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<docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator>
<language>en</language>
<lastBuildDate>Tue, 09 Dec 2025 00:02:36 +0000</lastBuildDate>
<lastBuildDate>Wed, 10 Dec 2025 00:02:40 +0000</lastBuildDate>
<item>
<title>RealGen: Photorealistic Text-to-Image Generation via Detector-Guided Rewards</title>
<link>https://arxiv.org/abs/2512.00473</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00473.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junyan Ye, Leiqi Zhu, Yuncheng Guo, Dongzhi Jiang, Zilong Huang, Yifan Zhang, Zhiyuan Yan, Haohuan Fu, Conghui He, Weijia Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; With the continuous advancement of image generation technology, advanced models such as GPT-Image-1 and Qwen-Image have achieved remarkable text-to-image consistency and world knowledge However, these models still fall short in photorealistic image generation. Even on simple T2I tasks, they tend to produce " fake" images with distinct AI artifacts, often characterized by "overly smooth skin" and "oily facial sheens". To recapture the original goal of "indistinguishable-from-reality" generation, we propose RealGen, a photorealistic text-to-image framework. RealGen integrates an LLM component for prompt optimization and a diffusion model for realistic image generation. Inspired by adversarial generation, RealGen introduces a "Detector Reward" mechanism, which quantifies artifacts and assesses realism using both semantic-level and feature-level synthetic image detectors. We leverage this reward signal with the GRPO algorithm to optimize the entire generation pipeline, significantly enhancing image realism and detail. Furthermore, we propose RealBench, an automated evaluation benchmark employing Detector-Scoring and Arena-Scoring. It enables human-free photorealism assessment, yielding results that are more accurate and aligned with real user experience. Experiments demonstrate that RealGen significantly outperforms general models like GPT-Image-1 and Qwen-Image, as well as specialized photorealistic models like FLUX-Krea, in terms of realism, detail, and aesthetics. The code is available at https://github.com/yejy53/RealGen.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.00473</guid>
<pubDate>Sat, 29 Nov 2025 12:52:26 +0000</pubDate>
<title>SPARK: Stepwise Process-Aware Rewards for Reference-Free Reinforcement Learning</title>
<link>https://arxiv.org/abs/2512.03244</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03244.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Salman Rahman, Sruthi Gorantla, Arpit Gupta, Swastik Roy, Nanyun Peng, Yang Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Process reward models (PRMs) that provide dense, step-level feedback have shown promise for reinforcement learning, yet their adoption remains limited by the need for expensive step-level annotations or ground truth references. We propose SPARK: a three-stage framework where in the first stage a generator model produces diverse solutions and a verifier model evaluates them using parallel scaling (self-consistency) and sequential scaling (meta-critique). In the second stage, we use these verification outputs as synthetic training data to fine-tune generative process reward models, which subsequently serve as reward signals during training. We show that aggregating multiple independent verifications at the step level produces training data for process reward models that surpass ground-truth outcome supervision, achieving 67.5 F1 on ProcessBench (a benchmark for identifying erroneous steps in mathematical reasoning) compared to 66.4 for reference-guided training and 61.9 for GPT-4o. In the final stage, we apply our generative PRM with chain-of-thought verification (PRM-CoT) as the reward model in RL experiments on mathematical reasoning, and introduce format constraints to prevent reward hacking. Using Qwen2.5-Math-7B, we achieve 47.4% average accuracy across six mathematical reasoning benchmarks, outperforming ground-truth-based RLVR (43.9%). Our work enables reference-free RL training that exceeds ground-truth methods, opening new possibilities for domains lacking verifiable answers or accessible ground truth.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.03244</guid>
<pubDate>Tue, 02 Dec 2025 21:30:47 +0000</pubDate>
</item>
<item>
<title>From Imitation to Discrimination: Toward A Generalized Curriculum Advantage Mechanism Enhancing Cross-Domain Reasoning Tasks</title>
<link>https://arxiv.org/abs/2512.02580</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02580.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Changpeng Yang, Jinyang Wu, Yuchen Liu, Shuai Zhang, Yang Li, Qiliang Liang, Hongzhen Wang, Shuai Nie, Jiaming Xu, Runyu Shi, Ying Huang, Guoquan Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 24&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning has emerged as a paradigm for post-training large language models, boosting their reasoning capabilities. Such approaches compute an advantage value for each sample, reflecting better or worse performance than expected, thereby yielding both positive and negative signals for training. However, the indiscriminate mixing of the two signals in existing methods, especially from the early stages, may lead to ambiguous guidance and limited gains. To address this issue, we propose **CAPO** (**C**urriculum **A**dvantage **P**olicy **O**ptimization), an adaptive curriculum mechanism based on advantage signals. The proposed mechanism bootstraps imitation learning with positive-only advantage samples to establish robust foundations, and subsequently introduces negative signals to cultivate discriminative capabilities, thereby improving generalization across complex scenarios. Compatible with diverse optimization methods including GRPO, PPO, RLOO, and Reinforce++, our method consistently achieves stable and significant improvements in mathematical reasoning tasks, and further generalizes effectively to multimodal Graphical User Interface (GUI) reasoning scenarios, establishing itself as a versatile and robust optimization framework.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.02580</guid>
<pubDate>Tue, 02 Dec 2025 09:48:57 +0000</pubDate>
<title>ReCamDriving: LiDAR-Free Camera-Controlled Novel Trajectory Video Generation</title>
<link>https://arxiv.org/abs/2512.03621</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yaokun Li, Shuaixian Wang, Mantang Guo, Jiehui Huang, Taojun Ding, Mu Hu, Kaixuan Wang, Shaojie Shen, Guang Tan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose ReCamDriving, a purely vision-based, camera-controlled novel-trajectory video generation framework. While repair-based methods fail to restore complex artifacts and LiDAR-based approaches rely on sparse and incomplete cues, ReCamDriving leverages dense and scene-complete 3DGS renderings for explicit geometric guidance, achieving precise camera-controllable generation. To mitigate overfitting to restoration behaviors when conditioned on 3DGS renderings, ReCamDriving adopts a two-stage training paradigm: the first stage uses camera poses for coarse control, while the second stage incorporates 3DGS renderings for fine-grained viewpoint and geometric guidance. Furthermore, we present a 3DGS-based cross-trajectory data curation strategy to eliminate the train-test gap in camera transformation patterns, enabling scalable multi-trajectory supervision from monocular videos. Based on this strategy, we construct the ParaDrive dataset, containing over 110K parallel-trajectory video pairs. Extensive experiments demonstrate that ReCamDriving achieves state-of-the-art camera controllability and structural consistency.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.03621</guid>
<pubDate>Wed, 03 Dec 2025 09:55:25 +0000</pubDate>
</item>
<item>
<title>PaCo-RL: Advancing Reinforcement Learning for Consistent Image Generation with Pairwise Reward Modeling</title>
<link>https://arxiv.org/abs/2512.04784</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04784.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bowen Ping, Chengyou Jia, Minnan Luo, Changliang Xia, Xin Shen, Zhuohang Dang, Hangwei Qian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Consistent image generation requires faithfully preserving identities, styles, and logical coherence across multiple images, which is essential for applications such as storytelling and character design. Supervised training approaches struggle with this task due to the lack of large-scale datasets capturing visual consistency and the complexity of modeling human perceptual preferences. In this paper, we argue that reinforcement learning (RL) offers a promising alternative by enabling models to learn complex and subjective visual criteria in a data-free manner. To achieve this, we introduce PaCo-RL, a comprehensive framework that combines a specialized consistency reward model with an efficient RL algorithm. The first component, PaCo-Reward, is a pairwise consistency evaluator trained on a large-scale dataset constructed via automated sub-figure pairing. It evaluates consistency through a generative, autoregressive scoring mechanism enhanced by task-aware instructions and CoT reasons. The second component, PaCo-GRPO, leverages a novel resolution-decoupled optimization strategy to substantially reduce RL cost, alongside a log-tamed multi-reward aggregation mechanism that ensures balanced and stable reward optimization. Extensive experiments across the two representative subtasks show that PaCo-Reward significantly improves alignment with human perceptions of visual consistency, and PaCo-GRPO achieves state-of-the-art consistency performance with improved training efficiency and stability. Together, these results highlight the promise of PaCo-RL as a practical and scalable solution for consistent image generation. The project page is available at https://x-gengroup.github.io/HomePage_PaCo-RL/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.04784</guid>
<pubDate>Tue, 02 Dec 2025 13:39:03 +0000</pubDate>
<title>DZ-TDPO: Non-Destructive Temporal Alignment for Mutable State Tracking in Long-Context Dialogue</title>
<link>https://arxiv.org/abs/2512.03704</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03704.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yijun Liao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-context dialogue systems suffer from State Inertia, where static constraints prevent models from resolving conflicts between evolving user intents and established historical context. To address this, we propose DZ-TDPO, a non-destructive alignment framework that synergizes conflict-aware dynamic KL constraints with a calibrated temporal attention bias. Experiments on the Multi-Session Chat (MSC) dataset demonstrate that DZ-TDPO achieves state-of-the-art win rates (55.4% on Phi-3.5) while maintaining robust zero-shot generalization. Our scaling analysis reveals a "Capacity-Stability Trade-off": while smaller models incur an "alignment tax" (perplexity surge) to overcome historical inertia, the larger Qwen2.5-7B model achieves 50.8% win rate with negligible perplexity overhead. This confirms that TAI can be alleviated via precise attention regulation rather than destructive weight updates, preserving general capabilities (MMLU) across model scales. Code and data are available: https://github.com/lyj20071013/DZ-TDPO&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.03704</guid>
<pubDate>Wed, 03 Dec 2025 11:56:53 +0000</pubDate>
</item>
<item>
<title>ReVSeg: Incentivizing the Reasoning Chain for Video Segmentation with Reinforcement Learning</title>
