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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Sat, 31 May 2025 00:02:34 +0000</lastBuildDate>
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<lastBuildDate>Sun, 01 Jun 2025 00:02:48 +0000</lastBuildDate>
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<item>
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<title>Breaking Down Video LLM Benchmarks: Knowledge, Spatial Perception, or True Temporal Understanding?</title>
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<link>https://arxiv.org/abs/2505.14321</link>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.14321</guid>
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<pubDate>Tue, 20 May 2025 13:07:55 +0000</pubDate>
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<title>Toward Reliable Biomedical Hypothesis Generation: Evaluating Truthfulness and Hallucination in Large Language Models</title>
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<link>https://arxiv.org/abs/2505.14599</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.14599.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guangzhi Xiong, Eric Xie, Corey Williams, Myles Kim, Amir Hassan Shariatmadari, Sikun Guo, Stefan Bekiranov, Aidong Zhang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large language models (LLMs) have shown significant potential in scientific disciplines such as biomedicine, particularly in hypothesis generation, where they can analyze vast literature, identify patterns, and suggest research directions. However, a key challenge lies in evaluating the truthfulness of generated hypotheses, as verifying their accuracy often requires substantial time and resources. Additionally, the hallucination problem in LLMs can lead to the generation of hypotheses that appear plausible but are ultimately incorrect, undermining their reliability. To facilitate the systematic study of these challenges, we introduce TruthHypo, a benchmark for assessing the capabilities of LLMs in generating truthful biomedical hypotheses, and KnowHD, a knowledge-based hallucination detector to evaluate how well hypotheses are grounded in existing knowledge. Our results show that LLMs struggle to generate truthful hypotheses. By analyzing hallucinations in reasoning steps, we demonstrate that the groundedness scores provided by KnowHD serve as an effective metric for filtering truthful hypotheses from the diverse outputs of LLMs. Human evaluations further validate the utility of KnowHD in identifying truthful hypotheses and accelerating scientific discovery. Our data and source code are available at https://github.com/Teddy-XiongGZ/TruthHypo.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.14599</guid>
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<pubDate>Tue, 20 May 2025 16:49:40 +0000</pubDate>
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</item>
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<item>
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<title>PatientSim: A Persona-Driven Simulator for Realistic Doctor-Patient Interactions</title>
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<link>https://arxiv.org/abs/2505.17818</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.17818.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daeun Kyung, Hyunseung Chung, Seongsu Bae, Jiho Kim, Jae Ho Sohn, Taerim Kim, Soo Kyung Kim, Edward Choi</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Doctor-patient consultations require multi-turn, context-aware communication tailored to diverse patient personas. Training or evaluating doctor LLMs in such settings requires realistic patient interaction systems. However, existing simulators often fail to reflect the full range of personas seen in clinical practice. To address this, we introduce PatientSim, a patient simulator that generates realistic and diverse patient personas for clinical scenarios, grounded in medical expertise. PatientSim operates using: 1) clinical profiles, including symptoms and medical history, derived from real-world data in the MIMIC-ED and MIMIC-IV datasets, and 2) personas defined by four axes: personality, language proficiency, medical history recall level, and cognitive confusion level, resulting in 37 unique combinations. We evaluated eight LLMs for factual accuracy and persona consistency. The top-performing open-source model, Llama 3.3, was validated by four clinicians to confirm the robustness of our framework. As an open-source, customizable platform, PatientSim provides a reproducible and scalable solution that can be customized for specific training needs. Offering a privacy-compliant environment, it serves as a robust testbed for evaluating medical dialogue systems across diverse patient presentations and shows promise as an educational tool for healthcare.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.17818.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daeun Kyung, Hyunseung Chung, Seongsu Bae, Jiho Kim, Jae Ho Sohn, Taerim Kim, Soo Kyung Kim, Edward Choi</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Doctor-patient consultations require multi-turn, context-aware communication tailored to diverse patient personas. Training or evaluating doctor LLMs in such settings requires realistic patient interaction systems. However, existing simulators often fail to reflect the full range of personas seen in clinical practice. To address this, we introduce PatientSim, a patient simulator that generates realistic and diverse patient personas for clinical scenarios, grounded in medical expertise. PatientSim operates using: 1) clinical profiles, including symptoms and medical history, derived from real-world data in the MIMIC-ED and MIMIC-IV datasets, and 2) personas defined by four axes: personality, language proficiency, medical history recall level, and cognitive confusion level, resulting in 37 unique combinations. We evaluated eight LLMs for factual accuracy and persona consistency. The top-performing open-source model, Llama 3.3, was validated by four clinicians to confirm the robustness of our framework. As an open-source, customizable platform, PatientSim provides a reproducible and scalable solution that can be customized for specific training needs. Offering a privacy-compliant environment, it serves as a robust testbed for evaluating medical dialogue systems across diverse patient presentations and shows promise as an educational tool for healthcare.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.17818</guid>
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<pubDate>Fri, 23 May 2025 12:34:48 +0000</pubDate>
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@@ -32,14 +39,14 @@
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<item>
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<title>TokBench: Evaluating Your Visual Tokenizer before Visual Generation</title>
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<link>https://arxiv.org/abs/2505.18142</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.18142.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junfeng Wu, Dongliang Luo, Weizhi Zhao, Zhihao Xie, Yuanhao Wang, Junyi Li, Xudong Xie, Yuliang Liu, Xiang Bai</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> In this work, we reveal the limitations of visual tokenizers and VAEs in preserving fine-grained features, and propose a benchmark to evaluate reconstruction performance for two challenging visual contents: text and face. Visual tokenizers and VAEs have significantly advanced visual generation and multimodal modeling by providing more efficient compressed or quantized image representations. However, while helping production models reduce computational burdens, the information loss from image compression fundamentally limits the upper bound of visual generation quality. To evaluate this upper bound, we focus on assessing reconstructed text and facial features since they typically: 1) exist at smaller scales, 2) contain dense and rich textures, 3) are prone to collapse, and 4) are highly sensitive to human vision. We first collect and curate a diverse set of clear text and face images from existing datasets. Unlike approaches using VLM models, we employ established OCR and face recognition models for evaluation, ensuring accuracy while maintaining an exceptionally lightweight assessment process <span style="font-weight: bold; color: rgb(214, 21, 21);">requiring just 2GB memory and 4 minutes</span> to complete. Using our benchmark, we analyze text and face reconstruction quality across various scales for different image tokenizers and VAEs. Our results show modern visual tokenizers still struggle to preserve fine-grained features, especially at smaller scales. We further extend this evaluation framework to video, conducting comprehensive analysis of video tokenizers. Additionally, we demonstrate that traditional metrics fail to accurately reflect reconstruction performance for faces and text, while our proposed metrics serve as an effective complement.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.18142.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junfeng Wu, Dongliang Luo, Weizhi Zhao, Zhihao Xie, Yuanhao Wang, Junyi Li, Xudong Xie, Yuliang Liu, Xiang Bai</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> In this work, we reveal the limitations of visual tokenizers and VAEs in preserving fine-grained features, and propose a benchmark to evaluate reconstruction performance for two challenging visual contents: text and face. Visual tokenizers and VAEs have significantly advanced visual generation and multimodal modeling by providing more efficient compressed or quantized image representations. However, while helping production models reduce computational burdens, the information loss from image compression fundamentally limits the upper bound of visual generation quality. To evaluate this upper bound, we focus on assessing reconstructed text and facial features since they typically: 1) exist at smaller scales, 2) contain dense and rich textures, 3) are prone to collapse, and 4) are highly sensitive to human vision. We first collect and curate a diverse set of clear text and face images from existing datasets. Unlike approaches using VLM models, we employ established OCR and face recognition models for evaluation, ensuring accuracy while maintaining an exceptionally lightweight assessment process <span style="font-weight: bold; color: rgb(214, 21, 21);">requiring just 2GB memory and 4 minutes</span> to complete. Using our benchmark, we analyze text and face reconstruction quality across various scales for different image tokenizers and VAEs. Our results show modern visual tokenizers still struggle to preserve fine-grained features, especially at smaller scales. We further extend this evaluation framework to video, conducting comprehensive analysis of video tokenizers. Additionally, we demonstrate that traditional metrics fail to accurately reflect reconstruction performance for faces and text, while our proposed metrics serve as an effective complement.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.18142</guid>
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<pubDate>Fri, 23 May 2025 17:52:16 +0000</pubDate>
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<item>
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<title>System-1.5 Reasoning: Traversal in Language and Latent Spaces with Dynamic Shortcuts</title>
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<link>https://arxiv.org/abs/2505.18962</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.18962.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoqiang Wang, Suyuchen Wang, Yun Zhu, Bang Liu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Chain-of-thought (CoT) reasoning enables large language models (LLMs) to move beyond fast System-1 responses and engage in deliberative System-2 reasoning. However, this comes at the cost of significant inefficiency due to verbose intermediate output. Recent latent-space reasoning methods improve efficiency by operating on hidden states without decoding into language, yet they treat all steps uniformly, failing to distinguish critical deductions from auxiliary steps and resulting in suboptimal use of computational resources. In this paper, we propose System-1.5 Reasoning, an adaptive reasoning framework that dynamically allocates computation across reasoning steps through shortcut paths in latent space. Specifically, System-1.5 Reasoning introduces two types of dynamic shortcuts. The model depth shortcut (DS) adaptively reasons along the vertical depth by early exiting non-critical tokens through lightweight adapter branches, while allowing critical tokens to continue through deeper Transformer layers. The step shortcut (SS) reuses hidden states across the decoding steps to skip trivial steps and reason horizontally in latent space. Training System-1.5 Reasoning involves a two-stage self-distillation process: first distilling natural language CoT into latent-space continuous thought, and then distilling full-path System-2 latent reasoning into adaptive shortcut paths (System-1.5 Reasoning). Experiments on reasoning tasks demonstrate the superior performance of our method. For example, on GSM8K, System-1.5 Reasoning achieves reasoning performance comparable to traditional CoT fine-tuning methods while accelerating inference by over 20x and reducing token generation by 92.31% on average.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.18962.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoqiang Wang, Suyuchen Wang, Yun Zhu, Bang Liu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Chain-of-thought (CoT) reasoning enables large language models (LLMs) to move beyond fast System-1 responses and engage in deliberative System-2 reasoning. However, this comes at the cost of significant inefficiency due to verbose intermediate output. Recent latent-space reasoning methods improve efficiency by operating on hidden states without decoding into language, yet they treat all steps uniformly, failing to distinguish critical deductions from auxiliary steps and resulting in suboptimal use of computational resources. In this paper, we propose System-1.5 Reasoning, an adaptive reasoning framework that dynamically allocates computation across reasoning steps through shortcut paths in latent space. Specifically, System-1.5 Reasoning introduces two types of dynamic shortcuts. The model depth shortcut (DS) adaptively reasons along the vertical depth by early exiting non-critical tokens through lightweight adapter branches, while allowing critical tokens to continue through deeper Transformer layers. The step shortcut (SS) reuses hidden states across the decoding steps to skip trivial steps and reason horizontally in latent space. Training System-1.5 Reasoning involves a two-stage self-distillation process: first distilling natural language CoT into latent-space continuous thought, and then distilling full-path System-2 latent reasoning into adaptive shortcut paths (System-1.5 Reasoning). Experiments on reasoning tasks demonstrate the superior performance of our method. For example, on GSM8K, System-1.5 Reasoning achieves reasoning performance comparable to traditional CoT fine-tuning methods while accelerating inference by over 20x and reducing token generation by 92.31% on average.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.18962</guid>
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<pubDate>Sun, 25 May 2025 03:35:49 +0000</pubDate>
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@@ -53,14 +60,14 @@
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<item>
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<title>A Graph Perspective to Probe Structural Patterns of Knowledge in Large Language Models</title>
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<link>https://arxiv.org/abs/2505.19286</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.19286.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Utkarsh Sahu, Zhisheng Qi, Yongjia Lei, Ryan A. Rossi, Franck Dernoncourt, Nesreen K. Ahmed, Mahantesh M Halappanavar, Yao Ma, Yu Wang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large language models have been extensively studied as neural knowledge bases for their knowledge access, editability, reasoning, and explainability. However, few works focus on the structural patterns of their knowledge. Motivated by this gap, we investigate these structural patterns from a graph perspective. We quantify the knowledge of LLMs at both the triplet and entity levels, and analyze how it relates to graph structural properties such as node degree. Furthermore, we uncover the knowledge homophily, where topologically close entities exhibit similar levels of knowledgeability, which further motivates us to develop graph machine learning models to estimate entity knowledge based on its local neighbors. This model further enables valuable knowledge checking by selecting triplets less known to LLMs. Empirical results show that using selected triplets for fine-tuning leads to superior performance.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.19286.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Utkarsh Sahu, Zhisheng Qi, Yongjia Lei, Ryan A. Rossi, Franck Dernoncourt, Nesreen K. Ahmed, Mahantesh M Halappanavar, Yao Ma, Yu Wang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Large language models have been extensively studied as neural knowledge bases for their knowledge access, editability, reasoning, and explainability. However, few works focus on the structural patterns of their knowledge. Motivated by this gap, we investigate these structural patterns from a graph perspective. We quantify the knowledge of LLMs at both the triplet and entity levels, and analyze how it relates to graph structural properties such as node degree. Furthermore, we uncover the knowledge homophily, where topologically close entities exhibit similar levels of knowledgeability, which further motivates us to develop graph machine learning models to estimate entity knowledge based on its local neighbors. This model further enables valuable knowledge checking by selecting triplets less known to LLMs. Empirical results show that using selected triplets for fine-tuning leads to superior performance.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.19286</guid>
