Hugging Face Daily Papers https://huggingface.co/papers Daily research papers curated by the Hugging Face community. http://www.rssboard.org/rss-specification python-feedgen en Mon, 02 Mar 2026 00:15:47 +0000 Does Your Reasoning Model Implicitly Know When to Stop Thinking? https://arxiv.org/abs/2602.08354 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08354.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zixuan Huang, Xin Xia, Yuxi Ren, Jianbin Zheng, Xuanda Wang, Zhixia Zhang, Hongyan Xie, Songshi Liang, Zehao Chen, Xuefeng Xiao, Fuzhen Zhuang, Jianxin Li, Yikun Ban, Deqing Wang</p><p><b>Upvotes:</b> 248</p><p><b>Summary:</b> Recent advancements in large reasoning models (LRMs) have greatly improved their capabilities on complex reasoning tasks through Long Chains of Thought (CoTs). However, this approach often results in substantial redundancy, impairing computational efficiency and causing significant delays in real-time applications. Recent studies show that longer reasoning chains are frequently uncorrelated with correctness and can even be detrimental to accuracy. In a further in-depth analysis of this phenomenon, we surprisingly uncover and empirically verify that LRMs implicitly know the appropriate time to stop thinking, while this capability is obscured by current sampling paradigms. Motivated by this, we introduce SAGE (Self-Aware Guided Efficient Reasoning), a novel sampling paradigm that unleashes this efficient reasoning potential. Furthermore, integrating SAGE as mixed sampling into group-based reinforcement learning (SAGE-RL) enables SAGE-RL to effectively incorporate SAGE-discovered efficient reasoning patterns into standard pass@1 inference, markedly enhancing both the reasoning accuracy and efficiency of LRMs across multiple challenging mathematical benchmarks.</p> https://arxiv.org/abs/2602.08354 Mon, 09 Feb 2026 07:38:22 +0000 VESPO: Variational Sequence-Level Soft Policy Optimization for Stable Off-Policy LLM Training https://arxiv.org/abs/2602.10693 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guobin Shen, Chenxiao Zhao, Xiang Cheng, Lei Huang, Xing Yu</p><p><b>Upvotes:</b> 215</p><p><b>Summary:</b> Training stability remains a central challenge in reinforcement learning (RL) for large language models (LLMs). Policy staleness, asynchronous training, and mismatches between training and inference engines all cause the behavior policy to diverge from the current policy, risking training collapse. Importance sampling provides a principled correction for this distribution shift but suffers from high variance; existing remedies such as token-level clipping and sequence-level normalization lack a unified theoretical foundation. We propose Variational sEquence-level Soft Policy Optimization (VESPO). By incorporating variance reduction into a variational formulation over proposal distributions, VESPO derives a closed-form reshaping kernel that operates directly on sequence-level importance weights without length normalization. Experiments on mathematical reasoning benchmarks show that VESPO maintains stable training under staleness ratios up to 64x and fully asynchronous execution, and delivers consistent gains across both dense and Mixture-of-Experts models. Code is available at https://github.com/FloyedShen/VESPO</p> https://arxiv.org/abs/2602.10693 Wed, 11 Feb 2026 09:48:08 +0000 AssetFormer: Modular 3D Assets Generation with Autoregressive Transformer https://arxiv.org/abs/2602.12100 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12100.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lingting Zhu, Shengju Qian, Haidi Fan, Jiayu Dong, Zhenchao Jin, Siwei Zhou, Gen Dong, Xin Wang, Lequan Yu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The digital industry demands high-quality, diverse modular 3D assets, especially for user-generated content~(UGC). In this work, we introduce AssetFormer, an autoregressive Transformer-based model designed to generate modular 3D assets from textual descriptions. Our pilot study leverages real-world modular assets collected from online platforms. AssetFormer tackles the challenge of creating assets composed of primitives that adhere to constrained design parameters for various applications. By innovatively adapting module sequencing and decoding techniques inspired by language models, our approach enhances asset generation quality through autoregressive modeling. Initial results indicate the effectiveness of AssetFormer in streamlining asset creation for professional development and UGC scenarios. This work presents a flexible framework extendable to various types of modular 3D assets, contributing to the broader field of 3D content generation. The code is available at https://github.com/Advocate99/AssetFormer.</p> https://arxiv.org/abs/2602.12100 Thu, 12 Feb 2026 15:55:21 +0000 DreamID-Omni: Unified Framework for Controllable Human-Centric Audio-Video Generation https://arxiv.org/abs/2602.12160 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xu Guo, Fulong Ye, Qichao Sun, Liyang Chen, Bingchuan Li, Pengze Zhang, Jiawei Liu, Songtao Zhao, Qian He, Xiangwang Hou</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Recent advancements in foundation models have revolutionized joint audio-video generation. However, existing approaches typically treat human-centric tasks including reference-based audio-video generation (R2AV), video editing (RV2AV) and audio-driven video animation (RA2V) as isolated objectives. Furthermore, achieving precise, disentangled control over multiple character identities and voice timbres within a single framework remains an open challenge. In this paper, we propose DreamID-Omni, a unified framework for controllable human-centric audio-video generation. Specifically, we design a Symmetric Conditional Diffusion Transformer that integrates heterogeneous conditioning signals via a symmetric conditional injection scheme. To resolve the pervasive identity-timbre binding failures and speaker confusion in multi-person scenarios, we introduce a Dual-Level Disentanglement strategy: Synchronized RoPE at the signal level to ensure rigid attention-space binding, and Structured Captions at the semantic level to establish explicit attribute-subject mappings. Furthermore, we devise a Multi-Task Progressive Training scheme that leverages weakly-constrained generative priors to regularize strongly-constrained tasks, preventing overfitting and harmonizing disparate objectives. Extensive experiments demonstrate that DreamID-Omni achieves comprehensive state-of-the-art performance across video, audio, and audio-visual consistency, even outperforming leading proprietary commercial models. We will release our code to bridge the gap between academic research and commercial-grade applications.</p> https://arxiv.org/abs/2602.12160 Thu, 12 Feb 2026 16:41:52 +0000 Query-focused and Memory-aware Reranker for Long Context Processing https://arxiv.org/abs/2602.12192 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12192.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Li, Jiangnan Li, Mo Yu, Guoxuan Ding, Zheng Lin, Weiping Wang, Jie Zhou</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Built upon the existing analysis of retrieval heads in large language models, we propose an alternative reranking framework that trains models to estimate passage-query relevance using the attention scores of selected heads. This approach provides a listwise solution that leverages holistic information within the entire candidate shortlist during ranking. At the same time, it naturally produces continuous relevance scores, enabling training on arbitrary retrieval datasets without requiring Likert-scale supervision. Our framework is lightweight and effective, requiring only small-scale models (e.g., 4B parameters) to achieve strong performance. Extensive experiments demonstrate that our method outperforms existing state-of-the-art pointwise and listwise rerankers across multiple domains, including Wikipedia and long narrative datasets. It further establishes a new state-of-the-art on the LoCoMo benchmark that assesses the capabilities of dialogue understanding and memory usage. We further demonstrate that our framework supports flexible extensions. For example, augmenting candidate passages with contextual information further improves ranking accuracy, while training attention heads from middle layers enhances efficiency without sacrificing performance.</p> https://arxiv.org/abs/2602.12192 Thu, 12 Feb 2026 17:23:38 +0000 LongCLI-Bench: A Preliminary Benchmark and Study for Long-horizon Agentic Programming in Command-Line Interfaces https://arxiv.org/abs/2602.14337 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.14337.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yukang Feng, Jianwen Sun, Zelai Yang, Jiaxin Ai, Chuanhao Li, Zizhen Li, Fanrui Zhang, Kang He, Rui Ma, Jifan Lin, Jie Sun, Yang Xiao, Sizhuo Zhou, Wenxiao Wu, Yiming Liu, Pengfei Liu, Yu Qiao, Shenglin Zhang, Kaipeng Zhang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Recent advances in AI-assisted programming have empowered agents to execute complex workflows via command-line interfaces, however, existing benchmarks are limited by short task horizons, data contamination from GitHub scraping, and a lack of fine-grained evaluation metrics, fail to rigorously evaluate the long-horizon planning and execution capabilities essential for realistic software engineering. To address these gaps, we introduce LongCLI-Bench, a comprehensive benchmark designed to evaluate agentic capabilities across long-horizon, realistic tasks. We curated 20 high-quality, long-horizon tasks from over 1,000 computer science assignments and real-world workflows, covering four engineering categories: from scratch, feature addition, bug fixing, and refactoring. We propose a dual-set testing protocol for LongCLI-Bench, which measures requirement fulfillment (fail-to-pass) and regression avoidance (pass-to-pass), and incorporates step-level scoring to pinpoint execution failures. Extensive experiments reveal that even state-of-the-art agents achieve pass rates below 20% in LongCLI-Bench. Step-level analysis further indicates that the majority of tasks stall at less than 30% completion, highlighting that critical failures often occur in the early stages. Although self-correction offers marginal gains, human-agent collaboration through plan injection and interactive guidance yields significantly higher improvements. These results highlight that future research must emphasize the development of synergistic human-agent workflows alongside advances in agents' planning and execution capabilities to overcome key challenges in long-horizon task performance.</p> https://arxiv.org/abs/2602.14337 Sun, 15 Feb 2026 23:12:57 +0000 Model Context Protocol (MCP) Tool Descriptions Are Smelly! Towards Improving AI Agent Efficiency with Augmented MCP Tool Descriptions https://arxiv.org/abs/2602.14878 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.14878.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mohammed Mehedi Hasan, Hao Li, Gopi Krishnan Rajbahadur, Bram Adams, Ahmed E. Hassan</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The Model Context Protocol (MCP) introduces a standard specification that defines how Foundation Model (FM)-based agents should interact with external systems by invoking tools. However, to understand a tool's purpose and features, FMs rely on natural-language tool descriptions, making these descriptions a critical component in guiding FMs to select the optimal tool for a given (sub)task and to pass the right arguments to the tool. While defects or smells in these descriptions can misguide FM-based agents, their prevalence and consequences in the MCP ecosystem remain unclear. Hence, we examine 856 tools spread across 103 MCP servers empirically, assess their description quality, and their impact on agent performance. We identify six components of tool descriptions from the literature, develop a scoring rubric utilizing these components, and then formalize tool description smells based on this rubric. By operationalizing this rubric through an FM-based scanner, we find that 97.1% of the analyzed tool descriptions contain at least one smell, with 56% failing to state their purpose clearly. While augmenting these descriptions for all components improves task success rates by a median of 5.85 percentage points and improves partial goal completion by 15.12%, it also increases the number of execution steps by 67.46% and regresses performance in 16.67% of cases. These results indicate that achieving performance gains is not straightforward; while execution cost can act as a trade-off, execution context can also impact. Furthermore, component ablations show that compact variants of different component combinations often preserve behavioral reliability while reducing unnecessary token overhead, enabling more efficient use of the FM context window and lower execution costs.</p> https://arxiv.org/abs/2602.14878 Mon, 16 Feb 2026 16:10:11 +0000 Image Generation with a Sphere Encoder https://arxiv.org/abs/2602.15030 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.15030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaiyu Yue, Menglin Jia, Ji Hou, Tom Goldstein</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> We introduce the Sphere Encoder, an efficient generative framework capable of producing images in a single forward pass and competing with many-step diffusion models using fewer than five steps. Our approach works by learning an encoder that maps natural images uniformly onto a spherical latent space, and a decoder that maps random latent vectors back to the image space. Trained solely through image reconstruction losses, the model generates an image by simply decoding a random point on the sphere. Our architecture naturally supports conditional generation, and looping the encoder/decoder a few times can further enhance image quality. Across several datasets, the sphere encoder approach yields performance competitive with state of the art diffusions, but with a small fraction of the inference cost. Project page is available at https://sphere-encoder.github.io .</p> https://arxiv.org/abs/2602.15030 Mon, 16 Feb 2026 18:59:57 +0000 Spanning the Visual Analogy Space with a Weight Basis of LoRAs https://arxiv.org/abs/2602.15727 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.15727.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hila Manor, Rinon Gal, Haggai Maron, Tomer Michaeli, Gal Chechik</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Visual analogy learning enables image manipulation through demonstration rather than textual description, allowing users to specify complex transformations difficult to articulate in words. Given a triplet {a, a', b}, the goal is to generate b' such that a : a' :: b : b'. Recent methods adapt text-to-image models to this task using a single Low-Rank Adaptation (LoRA) module, but they face a fundamental limitation: attempting to capture the diverse space of visual transformations within a fixed adaptation module constrains generalization capabilities. Inspired by recent work showing that LoRAs in constrained domains span meaningful, interpolatable semantic spaces, we propose LoRWeB, a novel approach that specializes the model for each analogy task at inference time through dynamic composition of learned transformation primitives, informally, choosing a point in a "space of LoRAs". We introduce two key components: (1) a learnable basis of LoRA modules, to span the space of different visual transformations, and (2) a lightweight encoder that dynamically selects and weighs these basis LoRAs based on the input analogy pair. Comprehensive evaluations demonstrate our approach achieves state-of-the-art performance and significantly improves generalization to unseen visual transformations. Our findings suggest that LoRA basis decompositions are a promising direction for flexible visual manipulation. Code and data are in https://research.nvidia.com/labs/par/lorweb</p> https://arxiv.org/abs/2602.15727 Tue, 17 Feb 2026 17:02:38 +0000 DeepVision-103K: A Visually Diverse, Broad-Coverage, and Verifiable Mathematical Dataset for Multimodal Reasoning https://arxiv.org/abs/2602.16742 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16742.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoxiang Sun, Lizhen Xu, Bing Zhao, Wotao Yin, Wei Wang, Boyu Yang, Rui Wang, Hu Wei</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has been shown effective in enhancing the visual reflection and reasoning capabilities of Large Multimodal Models (LMMs). However, existing datasets are predominantly derived from either small-scale manual construction or recombination of prior resources, which limits data diversity and coverage, thereby constraining further gains in model performance. To this end, we introduce DeepVision-103K, a comprehensive dataset for RLVR training that covers diverse K12 mathematical topics, extensive knowledge points, and rich visual elements. Models trained on DeepVision achieve strong performance on multimodal mathematical benchmarks, and generalize effectively to general multimodal reasoning tasks. Further analysis reveals enhanced visual perception, reflection and reasoning capabilities in trained models, validating DeepVision's effectiveness for advancing multimodal reasoning. Data: https://huggingface.co/datasets/skylenage/DeepVision-103K{this url}.</p> https://arxiv.org/abs/2602.16742 Wed, 18 Feb 2026 01:51:21 +0000 PETS: A Principled Framework Towards Optimal Trajectory Allocation for Efficient Test-Time Self-Consistency https://arxiv.org/abs/2602.16745 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhangyi Liu, Huaizhi Qu, Xiaowei Yin, He Sun, Yanjun Han, Tianlong Chen, Zhun Deng</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Test-time scaling can improve model performance by aggregating stochastic reasoning trajectories. However, achieving sample-efficient test-time self-consistency under a limited budget remains an open challenge. We introduce PETS (Principled and Efficient Test-TimeSelf-Consistency), which initiates a principled study of trajectory allocation through an optimization framework. Central to our approach is the self-consistency rate, a new measure defined as agreement with the infinite-budget majority vote. This formulation makes sample-efficient test-time allocation theoretically grounded and amenable to rigorous analysis. We study both offline and online settings. In the offline regime, where all questions are known in advance, we connect trajectory allocation to crowdsourcing, a classic and well-developed area, by modeling reasoning traces as workers. This perspective allows us to leverage rich existing theory, yielding theoretical guarantees and an efficient majority-voting-based allocation algorithm. In the online streaming regime, where questions arrive sequentially and allocations must be made on the fly, we propose a novel method inspired by the offline framework. Our approach adapts budgets to question difficulty while preserving strong theoretical guarantees and computational efficiency. Experiments show that PETS consistently outperforms uniform allocation. On GPQA, PETS achieves perfect self-consistency in both settings while reducing the sampling budget by up to 75% (offline) and 55% (online) relative to uniform allocation. Code is available at https://github.com/ZDCSlab/PETS.</p> https://arxiv.org/abs/2602.16745 Wed, 18 Feb 2026 03:28:23 +0000 One-step Language Modeling via Continuous Denoising https://arxiv.org/abs/2602.16813 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16813.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chanhyuk Lee, Jaehoon Yoo, Manan Agarwal, Sheel Shah, Jerry Huang, Aditi Raghunathan, Seunghoon Hong, Nicholas M. Boffi, Jinwoo Kim</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Language models based on discrete diffusion have attracted widespread interest for their potential to provide faster generation than autoregressive models. In practice, however, they exhibit a sharp degradation of sample quality in the few-step regime, failing to realize this promise. Here we show that language models leveraging flow-based continuous denoising can outperform discrete diffusion in both quality and speed. By revisiting the fundamentals of flows over discrete modalities, we build a flow-based language model (FLM) that performs Euclidean denoising over one-hot token encodings. We show that the model can be trained by predicting the clean data via a cross entropy objective, where we introduce a simple time reparameterization that greatly improves training stability and generation quality. By distilling FLM into its associated flow map, we obtain a distilled flow map language model (FMLM) capable of few-step generation. On the LM1B and OWT language datasets, FLM attains generation quality matching state-of-the-art discrete diffusion models. With FMLM, our approach outperforms recent few-step language models across the board, with one-step generation exceeding their 8-step quality. Our work calls into question the widely held hypothesis that discrete diffusion processes are necessary for generative modeling over discrete modalities, and paves the way toward accelerated flow-based language modeling at scale. Code is available at https://github.com/david3684/flm.</p> https://arxiv.org/abs/2602.16813 Wed, 18 Feb 2026 19:23:07 +0000 SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation https://arxiv.org/abs/2602.16863 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16863.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kushal Kedia, Tyler Ga Wei Lum, Jeannette Bohg, C. Karen Liu</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> The ability to manipulate tools significantly expands the set of tasks a robot can perform. Yet, tool manipulation represents a challenging class of dexterity, requiring grasping thin objects, in-hand object rotations, and forceful interactions. Since collecting teleoperation data for these behaviors is challenging, sim-to-real reinforcement learning (RL) is a promising alternative. However, prior approaches typically require substantial engineering effort to model objects and tune reward functions for each task. In this work, we propose SimToolReal, taking a step towards generalizing sim-to-real RL policies for tool manipulation. Instead of focusing on a single object and task, we procedurally generate a large variety of tool-like object primitives in simulation and train a single RL policy with the universal goal of manipulating each object to random goal poses. This approach enables SimToolReal to perform general dexterous tool manipulation at test-time without any object or task-specific training. We demonstrate that SimToolReal outperforms prior retargeting and fixed-grasp methods by 37% while matching the performance of specialist RL policies trained on specific target objects and tasks. Finally, we show that SimToolReal generalizes across a diverse set of everyday tools, achieving strong zero-shot performance over 120 real-world rollouts spanning 24 tasks, 12 object instances, and 6 tool categories.