diff --git a/feed.xml b/feed.xml
index f57421f..b00817c 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,160 +7,209 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Fri, 27 Mar 2026 00:06:26 +0000
+ Sat, 28 Mar 2026 00:05:38 +0000
- Qworld: Question-Specific Evaluation Criteria for LLMs
- https://arxiv.org/abs/2603.23522
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23522.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shanghua Gao, Yuchang Su, Pengwei Sui, Curtis Ginder, Marinka Zitnik</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Evaluating large language models (LLMs) on open-ended questions is difficult because response quality depends on the question's context. Binary scores and static rubrics fail to capture these context-dependent requirements. Existing methods define criteria at the dataset level or generate them in a single pass, which limits their ability to explore the evaluation space implied by each question. We introduce One-Question-One-World (Qworld), a method that generates question-specific evaluation criteria using a recursive expansion tree. Given a question, Qworld decomposes it into scenarios, perspectives, and fine-grained binary criteria through structured hierarchical and horizontal expansion. The resulting criteria specify what a high-quality answer must address for that question. On HealthBench, Qworld covers 89% of expert-authored criteria and generates 79% novel criteria validated by human experts. Experts rate Qworld criteria higher in insight and granularity than those produced by prior methods. When applied to 11 frontier LLMs on HealthBench and Humanity's Last Exam, Qworld reveals capability differences in dimensions such as long-term impact, equity, error handling, and interdisciplinary reasoning that coarse rubrics do not distinguish. By formulating criteria generation as structured coverage of question-implied evaluation axes, Qworld enables evaluation that adapts to each question rather than relying on fixed task-level criteria.</p>
- https://arxiv.org/abs/2603.23522
- Fri, 06 Mar 2026 15:20:45 +0000
+ MSA: Memory Sparse Attention for Efficient End-to-End Memory Model Scaling to 100M Tokens
+ https://arxiv.org/abs/2603.23516
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23516.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Chen, Runkai Chen, Sheng Yi, Xinda Zhao, Xiaohong Li, Jianjin Zhang, Jun Sun, Chuanrui Hu, Yunyun Han, Lidong Bing, Yafeng Deng, Tianqiao Chen</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Long-term memory is a cornerstone of human intelligence. Enabling AI to process lifetime-scale information remains a long-standing pursuit in the field. Due to the constraints of full-attention architectures, the effective context length of large language models (LLMs) is typically limited to 1M tokens. Existing approaches, such as hybrid linear attention, fixed-size memory states (e.g., RNNs), and external storage methods like RAG or agent systems, attempt to extend this limit. However, they often suffer from severe precision degradation and rapidly increasing latency as context length grows, an inability to dynamically modify memory content, or a lack of end-to-end optimization. These bottlenecks impede complex scenarios like large-corpus summarization, Digital Twins, and long-history agent reasoning, while limiting memory capacity and slowing inference. We present Memory Sparse Attention (MSA), an end-to-end trainable, efficient, and massively scalable memory model framework. Through core innovations including scalable sparse attention and document-wise RoPE, MSA achieves linear complexity in both training and inference while maintaining exceptional stability, exhibiting less than 9% degradation when scaling from 16K to 100M tokens. Furthermore, KV cache compression, combined with Memory Parallel, enables 100M-token inference on 2xA800 GPUs. We also propose Memory Interleaving to facilitate complex multi-hop reasoning across scattered memory segments. MSA significantly surpasses frontier LLMs, state-of-the-art RAG systems, and leading memory agents in long-context benchmarks. These results demonstrate that by decoupling memory capacity from reasoning, MSA provides a scalable foundation to endow general-purpose models with intrinsic, lifetime-scale memory.</p>
+ https://arxiv.org/abs/2603.23516
+ Fri, 06 Mar 2026 02:29:54 +0000
- PLDR-LLMs Reason At Self-Organized Criticality
- https://arxiv.org/abs/2603.23539
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Burc Gokden</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We show that PLDR-LLMs pretrained at self-organized criticality exhibit reasoning at inference time. The characteristics of PLDR-LLM deductive outputs at criticality is similar to second-order phase transitions. At criticality, the correlation length diverges, and the deductive outputs attain a metastable steady state. The steady state behaviour suggests that deductive outputs learn representations equivalent to scaling functions, universality classes and renormalization groups from the training dataset, leading to generalization and reasoning capabilities in the process. We can then define an order parameter from the global statistics of the model's deductive output parameters at inference. The reasoning capabilities of a PLDR-LLM is better when its order parameter is close to zero at criticality. This observation is supported by the benchmark scores of the models trained at near-criticality and sub-criticality. Our results provide a self-contained explanation on how reasoning manifests in large language models, and the ability to reason can be quantified solely from global model parameter values of the deductive outputs at steady state, without any need for evaluation of curated benchmark datasets through inductive output for reasoning and comprehension.</p>
- https://arxiv.org/abs/2603.23539
- Thu, 12 Mar 2026 19:09:06 +0000
+ Pixel-level Scene Understanding in One Token: Visual States Need What-is-Where Composition
+ https://arxiv.org/abs/2603.13904
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13904.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seokmin Lee, Yunghee Lee, Byeonghyun Pak, Byeongju Woo</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> For robotic agents operating in dynamic environments, learning visual state representations from streaming video observations is essential for sequential decision making. Recent self-supervised learning methods have shown strong transferability across vision tasks, but they do not explicitly address what a good visual state should encode. We argue that effective visual states must capture what-is-where by jointly encoding the semantic identities of scene elements and their spatial locations, enabling reliable detection of subtle dynamics across observations. To this end, we propose CroBo, a visual state representation learning framework based on a global-to-local reconstruction objective. Given a reference observation compressed into a compact bottleneck token, CroBo learns to reconstruct heavily masked patches in a local target crop from sparse visible cues, using the global bottleneck token as context. This learning objective encourages the bottleneck token to encode a fine-grained representation of scene-wide semantic entities, including their identities, spatial locations, and configurations. As a result, the learned visual states reveal how scene elements move and interact over time, supporting sequential decision making. We evaluate CroBo on diverse vision-based robot policy learning benchmarks, where it achieves state-of-the-art performance. Reconstruction analyses and perceptual straightness experiments further show that the learned representations preserve pixel-level scene composition and encode what-moves-where across observations. Project page available at: https://seokminlee-chris.github.io/CroBo-ProjectPage.</p>
+ https://arxiv.org/abs/2603.13904
+ Sat, 14 Mar 2026 11:32:02 +0000
- The Pulse of Motion: Measuring Physical Frame Rate from Visual Dynamics
- https://arxiv.org/abs/2603.14375
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangbo Gao, Mingyang Wu, Siyuan Yang, Jiongze Yu, Pardis Taghavi, Fangzhou Lin, Zhengzhong Tu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> While recent generative video models have achieved remarkable visual realism and are being explored as world models, true physical simulation requires mastering both space and time. Current models can produce visually smooth kinematics, yet they lack a reliable internal motion pulse to ground these motions in a consistent, real-world time scale. This temporal ambiguity stems from the common practice of indiscriminately training on videos with vastly different real-world speeds, forcing them into standardized frame rates. This leads to what we term chronometric hallucination: generated sequences exhibit ambiguous, unstable, and uncontrollable physical motion speeds. To address this, we propose Visual Chronometer, a predictor that recovers the Physical Frames Per Second (PhyFPS) directly from the visual dynamics of an input video. Trained via controlled temporal resampling, our method estimates the true temporal scale implied by the motion itself, bypassing unreliable metadata. To systematically quantify this issue, we establish two benchmarks, PhyFPS-Bench-Real and PhyFPS-Bench-Gen. Our evaluations reveal a harsh reality: state-of-the-art video generators suffer from severe PhyFPS misalignment and temporal instability. Finally, we demonstrate that applying PhyFPS corrections significantly improves the human-perceived naturalness of AI-generated videos. Our project page is https://xiangbogaobarry.github.io/Visual_Chronometer/.</p>
- https://arxiv.org/abs/2603.14375
- Sun, 15 Mar 2026 13:29:31 +0000
+ Representation Alignment for Just Image Transformers is not Easier than You Think
+ https://arxiv.org/abs/2603.14366
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14366.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaeyo Shin, Jiwook Kim, Hyunjung Shim</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Representation Alignment (REPA) has emerged as a simple way to accelerate Diffusion Transformers training in latent space. At the same time, pixel-space diffusion transformers such as Just image Transformers (JiT) have attracted growing attention because they remove a dependency on a pretrained tokenizer, and then avoid the reconstruction bottleneck of latent diffusion. This paper shows that the REPA can fail for JiT. REPA yields worse FID for JiT as training proceeds and collapses diversity on image subsets that are tightly clustered in the representation space of pretrained semantic encoder on ImageNet. We trace the failure to an information asymmetry: denoising occurs in the high dimensional image space, while the semantic target is strongly compressed, making direct regression a shortcut objective. We propose PixelREPA, which transforms the alignment target and constrains alignment with a Masked Transformer Adapter that combines a shallow transformer adapter with partial token masking. PixelREPA improves both training convergence and final quality. PixelREPA reduces FID from 3.66 to 3.17 for JiT-B/16 and improves Inception Score (IS) from 275.1 to 284.6 on ImageNet 256 times 256, while achieving > 2times faster convergence. Finally, PixelREPA-H/16 achieves FID=1.81 and IS=317.2. Our code is available at https://github.com/kaist-cvml/PixelREPA.</p>
+ https://arxiv.org/abs/2603.14366
+ Sun, 15 Mar 2026 13:08:31 +0000
- 6Bit-Diffusion: Inference-Time Mixed-Precision Quantization for Video Diffusion Models