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<pubDate>Sun, 25 May 2025 19:34:15 +0000</pubDate>
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</item>
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<title>ChartLens: Fine-grained Visual Attribution in Charts</title>
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<link>https://arxiv.org/abs/2505.19360</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.19360.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Manan Suri, Puneet Mathur, Nedim Lipka, Franck Dernoncourt, Ryan A. Rossi, Dinesh Manocha</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The growing capabilities of multimodal large language models (MLLMs) have advanced tasks like chart understanding. However, these models often suffer from hallucinations, where generated text sequences conflict with the provided visual data. To address this, we introduce Post-Hoc Visual Attribution for Charts, which identifies fine-grained chart elements that validate a given chart-associated response. We propose ChartLens, a novel chart attribution algorithm that uses segmentation-based techniques to identify chart objects and employs set-of-marks prompting with MLLMs for fine-grained visual attribution. Additionally, we present ChartVA-Eval, a benchmark with synthetic and real-world charts from diverse domains like finance, policy, and economics, featuring fine-grained attribution annotations. Our evaluations show that ChartLens improves fine-grained attributions by 26-66%.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.19360.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Manan Suri, Puneet Mathur, Nedim Lipka, Franck Dernoncourt, Ryan A. Rossi, Dinesh Manocha</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> The growing capabilities of multimodal large language models (MLLMs) have advanced tasks like chart understanding. However, these models often suffer from hallucinations, where generated text sequences conflict with the provided visual data. To address this, we introduce Post-Hoc Visual Attribution for Charts, which identifies fine-grained chart elements that validate a given chart-associated response. We propose ChartLens, a novel chart attribution algorithm that uses segmentation-based techniques to identify chart objects and employs set-of-marks prompting with MLLMs for fine-grained visual attribution. Additionally, we present ChartVA-Eval, a benchmark with synthetic and real-world charts from diverse domains like finance, policy, and economics, featuring fine-grained attribution annotations. Our evaluations show that ChartLens improves fine-grained attributions by 26-66%.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.19360</guid>
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<pubDate>Sun, 25 May 2025 23:17:32 +0000</pubDate>
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<item>
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<title>Multi-Domain Explainability of Preferences</title>
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<link>https://arxiv.org/abs/2505.20088</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.20088.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nitay Calderon, Liat Ein-Dor, Roi Reichart</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Preference mechanisms, such as human preference, LLM-as-a-Judge (LaaJ), and reward models, are central to aligning and evaluating large language models (LLMs). Yet, the underlying concepts that drive these preferences remain poorly understood. In this work, we propose a fully automated method for generating local and global concept-based explanations of preferences across multiple domains. Our method utilizes an LLM to identify concepts that distinguish between chosen and rejected responses, and to represent them with concept-based vectors. To model the relationships between concepts and preferences, we propose a white-box Hierarchical Multi-Domain Regression model that captures both domain-general and domain-specific effects. To evaluate our method, we curate a dataset spanning eight challenging and diverse domains and explain twelve mechanisms. Our method achieves strong preference prediction performance, outperforming baselines while also being explainable. Additionally, we assess explanations in two application-driven settings. First, guiding LLM outputs with concepts from LaaJ explanations yields responses that those judges consistently prefer. Second, prompting LaaJs with concepts explaining humans improves their preference predictions. Together, our work establishes a new paradigm for explainability in the era of LLMs.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.20088.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nitay Calderon, Liat Ein-Dor, Roi Reichart</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Preference mechanisms, such as human preference, LLM-as-a-Judge (LaaJ), and reward models, are central to aligning and evaluating large language models (LLMs). Yet, the underlying concepts that drive these preferences remain poorly understood. In this work, we propose a fully automated method for generating local and global concept-based explanations of preferences across multiple domains. Our method utilizes an LLM to identify concepts that distinguish between chosen and rejected responses, and to represent them with concept-based vectors. To model the relationships between concepts and preferences, we propose a white-box Hierarchical Multi-Domain Regression model that captures both domain-general and domain-specific effects. To evaluate our method, we curate a dataset spanning eight challenging and diverse domains and explain twelve mechanisms. Our method achieves strong preference prediction performance, outperforming baselines while also being explainable. Additionally, we assess explanations in two application-driven settings. First, guiding LLM outputs with concepts from LaaJ explanations yields responses that those judges consistently prefer. Second, prompting LaaJs with concepts explaining humans improves their preference predictions. Together, our work establishes a new paradigm for explainability in the era of LLMs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.20088</guid>
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<pubDate>Mon, 26 May 2025 15:01:56 +0000</pubDate>
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<title>Large Language Models Meet Knowledge Graphs for Question Answering: Synthesis and Opportunities</title>
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<link>https://arxiv.org/abs/2505.20099</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.20099.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuangtao Ma, Yongrui Chen, Tianxing Wu, Arijit Khan, Haofen Wang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large language models (LLMs) have demonstrated remarkable performance on question-answering (QA) tasks because of their superior capabilities in natural language understanding and generation. However, LLM-based QA struggles with complex QA tasks due to poor reasoning capacity, outdated knowledge, and hallucinations. Several recent works synthesize LLMs and knowledge graphs (KGs) for QA to address the above challenges. In this survey, we propose a new structured taxonomy that categorizes the methodology of synthesizing LLMs and KGs for QA according to the categories of QA and the KG's role when integrating with LLMs. We systematically survey state-of-the-art advances in synthesizing LLMs and KGs for QA and compare and analyze these approaches in terms of strength, limitations, and KG requirements. We then align the approaches with QA and discuss how these approaches address the main challenges of different complex QA. Finally, we summarize the advancements, evaluation metrics, and benchmark datasets and highlight open challenges and opportunities.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.20099.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuangtao Ma, Yongrui Chen, Tianxing Wu, Arijit Khan, Haofen Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large language models (LLMs) have demonstrated remarkable performance on question-answering (QA) tasks because of their superior capabilities in natural language understanding and generation. However, LLM-based QA struggles with complex QA tasks due to poor reasoning capacity, outdated knowledge, and hallucinations. Several recent works synthesize LLMs and knowledge graphs (KGs) for QA to address the above challenges. In this survey, we propose a new structured taxonomy that categorizes the methodology of synthesizing LLMs and KGs for QA according to the categories of QA and the KG's role when integrating with LLMs. We systematically survey state-of-the-art advances in synthesizing LLMs and KGs for QA and compare and analyze these approaches in terms of strength, limitations, and KG requirements. We then align the approaches with QA and discuss how these approaches address the main challenges of different complex QA. Finally, we summarize the advancements, evaluation metrics, and benchmark datasets and highlight open challenges and opportunities.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.20099</guid>
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<pubDate>Mon, 26 May 2025 15:08:23 +0000</pubDate>
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<title>One-shot Entropy Minimization</title>
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<link>https://arxiv.org/abs/2505.20282</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.20282.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zitian Gao, Lynx Chen, Joey Zhou, Bryan Dai</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We trained 13,440 large language models and found that entropy minimization requires only a single unlabeled data and 10 steps optimization to achieve performance improvements comparable to or even greater than those obtained using thousands of data and carefully designed rewards in rule-based reinforcement learning. This striking result may prompt a rethinking of post-training paradigms for large language models. Our code is avaliable at https://github.com/zitian-gao/one-shot-em.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.20282.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zitian Gao, Lynx Chen, Joey Zhou, Bryan Dai</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We trained 13,440 large language models and found that entropy minimization requires only a single unlabeled data and 10 steps optimization to achieve performance improvements comparable to or even greater than those obtained using thousands of data and carefully designed rewards in rule-based reinforcement learning. This striking result may prompt a rethinking of post-training paradigms for large language models. Our code is avaliable at https://github.com/zitian-gao/one-shot-em.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.20282</guid>
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<pubDate>Mon, 26 May 2025 17:58:30 +0000</pubDate>
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<title>Differentiable Solver Search for Fast Diffusion Sampling</title>
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<link>https://arxiv.org/abs/2505.21114</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.21114.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuai Wang, Zexian Li, Qipeng zhang, Tianhui Song, Xubin Li, Tiezheng Ge, Bo Zheng, Limin Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Diffusion models have demonstrated remarkable generation quality but at the cost of numerous function evaluations. Recently, advanced ODE-based solvers have been developed to mitigate the substantial computational demands of reverse-diffusion solving under limited sampling steps. However, these solvers, heavily inspired by Adams-like multistep methods, rely solely on t-related Lagrange interpolation. We show that t-related Lagrange interpolation is suboptimal for diffusion model and reveal a compact search space comprised of time steps and solver coefficients. Building on our analysis, we propose a novel differentiable solver search algorithm to identify more optimal solver. Equipped with the searched solver, rectified-flow models, e.g., SiT-XL/2 and FlowDCN-XL/2, achieve FID scores of 2.40 and 2.35, respectively, on ImageNet256 with only 10 steps. Meanwhile, DDPM model, DiT-XL/2, reaches a FID score of 2.33 with only 10 steps. Notably, our searched solver outperforms traditional solvers by a significant margin. Moreover, our searched solver demonstrates generality across various model architectures, resolutions, and model sizes.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.21114.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuai Wang, Zexian Li, Qipeng zhang, Tianhui Song, Xubin Li, Tiezheng Ge, Bo Zheng, Limin Wang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Diffusion models have demonstrated remarkable generation quality but at the cost of numerous function evaluations. Recently, advanced ODE-based solvers have been developed to mitigate the substantial computational demands of reverse-diffusion solving under limited sampling steps. However, these solvers, heavily inspired by Adams-like multistep methods, rely solely on t-related Lagrange interpolation. We show that t-related Lagrange interpolation is suboptimal for diffusion model and reveal a compact search space comprised of time steps and solver coefficients. Building on our analysis, we propose a novel differentiable solver search algorithm to identify more optimal solver. Equipped with the searched solver, rectified-flow models, e.g., SiT-XL/2 and FlowDCN-XL/2, achieve FID scores of 2.40 and 2.35, respectively, on ImageNet256 with only 10 steps. Meanwhile, DDPM model, DiT-XL/2, reaches a FID score of 2.33 with only 10 steps. Notably, our searched solver outperforms traditional solvers by a significant margin. Moreover, our searched solver demonstrates generality across various model architectures, resolutions, and model sizes.</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2505.21114</guid>
|
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<pubDate>Tue, 27 May 2025 12:33:43 +0000</pubDate>
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</item>
|
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@@ -123,7 +130,7 @@
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<item>
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<title>Towards Safety Reasoning in LLMs: AI-agentic Deliberation for Policy-embedded CoT Data Creation</title>
|
||||
<link>https://arxiv.org/abs/2505.21784</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.21784.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tharindu Kumarage, Ninareh Mehrabi, Anil Ramakrishna, Xinyan Zhao, Richard Zemel, Kai-Wei Chang, Aram Galstyan, Rahul Gupta, Charith Peris</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Safety reasoning is a recent paradigm where LLMs reason over safety policies before generating responses, thereby mitigating limitations in existing safety measures such as over-refusal and jailbreak vulnerabilities. However, implementing this paradigm is challenging due to the resource-intensive process of creating high-quality policy-embedded chain-of-thought (CoT) datasets while ensuring reasoning remains accurate and free from hallucinations or policy conflicts. To tackle this, we propose AIDSAFE: Agentic Iterative Deliberation for Safety Reasoning, a novel data generation recipe that leverages multi-agent deliberation to iteratively expand reasoning on safety policies. A data refiner stage in AIDSAFE ensures high-quality outputs by eliminating repetitive, redundant, and deceptive thoughts. AIDSAFE-generated CoTs provide a strong foundation for supervised fine-tuning (SFT)-based safety training. Additionally, to address the need of preference data in alignment stages, such as DPO training, we introduce a supplemental recipe that uses belief augmentation to create distinct selected and rejected CoT samples. Our evaluations demonstrate that AIDSAFE-generated CoTs achieve superior policy adherence and reasoning quality. Consequently, we show that fine-tuning open-source LLMs on these CoTs can significantly improve safety generalization and jailbreak robustness while maintaining acceptable utility and over-refusal accuracy. AIDSAFE-generated CoT datasets can be found here: https://huggingface.co/datasets/AmazonScience/AIDSAFE</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.21784.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tharindu Kumarage, Ninareh Mehrabi, Anil Ramakrishna, Xinyan Zhao, Richard Zemel, Kai-Wei Chang, Aram Galstyan, Rahul Gupta, Charith Peris</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Safety reasoning is a recent paradigm where LLMs reason over safety policies before generating responses, thereby mitigating limitations in existing safety measures such as over-refusal and jailbreak vulnerabilities. However, implementing this paradigm is challenging due to the resource-intensive process of creating high-quality policy-embedded chain-of-thought (CoT) datasets while ensuring reasoning remains accurate and free from hallucinations or policy conflicts. To tackle this, we propose AIDSAFE: Agentic Iterative Deliberation for Safety Reasoning, a novel data generation recipe that leverages multi-agent deliberation to iteratively expand reasoning on safety policies. A data refiner stage in AIDSAFE ensures high-quality outputs by eliminating repetitive, redundant, and deceptive thoughts. AIDSAFE-generated CoTs provide a strong foundation for supervised fine-tuning (SFT)-based safety training. Additionally, to address the need of preference data in alignment stages, such as DPO training, we introduce a supplemental recipe that uses belief augmentation to create distinct selected and rejected CoT samples. Our evaluations demonstrate that AIDSAFE-generated CoTs achieve superior policy adherence and reasoning quality. Consequently, we show that fine-tuning open-source LLMs on these CoTs can significantly improve safety generalization and jailbreak robustness while maintaining acceptable utility and over-refusal accuracy. AIDSAFE-generated CoT datasets can be found here: https://huggingface.co/datasets/AmazonScience/AIDSAFE</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.21784</guid>
