bot: update RSS feed
This commit is contained in:
452
feed.xml
452
feed.xml
@@ -7,321 +7,321 @@
|
||||
<docs>http://www.rssboard.org/rss-specification</docs>
|
||||
<generator>python-feedgen</generator>
|
||||
<language>en</language>
|
||||
<lastBuildDate>Wed, 03 Dec 2025 00:02:41 +0000</lastBuildDate>
|
||||
<lastBuildDate>Thu, 04 Dec 2025 00:02:49 +0000</lastBuildDate>
|
||||
<item>
|
||||
<title>Where Culture Fades: Revealing the Cultural Gap in Text-to-Image Generation</title>
|
||||
<link>https://arxiv.org/abs/2511.17282</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.17282.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuancheng Shi, Shangze Li, Shiming Guo, Simiao Xie, Wenhua Wu, Jingtong Dou, Chao Wu, Canran Xiao, Cong Wang, Zifeng Cheng, Fei Shen, Tat-Seng Chua</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Multilingual text-to-image (T2I) models have advanced rapidly in terms of visual realism and semantic alignment, and are now widely utilized. Yet outputs vary across cultural contexts: because language carries cultural connotations, images synthesized from multilingual prompts should preserve cross-lingual cultural consistency. We conduct a comprehensive analysis showing that current T2I models often produce culturally neutral or English-biased results under multilingual prompts. Analyses of two representative models indicate that the issue stems not from missing cultural knowledge but from insufficient activation of culture-related representations. We propose a probing method that localizes culture-sensitive signals to a small set of neurons in a few fixed layers. Guided by this finding, we introduce two complementary alignment strategies: (1) inference-time cultural activation that amplifies the identified neurons without backbone fine-tuned; and (2) layer-targeted cultural enhancement that updates only culturally relevant layers. Experiments on our CultureBench demonstrate consistent improvements over strong baselines in cultural consistency while preserving fidelity and diversity.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.17282</guid>
|
||||
<pubDate>Fri, 21 Nov 2025 14:40:50 +0000</pubDate>
|
||||
<title>Click2Graph: Interactive Panoptic Video Scene Graphs from a Single Click</title>
|
||||
<link>https://arxiv.org/abs/2511.15948</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15948.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Raphael Ruschel, Hardikkumar Prajapati, Awsafur Rahman, B. S. Manjunath</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> State-of-the-art Video Scene Graph Generation (VSGG) systems provide structured visual understanding but operate as closed, feed-forward pipelines with no ability to incorporate human guidance. In contrast, promptable segmentation models such as SAM2 enable precise user interaction but lack semantic or relational reasoning. We introduce Click2Graph, the first interactive framework for Panoptic Video Scene Graph Generation (PVSG) that unifies visual prompting with spatial, temporal, and semantic understanding. From a single user cue, such as a click or bounding box, Click2Graph segments and tracks the subject across time, autonomously discovers interacting objects, and predicts <subject, object, predicate> triplets to form a temporally consistent scene graph. Our framework introduces two key components: a Dynamic Interaction Discovery Module that generates subject-conditioned object prompts, and a Semantic Classification Head that performs joint entity and predicate reasoning. Experiments on the OpenPVSG benchmark demonstrate that Click2Graph establishes a strong foundation for user-guided PVSG, showing how human prompting can be combined with panoptic grounding and relational inference to enable controllable and interpretable video scene understanding.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.15948</guid>
|
||||
<pubDate>Thu, 20 Nov 2025 00:49:25 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>From Code Foundation Models to Agents and Applications: A Practical Guide to Code Intelligence</title>
|
||||
<link>https://arxiv.org/abs/2511.18538</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.18538.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Yang, Xianglong Liu, Weifeng Lv, Ken Deng, Shawn Guo, Lin Jing, Yizhi Li, Shark Liu, Xianzhen Luo, Yuyu Luo, Changzai Pan, Ensheng Shi, Yingshui Tan, Renshuai Tao, Jiajun Wu, Xianjie Wu, Zhenhe Wu, Daoguang Zan, Chenchen Zhang, Wei Zhang, He Zhu, Terry Yue Zhuo, Kerui Cao, Xianfu Cheng, Jun Dong, Shengjie Fang, Zhiwei Fei, Xiangyuan Guan, Qipeng Guo, Zhiguang Han, Joseph James, Tianqi Luo, Renyuan Li, Yuhang Li, Yiming Liang, Congnan Liu, Jiaheng Liu, Qian Liu, Ruitong Liu, Tyler Loakman, Xiangxin Meng, Chuang Peng, Tianhao Peng, Jiajun Shi, Mingjie Tang, Boyang Wang, Haowen Wang, Yunli Wang, Fanglin Xu, Zihan Xu, Fei Yuan, Ge Zhang, Jiayi Zhang, Xinhao Zhang, Wangchunshu Zhou, Hualei Zhu, King Zhu, Brown Dai, Aishan Liu, Zhoujun Li, Chenghua Lin, Tianyu Liu, Chao Peng, Kai Shen, Libo Qin, Shuangyong Song, Zizheng Zhan, Jiajun Zhang, Jie Zhang, Zhaoxiang Zhang, Bo Zheng</p><p><b>Upvotes:</b> 178</p><p><b>Summary:</b> Large language models (LLMs) have fundamentally transformed automated software development by enabling direct translation of natural language descriptions into functional code, driving commercial adoption through tools like Github Copilot (Microsoft), Cursor (Anysphere), Trae (ByteDance), and Claude Code (Anthropic). While the field has evolved dramatically from rule-based systems to Transformer-based architectures, achieving performance improvements from single-digit to over 95\% success rates on benchmarks like HumanEval. In this work, we provide a comprehensive synthesis and practical guide (a series of analytic and probing experiments) about code LLMs, systematically examining the complete model life cycle from data curation to post-training through advanced prompting paradigms, code pre-training, supervised fine-tuning, reinforcement learning, and autonomous coding agents. We analyze the code capability of the general LLMs (GPT-4, Claude, LLaMA) and code-specialized LLMs (StarCoder, Code LLaMA, DeepSeek-Coder, and QwenCoder), critically examining the techniques, design decisions, and trade-offs. Further, we articulate the research-practice gap between academic research (e.g., benchmarks and tasks) and real-world deployment (e.g., software-related code tasks), including code correctness, security, contextual awareness of large codebases, and integration with development workflows, and map promising research directions to practical needs. Last, we conduct a series of experiments to provide a comprehensive analysis of code pre-training, supervised fine-tuning, and reinforcement learning, covering scaling law, framework selection, hyperparameter sensitivity, model architectures, and dataset comparisons.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.18538</guid>
|
||||
<pubDate>Sun, 23 Nov 2025 17:09:34 +0000</pubDate>
|
||||
<title>Deep Research: A Systematic Survey</title>
|
||||
<link>https://arxiv.org/abs/2512.02038</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02038.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengliang Shi, Yiqun Chen, Haitao Li, Weiwei Sun, Shiyu Ni, Yougang Lyu, Run-Ze Fan, Bowen Jin, Yixuan Weng, Minjun Zhu, Qiujie Xie, Xinyu Guo, Qu Yang, Jiayi Wu, Jujia Zhao, Xiaqiang Tang, Xinbei Ma, Cunxiang Wang, Jiaxin Mao, Qingyao Ai, Jen-Tse Huang, Wenxuan Wang, Yue Zhang, Yiming Yang, Zhaopeng Tu, Zhaochun Ren</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Large language models (LLMs) have rapidly evolved from text generators into powerful problem solvers. Yet, many open tasks demand critical thinking, multi-source, and verifiable outputs, which are beyond single-shot prompting or standard retrieval-augmented generation. Recently, numerous studies have explored Deep Research (DR), which aims to combine the reasoning capabilities of LLMs with external tools, such as search engines, thereby empowering LLMs to act as research agents capable of completing complex, open-ended tasks. This survey presents a comprehensive and systematic overview of deep research systems, including a clear roadmap, foundational components, practical implementation techniques, important challenges, and future directions. Specifically, our main contributions are as follows: (i) we formalize a three-stage roadmap and distinguish deep research from related paradigms; (ii) we introduce four key components: query planning, information acquisition, memory management, and answer generation, each paired with fine-grained sub-taxonomies; (iii) we summarize optimization techniques, including prompting, supervised fine-tuning, and agentic reinforcement learning; and (iv) we consolidate evaluation criteria and open challenges, aiming to guide and facilitate future development. As the field of deep research continues to evolve rapidly, we are committed to continuously updating this survey to reflect the latest progress in this area.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02038</guid>
|
||||
<pubDate>Mon, 24 Nov 2025 15:28:28 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Flash-DMD: Towards High-Fidelity Few-Step Image Generation with Efficient Distillation and Joint Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2511.20549</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20549.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guanjie Chen, Shirui Huang, Kai Liu, Jianchen Zhu, Xiaoye Qu, Peng Chen, Yu Cheng, Yifu Sun</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Diffusion Models have emerged as a leading class of generative models, yet their iterative sampling process remains computationally expensive. Timestep distillation is a promising technique to accelerate generation, but it often requires extensive training and leads to image quality degradation. Furthermore, fine-tuning these distilled models for specific objectives, such as aesthetic appeal or user preference, using Reinforcement Learning (RL) is notoriously unstable and easily falls into reward hacking. In this work, we introduce Flash-DMD, a novel framework that enables fast convergence with distillation and joint RL-based refinement. Specifically, we first propose an efficient timestep-aware distillation strategy that significantly reduces training cost with enhanced realism, outperforming DMD2 with only 2.1% its training cost. Second, we introduce a joint training scheme where the model is fine-tuned with an RL objective while the timestep distillation training continues simultaneously. We demonstrate that the stable, well-defined loss from the ongoing distillation acts as a powerful regularizer, effectively stabilizing the RL training process and preventing policy collapse. Extensive experiments on score-based and flow matching models show that our proposed Flash-DMD not only converges significantly faster but also achieves state-of-the-art generation quality in the few-step sampling regime, outperforming existing methods in visual quality, human preference, and text-image alignment metrics. Our work presents an effective paradigm for training efficient, high-fidelity, and stable generative models. Codes are coming soon.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.20549</guid>
|
||||
<pubDate>Tue, 25 Nov 2025 17:47:11 +0000</pubDate>
|
||||
<title>Mixture of Horizons in Action Chunking</title>
|
||||
<link>https://arxiv.org/abs/2511.19433</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.19433.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Jing, Gang Wang, Jiaqi Liu, Weiliang Tang, Zelong Sun, Yunchao Yao, Zhenyu Wei, Yunhui Liu, Zhiwu Lu, Mingyu Ding</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Vision-language-action (VLA) models have shown remarkable capabilities in robotic manipulation, but their performance is sensitive to the action chunk length used during training, termed horizon. Our empirical study reveals an inherent trade-off: longer horizons provide stronger global foresight but degrade fine-grained accuracy, while shorter ones sharpen local control yet struggle on long-term tasks, implying fixed choice of single horizons being suboptimal. To mitigate the trade-off, we propose a mixture of horizons (MoH) strategy. MoH rearranges the action chunk into several segments with different horizons, processes them in parallel with a shared action transformer, and fuses outputs with a light linear gate. It has three appealing benefits. 1) MoH exploits long-term foresight and short-term precision jointly within a single model, improving both performance and generalizability to complex tasks. 2) MoH is plug-and-play for full-attention action modules with minimal training or inference overhead. 3) MoH enables dynamic inference with adaptive horizons, which selects stable actions through cross-horizon consensus, achieving 2.5times higher throughput than baselines while preserving superior performance. Extensive experiments over flow-based policies π_0, π_{0.5}, and one-step regression policy π_{reg} demonstrate that MoH yields consistent and significant gains on both simulations and real-world tasks. Notably, under mixed-task setting, π_{0.5} with MoH reaches a new state-of-the-art with 99% average success rate on LIBERO after only 30k training iterations. Project page: https://github.com/Timsty1/MixtureOfHorizons</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.19433</guid>
|
||||
<pubDate>Mon, 24 Nov 2025 18:59:51 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>The Consistency Critic: Correcting Inconsistencies in Generated Images via Reference-Guided Attentive Alignment</title>
|
||||
<link>https://arxiv.org/abs/2511.20614</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziheng Ouyang, Yiren Song, Yaoli Liu, Shihao Zhu, Qibin Hou, Ming-Ming Cheng, Mike Zheng Shou</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Previous works have explored various customized generation tasks given a reference image, but they still face limitations in generating consistent fine-grained details. In this paper, our aim is to solve the inconsistency problem of generated images by applying a reference-guided post-editing approach and present our ImageCritic. We first construct a dataset of reference-degraded-target triplets obtained via VLM-based selection and explicit degradation, which effectively simulates the common inaccuracies or inconsistencies observed in existing generation models. Furthermore, building on a thorough examination of the model's attention mechanisms and intrinsic representations, we accordingly devise an attention alignment loss and a detail encoder to precisely rectify inconsistencies. ImageCritic can be integrated into an agent framework to automatically detect inconsistencies and correct them with multi-round and local editing in complex scenarios. Extensive experiments demonstrate that ImageCritic can effectively resolve detail-related issues in various customized generation scenarios, providing significant improvements over existing methods.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.20614</guid>
|
||||
<pubDate>Tue, 25 Nov 2025 18:40:25 +0000</pubDate>
|
||||
<title>CodeV: Code with Images for Faithful Visual Reasoning via Tool-Aware Policy Optimization</title>
|
||||
<link>https://arxiv.org/abs/2511.19661</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.19661.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinhai Hou, Shaoyuan Xu, Manan Biyani, Mayan Li, Jia Liu, Todd C. Hollon, Bryan Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Agentic vision-language models are increasingly trained to "think with images" by calling image operations. However, we show that high final-answer accuracy often hides unfaithful visual reasoning: models may invoke tools on irrelevant regions or ignore tool outputs entirely, yet still guess the correct answer. In this work, we first propose a faithfulness evaluation protocol that measures whether intermediate visual tool outputs (e.g., crops) actually contain the queried evidence. This reveals that recent visual agents achieve high final-answer accuracy but exhibit low rates of faithful tool-use on visual search benchmarks. We then introduce CodeV, a code-based visual agent trained with Tool-Aware Policy Optimization (TAPO). TAPO is a process-level RL framework that augments GRPO with dense rewards defined directly on visual tool inputs and outputs, rather than on chain-of-thought tokens, making supervision easier to verify and less susceptible to reward hacking. CodeV represents visual tools as executable Python code, and TAPO assigns step-wise rewards based solely on the question and tool output, encouraging both necessary and evidence-consistent tool use. In a two-stage SFT+RL pipeline, CodeV achieves competitive or superior accuracy while substantially increasing faithful tool-use rates on related visual search benchmarks. Beyond visual search, CodeV attains strong performance on a range of multimodal reasoning and math benchmarks, suggesting that explicitly supervising intermediate tool behavior is crucial for building trustworthy, agentic visual reasoning systems.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.19661</guid>
|
||||
<pubDate>Mon, 24 Nov 2025 19:48:46 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout</title>
|
||||
<link>https://arxiv.org/abs/2511.20649</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20649.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hidir Yesiltepe, Tuna Han Salih Meral, Adil Kaan Akan, Kaan Oktay, Pinar Yanardag</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Current autoregressive video diffusion models are constrained by three core bottlenecks: (i) the finite temporal horizon imposed by the base model's 3D Rotary Positional Embedding (3D-RoPE), (ii) slow prompt responsiveness in maintaining fine-grained action control during long-form rollouts, and (iii) the inability to realize discontinuous cinematic transitions within a single generation stream. We introduce infty-RoPE, a unified inference-time framework that addresses all three limitations through three interconnected components: Block-Relativistic RoPE, KV Flush, and RoPE Cut. Block-Relativistic RoPE reformulates temporal encoding as a moving local reference frame, where each newly generated latent block is rotated relative to the base model's maximum frame horizon while earlier blocks are rotated backward to preserve relative temporal geometry. This relativistic formulation eliminates fixed temporal positions, enabling continuous video generation far beyond the base positional limits. To obtain fine-grained action control without re-encoding, KV Flush renews the KV cache by retaining only two latent frames, the global sink and the last generated latent frame, thereby ensuring immediate prompt responsiveness. Finally, RoPE Cut introduces controlled discontinuities in temporal RoPE coordinates, enabling multi-cut scene transitions within a single continuous rollout. Together, these components establish infty-RoPE as a training-free foundation for infinite-horizon, controllable, and cinematic video diffusion. Comprehensive experiments show that infty-RoPE consistently surpasses previous autoregressive models in overall VBench scores.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.20649</guid>
|
||||
<pubDate>Tue, 25 Nov 2025 18:59:46 +0000</pubDate>
|
||||
<title>The Curious Case of Analogies: Investigating Analogical Reasoning in Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2511.20344</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20344.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taewhoo Lee, Minju Song, Chanwoong Yoon, Jungwoo Park, Jaewoo Kang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Analogical reasoning is at the core of human cognition, serving as an important foundation for a variety of intellectual activities. While prior work has shown that LLMs can represent task patterns and surface-level concepts, it remains unclear whether these models can encode high-level relational concepts and apply them to novel situations through structured comparisons. In this work, we explore this fundamental aspect using proportional and story analogies, and identify three key findings. First, LLMs effectively encode the underlying relationships between analogous entities; both attributive and relational information propagate through mid-upper layers in correct cases, whereas reasoning failures reflect missing relational information within these layers. Second, unlike humans, LLMs often struggle not only when relational information is missing, but also when attempting to apply it to new entities. In such cases, strategically patching hidden representations at critical token positions can facilitate information transfer to a certain extent. Lastly, successful analogical reasoning in LLMs is marked by strong structural alignment between analogous situations, whereas failures often reflect degraded or misplaced alignment. Overall, our findings reveal that LLMs exhibit emerging but limited capabilities in encoding and applying high-level relational concepts, highlighting both parallels and gaps with human cognition.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.20344</guid>
|
||||
<pubDate>Tue, 25 Nov 2025 14:23:58 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>LongVT: Incentivizing "Thinking with Long Videos" via Native Tool Calling</title>
|
||||