<link>https://arxiv.org/abs/2512.02835</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02835.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifan Li, Yingda Yin, Lingting Zhu, Weikai Chen, Shengju Qian, Xin Wang, Yanwei Fu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reasoning-centric video object segmentation is an inherently complex task: the query often refers to dynamics, causality, and temporal interactions, rather than static appearances. Yet existing solutions generally collapse these factors into simplified reasoning with latent embeddings, rendering the reasoning chain opaque and essentially intractable. We therefore adopt an explicit decomposition perspective and introduce ReVSeg, which executes reasoning as sequential decisions in the native interface of pretrained vision language models (VLMs). Rather than folding all reasoning into a single-step prediction, ReVSeg executes three explicit operations -- semantics interpretation, temporal evidence selection, and spatial grounding -- aligning pretrained capabilities. We further employ reinforcement learning to optimize the multi-step reasoning chain, enabling the model to self-refine its decision quality from outcome-driven signals. Experimental results demonstrate that ReVSeg attains state-of-the-art performances on standard video object segmentation benchmarks and yields interpretable reasoning trajectories. Project page is available at https://clementine24.github.io/ReVSeg/ .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.02835</guid>
<pubDate>Tue, 02 Dec 2025 14:44:12 +0000</pubDate>
<title>The SAM2-to-SAM3 Gap in the Segment Anything Model Family: Why Prompt-Based Expertise Fails in Concept-Driven Image Segmentation</title>
<link>https://arxiv.org/abs/2512.06032</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06032.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ranjan Sapkota, Konstantinos I. Roumeliotis, Manoj Karkee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper investigates the fundamental discontinuity between the latest two Segment Anything Models: SAM2 and SAM3. We explain why the expertise in prompt-based segmentation of SAM2 does not transfer to the multimodal concept-driven paradigm of SAM3. SAM2 operates through spatial prompts points, boxes, and masks yielding purely geometric and temporal segmentation. In contrast, SAM3 introduces a unified vision-language architecture capable of open-vocabulary reasoning, semantic grounding, contrastive alignment, and exemplar-based concept understanding. We structure this analysis through five core components: (1) a Conceptual Break Between Prompt-Based and Concept-Based Segmentation, contrasting spatial prompt semantics of SAM2 with multimodal fusion and text-conditioned mask generation of SAM3; (2) Architectural Divergence, detailing pure vision-temporal design of SAM2 versus integration of vision-language encoders, geometry and exemplar encoders, fusion modules, DETR-style decoders, object queries, and ambiguity-handling via Mixture-of-Experts in SAM3; (3) Dataset and Annotation Differences, contrasting SA-V video masks with multimodal concept-annotated corpora of SAM3; (4) Training and Hyperparameter Distinctions, showing why SAM2 optimization knowledge does not apply to SAM3; and (5) Evaluation, Metrics, and Failure Modes, outlining the transition from geometric IoU metrics to semantic, open-vocabulary evaluation. Together, these analyses establish SAM3 as a new class of segmentation foundation model and chart future directions for the emerging concept-driven segmentation era.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06032</guid>
<pubDate>Thu, 04 Dec 2025 16:27:18 +0000</pubDate>
</item>
<item>
<title>Self-Improving VLM Judges Without Human Annotations</title>
<link>https://arxiv.org/abs/2512.05145</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05145.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Inna Wanyin Lin, Yushi Hu, Shuyue Stella Li, Scott Geng, Pang Wei Koh, Luke Zettlemoyer, Tim Althoff, Marjan Ghazvininejad&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Effective judges of Vision-Language Models (VLMs) are crucial for model development. Current methods for training VLM judges mainly rely on large-scale human preference annotations. However, such an approach is costly, and the annotations easily become obsolete as models rapidly improve. In this work, we present a framework to self-train a VLM judge model without any human preference annotations, using only self-synthesized data. Our method is iterative and has three stages: (1) generate diverse multimodal instruction-response pairs at varying quality levels, (2) generate reasoning traces and judgments for each pair, removing the ones that do not match our expected quality levels, and (3) training on correct judge answers and their reasoning traces. We evaluate the resulting judge on Multimodal RewardBench and VL-RewardBench across domains: correctness, preference, reasoning, safety, and visual question-answering. Our method improves a Llama-3.2-11B multimodal judge from 0.38 to 0.51 in overall accuracy on VL-RewardBench, often outperforming much larger models including Llama-3.2-90B, GPT-4o, and Claude 3.5 Sonnet, with particularly strong gains in general, hallucination, and reasoning dimensions. The overall strength of these human-annotation-free results suggest the potential for a future self-judge that evolves alongside rapidly improving VLM capabilities.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05145</guid>
<pubDate>Tue, 02 Dec 2025 20:52:19 +0000</pubDate>
<title>EgoEdit: Dataset, Real-Time Streaming Model, and Benchmark for Egocentric Video Editing</title>
<link>https://arxiv.org/abs/2512.06065</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06065.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Runjia Li, Moayed Haji-Ali, Ashkan Mirzaei, Chaoyang Wang, Arpit Sahni, Ivan Skorokhodov, Aliaksandr Siarohin, Tomas Jakab, Junlin Han, Sergey Tulyakov, Philip Torr, Willi Menapace&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and frequent hand-object interactions - that create a significant domain gap. Moreover, existing offline editing pipelines suffer from high latency, limiting real-time interaction. To address these issues, we present a complete ecosystem for egocentric video editing. First, we construct EgoEditData, a carefully designed and manually curated dataset specifically designed for egocentric editing scenarios, featuring rich hand-object interactions, while explicitly preserving hands. Second, we develop EgoEdit, an instruction-following egocentric video editor that supports real-time streaming inference on a single GPU. Finally, we introduce EgoEditBench, an evaluation suite targeting instruction faithfulness, hand and interaction preservation, and temporal stability under egomotion. Across both egocentric and general editing tasks, EgoEdit produces temporally stable, instruction-faithful results with interactive latency. It achieves clear gains on egocentric editing benchmarks-where existing methods struggle-while maintaining performance comparable to the strongest baselines on general editing tasks. EgoEditData and EgoEditBench will be made public for the research community. See our website at https://snap-research.github.io/EgoEdit&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06065</guid>
<pubDate>Fri, 05 Dec 2025 18:57:05 +0000</pubDate>
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<item>
<title>M3DR: Towards Universal Multilingual Multimodal Document Retrieval</title>
<link>https://arxiv.org/abs/2512.03514</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03514.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Adithya S Kolavi, Vyoman Jain&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal document retrieval systems have shown strong progress in aligning visual and textual content for semantic search. However, most existing approaches remain heavily English-centric, limiting their effectiveness in multilingual contexts. In this work, we present M3DR (Multilingual Multimodal Document Retrieval), a framework designed to bridge this gap across languages, enabling applicability across diverse linguistic and cultural contexts. M3DR leverages synthetic multilingual document data and generalizes across different vision-language architectures and model sizes, enabling robust cross-lingual and cross-modal alignment. Using contrastive training, our models learn unified representations for text and document images that transfer effectively across languages. We validate this capability on 22 typologically diverse languages, demonstrating consistent performance and adaptability across linguistic and script variations. We further introduce a comprehensive benchmark that captures real-world multilingual scenarios, evaluating models under monolingual, multilingual, and mixed-language settings. M3DR generalizes across both single dense vector and ColBERT-style token-level multi-vector retrieval paradigms. Our models, NetraEmbed and ColNetraEmbed achieve state-of-the-art performance with ~150% relative improvements on cross-lingual retrieval.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.03514</guid>
<pubDate>Wed, 03 Dec 2025 07:17:59 +0000</pubDate>
<title>VG-Refiner: Towards Tool-Refined Referring Grounded Reasoning via Agentic Reinforcement Learning</title>
<link>https://arxiv.org/abs/2512.06373</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06373.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuji Wang, Wenlong Liu, Jingxuan Niu, Haoji Zhang, Yansong Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Tool-integrated visual reasoning (TiVR) has demonstrated great potential in enhancing multimodal problem-solving. However, existing TiVR paradigms mainly focus on integrating various visual tools through reinforcement learning, while neglecting to design effective response mechanisms for handling unreliable or erroneous tool outputs. This limitation is particularly pronounced in referring and grounding tasks, where inaccurate detection tool predictions often mislead TiVR models into generating hallucinated reasoning. To address this issue, we propose the VG-Refiner, the first framework aiming at the tool-refined referring grounded reasoning. Technically, we introduce a two-stage think-rethink mechanism that enables the model to explicitly analyze and respond to tool feedback, along with a refinement reward that encourages effective correction in response to poor tool results. In addition, we propose two new metrics and establish fair evaluation protocols to systematically measure the refinement ability of current models. We adopt a small amount of task-specific data to enhance the refinement capability of VG-Refiner, achieving a significant improvement in accuracy and correction ability on referring and reasoning grounding benchmarks while preserving the general capabilities of the pretrained model.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06373</guid>
<pubDate>Sat, 06 Dec 2025 09:58:01 +0000</pubDate>
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<title>TwinFlow: Realizing One-step Generation on Large Models with Self-adversarial Flows</title>
<link>https://arxiv.org/abs/2512.05150</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05150.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhenglin Cheng, Peng Sun, Jianguo Li, Tao Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 45&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in large multi-modal generative models have demonstrated impressive capabilities in multi-modal generation, including image and video generation. These models are typically built upon multi-step frameworks like diffusion and flow matching, which inherently limits their inference efficiency (requiring 40-100 Number of Function Evaluations (NFEs)). While various few-step methods aim to accelerate the inference, existing solutions have clear limitations. Prominent distillation-based methods, such as progressive and consistency distillation, either require an iterative distillation procedure or show significant degradation at very few steps (&lt; 4-NFE). Meanwhile, integrating adversarial training into distillation (e.g., DMD/DMD2 and SANA-Sprint) to enhance performance introduces training instability, added complexity, and high GPU memory overhead due to the auxiliary trained models. To this end, we propose TwinFlow, a simple yet effective framework for training 1-step generative models that bypasses the need of fixed pretrained teacher models and avoids standard adversarial networks during training, making it ideal for building large-scale, efficient models. On text-to-image tasks, our method achieves a GenEval score of 0.83 in 1-NFE, outperforming strong baselines like SANA-Sprint (a GAN loss-based framework) and RCGM (a consistency-based framework). Notably, we demonstrate the scalability of TwinFlow by full-parameter training on Qwen-Image-20B and transform it into an efficient few-step generator. With just 1-NFE, our approach matches the performance of the original 100-NFE model on both the GenEval and DPG-Bench benchmarks, reducing computational cost by 100times with minor quality degradation. Project page is available at https://zhenglin-cheng.com/twinflow.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05150</guid>