|
||||
<pubDate>Tue, 27 May 2025 21:34:40 +0000</pubDate>
|
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</item>
|
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@@ -137,91 +144,91 @@
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<item>
|
||||
<title>Train Sparse Autoencoders Efficiently by Utilizing Features Correlation</title>
|
||||
<link>https://arxiv.org/abs/2505.22255</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vadim Kurochkin, Yaroslav Aksenov, Daniil Laptev, Daniil Gavrilov, Nikita Balagansky</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Sparse Autoencoders (SAEs) have demonstrated significant promise in interpreting the hidden states of language models by decomposing them into interpretable latent directions. However, training SAEs at scale remains challenging, especially when large dictionary sizes are used. While decoders can leverage sparse-aware kernels for efficiency, encoders still require computationally intensive linear operations with large output dimensions. To address this, we propose KronSAE, a novel architecture that factorizes the latent representation via Kronecker product decomposition, drastically reducing memory and computational overhead. Furthermore, we introduce mAND, a differentiable activation function approximating the binary AND operation, which improves interpretability and performance in our factorized framework.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vadim Kurochkin, Yaroslav Aksenov, Daniil Laptev, Daniil Gavrilov, Nikita Balagansky</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Sparse Autoencoders (SAEs) have demonstrated significant promise in interpreting the hidden states of language models by decomposing them into interpretable latent directions. However, training SAEs at scale remains challenging, especially when large dictionary sizes are used. While decoders can leverage sparse-aware kernels for efficiency, encoders still require computationally intensive linear operations with large output dimensions. To address this, we propose KronSAE, a novel architecture that factorizes the latent representation via Kronecker product decomposition, drastically reducing memory and computational overhead. Furthermore, we introduce mAND, a differentiable activation function approximating the binary AND operation, which improves interpretability and performance in our factorized framework.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22255</guid>
|
||||
<pubDate>Wed, 28 May 2025 11:41:11 +0000</pubDate>
|
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</item>
|
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<item>
|
||||
<title>GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control</title>
|
||||
<link>https://arxiv.org/abs/2505.22421</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22421.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Anthony Chen, Wenzhao Zheng, Yida Wang, Xueyang Zhang, Kun Zhan, Peng Jia, Kurt Keutzer, Shanghang Zhang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anticipate the behavior of other road users, perform risk-aware planning, accelerate training in simulation, and adapt to novel scenarios, thereby enhancing safety and reliability. Current approaches exhibit deficiencies in maintaining robust 3D geometric consistency or accumulating artifacts during occlusion handling, both critical for reliable safety assessment in autonomous navigation tasks. To address this, we introduce GeoDrive, which explicitly integrates robust 3D geometry conditions into driving world models to enhance spatial understanding and action controllability. Specifically, we first extract a 3D representation from the input frame and then obtain its 2D rendering based on the user-specified ego-car trajectory. To enable dynamic modeling, we propose a dynamic editing module during training to enhance the renderings by editing the positions of the vehicles. Extensive experiments demonstrate that our method significantly outperforms existing models in both action accuracy and 3D spatial awareness, leading to more realistic, adaptable, and reliable scene modeling for safer autonomous driving. Additionally, our model can generalize to novel trajectories and offers interactive scene editing capabilities, such as object editing and object trajectory control.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22421.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Anthony Chen, Wenzhao Zheng, Yida Wang, Xueyang Zhang, Kun Zhan, Peng Jia, Kurt Keutzer, Shanghang Zhang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anticipate the behavior of other road users, perform risk-aware planning, accelerate training in simulation, and adapt to novel scenarios, thereby enhancing safety and reliability. Current approaches exhibit deficiencies in maintaining robust 3D geometric consistency or accumulating artifacts during occlusion handling, both critical for reliable safety assessment in autonomous navigation tasks. To address this, we introduce GeoDrive, which explicitly integrates robust 3D geometry conditions into driving world models to enhance spatial understanding and action controllability. Specifically, we first extract a 3D representation from the input frame and then obtain its 2D rendering based on the user-specified ego-car trajectory. To enable dynamic modeling, we propose a dynamic editing module during training to enhance the renderings by editing the positions of the vehicles. Extensive experiments demonstrate that our method significantly outperforms existing models in both action accuracy and 3D spatial awareness, leading to more realistic, adaptable, and reliable scene modeling for safer autonomous driving. Additionally, our model can generalize to novel trajectories and offers interactive scene editing capabilities, such as object editing and object trajectory control.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22421</guid>
|
||||
<pubDate>Wed, 28 May 2025 14:46:51 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Fast-dLLM: Training-free Acceleration of Diffusion LLM by Enabling KV Cache and Parallel Decoding</title>
|
||||
<link>https://arxiv.org/abs/2505.22618</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengyue Wu, Hao Zhang, Shuchen Xue, Zhijian Liu, Shizhe Diao, Ligeng Zhu, Ping Luo, Song Han, Enze Xie</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Diffusion-based large language models (Diffusion LLMs) have shown promise for non-autoregressive text generation with parallel decoding capabilities. However, the practical inference speed of open-sourced Diffusion LLMs often lags behind autoregressive models due to the lack of Key-Value (KV) Cache and quality degradation when decoding multiple tokens simultaneously. To bridge this gap, we introduce a novel block-wise approximate KV Cache mechanism tailored for bidirectional diffusion models, enabling cache reuse with negligible performance drop. Additionally, we identify the root cause of generation quality degradation in parallel decoding as the disruption of token dependencies under the conditional independence assumption. To address this, we propose a confidence-aware parallel decoding strategy that selectively decodes tokens exceeding a confidence threshold, mitigating dependency violations and maintaining generation quality. Experimental results on LLaDA and Dream models across multiple LLM benchmarks demonstrate up to 27.6times throughput improvement with minimal accuracy loss, closing the performance gap with autoregressive models and paving the way for practical deployment of Diffusion LLMs.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengyue Wu, Hao Zhang, Shuchen Xue, Zhijian Liu, Shizhe Diao, Ligeng Zhu, Ping Luo, Song Han, Enze Xie</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Diffusion-based large language models (Diffusion LLMs) have shown promise for non-autoregressive text generation with parallel decoding capabilities. However, the practical inference speed of open-sourced Diffusion LLMs often lags behind autoregressive models due to the lack of Key-Value (KV) Cache and quality degradation when decoding multiple tokens simultaneously. To bridge this gap, we introduce a novel block-wise approximate KV Cache mechanism tailored for bidirectional diffusion models, enabling cache reuse with negligible performance drop. Additionally, we identify the root cause of generation quality degradation in parallel decoding as the disruption of token dependencies under the conditional independence assumption. To address this, we propose a confidence-aware parallel decoding strategy that selectively decodes tokens exceeding a confidence threshold, mitigating dependency violations and maintaining generation quality. Experimental results on LLaDA and Dream models across multiple LLM benchmarks demonstrate up to 27.6times throughput improvement with minimal accuracy loss, closing the performance gap with autoregressive models and paving the way for practical deployment of Diffusion LLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22618</guid>
|
||||
<pubDate>Wed, 28 May 2025 17:39:15 +0000</pubDate>
|
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</item>
|
||||
<item>
|
||||
<title>The Climb Carves Wisdom Deeper Than the Summit: On the Noisy Rewards in Learning to Reason</title>
|
||||
<link>https://arxiv.org/abs/2505.22653</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22653.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ang Lv, Ruobing Xie, Xingwu Sun, Zhanhui Kang, Rui Yan</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Recent studies on post-training large language models (LLMs) for reasoning through reinforcement learning (RL) typically focus on tasks that can be accurately verified and rewarded, such as solving math problems. In contrast, our research investigates the impact of reward noise, a more practical consideration for real-world scenarios involving the post-training of LLMs using reward models. We found that LLMs demonstrate strong robustness to substantial reward noise. For example, manually flipping 40% of the reward function's outputs in math tasks still allows a Qwen-2.5-7B model to achieve rapid convergence, improving its performance on math tasks from 5% to 72%, compared to the 75% accuracy achieved by a model trained with noiseless rewards. Surprisingly, by only rewarding the appearance of key reasoning phrases (namely reasoning pattern reward, RPR), such as ``first, I need to''-without verifying the correctness of answers, the model achieved peak downstream performance (over 70% accuracy for Qwen-2.5-7B) comparable to models trained with strict correctness verification and accurate rewards. Recognizing the importance of the reasoning process over the final results, we combined RPR with noisy reward models. RPR helped calibrate the noisy reward models, mitigating potential false negatives and enhancing the LLM's performance on open-ended tasks. These findings suggest the importance of improving models' foundational abilities during the pre-training phase while providing insights for advancing post-training techniques. Our code and scripts are available at https://github.com/trestad/Noisy-Rewards-in-Learning-to-Reason.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22653.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ang Lv, Ruobing Xie, Xingwu Sun, Zhanhui Kang, Rui Yan</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Recent studies on post-training large language models (LLMs) for reasoning through reinforcement learning (RL) typically focus on tasks that can be accurately verified and rewarded, such as solving math problems. In contrast, our research investigates the impact of reward noise, a more practical consideration for real-world scenarios involving the post-training of LLMs using reward models. We found that LLMs demonstrate strong robustness to substantial reward noise. For example, manually flipping 40% of the reward function's outputs in math tasks still allows a Qwen-2.5-7B model to achieve rapid convergence, improving its performance on math tasks from 5% to 72%, compared to the 75% accuracy achieved by a model trained with noiseless rewards. Surprisingly, by only rewarding the appearance of key reasoning phrases (namely reasoning pattern reward, RPR), such as ``first, I need to''-without verifying the correctness of answers, the model achieved peak downstream performance (over 70% accuracy for Qwen-2.5-7B) comparable to models trained with strict correctness verification and accurate rewards. Recognizing the importance of the reasoning process over the final results, we combined RPR with noisy reward models. RPR helped calibrate the noisy reward models, mitigating potential false negatives and enhancing the LLM's performance on open-ended tasks. These findings suggest the importance of improving models' foundational abilities during the pre-training phase while providing insights for advancing post-training techniques. Our code and scripts are available at https://github.com/trestad/Noisy-Rewards-in-Learning-to-Reason.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22653</guid>
|
||||
<pubDate>Wed, 28 May 2025 17:59:03 +0000</pubDate>
|
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</item>
|
||||
<item>
|
||||
<title>FAMA: The First Large-Scale Open-Science Speech Foundation Model for English and Italian</title>
|
||||
<link>https://arxiv.org/abs/2505.22759</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22759.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sara Papi, Marco Gaido, Luisa Bentivogli, Alessio Brutti, Mauro Cettolo, Roberto Gretter, Marco Matassoni, Mohamed Nabih, Matteo Negri</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> The development of speech foundation models (SFMs) like Whisper and SeamlessM4T has significantly advanced the field of speech processing. However, their closed nature--with inaccessible training data and code--poses major reproducibility and fair evaluation challenges. While other domains have made substantial progress toward open science by developing fully transparent models trained on open-source (OS) code and data, similar efforts in speech remain limited. To fill this gap, we introduce FAMA, the first family of open science SFMs for English and Italian, trained on 150k+ hours of OS speech data. Moreover, we present a new dataset containing 16k hours of cleaned and pseudo-labeled speech for both languages. Results show that FAMA achieves competitive performance compared to existing SFMs while being up to 8 times faster. All artifacts, including code, datasets, and models, are released under OS-compliant licenses, promoting openness in speech technology research.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22759.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sara Papi, Marco Gaido, Luisa Bentivogli, Alessio Brutti, Mauro Cettolo, Roberto Gretter, Marco Matassoni, Mohamed Nabih, Matteo Negri</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> The development of speech foundation models (SFMs) like Whisper and SeamlessM4T has significantly advanced the field of speech processing. However, their closed nature--with inaccessible training data and code--poses major reproducibility and fair evaluation challenges. While other domains have made substantial progress toward open science by developing fully transparent models trained on open-source (OS) code and data, similar efforts in speech remain limited. To fill this gap, we introduce FAMA, the first family of open science SFMs for English and Italian, trained on 150k+ hours of OS speech data. Moreover, we present a new dataset containing 16k hours of cleaned and pseudo-labeled speech for both languages. Results show that FAMA achieves competitive performance compared to existing SFMs while being up to 8 times faster. All artifacts, including code, datasets, and models, are released under OS-compliant licenses, promoting openness in speech technology research.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22759</guid>
|
||||
<pubDate>Wed, 28 May 2025 18:19:34 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>StressTest: Can YOUR Speech LM Handle the Stress?</title>
|
||||