<link>https://arxiv.org/abs/2511.20785</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20785.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zuhao Yang, Sudong Wang, Kaichen Zhang, Keming Wu, Sicong Leng, Yifan Zhang, Chengwei Qin, Shijian Lu, Xingxuan Li, Lidong Bing</p><p><b>Upvotes:</b> 139</p><p><b>Summary:</b> Large multimodal models (LMMs) have shown great potential for video reasoning with textual Chain-of-Thought. However, they remain vulnerable to hallucinations, especially when processing long-form videos where evidence is sparse and temporally dispersed. Inspired by how humans comprehend long videos - by first skimming globally and then examining relevant clips for details - we introduce LongVT, an end-to-end agentic framework that enables "Thinking with Long Videos" via interleaved Multimodal Chain-of-Tool-Thought. Specifically, we exploit LMMs' inherent temporal grounding ability as a native video cropping tool to zoom in on a specific video clip and resample finer-grained video frames. This global-to-local reasoning loop continues until answers are grounded in retrieved visual evidence. Given the scarcity of fine-grained question-answering (QA) data for the long video reasoning task, we curate and will release a data suite named VideoSIAH to facilitate both training and evaluation. Specifically, our training dataset consists of 247.9K samples for tool-integrated cold-start supervised fine-tuning, 1.6K samples for agentic reinforcement learning, and 15.4K samples for agentic reinforcement fine-tuning, respectively. Our evaluation benchmark consists of 1,280 QA pairs that are carefully curated through a semi-automatic data pipeline with human-in-the-loop validation. With a meticulously designed three-stage training strategy and extensive empirical validation, LongVT consistently outperforms existing strong baselines across four challenging long-video understanding and reasoning benchmarks. Our codes, data, and model checkpoints are publicly available at https://github.com/EvolvingLMMs-Lab/LongVT .</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.20785</guid>
|
||||
<pubDate>Tue, 25 Nov 2025 19:22:48 +0000</pubDate>
|
||||
<title>PixelDiT: Pixel Diffusion Transformers for Image Generation</title>
|
||||
<link>https://arxiv.org/abs/2511.20645</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20645.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yongsheng Yu, Wei Xiong, Weili Nie, Yichen Sheng, Shiqiu Liu, Jiebo Luo</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Latent-space modeling has been the standard for Diffusion Transformers (DiTs). However, it relies on a two-stage pipeline where the pretrained autoencoder introduces lossy reconstruction, leading to error accumulation while hindering joint optimization. To address these issues, we propose PixelDiT, a single-stage, end-to-end model that eliminates the need for the autoencoder and learns the diffusion process directly in the pixel space. PixelDiT adopts a fully transformer-based architecture shaped by a dual-level design: a patch-level DiT that captures global semantics and a pixel-level DiT that refines texture details, enabling efficient training of a pixel-space diffusion model while preserving fine details. Our analysis reveals that effective pixel-level token modeling is essential to the success of pixel diffusion. PixelDiT achieves 1.61 FID on ImageNet 256x256, surpassing existing pixel generative models by a large margin. We further extend PixelDiT to text-to-image generation and pretrain it at the 1024x1024 resolution in pixel space. It achieves 0.74 on GenEval and 83.5 on DPG-bench, approaching the best latent diffusion models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.20645</guid>
|
||||
<pubDate>Tue, 25 Nov 2025 18:59:25 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Asking like Socrates: Socrates helps VLMs understand remote sensing images</title>
|
||||
<link>https://arxiv.org/abs/2511.22396</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22396.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Run Shao, Ziyu Li, Zhaoyang Zhang, Linrui Xu, Xinran He, Hongyuan Yuan, Bolei He, Yongxing Dai, Yiming Yan, Yijun Chen, Wang Guo, Haifeng Li</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent multimodal reasoning models, inspired by DeepSeek-R1, have significantly advanced vision-language systems. However, in remote sensing (RS) tasks, we observe widespread pseudo reasoning: models narrate the process of reasoning rather than genuinely reason toward the correct answer based on visual evidence. We attribute this to the Glance Effect, where a single, coarse perception of large-scale RS imagery results in incomplete understanding and reasoning based on linguistic self-consistency instead of visual evidence. To address this, we propose RS-EoT (Remote Sensing Evidence-of-Thought), a language-driven, iterative visual evidence-seeking paradigm. To instill this paradigm, we propose SocraticAgent, a self-play multi-agent system that synthesizes reasoning traces via alternating cycles of reasoning and visual inspection. To enhance and generalize these patterns, we propose a two-stage progressive RL strategy: first, RL on fine-grained Grounding tasks to enhance RS-EoT capabilities, followed by RL on RS VQA to generalize to broader understanding scenarios. Experiments show RS-EoT achieves state-of-the-art performance on multiple RS VQA and grounding benchmarks. Analyses reveal clear iterative cycles of reasoning and evidence seeking, confirming RS-EoT mitigates the Glance Effect and enables genuine evidence-grounded reasoning. Our code, data, and models are available at https://geox-lab.github.io/Asking_like_Socrates</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.22396</guid>
|
||||
<pubDate>Thu, 27 Nov 2025 12:19:37 +0000</pubDate>
|
||||
<title>Masks Can Be Distracting: On Context Comprehension in Diffusion Language Models</title>
|
||||
<link>https://arxiv.org/abs/2511.21338</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.21338.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Julianna Piskorz, Cristina Pinneri, Alvaro Correia, Motasem Alfarra, Risheek Garrepalli, Christos Louizos</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Masked Diffusion Language Models (MDLMs) have recently emerged as a promising alternative to Autoregressive Language Models (ARLMs), leveraging a denoising objective that, in principle, should enable more uniform context utilisation. In this work, we examine the context comprehension abilities of MDLMs and uncover two key limitations. First, despite their more global training objective and bidirectional attention mechanism, similarly to ARLMS, MDLMs exhibit a strong locality bias: performance is highly sensitive to the position of relevant information within the input, favouring local over distant context. Second, we show that appending a large number of mask tokens--required for generation--can significantly degrade context comprehension. Through systematic ablations, we find that these masks act as distractors, reducing the model's ability to process relevant information. To address this, we introduce a mask-agnostic loss function that encourages predictions to remain invariant to the number of appended masks. Fine-tuning with this objective substantially mitigates the distracting effect of masks, improving robustness of MDLMs. Overall, our findings reveal critical limitations of the current MDLM training paradigm and provide actionable insights for building diffusion-based language models with stronger context comprehension.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.21338</guid>
|
||||
<pubDate>Wed, 26 Nov 2025 12:44:29 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Structured Extraction from Business Process Diagrams Using Vision-Language Models</title>
|
||||
<link>https://arxiv.org/abs/2511.22448</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22448.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pritam Deka, Barry Devereux</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Business Process Model and Notation (BPMN) is a widely adopted standard for representing complex business workflows. While BPMN diagrams are often exchanged as visual images, existing methods primarily rely on XML representations for computational analysis. In this work, we present a pipeline that leverages Vision-Language Models (VLMs) to extract structured JSON representations of BPMN diagrams directly from images, without requiring source model files or textual annotations. We also incorporate optical character recognition (OCR) for textual enrichment and evaluate the generated element lists against ground truth data derived from the source XML files. Our approach enables robust component extraction in scenarios where original source files are unavailable. We benchmark multiple VLMs and observe performance improvements in several models when OCR is used for text enrichment. In addition, we conducted extensive statistical analyses of OCR-based enrichment methods and prompt ablation studies, providing a clearer understanding of their impact on model performance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.22448</guid>
|
||||
<pubDate>Thu, 27 Nov 2025 13:35:57 +0000</pubDate>
|
||||
<title>ToolOrchestra: Elevating Intelligence via Efficient Model and Tool Orchestration</title>
|
||||
<link>https://arxiv.org/abs/2511.21689</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.21689.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongjin Su, Shizhe Diao, Ximing Lu, Mingjie Liu, Jiacheng Xu, Xin Dong, Yonggan Fu, Peter Belcak, Hanrong Ye, Hongxu Yin, Yi Dong, Evelina Bakhturina, Tao Yu, Yejin Choi, Jan Kautz, Pavlo Molchanov</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Large language models are powerful generalists, yet solving deep and complex problems such as those of the Humanity's Last Exam (HLE) remains both conceptually challenging and computationally expensive. We show that small orchestrators managing other models and a variety of tools can both push the upper bound of intelligence and improve efficiency in solving difficult agentic tasks. We introduce ToolOrchestra, a method for training small orchestrators that coordinate intelligent tools. ToolOrchestra explicitly uses reinforcement learning with outcome-, efficiency-, and user-preference-aware rewards. Using ToolOrchestra, we produce Orchestrator, an 8B model that achieves higher accuracy at lower cost than previous tool-use agents while aligning with user preferences on which tools are to be used for a given query. On HLE, Orchestrator achieves a score of 37.1%, outperforming GPT-5 (35.1%) while being 2.5x more efficient. On tau2-Bench and FRAMES, Orchestrator surpasses GPT-5 by a wide margin while using only about 30% of the cost. Extensive analysis shows that Orchestrator achieves the best trade-off between performance and cost under multiple metrics, and generalizes robustly to unseen tools. These results demonstrate that composing diverse tools with a lightweight orchestration model is both more efficient and more effective than existing methods, paving the way for practical and scalable tool-augmented reasoning systems.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.21689</guid>
|
||||
<pubDate>Wed, 26 Nov 2025 18:59:46 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ORION: Teaching Language Models to Reason Efficiently in the Language of Thought</title>
|
||||
<link>https://arxiv.org/abs/2511.22891</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22891.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kumar Tanmay, Kriti Aggarwal, Paul Pu Liang, Subhabrata Mukherjee</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Large Reasoning Models (LRMs) achieve strong performance in mathematics, code generation, and task planning, but their reliance on long chains of verbose "thinking" tokens leads to high latency, redundancy, and incoherent reasoning paths. Inspired by the Language of Thought Hypothesis, which posits that human reasoning operates over a symbolic, compositional mental language called Mentalese, we introduce a framework that trains models to reason in a similarly compact style. Mentalese encodes abstract reasoning as ultra-compressed, structured tokens, enabling models to solve complex problems with far fewer steps. To improve both efficiency and accuracy, we propose SHORTER LENGTH PREFERENCE OPTIMIZATION (SLPO), a reinforcement learning method that rewards concise solutions that stay correct, while still allowing longer reasoning when needed. Applied to Mentalese-aligned models, SLPO yields significantly higher compression rates by enabling concise reasoning that preserves the benefits of detailed thinking without the computational overhead. Across benchmarks including AIME 2024 and 2025, MinervaMath, OlympiadBench, Math500, and AMC, our ORION models produce reasoning traces with 4-16x fewer tokens, achieve up to 5x lower inference latency, and reduce training costs by 7-9x relative to the DeepSeek R1 Distilled model, while maintaining 90-98% of its accuracy. ORION also surpasses Claude and ChatGPT-4o by up to 5% in accuracy while maintaining 2x compression. These results show that Mentalese-style compressed reasoning offers a step toward human-like cognitive efficiency, enabling real-time, cost-effective reasoning without sacrificing accuracy.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.22891</guid>
|
||||
<pubDate>Fri, 28 Nov 2025 05:41:55 +0000</pubDate>
|
||||
<title>Gold-Medal-Level Olympiad Geometry Solving with Efficient Heuristic Auxiliary Constructions</title>
|
||||
<link>https://arxiv.org/abs/2512.00097</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00097.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyan Duan, Xiao Liang, Shuai Lu, Yaoxiang Wang, Yelong Shen, Kai-Wei Chang, Ying Nian Wu, Mao Yang, Weizhu Chen, Yeyun Gong</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Automated theorem proving in Euclidean geometry, particularly for International Mathematical Olympiad (IMO) level problems, remains a major challenge and an important research focus in Artificial Intelligence. In this paper, we present a highly efficient method for geometry theorem proving that runs entirely on CPUs without relying on neural network-based inference. Our initial study shows that a simple random strategy for adding auxiliary points can achieve silver-medal level human performance on IMO. Building on this, we propose HAGeo, a Heuristic-based method for adding Auxiliary constructions in Geometric deduction that solves 28 of 30 problems on the IMO-30 benchmark, achieving gold-medal level performance and surpassing AlphaGeometry, a competitive neural network-based approach, by a notable margin. To evaluate our method and existing approaches more comprehensively, we further construct HAGeo-409, a benchmark consisting of 409 geometry problems with human-assessed difficulty levels. Compared with the widely used IMO-30, our benchmark poses greater challenges and provides a more precise evaluation, setting a higher bar for geometry theorem proving.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00097</guid>
|
||||
<pubDate>Thu, 27 Nov 2025 01:05:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Flow Straighter and Faster: Efficient One-Step Generative Modeling via MeanFlow on Rectified Trajectories</title>
|
||||
<link>https://arxiv.org/abs/2511.23342</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23342.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinxi Zhang, Shiwei Tan, Quang Nguyen, Quan Dao, Ligong Han, Xiaoxiao He, Tunyu Zhang, Alen Mrdovic, Dimitris Metaxas</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Flow-based generative models have recently demonstrated strong performance, yet sampling typically relies on expensive numerical integration of ordinary differential equations (ODEs). Rectified Flow enables one-step sampling by learning nearly straight probability paths, but achieving such straightness requires multiple computationally intensive reflow iterations. MeanFlow achieves one-step generation by directly modeling the average velocity over time; however, when trained on highly curved flows, it suffers from slow convergence and noisy supervision. To address these limitations, we propose Rectified MeanFlow, a framework that models the mean velocity field along the rectified trajectory using only a single reflow step. This eliminates the need for perfectly straightened trajectories while enabling efficient training. Furthermore, we introduce a simple yet effective truncation heuristic that aims to reduce residual curvature and further improve performance. Extensive experiments on ImageNet at 64, 256, and 512 resolutions show that Re-MeanFlow consistently outperforms prior one-step flow distillation and Rectified Flow methods in both sample quality and training efficiency. Code is available at https://github.com/Xinxi-Zhang/Re-MeanFlow.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.23342</guid>
|
||||
<pubDate>Fri, 28 Nov 2025 16:50:08 +0000</pubDate>
|
||||
<title>C^2DLM: Causal Concept-Guided Diffusion Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2511.22146</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22146.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kairong Han, Nuanqiao Shan, Ziyu Zhao, Zijing Hu, Xinpeng Dong, Junjian Ye, Lujia Pan, Fei Wu, Kun Kuang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Autoregressive (AR) language models and Diffusion Language Models (DLMs) constitute the two principal paradigms of large language models. However, both paradigms suffer from insufficient reasoning capabilities. Human reasoning inherently relies on causal knowledge and thought, which are reflected in natural language. But in the AR paradigm, language is modeled as next token prediction (a strictly left-to-right, token-by-token order), whereas natural language itself exhibits more flexible causal structures. In the DLM paradigm, the attention mechanism is fully connected, which entirely disregards causal order. To fill this gap, we propose a \textbf{C}ausal \textbf{C}oncept-Guided \textbf{D}iffusion \textbf{L}anguage \textbf{M}odel (C^2DLM). Starting from DLM's fully connected attention, C^2DLM first obtains a concept-level causal graph from the teacher model, and then explicitly guides attention to learn causal relationships between concepts. By focusing on causal relationships and avoiding interference from difficult subgoals involving causal inversion, C^2DLM improves 12\% with about 3.2 times training speedup in the COT-OrderPerturb task, and achieves an average gain of 1.31\% across six downstream reasoning tasks. More details in the repository ~https://github.com/Kairong-Han/C-2-DLM{here}.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.22146</guid>
|
||||
<pubDate>Thu, 27 Nov 2025 06:33:33 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>LFM2 Technical Report</title>
|
||||
<link>https://arxiv.org/abs/2511.23404</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexander Amini, Anna Banaszak, Harold Benoit, Arthur Böök, Tarek Dakhran, Song Duong, Alfred Eng, Fernando Fernandes, Marc Härkönen, Anne Harrington, Ramin Hasani, Saniya Karwa, Yuri Khrustalev, Maxime Labonne, Mathias Lechner, Valentine Lechner, Simon Lee, Zetian Li, Noel Loo, Jacob Marks, Edoardo Mosca, Samuel J. Paech, Paul Pak, Rom N. Parnichkun, Alex Quach, Ryan Rogers, Daniela Rus, Nayan Saxena, Bettina Schlager, Tim Seyde, Jimmy T. H. Smith, Aditya Tadimeti, Neehal Tumma</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> We present LFM2, a family of Liquid Foundation Models designed for efficient on-device deployment and strong task capabilities. Using hardware-in-the-loop architecture search under edge latency and memory constraints, we obtain a compact hybrid backbone that combines gated short convolutions with a small number of grouped query attention blocks, delivering up to 2x faster prefill and decode on CPUs compared to similarly sized models. The LFM2 family covers 350M-8.3B parameters, including dense models (350M, 700M, 1.2B, 2.6B) and a mixture-of-experts variant (8.3B total, 1.5B active), all with 32K context length. LFM2's training pipeline includes a tempered, decoupled Top-K knowledge distillation objective that avoids support mismatch; curriculum learning with difficulty-ordered data; and a three-stage post-training recipe of supervised fine-tuning, length-normalized preference optimization, and model merging. Pre-trained on 10-12T tokens, LFM2 models achieve strong results across diverse benchmarks; for example, LFM2-2.6B reaches 79.56% on IFEval and 82.41% on GSM8K. We further build multimodal and retrieval variants: LFM2-VL for vision-language tasks, LFM2-Audio for speech, and LFM2-ColBERT for retrieval. LFM2-VL supports tunable accuracy-latency tradeoffs via token-efficient visual processing, while LFM2-Audio separates audio input and output pathways to enable real-time speech-to-speech interaction competitive with models 3x larger. LFM2-ColBERT provides a low-latency encoder for queries and documents, enabling high-performance retrieval across multiple languages. All models are released with open weights and deployment packages for ExecuTorch, llama.cpp, and vLLM, making LFM2 a practical base for edge applications that need fast, memory-efficient inference and strong task capabilities.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.23404</guid>
|
||||
<pubDate>Fri, 28 Nov 2025 17:56:35 +0000</pubDate>
|
||||
<title>Revisiting the Necessity of Lengthy Chain-of-Thought in Vision-centric Reasoning Generalization</title>
|
||||
