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<language>en</language>
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<lastBuildDate>Tue, 30 Dec 2025 00:02:42 +0000</lastBuildDate>
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<lastBuildDate>Wed, 31 Dec 2025 00:02:45 +0000</lastBuildDate>
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<title>Mindscape-Aware Retrieval Augmented Generation for Improved Long Context Understanding</title>
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<title>GRAN-TED: Generating Robust, Aligned, and Nuanced Text Embedding for Diffusion Models</title>
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<link>https://arxiv.org/abs/2512.17220</link>
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<link>https://arxiv.org/abs/2512.15560</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17220.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Li, Jiangnan Li, Zheng Lin, Ziyan Zhou, Junjie Wu, Weiping Wang, Jie Zhou, Mo Yu</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Humans understand long and complex texts by relying on a holistic semantic representation of the content. This global view helps organize prior knowledge, interpret new information, and integrate evidence dispersed across a document, as revealed by the Mindscape-Aware Capability of humans in psychology. Current Retrieval-Augmented Generation (RAG) systems lack such guidance and therefore struggle with long-context tasks. In this paper, we propose Mindscape-Aware RAG (MiA-RAG), the first approach that equips LLM-based RAG systems with explicit global context awareness. MiA-RAG builds a mindscape through hierarchical summarization and conditions both retrieval and generation on this global semantic representation. This enables the retriever to form enriched query embeddings and the generator to reason over retrieved evidence within a coherent global context. We evaluate MiA-RAG across diverse long-context and bilingual benchmarks for evidence-based understanding and global sense-making. It consistently surpasses baselines, and further analysis shows that it aligns local details with a coherent global representation, enabling more human-like long-context retrieval and reasoning.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15560.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bozhou Li, Sihan Yang, Yushuo Guan, Ruichuan An, Xinlong Chen, Yang Shi, Pengfei Wan, Wentao Zhang, Yuanxing zhang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> The text encoder is a critical component of text-to-image and text-to-video diffusion models, fundamentally determining the semantic fidelity of the generated content. However, its development has been hindered by two major challenges: the lack of an efficient evaluation framework that reliably predicts downstream generation performance, and the difficulty of effectively adapting pretrained language models for visual synthesis. To address these issues, we introduce GRAN-TED, a paradigm to Generate Robust, Aligned, and Nuanced Text Embeddings for Diffusion models. Our contribution is twofold. First, we propose TED-6K, a novel text-only benchmark that enables efficient and robust assessment of an encoder's representational quality without requiring costly end-to-end model training. We demonstrate that performance on TED-6K, standardized via a lightweight, unified adapter, strongly correlates with an encoder's effectiveness in downstream generation tasks. Notably, under our experimental setup, compared with training a diffusion model from scratch, evaluating with TED-6K is about 750times faster. Second, guided by this validated framework, we develop a superior text encoder using a novel two-stage training paradigm. This process involves an initial fine-tuning stage on a Multimodal Large Language Model for better visual representation, followed by a layer-wise weighting method to extract more nuanced and potent text features. Our experiments show that the resulting GRAN-TED encoder not only achieves state-of-the-art performance on TED-6K but also leads to demonstrable performance gains in text-to-image and text-to-video generation. Our TED-6K dataset and evaluation code are available at the following link: https://anonymous.4open.science/r/GRAN-TED-4FCC/.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.17220</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.15560</guid>
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<pubDate>Fri, 19 Dec 2025 04:08:29 +0000</pubDate>
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<pubDate>Wed, 17 Dec 2025 16:09:43 +0000</pubDate>
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<title>InsertAnywhere: Bridging 4D Scene Geometry and Diffusion Models for Realistic Video Object Insertion</title>
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<title>DiRL: An Efficient Post-Training Framework for Diffusion Language Models</title>
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<link>https://arxiv.org/abs/2512.17504</link>
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<link>https://arxiv.org/abs/2512.22234</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17504.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hoiyeong Jin, Hyojin Jang, Jeongho Kim, Junha Hyung, Kinam Kim, Dongjin Kim, Huijin Choi, Hyeonji Kim, Jaegul Choo</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Recent advances in diffusion-based video generation have opened new possibilities for controllable video editing, yet realistic video object insertion (VOI) remains challenging due to limited 4D scene understanding and inadequate handling of occlusion and lighting effects. We present InsertAnywhere, a new VOI framework that achieves geometrically consistent object placement and appearance-faithful video synthesis. Our method begins with a 4D aware mask generation module that reconstructs the scene geometry and propagates user specified object placement across frames while maintaining temporal coherence and occlusion consistency. Building upon this spatial foundation, we extend a diffusion based video generation model to jointly synthesize the inserted object and its surrounding local variations such as illumination and shading. To enable supervised training, we introduce ROSE++, an illumination aware synthetic dataset constructed by transforming the ROSE object removal dataset into triplets of object removed video, object present video, and a VLM generated reference image. Through extensive experiments, we demonstrate that our framework produces geometrically plausible and visually coherent object insertions across diverse real world scenarios, significantly outperforming existing research and commercial models.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22234.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ying Zhu, Jiaxin Wan, Xiaoran Liu, Siyanag He, Qiqi Wang, Xu Guo, Tianyi Liang, Zengfeng Huang, Ziwei He, Xipeng Qiu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Diffusion Language Models (dLLMs) have emerged as promising alternatives to Auto-Regressive (AR) models. While recent efforts have validated their pre-training potential and accelerated inference speeds, the post-training landscape for dLLMs remains underdeveloped. Existing methods suffer from computational inefficiency and objective mismatches between training and inference, severely limiting performance on complex reasoning tasks such as mathematics. To address this, we introduce DiRL, an efficient post-training framework that tightly integrates FlexAttention-accelerated blockwise training with LMDeploy-optimized inference. This architecture enables a streamlined online model update loop, facilitating efficient two-stage post-training (Supervised Fine-Tuning followed by Reinforcement Learning). Building on this framework, we propose DiPO, the first unbiased Group Relative Policy Optimization (GRPO) implementation tailored for dLLMs. We validate our approach by training DiRL-8B-Instruct on high-quality math data. Our model achieves state-of-the-art math performance among dLLMs and surpasses comparable models in the Qwen2.5 series on several benchmarks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.17504</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22234</guid>
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<pubDate>Fri, 19 Dec 2025 12:14:36 +0000</pubDate>
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<pubDate>Tue, 23 Dec 2025 08:33:19 +0000</pubDate>
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<title>InSight-o3: Empowering Multimodal Foundation Models with Generalized Visual Search</title>
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<title>Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting</title>
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<link>https://arxiv.org/abs/2512.18745</link>
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<link>https://arxiv.org/abs/2512.20927</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.18745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaican Li, Lewei Yao, Jiannan Wu, Tiezheng Yu, Jierun Chen, Haoli Bai, Lu Hou, Lanqing Hong, Wei Zhang, Nevin L. Zhang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> The ability for AI agents to "think with images" requires a sophisticated blend of reasoning and perception. However, current open multimodal agents still largely fall short on the reasoning aspect crucial for real-world tasks like analyzing documents with dense charts/diagrams and navigating maps. To address this gap, we introduce O3-Bench, a new benchmark designed to evaluate multimodal reasoning with interleaved attention to visual details. O3-Bench features challenging problems that require agents to piece together subtle visual information from distinct image areas through multi-step reasoning. The problems are highly challenging even for frontier systems like OpenAI o3, which only obtains 40.8% accuracy on O3-Bench. To make progress, we propose InSight-o3, a multi-agent framework consisting of a visual reasoning agent (vReasoner) and a visual search agent (vSearcher) for which we introduce the task of generalized visual search -- locating relational, fuzzy, or conceptual regions described in free-form language, beyond just simple objects or figures in natural images. We then present a multimodal LLM purpose-trained for this task via reinforcement learning. As a plug-and-play agent, our vSearcher empowers frontier multimodal models (as vReasoners), significantly improving their performance on a wide range of benchmarks. This marks a concrete step towards powerful o3-like open systems. Our code and dataset can be found at https://github.com/m-Just/InSight-o3 .</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20927.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yoonwoo Jeong, Cheng Sun, Frank Wang, Minsu Cho, Jaesung Choe</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recent advancements in computer vision have successfully extended Open-vocabulary segmentation (OVS) to the 3D domain by leveraging 3D Gaussian Splatting (3D-GS). Despite this progress, efficiently rendering the high-dimensional features required for open-vocabulary queries poses a significant challenge. Existing methods employ codebooks or feature compression, causing information loss, thereby degrading segmentation quality. To address this limitation, we introduce Quantile Rendering (Q-Render), a novel rendering strategy for 3D Gaussians that efficiently handles high-dimensional features while maintaining high fidelity. Unlike conventional volume rendering, which densely samples all 3D Gaussians intersecting each ray, Q-Render sparsely samples only those with dominant influence along the ray. By integrating Q-Render into a generalizable 3D neural network, we also propose Gaussian Splatting Network (GS-Net), which predicts Gaussian features in a generalizable manner. Extensive experiments on ScanNet and LeRF demonstrate that our framework outperforms state-of-the-art methods, while enabling real-time rendering with an approximate ~43.7x speedup on 512-D feature maps. Code will be made publicly available.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.18745</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.20927</guid>
