Hugging Face Daily Papers https://huggingface.co/papers Daily research papers curated by the Hugging Face community. http://www.rssboard.org/rss-specification python-feedgen en Mon, 30 Mar 2026 00:20:00 +0000 MSA: Memory Sparse Attention for Efficient End-to-End Memory Model Scaling to 100M Tokens https://arxiv.org/abs/2603.23516 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23516.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Chen, Runkai Chen, Sheng Yi, Xinda Zhao, Xiaohong Li, Jianjin Zhang, Jun Sun, Chuanrui Hu, Yunyun Han, Lidong Bing, Yafeng Deng, Tianqiao Chen</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Long-term memory is a cornerstone of human intelligence. Enabling AI to process lifetime-scale information remains a long-standing pursuit in the field. Due to the constraints of full-attention architectures, the effective context length of large language models (LLMs) is typically limited to 1M tokens. Existing approaches, such as hybrid linear attention, fixed-size memory states (e.g., RNNs), and external storage methods like RAG or agent systems, attempt to extend this limit. However, they often suffer from severe precision degradation and rapidly increasing latency as context length grows, an inability to dynamically modify memory content, or a lack of end-to-end optimization. These bottlenecks impede complex scenarios like large-corpus summarization, Digital Twins, and long-history agent reasoning, while limiting memory capacity and slowing inference. We present Memory Sparse Attention (MSA), an end-to-end trainable, efficient, and massively scalable memory model framework. Through core innovations including scalable sparse attention and document-wise RoPE, MSA achieves linear complexity in both training and inference while maintaining exceptional stability, exhibiting less than 9% degradation when scaling from 16K to 100M tokens. Furthermore, KV cache compression, combined with Memory Parallel, enables 100M-token inference on 2xA800 GPUs. We also propose Memory Interleaving to facilitate complex multi-hop reasoning across scattered memory segments. MSA significantly surpasses frontier LLMs, state-of-the-art RAG systems, and leading memory agents in long-context benchmarks. These results demonstrate that by decoupling memory capacity from reasoning, MSA provides a scalable foundation to endow general-purpose models with intrinsic, lifetime-scale memory.</p> https://arxiv.org/abs/2603.23516 Fri, 06 Mar 2026 02:29:54 +0000 Qworld: Question-Specific Evaluation Criteria for LLMs https://arxiv.org/abs/2603.23522 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23522.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shanghua Gao, Yuchang Su, Pengwei Sui, Curtis Ginder, Marinka Zitnik</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Evaluating large language models (LLMs) on open-ended questions is difficult because response quality depends on the question's context. Binary scores and static rubrics fail to capture these context-dependent requirements. Existing methods define criteria at the dataset level or generate them in a single pass, which limits their ability to explore the evaluation space implied by each question. We introduce One-Question-One-World (Qworld), a method that generates question-specific evaluation criteria using a recursive expansion tree. Given a question, Qworld decomposes it into scenarios, perspectives, and fine-grained binary criteria through structured hierarchical and horizontal expansion. The resulting criteria specify what a high-quality answer must address for that question. On HealthBench, Qworld covers 89% of expert-authored criteria and generates 79% novel criteria validated by human experts. Experts rate Qworld criteria higher in insight and granularity than those produced by prior methods. When applied to 11 frontier LLMs on HealthBench and Humanity's Last Exam, Qworld reveals capability differences in dimensions such as long-term impact, equity, error handling, and interdisciplinary reasoning that coarse rubrics do not distinguish. By formulating criteria generation as structured coverage of question-implied evaluation axes, Qworld enables evaluation that adapts to each question rather than relying on fixed task-level criteria.</p> https://arxiv.org/abs/2603.23522 Fri, 06 Mar 2026 15:20:45 +0000 Reasoning as Compression: Unifying Budget Forcing via the Conditional Information Bottleneck https://arxiv.org/abs/2603.08462 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.08462.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fabio Valerio Massoli, Andrey Kuzmin, Arash Behboodi</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Chain-of-Thought (CoT) prompting improves LLM accuracy on complex tasks but often increases token usage and inference cost. Existing "Budget Forcing" methods reducing cost via fine-tuning with heuristic length penalties, suppress both essential reasoning and redundant filler. We recast efficient reasoning as a lossy compression problem under the Information Bottleneck (IB) principle, and identify a key theoretical gap when applying naive IB to transformers: attention violates the Markov property between prompt, reasoning trace, and response. To resolve this issue, we model CoT generation under the Conditional Information Bottleneck (CIB) principle, where the reasoning trace Z acts as a computational bridge that contains only the information about the response Y that is not directly accessible from the prompt X. This yields a general Reinforcement Learning objective: maximize task reward while compressing completions under a prior over reasoning traces, subsuming common heuristics (e.g., length penalties) as special cases (e.g., uniform priors). In contrast to naive token-counting-based approaches, we introduce a semantic prior that measures token cost by surprisal under a language model prior. Empirically, our CIB objective prunes cognitive bloat while preserving fluency and logic, improving accuracy at moderate compression and enabling aggressive compression with minimal accuracy drop.</p> https://arxiv.org/abs/2603.08462 Mon, 09 Mar 2026 14:56:57 +0000 Deep Tabular Research via Continual Experience-Driven Execution https://arxiv.org/abs/2603.09151 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09151.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junnan Dong, Chuang Zhou, Zheng Yuan, Yifei Yu, Qiufeng Wang, Yinghui Li, Siyu An, Di Yin, Xing Sun, Feiyue Huang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Large language models often struggle with complex long-horizon analytical tasks over unstructured tables, which typically feature hierarchical and bidirectional headers and non-canonical layouts. We formalize this challenge as Deep Tabular Research (DTR), requiring multi-step reasoning over interdependent table regions. To address DTR, we propose a novel agentic framework that treats tabular reasoning as a closed-loop decision-making process. We carefully design a coupled query and table comprehension for path decision making and operational execution. Specifically, (i) DTR first constructs a hierarchical meta graph to capture bidirectional semantics, mapping natural language queries into an operation-level search space; (ii) To navigate this space, we introduce an expectation-aware selection policy that prioritizes high-utility execution paths; (iii) Crucially, historical execution outcomes are synthesized into a siamese structured memory, i.e., parameterized updates and abstracted texts, enabling continual refinement. Extensive experiments on challenging unstructured tabular benchmarks verify the effectiveness and highlight the necessity of separating strategic planning from low-level execution for long-horizon tabular reasoning.</p> https://arxiv.org/abs/2603.09151 Tue, 10 Mar 2026 03:42:54 +0000 ToolRosetta: Bridging Open-Source Repositories and Large Language Model Agents through Automated Tool Standardization https://arxiv.org/abs/2603.09290 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09290.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shimin Di, Xujie Yuan, Hanghui Guo, Chaoqian Ouyang, Zhangze Chen, Ling Yue, Libin Zheng, Jia Zhu, Shaowu Pan, Jian Yin, Min-Ling Zhang, Yong Rui</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Reusing and invoking existing code remains costly and unreliable, as most practical tools are embedded in heterogeneous code repositories and lack standardized, executable interfaces. Although large language models (LLMs) and Model Context Protocol (MCP)-based tool invocation frameworks enable natural language task execution, current approaches rely heavily on manual tool curation and standardization, which fundamentally limits scalability. In this paper, we propose ToolRosetta, a unified framework that automatically translates open-source code repositories and APIs into MCP-compatible tools that can be reliably invoked by LLMs. Given a user task, ToolRosetta autonomously plans toolchains, identifies relevant codebases, and converts them into executable MCP services, enabling end-to-end task completion with minimal human intervention. In addition, ToolRosetta incorporates a security inspection layer to mitigate risks inherent in executing arbitrary code. Extensive experiments across diverse scientific domains demonstrate that ToolRosetta can automatically standardize a large number of open-source tools and reduce the human effort required for code reproduction and deployment. Notably, by seamlessly leveraging specialized open-source tools, ToolRosetta-powered agents consistently improve task completion performance compared to commercial LLMs and existing agent systems.</p> https://arxiv.org/abs/2603.09290 Tue, 10 Mar 2026 07:19:43 +0000 Attend Before Attention: Efficient and Scalable Video Understanding via Autoregressive Gazing https://arxiv.org/abs/2603.12254 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12254.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Baifeng Shi, Stephanie Fu, Long Lian, Hanrong Ye, David Eigen, Aaron Reite, Boyi Li, Jan Kautz, Song Han, David M. Chan, Pavlo Molchanov, Trevor Darrell, Hongxu Yin</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Multi-modal large language models (MLLMs) have advanced general-purpose video understanding but struggle with long, high-resolution videos -- they process every pixel equally in their vision transformers (ViTs) or LLMs despite significant spatiotemporal redundancy. We introduce AutoGaze, a lightweight module that removes redundant patches before processed by a ViT or an MLLM. Trained with next-token prediction and reinforcement learning, AutoGaze autoregressively selects a minimal set of multi-scale patches that can reconstruct the video within a user-specified error threshold, eliminating redundancy while preserving information. Empirically, AutoGaze reduces visual tokens by 4x-100x and accelerates ViTs and MLLMs by up to 19x, enabling scaling MLLMs to 1K-frame 4K-resolution videos and achieving superior results on video benchmarks (e.g., 67.0% on VideoMME). Furthermore, we introduce HLVid: the first high-resolution, long-form video QA benchmark with 5-minute 4K-resolution videos, where an MLLM scaled with AutoGaze improves over the baseline by 10.1% and outperforms the previous best MLLM by 4.5%. Project page: https://autogaze.github.io/.</p> https://arxiv.org/abs/2603.12254 Thu, 12 Mar 2026 17:58:52 +0000 Look Where It Matters: High-Resolution Crops Retrieval for Efficient VLMs https://arxiv.org/abs/2603.16932 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nimrod Shabtay, Moshe Kimhi, Artem Spector, Sivan Haray, Ehud Rivlin, Chaim Baskin, Raja Giryes, Eli Schwartz</p><p><b>Upvotes:</b> 84</p><p><b>Summary:</b> Vision-language models (VLMs) typically process images at a native high-resolution, forcing a trade-off between accuracy and computational efficiency: high-resolution inputs capture fine details but incur significant computational costs, while low-resolution inputs advocate for efficiency, they potentially miss critical visual information, like small text. We present AwaRes, a spatial-on-demand framework that resolves this accuracy-efficiency trade-off by operating on a low-resolution global view and using tool-calling to retrieve only high-resolution segments needed for a given query. We construct supervised data automatically: a judge compares low- vs.\ high-resolution answers to label whether cropping is needed, and an oracle grounding model localizes the evidence for the correct answer, which we map to a discrete crop set to form multi-turn tool-use trajectories. We train our framework with cold-start SFT followed by multi-turn GRPO with a composite reward that combines semantic answer correctness with explicit crop-cost penalties. Project page: https://nimrodshabtay.github.io/AwaRes</p> https://arxiv.org/abs/2603.16932 Sat, 14 Mar 2026 10:11:32 +0000 Representation Alignment for Just Image Transformers is not Easier than You Think https://arxiv.org/abs/2603.14366 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14366.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaeyo Shin, Jiwook Kim, Hyunjung Shim</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Representation Alignment (REPA) has emerged as a simple way to accelerate Diffusion Transformers training in latent space. At the same time, pixel-space diffusion transformers such as Just image Transformers (JiT) have attracted growing attention because they remove a dependency on a pretrained tokenizer, and then avoid the reconstruction bottleneck of latent diffusion. This paper shows that the REPA can fail for JiT. REPA yields worse FID for JiT as training proceeds and collapses diversity on image subsets that are tightly clustered in the representation space of pretrained semantic encoder on ImageNet. We trace the failure to an information asymmetry: denoising occurs in the high dimensional image space, while the semantic target is strongly compressed, making direct regression a shortcut objective. We propose PixelREPA, which transforms the alignment target and constrains alignment with a Masked Transformer Adapter that combines a shallow transformer adapter with partial token masking. PixelREPA improves both training convergence and final quality. PixelREPA reduces FID from 3.66 to 3.17 for JiT-B/16 and improves Inception Score (IS) from 275.1 to 284.6 on ImageNet 256 times 256, while achieving > 2times faster convergence. Finally, PixelREPA-H/16 achieves FID=1.81 and IS=317.2. Our code is available at https://github.com/kaist-cvml/PixelREPA.</p> https://arxiv.org/abs/2603.14366 Sun, 15 Mar 2026 13:08:31 +0000 The Pulse of Motion: Measuring Physical Frame Rate from Visual Dynamics https://arxiv.org/abs/2603.14375 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangbo Gao, Mingyang Wu, Siyuan Yang, Jiongze Yu, Pardis Taghavi, Fangzhou Lin, Zhengzhong Tu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> While recent generative video models have achieved remarkable visual realism and are being explored as world models, true physical simulation requires mastering both space and time. Current models can produce visually smooth kinematics, yet they lack a reliable internal motion pulse to ground these motions in a consistent, real-world time scale. This temporal ambiguity stems from the common practice of indiscriminately training on videos with vastly different real-world speeds, forcing them into standardized frame rates. This leads to what we term chronometric hallucination: generated sequences exhibit ambiguous, unstable, and uncontrollable physical motion speeds. To address this, we propose Visual Chronometer, a predictor that recovers the Physical Frames Per Second (PhyFPS) directly from the visual dynamics of an input video. Trained via controlled temporal resampling, our method estimates the true temporal scale implied by the motion itself, bypassing unreliable metadata. To systematically quantify this issue, we establish two benchmarks, PhyFPS-Bench-Real and PhyFPS-Bench-Gen. Our evaluations reveal a harsh reality: state-of-the-art video generators suffer from severe PhyFPS misalignment and temporal instability. Finally, we demonstrate that applying PhyFPS corrections significantly improves the human-perceived naturalness of AI-generated videos. Our project page is https://xiangbogaobarry.github.io/Visual_Chronometer/.</p> https://arxiv.org/abs/2603.14375 Sun, 15 Mar 2026 13:29:31 +0000 HopChain: Multi-Hop Data Synthesis for Generalizable Vision-Language Reasoning https://arxiv.org/abs/2603.17024 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17024.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shenzhi Wang, Shixuan Liu, Jing Zhou, Chang Gao, Xiong-Hui Chen, Binghai Wang, An Yang, Shiji Song, Bowen Yu, Gao Huang, Junyang Lin</p><p><b>Upvotes:</b> 105</p><p><b>Summary:</b> VLMs show strong multimodal capabilities, but they still struggle with fine-grained vision-language reasoning. We find that long CoT reasoning exposes diverse failure modes, including perception, reasoning, knowledge, and hallucination errors, which can compound across intermediate steps. However, most existing vision-language data used for RLVR does not involve complex reasoning chains that rely on visual evidence throughout, leaving these weaknesses largely unexposed. We therefore propose HopChain, a scalable framework for synthesizing multi-hop vision-language reasoning data specifically for RLVR training of VLMs. Each synthesized multi-hop query forms a logically dependent chain of instance-grounded hops, where earlier hops establish the instances, sets, or conditions needed for later hops, while the final answer remains a specific, unambiguous number suitable for verifiable rewards. We add the multi-hop data synthesized by HopChain to the original RLVR data used to train Qwen3.5-35B-A3B and Qwen3.5-397B-A17B, and compare against RLVR on the original RLVR data alone across 24 benchmarks spanning STEM and Puzzle, General VQA, Text Recognition and Document Understanding, and Video Understanding. Although this multi-hop data is not synthesized to target any specific benchmark, adding it improves 20 out of 24 benchmarks on both models, indicating broad and generalizable gains. To demonstrate that full chained queries are important, we replace them with half-multi-hop or single-hop variants, reducing the 24-benchmark average accuracy by 5.3 and 7.0 points, respectively. Multi-hop training also strengthens long-CoT vision-language reasoning, with gains peaking at more than 50 accuracy points in the ultra-long-CoT regime. These experiments establish HopChain as an effective, scalable framework for synthesizing multi-hop data that improves generalizable vision-language reasoning.</p> https://arxiv.org/abs/2603.17024 Tue, 17 Mar 2026 18:04:58 +0000 Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models https://arxiv.org/abs/2603.17051 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17051.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songchun Zhang, Zeyue Xue, Siming Fu, Jie Huang, Xianghao Kong, Y Ma, Haoyang Huang, Nan Duan, Anyi Rao</p><p><b>Upvotes:</b> 106</p><p><b>Summary:</b> Distilled autoregressive (AR) video models enable efficient streaming generation but frequently misalign with human visual preferences. Existing reinforcement learning (RL) frameworks are not naturally suited to these architectures, typically requiring either expensive re-distillation or solver-coupled reverse-process optimization that introduces considerable memory and computational overhead. We present Astrolabe, an efficient online RL framework tailored for distilled AR models. To overcome existing bottlenecks, we introduce a forward-process RL formulation based on negative-aware fine-tuning. By contrasting positive and negative samples directly at inference endpoints, this approach establishes an implicit policy improvement direction without requiring reverse-process unrolling. To scale this alignment to long videos, we propose a streaming training scheme that generates sequences progressively via a rolling KV-cache, applying RL updates exclusively to local clip windows while conditioning on prior context to ensure long-range coherence. Finally, to mitigate reward hacking, we integrate a multi-reward objective stabilized by uncertainty-aware selective regularization and dynamic reference updates. Extensive experiments demonstrate that our method consistently enhances generation quality across multiple distilled AR video models, serving as a robust and scalable alignment solution.</p> https://arxiv.org/abs/2603.17051 Tue, 17 Mar 2026 18:32:18 +0000 OpenResearcher: A Fully Open Pipeline for Long-Horizon Deep Research Trajectory Synthesis https://arxiv.org/abs/2603.20278 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuofeng Li, Dongfu Jiang, Xueguang Ma, Haoxiang Zhang, Ping Nie, Yuyu Zhang, Kai Zou, Jianwen Xie, Yu Zhang, Wenhu Chen</p><p><b>Upvotes:</b> 89</p><p><b>Summary:</b> Training deep research agents requires long-horizon trajectories that interleave search, evidence aggregation, and multi-step reasoning. However, existing data collection pipelines typically rely on proprietary web APIs, making large-scale trajectory synthesis costly, unstable, and difficult to reproduce. We present OpenResearcher, a reproducible pipeline that decouples one-time corpus bootstrapping from multi-turn trajectory synthesis and executes the search-and-browse loop entirely offline using three explicit browser primitives: search, open, and find, over a 15M-document corpus. Using GPT-OSS-120B as the teacher model, we synthesize over 97K trajectories, including a substantial long-horizon tail with 100+ tool calls. Supervised fine-tuning a 30B-A3B backbone on these trajectories achieves 54.8\% accuracy on BrowseComp-Plus, a +34.0 point improvement over the base model, while remaining competitive on BrowseComp, GAIA, and xbench-DeepSearch. Because the environment is offline and fully instrumented, it also enables controlled analysis, where our study reveals practical insights into deep research pipeline design, including data filtering strategies, agent configuration choices, and how retrieval success relates to final answer accuracy. We release the pipeline, synthesized trajectories, model checkpoints, and the offline search environment at https://github.com/TIGER-AI-Lab/OpenResearcher.</p> https://arxiv.org/abs/2603.20278 Tue, 17 Mar 2026 20:10:12 +0000 Abstraction as a Memory-Efficient Inductive Bias for Continual Learning https://arxiv.org/abs/2603.17198 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17198.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Elnaz Rahmati, Nona Ghazizadeh, Zhivar Sourati, Nina Rouhani, Morteza Dehghani</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> The real world is non-stationary and infinitely complex, requiring intelligent agents to learn continually without the prohibitive cost of retraining from scratch. While online continual learning offers a framework for this setting, learning new information often interferes with previously acquired knowledge, causes forgetting and degraded generalization. To address this, we propose Abstraction-Augmented Training (AAT), a loss-level modification encouraging models to capture the latent relational structure shared across examples. By jointly optimizing over concrete instances and their abstract representations, AAT introduces a memory-efficient inductive bias that stabilizes learning in strictly online data streams, eliminating the need for a replay buffer. To capture the multi-faceted nature of abstraction, we introduce and evaluate AAT on two benchmarks: a controlled relational dataset where abstraction is realized through entity masking, and a narrative dataset where abstraction is expressed through shared proverbs. Our results show that AAT achieves performance comparable to or exceeding strong experience replay (ER) baselines, despite requiring zero additional memory and only minimal changes to the training objective. This work highlights structural abstraction as a powerful, memory-free alternative to ER.