<link>https://arxiv.org/abs/2511.22586</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22586.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Du, Kun Zhou, Yingqian Min, Yue Ling, Wayne Xin Zhao, Youbin Wu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We study how different Chain-of-Thought (CoT) designs affect the acquisition of the generalizable visual reasoning ability in vision-language models (VLMs). While CoT data, especially long or visual CoT such as "think with image", has been widely used to supervise intermediate reasoning, it remains unclear why specific CoT designs help and which ones truly support generalizable reasoning. To systematically evaluate this, we focus on a controlled maze-solving benchmark where reasoning rules are fully visual, difficulty can be tuned by grid size, and all the intermediate steps can be automatically generated. Using Qwen2.5-VL-7B under a standard SFT-then-RL pipeline, we compare three representative CoT formats: Language CoT, Grounding CoT (with spatial coordinate trajectories), and Visual CoT (with image manipulations). Our experiments reveal that visual and longer CoT mainly accelerate convergence but do not lift the final performance ceiling; concise CoT containing only essential grounding steps outperforms longer traces; and, strikingly, CoT retaining only the minimal grounding results generalizes best across different maze sizes. We further validate these insights on other vision-centric tasks. These findings highlight a "short is long" effect and provide practical guidance for constructing more generalizable SFT datasets for visual reasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.22586</guid>
|
||||
<pubDate>Thu, 27 Nov 2025 16:19:34 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OmniFusion: Simultaneous Multilingual Multimodal Translations via Modular Fusion</title>
|
||||
<link>https://arxiv.org/abs/2512.00234</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00234.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sai Koneru, Matthias Huck, Jan Niehues</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> There has been significant progress in open-source text-only translation large language models (LLMs) with better language coverage and quality. However, these models can be only used in cascaded pipelines for speech translation (ST), performing automatic speech recognition first followed by translation. This introduces additional latency, which is particularly critical in simultaneous ST (SimulST), and prevents the model from exploiting multimodal context, such as images, which can aid disambiguation. Pretrained multimodal foundation models (MMFMs) already possess strong perception and reasoning capabilities across multiple modalities, but generally lack the multilingual coverage and specialized translation performance of dedicated translation LLMs. To build an effective multimodal translation system, we propose an end-to-end approach that fuses MMFMs with translation LLMs. We introduce a novel fusion strategy that connects hidden states from multiple layers of a pretrained MMFM to a translation LLM, enabling joint end-to-end training. The resulting model, OmniFusion, built on Omni 2.5-7B as the MMFM and SeedX PPO-7B as the translation LLM, can perform speech-to-text, speech-and-image-to-text, and text-and-image-to-text translation. Experiments demonstrate that OmniFusion effectively leverages both audio and visual inputs, achieves a 1-second latency reduction in SimulST compared to cascaded pipelines and also improves the overall translation qualityCode is available at https://github.com/saikoneru/OmniFusion.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00234</guid>
|
||||
<pubDate>Fri, 28 Nov 2025 22:39:12 +0000</pubDate>
|
||||
<title>MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory</title>
|
||||
<link>https://arxiv.org/abs/2511.22609</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22609.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bo Wang, Jiehong Lin, Chenzhi Liu, Xinting Hu, Yifei Yu, Tianjia Liu, Zhongrui Wang, Xiaojuan Qi</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> We present MG-Nav (Memory-Guided Navigation), a dual-scale framework for zero-shot visual navigation that unifies global memory-guided planning with local geometry-enhanced control. At its core is the Sparse Spatial Memory Graph (SMG), a compact, region-centric memory where each node aggregates multi-view keyframe and object semantics, capturing both appearance and spatial structure while preserving viewpoint diversity. At the global level, the agent is localized on SMG and a goal-conditioned node path is planned via an image-to-instance hybrid retrieval, producing a sequence of reachable waypoints for long-horizon guidance. At the local level, a navigation foundation policy executes these waypoints in point-goal mode with obstacle-aware control, and switches to image-goal mode when navigating from the final node towards the visual target. To further enhance viewpoint alignment and goal recognition, we introduce VGGT-adapter, a lightweight geometric module built on the pre-trained VGGT model, which aligns observation and goal features in a shared 3D-aware space. MG-Nav operates global planning and local control at different frequencies, using periodic re-localization to correct errors. Experiments on HM3D Instance-Image-Goal and MP3D Image-Goal benchmarks demonstrate that MG-Nav achieves state-of-the-art zero-shot performance and remains robust under dynamic rearrangements and unseen scene conditions.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.22609</guid>
|
||||
<pubDate>Thu, 27 Nov 2025 16:43:21 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>IndicParam: Benchmark to evaluate LLMs on low-resource Indic Languages</title>
|
||||
<link>https://arxiv.org/abs/2512.00333</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00333.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ayush Maheshwari, Kaushal Sharma, Vivek Patel, Aditya Maheshwari</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> While large language models excel on high-resource multilingual tasks, low- and extremely low-resource Indic languages remain severely under-evaluated. We present IndicParam, a human-curated benchmark of over 13,000 multiple-choice questions covering 11 such languages (Nepali, Gujarati, Marathi, Odia as low-resource; Dogri, Maithili, Rajasthani, Sanskrit, Bodo, Santali, Konkani as extremely low-resource) plus Sanskrit-English code-mixed set. We evaluated 19 LLMs, both proprietary and open-weights, which reveals that even the top-performing GPT-5 reaches only 45.0% average accuracy, followed by DeepSeek-3.2 (43.1) and Claude-4.5 (42.7). We additionally label each question as knowledge-oriented or purely linguistic to discriminate factual recall from grammatical proficiency. Further, we assess the ability of LLMs to handle diverse question formats-such as list-based matching, assertion-reason pairs, and sequence ordering-alongside conventional multiple-choice questions. IndicParam provides insights into limitations of cross-lingual transfer and establishes a challenging benchmark for Indic languages. The dataset is available at https://huggingface.co/datasets/bharatgenai/IndicParam. Scripts to run benchmark are present at https://github.com/ayushbits/IndicParam.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00333</guid>
|
||||
<pubDate>Sat, 29 Nov 2025 05:49:50 +0000</pubDate>
|
||||
<title>BlockVid: Block Diffusion for High-Quality and Consistent Minute-Long Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2511.22973</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22973.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeyu Zhang, Shuning Chang, Yuanyu He, Yizeng Han, Jiasheng Tang, Fan Wang, Bohan Zhuang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Generating minute-long videos is a critical step toward developing world models, providing a foundation for realistic extended scenes and advanced AI simulators. The emerging semi-autoregressive (block diffusion) paradigm integrates the strengths of diffusion and autoregressive models, enabling arbitrary-length video generation and improving inference efficiency through KV caching and parallel sampling. However, it yet faces two enduring challenges: (i) KV-cache-induced long-horizon error accumulation, and (ii) the lack of fine-grained long-video benchmarks and coherence-aware metrics. To overcome these limitations, we propose BlockVid, a novel block diffusion framework equipped with semantic-aware sparse KV cache, an effective training strategy called Block Forcing, and dedicated chunk-wise noise scheduling and shuffling to reduce error propagation and enhance temporal consistency. We further introduce LV-Bench, a fine-grained benchmark for minute-long videos, complete with new metrics evaluating long-range coherence. Extensive experiments on VBench and LV-Bench demonstrate that BlockVid consistently outperforms existing methods in generating high-quality, coherent minute-long videos. In particular, it achieves a 22.2% improvement on VDE Subject and a 19.4% improvement on VDE Clarity in LV-Bench over the state of the art approaches. Project website: https://ziplab.co/BlockVid. Inferix (Code): https://github.com/alibaba-damo-academy/Inferix.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.22973</guid>
|
||||
<pubDate>Fri, 28 Nov 2025 08:25:59 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>POLARIS: Projection-Orthogonal Least Squares for Robust and Adaptive Inversion in Diffusion Models</title>
|
||||
<link>https://arxiv.org/abs/2512.00369</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00369.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenshuo Chen, Haosen Li, Shaofeng Liang, Lei Wang, Haozhe Jia, Kaishen Yuan, Jieming Wu, Bowen Tian, Yutao Yue</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> The Inversion-Denoising Paradigm, which is based on diffusion models, excels in diverse image editing and restoration tasks. We revisit its mechanism and reveal a critical, overlooked factor in reconstruction degradation: the approximate noise error. This error stems from approximating the noise at step t with the prediction at step t-1, resulting in severe error accumulation throughout the inversion process. We introduce Projection-Orthogonal Least Squares for Robust and Adaptive Inversion (POLARIS), which reformulates inversion from an error-compensation problem into an error-origin problem. Rather than optimizing embeddings or latent codes to offset accumulated drift, POLARIS treats the guidance scale ω as a step-wise variable and derives a mathematically grounded formula to minimize inversion error at each step. Remarkably, POLARIS improves inversion latent quality with just one line of code. With negligible performance overhead, it substantially mitigates noise approximation errors and consistently improves the accuracy of downstream tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00369</guid>
|
||||
<pubDate>Sat, 29 Nov 2025 07:35:20 +0000</pubDate>
|
||||
<title>Ovis-Image Technical Report</title>
|
||||
<link>https://arxiv.org/abs/2511.22982</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22982.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guo-Hua Wang, Liangfu Cao, Tianyu Cui, Minghao Fu, Xiaohao Chen, Pengxin Zhan, Jianshan Zhao, Lan Li, Bowen Fu, Jiaqi Liu, Qing-Guo Chen</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We introduce Ovis-Image, a 7B text-to-image model specifically optimized for high-quality text rendering, designed to operate efficiently under stringent computational constraints. Built upon our previous Ovis-U1 framework, Ovis-Image integrates a diffusion-based visual decoder with the stronger Ovis 2.5 multimodal backbone, leveraging a text-centric training pipeline that combines large-scale pre-training with carefully tailored post-training refinements. Despite its compact architecture, Ovis-Image achieves text rendering performance on par with significantly larger open models such as Qwen-Image and approaches closed-source systems like Seedream and GPT4o. Crucially, the model remains deployable on a single high-end GPU with moderate memory, narrowing the gap between frontier-level text rendering and practical deployment. Our results indicate that combining a strong multimodal backbone with a carefully designed, text-focused training recipe is sufficient to achieve reliable bilingual text rendering without resorting to oversized or proprietary models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.22982</guid>
|
||||
<pubDate>Fri, 28 Nov 2025 08:42:31 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>WiseEdit: Benchmarking Cognition- and Creativity-Informed Image Editing</title>
|
||||
<link>https://arxiv.org/abs/2512.00387</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00387.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaihang Pan, Weile Chen, Haiyi Qiu, Qifan Yu, Wendong Bu, Zehan Wang, Yun Zhu, Juncheng Li, Siliang Tang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent image editing models boast next-level intelligent capabilities, facilitating cognition- and creativity-informed image editing. Yet, existing benchmarks provide too narrow a scope for evaluation, failing to holistically assess these advanced abilities. To address this, we introduce WiseEdit, a knowledge-intensive benchmark for comprehensive evaluation of cognition- and creativity-informed image editing, featuring deep task depth and broad knowledge breadth. Drawing an analogy to human cognitive creation, WiseEdit decomposes image editing into three cascaded steps, i.e., Awareness, Interpretation, and Imagination, each corresponding to a task that poses a challenge for models to complete at the specific step. It also encompasses complex tasks, where none of the three steps can be finished easily. Furthermore, WiseEdit incorporates three fundamental types of knowledge: Declarative, Procedural, and Metacognitive knowledge. Ultimately, WiseEdit comprises 1,220 test cases, objectively revealing the limitations of SoTA image editing models in knowledge-based cognitive reasoning and creative composition capabilities. The benchmark, evaluation code, and the generated images of each model will be made publicly available soon. Project Page: https://qnancy.github.io/wiseedit_project_page/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00387</guid>
|
||||
<pubDate>Sat, 29 Nov 2025 08:32:35 +0000</pubDate>
|
||||
<title>DualCamCtrl: Dual-Branch Diffusion Model for Geometry-Aware Camera-Controlled Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2511.23127</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23127.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongfei Zhang, Kanghao Chen, Zixin Zhang, Harold Haodong Chen, Yuanhuiyi Lyu, Yuqi Zhang, Shuai Yang, Kun Zhou, Yingcong Chen</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> This paper presents DualCamCtrl, a novel end-to-end diffusion model for camera-controlled video generation. Recent works have advanced this field by representing camera poses as ray-based conditions, yet they often lack sufficient scene understanding and geometric awareness. DualCamCtrl specifically targets this limitation by introducing a dual-branch framework that mutually generates camera-consistent RGB and depth sequences. To harmonize these two modalities, we further propose the Semantic Guided Mutual Alignment (SIGMA) mechanism, which performs RGB-depth fusion in a semantics-guided and mutually reinforced manner. These designs collectively enable DualCamCtrl to better disentangle appearance and geometry modeling, generating videos that more faithfully adhere to the specified camera trajectories. Additionally, we analyze and reveal the distinct influence of depth and camera poses across denoising stages and further demonstrate that early and late stages play complementary roles in forming global structure and refining local details. Extensive experiments demonstrate that DualCamCtrl achieves more consistent camera-controlled video generation, with over 40\% reduction in camera motion errors compared with prior methods. Our project page: https://soyouthinkyoucantell.github.io/dualcamctrl-page/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.23127</guid>
|
||||
<pubDate>Fri, 28 Nov 2025 12:19:57 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards</title>
|
||||
<link>https://arxiv.org/abs/2512.00425</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00425.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minh-Quan Le, Yuanzhi Zhu, Vicky Kalogeiton, Dimitris Samaras</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Recent video diffusion models can synthesize visually compelling clips, yet often violate basic physical laws-objects float, accelerations drift, and collisions behave inconsistently-revealing a persistent gap between visual realism and physical realism. We propose NewtonRewards, the first physics-grounded post-training framework for video generation based on verifiable rewards. Instead of relying on human or VLM feedback, NewtonRewards extracts measurable proxies from generated videos using frozen utility models: optical flow serves as a proxy for velocity, while high-level appearance features serve as a proxy for mass. These proxies enable explicit enforcement of Newtonian structure through two complementary rewards: a Newtonian kinematic constraint enforcing constant-acceleration dynamics, and a mass conservation reward preventing trivial, degenerate solutions. We evaluate NewtonRewards on five Newtonian Motion Primitives (free fall, horizontal/parabolic throw, and ramp sliding down/up) using our newly constructed large-scale benchmark, NewtonBench-60K. Across all primitives in visual and physics metrics, NewtonRewards consistently improves physical plausibility, motion smoothness, and temporal coherence over prior post-training methods. It further maintains strong performance under out-of-distribution shifts in height, speed, and friction. Our results show that physics-grounded verifiable rewards offer a scalable path toward physics-aware video generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00425</guid>
|
||||
<pubDate>Sat, 29 Nov 2025 10:04:50 +0000</pubDate>
|
||||
<title>SimScale: Learning to Drive via Real-World Simulation at Scale</title>
|
||||
<link>https://arxiv.org/abs/2511.23369</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23369.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haochen Tian, Tianyu Li, Haochen Liu, Jiazhi Yang, Yihang Qiu, Guang Li, Junli Wang, Yinfeng Gao, Zhang Zhang, Liang Wang, Hangjun Ye, Tieniu Tan, Long Chen, Hongyang Li</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Achieving fully autonomous driving systems requires learning rational decisions in a wide span of scenarios, including safety-critical and out-of-distribution ones. However, such cases are underrepresented in real-world corpus collected by human experts. To complement for the lack of data diversity, we introduce a novel and scalable simulation framework capable of synthesizing massive unseen states upon existing driving logs. Our pipeline utilizes advanced neural rendering with a reactive environment to generate high-fidelity multi-view observations controlled by the perturbed ego trajectory. Furthermore, we develop a pseudo-expert trajectory generation mechanism for these newly simulated states to provide action supervision. Upon the synthesized data, we find that a simple co-training strategy on both real-world and simulated samples can lead to significant improvements in both robustness and generalization for various planning methods on challenging real-world benchmarks, up to +6.8 EPDMS on navhard and +2.9 on navtest. More importantly, such policy improvement scales smoothly by increasing simulation data only, even without extra real-world data streaming in. We further reveal several crucial findings of such a sim-real learning system, which we term SimScale, including the design of pseudo-experts and the scaling properties for different policy architectures. Our simulation data and code would be released.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2511.23369</guid>
|
||||
<pubDate>Fri, 28 Nov 2025 17:17:38 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SCALE: Selective Resource Allocation for Overcoming Performance Bottlenecks in Mathematical Test-time Scaling</title>
|
||||
<link>https://arxiv.org/abs/2512.00466</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00466.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Xiao, Chunpu Xu, Ruifeng Yuan, Jiashuo Wang, Wenjie Li, Pengfei Liu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Test-time compute scaling has emerged as a powerful paradigm for enhancing mathematical reasoning in large language models (LLMs) by allocating additional computational resources during inference. However, current methods employ uniform resource distribution across all reasoning sub-problems, creating fundamental bottlenecks where challenging sub-problems receive insufficient attention while routine operations consume disproportionate resources. This uniform allocation creates performance bottlenecks where additional computational resources yield diminishing returns. Inspired by dual-process theory, we propose SCALE (Selective Resource Allocation), a framework that selectively allocates computational resources based on sub-problem difficulty. SCALE operates through four stages: (1) problem decomposition into sequential reasoning sub-problems, (2) difficulty assessment of each sub-problem to distinguish between routine operations and computationally challenging sub-problems, (3) selective processing mode assignment between System 1 for simple sub-problems and System 2 for complex ones, and (4) sequential execution with context propagation. By concentrating resources on challenging sub-problems while processing routine operations efficiently, SCALE achieves substantial performance improvements with superior resource utilization. Extensive experiments demonstrate that SCALE significantly outperforms uniform scaling baselines, achieving accuracy improvements of up to 13.75 percentage points (57.50% to 71.25% on AIME25) while reducing computational costs by 33%-53%, representing a major advance in test-time scaling that addresses fundamental limitations of current approaches.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00466</guid>
|
||||
<pubDate>Sat, 29 Nov 2025 12:38:07 +0000</pubDate>
|
||||
<title>SwiftVLA: Unlocking Spatiotemporal Dynamics for Lightweight VLA Models at Minimal Overhead</title>
|
||||