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<pubDate>Sun, 21 Dec 2025 14:23:07 +0000</pubDate>
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<pubDate>Wed, 24 Dec 2025 04:16:18 +0000</pubDate>
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<title>SlideTailor: Personalized Presentation Slide Generation for Scientific Papers</title>
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<title>Shape of Thought: When Distribution Matters More than Correctness in Reasoning Tasks</title>
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<link>https://arxiv.org/abs/2512.20292</link>
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<link>https://arxiv.org/abs/2512.22255</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20292.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenzheng Zeng, Mingyu Ouyang, Langyuan Cui, Hwee Tou Ng</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Automatic presentation slide generation can greatly streamline content creation. However, since preferences of each user may vary, existing under-specified formulations often lead to suboptimal results that fail to align with individual user needs. We introduce a novel task that conditions paper-to-slides generation on user-specified preferences. We propose a human behavior-inspired agentic framework, SlideTailor, that progressively generates editable slides in a user-aligned manner. Instead of requiring users to write their preferences in detailed textual form, our system only asks for a paper-slides example pair and a visual template - natural and easy-to-provide artifacts that implicitly encode rich user preferences across content and visual style. Despite the implicit and unlabeled nature of these inputs, our framework effectively distills and generalizes the preferences to guide customized slide generation. We also introduce a novel chain-of-speech mechanism to align slide content with planned oral narration. Such a design significantly enhances the quality of generated slides and enables downstream applications like video presentations. To support this new task, we construct a benchmark dataset that captures diverse user preferences, with carefully designed interpretable metrics for robust evaluation. Extensive experiments demonstrate the effectiveness of our framework.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Abhranil Chandra, Ayush Agrawal, Arian Hosseini, Sebastian Fischmeister, Rishabh Agarwal, Navin Goyal, Aaron Courville</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We present the surprising finding that a language model's reasoning capabilities can be improved by training on synthetic datasets of chain-of-thought (CoT) traces from more capable models, even when all of those traces lead to an incorrect final answer. Our experiments show this approach can yield better performance on reasoning tasks than training on human-annotated datasets. We hypothesize that two key factors explain this phenomenon: first, the distribution of synthetic data is inherently closer to the language model's own distribution, making it more amenable to learning. Second, these `incorrect' traces are often only partially flawed and contain valid reasoning steps from which the model can learn. To further test the first hypothesis, we use a language model to paraphrase human-annotated traces -- shifting their distribution closer to the model's own distribution -- and show that this improves performance. For the second hypothesis, we introduce increasingly flawed CoT traces and study to what extent models are tolerant to these flaws. We demonstrate our findings across various reasoning domains like math, algorithmic reasoning and code generation using MATH, GSM8K, Countdown and MBPP datasets on various language models ranging from 1.5B to 9B across Qwen, Llama, and Gemma models. Our study shows that curating datasets that are closer to the model's distribution is a critical aspect to consider. We also show that a correct final answer is not always a reliable indicator of a faithful reasoning process.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.20292</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22255</guid>
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<pubDate>Tue, 23 Dec 2025 12:01:18 +0000</pubDate>
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<pubDate>Wed, 24 Dec 2025 07:35:55 +0000</pubDate>
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<title>SVBench: Evaluation of Video Generation Models on Social Reasoning</title>
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<title>An Information Theoretic Perspective on Agentic System Design</title>
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<link>https://arxiv.org/abs/2512.21507</link>
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<link>https://arxiv.org/abs/2512.21720</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenshuo Peng, Gongxuan Wang, Tianmeng Yang, Chuanhao Li, Xiaojie Xu, Hui He, Kaipeng Zhang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recent text-to-video generation models exhibit remarkable progress in visual realism, motion fidelity, and text-video alignment, yet they remain fundamentally limited in their ability to generate socially coherent behavior. Unlike humans, who effortlessly infer intentions, beliefs, emotions, and social norms from brief visual cues, current models tend to render literal scenes without capturing the underlying causal or psychological logic. To systematically evaluate this gap, we introduce the first benchmark for social reasoning in video generation. Grounded in findings from developmental and social psychology, our benchmark organizes thirty classic social cognition paradigms into seven core dimensions, including mental-state inference, goal-directed action, joint attention, social coordination, prosocial behavior, social norms, and multi-agent strategy. To operationalize these paradigms, we develop a fully training-free agent-based pipeline that (i) distills the reasoning mechanism of each experiment, (ii) synthesizes diverse video-ready scenarios, (iii) enforces conceptual neutrality and difficulty control through cue-based critique, and (iv) evaluates generated videos using a high-capacity VLM judge across five interpretable dimensions of social reasoning. Using this framework, we conduct the first large-scale study across seven state-of-the-art video generation systems. Our results reveal substantial performance gaps: while modern models excel in surface-level plausibility, they systematically fail in intention recognition, belief reasoning, joint attention, and prosocial inference.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21720.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shizhe He, Avanika Narayan, Ishan S. Khare, Scott W. Linderman, Christopher Ré, Dan Biderman</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Agentic language model (LM) systems power modern applications like "Deep Research" and "Claude Code," and leverage multi-LM architectures to overcome context limitations. Beneath their apparent diversity lies a recurring pattern: smaller "compressor" LMs (that can even run locally) distill raw context into compact text that is then consumed by larger "predictor" LMs. Despite their popularity, the design of compressor-predictor systems remains largely ad hoc, with little guidance on how compressor and predictor choices shape downstream performance. In practice, attributing gains to compression versus prediction requires costly, task-specific pairwise sweeps. We argue that these agentic system design questions are, at root, information-theoretic. Viewing the compressor LM as a noisy channel, we introduce a simple estimator of mutual information between the context and its compression to quantify compression quality in a task-independent way. We show that mutual information strongly predicts downstream performance, independent of any specific task. Through an information-theoretic framework, we perform a comprehensive empirical analysis across five datasets and three model families. Results reveal that larger compressors not only are more accurate, but also more token-efficient, conveying more bits of information per token. A 7B Qwen-2.5 compressor, for instance, is 1.6times more accurate, 4.6times more concise, and conveys 5.5times more bits of mutual information per token than its 1.5B sibling. Across datasets, scaling compressors is substantially more effective than scaling predictors, enabling larger on-device compressors to pair with smaller cloud predictors. Applied to a Deep Research system, these principles enable local compressors as small as 3B parameters to recover 99% of frontier-LM accuracy at 26% of API costs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21507</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21720</guid>
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<pubDate>Thu, 25 Dec 2025 04:44:59 +0000</pubDate>
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<pubDate>Thu, 25 Dec 2025 15:45:31 +0000</pubDate>
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<title>Rethinking Sample Polarity in Reinforcement Learning with Verifiable Rewards</title>
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<title>Knot Forcing: Taming Autoregressive Video Diffusion Models for Real-time Infinite Interactive Portrait Animation</title>
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<link>https://arxiv.org/abs/2512.21625</link>