<pubDate>Wed, 03 Dec 2025 07:45:46 +0000</pubDate>
<title>Rethinking Training Dynamics in Scale-wise Autoregressive Generation</title>
<link>https://arxiv.org/abs/2512.06421</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06421.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gengze Zhou, Chongjian Ge, Hao Tan, Feng Liu, Yicong Hong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in autoregressive (AR) generative models have produced increasingly powerful systems for media synthesis. Among them, next-scale prediction has emerged as a popular paradigm, where models generate images in a coarse-to-fine manner. However, scale-wise AR models suffer from exposure bias, which undermines generation quality. We identify two primary causes of this issue: (1) train-test mismatch, where the model must rely on its own imperfect predictions during inference, and (2) imbalance in scale-wise learning difficulty, where certain scales exhibit disproportionately higher optimization complexity. Through a comprehensive analysis of training dynamics, we propose Self-Autoregressive Refinement (SAR) to address these limitations. SAR introduces a Stagger-Scale Rollout (SSR) mechanism that performs lightweight autoregressive rollouts to expose the model to its own intermediate predictions, thereby aligning train-test patterns, and a complementary Contrastive Student-Forcing Loss (CSFL) that provides adequate supervision for self-generated contexts to ensure stable training. Experimental results show that applying SAR to pretrained AR models consistently improves generation quality with minimal computational overhead. For instance, SAR yields a 5.2% FID reduction on FlexVAR-d16 trained on ImageNet 256 within 10 epochs (5 hours on 32xA100 GPUs). Given its efficiency, scalability, and effectiveness, we expect SAR to serve as a reliable post-training method for visual autoregressive generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06421</guid>
<pubDate>Sat, 06 Dec 2025 12:41:42 +0000</pubDate>
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<title>Colon-X: Advancing Intelligent Colonoscopy from Multimodal Understanding to Clinical Reasoning</title>
<link>https://arxiv.org/abs/2512.03667</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03667.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ge-Peng Ji, Jingyi Liu, Deng-Ping Fan, Nick Barnes&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this study, we present Colon-X, an open initiative aimed at advancing multimodal intelligence in colonoscopy. We begin by constructing ColonVQA, the most comprehensive multimodal dataset ever built for colonoscopy, featuring over 1.1M+ visual question answering entries across 76 clinical findings and 18 multimodal tasks. Beyond serving as a community-wide data foundation, we further investigate a critical yet underexplored transition in colonoscopy - evolving from multimodal understanding to clinical reasoning: (a) To capture the current landscape of multimodal understanding behaviors, we systematically assess the generalizability of 22 multimodal large language models and examine their reliability under human-induced perturbations. The results reveal that clinical outputs from leading MLLMs remain far from robust and trustworthy. (b) To narrow this gap, we further explore reasoning-centric intelligence tailored for colonoscopy. Specifically, we curate ColonReason, a clinically grounded reasoning dataset annotated through a multi-expert debating pipeline, and develop ColonR1, the first R1-styled model incorporating task-adaptive rewarding and gradient-stable optimization techniques. Under data-scarce conditions, our ColonR1 achieves 56.61% overall accuracy, outperforming supervised fine-tuning by 25.22%, and sets a new reasoning-enabled baseline for multimodal colonoscopy analysis. All data and model resources are publicly available at https://github.com/ai4colonoscopy/Colon-X.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.03667</guid>
<pubDate>Wed, 03 Dec 2025 10:55:07 +0000</pubDate>
<title>Beyond Token-level Supervision: Unlocking the Potential of Decoding-based Regression via Reinforcement Learning</title>
<link>https://arxiv.org/abs/2512.06533</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ming Chen, Sheng Tang, Rong-Xi Tan, Ziniu Li, Jiacheng Chen, Ke Xue, Chao Qian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Decoding-based regression, which reformulates regression as a sequence generation task, has emerged as a promising paradigm of applying large language models for numerical prediction. However, its progress is hindered by the misalignment between discrete token-level objectives (e.g., cross-entropy) and continuous numerical values. Existing approaches relying on token-level constraints often fail to capture the global magnitude of the target value, limiting their precision and generalization. In this paper, we propose to unlock the potential of decoding-based regression via Reinforcement Learning (RL). We formulate the generation process as a Markov Decision Process, utilizing sequence-level rewards to enforce global numerical coherence. Extensive experiments on tabular regression and code metric regression demonstrate that our method (specifically with ReMax and GRPO) consistently outperforms both state-of-the-art token-level baselines and traditional regression heads, showing the superiority of introducing sequence-level signals. Our analysis further reveals that RL significantly enhances sampling efficiency and predictive precision, establishing decoding-based regression as a robust and accurate paradigm for general-purpose numerical prediction.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06533</guid>
<pubDate>Sat, 06 Dec 2025 18:57:38 +0000</pubDate>
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<title>From FLOPs to Footprints: The Resource Cost of Artificial Intelligence</title>
<link>https://arxiv.org/abs/2512.04142</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04142.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sophia Falk, Nicholas Kluge Corrêa, Sasha Luccioni, Lisa Biber-Freudenberger, Aimee van Wynsberghe&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As computational demands continue to rise, assessing the environmental footprint of AI requires moving beyond energy and water consumption to include the material demands of specialized hardware. This study quantifies the material footprint of AI training by linking computational workloads to physical hardware needs. The elemental composition of the Nvidia A100 SXM 40 GB graphics processing unit (GPU) was analyzed using inductively coupled plasma optical emission spectroscopy, which identified 32 elements. The results show that AI hardware consists of about 90% heavy metals and only trace amounts of precious metals. The elements copper, iron, tin, silicon, and nickel dominate the GPU composition by mass. In a multi-step methodology, we integrate these measurements with computational throughput per GPU across varying lifespans, accounting for the computational requirements of training specific AI models at different training efficiency regimes. Scenario-based analyses reveal that, depending on Model FLOPs Utilization (MFU) and hardware lifespan, training GPT-4 requires between 1,174 and 8,800 A100 GPUs, corresponding to the extraction and eventual disposal of up to 7 tons of toxic elements. Combined software and hardware optimization strategies can reduce material demands: increasing MFU from 20% to 60% lowers GPU requirements by 67%, while extending lifespan from 1 to 3 years yields comparable savings; implementing both measures together reduces GPU needs by up to 93%. Our findings highlight that incremental performance gains, such as those observed between GPT-3.5 and GPT-4, come at disproportionately high material costs. The study underscores the necessity of incorporating material resource considerations into discussions of AI scalability, emphasizing that future progress in AI must align with principles of resource efficiency and environmental responsibility.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.04142</guid>
<pubDate>Wed, 03 Dec 2025 17:01:46 +0000</pubDate>
<title>Embodied Referring Expression Comprehension in Human-Robot Interaction</title>
<link>https://arxiv.org/abs/2512.06558</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Md Mofijul Islam, Alexi Gladstone, Sujan Sarker, Ganesh Nanduru, Md Fahim, Keyan Du, Aman Chadha, Tariq Iqbal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As robots enter human workspaces, there is a crucial need for them to comprehend embodied human instructions, enabling intuitive and fluent human-robot interaction (HRI). However, accurate comprehension is challenging due to a lack of large-scale datasets that capture natural embodied interactions in diverse HRI settings. Existing datasets suffer from perspective bias, single-view collection, inadequate coverage of nonverbal gestures, and a predominant focus on indoor environments. To address these issues, we present the Refer360 dataset, a large-scale dataset of embodied verbal and nonverbal interactions collected across diverse viewpoints in both indoor and outdoor settings. Additionally, we introduce MuRes, a multimodal guided residual module designed to improve embodied referring expression comprehension. MuRes acts as an information bottleneck, extracting salient modality-specific signals and reinforcing them into pre-trained representations to form complementary features for downstream tasks. We conduct extensive experiments on four HRI datasets, including the Refer360 dataset, and demonstrate that current multimodal models fail to capture embodied interactions comprehensively; however, augmenting them with MuRes consistently improves performance. These findings establish Refer360 as a valuable benchmark and exhibit the potential of guided residual learning to advance embodied referring expression comprehension in robots operating within human environments.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06558</guid>
<pubDate>Sat, 06 Dec 2025 20:10:06 +0000</pubDate>
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<title>COOPER: A Unified Model for Cooperative Perception and Reasoning in Spatial Intelligence</title>
<link>https://arxiv.org/abs/2512.04563</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04563.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zefeng Zhang, Xiangzhao Hao, Hengzhu Tang, Zhenyu Zhang, Jiawei Sheng, Xiaodong Li, Zhenyang Li, Li Gao, Daiting Shi, Dawei Yin, Tingwen Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Visual Spatial Reasoning is crucial for enabling Multimodal Large Language Models (MLLMs) to understand object properties and spatial relationships, yet current models still struggle with 3D-aware reasoning. Existing approaches typically enhance either perception, by augmenting RGB inputs with auxiliary modalities such as depth and segmentation, or reasoning, by training on spatial VQA datasets and applying reinforcement learning, and thus treat these two aspects in isolation. In this work, we investigate whether a unified MLLM can develop an intrinsic ability to enhance spatial perception and, through adaptive interleaved reasoning, achieve stronger spatial intelligence. We propose COOPER, a unified MLLM that leverages depth and segmentation as auxiliary modalities and is trained in two stages to acquire auxiliary modality generation and adaptive, interleaved reasoning capabilities. COOPER achieves an average 6.91\% improvement in spatial reasoning while maintaining general performance. Moreover, even a variant trained only for auxiliary modality generation attains a 7.92\% gain on distance and size estimation, suggesting that learning to generate auxiliary modalities helps internalize spatial knowledge and strengthen spatial understanding.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.04563</guid>