<link>https://arxiv.org/abs/2512.00903</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00903.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chaojun Ni, Cheng Chen, Xiaofeng Wang, Zheng Zhu, Wenzhao Zheng, Boyuan Wang, Tianrun Chen, Guosheng Zhao, Haoyun Li, Zhehao Dong, Qiang Zhang, Yun Ye, Yang Wang, Guan Huang, Wenjun Mei</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Vision-Language-Action (VLA) models built on pretrained Vision-Language Models (VLMs) show strong potential but are limited in practicality due to their large parameter counts. To mitigate this issue, using a lightweight VLM has been explored, but it compromises spatiotemporal reasoning. Although some methods suggest that incorporating additional 3D inputs can help, they usually rely on large VLMs to fuse 3D and 2D inputs and still lack temporal understanding. Therefore, we propose SwiftVLA, an architecture that enhances a compact model with 4D understanding while preserving design efficiency. Specifically, our approach features a pretrained 4D visual geometry transformer with a temporal cache that extracts 4D features from 2D images. Then, to enhance the VLM's ability to exploit both 2D images and 4D features, we introduce Fusion Tokens, a set of learnable tokens trained with a future prediction objective to generate unified representations for action generation. Finally, we introduce a mask-and-reconstruct strategy that masks 4D inputs to the VLM and trains the VLA to reconstruct them, enabling the VLM to learn effective 4D representations and allowing the 4D branch to be dropped at inference with minimal performance loss. Experiments in real and simulated environments show that SwiftVLA outperforms lightweight baselines and rivals VLAs up to 7 times larger, achieving comparable performance on edge devices while being 18 times faster and reducing memory footprint by 12 times.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00903</guid>
|
||||
<pubDate>Sun, 30 Nov 2025 14:10:28 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Wikontic: Constructing Wikidata-Aligned, Ontology-Aware Knowledge Graphs with Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2512.00590</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00590.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alla Chepurova, Aydar Bulatov, Yuri Kuratov, Mikhail Burtsev</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Knowledge graphs (KGs) provide structured, verifiable grounding for large language models (LLMs), but current LLM-based systems commonly use KGs as auxiliary structures for text retrieval, leaving their intrinsic quality underexplored. In this work, we propose Wikontic, a multi-stage pipeline that constructs KGs from open-domain text by extracting candidate triplets with qualifiers, enforcing Wikidata-based type and relation constraints, and normalizing entities to reduce duplication. The resulting KGs are compact, ontology-consistent, and well-connected; on MuSiQue, the correct answer entity appears in 96% of generated triplets. On HotpotQA, our triplets-only setup achieves 76.0 F1, and on MuSiQue 59.8 F1, matching or surpassing several retrieval-augmented generation baselines that still require textual context. In addition, Wikontic attains state-of-the-art information-retention performance on the MINE-1 benchmark (86%), outperforming prior KG construction methods. Wikontic is also efficient at build time: KG construction uses less than 1,000 output tokens, about 3times fewer than AriGraph and <1/20 of GraphRAG. The proposed pipeline enhances the quality of the generated KG and offers a scalable solution for leveraging structured knowledge in LLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00590</guid>
|
||||
<pubDate>Sat, 29 Nov 2025 18:44:25 +0000</pubDate>
|
||||
<title>WUSH: Near-Optimal Adaptive Transforms for LLM Quantization</title>
|
||||
<link>https://arxiv.org/abs/2512.00956</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiale Chen, Vage Egiazarian, Torsten Hoefler, Dan Alistarh</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Quantization to low bitwidth is a standard approach for deploying large language models, however, a few extreme weights and activations stretch the dynamic range and reduce the effective resolution of the quantizer. A common mitigation approach is to apply some fixed orthogonal transforms, such as Hadamard matrices, before quantization, which typically reduces the dynamic range. Yet, these transforms ignore the statistics of the data, and their optimality is currently not understood. In this work, we derive, for the first time, closed-form optimal linear blockwise transforms for joint weight-activation quantization using standard data-free quantizers for common numerical formats. Specifically, we provide derivations of the optimal adaptive (data-aware) transforms for round-to-nearest (RTN), AbsMax-scaled block quantizers for both integer and floating-point formats. The resulting construction, which we call WUSH, combines a Hadamard backbone with a data-dependent component based on second-order moments, yielding a non-orthogonal transform that is provably optimal under mild assumptions and remains structured for efficient implementation. Preliminary experimental results show that our approach consistently improves upon the Hadamard transform for common formats.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00956</guid>
|
||||
<pubDate>Sun, 30 Nov 2025 16:17:34 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Doppler-Enhanced Deep Learning: Improving Thyroid Nodule Segmentation with YOLOv5 Instance Segmentation</title>
|
||||
<link>https://arxiv.org/abs/2512.00639</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00639.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mahmoud El Hussieni</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> The increasing prevalence of thyroid cancer globally has led to the development of various computer-aided detection methods. Accurate segmentation of thyroid nodules is a critical first step in the development of AI-assisted clinical decision support systems. This study focuses on instance segmentation of thyroid nodules using YOLOv5 algorithms on ultrasound images. We evaluated multiple YOLOv5 variants (Nano, Small, Medium, Large, and XLarge) across two dataset versions, with and without doppler images. The YOLOv5-Large algorithm achieved the highest performance with a dice score of 91\% and mAP of 0.87 on the dataset including doppler images. Notably, our results demonstrate that doppler images, typically excluded by physicians, can significantly improve segmentation performance. The YOLOv5-Small model achieved 79\% dice score when doppler images were excluded, while including them improved performance across all model variants. These findings suggest that instance segmentation with YOLOv5 provides an effective real-time approach for thyroid nodule detection, with potential clinical applications in automated diagnostic systems.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00639</guid>
|
||||
<pubDate>Sat, 29 Nov 2025 21:24:36 +0000</pubDate>
|
||||
<title>SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds</title>
|
||||
<link>https://arxiv.org/abs/2512.01078</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01078.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Ren, Yan Zhuang, Xiaokang Ye, Lingjun Mao, Xuhong He, Jianzhi Shen, Mrinaal Dogra, Yiming Liang, Ruixuan Zhang, Tianai Yue, Yiqing Yang, Eric Liu, Ryan Wu, Kevin Benavente, Rajiv Mandya Nagaraju, Muhammad Faayez, Xiyan Zhang, Dhruv Vivek Sharma, Xianrui Zhong, Ziqiao Ma, Tianmin Shu, Zhiting Hu, Lianhui Qin</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> While LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (for example, by autonomously earning income or running a business) requires massive-scale interaction, reasoning, training, and evaluation across diverse embodied scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) a rich interface for LLM/VLM agents, with multimodal world inputs and open-vocabulary actions at varying levels of abstraction; and (3) diverse and extensible physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., GPT-4o, Gemini-2.5-Flash, Claude-3.5, and DeepSeek-Prover-V2) on long-horizon multi-agent delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines: https://simworld.org.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01078</guid>
|
||||
<pubDate>Sun, 30 Nov 2025 20:58:13 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SpeContext: Enabling Efficient Long-context Reasoning with Speculative Context Sparsity in LLMs</title>
|
||||
<link>https://arxiv.org/abs/2512.00722</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00722.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaming Xu, Jiayi Pan, Hanzhen Wang, Yongkang Zhou, Jiancai Ye, Yu Wang, Guohao Dai</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> In this paper, we point out that the objective of the retrieval algorithms is to align with the LLM, which is similar to the objective of knowledge distillation in LLMs. We analyze the similarity in information focus between the distilled language model(DLM) and the original LLM from the perspective of information theory, and thus propose a novel paradigm that leverages a DLM as the retrieval algorithm. Based on the insight, we present SpeContext, an algorithm and system co-design for long-context reasoning. (1) At the algorithm level, SpeContext proposes lightweight retrieval head based on the head-level attention weights of DLM, achieving > 90% parameters reduction by pruning the redundancy. (2) At the system level, SpeContext designs an asynchronous prefetch dataflow via the elastic loading strategy, effectively overlapping KV cache retrieval with the LLM computation. (3) At the compilation level, SpeContext constructs the theoretical memory model and implements an adaptive memory management system to achieve acceleration by maximizing GPU memory utilization. We deploy and evaluate SpeContext in two resourceconstrained environments, cloud and edge. Extensive experiments show that, compared with the Huggingface framework, SpeContext achieves up to 24.89x throughput improvement in cloud and 10.06x speedup in edge with negligible accuracy loss, pushing the Pareto frontier of accuracy and throughput.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00722</guid>
|
||||
<pubDate>Sun, 30 Nov 2025 04:32:43 +0000</pubDate>
|
||||
<title>TRivia: Self-supervised Fine-tuning of Vision-Language Models for Table Recognition</title>
|
||||
<link>https://arxiv.org/abs/2512.01248</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01248.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyuan Zhang, Bin Wang, Qintong Zhang, Fan Wu, Zichen Wen, Jialin Lu, Junjie Shan, Ziqi Zhao, Shuya Yang, Ziling Wang, Ziyang Miao, Huaping Zhong, Yuhang Zang, Xiaoyi Dong, Ka-Ho Chow, Conghui He</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Table recognition (TR) aims to transform table images into semi-structured representations such as HTML or Markdown. As a core component of document parsing, TR has long relied on supervised learning, with recent efforts dominated by fine-tuning vision-language models (VLMs) using labeled data. While VLMs have brought TR to the next level, pushing performance further demands large-scale labeled data that is costly to obtain. Consequently, although proprietary models have continuously pushed the performance boundary, open-source models, often trained with limited resources and, in practice, the only viable option for many due to privacy regulations, still lag far behind. To bridge this gap, we introduce TRivia, a self-supervised fine-tuning method that enables pretrained VLMs to learn TR directly from unlabeled table images in the wild. Built upon Group Relative Policy Optimization, TRivia automatically identifies unlabeled samples that most effectively facilitate learning and eliminates the need for human annotations through a question-answering-based reward mechanism. An attention-guided module generates diverse questions for each table image, and the ability to interpret the recognition results and answer them correctly provides feedback to optimize the TR model. This closed-loop process allows the TR model to autonomously learn to recognize, structure, and reason over tables without labeled data. Leveraging this pipeline, we present TRivia-3B, an open-sourced, compact, and state-of-the-art TR model that surpasses existing systems (e.g., Gemini 2.5 Pro, MinerU2.5) on three popular benchmarks. Model and code are released at: https://github.com/opendatalab/TRivia</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01248</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 03:49:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Seeing the Wind from a Falling Leaf</title>
|
||||
<link>https://arxiv.org/abs/2512.00762</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00762.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Gao, Jiageng Mao, Hong-Xing Yu, Haozhe Lou, Emily Yue-Ting Jia, Jernej Barbic, Jiajun Wu, Yue Wang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> A longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i.e. the invisible physical interactions that cause objects to deform and move, remain largely unexplored. In this paper, we study how to recover the invisible forces from visual observations, e.g., estimating the wind field by observing a leaf falling to the ground. Our key innovation is an end-to-end differentiable inverse graphics framework, which jointly models object geometry, physical properties, and interactions directly from videos. Through backpropagation, our approach enables the recovery of force representations from object motions. We validate our method on both synthetic and real-world scenarios, and the results demonstrate its ability to infer plausible force fields from videos. Furthermore, we show the potential applications of our approach, including physics-based video generation and editing. We hope our approach sheds light on understanding and modeling the physical process behind pixels, bridging the gap between vision and physics. Please check more video results in our https://chaoren2357.github.io/seeingthewind/{project page}.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00762</guid>
|
||||
<pubDate>Sun, 30 Nov 2025 07:19:00 +0000</pubDate>
|
||||
<title>FlashVGGT: Efficient and Scalable Visual Geometry Transformers with Compressed Descriptor Attention</title>
|
||||
<link>https://arxiv.org/abs/2512.01540</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01540.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zipeng Wang, Dan Xu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> 3D reconstruction from multi-view images is a core challenge in computer vision. Recently, feed-forward methods have emerged as efficient and robust alternatives to traditional per-scene optimization techniques. Among them, state-of-the-art models like the Visual Geometry Grounding Transformer (VGGT) leverage full self-attention over all image tokens to capture global relationships. However, this approach suffers from poor scalability due to the quadratic complexity of self-attention and the large number of tokens generated in long image sequences. In this work, we introduce FlashVGGT, an efficient alternative that addresses this bottleneck through a descriptor-based attention mechanism. Instead of applying dense global attention across all tokens, FlashVGGT compresses spatial information from each frame into a compact set of descriptor tokens. Global attention is then computed as cross-attention between the full set of image tokens and this smaller descriptor set, significantly reducing computational overhead. Moreover, the compactness of the descriptors enables online inference over long sequences via a chunk-recursive mechanism that reuses cached descriptors from previous chunks. Experimental results show that FlashVGGT achieves reconstruction accuracy competitive with VGGT while reducing inference time to just 9.3% of VGGT for 1,000 images, and scaling efficiently to sequences exceeding 3,000 images. Our project page is available at https://wzpscott.github.io/flashvggt_page/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01540</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 11:12:37 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Accelerating Streaming Video Large Language Models via Hierarchical Token Compression</title>
|
||||
<link>https://arxiv.org/abs/2512.00891</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00891.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiyu Wang, Xuyang Liu, Xiyan Gui, Xinying Lin, Boxue Yang, Chenfei Liao, Tailai Chen, Linfeng Zhang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Streaming Video Large Language Models (VideoLLMs) have demonstrated impressive performance across various video understanding tasks, but they face significant challenges in real-time deployment due to the high computational cost of processing dense visual tokens from continuous video streams. In streaming video scenarios, the primary bottleneck lies in the Vision Transformer (ViT) encoding stage, where redundant processing of temporally similar frames leads to inefficiency. Additionally, inflated token sequences during LLM pre-filling further exacerbate latency and memory overhead. To address these challenges, we propose Streaming Token Compression (STC), a plug-and-play hierarchical framework that seamlessly integrates into existing streaming VideoLLMs, optimizing both ViT encoding and LLM pre-filling stages to accelerate processing. STC introduces two token-level accelerators: STC-Cacher, which reduces ViT encoding overhead by caching and reusing features from temporally similar frames, and STC-Pruner, which compresses the visual token sequence before it enters the LLM, preserving only the most salient tokens based on both spatial and temporal relevance. Extensive experiments on four baseline streaming VideoLLMs across five benchmarks demonstrate that STC outperforms other compression methods. Notably, STC retains up to 99\% of accuracy on the ReKV framework while reducing ViT encoding latency and LLM pre-filling latency by 24.5\% and 45.3\%.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.00891</guid>
|
||||
<pubDate>Sun, 30 Nov 2025 13:44:28 +0000</pubDate>
|
||||
<title>DiG-Flow: Discrepancy-Guided Flow Matching for Robust VLA Models</title>
|
||||
<link>https://arxiv.org/abs/2512.01715</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01715.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wanpeng Zhang, Ye Wang, Hao Luo, Haoqi Yuan, Yicheng Feng, Sipeng Zheng, Qin Jin, Zongqing Lu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Vision-Language-Action (VLA) models trained with flow matching have demonstrated impressive capabilities on robotic manipulation tasks. However, their performance often degrades under distribution shift and on complex multi-step tasks, suggesting that the learned representations may not robustly capture task-relevant semantics. We introduce DiG-Flow, a principled framework that enhances VLA robustness through geometric regularization. Our key insight is that the distributional discrepancy between observation and action embeddings provides a meaningful geometric signal: lower transport cost indicates compatible representations, while higher cost suggests potential misalignment. DiG-Flow computes a discrepancy measure between empirical distributions of observation and action embeddings, maps it to a modulation weight via a monotone function, and applies residual updates to the observation embeddings before flow matching. Crucially, this intervention operates at the representation level without modifying the flow matching path or target vector field. We provide theoretical guarantees showing that discrepancy-guided training provably decreases the training objective, and that guided inference refinement converges with contraction. Empirically, DiG-Flow integrates into existing VLA architectures with negligible overhead and consistently improves performance, with particularly pronounced gains on complex multi-step tasks and under limited training data.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01715</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 14:21:15 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Lotus-2: Advancing Geometric Dense Prediction with Powerful Image Generative Model</title>
|
||||
<link>https://arxiv.org/abs/2512.01030</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jing He, Haodong Li, Mingzhi Sheng, Ying-Cong Chen</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recovering pixel-wise geometric properties from a single image is fundamentally ill-posed due to appearance ambiguity and non-injective mappings between 2D observations and 3D structures. While discriminative regression models achieve strong performance through large-scale supervision, their success is bounded by the scale, quality and diversity of available data and limited physical reasoning. Recent diffusion models exhibit powerful world priors that encode geometry and semantics learned from massive image-text data, yet directly reusing their stochastic generative formulation is suboptimal for deterministic geometric inference: the former is optimized for diverse and high-fidelity image generation, whereas the latter requires stable and accurate predictions. In this work, we propose Lotus-2, a two-stage deterministic framework for stable, accurate and fine-grained geometric dense prediction, aiming to provide an optimal adaption protocol to fully exploit the pre-trained generative priors. Specifically, in the first stage, the core predictor employs a single-step deterministic formulation with a clean-data objective and a lightweight local continuity module (LCM) to generate globally coherent structures without grid artifacts. In the second stage, the detail sharpener performs a constrained multi-step rectified-flow refinement within the manifold defined by the core predictor, enhancing fine-grained geometry through noise-free deterministic flow matching. Using only 59K training samples, less than 1% of existing large-scale datasets, Lotus-2 establishes new state-of-the-art results in monocular depth estimation and highly competitive surface normal prediction. These results demonstrate that diffusion models can serve as deterministic world priors, enabling high-quality geometric reasoning beyond traditional discriminative and generative paradigms.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01030</guid>