- https://arxiv.org/abs/2603.18742
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.18742.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rundong Su, Jintao Zhang, Zhihang Yuan, Haojie Duanmu, Jianfei Chen, Jun Zhu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Diffusion transformers have demonstrated remarkable capabilities in generating videos. However, their practical deployment is severely constrained by high memory usage and computational cost. Post-Training Quantization provides a practical way to reduce memory usage and boost computation speed. Existing quantization methods typically apply a static bit-width allocation, overlooking the quantization difficulty of activations across diffusion timesteps, leading to a suboptimal trade-off between efficiency and quality. In this paper, we propose a inference time NVFP4/INT8 Mixed-Precision Quantization framework. We find a strong linear correlation between a block's input-output difference and the quantization sensitivity of its internal linear layers. Based on this insight, we design a lightweight predictor that dynamically allocates NVFP4 to temporally stable layers to maximize memory compression, while selectively preserving INT8 for volatile layers to ensure robustness. This adaptive precision strategy enables aggressive quantization without compromising generation quality. Beside this, we observe that the residual between the input and output of a Transformer block exhibits high temporal consistency across timesteps. Leveraging this temporal redundancy, we introduce Temporal Delta Cache (TDC) to skip computations for these invariant blocks, further reducing the computational cost. Extensive experiments demonstrate that our method achieves 1.92times end-to-end acceleration and 3.32times memory reduction, setting a new baseline for efficient inference in Video DiTs.</p>
- https://arxiv.org/abs/2603.18742
- Thu, 19 Mar 2026 10:45:11 +0000
+ Nudging Hidden States: Training-Free Model Steering for Chain-of-Thought Reasoning in Large Audio-Language Models
+ https://arxiv.org/abs/2603.14636
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14636.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lok-Lam Ieong, Chia-Chien Chen, Chih-Kai Yang, Yu-Han Huang, An-Yu Cheng, Hung-yi Lee</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Chain-of-thought (CoT) prompting has been extended to large audio-language models (LALMs) to elicit reasoning, yet enhancing its effectiveness without training remains challenging. We study inference-time model steering as a training-free approach to improve LALM reasoning. We introduce three strategies using diverse information sources and evaluate them across four LALMs and four benchmarks. Results show general accuracy gains up to 4.4% over CoT prompting. Notably, we identify a cross-modal transfer where steering vectors derived from few text samples effectively guide speech-based reasoning, demonstrating high data efficiency. We also examine hyperparameter sensitivity to understand the robustness of these approaches. Our findings position model steering as a practical direction for strengthening LALM reasoning.</p>
+ https://arxiv.org/abs/2603.14636
+ Sun, 15 Mar 2026 22:12:36 +0000
- LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis
- https://arxiv.org/abs/2603.20176
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stanislaw Szymanowicz, Minghao Chen, Jianyuan Wang, Christian Rupprecht, Andrea Vedaldi</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Recent work has shown that neural networks can perform 3D tasks such as Novel View Synthesis (NVS) without explicit 3D reconstruction. Even so, we argue that strong 3D inductive biases are still helpful in the design of such networks. We show this point by introducing LagerNVS, an encoder-decoder neural network for NVS that builds on `3D-aware' latent features. The encoder is initialized from a 3D reconstruction network pre-trained using explicit 3D supervision. This is paired with a lightweight decoder, and trained end-to-end with photometric losses. LagerNVS achieves state-of-the-art deterministic feed-forward Novel View Synthesis (including 31.4 PSNR on Re10k), with and without known cameras, renders in real time, generalizes to in-the-wild data, and can be paired with a diffusion decoder for generative extrapolation.</p>
- https://arxiv.org/abs/2603.20176
- Fri, 20 Mar 2026 17:53:06 +0000
+ IQuest-Coder-V1 Technical Report
+ https://arxiv.org/abs/2603.16733
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16733.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Yang, Wei Zhang, Shawn Guo, Zhengmao Ye, Lin Jing, Shark Liu, Yizhi Li, Jiajun Wu, Cening Liu, X. Ma, Yuyang Song, Siwei Wu, Yuwen Li, L. Liao, T. Zheng, Ziling Huang, Zelong Huang, Che Liu, Yan Xing, Renyuan Li, Qingsong Cai, Hanxu Yan, Siyue Wang, Shikai Li, Jason Klein Liu, An Huang, Yongsheng Kang, Jinxing Zhang, Chuan Hao, Haowen Wang, Weicheng Gu, Ran Tao, Mingjie Tang, Peihao Wu, Jianzhou Wang, Xianglong Liu, Weifeng Lv, Bryan Dai</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> In this report, we introduce the IQuest-Coder-V1 series-(7B/14B/40B/40B-Loop), a new family of code large language models (LLMs). Moving beyond static code representations, we propose the code-flow multi-stage training paradigm, which captures the dynamic evolution of software logic through different phases of the pipeline. Our models are developed through the evolutionary pipeline, starting with the initial pre-training consisting of code facts, repository, and completion data. Following that, we implement a specialized mid-training stage that integrates reasoning and agentic trajectories in 32k-context and repository-scale in 128k-context to forge deep logical foundations. The models are then finalized with post-training of specialized coding capabilities, which is bifurcated into two specialized paths: the thinking path (utilizing reasoning-driven RL) and the instruct path (optimized for general assistance). IQuest-Coder-V1 achieves state-of-the-art performance among competitive models across critical dimensions of code intelligence: agentic software engineering, competitive programming, and complex tool use. To address deployment constraints, the IQuest-Coder-V1-Loop variant introduces a recurrent mechanism designed to optimize the trade-off between model capacity and deployment footprint, offering an architecturally enhanced path for efficacy-efficiency trade-off. We believe the release of the IQuest-Coder-V1 series, including the complete white-box chain of checkpoints from pre-training bases to the final thinking and instruction models, will advance research in autonomous code intelligence and real-world agentic systems.</p>
+ https://arxiv.org/abs/2603.16733
+ Tue, 17 Mar 2026 16:15:31 +0000
- T-MAP: Red-Teaming LLM Agents with Trajectory-aware Evolutionary Search
- https://arxiv.org/abs/2603.22341
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22341.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hyomin Lee, Sangwoo Park, Yumin Choi, Sohyun An, Seanie Lee, Sung Ju Hwang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> While prior red-teaming efforts have focused on eliciting harmful text outputs from large language models (LLMs), such approaches fail to capture agent-specific vulnerabilities that emerge through multi-step tool execution, particularly in rapidly growing ecosystems such as the Model Context Protocol (MCP). To address this gap, we propose a trajectory-aware evolutionary search method, T-MAP, which leverages execution trajectories to guide the discovery of adversarial prompts. Our approach enables the automatic generation of attacks that not only bypass safety guardrails but also reliably realize harmful objectives through actual tool interactions. Empirical evaluations across diverse MCP environments demonstrate that T-MAP substantially outperforms baselines in attack realization rate (ARR) and remains effective against frontier models, including GPT-5.2, Gemini-3-Pro, Qwen3.5, and GLM-5, thereby revealing previously underexplored vulnerabilities in autonomous LLM agents.</p>
- https://arxiv.org/abs/2603.22341
- Sat, 21 Mar 2026 12:33:34 +0000
+ MemMA: Coordinating the Memory Cycle through Multi-Agent Reasoning and In-Situ Self-Evolution
+ https://arxiv.org/abs/2603.18718
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.18718.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minhua Lin, Zhiwei Zhang, Hanqing Lu, Hui Liu, Xianfeng Tang, Qi He, Xiang Zhang, Suhang Wang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Memory-augmented LLM agents maintain external memory banks to support long-horizon interaction, yet most existing systems treat construction, retrieval, and utilization as isolated subroutines. This creates two coupled challenges: strategic blindness on the forward path of the memory cycle, where construction and retrieval are driven by local heuristics rather than explicit strategic reasoning, and sparse, delayed supervision on the backward path, where downstream failures rarely translate into direct repairs of the memory bank. To address these challenges, we propose MemMA, a plug-and-play multi-agent framework that coordinates the memory cycle along both the forward and backward paths. On the forward path, a Meta-Thinker produces structured guidance that steers a Memory Manager during construction and directs a Query Reasoner during iterative retrieval. On the backward path, MemMA introduces in-situ self-evolving memory construction, which synthesizes probe QA pairs, verifies the current memory, and converts failures into repair actions before the memory is finalized. Extensive experiments on LoCoMo show that MemMA consistently outperforms existing baselines across multiple LLM backbones and improves three different storage backends in a plug-and-play manner. Our code is publicly available at https://github.com/ventr1c/memma.</p>
+ https://arxiv.org/abs/2603.18718
+ Thu, 19 Mar 2026 10:15:59 +0000
- When Models Judge Themselves: Unsupervised Self-Evolution for Multimodal Reasoning
- https://arxiv.org/abs/2603.21289
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21289.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengxian Wu, Kai Shi, Chuanrui Zhang, Zirui Liao, Jun Yang, Ni Yang, Qiuying Peng, Luyuan Zhang, Hangrui Xu, Tianhuang Su, Zhenyu Yang, Haonan Lu, Haoqian Wang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Recent progress in multimodal large language models has led to strong performance on reasoning tasks, but these improvements largely rely on high-quality annotated data or teacher-model distillation, both of which are costly and difficult to scale. To address this, we propose an unsupervised self-evolution training framework for multimodal reasoning that achieves stable performance improvements without using human-annotated answers or external reward models. For each input, we sample multiple reasoning trajectories and jointly model their within group structure. We use the Actor's self-consistency signal as a training prior, and introduce a bounded Judge based modulation to continuously reweight trajectories of different quality. We further model the modulated scores as a group level distribution and convert absolute scores into relative advantages within each group, enabling more robust policy updates. Trained with Group Relative Policy Optimization (GRPO) on unlabeled data, our method consistently improves reasoning performance and generalization on five mathematical reasoning benchmarks, offering a scalable path toward self-evolving multimodal models. The code are available at https://github.com/OPPO-Mente-Lab/LLM-Self-Judge.</p>