<pubDate>Thu, 04 Dec 2025 08:26:04 +0000</pubDate>
<title>OmniSafeBench-MM: A Unified Benchmark and Toolbox for Multimodal Jailbreak Attack-Defense Evaluation</title>
<link>https://arxiv.org/abs/2512.06589</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06589.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaojun Jia, Jie Liao, Qi Guo, Teng Ma, Simeng Qin, Ranjie Duan, Tianlin Li, Yihao Huang, Zhitao Zeng, Dongxian Wu, Yiming Li, Wenqi Ren, Xiaochun Cao, Yang Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in multi-modal large language models (MLLMs) have enabled unified perception-reasoning capabilities, yet these systems remain highly vulnerable to jailbreak attacks that bypass safety alignment and induce harmful behaviors. Existing benchmarks such as JailBreakV-28K, MM-SafetyBench, and HADES provide valuable insights into multi-modal vulnerabilities, but they typically focus on limited attack scenarios, lack standardized defense evaluation, and offer no unified, reproducible toolbox. To address these gaps, we introduce OmniSafeBench-MM, which is a comprehensive toolbox for multi-modal jailbreak attack-defense evaluation. OmniSafeBench-MM integrates 13 representative attack methods, 15 defense strategies, and a diverse dataset spanning 9 major risk domains and 50 fine-grained categories, structured across consultative, imperative, and declarative inquiry types to reflect realistic user intentions. Beyond data coverage, it establishes a three-dimensional evaluation protocol measuring (1) harmfulness, distinguished by a granular, multi-level scale ranging from low-impact individual harm to catastrophic societal threats, (2) intent alignment between responses and queries, and (3) response detail level, enabling nuanced safety-utility analysis. We conduct extensive experiments on 10 open-source and 8 closed-source MLLMs to reveal their vulnerability to multi-modal jailbreak. By unifying data, methodology, and evaluation into an open-source, reproducible platform, OmniSafeBench-MM provides a standardized foundation for future research. The code is released at https://github.com/jiaxiaojunQAQ/OmniSafeBench-MM.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06589</guid>
<pubDate>Sat, 06 Dec 2025 22:56:29 +0000</pubDate>
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<title>TimesNet-Gen: Deep Learning-based Site Specific Strong Motion Generation</title>
<link>https://arxiv.org/abs/2512.04694</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04694.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Baris Yilmaz, Bevan Deniz Cilgin, Erdem Akagündüz, Salih Tileylioglu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Effective earthquake risk reduction relies on accurate site-specific evaluations. This requires models that can represent the influence of local site conditions on ground motion characteristics. In this context, data driven approaches that learn site controlled signatures from recorded ground motions offer a promising direction. We address strong ground motion generation from time-domain accelerometer records and introduce the TimesNet-Gen, a time-domain conditional generator. The approach uses a station specific latent bottleneck. We evaluate generation by comparing HVSR curves and fundamental site-frequency f_0 distributions between real and generated records per station, and summarize station specificity with a score based on the f_0 distribution confusion matrices. TimesNet-Gen achieves strong station-wise alignment and compares favorably with a spectrogram-based conditional VAE baseline for site-specific strong motion synthesis. Our codes are available via https://github.com/brsylmz23/TimesNet-Gen.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.04694</guid>
<pubDate>Thu, 04 Dec 2025 11:44:13 +0000</pubDate>
<title>Vector Quantization using Gaussian Variational Autoencoder</title>
<link>https://arxiv.org/abs/2512.06609</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06609.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tongda Xu, Wendi Zheng, Jiajun He, Jose Miguel Hernandez-Lobato, Yan Wang, Ya-Qin Zhang, Jie Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vector quantized variational autoencoder (VQ-VAE) is a discrete auto-encoder that compresses images into discrete tokens. It is difficult to train due to discretization. In this paper, we propose a simple yet effective technique, dubbed Gaussian Quant (GQ), that converts a Gaussian VAE with certain constraint into a VQ-VAE without training. GQ generates random Gaussian noise as a codebook and finds the closest noise to the posterior mean. Theoretically, we prove that when the logarithm of the codebook size exceeds the bits-back coding rate of the Gaussian VAE, a small quantization error is guaranteed. Practically, we propose a heuristic to train Gaussian VAE for effective GQ, named target divergence constraint (TDC). Empirically, we show that GQ outperforms previous VQ-VAEs, such as VQGAN, FSQ, LFQ, and BSQ, on both UNet and ViT architectures. Furthermore, TDC also improves upon previous Gaussian VAE discretization methods, such as TokenBridge. The source code is provided in https://github.com/tongdaxu/VQ-VAE-from-Gaussian-VAE.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06609</guid>
<pubDate>Sun, 07 Dec 2025 00:57:58 +0000</pubDate>
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<title>EMMA: Efficient Multimodal Understanding, Generation, and Editing with a Unified Architecture</title>
<link>https://arxiv.org/abs/2512.04810</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04810.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xin He, Longhui Wei, Jianbo Ouyang, Lingxi Xie, Qi Tian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose EMMA, an efficient and unified architecture for multimodal understanding, generation and editing. Specifically, EMMA primarily consists of 1) An efficient autoencoder with a 32x compression ratio, which significantly reduces the number of tokens required for generation. This also ensures the training balance between understanding and generation tasks by applying the same compression ratio to images. 2) Channel-wise concatenation instead of token-wise concatenation among visual understanding and generation tokens, which further reduces the visual tokens in unified architectures. 3) A shared-and-decoupled network that enables mutual improvements across tasks while meeting the task-specific modeling requirements. 4) A mixture-of-experts mechanism adopted for visual understanding encoder, which substantially improves perceptual capabilities with a few parameters increase. Extensive experiments have shown that EMMA-4B can significantly outperform state-of-the-art unified multimodal approaches (e.g., BAGEL-7B) in both efficiency and performance, while also achieving competitive results compared to recent multimodal understanding and generation experts (e.g., Qwen3-VL and Qwen-Image). We believe that EMMA lays a solid foundation for the future development of unified multimodal architectures.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.04810</guid>
<pubDate>Thu, 04 Dec 2025 14:01:53 +0000</pubDate>
<title>DoVer: Intervention-Driven Auto Debugging for LLM Multi-Agent Systems</title>
<link>https://arxiv.org/abs/2512.06749</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06749.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ming Ma, Jue Zhang, Fangkai Yang, Yu Kang, Qingwei Lin, Saravan Rajmohan, Dongmei Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 24&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM)-based multi-agent systems are challenging to debug because failures often arise from long, branching interaction traces. The prevailing practice is to leverage LLMs for log-based failure localization, attributing errors to a specific agent and step. However, this paradigm has two key limitations: (i) log-only debugging lacks validation, producing untested hypotheses, and (ii) single-step or single-agent attribution is often ill-posed, as we find that multiple distinct interventions can independently repair the failed task. To address the first limitation, we introduce DoVer, an intervention-driven debugging framework, which augments hypothesis generation with active verification through targeted interventions (e.g., editing messages, altering plans). For the second limitation, rather than evaluating on attribution accuracy, we focus on measuring whether the system resolves the failure or makes quantifiable progress toward task success, reflecting a more outcome-oriented view of debugging. Within the Magnetic-One agent framework, on the datasets derived from GAIA and AssistantBench, DoVer flips 18-28% of failed trials into successes, achieves up to 16% milestone progress, and validates or refutes 30-60% of failure hypotheses. DoVer also performs effectively on a different dataset (GSMPlus) and agent framework (AG2), where it recovers 49% of failed trials. These results highlight intervention as a practical mechanism for improving reliability in agentic systems and open opportunities for more robust, scalable debugging methods for LLM-based multi-agent systems. Project website and code will be available at https://aka.ms/DoVer.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06749</guid>
<pubDate>Sun, 07 Dec 2025 09:23:48 +0000</pubDate>
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<title>Joint 3D Geometry Reconstruction and Motion Generation for 4D Synthesis from a Single Image</title>
<link>https://arxiv.org/abs/2512.05044</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05044.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yanran Zhang, Ziyi Wang, Wenzhao Zheng, Zheng Zhu, Jie Zhou, Jiwen Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generating interactive and dynamic 4D scenes from a single static image remains a core challenge. Most existing generate-then-reconstruct and reconstruct-then-generate methods decouple geometry from motion, causing spatiotemporal inconsistencies and poor generalization. To address these, we extend the reconstruct-then-generate framework to jointly perform Motion generation and geometric Reconstruction for 4D Synthesis (MoRe4D). We first introduce TrajScene-60K, a large-scale dataset of 60,000 video samples with dense point trajectories, addressing the scarcity of high-quality 4D scene data. Based on this, we propose a diffusion-based 4D Scene Trajectory Generator (4D-STraG) to jointly generate geometrically consistent and motion-plausible 4D point trajectories. To leverage single-view priors, we design a depth-guided motion normalization strategy and a motion-aware module for effective geometry and dynamics integration. We then propose a 4D View Synthesis Module (4D-ViSM) to render videos with arbitrary camera trajectories from 4D point track representations. Experiments show that MoRe4D generates high-quality 4D scenes with multi-view consistency and rich dynamic details from a single image. Code: https://github.com/Zhangyr2022/MoRe4D.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05044</guid>
<pubDate>Thu, 04 Dec 2025 17:59:10 +0000</pubDate>
<title>Small-Gain Nash: Certified Contraction to Nash Equilibria in Differentiable Games</title>
<link>https://arxiv.org/abs/2512.06791</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06791.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Vedansh Sharma&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Classical convergence guarantees for gradient-based learning in games require the pseudo-gradient to be (strongly) monotone in Euclidean geometry as shown by rosen(1965), a condition that often fails even in simple games with strong cross-player couplings. We introduce Small-Gain Nash (SGN), a block small-gain condition in a custom block-weighted geometry. SGN converts local curvature and cross-player Lipschitz coupling bounds into a tractable certificate of contraction. It constructs a weighted block metric in which the pseudo-gradient becomes strongly monotone on any region where these bounds hold, even when it is non-monotone in the Euclidean sense. The continuous flow is exponentially contracting in this designed geometry, and projected Euler and RK4 discretizations converge under explicit step-size bounds derived from the SGN margin and a local Lipschitz constant. Our analysis reveals a certified ``timescale band'', a non-asymptotic, metric-based certificate that plays a TTUR-like role: rather than forcing asymptotic timescale separation via vanishing, unequal step sizes, SGN identifies a finite band of relative metric weights for which a single-step-size dynamics is provably contractive. We validate the framework on quadratic games where Euclidean monotonicity analysis fails to predict convergence, but SGN successfully certifies it, and extend the construction to mirror/Fisher geometries for entropy-regularized policy gradient in Markov games. The result is an offline certification pipeline that estimates curvature, coupling, and Lipschitz parameters on compact regions, optimizes block weights to enlarge the SGN margin, and returns a structural, computable convergence certificate consisting of a metric, contraction rate, and safe step-sizes for non-monotone games.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06791</guid>