</p> https://arxiv.org/abs/2603.17198 Tue, 17 Mar 2026 22:59:13 +0000 Insight-V++: Towards Advanced Long-Chain Visual Reasoning with Multimodal Large Language Models https://arxiv.org/abs/2603.18118 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.18118.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuhao Dong, Zuyan Liu, Shulin Tian, Yongming Rao, Ziwei Liu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Large Language Models (LLMs) have achieved remarkable reliability and advanced capabilities through extended test-time reasoning. However, extending these capabilities to Multi-modal Large Language Models (MLLMs) remains a significant challenge due to a critical scarcity of high-quality, long-chain reasoning data and optimized training pipelines. To bridge this gap, we present a unified multi-agent visual reasoning framework that systematically evolves from our foundational image-centric model, Insight-V, into a generalized spatial-temporal architecture, Insight-V++. We first propose a scalable data generation pipeline equipped with multi-granularity assessment that autonomously synthesizes structured, complex reasoning trajectories across image and video domains without human intervention. Recognizing that directly supervising MLLMs with such intricate data yields sub-optimal results, we design a dual-agent architecture comprising a reasoning agent to execute extensive analytical chains, and a summary agent to critically evaluate and distill final outcomes. While our initial framework utilized Direct Preference Optimization (DPO), its off-policy nature fundamentally constrained reinforcement learning potential. To overcome these limitations, particularly for long-horizon video understanding, Insight-V++ introduces two novel algorithms, ST-GRPO and J-GRPO, which enhance spatial-temporal reasoning and improve evaluative robustness. Crucially, by leveraging reliable feedback from the summary agent, we guide an iterative reasoning path generation process, retraining the entire multi-agent system in a continuous, self-improving loop. Extensive experiments on base models like LLaVA-NeXT and Qwen2.5-VL demonstrate significant performance gains across challenging image and video reasoning benchmarks while preserving strong capabilities on traditional perception-focused tasks.</p> https://arxiv.org/abs/2603.18118 Wed, 18 Mar 2026 15:28:07 +0000 Versatile Editing of Video Content, Actions, and Dynamics without Training https://arxiv.org/abs/2603.17989 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17989.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vladimir Kulikov, Roni Paiss, Andrey Voynov, Inbar Mosseri, Tali Dekel, Tomer Michaeli</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Controlled video generation has seen drastic improvements in recent years. However, editing actions and dynamic events, or inserting contents that should affect the behaviors of other objects in real-world videos, remains a major challenge. Existing trained models struggle with complex edits, likely due to the difficulty of collecting relevant training data. Similarly, existing training-free methods are inherently restricted to structure- and motion-preserving edits and do not support modification of motion or interactions. Here, we introduce DynaEdit, a training-free editing method that unlocks versatile video editing capabilities with pretrained text-to-video flow models. Our method relies on the recently introduced inversion-free approach, which does not intervene in the model internals, and is thus model-agnostic. We show that naively attempting to adapt this approach to general unconstrained editing results in severe low-frequency misalignment and high-frequency jitter. We explain the sources for these phenomena and introduce novel mechanisms for overcoming them. Through extensive experiments, we show that DynaEdit achieves state-of-the-art results on complex text-based video editing tasks, including modifying actions, inserting objects that interact with the scene, and introducing global effects.</p> https://arxiv.org/abs/2603.17989 Wed, 18 Mar 2026 17:50:56 +0000 HiMu: Hierarchical Multimodal Frame Selection for Long Video Question Answering https://arxiv.org/abs/2603.18558 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.18558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dan Ben-Ami, Gabriele Serussi, Kobi Cohen, Chaim Baskin</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Long-form video question answering requires reasoning over extended temporal contexts, making frame selection critical for large vision-language models (LVLMs) bound by finite context windows. Existing methods face a sharp trade-off: similarity-based selectors are fast but collapse compositional queries into a single dense vector, losing sub-event ordering and cross-modal bindings; agent-based methods recover this structure through iterative LVLM inference, but at prohibitive cost. We introduce HiMu, a training-free framework that bridges this gap. A single text-only LLM call decomposes the query into a hierarchical logic tree whose leaves are atomic predicates, each routed to a lightweight expert spanning vision (CLIP, open-vocabulary detection, OCR) and audio (ASR, CLAP). The resulting signals are normalized, temporally smoothed to align different modalities, and composed bottom-up through fuzzy-logic operators that enforce temporal sequencing and adjacency, producing a continuous satisfaction curve. Evaluations on Video-MME, LongVideoBench and HERBench-Lite show that HiMu advances the efficiency-accuracy Pareto front: at 16 frames with Qwen3-VL 8B it outperforms all competing selectors, and with GPT-4o it surpasses agentic systems operating at 32-512 frames while requiring roughly 10x fewer FLOPs.</p> https://arxiv.org/abs/2603.18558 Thu, 19 Mar 2026 07:11:53 +0000 MemMA: Coordinating the Memory Cycle through Multi-Agent Reasoning and In-Situ Self-Evolution https://arxiv.org/abs/2603.18718 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.18718.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minhua Lin, Zhiwei Zhang, Hanqing Lu, Hui Liu, Xianfeng Tang, Qi He, Xiang Zhang, Suhang Wang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Memory-augmented LLM agents maintain external memory banks to support long-horizon interaction, yet most existing systems treat construction, retrieval, and utilization as isolated subroutines. This creates two coupled challenges: strategic blindness on the forward path of the memory cycle, where construction and retrieval are driven by local heuristics rather than explicit strategic reasoning, and sparse, delayed supervision on the backward path, where downstream failures rarely translate into direct repairs of the memory bank. To address these challenges, we propose MemMA, a plug-and-play multi-agent framework that coordinates the memory cycle along both the forward and backward paths. On the forward path, a Meta-Thinker produces structured guidance that steers a Memory Manager during construction and directs a Query Reasoner during iterative retrieval. On the backward path, MemMA introduces in-situ self-evolving memory construction, which synthesizes probe QA pairs, verifies the current memory, and converts failures into repair actions before the memory is finalized. Extensive experiments on LoCoMo show that MemMA consistently outperforms existing baselines across multiple LLM backbones and improves three different storage backends in a plug-and-play manner. Our code is publicly available at https://github.com/ventr1c/memma.</p> https://arxiv.org/abs/2603.18718 Thu, 19 Mar 2026 10:15:59 +0000 Perceptio: Perception Enhanced Vision Language Models via Spatial Token Generation https://arxiv.org/abs/2603.18795 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.18795.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuchen Li, Amanmeet Garg, Shalini Chaudhuri, Rui Zhao, Garin Kessler</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Large Vision Language Models (LVLMs) excel at semantic understanding but struggle with fine grained spatial grounding, as the model must implicitly infer complex geometry without ever producing a spatial interpretation. We present Perceptio, a perception enhanced LVLM with 2D and 3D spatial reasoning abilities, enabled via explicit semantic segmentation tokens and depth tokens generated directly within the autoregressive sequence. Concretely, we (i) distill a VQVAE depth codebook from a strong monocular teacher to tokenize dense depth into compact sequences, and (ii) integrate SAM2 based semantic segmentation tokens and VQ-VAE depth tokens inside the LLM so the model first emits spatial tokens and then answers. To stabilize depth token generation, we introduce novel composite depth-token objectives (marker, token, and count losses) and a soft-merging technique for differentiable reconstruction. We adopt a multi-task co-training strategy across diverse datasets, letting the model learn perception tokens to tackle multiple downstream tasks. Building on InternVL, Perceptio achieves state-of-the-art performance across benchmarks: improving referring expression segmentation by +0.8/+1.4/+1.1 cIoU on RefCOCO/+/g HardBLINK spatial understanding accuracy by 10.3%, and MMBench accuracy by 1.0%, demonstrating that explicit spatial chain-of-thought materially strengthens spatial grounding in LVLMs.</p> https://arxiv.org/abs/2603.18795 Thu, 19 Mar 2026 11:46:01 +0000 AgentDS Technical Report: Benchmarking the Future of Human-AI Collaboration in Domain-Specific Data Science https://arxiv.org/abs/2603.19005 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19005.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> An Luo, Jin Du, Xun Xian, Robert Specht, Fangqiao Tian, Ganghua Wang, Xuan Bi, Charles Fleming, Ashish Kundu, Jayanth Srinivasa, Mingyi Hong, Rui Zhang, Tianxi Li, Galin Jones, Jie Ding</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Data science plays a critical role in transforming complex data into actionable insights across numerous domains. Recent developments in large language models (LLMs) and artificial intelligence (AI) agents have significantly automated data science workflow. However, it remains unclear to what extent AI agents can match the performance of human experts on domain-specific data science tasks, and in which aspects human expertise continues to provide advantages. We introduce AgentDS, a benchmark and competition designed to evaluate both AI agents and human-AI collaboration performance in domain-specific data science. AgentDS consists of 17 challenges across six industries: commerce, food production, healthcare, insurance, manufacturing, and retail banking. We conducted an open competition involving 29 teams and 80 participants, enabling systematic comparison between human-AI collaborative approaches and AI-only baselines. Our results show that current AI agents struggle with domain-specific reasoning. AI-only baselines perform near or below the median of competition participants, while the strongest solutions arise from human-AI collaboration. These findings challenge the narrative of complete automation by AI and underscore the enduring importance of human expertise in data science, while illuminating directions for the next generation of AI. Visit the AgentDS website here: https://agentds.org/ and open source datasets here: https://huggingface.co/datasets/lainmn/AgentDS .</p> https://arxiv.org/abs/2603.19005 Thu, 19 Mar 2026 15:11:13 +0000 SEM: Sparse Embedding Modulation for Post-Hoc Debiasing of Vision-Language Models https://arxiv.org/abs/2603.19028 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19028.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Quentin Guimard, Federico Bartsch, Simone Caldarella, Rahaf Aljundi, Elisa Ricci, Massimiliano Mancini</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Models that bridge vision and language, such as CLIP, are key components of multimodal AI, yet their large-scale, uncurated training data introduce severe social and spurious biases. Existing post-hoc debiasing methods often operate directly in the dense CLIP embedding space, where bias and task-relevant information are highly entangled. This entanglement limits their ability to remove bias without degrading semantic fidelity. In this work, we propose Sparse Embedding Modulation (SEM), a post-hoc, zero-shot debiasing framework that operates in a Sparse Autoencoder (SAE) latent space. By decomposing CLIP text embeddings into disentangled features, SEM identifies and modulates bias-relevant neurons while preserving query-relevant ones. This enables more precise, non-linear interventions. Across four benchmark datasets and two CLIP backbones, SEM achieves substantial fairness gains in retrieval and zero-shot classification. Our results demonstrate that sparse latent representations provide an effective foundation for post-hoc debiasing of vision-language models.</p> https://arxiv.org/abs/2603.19028 Thu, 19 Mar 2026 15:28:08 +0000 TerraScope: Pixel-Grounded Visual Reasoning for Earth Observation https://arxiv.org/abs/2603.19039 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yan Shu, Bin Ren, Zhitong Xiong, Xiao Xiang Zhu, Begüm Demir, Nicu Sebe, Paolo Rota</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Vision-language models (VLMs) have shown promise in earth observation (EO), yet they struggle with tasks that require grounding complex spatial reasoning in precise pixel-level visual representations. To address this problem, we introduce TerraScope, a unified VLM that delivers pixel-grounded geospatial reasoning with two key capabilities: (1) modality-flexible reasoning: it handles single-modality inputs (optical or SAR) and adaptively fuses different modalities into the reasoning process when both are available; (2) multi-temporal reasoning: it integrates temporal sequences for change analysis across multiple time points. In addition, we curate Terra-CoT, a large-scale dataset containing 1 million samples with pixel-level masks embedded in reasoning chains across multiple sources. We also propose TerraScope-Bench, the first benchmark for pixel-grounded geospatial reasoning with six sub-tasks that evaluates both answer accuracy and mask quality to ensure authentic pixel-grounded reasoning. Experiments show that TerraScope significantly outperforms existing VLMs on pixel-grounded geospatial reasoning while providing interpretable visual evidence.</p> https://arxiv.org/abs/2603.19039 Thu, 19 Mar 2026 15:38:02 +0000 BubbleRAG: Evidence-Driven Retrieval-Augmented Generation for Black-Box Knowledge Graphs https://arxiv.org/abs/2603.20309 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20309.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Duyi Pan, Tianao Lou, Xin Li, Haoze Song, Yiwen Wu, Mengyi Deng, Mingyu Yang, Wei Wang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Large Language Models (LLMs) exhibit hallucinations in knowledge-intensive tasks. Graph-based retrieval augmented generation (RAG) has emerged as a promising solution, yet existing approaches suffer from fundamental recall and precision limitations when operating over black-box knowledge graphs -- graphs whose schema and structure are unknown in advance. We identify three core challenges that cause recall loss (semantic instantiation uncertainty and structural path uncertainty) and precision loss (evidential comparison uncertainty). To address these challenges, we formalize the retrieval task as the Optimal Informative Subgraph Retrieval (OISR) problem -- a variant of Group Steiner Tree -- and prove it to be NP-hard and APX-hard. We propose BubbleRAG, a training-free pipeline that systematically optimizes for both recall and precision through semantic anchor grouping, heuristic bubble expansion to discover candidate evidence graphs (CEGs), composite ranking, and reasoning-aware expansion. Experiments on multi-hop QA benchmarks demonstrate that BubbleRAG achieves state-of-the-art results, outperforming strong baselines in both F1 and accuracy while remaining plug-and-play.</p> https://arxiv.org/abs/2603.20309 Thu, 19 Mar 2026 16:00:36 +0000 Do VLMs Need Vision Transformers? Evaluating State Space Models as Vision Encoders https://arxiv.org/abs/2603.19209 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19209.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shang-Jui Ray Kuo, Paola Cascante-Bonilla</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large vision--language models (VLMs) often use a frozen vision backbone, whose image features are mapped into a large language model through a lightweight connector. While transformer-based encoders are the standard visual backbone, we ask whether state space model (SSM) vision backbones can be a strong alternative. We systematically evaluate SSM vision backbones for VLMs in a controlled setting. Under matched ImageNet-1K initialization, the SSM backbone achieves the strongest overall performance across both VQA and grounding/localization. We further adapt both SSM and ViT-family backbones with detection or segmentation training and find that dense-task tuning generally improves performance across families; after this adaptation, the SSM backbone remains competitive while operating at a substantially smaller model scale. We further observe that (i) higher ImageNet accuracy or larger backbones do not reliably translate into better VLM performance, and (ii) some visual backbones are unstable in localization. Based on these findings, we propose stabilization strategies that improve robustness for both backbone families and highlight SSM backbones as a strong alternative to transformer-based vision encoders in VLMs.</p> https://arxiv.org/abs/2603.19209 Thu, 19 Mar 2026 17:56:32 +0000 Scalable Prompt Routing via Fine-Grained Latent Task Discovery https://arxiv.org/abs/2603.19415 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19415.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunyi Zhang, Soji Adeshina, Patrick Guan, Ashwin Ganesh, Zhen Han, Vassilis N. Ioannidis, Huzefa Rangwala, George Karypis</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Prompt routing dynamically selects the most appropriate large language model from a pool of candidates for each query, optimizing performance while managing costs. As model pools scale to include dozens of frontier models with narrow performance gaps, existing approaches face significant challenges: manually defined task taxonomies cannot capture fine-grained capability distinctions, while monolithic routers struggle to differentiate subtle differences across diverse tasks. We propose a two-stage routing architecture that addresses these limitations through automated fine-grained task discovery and task-aware quality estimation. Our first stage employs graph-based clustering to discover latent task types and trains a classifier to assign prompts to discovered tasks. The second stage uses a mixture-of-experts architecture with task-specific prediction heads for specialized quality estimates. At inference, we aggregate predictions from both stages to balance task-level stability with prompt-specific adaptability. Evaluated on 10 benchmarks with 11 frontier models, our method consistently outperforms existing baselines and surpasses the strongest individual model while incurring less than half its cost.</p> https://arxiv.org/abs/2603.19415 Thu, 19 Mar 2026 19:15:51 +0000 Hyperagents https://arxiv.org/abs/2603.19461 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19461.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jenny Zhang, Bingchen Zhao, Wannan Yang, Jakob Foerster, Jeff Clune, Minqi Jiang, Sam Devlin, Tatiana Shavrina</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Self-improving AI systems aim to reduce reliance on human engineering by learning to improve their own learning and problem-solving processes. Existing approaches to self-improvement rely on fixed, handcrafted meta-level mechanisms, fundamentally limiting how fast such systems can improve. The Darwin Gödel Machine (DGM) demonstrates open-ended self-improvement in coding by repeatedly generating and evaluating self-modified variants. Because both evaluation and self-modification are coding tasks, gains in coding ability can translate into gains in self-improvement ability. However, this alignment does not generally hold beyond coding domains. We introduce hyperagents, self-referential agents that integrate a task agent (which solves the target task) and a meta agent (which modifies itself and the task agent) into a single editable program. Crucially, the meta-level modification procedure is itself editable, enabling metacognitive self-modification, improving not only the task-solving behavior, but also the mechanism that generates future improvements. We instantiate this framework by extending DGM to create DGM-Hyperagents (DGM-H), eliminating the assumption of domain-specific alignment between task performance and self-modification skill to potentially support self-accelerating progress on any computable task. Across diverse domains, the DGM-H improves performance over time and outperforms baselines without self-improvement or open-ended exploration, as well as prior self-improving systems. Furthermore, the DGM-H improves the process by which it generates new agents (e.g., persistent memory, performance tracking), and these meta-level improvements transfer across domains and accumulate across runs. DGM-Hyperagents offer a glimpse of open-ended AI systems that do not merely search for better solutions, but continually improve their search for how to improve.</p> https://arxiv.org/abs/2603.19461 Thu, 19 Mar 2026 20:50:08 +0000 ProactiveBench: Benchmarking Proactiveness in Multimodal Large Language Models https://arxiv.org/abs/2603.19466 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19466.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Thomas De Min, Subhankar Roy, Stéphane Lathuilière, Elisa Ricci, Massimiliano Mancini</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Effective collaboration begins with knowing when to ask for help. For example, when trying to identify an occluded object, a human would ask someone to remove the obstruction. Can MLLMs exhibit a similar "proactive" behavior by requesting simple user interventions? To investigate this, we introduce ProactiveBench, a benchmark built from seven repurposed datasets that tests proactiveness across different tasks such as recognizing occluded objects, enhancing image quality, and interpreting coarse sketches. We evaluate 22 MLLMs on ProactiveBench, showing that (i) they generally lack proactiveness; (ii) proactiveness does not correlate with model capacity; (iii) "hinting" at proactiveness yields only marginal gains. Surprisingly, we found that conversation histories and in-context learning introduce negative biases, hindering performance. Finally, we explore a simple fine-tuning strategy based on reinforcement learning: its results suggest that proactiveness can be learned, even generalizing to unseen scenarios. We publicly release ProactiveBench as a first step toward building proactive multimodal models.