<link>https://arxiv.org/abs/2505.22765</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22765.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Iddo Yosha, Gallil Maimon, Yossi Adi</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Sentence stress refers to emphasis, placed on specific words within a spoken utterance to highlight or contrast an idea, or to introduce new information. It is often used to imply an underlying intention that is not explicitly stated. Recent advances in speech-aware language models (SLMs) have enabled direct processing of audio, allowing models to bypass transcription and access the full richness of the speech signal and perform audio reasoning tasks such as spoken question answering. Despite the crucial role of sentence stress in shaping meaning and speaker intent, it remains largely overlooked in evaluation and development of such models. In this work, we address this gap by introducing StressTest, a benchmark specifically designed to evaluate a model's ability to distinguish between interpretations of spoken sentences based on the stress pattern. We assess the performance of several leading SLMs and find that, despite their overall capabilities, they perform poorly on such tasks. To overcome this limitation, we propose a novel synthetic data generation pipeline, and create Stress17k, a training set that simulates change of meaning implied by stress variation. Then, we empirically show that optimizing models with this synthetic dataset aligns well with real-world recordings and enables effective finetuning of SLMs. Results suggest, that our finetuned model, StresSLM, significantly outperforms existing models on both sentence stress reasoning and detection tasks. Code, models, data, and audio samples - pages.cs.huji.ac.il/adiyoss-lab/stresstest.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22765.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Iddo Yosha, Gallil Maimon, Yossi Adi</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Sentence stress refers to emphasis, placed on specific words within a spoken utterance to highlight or contrast an idea, or to introduce new information. It is often used to imply an underlying intention that is not explicitly stated. Recent advances in speech-aware language models (SLMs) have enabled direct processing of audio, allowing models to bypass transcription and access the full richness of the speech signal and perform audio reasoning tasks such as spoken question answering. Despite the crucial role of sentence stress in shaping meaning and speaker intent, it remains largely overlooked in evaluation and development of such models. In this work, we address this gap by introducing StressTest, a benchmark specifically designed to evaluate a model's ability to distinguish between interpretations of spoken sentences based on the stress pattern. We assess the performance of several leading SLMs and find that, despite their overall capabilities, they perform poorly on such tasks. To overcome this limitation, we propose a novel synthetic data generation pipeline, and create Stress17k, a training set that simulates change of meaning implied by stress variation. Then, we empirically show that optimizing models with this synthetic dataset aligns well with real-world recordings and enables effective finetuning of SLMs. Results suggest, that our finetuned model, StresSLM, significantly outperforms existing models on both sentence stress reasoning and detection tasks. Code, models, data, and audio samples - pages.cs.huji.ac.il/adiyoss-lab/stresstest.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22765</guid>
|
||||
<pubDate>Wed, 28 May 2025 18:32:56 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>VidText: Towards Comprehensive Evaluation for Video Text Understanding</title>
|
||||
<link>https://arxiv.org/abs/2505.22810</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22810.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhoufaran Yang, Yan Shu, Zhifei Yang, Yan Zhang, Yu Li, Keyang Lu, Gangyan Zeng, Shaohui Liu, Yu Zhou, Nicu Sebe</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Visual texts embedded in videos carry rich semantic information, which is crucial for both holistic video understanding and fine-grained reasoning about local human actions. However, existing video understanding benchmarks largely overlook textual information, while OCR-specific benchmarks are constrained to static images, limiting their ability to capture the interaction between text and dynamic visual contexts. To address this gap, we propose VidText, a new benchmark designed for comprehensive and in-depth evaluation of video text understanding. VidText offers the following key features: 1) It covers a wide range of real-world scenarios and supports multilingual content, encompassing diverse settings where video text naturally appears. 2) It introduces a hierarchical evaluation framework with video-level, clip-level, and instance-level tasks, enabling assessment of both global summarization and local retrieval capabilities. 3) The benchmark also introduces a set of paired perception reasoning tasks, ranging from visual text perception to cross-modal reasoning between textual and visual information. Extensive experiments on 18 state-of-the-art Large Multimodal Models (LMMs) reveal that current models struggle across most tasks, with significant room for improvement. Further analysis highlights the impact of both model-intrinsic factors, such as input resolution and OCR capability, and external factors, including the use of auxiliary information and Chain-of-Thought reasoning strategies. We hope VidText will fill the current gap in video understanding benchmarks and serve as a foundation for future research on multimodal reasoning with video text in dynamic environments.</p></description>
|
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22810.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhoufaran Yang, Yan Shu, Zhifei Yang, Yan Zhang, Yu Li, Keyang Lu, Gangyan Zeng, Shaohui Liu, Yu Zhou, Nicu Sebe</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Visual texts embedded in videos carry rich semantic information, which is crucial for both holistic video understanding and fine-grained reasoning about local human actions. However, existing video understanding benchmarks largely overlook textual information, while OCR-specific benchmarks are constrained to static images, limiting their ability to capture the interaction between text and dynamic visual contexts. To address this gap, we propose VidText, a new benchmark designed for comprehensive and in-depth evaluation of video text understanding. VidText offers the following key features: 1) It covers a wide range of real-world scenarios and supports multilingual content, encompassing diverse settings where video text naturally appears. 2) It introduces a hierarchical evaluation framework with video-level, clip-level, and instance-level tasks, enabling assessment of both global summarization and local retrieval capabilities. 3) The benchmark also introduces a set of paired perception reasoning tasks, ranging from visual text perception to cross-modal reasoning between textual and visual information. Extensive experiments on 18 state-of-the-art Large Multimodal Models (LMMs) reveal that current models struggle across most tasks, with significant room for improvement. Further analysis highlights the impact of both model-intrinsic factors, such as input resolution and OCR capability, and external factors, including the use of auxiliary information and Chain-of-Thought reasoning strategies. We hope VidText will fill the current gap in video understanding benchmarks and serve as a foundation for future research on multimodal reasoning with video text in dynamic environments.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22810</guid>
|
||||
<pubDate>Wed, 28 May 2025 19:39:35 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting</title>
|
||||
<link>https://arxiv.org/abs/2505.22854</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22854.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kornel Howil, Joanna Waczyńska, Piotr Borycki, Tadeusz Dziarmaga, Marcin Mazur, Przemysław Spurek</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussians, the first unified style transfer framework that supports text- and image-guided stylization across multiple modalities: 2D images, videos, 3D objects, and 4D scenes. Our method operates directly on Gaussian primitives and integrates into existing GS pipelines as a plug-in module, without requiring large generative models or retraining from scratch. CLIPGaussians approach enables joint optimization of color and geometry in 3D and 4D settings, and achieves temporal coherence in videos, while preserving a model size. We demonstrate superior style fidelity and consistency across all tasks, validating CLIPGaussians as a universal and efficient solution for multimodal style transfer.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22854.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kornel Howil, Joanna Waczyńska, Piotr Borycki, Tadeusz Dziarmaga, Marcin Mazur, Przemysław Spurek</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussians, the first unified style transfer framework that supports text- and image-guided stylization across multiple modalities: 2D images, videos, 3D objects, and 4D scenes. Our method operates directly on Gaussian primitives and integrates into existing GS pipelines as a plug-in module, without requiring large generative models or retraining from scratch. CLIPGaussians approach enables joint optimization of color and geometry in 3D and 4D settings, and achieves temporal coherence in videos, while preserving a model size. We demonstrate superior style fidelity and consistency across all tasks, validating CLIPGaussians as a universal and efficient solution for multimodal style transfer.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22854</guid>
|
||||
<pubDate>Wed, 28 May 2025 20:41:24 +0000</pubDate>
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</item>
|
||||
<item>
|
||||
<title>When Models Reason in Your Language: Controlling Thinking Trace Language Comes at the Cost of Accuracy</title>
|
||||
<link>https://arxiv.org/abs/2505.22888</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jirui Qi, Shan Chen, Zidi Xiong, Raquel Fernández, Danielle S. Bitterman, Arianna Bisazza</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Recent Large Reasoning Models (LRMs) with thinking traces have shown strong performance on English reasoning tasks. However, their ability to think in other languages is less studied. This capability is as important as answer accuracy for real world applications because users may find the reasoning trace useful for oversight only when it is expressed in their own language. We comprehensively evaluate two leading families of LRMs on our XReasoning benchmark and find that even the most advanced models often revert to English or produce fragmented reasoning in other languages, revealing a substantial gap in multilingual reasoning. Prompt based interventions that force models to reason in the users language improve readability and oversight but reduce answer accuracy, exposing an important trade off. We further show that targeted post training on just 100 examples mitigates this mismatch, though some accuracy loss remains. Our results highlight the limited multilingual reasoning capabilities of current LRMs and outline directions for future work. Code and data are available at https://github.com/Betswish/mCoT-XReasoning.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jirui Qi, Shan Chen, Zidi Xiong, Raquel Fernández, Danielle S. Bitterman, Arianna Bisazza</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Recent Large Reasoning Models (LRMs) with thinking traces have shown strong performance on English reasoning tasks. However, their ability to think in other languages is less studied. This capability is as important as answer accuracy for real world applications because users may find the reasoning trace useful for oversight only when it is expressed in their own language. We comprehensively evaluate two leading families of LRMs on our XReasoning benchmark and find that even the most advanced models often revert to English or produce fragmented reasoning in other languages, revealing a substantial gap in multilingual reasoning. Prompt based interventions that force models to reason in the users language improve readability and oversight but reduce answer accuracy, exposing an important trade off. We further show that targeted post training on just 100 examples mitigates this mismatch, though some accuracy loss remains. Our results highlight the limited multilingual reasoning capabilities of current LRMs and outline directions for future work. Code and data are available at https://github.com/Betswish/mCoT-XReasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22888</guid>
|
||||
<pubDate>Wed, 28 May 2025 21:44:12 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>cadrille: Multi-modal CAD Reconstruction with Online Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2505.22914</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22914.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maksim Kolodiazhnyi, Denis Tarasov, Dmitrii Zhemchuzhnikov, Alexander Nikulin, Ilya Zisman, Anna Vorontsova, Anton Konushin, Vladislav Kurenkov, Danila Rukhovich</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Computer-Aided Design (CAD) plays a central role in engineering and manufacturing, making it possible to create precise and editable 3D models. Using a variety of sensor or user-provided data as inputs for CAD reconstruction can democratize access to design applications. However, existing methods typically focus on a single input modality, such as point clouds, images, or text, which limits their generalizability and robustness. Leveraging recent advances in vision-language models (VLM), we propose a multi-modal CAD reconstruction model that simultaneously processes all three input modalities. Inspired by large language model (LLM) training paradigms, we adopt a two-stage pipeline: supervised fine-tuning (SFT) on large-scale procedurally generated data, followed by reinforcement learning (RL) fine-tuning using online feedback, obtained programatically. Furthermore, we are the first to explore RL fine-tuning of LLMs for CAD tasks demonstrating that online RL algorithms such as Group Relative Preference Optimization (GRPO) outperform offline alternatives. In the DeepCAD benchmark, our SFT model outperforms existing single-modal approaches in all three input modalities simultaneously. More importantly, after RL fine-tuning, cadrille sets new state-of-the-art on three challenging datasets, including a real-world one.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22914.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maksim Kolodiazhnyi, Denis Tarasov, Dmitrii Zhemchuzhnikov, Alexander Nikulin, Ilya Zisman, Anna Vorontsova, Anton Konushin, Vladislav Kurenkov, Danila Rukhovich</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Computer-Aided Design (CAD) plays a central role in engineering and manufacturing, making it possible to create precise and editable 3D models. Using a variety of sensor or user-provided data as inputs for CAD reconstruction can democratize access to design applications. However, existing methods typically focus on a single input modality, such as point clouds, images, or text, which limits their generalizability and robustness. Leveraging recent advances in vision-language models (VLM), we propose a multi-modal CAD reconstruction model that simultaneously processes all three input modalities. Inspired by large language model (LLM) training paradigms, we adopt a two-stage pipeline: supervised fine-tuning (SFT) on large-scale procedurally generated data, followed by reinforcement learning (RL) fine-tuning using online feedback, obtained programatically. Furthermore, we are the first to explore RL fine-tuning of LLMs for CAD tasks demonstrating that online RL algorithms such as Group Relative Preference Optimization (GRPO) outperform offline alternatives. In the DeepCAD benchmark, our SFT model outperforms existing single-modal approaches in all three input modalities simultaneously. More importantly, after RL fine-tuning, cadrille sets new state-of-the-art on three challenging datasets, including a real-world one.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22914</guid>
|
||||
<pubDate>Wed, 28 May 2025 22:32:31 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Re-ttention: Ultra Sparse Visual Generation via Attention Statistical Reshape</title>
|
||||
<link>https://arxiv.org/abs/2505.22918</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22918.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruichen Chen, Keith G. Mills, Liyao Jiang, Chao Gao, Di Niu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Diffusion Transformers (DiT) have become the de-facto model for generating high-quality visual content like videos and images. A huge bottleneck is the attention mechanism where complexity scales quadratically with resolution and video length. One logical way to lessen this burden is sparse attention, where only a subset of tokens or patches are included in the calculation. However, existing techniques fail to preserve visual quality at extremely high sparsity levels and might even incur non-negligible compute overheads. % To address this concern, we propose Re-ttention, which implements very high sparse attention for visual generation models by leveraging the temporal redundancy of Diffusion Models to overcome the probabilistic normalization shift within the attention mechanism. Specifically, Re-ttention reshapes attention scores based on the prior softmax distribution history in order to preserve the visual quality of the full quadratic attention at very high sparsity levels. % Experimental results on T2V/T2I models such as CogVideoX and the PixArt DiTs demonstrate that Re-ttention requires as few as 3.1\% of the tokens during inference, outperforming contemporary methods like FastDiTAttn, Sparse VideoGen and MInference. Further, we measure latency to show that our method can attain over 45\% end-to-end % and over 92\% self-attention latency reduction on an H100 GPU at negligible overhead cost. Code available online here: https://github.com/cccrrrccc/Re-ttention{https://github.com/cccrrrccc/Re-ttention}</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22918.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruichen Chen, Keith G. Mills, Liyao Jiang, Chao Gao, Di Niu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Diffusion Transformers (DiT) have become the de-facto model for generating high-quality visual content like videos and images. A huge bottleneck is the attention mechanism where complexity scales quadratically with resolution and video length. One logical way to lessen this burden is sparse attention, where only a subset of tokens or patches are included in the calculation. However, existing techniques fail to preserve visual quality at extremely high sparsity levels and might even incur non-negligible compute overheads. % To address this concern, we propose Re-ttention, which implements very high sparse attention for visual generation models by leveraging the temporal redundancy of Diffusion Models to overcome the probabilistic normalization shift within the attention mechanism. Specifically, Re-ttention reshapes attention scores based on the prior softmax distribution history in order to preserve the visual quality of the full quadratic attention at very high sparsity levels. % Experimental results on T2V/T2I models such as CogVideoX and the PixArt DiTs demonstrate that Re-ttention requires as few as 3.1\% of the tokens during inference, outperforming contemporary methods like FastDiTAttn, Sparse VideoGen and MInference. Further, we measure latency to show that our method can attain over 45\% end-to-end % and over 92\% self-attention latency reduction on an H100 GPU at negligible overhead cost. Code available online here: https://github.com/cccrrrccc/Re-ttention{https://github.com/cccrrrccc/Re-ttention}</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22918</guid>