<pubDate>Sun, 07 Dec 2025 11:11:36 +0000</pubDate>
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<title>From Segments to Scenes: Temporal Understanding in Autonomous Driving via Vision-Language Model</title>
<link>https://arxiv.org/abs/2512.05277</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05277.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kevin Cannons, Saeed Ranjbar Alvar, Mohammad Asiful Hossain, Ahmad Rezaei, Mohsen Gholami, Alireza Heidarikhazaei, Zhou Weimin, Yong Zhang, Mohammad Akbari&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Temporal understanding in autonomous driving (AD) remains a significant challenge, even for recent state-of-the-art (SoTA) Vision-Language Models (VLMs). Prior work has introduced datasets and benchmarks aimed at improving temporal reasoning, but these have emphasized other video content, including sports, cooking, and movies. No existing benchmark focuses exclusively on the unique challenges of temporal understanding in ego-centric AD footage. To fill this gap, the Temporal Understanding in Autonomous Driving (TAD) benchmark is presented, which evaluates VLMs' ability to capture the dynamic relationships between actions in AD. TAD comprises nearly 6,000 question-answer (QA) pairs, spanning 7 human-designed tasks. In addition, an evaluation is performed that consists of 9 closed- and open-source generalist models as well as SoTA AD specialist models. When applied to TAD, current SoTA models demonstrated substandard accuracies, largely due to imperfect fine-grained motion understanding. To improve motion understanding and overall accuracy on TAD, two novel training-free solutions are proposed: Scene-CoT, that leverages Chain-of-Thought (CoT) and TCogMap, which incorporates an ego-centric temporal cognitive map. The proposed approaches are integrated with existing VLMs and improve average accuracy on TAD by up to 17.72%. By introducing TAD, benchmarking multiple SoTA models, and proposing effective enhancements, this work aims to catalyze future research on temporal understanding in AD. The benchmark and evaluation code are available at https://huggingface.co/datasets/vbdai/TAD{Hugging Face} and https://github.com/vbdi/tad_bench{Github}, respectively.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05277</guid>
<pubDate>Thu, 04 Dec 2025 21:57:10 +0000</pubDate>
<title>Decouple to Generalize: Context-First Self-Evolving Learning for Data-Scarce Vision-Language Reasoning</title>
<link>https://arxiv.org/abs/2512.06835</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06835.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tingyu Li, Zheng Sun, Jingxuan Wei, Siyuan Li, Conghui He, Lijun Wu, Cheng Tan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent vision-language models (VLMs) achieve remarkable reasoning through reinforcement learning (RL), which provides a feasible solution for realizing continuous self-evolving large vision-language models (LVLMs) in the era of experience. However, RL for VLMs requires abundant high-quality multimodal data, especially challenging in specialized domains like chemistry, earth sciences, and multimodal mathematics. Existing strategies such as synthetic data and self-rewarding mechanisms suffer from limited distributions and alignment difficulties, ultimately causing reward hacking: models exploit high-reward patterns, collapsing policy entropy and destabilizing training. We propose DoGe (Decouple to Generalize), a dual-decoupling framework that guides models to first learn from context rather than problem solving by refocusing on the problem context scenarios overlooked by synthetic data methods. By decoupling learning process into dual components (Thinker and Solver), we reasonably quantify the reward signals of this process and propose a two-stage RL post-training approach from freely exploring context to practically solving tasks. Second, to increase the diversity of training data, DoGe constructs an evolving curriculum learning pipeline: an expanded native domain knowledge corpus and an iteratively evolving seed problems pool. Experiments show that our method consistently outperforms the baseline across various benchmarks, providing a scalable pathway for realizing self-evolving LVLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06835</guid>
<pubDate>Sun, 07 Dec 2025 13:17:31 +0000</pubDate>
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<title>Taxonomy-Adaptive Moderation Model with Robust Guardrails for Large Language Models</title>
<link>https://arxiv.org/abs/2512.05339</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05339.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mahesh Kumar Nandwana, Youngwan Lim, Joseph Liu, Alex Yang, Varun Notibala, Nishchaie Khanna&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) are typically aligned for safety during the post-training phase; however, they may still generate inappropriate outputs that could potentially pose risks to users. This challenge underscores the need for robust safeguards that operate across both model inputs and outputs. In this work, we introduce Roblox Guard 1.0, a state-of-the-art instruction fine-tuned LLM designed to enhance the safety of LLM systems through comprehensive input-output moderation, using a pipeline of LLMs to enhance moderation capability. Built on the Llama-3.1-8B-Instruct backbone, our model is instruction fine-tuned to generalize across previously unseen safety taxonomies and demonstrates strong performance on out-of-domain safety benchmarks. The instruction fine-tuning process uses a mix of synthetic and open-source safety datasets, augmented with chain-of-thought (CoT) rationales and input inversion to enhance contextual understanding and decision making. To support systematic evaluation, we also release RobloxGuard-Eval, a new benchmark featuring an extensible safety taxonomy to assess the effectiveness of LLM guardrails and moderation frameworks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05339</guid>
<pubDate>Fri, 05 Dec 2025 00:43:55 +0000</pubDate>
<title>Scaling Zero-Shot Reference-to-Video Generation</title>
<link>https://arxiv.org/abs/2512.06905</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06905.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zijian Zhou, Shikun Liu, Haozhe Liu, Haonan Qiu, Zhaochong An, Weiming Ren, Zhiheng Liu, Xiaoke Huang, Kam Woh Ng, Tian Xie, Xiao Han, Yuren Cong, Hang Li, Chuyan Zhu, Aditya Patel, Tao Xiang, Sen He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 24&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reference-to-video (R2V) generation aims to synthesize videos that align with a text prompt while preserving the subject identity from reference images. However, current R2V methods are hindered by the reliance on explicit reference image-video-text triplets, whose construction is highly expensive and difficult to scale. We bypass this bottleneck by introducing Saber, a scalable zero-shot framework that requires no explicit R2V data. Trained exclusively on video-text pairs, Saber employs a masked training strategy and a tailored attention-based model design to learn identity-consistent and reference-aware representations. Mask augmentation techniques are further integrated to mitigate copy-paste artifacts common in reference-to-video generation. Moreover, Saber demonstrates remarkable generalization capabilities across a varying number of references and achieves superior performance on the OpenS2V-Eval benchmark compared to methods trained with R2V data.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06905</guid>
<pubDate>Sun, 07 Dec 2025 16:10:25 +0000</pubDate>
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<title>SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling</title>
<link>https://arxiv.org/abs/2512.05343</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Elisabetta Fedele, Francis Engelmann, Ian Huang, Or Litany, Marc Pollefeys, Leonidas Guibas&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are cumbersome to edit. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D generation. Our approach accepts a wide range of geometric inputs, from coarse primitives to detailed meshes, and integrates seamlessly with modern pre-trained generative models without requiring any additional training. A controllable parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive user interface that enables online editing of superquadrics for direct conversion into textured 3D assets, facilitating practical deployment in creative workflows. Find our project page at https://spacecontrol3d.github.io/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05343</guid>
<pubDate>Fri, 05 Dec 2025 00:54:48 +0000</pubDate>
<title>VideoVLA: Video Generators Can Be Generalizable Robot Manipulators</title>
<link>https://arxiv.org/abs/2512.06963</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06963.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yichao Shen, Fangyun Wei, Zhiying Du, Yaobo Liang, Yan Lu, Jiaolong Yang, Nanning Zheng, Baining Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generalization in robot manipulation is essential for deploying robots in open-world environments and advancing toward artificial general intelligence. While recent Vision-Language-Action (VLA) models leverage large pre-trained understanding models for perception and instruction following, their ability to generalize to novel tasks, objects, and settings remains limited. In this work, we present VideoVLA, a simple approach that explores the potential of transforming large video generation models into robotic VLA manipulators. Given a language instruction and an image, VideoVLA predicts an action sequence as well as the future visual outcomes. Built on a multi-modal Diffusion Transformer, VideoVLA jointly models video, language, and action modalities, using pre-trained video generative models for joint visual and action forecasting. Our experiments show that high-quality imagined futures correlate with reliable action predictions and task success, highlighting the importance of visual imagination in manipulation. VideoVLA demonstrates strong generalization, including imitating other embodiments' skills and handling novel objects. This dual-prediction strategy - forecasting both actions and their visual consequences - explores a paradigm shift in robot learning and unlocks generalization capabilities in manipulation systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.06963</guid>
<pubDate>Sun, 07 Dec 2025 18:57:15 +0000</pubDate>
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<title>AI &amp; Human Co-Improvement for Safer Co-Superintelligence</title>
<link>https://arxiv.org/abs/2512.05356</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05356.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jason Weston, Jakob Foerster&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Self-improvement is a goal currently exciting the field of AI, but is fraught with danger, and may take time to fully achieve. We advocate that a more achievable and better goal for humanity is to maximize co-improvement: collaboration between human researchers and AIs to achieve co-superintelligence. That is, specifically targeting improving AI systems' ability to work with human researchers to conduct AI research together, from ideation to experimentation, in order to both accelerate AI research and to generally endow both AIs and humans with safer superintelligence through their symbiosis. Focusing on including human research improvement in the loop will both get us there faster, and more safely.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05356</guid>