</p> https://arxiv.org/abs/2603.19466 Thu, 19 Mar 2026 20:58:03 +0000 Teaching an Agent to Sketch One Part at a Time https://arxiv.org/abs/2603.19500 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19500.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaodan Du, Ruize Xu, David Yunis, Yael Vinker, Greg Shakhnarovich</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We develop a method for producing vector sketches one part at a time. To do this, we train a multi-modal language model-based agent using a novel multi-turn process-reward reinforcement learning following supervised fine-tuning. Our approach is enabled by a new dataset we call ControlSketch-Part, containing rich part-level annotations for sketches, obtained using a novel, generic automatic annotation pipeline that segments vector sketches into semantic parts and assigns paths to parts with a structured multi-stage labeling process. Our results indicate that incorporating structured part-level data and providing agent with the visual feedback through the process enables interpretable, controllable, and locally editable text-to-vector sketch generation.</p> https://arxiv.org/abs/2603.19500 Thu, 19 Mar 2026 22:08:53 +0000 FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow https://arxiv.org/abs/2603.19598 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19598.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhifei Yang, Guangyao Zhai, Keyang Lu, YuYang Yin, Chao Zhang, Zhen Xiao, Jieyi Long, Nassir Navab, Yikai Wang</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook object-level control and often fail to enforce scene-level style coherence. Graph-based formulations offer higher controllability over objects and inform holistic consistency by explicitly modeling relations, yet existing methods struggle to produce high-fidelity textured results, thereby limiting their practical utility. We present FlowScene, a tri-branch scene generative model conditioned on multimodal graphs that collaboratively generates scene layouts, object shapes, and object textures. At its core lies a tight-coupled rectified flow model that exchanges object information during generation, enabling collaborative reasoning across the graph. This enables fine-grained control of objects' shapes, textures, and relations while enforcing scene-level style coherence across structure and appearance. Extensive experiments show that FlowScene outperforms both language-conditioned and graph-conditioned baselines in terms of generation realism, style consistency, and alignment with human preferences.</p> https://arxiv.org/abs/2603.19598 Fri, 20 Mar 2026 03:15:42 +0000 BEAVER: A Training-Free Hierarchical Prompt Compression Method via Structure-Aware Page Selection https://arxiv.org/abs/2603.19635 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19635.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengpei Hu, Kai Li, Dapeng Fu, Chang Zeng, Yue Li, Yuanhao Tang, Jianqiang Huang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> The exponential expansion of context windows in LLMs has unlocked capabilities for long-document understanding but introduced severe bottlenecks in inference latency and information utilization. Existing compression methods often suffer from high training costs or semantic fragmentation due to aggressive token pruning. In this paper, we propose BEAVER, a novel training-free framework that shifts compression from linear token removal to structure-aware hierarchical selection. BEAVER maximizes hardware parallelism by mapping variable-length contexts into dense page-level tensors via dual-path pooling, and preserves discourse integrity through a hybrid planner combining semantic and lexical dual-branch selection with sentence smoothing. Extensive evaluations on four long-context benchmarks demonstrate that BEAVER achieves comparable performance to state-of-the-art (SOTA) methods like LongLLMLingua. Notably, on the RULER benchmark, BEAVER maintains high fidelity in multi-needle retrieval where baselines deteriorate. Regarding efficiency, BEAVER reduces latency by 26.4x on 128k contexts, offering a scalable solution for high-throughput applications. Our code is available at https://cslikai.cn/BEAVER/.</p> https://arxiv.org/abs/2603.19635 Fri, 20 Mar 2026 04:35:04 +0000 A Subgoal-driven Framework for Improving Long-Horizon LLM Agents https://arxiv.org/abs/2603.19685 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19685.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taiyi Wang, Sian Gooding, Florian Hartmann, Oriana Riva, Edward Grefenstette</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Large language model (LLM)-based agents have emerged as powerful autonomous controllers for digital environments, including mobile interfaces, operating systems, and web browsers. Web navigation, for example, requires handling dynamic content and long sequences of actions, making it particularly challenging. Existing LLM-based agents struggle with long-horizon planning in two main ways. During online execution, they often lose track as new information arrives, lacking a clear and adaptive path toward the final goal. This issue is further exacerbated during reinforcement learning (RL) fine-tuning, where sparse and delayed rewards make it difficult for agents to identify which actions lead to success, preventing them from maintaining coherent reasoning over extended tasks. To address these challenges, we propose two contributions. First, we introduce an agent framework that leverages proprietary models for online planning through subgoal decomposition. Second, we present MiRA (Milestoning your Reinforcement Learning Enhanced Agent), an RL training framework that uses dense, milestone-based reward signals. The real-time planning mechanism improves proprietary models such as Gemini by approximately a 10% absolute increase in success rate (SR) on the WebArena-Lite benchmark. Meanwhile, applying MiRA to the open Gemma3-12B model increases its success rate from 6.4% to 43.0%. This performance surpasses proprietary systems such as GPT-4-Turbo (17.6%) and GPT-4o (13.9%), as well as the previous open-model state of the art, WebRL (38.4%). Overall, our findings demonstrate that combining explicit inference-time planning with milestone-based rewards significantly improves an agent's long-horizon capabilities, paving the way for more robust and general-purpose autonomous systems.</p> https://arxiv.org/abs/2603.19685 Fri, 20 Mar 2026 06:32:16 +0000 WorldAgents: Can Foundation Image Models be Agents for 3D World Models? https://arxiv.org/abs/2603.19708 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19708.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziya Erkoç, Angela Dai, Matthias Nießner</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Given the remarkable ability of 2D foundation image models to generate high-fidelity outputs, we investigate a fundamental question: do 2D foundation image models inherently possess 3D world model capabilities? To answer this, we systematically evaluate multiple state-of-the-art image generation models and Vision-Language Models (VLMs) on the task of 3D world synthesis. To harness and benchmark their potential implicit 3D capability, we propose an agentic framing to facilitate 3D world generation. Our approach employs a multi-agent architecture: a VLM-based director that formulates prompts to guide image synthesis, a generator that synthesizes new image views, and a VLM-backed two-step verifier that evaluates and selectively curates generated frames from both 2D image and 3D reconstruction space. Crucially, we demonstrate that our agentic approach provides coherent and robust 3D reconstruction, producing output scenes that can be explored by rendering novel views. Through extensive experiments across various foundation models, we demonstrate that 2D models do indeed encapsulate a grasp of 3D worlds. By exploiting this understanding, our method successfully synthesizes expansive, realistic, and 3D-consistent worlds.</p> https://arxiv.org/abs/2603.19708 Fri, 20 Mar 2026 07:22:41 +0000 LoopRPT: Reinforcement Pre-Training for Looped Language Models https://arxiv.org/abs/2603.19714 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19714.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guo Tang, Shixin Jiang, Heng Chang, Nuo Chen, Yuhan Li, Huiming Fan, Jia Li, Ming Liu, Bing Qin</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Looped language models (LoopLMs) perform iterative latent computation to refine internal representations, offering a promising alternative to explicit chain-of-thought (CoT) reasoning. However, existing reinforcement learning (RL) paradigms primarily target output tokens, creating a structural mismatch with looped architectures whose reasoning unfolds implicitly. In this work, we propose LoopRPT, a reinforcement pre-training framework tailored for LoopLMs. By reframing next-token prediction as a next-token reasoning task, LoopRPT assigns reinforcement signals directly to latent steps using an EMA teacher reference and noisy latent rollouts. This formulation enables RL to directly shape intermediate representations, compressing effective reasoning into fewer iterations. We instantiate LoopRPT on the Ouro architecture across multiple model scales. Results demonstrate that LoopRPT consistently improves per-step representation quality, achieving Pareto dominance in accuracy-computation trade-offs. Notably, significant gains on hard tokens indicate that LoopRPT enhances early-stage reasoning rather than merely encouraging premature exits. Our findings highlight reinforcement pre-training as a principled paradigm for learning efficient latent reasoning in LoopLMs.</p> https://arxiv.org/abs/2603.19714 Fri, 20 Mar 2026 07:35:38 +0000 How Well Does Generative Recommendation Generalize? https://arxiv.org/abs/2603.19809 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19809.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yijie Ding, Zitian Guo, Jiacheng Li, Letian Peng, Shuai Shao, Wei Shao, Xiaoqiang Luo, Luke Simon, Jingbo Shang, Julian McAuley, Yupeng Hou</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> A widely held hypothesis for why generative recommendation (GR) models outperform conventional item ID-based models is that they generalize better. However, there is few systematic way to verify this hypothesis beyond a superficial comparison of overall performance. To address this gap, we categorize each data instance based on the specific capability required for a correct prediction: either memorization (reusing item transition patterns observed during training) or generalization (composing known patterns to predict unseen item transitions). Extensive experiments show that GR models perform better on instances that require generalization, whereas item ID-based models perform better when memorization is more important. To explain this divergence, we shift the analysis from the item level to the token level and show that what appears to be item-level generalization often reduces to token-level memorization for GR models. Finally, we show that the two paradigms are complementary. We propose a simple memorization-aware indicator that adaptively combines them on a per-instance basis, leading to improved overall recommendation performance.</p> https://arxiv.org/abs/2603.19809 Fri, 20 Mar 2026 09:48:57 +0000 Breaking the Capability Ceiling of LLM Post-Training by Reintroducing Markov States https://arxiv.org/abs/2603.19987 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19987.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yurun Yuan, Tengyang Xie</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Reinforcement learning (RL) has become a standard paradigm for post-training and aligning Large Language Models (LLMs), yet recent evidence suggests it faces a persistent "capability ceiling": unlike classical RL systems that discover novel strategies, RL for LLMs often acts as a mere refiner of patterns already latent in pre-trained weights. In this work, we identify a fundamental structural bottleneck: while classical RL relies on compact, informative Markov states, current LLM post-training formulations are tethered to an ever-expanding history of actions. We revisit a classical principle long central to RL yet absent from LLM post-training: explicit Markov states. Theoretically, we provide rigorous guarantees demonstrating that leveraging estimated Markov states can significantly reduce sample complexity. Empirically, we show that introducing Markov states consistently breaks the performance boundaries of standard RL post-training across a suite of complex logic puzzles. Our findings suggest that moving beyond "history-as-state" modeling in favor of structured Markovian representations is essential for unlocking open-ended discovery and genuinely new reasoning capabilities in Generative AI.</p> https://arxiv.org/abs/2603.19987 Fri, 20 Mar 2026 14:35:49 +0000 The Y-Combinator for LLMs: Solving Long-Context Rot with λ-Calculus https://arxiv.org/abs/2603.20105 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20105.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Amartya Roy, Rasul Tutunov, Xiaotong Ji, Matthieu Zimmer, Haitham Bou-Ammar</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> LLMs are increasingly used as general-purpose reasoners, but long inputs remain bottlenecked by a fixed context window. Recursive Language Models (RLMs) address this by externalising the prompt and recursively solving subproblems. Yet existing RLMs depend on an open-ended read-eval-print loop (REPL) in which the model generates arbitrary control code, making execution difficult to verify, predict, and analyse. We introduce λ-RLM, a framework for long-context reasoning that replaces free-form recursive code generation with a typed functional runtime grounded in λ-calculus. It executes a compact library of pre-verified combinators and uses neural inference only on bounded leaf subproblems, turning recursive reasoning into a structured functional program with explicit control flow. We show that λ-RLM admits formal guarantees absent from standard RLMs, including termination, closed-form cost bounds, controlled accuracy scaling with recursion depth, and an optimal partition rule under a simple cost model. Empirically, across four long-context reasoning tasks and nine base models, λ-RLM outperforms standard RLM in 29 of 36 model-task comparisons, improves average accuracy by up to +21.9 points across model tiers, and reduces latency by up to 4.1x. These results show that typed symbolic control yields a more reliable and efficient foundation for long-context reasoning than open-ended recursive code generation. The complete implementation of λ-RLM, is open-sourced for the community at: https://github.com/lambda-calculus-LLM/lambda-RLM.</p> https://arxiv.org/abs/2603.20105 Fri, 20 Mar 2026 16:29:51 +0000 AgentSLR: Automating Systematic Literature Reviews in Epidemiology with Agentic AI https://arxiv.org/abs/2603.22327 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22327.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shreyansh Padarha, Ryan Othniel Kearns, Tristan Naidoo, Lingyi Yang, Łukasz Borchmann, Piotr BŁaszczyk, Christian Morgenstern, Ruth McCabe, Sangeeta Bhatia, Philip H. Torr, Jakob Foerster, Scott A. Hale, Thomas Rawson, Anne Cori, Elizaveta Semenova, Adam Mahdi</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Systematic literature reviews are essential for synthesizing scientific evidence but are costly, difficult to scale and time-intensive, creating bottlenecks for evidence-based policy. We study whether large language models can automate the complete systematic review workflow, from article retrieval, article screening, data extraction to report synthesis. Applied to epidemiological reviews of nine WHO-designated priority pathogens and validated against expert-curated ground truth, our open-source agentic pipeline (AgentSLR) achieves performance comparable to human researchers while reducing review time from approximately 7 weeks to 20 hours (a 58x speed-up). Our comparison of five frontier models reveals that performance on SLR is driven less by model size or inference cost than by each model's distinctive capabilities. Through human-in-the-loop validation, we identify key failure modes. Our results demonstrate that agentic AI can substantially accelerate scientific evidence synthesis in specialised domains.</p> https://arxiv.org/abs/2603.22327 Fri, 20 Mar 2026 17:11:58 +0000 Beyond Single Tokens: Distilling Discrete Diffusion Models via Discrete MMD https://arxiv.org/abs/2603.20155 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20155.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Emiel Hoogeboom, David Ruhe, Jonathan Heek, Thomas Mensink, Tim Salimans</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> It is currently difficult to distill discrete diffusion models. In contrast, continuous diffusion literature has many distillation approaches methods that can reduce sampling steps to a handful. Our method, Discrete Moment Matching Distillation (D-MMD), leverages ideas that have been highly successful in the continuous domain. Whereas previous discrete distillation methods collapse, D-MMD maintains high quality and diversity (given sufficient sampling steps). This is demonstrated on both text and image datasets. Moreover, the newly distilled generators can outperform their teachers.</p> https://arxiv.org/abs/2603.20155 Fri, 20 Mar 2026 17:29:12 +0000 EgoForge: Goal-Directed Egocentric World Simulator https://arxiv.org/abs/2603.20169 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20169.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Shen, Jiateng Liu, Xinzhuo Li, Yuanzhe Liu, Bingxuan Li, Houze Yang, Wenqi Jia, Yijiang Li, Tianjiao Yu, James Matthew Rehg, Xu Cao, Ismini Lourentzou</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends on latent human intent. Existing approaches either focus on hand-centric instructional synthesis with limited scene evolution, perform static view translation without modeling action dynamics, or rely on dense supervision, such as camera trajectories, long video prefixes, synchronized multicamera capture, etc. In this work, we introduce EgoForge, an egocentric goal-directed world simulator that generates coherent, first-person video rollouts from minimal static inputs: a single egocentric image, a high-level instruction, and an optional auxiliary exocentric view. To improve intent alignment and temporal consistency, we propose VideoDiffusionNFT, a trajectory-level reward-guided refinement that optimizes goal completion, temporal causality, scene consistency, and perceptual fidelity during diffusion sampling. Extensive experiments show EgoForge achieves consistent gains in semantic alignment, geometric stability, and motion fidelity over strong baselines, and robust performance in real-world smart-glasses experiments.</p> https://arxiv.org/abs/2603.20169 Fri, 20 Mar 2026 17:46:55 +0000 LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis https://arxiv.org/abs/2603.20176 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stanislaw Szymanowicz, Minghao Chen, Jianyuan Wang, Christian Rupprecht, Andrea Vedaldi</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent work has shown that neural networks can perform 3D tasks such as Novel View Synthesis (NVS) without explicit 3D reconstruction. Even so, we argue that strong 3D inductive biases are still helpful in the design of such networks. We show this point by introducing LagerNVS, an encoder-decoder neural network for NVS that builds on `3D-aware' latent features. The encoder is initialized from a 3D reconstruction network pre-trained using explicit 3D supervision. This is paired with a lightweight decoder, and trained end-to-end with photometric losses. LagerNVS achieves state-of-the-art deterministic feed-forward Novel View Synthesis (including 31.4 PSNR on Re10k), with and without known cameras, renders in real time, generalizes to in-the-wild data, and can be paired with a diffusion decoder for generative extrapolation.</p> https://arxiv.org/abs/2603.20176 Fri, 20 Mar 2026 17:53:06 +0000 LumosX: Relate Any Identities with Their Attributes for Personalized Video Generation https://arxiv.org/abs/2603.20192 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20192.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiazheng Xing, Fei Du, Hangjie Yuan, Pengwei Liu, Hongbin Xu, Hai Ci, Ruigang Niu, Weihua Chen, Fan Wang, Yong Liu</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Recent advances in diffusion models have significantly improved text-to-video generation, enabling personalized content creation with fine-grained control over both foreground and background elements. However, precise face-attribute alignment across subjects remains challenging, as existing methods lack explicit mechanisms to ensure intra-group consistency. Addressing this gap requires both explicit modeling strategies and face-attribute-aware data resources. We therefore propose LumosX, a framework that advances both data and model design. On the data side, a tailored collection pipeline orchestrates captions and visual cues from independent videos, while multimodal large language models (MLLMs) infer and assign subject-specific dependencies. These extracted relational priors impose a finer-grained structure that amplifies the expressive control of personalized video generation and enables the construction of a comprehensive benchmark. On the modeling side, Relational Self-Attention and Relational Cross-Attention intertwine position-aware embeddings with refined attention dynamics to inscribe explicit subject-attribute dependencies, enforcing disciplined intra-group cohesion and amplifying the separation between distinct subject clusters. Comprehensive evaluations on our benchmark demonstrate that LumosX achieves state-of-the-art performance in fine-grained, identity-consistent, and semantically aligned personalized multi-subject video generation. Code and models are available at https://jiazheng-xing.github.io/lumosx-home/.</p> https://arxiv.org/abs/2603.20192 Fri, 20 Mar 2026 17:59:46 +0000 PEARL: Personalized Streaming Video Understanding Model https://arxiv.org/abs/2603.20422 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20422.