- https://arxiv.org/abs/2603.21289
- Sun, 22 Mar 2026 15:22:19 +0000
+ Extending Precipitation Nowcasting Horizons via Spectral Fusion of Radar Observations and Foundation Model Priors
+ https://arxiv.org/abs/2603.21768
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21768.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuze Qin, Qingyong Li, Zhiqing Guo, Wen Wang, Yan Liu, Yangli-ao Geng</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Precipitation nowcasting is critical for disaster mitigation and aviation safety. However, radar-only models frequently suffer from a lack of large-scale atmospheric context, leading to performance degradation at longer lead times. While integrating meteorological variables predicted by weather foundation models offers a potential remedy, existing architectures fail to reconcile the profound representational heterogeneities between radar imagery and meteorological data. To bridge this gap, we propose PW-FouCast, a novel frequency-domain fusion framework that leverages Pangu-Weather forecasts as spectral priors within a Fourier-based backbone. Our architecture introduces three key innovations: (i) Pangu-Weather-guided Frequency Modulation to align spectral magnitudes and phases with meteorological priors; (ii) Frequency Memory to correct phase discrepancies and preserve temporal evolution; and (iii) Inverted Frequency Attention to reconstruct high-frequency details typically lost in spectral filtering. Extensive experiments on the SEVIR and MeteoNet benchmarks demonstrate that PW-FouCast achieves state-of-the-art performance, effectively extending the reliable forecast horizon while maintaining structural fidelity. Our code is available at https://github.com/Onemissed/PW-FouCast.</p>
+ https://arxiv.org/abs/2603.21768
+ Mon, 23 Mar 2026 10:05:51 +0000
- 4DGS360: 360° Gaussian Reconstruction of Dynamic Objects from a Single Video
- https://arxiv.org/abs/2603.21618
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jae Won Jang, Yeonjin Chang, Wonsik Shin, Juhwan Cho, Nojun Kwak</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> We introduce 4DGS360, a diffusion-free framework for 360^{circ} dynamic object reconstruction from casual monocular video. Existing methods often fail to reconstruct consistent 360^{circ} geometry, as their heavy reliance on 2D-native priors causes initial points to overfit to visible surface in each training view. 4DGS360 addresses this challenge through a advanced 3D-native initialization that mitigates the geometric ambiguity of occluded regions. Our proposed 3D tracker, AnchorTAP3D, produces reinforced 3D point trajectories by leveraging confident 2D track points as anchors, suppressing drift and providing reliable initialization that preserves geometry in occluded regions. This initialization, combined with optimization, yields coherent 360^{circ} 4D reconstructions. We further present iPhone360, a new benchmark where test cameras are placed up to 135^{circ} apart from training views, enabling 360^{circ} evaluation that existing datasets cannot provide. Experiments show that 4DGS360 achieves state-of-the-art performance on the iPhone360, iPhone, and DAVIS datasets, both qualitatively and quantitatively.</p>
- https://arxiv.org/abs/2603.21618
- Mon, 23 Mar 2026 06:30:46 +0000
+ BioVITA: Biological Dataset, Model, and Benchmark for Visual-Textual-Acoustic Alignment
+ https://arxiv.org/abs/2603.23883
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23883.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Risa Shinoda, Kaede Shiohara, Nakamasa Inoue, Kuniaki Saito, Hiroaki Santo, Fumio Okura</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Understanding animal species from multimodal data poses an emerging challenge at the intersection of computer vision and ecology. While recent biological models, such as BioCLIP, have demonstrated strong alignment between images and textual taxonomic information for species identification, the integration of the audio modality remains an open problem. We propose BioVITA, a novel visual-textual-acoustic alignment framework for biological applications. BioVITA involves (i) a training dataset, (ii) a representation model, and (iii) a retrieval benchmark. First, we construct a large-scale training dataset comprising 1.3 million audio clips and 2.3 million images, covering 14,133 species annotated with 34 ecological trait labels. Second, building upon BioCLIP2, we introduce a two-stage training framework to effectively align audio representations with visual and textual representations. Third, we develop a cross-modal retrieval benchmark that covers all possible directional retrieval across the three modalities (i.e., image-to-audio, audio-to-text, text-to-image, and their reverse directions), with three taxonomic levels: Family, Genus, and Species. Extensive experiments demonstrate that our model learns a unified representation space that captures species-level semantics beyond taxonomy, advancing multimodal biodiversity understanding. The project page is available at: https://dahlian00.github.io/BioVITA_Page/</p>
+ https://arxiv.org/abs/2603.23883
+ Wed, 25 Mar 2026 03:15:04 +0000
- StreamingClaw Technical Report
- https://arxiv.org/abs/2603.22120
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22120.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Chen, Zhe Chen, Chaoqun Du, Maokui He, Wei He, Hengtao Li, Qizhen Li, Zide Liu, Hao Ma, Xuhao Pan, Chang Ren, Xudong Rao, Xintian Shen, Chenfeng Wang, Tao Wei, Chengjun Yu, Pengfei Yu, Shengyu Yao, Chunpeng Zhou, Kun Zhan, Lihao Zheng, Pan Zhou, Xuhan Zhu, Yufei Zheng</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Applications such as embodied intelligence rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding. However, current agents suffer from fragmented capabilities, such as supporting only offline video understanding, lacking long-term multimodal memory mechanisms, or struggling to achieve real-time reasoning and proactive interaction under streaming inputs. These shortcomings have become a key bottleneck for preventing them from sustaining perception, making real-time decisions, and executing actions in real-world environments. To alleviate these issues, we propose StreamingClaw, a unified agent framework for streaming video understanding and embodied intelligence. It is also an OpenClaw-compatible framework that supports real-time, multimodal streaming interaction. StreamingClaw integrates five core capabilities: (1) It supports real-time streaming reasoning. (2) It supports reasoning about future events and proactive interaction under the online evolution of interaction objectives. (3) It supports multimodal long-term storage, hierarchical evolution, and efficient retrieval of shared memory across multiple agents. (4) It supports a closed-loop of perception-decision-action. In addition to conventional tools and skills, it also provides streaming tools and action-centric skills tailored for real-world physical environments. (5) It is compatible with the OpenClaw framework, allowing it to fully leverage the resources and support of the open-source community. With these designs, StreamingClaw integrates online real-time reasoning, multimodal long-term memory, and proactive interaction within a unified framework. Moreover, by translating decisions into executable actions, it enables direct control of the physical world, supporting practical deployment of embodied interaction.</p>
- https://arxiv.org/abs/2603.22120
- Mon, 23 Mar 2026 15:43:52 +0000
+ AVO: Agentic Variation Operators for Autonomous Evolutionary Search
+ https://arxiv.org/abs/2603.24517
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24517.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Terry Chen, Zhifan Ye, Bing Xu, Zihao Ye, Timmy Liu, Ali Hassani, Tianqi Chen, Andrew Kerr, Haicheng Wu, Yang Xu, Yu-Jung Chen, Hanfeng Chen, Aditya Kane, Ronny Krashinsky, Ming-Yu Liu, Vinod Grover, Luis Ceze, Roger Bringmann, John Tran, Wei Liu, Fung Xie, Michael Lightstone, Humphrey Shi</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Agentic Variation Operators (AVO) are a new family of evolutionary variation operators that replace the fixed mutation, crossover, and hand-designed heuristics of classical evolutionary search with autonomous coding agents. Rather than confining a language model to candidate generation within a prescribed pipeline, AVO instantiates variation as a self-directed agent loop that can consult the current lineage, a domain-specific knowledge base, and execution feedback to propose, repair, critique, and verify implementation edits. We evaluate AVO on attention, among the most aggressively optimized kernel targets in AI, on NVIDIA Blackwell (B200) GPUs. Over 7 days of continuous autonomous evolution on multi-head attention, AVO discovers kernels that outperform cuDNN by up to 3.5% and FlashAttention-4 by up to 10.5% across the evaluated configurations. The discovered optimizations transfer readily to grouped-query attention, requiring only 30 minutes of additional autonomous adaptation and yielding gains of up to 7.0% over cuDNN and 9.3% over FlashAttention-4. Together, these results show that agentic variation operators move beyond prior LLM-in-the-loop evolutionary pipelines by elevating the agent from candidate generator to variation operator, and can discover performance-critical micro-architectural optimizations that produce kernels surpassing state-of-the-art expert-engineered attention implementations on today's most advanced GPU hardware.</p>
+ https://arxiv.org/abs/2603.24517
+ Wed, 25 Mar 2026 16:55:04 +0000
- EVA: Efficient Reinforcement Learning for End-to-End Video Agent
- https://arxiv.org/abs/2603.22918
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22918.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaolun Zhang, Ruohui Wang, Jiahao Wang, Yepeng Tang, Xuanyu Zheng, Haonan Duan, Hao Lu, Hanming Deng, Lewei Lu</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Video understanding with multimodal large language models (MLLMs) remains challenging due to the long token sequences of videos, which contain extensive temporal dependencies and redundant frames. Existing approaches typically treat MLLMs as passive recognizers, processing entire videos or uniformly sampled frames without adaptive reasoning. Recent agent-based methods introduce external tools, yet still depend on manually designed workflows and perception-first strategies, resulting in inefficiency on long videos. We present EVA, an Efficient Reinforcement Learning framework for End-to-End Video Agent, which enables planning-before-perception through iterative summary-plan-action-reflection reasoning. EVA autonomously decides what to watch, when to watch, and how to watch, achieving query-driven and efficient video understanding. To train such agents, we design a simple yet effective three-stage learning pipeline - comprising supervised fine-tuning (SFT), Kahneman-Tversky Optimization (KTO), and Generalized Reward Policy Optimization (GRPO) - that bridges supervised imitation and reinforcement learning. We further construct high-quality datasets for each stage, supporting stable and reproducible training. We evaluate EVA on six video understanding benchmarks, demonstrating its comprehensive capabilities. Compared with existing baselines, EVA achieves a substantial improvement of 6-12% over general MLLM baselines and a further 1-3% gain over prior adaptive agent methods. Our code and model are available at https://github.com/wangruohui/EfficientVideoAgent.</p>