<pubDate>Fri, 05 Dec 2025 01:50:23 +0000</pubDate>
<title>Native Parallel Reasoner: Reasoning in Parallelism via Self-Distilled Reinforcement Learning</title>
<link>https://arxiv.org/abs/2512.07461</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07461.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tong Wu, Yang Liu, Jun Bai, Zixia Jia, Shuyi Zhang, Ziyong Lin, Yanting Wang, Song-Chun Zhu, Zilong Zheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 49&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Native Parallel Reasoner (NPR), a teacher-free framework that enables Large Language Models (LLMs) to self-evolve genuine parallel reasoning capabilities. NPR transforms the model from sequential emulation to native parallel cognition through three key innovations: 1) a self-distilled progressive training paradigm that transitions from ``cold-start'' format discovery to strict topological constraints without external supervision; 2) a novel Parallel-Aware Policy Optimization (PAPO) algorithm that optimizes branching policies directly within the execution graph, allowing the model to learn adaptive decomposition via trial and error; and 3) a robust NPR Engine that refactors memory management and flow control of SGLang to enable stable, large-scale parallel RL training. Across eight reasoning benchmarks, NPR trained on Qwen3-4B achieves performance gains of up to 24.5% and inference speedups up to 4.6x. Unlike prior baselines that often fall back to autoregressive decoding, NPR demonstrates 100% genuine parallel execution, establishing a new standard for self-evolving, efficient, and scalable agentic reasoning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07461</guid>
<pubDate>Mon, 08 Dec 2025 11:39:43 +0000</pubDate>
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<title>SQ-format: A Unified Sparse-Quantized Hardware-friendly Data Format for LLMs</title>
<link>https://arxiv.org/abs/2512.05409</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05409.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruixuan Huang, Hao Zeng, Hantao Huang, Jinyuan Shi, Minghui Yu, Ian En-Hsu Yen, Shuai Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Post-training quantization (PTQ) plays a crucial role in the democratization of large language models (LLMs). However, existing low-bit quantization and sparsification techniques are difficult to balance accuracy and efficiency due to the limited hardware support. For example, W4A8 can only achieve the same peak TOPS as W8A8 whereas the GPU-supported sparse data format (2:4 semi-structure sparse) is seldomly adopted due to the loss of accuracy. To bridge this gap, in this paper, we propose the Sparse-Quantized Format (SQ-format), which is a unified data format for quantization and sparsification potentially easily supported by new hardware and existing GPUs. SQ-format makes use of the fact that sparse matrix can be accelerated in high-precision, and low-precision matrix multiplication can also be accelerated accordingly. As such, SQ-format is proposed to achieve Pareto improvement between performance and throughput. This format is particularly suitable for activations with outlier inequality status and makes their static compression possible. We show the state-of-the-art PTQ performance with SQ-format, propose the hardware required to support it, and further offer the design exploration and insights for the next-generation AI accelerators.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05409</guid>
<pubDate>Fri, 05 Dec 2025 03:58:04 +0000</pubDate>
<title>Unified Video Editing with Temporal Reasoner</title>
<link>https://arxiv.org/abs/2512.07469</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07469.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiangpeng Yang, Ji Xie, Yiyuan Yang, Yan Huang, Min Xu, Qiang Wu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 30&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing video editing methods face a critical trade-off: expert models offer precision but rely on task-specific priors like masks, hindering unification; conversely, unified temporal in-context learning models are mask-free but lack explicit spatial cues, leading to weak instruction-to-region mapping and imprecise localization. To resolve this conflict, we propose VideoCoF, a novel Chain-of-Frames approach inspired by Chain-of-Thought reasoning. VideoCoF enforces a ``see, reason, then edit" procedure by compelling the video diffusion model to first predict reasoning tokens (edit-region latents) before generating the target video tokens. This explicit reasoning step removes the need for user-provided masks while achieving precise instruction-to-region alignment and fine-grained video editing. Furthermore, we introduce a RoPE alignment strategy that leverages these reasoning tokens to ensure motion alignment and enable length extrapolation beyond the training duration. We demonstrate that with a minimal data cost of only 50k video pairs, VideoCoF achieves state-of-the-art performance on VideoCoF-Bench, validating the efficiency and effectiveness of our approach. Our code, weight, data are available at https://github.com/knightyxp/VideoCoF.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07469</guid>
<pubDate>Mon, 08 Dec 2025 11:50:18 +0000</pubDate>
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<title>ProPhy: Progressive Physical Alignment for Dynamic World Simulation</title>
<link>https://arxiv.org/abs/2512.05564</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zijun Wang, Panwen Hu, Jing Wang, Terry Jingchen Zhang, Yuhao Cheng, Long Chen, Yiqiang Yan, Zutao Jiang, Hanhui Li, Xiaodan Liang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in video generation have shown remarkable potential for constructing world simulators. However, current models still struggle to produce physically consistent results, particularly when handling large-scale or complex dynamics. This limitation arises primarily because existing approaches respond isotropically to physical prompts and neglect the fine-grained alignment between generated content and localized physical cues. To address these challenges, we propose ProPhy, a Progressive Physical Alignment Framework that enables explicit physics-aware conditioning and anisotropic generation. ProPhy employs a two-stage Mixture-of-Physics-Experts (MoPE) mechanism for discriminative physical prior extraction, where Semantic Experts infer semantic-level physical principles from textual descriptions, and Refinement Experts capture token-level physical dynamics. This mechanism allows the model to learn fine-grained, physics-aware video representations that better reflect underlying physical laws. Furthermore, we introduce a physical alignment strategy that transfers the physical reasoning capabilities of vision-language models (VLMs) into the Refinement Experts, facilitating a more accurate representation of dynamic physical phenomena. Extensive experiments on physics-aware video generation benchmarks demonstrate that ProPhy produces more realistic, dynamic, and physically coherent results than existing state-of-the-art methods.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05564</guid>
<pubDate>Fri, 05 Dec 2025 09:39:26 +0000</pubDate>
<title>Beyond Real: Imaginary Extension of Rotary Position Embeddings for Long-Context LLMs</title>
<link>https://arxiv.org/abs/2512.07525</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07525.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaoran Liu, Yuerong Song, Zhigeng Liu, Zengfeng Huang, Qipeng Guo, Zhaoxiang Liu, Shiguo Lian, Ziwei He, Xipeng Qiu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 41&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Rotary Position Embeddings (RoPE) have become a standard for encoding sequence order in Large Language Models (LLMs) by applying rotations to query and key vectors in the complex plane. Standard implementations, however, utilize only the real component of the complex-valued dot product for attention score calculation. This simplification discards the imaginary component, which contains valuable phase information, leading to a potential loss of relational details crucial for modeling long-context dependencies. In this paper, we propose an extension that re-incorporates this discarded imaginary component. Our method leverages the full complex-valued representation to create a dual-component attention score. We theoretically and empirically demonstrate that this approach enhances the modeling of long-context dependencies by preserving more positional information. Furthermore, evaluations on a suite of long-context language modeling benchmarks show that our method consistently improves performance over the standard RoPE, with the benefits becoming more significant as context length increases. The code is available at https://github.com/OpenMOSS/rope_pp.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07525</guid>
<pubDate>Mon, 08 Dec 2025 12:59:54 +0000</pubDate>
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<item>
<title>Entropy Ratio Clipping as a Soft Global Constraint for Stable Reinforcement Learning</title>
<link>https://arxiv.org/abs/2512.05591</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05591.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhenpeng Su, Leiyu Pan, Minxuan Lv, Tiehua Mei, Zijia Lin, Yuntao Li, Wenping Hu, Ruiming Tang, Kun Gai, Guorui Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model post-training relies on reinforcement learning to improve model capability and alignment quality. However, the off-policy training paradigm introduces distribution shift, which often pushes the policy beyond the trust region, leading to training instabilities manifested as fluctuations in policy entropy and unstable gradients. Although PPO-Clip mitigates this issue through importance clipping, it still overlooks the global distributional shift of actions. To address these challenges, we propose using the entropy ratio between the current and previous policies as a new global metric that effectively quantifies the relative change in policy exploration throughout updates. Building on this metric, we introduce an Entropy Ratio Clipping (ERC) mechanism that imposes bidirectional constraints on the entropy ratio. This stabilizes policy updates at the global distribution level and compensates for the inability of PPO-clip to regulate probability shifts of un-sampled actions. We integrate ERC into both DAPO and GPPO reinforcement learning algorithms. Experiments across multiple benchmarks show that ERC consistently improves performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05591</guid>
<pubDate>Fri, 05 Dec 2025 10:26:32 +0000</pubDate>
<title>LongCat-Image Technical Report</title>
<link>https://arxiv.org/abs/2512.07584</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07584.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Meituan LongCat Team, Hanghang Ma, Haoxian Tan, Jiale Huang, Junqiang Wu, Jun-Yan He, Lishuai Gao, Songlin Xiao, Xiaoming Wei, Xiaoqi Ma, Xunliang Cai, Yayong Guan, Jie Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce LongCat-Image, a pioneering open-source and bilingual (Chinese-English) foundation model for image generation, designed to address core challenges in multilingual text rendering, photorealism, deployment efficiency, and developer accessibility prevalent in current leading models. 1) We achieve this through rigorous data curation strategies across the pre-training, mid-training, and SFT stages, complemented by the coordinated use of curated reward models during the RL phase. This strategy establishes the model as a new state-of-the-art (SOTA), delivering superior text-rendering capabilities and remarkable photorealism, and significantly enhancing aesthetic quality. 2) Notably, it sets a new industry standard for Chinese character rendering. By supporting even complex and rare characters, it outperforms both major open-source and commercial solutions in coverage, while also achieving superior accuracy. 3) The model achieves remarkable efficiency through its compact design. With a core diffusion model of only 6B parameters, it is significantly smaller than the nearly 20B or larger Mixture-of-Experts (MoE) architectures common in the field. This ensures minimal VRAM usage and rapid inference, significantly reducing deployment costs. Beyond generation, LongCat-Image also excels in image editing, achieving SOTA results on standard benchmarks with superior editing consistency compared to other open-source works. 4) To fully empower the community, we have established the most comprehensive open-source ecosystem to date. We are releasing not only multiple model versions for text-to-image and image editing, including checkpoints after mid-training and post-training stages, but also the entire toolchain of training procedure. We believe that the openness of LongCat-Image will provide robust support for developers and researchers, pushing the frontiers of visual content creation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07584</guid>