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanhong Zheng, Ruichuan An, Xiaopeng Lin, Yuxing Liu, Sihan Yang, Huanyu Zhang, Haodong Li, Qintong Zhang, Renrui Zhang, Guopeng Li, Yifan Zhang, Yuheng Li, Wentao Zhang</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Human cognition of new concepts is inherently a streaming process: we continuously recognize new objects or identities and update our memories over time. However, current multimodal personalization methods are largely limited to static images or offline videos. This disconnects continuous visual input from instant real-world feedback, limiting their ability to provide the real-time, interactive personalized responses essential for future AI assistants. To bridge this gap, we first propose and formally define the novel task of Personalized Streaming Video Understanding (PSVU). To facilitate research in this new direction, we introduce PEARL-Bench, the first comprehensive benchmark designed specifically to evaluate this challenging setting. It evaluates a model's ability to respond to personalized concepts at exact timestamps under two modes: (1) Frame-level, focusing on a specific person or object in discrete frames, and (2) a novel Video-level, focusing on personalized actions unfolding across continuous frames. PEARL-Bench comprises 132 unique videos and 2,173 fine-grained annotations with precise timestamps. Concept diversity and annotation quality are strictly ensured through a combined pipeline of automated generation and human verification. To tackle this challenging new setting, we further propose PEARL, a plug-and-play, training-free strategy that serves as a strong baseline. Extensive evaluations across 8 offline and online models demonstrate that PEARL achieves state-of-the-art performance. Notably, it brings consistent PSVU improvements when applied to 3 distinct architectures, proving to be a highly effective and robust strategy. We hope this work advances vision-language model (VLM) personalization and inspires further research into streaming personalized AI assistants. Code is available at https://github.com/Yuanhong-Zheng/PEARL.</p> https://arxiv.org/abs/2603.20422 Fri, 20 Mar 2026 18:47:54 +0000 Agentic AI and the next intelligence explosion https://arxiv.org/abs/2603.20639 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20639.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> James Evans, Benjamin Bratton, Blaise Agüera y Arcas</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> The "AI singularity" is often miscast as a monolithic, godlike mind. Evolution suggests a different path: intelligence is fundamentally plural, social, and relational. Recent advances in agentic AI reveal that frontier reasoning models, such as DeepSeek-R1, do not improve simply by "thinking longer". Instead, they simulate internal "societies of thought," spontaneous cognitive debates that argue, verify, and reconcile to solve complex tasks. Moreover, we are entering an era of human-AI centaurs: hybrid actors where collective agency transcends individual control. Scaling this intelligence requires shifting from dyadic alignment (RLHF) toward institutional alignment. By designing digital protocols, modeled on organizations and markets, we can build a social infrastructure of checks and balances. The next intelligence explosion will not be a single silicon brain, but a complex, combinatorial society specializing and sprawling like a city. No mind is an island.</p> https://arxiv.org/abs/2603.20639 Sat, 21 Mar 2026 04:23:11 +0000 REVERE: Reflective Evolving Research Engineer for Scientific Workflows https://arxiv.org/abs/2603.20667 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20667.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Balaji Dinesh Gangireddi, Aniketh Garikaparthi, Manasi Patwardhan, Arman Cohan</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Existing prompt-optimization techniques rely on local signals to update behavior, often neglecting broader and recurring patterns across tasks, leading to poor generalization; they further rely on full-prompt rewrites or unstructured merges, resulting in knowledge loss. These limitations are magnified in research-coding workflows, which involve heterogeneous repositories, underspecified environments, and weak feedback, where reproducing results from public codebases is an established evaluation regime. We introduce Reflective Evolving Research Engineer (REVERE), a framework that continuously learns from Global Training Context, recognizes recurring failure modes in cross-repository execution trajectories, distills them into reusable heuristics, and performs targeted edits across three configurable fields: the system prompt, a task-prompt template, and a cumulative cheatsheet. REVERE, via this reflective optimization framework, improves performance over prior state-of-the-art expert-crafted instructions on research coding tasks by 4.50% on SUPER, 3.51% on ResearchCodeBench, and 4.89% on ScienceAgentBench across their respective metrics. These results demonstrate that agents equipped with mechanisms for continual learning and global memory consolidation can meaningfully evolve their capabilities over time.</p> https://arxiv.org/abs/2603.20667 Sat, 21 Mar 2026 05:58:30 +0000 T-MAP: Red-Teaming LLM Agents with Trajectory-aware Evolutionary Search https://arxiv.org/abs/2603.22341 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22341.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hyomin Lee, Sangwoo Park, Yumin Choi, Sohyun An, Seanie Lee, Sung Ju Hwang</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> While prior red-teaming efforts have focused on eliciting harmful text outputs from large language models (LLMs), such approaches fail to capture agent-specific vulnerabilities that emerge through multi-step tool execution, particularly in rapidly growing ecosystems such as the Model Context Protocol (MCP). To address this gap, we propose a trajectory-aware evolutionary search method, T-MAP, which leverages execution trajectories to guide the discovery of adversarial prompts. Our approach enables the automatic generation of attacks that not only bypass safety guardrails but also reliably realize harmful objectives through actual tool interactions. Empirical evaluations across diverse MCP environments demonstrate that T-MAP substantially outperforms baselines in attack realization rate (ARR) and remains effective against frontier models, including GPT-5.2, Gemini-3-Pro, Qwen3.5, and GLM-5, thereby revealing previously underexplored vulnerabilities in autonomous LLM agents.</p> https://arxiv.org/abs/2603.22341 Sat, 21 Mar 2026 12:33:34 +0000 2Xplat: Two Experts Are Better Than One Generalist https://arxiv.org/abs/2603.21064 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21064.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hwasik Jeong, Seungryong Lee, Gyeongjin Kang, Seungkwon Yang, Xiangyu Sun, Seungtae Nam, Eunbyung Park</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Pose-free feed-forward 3D Gaussian Splatting (3DGS) has opened a new frontier for rapid 3D modeling, enabling high-quality Gaussian representations to be generated from uncalibrated multi-view images in a single forward pass. The dominant approach in this space adopts unified monolithic architectures, often built on geometry-centric 3D foundation models, to jointly estimate camera poses and synthesize 3DGS representations within a single network. While architecturally streamlined, such "all-in-one" designs may be suboptimal for high-fidelity 3DGS generation, as they entangle geometric reasoning and appearance modeling within a shared representation. In this work, we introduce 2Xplat, a pose-free feed-forward 3DGS framework based on a two-expert design that explicitly separates geometry estimation from Gaussian generation. A dedicated geometry expert first predicts camera poses, which are then explicitly passed to a powerful appearance expert that synthesizes 3D Gaussians. Despite its conceptual simplicity, being largely underexplored in prior works, the proposed approach proves highly effective. In fewer than 5K training iterations, the proposed two-experts pipeline substantially outperforms prior pose-free feed-forward 3DGS approaches and achieves performance on par with state-of-the-art posed methods. These results challenge the prevailing unified paradigm and suggest the potential advantages of modular design principles for complex 3D geometric estimation and appearance synthesis tasks.</p> https://arxiv.org/abs/2603.21064 Sun, 22 Mar 2026 05:14:38 +0000 LongCat-Flash-Prover: Advancing Native Formal Reasoning via Agentic Tool-Integrated Reinforcement Learning https://arxiv.org/abs/2603.21065 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21065.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianing Wang, Jianfei Zhang, Qi Guo, Linsen Guo, Rumei Li, Chao Zhang, Chong Peng, Cunguang Wang, Dengchang Zhao, Jiarong Shi, Jingang Wang, Liulin Feng, Mengxia Shen, Qi Li, Shengnan An, Shun Wang, Wei Shi, Xiangyu Xi, Xiaoyu Li, Xuezhi Cao, Yi Lu, Yunke Zhao, Zhengyu Chen, Zhimin Lin, Wei Wang, Peng Pei, Xunliang Cai</p><p><b>Upvotes:</b> 75</p><p><b>Summary:</b> We introduce LongCat-Flash-Prover, a flagship 560-billion-parameter open-source Mixture-of- Experts (MoE) model that advances Native Formal Reasoning in Lean4 through agentic tool-integrated reasoning (TIR). We decompose the native formal reasoning task into three independent formal capabilities, i.e., auto-formalization, sketching, and proving. To facilitate these capabilities, we propose a Hybrid-Experts Iteration Framework to expand high-quality task trajectories, including generating a formal statement based on a given informal problem, producing a whole-proof directly from the statement, or a lemma-style sketch. During agentic RL, we present a Hierarchical Importance Sampling Policy Optimization (HisPO) algorithm, which aims to stabilize the MoE model training on such long-horizon tasks. It employs a gradient masking strategy that accounts for the policy staleness and the inherent train-inference engine discrepancies at both sequence and token levels. Additionally, we also incorporate theorem consistency and legality detection mechanisms to eliminate reward hacking issues. Extensive evaluations show that our LongCat-Flash-Prover sets a new state-of-the-art for open-weights models in both auto-formalization and theorem proving. Demonstrating remarkable sample efficiency, it achieves a 97.1% pass rate on MiniF2F-Test using only 72 inference budget per problem. On more challenging benchmarks, it solves 70.8% of ProverBench and 41.5% of PutnamBench with no more than 220 attempts per problem, significantly outperforming existing open-weights baselines.</p> https://arxiv.org/abs/2603.21065 Sun, 22 Mar 2026 05:16:09 +0000 When Models Judge Themselves: Unsupervised Self-Evolution for Multimodal Reasoning https://arxiv.org/abs/2603.21289 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21289.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengxian Wu, Kai Shi, Chuanrui Zhang, Zirui Liao, Jun Yang, Ni Yang, Qiuying Peng, Luyuan Zhang, Hangrui Xu, Tianhuang Su, Zhenyu Yang, Haonan Lu, Haoqian Wang</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Recent progress in multimodal large language models has led to strong performance on reasoning tasks, but these improvements largely rely on high-quality annotated data or teacher-model distillation, both of which are costly and difficult to scale. To address this, we propose an unsupervised self-evolution training framework for multimodal reasoning that achieves stable performance improvements without using human-annotated answers or external reward models. For each input, we sample multiple reasoning trajectories and jointly model their within group structure. We use the Actor's self-consistency signal as a training prior, and introduce a bounded Judge based modulation to continuously reweight trajectories of different quality. We further model the modulated scores as a group level distribution and convert absolute scores into relative advantages within each group, enabling more robust policy updates. Trained with Group Relative Policy Optimization (GRPO) on unlabeled data, our method consistently improves reasoning performance and generalization on five mathematical reasoning benchmarks, offering a scalable path toward self-evolving multimodal models. The code are available at https://github.com/OPPO-Mente-Lab/LLM-Self-Judge.</p> https://arxiv.org/abs/2603.21289 Sun, 22 Mar 2026 15:22:19 +0000 F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting https://arxiv.org/abs/2603.21304 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21304.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians, leading to redundant Gaussians across views. Moreover, they lack an effective mechanism to control the total number of Gaussians while maintaining reconstruction fidelity. To address these limitations, we present F4Splat, which performs Feed-Forward predictive densification for Feed-Forward 3D Gaussian Splatting, introducing a densification-score-guided allocation strategy that adaptively distributes Gaussians according to spatial complexity and multi-view overlap. Our model predicts per-region densification scores to estimate the required Gaussian density and allows explicit control over the final Gaussian budget without retraining. This spatially adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, producing compact yet high-quality 3D representations. Extensive experiments demonstrate that our model achieves superior novel-view synthesis performance compared to prior uncalibrated feed-forward methods, while using significantly fewer Gaussians.</p> https://arxiv.org/abs/2603.21304 Sun, 22 Mar 2026 16:03:56 +0000 RoboAlign: Learning Test-Time Reasoning for Language-Action Alignment in Vision-Language-Action Models https://arxiv.org/abs/2603.21341 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21341.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongyoung Kim, Sumin Park, Woomin Song, Seungku Kim, Taeyoung Kim, Huiwon Jang, Jinwoo Shin, Jaehyung Kim, Younggyo Seo</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Improving embodied reasoning in multimodal-large-language models (MLLMs) is essential for building vision-language-action models (VLAs) on top of them to readily translate multimodal understanding into low-level actions. Accordingly, recent work has explored enhancing embodied reasoning in MLLMs through supervision of vision-question-answering type. However, these approaches have been reported to result in unstable VLA performance, often yielding only marginal or even negative gains. In this paper, we propose a more systematic MLLM training framework RoboAlign that reliably improves VLA performance. Our key idea is to sample action tokens via zero-shot natural language reasoning and refines this reasoning using reinforcement learning (RL) to improve action accuracy. As a result, RoboAlign bridges the modality gap between language and low-level actions in MLLMs, and facilitate knowledge transfer from MLLM to VLA. To validate the effectiveness of RoboAlign, we train VLAs by adding a diffusion-based action head on top of an MLLM backbone and evaluate them on major robotics benchmarks. Remarkably, by performing RL-based alignment after SFT using less than 1\% of the data, RoboAlign achieves performance improvements of 17.5\%, 18.9\%, and 106.6\% over SFT baselines on LIBERO, CALVIN, and real-world environments, respectively.</p> https://arxiv.org/abs/2603.21341 Sun, 22 Mar 2026 17:57:55 +0000 Generalized Discrete Diffusion from Snapshots https://arxiv.org/abs/2603.21342 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21342.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Oussama Zekri, Théo Uscidda, Nicolas Boullé, Anna Korba</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> We introduce Generalized Discrete Diffusion from Snapshots (GDDS), a unified framework for discrete diffusion modeling that supports arbitrary noising processes over large discrete state spaces. Our formulation encompasses all existing discrete diffusion approaches, while allowing significantly greater flexibility in the choice of corruption dynamics. The forward noising process relies on uniformization and enables fast arbitrary corruption. For the reverse process, we derive a simple evidence lower bound (ELBO) based on snapshot latents, instead of the entire noising path, that allows efficient training of standard generative modeling architectures with clear probabilistic interpretation. Our experiments on large-vocabulary discrete generation tasks suggest that the proposed framework outperforms existing discrete diffusion methods in terms of training efficiency and generation quality, and beats autoregressive models for the first time at this scale. We provide the code along with a blog post on the project page : https://oussamazekri.fr/gdds{https://oussamazekri.fr/gdds}.</p> https://arxiv.org/abs/2603.21342 Sun, 22 Mar 2026 17:58:01 +0000 PivotRL: High Accuracy Agentic Post-Training at Low Compute Cost https://arxiv.org/abs/2603.21383 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21383.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junkeun Yi, Damon Mosk-Aoyama, Baihe Huang, Ritu Gala, Charles Wang, Sugam Dipak Devare, Khushi Bhardwaj, Abhibha Gupta, Oleksii Kuchaiev, Jiantao Jiao, Jian Zhang, Venkat Srinivasan</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Post-training for long-horizon agentic tasks has a tension between compute efficiency and generalization. While supervised fine-tuning (SFT) is compute efficient, it often suffers from out-of-domain (OOD) degradation. Conversely, end-to-end reinforcement learning (E2E RL) preserves OOD capabilities, but incurs high compute costs due to many turns of on-policy rollout. We introduce PivotRL, a novel framework that operates on existing SFT trajectories to combine the compute efficiency of SFT with the OOD accuracy of E2E RL. PivotRL relies on two key mechanisms: first, it executes local, on-policy rollouts and filters for pivots: informative intermediate turns where sampled actions exhibit high variance in outcomes; second, it utilizes rewards for functional-equivalent actions rather than demanding strict string matching with the SFT data demonstration. We theoretically show that these mechanisms incentivize strong learning signals with high natural gradient norm, while maximally preserving policy probability ordering on actions unrelated to training tasks. In comparison to standard SFT on identical data, we demonstrate that PivotRL achieves +4.17% higher in-domain accuracy on average across four agentic domains, and +10.04% higher OOD accuracy in non-agentic tasks. Notably, on agentic coding tasks, PivotRL achieves competitive accuracy with E2E RL with 4x fewer rollout turns. PivotRL is adopted by NVIDIA's Nemotron-3-Super-120B-A12B, acting as the workhorse in production-scale agentic post-training.</p> https://arxiv.org/abs/2603.21383 Sun, 22 Mar 2026 19:59:48 +0000 Effective Strategies for Asynchronous Software Engineering Agents https://arxiv.org/abs/2603.21489 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21489.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiayi Geng, Graham Neubig</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> AI agents have become increasingly capable at isolated software engineering (SWE) tasks such as resolving issues on Github. Yet long-horizon tasks involving multiple interdependent subtasks still pose challenges both with respect to accuracy, and with respect to timely completion. A natural approach to solving these long-horizon tasks in a timely manner is asynchronous multi-agent collaboration, where multiple agents work on different parts of the task at the same time. But effective application of multi-agent systems has proven surprisingly difficult: concurrent edits by multiple agents interfere with each other, dependencies are difficult to synchronize, and combining partial progress into a coherent whole is challenging. On the other hand, human developers have long relied on mature collaboration infrastructure to manage these challenges in large software projects. Inspired by these collaboration primitives, we introduce Centralized Asynchronous Isolated Delegation (CAID), a structured multi-agent coordination paradigm grounded in three core SWE primitives: centralized task delegation, asynchronous execution, and isolated workspaces. CAID constructs dependency-aware task plans through a central manager, executes subtasks concurrently in isolated workspaces, and consolidates progress via structured integration with executable test-based verification. In empirical evaluation, we find that CAID improves accuracy over single-agent baselines by 26.7% absolute on paper reproduction tasks (PaperBench) and 14.3% on Python library development tasks (Commit0). Through systematic analysis, we find that branch-and-merge is a central coordination mechanism for multi-agent collaboration, and that SWE primitives such as git worktree, git commit, and git merge enable it to be realized in a reliable and executable manner.</p> https://arxiv.org/abs/2603.21489 Mon, 23 Mar 2026 02:26:35 +0000 mSFT: Addressing Dataset Mixtures Overfiting Heterogeneously in Multi-task SFT https://arxiv.org/abs/2603.21606 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21606.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Woosung Koh, Jeyoung Jeon, Youngjin Song, Yujin Cheon, Soowon Oh, Jaehyeong Choi, Se-Young Yun</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Current language model training commonly applies multi-task Supervised Fine-Tuning (SFT) using a homogeneous compute budget across all sub-datasets. This approach is fundamentally sub-optimal: heterogeneous learning dynamics cause faster-learning tasks to overfit early while slower ones remain under-fitted. To address this, we introduce mSFT, an iterative, overfitting-aware search algorithm for multi-task data mixtures. mSFT trains the model on an active mixture, identifies and excludes the earliest overfitting sub-dataset, and reverts to that specific optimal checkpoint before continuing. Extensive evaluations demonstrate that mSFT consistently outperforms 4 baselines across 10 benchmarks and 6 base models. Further analysis confirms mSFT maintains robust gains across diverse dataset sizes, task granularities, and is insensitive to its single new hyperparameter (compute budget). Notably, at low compute budget, mSFT can improve performance while lowering training FLOPs. Ultimately, mSFT establishes a practical overfitting-aware algorithm for multi-task SFT that maximizes the potential of models across diverse data mixtures.</p> https://arxiv.org/abs/2603.21606 Mon, 23 Mar 2026 06:01:51 +0000 4DGS360: 360° Gaussian Reconstruction of Dynamic Objects from a Single Video https://arxiv.org/abs/2603.21618 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jae Won Jang, Yeonjin Chang, Wonsik Shin, Juhwan Cho, Nojun Kwak</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> We introduce 4DGS360, a diffusion-free framework for 360^{circ} dynamic object reconstruction from casual monocular video. Existing methods often fail to reconstruct consistent 360^{circ} geometry, as their heavy reliance on 2D-native priors causes initial points to overfit to visible surface in each training view. 4DGS360 addresses this challenge through a advanced 3D-native initialization that mitigates the geometric ambiguity of occluded regions. Our proposed 3D tracker, AnchorTAP3D, produces reinforced 3D point trajectories by leveraging confident 2D track points as anchors, suppressing drift and providing reliable initialization that preserves geometry in occluded regions. This initialization, combined with optimization, yields coherent 360^{circ} 4D reconstructions. We further present iPhone360, a new benchmark where test cameras are placed up to 135^{circ} apart from training views, enabling 360^{circ} evaluation that existing datasets cannot provide. Experiments show that 4DGS360 achieves state-of-the-art performance on the iPhone360, iPhone, and DAVIS datasets, both qualitatively and quantitatively.