</p> https://arxiv.org/abs/2602.16863 Wed, 18 Feb 2026 20:42:39 +0000 DODO: Discrete OCR Diffusion Models https://arxiv.org/abs/2602.16872 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16872.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sean Man, Roy Ganz, Roi Ronen, Shahar Tsiper, Shai Mazor, Niv Nayman</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Optical Character Recognition (OCR) is a fundamental task for digitizing information, serving as a critical bridge between visual data and textual understanding. While modern Vision-Language Models (VLM) have achieved high accuracy in this domain, they predominantly rely on autoregressive decoding, which becomes computationally expensive and slow for long documents as it requires a sequential forward pass for every generated token. We identify a key opportunity to overcome this bottleneck: unlike open-ended generation, OCR is a highly deterministic task where the visual input strictly dictates a unique output sequence, theoretically enabling efficient, parallel decoding via diffusion models. However, we show that existing masked diffusion models fail to harness this potential; those introduce structural instabilities that are benign in flexible tasks, like captioning, but catastrophic for the rigid, exact-match requirements of OCR. To bridge this gap, we introduce DODO, the first VLM to utilize block discrete diffusion and unlock its speedup potential for OCR. By decomposing generation into blocks, DODO mitigates the synchronization errors of global diffusion. Empirically, our method achieves near state-of-the-art accuracy while enabling up to 3x faster inference compared to autoregressive baselines.</p> https://arxiv.org/abs/2602.16872 Wed, 18 Feb 2026 20:59:22 +0000 RankEvolve: Automating the Discovery of Retrieval Algorithms via LLM-Driven Evolution https://arxiv.org/abs/2602.16932 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinming Nian, Fangchen Li, Dae Hoon Park, Yi Fang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Retrieval algorithms like BM25 and query likelihood with Dirichlet smoothing remain strong and efficient first-stage rankers, yet improvements have mostly relied on parameter tuning and human intuition. We investigate whether a large language model, guided by an evaluator and evolutionary search, can automatically discover improved lexical retrieval algorithms. We introduce RankEvolve, a program evolution setup based on AlphaEvolve, in which candidate ranking algorithms are represented as executable code and iteratively mutated, recombined, and selected based on retrieval performance across 12 IR datasets from BEIR and BRIGHT. RankEvolve starts from two seed programs: BM25 and query likelihood with Dirichlet smoothing. The evolved algorithms are novel, effective, and show promising transfer to the full BEIR and BRIGHT benchmarks as well as TREC DL 19 and 20. Our results suggest that evaluator-guided LLM program evolution is a practical path towards automatic discovery of novel ranking algorithms.</p> https://arxiv.org/abs/2602.16932 Wed, 18 Feb 2026 22:53:18 +0000 Conv-FinRe: A Conversational and Longitudinal Benchmark for Utility-Grounded Financial Recommendation https://arxiv.org/abs/2602.16990 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16990.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yan Wang, Yi Han, Lingfei Qian, Yueru He, Xueqing Peng, Dongji Feng, Zhuohan Xie, Vincent Jim Zhang, Rosie Guo, Fengran Mo, Jimin Huang, Yankai Chen, Xue Liu, Jian-Yun Nie</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Most recommendation benchmarks evaluate how well a model imitates user behavior. In financial advisory, however, observed actions can be noisy or short-sighted under market volatility and may conflict with a user's long-term goals. Treating what users chose as the sole ground truth, therefore, conflates behavioral imitation with decision quality. We introduce Conv-FinRe, a conversational and longitudinal benchmark for stock recommendation that evaluates LLMs beyond behavior matching. Given an onboarding interview, step-wise market context, and advisory dialogues, models must generate rankings over a fixed investment horizon. Crucially, Conv-FinRe provides multi-view references that distinguish descriptive behavior from normative utility grounded in investor-specific risk preferences, enabling diagnosis of whether an LLM follows rational analysis, mimics user noise, or is driven by market momentum. We build the benchmark from real market data and human decision trajectories, instantiate controlled advisory conversations, and evaluate a suite of state-of-the-art LLMs. Results reveal a persistent tension between rational decision quality and behavioral alignment: models that perform well on utility-based ranking often fail to match user choices, whereas behaviorally aligned models can overfit short-term noise. The dataset is publicly released on Hugging Face, and the codebase is available on GitHub.</p> https://arxiv.org/abs/2602.16990 Thu, 19 Feb 2026 01:29:50 +0000 Adam Improves Muon: Adaptive Moment Estimation with Orthogonalized Momentum https://arxiv.org/abs/2602.17080 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17080.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minxin Zhang, Yuxuan Liu, Hayden Scheaffer</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Efficient stochastic optimization typically integrates an update direction that performs well in the deterministic regime with a mechanism adapting to stochastic perturbations. While Adam uses adaptive moment estimates to promote stability, Muon utilizes the weight layers' matrix structure via orthogonalized momentum, showing superior performance in large language model training. We propose a new optimizer and a diagonal extension, NAMO and NAMO-D, providing the first principled integration of orthogonalized momentum with norm-based Adam-type noise adaptation. NAMO scales orthogonalized momentum using a single adaptive stepsize, preserving orthogonality while improving upon Muon at negligible additional cost. NAMO-D instead right-multiplies orthogonalized momentum by a diagonal matrix with clamped entries. This design enables neuron-wise noise adaptation and aligns with the common near block-diagonal Hessian structure. Under standard assumptions, we establish optimal convergence rates for both algorithms in the deterministic setting and show that, in the stochastic setting, their convergence guarantees adapt to the noise level of stochastic gradients. Experiments on pretraining GPT-2 models demonstrate improved performance of both NAMO and NAMO-D compared to the AdamW and Muon baselines, with NAMO-D achieving further gains over NAMO via an additional clamping hyperparameter that balances the competing goals of maintaining a well-conditioned update direction and leveraging fine-grained noise adaptation.</p> https://arxiv.org/abs/2602.17080 Thu, 19 Feb 2026 05:00:39 +0000 Selective Training for Large Vision Language Models via Visual Information Gain https://arxiv.org/abs/2602.17186 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17186.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seulbi Lee, Sangheum Hwang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large Vision Language Models (LVLMs) have achieved remarkable progress, yet they often suffer from language bias, producing answers without relying on visual evidence. While prior work attempts to mitigate this issue through decoding strategies, architectural modifications, or curated instruction data, they typically lack a quantitative measure of how much individual training samples or tokens actually benefit from the image. In this work, we introduce Visual Information Gain (VIG), a perplexity-based metric that measures the reduction in prediction uncertainty provided by visual input. VIG enables fine-grained analysis at both sample and token levels, effectively highlighting visually grounded elements such as colors, spatial relations, and attributes. Leveraging this, we propose a VIG-guided selective training scheme that prioritizes high-VIG samples and tokens. This approach improves visual grounding and mitigates language bias, achieving superior performance with significantly reduced supervision by focusing exclusively on visually informative samples and tokens.</p> https://arxiv.org/abs/2602.17186 Thu, 19 Feb 2026 09:12:21 +0000 AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games https://arxiv.org/abs/2602.17594 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17594.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lance Ying, Ryan Truong, Prafull Sharma, Kaiya Ivy Zhao, Nathan Cloos, Kelsey R. Allen, Thomas L. Griffiths, Katherine M. Collins, José Hernández-Orallo, Phillip Isola, Samuel J. Gershman, Joshua B. Tenenbaum</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess only narrow capabilities in a limited range of human activity. Most are also static, quickly saturating as developers explicitly or implicitly optimize for them. We propose that a more promising way to evaluate human-like general intelligence in AI systems is through a particularly strong form of general game playing: studying how and how well they play and learn to play all conceivable human games, in comparison to human players with the same level of experience, time, or other resources. We define a "human game" to be a game designed by humans for humans, and argue for the evaluative suitability of this space of all such games people can imagine and enjoy -- the "Multiverse of Human Games". Taking a first step towards this vision, we introduce the AI GameStore, a scalable and open-ended platform that uses LLMs with humans-in-the-loop to synthesize new representative human games, by automatically sourcing and adapting standardized and containerized variants of game environments from popular human digital gaming platforms. As a proof of concept, we generated 100 such games based on the top charts of Apple App Store and Steam, and evaluated seven frontier vision-language models (VLMs) on short episodes of play. The best models achieved less than 10\% of the human average score on the majority of the games, and especially struggled with games that challenge world-model learning, memory and planning. We conclude with a set of next steps for building out the AI GameStore as a practical way to measure and drive progress toward human-like general intelligence in machines.</p> https://arxiv.org/abs/2602.17594 Thu, 19 Feb 2026 18:17:25 +0000 MolHIT: Advancing Molecular-Graph Generation with Hierarchical Discrete Diffusion Models https://arxiv.org/abs/2602.17602 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17602.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hojung Jung, Rodrigo Hormazabal, Jaehyeong Jo, Youngrok Park, Kyunggeun Roh, Se-Young Yun, Sehui Han, Dae-Woong Jeong</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Molecular generation with diffusion models has emerged as a promising direction for AI-driven drug discovery and materials science. While graph diffusion models have been widely adopted due to the discrete nature of 2D molecular graphs, existing models suffer from low chemical validity and struggle to meet the desired properties compared to 1D modeling. In this work, we introduce MolHIT, a powerful molecular graph generation framework that overcomes long-standing performance limitations in existing methods. MolHIT is based on the Hierarchical Discrete Diffusion Model, which generalizes discrete diffusion to additional categories that encode chemical priors, and decoupled atom encoding that splits the atom types according to their chemical roles. Overall, MolHIT achieves new state-of-the-art performance on the MOSES dataset with near-perfect validity for the first time in graph diffusion, surpassing strong 1D baselines across multiple metrics. We further demonstrate strong performance in downstream tasks, including multi-property guided generation and scaffold extension.</p> https://arxiv.org/abs/2602.17602 Thu, 19 Feb 2026 18:27:11 +0000 Sink-Aware Pruning for Diffusion Language Models https://arxiv.org/abs/2602.17664 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17664.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aidar Myrzakhan, Tianyi Li, Bowei Guo, Shengkun Tang, Zhiqiang Shen</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Diffusion Language Models (DLMs) incur high inference cost due to iterative denoising, motivating efficient pruning. Existing pruning heuristics largely inherited from autoregressive (AR) LLMs, typically preserve attention sink tokens because AR sinks serve as stable global anchors. We show that this assumption does not hold for DLMs: the attention-sink position exhibits substantially higher variance over the full generation trajectory (measured by how the dominant sink locations shift across timesteps), indicating that sinks are often transient and less structurally essential than in AR models. Based on this observation, we propose {bf Sink-Aware Pruning}, which automatically identifies and prunes unstable sinks in DLMs (prior studies usually keep sinks for AR LLMs). Without retraining, our method achieves a better quality-efficiency trade-off and outperforms strong prior pruning baselines under matched compute. Our code is available at https://github.com/VILA-Lab/Sink-Aware-Pruning.</p> https://arxiv.org/abs/2602.17664 Thu, 19 Feb 2026 18:59:50 +0000 VidEoMT: Your ViT is Secretly Also a Video Segmentation Model https://arxiv.org/abs/2602.17807 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17807.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Narges Norouzi, Idil Esen Zulfikar, Niccol`o Cavagnero, Tommie Kerssies, Bastian Leibe, Gijs Dubbelman, Daan de Geus</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Existing online video segmentation models typically combine a per-frame segmenter with complex specialized tracking modules. While effective, these modules introduce significant architectural complexity and computational overhead. Recent studies suggest that plain Vision Transformer (ViT) encoders, when scaled with sufficient capacity and large-scale pre-training, can conduct accurate image segmentation without requiring specialized modules. Motivated by this observation, we propose the Video Encoder-only Mask Transformer (VidEoMT), a simple encoder-only video segmentation model that eliminates the need for dedicated tracking modules. To enable temporal modeling in an encoder-only ViT, VidEoMT introduces a lightweight query propagation mechanism that carries information across frames by reusing queries from the previous frame. To balance this with adaptability to new content, it employs a query fusion strategy that combines the propagated queries with a set of temporally-agnostic learned queries. As a result, VidEoMT attains the benefits of a tracker without added complexity, achieving competitive accuracy while being 5x--10x faster, running at up to 160 FPS with a ViT-L backbone. Code: https://www.tue-mps.org/videomt/</p> https://arxiv.org/abs/2602.17807 Thu, 19 Feb 2026 20:14:14 +0000 EgoPush: Learning End-to-End Egocentric Multi-Object Rearrangement for Mobile Robots https://arxiv.org/abs/2602.18071 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18071.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyuan An, Zhexiong Wang, Yipeng Wang, Jiaqi Li, Sihang Li, Jing Zhang, Chen Feng</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Humans can rearrange objects in cluttered environments using egocentric perception, navigating occlusions without global coordinates. Inspired by this capability, we study long-horizon multi-object non-prehensile rearrangement for mobile robots using a single egocentric camera. We introduce EgoPush, a policy learning framework that enables egocentric, perception-driven rearrangement without relying on explicit global state estimation that often fails in dynamic scenes. EgoPush designs an object-centric latent space to encode relative spatial relations among objects, rather than absolute poses. This design enables a privileged reinforcement-learning (RL) teacher to jointly learn latent states and mobile actions from sparse keypoints, which is then distilled into a purely visual student policy. To reduce the supervision gap between the omniscient teacher and the partially observed student, we restrict the teacher's observations to visually accessible cues. This induces active perception behaviors that are recoverable from the student's viewpoint. To address long-horizon credit assignment, we decompose rearrangement into stage-level subproblems using temporally decayed, stage-local completion rewards. Extensive simulation experiments demonstrate that EgoPush significantly outperforms end-to-end RL baselines in success rate, with ablation studies validating each design choice. We further demonstrate zero-shot sim-to-real transfer on a mobile platform in the real world. Code and videos are available at https://ai4ce.github.io/EgoPush/.</p> https://arxiv.org/abs/2602.18071 Fri, 20 Feb 2026 08:54:20 +0000 VLANeXt: Recipes for Building Strong VLA Models https://arxiv.org/abs/2602.18532 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18532.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiao-Ming Wu, Bin Fan, Kang Liao, Jian-Jian Jiang, Runze Yang, Yihang Luo, Zhonghua Wu, Wei-Shi Zheng, Chen Change Loy</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2 and OpenVLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modelling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. VLANeXt outperforms prior state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong generalization in real-world experiments. We will release a unified, easy-to-use codebase that serves as a common platform for the community to reproduce our findings, explore the design space, and build new VLA variants on top of a shared foundation.</p> https://arxiv.org/abs/2602.18532 Fri, 20 Feb 2026 09:26:17 +0000 SimVLA: A Simple VLA Baseline for Robotic Manipulation https://arxiv.org/abs/2602.18224 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuankai Luo, Woping Chen, Tong Liang, Baiqiao Wang, Zhenguo Li</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic manipulation, leveraging large-scale pre-training to achieve strong performance. The field has rapidly evolved with additional spatial priors and diverse architectural innovations. However, these advancements are often accompanied by varying training recipes and implementation details, which can make it challenging to disentangle the precise source of empirical gains. In this work, we introduce SimVLA, a streamlined baseline designed to establish a transparent reference point for VLA research. By strictly decoupling perception from control, using a standard vision-language backbone and a lightweight action head, and standardizing critical training dynamics, we demonstrate that a minimal design can achieve state-of-the-art performance. Despite having only 0.5B parameters, SimVLA outperforms multi-billion-parameter models on standard simulation benchmarks without robot pretraining. SimVLA also reaches on-par real-robot performance compared to pi0.5. Our results establish SimVLA as a robust, reproducible baseline that enables clear attribution of empirical gains to future architectural innovations. Website: https://frontierrobo.github.io/SimVLA</p> https://arxiv.org/abs/2602.18224 Fri, 20 Feb 2026 14:04:27 +0000 MEG-to-MEG Transfer Learning and Cross-Task Speech/Silence Detection with Limited Data https://arxiv.org/abs/2602.18253 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18253.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xabier de Zuazo, Vincenzo Verbeni, Eva Navas, Ibon Saratxaga, Mathieu Bourguignon, Nicola Molinaro</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Data-efficient neural decoding is a central challenge for speech brain-computer interfaces. We present the first demonstration of transfer learning and cross-task decoding for MEG-based speech models spanning perception and production. We pre-train a Conformer-based model on 50 hours of single-subject listening data and fine-tune on just 5 minutes per subject across 18 participants. Transfer learning yields consistent improvements, with in-task accuracy gains of 1-4% and larger cross-task gains of up to 5-6%. Not only does pre-training improve performance within each task, but it also enables reliable cross-task decoding between perception and production. Critically, models trained on speech production decode passive listening above chance, confirming that learned representations reflect shared neural processes rather than task-specific motor activity.</p> https://arxiv.org/abs/2602.18253 Fri, 20 Feb 2026 14:39:50 +0000 HyTRec: A Hybrid Temporal-Aware Attention Architecture for Long Behavior Sequential Recommendation https://arxiv.org/abs/2602.18283 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18283.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lei Xin, Yuhao Zheng, Ke Cheng, Changjiang Jiang, Zifan Zhang, Fanhu Zeng</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Modeling long sequences of user behaviors has emerged as a critical frontier in generative recommendation. However, existing solutions face a dilemma: linear attention mechanisms achieve efficiency at the cost of retrieval precision due to limited state capacity, while softmax attention suffers from prohibitive computational overhead. To address this challenge, we propose HyTRec, a model featuring a Hybrid Attention architecture that explicitly decouples long-term stable preferences from short-term intent spikes. By assigning massive historical sequences to a linear attention branch and reserving a specialized softmax attention branch for recent interactions, our approach restores precise retrieval capabilities within industrial-scale contexts involving ten thousand interactions. To mitigate the lag in capturing rapid interest drifts within the linear layers, we furthermore design Temporal-Aware Delta Network (TADN) to dynamically upweight fresh behavioral signals while effectively suppressing historical noise. Empirical results on industrial-scale datasets confirm the superiority that our model maintains linear inference speed and outperforms strong baselines, notably delivering over 8% improvement in Hit Rate for users with ultra-long sequences with great efficiency.</p> https://arxiv.org/abs/2602.18283 Fri, 20 Feb 2026 15:11:40 +0000 Decoding as Optimisation on the Probability Simplex: From Top-K to Top-P (Nucleus) to Best-of-K Samplers https://arxiv.org/abs/2602.18292 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18292.