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<link>https://arxiv.org/abs/2512.21734</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21625.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Tang, Yuliang Zhan, Zhixun Li, Wayne Xin Zhao, Zhenduo Zhang, Zujie Wen, Zhiqiang Zhang, Jun Zhou</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large reasoning models (LRMs) are typically trained using reinforcement learning with verifiable reward (RLVR) to enhance their reasoning abilities. In this paradigm, policies are updated using both positive and negative self-generated rollouts, which correspond to distinct sample polarities. In this paper, we provide a systematic investigation into how these sample polarities affect RLVR training dynamics and behaviors. We find that positive samples sharpen existing correct reasoning patterns, while negative samples encourage exploration of new reasoning paths. We further explore how adjusting the advantage values of positive and negative samples at both the sample level and the token level affects RLVR training. Based on these insights, we propose an Adaptive and Asymmetric token-level Advantage shaping method for Policy Optimization, namely A3PO, that more precisely allocates advantage signals to key tokens across different polarities. Experiments across five reasoning benchmarks demonstrate the effectiveness of our approach.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21734.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Steven Xiao, Xindi Zhang, Dechao Meng, Qi Wang, Peng Zhang, Bang Zhang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Real-time portrait animation is essential for interactive applications such as virtual assistants and live avatars, requiring high visual fidelity, temporal coherence, ultra-low latency, and responsive control from dynamic inputs like reference images and driving signals. While diffusion-based models achieve strong quality, their non-causal nature hinders streaming deployment. Causal autoregressive video generation approaches enable efficient frame-by-frame generation but suffer from error accumulation, motion discontinuities at chunk boundaries, and degraded long-term consistency. In this work, we present a novel streaming framework named Knot Forcing for real-time portrait animation that addresses these challenges through three key designs: (1) a chunk-wise generation strategy with global identity preservation via cached KV states of the reference image and local temporal modeling using sliding window attention; (2) a temporal knot module that overlaps adjacent chunks and propagates spatio-temporal cues via image-to-video conditioning to smooth inter-chunk motion transitions; and (3) A "running ahead" mechanism that dynamically updates the reference frame's temporal coordinate during inference, keeping its semantic context ahead of the current rollout frame to support long-term coherence. Knot Forcing enables high-fidelity, temporally consistent, and interactive portrait animation over infinite sequences, achieving real-time performance with strong visual stability on consumer-grade GPUs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21625</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21734</guid>
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<pubDate>Thu, 25 Dec 2025 11:15:46 +0000</pubDate>
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<pubDate>Thu, 25 Dec 2025 16:34:56 +0000</pubDate>
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<title>Omni-Weather: Unified Multimodal Foundation Model for Weather Generation and Understanding</title>
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<title>SmartSnap: Proactive Evidence Seeking for Self-Verifying Agents</title>
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<link>https://arxiv.org/abs/2512.21643</link>
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<link>https://arxiv.org/abs/2512.22322</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21643.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiwang Zhou, Yuandong Pu, Xuming He, Yidi Liu, Yixin Chen, Junchao Gong, Xiang Zhuang, Wanghan Xu, Qinglong Cao, Shixiang Tang, Yihao Liu, Wenlong Zhang, Lei Bai</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Weather modeling requires both accurate prediction and mechanistic interpretation, yet existing methods treat these goals in isolation, separating generation from understanding. To address this gap, we present Omni-Weather, the first multimodal foundation model that unifies weather generation and understanding within a single architecture. Omni-Weather integrates a radar encoder for weather generation tasks, followed by unified processing using a shared self-attention mechanism. Moreover, we construct a Chain-of-Thought dataset for causal reasoning in weather generation, enabling interpretable outputs and improved perceptual quality. Extensive experiments show Omni-Weather achieves state-of-the-art performance in both weather generation and understanding. Our findings further indicate that generative and understanding tasks in the weather domain can mutually enhance each other. Omni-Weather also demonstrates the feasibility and value of unifying weather generation and understanding.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22322.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaofei Cai, Yulei Qin, Haojia Lin, Zihan Xu, Gang Li, Yuchen Shi, Zongyi Li, Yong Mao, Siqi Cai, Xiaoyu Tan, Yitao Liang, Ke Li, Xing Sun</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Agentic reinforcement learning (RL) holds great promise for the development of autonomous agents under complex GUI tasks, but its scalability remains severely hampered by the verification of task completion. Existing task verification is treated as a passive, post-hoc process: a verifier (i.e., rule-based scoring script, reward or critic model, and LLM-as-a-Judge) analyzes the agent's entire interaction trajectory to determine if the agent succeeds. Such processing of verbose context that contains irrelevant, noisy history poses challenges to the verification protocols and therefore leads to prohibitive cost and low reliability. To overcome this bottleneck, we propose SmartSnap, a paradigm shift from this passive, post-hoc verification to proactive, in-situ self-verification by the agent itself. We introduce the Self-Verifying Agent, a new type of agent designed with dual missions: to not only complete a task but also to prove its accomplishment with curated snapshot evidences. Guided by our proposed 3C Principles (Completeness, Conciseness, and Creativity), the agent leverages its accessibility to the online environment to perform self-verification on a minimal, decisive set of snapshots. Such evidences are provided as the sole materials for a general LLM-as-a-Judge verifier to determine their validity and relevance. Experiments on mobile tasks across model families and scales demonstrate that our SmartSnap paradigm allows training LLM-driven agents in a scalable manner, bringing performance gains up to 26.08% and 16.66% respectively to 8B and 30B models. The synergizing between solution finding and evidence seeking facilitates the cultivation of efficient, self-verifying agents with competitive performance against DeepSeek V3.1 and Qwen3-235B-A22B.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22322</guid>
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<pubDate>Thu, 25 Dec 2025 12:08:09 +0000</pubDate>
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<pubDate>Fri, 26 Dec 2025 14:51:39 +0000</pubDate>
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<title>UniPercept: Towards Unified Perceptual-Level Image Understanding across Aesthetics, Quality, Structure, and Texture</title>
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<title>SpotEdit: Selective Region Editing in Diffusion Transformers</title>
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<link>https://arxiv.org/abs/2512.21675</link>
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<link>https://arxiv.org/abs/2512.22323</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuo Cao, Jiayang Li, Xiaohui Li, Yuandong Pu, Kaiwen Zhu, Yuanting Gao, Siqi Luo, Yi Xin, Qi Qin, Yu Zhou, Xiangyu Chen, Wenlong Zhang, Bin Fu, Yu Qiao, Yihao Liu</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have achieved remarkable progress in visual understanding tasks such as visual grounding, segmentation, and captioning. However, their ability to perceive perceptual-level image features remains limited. In this work, we present UniPercept-Bench, a unified framework for perceptual-level image understanding across three key domains: Aesthetics, Quality, Structure and Texture. We establish a hierarchical definition system and construct large-scale datasets to evaluate perceptual-level image understanding. Based on this foundation, we develop a strong baseline UniPercept trained via Domain-Adaptive Pre-Training and Task-Aligned RL, enabling robust generalization across both Visual Rating (VR) and Visual Question Answering (VQA) tasks. UniPercept outperforms existing MLLMs on perceptual-level image understanding and can serve as a plug-and-play reward model for text-to-image generation. This work defines Perceptual-Level Image Understanding in the era of MLLMs and, through the introduction of a comprehensive benchmark together with a strong baseline, provides a solid foundation for advancing perceptual-level multimodal image understanding.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22323.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhibin Qin, Zhenxiong Tan, Zeqing Wang, Songhua Liu, Xinchao Wang</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Diffusion Transformer models have significantly advanced image editing by encoding conditional images and integrating them into transformer layers. However, most edits involve modifying only small regions, while current methods uniformly process and denoise all tokens at every timestep, causing redundant computation and potentially degrading unchanged areas. This raises a fundamental question: Is it truly necessary to regenerate every region during editing? To address this, we propose SpotEdit, a training-free diffusion editing framework that selectively updates only the modified regions. SpotEdit comprises two key components: SpotSelector identifies stable regions via perceptual similarity and skips their computation by reusing conditional image features; SpotFusion adaptively blends these features with edited tokens through a dynamic fusion mechanism, preserving contextual coherence and editing quality. By reducing unnecessary computation and maintaining high fidelity in unmodified areas, SpotEdit achieves efficient and precise image editing.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21675</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22323</guid>
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<pubDate>Thu, 25 Dec 2025 13:35:52 +0000</pubDate>
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<pubDate>Fri, 26 Dec 2025 14:59:41 +0000</pubDate>
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<title>TimeBill: Time-Budgeted Inference for Large Language Models</title>
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<title>Yume-1.5: A Text-Controlled Interactive World Generation Model</title>
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<link>https://arxiv.org/abs/2512.21859</link>
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<link>https://arxiv.org/abs/2512.22096</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qi Fan, An Zou, Yehan Ma</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Large Language Models (LLMs) are increasingly deployed in time-critical systems, such as robotics, autonomous driving, embodied intelligence, and industrial automation, where generating accurate responses within a given time budget is crucial for decision-making, control, or safety-critical tasks. However, the auto-regressive generation process of LLMs makes it challenging to model and estimate the end-to-end execution time. Furthermore, existing efficient inference methods based on a fixed key-value (KV) cache eviction ratio struggle to adapt to varying tasks with diverse time budgets, where an improper eviction ratio may lead to incomplete inference or a drop in response performance. In this paper, we propose TimeBill, a novel time-budgeted inference framework for LLMs that balances the inference efficiency and response performance. To be more specific, we propose a fine-grained response length predictor (RLP) and an execution time estimator (ETE) to accurately predict the end-to-end execution time of LLMs. Following this, we develop a time-budgeted efficient inference approach that adaptively adjusts the KV cache eviction ratio based on execution time prediction and the given time budget. Finally, through extensive experiments, we demonstrate the advantages of TimeBill in improving task completion rate and maintaining response performance under various overrun strategies.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22096.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofeng Mao, Zhen Li, Chuanhao Li, Xiaojie Xu, Kaining Ying, Tong He, Jiangmiao Pang, Yu Qiao, Kaipeng Zhang</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy inference steps, and rapidly growing historical context, which severely limit real-time performance and lack text-controlled generation capabilities. To address these challenges, we propose \method, a novel framework designed to generate realistic, interactive, and continuous worlds from a single image or text prompt. \method achieves this through a carefully designed framework that supports keyboard-based exploration of the generated worlds. The framework comprises three core components: (1) a long-video generation framework integrating unified context compression with linear attention; (2) a real-time streaming acceleration strategy powered by bidirectional attention distillation and an enhanced text embedding scheme; (3) a text-controlled method for generating world events. We have provided the codebase in the supplementary material.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21859</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22096</guid>