|
||||
<pubDate>Wed, 28 May 2025 22:39:12 +0000</pubDate>
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</item>
|
||||
<item>
|
||||
<title>Can LLMs Deceive CLIP? Benchmarking Adversarial Compositionality of Pre-trained Multimodal Representation via Text Updates</title>
|
||||
<link>https://arxiv.org/abs/2505.22943</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22943.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaewoo Ahn, Heeseung Yun, Dayoon Ko, Gunhee Kim</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> While pre-trained multimodal representations (e.g., CLIP) have shown impressive capabilities, they exhibit significant compositional vulnerabilities leading to counterintuitive judgments. We introduce Multimodal Adversarial Compositionality (MAC), a benchmark that leverages large language models (LLMs) to generate deceptive text samples to exploit these vulnerabilities across different modalities and evaluates them through both sample-wise attack success rate and group-wise entropy-based diversity. To improve zero-shot methods, we propose a self-training approach that leverages rejection-sampling fine-tuning with diversity-promoting filtering, which enhances both attack success rate and sample diversity. Using smaller language models like Llama-3.1-8B, our approach demonstrates superior performance in revealing compositional vulnerabilities across various multimodal representations, including images, videos, and audios.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22943.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaewoo Ahn, Heeseung Yun, Dayoon Ko, Gunhee Kim</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> While pre-trained multimodal representations (e.g., CLIP) have shown impressive capabilities, they exhibit significant compositional vulnerabilities leading to counterintuitive judgments. We introduce Multimodal Adversarial Compositionality (MAC), a benchmark that leverages large language models (LLMs) to generate deceptive text samples to exploit these vulnerabilities across different modalities and evaluates them through both sample-wise attack success rate and group-wise entropy-based diversity. To improve zero-shot methods, we propose a self-training approach that leverages rejection-sampling fine-tuning with diversity-promoting filtering, which enhances both attack success rate and sample diversity. Using smaller language models like Llama-3.1-8B, our approach demonstrates superior performance in revealing compositional vulnerabilities across various multimodal representations, including images, videos, and audios.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22943</guid>
|
||||
<pubDate>Wed, 28 May 2025 23:45:55 +0000</pubDate>
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||||
</item>
|
||||
<item>
|
||||
<title>ATI: Any Trajectory Instruction for Controllable Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2505.22944</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22944.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Angtian Wang, Haibin Huang, Jacob Zhiyuan Fang, Yiding Yang, Chongyang Ma</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We propose a unified framework for motion control in video generation that seamlessly integrates camera movement, object-level translation, and fine-grained local motion using trajectory-based inputs. In contrast to prior methods that address these motion types through separate modules or task-specific designs, our approach offers a cohesive solution by projecting user-defined trajectories into the latent space of pre-trained image-to-video generation models via a lightweight motion injector. Users can specify keypoints and their motion paths to control localized deformations, entire object motion, virtual camera dynamics, or combinations of these. The injected trajectory signals guide the generative process to produce temporally consistent and semantically aligned motion sequences. Our framework demonstrates superior performance across multiple video motion control tasks, including stylized motion effects (e.g., motion brushes), dynamic viewpoint changes, and precise local motion manipulation. Experiments show that our method provides significantly better controllability and visual quality compared to prior approaches and commercial solutions, while remaining broadly compatible with various state-of-the-art video generation backbones. Project page: https://anytraj.github.io/.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22944.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Angtian Wang, Haibin Huang, Jacob Zhiyuan Fang, Yiding Yang, Chongyang Ma</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We propose a unified framework for motion control in video generation that seamlessly integrates camera movement, object-level translation, and fine-grained local motion using trajectory-based inputs. In contrast to prior methods that address these motion types through separate modules or task-specific designs, our approach offers a cohesive solution by projecting user-defined trajectories into the latent space of pre-trained image-to-video generation models via a lightweight motion injector. Users can specify keypoints and their motion paths to control localized deformations, entire object motion, virtual camera dynamics, or combinations of these. The injected trajectory signals guide the generative process to produce temporally consistent and semantically aligned motion sequences. Our framework demonstrates superior performance across multiple video motion control tasks, including stylized motion effects (e.g., motion brushes), dynamic viewpoint changes, and precise local motion manipulation. Experiments show that our method provides significantly better controllability and visual quality compared to prior approaches and commercial solutions, while remaining broadly compatible with various state-of-the-art video generation backbones. Project page: https://anytraj.github.io/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22944</guid>
|
||||
<pubDate>Wed, 28 May 2025 23:49:18 +0000</pubDate>
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@@ -232,6 +239,13 @@
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22961</guid>
|
||||
<pubDate>Thu, 29 May 2025 01:03:41 +0000</pubDate>
|
||||
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|
||||
<item>
|
||||
<title>Model-Preserving Adaptive Rounding</title>
|
||||
<link>https://arxiv.org/abs/2505.22988</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.22988.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Albert Tseng, Zhaofeng Sun, Christopher De Sa</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> The main goal of post-training quantization (PTQ) is to produced a compressed model whose output distribution is as close to the original model's as possible. To do this tractably, almost all LLM PTQ algorithms quantize linear layers by independently minimizing the immediate activation error. However, this localized objective ignores the effect of subsequent layers, so reducing it does not necessarily give a closer model. In this work, we introduce Yet Another Quantization Algorithm (YAQA), an adaptive rounding algorithm that uses Kronecker-factored approximations of each linear layer's Hessian with respect to the full model KL divergence. YAQA consists of two components: Kronecker-factored sketches of the full layerwise Hessian that can be tractably computed for hundred-billion parameter LLMs, and a quantizer-independent rounding algorithm that uses these sketches and comes with theoretical guarantees. Across a wide range of models and quantizers, YAQA empirically reduces the KL divergence to the original model by approx 30% while achieving state of the art performance on downstream tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.22988</guid>
|
||||
<pubDate>Thu, 29 May 2025 01:53:00 +0000</pubDate>
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||||
</item>
|
||||
<item>
|
||||
<title>Unsupervised Word-level Quality Estimation for Machine Translation Through the Lens of Annotators (Dis)agreement</title>
|
||||
<link>https://arxiv.org/abs/2505.23183</link>
|
||||
@@ -249,14 +263,14 @@
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<item>
|
||||
<title>VideoReasonBench: Can MLLMs Perform Vision-Centric Complex Video Reasoning?</title>
|
||||
<link>https://arxiv.org/abs/2505.23359</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23359.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanxin Liu, Kun Ouyang, Haoning Wu, Yi Liu, Lin Sui, Xinhao Li, Yan Zhong, Y. Charles, Xinyu Zhou, Xu Sun</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Recent studies have shown that long chain-of-thought (CoT) reasoning can significantly enhance the performance of large language models (LLMs) on complex tasks. However, this benefit is yet to be demonstrated in the domain of video understanding, since most existing benchmarks lack the reasoning depth required to demonstrate the advantages of extended CoT chains. While recent efforts have proposed benchmarks aimed at video reasoning, the tasks are often knowledge-driven and do not rely heavily on visual content. To bridge this gap, we introduce VideoReasonBench, a benchmark designed to evaluate vision-centric, complex video reasoning. To ensure visual richness and high reasoning complexity, each video in VideoReasonBench depicts a sequence of fine-grained operations on a latent state that is only visible in part of the video. The questions evaluate three escalating levels of video reasoning skills: recalling observed visual information, inferring the content of latent states, and predicting information beyond the video. Under such task setting, models have to precisely recall multiple operations in the video, and perform step-by-step reasoning to get correct final answers for these questions. Using VideoReasonBench, we comprehensively evaluate 18 state-of-the-art multimodal LLMs (MLLMs), finding that most perform poorly on complex video reasoning, e.g., GPT-4o achieves only 6.9% accuracy, while the thinking-enhanced Gemini-2.5-Pro significantly outperforms others with 56.0% accuracy. Our investigations on "test-time scaling" further reveal that extended thinking budget, while offering none or minimal benefits on existing video benchmarks, is essential for improving the performance on VideoReasonBench.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23359.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanxin Liu, Kun Ouyang, Haoning Wu, Yi Liu, Lin Sui, Xinhao Li, Yan Zhong, Y. Charles, Xinyu Zhou, Xu Sun</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Recent studies have shown that long chain-of-thought (CoT) reasoning can significantly enhance the performance of large language models (LLMs) on complex tasks. However, this benefit is yet to be demonstrated in the domain of video understanding, since most existing benchmarks lack the reasoning depth required to demonstrate the advantages of extended CoT chains. While recent efforts have proposed benchmarks aimed at video reasoning, the tasks are often knowledge-driven and do not rely heavily on visual content. To bridge this gap, we introduce VideoReasonBench, a benchmark designed to evaluate vision-centric, complex video reasoning. To ensure visual richness and high reasoning complexity, each video in VideoReasonBench depicts a sequence of fine-grained operations on a latent state that is only visible in part of the video. The questions evaluate three escalating levels of video reasoning skills: recalling observed visual information, inferring the content of latent states, and predicting information beyond the video. Under such task setting, models have to precisely recall multiple operations in the video, and perform step-by-step reasoning to get correct final answers for these questions. Using VideoReasonBench, we comprehensively evaluate 18 state-of-the-art multimodal LLMs (MLLMs), finding that most perform poorly on complex video reasoning, e.g., GPT-4o achieves only 6.9% accuracy, while the thinking-enhanced Gemini-2.5-Pro significantly outperforms others with 56.0% accuracy. Our investigations on "test-time scaling" further reveal that extended thinking budget, while offering none or minimal benefits on existing video benchmarks, is essential for improving the performance on VideoReasonBench.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23359</guid>
|
||||
<pubDate>Thu, 29 May 2025 11:33:43 +0000</pubDate>
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||||
<item>
|
||||
<title>UniRL: Self-Improving Unified Multimodal Models via Supervised and Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2505.23380</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23380.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijia Mao, Zhenheng Yang, Mike Zheng Shou</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Unified multimodal large language models such as Show-o and Janus have achieved strong performance across both generation and understanding tasks. However, these models typically rely on large-scale datasets and require substantial computation during the pretraining stage. In addition, several post-training methods have been proposed, but they often depend on external data or are limited to task-specific customization. In this work, we introduce UniRL, a self-improving post-training approach. Our approach enables the model to generate images from prompts and use them as training data in each iteration, without relying on any external image data. Moreover, it enables the two tasks to enhance each other: the generated images are used for understanding, and the understanding results are used to supervise generation. We explore supervised fine-tuning (SFT) and Group Relative Policy Optimization (GRPO) to optimize the models. UniRL offers three key advantages: (1) it requires no external image data, as all training samples are generated by the model itself during training; (2) it not only improves individual task performance, but also reduces the imbalance between generation and understanding; and (3) it requires only several additional training steps during the post-training stage. We evaluate UniRL on top of Show-o and Janus, achieving a GenEval score of 0.77 for Show-o and 0.65 for Janus. Code and models will be released in https://github.com/showlab/UniRL.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23380.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijia Mao, Zhenheng Yang, Mike Zheng Shou</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Unified multimodal large language models such as Show-o and Janus have achieved strong performance across both generation and understanding tasks. However, these models typically rely on large-scale datasets and require substantial computation during the pretraining stage. In addition, several post-training methods have been proposed, but they often depend on external data or are limited to task-specific customization. In this work, we introduce UniRL, a self-improving post-training approach. Our approach enables the model to generate images from prompts and use them as training data in each iteration, without relying on any external image data. Moreover, it enables the two tasks to enhance each other: the generated images are used for understanding, and the understanding results are used to supervise generation. We explore supervised fine-tuning (SFT) and Group Relative Policy Optimization (GRPO) to optimize the models. UniRL offers three key advantages: (1) it requires no external image data, as all training samples are generated by the model itself during training; (2) it not only improves individual task performance, but also reduces the imbalance between generation and understanding; and (3) it requires only several additional training steps during the post-training stage. We evaluate UniRL on top of Show-o and Janus, achieving a GenEval score of 0.77 for Show-o and 0.65 for Janus. Code and models will be released in https://github.com/showlab/UniRL.</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2505.23380</guid>
|
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<pubDate>Thu, 29 May 2025 12:00:15 +0000</pubDate>
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@@ -277,7 +291,7 @@
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<item>