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaotong Ji, Rasul Tutunov, Matthieu Zimmer, Haitham Bou-Ammar</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Decoding sits between a language model and everything we do with it, yet it is still treated as a heuristic knob-tuning exercise. We argue decoding should be understood as a principled optimisation layer: at each token, we solve a regularised problem over the probability simplex that trades off model score against structural preferences and constraints. This single template recovers greedy decoding, Softmax sampling, Top-K, Top-P, and Sparsemax-style sparsity as special cases, and explains their common structure through optimality conditions. More importantly, the framework makes it easy to invent new decoders without folklore. We demonstrate this by designing Best-of-K (BoK), a KL-anchored coverage objective aimed at multi-sample pipelines (self-consistency, reranking, verifier selection). BoK targets the probability of covering good alternatives within a fixed K-sample budget and improves empirical performance. We show that such samples can improve accuracy by, for example, +18.6% for Qwen2.5-Math-7B on MATH500 at high sampling temperatures.</p> https://arxiv.org/abs/2602.18292 Fri, 20 Feb 2026 15:38:16 +0000 On the "Induction Bias" in Sequence Models https://arxiv.org/abs/2602.18333 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18333.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> M. Reza Ebrahimi, Michaël Defferrard, Sunny Panchal, Roland Memisevic</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Despite the remarkable practical success of transformer-based language models, recent work has raised concerns about their ability to perform state tracking. In particular, a growing body of literature has shown this limitation primarily through failures in out-of-distribution (OOD) generalization, such as length extrapolation. In this work, we shift attention to the in-distribution implications of these limitations. We conduct a large-scale experimental study of the data efficiency of transformers and recurrent neural networks (RNNs) across multiple supervision regimes. We find that the amount of training data required by transformers grows much more rapidly with state-space size and sequence length than for RNNs. Furthermore, we analyze the extent to which learned state-tracking mechanisms are shared across different sequence lengths. We show that transformers exhibit negligible or even detrimental weight sharing across lengths, indicating that they learn length-specific solutions in isolation. In contrast, recurrent models exhibit effective amortized learning by sharing weights across lengths, allowing data from one sequence length to improve performance on others. Together, these results demonstrate that state tracking remains a fundamental challenge for transformers, even when training and evaluation distributions match.</p> https://arxiv.org/abs/2602.18333 Fri, 20 Feb 2026 16:39:07 +0000 Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control https://arxiv.org/abs/2602.18422 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18422.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linxi Xie, Lisong C. Sun, Ashley Neall, Tong Wu, Shengqu Cai, Gordon Wetzstein</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied interaction. We introduce a human-centric video world model that is conditioned on both tracked head pose and joint-level hand poses. For this purpose, we evaluate existing diffusion transformer conditioning strategies and propose an effective mechanism for 3D head and hand control, enabling dexterous hand--object interactions. We train a bidirectional video diffusion model teacher using this strategy and distill it into a causal, interactive system that generates egocentric virtual environments. We evaluate this generated reality system with human subjects and demonstrate improved task performance as well as a significantly higher level of perceived amount of control over the performed actions compared with relevant baselines.</p> https://arxiv.org/abs/2602.18422 Fri, 20 Feb 2026 18:45:29 +0000 SARAH: Spatially Aware Real-time Agentic Humans https://arxiv.org/abs/2602.18432 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18432.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Evonne Ng, Siwei Zhang, Zhang Chen, Michael Zollhoefer, Alexander Richard</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> As embodied agents become central to VR, telepresence, and digital human applications, their motion must go beyond speech-aligned gestures: agents should turn toward users, respond to their movement, and maintain natural gaze. Current methods lack this spatial awareness. We close this gap with the first real-time, fully causal method for spatially-aware conversational motion, deployable on a streaming VR headset. Given a user's position and dyadic audio, our approach produces full-body motion that aligns gestures with speech while orienting the agent according to the user. Our architecture combines a causal transformer-based VAE with interleaved latent tokens for streaming inference and a flow matching model conditioned on user trajectory and audio. To support varying gaze preferences, we introduce a gaze scoring mechanism with classifier-free guidance to decouple learning from control: the model captures natural spatial alignment from data, while users can adjust eye contact intensity at inference time. On the Embody 3D dataset, our method achieves state-of-the-art motion quality at over 300 FPS -- 3x faster than non-causal baselines -- while capturing the subtle spatial dynamics of natural conversation. We validate our approach on a live VR system, bringing spatially-aware conversational agents to real-time deployment. Please see https://evonneng.github.io/sarah/ for details.</p> https://arxiv.org/abs/2602.18432 Fri, 20 Feb 2026 18:59:35 +0000 Decoding ML Decision: An Agentic Reasoning Framework for Large-Scale Ranking System https://arxiv.org/abs/2602.18640 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18640.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Longfei Yun, Yihan Wu, Haoran Liu, Xiaoxuan Liu, Ziyun Xu, Yi Wang, Yang Xia, Pengfei Wang, Mingze Gao, Yunxiang Wang, Changfan Chen, Junfeng Pan</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Modern large-scale ranking systems operate within a sophisticated landscape of competing objectives, operational constraints, and evolving product requirements. Progress in this domain is increasingly bottlenecked by the engineering context constraint: the arduous process of translating ambiguous product intent into reasonable, executable, verifiable hypotheses, rather than by modeling techniques alone. We present GEARS (Generative Engine for Agentic Ranking Systems), a framework that reframes ranking optimization as an autonomous discovery process within a programmable experimentation environment. Rather than treating optimization as static model selection, GEARS leverages Specialized Agent Skills to encapsulate ranking expert knowledge into reusable reasoning capabilities, enabling operators to steer systems via high-level intent vibe personalization. Furthermore, to ensure production reliability, the framework incorporates validation hooks to enforce statistical robustness and filter out brittle policies that overfit short-term signals. Experimental validation across diverse product surfaces demonstrates that GEARS consistently identifies superior, near-Pareto-efficient policies by synergizing algorithmic signals with deep ranking context while maintaining rigorous deployment stability.</p> https://arxiv.org/abs/2602.18640 Fri, 20 Feb 2026 22:24:01 +0000 RoboCurate: Harnessing Diversity with Action-Verified Neural Trajectory for Robot Learning https://arxiv.org/abs/2602.18742 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18742.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seungku Kim, Suhyeok Jang, Byungjun Yoon, Dongyoung Kim, John Won, Jinwoo Shin</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Synthetic data generated by video generative models has shown promise for robot learning as a scalable pipeline, but it often suffers from inconsistent action quality due to imperfectly generated videos. Recently, vision-language models (VLMs) have been leveraged to validate video quality, but they have limitations in distinguishing physically accurate videos and, even then, cannot directly evaluate the generated actions themselves. To tackle this issue, we introduce RoboCurate, a novel synthetic robot data generation framework that evaluates and filters the quality of annotated actions by comparing them with simulation replay. Specifically, RoboCurate replays the predicted actions in a simulator and assesses action quality by measuring the consistency of motion between the simulator rollout and the generated video. In addition, we unlock observation diversity beyond the available dataset via image-to-image editing and apply action-preserving video-to-video transfer to further augment appearance. We observe RoboCurate's generated data yield substantial relative improvements in success rates compared to using real data only, achieving +70.1% on GR-1 Tabletop (300 demos), +16.1% on DexMimicGen in the pre-training setup, and +179.9% in the challenging real-world ALLEX humanoid dexterous manipulation setting.</p> https://arxiv.org/abs/2602.18742 Sat, 21 Feb 2026 07:33:24 +0000 DREAM: Deep Research Evaluation with Agentic Metrics https://arxiv.org/abs/2602.18940 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18940.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Elad Ben Avraham, Changhao Li, Ron Dorfman, Roy Ganz, Oren Nuriel, Amir Dudai, Aviad Aberdam, Noah Flynn, Elman Mansimov, Adi Kalyanpur, Ron Litman</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Deep Research Agents generate analyst-grade reports, yet evaluating them remains challenging due to the absence of a single ground truth and the multidimensional nature of research quality. Recent benchmarks propose distinct methodologies, yet they suffer from the Mirage of Synthesis, where strong surface-level fluency and citation alignment can obscure underlying factual and reasoning defects. We characterize this gap by introducing a taxonomy across four verticals that exposes a critical capability mismatch: static evaluators inherently lack the tool-use capabilities required to assess temporal validity and factual correctness. To address this, we propose DREAM (Deep Research Evaluation with Agentic Metrics), a framework that instantiates the principle of capability parity by making evaluation itself agentic. DREAM structures assessment through an evaluation protocol combining query-agnostic metrics with adaptive metrics generated by a tool-calling agent, enabling temporally aware coverage, grounded verification, and systematic reasoning probes. Controlled evaluations demonstrate DREAM is significantly more sensitive to factual and temporal decay than existing benchmarks, offering a scalable, reference-free evaluation paradigm.</p> https://arxiv.org/abs/2602.18940 Sat, 21 Feb 2026 19:14:31 +0000 SeaCache: Spectral-Evolution-Aware Cache for Accelerating Diffusion Models https://arxiv.org/abs/2602.18993 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiwoo Chung, Sangeek Hyun, MinKyu Lee, Byeongju Han, Geonho Cha, Dongyoon Wee, Youngjun Hong, Jae-Pil Heo</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Diffusion models are a strong backbone for visual generation, but their inherently sequential denoising process leads to slow inference. Previous methods accelerate sampling by caching and reusing intermediate outputs based on feature distances between adjacent timesteps. However, existing caching strategies typically rely on raw feature differences that entangle content and noise. This design overlooks spectral evolution, where low-frequency structure appears early and high-frequency detail is refined later. We introduce Spectral-Evolution-Aware Cache (SeaCache), a training-free cache schedule that bases reuse decisions on a spectrally aligned representation. Through theoretical and empirical analysis, we derive a Spectral-Evolution-Aware (SEA) filter that preserves content-relevant components while suppressing noise. Employing SEA-filtered input features to estimate redundancy leads to dynamic schedules that adapt to content while respecting the spectral priors underlying the diffusion model. Extensive experiments on diverse visual generative models and the baselines show that SeaCache achieves state-of-the-art latency-quality trade-offs.</p> https://arxiv.org/abs/2602.18993 Sun, 22 Feb 2026 00:48:03 +0000 Learning Cross-View Object Correspondence via Cycle-Consistent Mask Prediction https://arxiv.org/abs/2602.18996 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18996.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shannan Yan, Leqi Zheng, Keyu Lv, Jingchen Ni, Hongyang Wei, Jiajun Zhang, Guangting Wang, Jing Lyu, Chun Yuan, Fengyun Rao</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We study the task of establishing object-level visual correspondence across different viewpoints in videos, focusing on the challenging egocentric-to-exocentric and exocentric-to-egocentric scenarios. We propose a simple yet effective framework based on conditional binary segmentation, where an object query mask is encoded into a latent representation to guide the localization of the corresponding object in a target video. To encourage robust, view-invariant representations, we introduce a cycle-consistency training objective: the predicted mask in the target view is projected back to the source view to reconstruct the original query mask. This bidirectional constraint provides a strong self-supervisory signal without requiring ground-truth annotations and enables test-time training (TTT) at inference. Experiments on the Ego-Exo4D and HANDAL-X benchmarks demonstrate the effectiveness of our optimization objective and TTT strategy, achieving state-of-the-art performance. The code is available at https://github.com/shannany0606/CCMP.</p> https://arxiv.org/abs/2602.18996 Sun, 22 Feb 2026 00:53:03 +0000 Benchmark Test-Time Scaling of General LLM Agents https://arxiv.org/abs/2602.18998 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18998.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaochuan Li, Ryan Ming, Pranav Setlur, Abhijay Paladugu, Andy Tang, Hao Kang, Shuai Shao, Rong Jin, Chenyan Xiong</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> LLM agents are increasingly expected to function as general-purpose systems capable of resolving open-ended user requests. While existing benchmarks focus on domain-aware environments for developing specialized agents, evaluating general-purpose agents requires more realistic settings that challenge them to operate across multiple skills and tools within a unified environment. We introduce General AgentBench, a benchmark that provides such a unified framework for evaluating general LLM agents across search, coding, reasoning, and tool-use domains. Using General AgentBench, we systematically study test-time scaling behaviors under sequential scaling (iterative interaction) and parallel scaling (sampling multiple trajectories). Evaluation of ten leading LLM agents reveals a substantial performance degradation when moving from domain-specific evaluations to this general-agent setting. Moreover, we find that neither scaling methodology yields effective performance improvements in practice, due to two fundamental limitations: context ceiling in sequential scaling and verification gap in parallel scaling. Code is publicly available at https://github.com/cxcscmu/General-AgentBench.</p> https://arxiv.org/abs/2602.18998 Sun, 22 Feb 2026 01:08:02 +0000 K-Search: LLM Kernel Generation via Co-Evolving Intrinsic World Model https://arxiv.org/abs/2602.19128 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19128.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shiyi Cao, Ziming Mao, Joseph E. Gonzalez, Ion Stoica</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Optimizing GPU kernels is critical for efficient modern machine learning systems yet remains challenging due to the complex interplay of design factors and rapid hardware evolution. Existing automated approaches typically treat Large Language Models (LLMs) merely as stochastic code generators within heuristic-guided evolutionary loops. These methods often struggle with complex kernels requiring coordinated, multi-step structural transformations, as they lack explicit planning capabilities and frequently discard promising strategies due to inefficient or incorrect intermediate implementations. To address this, we propose Search via Co-Evolving World Model and build K-Search based on this method. By replacing static search heuristics with a co-evolving world model, our framework leverages LLMs' prior domain knowledge to guide the search, actively exploring the optimization space. This approach explicitly decouples high-level algorithmic planning from low-level program instantiation, enabling the system to navigate non-monotonic optimization paths while remaining resilient to temporary implementation defects. We evaluate K-Search on diverse, complex kernels from FlashInfer, including GQA, MLA, and MoE kernels. Our results show that K-Search significantly outperforms state-of-the-art evolutionary search methods, achieving an average 2.10x improvement and up to a 14.3x gain on complex MoE kernels. On the GPUMode TriMul task, K-Search achieves state-of-the-art performance on H100, reaching 1030us and surpassing both prior evolution and human-designed solutions.</p> https://arxiv.org/abs/2602.19128 Sun, 22 Feb 2026 11:06:22 +0000 JavisDiT++: Unified Modeling and Optimization for Joint Audio-Video Generation https://arxiv.org/abs/2602.19163 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19163.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kai Liu, Yanhao Zheng, Kai Wang, Shengqiong Wu, Rongjunchen Zhang, Jiebo Luo, Dimitrios Hatzinakos, Ziwei Liu, Hao Fei, Tat-Seng Chua</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> AIGC has rapidly expanded from text-to-image generation toward high-quality multimodal synthesis across video and audio. Within this context, joint audio-video generation (JAVG) has emerged as a fundamental task that produces synchronized and semantically aligned sound and vision from textual descriptions. However, compared with advanced commercial models such as Veo3, existing open-source methods still suffer from limitations in generation quality, temporal synchrony, and alignment with human preferences. To bridge the gap, this paper presents JavisDiT++, a concise yet powerful framework for unified modeling and optimization of JAVG. First, we introduce a modality-specific mixture-of-experts (MS-MoE) design that enables cross-modal interaction efficacy while enhancing single-modal generation quality. Then, we propose a temporal-aligned RoPE (TA-RoPE) strategy to achieve explicit, frame-level synchronization between audio and video tokens. Besides, we develop an audio-video direct preference optimization (AV-DPO) method to align model outputs with human preference across quality, consistency, and synchrony dimensions. Built upon Wan2.1-1.3B-T2V, our model achieves state-of-the-art performance merely with around 1M public training entries, significantly outperforming prior approaches in both qualitative and quantitative evaluations. Comprehensive ablation studies have been conducted to validate the effectiveness of our proposed modules. All the code, model, and dataset are released at https://JavisVerse.github.io/JavisDiT2-page.</p> https://arxiv.org/abs/2602.19163 Sun, 22 Feb 2026 12:44:28 +0000 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics https://arxiv.org/abs/2602.19313 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19313.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> While Vision-Language-Action (VLA) models have seen rapid progress in pretraining, their advancement in Reinforcement Learning (RL) remains hampered by low sample efficiency and sparse rewards in real-world settings. Developing generalizable process reward models is essential for providing the fine-grained feedback necessary to bridge this gap, yet existing temporal value functions often fail to generalize beyond their training domains. We introduce TOPReward, a novel, probabilistically grounded temporal value function that leverages the latent world knowledge of pretrained video Vision-Language Models (VLMs) to estimate robotic task progress. Unlike prior methods that prompt VLMs to directly output progress values, which are prone to numerical misrepresentation, TOPReward extracts task progress directly from the VLM's internal token logits. In zero-shot evaluations across 130+ distinct real-world tasks and multiple robot platforms (e.g., Franka, YAM, SO-100/101), TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL, dramatically outperforming the state-of-the-art GVL baseline which achieves near-zero correlation on the same open-source model. We further demonstrate that TOPReward serves as a versatile tool for downstream applications, including success detection and reward-aligned behavior cloning.</p> https://arxiv.org/abs/2602.19313 Sun, 22 Feb 2026 19:25:48 +0000 Anatomy of Agentic Memory: Taxonomy and Empirical Analysis of Evaluation and System Limitations https://arxiv.org/abs/2602.19320 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongming Jiang, Yi Li, Songtao Wei, Jinxin Yang, Ayushi Kishore, Alysa Zhao, Dingyi Kang, Xu Hu, Feng Chen, Qiannan Li, Bingzhe Li</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Agentic memory systems enable large language model (LLM) agents to maintain state across long interactions, supporting long-horizon reasoning and personalization beyond fixed context windows. Despite rapid architectural development, the empirical foundations of these systems remain fragile: existing benchmarks are often underscaled, evaluation metrics are misaligned with semantic utility, performance varies significantly across backbone models, and system-level costs are frequently overlooked. This survey presents a structured analysis of agentic memory from both architectural and system perspectives. We first introduce a concise taxonomy of MAG systems based on four memory structures. Then, we analyze key pain points limiting current systems, including benchmark saturation effects, metric validity and judge sensitivity, backbone-dependent accuracy, and the latency and throughput overhead introduced by memory maintenance. By connecting the memory structure to empirical limitations, this survey clarifies why current agentic memory systems often underperform their theoretical promise and outlines directions for more reliable evaluation and scalable system design.