- https://arxiv.org/abs/2603.22918
- Tue, 24 Mar 2026 08:06:29 +0000
+ VFIG: Vectorizing Complex Figures in SVG with Vision-Language Models
+ https://arxiv.org/abs/2603.24575
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24575.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qijia He, Xunmei Liu, Hammaad Memon, Ziang Li, Zixian Ma, Jaemin Cho, Jason Ren, Daniel S Weld, Ranjay Krishna</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Scalable Vector Graphics (SVG) are an essential format for technical illustration and digital design, offering precise resolution independence and flexible semantic editability. In practice, however, original vector source files are frequently lost or inaccessible, leaving only "flat" rasterized versions (e.g., PNG or JPEG) that are difficult to modify or scale. Manually reconstructing these figures is a prohibitively labor-intensive process, requiring specialized expertise to recover the original geometric intent. To bridge this gap, we propose VFIG, a family of Vision-Language Models trained for complex and high-fidelity figure-to-SVG conversion. While this task is inherently data-driven, existing datasets are typically small-scale and lack the complexity of professional diagrams. We address this by introducing VFIG-DATA, a large-scale dataset of 66K high-quality figure-SVG pairs, curated from a diverse mix of real-world paper figures and procedurally generated diagrams. Recognizing that SVGs are composed of recurring primitives and hierarchical local structures, we introduce a coarse-to-fine training curriculum that begins with supervised fine-tuning (SFT) to learn atomic primitives and transitions to reinforcement learning (RL) refinement to optimize global diagram fidelity, layout consistency, and topological edge cases. Finally, we introduce VFIG-BENCH, a comprehensive evaluation suite with novel metrics designed to measure the structural integrity of complex figures. VFIG achieves state-of-the-art performance among open-source models and performs on par with GPT-5.2, achieving a VLM-Judge score of 0.829 on VFIG-BENCH.</p>
+ https://arxiv.org/abs/2603.24575
+ Wed, 25 Mar 2026 17:52:23 +0000
- Unleashing Spatial Reasoning in Multimodal Large Language Models via Textual Representation Guided Reasoning
- https://arxiv.org/abs/2603.23404
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiacheng Hua, Yishu Yin, Yuhang Wu, Tai Wang, Yifei Huang, Miao Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Existing Multimodal Large Language Models (MLLMs) struggle with 3D spatial reasoning, as they fail to construct structured abstractions of the 3D environment depicted in video inputs. To bridge this gap, drawing inspiration from cognitive theories of allocentric spatial reasoning, we investigate how to enable MLLMs to model and reason over text-based spatial representations of video. Specifically, we introduce Textual Representation of Allocentric Context from Egocentric Video (TRACE), a prompting method that induces MLLMs to generate text-based representations of 3D environments as intermediate reasoning traces for more accurate spatial question answering. TRACE encodes meta-context, camera trajectories, and detailed object entities to support structured spatial reasoning over egocentric videos. Extensive experiments on VSI-Bench and OST-Bench demonstrate that TRACE yields notable and consistent improvements over prior prompting strategies across a diverse range of MLLM backbones, spanning different parameter scales and training schemas. We further present ablation studies to validate our design choices, along with detailed analyses that probe the bottlenecks of 3D spatial reasoning in MLLMs.</p>
- https://arxiv.org/abs/2603.23404
- Tue, 24 Mar 2026 16:38:09 +0000
+ SlopCodeBench: Benchmarking How Coding Agents Degrade Over Long-Horizon Iterative Tasks
+ https://arxiv.org/abs/2603.24755
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24755.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gabriel Orlanski, Devjeet Roy, Alexander Yun, Changho Shin, Alex Gu, Albert Ge, Dyah Adila, Frederic Sala, Aws Albarghouthi</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Software development is iterative, yet agentic coding benchmarks overwhelmingly evaluate single-shot solutions against complete specifications. Code can pass the test suite but become progressively harder to extend. Recent iterative benchmarks attempt to close this gap, but constrain the agent's design decisions too tightly to faithfully measure how code quality shapes future extensions. We introduce SlopCodeBench, a language-agnostic benchmark comprising 20 problems and 93 checkpoints, in which agents repeatedly extend their own prior solutions under evolving specifications that force architectural decisions without prescribing internal structure. We track two trajectory-level quality signals: verbosity, the fraction of redundant or duplicated code, and structural erosion, the share of complexity mass concentrated in high-complexity functions. No agent solves any problem end-to-end across 11 models; the highest checkpoint solve rate is 17.2%. Quality degrades steadily: erosion rises in 80% of trajectories and verbosity in 89.8%. Against 48 open-source Python repositories, agent code is 2.2x more verbose and markedly more eroded. Tracking 20 of those repositories over time shows that human code stays flat, while agent code deteriorates with each iteration. A prompt-intervention study shows that initial quality can be improved, but it does not halt degradation. These results demonstrate that pass-rate benchmarks systematically undermeasure extension robustness, and that current agents lack the design discipline iterative software development demands.</p>
+ https://arxiv.org/abs/2603.24755
+ Wed, 25 Mar 2026 19:26:44 +0000
- UniFunc3D: Unified Active Spatial-Temporal Grounding for 3D Functionality Segmentation
- https://arxiv.org/abs/2603.23478
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23478.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaying Lin, Dan Xu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Functionality segmentation in 3D scenes requires an agent to ground implicit natural-language instructions into precise masks of fine-grained interactive elements. Existing methods rely on fragmented pipelines that suffer from visual blindness during initial task parsing. We observe that these methods are limited by single-scale, passive and heuristic frame selection. We present UniFunc3D, a unified and training-free framework that treats the multimodal large language model as an active observer. By consolidating semantic, temporal, and spatial reasoning into a single forward pass, UniFunc3D performs joint reasoning to ground task decomposition in direct visual evidence. Our approach introduces active spatial-temporal grounding with a coarse-to-fine strategy. This allows the model to select correct video frames adaptively and focus on high-detail interactive parts while preserving the global context necessary for disambiguation. On SceneFun3D, UniFunc3D achieves state-of-the-art performance, surpassing both training-free and training-based methods by a large margin with a relative 59.9\% mIoU improvement, without any task-specific training. Code will be released on our project page: https://jiaying.link/unifunc3d.</p>
- https://arxiv.org/abs/2603.23478
- Tue, 24 Mar 2026 17:42:31 +0000
+ AVControl: Efficient Framework for Training Audio-Visual Controls
+ https://arxiv.org/abs/2603.24793
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Matan Ben-Yosef, Tavi Halperin, Naomi Ken Korem, Mohammad Salama, Harel Cain, Asaf Joseph, Anthony Chen, Urska Jelercic, Ofir Bibi</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Controlling video and audio generation requires diverse modalities, from depth and pose to camera trajectories and audio transformations, yet existing approaches either train a single monolithic model for a fixed set of controls or introduce costly architectural changes for each new modality. We introduce AVControl, a lightweight, extendable framework built on LTX-2, a joint audio-visual foundation model, where each control modality is trained as a separate LoRA on a parallel canvas that provides the reference signal as additional tokens in the attention layers, requiring no architectural changes beyond the LoRA adapters themselves. We show that simply extending image-based in-context methods to video fails for structural control, and that our parallel canvas approach resolves this. On the VACE Benchmark, we outperform all evaluated baselines on depth- and pose-guided generation, inpainting, and outpainting, and show competitive results on camera control and audio-visual benchmarks. Our framework supports a diverse set of independently trained modalities: spatially-aligned controls such as depth, pose, and edges, camera trajectory with intrinsics, sparse motion control, video editing, and, to our knowledge, the first modular audio-visual controls for a joint generation model. Our method is both compute- and data-efficient: each modality requires only a small dataset and converges within a few hundred to a few thousand training steps, a fraction of the budget of monolithic alternatives. We publicly release our code and trained LoRA checkpoints.</p>
+ https://arxiv.org/abs/2603.24793
+ Wed, 25 Mar 2026 20:06:43 +0000
- Can LLM Agents Be CFOs? A Benchmark for Resource Allocation in Dynamic Enterprise Environments
- https://arxiv.org/abs/2603.23638
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23638.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yi Han, Lingfei Qian, Yan Wang, Yueru He, Xueqing Peng, Dongji Feng, Yankai Chen, Haohang Li, Yupeng Cao, Jimin Huang, Xue Liu, Jian-Yun Nie, Sophia Ananiadou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Large language models (LLMs) have enabled agentic systems that can reason, plan, and act across complex tasks, but it remains unclear whether they can allocate resources effectively under uncertainty. Unlike short-horizon reactive decisions, allocation requires committing scarce resources over time while balancing competing objectives and preserving flexibility for future needs. We introduce EnterpriseArena, the first benchmark for evaluating agents on long-horizon enterprise resource allocation. It instantiates CFO-style decision-making in a 132-month enterprise simulator combining firm-level financial data, anonymized business documents, macroeconomic and industry signals, and expert-validated operating rules. The environment is partially observable and reveals the state only through budgeted organizational tools, forcing agents to trade off information acquisition against conserving scarce resources. Experiments on eleven advanced LLMs show that this setting remains highly challenging: only 16% of runs survive the full horizon, and larger models do not reliably outperform smaller ones. These results identify long-horizon resource allocation under uncertainty as a distinct capability gap for current LLM agents.</p>
- https://arxiv.org/abs/2603.23638
- Tue, 24 Mar 2026 18:25:00 +0000
+ Calibri: Enhancing Diffusion Transformers via Parameter-Efficient Calibration
+ https://arxiv.org/abs/2603.24800