|
||||
<pubDate>Sun, 30 Nov 2025 18:57:25 +0000</pubDate>
|
||||
<title>InnoGym: Benchmarking the Innovation Potential of AI Agents</title>
|
||||
<link>https://arxiv.org/abs/2512.01822</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01822.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jintian Zhang, Kewei Xu, Jingsheng Zheng, Zhuoyun Yu, Yuqi Zhu, Yujie Luo, Lanning Wei, Shuofei Qiao, Lun Du, Da Zheng, Shumin Deng, Huajun Chen, Ningyu Zhang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> LLMs and Agents have achieved impressive progress in code generation, mathematical reasoning, and scientific discovery. However, existing benchmarks primarily measure correctness, overlooking the diversity of methods behind solutions. True innovation depends not only on producing correct answers but also on the originality of the approach. We present InnoGym, the first benchmark and framework designed to systematically evaluate the innovation potential of AI agents. InnoGym introduces two complementary metrics: performance gain, which measures improvement over the best-known solutions, and novelty, which captures methodological differences from prior approaches. The benchmark includes 18 carefully curated tasks from real-world engineering and scientific domains, each standardized through resource filtering, evaluator validation, and solution collection. In addition, we provide iGym, a unified execution environment for reproducible and long-horizon evaluations. Extensive experiments show that while some agents produce novel approaches, their lack of robustness limits performance gains. These results highlight a key gap between creativity and effectiveness, underscoring the need for benchmarks that evaluate both.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01822</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 16:03:04 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>VLASH: Real-Time VLAs via Future-State-Aware Asynchronous Inference</title>
|
||||
<link>https://arxiv.org/abs/2512.01031</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01031.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaming Tang, Yufei Sun, Yilong Zhao, Shang Yang, Yujun Lin, Zhuoyang Zhang, James Hou, Yao Lu, Zhijian Liu, Song Han</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Vision-Language-Action models (VLAs) are becoming increasingly capable across diverse robotic tasks. However, their real-world deployment remains slow and inefficient: demonstration videos are often sped up by 5-10x to appear smooth, with noticeable action stalls and delayed reactions to environmental changes. Asynchronous inference offers a promising solution to achieve continuous and low-latency control by enabling robots to execute actions and perform inference simultaneously. However, because the robot and environment continue to evolve during inference, a temporal misalignment arises between the prediction and execution intervals. This leads to significant action instability, while existing methods either degrade accuracy or introduce runtime overhead to mitigate it. We propose VLASH, a general asynchronous inference framework for VLAs that delivers smooth, accurate, and fast reaction control without additional overhead or architectural changes. VLASH estimates the future execution-time state by rolling the robot state forward with the previously generated action chunk, thereby bridging the gap between prediction and execution. Experiments show that VLASH achieves up to 2.03x speedup and reduces reaction latency by up to 17.4x compared to synchronous inference while fully preserving the original accuracy. Moreover, it empowers VLAs to handle fast-reaction, high-precision tasks such as playing ping-pong and playing whack-a-mole, where traditional synchronous inference fails. Code is available at https://github.com/mit-han-lab/vlash</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01031</guid>
|
||||
<pubDate>Sun, 30 Nov 2025 18:59:24 +0000</pubDate>
|
||||
<title>UnicEdit-10M: A Dataset and Benchmark Breaking the Scale-Quality Barrier via Unified Verification for Reasoning-Enriched Edits</title>
|
||||
<link>https://arxiv.org/abs/2512.02790</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02790.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Keming Ye, Zhipeng Huang, Canmiao Fu, Qingyang Liu, Jiani Cai, Zheqi Lv, Chen Li, Jing Lyu, Zhou Zhao, Shengyu Zhang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> With the rapid advances of powerful multimodal models such as GPT-4o, Nano Banana, and Seedream 4.0 in Image Editing, the performance gap between closed-source and open-source models is widening, primarily due to the scarcity of large-scale, high-quality training data and comprehensive benchmarks capable of diagnosing model weaknesses across diverse editing behaviors. Existing data construction methods face a scale-quality trade-off: human annotations are high-quality but not scalable, while automated pipelines suffer from error propagation and noise. To address this, we introduce a lightweight data pipeline that replaces multi-toolchains with an end-to-end model and a unified post-verification stage. For scalable quality control, we train a 7B dual-task expert model, Qwen-Verify, for efficient failure detection and instruction recaptioning. This pipeline yields UnicEdit-10M, a 10M-scale dataset spanning diverse basic and complex editing tasks. We also propose UnicBench, a general benchmark that extends beyond basic edits to explicitly assess spatial and knowledge-driven reasoning. To enable fine-grained diagnosis, we introduce novel metrics, including Non-edit Consistency and Reasoning Accuracy. Our analysis of mainstream models on UnicBench reveals their limitations and provides clear directions for future research.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02790</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 17:45:44 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Learning Eigenstructures of Unstructured Data Manifolds</title>
|
||||
<link>https://arxiv.org/abs/2512.01103</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01103.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Roy Velich, Arkadi Piven, David Bensaïd, Daniel Cremers, Thomas Dagès, Ron Kimmel</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We introduce a novel framework that directly learns a spectral basis for shape and manifold analysis from unstructured data, eliminating the need for traditional operator selection, discretization, and eigensolvers. Grounded in optimal-approximation theory, we train a network to decompose an implicit approximation operator by minimizing the reconstruction error in the learned basis over a chosen distribution of probe functions. For suitable distributions, they can be seen as an approximation of the Laplacian operator and its eigendecomposition, which are fundamental in geometry processing. Furthermore, our method recovers in a unified manner not only the spectral basis, but also the implicit metric's sampling density and the eigenvalues of the underlying operator. Notably, our unsupervised method makes no assumption on the data manifold, such as meshing or manifold dimensionality, allowing it to scale to arbitrary datasets of any dimension. On point clouds lying on surfaces in 3D and high-dimensional image manifolds, our approach yields meaningful spectral bases, that can resemble those of the Laplacian, without explicit construction of an operator. By replacing the traditional operator selection, construction, and eigendecomposition with a learning-based approach, our framework offers a principled, data-driven alternative to conventional pipelines. This opens new possibilities in geometry processing for unstructured data, particularly in high-dimensional spaces.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01103</guid>
|
||||
<pubDate>Sun, 30 Nov 2025 22:06:49 +0000</pubDate>
|
||||
<title>Artemis: Structured Visual Reasoning for Perception Policy Learning</title>
|
||||
<link>https://arxiv.org/abs/2512.01988</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01988.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Tang, Yanpeng Sun, Shan Zhang, Xiaofan Li, Piotr Koniusz, Wei Li, Na Zhao, Zechao Li</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Recent reinforcement-learning frameworks for visual perception policy have begun to incorporate intermediate reasoning chains expressed in natural language. Empirical observations indicate that such purely linguistic intermediate reasoning often reduces performance on perception tasks. We argue that the core issue lies not in reasoning per se but in the form of reasoning: while these chains perform semantic reasoning in an unstructured linguistic space, visual perception requires reasoning in a spatial and object-centric space. In response, we introduce Artemis, a perception-policy learning framework that performs structured proposal-based reasoning, where each intermediate step is represented as a (label, bounding-box) pair capturing a verifiable visual state. This design enables explicit tracking of intermediate states, direct supervision for proposal quality, and avoids ambiguity introduced by language-based reasoning. Artemis is built on Qwen2.5-VL-3B, achieves strong performance on grounding and detection task and exhibits substantial generalization to counting and geometric-perception tasks. The consistent improvements across these diverse settings confirm that aligning reasoning with spatial representations enhances perception-policy learning. Owing to its strengthened visual reasoning, Artemis also achieves competitive performance on general MLLM benchmarks, illustrating that spatially grounded reasoning provides a principled route toward scalable and general perception policies.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01988</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 18:45:30 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Generalist Large Language Models Outperform Clinical Tools on Medical Benchmarks</title>
|
||||
<link>https://arxiv.org/abs/2512.01191</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01191.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Krithik Vishwanath, Mrigayu Ghosh, Anton Alyakin, Daniel Alexander Alber, Yindalon Aphinyanaphongs, Eric Karl Oermann</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Specialized clinical AI assistants are rapidly entering medical practice, often framed as safer or more reliable than general-purpose large language models (LLMs). Yet, unlike frontier models, these clinical tools are rarely subjected to independent, quantitative evaluation, creating a critical evidence gap despite their growing influence on diagnosis, triage, and guideline interpretation. We assessed two widely deployed clinical AI systems (OpenEvidence and UpToDate Expert AI) against three state-of-the-art generalist LLMs (GPT-5, Gemini 3 Pro, and Claude Sonnet 4.5) using a 1,000-item mini-benchmark combining MedQA (medical knowledge) and HealthBench (clinician-alignment) tasks. Generalist models consistently outperformed clinical tools, with GPT-5 achieving the highest scores, while OpenEvidence and UpToDate demonstrated deficits in completeness, communication quality, context awareness, and systems-based safety reasoning. These findings reveal that tools marketed for clinical decision support may often lag behind frontier LLMs, underscoring the urgent need for transparent, independent evaluation before deployment in patient-facing workflows.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01191</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 02:14:43 +0000</pubDate>
|
||||
<title>PAI-Bench: A Comprehensive Benchmark For Physical AI</title>
|
||||
<link>https://arxiv.org/abs/2512.01989</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01989.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fengzhe Zhou, Jiannan Huang, Jialuo Li, Deva Ramanan, Humphrey Shi</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We introduce Physical AI Bench (PAI-Bench), a unified and comprehensive benchmark that evaluates perception and prediction capabilities across video generation, conditional video generation, and video understanding, comprising 2,808 real-world cases with task-aligned metrics designed to capture physical plausibility and domain-specific reasoning. Our study provides a systematic assessment of recent models and shows that video generative models, despite strong visual fidelity, often struggle to maintain physically coherent dynamics, while multi-modal large language models exhibit limited performance in forecasting and causal interpretation. These observations suggest that current systems are still at an early stage in handling the perceptual and predictive demands of Physical AI. In summary, PAI-Bench establishes a realistic foundation for evaluating Physical AI and highlights key gaps that future systems must address.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01989</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 18:47:39 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>InternVideo-Next: Towards General Video Foundation Models without Video-Text Supervision</title>
|
||||
<link>https://arxiv.org/abs/2512.01342</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01342.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenting Wang, Yuhan Zhu, Yicheng Xu, Jiange Yang, Ziang Yan, Yali Wang, Yi Wang, Limin Wang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Large-scale video-text pretraining achieves strong performance but depends on noisy, synthetic captions with limited semantic coverage, often overlooking implicit world knowledge such as object motion, 3D geometry, and physical cues. In contrast, masked video modeling (MVM) directly exploits spatiotemporal structures but trails text-supervised methods on general tasks. We find this gap arises from overlooked architectural issues: pixel-level reconstruction struggles with convergence and its low-level requirement often conflicts with semantics, while latent prediction often encourages shortcut learning. To address these, we disentangle the traditional encoder-decoder design into an Encoder-Predictor-Decoder (EPD) framework, where the predictor acts as a latent world model, and propose InternVideo-Next, a two-stage pretraining scheme that builds a semantically consistent yet detail-preserving latent space for this world model. First, conventional linear decoder in pixel MVM enforces the predictor output latent to be linearly projected to, thus separable in pixel space, causing the conflict with semantic abstraction. Our Stage 1 proposes a conditional diffusion decoder and injects reliable image-level semantic priors to enhance semantics and convergence, thus bridging pixel-level fidelity with high-level semantic abstraction. Stage 2 further learns world knowledge by predicting frozen Stage 1 targets within this space, mitigating shortcut learning. Trained on public, unlabeled videos, InternVideo-Next achieves state-of-the-art results across benchmarks and provides a scalable path toward general video representation learning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01342</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 06:57:39 +0000</pubDate>
|
||||
<title>Visual Sync: Multi-Camera Synchronization via Cross-View Object Motion</title>
|
||||
<link>https://arxiv.org/abs/2512.02017</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02017.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaowei Liu, David Yifan Yao, Saurabh Gupta, Shenlong Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Today, people can easily record memorable moments, ranging from concerts, sports events, lectures, family gatherings, and birthday parties with multiple consumer cameras. However, synchronizing these cross-camera streams remains challenging. Existing methods assume controlled settings, specific targets, manual correction, or costly hardware. We present VisualSync, an optimization framework based on multi-view dynamics that aligns unposed, unsynchronized videos at millisecond accuracy. Our key insight is that any moving 3D point, when co-visible in two cameras, obeys epipolar constraints once properly synchronized. To exploit this, VisualSync leverages off-the-shelf 3D reconstruction, feature matching, and dense tracking to extract tracklets, relative poses, and cross-view correspondences. It then jointly minimizes the epipolar error to estimate each camera's time offset. Experiments on four diverse, challenging datasets show that VisualSync outperforms baseline methods, achieving an median synchronization error below 50 ms.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02017</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 18:59:57 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Stabilizing Reinforcement Learning with LLMs: Formulation and Practices</title>
|
||||
<link>https://arxiv.org/abs/2512.01374</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01374.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chujie Zheng, Kai Dang, Bowen Yu, Mingze Li, Huiqiang Jiang, Junrong Lin, Yuqiong Liu, An Yang, Jingren Zhou, Junyang Lin</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> This paper proposes a novel formulation for reinforcement learning (RL) with large language models, explaining why and under what conditions the true sequence-level reward can be optimized via a surrogate token-level objective in policy gradient methods such as REINFORCE. Specifically, through a first-order approximation, we show that this surrogate becomes increasingly valid only when both the training-inference discrepancy and policy staleness are minimized. This insight provides a principled explanation for the crucial role of several widely adopted techniques in stabilizing RL training, including importance sampling correction, clipping, and particularly Routing Replay for Mixture-of-Experts (MoE) models. Through extensive experiments with a 30B MoE model totaling hundreds of thousands of GPU hours, we show that for on-policy training, the basic policy gradient algorithm with importance sampling correction achieves the highest training stability. When off-policy updates are introduced to accelerate convergence, combining clipping and Routing Replay becomes essential to mitigate the instability caused by policy staleness. Notably, once training is stabilized, prolonged optimization consistently yields comparable final performance regardless of cold-start initialization. We hope that the shared insights and the developed recipes for stable RL training will facilitate future research.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01374</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 07:45:39 +0000</pubDate>
|
||||
<title>Understanding and Harnessing Sparsity in Unified Multimodal Models</title>
|
||||
<link>https://arxiv.org/abs/2512.02351</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02351.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shwai He, Chaorui Deng, Ang Li, Shen Yan</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large multimodal models have achieved remarkable progress in both understanding and generation. Recent efforts pursue unified multimodal models that integrate heterogeneous components to support both capabilities within a single framework. However, such unification introduces inference inefficiencies, e.g., specific tasks or samples may not require the full knowledge or capacity of the unified model. Yet, a systematic understanding of how these inefficiencies manifest across different components remains limited. In this work, we first conduct a systematic analysis of unified multimodal model components using training-free pruning as a probing methodology, considering both depth pruning and width reduction. Our study reveals that the understanding component exhibits notable compressibility in both understanding and generation tasks, which is more pronounced in the latter. In contrast, the generation components are highly sensitive to compression, with performance deteriorating sharply even under moderate compression ratios. To address this limitation, we propose the Mixture-of-Experts (MoE) Adaptation, inspired by the dynamic activation patterns observed across different samples. This approach partitions the generation module into multiple experts and enables sparse activation to restore generation quality. We validate the effectiveness of sparse activation through expert-frozen tuning and further demonstrate that a fully trainable adaptation delivers additional gains. As a result, the adapted BAGEL model achieves performance comparable to the full model while activating only about half of its parameters. The code is released at https://github.com/Shwai-He/SparseUnifiedModel{this link}.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02351</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 02:47:29 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PromptBridge: Cross-Model Prompt Transfer for Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2512.01420</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01420.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaxuan Wang, Quan Liu, Zhenting Wang, Zichao Li, Wei Wei, Yang Liu, Yujia Bao</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Large language models (LLMs) underpin applications in code generation, mathematical reasoning, and agent-based workflows. In practice, systems access LLMs via commercial APIs or open-source deployments, and the model landscape (e.g., GPT, Claude, Llama) evolves rapidly. This rapid evolution forces frequent model switches driven by capability, cost, deployment constraints, and privacy. Yet prompts are highly model-sensitive: reusing a prompt engineered for one model on another often yields substantially worse performance than a prompt optimized for the target model. We term this phenomenon Model Drifting. Through extensive empirical analysis across diverse LLM configurations, we show that model drifting is both common and severe. To address this challenge, we introduce PromptBridge, a training-free framework that preserves prompt effectiveness under model switches, enabling cross-model prompt transfer without costly per-task or per-model re-optimization. PromptBridge requires only a small set of alignment tasks for calibration. It first applies Model-Adaptive Reflective Prompt Evolution (MAP-RPE) to obtain task- and model-specific optimal prompts via iterative reflective refinement and quantitative evaluation. Using the resulting calibrated prompt pairs for the source and target models, PromptBridge learns a cross-model prompt mapping. At test time, i.e., for an unseen task, given a source-model prompt, this mapping directly produces an optimized prompt for the target model. Experiments in single-agent and multi-agent settings show that PromptBridge consistently improves downstream accuracy while reducing migration effort. The code will be available soon.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01420</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 08:55:45 +0000</pubDate>