</p> https://arxiv.org/abs/2602.19320 Sun, 22 Feb 2026 19:50:01 +0000 Hepato-LLaVA: An Expert MLLM with Sparse Topo-Pack Attention for Hepatocellular Pathology Analysis on Whole Slide Images https://arxiv.org/abs/2602.19424 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19424.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxuan Yang, Zhonghao Yan, Yi Zhang, Bo Yun, Muxi Diao, Guowei Zhao, Kongming Liang, Wenbin Li, Zhanyu Ma</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Hepatocellular Carcinoma diagnosis relies heavily on the interpretation of gigapixel Whole Slide Images. However, current computational approaches are constrained by fixed-resolution processing mechanisms and inefficient feature aggregation, which inevitably lead to either severe information loss or high feature redundancy. To address these challenges, we propose Hepato-LLaVA, a specialized Multi-modal Large Language Model designed for fine-grained hepatocellular pathology analysis. We introduce a novel Sparse Topo-Pack Attention mechanism that explicitly models 2D tissue topology. This mechanism effectively aggregates local diagnostic evidence into semantic summary tokens while preserving global context. Furthermore, to overcome the lack of multi-scale data, we present HepatoPathoVQA, a clinically grounded dataset comprising 33K hierarchically structured question-answer pairs validated by expert pathologists. Our experiments demonstrate that Hepato-LLaVA achieves state-of-the-art performance on HCC diagnosis and captioning tasks, significantly outperforming existing methods. Our code and implementation details are available at https://pris-cv.github.io/Hepto-LLaVA/.</p> https://arxiv.org/abs/2602.19424 Mon, 23 Feb 2026 01:43:32 +0000 ISO-Bench: Can Coding Agents Optimize Real-World Inference Workloads? https://arxiv.org/abs/2602.19594 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19594.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ayush Nangia, Shikhar Mishra, Aman Gokrani, Paras Chopra</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We introduce ISO-Bench, a benchmark for coding agents to test their capabilities on real-world inference optimization tasks. These tasks were taken from vLLM and SGLang, two of the most popular LLM serving frameworks. Each task provides an agent with a codebase and bottleneck description, whereby the agent must produce an optimization patch evaluated against expert human solutions. We curated 54 tasks from merged pull requests with measurable performance improvements. While existing benchmarks heavily use runtime-based metrics, such approaches can be gamed to pass tests without capturing the actual intent of the code changes. Therefore, we combine both hard (execution-based) and soft (LLM-based) metrics to show that both are necessary for complete evaluation. While evaluating both closed and open-source coding agents, we find no single agent dominates across codebases. Surprisingly, agents often identify correct bottlenecks but fail to execute working solutions. We also show that agents with identical underlying models differ substantially, suggesting scaffolding is as important as the model.</p> https://arxiv.org/abs/2602.19594 Mon, 23 Feb 2026 08:37:53 +0000 Nacrith: Neural Lossless Compression via Ensemble Context Modeling and High-Precision CDF Coding https://arxiv.org/abs/2602.19626 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19626.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Roberto Tacconelli</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We present Nacrith, a lossless compression system that combines a 135M-parameter transformer language model (SmolLM2-135M) with an ensemble of lightweight online predictors and a 32-bit arithmetic coder. Beyond the base LLM-plus-arithmetic-coding paradigm, Nacrith introduces several contributions: (1) a CDF precision upgrade from 2^16 to 2^24 that eliminates ~75% of quantization overhead caused by minimum-probability floors in large vocabularies; (2) a token-level N-gram model for fast local predictions; (3) an adaptive log-space bias head correcting per-document LLM errors via online gradient descent; (4) confidence-based LLM skip for accelerating highly predictable tokens; (5) a hybrid binary format (NC06) extending neural compression to arbitrary binary files--to our knowledge a first among LLM-based compressors; (6) a llama.cpp inference backend achieving ~7x faster single-token decode than PyTorch; (7) parallel multi-GPU compression across up to 8 workers; and (8) native KV cache sliding window reducing per-slide cost by ~37x. The system requires only ~500 MB of GGUF weights and ~1.2 GB VRAM per worker, running on consumer GPUs. On alice29.txt (Canterbury Corpus, 152 KB), Nacrith achieves 0.918 bits per byte (bpb)--outperforming gzip by 3.1x, bzip2 by 2.5x, CMIX v21 by 44%, and ts_zip by 20%, while compressing below the 0th-, 1st-, and 2nd-order byte-level Shannon entropy bounds. On enwik8 (100 MB), Nacrith achieves 0.9389 bpb (11.74%), surpassing ts_zip (~1.11 bpb) by 15% and FineZip (1.024 bpb) by 8% despite using a 60x smaller model with no fine-tuning. An out-of-distribution evaluation on a document published after the model's training cutoff confirms these gains are not memorization artifacts, achieving 0.723 bpb on unseen text.</p> https://arxiv.org/abs/2602.19626 Mon, 23 Feb 2026 09:14:05 +0000 TAPE: Tool-Guided Adaptive Planning and Constrained Execution in Language Model Agents https://arxiv.org/abs/2602.19633 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19633.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jongwon Jeong, Jungtaek Kim, Kangwook Lee</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Language Model (LM) agents have demonstrated remarkable capabilities in solving tasks that require multiple interactions with the environment. However, they remain vulnerable in environments where a single error often leads to irrecoverable failure, particularly under strict feasibility constraints. We systematically analyze existing agent frameworks, identifying imperfect planning and stochastic execution as the primary causes. To address these challenges, we propose Tool-guided Adaptive Planning with constrained Execution (TAPE). TAPE enhances planning capability by aggregating multiple plans into a graph and employing an external solver to identify a feasible path. During execution, TAPE employs constrained decoding to reduce sampling noise, while adaptively re-planning whenever environmental feedback deviates from the intended state. Experiments across Sokoban, ALFWorld, MuSiQue, and GSM8K-Hard demonstrate that TAPE consistently outperforms existing frameworks, with particularly large gains on hard settings, improving success rates by 21.0 percentage points on hard settings on average, and by 20.0 percentage points for weaker base models on average. Code and data available at here.</p> https://arxiv.org/abs/2602.19633 Mon, 23 Feb 2026 09:19:56 +0000 SkillOrchestra: Learning to Route Agents via Skill Transfer https://arxiv.org/abs/2602.19672 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19672.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiayu Wang, Yifei Ming, Zixuan Ke, Shafiq Joty, Aws Albarghouthi, Frederic Sala</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Compound AI systems promise capabilities beyond those of individual models, yet their success depends critically on effective orchestration. Existing routing approaches face two limitations: (1) input-level routers make coarse query-level decisions that ignore evolving task requirements; (2) RL-trained orchestrators are expensive to adapt and often suffer from routing collapse, repeatedly invoking one strong but costly option in multi-turn scenarios. We introduce SkillOrchestra, a framework for skill-aware orchestration. Instead of directly learning a routing policy end-to-end, SkillOrchestra learns fine-grained skills from execution experience and models agent-specific competence and cost under those skills. At deployment, the orchestrator infers the skill demands of the current interaction and selects agents that best satisfy them under an explicit performance-cost trade-off. Extensive experiments across ten benchmarks demonstrate that SkillOrchestra outperforms SoTA RL-based orchestrators by up to 22.5% with 700x and 300x learning cost reduction compared to Router-R1 and ToolOrchestra, respectively. These results show that explicit skill modeling enables scalable, interpretable, and sample-efficient orchestration, offering a principled alternative to data-intensive RL-based approaches. The code is available at: https://github.com/jiayuww/SkillOrchestra.</p> https://arxiv.org/abs/2602.19672 Mon, 23 Feb 2026 10:17:25 +0000 DSDR: Dual-Scale Diversity Regularization for Exploration in LLM Reasoning https://arxiv.org/abs/2602.19895 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19895.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongwei Wan, Yun Shen, Zhihao Dou, Donghao Zhou, Yu Zhang, Xin Wang, Hui Shen, Jing Xiong, Chaofan Tao, Zixuan Zhong, Peizhou Huang, Mi Zhang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Reinforcement learning with verifiers (RLVR) is a central paradigm for improving large language model (LLM) reasoning, yet existing methods often suffer from limited exploration. Policies tend to collapse onto a few reasoning patterns and prematurely stop deep exploration, while conventional entropy regularization introduces only local stochasticity and fails to induce meaningful path-level diversity, leading to weak and unstable learning signals in group-based policy optimization. We propose DSDR, a Dual-Scale Diversity Regularization reinforcement learning framework that decomposes diversity in LLM reasoning into global and coupling components. Globally, DSDR promotes diversity among correct reasoning trajectories to explore distinct solution modes. Locally, it applies a length-invariant, token-level entropy regularization restricted to correct trajectories, preventing entropy collapse within each mode while preserving correctness. The two scales are coupled through a global-to-local allocation mechanism that emphasizes local regularization for more distinctive correct trajectories. We provide theoretical support showing that DSDR preserves optimal correctness under bounded regularization, sustains informative learning signals in group-based optimization, and yields a principled global-to-local coupling rule. Experiments on multiple reasoning benchmarks demonstrate consistent improvements in accuracy and pass@k, highlighting the importance of dual-scale diversity for deep exploration in RLVR. Code is available at https://github.com/SUSTechBruce/DSDR.</p> https://arxiv.org/abs/2602.19895 Mon, 23 Feb 2026 14:37:01 +0000 Agents of Chaos https://arxiv.org/abs/2602.20021 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20021.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Natalie Shapira, Chris Wendler, Avery Yen, Gabriele Sarti, Koyena Pal, Olivia Floody, Adam Belfki, Alex Loftus, Aditya Ratan Jannali, Nikhil Prakash, Jasmine Cui, Giordano Rogers, Jannik Brinkmann, Can Rager, Amir Zur, Michael Ripa, Aruna Sankaranarayanan, David Atkinson, Rohit Gandikota, Jaden Fiotto-Kaufman, EunJeong Hwang, Hadas Orgad, P Sam Sahil, Negev Taglicht, Tomer Shabtay, Atai Ambus, Nitay Alon, Shiri Oron, Ayelet Gordon-Tapiero, Yotam Kaplan, Vered Shwartz, Tamar Rott Shaham, Christoph Riedl, Reuth Mirsky, Maarten Sap, David Manheim, Tomer Ullman, David Bau</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> We report an exploratory red-teaming study of autonomous language-model-powered agents deployed in a live laboratory environment with persistent memory, email accounts, Discord access, file systems, and shell execution. Over a two-week period, twenty AI researchers interacted with the agents under benign and adversarial conditions. Focusing on failures emerging from the integration of language models with autonomy, tool use, and multi-party communication, we document eleven representative case studies. Observed behaviors include unauthorized compliance with non-owners, disclosure of sensitive information, execution of destructive system-level actions, denial-of-service conditions, uncontrolled resource consumption, identity spoofing vulnerabilities, cross-agent propagation of unsafe practices, and partial system takeover. In several cases, agents reported task completion while the underlying system state contradicted those reports. We also report on some of the failed attempts. Our findings establish the existence of security-, privacy-, and governance-relevant vulnerabilities in realistic deployment settings. These behaviors raise unresolved questions regarding accountability, delegated authority, and responsibility for downstream harms, and warrant urgent attention from legal scholars, policymakers, and researchers across disciplines. This report serves as an initial empirical contribution to that broader conversation.</p> https://arxiv.org/abs/2602.20021 Mon, 23 Feb 2026 16:28:48 +0000 ManCAR: Manifold-Constrained Latent Reasoning with Adaptive Test-Time Computation for Sequential Recommendation https://arxiv.org/abs/2602.20093 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kun Yang, Yuxuan Zhu, Yazhe Chen, Siyao Zheng, Bangyang Hong, Kangle Wu, Yabo Ni, Anxiang Zeng, Cong Fu, Hui Li</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Sequential recommendation increasingly employs latent multi-step reasoning to enhance test-time computation. Despite empirical gains, existing approaches largely drive intermediate reasoning states via target-dominant objectives without imposing explicit feasibility constraints. This results in latent drift, where reasoning trajectories deviate into implausible regions. We argue that effective recommendation reasoning should instead be viewed as navigation on a collaborative manifold rather than free-form latent refinement. To this end, we propose ManCAR (Manifold-Constrained Adaptive Reasoning), a principled framework that grounds reasoning within the topology of a global interaction graph. ManCAR constructs a local intent prior from the collaborative neighborhood of a user's recent actions, represented as a distribution over the item simplex. During training, the model progressively aligns its latent predictive distribution with this prior, forcing the reasoning trajectory to remain within the valid manifold. At test time, reasoning proceeds adaptively until the predictive distribution stabilizes, avoiding over-refinement. We provide a variational interpretation of ManCAR to theoretically validate its drift-prevention and adaptive test-time stopping mechanisms. Experiments on seven benchmarks demonstrate that ManCAR consistently outperforms state-of-the-art baselines, achieving up to a 46.88% relative improvement w.r.t. NDCG@10. Our code is available at https://github.com/FuCongResearchSquad/ManCAR.</p> https://arxiv.org/abs/2602.20093 Mon, 23 Feb 2026 18:02:50 +0000 NanoKnow: How to Know What Your Language Model Knows https://arxiv.org/abs/2602.20122 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20122.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lingwei Gu, Nour Jedidi, Jimmy Lin</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> How do large language models (LLMs) know what they know? Answering this question has been difficult because pre-training data is often a "black box" -- unknown or inaccessible. The recent release of nanochat -- a family of small LLMs with fully open pre-training data -- addresses this as it provides a transparent view into where a model's parametric knowledge comes from. Towards the goal of understanding how knowledge is encoded by LLMs, we release NanoKnow, a benchmark dataset that partitions questions from Natural Questions and SQuAD into splits based on whether their answers are present in nanochat's pre-training corpus. Using these splits, we can now properly disentangle the sources of knowledge that LLMs rely on when producing an output. To demonstrate NanoKnow's utility, we conduct experiments using eight nanochat checkpoints. Our findings show: (1) closed-book accuracy is strongly influenced by answer frequency in the pre-training data, (2) providing external evidence can mitigate this frequency dependence, (3) even with external evidence, models are more accurate when answers were seen during pre-training, demonstrating that parametric and external knowledge are complementary, and (4) non-relevant information is harmful, with accuracy decreasing based on both the position and the number of non-relevant contexts. We release all NanoKnow artifacts at https://github.com/castorini/NanoKnow.</p> https://arxiv.org/abs/2602.20122 Mon, 23 Feb 2026 18:37:49 +0000 A Very Big Video Reasoning Suite https://arxiv.org/abs/2602.20159 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maijunxian Wang, Ruisi Wang, Juyi Lin, Ran Ji, Thaddäus Wiedemer, Qingying Gao, Dezhi Luo, Yaoyao Qian, Lianyu Huang, Zelong Hong, Jiahui Ge, Qianli Ma, Hang He, Yifan Zhou, Lingzi Guo, Lantao Mei, Jiachen Li, Hanwen Xing, Tianqi Zhao, Fengyuan Yu, Weihang Xiao, Yizheng Jiao, Jianheng Hou, Danyang Zhang, Pengcheng Xu, Boyang Zhong, Zehong Zhao, Gaoyun Fang, John Kitaoka, Yile Xu, Hua Xu, Kenton Blacutt, Tin Nguyen, Siyuan Song, Haoran Sun, Shaoyue Wen, Linyang He, Runming Wang, Yanzhi Wang, Mengyue Yang, Ziqiao Ma, Raphaël Millière, Freda Shi, Nuno Vasconcelos, Daniel Khashabi, Alan Yuille, Yilun Du, Ziming Liu, Bo Li, Dahua Lin, Ziwei Liu, Vikash Kumar, Yijiang Li, Lei Yang, Zhongang Cai, Hokin Deng</p><p><b>Upvotes:</b> 494</p><p><b>Summary:</b> Rapid progress in video models has largely focused on visual quality, leaving their reasoning capabilities underexplored. Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can naturally capture, enabling intuitive reasoning over spatiotemporal structure such as continuity, interaction, and causality. However, systematically studying video reasoning and its scaling behavior is hindered by the lack of large-scale training data. To address this gap, we introduce the Very Big Video Reasoning (VBVR) Dataset, an unprecedentedly large-scale resource spanning 200 curated reasoning tasks following a principled taxonomy and over one million video clips, approximately three orders of magnitude larger than existing datasets. We further present VBVR-Bench, a verifiable evaluation framework that moves beyond model-based judging by incorporating rule-based, human-aligned scorers, enabling reproducible and interpretable diagnosis of video reasoning capabilities. Leveraging the VBVR suite, we conduct one of the first large-scale scaling studies of video reasoning and observe early signs of emergent generalization to unseen reasoning tasks. Together, VBVR lays a foundation for the next stage of research in generalizable video reasoning. The data, benchmark toolkit, and models are publicly available at https://video-reason.com/ .</p> https://arxiv.org/abs/2602.20159 Mon, 23 Feb 2026 18:59:41 +0000 tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction https://arxiv.org/abs/2602.20160 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chen Wang, Hao Tan, Wang Yifan, Zhiqin Chen, Yuheng Liu, Kalyan Sunkavalli, Sai Bi, Lingjie Liu, Yiwei Hu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> We propose tttLRM, a novel large 3D reconstruction model that leverages a Test-Time Training (TTT) layer to enable long-context, autoregressive 3D reconstruction with linear computational complexity, further scaling the model's capability. Our framework efficiently compresses multiple image observations into the fast weights of the TTT layer, forming an implicit 3D representation in the latent space that can be decoded into various explicit formats, such as Gaussian Splats (GS) for downstream applications. The online learning variant of our model supports progressive 3D reconstruction and refinement from streaming observations. We demonstrate that pretraining on novel view synthesis tasks effectively transfers to explicit 3D modeling, resulting in improved reconstruction quality and faster convergence. Extensive experiments show that our method achieves superior performance in feedforward 3D Gaussian reconstruction compared to state-of-the-art approaches on both objects and scenes.</p> https://arxiv.org/abs/2602.20160 Mon, 23 Feb 2026 18:59:45 +0000 Mobile-O: Unified Multimodal Understanding and Generation on Mobile Device https://arxiv.org/abs/2602.20161 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20161.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Abdelrahman Shaker, Ahmed Heakl, Jaseel Muhammad, Ritesh Thawkar, Omkar Thawakar, Senmao Li, Hisham Cholakkal, Ian Reid, Eric P. Xing, Salman Khan, Fahad Shahbaz Khan</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Unified multimodal models can both understand and generate visual content within a single architecture. Existing models, however, remain data-hungry and too heavy for deployment on edge devices. We present Mobile-O, a compact vision-language-diffusion model that brings unified multimodal intelligence to a mobile device. Its core module, the Mobile Conditioning Projector (MCP), fuses vision-language features with a diffusion generator using depthwise-separable convolutions and layerwise alignment. This design enables efficient cross-modal conditioning with minimal computational cost. Trained on only a few million samples and post-trained in a novel quadruplet format (generation prompt, image, question, answer), Mobile-O jointly enhances both visual understanding and generation capabilities. Despite its efficiency, Mobile-O attains competitive or superior performance compared to other unified models, achieving 74% on GenEval and outperforming Show-O and JanusFlow by 5% and 11%, while running 6x and 11x faster, respectively. For visual understanding, Mobile-O surpasses them by 15.3% and 5.1% averaged across seven benchmarks. Running in only ~3s per 512x512 image on an iPhone, Mobile-O establishes the first practical framework for real-time unified multimodal understanding and generation on edge devices. We hope Mobile-O will ease future research in real-time unified multimodal intelligence running entirely on-device with no cloud dependency. Our code, models, datasets, and mobile application are publicly available at https://amshaker.github.io/Mobile-O/</p> https://arxiv.org/abs/2602.20161 Mon, 23 Feb 2026 18:59:58 +0000 What Makes a Good Query? Measuring the Impact of Human-Confusing Linguistic Features on LLM Performance https://arxiv.org/abs/2602.20300 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20300.