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<pubDate>Fri, 26 Dec 2025 04:49:35 +0000</pubDate>
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<pubDate>Fri, 26 Dec 2025 17:52:49 +0000</pubDate>
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<title>SWE-RM: Execution-free Feedback For Software Engineering Agents</title>
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<title>Introducing TrGLUE and SentiTurca: A Comprehensive Benchmark for Turkish General Language Understanding and Sentiment Analysis</title>
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<link>https://arxiv.org/abs/2512.21919</link>
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<link>https://arxiv.org/abs/2512.22100</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21919.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> KaShun Shum, Binyuan Hui, Jiawei Chen, Lei Zhang, X. W., Jiaxi Yang, Yuzhen Huang, Junyang Lin, Junxian He</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Execution-based feedback like unit testing is widely used in the development of coding agents through test-time scaling (TTS) and reinforcement learning (RL). This paradigm requires scalable and reliable collection of unit test cases to provide accurate feedback, and the resulting feedback is often sparse and cannot effectively distinguish between trajectories that are both successful or both unsuccessful. In contrast, execution-free feedback from reward models can provide more fine-grained signals without depending on unit test cases. Despite this potential, execution-free feedback for realistic software engineering (SWE) agents remains underexplored. Aiming to develop versatile reward models that are effective across TTS and RL, however, we observe that two verifiers with nearly identical TTS performance can nevertheless yield very different results in RL. Intuitively, TTS primarily reflects the model's ability to select the best trajectory, but this ability does not necessarily generalize to RL. To address this limitation, we identify two additional aspects that are crucial for RL training: classification accuracy and calibration. We then conduct comprehensive controlled experiments to investigate how to train a robust reward model that performs well across these metrics. In particular, we analyze the impact of various factors such as training data scale, policy mixtures, and data source composition. Guided by these investigations, we introduce SWE-RM, an accurate and robust reward model adopting a mixture-of-experts architecture with 30B total parameters and 3B activated during inference. SWE-RM substantially improves SWE agents on both TTS and RL performance. For example, it increases the accuracy of Qwen3-Coder-Flash from 51.6% to 62.0%, and Qwen3-Coder-Max from 67.0% to 74.6% on SWE-Bench Verified using TTS, achieving new state-of-the-art performance among open-source models.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22100.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Duygu Altinok</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Evaluating the performance of various model architectures, such as transformers, large language models (LLMs), and other NLP systems, requires comprehensive benchmarks that measure performance across multiple dimensions. Among these, the evaluation of natural language understanding (NLU) is particularly critical as it serves as a fundamental criterion for assessing model capabilities. Thus, it is essential to establish benchmarks that enable thorough evaluation and analysis of NLU abilities from diverse perspectives. While the GLUE benchmark has set a standard for evaluating English NLU, similar benchmarks have been developed for other languages, such as CLUE for Chinese, FLUE for French, and JGLUE for Japanese. However, no comparable benchmark currently exists for the Turkish language. To address this gap, we introduce TrGLUE, a comprehensive benchmark encompassing a variety of NLU tasks for Turkish. In addition, we present SentiTurca, a specialized benchmark for sentiment analysis. To support researchers, we also provide fine-tuning and evaluation code for transformer-based models, facilitating the effective use of these benchmarks. TrGLUE comprises Turkish-native corpora curated to mirror the domains and task formulations of GLUE-style evaluations, with labels obtained through a semi-automated pipeline that combines strong LLM-based annotation, cross-model agreement checks, and subsequent human validation. This design prioritizes linguistic naturalness, minimizes direct translation artifacts, and yields a scalable, reproducible workflow. With TrGLUE, our goal is to establish a robust evaluation framework for Turkish NLU, empower researchers with valuable resources, and provide insights into generating high-quality semi-automated datasets.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21919</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22100</guid>
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<pubDate>Fri, 26 Dec 2025 08:26:18 +0000</pubDate>
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<pubDate>Fri, 26 Dec 2025 18:02:09 +0000</pubDate>
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<title>A 58-Addition, Rank-23 Scheme for General 3x3 Matrix Multiplication</title>
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<title>VL-LN Bench: Towards Long-horizon Goal-oriented Navigation with Active Dialogs</title>
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<link>https://arxiv.org/abs/2512.21980</link>
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<link>https://arxiv.org/abs/2512.22342</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21980.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> A. I. Perminov</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> This paper presents a new state-of-the-art algorithm for exact 3times3 matrix multiplication over general non-commutative rings, achieving a rank-23 scheme with only 58 scalar additions. This improves the previous best additive complexity of 60 additions without a change of basis. The result was discovered through an automated search combining ternary-restricted flip-graph exploration with greedy intersection reduction for common subexpression elimination. The resulting scheme uses only coefficients from {-1, 0, 1}, ensuring both efficiency and portability across arbitrary fields. The total scalar operation count is reduced from 83 to 81.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22342.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wensi Huang, Shaohao Zhu, Meng Wei, Jinming Xu, Xihui Liu, Hanqing Wang, Tai Wang, Feng Zhao, Jiangmiao Pang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> In most existing embodied navigation tasks, instructions are well-defined and unambiguous, such as instruction following and object searching. Under this idealized setting, agents are required solely to produce effective navigation outputs conditioned on vision and language inputs. However, real-world navigation instructions are often vague and ambiguous, requiring the agent to resolve uncertainty and infer user intent through active dialog. To address this gap, we propose Interactive Instance Object Navigation (IION), a task that requires agents not only to generate navigation actions but also to produce language outputs via active dialog, thereby aligning more closely with practical settings. IION extends Instance Object Navigation (ION) by allowing agents to freely consult an oracle in natural language while navigating. Building on this task, we present the Vision Language-Language Navigation (VL-LN) benchmark, which provides a large-scale, automatically generated dataset and a comprehensive evaluation protocol for training and assessing dialog-enabled navigation models. VL-LN comprises over 41k long-horizon dialog-augmented trajectories for training and an automatic evaluation protocol with an oracle capable of responding to agent queries. Using this benchmark, we train a navigation model equipped with dialog capabilities and show that it achieves significant improvements over the baselines. Extensive experiments and analyses further demonstrate the effectiveness and reliability of VL-LN for advancing research on dialog-enabled embodied navigation. Code and dataset: https://0309hws.github.io/VL-LN.github.io/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21980</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22342</guid>
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<pubDate>Fri, 26 Dec 2025 10:58:54 +0000</pubDate>
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<pubDate>Fri, 26 Dec 2025 19:00:12 +0000</pubDate>
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<title>MAI-UI Technical Report: Real-World Centric Foundation GUI Agents</title>
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<title>Self-Evaluation Unlocks Any-Step Text-to-Image Generation</title>
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<link>https://arxiv.org/abs/2512.22047</link>