|
||||
<title>Skywork-R1V4: Toward Agentic Multimodal Intelligence through Interleaved Thinking with Images and DeepResearch</title>
|
||||
<link>https://arxiv.org/abs/2512.02395</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02395.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Zhang, Liang Hu, Haofeng Sun, Peiyu Wang, Yichen Wei, Shukang Yin, Jiangbo Pei, Wei Shen, Peng Xia, Yi Peng, Tianyidan Xie, Eric Li, Yang Liu, Xuchen Song, Yahui Zhou</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Despite recent progress in multimodal agentic systems, existing approaches often treat image manipulation and web search as disjoint capabilities, rely heavily on costly reinforcement learning, and lack planning grounded in real tool-execution traces. To address these limitations, we present Skywork-R1V4, a 30B (A3B) parameter multimodal agentic model that unifies multimodal planning, active image manipulation ("thinking with images"), deep multimodal search, and, most critically, interleaved reasoning that dynamically alternates between visual operations and external knowledge retrieval. Trained solely via supervised fine-tuning on fewer than 30,000 high-quality, planning-execution-consistent trajectories and validated through stepwise consistency filtering, Skywork-R1V4 achieves state-of-the-art results across perception and multimodal search benchmarks: it scores 66.1 on MMSearch and 67.2 on FVQA, surpassing Gemini 2.5 Flash on all 11 metrics. Skywork-R1V4 exhibits emergent long-horizon reasoning at inference time, successfully orchestrating more than 10 tool calls to solve complex, multi-step tasks. Our results demonstrate that sophisticated agentic multimodal intelligence can be achieved through carefully curated supervised learning alone, without any reliance on reinforcement learning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02395</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 04:12:57 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MEGConformer: Conformer-Based MEG Decoder for Robust Speech and Phoneme Classification</title>
|
||||
<link>https://arxiv.org/abs/2512.01443</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01443.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xabier de Zuazo, Ibon Saratxaga, Eva Navas</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We present Conformer-based decoders for the LibriBrain 2025 PNPL competition, targeting two foundational MEG tasks: Speech Detection and Phoneme Classification. Our approach adapts a compact Conformer to raw 306-channel MEG signals, with a lightweight convolutional projection layer and task-specific heads. For Speech Detection, a MEG-oriented SpecAugment provided a first exploration of MEG-specific augmentation. For Phoneme Classification, we used inverse-square-root class weighting and a dynamic grouping loader to handle 100-sample averaged examples. In addition, a simple instance-level normalization proved critical to mitigate distribution shifts on the holdout split. Using the official Standard track splits and F1-macro for model selection, our best systems achieved 88.9% (Speech) and 65.8% (Phoneme) on the leaderboard, surpassing the competition baselines and ranking within the top-10 in both tasks. For further implementation details, the technical documentation, source code, and checkpoints are available at https://github.com/neural2speech/libribrain-experiments.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01443</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 09:25:22 +0000</pubDate>
|
||||
<title>GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2512.02423</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02423.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haolong Yan, Yeqing Shen, Xin Huang, Jia Wang, Kaijun Tan, Zhixuan Liang, Hongxin Li, Zheng Ge, Osamu Yoshie, Si Li, Xiangyu Zhang, Daxin Jiang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> With the rapid development of Large Vision Language Models, the focus of Graphical User Interface (GUI) agent tasks shifts from single-screen tasks to complex screen navigation challenges. However, real-world GUI environments, such as PC software and mobile Apps, are often complex and proprietary, making it difficult to obtain the comprehensive environment information needed for agent training and evaluation. This limitation hinders systematic investigation and benchmarking of agent navigation capabilities. To address this limitation, we introduce GUI Exploration Lab, a simulation environment engine for GUI agent navigation research that enables flexible definition and composition of screens, icons, and navigation graphs, while providing full access to environment information for comprehensive agent training and evaluation. Through extensive experiments, we find that supervised fine-tuning enables effective memorization of fundamental knowledge, serving as a crucial foundation for subsequent training. Building on this, single-turn reinforcement learning further enhances generalization to unseen scenarios. Finally, multi-turn reinforcement learning encourages the development of exploration strategies through interactive trial and error, leading to further improvements in screen navigation performance. We validate our methods on both static and interactive benchmarks, demonstrating that our findings generalize effectively to real-world scenarios. These findings demonstrate the advantages of reinforcement learning approaches in GUI navigation and offer practical guidance for building more capable and generalizable GUI agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02423</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 05:11:23 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ChronosObserver: Taming 4D World with Hyperspace Diffusion Sampling</title>
|
||||
<link>https://arxiv.org/abs/2512.01481</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01481.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qisen Wang, Yifan Zhao, Peisen Shen, Jialu Li, Jia Li</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Although prevailing camera-controlled video generation models can produce cinematic results, lifting them directly to the generation of 3D-consistent and high-fidelity time-synchronized multi-view videos remains challenging, which is a pivotal capability for taming 4D worlds. Some works resort to data augmentation or test-time optimization, but these strategies are constrained by limited model generalization and scalability issues. To this end, we propose ChronosObserver, a training-free method including World State Hyperspace to represent the spatiotemporal constraints of a 4D world scene, and Hyperspace Guided Sampling to synchronize the diffusion sampling trajectories of multiple views using the hyperspace. Experimental results demonstrate that our method achieves high-fidelity and 3D-consistent time-synchronized multi-view videos generation without training or fine-tuning for diffusion models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01481</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 10:00:26 +0000</pubDate>
|
||||
<title>WorldMM: Dynamic Multimodal Memory Agent for Long Video Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2512.02425</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02425.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Woongyeong Yeo, Kangsan Kim, Jaehong Yoon, Sung Ju Hwang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Recent advances in video large language models have demonstrated strong capabilities in understanding short clips. However, scaling them to hours- or days-long videos remains highly challenging due to limited context capacity and the loss of critical visual details during abstraction. Existing memory-augmented methods mitigate this by leveraging textual summaries of video segments, yet they heavily rely on text and fail to utilize visual evidence when reasoning over complex scenes. Moreover, retrieving from fixed temporal scales further limits their flexibility in capturing events that span variable durations. To address this, we introduce WorldMM, a novel multimodal memory agent that constructs and retrieves from multiple complementary memories, encompassing both textual and visual representations. WorldMM comprises three types of memory: episodic memory indexes factual events across multiple temporal scales, semantic memory continuously updates high-level conceptual knowledge, and visual memory preserves detailed information about scenes. During inference, an adaptive retrieval agent iteratively selects the most relevant memory source and leverages multiple temporal granularities based on the query, continuing until it determines that sufficient information has been gathered. WorldMM significantly outperforms existing baselines across five long video question-answering benchmarks, achieving an average 8.4% performance gain over previous state-of-the-art methods, showing its effectiveness on long video reasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02425</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 05:14:52 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>DreamingComics: A Story Visualization Pipeline via Subject and Layout Customized Generation using Video Models</title>
|
||||
<link>https://arxiv.org/abs/2512.01686</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01686.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Patrick Kwon, Chen Chen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Current story visualization methods tend to position subjects solely by text and face challenges in maintaining artistic consistency. To address these limitations, we introduce DreamingComics, a layout-aware story visualization framework. We build upon a pretrained video diffusion-transformer (DiT) model, leveraging its spatiotemporal priors to enhance identity and style consistency. For layout-based position control, we propose RegionalRoPE, a region-aware positional encoding scheme that re-indexes embeddings based on the target layout. Additionally, we introduce a masked condition loss to further constrain each subject's visual features to their designated region. To infer layouts from natural language scripts, we integrate an LLM-based layout generator trained to produce comic-style layouts, enabling flexible and controllable layout conditioning. We present a comprehensive evaluation of our approach, showing a 29.2% increase in character consistency and a 36.2% increase in style similarity compared to previous methods, while displaying high spatial accuracy. Our project page is available at https://yj7082126.github.io/dreamingcomics/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01686</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 13:51:41 +0000</pubDate>
|
||||
<title>Does Hearing Help Seeing? Investigating Audio-Video Joint Denoising for Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2512.02457</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02457.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianzong Wu, Hao Lian, Dachao Hao, Ye Tian, Qingyu Shi, Biaolong Chen, Hao Jiang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Recent audio-video generative systems suggest that coupling modalities benefits not only audio-video synchrony but also the video modality itself. We pose a fundamental question: Does audio-video joint denoising training improve video generation, even when we only care about video quality? To study this, we introduce a parameter-efficient Audio-Video Full DiT (AVFullDiT) architecture that leverages pre-trained text-to-video (T2V) and text-to-audio (T2A) modules for joint denoising. We train (i) a T2AV model with AVFullDiT and (ii) a T2V-only counterpart under identical settings. Our results provide the first systematic evidence that audio-video joint denoising can deliver more than synchrony. We observe consistent improvements on challenging subsets featuring large and object contact motions. We hypothesize that predicting audio acts as a privileged signal, encouraging the model to internalize causal relationships between visual events and their acoustic consequences (e.g., collision times impact sound), which in turn regularizes video dynamics. Our findings suggest that cross-modal co-training is a promising approach to developing stronger, more physically grounded world models. Code and dataset will be made publicly available.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02457</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 06:31:38 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming Videos</title>
|
||||
<link>https://arxiv.org/abs/2512.01707</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daeun Lee, Subhojyoti Mukherjee, Branislav Kveton, Ryan A. Rossi, Viet Dac Lai, Seunghyun Yoon, Trung Bui, Franck Dernoncourt, Mohit Bansal</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Streaming video understanding requires models not only to process temporally incoming frames, but also to anticipate user intention for realistic applications like AR glasses. While prior streaming benchmarks evaluate temporal reasoning, none measure whether MLLMs can interpret or leverage human gaze signals within a streaming setting. To fill this gap, we introduce StreamGaze, the first benchmark designed to evaluate how effectively MLLMs use gaze for temporal and proactive reasoning in streaming videos. StreamGaze introduces gaze-guided past, present, and proactive tasks that comprehensively evaluate streaming video understanding. These tasks assess whether models can use real-time gaze to follow shifting attention and infer user intentions from only past and currently observed frames. To build StreamGaze, we develop a gaze-video QA generation pipeline that aligns egocentric videos with raw gaze trajectories via fixation extraction, region-specific visual prompting, and scanpath construction. This pipeline produces spatio-temporally grounded QA pairs that closely reflect human perceptual dynamics. Across all StreamGaze tasks, we observe substantial performance gaps between state-of-the-art MLLMs and human performance, revealing fundamental limitations in gaze-based temporal reasoning, intention modeling, and proactive prediction. We further provide detailed analyses of gaze-prompting strategies, reasoning behaviors, and task-specific failure modes, offering deeper insight into why current MLLMs struggle and what capabilities future models must develop. All data and code will be publicly released to support continued research in gaze-guided streaming video understanding.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01707</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 14:15:44 +0000</pubDate>
|
||||
<title>Guided Self-Evolving LLMs with Minimal Human Supervision</title>
|
||||
<link>https://arxiv.org/abs/2512.02472</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenhao Yu, Zhenwen Liang, Chengsong Huang, Kishan Panaganti, Tianqing Fang, Haitao Mi, Dong Yu</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> AI self-evolution has long been envisioned as a path toward superintelligence, where models autonomously acquire, refine, and internalize knowledge from their own learning experiences. Yet in practice, unguided self-evolving systems often plateau quickly or even degrade as training progresses. These failures arise from issues such as concept drift, diversity collapse, and mis-evolution, as models reinforce their own biases and converge toward low-entropy behaviors. To enable models to self-evolve in a stable and controllable manner while minimizing reliance on human supervision, we introduce R-Few, a guided Self-Play Challenger-Solver framework that incorporates lightweight human oversight through in-context grounding and mixed training. At each iteration, the Challenger samples a small set of human-labeled examples to guide synthetic question generation, while the Solver jointly trains on human and synthetic examples under an online, difficulty-based curriculum. Across math and general reasoning benchmarks, R-Few achieves consistent and iterative improvements. For example, Qwen3-8B-Base improves by +3.0 points over R-Zero on math tasks and achieves performance on par with General-Reasoner, despite the latter being trained on 20 times more human data. Ablation studies confirm the complementary contributions of grounded challenger training and curriculum-based solver training, and further analysis shows that R-Few mitigates drift, yielding more stable and controllable co-evolutionary dynamics.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02472</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 07:06:11 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>HiconAgent: History Context-aware Policy Optimization for GUI Agents</title>
|
||||
<link>https://arxiv.org/abs/2512.01763</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xurui Zhou, Gongwei Chen, Yuquan Xie, Zaijing Li, Kaiwen Zhou, Shuai Wang, Shuo Yang, Zhuotao Tian, Rui Shao</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Graphical User Interface (GUI) agents require effective use of historical context to perform sequential navigation tasks. While incorporating past actions and observations can improve decision making, naive use of full history leads to excessive computational overhead and distraction from irrelevant information. To address this, we introduce HiconAgent, a GUI agent trained with History Context-aware Policy Optimization (HCPO) for efficient and effective utilization of historical information. HCPO optimizes history usage in both sampling and policy updates through two complementary components: (1) Dynamic Context Sampling (DCS) presents the agent with variable length histories during sampling, enabling adaptive use of the most relevant context; (2) Anchor-guided History Compression (AHC) refines the policy update phase with a dual branch strategy where the compressed branch removes history observations while keeping history actions as information flow anchors. The compressed and uncompressed branches are coupled through a history-enhanced alignment loss to enforce consistent history usage while maintaining efficiency. Experiments on mainstream GUI navigation benchmarks demonstrate strong performance. Despite being smaller, HiconAgent-3B outperforms GUI-R1-7B by +8.46 percent grounding accuracy and +11.32 percent step success rate on GUI-Odyssey, while achieving comparable results on AndroidControl and AITW with up to 2.47x computational speedup and 60 percent FLOPs reduction.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01763</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 15:06:45 +0000</pubDate>
|
||||
<title>YingVideo-MV: Music-Driven Multi-Stage Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2512.02492</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02492.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahui Chen, Weida Wang, Runhua Shi, Huan Yang, Chaofan Ding, Zihao Chen</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> While diffusion model for audio-driven avatar video generation have achieved notable process in synthesizing long sequences with natural audio-visual synchronization and identity consistency, the generation of music-performance videos with camera motions remains largely unexplored. We present YingVideo-MV, the first cascaded framework for music-driven long-video generation. Our approach integrates audio semantic analysis, an interpretable shot planning module (MV-Director), temporal-aware diffusion Transformer architectures, and long-sequence consistency modeling to enable automatic synthesis of high-quality music performance videos from audio signals. We construct a large-scale Music-in-the-Wild Dataset by collecting web data to support the achievement of diverse, high-quality results. Observing that existing long-video generation methods lack explicit camera motion control, we introduce a camera adapter module that embeds camera poses into latent noise. To enhance continulity between clips during long-sequence inference, we further propose a time-aware dynamic window range strategy that adaptively adjust denoising ranges based on audio embedding. Comprehensive benchmark tests demonstrate that YingVideo-MV achieves outstanding performance in generating coherent and expressive music videos, and enables precise music-motion-camera synchronization. More videos are available in our project page: https://giantailab.github.io/YingVideo-MV/ .</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02492</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 07:31:19 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>GR-RL: Going Dexterous and Precise for Long-Horizon Robotic Manipulation</title>