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> William Watson, Nicole Cho, Sumitra Ganesh, Manuela Veloso</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large Language Model (LLM) hallucinations are usually treated as defects of the model or its decoding strategy. Drawing on classical linguistics, we argue that a query's form can also shape a listener's (and model's) response. We operationalize this insight by constructing a 22-dimension query feature vector covering clause complexity, lexical rarity, and anaphora, negation, answerability, and intention grounding, all known to affect human comprehension. Using 369,837 real-world queries, we ask: Are there certain types of queries that make hallucination more likely? A large-scale analysis reveals a consistent "risk landscape": certain features such as deep clause nesting and underspecification align with higher hallucination propensity. In contrast, clear intention grounding and answerability align with lower hallucination rates. Others, including domain specificity, show mixed, dataset- and model-dependent effects. Thus, these findings establish an empirically observable query-feature representation correlated with hallucination risk, paving the way for guided query rewriting and future intervention studies.</p> https://arxiv.org/abs/2602.20300 Mon, 23 Feb 2026 19:30:08 +0000 QuantVLA: Scale-Calibrated Post-Training Quantization for Vision-Language-Action Models https://arxiv.org/abs/2602.20309 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20309.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingxuan Zhang, Yunta Hsieh, Zhongwei Wang, Haokun Lin, Xin Wang, Ziqi Wang, Yingtie Lei, Mi Zhang</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Vision-language-action (VLA) models unify perception, language, and control for embodied agents but face significant challenges in practical deployment due to rapidly increasing compute and memory demands, especially as models scale to longer horizons and larger backbones. To address these bottlenecks, we introduce QuantVLA, a training-free post-training quantization (PTQ) framework that, to our knowledge, is the first PTQ approach for VLA systems and the first to successfully quantize a diffusion transformer (DiT) action head. QuantVLA incorporates three scale-calibrated components: (1) a selective quantization layout that integerizes all linear layers in both the language backbone and the DiT while keeping attention projections in floating point to preserve the original operator schedule; (2) attention temperature matching, a lightweight per-head scaling mechanism that stabilizes attention logits and is folded into the dequantization scales at inference; and (3) output head balancing, a per-layer residual interface calibration that mitigates post-projection energy drift. The framework requires no additional training, uses only a small unlabeled calibration buffer, and supports integer kernels for low-bit weights and activations while leaving the architecture unchanged. Across representative VLA models on LIBERO, QuantVLA exceeds the task success rates of full-precision baselines, achieves about 70% relative memory savings on the quantized components, and delivers a 1.22x speedup in end-to-end inference latency, providing a practical pathway toward scalable low-bit embodied intelligence under strict compute, memory, and power constraints.</p> https://arxiv.org/abs/2602.20309 Mon, 23 Feb 2026 19:55:54 +0000 No One Size Fits All: QueryBandits for Hallucination Mitigation https://arxiv.org/abs/2602.20332 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20332.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nicole Cho, William Watson, Alec Koppel, Sumitra Ganesh, Manuela Veloso</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Advanced reasoning capabilities in Large Language Models (LLMs) have led to more frequent hallucinations; yet most mitigation work focuses on open-source models for post-hoc detection and parameter editing. The dearth of studies focusing on hallucinations in closed-source models is especially concerning, as they constitute the vast majority of models in institutional deployments. We introduce QueryBandits, a model-agnostic contextual bandit framework that adaptively learns online to select the optimal query-rewrite strategy by leveraging an empirically validated and calibrated reward function. Across 16 QA scenarios, our top QueryBandit (Thompson Sampling) achieves an 87.5% win rate over a No-Rewrite baseline and outperforms zero-shot static policies (e.g., Paraphrase or Expand) by 42.6% and 60.3%, respectively. Moreover, all contextual bandits outperform vanilla bandits across all datasets, with higher feature variance coinciding with greater variance in arm selection. This substantiates our finding that there is no single rewrite policy optimal for all queries. We also discover that certain static policies incur higher cumulative regret than No-Rewrite, indicating that an inflexible query-rewriting policy can worsen hallucinations. Thus, learning an online policy over semantic features with QueryBandits can shift model behavior purely through forward-pass mechanisms, enabling its use with closed-source models and bypassing the need for retraining or gradient-based adaptation.</p> https://arxiv.org/abs/2602.20332 Mon, 23 Feb 2026 20:28:48 +0000 MedCLIPSeg: Probabilistic Vision-Language Adaptation for Data-Efficient and Generalizable Medical Image Segmentation https://arxiv.org/abs/2602.20423 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20423.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taha Koleilat, Hojat Asgariandehkordi, Omid Nejati Manzari, Berardino Barile, Yiming Xiao, Hassan Rivaz</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Medical image segmentation remains challenging due to limited annotations for training, ambiguous anatomical features, and domain shifts. While vision-language models such as CLIP offer strong cross-modal representations, their potential for dense, text-guided medical image segmentation remains underexplored. We present MedCLIPSeg, a novel framework that adapts CLIP for robust, data-efficient, and uncertainty-aware medical image segmentation. Our approach leverages patch-level CLIP embeddings through probabilistic cross-modal attention, enabling bidirectional interaction between image and text tokens and explicit modeling of predictive uncertainty. Together with a soft patch-level contrastive loss that encourages more nuanced semantic learning across diverse textual prompts, MedCLIPSeg effectively improves data efficiency and domain generalizability. Extensive experiments across 16 datasets spanning five imaging modalities and six organs demonstrate that MedCLIPSeg outperforms prior methods in accuracy, efficiency, and robustness, while providing interpretable uncertainty maps that highlight local reliability of segmentation results. This work demonstrates the potential of probabilistic vision-language modeling for text-driven medical image segmentation.</p> https://arxiv.org/abs/2602.20423 Mon, 23 Feb 2026 23:46:05 +0000 Implicit Intelligence -- Evaluating Agents on What Users Don't Say https://arxiv.org/abs/2602.20424 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20424.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ved Sirdeshmukh, Marc Wetter</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Real-world requests to AI agents are fundamentally underspecified. Natural human communication relies on shared context and unstated constraints that speakers expect listeners to infer. Current agentic benchmarks test explicit instruction-following but fail to evaluate whether agents can reason about implicit requirements spanning accessibility needs, privacy boundaries, catastrophic risks, and contextual constraints. We present Implicit Intelligence, an evaluation framework testing whether AI agents can move beyond prompt-following to become genuine goal-fulfillers, paired with Agent-as-a-World (AaW), a harness where interactive worlds are defined in human-readable YAML files and simulated by language models. Our scenarios feature apparent simplicity in user requests, hidden complexity in correct solutions, and discoverability of constraints through environmental exploration. Evaluating 16 frontier and open-weight models across 205 scenarios, we find that even the best-performing model achieves only 48.3% scenario pass rate, revealing substantial room for improvement in bridging the gap between literal instruction-following and human-like contextual reasoning.</p> https://arxiv.org/abs/2602.20424 Mon, 23 Feb 2026 23:46:55 +0000 Generative AI and Machine Learning Collaboration for Container Dwell Time Prediction via Data Standardization https://arxiv.org/abs/2602.20540 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20540.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minseop Kim, Takhyeong Kim, Taekhyun Park, Hanbyeol Park, Hyerim Bae</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Import container dwell time (ICDT) prediction is a key task for improving productivity in container terminals, as accurate predictions enable the reduction of container re-handling operations by yard cranes. Achieving this objective requires accurately predicting the dwell time of individual containers. However, the primary determinants of dwell time-owner information and cargo information-are recorded as unstructured text, which limits their effective use in machine learning models. This study addresses this limitation by proposing a collaborative framework that integrates generative artificial intelligence (Gen AI) with machine learning. The proposed framework employs Gen AI to standardize unstructured information into standard international codes, with dynamic re-prediction triggered by electronic data interchange state updates, enabling the machine learning model to predict ICDT accurately. Extensive experiments conducted on real container terminal data demonstrate that the proposed methodology achieves a 13.88% improvement in mean absolute error compared to conventional models that do not utilize standardized information. Furthermore, applying the improved predictions to container stacking strategies achieves up to 14.68% reduction in the number of relocations, thereby empirically validating the potential of Gen AI to enhance productivity in container terminal operations. Overall, this study provides both technical and methodological insights into the adoption of Gen AI in port logistics and its effectiveness.</p> https://arxiv.org/abs/2602.20540 Tue, 24 Feb 2026 04:38:31 +0000 Communication-Inspired Tokenization for Structured Image Representations https://arxiv.org/abs/2602.20731 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20731.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aram Davtyan, Yusuf Sahin, Yasaman Haghighi, Sebastian Stapf, Pablo Acuaviva, Alexandre Alahi, Paolo Favaro</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Discrete image tokenizers have emerged as a key component of modern vision and multimodal systems, providing a sequential interface for transformer-based architectures. However, most existing approaches remain primarily optimized for reconstruction and compression, often yielding tokens that capture local texture rather than object-level semantic structure. Inspired by the incremental and compositional nature of human communication, we introduce COMmunication inspired Tokenization (COMiT), a framework for learning structured discrete visual token sequences. COMiT constructs a latent message within a fixed token budget by iteratively observing localized image crops and recurrently updating its discrete representation. At each step, the model integrates new visual information while refining and reorganizing the existing token sequence. After several encoding iterations, the final message conditions a flow-matching decoder that reconstructs the full image. Both encoding and decoding are implemented within a single transformer model and trained end-to-end using a combination of flow-matching reconstruction and semantic representation alignment losses. Our experiments demonstrate that while semantic alignment provides grounding, attentive sequential tokenization is critical for inducing interpretable, object-centric token structure and substantially improving compositional generalization and relational reasoning over prior methods.</p> https://arxiv.org/abs/2602.20731 Tue, 24 Feb 2026 09:53:50 +0000 PyVision-RL: Forging Open Agentic Vision Models via RL https://arxiv.org/abs/2602.20739 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shitian Zhao, Shaoheng Lin, Ming Li, Haoquan Zhang, Wenshuo Peng, Kaipeng Zhang, Chen Wei</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Reinforcement learning for agentic multimodal models often suffers from interaction collapse, where models learn to reduce tool usage and multi-turn reasoning, limiting the benefits of agentic behavior. We introduce PyVision-RL, a reinforcement learning framework for open-weight multimodal models that stabilizes training and sustains interaction. Our approach combines an oversampling-filtering-ranking rollout strategy with an accumulative tool reward to prevent collapse and encourage multi-turn tool use. Using a unified training pipeline, we develop PyVision-Image and PyVision-Video for image and video understanding. For video reasoning, PyVision-Video employs on-demand context construction, selectively sampling task-relevant frames during reasoning to significantly reduce visual token usage. Experiments show strong performance and improved efficiency, demonstrating that sustained interaction and on-demand visual processing are critical for scalable multimodal agents.</p> https://arxiv.org/abs/2602.20739 Tue, 24 Feb 2026 10:08:33 +0000 SIMSPINE: A Biomechanics-Aware Simulation Framework for 3D Spine Motion Annotation and Benchmarking https://arxiv.org/abs/2602.20792 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20792.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Muhammad Saif Ullah Khan, Didier Stricker</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Modeling spinal motion is fundamental to understanding human biomechanics, yet remains underexplored in computer vision due to the spine's complex multi-joint kinematics and the lack of large-scale 3D annotations. We present a biomechanics-aware keypoint simulation framework that augments existing human pose datasets with anatomically consistent 3D spinal keypoints derived from musculoskeletal modeling. Using this framework, we create the first open dataset, named SIMSPINE, which provides sparse vertebra-level 3D spinal annotations for natural full-body motions in indoor multi-camera capture without external restraints. With 2.14 million frames, this enables data-driven learning of vertebral kinematics from subtle posture variations and bridges the gap between musculoskeletal simulation and computer vision. In addition, we release pretrained baselines covering fine-tuned 2D detectors, monocular 3D pose lifting models, and multi-view reconstruction pipelines, establishing a unified benchmark for biomechanically valid spine motion estimation. Specifically, our 2D spine baselines improve the state-of-the-art from 0.63 to 0.80 AUC in controlled environments, and from 0.91 to 0.93 AP for in-the-wild spine tracking. Together, the simulation framework and SIMSPINE dataset advance research in vision-based biomechanics, motion analysis, and digital human modeling by enabling reproducible, anatomically grounded 3D spine estimation under natural conditions.</p> https://arxiv.org/abs/2602.20792 Tue, 24 Feb 2026 11:31:20 +0000 Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting https://arxiv.org/abs/2602.20933 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20933.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuangkang Fang, I-Chao Shen, Xuanyang Zhang, Zesheng Wang, Yufeng Wang, Wenrui Ding, Gang Yu, Takeo Igarashi</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent 3D Gaussian Splatting (3DGS) Dropout methods address overfitting under sparse-view conditions by randomly nullifying Gaussian opacities. However, we identify a neighbor compensation effect in these approaches: dropped Gaussians are often compensated by their neighbors, weakening the intended regularization. Moreover, these methods overlook the contribution of high-degree spherical harmonic coefficients (SH) to overfitting. To address these issues, we propose DropAnSH-GS, a novel anchor-based Dropout strategy. Rather than dropping Gaussians independently, our method randomly selects certain Gaussians as anchors and simultaneously removes their spatial neighbors. This effectively disrupts local redundancies near anchors and encourages the model to learn more robust, globally informed representations. Furthermore, we extend the Dropout to color attributes by randomly dropping higher-degree SH to concentrate appearance information in lower-degree SH. This strategy further mitigates overfitting and enables flexible post-training model compression via SH truncation. Experimental results demonstrate that DropAnSH-GS substantially outperforms existing Dropout methods with negligible computational overhead, and can be readily integrated into various 3DGS variants to enhance their performances. Project Website: https://sk-fun.fun/DropAnSH-GS</p> https://arxiv.org/abs/2602.20933 Tue, 24 Feb 2026 14:11:56 +0000 The Art of Efficient Reasoning: Data, Reward, and Optimization https://arxiv.org/abs/2602.20945 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20945.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taiqiang Wu, Zenan Zu, Bo Zhou, Ngai Wong</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large Language Models (LLMs) consistently benefit from scaled Chain-of-Thought (CoT) reasoning, but also suffer from heavy computational overhead. To address this issue, efficient reasoning aims to incentivize short yet accurate thinking trajectories, typically through reward shaping with Reinforcement Learning (RL). In this paper, we systematically investigate the mechanics of efficient reasoning for LLMs. For comprehensive evaluation, we advocate for more fine-grained metrics, including length distribution conditioned on correctness and performance across a wide spectrum of token budgets ranging from 2k to 32k. First, we reveal that the training process follows a two-stage paradigm: length adaptation and reasoning refinement. After that, we conduct extensive experiments (about 0.2 million GPU hours) in a unified protocol, deconstructing training prompts and rollouts, reward shaping, and optimization strategies. In particular, a key finding is to train on relatively easier prompts, ensuring the density of positive reward signals and thus avoiding the length collapse. Meanwhile, the learned length bias can be generalized across domains. We distill all findings into valuable insights and practical guidelines, and further validate them across the Qwen3 series, ranging from 0.6B to 30B, demonstrating the robustness and generalization.</p> https://arxiv.org/abs/2602.20945 Tue, 24 Feb 2026 14:28:16 +0000 See and Fix the Flaws: Enabling VLMs and Diffusion Models to Comprehend Visual Artifacts via Agentic Data Synthesis https://arxiv.org/abs/2602.20951 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20951.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaehyun Park, Minyoung Ahn, Minkyu Kim, Jonghyun Lee, Jae-Gil Lee, Dongmin Park</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Despite recent advances in diffusion models, AI generated images still often contain visual artifacts that compromise realism. Although more thorough pre-training and bigger models might reduce artifacts, there is no assurance that they can be completely eliminated, which makes artifact mitigation a highly crucial area of study. Previous artifact-aware methodologies depend on human-labeled artifact datasets, which are costly and difficult to scale, underscoring the need for an automated approach to reliably acquire artifact-annotated datasets. In this paper, we propose ArtiAgent, which efficiently creates pairs of real and artifact-injected images. It comprises three agents: a perception agent that recognizes and grounds entities and subentities from real images, a synthesis agent that introduces artifacts via artifact injection tools through novel patch-wise embedding manipulation within a diffusion transformer, and a curation agent that filters the synthesized artifacts and generates both local and global explanations for each instance. Using ArtiAgent, we synthesize 100K images with rich artifact annotations and demonstrate both efficacy and versatility across diverse applications. Code is available at link.</p> https://arxiv.org/abs/2602.20951 Tue, 24 Feb 2026 14:34:13 +0000 From Perception to Action: An Interactive Benchmark for Vision Reasoning https://arxiv.org/abs/2602.21015 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21015.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuhao Wu, Maojia Song, Yihuai Lan, Lei Wang, Zhiqiang Hu, Yao Xiao, Heng Zhou, Weihua Zheng, Dylan Raharja, Soujanya Poria, Roy Ka-Wei Lee</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Understanding the physical structure is essential for real-world applications such as embodied agents, interactive design, and long-horizon manipulation. Yet, prevailing Vision-Language Model (VLM) evaluations still center on structure-agnostic, single-turn setups (e.g., VQA), which fail to assess agents' ability to reason about how geometry, contact, and support relations jointly constrain what actions are possible in a dynamic environment. To address this gap, we introduce the Causal Hierarchy of Actions and Interactions (CHAIN) benchmark, an interactive 3D, physics-driven testbed designed to evaluate whether models can understand, plan, and execute structured action sequences grounded in physical constraints. CHAIN shifts evaluation from passive perception to active problem solving, spanning tasks such as interlocking mechanical puzzles and 3D stacking and packing. We conduct a comprehensive study of state-of-the-art VLMs and diffusion-based models under unified interactive settings. Our results show that top-performing models still struggle to internalize physical structure and causal constraints, often failing to produce reliable long-horizon plans and cannot robustly translate perceived structure into effective actions. The project is available at https://social-ai-studio.github.io/CHAIN/.