<pubDate>Mon, 08 Dec 2025 14:26:40 +0000</pubDate>
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<title>Active Video Perception: Iterative Evidence Seeking for Agentic Long Video Understanding</title>
<link>https://arxiv.org/abs/2512.05774</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05774.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyang Wang, Honglu Zhou, Shijie Wang, Junnan Li, Caiming Xiong, Silvio Savarese, Mohit Bansal, Michael S. Ryoo, Juan Carlos Niebles&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long video understanding (LVU) is challenging because answering real-world queries often depends on sparse, temporally dispersed cues buried in hours of mostly redundant and irrelevant content. While agentic pipelines improve video reasoning capabilities, prevailing frameworks rely on a query-agnostic captioner to perceive video information, which wastes computation on irrelevant content and blurs fine-grained temporal and spatial information. Motivated by active perception theory, we argue that LVU agents should actively decide what, when, and where to observe, and continuously assess whether the current observation is sufficient to answer the query. We present Active Video Perception (AVP), an evidence-seeking framework that treats the video as an interactive environment and acquires compact, queryrelevant evidence directly from pixels. Concretely, AVP runs an iterative plan-observe-reflect process with MLLM agents. In each round, a planner proposes targeted video interactions, an observer executes them to extract time-stamped evidence, and a reflector evaluates the sufficiency of the evidence for the query, either halting with an answer or triggering further observation. Across five LVU benchmarks, AVP achieves highest performance with significant improvements. Notably, AVP outperforms the best agentic method by 5.7% in average accuracy while only requires 18.4% inference time and 12.4% input tokens.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05774</guid>
<pubDate>Fri, 05 Dec 2025 15:03:48 +0000</pubDate>
<title>Distribution Matching Variational AutoEncoder</title>
<link>https://arxiv.org/abs/2512.07778</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07778.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sen Ye, Jianning Pei, Mengde Xu, Shuyang Gu, Chunyu Wang, Liwei Wang, Han Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Most visual generative models compress images into a latent space before applying diffusion or autoregressive modelling. Yet, existing approaches such as VAEs and foundation model aligned encoders implicitly constrain the latent space without explicitly shaping its distribution, making it unclear which types of distributions are optimal for modeling. We introduce Distribution-Matching VAE (DMVAE), which explicitly aligns the encoder's latent distribution with an arbitrary reference distribution via a distribution matching constraint. This generalizes beyond the Gaussian prior of conventional VAEs, enabling alignment with distributions derived from self-supervised features, diffusion noise, or other prior distributions. With DMVAE, we can systematically investigate which latent distributions are more conducive to modeling, and we find that SSL-derived distributions provide an excellent balance between reconstruction fidelity and modeling efficiency, reaching gFID equals 3.2 on ImageNet with only 64 training epochs. Our results suggest that choosing a suitable latent distribution structure (achieved via distribution-level alignment), rather than relying on fixed priors, is key to bridging the gap between easy-to-model latents and high-fidelity image synthesis. Code is avaliable at https://github.com/sen-ye/dmvae.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07778</guid>
<pubDate>Mon, 08 Dec 2025 17:59:47 +0000</pubDate>
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<title>SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations</title>
<link>https://arxiv.org/abs/2512.05905</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05905.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wenhao Yan, Sheng Ye, Zhuoyi Yang, Jiayan Teng, ZhenHui Dong, Kairui Wen, Xiaotao Gu, Yong-Jin Liu, Jie Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Achieving character animation that meets studio-grade production standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving video to a reference image, but often fail to preserve structural fidelity and temporal consistency in wild scenarios involving complex motion and cross-identity animations. In this work, we present SCAIL (Studio-grade Character Animation via In-context Learning), a framework designed to address these challenges from two key innovations. First, we propose a novel 3D pose representation, providing a more robust and flexible motion signal. Second, we introduce a full-context pose injection mechanism within a diffusion-transformer architecture, enabling effective spatio-temporal reasoning over full motion sequences. To align with studio-level requirements, we develop a curated data pipeline ensuring both diversity and quality, and establish a comprehensive benchmark for systematic evaluation. Experiments show that SCAIL achieves state-of-the-art performance and advances character animation toward studio-grade reliability and realism.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05905</guid>
<pubDate>Fri, 05 Dec 2025 17:38:55 +0000</pubDate>
<title>On the Interplay of Pre-Training, Mid-Training, and RL on Reasoning Language Models</title>
<link>https://arxiv.org/abs/2512.07783</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07783.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Charlie Zhang, Graham Neubig, Xiang Yue&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent reinforcement learning (RL) techniques have yielded impressive reasoning improvements in language models, yet it remains unclear whether post-training truly extends a model's reasoning ability beyond what it acquires during pre-training. A central challenge is the lack of control in modern training pipelines: large-scale pre-training corpora are opaque, mid-training is often underexamined, and RL objectives interact with unknown prior knowledge in complex ways. To resolve this ambiguity, we develop a fully controlled experimental framework that isolates the causal contributions of pre-training, mid-training, and RL-based post-training. Our approach employs synthetic reasoning tasks with explicit atomic operations, parseable step-by-step reasoning traces, and systematic manipulation of training distributions. We evaluate models along two axes: extrapolative generalization to more complex compositions and contextual generalization across surface contexts. Using this framework, we reconcile competing views on RL's effectiveness. We show that: 1) RL produces true capability gains (pass@128) only when pre-training leaves sufficient headroom and when RL data target the model's edge of competence, tasks at the boundary that are difficult but not yet out of reach. 2) Contextual generalization requires minimal yet sufficient pre-training exposure, after which RL can reliably transfer. 3) Mid-training significantly enhances performance under fixed compute compared with RL only, demonstrating its central but underexplored role in training pipelines. 4) Process-level rewards reduce reward hacking and improve reasoning fidelity. Together, these results clarify the interplay between pre-training, mid-training, and RL, offering a foundation for understanding and improving reasoning LM training strategies.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07783</guid>
<pubDate>Mon, 08 Dec 2025 18:12:10 +0000</pubDate>
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<item>
<title>World Models That Know When They Don't Know: Controllable Video Generation with Calibrated Uncertainty</title>
<link>https://arxiv.org/abs/2512.05927</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05927.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhiting Mei, Tenny Yin, Micah Baker, Ola Shorinwa, Anirudha Majumdar&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in generative video models have led to significant breakthroughs in high-fidelity video synthesis, specifically in controllable video generation where the generated video is conditioned on text and action inputs, e.g., in instruction-guided video editing and world modeling in robotics. Despite these exceptional capabilities, controllable video models often hallucinate - generating future video frames that are misaligned with physical reality - which raises serious concerns in many tasks such as robot policy evaluation and planning. However, state-of-the-art video models lack the ability to assess and express their confidence, impeding hallucination mitigation. To rigorously address this challenge, we propose C3, an uncertainty quantification (UQ) method for training continuous-scale calibrated controllable video models for dense confidence estimation at the subpatch level, precisely localizing the uncertainty in each generated video frame. Our UQ method introduces three core innovations to empower video models to estimate their uncertainty. First, our method develops a novel framework that trains video models for correctness and calibration via strictly proper scoring rules. Second, we estimate the video model's uncertainty in latent space, avoiding training instability and prohibitive training costs associated with pixel-space approaches. Third, we map the dense latent-space uncertainty to interpretable pixel-level uncertainty in the RGB space for intuitive visualization, providing high-resolution uncertainty heatmaps that identify untrustworthy regions. Through extensive experiments on large-scale robot learning datasets (Bridge and DROID) and real-world evaluations, we demonstrate that our method not only provides calibrated uncertainty estimates within the training distribution, but also enables effective out-of-distribution detection.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05927</guid>
<pubDate>Fri, 05 Dec 2025 18:06:18 +0000</pubDate>
<title>Group Representational Position Encoding</title>
<link>https://arxiv.org/abs/2512.07805</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07805.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifan Zhang, Zixiang Chen, Yifeng Liu, Zhen Qin, Huizhuo Yuan, Kangping Xu, Yang Yuan, Quanquan Gu, Andrew Chi-Chih Yao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present GRAPE (Group RepresentAtional Position Encoding), a unified framework for positional encoding based on group actions. GRAPE brings together two families of mechanisms: (i) multiplicative rotations (Multiplicative GRAPE) in SO(d) and (ii) additive logit biases (Additive GRAPE) arising from unipotent actions in the general linear group GL. In Multiplicative GRAPE, a position n in Z (or t in R) acts as G(n)=exp(n,ω,L) with a rank-2 skew generator L in R^{d times d}, yielding a relative, compositional, norm-preserving map with a closed-form matrix exponential. RoPE is recovered exactly when the d/2 planes are the canonical coordinate pairs with log-uniform spectrum. Learned commuting subspaces and compact non-commuting mixtures strictly extend this geometry to capture cross-subspace feature coupling at O(d) and O(r d) cost per head, respectively. In Additive GRAPE, additive logits arise as rank-1 (or low-rank) unipotent actions, recovering ALiBi and the Forgetting Transformer (FoX) as exact special cases while preserving an exact relative law and streaming cacheability. Altogether, GRAPE supplies a principled design space for positional geometry in long-context models, subsuming RoPE and ALiBi as special cases. Project Page: https://github.com/model-architectures/GRAPE.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07805</guid>