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Danil Tokhchukov, Aysel Mirzoeva, Andrey Kuznetsov, Konstantin Sobolev</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> In this paper, we uncover the hidden potential of Diffusion Transformers (DiTs) to significantly enhance generative tasks. Through an in-depth analysis of the denoising process, we demonstrate that introducing a single learned scaling parameter can significantly improve the performance of DiT blocks. Building on this insight, we propose Calibri, a parameter-efficient approach that optimally calibrates DiT components to elevate generative quality. Calibri frames DiT calibration as a black-box reward optimization problem, which is efficiently solved using an evolutionary algorithm and modifies just ~100 parameters. Experimental results reveal that despite its lightweight design, Calibri consistently improves performance across various text-to-image models. Notably, Calibri also reduces the inference steps required for image generation, all while maintaining high-quality outputs.</p>
+ https://arxiv.org/abs/2603.24800
+ Wed, 25 Mar 2026 20:19:50 +0000
- Understanding the Challenges in Iterative Generative Optimization with LLMs
- https://arxiv.org/abs/2603.23994
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23994.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Allen Nie, Xavier Daull, Zhiyi Kuang, Abhinav Akkiraju, Anish Chaudhuri, Max Piasevoli, Ryan Rong, YuCheng Yuan, Prerit Choudhary, Shannon Xiao, Rasool Fakoor, Adith Swaminathan, Ching-An Cheng</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Generative optimization uses large language models (LLMs) to iteratively improve artifacts (such as code, workflows or prompts) using execution feedback. It is a promising approach to building self-improving agents, yet in practice remains brittle: despite active research, only 9% of surveyed agents used any automated optimization. We argue that this brittleness arises because, to set up a learning loop, an engineer must make ``hidden'' design choices: What can the optimizer edit and what is the "right" learning evidence to provide at each update? We investigate three factors that affect most applications: the starting artifact, the credit horizon for execution traces, and batching trials and errors into learning evidence. Through case studies in MLAgentBench, Atari, and BigBench Extra Hard, we find that these design decisions can determine whether generative optimization succeeds, yet they are rarely made explicit in prior work. Different starting artifacts determine which solutions are reachable in MLAgentBench, truncated traces can still improve Atari agents, and larger minibatches do not monotonically improve generalization on BBEH. We conclude that the lack of a simple, universal way to set up learning loops across domains is a major hurdle for productionization and adoption. We provide practical guidance for making these choices.</p>
- https://arxiv.org/abs/2603.23994
- Wed, 25 Mar 2026 06:49:24 +0000
+ WAFT-Stereo: Warping-Alone Field Transforms for Stereo Matching
+ https://arxiv.org/abs/2603.24836
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24836.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yihan Wang, Jia Deng</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We introduce WAFT-Stereo, a simple and effective warping-based method for stereo matching. WAFT-Stereo demonstrates that cost volumes, a common design used in many leading methods, are not necessary for strong performance and can be replaced by warping with improved efficiency. WAFT-Stereo ranks first on ETH3D, KITTI and Middlebury public benchmarks, reducing the zero-shot error by 81% on ETH3D benchmark, while being 1.8-6.7x faster than competitive methods. Code and model weights are available at https://github.com/princeton-vl/WAFT-Stereo.</p>
+ https://arxiv.org/abs/2603.24836
+ Wed, 25 Mar 2026 22:07:55 +0000
- SpectralSplats: Robust Differentiable Tracking via Spectral Moment Supervision
- https://arxiv.org/abs/2603.24036
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Avigail Cohen Rimon, Amir Mann, Mirela Ben Chen, Or Litany</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> 3D Gaussian Splatting (3DGS) enables real-time, photorealistic novel view synthesis, making it a highly attractive representation for model-based video tracking. However, leveraging the differentiability of the 3DGS renderer "in the wild" remains notoriously fragile. A fundamental bottleneck lies in the compact, local support of the Gaussian primitives. Standard photometric objectives implicitly rely on spatial overlap; if severe camera misalignment places the rendered object outside the target's local footprint, gradients strictly vanish, leaving the optimizer stranded. We introduce SpectralSplats, a robust tracking framework that resolves this "vanishing gradient" problem by shifting the optimization objective from the spatial to the frequency domain. By supervising the rendered image via a set of global complex sinusoidal features (Spectral Moments), we construct a global basin of attraction, ensuring that a valid, directional gradient toward the target exists across the entire image domain, even when pixel overlap is completely nonexistent. To harness this global basin without introducing periodic local minima associated with high frequencies, we derive a principled Frequency Annealing schedule from first principles, gracefully transitioning the optimizer from global convexity to precise spatial alignment. We demonstrate that SpectralSplats acts as a seamless, drop-in replacement for spatial losses across diverse deformation parameterizations (from MLPs to sparse control points), successfully recovering complex deformations even from severely misaligned initializations where standard appearance-based tracking catastrophically fails.</p>
- https://arxiv.org/abs/2603.24036
- Wed, 25 Mar 2026 07:48:22 +0000
+ Reaching Beyond the Mode: RL for Distributional Reasoning in Language Models
+ https://arxiv.org/abs/2603.24844
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24844.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Isha Puri, Mehul Damani, Idan Shenfeld, Marzyeh Ghassemi, Jacob Andreas, Yoon Kim</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Given a question, a language model (LM) implicitly encodes a distribution over possible answers. In practice, post-training procedures for LMs often collapse this distribution onto a single dominant mode. While this is generally not a problem for benchmark-style evaluations that assume one correct answer, many real-world tasks inherently involve multiple valid answers or irreducible uncertainty. Examples include medical diagnosis, ambiguous question answering, and settings with incomplete information. In these cases, we would like LMs to generate multiple plausible hypotheses, ideally with confidence estimates for each one, and without computationally intensive repeated sampling to generate non-modal answers. This paper describes a multi-answer reinforcement learning approach for training LMs to perform distributional reasoning over multiple answers during inference. We modify the RL objective to enable models to explicitly generate multiple candidate answers in a single forward pass, internalizing aspects of inference-time search into the model's generative process. Across question-answering, medical diagnostic, and coding benchmarks, we observe improved diversity, coverage, and set-level calibration scores compared to single answer trained baselines. Models trained with our approach require fewer tokens to generate multiple answers than competing approaches. On coding tasks, they are also substantially more accurate. These results position multi-answer RL as a principled and compute-efficient alternative to inference-time scaling procedures such as best-of-k. Code and more information can be found at https://multi-answer-rl.github.io/.</p>
+ https://arxiv.org/abs/2603.24844
+ Wed, 25 Mar 2026 22:20:25 +0000
- CarePilot: A Multi-Agent Framework for Long-Horizon Computer Task Automation in Healthcare
- https://arxiv.org/abs/2603.24157
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24157.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Akash Ghosh, Tajamul Ashraf, Rishu Kumar Singh, Numan Saeed, Sriparna Saha, Xiuying Chen, Salman Khan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Multimodal agentic pipelines are transforming human-computer interaction by enabling efficient and accessible automation of complex, real-world tasks. However, recent efforts have focused on short-horizon or general-purpose applications (e.g., mobile or desktop interfaces), leaving long-horizon automation for domain-specific systems, particularly in healthcare, largely unexplored. To address this, we introduce CareFlow, a high-quality human-annotated benchmark comprising complex, long-horizon software workflows across medical annotation tools, DICOM viewers, EHR systems, and laboratory information systems. On this benchmark, existing vision-language models (VLMs) perform poorly, struggling with long-horizon reasoning and multi-step interactions in medical contexts. To overcome this, we propose CarePilot, a multi-agent framework based on the actor-critic paradigm. The Actor integrates tool grounding with dual-memory mechanisms (long-term and short-term experience) to predict the next semantic action from the visual interface and system state. The Critic evaluates each action, updates memory based on observed effects, and either executes or provides corrective feedback to refine the workflow. Through iterative agentic simulation, the Actor learns to perform more robust and reasoning-aware predictions during inference. Our experiments show that CarePilot achieves state-of-the-art performance, outperforming strong closed-source and open-source multimodal baselines by approximately 15.26% and 3.38%, respectively, on our benchmark and out-of-distribution dataset.</p>
- https://arxiv.org/abs/2603.24157
- Wed, 25 Mar 2026 10:25:48 +0000
+ FinMCP-Bench: Benchmarking LLM Agents for Real-World Financial Tool Use under the Model Context Protocol
+ https://arxiv.org/abs/2603.24943
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24943.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jie Zhu, Yimin Tian, Boyang Li, Kehao Wu, Zhongzhi Liang, Junhui Li, Xianyin Zhang, Lifan Guo, Feng Chen, Yong Liu, Chi Zhang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> This paper introduces FinMCP-Bench, a novel benchmark for evaluating large language models (LLMs) in solving real-world financial problems through tool invocation of financial model context protocols. FinMCP-Bench contains 613 samples spanning 10 main scenarios and 33 sub-scenarios, featuring both real and synthetic user queries to ensure diversity and authenticity. It incorporates 65 real financial MCPs and three types of samples, single tool, multi-tool, and multi-turn, allowing evaluation of models across different levels of task complexity. Using this benchmark, we systematically assess a range of mainstream LLMs and propose metrics that explicitly measure tool invocation accuracy and reasoning capabilities. FinMCP-Bench provides a standardized, practical, and challenging testbed for advancing research on financial LLM agents.</p>
+ https://arxiv.org/abs/2603.24943
+ Thu, 26 Mar 2026 02:20:04 +0000
- GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents
- https://arxiv.org/abs/2603.24329
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24329.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunzhe Wang, Runhui Xu, Kexin Zheng, Tianyi Zhang, Jayavibhav Niranjan Kogundi, Soham Hans, Volkan Ustun</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective, capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World, a natural decomposition for multi-agent environments. From these annotations, we refined 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.</p>