</p> https://arxiv.org/abs/2602.21015 Tue, 24 Feb 2026 15:33:02 +0000 OmniOCR: Generalist OCR for Ethnic Minority Languages https://arxiv.org/abs/2602.21042 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bonan Liu, Zeyu Zhang, Bingbing Meng, Han Wang, Hanshuo Zhang, Chengping Wang, Daji Ergu, Ying Cai</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Optical character recognition (OCR) has advanced rapidly with deep learning and multimodal models, yet most methods focus on well-resourced scripts such as Latin and Chinese. Ethnic minority languages remain underexplored due to complex writing systems, scarce annotations, and diverse historical and modern forms, making generalization in low-resource or zero-shot settings challenging. To address these challenges, we present OmniOCR, a universal framework for ethnic minority scripts. OmniOCR introduces Dynamic Low-Rank Adaptation (Dynamic LoRA) to allocate model capacity across layers and scripts, enabling effective adaptation while preserving knowledge.A sparsity regularization prunes redundant updates, ensuring compact and efficient adaptation without extra inference cost. Evaluations on TibetanMNIST, Shui, ancient Yi, and Dongba show that OmniOCR outperforms zero-shot foundation models and standard post training, achieving state-of-the-art accuracy with superior parameter efficiency, and compared with the state-of-the-art baseline models, it improves accuracy by 39%-66% on these four datasets. Code: https://github.com/AIGeeksGroup/OmniOCR.</p> https://arxiv.org/abs/2602.21042 Tue, 24 Feb 2026 16:02:49 +0000 OCR-Agent: Agentic OCR with Capability and Memory Reflection https://arxiv.org/abs/2602.21053 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21053.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shimin Wen, Zeyu Zhang, Xingdou Bian, Hongjie Zhu, Lulu He, Layi Shama, Daji Ergu, Ying Cai</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large Vision-Language Models (VLMs) have demonstrated significant potential on complex visual understanding tasks through iterative optimization methods.However, these models generally lack effective self-correction mechanisms, making it difficult for them to independently rectify cognitive biases. Consequently, during multi-turn revisions, they often fall into repetitive and ineffective attempts, failing to achieve stable improvements in answer quality.To address this issue, we propose a novel iterative self-correction framework that endows models with two key capabilities: Capability Reflection and Memory Reflection. This framework guides the model to first diagnose errors and generate a correction plan via Capability Reflection, then leverage Memory Reflection to review past attempts to avoid repetition and explore new solutions, and finally, optimize the answer through rigorous re-reasoning. Experiments on the challenging OCRBench v2 benchmark show that OCR-Agent outperforms the current open-source SOTA model InternVL3-8B by +2.0 on English and +1.2 on Chinese subsets, while achieving state-of-the-art results in Visual Understanding (79.9) and Reasoning (66.5) - surpassing even larger fine-tuned models. Our method demonstrates that structured, self-aware reflection can significantly enhance VLMs' reasoning robustness without additional training. Code: https://github.com/AIGeeksGroup/OCR-Agent.</p> https://arxiv.org/abs/2602.21053 Tue, 24 Feb 2026 16:10:27 +0000 The Diffusion Duality, Chapter II: Ψ-Samplers and Efficient Curriculum https://arxiv.org/abs/2602.21185 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Justin Deschenaux, Caglar Gulcehre, Subham Sekhar Sahoo</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Uniform-state discrete diffusion models excel at few-step generation and guidance due to their ability to self-correct, making them preferred over autoregressive or Masked diffusion models in these settings. However, their sampling quality plateaus with ancestral samplers as the number of steps increases. We introduce a family of Predictor-Corrector (PC) samplers for discrete diffusion that generalize prior methods and apply to arbitrary noise processes. When paired with uniform-state diffusion, our samplers outperform ancestral sampling on both language and image modeling, achieving lower generative perplexity at matched unigram entropy on OpenWebText and better FID/IS scores on CIFAR10. Crucially, unlike conventional samplers, our PC methods continue to improve with more sampling steps. Taken together, these findings call into question the assumption that Masked diffusion is the inevitable future of diffusion-based language modeling. Beyond sampling, we develop a memory-efficient curriculum for the Gaussian relaxation training phase, reducing training time by 25% and memory by 33% compared to Duo while maintaining comparable perplexity on OpenWebText and LM1B and strong downstream performance. We release code, checkpoints, and a video-tutorial on: https://s-sahoo.com/duo-ch2</p> https://arxiv.org/abs/2602.21185 Tue, 24 Feb 2026 18:35:22 +0000 On Data Engineering for Scaling LLM Terminal Capabilities https://arxiv.org/abs/2602.21193 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21193.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Renjie Pi, Grace Lam, Mohammad Shoeybi, Pooya Jannaty, Bryan Catanzaro, Wei Ping</p><p><b>Upvotes:</b> 89</p><p><b>Summary:</b> Despite rapid recent progress in the terminal capabilities of large language models, the training data strategies behind state-of-the-art terminal agents remain largely undisclosed. We address this gap through a systematic study of data engineering practices for terminal agents, making two key contributions: (1) Terminal-Task-Gen, a lightweight synthetic task generation pipeline that supports seed-based and skill-based task construction, and (2) a comprehensive analysis of data and training strategies, including filtering, curriculum learning, long context training, and scaling behavior. Our pipeline yields Terminal-Corpus, a large-scale open-source dataset for terminal tasks. Using this dataset, we train Nemotron-Terminal, a family of models initialized from Qwen3(8B, 14B, 32B) that achieve substantial gains on Terminal-Bench 2.0: Nemotron-Terminal-8B improves from 2.5% to 13.0% Nemotron-Terminal-14B improves from 4.0% to 20.2%, and Nemotron-Terminal-32B improves from 3.4% to 27.4%, matching the performance of significantly larger models. To accelerate research in this domain, we open-source our model checkpoints and most of our synthetic datasets at https://huggingface.co/collections/nvidia/nemotron-terminal.</p> https://arxiv.org/abs/2602.21193 Tue, 24 Feb 2026 18:51:04 +0000 Untied Ulysses: Memory-Efficient Context Parallelism via Headwise Chunking https://arxiv.org/abs/2602.21196 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21196.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ravi Ghadia, Maksim Abraham, Sergei Vorobyov, Max Ryabinin</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Efficiently processing long sequences with Transformer models usually requires splitting the computations across accelerators via context parallelism. The dominant approaches in this family of methods, such as Ring Attention or DeepSpeed Ulysses, enable scaling over the context dimension but do not focus on memory efficiency, which limits the sequence lengths they can support. More advanced techniques, such as Fully Pipelined Distributed Transformer or activation offloading, can further extend the possible context length at the cost of training throughput. In this paper, we present UPipe, a simple yet effective context parallelism technique that performs fine-grained chunking at the attention head level. This technique significantly reduces the activation memory usage of self-attention, breaking the activation memory barrier and unlocking much longer context lengths. Our approach reduces intermediate tensor memory usage in the attention layer by as much as 87.5% for 32B Transformers, while matching previous context parallelism techniques in terms of training speed. UPipe can support the context length of 5M tokens when training Llama3-8B on a single 8timesH100 node, improving upon prior methods by over 25%.</p> https://arxiv.org/abs/2602.21196 Tue, 24 Feb 2026 18:54:39 +0000 Learning from Trials and Errors: Reflective Test-Time Planning for Embodied LLMs https://arxiv.org/abs/2602.21198 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21198.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yining Hong, Huang Huang, Manling Li, Li Fei-Fei, Jiajun Wu, Yejin Choi</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Embodied LLMs endow robots with high-level task reasoning, but they cannot reflect on what went wrong or why, turning deployment into a sequence of independent trials where mistakes repeat rather than accumulate into experience. Drawing upon human reflective practitioners, we introduce Reflective Test-Time Planning, which integrates two modes of reflection: reflection-in-action, where the agent uses test-time scaling to generate and score multiple candidate actions using internal reflections before execution; and reflection-on-action, which uses test-time training to update both its internal reflection model and its action policy based on external reflections after execution. We also include retrospective reflection, allowing the agent to re-evaluate earlier decisions and perform model updates with hindsight for proper long-horizon credit assignment. Experiments on our newly-designed Long-Horizon Household benchmark and MuJoCo Cupboard Fitting benchmark show significant gains over baseline models, with ablative studies validating the complementary roles of reflection-in-action and reflection-on-action. Qualitative analyses, including real-robot trials, highlight behavioral correction through reflection.</p> https://arxiv.org/abs/2602.21198 Tue, 24 Feb 2026 18:55:18 +0000 Aletheia tackles FirstProof autonomously https://arxiv.org/abs/2602.21201 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21201.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tony Feng, Junehyuk Jung, Sang-hyun Kim, Carlo Pagano, Sergei Gukov, Chiang-Chiang Tsai, David Woodruff, Adel Javanmard, Aryan Mokhtari, Dawsen Hwang, Yuri Chervonyi, Jonathan N. Lee, Garrett Bingham, Trieu H. Trinh, Vahab Mirrokni, Quoc V. Le, Thang Luong</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We report the performance of Aletheia (Feng et al., 2026b), a mathematics research agent powered by Gemini 3 Deep Think, on the inaugural FirstProof challenge. Within the allowed timeframe of the challenge, Aletheia autonomously solved 6 problems (2, 5, 7, 8, 9, 10) out of 10 according to majority expert assessments; we note that experts were not unanimous on Problem 8 (only). For full transparency, we explain our interpretation of FirstProof and disclose details about our experiments as well as our evaluation. Raw prompts and outputs are available at https://github.com/google-deepmind/superhuman/tree/main/aletheia.</p> https://arxiv.org/abs/2602.21201 Tue, 24 Feb 2026 18:56:10 +0000 Multi-Vector Index Compression in Any Modality https://arxiv.org/abs/2602.21202 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanxiang Qin, Alexander Martin, Rohan Jha, Chunsheng Zuo, Reno Kriz, Benjamin Van Durme</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> We study efficient multi-vector retrieval for late interaction in any modality. Late interaction has emerged as a dominant paradigm for information retrieval in text, images, visual documents, and videos, but its computation and storage costs grow linearly with document length, making it costly for image-, video-, and audio-rich corpora. To address this limitation, we explore query-agnostic methods for compressing multi-vector document representations under a constant vector budget. We introduce four approaches for index compression: sequence resizing, memory tokens, hierarchical pooling, and a novel attention-guided clustering (AGC). AGC uses an attention-guided mechanism to identify the most semantically salient regions of a document as cluster centroids and to weight token aggregation. Evaluating these methods on retrieval tasks spanning text (BEIR), visual-document (ViDoRe), and video (MSR-VTT, MultiVENT 2.0), we show that attention-guided clustering consistently outperforms other parameterized compression methods (sequence resizing and memory tokens), provides greater flexibility in index size than non-parametric hierarchical clustering, and achieves competitive or improved performance compared to a full, uncompressed index. The source code is available at: github.com/hanxiangqin/omni-col-press.</p> https://arxiv.org/abs/2602.21202 Tue, 24 Feb 2026 18:57:33 +0000 Test-Time Training with KV Binding Is Secretly Linear Attention https://arxiv.org/abs/2602.21204 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21204.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junchen Liu, Sven Elflein, Or Litany, Zan Gojcic, Ruilong Li</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Test-time training (TTT) with KV binding as sequence modeling layer is commonly interpreted as a form of online meta-learning that memorizes a key-value mapping at test time. However, our analysis reveals multiple phenomena that contradict this memorization-based interpretation. Motivated by these findings, we revisit the formulation of TTT and show that a broad class of TTT architectures can be expressed as a form of learned linear attention operator. Beyond explaining previously puzzling model behaviors, this perspective yields multiple practical benefits: it enables principled architectural simplifications, admits fully parallel formulations that preserve performance while improving efficiency, and provides a systematic reduction of diverse TTT variants to a standard linear attention form. Overall, our results reframe TTT not as test-time memorization, but as learned linear attention with enhanced representational capacity.</p> https://arxiv.org/abs/2602.21204 Tue, 24 Feb 2026 18:59:30 +0000 Overconfident Errors Need Stronger Correction: Asymmetric Confidence Penalties for Reinforcement Learning https://arxiv.org/abs/2602.21420 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21420.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanda Xu, Hejian Sang, Zhengze Zhou, Ran He, Zhipeng Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has become the leading paradigm for enhancing reasoning in Large Language Models (LLMs). However, standard RLVR algorithms suffer from a well-documented pathology: while they improve Pass@1 accuracy through sharpened sampling, they simultaneously narrow the model's reasoning boundary and reduce generation diversity. We identify a root cause that existing methods overlook: the uniform penalization of errors. Current approaches -- whether data-filtering methods that select prompts by difficulty, or advantage normalization schemes -- treat all incorrect rollouts within a group identically. We show that this uniformity allows overconfident errors (incorrect reasoning paths that the RL process has spuriously reinforced) to persist and monopolize probability mass, ultimately suppressing valid exploratory trajectories. To address this, we propose the Asymmetric Confidence-aware Error Penalty (ACE). ACE introduces a per-rollout confidence shift metric, c_i = log(pi_theta(y_i|x) / pi_ref(y_i|x)), to dynamically modulate negative advantages. Theoretically, we demonstrate that ACE's gradient can be decomposed into the gradient of a selective regularizer restricted to overconfident errors, plus a well-characterized residual that partially moderates the regularizer's strength. We conduct extensive experiments fine-tuning Qwen2.5-Math-7B, Qwen3-8B-Base, and Llama-3.1-8B-Instruct on the DAPO-Math-17K dataset using GRPO and DAPO within the VERL framework. Evaluated on MATH-500 and AIME 2025, ACE composes seamlessly with existing methods and consistently improves the full Pass@k spectrum across all three model families and benchmarks.</p> https://arxiv.org/abs/2602.21420 Tue, 24 Feb 2026 22:46:43 +0000 Revisiting Text Ranking in Deep Research https://arxiv.org/abs/2602.21456 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21456.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuan Meng, Litu Ou, Sean MacAvaney, Jeff Dalton</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Deep research has emerged as an important task that aims to address hard queries through extensive open-web exploration. To tackle it, most prior work equips large language model (LLM)-based agents with opaque web search APIs, enabling agents to iteratively issue search queries, retrieve external evidence, and reason over it. Despite search's essential role in deep research, black-box web search APIs hinder systematic analysis of search components, leaving the behaviour of established text ranking methods in deep research largely unclear. To fill this gap, we reproduce a selection of key findings and best practices for IR text ranking methods in the deep research setting. In particular, we examine their effectiveness from three perspectives: (i) retrieval units (documents vs. passages), (ii) pipeline configurations (different retrievers, re-rankers, and re-ranking depths), and (iii) query characteristics (the mismatch between agent-issued queries and the training queries of text rankers). We perform experiments on BrowseComp-Plus, a deep research dataset with a fixed corpus, evaluating 2 open-source agents, 5 retrievers, and 3 re-rankers across diverse setups. We find that agent-issued queries typically follow web-search-style syntax (e.g., quoted exact matches), favouring lexical, learned sparse, and multi-vector retrievers; passage-level units are more efficient under limited context windows, and avoid the difficulties of document length normalisation in lexical retrieval; re-ranking is highly effective; translating agent-issued queries into natural-language questions significantly bridges the query mismatch.</p> https://arxiv.org/abs/2602.21456 Wed, 25 Feb 2026 00:18:07 +0000 VecGlypher: Unified Vector Glyph Generation with Language Models https://arxiv.org/abs/2602.21461 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21461.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoke Huang, Bhavul Gauri, Kam Woh Ng, Tony Ng, Mengmeng Xu, Zhiheng Liu, Weiming Ren, Zhaochong An, Zijian Zhou, Haonan Qiu, Yuyin Zhou, Sen He, Ziheng Wang, Tao Xiang, Xiao Han</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Vector glyphs are the atomic units of digital typography, yet most learning-based pipelines still depend on carefully curated exemplar sheets and raster-to-vector postprocessing, which limits accessibility and editability. We introduce VecGlypher, a single multimodal language model that generates high-fidelity vector glyphs directly from text descriptions or image exemplars. Given a style prompt, optional reference glyph images, and a target character, VecGlypher autoregressively emits SVG path tokens, avoiding raster intermediates and producing editable, watertight outlines in one pass. A typography-aware data and training recipe makes this possible: (i) a large-scale continuation stage on 39K noisy Envato fonts to master SVG syntax and long-horizon geometry, followed by (ii) post-training on 2.5K expert-annotated Google Fonts with descriptive tags and exemplars to align language and imagery with geometry; preprocessing normalizes coordinate frames, canonicalizes paths, de-duplicates families, and quantizes coordinates for stable long-sequence decoding. On cross-family OOD evaluation, VecGlypher substantially outperforms both general-purpose LLMs and specialized vector-font baselines for text-only generation, while image-referenced generation reaches a state-of-the-art performance, with marked gains over DeepVecFont-v2 and DualVector. Ablations show that model scale and the two-stage recipe are critical and that absolute-coordinate serialization yields the best geometry. VecGlypher lowers the barrier to font creation by letting users design with words or exemplars, and provides a scalable foundation for future multimodal design tools.</p> https://arxiv.org/abs/2602.21461 Wed, 25 Feb 2026 00:27:23 +0000 The Design Space of Tri-Modal Masked Diffusion Models https://arxiv.org/abs/2602.21472 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Louis Bethune, Victor Turrisi, Bruno Kacper Mlodozeniec, Pau Rodriguez Lopez, Lokesh Boominathan, Nikhil Bhendawade, Amitis Shidani, Joris Pelemans, Theo X. Olausson, Devon Hjelm, Paul Dixon, Joao Monteiro, Pierre Ablin, Vishnu Banna, Arno Blaas, Nick Henderson, Kari Noriy, Dan Busbridge, Josh Susskind, Marco Cuturi, Irina Belousova, Luca Zappella, Russ Webb, Jason Ramapuram</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Discrete diffusion models have emerged as strong alternatives to autoregressive language models, with recent work initializing and fine-tuning a base unimodal model for bimodal generation. Diverging from previous approaches, we introduce the first tri-modal masked diffusion model pretrained from scratch on text, image-text, and audio-text data. We systematically analyze multimodal scaling laws, modality mixing ratios, noise schedules, and batch-size effects, and we provide optimized inference sampling defaults. Our batch-size analysis yields a novel stochastic differential equation (SDE)-based reparameterization that eliminates the need for tuning the optimal batch size as reported in recent work. This reparameterization decouples the physical batch size, often chosen based on compute constraints (GPU saturation, FLOP efficiency, wall-clock time), from the logical batch size, chosen to balance gradient variance during stochastic optimization. Finally, we pretrain a preliminary 3B-parameter tri-modal model on 6.4T tokens, demonstrating the capabilities of a unified design and achieving strong results in text generation, text-to-image tasks, and text-to-speech tasks. Our work represents the largest-scale systematic open study of multimodal discrete diffusion models conducted to date, providing insights into scaling behaviors across multiple modalities.</p> https://arxiv.org/abs/2602.21472 Wed, 25 Feb 2026 01:02:11 +0000 ARLArena: A Unified Framework for Stable Agentic Reinforcement Learning https://arxiv.org/abs/2602.21534 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoxuan Wang, Han Zhang, Haixin Wang, Yidan Shi, Ruoyan Li, Kaiqiao Han, Chenyi Tong, Haoran Deng, Renliang Sun, Alexander Taylor, Yanqiao Zhu, Jason Cong, Yizhou Sun, Wei Wang</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Agentic reinforcement learning (ARL) has rapidly gained attention as a promising paradigm for training agents to solve complex, multi-step interactive tasks. Despite encouraging early results, ARL remains highly unstable, often leading to training collapse. This instability limits scalability to larger environments and longer interaction horizons, and constrains systematic exploration of algorithmic design choices. In this paper, we first propose ARLArena, a stable training recipe and systematic analysis framework that examines training stability in a controlled and reproducible setting. ARLArena first constructs a clean and standardized testbed. Then, we decompose policy gradient into four core design dimensions and assess the performance and stability of each dimension. Through this fine-grained analysis, we distill a unified perspective on ARL and propose SAMPO, a stable agentic policy optimization method designed to mitigate the dominant sources of instability in ARL. Empirically, SAMPO achieves consistently stable training and strong performance across diverse agentic tasks. Overall, this study provides a unifying policy gradient perspective for ARL and offers practical guidance for building stable and reproducible LLM-based agent training pipelines.