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<link>https://arxiv.org/abs/2512.22374</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22047.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanzhang Zhou, Xu Zhang, Panrong Tong, Jianan Zhang, Liangyu Chen, Quyu Kong, Chenglin Cai, Chen Liu, Yue Wang, Jingren Zhou, Steven Hoi</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> The development of GUI agents could revolutionize the next generation of human-computer interaction. Motivated by this vision, we present MAI-UI, a family of foundation GUI agents spanning the full spectrum of sizes, including 2B, 8B, 32B, and 235B-A22B variants. We identify four key challenges to realistic deployment: the lack of native agent-user interaction, the limits of UI-only operation, the absence of a practical deployment architecture, and brittleness in dynamic environments. MAI-UI addresses these issues with a unified methodology: a self-evolving data pipeline that expands the navigation data to include user interaction and MCP tool calls, a native device-cloud collaboration system routes execution by task state, and an online RL framework with advanced optimizations to scale parallel environments and context length. MAI-UI establishes new state-of-the-art across GUI grounding and mobile navigation. On grounding benchmarks, it reaches 73.5% on ScreenSpot-Pro, 91.3% on MMBench GUI L2, 70.9% on OSWorld-G, and 49.2% on UI-Vision, surpassing Gemini-3-Pro and Seed1.8 on ScreenSpot-Pro. On mobile GUI navigation, it sets a new SOTA of 76.7% on AndroidWorld, surpassing UI-Tars-2, Gemini-2.5-Pro and Seed1.8. On MobileWorld, MAI-UI obtains 41.7% success rate, significantly outperforming end-to-end GUI models and competitive with Gemini-3-Pro based agentic frameworks. Our online RL experiments show significant gains from scaling parallel environments from 32 to 512 (+5.2 points) and increasing environment step budget from 15 to 50 (+4.3 points). Finally, the native device-cloud collaboration system improves on-device performance by 33%, reduces cloud model calls by over 40%, and preserves user privacy.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22374.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xin Yu, Xiaojuan Qi, Zhengqi Li, Kai Zhang, Richard Zhang, Zhe Lin, Eli Shechtman, Tianyu Wang, Yotam Nitzan</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We introduce the Self-Evaluating Model (Self-E), a novel, from-scratch training approach for text-to-image generation that supports any-step inference. Self-E learns from data similarly to a Flow Matching model, while simultaneously employing a novel self-evaluation mechanism: it evaluates its own generated samples using its current score estimates, effectively serving as a dynamic self-teacher. Unlike traditional diffusion or flow models, it does not rely solely on local supervision, which typically necessitates many inference steps. Unlike distillation-based approaches, it does not require a pretrained teacher. This combination of instantaneous local learning and self-driven global matching bridges the gap between the two paradigms, enabling the training of a high-quality text-to-image model from scratch that excels even at very low step counts. Extensive experiments on large-scale text-to-image benchmarks show that Self-E not only excels in few-step generation, but is also competitive with state-of-the-art Flow Matching models at 50 steps. We further find that its performance improves monotonically as inference steps increase, enabling both ultra-fast few-step generation and high-quality long-trajectory sampling within a single unified model. To our knowledge, Self-E is the first from-scratch, any-step text-to-image model, offering a unified framework for efficient and scalable generation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22047</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22374</guid>
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<pubDate>Fri, 26 Dec 2025 14:51:52 +0000</pubDate>
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<pubDate>Fri, 26 Dec 2025 20:42:11 +0000</pubDate>
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<title>ProEdit: Inversion-based Editing From Prompts Done Right</title>
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<title>Monadic Context Engineering</title>
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||||||
<link>https://arxiv.org/abs/2512.22118</link>
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<link>https://arxiv.org/abs/2512.22431</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22118.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhi Ouyang, Dian Zheng, Xiao-Ming Wu, Jian-Jian Jiang, Kun-Yu Lin, Jingke Meng, Wei-Shi Zheng</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Inversion-based visual editing provides an effective and training-free way to edit an image or a video based on user instructions. Existing methods typically inject source image information during the sampling process to maintain editing consistency. However, this sampling strategy overly relies on source information, which negatively affects the edits in the target image (e.g., failing to change the subject's atributes like pose, number, or color as instructed). In this work, we propose ProEdit to address this issue both in the attention and the latent aspects. In the attention aspect, we introduce KV-mix, which mixes KV features of the source and the target in the edited region, mitigating the influence of the source image on the editing region while maintaining background consistency. In the latent aspect, we propose Latents-Shift, which perturbs the edited region of the source latent, eliminating the influence of the inverted latent on the sampling. Extensive experiments on several image and video editing benchmarks demonstrate that our method achieves SOTA performance. In addition, our design is plug-and-play, which can be seamlessly integrated into existing inversion and editing methods, such as RF-Solver, FireFlow and UniEdit.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22431.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Zhang, Mengdi Wang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> The proliferation of Large Language Models (LLMs) has catalyzed a shift towards autonomous agents capable of complex reasoning and tool use. However, current agent architectures are frequently constructed using imperative, ad hoc patterns. This results in brittle systems plagued by difficulties in state management, error handling, and concurrency. This paper introduces Monadic Context Engineering (MCE), a novel architectural paradigm leveraging the algebraic structures of Functors, Applicative Functors, and Monads to provide a formal foundation for agent design. MCE treats agent workflows as computational contexts where cross-cutting concerns, such as state propagation, short-circuiting error handling, and asynchronous execution, are managed intrinsically by the algebraic properties of the abstraction. We demonstrate how Monads enable robust sequential composition, how Applicatives provide a principled structure for parallel execution, and crucially, how Monad Transformers allow for the systematic composition of these capabilities. This layered approach enables developers to construct complex, resilient, and efficient AI agents from simple, independently verifiable components. We further extend this framework to describe Meta-Agents, which leverage MCE for generative orchestration, dynamically creating and managing sub-agent workflows through metaprogramming. Project Page: https://github.com/yifanzhang-pro/monadic-context-engineering.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22118</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22431</guid>
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<pubDate>Fri, 26 Dec 2025 18:59:14 +0000</pubDate>
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<pubDate>Sat, 27 Dec 2025 01:52:06 +0000</pubDate>
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<title>See Less, See Right: Bi-directional Perceptual Shaping For Multimodal Reasoning</title>
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<title>Dream-VL & Dream-VLA: Open Vision-Language and Vision-Language-Action Models with Diffusion Language Model Backbone</title>
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||||||
<link>https://arxiv.org/abs/2512.22120</link>
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<link>https://arxiv.org/abs/2512.22615</link>
|
||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22120.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuoshuo Zhang, Yizhen Zhang, Jingjing Fu, Lei Song, Jiang Bian, Yujiu Yang, Rui Wang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Large vision-language models (VLMs) often benefit from intermediate visual cues, either injected via external tools or generated as latent visual tokens during reasoning, but these mechanisms still overlook fine-grained visual evidence (e.g., polylines in charts), generalize poorly across domains, and incur high inference-time cost. In this paper, we propose Bi-directional Perceptual Shaping (BiPS), which transforms question-conditioned masked views into bidirectional where-to-look signals that shape perception during training. BiPS first applies a KL-consistency constraint between the original image and an evidence-preserving view that keeps only question-relevant regions, encouraging coarse but complete coverage of supporting pixels. It then applies a KL-separation constraint between the original and an evidence-ablated view where critical pixels are masked so the image no longer supports the original answer, discouraging text-only shortcuts (i.e., answering from text alone) and enforcing fine-grained visual reliance. Across eight benchmarks, BiPS boosts Qwen2.5-VL-7B by 8.2% on average and shows strong out-of-domain generalization to unseen datasets and image types.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22615.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiacheng Ye, Shansan Gong, Jiahui Gao, Junming Fan, Shuang Wu, Wei Bi, Haoli Bai, Lifeng Shang, Lingpeng Kong</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> While autoregressive Large Vision-Language Models (VLMs) have achieved remarkable success, their sequential generation often limits their efficacy in complex visual planning and dynamic robotic control. In this work, we investigate the potential of constructing Vision-Language Models upon diffusion-based large language models (dLLMs) to overcome these limitations. We introduce Dream-VL, an open diffusion-based VLM (dVLM) that achieves state-of-the-art performance among previous dVLMs. Dream-VL is comparable to top-tier AR-based VLMs trained on open data on various benchmarks but exhibits superior potential when applied to visual planning tasks. Building upon Dream-VL, we introduce Dream-VLA, a dLLM-based Vision-Language-Action model (dVLA) developed through continuous pre-training on open robotic datasets. We demonstrate that the natively bidirectional nature of this diffusion backbone serves as a superior foundation for VLA tasks, inherently suited for action chunking and parallel generation, leading to significantly faster convergence in downstream fine-tuning. Dream-VLA achieves top-tier performance of 97.2% average success rate on LIBERO, 71.4% overall average on SimplerEnv-Bridge, and 60.5% overall average on SimplerEnv-Fractal, surpassing leading models such as π_0 and GR00T-N1. We also validate that dVLMs surpass AR baselines on downstream tasks across different training objectives. We release both Dream-VL and Dream-VLA to facilitate further research in the community.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22120</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22615</guid>
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||||||
<pubDate>Fri, 26 Dec 2025 18:59:47 +0000</pubDate>
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<pubDate>Sat, 27 Dec 2025 14:46:24 +0000</pubDate>
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<title>Reverse Personalization</title>
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||||||
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<link>https://arxiv.org/abs/2512.22984</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22984.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han-Wei Kung, Tuomas Varanka, Nicu Sebe</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Recent text-to-image diffusion models have demonstrated remarkable generation of realistic facial images conditioned on textual prompts and human identities, enabling creating personalized facial imagery. However, existing prompt-based methods for removing or modifying identity-specific features rely either on the subject being well-represented in the pre-trained model or require model fine-tuning for specific identities. In this work, we analyze the identity generation process and introduce a reverse personalization framework for face anonymization. Our approach leverages conditional diffusion inversion, allowing direct manipulation of images without using text prompts. To generalize beyond subjects in the model's training data, we incorporate an identity-guided conditioning branch. Unlike prior anonymization methods, which lack control over facial attributes, our framework supports attribute-controllable anonymization. We demonstrate that our method achieves a state-of-the-art balance between identity removal, attribute preservation, and image quality. Source code and data are available at https://github.com/hanweikung/reverse-personalization .</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22984</guid>