|
||||
<link>https://arxiv.org/abs/2512.01801</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01801.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunfei Li, Xiao Ma, Jiafeng Xu, Yu Cui, Zhongren Cui, Zhigang Han, Liqun Huang, Tao Kong, Yuxiao Liu, Hao Niu, Wanli Peng, Jingchao Qiao, Zeyu Ren, Haixin Shi, Zhi Su, Jiawen Tian, Yuyang Xiao, Shenyu Zhang, Liwei Zheng, Hang Li, Yonghui Wu</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> We present GR-RL, a robotic learning framework that turns a generalist vision-language-action (VLA) policy into a highly capable specialist for long-horizon dexterous manipulation. Assuming the optimality of human demonstrations is core to existing VLA policies. However, we claim that in highly dexterous and precise manipulation tasks, human demonstrations are noisy and suboptimal. GR-RL proposes a multi-stage training pipeline that filters, augments, and reinforces the demonstrations by reinforcement learning. First, GR-RL learns a vision-language-conditioned task progress, filters the demonstration trajectories, and only keeps the transitions that contribute positively to the progress. Specifically, we show that by directly applying offline RL with sparse reward, the resulting Q-values can be treated as a robust progress function. Next, we introduce morphological symmetry augmentation that greatly improves the generalization and performance of GR-RL. Lastly, to better align the VLA policy with its deployment behaviors for high-precision control, we perform online RL by learning a latent space noise predictor. With this pipeline, GR-RL is, to our knowledge, the first learning-based policy that can autonomously lace up a shoe by threading shoelaces through multiple eyelets with an 83.3% success rate, a task requiring long-horizon reasoning, millimeter-level precision, and compliant soft-body interaction. We hope GR-RL provides a step toward enabling generalist robot foundations models to specialize into reliable real-world experts.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01801</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 15:33:59 +0000</pubDate>
|
||||
<title>CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2512.02551</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02551.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songqiao Su, Xiaofei Sun, Xiaoya Li, Albert Wang, Jiwei Li, Chris Shum</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used {\it torch.matmul} to state-of-the-art Nvidia's closed-source libraries, i.e., {\it cuBLAS}, {\it cuBLASLt}. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0\% over {\it torch.matmul} on average; +19.2\% over {\it cuBLAS} using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8\% over {\it cuBLASLt-heuristic}, which queries {\it cuBLASLt} library and selects the algorithm based on the heuristic's suggestion; and +11.4\% over the most competitive {\it cuBLASLt-AutoTuning} model, which selects the fastest algorithm from up to 100 candidates from {\it cuBLASLt}'s suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7\%, +26.0\%, +22.4\%, and +15.9\% for {\it torch.matmul}, {\it cuBLAS}, {\it cuBLASLt-heuristic}, and {\it cuBLASLt-AutoTuning} respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/deepreinforce-ai/CUDA-L2</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02551</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 09:20:15 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Envision: Benchmarking Unified Understanding & Generation for Causal World Process Insights</title>
|
||||
<link>https://arxiv.org/abs/2512.01816</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01816.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Juanxi Tian, Siyuan Li, Conghui He, Lijun Wu, Cheng Tan</p><p><b>Upvotes:</b> 81</p><p><b>Summary:</b> Current multimodal models aim to transcend the limitations of single-modality representations by unifying understanding and generation, often using text-to-image (T2I) tasks to calibrate semantic consistency. However, their reliance on static, single-image generation in training and evaluation leads to overfitting to static pattern matching and semantic fusion, while fundamentally hindering their ability to model dynamic processes that unfold over time. To address these constraints, we propose Envision-a causal event progression benchmark for chained text-to-multi-image generation. Grounded in world knowledge and structured by spatiotemporal causality, it reorganizes existing evaluation dimensions and includes 1,000 four-stage prompts spanning six scientific and humanities domains. To transition evaluation from single images to sequential frames and assess whether models truly internalize world knowledge while adhering to causal-temporal constraints, we introduce Envision-Score, a holistic metric integrating multi-dimensional consistency, physicality, and aesthetics. Comprehensive evaluation of 15 models (10 specialized T2I models, 5 unified models) uncovers: specialized T2I models demonstrate proficiency in aesthetic rendering yet lack intrinsic world knowledge. Unified multimodal models bridge this gap, consistently outperforming specialized counterparts in causal narrative coherence. However, even these unified architectures remain subordinate to closed-source models and struggle to overcome the core challenge of spatiotemporal consistency. This demonstrates that a focus on causally-isolated single images impedes multi-frame reasoning and generation, promoting static pattern matching over dynamic world modeling-ultimately limiting world knowledge internalization, generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01816</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 15:52:31 +0000</pubDate>
|
||||
<title>DeepSeek-V3.2: Pushing the Frontier of Open Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2512.02556</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02556.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> DeepSeek-AI, Aixin Liu, Aoxue Mei, Bangcai Lin, Bing Xue, Bingxuan Wang, Bingzheng Xu, Bochao Wu, Bowei Zhang, Chaofan Lin, Chen Dong, Chengda Lu, Chenggang Zhao, Chengqi Deng, Chenhao Xu, Chong Ruan, Damai Dai, Daya Guo, Dejian Yang, Deli Chen, Erhang Li, Fangqi Zhou, Fangyun Lin, Fucong Dai, Guangbo Hao, Guanting Chen, Guowei Li, H. Zhang, Hanwei Xu, Hao Li, Haofen Liang, Haoran Wei, Haowei Zhang, Haowen Luo, Haozhe Ji, Honghui Ding, Hongxuan Tang, Huanqi Cao, Huazuo Gao, Hui Qu, Hui Zeng, Jialiang Huang, Jiashi Li, Jiaxin Xu, Jiewen Hu, Jingchang Chen, Jingting Xiang, Jingyang Yuan, Jingyuan Cheng, Jinhua Zhu, Jun Ran, Junguang Jiang, Junjie Qiu, Junlong Li, Junxiao Song, Kai Dong, Kaige Gao, Kang Guan, Kexin Huang, Kexing Zhou, Kezhao Huang, Kuai Yu, Lean Wang, Lecong Zhang, Lei Wang, Liang Zhao, Liangsheng Yin, Lihua Guo, Lingxiao Luo, Linwang Ma, Litong Wang, Liyue Zhang, M. S. Di, M. Y Xu, Mingchuan Zhang, Minghua Zhang, Minghui Tang, Mingxu Zhou, Panpan Huang, Peixin Cong, Peiyi Wang, Qiancheng Wang, Qihao Zhu, Qingyang Li, Qinyu Chen, Qiushi Du, Ruiling Xu, Ruiqi Ge, Ruisong Zhang, Ruizhe Pan, Runji Wang, Runqiu Yin, Runxin Xu, Ruomeng Shen, Ruoyu Zhang, S. H. Liu, Shanghao Lu, Shangyan Zhou, Shanhuang Chen, Shaofei Cai, Shaoyuan Chen, Shengding Hu, Shengyu Liu, Shiqiang Hu, Shirong Ma, Shiyu Wang, Shuiping Yu, Shunfeng Zhou, Shuting Pan, Songyang Zhou, Tao Ni, Tao Yun, Tian Pei, Tian Ye, Tianyuan Yue, Wangding Zeng, Wen Liu, Wenfeng Liang, Wenjie Pang, Wenjing Luo, Wenjun Gao, Wentao Zhang, Xi Gao, Xiangwen Wang, Xiao Bi, Xiaodong Liu, Xiaohan Wang, Xiaokang Chen, Xiaokang Zhang, Xiaotao Nie, Xin Cheng, Xin Liu, Xin Xie, Xingchao Liu, Xingkai Yu, Xingyou Li, Xinyu Yang, Xinyuan Li, Xu Chen, Xuecheng Su, Xuehai Pan, Xuheng Lin, Xuwei Fu, Y. Q. Wang, Yang Zhang, Yanhong Xu, Yanru Ma, Yao Li, Yao Li, Yao Zhao, Yaofeng Sun, Yaohui Wang, Yi Qian, Yi Yu, Yichao Zhang, Yifan Ding, Yifan Shi, Yiliang Xiong, Ying He, Ying Zhou, Yinmin Zhong, Yishi Piao, Yisong Wang, Yixiao Chen, Yixuan Tan, Yixuan Wei, Yiyang Ma, Yiyuan Liu, Yonglun Yang, Yongqiang Guo, Yongtong Wu, Yu Wu, Yuan Cheng, Yuan Ou, Yuanfan Xu, Yuduan Wang, Yue Gong, Yuhan Wu, Yuheng Zou, Yukun Li, Yunfan Xiong, Yuxiang Luo, Yuxiang You, Yuxuan Liu, Yuyang Zhou, Z. F. Wu, Z. Z. Ren, Zehua Zhao, Zehui Ren, Zhangli Sha, Zhe Fu, Zhean Xu, Zhenda Xie, Zhengyan Zhang, Zhewen Hao, Zhibin Gou, Zhicheng Ma, Zhigang Yan, Zhihong Shao, Zhixian Huang, Zhiyu Wu, Zhuoshu Li, Zhuping Zhang, Zian Xu, Zihao Wang, Zihui Gu, Zijia Zhu, Zilin Li, Zipeng Zhang, Ziwei Xie, Ziyi Gao, Zizheng Pan, Zongqing Yao, Bei Feng, Hui Li, J. L. Cai, Jiaqi Ni, Lei Xu, Meng Li, Ning Tian, R. J. Chen, R. L. Jin, S. S. Li, Shuang Zhou, Tianyu Sun, X. Q. Li, Xiangyue Jin, Xiaojin Shen, Xiaosha Chen, Xinnan Song, Xinyi Zhou, Y. X. Zhu, Yanping Huang, Yaohui Li, Yi Zheng, Yuchen Zhu, Yunxian Ma, Zhen Huang, Zhipeng Xu, Zhongyu Zhang, Dongjie Ji, Jian Liang, Jianzhong Guo, Jin Chen, Leyi Xia, Miaojun Wang, Mingming Li, Peng Zhang, Ruyi Chen, Shangmian Sun, Shaoqing Wu, Shengfeng Ye, T. Wang, W. L. Xiao, Wei An, Xianzu Wang, Xiaowen Sun, Xiaoxiang Wang, Ying Tang, Yukun Zha, Zekai Zhang, Zhe Ju, Zhen Zhang, Zihua Qu</p><p><b>Upvotes:</b> 102</p><p><b>Summary:</b> We introduce DeepSeek-V3.2, a model that harmonizes high computational efficiency with superior reasoning and agent performance. The key technical breakthroughs of DeepSeek-V3.2 are as follows: (1) DeepSeek Sparse Attention (DSA): We introduce DSA, an efficient attention mechanism that substantially reduces computational complexity while preserving model performance in long-context scenarios. (2) Scalable Reinforcement Learning Framework: By implementing a robust reinforcement learning protocol and scaling post-training compute, DeepSeek-V3.2 performs comparably to GPT-5. Notably, our high-compute variant, DeepSeek-V3.2-Speciale, surpasses GPT-5 and exhibits reasoning proficiency on par with Gemini-3.0-Pro, achieving gold-medal performance in both the 2025 International Mathematical Olympiad (IMO) and the International Olympiad in Informatics (IOI). (3) Large-Scale Agentic Task Synthesis Pipeline: To integrate reasoning into tool-use scenarios, we developed a novel synthesis pipeline that systematically generates training data at scale. This methodology facilitates scalable agentic post-training, yielding substantial improvements in generalization and instruction-following robustness within complex, interactive environments.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02556</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 09:25:14 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>CauSight: Learning to Supersense for Visual Causal Discovery</title>
|
||||
<link>https://arxiv.org/abs/2512.01827</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01827.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yize Zhang, Meiqi Chen, Sirui Chen, Bo Peng, Yanxi Zhang, Tianyu Li, Chaochao Lu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Causal thinking enables humans to understand not just what is seen, but why it happens. To replicate this capability in modern AI systems, we introduce the task of visual causal discovery. It requires models to infer cause-and-effect relations among visual entities across diverse scenarios instead of merely perceiving their presence. To this end, we first construct the Visual Causal Graph dataset (VCG-32K), a large-scale collection of over 32,000 images annotated with entity-level causal graphs, and further develop CauSight, a novel vision-language model to perform visual causal discovery through causally aware reasoning. Our training recipe integrates three components: (1) training data curation from VCG-32K, (2) Tree-of-Causal-Thought (ToCT) for synthesizing reasoning trajectories, and (3) reinforcement learning with a designed causal reward to refine the reasoning policy. Experiments show that CauSight outperforms GPT-4.1 on visual causal discovery, achieving over a threefold performance boost (21% absolute gain). Our code, model, and dataset are fully open-sourced at project page: https://github.com/OpenCausaLab/CauSight.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01827</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 16:05:13 +0000</pubDate>
|
||||
<title>RULER-Bench: Probing Rule-based Reasoning Abilities of Next-level Video Generation Models for Vision Foundation Intelligence</title>
|
||||
<link>https://arxiv.org/abs/2512.02622</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02622.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuming He, Zehao Fan, Hengjia Li, Fan Zhuo, Hankun Xu, Senlin Cheng, Di Weng, Haifeng Liu, Can Ye, Boxi Wu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Recent advances in video generation have enabled the synthesis of videos with strong temporal consistency and impressive visual quality, marking a crucial step toward vision foundation models. To evaluate these video generation models, existing benchmarks primarily focus on factors related to visual perception and understanding, like visual aesthetics, instruction adherence, and temporal coherence. However, the rule-based reasoning capabilities of video generation models remain largely unexplored. Although recent studies have carried out preliminary explorations into whether video models can serve as zero-shot learners, they still lack a fine-grained decomposition of reasoning capabilities and a comprehensive evaluation protocol. To address this gap, we introduce RULER-Bench, a benchmark designed to evaluate the reasoning ability of video generation models from the perspective of cognitive rules. Built upon two fundamental paradigms: text-to-video and image-to-video, RULER-Bench covers 40 representative tasks spanning six rule categories with 622 high-quality annotated instances. For the evaluation of each generated video, we construct a checklist covering four metrics and leverage GPT-o3 to assign scores to each question, achieving 85% alignment with human judgements. Extensive experiments show that the state-of-the-art model achieves only 48.87% on the rule coherence metric, highlighting significant room for improvement in the reasoning capability of next-level video models. We expect that the insight obtained from RULER-Bench will facilitate further development of reasoning-aware video generation, advancing video generation models toward vision foundation intelligence.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02622</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 10:29:51 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OpenREAD: Reinforced Open-Ended Reasoing for End-to-End Autonomous Driving with LLM-as-Critic</title>
|
||||
<link>https://arxiv.org/abs/2512.01830</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01830.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songyan Zhang, Wenhui Huang, Zhan Chen, Chua Jiahao Collister, Qihang Huang, Chen Lv</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Recently, two-stage fine-tuning strategies, e.g., acquiring essential driving knowledge through supervised fine-tuning (SFT) and further enhancing decision-making and planning via reinforcement fine-tuning (RFT), have shown strong potential in advancing the knowledge-driven autonomous driving (AD) paradigm. However, the learning nature of SFT still limits the generalization of reasoning, thereby constraining the full potential of driving performance. Meanwhile, current RFT approaches are primarily applied to downstream tasks, since scene understanding is an open-ended problem where corresponding rewards are difficult to quantify. To address these limitations, we propose OpenREAD, an OPEN-ended REasoning reinforced vision-language model (VLM)-based autonomous driving (AD) framework that enables end-to-end RFT across the full spectrum from high-level reasoning to low-level trajectory planning. Specifically, we begin by constructing large-scale Chain-of-Thought (CoT) annotations on open-source driving-related knowledge datasets, and employ the powerful Qwen3 large language model (LLM) as the critic in RFT to quantify reasoning quality for open-ended questions during reward modeling. Extensive experiments confirm that joint end-to-end RFT yields substantial improvements in both upstream and downstream tasks, enabling OpenREAD to achieve state-of-the-art performance on reasoning and planning benchmarks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01830</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 16:11:57 +0000</pubDate>
|
||||
<title>BOOM: Beyond Only One Modality KIT's Multimodal Multilingual Lecture Companion</title>
|
||||
<link>https://arxiv.org/abs/2512.02817</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02817.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sai Koneru, Fabian Retkowski, Christian Huber, Lukas Hilgert, Seymanur Akti, Enes Yavuz Ugan, Alexander Waibel, Jan Niehues</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> The globalization of education and rapid growth of online learning have made localizing educational content a critical challenge. Lecture materials are inherently multimodal, combining spoken audio with visual slides, which requires systems capable of processing multiple input modalities. To provide an accessible and complete learning experience, translations must preserve all modalities: text for reading, slides for visual understanding, and speech for auditory learning. We present BOOM, a multimodal multilingual lecture companion that jointly translates lecture audio and slides to produce synchronized outputs across three modalities: translated text, localized slides with preserved visual elements, and synthesized speech. This end-to-end approach enables students to access lectures in their native language while aiming to preserve the original content in its entirety. Our experiments demonstrate that slide-aware transcripts also yield cascading benefits for downstream tasks such as summarization and question answering. We release our Slide Translation code at https://github.com/saikoneru/image-translator and integrate it in Lecture Translator at https://gitlab.kit.edu/kit/isl-ai4lt/lt-middleware/ltpipeline}\footnote{All released code and models are licensed under the MIT License.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02817</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 14:27:26 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Rectifying LLM Thought from Lens of Optimization</title>
|
||||
<link>https://arxiv.org/abs/2512.01925</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01925.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junnan Liu, Hongwei Liu, Songyang Zhang, Kai Chen</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Recent advancements in large language models (LLMs) have been driven by their emergent reasoning capabilities, particularly through long chain-of-thought (CoT) prompting, which enables thorough exploration and deliberation. Despite these advances, long-CoT LLMs often exhibit suboptimal reasoning behaviors, such as overthinking and excessively protracted reasoning chains, which can impair performance. In this paper, we analyze reasoning processes through an optimization lens, framing CoT as a gradient descent procedure where each reasoning step constitutes an update toward problem resolution. Building on this perspective, we introduce RePro (Rectifying Process-level Reward), a novel approach to refine LLM reasoning during post-training. RePro defines a surrogate objective function to assess the optimization process underlying CoT, utilizing a dual scoring mechanism to quantify its intensity and stability. These scores are aggregated into a composite process-level reward, seamlessly integrated into reinforcement learning with verifiable rewards (RLVR) pipelines to optimize LLMs. Extensive experiments across multiple reinforcement learning algorithms and diverse LLMs, evaluated on benchmarks spanning mathematics, science, and coding, demonstrate that RePro consistently enhances reasoning performance and mitigates suboptimal reasoning behaviors.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01925</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 17:41:08 +0000</pubDate>
|
||||
<title>Glance: Accelerating Diffusion Models with 1 Sample</title>
|
||||
<link>https://arxiv.org/abs/2512.02899</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02899.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuobai Dong, Rui Zhao, Songjie Wu, Junchao Yi, Linjie Li, Zhengyuan Yang, Lijuan Wang, Alex Jinpeng Wang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Diffusion models have achieved remarkable success in image generation, yet their deployment remains constrained by the heavy computational cost and the need for numerous inference steps. Previous efforts on fewer-step distillation attempt to skip redundant steps by training compact student models, yet they often suffer from heavy retraining costs and degraded generalization. In this work, we take a different perspective: we accelerate smartly, not evenly, applying smaller speedups to early semantic stages and larger ones to later redundant phases. We instantiate this phase-aware strategy with two experts that specialize in slow and fast denoising phases. Surprisingly, instead of investing massive effort in retraining student models, we find that simply equipping the base model with lightweight LoRA adapters achieves both efficient acceleration and strong generalization. We refer to these two adapters as Slow-LoRA and Fast-LoRA. Through extensive experiments, our method achieves up to 5 acceleration over the base model while maintaining comparable visual quality across diverse benchmarks. Remarkably, the LoRA experts are trained with only 1 samples on a single V100 within one hour, yet the resulting models generalize strongly on unseen prompts.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02899</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 16:05:21 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Agentic Policy Optimization via Instruction-Policy Co-Evolution</title>