</p> https://arxiv.org/abs/2603.21618 Mon, 23 Mar 2026 06:30:46 +0000 The Universal Normal Embedding https://arxiv.org/abs/2603.21786 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21786.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chen Tasker, Roy Betser, Eyal Gofer, Meir Yossef Levi, Guy Gilboa</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Generative models and vision encoders have largely advanced on separate tracks, optimized for different goals and grounded in different mathematical principles. Yet, they share a fundamental property: latent space Gaussianity. Generative models map Gaussian noise to images, while encoders map images to semantic embeddings whose coordinates empirically behave as Gaussian. We hypothesize that both are views of a shared latent source, the Universal Normal Embedding (UNE): an approximately Gaussian latent space from which encoder embeddings and DDIM-inverted noise arise as noisy linear projections. To test our hypothesis, we introduce NoiseZoo, a dataset of per-image latents comprising DDIM-inverted diffusion noise and matching encoder representations (CLIP, DINO). On CelebA, linear probes in both spaces yield strong, aligned attribute predictions, indicating that generative noise encodes meaningful semantics along linear directions. These directions further enable faithful, controllable edits (e.g., smile, gender, age) without architectural changes, where simple orthogonalization mitigates spurious entanglements. Taken together, our results provide empirical support for the UNE hypothesis and reveal a shared Gaussian-like latent geometry that concretely links encoding and generation. Code and data are available https://rbetser.github.io/UNE/</p> https://arxiv.org/abs/2603.21786 Mon, 23 Mar 2026 10:28:14 +0000 Manifold-Aware Exploration for Reinforcement Learning in Video Generation https://arxiv.org/abs/2603.21872 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21872.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingzhe Zheng, Weijie Kong, Yue Wu, Dengyang Jiang, Yue Ma, Xuanhua He, Bin Lin, Kaixiong Gong, Zhao Zhong, Liefeng Bo, Qifeng Chen, Harry Yang</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Group Relative Policy Optimization (GRPO) methods for video generation like FlowGRPO remain far less reliable than their counterparts for language models and images. This gap arises because video generation has a complex solution space, and the ODE-to-SDE conversion used for exploration can inject excess noise, lowering rollout quality and making reward estimates less reliable, which destabilizes post-training alignment. To address this problem, we view the pre-trained model as defining a valid video data manifold and formulate the core problem as constraining exploration within the vicinity of this manifold, ensuring that rollout quality is preserved and reward estimates remain reliable. We propose SAGE-GRPO (Stable Alignment via Exploration), which applies constraints at both micro and macro levels. At the micro level, we derive a precise manifold-aware SDE with a logarithmic curvature correction and introduce a gradient norm equalizer to stabilize sampling and updates across timesteps. At the macro level, we use a dual trust region with a periodic moving anchor and stepwise constraints so that the trust region tracks checkpoints that are closer to the manifold and limits long-horizon drift. We evaluate SAGE-GRPO on HunyuanVideo1.5 using the original VideoAlign as the reward model and observe consistent gains over previous methods in VQ, MQ, TA, and visual metrics (CLIPScore, PickScore), demonstrating superior performance in both reward maximization and overall video quality. The code and visual gallery are available at https://dungeonmassster.github.io/SAGE-GRPO-Page/.</p> https://arxiv.org/abs/2603.21872 Mon, 23 Mar 2026 12:04:38 +0000 Not All Layers Are Created Equal: Adaptive LoRA Ranks for Personalized Image Generation https://arxiv.org/abs/2603.21884 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21884.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Donald Shenaj, Federico Errica, Antonio Carta</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Low Rank Adaptation (LoRA) is the de facto fine-tuning strategy to generate personalized images from pre-trained diffusion models. Choosing a good rank is extremely critical, since it trades off performance and memory consumption, but today the decision is often left to the community's consensus, regardless of the personalized subject's complexity. The reason is evident: the cost of selecting a good rank for each LoRA component is combinatorial, so we opt for practical shortcuts such as fixing the same rank for all components. In this paper, we take a first step to overcome this challenge. Inspired by variational methods that learn an adaptive width of neural networks, we let the ranks of each layer freely adapt during fine-tuning on a subject. We achieve it by imposing an ordering of importance on the rank's positions, effectively encouraging the creation of higher ranks when strictly needed. Qualitatively and quantitatively, our approach, LoRA^2, achieves a competitive trade-off between DINO, CLIP-I, and CLIP-T across 29 subjects while requiring much less memory and lower rank than high rank LoRA versions. Code: https://github.com/donaldssh/NotAllLayersAreCreatedEqual.</p> https://arxiv.org/abs/2603.21884 Mon, 23 Mar 2026 12:13:47 +0000 MultiBind: A Benchmark for Attribute Misbinding in Multi-Subject Generation https://arxiv.org/abs/2603.21937 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21937.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenqing Tian, Hanyi Mao, Zhaocheng Liu, Lihua Zhang, Qiang Liu, Jian Wu, Liang Wang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Subject-driven image generation is increasingly expected to support fine-grained control over multiple entities within a single image. In multi-reference workflows, users may provide several subject images, a background reference, and long, entity-indexed prompts to control multiple people within one scene. In this setting, a key failure mode is cross-subject attribute misbinding: attributes are preserved, edited, or transferred to the wrong subject. Existing benchmarks and metrics largely emphasize holistic fidelity or per-subject self-similarity, making such failures hard to diagnose. We introduce MultiBind, a benchmark built from real multi-person photographs. Each instance provides slot-ordered subject crops with masks and bounding boxes, canonicalized subject references, an inpainted background reference, and a dense entity-indexed prompt derived from structured annotations. We also propose a dimension-wise confusion evaluation protocol that matches generated subjects to ground-truth slots and measures slot-to-slot similarity using specialists for face identity, appearance, pose, and expression. By subtracting the corresponding ground-truth similarity matrices, our method separates self-degradation from true cross-subject interference and exposes interpretable failure patterns such as drift, swap, dominance, and blending. Experiments on modern multi-reference generators show that MultiBind reveals binding failures that conventional reconstruction metrics miss.</p> https://arxiv.org/abs/2603.21937 Mon, 23 Mar 2026 12:54:36 +0000 Group3D: MLLM-Driven Semantic Grouping for Open-Vocabulary 3D Object Detection https://arxiv.org/abs/2603.21944 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21944.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Youbin Kim, Jinho Park, Hogun Park, Eunbyung Park</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Open-vocabulary 3D object detection aims to localize and recognize objects beyond a fixed training taxonomy. In multi-view RGB settings, recent approaches often decouple geometry-based instance construction from semantic labeling, generating class-agnostic fragments and assigning open-vocabulary categories post hoc. While flexible, such decoupling leaves instance construction governed primarily by geometric consistency, without semantic constraints during merging. When geometric evidence is view-dependent and incomplete, this geometry-only merging can lead to irreversible association errors, including over-merging of distinct objects or fragmentation of a single instance. We propose Group3D, a multi-view open-vocabulary 3D detection framework that integrates semantic constraints directly into the instance construction process. Group3D maintains a scene-adaptive vocabulary derived from a multimodal large language model (MLLM) and organizes it into semantic compatibility groups that encode plausible cross-view category equivalence. These groups act as merge-time constraints: 3D fragments are associated only when they satisfy both semantic compatibility and geometric consistency. This semantically gated merging mitigates geometry-driven over-merging while absorbing multi-view category variability. Group3D supports both pose-known and pose-free settings, relying only on RGB observations. Experiments on ScanNet and ARKitScenes demonstrate that Group3D achieves state-of-the-art performance in multi-view open-vocabulary 3D detection, while exhibiting strong generalization in zero-shot scenarios. The project page is available at https://ubin108.github.io/Group3D/.</p> https://arxiv.org/abs/2603.21944 Mon, 23 Mar 2026 13:01:14 +0000 Speed by Simplicity: A Single-Stream Architecture for Fast Audio-Video Generative Foundation Model https://arxiv.org/abs/2603.21986 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21986.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> SII-GAIR, Sand. ai, Ethan Chern, Hansi Teng, Hanwen Sun, Hao Wang, Hong Pan, Hongyu Jia, Jiadi Su, Jin Li, Junjie Yu, Lijie Liu, Lingzhi Li, Lyumanshan Ye, Min Hu, Qiangang Wang, Quanwei Qi, Steffi Chern, Tao Bu, Taoran Wang, Teren Xu, Tianning Zhang, Tiantian Mi, Weixian Xu, Wenqiang Zhang, Wentai Zhang, Xianping Yi, Xiaojie Cai, Xiaoyang Kang, Yan Ma, Yixiu Liu, Yunbo Zhang, Yunpeng Huang, Yutong Lin, Zewei Tao, Zhaoliang Liu, Zheng Zhang, Zhiyao Cen, Zhixuan Yu, Zhongshu Wang, Zhulin Hu, Zijin Zhou, Zinan Guo, Yue Cao, Pengfei Liu</p><p><b>Upvotes:</b> 117</p><p><b>Summary:</b> We present daVinci-MagiHuman, an open-source audio-video generative foundation model for human-centric generation. daVinci-MagiHuman jointly generates synchronized video and audio using a single-stream Transformer that processes text, video, and audio within a unified token sequence via self-attention only. This single-stream design avoids the complexity of multi-stream or cross-attention architectures while remaining easy to optimize with standard training and inference infrastructure. The model is particularly strong in human-centric scenarios, producing expressive facial performance, natural speech-expression coordination, realistic body motion, and precise audio-video synchronization. It supports multilingual spoken generation across Chinese (Mandarin and Cantonese), English, Japanese, Korean, German, and French. For efficient inference, we combine the single-stream backbone with model distillation, latent-space super-resolution, and a Turbo VAE decoder, enabling generation of a 5-second 256p video in 2 seconds on a single H100 GPU. In automatic evaluation, daVinci-MagiHuman achieves the highest visual quality and text alignment among leading open models, along with the lowest word error rate (14.60%) for speech intelligibility. In pairwise human evaluation, it achieves win rates of 80.0% against Ovi 1.1 and 60.9% against LTX 2.3 over 2000 comparisons. We open-source the complete model stack, including the base model, the distilled model, the super-resolution model, and the inference codebase.</p> https://arxiv.org/abs/2603.21986 Mon, 23 Mar 2026 13:49:06 +0000 VP-VLA: Visual Prompting as an Interface for Vision-Language-Action Models https://arxiv.org/abs/2603.22003 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zixuan Wang, Yuxin Chen, Yuqi Liu, Jinhui Ye, Pengguang Chen, Changsheng Lu, Shu Liu, Jiaya Jia</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Vision-Language-Action (VLA) models typically map visual observations and linguistic instructions directly to robotic control signals. This "black-box" mapping forces a single forward pass to simultaneously handle instruction interpretation, spatial grounding, and low-level control, often leading to poor spatial precision and limited robustness in out-of-distribution scenarios. To address these limitations, we propose VP-VLA, a dual-system framework that decouples high-level reasoning and low-level execution via a structured visual prompting interface. Specifically, a "System 2 Planner" decomposes complex instructions into sub-tasks and identifies relevant target objects and goal locations. These spatial anchors are then overlaid directly onto visual observations as structured visual prompts, such as crosshairs and bounding boxes. Guided by these prompts and enhanced by a novel auxiliary visual grounding objective during training, a "System 1 Controller" reliably generates precise low-level execution motions. Experiments on the Robocasa-GR1-Tabletop benchmark and SimplerEnv simulation demonstrate that VP-VLA improves success rates by 5% and 8.3%, surpassing competitive baselines including QwenOFT and GR00T-N1.6.</p> https://arxiv.org/abs/2603.22003 Mon, 23 Mar 2026 14:08:58 +0000 SpatialBoost: Enhancing Visual Representation through Language-Guided Reasoning https://arxiv.org/abs/2603.22057 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Byungwoo Jeon, Dongyoung Kim, Huiwon Jang, Insoo Kim, Jinwoo Shin</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Despite the remarkable success of large-scale pre-trained image representation models (i.e., vision encoders) across various vision tasks, they are predominantly trained on 2D image data and therefore often fail to capture 3D spatial relationships between objects and backgrounds in the real world, constraining their effectiveness in many downstream applications. To address this, we propose SpatialBoost, a scalable framework that enhances the spatial awareness of existing pre-trained vision encoders by injecting 3D spatial knowledge expressed in linguistic descriptions. The core idea involves converting dense 3D spatial information from 2D images into linguistic expressions, which is then used to inject such spatial knowledge into vision encoders through a Large Language Model (LLM). To this end, we adopt a multi-turn Chain-of-Thought (CoT) reasoning process that progressively incorporates dense spatial knowledge and builds hierarchical spatial understanding. To validate effectiveness, we adapt SpatialBoost to state-of-the-art vision encoders such as DINOv3, and evaluate its performance gains on a wide range of benchmarks requiring both 3D perception and general vision abilities. For instance, SpatialBoost improves DINOv3 performance from 55.9 to 59.7 mIoU on ADE20K, achieving state-of-the-art performance with 3.8% gain over the pre-trained DINOv3.</p> https://arxiv.org/abs/2603.22057 Mon, 23 Mar 2026 14:54:34 +0000 On the Direction of RLVR Updates for LLM Reasoning: Identification and Exploitation https://arxiv.org/abs/2603.22117 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22117.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kexin Huang, Haoming Meng, Junkang Wu, Jinda Lu, Chiyu Ma, Ziqian Chen, Xue Wang, Bolin Ding, Jiancan Wu, Xiang Wang, Xiangnan He, Guoyin Wang, Jingren Zhou</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has substantially improved the reasoning capabilities of large language models. While existing analyses identify that RLVR-induced changes are sparse, they primarily focus on the magnitude of these updates, largely overlooking their direction. In this work, we argue that the direction of updates is a more critical lens for understanding RLVR's effects, which can be captured by the signed, token-level log probability difference Δlog p between the base and final RLVR models. Through statistical analysis and token-replacement interventions, we demonstrate that Δlog p more effectively identifies sparse, yet reasoning-critical updates than magnitude-based metrics (\eg divergence or entropy). Building on this insight, we propose two practical applications: (1) a test-time extrapolation method that amplifies the policy along the learned Δlog p direction to improve reasoning accuracy without further training; (2) a training-time reweighting method that focuses learning on low-probability (corresponding to higher Δlog p) tokens, which improves reasoning performance across models and benchmarks. Our work establishes the direction of change as a key principle for analyzing and improving RLVR.</p> https://arxiv.org/abs/2603.22117 Mon, 23 Mar 2026 15:42:24 +0000 StreamingClaw Technical Report https://arxiv.org/abs/2603.22120 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22120.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Chen, Zhe Chen, Chaoqun Du, Maokui He, Wei He, Hengtao Li, Qizhen Li, Zide Liu, Hao Ma, Xuhao Pan, Chang Ren, Xudong Rao, Xintian Shen, Chenfeng Wang, Tao Wei, Chengjun Yu, Pengfei Yu, Shengyu Yao, Chunpeng Zhou, Kun Zhan, Lihao Zheng, Pan Zhou, Xuhan Zhu, Yufei Zheng</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Applications such as embodied intelligence rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding. However, current agents suffer from fragmented capabilities, such as supporting only offline video understanding, lacking long-term multimodal memory mechanisms, or struggling to achieve real-time reasoning and proactive interaction under streaming inputs. These shortcomings have become a key bottleneck for preventing them from sustaining perception, making real-time decisions, and executing actions in real-world environments. To alleviate these issues, we propose StreamingClaw, a unified agent framework for streaming video understanding and embodied intelligence. It is also an OpenClaw-compatible framework that supports real-time, multimodal streaming interaction. StreamingClaw integrates five core capabilities: (1) It supports real-time streaming reasoning. (2) It supports reasoning about future events and proactive interaction under the online evolution of interaction objectives. (3) It supports multimodal long-term storage, hierarchical evolution, and efficient retrieval of shared memory across multiple agents. (4) It supports a closed-loop of perception-decision-action. In addition to conventional tools and skills, it also provides streaming tools and action-centric skills tailored for real-world physical environments. (5) It is compatible with the OpenClaw framework, allowing it to fully leverage the resources and support of the open-source community. With these designs, StreamingClaw integrates online real-time reasoning, multimodal long-term memory, and proactive interaction within a unified framework. Moreover, by translating decisions into executable actions, it enables direct control of the physical world, supporting practical deployment of embodied interaction.</p> https://arxiv.org/abs/2603.22120 Mon, 23 Mar 2026 15:43:52 +0000 Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models https://arxiv.org/abs/2603.22212 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22212.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Meiqi Wu, Zhixin Cai, Fufangchen Zhao, Xiaokun Feng, Rujing Dang, Bingze Song, Ruitian Tian, Jiashu Zhu, Jiachen Lei, Hao Dou, Jing Tang, Lei Sun, Jiahong Wu, Xiangxiang Chu, Zeming Liu, Kaiqi Huang</p><p><b>Upvotes:</b> 122</p><p><b>Summary:</b> Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.</p> https://arxiv.org/abs/2603.22212 Mon, 23 Mar 2026 17:10:29 +0000 From Static Templates to Dynamic Runtime Graphs: A Survey of Workflow Optimization for LLM Agents https://arxiv.org/abs/2603.22386 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ling Yue, Kushal Raj Bhandari, Ching-Yun Ko, Dhaval Patel, Shuxin Lin, Nianjun Zhou, Jianxi Gao, Pin-Yu Chen, Shaowu Pan</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Large language model (LLM)-based systems are becoming increasingly popular for solving tasks by constructing executable workflows that interleave LLM calls, information retrieval, tool use, code execution, memory updates, and verification. This survey reviews recent methods for designing and optimizing such workflows, which we treat as agentic computation graphs (ACGs). We organize the literature based on when workflow structure is determined, where structure refers to which components or agents are present, how they depend on each other, and how information flows between them. This lens distinguishes static methods, which fix a reusable workflow scaffold before deployment, from dynamic methods, which select, generate, or revise the workflow for a particular run before or during execution. We further organize prior work along three dimensions: when structure is determined, what part of the workflow is optimized, and which evaluation signals guide optimization (e.g., task metrics, verifier signals, preferences, or trace-derived feedback). We also distinguish reusable workflow templates, run-specific realized graphs, and execution traces, separating reusable design choices from the structures actually deployed in a given run and from realized runtime behavior. Finally, we outline a structure-aware evaluation perspective that complements downstream task metrics with graph-level properties, execution cost, robustness, and structural variation across inputs. Our goal is to provide a clear vocabulary, a unified framework for positioning new methods, a more comparable view of existing body of literature, and a more reproducible evaluation standard for future work in workflow optimizations for LLM agents.</p> https://arxiv.org/abs/2603.22386 Mon, 23 Mar 2026 17:42:59 +0000 Repurposing Geometric Foundation Models for Multi-view Diffusion https://arxiv.org/abs/2603.22275 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22275.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wooseok Jang, Seonghu Jeon, Jisang Han, Jinhyeok Choi, Minkyung Kwon, Seungryong Kim, Saining Xie, Sainan Liu</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> While recent advances in generative latent spaces have driven substantial progress in single-image generation, the optimal latent space for novel view synthesis (NVS) remains largely unexplored. In particular, NVS requires geometrically consistent generation across viewpoints, but existing approaches typically operate in a view-independent VAE latent space. In this paper, we propose Geometric Latent Diffusion (GLD), a framework that repurposes the geometrically consistent feature space of geometric foundation models as the latent space for multi-view diffusion. We show that these features not only support high-fidelity RGB reconstruction but also encode strong cross-view geometric correspondences, providing a well-suited latent space for NVS. Our experiments demonstrate that GLD outperforms both VAE and RAE on 2D image quality and 3D consistency metrics, while accelerating training by more than 4.4x compared to the VAE latent space. Notably, GLD remains competitive with state-of-the-art methods that leverage large-scale text-to-image pretraining, despite training its diffusion model from scratch without such generative pretraining.