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<pubDate>Sun, 28 Dec 2025 16:06:55 +0000</pubDate>
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<title>Video-BrowseComp: Benchmarking Agentic Video Research on Open Web</title>
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||||||
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<link>https://arxiv.org/abs/2512.23044</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23044.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyang Liang, Yan Shu, Xiangrui Liu, Minghao Qin, Kaixin Liang, Paolo Rota, Nicu Sebe, Zheng Liu, Lizi Liao</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> The evolution of autonomous agents is redefining information seeking, transitioning from passive retrieval to proactive, open-ended web research. However, while textual and static multimodal agents have seen rapid progress, a significant modality gap remains in processing the web's most dynamic modality: video. Existing video benchmarks predominantly focus on passive perception, feeding curated clips to models without requiring external retrieval. They fail to evaluate agentic video research, which necessitates actively interrogating video timelines, cross-referencing dispersed evidence, and verifying claims against the open web. To bridge this gap, we present Video-BrowseComp, a challenging benchmark comprising 210 questions tailored for open-web agentic video reasoning. Unlike prior benchmarks, Video-BrowseComp enforces a mandatory dependency on temporal visual evidence, ensuring that answers cannot be derived solely through text search but require navigating video timelines to verify external claims. Our evaluation of state-of-the-art models reveals a critical bottleneck: even advanced search-augmented models like GPT-5.1 (w/ Search) achieve only 15.24\% accuracy. Our analysis reveals that these models largely rely on textual proxies, excelling in metadata-rich domains (e.g., TV shows with plot summaries) but collapsing in metadata-sparse, dynamic environments (e.g., sports, gameplay) where visual grounding is essential. As the first open-web video research benchmark, Video-BrowseComp advances the field beyond passive perception toward proactive video reasoning.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23044</guid>
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<pubDate>Sun, 28 Dec 2025 19:08:27 +0000</pubDate>
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<title>SurgWorld: Learning Surgical Robot Policies from Videos via World Modeling</title>
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<link>https://arxiv.org/abs/2512.23162</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23162.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufan He, Pengfei Guo, Mengya Xu, Zhaoshuo Li, Andriy Myronenko, Dillan Imans, Bingjie Liu, Dongren Yang, Mingxue Gu, Yongnan Ji, Yueming Jin, Ren Zhao, Baiyong Shen, Daguang Xu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Data scarcity remains a fundamental barrier to achieving fully autonomous surgical robots. While large scale vision language action (VLA) models have shown impressive generalization in household and industrial manipulation by leveraging paired video action data from diverse domains, surgical robotics suffers from the paucity of datasets that include both visual observations and accurate robot kinematics. In contrast, vast corpora of surgical videos exist, but they lack corresponding action labels, preventing direct application of imitation learning or VLA training. In this work, we aim to alleviate this problem by learning policy models from SurgWorld, a world model designed for surgical physical AI. We curated the Surgical Action Text Alignment (SATA) dataset with detailed action description specifically for surgical robots. Then we built SurgeWorld based on the most advanced physical AI world model and SATA. It's able to generate diverse, generalizable and realistic surgery videos. We are also the first to use an inverse dynamics model to infer pseudokinematics from synthetic surgical videos, producing synthetic paired video action data. We demonstrate that a surgical VLA policy trained with these augmented data significantly outperforms models trained only on real demonstrations on a real surgical robot platform. Our approach offers a scalable path toward autonomous surgical skill acquisition by leveraging the abundance of unlabeled surgical video and generative world modeling, thus opening the door to generalizable and data efficient surgical robot policies.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23162</guid>
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<pubDate>Mon, 29 Dec 2025 03:03:00 +0000</pubDate>
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<title>Bridging Your Imagination with Audio-Video Generation via a Unified Director</title>
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<link>https://arxiv.org/abs/2512.23222</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23222.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaxu Zhang, Tianshu Hu, Yuan Zhang, Zenan Li, Linjie Luo, Guosheng Lin, Xin Chen</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Existing AI-driven video creation systems typically treat script drafting and key-shot design as two disjoint tasks: the former relies on large language models, while the latter depends on image generation models. We argue that these two tasks should be unified within a single framework, as logical reasoning and imaginative thinking are both fundamental qualities of a film director. In this work, we propose UniMAGE, a unified director model that bridges user prompts with well-structured scripts, thereby empowering non-experts to produce long-context, multi-shot films by leveraging existing audio-video generation models. To achieve this, we employ the Mixture-of-Transformers architecture that unifies text and image generation. To further enhance narrative logic and keyframe consistency, we introduce a ``first interleaving, then disentangling'' training paradigm. Specifically, we first perform Interleaved Concept Learning, which utilizes interleaved text-image data to foster the model's deeper understanding and imaginative interpretation of scripts. We then conduct Disentangled Expert Learning, which decouples script writing from keyframe generation, enabling greater flexibility and creativity in storytelling. Extensive experiments demonstrate that UniMAGE achieves state-of-the-art performance among open-source models, generating logically coherent video scripts and visually consistent keyframe images.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23222</guid>
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<pubDate>Mon, 29 Dec 2025 05:56:22 +0000</pubDate>
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<title>KernelEvolve: Scaling Agentic Kernel Coding for Heterogeneous AI Accelerators at Meta</title>
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<link>https://arxiv.org/abs/2512.23236</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23236.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gang Liao, Hongsen Qin, Ying Wang, Alicia Golden, Michael Kuchnik, Yavuz Yetim, Jia Jiunn Ang, Chunli Fu, Yihan He, Samuel Hsia, Zewei Jiang, Dianshi Li, Uladzimir Pashkevich, Varna Puvvada, Feng Shi, Matt Steiner, Ruichao Xiao, Nathan Yan, Xiayu Yu, Zhou Fang, Abdul Zainul-Abedin, Ketan Singh, Hongtao Yu, Wenyuan Chi, Barney Huang, Sean Zhang, Noah Weller, Zach Marine, Wyatt Cook, Carole-Jean Wu, Gaoxiang Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Making deep learning recommendation model (DLRM) training and inference fast and efficient is important. However, this presents three key system challenges - model architecture diversity, kernel primitive diversity, and hardware generation and architecture heterogeneity. This paper presents KernelEvolve-an agentic kernel coding framework-to tackle heterogeneity at-scale for DLRM. KernelEvolve is designed to take kernel specifications as input and automate the process of kernel generation and optimization for recommendation model across heterogeneous hardware architectures. KernelEvolve does so by operating at multiple programming abstractions, from Triton and CuTe DSL to low-level hardware agnostic languages, spanning the full hardware-software optimization stack. The kernel optimization process is described as graph-based search with selection policy, universal operator, fitness function, and termination rule, dynamically adapts to runtime execution context through retrieval-augmented prompt synthesis. We designed, implemented, and deployed KernelEvolve to optimize a wide variety of production recommendation models across generations of NVIDIA and AMD GPUs, as well as Meta's AI accelerators. We validate KernelEvolve on the publicly-available KernelBench suite, achieving 100% pass rate on all 250 problems across three difficulty levels, and 160 PyTorch ATen operators across three heterogeneous hardware platforms, demonstrating 100% correctness. KernelEvolve reduces development time from weeks to hours and achieves substantial performance improvements over PyTorch baselines across diverse production use cases and for heterogeneous AI systems at-scale. Beyond performance efficiency improvements, KernelEvolve significantly mitigates the programmability barrier for new AI hardware by enabling automated kernel generation for in-house developed AI hardware.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23236</guid>
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<pubDate>Mon, 29 Dec 2025 06:31:55 +0000</pubDate>
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<title>YOLO-Master: MOE-Accelerated with Specialized Transformers for Enhanced Real-time Detection</title>
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<link>https://arxiv.org/abs/2512.23273</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23273.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xu Lin, Jinlong Peng, Zhenye Gan, Jiawen Zhu, Jun Liu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Existing Real-Time Object Detection (RTOD) methods commonly adopt YOLO-like architectures for their favorable trade-off between accuracy and speed. However, these models rely on static dense computation that applies uniform processing to all inputs, misallocating representational capacity and computational resources such as over-allocating on trivial scenes while under-serving complex ones. This mismatch results in both computational redundancy and suboptimal detection performance. To overcome this limitation, we propose YOLO-Master, a novel YOLO-like framework that introduces instance-conditional adaptive computation for RTOD. This is achieved through a Efficient Sparse Mixture-of-Experts (ES-MoE) block that dynamically allocates computational resources to each input according to its scene complexity. At its core, a lightweight dynamic routing network guides expert specialization during training through a diversity enhancing objective, encouraging complementary expertise among experts. Additionally, the routing network adaptively learns to activate only the most relevant experts, thereby improving detection performance while minimizing computational overhead during inference. Comprehensive experiments on five large-scale benchmarks demonstrate the superiority of YOLO-Master. On MS COCO, our model achieves 42.4% AP with 1.62ms latency, outperforming YOLOv13-N by +0.8% mAP and 17.8% faster inference. Notably, the gains are most pronounced on challenging dense scenes, while the model preserves efficiency on typical inputs and maintains real-time inference speed. Code will be available.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23273</guid>