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||||
<title>SWE-bench Goes Live!</title>
|
||||
<link>https://arxiv.org/abs/2505.23419</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23419.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linghao Zhang, Shilin He, Chaoyun Zhang, Yu Kang, Bowen Li, Chengxing Xie, Junhao Wang, Maoquan Wang, Yufan Huang, Shengyu Fu, Elsie Nallipogu, Qingwei Lin, Yingnong Dang, Saravan Rajmohan, Dongmei Zhang</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> The issue-resolving task, where a model generates patches to fix real-world bugs, has emerged as a critical benchmark for evaluating the capabilities of large language models (LLMs). While SWE-bench and its variants have become standard in this domain, they suffer from key limitations: they have not been updated since their initial releases, cover a narrow set of repositories, and depend heavily on manual effort for instance construction and environment setup. These factors hinder scalability and introduce risks of overfitting and data contamination. In this work, we present SWE-bench-Live, a live-updatable benchmark designed to overcome these challenges. Our initial release consists of 1,319 tasks derived from real GitHub issues created since 2024, spanning 93 repositories. Each task is accompanied by a dedicated Docker image to ensure reproducible execution. Central to our benchmark is \method, an automated curation pipeline that streamlines the entire process from instance creation to environment setup, removing manual bottlenecks and enabling scalability and continuous updates. We evaluate a range of state-of-the-art agent frameworks and LLMs on SWE-bench-Live, revealing a substantial performance gap compared to static benchmarks like SWE-bench, even under controlled evaluation conditions. To better understand this discrepancy, we perform detailed analyses across repository origin, issue recency, and task difficulty. By providing a fresh, diverse, and executable benchmark grounded in live repository activity, SWE-bench-Live facilitates rigorous, contamination-resistant evaluation of LLMs and agents in dynamic, real-world software development settings.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23419.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linghao Zhang, Shilin He, Chaoyun Zhang, Yu Kang, Bowen Li, Chengxing Xie, Junhao Wang, Maoquan Wang, Yufan Huang, Shengyu Fu, Elsie Nallipogu, Qingwei Lin, Yingnong Dang, Saravan Rajmohan, Dongmei Zhang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> The issue-resolving task, where a model generates patches to fix real-world bugs, has emerged as a critical benchmark for evaluating the capabilities of large language models (LLMs). While SWE-bench and its variants have become standard in this domain, they suffer from key limitations: they have not been updated since their initial releases, cover a narrow set of repositories, and depend heavily on manual effort for instance construction and environment setup. These factors hinder scalability and introduce risks of overfitting and data contamination. In this work, we present SWE-bench-Live, a live-updatable benchmark designed to overcome these challenges. Our initial release consists of 1,319 tasks derived from real GitHub issues created since 2024, spanning 93 repositories. Each task is accompanied by a dedicated Docker image to ensure reproducible execution. Central to our benchmark is \method, an automated curation pipeline that streamlines the entire process from instance creation to environment setup, removing manual bottlenecks and enabling scalability and continuous updates. We evaluate a range of state-of-the-art agent frameworks and LLMs on SWE-bench-Live, revealing a substantial performance gap compared to static benchmarks like SWE-bench, even under controlled evaluation conditions. To better understand this discrepancy, we perform detailed analyses across repository origin, issue recency, and task difficulty. By providing a fresh, diverse, and executable benchmark grounded in live repository activity, SWE-bench-Live facilitates rigorous, contamination-resistant evaluation of LLMs and agents in dynamic, real-world software development settings.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23419</guid>
|
||||
<pubDate>Thu, 29 May 2025 13:09:44 +0000</pubDate>
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</item>
|
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@@ -305,14 +319,14 @@
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<item>
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||||
<title>Muddit: Liberating Generation Beyond Text-to-Image with a Unified Discrete Diffusion Model</title>
|
||||
<link>https://arxiv.org/abs/2505.23606</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23606.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingyu Shi, Jinbin Bai, Zhuoran Zhao, Wenhao Chai, Kaidong Yu, Jianzong Wu, Shuangyong Song, Yunhai Tong, Xiangtai Li, Xuelong Li, Shuicheng Yan</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Unified generation models aim to handle diverse tasks across modalities -- such as text generation, image generation, and vision-language reasoning -- within a single architecture and decoding paradigm. Autoregressive unified models suffer from slow inference due to sequential decoding, and non-autoregressive unified models suffer from weak generalization due to limited pretrained backbones. We introduce Muddit, a unified discrete diffusion transformer that enables fast and parallel generation across both text and image modalities. Unlike prior unified diffusion models trained from scratch, Muddit integrates strong visual priors from a pretrained text-to-image backbone with a lightweight text decoder, enabling flexible and high-quality multimodal generation under a unified architecture. Empirical results show that Muddit achieves competitive or superior performance compared to significantly larger autoregressive models in both quality and efficiency. The work highlights the potential of purely discrete diffusion, when equipped with strong visual priors, as a scalable and effective backbone for unified generation.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23606.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingyu Shi, Jinbin Bai, Zhuoran Zhao, Wenhao Chai, Kaidong Yu, Jianzong Wu, Shuangyong Song, Yunhai Tong, Xiangtai Li, Xuelong Li, Shuicheng Yan</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Unified generation models aim to handle diverse tasks across modalities -- such as text generation, image generation, and vision-language reasoning -- within a single architecture and decoding paradigm. Autoregressive unified models suffer from slow inference due to sequential decoding, and non-autoregressive unified models suffer from weak generalization due to limited pretrained backbones. We introduce Muddit, a unified discrete diffusion transformer that enables fast and parallel generation across both text and image modalities. Unlike prior unified diffusion models trained from scratch, Muddit integrates strong visual priors from a pretrained text-to-image backbone with a lightweight text decoder, enabling flexible and high-quality multimodal generation under a unified architecture. Empirical results show that Muddit achieves competitive or superior performance compared to significantly larger autoregressive models in both quality and efficiency. The work highlights the potential of purely discrete diffusion, when equipped with strong visual priors, as a scalable and effective backbone for unified generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23606</guid>
|
||||
<pubDate>Thu, 29 May 2025 16:15:48 +0000</pubDate>
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||||
</item>
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<item>
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||||
<title>Table-R1: Inference-Time Scaling for Table Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2505.23621</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zheyuan Yang, Lyuhao Chen, Arman Cohan, Yilun Zhao</p><p><b>Upvotes:</b> 65</p><p><b>Summary:</b> In this work, we present the first study to explore inference-time scaling on table reasoning tasks. We develop and evaluate two post-training strategies to enable inference-time scaling: distillation from frontier model reasoning traces and reinforcement learning with verifiable rewards (RLVR). For distillation, we introduce a large-scale dataset of reasoning traces generated by DeepSeek-R1, which we use to fine-tune LLMs into the Table-R1-SFT model. For RLVR, we propose task-specific verifiable reward functions and apply the GRPO algorithm to obtain the Table-R1-Zero model. We evaluate our Table-R1-series models across diverse table reasoning tasks, including short-form QA, fact verification, and free-form QA. Notably, the Table-R1-Zero model matches or exceeds the performance of GPT-4.1 and DeepSeek-R1, while using only a 7B-parameter LLM. It also demonstrates strong generalization to out-of-domain datasets. Extensive ablation and qualitative analyses reveal the benefits of instruction tuning, model architecture choices, and cross-task generalization, as well as emergence of essential table reasoning skills during RL training.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zheyuan Yang, Lyuhao Chen, Arman Cohan, Yilun Zhao</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> In this work, we present the first study to explore inference-time scaling on table reasoning tasks. We develop and evaluate two post-training strategies to enable inference-time scaling: distillation from frontier model reasoning traces and reinforcement learning with verifiable rewards (RLVR). For distillation, we introduce a large-scale dataset of reasoning traces generated by DeepSeek-R1, which we use to fine-tune LLMs into the Table-R1-SFT model. For RLVR, we propose task-specific verifiable reward functions and apply the GRPO algorithm to obtain the Table-R1-Zero model. We evaluate our Table-R1-series models across diverse table reasoning tasks, including short-form QA, fact verification, and free-form QA. Notably, the Table-R1-Zero model matches or exceeds the performance of GPT-4.1 and DeepSeek-R1, while using only a 7B-parameter LLM. It also demonstrates strong generalization to out-of-domain datasets. Extensive ablation and qualitative analyses reveal the benefits of instruction tuning, model architecture choices, and cross-task generalization, as well as emergence of essential table reasoning skills during RL training.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23621</guid>
|
||||
<pubDate>Thu, 29 May 2025 16:28:50 +0000</pubDate>
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@@ -326,21 +340,28 @@
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<item>
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||||
<title>Are Reasoning Models More Prone to Hallucination?</title>
|
||||
<link>https://arxiv.org/abs/2505.23646</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23646.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijun Yao, Yantao Liu, Yanxu Chen, Jianhui Chen, Junfeng Fang, Lei Hou, Juanzi Li, Tat-Seng Chua</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Recently evolved large reasoning models (LRMs) show powerful performance in solving complex tasks with long chain-of-thought (CoT) reasoning capability. As these LRMs are mostly developed by post-training on formal reasoning tasks, whether they generalize the reasoning capability to help reduce hallucination in fact-seeking tasks remains unclear and debated. For instance, DeepSeek-R1 reports increased performance on SimpleQA, a fact-seeking benchmark, while OpenAI-o3 observes even severer hallucination. This discrepancy naturally raises the following research question: Are reasoning models more prone to hallucination? This paper addresses the question from three perspectives. (1) We first conduct a holistic evaluation for the hallucination in LRMs. Our analysis reveals that LRMs undergo a full post-training pipeline with cold start supervised fine-tuning (SFT) and verifiable reward RL generally alleviate their hallucination. In contrast, both distillation alone and RL training without cold start fine-tuning introduce more nuanced hallucinations. (2) To explore why different post-training pipelines alters the impact on hallucination in LRMs, we conduct behavior analysis. We characterize two critical cognitive behaviors that directly affect the factuality of a LRM: Flaw Repetition, where the surface-level reasoning attempts repeatedly follow the same underlying flawed logic, and Think-Answer Mismatch, where the final answer fails to faithfully match the previous CoT process. (3) Further, we investigate the mechanism behind the hallucination of LRMs from the perspective of model uncertainty. We find that increased hallucination of LRMs is usually associated with the misalignment between model uncertainty and factual accuracy. Our work provides an initial understanding of the hallucination in LRMs.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23646.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijun Yao, Yantao Liu, Yanxu Chen, Jianhui Chen, Junfeng Fang, Lei Hou, Juanzi Li, Tat-Seng Chua</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Recently evolved large reasoning models (LRMs) show powerful performance in solving complex tasks with long chain-of-thought (CoT) reasoning capability. As these LRMs are mostly developed by post-training on formal reasoning tasks, whether they generalize the reasoning capability to help reduce hallucination in fact-seeking tasks remains unclear and debated. For instance, DeepSeek-R1 reports increased performance on SimpleQA, a fact-seeking benchmark, while OpenAI-o3 observes even severer hallucination. This discrepancy naturally raises the following research question: Are reasoning models more prone to hallucination? This paper addresses the question from three perspectives. (1) We first conduct a holistic evaluation for the hallucination in LRMs. Our analysis reveals that LRMs undergo a full post-training pipeline with cold start supervised fine-tuning (SFT) and verifiable reward RL generally alleviate their hallucination. In contrast, both distillation alone and RL training without cold start fine-tuning introduce more nuanced hallucinations. (2) To explore why different post-training pipelines alters the impact on hallucination in LRMs, we conduct behavior analysis. We characterize two critical cognitive behaviors that directly affect the factuality of a LRM: Flaw Repetition, where the surface-level reasoning attempts repeatedly follow the same underlying flawed logic, and Think-Answer Mismatch, where the final answer fails to faithfully match the previous CoT process. (3) Further, we investigate the mechanism behind the hallucination of LRMs from the perspective of model uncertainty. We find that increased hallucination of LRMs is usually associated with the misalignment between model uncertainty and factual accuracy. Our work provides an initial understanding of the hallucination in LRMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23646</guid>
|
||||
<pubDate>Thu, 29 May 2025 16:53:41 +0000</pubDate>
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</item>
|
||||
<item>
|
||||
<title>D-AR: Diffusion via Autoregressive Models</title>
|
||||
<link>https://arxiv.org/abs/2505.23660</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziteng Gao, Mike Zheng Shou</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> This paper presents Diffusion via Autoregressive models (D-AR), a new paradigm recasting the image diffusion process as a vanilla autoregressive procedure in the standard next-token-prediction fashion. We start by designing the tokenizer that converts images into sequences of discrete tokens, where tokens in different positions can be decoded into different diffusion denoising steps in the pixel space. Thanks to the diffusion properties, these tokens naturally follow a coarse-to-fine order, which directly lends itself to autoregressive modeling. Therefore, we apply standard next-token prediction on these tokens, without modifying any underlying designs (either causal masks or training/inference strategies), and such sequential autoregressive token generation directly mirrors the diffusion procedure in image space. That is, once the autoregressive model generates an increment of tokens, we can directly decode these tokens into the corresponding diffusion denoising step in the streaming manner. Our pipeline naturally reveals several intriguing properties, for example, it supports consistent previews when generating only a subset of tokens and enables zero-shot layout-controlled synthesis. On the standard ImageNet benchmark, our method achieves 2.09 FID using a 775M Llama backbone with 256 discrete tokens. We hope our work can inspire future research on unified autoregressive architectures of visual synthesis, especially with large language models. Code and models will be available at https://github.com/showlab/D-AR</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziteng Gao, Mike Zheng Shou</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> This paper presents Diffusion via Autoregressive models (D-AR), a new paradigm recasting the image diffusion process as a vanilla autoregressive procedure in the standard next-token-prediction fashion. We start by designing the tokenizer that converts images into sequences of discrete tokens, where tokens in different positions can be decoded into different diffusion denoising steps in the pixel space. Thanks to the diffusion properties, these tokens naturally follow a coarse-to-fine order, which directly lends itself to autoregressive modeling. Therefore, we apply standard next-token prediction on these tokens, without modifying any underlying designs (either causal masks or training/inference strategies), and such sequential autoregressive token generation directly mirrors the diffusion procedure in image space. That is, once the autoregressive model generates an increment of tokens, we can directly decode these tokens into the corresponding diffusion denoising step in the streaming manner. Our pipeline naturally reveals several intriguing properties, for example, it supports consistent previews when generating only a subset of tokens and enables zero-shot layout-controlled synthesis. On the standard ImageNet benchmark, our method achieves 2.09 FID using a 775M Llama backbone with 256 discrete tokens. We hope our work can inspire future research on unified autoregressive architectures of visual synthesis, especially with large language models. Code and models will be available at https://github.com/showlab/D-AR</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23660</guid>