<pubDate>Mon, 08 Dec 2025 18:39:13 +0000</pubDate>
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<title>EditThinker: Unlocking Iterative Reasoning for Any Image Editor</title>
<link>https://arxiv.org/abs/2512.05965</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05965.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongyu Li, Manyuan Zhang, Dian Zheng, Ziyu Guo, Yimeng Jia, Kaituo Feng, Hao Yu, Yexin Liu, Yan Feng, Peng Pei, Xunliang Cai, Linjiang Huang, Hongsheng Li, Si Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Instruction-based image editing has emerged as a prominent research area, which, benefiting from image generation foundation models, have achieved high aesthetic quality, making instruction-following capability the primary challenge. Existing approaches improve instruction adherence via supervised or reinforcement learning, yet single-turn success rates remain limited due to inherent stochasticity and a lack of deliberation. In this work, we propose a deliberative editing framework to 'think' while they edit, which simulates the human cognitive loop by iteratively executing a Think-while-Edit cycle: Critiquing results and Refining instructions , followed by Repeating the generation until satisfactory. Specifically, we train a single MLLM, EditThinker, to act as the reasoning engine of this framework, which jointly produce the critique score, reasoning process, and refined instructions. We employ reinforcement learning to align the EditThinker's thinking with its editing, thereby generating more targeted instruction improvements. Extensive experiments on four benchmarks demonstrate that our approach significantly improves the instruction-following capability of any image editing model by a large margin. We will release our data construction framework, datasets, and models to benefit the community.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.05965</guid>
<pubDate>Fri, 05 Dec 2025 18:58:09 +0000</pubDate>
<title>Multi-view Pyramid Transformer: Look Coarser to See Broader</title>
<link>https://arxiv.org/abs/2512.07806</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07806.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gyeongjin Kang, Seungkwon Yang, Seungtae Nam, Younggeun Lee, Jungwoo Kim, Eunbyung Park&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose Multi-view Pyramid Transformer (MVP), a scalable multi-view transformer architecture that directly reconstructs large 3D scenes from tens to hundreds of images in a single forward pass. Drawing on the idea of ``looking broader to see the whole, looking finer to see the details," MVP is built on two core design principles: 1) a local-to-global inter-view hierarchy that gradually broadens the model's perspective from local views to groups and ultimately the full scene, and 2) a fine-to-coarse intra-view hierarchy that starts from detailed spatial representations and progressively aggregates them into compact, information-dense tokens. This dual hierarchy achieves both computational efficiency and representational richness, enabling fast reconstruction of large and complex scenes. We validate MVP on diverse datasets and show that, when coupled with 3D Gaussian Splatting as the underlying 3D representation, it achieves state-of-the-art generalizable reconstruction quality while maintaining high efficiency and scalability across a wide range of view configurations.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07806</guid>
<pubDate>Mon, 08 Dec 2025 18:39:27 +0000</pubDate>
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<title>One Layer Is Enough: Adapting Pretrained Visual Encoders for Image Generation</title>
<link>https://arxiv.org/abs/2512.07829</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07829.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuan Gao, Chen Chen, Tianrong Chen, Jiatao Gu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Visual generative models (e.g., diffusion models) typically operate in compressed latent spaces to balance training efficiency and sample quality. In parallel, there has been growing interest in leveraging high-quality pre-trained visual representations, either by aligning them inside VAEs or directly within the generative model. However, adapting such representations remains challenging due to fundamental mismatches between understanding-oriented features and generation-friendly latent spaces. Representation encoders benefit from high-dimensional latents that capture diverse hypotheses for masked regions, whereas generative models favor low-dimensional latents that must faithfully preserve injected noise. This discrepancy has led prior work to rely on complex objectives and architectures. In this work, we propose FAE (Feature Auto-Encoder), a simple yet effective framework that adapts pre-trained visual representations into low-dimensional latents suitable for generation using as little as a single attention layer, while retaining sufficient information for both reconstruction and understanding. The key is to couple two separate deep decoders: one trained to reconstruct the original feature space, and a second that takes the reconstructed features as input for image generation. FAE is generic; it can be instantiated with a variety of self-supervised encoders (e.g., DINO, SigLIP) and plugged into two distinct generative families: diffusion models and normalizing flows. Across class-conditional and text-to-image benchmarks, FAE achieves strong performance. For example, on ImageNet 256x256, our diffusion model with CFG attains a near state-of-the-art FID of 1.29 (800 epochs) and 1.70 (80 epochs). Without CFG, FAE reaches the state-of-the-art FID of 1.48 (800 epochs) and 2.08 (80 epochs), demonstrating both high quality and fast learning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07829</guid>
<pubDate>Mon, 08 Dec 2025 18:57:26 +0000</pubDate>
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<title>UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generation</title>
<link>https://arxiv.org/abs/2512.07831</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07831.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiehui Huang, Yuechen Zhang, Xu He, Yuan Gao, Zhi Cen, Bin Xia, Yan Zhou, Xin Tao, Pengfei Wan, Jiaya Jia&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent video generation models demonstrate impressive synthesis capabilities but remain limited by single-modality conditioning, constraining their holistic world understanding. This stems from insufficient cross-modal interaction and limited modal diversity for comprehensive world knowledge representation. To address these limitations, we introduce UnityVideo, a unified framework for world-aware video generation that jointly learns across multiple modalities (segmentation masks, human skeletons, DensePose, optical flow, and depth maps) and training paradigms. Our approach features two core components: (1) dynamic noising to unify heterogeneous training paradigms, and (2) a modality switcher with an in-context learner that enables unified processing via modular parameters and contextual learning. We contribute a large-scale unified dataset with 1.3M samples. Through joint optimization, UnityVideo accelerates convergence and significantly enhances zero-shot generalization to unseen data. We demonstrate that UnityVideo achieves superior video quality, consistency, and improved alignment with physical world constraints. Code and data can be found at: https://github.com/dvlab-research/UnityVideo&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07831</guid>
<pubDate>Mon, 08 Dec 2025 18:59:01 +0000</pubDate>
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<title>Relational Visual Similarity</title>
<link>https://arxiv.org/abs/2512.07833</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07833.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Thao Nguyen, Sicheng Mo, Krishna Kumar Singh, Yilin Wang, Jing Shi, Nicholas Kolkin, Eli Shechtman, Yong Jae Lee, Yuheng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Humans do not just see attribute similarity -- we also see relational similarity. An apple is like a peach because both are reddish fruit, but the Earth is also like a peach: its crust, mantle, and core correspond to the peach's skin, flesh, and pit. This ability to perceive and recognize relational similarity, is arguable by cognitive scientist to be what distinguishes humans from other species. Yet, all widely used visual similarity metrics today (e.g., LPIPS, CLIP, DINO) focus solely on perceptual attribute similarity and fail to capture the rich, often surprising relational similarities that humans perceive. How can we go beyond the visible content of an image to capture its relational properties? How can we bring images with the same relational logic closer together in representation space? To answer these questions, we first formulate relational image similarity as a measurable problem: two images are relationally similar when their internal relations or functions among visual elements correspond, even if their visual attributes differ. We then curate 114k image-caption dataset in which the captions are anonymized -- describing the underlying relational logic of the scene rather than its surface content. Using this dataset, we finetune a Vision-Language model to measure the relational similarity between images. This model serves as the first step toward connecting images by their underlying relational structure rather than their visible appearance. Our study shows that while relational similarity has a lot of real-world applications, existing image similarity models fail to capture it -- revealing a critical gap in visual computing.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07833</guid>
<pubDate>Mon, 08 Dec 2025 18:59:56 +0000</pubDate>
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<title>Voxify3D: Pixel Art Meets Volumetric Rendering</title>
<link>https://arxiv.org/abs/2512.07834</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07834.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yi-Chuan Huang, Jiewen Chan, Hao-Jen Chien, Yu-Lun Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Voxel art is a distinctive stylization widely used in games and digital media, yet automated generation from 3D meshes remains challenging due to conflicting requirements of geometric abstraction, semantic preservation, and discrete color coherence. Existing methods either over-simplify geometry or fail to achieve the pixel-precise, palette-constrained aesthetics of voxel art. We introduce Voxify3D, a differentiable two-stage framework bridging 3D mesh optimization with 2D pixel art supervision. Our core innovation lies in the synergistic integration of three components: (1) orthographic pixel art supervision that eliminates perspective distortion for precise voxel-pixel alignment; (2) patch-based CLIP alignment that preserves semantics across discretization levels; (3) palette-constrained Gumbel-Softmax quantization enabling differentiable optimization over discrete color spaces with controllable palette strategies. This integration addresses fundamental challenges: semantic preservation under extreme discretization, pixel-art aesthetics through volumetric rendering, and end-to-end discrete optimization. Experiments show superior performance (37.12 CLIP-IQA, 77.90\% user preference) across diverse characters and controllable abstraction (2-8 colors, 20x-50x resolutions). Project page: https://yichuanh.github.io/Voxify-3D/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2512.07834</guid>
<pubDate>Mon, 08 Dec 2025 18:59:58 +0000</pubDate>
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