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<pubDate>Mon, 29 Dec 2025 07:54:49 +0000</pubDate>
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<title>Coupling Experts and Routers in Mixture-of-Experts via an Auxiliary Loss</title>
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<link>https://arxiv.org/abs/2512.23447</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23447.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ang Lv, Jin Ma, Yiyuan Ma, Siyuan Qiao</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Mixture-of-Experts (MoE) models lack explicit constraints to ensure the router's decisions align well with the experts' capabilities, which ultimately limits model performance. To address this, we propose expert-router coupling (ERC) loss, a lightweight auxiliary loss that tightly couples the router's decisions with expert capabilities. Our approach treats each expert's router embedding as a proxy token for the tokens assigned to that expert, and feeds perturbed router embeddings through the experts to obtain internal activations. The ERC loss enforces two constraints on these activations: (1) Each expert must exhibit higher activation for its own proxy token than for the proxy tokens of any other expert. (2) Each proxy token must elicit stronger activation from its corresponding expert than from any other expert. These constraints jointly ensure that each router embedding faithfully represents its corresponding expert's capability, while each expert specializes in processing the tokens actually routed to it. The ERC loss is computationally efficient, operating only on n^2 activations, where n is the number of experts. This represents a fixed cost independent of batch size, unlike prior coupling methods that scale with the number of tokens (often millions per batch). Through pre-training MoE-LLMs ranging from 3B to 15B parameters and extensive analysis on trillions of tokens, we demonstrate the effectiveness of the ERC loss. Moreover, the ERC loss offers flexible control and quantitative tracking of expert specialization levels during training, providing valuable insights into MoEs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23447</guid>
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<pubDate>Mon, 29 Dec 2025 13:03:18 +0000</pubDate>
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<title>Act2Goal: From World Model To General Goal-conditioned Policy</title>
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<link>https://arxiv.org/abs/2512.23541</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23541.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengfei Zhou, Liliang Chen, Shengcong Chen, Di Chen, Wenzhi Zhao, Rongjun Jin, Guanghui Ren, Jianlan Luo</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Specifying robotic manipulation tasks in a manner that is both expressive and precise remains a central challenge. While visual goals provide a compact and unambiguous task specification, existing goal-conditioned policies often struggle with long-horizon manipulation due to their reliance on single-step action prediction without explicit modeling of task progress. We propose Act2Goal, a general goal-conditioned manipulation policy that integrates a goal-conditioned visual world model with multi-scale temporal control. Given a current observation and a target visual goal, the world model generates a plausible sequence of intermediate visual states that captures long-horizon structure. To translate this visual plan into robust execution, we introduce Multi-Scale Temporal Hashing (MSTH), which decomposes the imagined trajectory into dense proximal frames for fine-grained closed-loop control and sparse distal frames that anchor global task consistency. The policy couples these representations with motor control through end-to-end cross-attention, enabling coherent long-horizon behavior while remaining reactive to local disturbances. Act2Goal achieves strong zero-shot generalization to novel objects, spatial layouts, and environments. We further enable reward-free online adaptation through hindsight goal relabeling with LoRA-based finetuning, allowing rapid autonomous improvement without external supervision. Real-robot experiments demonstrate that Act2Goal improves success rates from 30% to 90% on challenging out-of-distribution tasks within minutes of autonomous interaction, validating that goal-conditioned world models with multi-scale temporal control provide structured guidance necessary for robust long-horizon manipulation. Project page: https://act2goal.github.io/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23541</guid>
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<pubDate>Mon, 29 Dec 2025 15:28:42 +0000</pubDate>
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<title>ProGuard: Towards Proactive Multimodal Safeguard</title>
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<link>https://arxiv.org/abs/2512.23573</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23573.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaohan Yu, Lijun Li, Chenyang Si, Lu Sheng, Jing Shao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The rapid evolution of generative models has led to a continuous emergence of multimodal safety risks, exposing the limitations of existing defense methods. To address these challenges, we propose ProGuard, a vision-language proactive guard that identifies and describes out-of-distribution (OOD) safety risks without the need for model adjustments required by traditional reactive approaches. We first construct a modality-balanced dataset of 87K samples, each annotated with both binary safety labels and risk categories under a hierarchical multimodal safety taxonomy, effectively mitigating modality bias and ensuring consistent moderation across text, image, and text-image inputs. Based on this dataset, we train our vision-language base model purely through reinforcement learning (RL) to achieve efficient and concise reasoning. To approximate proactive safety scenarios in a controlled setting, we further introduce an OOD safety category inference task and augment the RL objective with a synonym-bank-based similarity reward that encourages the model to generate concise descriptions for unseen unsafe categories. Experimental results show that ProGuard achieves performance comparable to closed-source large models on binary safety classification, substantially outperforms existing open-source guard models on unsafe content categorization. Most notably, ProGuard delivers a strong proactive moderation ability, improving OOD risk detection by 52.6% and OOD risk description by 64.8%.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23573</guid>
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<pubDate>Mon, 29 Dec 2025 16:13:23 +0000</pubDate>
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<title>LiveTalk: Real-Time Multimodal Interactive Video Diffusion via Improved On-Policy Distillation</title>
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<link>https://arxiv.org/abs/2512.23576</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23576.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ethan Chern, Zhulin Hu, Bohao Tang, Jiadi Su, Steffi Chern, Zhijie Deng, Pengfei Liu</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Real-time video generation via diffusion is essential for building general-purpose multimodal interactive AI systems. However, the simultaneous denoising of all video frames with bidirectional attention via an iterative process in diffusion models prevents real-time interaction. While existing distillation methods can make the model autoregressive and reduce sampling steps to mitigate this, they focus primarily on text-to-video generation, leaving the human-AI interaction unnatural and less efficient. This paper targets real-time interactive video diffusion conditioned on a multimodal context, including text, image, and audio, to bridge the gap. Given the observation that the leading on-policy distillation approach Self Forcing encounters challenges (visual artifacts like flickering, black frames, and quality degradation) with multimodal conditioning, we investigate an improved distillation recipe with emphasis on the quality of condition inputs as well as the initialization and schedule for the on-policy optimization. On benchmarks for multimodal-conditioned (audio, image, and text) avatar video generation including HDTF, AVSpeech, and CelebV-HQ, our distilled model matches the visual quality of the full-step, bidirectional baselines of similar or larger size with 20x less inference cost and latency. Further, we integrate our model with audio language models and long-form video inference technique Anchor-Heavy Identity Sinks to build LiveTalk, a real-time multimodal interactive avatar system. System-level evaluation on our curated multi-turn interaction benchmark shows LiveTalk outperforms state-of-the-art models (Sora2, Veo3) in multi-turn video coherence and content quality, while reducing response latency from 1 to 2 minutes to real-time generation, enabling seamless human-AI multimodal interaction.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23576</guid>
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<pubDate>Mon, 29 Dec 2025 16:17:36 +0000</pubDate>
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<title>OmniAgent: Audio-Guided Active Perception Agent for Omnimodal Audio-Video Understanding</title>
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<link>https://arxiv.org/abs/2512.23646</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23646.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Keda Tao, Wenjie Du, Bohan Yu, Weiqiang Wang, Jian Liu, Huan Wang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Omnimodal large language models have made significant strides in unifying audio and visual modalities; however, they often lack the fine-grained cross-modal understanding and have difficulty with multimodal alignment. To address these limitations, we introduce OmniAgent, a fully audio-guided active perception agent that dynamically orchestrates specialized tools to achieve more fine-grained audio-visual reasoning. Unlike previous works that rely on rigid, static workflows and dense frame-captioning, this paper demonstrates a paradigm shift from passive response generation to active multimodal inquiry. OmniAgent employs dynamic planning to autonomously orchestrate tool invocation on demand, strategically concentrating perceptual attention on task-relevant cues. Central to our approach is a novel coarse-to-fine audio-guided perception paradigm, which leverages audio cues to localize temporal events and guide subsequent reasoning. Extensive empirical evaluations on three audio-video understanding benchmarks demonstrate that OmniAgent achieves state-of-the-art performance, surpassing leading open-source and proprietary models by substantial margins of 10% - 20% accuracy.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23646</guid>