- https://arxiv.org/abs/2603.24329
- Wed, 25 Mar 2026 14:10:45 +0000
+ Can MLLMs Read Students' Minds? Unpacking Multimodal Error Analysis in Handwritten Math
+ https://arxiv.org/abs/2603.24961
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24961.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dingjie Song, Tianlong Xu, Yi-Fan Zhang, Hang Li, Zhiling Yan, Xing Fan, Haoyang Li, Lichao Sun, Qingsong Wen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Assessing student handwritten scratchwork is crucial for personalized educational feedback but presents unique challenges due to diverse handwriting, complex layouts, and varied problem-solving approaches. Existing educational NLP primarily focuses on textual responses and neglects the complexity and multimodality inherent in authentic handwritten scratchwork. Current multimodal large language models (MLLMs) excel at visual reasoning but typically adopt an "examinee perspective", prioritizing generating correct answers rather than diagnosing student errors. To bridge these gaps, we introduce ScratchMath, a novel benchmark specifically designed for explaining and classifying errors in authentic handwritten mathematics scratchwork. Our dataset comprises 1,720 mathematics samples from Chinese primary and middle school students, supporting two key tasks: Error Cause Explanation (ECE) and Error Cause Classification (ECC), with seven defined error types. The dataset is meticulously annotated through rigorous human-machine collaborative approaches involving multiple stages of expert labeling, review, and verification. We systematically evaluate 16 leading MLLMs on ScratchMath, revealing significant performance gaps relative to human experts, especially in visual recognition and logical reasoning. Proprietary models notably outperform open-source models, with large reasoning models showing strong potential for error explanation. All evaluation data and frameworks are publicly available to facilitate further research.</p>
+ https://arxiv.org/abs/2603.24961
+ Thu, 26 Mar 2026 02:57:20 +0000
- CUA-Suite: Massive Human-annotated Video Demonstrations for Computer-Use Agents
- https://arxiv.org/abs/2603.24440
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24440.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangru Jian, Shravan Nayak, Kevin Qinghong Lin, Aarash Feizi, Kaixin Li, Patrice Bechard, Spandana Gella, Sai Rajeswar</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Computer-use agents (CUAs) hold great promise for automating complex desktop workflows, yet progress toward general-purpose agents is bottlenecked by the scarcity of continuous, high-quality human demonstration videos. Recent work emphasizes that continuous video, not sparse screenshots, is the critical missing ingredient for scaling these agents. However, the largest existing open dataset, ScaleCUA, contains only 2 million screenshots, equating to less than 20 hours of video. To address this bottleneck, we introduce CUA-Suite, a large-scale ecosystem of expert video demonstrations and dense annotations for professional desktop computer-use agents. At its core is VideoCUA, which provides approximately 10,000 human-demonstrated tasks across 87 diverse applications with continuous 30 fps screen recordings, kinematic cursor traces, and multi-layerfed reasoning annotations, totaling approximately 55 hours and 6 million frames of expert video. Unlike sparse datasets that capture only final click coordinates, these continuous video streams preserve the full temporal dynamics of human interaction, forming a superset of information that can be losslessly transformed into the formats required by existing agent frameworks. CUA-Suite further provides two complementary resources: UI-Vision, a rigorous benchmark for evaluating grounding and planning capabilities in CUAs, and GroundCUA, a large-scale grounding dataset with 56K annotated screenshots and over 3.6 million UI element annotations. Preliminary evaluation reveals that current foundation action models struggle substantially with professional desktop applications (~60% task failure rate). Beyond evaluation, CUA-Suite's rich multimodal corpus supports emerging research directions including generalist screen parsing, continuous spatial control, video-based reward modeling, and visual world models. All data and models are publicly released.</p>
- https://arxiv.org/abs/2603.24440
- Wed, 25 Mar 2026 15:52:56 +0000
+ Intern-S1-Pro: Scientific Multimodal Foundation Model at Trillion Scale
+ https://arxiv.org/abs/2603.25040
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25040.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yicheng Zou, Dongsheng Zhu, Lin Zhu, Tong Zhu, Yunhua Zhou, Peiheng Zhou, Xinyu Zhou, Dongzhan Zhou, Zhiwang Zhou, Yuhao Zhou, Bowen Zhou, Zhanping Zhong, Zhijie Zhong, Haiteng Zhao, Penghao Zhao, Xiaomeng Zhao, Zhiyuan Zhao, Yechen Zhang, Jin Zhang, Wenwei Zhang, Hongjie Zhang, Zhuo Zhang, Wenlong Zhang, Bo Zhang, Chao Zhang, Chen Zhang, Yuhang Zang, Fei Yuan, Jiakang Yuan, Jiashuo Yu, Jinhui Yin, Haochen Ye, Qian Yao, Bowen Yang, Danni Yang, Kaichen Yang, Ziang Yan, Jun Xu, Yicheng Xu, Wanghan Xu, Xuenan Xu, Chao Xu, Ruiliang Xu, Shuhao Xing, Long Xing, Xinchen Xie, Ling-I Wu, Zijian Wu, Zhenyu Wu, Lijun Wu, Yue Wu, Jianyu Wu, Wen Wu, Fan Wu, Xilin Wei, Qi Wei, Bingli Wang, Rui Wang, Ziyi Wang, Zun Wang, Yi Wang, Haomin Wang, Yizhou Wang, Lintao Wang, Yiheng Wang, Longjiang Wang, Bin Wang, Jian Tong, Zhongbo Tian, Huanze Tang, Chen Tang, Shixiang Tang, Yu Sun, Qiushi Sun, Xuerui Su, Qisheng Su, Chenlin Su, Demin Song, Jin Shi, Fukai Shang, Yuchen Ren, Pengli Ren, Xiaoye Qu, Yuan Qu, Jiantao Qiu, Yu Qiao, Runyu Peng, Tianshuo Peng, Jiahui Peng, Qizhi Pei, Zhuoshi Pan, Linke Ouyang, Wenchang Ning, Yichuan Ma, Zerun Ma, Ningsheng Ma, Runyuan Ma, Chengqi Lyu, Haijun Lv, Han Lv, Lindong Lu, Kuikun Liu, Jiangning Liu, Yuhong Liu, Kai Liu, Hongwei Liu, Zhoumianze Liu, Mengjie Liu, Ziyu Liu, Wenran Liu, Yang Liu, Liwei Liu, Kaiwen Liu, Junyao Lin, Junming Lin, Tianyang Lin, Dahua Lin, Jianze Liang, Linyang Li, Peiji Li, Zonglin Li, Zehao Li, Pengze Li, Guoyan Li, Lingkai Kong, Linglin Jing, Zhenjiang Jin, Feifei Jiang, Qian Jiang, Junhao Huang, Zixian Huang, Haian Huang, Zhouqi Hua, Han Hu, Linfeng Hou, Yinan He, Conghui He, Tianyao He, Xu Guo, Qipeng Guo, Aijia Guo, Yuzhe Gu, Lixin Gu, Jingyang Gong, Qiming Ge, Jiaye Ge, Songyang Gao, Jianfei Gao, Xinyu Fang, Caihua fan, Yue Fan, Yanhui Duan, Zichen Ding, Shengyuan Ding, Xuanlang Dai, Erfei Cui, Ganqu Cui, Pei Chu, Tao Chu, Guangran Cheng, Yu Cheng, Kai Chen, Yongkang Chen, Chiyu Chen, Guanzhou Chen, Qiaosheng Chen, Sitao Chen, Xin Chen, Haojiong Chen, Yicheng Chen, Weihan Cao, Yuhang Cao, Qinglong Cao, Lei Bai</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> We introduce Intern-S1-Pro, the first one-trillion-parameter scientific multimodal foundation model. Scaling to this unprecedented size, the model delivers a comprehensive enhancement across both general and scientific domains. Beyond stronger reasoning and image-text understanding capabilities, its intelligence is augmented with advanced agent capabilities. Simultaneously, its scientific expertise has been vastly expanded to master over 100 specialized tasks across critical science fields, including chemistry, materials, life sciences, and earth sciences. Achieving this massive scale is made possible by the robust infrastructure support of XTuner and LMDeploy, which facilitates highly efficient Reinforcement Learning (RL) training at the 1-trillion parameter level while ensuring strict precision consistency between training and inference. By seamlessly integrating these advancements, Intern-S1-Pro further fortifies the fusion of general and specialized intelligence, working as a Specializable Generalist, demonstrating its position in the top tier of open-source models for general capabilities, while outperforming proprietary models in the depth of specialized scientific tasks.</p>
+ https://arxiv.org/abs/2603.25040
+ Thu, 26 Mar 2026 05:21:45 +0000
- OmniWeaving: Towards Unified Video Generation with Free-form Composition and Reasoning
- https://arxiv.org/abs/2603.24458
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24458.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaihang Pan, Qi Tian, Jianwei Zhang, Weijie Kong, Jiangfeng Xiong, Yanxin Long, Shixue Zhang, Haiyi Qiu, Tan Wang, Zheqi Lv, Yue Wu, Liefeng Bo, Siliang Tang, Zhao Zhong</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> While proprietary systems such as Seedance-2.0 have achieved remarkable success in omni-capable video generation, open-source alternatives significantly lag behind. Most academic models remain heavily fragmented, and the few existing efforts toward unified video generation still struggle to seamlessly integrate diverse tasks within a single framework. To bridge this gap, we propose OmniWeaving, an omni-level video generation model featuring powerful multimodal composition and reasoning-informed capabilities. By leveraging a massive-scale pretraining dataset that encompasses diverse compositional and reasoning-augmented scenarios, OmniWeaving learns to temporally bind interleaved text, multi-image, and video inputs while acting as an intelligent agent to infer complex user intentions for sophisticated video creation. Furthermore, we introduce IntelligentVBench, the first comprehensive benchmark designed to rigorously assess next-level intelligent unified video generation. Extensive experiments demonstrate that OmniWeaving achieves SoTA performance among open-source unified models. The codes and model will be made publicly available soon. Project Page: https://omniweaving.github.io.</p>
- https://arxiv.org/abs/2603.24458
- Wed, 25 Mar 2026 16:08:18 +0000
+ MACRO: Advancing Multi-Reference Image Generation with Structured Long-Context Data
+ https://arxiv.org/abs/2603.25319
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25319.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhekai Chen, Yuqing Wang, Manyuan Zhang, Xihui Liu</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Generating images conditioned on multiple visual references is critical for real-world applications such as multi-subject composition, narrative illustration, and novel view synthesis, yet current models suffer from severe performance degradation as the number of input references grows. We identify the root cause as a fundamental data bottleneck: existing datasets are dominated by single- or few-reference pairs and lack the structured, long-context supervision needed to learn dense inter-reference dependencies. To address this, we introduce MacroData, a large-scale dataset of 400K samples, each containing up to 10 reference images, systematically organized across four complementary dimensions -- Customization, Illustration, Spatial reasoning, and Temporal dynamics -- to provide comprehensive coverage of the multi-reference generation space. Recognizing the concurrent absence of standardized evaluation protocols, we further propose MacroBench, a benchmark of 4,000 samples that assesses generative coherence across graded task dimensions and input scales. Extensive experiments show that fine-tuning on MacroData yields substantial improvements in multi-reference generation, and ablation studies further reveal synergistic benefits of cross-task co-training and effective strategies for handling long-context complexity. The dataset and benchmark will be publicly released.</p>
+ https://arxiv.org/abs/2603.25319
+ Thu, 26 Mar 2026 11:09:14 +0000
- Why Does Self-Distillation (Sometimes) Degrade the Reasoning Capability of LLMs?