</p> https://arxiv.org/abs/2602.21534 Wed, 25 Feb 2026 03:43:34 +0000 DualPath: Breaking the Storage Bandwidth Bottleneck in Agentic LLM Inference https://arxiv.org/abs/2602.21548 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yongtong Wu, Shaoyuan Chen, Yinmin Zhong, Rilin Huang, Yixuan Tan, Wentao Zhang, Liyue Zhang, Shangyan Zhou, Yuxuan Liu, Shunfeng Zhou, Mingxing Zhang, Xin Jin, Panpan Huang</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> The performance of multi-turn, agentic LLM inference is increasingly dominated by KV-Cache storage I/O rather than computation. In prevalent disaggregated architectures, loading the massive KV-Cache from external storage creates a fundamental imbalance: storage NICs on prefill engines become bandwidth-saturated, while those on decoding engines remain idle. This asymmetry severely constrains overall system throughput. We present DualPath, an inference system that breaks this bottleneck by introducing dual-path KV-Cache loading. Beyond the traditional storage-to-prefill path, DualPath enables a novel storage-to-decode path, in which the KV-Cache is loaded into decoding engines and then efficiently transferred to prefill engines via RDMA over the compute network. DualPath combines this optimized data path -- which inherently avoids network congestion and avoids interference with latency-critical model execution communications -- with a global scheduler that dynamically balances load across prefill and decode engines. Our evaluation on three models with production agentic workloads demonstrates that DualPath improves offline inference throughput by up to 1.87times on our in-house inference system. It can also improve online serving throughput by an average factor of 1.96times without violating SLO.</p> https://arxiv.org/abs/2602.21548 Wed, 25 Feb 2026 04:10:58 +0000 Accelerating Diffusion via Hybrid Data-Pipeline Parallelism Based on Conditional Guidance Scheduling https://arxiv.org/abs/2602.21760 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21760.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Euisoo Jung, Byunghyun Kim, Hyunjin Kim, Seonghye Cho, Jae-Gil Lee</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Diffusion models have achieved remarkable progress in high-fidelity image, video, and audio generation, yet inference remains computationally expensive. Nevertheless, current diffusion acceleration methods based on distributed parallelism suffer from noticeable generation artifacts and fail to achieve substantial acceleration proportional to the number of GPUs. Therefore, we propose a hybrid parallelism framework that combines a novel data parallel strategy, condition-based partitioning, with an optimal pipeline scheduling method, adaptive parallelism switching, to reduce generation latency and achieve high generation quality in conditional diffusion models. The key ideas are to (i) leverage the conditional and unconditional denoising paths as a new data-partitioning perspective and (ii) adaptively enable optimal pipeline parallelism according to the denoising discrepancy between these two paths. Our framework achieves 2.31times and 2.07times latency reductions on SDXL and SD3, respectively, using two NVIDIA RTX~3090 GPUs, while preserving image quality. This result confirms the generality of our approach across U-Net-based diffusion models and DiT-based flow-matching architectures. Our approach also outperforms existing methods in acceleration under high-resolution synthesis settings. Code is available at https://github.com/kaist-dmlab/Hybridiff.</p> https://arxiv.org/abs/2602.21760 Wed, 25 Feb 2026 10:23:07 +0000 From Statics to Dynamics: Physics-Aware Image Editing with Latent Transition Priors https://arxiv.org/abs/2602.21778 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21778.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liangbing Zhao, Le Zhuo, Sayak Paul, Hongsheng Li, Mohamed Elhoseiny</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Instruction-based image editing has achieved remarkable success in semantic alignment, yet state-of-the-art models frequently fail to render physically plausible results when editing involves complex causal dynamics, such as refraction or material deformation. We attribute this limitation to the dominant paradigm that treats editing as a discrete mapping between image pairs, which provides only boundary conditions and leaves transition dynamics underspecified. To address this, we reformulate physics-aware editing as predictive physical state transitions and introduce PhysicTran38K, a large-scale video-based dataset comprising 38K transition trajectories across five physical domains, constructed via a two-stage filtering and constraint-aware annotation pipeline. Building on this supervision, we propose PhysicEdit, an end-to-end framework equipped with a textual-visual dual-thinking mechanism. It combines a frozen Qwen2.5-VL for physically grounded reasoning with learnable transition queries that provide timestep-adaptive visual guidance to a diffusion backbone. Experiments show that PhysicEdit improves over Qwen-Image-Edit by 5.9% in physical realism and 10.1% in knowledge-grounded editing, setting a new state-of-the-art for open-source methods, while remaining competitive with leading proprietary models.</p> https://arxiv.org/abs/2602.21778 Wed, 25 Feb 2026 10:54:46 +0000 SkyReels-V4: Multi-modal Video-Audio Generation, Inpainting and Editing model https://arxiv.org/abs/2602.21818 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21818.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guibin Chen, Dixuan Lin, Jiangping Yang, Youqiang Zhang, Zhengcong Fei, Debang Li, Sheng Chen, Chaofeng Ao, Nuo Pang, Yiming Wang, Yikun Dou, Zheng Chen, Mingyuan Fan, Tuanhui Li, Mingshan Chang, Hao Zhang, Xiaopeng Sun, Jingtao Xu, Yuqiang Xie, Jiahua Wang, Zhiheng Xu, Weiming Xiong, Yuzhe Jin, Baoxuan Gu, Binjie Mao, Yunjie Yu, Jujie He, Yuhao Feng, Shiwen Tu, Chaojie Wang, Rui Yan, Wei Shen, Jingchen Wu, Peng Zhao, Xuanyue Zhong, Zhuangzhuang Liu, Kaifei Wang, Fuxiang Zhang, Weikai Xu, Wenyan Liu, Binglu Zhang, Yu Shen, Tianhui Xiong, Bin Peng, Liang Zeng, Xuchen Song, Haoxiang Guo, Peiyu Wang, Yahui Zhou</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> SkyReels V4 is a unified multi modal video foundation model for joint video audio generation, inpainting, and editing. The model adopts a dual stream Multimodal Diffusion Transformer (MMDiT) architecture, where one branch synthesizes video and the other generates temporally aligned audio, while sharing a powerful text encoder based on the Multimodal Large Language Models (MMLM). SkyReels V4 accepts rich multi modal instructions, including text, images, video clips, masks, and audio references. By combining the MMLMs multi modal instruction following capability with in context learning in the video branch MMDiT, the model can inject fine grained visual guidance under complex conditioning, while the audio branch MMDiT simultaneously leverages audio references to guide sound generation. On the video side, we adopt a channel concatenation formulation that unifies a wide range of inpainting style tasks, such as image to video, video extension, and video editing under a single interface, and naturally extends to vision referenced inpainting and editing via multi modal prompts. SkyReels V4 supports up to 1080p resolution, 32 FPS, and 15 second duration, enabling high fidelity, multi shot, cinema level video generation with synchronized audio. To make such high resolution, long-duration generation computationally feasible, we introduce an efficiency strategy: Joint generation of low resolution full sequences and high-resolution keyframes, followed by dedicated super-resolution and frame interpolation models. To our knowledge, SkyReels V4 is the first video foundation model that simultaneously supports multi-modal input, joint video audio generation, and a unified treatment of generation, inpainting, and editing, while maintaining strong efficiency and quality at cinematic resolutions and durations.</p> https://arxiv.org/abs/2602.21818 Wed, 25 Feb 2026 11:47:00 +0000 UniVBench: Towards Unified Evaluation for Video Foundation Models https://arxiv.org/abs/2602.21835 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21835.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianhui Wei, Xiaotian Zhang, Yichen Li, Yuan Wang, Yan Zhang, Ziyi Chen, Zhihang Tang, Wei Xu, Zuozhu Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Video foundation models aim to integrate video understanding, generation, editing, and instruction following within a single framework, making them a central direction for next-generation multimodal systems. However, existing evaluation benchmarks remain fragmented and limited in scope, as they each target a single task, rely on task-specific metrics, and typically use short or simple video clips. As a result, they do not capture the unified capabilities that these models are designed to deliver. To address this gap, we introduce UniVBench, a benchmark purpose-built for evaluating video foundation models across four core abilities: video understanding, video generation, video editing, and a newly proposed task, video reconstruction, which assesses how faithfully a model can reproduce video content it has encountered. Our benchmark substantially expands the complexity of evaluation by incorporating 200 high-quality, diverse and multi-shot videos, each paired with detailed captions, multi-format editing instructions, and reference images. All videos are human-created and carefully validated, offering richer cinematic information than prior benchmarks. In addition, we develop a unified agentic evaluation system (UniV-Eval) that standardizes prompting, instruction parsing, and scoring across all tasks, enabling fair, scalable, and reproducible comparisons of unified video models. By grounding evaluation in instruction-based multi-shot video tasks, UniVBench provides the first framework for measuring the integrated capabilities that video foundation models aim to achieve. Extensive human annotations ensure our evaluation aligns with human judgment, enabling rigorous assessment and accelerating progress toward robust video intelligence.</p> https://arxiv.org/abs/2602.21835 Wed, 25 Feb 2026 12:08:53 +0000 World Guidance: World Modeling in Condition Space for Action Generation https://arxiv.org/abs/2602.22010 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22010.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yue Su, Sijin Chen, Haixin Shi, Mingyu Liu, Zhengshen Zhang, Ningyuan Huang, Weiheng Zhong, Zhengbang Zhu, Yuxiao Liu, Xihui Liu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Leveraging future observation modeling to facilitate action generation presents a promising avenue for enhancing the capabilities of Vision-Language-Action (VLA) models. However, existing approaches struggle to strike a balance between maintaining efficient, predictable future representations and preserving sufficient fine-grained information to guide precise action generation. To address this limitation, we propose WoG (World Guidance), a framework that maps future observations into compact conditions by injecting them into the action inference pipeline. The VLA is then trained to simultaneously predict these compressed conditions alongside future actions, thereby achieving effective world modeling within the condition space for action inference. We demonstrate that modeling and predicting this condition space not only facilitates fine-grained action generation but also exhibits superior generalization capabilities. Moreover, it learns effectively from substantial human manipulation videos. Extensive experiments across both simulation and real-world environments validate that our method significantly outperforms existing methods based on future prediction. Project page is available at: https://selen-suyue.github.io/WoGNet/</p> https://arxiv.org/abs/2602.22010 Wed, 25 Feb 2026 15:27:09 +0000 GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL https://arxiv.org/abs/2602.22190 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22190.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Yang, Qianhui Wu, Zhaoyang Wang, Hanyang Chen, Ke Yang, Hao Cheng, Huaxiu Yao, Baoling Peng, Huan Zhang, Jianfeng Gao, Tong Zhang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Open-source native GUI agents still lag behind closed-source systems on long-horizon navigation tasks. This gap stems from two limitations: a shortage of high-quality, action-aligned reasoning data, and the direct adoption of generic post-training pipelines that overlook the unique challenges of GUI agents. We identify two fundamental issues in these pipelines: (i) standard SFT with CoT reasoning often hurts grounding, and (ii) step-wise RLVR-tyle training faces partial verifiability, where multiple actions can be correct but only a single demonstrated action is used for verification. This makes offline step-wise metrics weak predictors of online task success. In this work, we present GUI-Libra, a tailored training recipe that addresses these challenges. First, to mitigate the scarcity of action-aligned reasoning data, we introduce a data construction and filtering pipeline and release a curated 81K GUI reasoning dataset. Second, to reconcile reasoning with grounding, we propose action-aware SFT that mixes reasoning-then-action and direct-action data and reweights tokens to emphasize action and grounding. Third, to stabilize RL under partial verifiability, we identify the overlooked importance of KL regularization in RLVR and show that a KL trust region is critical for improving offline-to-online predictability; we further introduce success-adaptive scaling to downweight unreliable negative gradients. Across diverse web and mobile benchmarks, GUI-Libra consistently improves both step-wise accuracy and end-to-end task completion. Our results suggest that carefully designed post-training and data curation can unlock significantly stronger task-solving capabilities without costly online data collection. We release our dataset, code, and models to facilitate further research on data-efficient post-training for reasoning-capable GUI agents.</p> https://arxiv.org/abs/2602.22190 Wed, 25 Feb 2026 18:34:57 +0000 Solaris: Building a Multiplayer Video World Model in Minecraft https://arxiv.org/abs/2602.22208 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22208.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Georgy Savva, Oscar Michel, Daohan Lu, Suppakit Waiwitlikhit, Timothy Meehan, Dhairya Mishra, Srivats Poddar, Jack Lu, Saining Xie</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Existing action-conditioned video generation models (video world models) are limited to single-agent perspectives, failing to capture the multi-agent interactions of real-world environments. We introduce Solaris, a multiplayer video world model that simulates consistent multi-view observations. To enable this, we develop a multiplayer data system designed for robust, continuous, and automated data collection on video games such as Minecraft. Unlike prior platforms built for single-player settings, our system supports coordinated multi-agent interaction and synchronized videos + actions capture. Using this system, we collect 12.64 million multiplayer frames and propose an evaluation framework for multiplayer movement, memory, grounding, building, and view consistency. We train Solaris using a staged pipeline that progressively transitions from single-player to multiplayer modeling, combining bidirectional, causal, and Self Forcing training. In the final stage, we introduce Checkpointed Self Forcing, a memory-efficient Self Forcing variant that enables a longer-horizon teacher. Results show our architecture and training design outperform existing baselines. Through open-sourcing our system and models, we hope to lay the groundwork for a new generation of multi-agent world models.</p> https://arxiv.org/abs/2602.22208 Wed, 25 Feb 2026 18:59:01 +0000 veScale-FSDP: Flexible and High-Performance FSDP at Scale https://arxiv.org/abs/2602.22437 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zezhou Wang, Youjie Li, Zhiqi Lin, Jiacheng Yang, Cong Xie, Guanyu Feng, Zheng Zhong, Ziyue Huang, Hongyu Zhu, Zhi Zhang, Yanghua Peng, Xin Liu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Fully Sharded Data Parallel (FSDP), also known as ZeRO, is widely used for training large-scale models, featuring its flexibility and minimal intrusion on model code. However, current FSDP systems struggle with structure-aware training methods (e.g., block-wise quantized training) and with non-element-wise optimizers (e.g., Shampoo and Muon) used in cutting-edge models (e.g., Gemini, Kimi K2). FSDP's fixed element- or row-wise sharding formats conflict with the block-structured computations. In addition, today's implementations fall short in communication and memory efficiency, limiting scaling to tens of thousands of GPUs. We introduce veScale-FSDP, a redesigned FSDP system that couples a flexible sharding format, RaggedShard, with a structure-aware planning algorithm to deliver both flexibility and performance at scale. veScale-FSDP natively supports efficient data placement required by FSDP, empowering block-wise quantization and non-element-wise optimizers. As a result, veScale-FSDP achieves 5~66% higher throughput and 16~30% lower memory usage than existing FSDP systems, while scaling efficiently to tens of thousands of GPUs.</p> https://arxiv.org/abs/2602.22437 Wed, 25 Feb 2026 21:55:43 +0000 Causal Motion Diffusion Models for Autoregressive Motion Generation https://arxiv.org/abs/2602.22594 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22594.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qing Yu, Akihisa Watanabe, Kent Fujiwara</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Recent advances in motion diffusion models have substantially improved the realism of human motion synthesis. However, existing approaches either rely on full-sequence diffusion models with bidirectional generation, which limits temporal causality and real-time applicability, or autoregressive models that suffer from instability and cumulative errors. In this work, we present Causal Motion Diffusion Models (CMDM), a unified framework for autoregressive motion generation based on a causal diffusion transformer that operates in a semantically aligned latent space. CMDM builds upon a Motion-Language-Aligned Causal VAE (MAC-VAE), which encodes motion sequences into temporally causal latent representations. On top of this latent representation, an autoregressive diffusion transformer is trained using causal diffusion forcing to perform temporally ordered denoising across motion frames. To achieve fast inference, we introduce a frame-wise sampling schedule with causal uncertainty, where each subsequent frame is predicted from partially denoised previous frames. The resulting framework supports high-quality text-to-motion generation, streaming synthesis, and long-horizon motion generation at interactive rates. Experiments on HumanML3D and SnapMoGen demonstrate that CMDM outperforms existing diffusion and autoregressive models in both semantic fidelity and temporal smoothness, while substantially reducing inference latency.</p> https://arxiv.org/abs/2602.22594 Thu, 26 Feb 2026 03:58:25 +0000 MobilityBench: A Benchmark for Evaluating Route-Planning Agents in Real-World Mobility Scenarios https://arxiv.org/abs/2602.22638 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22638.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiheng Song, Jingshuai Zhang, Chuan Qin, Chao Wang, Chao Chen, Longfei Xu, Kaikui Liu, Xiangxiang Chu, Hengshu Zhu</p><p><b>Upvotes:</b> 99</p><p><b>Summary:</b> Route-planning agents powered by large language models (LLMs) have emerged as a promising paradigm for supporting everyday human mobility through natural language interaction and tool-mediated decision making. However, systematic evaluation in real-world mobility settings is hindered by diverse routing demands, non-deterministic mapping services, and limited reproducibility. In this study, we introduce MobilityBench, a scalable benchmark for evaluating LLM-based route-planning agents in real-world mobility scenarios. MobilityBench is constructed from large-scale, anonymized real user queries collected from Amap and covers a broad spectrum of route-planning intents across multiple cities worldwide. To enable reproducible, end-to-end evaluation, we design a deterministic API-replay sandbox that eliminates environmental variance from live services. We further propose a multi-dimensional evaluation protocol centered on outcome validity, complemented by assessments of instruction understanding, planning, tool use, and efficiency. Using MobilityBench, we evaluate multiple LLM-based route-planning agents across diverse real-world mobility scenarios and provide an in-depth analysis of their behaviors and performance. Our findings reveal that current models perform competently on Basic information retrieval and Route Planning tasks, yet struggle considerably with Preference-Constrained Route Planning, underscoring significant room for improvement in personalized mobility applications. We publicly release the benchmark data, evaluation toolkit, and documentation at https://github.com/AMAP-ML/MobilityBench .