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<pubDate>Mon, 29 Dec 2025 17:59:05 +0000</pubDate>
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<title>Nested Browser-Use Learning for Agentic Information Seeking</title>
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<link>https://arxiv.org/abs/2512.23647</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23647.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Baixuan Li, Jialong Wu, Wenbiao Yin, Kuan Li, Zhongwang Zhang, Huifeng Yin, Zhengwei Tao, Liwen Zhang, Pengjun Xie, Jingren Zhou, Yong Jiang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Information-seeking (IS) agents have achieved strong performance across a range of wide and deep search tasks, yet their tool use remains largely restricted to API-level snippet retrieval and URL-based page fetching, limiting access to the richer information available through real browsing. While full browser interaction could unlock deeper capabilities, its fine-grained control and verbose page content returns introduce substantial complexity for ReAct-style function-calling agents. To bridge this gap, we propose Nested Browser-Use Learning (NestBrowse), which introduces a minimal and complete browser-action framework that decouples interaction control from page exploration through a nested structure. This design simplifies agentic reasoning while enabling effective deep-web information acquisition. Empirical results on challenging deep IS benchmarks demonstrate that NestBrowse offers clear benefits in practice. Further in-depth analyses underscore its efficiency and flexibility.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23647</guid>
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<pubDate>Mon, 29 Dec 2025 17:59:14 +0000</pubDate>
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<title>Web World Models</title>
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<link>https://arxiv.org/abs/2512.23676</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23676.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jichen Feng, Yifan Zhang, Chenggong Zhang, Yifu Lu, Shilong Liu, Mengdi Wang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully generative world models aim for unlimited environments at the expense of controllability and practical engineering. In this work, we introduce the Web World Model (WWM), a middle ground where world state and ``physics'' are implemented in ordinary web code to ensure logical consistency, while large language models generate context, narratives, and high-level decisions on top of this structured latent state. We build a suite of WWMs on a realistic web stack, including an infinite travel atlas grounded in real geography, fictional galaxy explorers, web-scale encyclopedic and narrative worlds, and simulation- and game-like environments. Across these systems, we identify practical design principles for WWMs: separating code-defined rules from model-driven imagination, representing latent state as typed web interfaces, and utilizing deterministic generation to achieve unlimited but structured exploration. Our results suggest that web stacks themselves can serve as a scalable substrate for world models, enabling controllable yet open-ended environments. Project Page: https://github.com/Princeton-AI2-Lab/Web-World-Models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23676</guid>
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<pubDate>Mon, 29 Dec 2025 18:31:45 +0000</pubDate>
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<title>Robo-Dopamine: General Process Reward Modeling for High-Precision Robotic Manipulation</title>
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<link>https://arxiv.org/abs/2512.23703</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23703.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huajie Tan, Sixiang Chen, Yijie Xu, Zixiao Wang, Yuheng Ji, Cheng Chi, Yaoxu Lyu, Zhongxia Zhao, Xiansheng Chen, Peterson Co, Shaoxuan Xie, Guocai Yao, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks. Project website: https://robo-dopamine.github.io</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23703</guid>
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<pubDate>Mon, 29 Dec 2025 18:57:44 +0000</pubDate>
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<title>Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation</title>
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<link>https://arxiv.org/abs/2512.23705</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23705.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaocong Xu, Songlin Wei, Qizhe Wei, Zheng Geng, Hong Li, Licheng Shen, Qianpu Sun, Shu Han, Bin Ma, Bohan Li, Chongjie Ye, Yuhang Zheng, Nan Wang, Saining Zhang, Hao Zhao</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Transparent objects remain notoriously hard for perception systems: refraction, reflection and transmission break the assumptions behind stereo, ToF and purely discriminative monocular depth, causing holes and temporally unstable estimates. Our key observation is that modern video diffusion models already synthesize convincing transparent phenomena, suggesting they have internalized the optical rules. We build TransPhy3D, a synthetic video corpus of transparent/reflective scenes: 11k sequences rendered with Blender/Cycles. Scenes are assembled from a curated bank of category-rich static assets and shape-rich procedural assets paired with glass/plastic/metal materials. We render RGB + depth + normals with physically based ray tracing and OptiX denoising. Starting from a large video diffusion model, we learn a video-to-video translator for depth (and normals) via lightweight LoRA adapters. During training we concatenate RGB and (noisy) depth latents in the DiT backbone and co-train on TransPhy3D and existing frame-wise synthetic datasets, yielding temporally consistent predictions for arbitrary-length input videos. The resulting model, DKT, achieves zero-shot SOTA on real and synthetic video benchmarks involving transparency: ClearPose, DREDS (CatKnown/CatNovel), and TransPhy3D-Test. It improves accuracy and temporal consistency over strong image/video baselines, and a normal variant sets the best video normal estimation results on ClearPose. A compact 1.3B version runs at ~0.17 s/frame. Integrated into a grasping stack, DKT's depth boosts success rates across translucent, reflective and diffuse surfaces, outperforming prior estimators. Together, these results support a broader claim: "Diffusion knows transparency." Generative video priors can be repurposed, efficiently and label-free, into robust, temporally coherent perception for challenging real-world manipulation.</p></description>
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<pubDate>Mon, 29 Dec 2025 18:59:24 +0000</pubDate>
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<title>Training AI Co-Scientists Using Rubric Rewards</title>
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<link>https://arxiv.org/abs/2512.23707</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shashwat Goel, Rishi Hazra, Dulhan Jayalath, Timon Willi, Parag Jain, William F. Shen, Ilias Leontiadis, Francesco Barbieri, Yoram Bachrach, Jonas Geiping, Chenxi Whitehouse</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> AI co-scientists are emerging as a tool to assist human researchers in achieving their research goals. A crucial feature of these AI co-scientists is the ability to generate a research plan given a set of aims and constraints. The plan may be used by researchers for brainstorming, or may even be implemented after further refinement. However, language models currently struggle to generate research plans that follow all constraints and implicit requirements. In this work, we study how to leverage the vast corpus of existing research papers to train language models that generate better research plans. We build a scalable, diverse training corpus by automatically extracting research goals and goal-specific grading rubrics from papers across several domains. We then train models for research plan generation via reinforcement learning with self-grading. A frozen copy of the initial policy acts as the grader during training, with the rubrics creating a generator-verifier gap that enables improvements without external human supervision. To validate this approach, we conduct a study with human experts for machine learning research goals, spanning 225 hours. The experts prefer plans generated by our finetuned Qwen3-30B-A3B model over the initial model for 70% of research goals, and approve 84% of the automatically extracted goal-specific grading rubrics. To assess generality, we also extend our approach to research goals from medical papers, and new arXiv preprints, evaluating with a jury of frontier models. Our finetuning yields 12-22% relative improvements and significant cross-domain generalization, proving effective even in problem settings like medical research where execution feedback is infeasible. Together, these findings demonstrate the potential of a scalable, automated training recipe as a step towards improving general AI co-scientists.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23707</guid>
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<pubDate>Mon, 29 Dec 2025 18:59:33 +0000</pubDate>
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<title>Stream-DiffVSR: Low-Latency Streamable Video Super-Resolution via Auto-Regressive Diffusion</title>
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<link>https://arxiv.org/abs/2512.23709</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23709.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hau-Shiang Shiu, Chin-Yang Lin, Zhixiang Wang, Chi-Wei Hsiao, Po-Fan Yu, Yu-Chih Chen, Yu-Lun Liu</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Diffusion-based video super-resolution (VSR) methods achieve strong perceptual quality but remain impractical for latency-sensitive settings due to reliance on future frames and expensive multi-step denoising. We propose Stream-DiffVSR, a causally conditioned diffusion framework for efficient online VSR. Operating strictly on past frames, it combines a four-step distilled denoiser for fast inference, an Auto-regressive Temporal Guidance (ARTG) module that injects motion-aligned cues during latent denoising, and a lightweight temporal-aware decoder with a Temporal Processor Module (TPM) that enhances detail and temporal coherence. Stream-DiffVSR processes 720p frames in 0.328 seconds on an RTX4090 GPU and significantly outperforms prior diffusion-based methods. Compared with the online SOTA TMP, it boosts perceptual quality (LPIPS +0.095) while reducing latency by over 130x. Stream-DiffVSR achieves the lowest latency reported for diffusion-based VSR, reducing initial delay from over 4600 seconds to 0.328 seconds, thereby making it the first diffusion VSR method suitable for low-latency online deployment. Project page: https://jamichss.github.io/stream-diffvsr-project-page/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.23709</guid>
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<pubDate>Mon, 29 Dec 2025 18:59:57 +0000</pubDate>
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Reference in New Issue
Block a user