- https://arxiv.org/abs/2603.24472
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jeonghye Kim, Xufang Luo, Minbeom Kim, Sangmook Lee, Dohyung Kim, Jiwon Jeon, Dongsheng Li, Yuqing Yang</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Self-distillation has emerged as an effective post-training paradigm for LLMs, often improving performance while shortening reasoning traces. However, in mathematical reasoning, we find that it can reduce response length while degrading performance. We trace this degradation to the suppression of epistemic verbalization - the model's expression of uncertainty during reasoning. Through controlled experiments varying conditioning context richness and task coverage, we show that conditioning the teacher on rich information suppresses uncertainty expression, enabling rapid in-domain optimization with limited task coverage but harming OOD performance, where unseen problems benefit from expressing uncertainty and adjusting accordingly. Across Qwen3-8B, DeepSeek-Distill-Qwen-7B, and Olmo3-7B-Instruct, we observe performance drops of up to 40%. Our findings highlight that exposing appropriate levels of uncertainty is crucial for robust reasoning and underscore the importance of optimizing reasoning behavior beyond merely reinforcing correct answer traces.</p>
- https://arxiv.org/abs/2603.24472
- Wed, 25 Mar 2026 16:14:52 +0000
+ PMT: Plain Mask Transformer for Image and Video Segmentation with Frozen Vision Encoders
+ https://arxiv.org/abs/2603.25398
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Niccolò Cavagnero, Narges Norouzi, Gijs Dubbelman, Daan de Geus</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Vision Foundation Models (VFMs) pre-trained at scale enable a single frozen encoder to serve multiple downstream tasks simultaneously. Recent VFM-based encoder-only models for image and video segmentation, such as EoMT and VidEoMT, achieve competitive accuracy with remarkably low latency, yet they require finetuning the encoder, sacrificing the multi-task encoder sharing that makes VFMs practically attractive for large-scale deployment. To reconcile encoder-only simplicity and speed with frozen VFM features, we propose the Plain Mask Decoder (PMD), a fast Transformer-based segmentation decoder that operates on top of frozen VFM features. The resulting model, the Plain Mask Transformer (PMT), preserves the architectural simplicity and low latency of encoder-only designs while keeping the encoder representation unchanged and shareable. The design seamlessly applies to both image and video segmentation, inheriting the generality of the encoder-only framework. On standard image segmentation benchmarks, PMT matches the frozen-encoder state of the art while running up to ~3x faster. For video segmentation, it even performs on par with fully finetuned methods, while being up to 8x faster than state-of-the-art frozen-encoder models. Code: https://github.com/tue-mps/pmt.</p>
+ https://arxiv.org/abs/2603.25398
+ Thu, 26 Mar 2026 12:44:30 +0000
- Toward Physically Consistent Driving Video World Models under Challenging Trajectories
- https://arxiv.org/abs/2603.24506
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24506.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Zhou, Zhenxin Zhu, Lingyi Du, Linye Lyu, Lijun Zhou, Zhanqian Wu, Hongcheng Luo, Zhuotao Tian, Bing Wang, Guang Chen, Hangjun Ye, Haiyang Sun, Yu Li</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Video generation models have shown strong potential as world models for autonomous driving simulation. However, existing approaches are primarily trained on real-world driving datasets, which mostly contain natural and safe driving scenarios. As a result, current models often fail when conditioned on challenging or counterfactual trajectories-such as imperfect trajectories generated by simulators or planning systems-producing videos with severe physical inconsistencies and artifacts. To address this limitation, we propose PhyGenesis, a world model designed to generate driving videos with high visual fidelity and strong physical consistency. Our framework consists of two key components: (1) a physical condition generator that transforms potentially invalid trajectory inputs into physically plausible conditions, and (2) a physics-enhanced video generator that produces high-fidelity multi-view driving videos under these conditions. To effectively train these components, we construct a large-scale, physics-rich heterogeneous dataset. Specifically, in addition to real-world driving videos, we generate diverse challenging driving scenarios using the CARLA simulator, from which we derive supervision signals that guide the model to learn physically grounded dynamics under extreme conditions. This challenging-trajectory learning strategy enables trajectory correction and promotes physically consistent video generation. Extensive experiments demonstrate that PhyGenesis consistently outperforms state-of-the-art methods, especially on challenging trajectories. Our project page is available at: https://wm-research.github.io/PhyGenesis/.</p>
- https://arxiv.org/abs/2603.24506
- Wed, 25 Mar 2026 16:47:39 +0000
+ RealRestorer: Towards Generalizable Real-World Image Restoration with Large-Scale Image Editing Models
+ https://arxiv.org/abs/2603.25502
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25502.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufeng Yang, Xianfang Zeng, Zhangqi Jiang, Fukun Yin, Jianzhuang Liu, Wei Cheng, jinghong lan, Shiyu Liu, Yuqi Peng, Gang YU, Shifeng Chen</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Image restoration under real-world degradations is critical for downstream tasks such as autonomous driving and object detection. However, existing restoration models are often limited by the scale and distribution of their training data, resulting in poor generalization to real-world scenarios. Recently, large-scale image editing models have shown strong generalization ability in restoration tasks, especially for closed-source models like Nano Banana Pro, which can restore images while preserving consistency. Nevertheless, achieving such performance with those large universal models requires substantial data and computational costs. To address this issue, we construct a large-scale dataset covering nine common real-world degradation types and train a state-of-the-art open-source model to narrow the gap with closed-source alternatives. Furthermore, we introduce RealIR-Bench, which contains 464 real-world degraded images and tailored evaluation metrics focusing on degradation removal and consistency preservation. Extensive experiments demonstrate our model ranks first among open-source methods, achieving state-of-the-art performance.</p>
+ https://arxiv.org/abs/2603.25502
+ Thu, 26 Mar 2026 14:39:39 +0000
- UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experience
- https://arxiv.org/abs/2603.24533
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zichuan Lin, Feiyu Liu, Yijun Yang, Jiafei Lyu, Yiming Gao, Yicheng Liu, Zhicong Lu, Yangbin Yu, Mingyu Yang, Junyou Li, Deheng Ye, Jie Jiang</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Autonomous mobile GUI agents have attracted increasing attention along with the advancement of Multimodal Large Language Models (MLLMs). However, existing methods still suffer from inefficient learning from failed trajectories and ambiguous credit assignment under sparse rewards for long-horizon GUI tasks. To that end, we propose UI-Voyager, a novel two-stage self-evolving mobile GUI agent. In the first stage, we employ Rejection Fine-Tuning (RFT), which enables the continuous co-evolution of data and models in a fully autonomous loop. The second stage introduces Group Relative Self-Distillation (GRSD), which identifies critical fork points in group rollouts and constructs dense step-level supervision from successful trajectories to correct failed ones. Extensive experiments on AndroidWorld show that our 4B model achieves an 81.0% Pass@1 success rate, outperforming numerous recent baselines and exceeding human-level performance. Ablation and case studies further verify the effectiveness of GRSD. Our method represents a significant leap toward efficient, self-evolving, and high-performance mobile GUI automation without expensive manual data annotation.</p>
- https://arxiv.org/abs/2603.24533
- Wed, 25 Mar 2026 17:10:29 +0000
+ Voxtral TTS
+ https://arxiv.org/abs/2603.25551
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25551.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexander H. Liu, Alexis Tacnet, Andy Ehrenberg, Andy Lo, Chen-Yo Sun, Guillaume Lample, Henry Lagarde, Jean-Malo Delignon, Jaeyoung Kim, John Harvill, Khyathi Raghavi Chandu, Lorenzo Signoretti, Margaret Jennings, Patrick von Platen, Pavankumar Reddy Muddireddy, Rohin Arora, Sanchit Gandhi, Samuel Humeau, Soham Ghosh, Srijan Mishra, Van Phung, Abdelaziz Bounhar, Abhinav Rastogi, Adrien Sadé, Alan Jeffares, Albert Jiang, Alexandre Cahill, Alexandre Gavaudan, Alexandre Sablayrolles, Amélie Héliou, Amos You, Andrew Bai, Andrew Zhao, Angele Lenglemetz, Anmol Agarwal, Anton Eliseev, Antonia Calvi, Arjun Majumdar, Arthur Fournier, Artjom Joosen, Avi Sooriyarachchi, Aysenur Karaduman Utkur, Baptiste Bout, Baptiste Rozière, Baudouin De Monicault, Benjamin Tibi, Bowen Yang, Charlotte Cronjäger, Clémence Lanfranchi, Connor Chen, Corentin Barreau, Corentin Sautier, Cyprien Courtot, Darius Dabert, Diego de las Casas, Elizaveta Demyanenko, Elliot Chane-Sane, Emmanuel Gottlob, Enguerrand Paquin, Etienne Goffinet, Fabien Niel, Faruk Ahmed, Federico Baldassarre, Gabrielle Berrada, Gaëtan Ecrepont, Gauthier Guinet, Genevieve Hayes, Georgii Novikov, Giada Pistilli, Guillaume Kunsch, Guillaume Martin, Guillaume Raille, Gunjan Dhanuka, Gunshi Gupta, Han Zhou, Harshil Shah, Hope McGovern, Hugo Thimonier, Indraneel Mukherjee, Irene Zhang, Jacques Sun, Jan Ludziejewski, Jason Rute, Jérémie Dentan, Joachim Studnia, Jonas Amar, Joséphine Delas, Josselin Somerville Roberts, Julien Tauran, Karmesh Yadav, Kartik Khandelwal, Kilian Tep, Kush Jain, Laurence Aitchison, Laurent Fainsin, Léonard Blier, Lingxiao Zhao, Louis Martin, Lucile Saulnier, Luyu Gao, Maarten Buyl, Manan Sharma, Marie Pellat, Mark Prins, Martin Alexandre, Mathieu Poirée, Mathieu Schmitt, Mathilde Guillaumin, Matthieu Dinot, Matthieu Futeral, Maxime Darrin, Maximilian Augustin, Mert Unsal, Mia Chiquier, Mikhail Biriuchinskii, Minh-Quang Pham, Mircea Lica, Morgane Rivière, Nathan Grinsztajn, Neha Gupta, Olivier Bousquet, Olivier Duchenne, Patricia Wang, Paul Jacob, Paul Wambergue, Paula Kurylowicz, Philippe Pinel, Philomène Chagniot, Pierre Stock, Piotr Miłoś, Prateek Gupta, Pravesh Agrawal, Quentin Torroba, Ram Ramrakhya, Randall Isenhour, Rishi Shah, Romain Sauvestre, Roman Soletskyi, Rosalie Millner, Rupert Menneer, Sagar Vaze, Samuel Barry, Samuel Belkadi, Sandeep Subramanian, Sean Cha, Shashwat Verma, Siddhant Waghjale, Siddharth Gandhi, Simon Lepage, Sumukh Aithal, Szymon Antoniak, Tarun Kumar Vangani, Teven Le Scao, Théo Cachet, Theo Simon Sorg, Thibaut Lavril, Thomas Chabal, Thomas Foubert, Thomas Robert, Thomas Wang, Tim Lawson, Tom Bewley, Tom Edwards, Tyler Wang, Umar Jamil, Umberto Tomasini, Valeriia Nemychnikova, Vedant Nanda, Victor Jouault, Vincent Maladière, Vincent Pfister, Virgile Richard, Vladislav Bataev, Wassim Bouaziz, Wen-Ding Li, William Havard, William Marshall, Xinghui Li, Xingran Guo, Xinyu Yang, Yannic Neuhaus, Yassine El Ouahidi, Yassir Bendou, Yihan Wang, Yimu Pan, Zaccharie Ramzi, Zhenlin Xu</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> We introduce Voxtral TTS, an expressive multilingual text-to-speech model that generates natural speech from as little as 3 seconds of reference audio. Voxtral TTS adopts a hybrid architecture that combines auto-regressive generation of semantic speech tokens with flow-matching for acoustic tokens. These tokens are encoded and decoded with Voxtral Codec, a speech tokenizer trained from scratch with a hybrid VQ-FSQ quantization scheme. In human evaluations conducted by native speakers, Voxtral TTS is preferred for multilingual voice cloning due to its naturalness and expressivity, achieving a 68.4\% win rate over ElevenLabs Flash v2.5. We release the model weights under a CC BY-NC license.</p>