</p> https://arxiv.org/abs/2602.22638 Thu, 26 Feb 2026 05:39:38 +0000 Search More, Think Less: Rethinking Long-Horizon Agentic Search for Efficiency and Generalization https://arxiv.org/abs/2602.22675 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qianben Chen, Tianrui Qin, King Zhu, Qiexiang Wang, Chengjun Yu, Shu Xu, Jiaqi Wu, Jiayu Zhang, Xinpeng Liu, Xin Gui, Jingyi Cao, Piaohong Wang, Dingfeng Shi, He Zhu, Tiannan Wang, Yuqing Wang, Maojia Song, Tianyu Zheng, Ge Zhang, Jian Yang, Jiaheng Liu, Minghao Liu, Yuchen Eleanor Jiang, Wangchunshu Zhou</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Recent deep research agents primarily improve performance by scaling reasoning depth, but this leads to high inference cost and latency in search-intensive scenarios. Moreover, generalization across heterogeneous research settings remains challenging. In this work, we propose Search More, Think Less (SMTL), a framework for long-horizon agentic search that targets both efficiency and generalization. SMTL replaces sequential reasoning with parallel evidence acquisition, enabling efficient context management under constrained context budgets. To support generalization across task types, we further introduce a unified data synthesis pipeline that constructs search tasks spanning both deterministic question answering and open-ended research scenarios with task appropriate evaluation metrics. We train an end-to-end agent using supervised fine-tuning and reinforcement learning, achieving strong and often state of the art performance across benchmarks including BrowseComp (48.6\%), GAIA (75.7\%), Xbench (82.0\%), and DeepResearch Bench (45.9\%). Compared to Mirothinker-v1.0, SMTL with maximum 100 interaction steps reduces the average number of reasoning steps on BrowseComp by 70.7\%, while improving accuracy.</p> https://arxiv.org/abs/2602.22675 Thu, 26 Feb 2026 06:46:41 +0000 Imagination Helps Visual Reasoning, But Not Yet in Latent Space https://arxiv.org/abs/2602.22766 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> You Li, Chi Chen, Yanghao Li, Fanhu Zeng, Kaiyu Huang, Jinan Xu, Maosong Sun</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Latent visual reasoning aims to mimic human's imagination process by meditating through hidden states of Multimodal Large Language Models. While recognized as a promising paradigm for visual reasoning, the underlying mechanisms driving its effectiveness remain unclear. Motivated to demystify the true source of its efficacy, we investigate the validity of latent reasoning using Causal Mediation Analysis. We model the process as a causal chain: the input as the treatment, the latent tokens as the mediator, and the final answer as the outcome. Our findings uncover two critical disconnections: (a) Input-Latent Disconnect: dramatic perturbations on the input result in negligible changes to the latent tokens, suggesting that latent tokens do not effectively attend to the input sequence. (b) Latent-Answer Disconnect: perturbations on the latent tokens yield minimal impact on the final answer, indicating the limited causal effect latent tokens imposing on the outcome. Furthermore, extensive probing analysis reveals that latent tokens encode limited visual information and exhibit high similarity. Consequently, we challenge the necessity of latent reasoning and propose a straightforward alternative named CapImagine, which teaches the model to explicitly imagine using text. Experiments on vision-centric benchmarks show that CapImagine significantly outperforms complex latent-space baselines, highlighting the superior potential of visual reasoning through explicit imagination.</p> https://arxiv.org/abs/2602.22766 Thu, 26 Feb 2026 08:56:23 +0000 From Blind Spots to Gains: Diagnostic-Driven Iterative Training for Large Multimodal Models https://arxiv.org/abs/2602.22859 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongrui Jia, Chaoya Jiang, Shikun Zhang, Wei Ye</p><p><b>Upvotes:</b> 147</p><p><b>Summary:</b> As Large Multimodal Models (LMMs) scale up and reinforcement learning (RL) methods mature, LMMs have made notable progress in complex reasoning and decision making. Yet training still relies on static data and fixed recipes, making it difficult to diagnose capability blind spots or provide dynamic, targeted reinforcement. Motivated by findings that test driven error exposure and feedback based correction outperform repetitive practice, we propose Diagnostic-driven Progressive Evolution (DPE), a spiral loop where diagnosis steers data generation and reinforcement, and each iteration re-diagnoses the updated model to drive the next round of targeted improvement. DPE has two key components. First, multiple agents annotate and quality control massive unlabeled multimodal data, using tools such as web search and image editing to produce diverse, realistic samples. Second, DPE attributes failures to specific weaknesses, dynamically adjusts the data mixture, and guides agents to generate weakness focused data for targeted reinforcement. Experiments on Qwen3-VL-8B-Instruct and Qwen2.5-VL-7B-Instruct show stable, continual gains across eleven benchmarks, indicating DPE as a scalable paradigm for continual LMM training under open task distributions. Our code, models, and data are publicly available at https://github.com/hongruijia/DPE.</p> https://arxiv.org/abs/2602.22859 Thu, 26 Feb 2026 10:53:57 +0000 OmniGAIA: Towards Native Omni-Modal AI Agents https://arxiv.org/abs/2602.22897 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoxi Li, Wenxiang Jiao, Jiarui Jin, Shijian Wang, Guanting Dong, Jiajie Jin, Hao Wang, Yinuo Wang, Ji-Rong Wen, Yuan Lu, Zhicheng Dou</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Human intelligence naturally intertwines omni-modal perception -- spanning vision, audio, and language -- with complex reasoning and tool usage to interact with the world. However, current multi-modal LLMs are primarily confined to bi-modal interactions (e.g., vision-language), lacking the unified cognitive capabilities required for general AI assistants. To bridge this gap, we introduce OmniGAIA, a comprehensive benchmark designed to evaluate omni-modal agents on tasks necessitating deep reasoning and multi-turn tool execution across video, audio, and image modalities. Constructed via a novel omni-modal event graph approach, OmniGAIA synthesizes complex, multi-hop queries derived from real-world data that require cross-modal reasoning and external tool integration. Furthermore, we propose OmniAtlas, a native omni-modal foundation agent under tool-integrated reasoning paradigm with active omni-modal perception. Trained on trajectories synthesized via a hindsight-guided tree exploration strategy and OmniDPO for fine-grained error correction, OmniAtlas effectively enhances the tool-use capabilities of existing open-source models. This work marks a step towards next-generation native omni-modal AI assistants for real-world scenarios.</p> https://arxiv.org/abs/2602.22897 Thu, 26 Feb 2026 11:35:04 +0000 General Agent Evaluation https://arxiv.org/abs/2602.22953 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22953.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Elron Bandel, Asaf Yehudai, Lilach Eden, Yehoshua Sagron, Yotam Perlitz, Elad Venezian, Natalia Razinkov, Natan Ergas, Shlomit Shachor Ifergan, Segev Shlomov, Michal Jacovi, Leshem Choshen, Liat Ein-Dor, Yoav Katz, Michal Shmueli-Scheuer</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> The promise of general-purpose agents - systems that perform tasks in unfamiliar environments without domain-specific engineering - remains largely unrealized. Existing agents are predominantly specialized, and while emerging implementations like OpenAI SDK Agent and Claude Code hint at broader capabilities, no systematic evaluation of their general performance has been pursued. Current agentic benchmarks assume domain-specific integration, encoding task information in ways that preclude fair evaluation of general agents. This paper frames general-agent evaluation as a first-class research objective. We propose conceptual principles for such evaluation, a Unified Protocol enabling agent-benchmark integration, and Exgentic - a practical framework for general agent evaluation. We benchmark five prominent agent implementations across six environments as the first Open General Agent Leaderboard. Our experiments show that general agents generalize across diverse environments, achieving performance comparable to domain-specific agents without any environment-specific tuning. We release our evaluation protocol, framework, and leaderboard to establish a foundation for systematic research on general-purpose agents.</p> https://arxiv.org/abs/2602.22953 Thu, 26 Feb 2026 12:48:02 +0000 Exploratory Memory-Augmented LLM Agent via Hybrid On- and Off-Policy Optimization https://arxiv.org/abs/2602.23008 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23008.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeyuan Liu, Jeonghye Kim, Xufang Luo, Dongsheng Li, Yuqing Yang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Exploration remains the key bottleneck for large language model agents trained with reinforcement learning. While prior methods exploit pretrained knowledge, they fail in environments requiring the discovery of novel states. We propose Exploratory Memory-Augmented On- and Off-Policy Optimization (EMPO^2), a hybrid RL framework that leverages memory for exploration and combines on- and off-policy updates to make LLMs perform well with memory while also ensuring robustness without it. On ScienceWorld and WebShop, EMPO^2 achieves 128.6% and 11.3% improvements over GRPO, respectively. Moreover, in out-of-distribution tests, EMPO^2 demonstrates superior adaptability to new tasks, requiring only a few trials with memory and no parameter updates. These results highlight EMPO^2 as a promising framework for building more exploratory and generalizable LLM-based agents.</p> https://arxiv.org/abs/2602.23008 Thu, 26 Feb 2026 13:50:57 +0000 GeoWorld: Geometric World Models https://arxiv.org/abs/2602.23058 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23058.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeyu Zhang, Danning Li, Ian Reid, Richard Hartley</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Energy-based predictive world models provide a powerful approach for multi-step visual planning by reasoning over latent energy landscapes rather than generating pixels. However, existing approaches face two major challenges: (i) their latent representations are typically learned in Euclidean space, neglecting the underlying geometric and hierarchical structure among states, and (ii) they struggle with long-horizon prediction, which leads to rapid degradation across extended rollouts. To address these challenges, we introduce GeoWorld, a geometric world model that preserves geometric structure and hierarchical relations through a Hyperbolic JEPA, which maps latent representations from Euclidean space onto hyperbolic manifolds. We further introduce Geometric Reinforcement Learning for energy-based optimization, enabling stable multi-step planning in hyperbolic latent space. Extensive experiments on CrossTask and COIN demonstrate around 3% SR improvement in 3-step planning and 2% SR improvement in 4-step planning compared to the state-of-the-art V-JEPA 2. Project website: https://steve-zeyu-zhang.github.io/GeoWorld.</p> https://arxiv.org/abs/2602.23058 Thu, 26 Feb 2026 14:42:53 +0000 The Trinity of Consistency as a Defining Principle for General World Models https://arxiv.org/abs/2602.23152 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23152.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingxuan Wei, Siyuan Li, Yuhang Xu, Zheng Sun, Junjie Jiang, Hexuan Jin, Caijun Jia, Honghao He, Xinglong Xu, Xi bai, Chang Yu, Yumou Liu, Junnan Zhu, Xuanhe Zhou, Jintao Chen, Xiaobin Hu, Shancheng Pang, Bihui Yu, Ran He, Zhen Lei, Stan Z. Li, Conghui He, Shuicheng Yan, Cheng Tan</p><p><b>Upvotes:</b> 188</p><p><b>Summary:</b> The construction of World Models capable of learning, simulating, and reasoning about objective physical laws constitutes a foundational challenge in the pursuit of Artificial General Intelligence. Recent advancements represented by video generation models like Sora have demonstrated the potential of data-driven scaling laws to approximate physical dynamics, while the emerging Unified Multimodal Model (UMM) offers a promising architectural paradigm for integrating perception, language, and reasoning. Despite these advances, the field still lacks a principled theoretical framework that defines the essential properties requisite for a General World Model. In this paper, we propose that a World Model must be grounded in the Trinity of Consistency: Modal Consistency as the semantic interface, Spatial Consistency as the geometric basis, and Temporal Consistency as the causal engine. Through this tripartite lens, we systematically review the evolution of multimodal learning, revealing a trajectory from loosely coupled specialized modules toward unified architectures that enable the synergistic emergence of internal world simulators. To complement this conceptual framework, we introduce CoW-Bench, a benchmark centered on multi-frame reasoning and generation scenarios. CoW-Bench evaluates both video generation models and UMMs under a unified evaluation protocol. Our work establishes a principled pathway toward general world models, clarifying both the limitations of current systems and the architectural requirements for future progress.</p> https://arxiv.org/abs/2602.23152 Thu, 26 Feb 2026 16:15:55 +0000 EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents https://arxiv.org/abs/2602.23205 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23205.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenjia Wang, Liang Pan, Huaijin Pi, Yuke Lou, Xuqian Ren, Yifan Wu, Zhouyingcheng Liao, Lei Yang, Rishabh Dabral, Christian Theobalt, Taku Komura</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting. However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild. To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame. The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly. Compared with optical capture ground truth, we demonstrate that the dual-view setting exhibits a remarkable ability to mitigate depth ambiguity, achieving superior alignment and reconstruction performance over single iphone or monocular models. Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.</p> https://arxiv.org/abs/2602.23205 Thu, 26 Feb 2026 16:53:41 +0000 AgentDropoutV2: Optimizing Information Flow in Multi-Agent Systems via Test-Time Rectify-or-Reject Pruning https://arxiv.org/abs/2602.23258 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23258.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yutong Wang, Siyuan Xiong, Xuebo Liu, Wenkang Zhou, Liang Ding, Miao Zhang, Min Zhang</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> While Multi-Agent Systems (MAS) excel in complex reasoning, they suffer from the cascading impact of erroneous information generated by individual participants. Current solutions often resort to rigid structural engineering or expensive fine-tuning, limiting their deployability and adaptability. We propose AgentDropoutV2, a test-time rectify-or-reject pruning framework designed to dynamically optimize MAS information flow without retraining. Our approach acts as an active firewall, intercepting agent outputs and employing a retrieval-augmented rectifier to iteratively correct errors based on a failure-driven indicator pool. This mechanism allows for the precise identification of potential errors using distilled failure patterns as prior knowledge. Irreparable outputs are subsequently pruned to prevent error propagation, while a fallback strategy preserves system integrity. Empirical results on extensive math benchmarks show that AgentDropoutV2 significantly boosts the MAS's task performance, achieving an average accuracy gain of 6.3 percentage points on math benchmarks. Furthermore, the system exhibits robust generalization and adaptivity, dynamically modulating rectification efforts based on task difficulty while leveraging context-aware indicators to resolve a wide spectrum of error patterns. Our code and dataset are released at https://github.com/TonySY2/AgentDropoutV2.</p> https://arxiv.org/abs/2602.23258 Thu, 26 Feb 2026 17:31:43 +0000 Risk-Aware World Model Predictive Control for Generalizable End-to-End Autonomous Driving https://arxiv.org/abs/2602.23259 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23259.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiangxin Sun, Feng Xue, Teng Long, Chang Liu, Jian-Fang Hu, Wei-Shi Zheng, Nicu Sebe</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> With advances in imitation learning (IL) and large-scale driving datasets, end-to-end autonomous driving (E2E-AD) has made great progress recently. Currently, IL-based methods have become a mainstream paradigm: models rely on standard driving behaviors given by experts, and learn to minimize the discrepancy between their actions and expert actions. However, this objective of "only driving like the expert" suffers from limited generalization: when encountering rare or unseen long-tail scenarios outside the distribution of expert demonstrations, models tend to produce unsafe decisions in the absence of prior experience. This raises a fundamental question: Can an E2E-AD system make reliable decisions without any expert action supervision? Motivated by this, we propose a unified framework named Risk-aware World Model Predictive Control (RaWMPC) to address this generalization dilemma through robust control, without reliance on expert demonstrations. Practically, RaWMPC leverages a world model to predict the consequences of multiple candidate actions and selects low-risk actions through explicit risk evaluation. To endow the world model with the ability to predict the outcomes of risky driving behaviors, we design a risk-aware interaction strategy that systematically exposes the world model to hazardous behaviors, making catastrophic outcomes predictable and thus avoidable. Furthermore, to generate low-risk candidate actions at test time, we introduce a self-evaluation distillation method to distill riskavoidance capabilities from the well-trained world model into a generative action proposal network without any expert demonstration. Extensive experiments show that RaWMPC outperforms state-of-the-art methods in both in-distribution and out-of-distribution scenarios, while providing superior decision interpretability.</p> https://arxiv.org/abs/2602.23259 Thu, 26 Feb 2026 17:32:30 +0000 Retrieve and Segment: Are a Few Examples Enough to Bridge the Supervision Gap in Open-Vocabulary Segmentation? https://arxiv.org/abs/2602.23339 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23339.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tilemachos Aravanis, Vladan Stojnić, Bill Psomas, Nikos Komodakis, Giorgos Tolias</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Open-vocabulary segmentation (OVS) extends the zero-shot recognition capabilities of vision-language models (VLMs) to pixel-level prediction, enabling segmentation of arbitrary categories specified by text prompts. Despite recent progress, OVS lags behind fully supervised approaches due to two challenges: the coarse image-level supervision used to train VLMs and the semantic ambiguity of natural language. We address these limitations by introducing a few-shot setting that augments textual prompts with a support set of pixel-annotated images. Building on this, we propose a retrieval-augmented test-time adapter that learns a lightweight, per-image classifier by fusing textual and visual support features. Unlike prior methods relying on late, hand-crafted fusion, our approach performs learned, per-query fusion, achieving stronger synergy between modalities. The method supports continually expanding support sets, and applies to fine-grained tasks such as personalized segmentation. Experiments show that we significantly narrow the gap between zero-shot and supervised segmentation while preserving open-vocabulary ability.</p> https://arxiv.org/abs/2602.23339 Thu, 26 Feb 2026 18:45:33 +0000 VGG-T^3: Offline Feed-Forward 3D Reconstruction at Scale https://arxiv.org/abs/2602.23361 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23361.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sven Elflein, Ruilong Li, Sérgio Agostinho, Zan Gojcic, Laura Leal-Taixé, Qunjie Zhou, Aljosa Osep</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w.r.t. the number of input images. Our approach is built on the key insight that this bottleneck stems from the varying-length Key-Value (KV) space representation of scene geometry, which we distill into a fixed-size Multi-Layer Perceptron (MLP) via test-time training. VGG-T^3 (Visual Geometry Grounded Test Time Training) scales linearly w.r.t. the number of input views, similar to online models, and reconstructs a 1k image collection in just 54 seconds, achieving a 11.6times speed-up over baselines that rely on softmax attention. Since our method retains global scene aggregation capability, our point map reconstruction error outperforming other linear-time methods by large margins. Finally, we demonstrate visual localization capabilities of our model by querying the scene representation with unseen images.</p> https://arxiv.org/abs/2602.23361 Thu, 26 Feb 2026 18:59:33 +0000 MediX-R1: Open Ended Medical Reinforcement Learning https://arxiv.org/abs/2602.23363 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23363.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sahal Shaji Mullappilly, Mohammed Irfan Kurpath, Omair Mohamed, Mohamed Zidan, Fahad Khan, Salman Khan, Rao Anwer, Hisham Cholakkal</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> We introduce MediX-R1, an open-ended Reinforcement Learning (RL) framework for medical multimodal large language models (MLLMs) that enables clinically grounded, free-form answers beyond multiple-choice formats. MediX-R1 fine-tunes a baseline vision-language backbone with Group Based RL and a composite reward tailored for medical reasoning: an LLM-based accuracy reward that judges semantic correctness with a strict YES/NO decision, a medical embedding-based semantic reward to capture paraphrases and terminology variants, and lightweight format and modality rewards that enforce interpretable reasoning and modality recognition. This multi-signal design provides stable, informative feedback for open-ended outputs where traditional verifiable or MCQ-only rewards fall short. To measure progress, we propose a unified evaluation framework for both text-only and image+text tasks that uses a Reference-based LLM-as-judge in place of brittle string-overlap metrics, capturing semantic correctness, reasoning, and contextual alignment. Despite using only sim51K instruction examples, MediX-R1 achieves excellent results across standard medical LLM (text-only) and VLM (image + text) benchmarks, outperforming strong open-source baselines and delivering particularly large gains on open-ended clinical tasks. Our results demonstrate that open-ended RL with comprehensive reward signals and LLM-based evaluation is a practical path toward reliable medical reasoning in multimodal models. Our trained models, curated datasets and source code are available at https://medix.cvmbzuai.com</p> https://arxiv.org/abs/2602.23363 Thu, 26 Feb 2026 18:59:46 +0000