|
||||
<pubDate>Thu, 29 May 2025 17:09:25 +0000</pubDate>
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</item>
|
||||
<item>
|
||||
<title>GSO: Challenging Software Optimization Tasks for Evaluating SWE-Agents</title>
|
||||
<link>https://arxiv.org/abs/2505.23671</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23671.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Manish Shetty, Naman Jain, Jinjian Liu, Vijay Kethanaboyina, Koushik Sen, Ion Stoica</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Developing high-performance software is a complex task that requires specialized expertise. We introduce GSO, a benchmark for evaluating language models' capabilities in developing high-performance software. We develop an automated pipeline that generates and executes performance tests to analyze repository commit histories to identify 102 challenging optimization tasks across 10 codebases, spanning diverse domains and programming languages. An agent is provided with a codebase and performance test as a precise specification, and tasked to improve the runtime efficiency, which is measured against the expert developer optimization. Our quantitative evaluation reveals that leading SWE-Agents struggle significantly, achieving less than 5% success rate, with limited improvements even with inference-time scaling. Our qualitative analysis identifies key failure modes, including difficulties with low-level languages, practicing lazy optimization strategies, and challenges in accurately localizing bottlenecks. We release the code and artifacts of our benchmark along with agent trajectories to enable future research.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23671</guid>
|
||||
<pubDate>Thu, 29 May 2025 17:14:55 +0000</pubDate>
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</item>
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<item>
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||||
<title>Grounded Reinforcement Learning for Visual Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2505.23678</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gabriel Sarch, Snigdha Saha, Naitik Khandelwal, Ayush Jain, Michael J. Tarr, Aviral Kumar, Katerina Fragkiadaki</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (Visually Grounded Reinforcement Learning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks--including SAT-2 and BLINK for spatial reasoning, V*bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding--ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL's performance on localizing small GUI elements and visual search, achieving 86.4% on V*Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model's visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gabriel Sarch, Snigdha Saha, Naitik Khandelwal, Ayush Jain, Michael J. Tarr, Aviral Kumar, Katerina Fragkiadaki</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (Visually Grounded Reinforcement Learning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks--including SAT-2 and BLINK for spatial reasoning, V*bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding--ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL's performance on localizing small GUI elements and visual search, achieving 86.4% on V*Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model's visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23678</guid>
|
||||
<pubDate>Thu, 29 May 2025 17:20:26 +0000</pubDate>
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@@ -354,28 +375,28 @@
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<item>
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||||
<title>AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views</title>
|
||||
<link>https://arxiv.org/abs/2505.23716</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23716.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lihan Jiang, Yucheng Mao, Linning Xu, Tao Lu, Kerui Ren, Yichen Jin, Xudong Xu, Mulin Yu, Jiangmiao Pang, Feng Zhao, Dahua Lin, Bo Dai</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known camera poses and per scene optimization, or recent feed forward methods that buckle under the computational weight of dense views, our model predicts everything in one shot. A single forward pass yields a set of 3D Gaussian primitives encoding both scene geometry and appearance, and the corresponding camera intrinsics and extrinsics for each input image. This unified design scales effortlessly to casually captured, multi view datasets without any pose annotations. In extensive zero shot evaluations, AnySplat matches the quality of pose aware baselines in both sparse and dense view scenarios while surpassing existing pose free approaches. Moreover, it greatly reduce rendering latency compared to optimization based neural fields, bringing real time novel view synthesis within reach for unconstrained capture settings.Project page: https://city-super.github.io/anysplat/</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23716.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lihan Jiang, Yucheng Mao, Linning Xu, Tao Lu, Kerui Ren, Yichen Jin, Xudong Xu, Mulin Yu, Jiangmiao Pang, Feng Zhao, Dahua Lin, Bo Dai</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known camera poses and per scene optimization, or recent feed forward methods that buckle under the computational weight of dense views, our model predicts everything in one shot. A single forward pass yields a set of 3D Gaussian primitives encoding both scene geometry and appearance, and the corresponding camera intrinsics and extrinsics for each input image. This unified design scales effortlessly to casually captured, multi view datasets without any pose annotations. In extensive zero shot evaluations, AnySplat matches the quality of pose aware baselines in both sparse and dense view scenarios while surpassing existing pose free approaches. Moreover, it greatly reduce rendering latency compared to optimization based neural fields, bringing real time novel view synthesis within reach for unconstrained capture settings.Project page: https://city-super.github.io/anysplat/</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2505.23716</guid>
|
||||
<pubDate>Thu, 29 May 2025 17:49:56 +0000</pubDate>
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|
||||
<item>
|
||||
<title>ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS</title>
|
||||
<link>https://arxiv.org/abs/2505.23734</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23734.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijie Wang, Donny Y. Chen, Zeyu Zhang, Duochao Shi, Akide Liu, Bohan Zhuang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Feed-forward 3D Gaussian Splatting (3DGS) models have recently emerged as a promising solution for novel view synthesis, enabling one-pass inference without the need for per-scene 3DGS optimization. However, their scalability is fundamentally constrained by the limited capacity of their encoders, leading to degraded performance or excessive memory consumption as the number of input views increases. In this work, we analyze feed-forward 3DGS frameworks through the lens of the Information Bottleneck principle and introduce ZPressor, a lightweight architecture-agnostic module that enables efficient compression of multi-view inputs into a compact latent state Z that retains essential scene information while discarding redundancy. Concretely, ZPressor enables existing feed-forward 3DGS models to scale to over 100 input views at 480P resolution on an 80GB GPU, by partitioning the views into anchor and support sets and using cross attention to compress the information from the support views into anchor views, forming the compressed latent state Z. We show that integrating ZPressor into several state-of-the-art feed-forward 3DGS models consistently improves performance under moderate input views and enhances robustness under dense view settings on two large-scale benchmarks DL3DV-10K and RealEstate10K. The video results, code and trained models are available on our project page: https://lhmd.top/zpressor.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23734.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijie Wang, Donny Y. Chen, Zeyu Zhang, Duochao Shi, Akide Liu, Bohan Zhuang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Feed-forward 3D Gaussian Splatting (3DGS) models have recently emerged as a promising solution for novel view synthesis, enabling one-pass inference without the need for per-scene 3DGS optimization. However, their scalability is fundamentally constrained by the limited capacity of their encoders, leading to degraded performance or excessive memory consumption as the number of input views increases. In this work, we analyze feed-forward 3DGS frameworks through the lens of the Information Bottleneck principle and introduce ZPressor, a lightweight architecture-agnostic module that enables efficient compression of multi-view inputs into a compact latent state Z that retains essential scene information while discarding redundancy. Concretely, ZPressor enables existing feed-forward 3DGS models to scale to over 100 input views at 480P resolution on an 80GB GPU, by partitioning the views into anchor and support sets and using cross attention to compress the information from the support views into anchor views, forming the compressed latent state Z. We show that integrating ZPressor into several state-of-the-art feed-forward 3DGS models consistently improves performance under moderate input views and enhances robustness under dense view settings on two large-scale benchmarks DL3DV-10K and RealEstate10K. The video results, code and trained models are available on our project page: https://lhmd.top/zpressor.</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2505.23734</guid>
|
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<pubDate>Thu, 29 May 2025 17:57:04 +0000</pubDate>
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</item>
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<item>
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<title>ATLAS: Learning to Optimally Memorize the Context at Test Time</title>
|
||||
<link>https://arxiv.org/abs/2505.23735</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23735.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ali Behrouz, Zeman Li, Praneeth Kacham, Majid Daliri, Yuan Deng, Peilin Zhong, Meisam Razaviyayn, Vahab Mirrokni</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Transformers have been established as the most popular backbones in sequence modeling, mainly due to their effectiveness in in-context retrieval tasks and the ability to learn at scale. Their quadratic memory and time complexity, however, bound their applicability in longer sequences and so has motivated researchers to explore effective alternative architectures such as modern recurrent neural networks (a.k.a long-term recurrent memory module). Despite their recent success in diverse downstream tasks, they struggle in tasks that requires long context understanding and extrapolation to longer sequences. We observe that these shortcomings come from three disjoint aspects in their design: (1) limited memory capacity that is bounded by the architecture of memory and feature mapping of the input; (2) online nature of update, i.e., optimizing the memory only with respect to the last input; and (3) less expressive management of their fixed-size memory. To enhance all these three aspects, we present ATLAS, a long-term memory module with high capacity that learns to memorize the context by optimizing the memory based on the current and past tokens, overcoming the online nature of long-term memory models. Building on this insight, we present a new family of Transformer-like architectures, called DeepTransformers, that are strict generalizations of the original Transformer architecture. Our experimental results on language modeling, common-sense reasoning, recall-intensive, and long-context understanding tasks show that ATLAS surpasses the performance of Transformers and recent linear recurrent models. ATLAS further improves the long context performance of Titans, achieving +80\% accuracy in 10M context length of BABILong benchmark.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23735.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ali Behrouz, Zeman Li, Praneeth Kacham, Majid Daliri, Yuan Deng, Peilin Zhong, Meisam Razaviyayn, Vahab Mirrokni</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Transformers have been established as the most popular backbones in sequence modeling, mainly due to their effectiveness in in-context retrieval tasks and the ability to learn at scale. Their quadratic memory and time complexity, however, bound their applicability in longer sequences and so has motivated researchers to explore effective alternative architectures such as modern recurrent neural networks (a.k.a long-term recurrent memory module). Despite their recent success in diverse downstream tasks, they struggle in tasks that requires long context understanding and extrapolation to longer sequences. We observe that these shortcomings come from three disjoint aspects in their design: (1) limited memory capacity that is bounded by the architecture of memory and feature mapping of the input; (2) online nature of update, i.e., optimizing the memory only with respect to the last input; and (3) less expressive management of their fixed-size memory. To enhance all these three aspects, we present ATLAS, a long-term memory module with high capacity that learns to memorize the context by optimizing the memory based on the current and past tokens, overcoming the online nature of long-term memory models. Building on this insight, we present a new family of Transformer-like architectures, called DeepTransformers, that are strict generalizations of the original Transformer architecture. Our experimental results on language modeling, common-sense reasoning, recall-intensive, and long-context understanding tasks show that ATLAS surpasses the performance of Transformers and recent linear recurrent models. ATLAS further improves the long context performance of Titans, achieving +80\% accuracy in 10M context length of BABILong benchmark.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2505.23735</guid>
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<pubDate>Thu, 29 May 2025 17:57:16 +0000</pubDate>
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<item>
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<title>How Animals Dance (When You're Not Looking)</title>
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||||
<link>https://arxiv.org/abs/2505.23738</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23738.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaojuan Wang, Aleksander Holynski, Brian Curless, Ira Kemelmacher, Steve Seitz</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We present a keyframe-based framework for generating music-synchronized, choreography aware animal dance videos. Starting from a few keyframes representing distinct animal poses -- generated via text-to-image prompting or GPT-4o -- we formulate dance synthesis as a graph optimization problem: find the optimal keyframe structure that satisfies a specified choreography pattern of beats, which can be automatically estimated from a reference dance video. We also introduce an approach for mirrored pose image generation, essential for capturing symmetry in dance. In-between frames are synthesized using an video diffusion model. With as few as six input keyframes, our method can produce up to 30 second dance videos across a wide range of animals and music tracks.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23738.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaojuan Wang, Aleksander Holynski, Brian Curless, Ira Kemelmacher, Steve Seitz</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We present a keyframe-based framework for generating music-synchronized, choreography aware animal dance videos. Starting from a few keyframes representing distinct animal poses -- generated via text-to-image prompting or GPT-4o -- we formulate dance synthesis as a graph optimization problem: find the optimal keyframe structure that satisfies a specified choreography pattern of beats, which can be automatically estimated from a reference dance video. We also introduce an approach for mirrored pose image generation, essential for capturing symmetry in dance. In-between frames are synthesized using an video diffusion model. With as few as six input keyframes, our method can produce up to 30 second dance videos across a wide range of animals and music tracks.</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2505.23738</guid>
|
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<pubDate>Thu, 29 May 2025 17:58:02 +0000</pubDate>
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@@ -396,28 +417,28 @@
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<item>