</p> https://arxiv.org/abs/2603.22275 Mon, 23 Mar 2026 17:57:05 +0000 Scaling DoRA: High-Rank Adaptation via Factored Norms and Fused Kernels https://arxiv.org/abs/2603.22276 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22276.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexandra Zelenin, Alexandra Zhuravlyova</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Weight-Decomposed Low-Rank Adaptation (DoRA) extends LoRA by decoupling weight magnitude from direction, but its forward pass requires the row-wise norm of W + sBA, a computation that every major framework we surveyed implements by materializing the dense [d_out, d_in] product BA. At d_in = 8192 and rank r = 384, a single module's norm requires about 512 MB of transient working memory in bf16, making high-rank DoRA costly and often infeasible on common single-GPU setups once hundreds of adapted modules and checkpointing are involved. We present two systems contributions. A factored norm decomposes the squared norm into base, cross, and Gram terms computable through O(d_out r + r^2) intermediates, eliminating the dense product. Fused Triton kernels collapse the four-kernel DoRA composition into a single pass, reducing memory traffic by about 4x and using a numerically stable form that avoids catastrophic cancellation in the near-unity rescaling regime where magnitude scales concentrate in practice. Across six 8-32B vision-language models (VLMs) on three NVIDIA GPUs (RTX 6000 PRO, H200, B200) at r = 384 in bf16, the fused implementation is 1.5-2.0x faster than Hugging Face PEFT's DoRA implementation for inference and 1.5-1.9x faster for gradient computation (optimizer step excluded), with up to 7 GB lower peak VRAM. Microbenchmarks on six GPUs spanning four architecture generations (L40S, A100, RTX 6000 PRO, H200, B200, B300) confirm 1.5-2.7x compose-kernel speedup. Final-logit cosine similarity exceeds 0.9999 across all model/GPU pairs, and multi-seed training curves match within 7.1 x 10^-4 mean per-step loss delta over 2000 steps.</p> https://arxiv.org/abs/2603.22276 Mon, 23 Mar 2026 17:57:24 +0000 ThinkJEPA: Empowering Latent World Models with Large Vision-Language Reasoning Model https://arxiv.org/abs/2603.22281 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22281.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haichao Zhang, Yijiang Li, Shwai He, Tushar Nagarajan, Mingfei Chen, Jianglin Lu, Ang Li, Yun Fu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Recent progress in latent world models (e.g., V-JEPA2) has shown promising capability in forecasting future world states from video observations. Nevertheless, dense prediction from a short observation window limits temporal context and can bias predictors toward local, low-level extrapolation, making it difficult to capture long-horizon semantics and reducing downstream utility. Vision--language models (VLMs), in contrast, provide strong semantic grounding and general knowledge by reasoning over uniformly sampled frames, but they are not ideal as standalone dense predictors due to compute-driven sparse sampling, a language-output bottleneck that compresses fine-grained interaction states into text-oriented representations, and a data-regime mismatch when adapting to small action-conditioned datasets. We propose a VLM-guided JEPA-style latent world modeling framework that combines dense-frame dynamics modeling with long-horizon semantic guidance via a dual-temporal pathway: a dense JEPA branch for fine-grained motion and interaction cues, and a uniformly sampled VLM thinker branch with a larger temporal stride for knowledge-rich guidance. To transfer the VLM's progressive reasoning signals effectively, we introduce a hierarchical pyramid representation extraction module that aggregates multi-layer VLM representations into guidance features compatible with latent prediction. Experiments on hand-manipulation trajectory prediction show that our method outperforms both a strong VLM-only baseline and a JEPA-predictor baseline, and yields more robust long-horizon rollout behavior.</p> https://arxiv.org/abs/2603.22281 Mon, 23 Mar 2026 17:59:42 +0000 VideoDetective: Clue Hunting via both Extrinsic Query and Intrinsic Relevance for Long Video Understanding https://arxiv.org/abs/2603.22285 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22285.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruoliu Yang, Chu Wu, Caifeng Shan, Ran He, Chaoyou Fu</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Long video understanding remains challenging for multimodal large language models (MLLMs) due to limited context windows, which necessitate identifying sparse query-relevant video segments. However, existing methods predominantly localize clues based solely on the query, overlooking the video's intrinsic structure and varying relevance across segments. To address this, we propose VideoDetective, a framework that integrates query-to-segment relevance and inter-segment affinity for effective clue hunting in long-video question answering. Specifically, we divide a video into various segments and represent them as a visual-temporal affinity graph built from visual similarity and temporal proximity. We then perform a Hypothesis-Verification-Refinement loop to estimate relevance scores of observed segments to the query and propagate them to unseen segments, yielding a global relevance distribution that guides the localization of the most critical segments for final answering with sparse observation. Experiments show our method consistently achieves substantial gains across a wide range of mainstream MLLMs on representative benchmarks, with accuracy improvements of up to 7.5% on VideoMME-long. Our code is available at https://videodetective.github.io/</p> https://arxiv.org/abs/2603.22285 Mon, 23 Mar 2026 17:59:51 +0000 Sparse but Critical: A Token-Level Analysis of Distributional Shifts in RLVR Fine-Tuning of LLMs https://arxiv.org/abs/2603.22446 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22446.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoming Meng, Kexin Huang, Shaohang Wei, Chiyu Ma, Shuo Yang, Xue Wang, Guoyin Wang, Bolin Ding, Jingren Zhou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has significantly improved reasoning in large language models (LLMs), yet the token-level mechanisms underlying these improvements remain unclear. We present a systematic empirical study of RLVR's distributional effects organized around three main analyses: (1) token-level characterization of distributional shifts between base and RL models, (2) the impact of token-level distributional shifts on sequence-level reasoning performance through cross-sampling interventions, and (3) fine-grained mechanics of these shifts at the token level. We find that RL fine-tuning induces highly sparse and targeted changes, with only a small fraction of token distributions exhibiting meaningful divergence between the base and RL policies. We further characterize the structure and evolution of these shifts through analyses of token entropy, positional concentration, and reallocation of probability mass. To assess the functional importance of these sparse changes, we conduct cross-sampling experiments that selectively swap token choices between the base and RL models with varying intervention budgets. We show that inserting only a small fraction of RL-sampled tokens into base generations progressively recovers RL performance gains, while injecting a similarly small number of base token choices into otherwise RL-generated sequences collapses performance to base levels, isolating a small set of token-level decisions directly responsible for RLVR's performance gains. Finally, we explore divergence-weighted variants of the advantage signal as a diagnostic intervention, finding that they can yield improvements over baselines. Together, our results shed light on the distributional changes induced by RLVR and provide a fine-grained, token-level lens for understanding RLVR fine-tuning as a targeted refinement process.</p> https://arxiv.org/abs/2603.22446 Mon, 23 Mar 2026 18:17:15 +0000 MinerU-Diffusion: Rethinking Document OCR as Inverse Rendering via Diffusion Decoding https://arxiv.org/abs/2603.22458 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22458.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hejun Dong, Junbo Niu, Bin Wang, Weijun Zeng, Wentao Zhang, Conghui He</p><p><b>Upvotes:</b> 130</p><p><b>Summary:</b> Optical character recognition (OCR) has evolved from line-level transcription to structured document parsing, requiring models to recover long-form sequences containing layout, tables, and formulas. Despite recent advances in vision-language models, most existing systems rely on autoregressive decoding, which introduces sequential latency and amplifies error propagation in long documents. In this work, we revisit document OCR from an inverse rendering perspective, arguing that left-to-right causal generation is an artifact of serialization rather than an intrinsic property of the task. Motivated by this insight, we propose MinerU-Diffusion, a unified diffusion-based framework that replaces autoregressive sequential decoding with parallel diffusion denoising under visual conditioning. MinerU-Diffusion employs a block-wise diffusion decoder and an uncertainty-driven curriculum learning strategy to enable stable training and efficient long-sequence inference. Extensive experiments demonstrate that MinerU-Diffusion consistently improves robustness while achieving up to 3.2x faster decoding compared to autoregressive baselines. Evaluations on the proposed Semantic Shuffle benchmark further confirm its reduced dependence on linguistic priors and stronger visual OCR capability.</p> https://arxiv.org/abs/2603.22458 Mon, 23 Mar 2026 18:25:17 +0000 Ego2Web: A Web Agent Benchmark Grounded in Egocentric Videos https://arxiv.org/abs/2603.22529 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22529.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shoubin Yu, Lei Shu, Antoine Yang, Yao Fu, Srinivas Sunkara, Maria Wang, Jindong Chen, Mohit Bansal, Boqing Gong</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Multimodal AI agents are increasingly automating complex real-world workflows that involve online web execution. However, current web-agent benchmarks suffer from a critical limitation: they focus entirely on web-based interaction and perception, lacking grounding in the user's real-world physical surroundings. This limitation prevents evaluation in crucial scenarios, such as when an agent must use egocentric visual perception (e.g., via AR glasses) to recognize an object in the user's surroundings and then complete a related task online. To address this gap, we introduce Ego2Web, the first benchmark designed to bridge egocentric video perception and web agent execution. Ego2Web pairs real-world first-person video recordings with web tasks that require visual understanding, web task planning, and interaction in an online environment for successful completion. We utilize an automatic data-generation pipeline combined with human verification and refinement to curate well-constructed, high-quality video-task pairs across diverse web task types, including e-commerce, media retrieval, knowledge lookup, etc. To facilitate accurate and scalable evaluation for our benchmark, we also develop a novel LLM-as-a-Judge automatic evaluation method, Ego2WebJudge, which achieves approximately 84% agreement with human judgment, substantially higher than existing evaluation methods. Experiments with diverse SoTA agents on our Ego2Web show that their performance is weak, with substantial headroom across all task categories. We also conduct a comprehensive ablation study on task design, highlighting the necessity of accurate video understanding in the proposed task and the limitations of current agents. We hope Ego2Web can be a critical new resource for developing truly capable AI assistants that can seamlessly see, understand, and act across the physical and digital worlds.</p> https://arxiv.org/abs/2603.22529 Mon, 23 Mar 2026 19:47:58 +0000 CanViT: Toward Active-Vision Foundation Models https://arxiv.org/abs/2603.22570 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yohaï-Eliel Berreby, Sabrina Du, Audrey Durand, B. Suresh Krishna</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Active computer vision promises efficient, biologically plausible perception through sequential, localized glimpses, but lacks scalable general-purpose architectures and pretraining pipelines. As a result, Active-Vision Foundation Models (AVFMs) have remained unexplored. We introduce CanViT, the first task- and policy-agnostic AVFM. CanViT uses scene-relative RoPE to bind a retinotopic Vision Transformer backbone and a spatiotopic scene-wide latent workspace, the canvas. Efficient interaction with this high-capacity working memory is supported by Canvas Attention, a novel asymmetric cross-attention mechanism. We decouple thinking (backbone-level) and memory (canvas-level), eliminating canvas-side self-attention and fully-connected layers to achieve low-latency sequential inference and scalability to large scenes. We propose a label-free active vision pretraining scheme, policy-agnostic passive-to-active dense latent distillation: reconstructing scene-wide DINOv3 embeddings from sequences of low-resolution glimpses with randomized locations, zoom levels, and lengths. We pretrain CanViT-B from a random initialization on 13.2 million ImageNet-21k scenes -- an order of magnitude more than previous active models -- and 1 billion random glimpses, in 166 hours on a single H100. On ADE20K segmentation, a frozen CanViT-B achieves 38.5% mIoU in a single low-resolution glimpse, outperforming the best active model's 27.6% with 19.5x fewer inference FLOPs and no fine-tuning, as well as its FLOP- or input-matched DINOv3 teacher. Given additional glimpses, CanViT-B reaches 45.9% ADE20K mIoU. On ImageNet-1k classification, CanViT-B reaches 81.2% top-1 accuracy with frozen teacher probes. CanViT generalizes to longer rollouts, larger scenes, and new policies. Our work closes the wide gap between passive and active vision on semantic segmentation and demonstrates the potential of AVFMs as a new research axis.</p> https://arxiv.org/abs/2603.22570 Mon, 23 Mar 2026 21:05:21 +0000 TrajLoom: Dense Future Trajectory Generation from Video https://arxiv.org/abs/2603.22606 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22606.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zewei Zhang, Jia Jun Cheng Xian, Kaiwen Liu, Ming Liang, Hang Chu, Jun Chen, Renjie Liao</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Predicting future motion is crucial in video understanding and controllable video generation. Dense point trajectories are a compact, expressive motion representation, but modeling their future evolution from observed video remains challenging. We propose a framework that predicts future trajectories and visibility from past trajectories and video context. Our method has three components: (1) Grid-Anchor Offset Encoding, which reduces location-dependent bias by representing each point as an offset from its pixel-center anchor; (2) TrajLoom-VAE, which learns a compact spatiotemporal latent space for dense trajectories with masked reconstruction and a spatiotemporal consistency regularizer; and (3) TrajLoom-Flow, which generates future trajectories in latent space via flow matching, with boundary cues and on-policy K-step fine-tuning for stable sampling. We also introduce TrajLoomBench, a unified benchmark spanning real and synthetic videos with a standardized setup aligned with video-generation benchmarks. Compared with state-of-the-art methods, our approach extends the prediction horizon from 24 to 81 frames while improving motion realism and stability across datasets. The predicted trajectories directly support downstream video generation and editing. Code, model checkpoints, and datasets are available at https://trajloom.github.io/.</p> https://arxiv.org/abs/2603.22606 Mon, 23 Mar 2026 22:10:58 +0000 Rethinking Token-Level Policy Optimization for Multimodal Chain-of-Thought https://arxiv.org/abs/2603.22847 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22847.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunheng Li, Hangyi Kuang, Hengrui Zhang, Jiangxia Cao, Zhaojie Liu, Qibin Hou, Ming-Ming Cheng</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Multimodal Chain-of-Thought (CoT) reasoning requires large vision-language models to construct reasoning trajectories that interleave perceptual grounding with multi-step inference. However, existing Reinforcement Learning with Verifiable Rewards (RLVR) methods typically optimize reasoning at a coarse granularity, treating CoT uniformly without distinguishing their varying degrees of visual grounding. In this work, we conduct a token-level analysis of multimodal reasoning trajectories and show that successful reasoning is characterized by structured token dynamics reflecting both perceptual grounding and exploratory inference. Building upon this analysis, we propose Perception-Exploration Policy Optimization (PEPO), which derives a perception prior from hidden state similarity and integrates it with token entropy through a smooth gating mechanism to produce token-level advantages. PEPO integrates seamlessly with existing RLVR frameworks such as GRPO and DAPO, requiring neither additional supervision nor auxiliary branches. Extensive experiments across diverse multimodal benchmarks demonstrate consistent and robust improvements over strong RL baselines, spanning geometry reasoning, visual grounding, visual puzzle solving, and few-shot classification, while maintaining stable training dynamics. Code: https://github.com/xzxxntxdy/PEPO</p> https://arxiv.org/abs/2603.22847 Tue, 24 Mar 2026 06:38:00 +0000 EVA: Efficient Reinforcement Learning for End-to-End Video Agent https://arxiv.org/abs/2603.22918 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22918.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaolun Zhang, Ruohui Wang, Jiahao Wang, Yepeng Tang, Xuanyu Zheng, Haonan Duan, Hao Lu, Hanming Deng, Lewei Lu</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Video understanding with multimodal large language models (MLLMs) remains challenging due to the long token sequences of videos, which contain extensive temporal dependencies and redundant frames. Existing approaches typically treat MLLMs as passive recognizers, processing entire videos or uniformly sampled frames without adaptive reasoning. Recent agent-based methods introduce external tools, yet still depend on manually designed workflows and perception-first strategies, resulting in inefficiency on long videos. We present EVA, an Efficient Reinforcement Learning framework for End-to-End Video Agent, which enables planning-before-perception through iterative summary-plan-action-reflection reasoning. EVA autonomously decides what to watch, when to watch, and how to watch, achieving query-driven and efficient video understanding. To train such agents, we design a simple yet effective three-stage learning pipeline - comprising supervised fine-tuning (SFT), Kahneman-Tversky Optimization (KTO), and Generalized Reward Policy Optimization (GRPO) - that bridges supervised imitation and reinforcement learning. We further construct high-quality datasets for each stage, supporting stable and reproducible training. We evaluate EVA on six video understanding benchmarks, demonstrating its comprehensive capabilities. Compared with existing baselines, EVA achieves a substantial improvement of 6-12% over general MLLM baselines and a further 1-3% gain over prior adaptive agent methods. Our code and model are available at https://github.com/wangruohui/EfficientVideoAgent.</p> https://arxiv.org/abs/2603.22918 Tue, 24 Mar 2026 08:06:29 +0000 SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM https://arxiv.org/abs/2603.23386 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanrui Zhang, Minghan Qin, Yuang Wang, Baifeng Xie, Hang Li, Ziwei Wang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interactive objects. Most recent articulated object creation methods rely on multi-stage pipelines that accumulate errors across decoupled modules. Alternatively, unified MLLMs offer a single-stage path to joint static asset understanding and sim-ready asset generation. However dense voxel-based 3D tokenization yields long 3D token sequences and high memory overhead, limiting scalability to complex articulated objects. To address this, we propose SIMART, a unified MLLM framework that jointly performs part-level decomposition and kinematic prediction. By introducing a Sparse 3D VQ-VAE, SIMART reduces token counts by 70% vs. dense voxel tokens, enabling high-fidelity multi-part assemblies. SIMART achieves state-of-the-art performance on PartNet-Mobility and in-the-wild AIGC datasets, and enables physics-based robotic simulation.</p> https://arxiv.org/abs/2603.23386 Tue, 24 Mar 2026 16:16:52 +0000 RealMaster: Lifting Rendered Scenes into Photorealistic Video https://arxiv.org/abs/2603.23462 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23462.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dana Cohen-Bar, Ido Sobol, Raphael Bensadoun, Shelly Sheynin, Oran Gafni, Or Patashnik, Daniel Cohen-Or, Amit Zohar</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these models cannot guarantee 3D consistency. Conversely, 3D engines offer granular control over every scene element and provide native 3D consistency by design, yet their output often remains trapped in the "uncanny valley". Bridging this sim-to-real gap requires both structural precision, where the output must exactly preserve the geometry and dynamics of the input, and global semantic transformation, where materials, lighting, and textures must be holistically transformed to achieve photorealism. We present RealMaster, a method that leverages video diffusion models to lift rendered video into photorealistic video while maintaining full alignment with the output of the 3D engine. To train this model, we generate a paired dataset via an anchor-based propagation strategy, where the first and last frames are enhanced for realism and propagated across the intermediate frames using geometric conditioning cues. We then train an IC-LoRA on these paired videos to distill the high-quality outputs of the pipeline into a model that generalizes beyond the pipeline's constraints, handling objects and characters that appear mid-sequence and enabling inference without requiring anchor frames. Evaluated on complex GTA-V sequences, RealMaster significantly outperforms existing video editing baselines, improving photorealism while preserving the geometry, dynamics, and identity specified by the original 3D control.</p> https://arxiv.org/abs/2603.23462 Tue, 24 Mar 2026 17:32:42 +0000 VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs https://arxiv.org/abs/2603.23481 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23481.