+ https://arxiv.org/abs/2603.25551
+ Thu, 26 Mar 2026 15:23:34 +0000
+
+
+ Revisiting On-Policy Distillation: Empirical Failure Modes and Simple Fixes
+ https://arxiv.org/abs/2603.25562
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqian Fu, Haohuan Huang, Kaiwen Jiang, Yuanheng Zhu, Dongbin Zhao</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> On-policy distillation (OPD) is appealing for large language model (LLM) post-training because it evaluates teacher feedback on student-generated rollouts rather than fixed teacher traces. In long-horizon settings, however, the common sampled-token variant is fragile: it reduces distribution matching to a one-token signal and becomes increasingly unreliable as rollouts drift away from prefixes the teacher commonly visits. We revisit OPD from the estimator and implementation sides. Theoretically, token-level OPD is biased relative to sequence-level reverse-KL, but it has a much tighter worst-case variance bound; our toy study shows the same tradeoff empirically, with stronger future-reward coupling producing higher gradient variance and less stable learning. Empirically, we identify three failure modes of sampled-token OPD: an imbalanced one-token signal, unreliable teacher guidance on student-generated prefixes, and distortions caused by tokenizer or special-token mismatch. We address these issues with teacher top-K local support matching, implemented as truncated reverse-KL with top-p rollout sampling and special-token masking. Across single-task math reasoning and multi-task agentic-plus-math training, this objective yields more stable optimization and better downstream performance than sampled-token OPD.</p>
+ https://arxiv.org/abs/2603.25562
+ Thu, 26 Mar 2026 15:35:59 +0000
+
+
+ S2D2: Fast Decoding for Diffusion LLMs via Training-Free Self-Speculation
+ https://arxiv.org/abs/2603.25702
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25702.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ligong Han, Hao Wang, Han Gao, Kai Xu, Akash Srivastava</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Block-diffusion language models offer a promising path toward faster-than-autoregressive generation by combining block-wise autoregressive decoding with within-block parallel denoising. However, in the few-step regime needed for practical acceleration, standard confidence-thresholded decoding is often brittle: aggressive thresholds hurt quality, while conservative thresholds require unnecessary denoising steps. Existing approaches that address this issue either require additional training or incur extra test-time compute. We present S2D2, a training-free self-speculative decoding framework for block-diffusion language models. Our key observation is that a block-diffusion model becomes autoregressive when the block size is reduced to one, allowing the same pretrained model to act as both drafter and verifier. S2D2 inserts a speculative verification step into standard block-diffusion decoding and uses lightweight routing policies to decide when verification is worth its cost. This yields a hybrid decoding trajectory in which diffusion proposes tokens in parallel, while the autoregressive mode acts as a local sequence-level critic. Across three mainstream block-diffusion families, S2D2 consistently improves the accuracy-speed tradeoff over strong confidence-thresholding baselines. On SDAR, we observe up to 4.7times speedup over autoregressive decoding, and up to 1.57times over a tuned dynamic decoding baseline while improving accuracy by up to 4.5 points. On LLaDA2.1-Mini, S2D2 remains complementary to built-in self-correction, including a conservative setting where it is 4.4times faster than the static baseline with slightly higher accuracy.</p>
+ https://arxiv.org/abs/2603.25702
+ Thu, 26 Mar 2026 17:48:50 +0000
+
+
+ Electrostatic Photoluminescence Tuning in All-Solid-State Perovskite Transistors
+ https://arxiv.org/abs/2603.25718
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25718.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vladimir Bruevich, Dmitry Maslennikov, Beier Hu, Artem A. Bakulin, Vitaly Podzorov</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We demonstrate an all solid state semiconductor device, based on epitaxial single crystalline metal halide perovskites, enabling reversible control of a perovskite photoluminescence with a gate voltage. Fundamentally distinct from electroluminescent diodes, such a photoluminescence field effect transistor uses the gate electric field to electrostatically modulate the interfacial density of mobile charges, thereby affecting the radiative and nonradiative recombination channels of photocarriers. Varying the gate voltage in such transistors efficiently changes the rate of nonradiative interfacial recombination and modulates the photoluminescence intensity by 65 to 98 percent (depending on temperature). At favorable gating, nearly complete elimination of non-radiative losses can be achieved. This functionality, coupled with the strong visible-range absorption and emission, possible due to the high absorption coefficient, as well as controllable thickness and macroscopically homogeneous morphology of epitaxial perovskite films, leads to high external photoluminescence quantum efficiencies realized in large-area, thin-film devices. Such high-efficiency, scalable, electrostatically tunable optoelectronic switches broaden the potential applications of metal-halide perovskites in photonics and optoelectronics.</p>
+ https://arxiv.org/abs/2603.25718
+ Thu, 26 Mar 2026 17:57:34 +0000
+
+
+ PixelSmile: Toward Fine-Grained Facial Expression Editing
+ https://arxiv.org/abs/2603.25728
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25728.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiabin Hua, Hengyuan Xu, Aojie Li, Wei Cheng, Gang Yu, Xingjun Ma, Yu-Gang Jiang</p><p><b>Upvotes:</b> 97</p><p><b>Summary:</b> Fine-grained facial expression editing has long been limited by intrinsic semantic overlap. To address this, we construct the Flex Facial Expression (FFE) dataset with continuous affective annotations and establish FFE-Bench to evaluate structural confusion, editing accuracy, linear controllability, and the trade-off between expression editing and identity preservation. We propose PixelSmile, a diffusion framework that disentangles expression semantics via fully symmetric joint training. PixelSmile combines intensity supervision with contrastive learning to produce stronger and more distinguishable expressions, achieving precise and stable linear expression control through textual latent interpolation. Extensive experiments demonstrate that PixelSmile achieves superior disentanglement and robust identity preservation, confirming its effectiveness for continuous, controllable, and fine-grained expression editing, while naturally supporting smooth expression blending.</p>
+ https://arxiv.org/abs/2603.25728
+ Thu, 26 Mar 2026 17:59:04 +0000
+
+
+ Vega: Learning to Drive with Natural Language Instructions
+ https://arxiv.org/abs/2603.25741
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25741.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sicheng Zuo, Yuxuan Li, Wenzhao Zheng, Zheng Zhu, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Vision-language-action models have reshaped autonomous driving to incorporate languages into the decision-making process. However, most existing pipelines only utilize the language modality for scene descriptions or reasoning and lack the flexibility to follow diverse user instructions for personalized driving. To address this, we first construct a large-scale driving dataset (InstructScene) containing around 100,000 scenes annotated with diverse driving instructions with the corresponding trajectories. We then propose a unified Vision-Language-World-Action model, Vega, for instruction-based generation and planning. We employ the autoregressive paradigm to process visual inputs (vision) and language instructions (language) and the diffusion paradigm to generate future predictions (world modeling) and trajectories (action). We perform joint attention to enable interactions between the modalities and use individual projection layers for different modalities for more capabilities. Extensive experiments demonstrate that our method not only achieves superior planning performance but also exhibits strong instruction-following abilities, paving the way for more intelligent and personalized driving systems.</p>
+ https://arxiv.org/abs/2603.25741
+ Thu, 26 Mar 2026 17:59:56 +0000
+
+
+ MuRF: Unlocking the Multi-Scale Potential of Vision Foundation Models
+ https://arxiv.org/abs/2603.25744
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25744.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bocheng Zou, Mu Cai, Mark Stanley, Dingfu Lu, Yong Jae Lee</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Vision Foundation Models (VFMs) have become the cornerstone of modern computer vision, offering robust representations across a wide array of tasks. While recent advances allow these models to handle varying input sizes during training, inference typically remains restricted to a single, fixed scale. This prevalent single-scale paradigm overlooks a fundamental property of visual perception: varying resolutions offer complementary inductive biases, where low-resolution views excel at global semantic recognition and high-resolution views are essential for fine-grained refinement. In this work, we propose Multi-Resolution Fusion (MuRF), a simple yet universally effective strategy to harness this synergy at inference time. Instead of relying on a single view, MuRF constructs a unified representation by processing an image at multiple resolutions through a frozen VFM and fusing the resulting features. The universality of MuRF is its most compelling attribute. It is not tied to a specific architecture, serving instead as a fundamental, training-free enhancement to visual representation. We empirically validate this by applying MuRF to a broad spectrum of critical computer vision tasks across multiple distinct VFM families - primarily DINOv2, but also demonstrating successful generalization to contrastive models like SigLIP2.</p>
+ https://arxiv.org/abs/2603.25744
+ Thu, 26 Mar 2026 17:59:58 +0000
+
+
+ Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
+ https://arxiv.org/abs/2603.25745
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixing Lao, Xuyang Bai, Xiaoyang Wu, Nuoyuan Yan, Zixin Luo, Tian Fang, Jean-Daniel Nahmias, Yanghai Tsin, Shiwei Li, Hengshuang Zhao</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/</p>
+ https://arxiv.org/abs/2603.25745
+ Thu, 26 Mar 2026 17:59:59 +0000