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<title>Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence</title>
|
||||
<link>https://arxiv.org/abs/2505.23747</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Diankun Wu, Fangfu Liu, Yi-Hsin Hung, Yueqi Duan</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Recent advancements in Multimodal Large Language Models (MLLMs) have significantly enhanced performance on 2D visual tasks. However, improving their spatial intelligence remains a challenge. Existing 3D MLLMs always rely on additional 3D or 2.5D data to incorporate spatial awareness, restricting their utility in scenarios with only 2D inputs, such as images or videos. In this paper, we present Spatial-MLLM, a novel framework for visual-based spatial reasoning from purely 2D observations. Unlike conventional video MLLMs which rely on CLIP-based visual encoders optimized for semantic understanding, our key insight is to unleash the strong structure prior from the feed-forward visual geometry foundation model. Specifically, we propose a dual-encoder architecture: a pretrained 2D visual encoder to extract semantic features, and a spatial encoder-initialized from the backbone of the visual geometry model-to extract 3D structure features. A connector then integrates both features into unified visual tokens for enhanced spatial understanding. Furthermore, we propose a space-aware frame sampling strategy at inference time, which selects the spatially informative frames of a video sequence, ensuring that even under limited token length, the model focuses on frames critical for spatial reasoning. Beyond architecture improvements, we construct the Spatial-MLLM-120k dataset and train the model on it using supervised fine-tuning and GRPO. Extensive experiments on various real-world datasets demonstrate that our spatial-MLLM achieves state-of-the-art performance in a wide range of visual-based spatial understanding and reasoning tasks. Project page: https://diankun-wu.github.io/Spatial-MLLM/.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Diankun Wu, Fangfu Liu, Yi-Hsin Hung, Yueqi Duan</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> Recent advancements in Multimodal Large Language Models (MLLMs) have significantly enhanced performance on 2D visual tasks. However, improving their spatial intelligence remains a challenge. Existing 3D MLLMs always rely on additional 3D or 2.5D data to incorporate spatial awareness, restricting their utility in scenarios with only 2D inputs, such as images or videos. In this paper, we present Spatial-MLLM, a novel framework for visual-based spatial reasoning from purely 2D observations. Unlike conventional video MLLMs which rely on CLIP-based visual encoders optimized for semantic understanding, our key insight is to unleash the strong structure prior from the feed-forward visual geometry foundation model. Specifically, we propose a dual-encoder architecture: a pretrained 2D visual encoder to extract semantic features, and a spatial encoder-initialized from the backbone of the visual geometry model-to extract 3D structure features. A connector then integrates both features into unified visual tokens for enhanced spatial understanding. Furthermore, we propose a space-aware frame sampling strategy at inference time, which selects the spatially informative frames of a video sequence, ensuring that even under limited token length, the model focuses on frames critical for spatial reasoning. Beyond architecture improvements, we construct the Spatial-MLLM-120k dataset and train the model on it using supervised fine-tuning and GRPO. Extensive experiments on various real-world datasets demonstrate that our spatial-MLLM achieves state-of-the-art performance in a wide range of visual-based spatial understanding and reasoning tasks. Project page: https://diankun-wu.github.io/Spatial-MLLM/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23747</guid>
|
||||
<pubDate>Thu, 29 May 2025 17:59:04 +0000</pubDate>
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</item>
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<item>
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||||
<title>REOrdering Patches Improves Vision Models</title>
|
||||
<link>https://arxiv.org/abs/2505.23751</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23751.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Declan Kutscher, David M. Chan, Yutong Bai, Trevor Darrell, Ritwik Gupta</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Sequence models such as transformers require inputs to be represented as one-dimensional sequences. In vision, this typically involves flattening images using a fixed row-major (raster-scan) order. While full self-attention is permutation-equivariant, modern long-sequence transformers increasingly rely on architectural approximations that break this invariance and introduce sensitivity to patch ordering. We show that patch order significantly affects model performance in such settings, with simple alternatives like column-major or Hilbert curves yielding notable accuracy shifts. Motivated by this, we propose REOrder, a two-stage framework for discovering task-optimal patch orderings. First, we derive an information-theoretic prior by evaluating the compressibility of various patch sequences. Then, we learn a policy over permutations by optimizing a Plackett-Luce policy using REINFORCE. This approach enables efficient learning in a combinatorial permutation space. REOrder improves top-1 accuracy over row-major ordering on ImageNet-1K by up to 3.01% and Functional Map of the World by 13.35%.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23751.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Declan Kutscher, David M. Chan, Yutong Bai, Trevor Darrell, Ritwik Gupta</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Sequence models such as transformers require inputs to be represented as one-dimensional sequences. In vision, this typically involves flattening images using a fixed row-major (raster-scan) order. While full self-attention is permutation-equivariant, modern long-sequence transformers increasingly rely on architectural approximations that break this invariance and introduce sensitivity to patch ordering. We show that patch order significantly affects model performance in such settings, with simple alternatives like column-major or Hilbert curves yielding notable accuracy shifts. Motivated by this, we propose REOrder, a two-stage framework for discovering task-optimal patch orderings. First, we derive an information-theoretic prior by evaluating the compressibility of various patch sequences. Then, we learn a policy over permutations by optimizing a Plackett-Luce policy using REINFORCE. This approach enables efficient learning in a combinatorial permutation space. REOrder improves top-1 accuracy over row-major ordering on ImageNet-1K by up to 3.01% and Functional Map of the World by 13.35%.</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2505.23751</guid>
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<pubDate>Thu, 29 May 2025 17:59:30 +0000</pubDate>
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</item>
|
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<item>
|
||||
<title>DeepTheorem: Advancing LLM Reasoning for Theorem Proving Through Natural Language and Reinforcement Learning</title>
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||||
<link>https://arxiv.org/abs/2505.23754</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23754.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyin Zhang, Jiahao Xu, Zhiwei He, Tian Liang, Qiuzhi Liu, Yansi Li, Linfeng Song, Zhengwen Liang, Zhuosheng Zhang, Rui Wang, Zhaopeng Tu, Haitao Mi, Dong Yu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Theorem proving serves as a major testbed for evaluating complex reasoning abilities in large language models (LLMs). However, traditional automated theorem proving (ATP) approaches rely heavily on formal proof systems that poorly align with LLMs' strength derived from informal, natural language knowledge acquired during pre-training. In this work, we propose DeepTheorem, a comprehensive informal theorem-proving framework exploiting natural language to enhance LLM mathematical reasoning. DeepTheorem includes a large-scale benchmark dataset consisting of 121K high-quality IMO-level informal theorems and proofs spanning diverse mathematical domains, rigorously annotated for correctness, difficulty, and topic categories, accompanied by systematically constructed verifiable theorem variants. We devise a novel reinforcement learning strategy (RL-Zero) explicitly tailored to informal theorem proving, leveraging the verified theorem variants to incentivize robust mathematical inference. Additionally, we propose comprehensive outcome and process evaluation metrics examining proof correctness and the quality of reasoning steps. Extensive experimental analyses demonstrate DeepTheorem significantly improves LLM theorem-proving performance compared to existing datasets and supervised fine-tuning protocols, achieving state-of-the-art accuracy and reasoning quality. Our findings highlight DeepTheorem's potential to fundamentally advance automated informal theorem proving and mathematical exploration.</p></description>
|
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23754.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyin Zhang, Jiahao Xu, Zhiwei He, Tian Liang, Qiuzhi Liu, Yansi Li, Linfeng Song, Zhengwen Liang, Zhuosheng Zhang, Rui Wang, Zhaopeng Tu, Haitao Mi, Dong Yu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Theorem proving serves as a major testbed for evaluating complex reasoning abilities in large language models (LLMs). However, traditional automated theorem proving (ATP) approaches rely heavily on formal proof systems that poorly align with LLMs' strength derived from informal, natural language knowledge acquired during pre-training. In this work, we propose DeepTheorem, a comprehensive informal theorem-proving framework exploiting natural language to enhance LLM mathematical reasoning. DeepTheorem includes a large-scale benchmark dataset consisting of 121K high-quality IMO-level informal theorems and proofs spanning diverse mathematical domains, rigorously annotated for correctness, difficulty, and topic categories, accompanied by systematically constructed verifiable theorem variants. We devise a novel reinforcement learning strategy (RL-Zero) explicitly tailored to informal theorem proving, leveraging the verified theorem variants to incentivize robust mathematical inference. Additionally, we propose comprehensive outcome and process evaluation metrics examining proof correctness and the quality of reasoning steps. Extensive experimental analyses demonstrate DeepTheorem significantly improves LLM theorem-proving performance compared to existing datasets and supervised fine-tuning protocols, achieving state-of-the-art accuracy and reasoning quality. Our findings highlight DeepTheorem's potential to fundamentally advance automated informal theorem proving and mathematical exploration.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23754</guid>
|
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<pubDate>Thu, 29 May 2025 17:59:39 +0000</pubDate>
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<item>
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||||
<title>LoRAShop: Training-Free Multi-Concept Image Generation and Editing with Rectified Flow Transformers</title>
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||||
<link>https://arxiv.org/abs/2505.23758</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23758.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusuf Dalva, Hidir Yesiltepe, Pinar Yanardag</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> We introduce LoRAShop, the first framework for multi-concept image editing with LoRA models. LoRAShop builds on a key observation about the feature interaction patterns inside Flux-style diffusion transformers: concept-specific transformer features activate spatially coherent regions early in the denoising process. We harness this observation to derive a disentangled latent mask for each concept in a prior forward pass and blend the corresponding LoRA weights only within regions bounding the concepts to be personalized. The resulting edits seamlessly integrate multiple subjects or styles into the original scene while preserving global context, lighting, and fine details. Our experiments demonstrate that LoRAShop delivers better identity preservation compared to baselines. By eliminating retraining and external constraints, LoRAShop turns personalized diffusion models into a practical `photoshop-with-LoRAs' tool and opens new avenues for compositional visual storytelling and rapid creative iteration.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23758.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusuf Dalva, Hidir Yesiltepe, Pinar Yanardag</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We introduce LoRAShop, the first framework for multi-concept image editing with LoRA models. LoRAShop builds on a key observation about the feature interaction patterns inside Flux-style diffusion transformers: concept-specific transformer features activate spatially coherent regions early in the denoising process. We harness this observation to derive a disentangled latent mask for each concept in a prior forward pass and blend the corresponding LoRA weights only within regions bounding the concepts to be personalized. The resulting edits seamlessly integrate multiple subjects or styles into the original scene while preserving global context, lighting, and fine details. Our experiments demonstrate that LoRAShop delivers better identity preservation compared to baselines. By eliminating retraining and external constraints, LoRAShop turns personalized diffusion models into a practical `photoshop-with-LoRAs' tool and opens new avenues for compositional visual storytelling and rapid creative iteration.</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2505.23758</guid>
|
||||
<pubDate>Thu, 29 May 2025 17:59:46 +0000</pubDate>
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@@ -438,7 +459,7 @@
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<item>
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<title>ZeroGUI: Automating Online GUI Learning at Zero Human Cost</title>
|
||||
<link>https://arxiv.org/abs/2505.23762</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23762.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenyu Yang, Shiqian Su, Shi Liu, Xuan Dong, Yue Yu, Weijie Su, Xuehui Wang, Zhaoyang Liu, Jinguo Zhu, Hao Li, Wenhai Wang, Yu Qiao, Xizhou Zhu, Jifeng Dai</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> The rapid advancement of large Vision-Language Models (VLMs) has propelled the development of pure-vision-based GUI Agents, capable of perceiving and operating Graphical User Interfaces (GUI) to autonomously fulfill user instructions. However, existing approaches usually adopt an offline learning framework, which faces two core limitations: (1) heavy reliance on high-quality manual annotations for element grounding and action supervision, and (2) limited adaptability to dynamic and interactive environments. To address these limitations, we propose ZeroGUI, a scalable, online learning framework for automating GUI Agent training at Zero human cost. Specifically, ZeroGUI integrates (i) VLM-based automatic task generation to produce diverse training goals from the current environment state, (ii) VLM-based automatic reward estimation to assess task success without hand-crafted evaluation functions, and (iii) two-stage online reinforcement learning to continuously interact with and learn from GUI environments. Experiments on two advanced GUI Agents (UI-TARS and Aguvis) demonstrate that ZeroGUI significantly boosts performance across OSWorld and AndroidLab environments. The code is available at https://github.com/OpenGVLab/ZeroGUI.</p></description>
|
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.23762.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenyu Yang, Shiqian Su, Shi Liu, Xuan Dong, Yue Yu, Weijie Su, Xuehui Wang, Zhaoyang Liu, Jinguo Zhu, Hao Li, Wenhai Wang, Yu Qiao, Xizhou Zhu, Jifeng Dai</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> The rapid advancement of large Vision-Language Models (VLMs) has propelled the development of pure-vision-based GUI Agents, capable of perceiving and operating Graphical User Interfaces (GUI) to autonomously fulfill user instructions. However, existing approaches usually adopt an offline learning framework, which faces two core limitations: (1) heavy reliance on high-quality manual annotations for element grounding and action supervision, and (2) limited adaptability to dynamic and interactive environments. To address these limitations, we propose ZeroGUI, a scalable, online learning framework for automating GUI Agent training at Zero human cost. Specifically, ZeroGUI integrates (i) VLM-based automatic task generation to produce diverse training goals from the current environment state, (ii) VLM-based automatic reward estimation to assess task success without hand-crafted evaluation functions, and (iii) two-stage online reinforcement learning to continuously interact with and learn from GUI environments. Experiments on two advanced GUI Agents (UI-TARS and Aguvis) demonstrate that ZeroGUI significantly boosts performance across OSWorld and AndroidLab environments. The code is available at https://github.com/OpenGVLab/ZeroGUI.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2505.23762</guid>
|
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<pubDate>Thu, 29 May 2025 17:59:51 +0000</pubDate>
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</item>
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Reference in New Issue
Block a user