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoran Yuan, Weigang Yi, Zhenyu Zhang, Wendi Chen, Yuchen Mo, Jiashi Yin, Xinzhuo Li, Xiangyu Zeng, Chuan Wen, Cewu Lu, Katherine Driggs-Campbell, Ismini Lourentzou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong performance on long-horizon tasks through visual reasoning, they remain limited in contact-rich scenarios where critical interaction states are only partially observable from vision alone. In particular, fine-grained force modulation and contact transitions are not reliably encoded in visual tokens, leading to unstable or imprecise behaviors. To bridge this gap, we introduce the Video-Tactile Action Model (VTAM), a multimodal world modeling framework that incorporates tactile perception as a complementary grounding signal. VTAM augments a pretrained video transformer with tactile streams via a lightweight modality transfer finetuning, enabling efficient cross-modal representation learning without tactile-language paired data or independent tactile pretraining. To stabilize multimodal fusion, we introduce a tactile regularization loss that enforces balanced cross-modal attention, preventing visual latent dominance in the action model. VTAM demonstrates superior performance in contact-rich manipulation, maintaining a robust success rate of 90 percent on average. In challenging scenarios such as potato chip pick-and-place requiring high-fidelity force awareness, VTAM outperforms the pi 0.5 baseline by 80 percent. Our findings demonstrate that integrating tactile feedback is essential for correcting visual estimation errors in world action models, providing a scalable approach to physically grounded embodied foundation models.</p> https://arxiv.org/abs/2603.23481 Tue, 24 Mar 2026 17:45:06 +0000 SpecEyes: Accelerating Agentic Multimodal LLMs via Speculative Perception and Planning https://arxiv.org/abs/2603.23483 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23483.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyu Huang, Jinfa Huang, Zhongwei Wan, Xiawu Zheng, Rongrong Ji, Jiebo Luo</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Agentic multimodal large language models (MLLMs) (e.g., OpenAI o3 and Gemini Agentic Vision) achieve remarkable reasoning capabilities through iterative visual tool invocation. However, the cascaded perception, reasoning, and tool-calling loops introduce significant sequential overhead. This overhead, termed agentic depth, incurs prohibitive latency and seriously limits system-level concurrency. To this end, we propose SpecEyes, an agentic-level speculative acceleration framework that breaks this sequential bottleneck. Our key insight is that a lightweight, tool-free MLLM can serve as a speculative planner to predict the execution trajectory, enabling early termination of expensive tool chains without sacrificing accuracy. To regulate this speculative planning, we introduce a cognitive gating mechanism based on answer separability, which quantifies the model's confidence for self-verification without requiring oracle labels. Furthermore, we design a heterogeneous parallel funnel that exploits the stateless concurrency of the small model to mask the stateful serial execution of the large model, maximizing system throughput. Extensive experiments on V* Bench, HR-Bench, and POPE demonstrate that SpecEyes achieves 1.1-3.35x speedup over the agentic baseline while preserving or even improving accuracy (up to +6.7%), thereby boosting serving throughput under concurrent workloads.</p> https://arxiv.org/abs/2603.23483 Tue, 24 Mar 2026 17:45:47 +0000 WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG https://arxiv.org/abs/2603.23497 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23497.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhen Li, Zian Meng, Shuwei Shi, Wenshuo Peng, Yuwei Wu, Bo Zheng, Chuanhao Li, Kaipeng Zhang</p><p><b>Upvotes:</b> 85</p><p><b>Summary:</b> Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this action-conditioned dynamics from data. However, existing datasets rarely match the requirement: they typically lack diverse and semantically meaningful action spaces, and actions are directly tied to visual observations rather than mediated by underlying states. As a result, actions are often entangled with pixel-level changes, making it difficult for models to learn structured world dynamics and maintain consistent evolution over long horizons. In this paper, we propose WildWorld, a large-scale action-conditioned world modeling dataset with explicit state annotations, automatically collected from a photorealistic AAA action role-playing game (Monster Hunter: Wilds). WildWorld contains over 108 million frames and features more than 450 actions, including movement, attacks, and skill casting, together with synchronized per-frame annotations of character skeletons, world states, camera poses, and depth maps. We further derive WildBench to evaluate models through Action Following and State Alignment. Extensive experiments reveal persistent challenges in modeling semantically rich actions and maintaining long-horizon state consistency, highlighting the need for state-aware video generation. The project page is https://shandaai.github.io/wildworld-project/.</p> https://arxiv.org/abs/2603.23497 Tue, 24 Mar 2026 17:58:25 +0000 DA-Flow: Degradation-Aware Optical Flow Estimation with Diffusion Models https://arxiv.org/abs/2603.23499 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23499.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaewon Min, Jaeeun Lee, Yeji Choi, Paul Hyunbin Cho, Jin Hyeon Kim, Tae-Young Lee, Jongsik Ahn, Hwayeong Lee, Seonghyun Park, Seungryong Kim</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> Optical flow models trained on high-quality data often degrade severely when confronted with real-world corruptions such as blur, noise, and compression artifacts. To overcome this limitation, we formulate Degradation-Aware Optical Flow, a new task targeting accurate dense correspondence estimation from real-world corrupted videos. Our key insight is that the intermediate representations of image restoration diffusion models are inherently corruption-aware but lack temporal awareness. To address this limitation, we lift the model to attend across adjacent frames via full spatio-temporal attention, and empirically demonstrate that the resulting features exhibit zero-shot correspondence capabilities. Based on this finding, we present DA-Flow, a hybrid architecture that fuses these diffusion features with convolutional features within an iterative refinement framework. DA-Flow substantially outperforms existing optical flow methods under severe degradation across multiple benchmarks.</p> https://arxiv.org/abs/2603.23499 Tue, 24 Mar 2026 17:59:13 +0000 UniGRPO: Unified Policy Optimization for Reasoning-Driven Visual Generation https://arxiv.org/abs/2603.23500 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23500.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jie Liu, Zilyu Ye, Linxiao Yuan, Shenhan Zhu, Yu Gao, Jie Wu, Kunchang Li, Xionghui Wang, Xiaonan Nie, Weilin Huang, Wanli Ouyang</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Unified models capable of interleaved generation have emerged as a promising paradigm, with the community increasingly converging on autoregressive modeling for text and flow matching for image generation. To advance this direction, we propose a unified reinforcement learning framework tailored for interleaved generation. We validate our approach on its fundamental unit: a single round of reasoning-driven image generation, where the model first expands the user prompt through reasoning, followed by image synthesis. Formulating this multimodal generation process as a Markov Decision Process with sparse terminal rewards, we introduce UniGRPO to jointly optimize text and image generation policies using GRPO. Adopting a minimalist methodology to avoid over-design, we leverage established training recipes for both modalities by seamlessly integrating standard GRPO for reasoning and FlowGRPO for visual synthesis. To ensure scalability to multi-round interleaved generation, we introduce two critical modifications to the original FlowGRPO: (1) eliminating classifier-free guidance to maintain linear, unbranched rollouts, which is essential for scaling to complex scenarios involving multi-turn interactions and multi-condition generation (e.g., editing); and (2) replacing the standard latent KL penalty with an MSE penalty directly on the velocity fields, providing a more robust and direct regularization signal to mitigate reward hacking effectively. Our experiments demonstrate that this unified training recipe significantly enhances image generation quality through reasoning, providing a robust and scalable baseline for the future post-training of fully interleaved models.</p> https://arxiv.org/abs/2603.23500 Tue, 24 Mar 2026 17:59:17 +0000 Can LLM Agents Be CFOs? A Benchmark for Resource Allocation in Dynamic Enterprise Environments https://arxiv.org/abs/2603.23638 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23638.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yi Han, Lingfei Qian, Yan Wang, Yueru He, Xueqing Peng, Dongji Feng, Yankai Chen, Haohang Li, Yupeng Cao, Jimin Huang, Xue Liu, Jian-Yun Nie, Sophia Ananiadou</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Large language models (LLMs) have enabled agentic systems that can reason, plan, and act across complex tasks, but it remains unclear whether they can allocate resources effectively under uncertainty. Unlike short-horizon reactive decisions, allocation requires committing scarce resources over time while balancing competing objectives and preserving flexibility for future needs. We introduce EnterpriseArena, the first benchmark for evaluating agents on long-horizon enterprise resource allocation. It instantiates CFO-style decision-making in a 132-month enterprise simulator combining firm-level financial data, anonymized business documents, macroeconomic and industry signals, and expert-validated operating rules. The environment is partially observable and reveals the state only through budgeted organizational tools, forcing agents to trade off information acquisition against conserving scarce resources. Experiments on eleven advanced LLMs show that this setting remains highly challenging: only 16% of runs survive the full horizon, and larger models do not reliably outperform smaller ones. These results identify long-horizon resource allocation under uncertainty as a distinct capability gap for current LLM agents.</p> https://arxiv.org/abs/2603.23638 Tue, 24 Mar 2026 18:25:00 +0000 Understanding the Challenges in Iterative Generative Optimization with LLMs https://arxiv.org/abs/2603.23994 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23994.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Allen Nie, Xavier Daull, Zhiyi Kuang, Abhinav Akkiraju, Anish Chaudhuri, Max Piasevoli, Ryan Rong, YuCheng Yuan, Prerit Choudhary, Shannon Xiao, Rasool Fakoor, Adith Swaminathan, Ching-An Cheng</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Generative optimization uses large language models (LLMs) to iteratively improve artifacts (such as code, workflows or prompts) using execution feedback. It is a promising approach to building self-improving agents, yet in practice remains brittle: despite active research, only 9% of surveyed agents used any automated optimization. We argue that this brittleness arises because, to set up a learning loop, an engineer must make ``hidden'' design choices: What can the optimizer edit and what is the "right" learning evidence to provide at each update? We investigate three factors that affect most applications: the starting artifact, the credit horizon for execution traces, and batching trials and errors into learning evidence. Through case studies in MLAgentBench, Atari, and BigBench Extra Hard, we find that these design decisions can determine whether generative optimization succeeds, yet they are rarely made explicit in prior work. Different starting artifacts determine which solutions are reachable in MLAgentBench, truncated traces can still improve Atari agents, and larger minibatches do not monotonically improve generalization on BBEH. We conclude that the lack of a simple, universal way to set up learning loops across domains is a major hurdle for productionization and adoption. We provide practical guidance for making these choices.</p> https://arxiv.org/abs/2603.23994 Wed, 25 Mar 2026 06:49:24 +0000 CarePilot: A Multi-Agent Framework for Long-Horizon Computer Task Automation in Healthcare https://arxiv.org/abs/2603.24157 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24157.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Akash Ghosh, Tajamul Ashraf, Rishu Kumar Singh, Numan Saeed, Sriparna Saha, Xiuying Chen, Salman Khan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Multimodal agentic pipelines are transforming human-computer interaction by enabling efficient and accessible automation of complex, real-world tasks. However, recent efforts have focused on short-horizon or general-purpose applications (e.g., mobile or desktop interfaces), leaving long-horizon automation for domain-specific systems, particularly in healthcare, largely unexplored. To address this, we introduce CareFlow, a high-quality human-annotated benchmark comprising complex, long-horizon software workflows across medical annotation tools, DICOM viewers, EHR systems, and laboratory information systems. On this benchmark, existing vision-language models (VLMs) perform poorly, struggling with long-horizon reasoning and multi-step interactions in medical contexts. To overcome this, we propose CarePilot, a multi-agent framework based on the actor-critic paradigm. The Actor integrates tool grounding with dual-memory mechanisms (long-term and short-term experience) to predict the next semantic action from the visual interface and system state. The Critic evaluates each action, updates memory based on observed effects, and either executes or provides corrective feedback to refine the workflow. Through iterative agentic simulation, the Actor learns to perform more robust and reasoning-aware predictions during inference. Our experiments show that CarePilot achieves state-of-the-art performance, outperforming strong closed-source and open-source multimodal baselines by approximately 15.26% and 3.38%, respectively, on our benchmark and out-of-distribution dataset.</p> https://arxiv.org/abs/2603.24157 Wed, 25 Mar 2026 10:25:48 +0000 GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents https://arxiv.org/abs/2603.24329 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24329.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunzhe Wang, Runhui Xu, Kexin Zheng, Tianyi Zhang, Jayavibhav Niranjan Kogundi, Soham Hans, Volkan Ustun</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective, capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World, a natural decomposition for multi-agent environments. From these annotations, we refined 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.</p> https://arxiv.org/abs/2603.24329 Wed, 25 Mar 2026 14:10:45 +0000 CUA-Suite: Massive Human-annotated Video Demonstrations for Computer-Use Agents https://arxiv.org/abs/2603.24440 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24440.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangru Jian, Shravan Nayak, Kevin Qinghong Lin, Aarash Feizi, Kaixin Li, Patrice Bechard, Spandana Gella, Sai Rajeswar</p><p><b>Upvotes:</b> 87</p><p><b>Summary:</b> Computer-use agents (CUAs) hold great promise for automating complex desktop workflows, yet progress toward general-purpose agents is bottlenecked by the scarcity of continuous, high-quality human demonstration videos. Recent work emphasizes that continuous video, not sparse screenshots, is the critical missing ingredient for scaling these agents. However, the largest existing open dataset, ScaleCUA, contains only 2 million screenshots, equating to less than 20 hours of video. To address this bottleneck, we introduce CUA-Suite, a large-scale ecosystem of expert video demonstrations and dense annotations for professional desktop computer-use agents. At its core is VideoCUA, which provides approximately 10,000 human-demonstrated tasks across 87 diverse applications with continuous 30 fps screen recordings, kinematic cursor traces, and multi-layerfed reasoning annotations, totaling approximately 55 hours and 6 million frames of expert video. Unlike sparse datasets that capture only final click coordinates, these continuous video streams preserve the full temporal dynamics of human interaction, forming a superset of information that can be losslessly transformed into the formats required by existing agent frameworks. CUA-Suite further provides two complementary resources: UI-Vision, a rigorous benchmark for evaluating grounding and planning capabilities in CUAs, and GroundCUA, a large-scale grounding dataset with 56K annotated screenshots and over 3.6 million UI element annotations. Preliminary evaluation reveals that current foundation action models struggle substantially with professional desktop applications (~60% task failure rate). Beyond evaluation, CUA-Suite's rich multimodal corpus supports emerging research directions including generalist screen parsing, continuous spatial control, video-based reward modeling, and visual world models. All data and models are publicly released.</p> https://arxiv.org/abs/2603.24440 Wed, 25 Mar 2026 15:52:56 +0000 Why Does Self-Distillation (Sometimes) Degrade the Reasoning Capability of LLMs? https://arxiv.org/abs/2603.24472 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jeonghye Kim, Xufang Luo, Minbeom Kim, Sangmook Lee, Dohyung Kim, Jiwon Jeon, Dongsheng Li, Yuqing Yang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Self-distillation has emerged as an effective post-training paradigm for LLMs, often improving performance while shortening reasoning traces. However, in mathematical reasoning, we find that it can reduce response length while degrading performance. We trace this degradation to the suppression of epistemic verbalization - the model's expression of uncertainty during reasoning. Through controlled experiments varying conditioning context richness and task coverage, we show that conditioning the teacher on rich information suppresses uncertainty expression, enabling rapid in-domain optimization with limited task coverage but harming OOD performance, where unseen problems benefit from expressing uncertainty and adjusting accordingly. Across Qwen3-8B, DeepSeek-Distill-Qwen-7B, and Olmo3-7B-Instruct, we observe performance drops of up to 40%. Our findings highlight that exposing appropriate levels of uncertainty is crucial for robust reasoning and underscore the importance of optimizing reasoning behavior beyond merely reinforcing correct answer traces.</p> https://arxiv.org/abs/2603.24472 Wed, 25 Mar 2026 16:14:52 +0000 AVO: Agentic Variation Operators for Autonomous Evolutionary Search https://arxiv.org/abs/2603.24517 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24517.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Terry Chen, Zhifan Ye, Bing Xu, Zihao Ye, Timmy Liu, Ali Hassani, Tianqi Chen, Andrew Kerr, Haicheng Wu, Yang Xu, Yu-Jung Chen, Hanfeng Chen, Aditya Kane, Ronny Krashinsky, Ming-Yu Liu, Vinod Grover, Luis Ceze, Roger Bringmann, John Tran, Wei Liu, Fung Xie, Michael Lightstone, Humphrey Shi</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Agentic Variation Operators (AVO) are a new family of evolutionary variation operators that replace the fixed mutation, crossover, and hand-designed heuristics of classical evolutionary search with autonomous coding agents. Rather than confining a language model to candidate generation within a prescribed pipeline, AVO instantiates variation as a self-directed agent loop that can consult the current lineage, a domain-specific knowledge base, and execution feedback to propose, repair, critique, and verify implementation edits. We evaluate AVO on attention, among the most aggressively optimized kernel targets in AI, on NVIDIA Blackwell (B200) GPUs. Over 7 days of continuous autonomous evolution on multi-head attention, AVO discovers kernels that outperform cuDNN by up to 3.5% and FlashAttention-4 by up to 10.5% across the evaluated configurations. The discovered optimizations transfer readily to grouped-query attention, requiring only 30 minutes of additional autonomous adaptation and yielding gains of up to 7.0% over cuDNN and 9.3% over FlashAttention-4. Together, these results show that agentic variation operators move beyond prior LLM-in-the-loop evolutionary pipelines by elevating the agent from candidate generator to variation operator, and can discover performance-critical micro-architectural optimizations that produce kernels surpassing state-of-the-art expert-engineered attention implementations on today's most advanced GPU hardware.</p> https://arxiv.org/abs/2603.24517 Wed, 25 Mar 2026 16:55:04 +0000 UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experience https://arxiv.org/abs/2603.24533 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zichuan Lin, Feiyu Liu, Yijun Yang, Jiafei Lyu, Yiming Gao, Yicheng Liu, Zhicong Lu, Yangbin Yu, Mingyu Yang, Junyou Li, Deheng Ye, Jie Jiang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Autonomous mobile GUI agents have attracted increasing attention along with the advancement of Multimodal Large Language Models (MLLMs). However, existing methods still suffer from inefficient learning from failed trajectories and ambiguous credit assignment under sparse rewards for long-horizon GUI tasks. To that end, we propose UI-Voyager, a novel two-stage self-evolving mobile GUI agent. In the first stage, we employ Rejection Fine-Tuning (RFT), which enables the continuous co-evolution of data and models in a fully autonomous loop. The second stage introduces Group Relative Self-Distillation (GRSD), which identifies critical fork points in group rollouts and constructs dense step-level supervision from successful trajectories to correct failed ones. Extensive experiments on AndroidWorld show that our 4B model achieves an 81.0% Pass@1 success rate, outperforming numerous recent baselines and exceeding human-level performance. Ablation and case studies further verify the effectiveness of GRSD. Our method represents a significant leap toward efficient, self-evolving, and high-performance mobile GUI automation without expensive manual data annotation.</p> https://arxiv.org/abs/2603.24533 Wed, 25 Mar 2026 17:10:29 +0000 VFIG: Vectorizing Complex Figures in SVG with Vision-Language Models https://arxiv.org/abs/2603.24575 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24575.