|
||||
<link>https://arxiv.org/abs/2512.01945</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01945.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Zhou, Xingchen Wan, Ivan Vulić, Anna Korhonen</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has advanced the reasoning capability of large language models (LLMs), enabling autonomous agents that can conduct effective multi-turn and tool-integrated reasoning. While instructions serve as the primary protocol for defining agents, RLVR typically relies on static and manually designed instructions. However, those instructions may be suboptimal for the base model, and the optimal instruction may change as the agent's policy improves and explores the interaction with the environment. To bridge the gap, we introduce INSPO, a novel Instruction-Policy co-evolution framework that integrates instruction optimization as a dynamic component of the reinforcement learning (RL) loop. INSPO maintains a dynamic population of instruction candidates that are sampled with questions, where reward signals in RL loops are automatically attributed to each instruction, and low performers are periodically pruned. New instructions are generated and verified through an on-policy reflection mechanism, where an LLM-based optimizer analyzes past experience from a replay buffer and evolves more effective strategies given the current policy. We conduct extensive experiments on multi-turn retrieval and reasoning tasks, demonstrating that INSPO substantially outperforms strong baselines relying on static instructions. INSPO discovers innovative instructions that guide the agent toward more strategic reasoning paths, achieving substantial performance gains with only a marginal increase in computational overhead.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01945</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 17:56:29 +0000</pubDate>
|
||||
<title>Benchmarking Scientific Understanding and Reasoning for Video Generation using VideoScience-Bench</title>
|
||||
<link>https://arxiv.org/abs/2512.02942</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02942.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lanxiang Hu, Abhilash Shankarampeta, Yixin Huang, Zilin Dai, Haoyang Yu, Yujie Zhao, Haoqiang Kang, Daniel Zhao, Tajana Rosing, Hao Zhang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The next frontier for video generation lies in developing models capable of zero-shot reasoning, where understanding real-world scientific laws is crucial for accurate physical outcome modeling under diverse conditions. However, existing video benchmarks are physical commonsense-based, offering limited insight into video models' scientific reasoning capability. We introduce VideoScience-Bench, a benchmark designed to evaluate undergraduate-level scientific understanding in video models. Each prompt encodes a composite scientific scenario that requires understanding and reasoning across multiple scientific concepts to generate the correct phenomenon. The benchmark comprises 200 carefully curated prompts spanning 14 topics and 103 concepts in physics and chemistry. We conduct expert-annotated evaluations across seven state-of-the-art video models in T2V and I2V settings along five dimensions: Prompt Consistency, Phenomenon Congruency, Correct Dynamism, Immutability, and Spatio-Temporal Continuity. Using a VLM-as-a-Judge to assess video generations, we observe strong correlation with human assessments. To the best of our knowledge, VideoScience-Bench is the first benchmark to evaluate video models not only as generators but also as reasoners, requiring their generations to demonstrate scientific understanding consistent with expected physical and chemical phenomena. Our data and evaluation code are available at: https://github.com/hao-ai-lab/VideoScience{github.com/hao-ai-lab/VideoScience}.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02942</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 17:11:23 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>How Far Are We from Genuinely Useful Deep Research Agents?</title>
|
||||
<link>https://arxiv.org/abs/2512.01948</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01948.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dingling Zhang, He Zhu, Jincheng Ren, Kangqi Song, Xinran Zhou, Boyu Feng, Shudong Liu, Jiabin Luo, Weihao Xie, Zhaohui Wang, Tianrui Qin, King Zhu, Yuqing Wang, Qianben Chen, Yuchen Eleanor Jiang, Wei Wang, Jiaheng Liu, Wangchunshu Zhou</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Deep Research Agents (DRAs) aim to automatically produce analyst-level reports through iterative information retrieval and synthesis. However, most existing DRAs were validated on question-answering benchmarks, while research on generating comprehensive reports remains overlooked. Worse, current benchmarks for report synthesis suffer from task complexity and subjective metrics -- this fails to reflect user demands and limits the practical utility of generated reports. To address these gaps, we present Fine-grained DEepResearch bench (FINDER), an enhanced benchmark consisting of 100 human-curated research tasks with 419 structured checklist items that standardize report structure, analytical depth, and factual grounding. Based on approximately 1,000 reports produced by mainstream DRAs, we further propose Deep rEsearch Failure Taxonomy (DEFT), the first failure taxonomy for deep research agents. DEFT contains 14 fine-grained failure modes across reasoning, retrieval, and generation, and is built upon grounded theory with human-LLM co-annotating and inter-annotator reliability validation. Our experimental findings reveal that current DRAs struggle not with task comprehension but with evidence integration, verification, and reasoning-resilient planning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01948</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 17:58:59 +0000</pubDate>
|
||||
<title>In-Context Sync-LoRA for Portrait Video Editing</title>
|
||||
<link>https://arxiv.org/abs/2512.03013</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03013.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sagi Polaczek, Or Patashnik, Ali Mahdavi-Amiri, Daniel Cohen-Or</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Editing portrait videos is a challenging task that requires flexible yet precise control over a wide range of modifications, such as appearance changes, expression edits, or the addition of objects. The key difficulty lies in preserving the subject's original temporal behavior, demanding that every edited frame remains precisely synchronized with the corresponding source frame. We present Sync-LoRA, a method for editing portrait videos that achieves high-quality visual modifications while maintaining frame-accurate synchronization and identity consistency. Our approach uses an image-to-video diffusion model, where the edit is defined by modifying the first frame and then propagated to the entire sequence. To enable accurate synchronization, we train an in-context LoRA using paired videos that depict identical motion trajectories but differ in appearance. These pairs are automatically generated and curated through a synchronization-based filtering process that selects only the most temporally aligned examples for training. This training setup teaches the model to combine motion cues from the source video with the visual changes introduced in the edited first frame. Trained on a compact, highly curated set of synchronized human portraits, Sync-LoRA generalizes to unseen identities and diverse edits (e.g., modifying appearance, adding objects, or changing backgrounds), robustly handling variations in pose and expression. Our results demonstrate high visual fidelity and strong temporal coherence, achieving a robust balance between edit fidelity and precise motion preservation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.03013</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 18:40:35 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Script: Graph-Structured and Query-Conditioned Semantic Token Pruning for Multimodal Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2512.01949</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongyu Yang, Dannong Xu, Wei Pang, Yingfang Yuan</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> The rapid growth of visual tokens in multimodal large language models (MLLMs) leads to excessive memory consumption and inference latency, especially when handling high-resolution images and videos. Token pruning is a technique used to mitigate this issue by removing redundancy, but existing methods often ignore relevance to the user query or suffer from the limitations of attention mechanisms, reducing their adaptability and effectiveness. To address these challenges, we propose Script, a plug-and-play pruning method that requires no retraining and generalizes across diverse MLLMs. Script comprises two modules: a graph-structured pruning module that removes visually redundant tokens, and a query-conditioned semantic pruning module that preserves query-relevant visual information. Together, they enhance performance on multimodal tasks. Experiments on fourteen benchmarks across image and video understanding tasks show that Script consistently achieves higher model efficiency and predictive accuracy compared to existing pruning methods. On LLaVA-NeXT-7B, it achieves up to 6.8x prefill speedup and 10x FLOP reduction, while retaining 96.88% of the original performance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.01949</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 17:59:11 +0000</pubDate>
|
||||
<title>ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation</title>
|
||||
<link>https://arxiv.org/abs/2512.03036</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengchen Zhang, Qi Chen, Tong Wu, Zihan Liu, Dahua Lin</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then performs spatialization, often resulting in error accumulation and spatio-temporal inconsistencies. To address this limitation, we introduce the task of end-to-end binaural spatial audio generation directly from silent video. To support this task, we present the BiAudio dataset, comprising approximately 97K video-binaural audio pairs spanning diverse real-world scenes and camera rotation trajectories, constructed through a semi-automated pipeline. Furthermore, we propose ViSAudio, an end-to-end framework that employs conditional flow matching with a dual-branch audio generation architecture, where two dedicated branches model the audio latent flows. Integrated with a conditional spacetime module, it balances consistency between channels while preserving distinctive spatial characteristics, ensuring precise spatio-temporal alignment between audio and the input video. Comprehensive experiments demonstrate that ViSAudio outperforms existing state-of-the-art methods across both objective metrics and subjective evaluations, generating high-quality binaural audio with spatial immersion that adapts effectively to viewpoint changes, sound-source motion, and diverse acoustic environments. Project website: https://kszpxxzmc.github.io/ViSAudio-project.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.03036</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 18:56:12 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>The Art of Scaling Test-Time Compute for Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2512.02008</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02008.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aradhye Agarwal, Ayan Sengupta, Tanmoy Chakraborty</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Test-time scaling (TTS) -- the dynamic allocation of compute during inference -- is a promising direction for improving reasoning in large language models (LLMs). However, a systematic comparison of well-known TTS strategies under identical conditions is missing, and the influence of model type and problem difficulty on performance remains unclear. To address these gaps, we conduct the first large-scale study of TTS, spanning over thirty billion tokens generated using eight open-source LLMs (7B to 235B parameters), across four reasoning datasets. We observe three consistent trends: (1) no single TTS strategy universally dominates; (2) reasoning models exhibit distinct trace-quality patterns across problem difficulty and trace length, forming short-horizon and long-horizon categories; and (3) for a given model type, the optimal TTS performance scales monotonically with compute budget. Based on these insights, we provide a practical recipe for selecting the best TTS strategy, considering problem difficulty, model type, and compute budget, providing a practical guide to effective inference-time scaling.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02008</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 18:59:28 +0000</pubDate>
|
||||
<title>Video4Spatial: Towards Visuospatial Intelligence with Context-Guided Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2512.03040</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03040.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeqi Xiao, Yiwei Zhao, Lingxiao Li, Yushi Lan, Yu Ning, Rahul Garg, Roshni Cooper, Mohammad H. Taghavi, Xingang Pan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We investigate whether video generative models can exhibit visuospatial intelligence, a capability central to human cognition, using only visual data. To this end, we present Video4Spatial, a framework showing that video diffusion models conditioned solely on video-based scene context can perform complex spatial tasks. We validate on two tasks: scene navigation - following camera-pose instructions while remaining consistent with 3D geometry of the scene, and object grounding - which requires semantic localization, instruction following, and planning. Both tasks use video-only inputs, without auxiliary modalities such as depth or poses. With simple yet effective design choices in the framework and data curation, Video4Spatial demonstrates strong spatial understanding from video context: it plans navigation and grounds target objects end-to-end, follows camera-pose instructions while maintaining spatial consistency, and generalizes to long contexts and out-of-domain environments. Taken together, these results advance video generative models toward general visuospatial reasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.03040</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 18:59:44 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>TUNA: Taming Unified Visual Representations for Native Unified Multimodal Models</title>
|
||||
<link>https://arxiv.org/abs/2512.02014</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02014.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiheng Liu, Weiming Ren, Haozhe Liu, Zijian Zhou, Shoufa Chen, Haonan Qiu, Xiaoke Huang, Zhaochong An, Fanny Yang, Aditya Patel, Viktar Atliha, Tony Ng, Xiao Han, Chuyan Zhu, Chenyang Zhang, Ding Liu, Juan-Manuel Perez-Rua, Sen He, Jürgen Schmidhuber, Wenhu Chen, Ping Luo, Wei Liu, Tao Xiang, Jonas Schult, Yuren Cong</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Unified multimodal models (UMMs) aim to jointly perform multimodal understanding and generation within a single framework. We present TUNA, a native UMM that builds a unified continuous visual representation by cascading a VAE encoder with a representation encoder. This unified representation space allows end-to-end processing of images and videos for both understanding and generation tasks. Compared to prior UMMs with decoupled representations, TUNA's unified visual space avoids representation format mismatches introduced by separate encoders, outperforming decoupled alternatives in both understanding and generation. Moreover, we observe that stronger pretrained representation encoders consistently yield better performance across all multimodal tasks, highlighting the importance of the representation encoder. Finally, in this unified setting, jointly training on both understanding and generation data allows the two tasks to benefit from each other rather than interfere. Our extensive experiments on multimodal understanding and generation benchmarks show that TUNA achieves state-of-the-art results in image and video understanding, image and video generation, and image editing, demonstrating the effectiveness and scalability of its unified representation design.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02014</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 18:59:51 +0000</pubDate>
|
||||
<title>MultiShotMaster: A Controllable Multi-Shot Video Generation Framework</title>
|
||||
<link>https://arxiv.org/abs/2512.03041</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03041.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qinghe Wang, Xiaoyu Shi, Baolu Li, Weikang Bian, Quande Liu, Huchuan Lu, Xintao Wang, Pengfei Wan, Kun Gai, Xu Jia</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these challenges, we propose MultiShotMaster, a framework for highly controllable multi-shot video generation. We extend a pretrained single-shot model by integrating two novel variants of RoPE. First, we introduce Multi-Shot Narrative RoPE, which applies explicit phase shift at shot transitions, enabling flexible shot arrangement while preserving the temporal narrative order. Second, we design Spatiotemporal Position-Aware RoPE to incorporate reference tokens and grounding signals, enabling spatiotemporal-grounded reference injection. In addition, to overcome data scarcity, we establish an automated data annotation pipeline to extract multi-shot videos, captions, cross-shot grounding signals and reference images. Our framework leverages the intrinsic architectural properties to support multi-shot video generation, featuring text-driven inter-shot consistency, customized subject with motion control, and background-driven customized scene. Both shot count and duration are flexibly configurable. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.03041</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 18:59:48 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Generative Video Motion Editing with 3D Point Tracks</title>
|
||||
<link>https://arxiv.org/abs/2512.02015</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02015.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yao-Chih Lee, Zhoutong Zhang, Jiahui Huang, Jui-Hsien Wang, Joon-Young Lee, Jia-Bin Huang, Eli Shechtman, Zhengqi Li</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Camera and object motions are central to a video's narrative. However, precisely editing these captured motions remains a significant challenge, especially under complex object movements. Current motion-controlled image-to-video (I2V) approaches often lack full-scene context for consistent video editing, while video-to-video (V2V) methods provide viewpoint changes or basic object translation, but offer limited control over fine-grained object motion. We present a track-conditioned V2V framework that enables joint editing of camera and object motion. We achieve this by conditioning a video generation model on a source video and paired 3D point tracks representing source and target motions. These 3D tracks establish sparse correspondences that transfer rich context from the source video to new motions while preserving spatiotemporal coherence. Crucially, compared to 2D tracks, 3D tracks provide explicit depth cues, allowing the model to resolve depth order and handle occlusions for precise motion editing. Trained in two stages on synthetic and real data, our model supports diverse motion edits, including joint camera/object manipulation, motion transfer, and non-rigid deformation, unlocking new creative potential in video editing.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.02015</guid>
|
||||
<pubDate>Mon, 01 Dec 2025 18:59:55 +0000</pubDate>
|
||||
<title>MagicQuillV2: Precise and Interactive Image Editing with Layered Visual Cues</title>
|
||||
<link>https://arxiv.org/abs/2512.03046</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03046.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zichen Liu, Yue Yu, Hao Ouyang, Qiuyu Wang, Shuailei Ma, Ka Leong Cheng, Wen Wang, Qingyan Bai, Yuxuan Zhang, Yanhong Zeng, Yixuan Li, Xing Zhu, Yujun Shen, Qifeng Chen</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We propose MagicQuill V2, a novel system that introduces a layered composition paradigm to generative image editing, bridging the gap between the semantic power of diffusion models and the granular control of traditional graphics software. While diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and appearance. To overcome this, our method deconstructs creative intent into a stack of controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive control over the generative process.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.03046</guid>
|
||||
<pubDate>Tue, 02 Dec 2025 18:59:58 +0000</pubDate>
|
||||
</item>
|
||||
</channel>
|
||||
</rss>
|
||||
|
||||
Reference in New Issue
Block a user