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qijia He, Xunmei Liu, Hammaad Memon, Ziang Li, Zixian Ma, Jaemin Cho, Jason Ren, Daniel S Weld, Ranjay Krishna</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Scalable Vector Graphics (SVG) are an essential format for technical illustration and digital design, offering precise resolution independence and flexible semantic editability. In practice, however, original vector source files are frequently lost or inaccessible, leaving only "flat" rasterized versions (e.g., PNG or JPEG) that are difficult to modify or scale. Manually reconstructing these figures is a prohibitively labor-intensive process, requiring specialized expertise to recover the original geometric intent. To bridge this gap, we propose VFIG, a family of Vision-Language Models trained for complex and high-fidelity figure-to-SVG conversion. While this task is inherently data-driven, existing datasets are typically small-scale and lack the complexity of professional diagrams. We address this by introducing VFIG-DATA, a large-scale dataset of 66K high-quality figure-SVG pairs, curated from a diverse mix of real-world paper figures and procedurally generated diagrams. Recognizing that SVGs are composed of recurring primitives and hierarchical local structures, we introduce a coarse-to-fine training curriculum that begins with supervised fine-tuning (SFT) to learn atomic primitives and transitions to reinforcement learning (RL) refinement to optimize global diagram fidelity, layout consistency, and topological edge cases. Finally, we introduce VFIG-BENCH, a comprehensive evaluation suite with novel metrics designed to measure the structural integrity of complex figures. VFIG achieves state-of-the-art performance among open-source models and performs on par with GPT-5.2, achieving a VLM-Judge score of 0.829 on VFIG-BENCH.</p> https://arxiv.org/abs/2603.24575 Wed, 25 Mar 2026 17:52:23 +0000 SlopCodeBench: Benchmarking How Coding Agents Degrade Over Long-Horizon Iterative Tasks https://arxiv.org/abs/2603.24755 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24755.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gabriel Orlanski, Devjeet Roy, Alexander Yun, Changho Shin, Alex Gu, Albert Ge, Dyah Adila, Frederic Sala, Aws Albarghouthi</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Software development is iterative, yet agentic coding benchmarks overwhelmingly evaluate single-shot solutions against complete specifications. Code can pass the test suite but become progressively harder to extend. Recent iterative benchmarks attempt to close this gap, but constrain the agent's design decisions too tightly to faithfully measure how code quality shapes future extensions. We introduce SlopCodeBench, a language-agnostic benchmark comprising 20 problems and 93 checkpoints, in which agents repeatedly extend their own prior solutions under evolving specifications that force architectural decisions without prescribing internal structure. We track two trajectory-level quality signals: verbosity, the fraction of redundant or duplicated code, and structural erosion, the share of complexity mass concentrated in high-complexity functions. No agent solves any problem end-to-end across 11 models; the highest checkpoint solve rate is 17.2%. Quality degrades steadily: erosion rises in 80% of trajectories and verbosity in 89.8%. Against 48 open-source Python repositories, agent code is 2.2x more verbose and markedly more eroded. Tracking 20 of those repositories over time shows that human code stays flat, while agent code deteriorates with each iteration. A prompt-intervention study shows that initial quality can be improved, but it does not halt degradation. These results demonstrate that pass-rate benchmarks systematically undermeasure extension robustness, and that current agents lack the design discipline iterative software development demands.</p> https://arxiv.org/abs/2603.24755 Wed, 25 Mar 2026 19:26:44 +0000 AVControl: Efficient Framework for Training Audio-Visual Controls https://arxiv.org/abs/2603.24793 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Matan Ben-Yosef, Tavi Halperin, Naomi Ken Korem, Mohammad Salama, Harel Cain, Asaf Joseph, Anthony Chen, Urska Jelercic, Ofir Bibi</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Controlling video and audio generation requires diverse modalities, from depth and pose to camera trajectories and audio transformations, yet existing approaches either train a single monolithic model for a fixed set of controls or introduce costly architectural changes for each new modality. We introduce AVControl, a lightweight, extendable framework built on LTX-2, a joint audio-visual foundation model, where each control modality is trained as a separate LoRA on a parallel canvas that provides the reference signal as additional tokens in the attention layers, requiring no architectural changes beyond the LoRA adapters themselves. We show that simply extending image-based in-context methods to video fails for structural control, and that our parallel canvas approach resolves this. On the VACE Benchmark, we outperform all evaluated baselines on depth- and pose-guided generation, inpainting, and outpainting, and show competitive results on camera control and audio-visual benchmarks. Our framework supports a diverse set of independently trained modalities: spatially-aligned controls such as depth, pose, and edges, camera trajectory with intrinsics, sparse motion control, video editing, and, to our knowledge, the first modular audio-visual controls for a joint generation model. Our method is both compute- and data-efficient: each modality requires only a small dataset and converges within a few hundred to a few thousand training steps, a fraction of the budget of monolithic alternatives. We publicly release our code and trained LoRA checkpoints.</p> https://arxiv.org/abs/2603.24793 Wed, 25 Mar 2026 20:06:43 +0000 Calibri: Enhancing Diffusion Transformers via Parameter-Efficient Calibration https://arxiv.org/abs/2603.24800 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Danil Tokhchukov, Aysel Mirzoeva, Andrey Kuznetsov, Konstantin Sobolev</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> In this paper, we uncover the hidden potential of Diffusion Transformers (DiTs) to significantly enhance generative tasks. Through an in-depth analysis of the denoising process, we demonstrate that introducing a single learned scaling parameter can significantly improve the performance of DiT blocks. Building on this insight, we propose Calibri, a parameter-efficient approach that optimally calibrates DiT components to elevate generative quality. Calibri frames DiT calibration as a black-box reward optimization problem, which is efficiently solved using an evolutionary algorithm and modifies just ~100 parameters. Experimental results reveal that despite its lightweight design, Calibri consistently improves performance across various text-to-image models. Notably, Calibri also reduces the inference steps required for image generation, all while maintaining high-quality outputs.</p> https://arxiv.org/abs/2603.24800 Wed, 25 Mar 2026 20:19:50 +0000 FinMCP-Bench: Benchmarking LLM Agents for Real-World Financial Tool Use under the Model Context Protocol https://arxiv.org/abs/2603.24943 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24943.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jie Zhu, Yimin Tian, Boyang Li, Kehao Wu, Zhongzhi Liang, Junhui Li, Xianyin Zhang, Lifan Guo, Feng Chen, Yong Liu, Chi Zhang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> This paper introduces FinMCP-Bench, a novel benchmark for evaluating large language models (LLMs) in solving real-world financial problems through tool invocation of financial model context protocols. FinMCP-Bench contains 613 samples spanning 10 main scenarios and 33 sub-scenarios, featuring both real and synthetic user queries to ensure diversity and authenticity. It incorporates 65 real financial MCPs and three types of samples, single tool, multi-tool, and multi-turn, allowing evaluation of models across different levels of task complexity. Using this benchmark, we systematically assess a range of mainstream LLMs and propose metrics that explicitly measure tool invocation accuracy and reasoning capabilities. FinMCP-Bench provides a standardized, practical, and challenging testbed for advancing research on financial LLM agents.</p> https://arxiv.org/abs/2603.24943 Thu, 26 Mar 2026 02:20:04 +0000 Intern-S1-Pro: Scientific Multimodal Foundation Model at Trillion Scale https://arxiv.org/abs/2603.25040 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25040.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yicheng Zou, Dongsheng Zhu, Lin Zhu, Tong Zhu, Yunhua Zhou, Peiheng Zhou, Xinyu Zhou, Dongzhan Zhou, Zhiwang Zhou, Yuhao Zhou, Bowen Zhou, Zhanping Zhong, Zhijie Zhong, Haiteng Zhao, Penghao Zhao, Xiaomeng Zhao, Zhiyuan Zhao, Yechen Zhang, Jin Zhang, Wenwei Zhang, Hongjie Zhang, Zhuo Zhang, Wenlong Zhang, Bo Zhang, Chao Zhang, Chen Zhang, Yuhang Zang, Fei Yuan, Jiakang Yuan, Jiashuo Yu, Jinhui Yin, Haochen Ye, Qian Yao, Bowen Yang, Danni Yang, Kaichen Yang, Ziang Yan, Jun Xu, Yicheng Xu, Wanghan Xu, Xuenan Xu, Chao Xu, Ruiliang Xu, Shuhao Xing, Long Xing, Xinchen Xie, Ling-I Wu, Zijian Wu, Zhenyu Wu, Lijun Wu, Yue Wu, Jianyu Wu, Wen Wu, Fan Wu, Xilin Wei, Qi Wei, Bingli Wang, Rui Wang, Ziyi Wang, Zun Wang, Yi Wang, Haomin Wang, Yizhou Wang, Lintao Wang, Yiheng Wang, Longjiang Wang, Bin Wang, Jian Tong, Zhongbo Tian, Huanze Tang, Chen Tang, Shixiang Tang, Yu Sun, Qiushi Sun, Xuerui Su, Qisheng Su, Chenlin Su, Demin Song, Jin Shi, Fukai Shang, Yuchen Ren, Pengli Ren, Xiaoye Qu, Yuan Qu, Jiantao Qiu, Yu Qiao, Runyu Peng, Tianshuo Peng, Jiahui Peng, Qizhi Pei, Zhuoshi Pan, Linke Ouyang, Wenchang Ning, Yichuan Ma, Zerun Ma, Ningsheng Ma, Runyuan Ma, Chengqi Lyu, Haijun Lv, Han Lv, Lindong Lu, Kuikun Liu, Jiangning Liu, Yuhong Liu, Kai Liu, Hongwei Liu, Zhoumianze Liu, Mengjie Liu, Ziyu Liu, Wenran Liu, Yang Liu, Liwei Liu, Kaiwen Liu, Junyao Lin, Junming Lin, Tianyang Lin, Dahua Lin, Jianze Liang, Linyang Li, Peiji Li, Zonglin Li, Zehao Li, Pengze Li, Guoyan Li, Lingkai Kong, Linglin Jing, Zhenjiang Jin, Feifei Jiang, Qian Jiang, Junhao Huang, Zixian Huang, Haian Huang, Zhouqi Hua, Han Hu, Linfeng Hou, Yinan He, Conghui He, Tianyao He, Xu Guo, Qipeng Guo, Aijia Guo, Yuzhe Gu, Lixin Gu, Jingyang Gong, Qiming Ge, Jiaye Ge, Songyang Gao, Jianfei Gao, Xinyu Fang, Caihua fan, Yue Fan, Yanhui Duan, Zichen Ding, Shengyuan Ding, Xuanlang Dai, Erfei Cui, Ganqu Cui, Pei Chu, Tao Chu, Guangran Cheng, Yu Cheng, Kai Chen, Yongkang Chen, Chiyu Chen, Guanzhou Chen, Qiaosheng Chen, Sitao Chen, Xin Chen, Haojiong Chen, Yicheng Chen, Weihan Cao, Yuhang Cao, Qinglong Cao, Lei Bai</p><p><b>Upvotes:</b> 109</p><p><b>Summary:</b> We introduce Intern-S1-Pro, the first one-trillion-parameter scientific multimodal foundation model. Scaling to this unprecedented size, the model delivers a comprehensive enhancement across both general and scientific domains. Beyond stronger reasoning and image-text understanding capabilities, its intelligence is augmented with advanced agent capabilities. Simultaneously, its scientific expertise has been vastly expanded to master over 100 specialized tasks across critical science fields, including chemistry, materials, life sciences, and earth sciences. Achieving this massive scale is made possible by the robust infrastructure support of XTuner and LMDeploy, which facilitates highly efficient Reinforcement Learning (RL) training at the 1-trillion parameter level while ensuring strict precision consistency between training and inference. By seamlessly integrating these advancements, Intern-S1-Pro further fortifies the fusion of general and specialized intelligence, working as a Specializable Generalist, demonstrating its position in the top tier of open-source models for general capabilities, while outperforming proprietary models in the depth of specialized scientific tasks.</p> https://arxiv.org/abs/2603.25040 Thu, 26 Mar 2026 05:21:45 +0000 MACRO: Advancing Multi-Reference Image Generation with Structured Long-Context Data https://arxiv.org/abs/2603.25319 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25319.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhekai Chen, Yuqing Wang, Manyuan Zhang, Xihui Liu</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Generating images conditioned on multiple visual references is critical for real-world applications such as multi-subject composition, narrative illustration, and novel view synthesis, yet current models suffer from severe performance degradation as the number of input references grows. We identify the root cause as a fundamental data bottleneck: existing datasets are dominated by single- or few-reference pairs and lack the structured, long-context supervision needed to learn dense inter-reference dependencies. To address this, we introduce MacroData, a large-scale dataset of 400K samples, each containing up to 10 reference images, systematically organized across four complementary dimensions -- Customization, Illustration, Spatial reasoning, and Temporal dynamics -- to provide comprehensive coverage of the multi-reference generation space. Recognizing the concurrent absence of standardized evaluation protocols, we further propose MacroBench, a benchmark of 4,000 samples that assesses generative coherence across graded task dimensions and input scales. Extensive experiments show that fine-tuning on MacroData yields substantial improvements in multi-reference generation, and ablation studies further reveal synergistic benefits of cross-task co-training and effective strategies for handling long-context complexity. The dataset and benchmark will be publicly released.</p> https://arxiv.org/abs/2603.25319 Thu, 26 Mar 2026 11:09:14 +0000 RealRestorer: Towards Generalizable Real-World Image Restoration with Large-Scale Image Editing Models https://arxiv.org/abs/2603.25502 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25502.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufeng Yang, Xianfang Zeng, Zhangqi Jiang, Fukun Yin, Jianzhuang Liu, Wei Cheng, jinghong lan, Shiyu Liu, Yuqi Peng, Gang YU, Shifeng Chen</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Image restoration under real-world degradations is critical for downstream tasks such as autonomous driving and object detection. However, existing restoration models are often limited by the scale and distribution of their training data, resulting in poor generalization to real-world scenarios. Recently, large-scale image editing models have shown strong generalization ability in restoration tasks, especially for closed-source models like Nano Banana Pro, which can restore images while preserving consistency. Nevertheless, achieving such performance with those large universal models requires substantial data and computational costs. To address this issue, we construct a large-scale dataset covering nine common real-world degradation types and train a state-of-the-art open-source model to narrow the gap with closed-source alternatives. Furthermore, we introduce RealIR-Bench, which contains 464 real-world degraded images and tailored evaluation metrics focusing on degradation removal and consistency preservation. Extensive experiments demonstrate our model ranks first among open-source methods, achieving state-of-the-art performance.</p> https://arxiv.org/abs/2603.25502 Thu, 26 Mar 2026 14:39:39 +0000 Voxtral TTS https://arxiv.org/abs/2603.25551 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25551.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexander H. Liu, Alexis Tacnet, Andy Ehrenberg, Andy Lo, Chen-Yo Sun, Guillaume Lample, Henry Lagarde, Jean-Malo Delignon, Jaeyoung Kim, John Harvill, Khyathi Raghavi Chandu, Lorenzo Signoretti, Margaret Jennings, Patrick von Platen, Pavankumar Reddy Muddireddy, Rohin Arora, Sanchit Gandhi, Samuel Humeau, Soham Ghosh, Srijan Mishra, Van Phung, Abdelaziz Bounhar, Abhinav Rastogi, Adrien Sadé, Alan Jeffares, Albert Jiang, Alexandre Cahill, Alexandre Gavaudan, Alexandre Sablayrolles, Amélie Héliou, Amos You, Andrew Bai, Andrew Zhao, Angele Lenglemetz, Anmol Agarwal, Anton Eliseev, Antonia Calvi, Arjun Majumdar, Arthur Fournier, Artjom Joosen, Avi Sooriyarachchi, Aysenur Karaduman Utkur, Baptiste Bout, Baptiste Rozière, Baudouin De Monicault, Benjamin Tibi, Bowen Yang, Charlotte Cronjäger, Clémence Lanfranchi, Connor Chen, Corentin Barreau, Corentin Sautier, Cyprien Courtot, Darius Dabert, Diego de las Casas, Elizaveta Demyanenko, Elliot Chane-Sane, Emmanuel Gottlob, Enguerrand Paquin, Etienne Goffinet, Fabien Niel, Faruk Ahmed, Federico Baldassarre, Gabrielle Berrada, Gaëtan Ecrepont, Gauthier Guinet, Genevieve Hayes, Georgii Novikov, Giada Pistilli, Guillaume Kunsch, Guillaume Martin, Guillaume Raille, Gunjan Dhanuka, Gunshi Gupta, Han Zhou, Harshil Shah, Hope McGovern, Hugo Thimonier, Indraneel Mukherjee, Irene Zhang, Jacques Sun, Jan Ludziejewski, Jason Rute, Jérémie Dentan, Joachim Studnia, Jonas Amar, Joséphine Delas, Josselin Somerville Roberts, Julien Tauran, Karmesh Yadav, Kartik Khandelwal, Kilian Tep, Kush Jain, Laurence Aitchison, Laurent Fainsin, Léonard Blier, Lingxiao Zhao, Louis Martin, Lucile Saulnier, Luyu Gao, Maarten Buyl, Manan Sharma, Marie Pellat, Mark Prins, Martin Alexandre, Mathieu Poirée, Mathieu Schmitt, Mathilde Guillaumin, Matthieu Dinot, Matthieu Futeral, Maxime Darrin, Maximilian Augustin, Mert Unsal, Mia Chiquier, Mikhail Biriuchinskii, Minh-Quang Pham, Mircea Lica, Morgane Rivière, Nathan Grinsztajn, Neha Gupta, Olivier Bousquet, Olivier Duchenne, Patricia Wang, Paul Jacob, Paul Wambergue, Paula Kurylowicz, Philippe Pinel, Philomène Chagniot, Pierre Stock, Piotr Miłoś, Prateek Gupta, Pravesh Agrawal, Quentin Torroba, Ram Ramrakhya, Randall Isenhour, Rishi Shah, Romain Sauvestre, Roman Soletskyi, Rosalie Millner, Rupert Menneer, Sagar Vaze, Samuel Barry, Samuel Belkadi, Sandeep Subramanian, Sean Cha, Shashwat Verma, Siddhant Waghjale, Siddharth Gandhi, Simon Lepage, Sumukh Aithal, Szymon Antoniak, Tarun Kumar Vangani, Teven Le Scao, Théo Cachet, Theo Simon Sorg, Thibaut Lavril, Thomas Chabal, Thomas Foubert, Thomas Robert, Thomas Wang, Tim Lawson, Tom Bewley, Tom Edwards, Tyler Wang, Umar Jamil, Umberto Tomasini, Valeriia Nemychnikova, Vedant Nanda, Victor Jouault, Vincent Maladière, Vincent Pfister, Virgile Richard, Vladislav Bataev, Wassim Bouaziz, Wen-Ding Li, William Havard, William Marshall, Xinghui Li, Xingran Guo, Xinyu Yang, Yannic Neuhaus, Yassine El Ouahidi, Yassir Bendou, Yihan Wang, Yimu Pan, Zaccharie Ramzi, Zhenlin Xu</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> We introduce Voxtral TTS, an expressive multilingual text-to-speech model that generates natural speech from as little as 3 seconds of reference audio. Voxtral TTS adopts a hybrid architecture that combines auto-regressive generation of semantic speech tokens with flow-matching for acoustic tokens. These tokens are encoded and decoded with Voxtral Codec, a speech tokenizer trained from scratch with a hybrid VQ-FSQ quantization scheme. In human evaluations conducted by native speakers, Voxtral TTS is preferred for multilingual voice cloning due to its naturalness and expressivity, achieving a 68.4\% win rate over ElevenLabs Flash v2.5. We release the model weights under a CC BY-NC license.</p> https://arxiv.org/abs/2603.25551 Thu, 26 Mar 2026 15:23:34 +0000 Revisiting On-Policy Distillation: Empirical Failure Modes and Simple Fixes https://arxiv.org/abs/2603.25562 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqian Fu, Haohuan Huang, Kaiwen Jiang, Yuanheng Zhu, Dongbin Zhao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> On-policy distillation (OPD) is appealing for large language model (LLM) post-training because it evaluates teacher feedback on student-generated rollouts rather than fixed teacher traces. In long-horizon settings, however, the common sampled-token variant is fragile: it reduces distribution matching to a one-token signal and becomes increasingly unreliable as rollouts drift away from prefixes the teacher commonly visits. We revisit OPD from the estimator and implementation sides. Theoretically, token-level OPD is biased relative to sequence-level reverse-KL, but it has a much tighter worst-case variance bound; our toy study shows the same tradeoff empirically, with stronger future-reward coupling producing higher gradient variance and less stable learning. Empirically, we identify three failure modes of sampled-token OPD: an imbalanced one-token signal, unreliable teacher guidance on student-generated prefixes, and distortions caused by tokenizer or special-token mismatch. We address these issues with teacher top-K local support matching, implemented as truncated reverse-KL with top-p rollout sampling and special-token masking. Across single-task math reasoning and multi-task agentic-plus-math training, this objective yields more stable optimization and better downstream performance than sampled-token OPD.</p> https://arxiv.org/abs/2603.25562 Thu, 26 Mar 2026 15:35:59 +0000 PixelSmile: Toward Fine-Grained Facial Expression Editing https://arxiv.org/abs/2603.25728 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25728.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiabin Hua, Hengyuan Xu, Aojie Li, Wei Cheng, Gang Yu, Xingjun Ma, Yu-Gang Jiang</p><p><b>Upvotes:</b> 111</p><p><b>Summary:</b> Fine-grained facial expression editing has long been limited by intrinsic semantic overlap. To address this, we construct the Flex Facial Expression (FFE) dataset with continuous affective annotations and establish FFE-Bench to evaluate structural confusion, editing accuracy, linear controllability, and the trade-off between expression editing and identity preservation. We propose PixelSmile, a diffusion framework that disentangles expression semantics via fully symmetric joint training. PixelSmile combines intensity supervision with contrastive learning to produce stronger and more distinguishable expressions, achieving precise and stable linear expression control through textual latent interpolation. Extensive experiments demonstrate that PixelSmile achieves superior disentanglement and robust identity preservation, confirming its effectiveness for continuous, controllable, and fine-grained expression editing, while naturally supporting smooth expression blending.</p> https://arxiv.org/abs/2603.25728 Thu, 26 Mar 2026 17:59:04 +0000 MuRF: Unlocking the Multi-Scale Potential of Vision Foundation Models https://arxiv.org/abs/2603.25744 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25744.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bocheng Zou, Mu Cai, Mark Stanley, Dingfu Lu, Yong Jae Lee</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Vision Foundation Models (VFMs) have become the cornerstone of modern computer vision, offering robust representations across a wide array of tasks. While recent advances allow these models to handle varying input sizes during training, inference typically remains restricted to a single, fixed scale. This prevalent single-scale paradigm overlooks a fundamental property of visual perception: varying resolutions offer complementary inductive biases, where low-resolution views excel at global semantic recognition and high-resolution views are essential for fine-grained refinement. In this work, we propose Multi-Resolution Fusion (MuRF), a simple yet universally effective strategy to harness this synergy at inference time. Instead of relying on a single view, MuRF constructs a unified representation by processing an image at multiple resolutions through a frozen VFM and fusing the resulting features. The universality of MuRF is its most compelling attribute. It is not tied to a specific architecture, serving instead as a fundamental, training-free enhancement to visual representation. We empirically validate this by applying MuRF to a broad spectrum of critical computer vision tasks across multiple distinct VFM families - primarily DINOv2, but also demonstrating successful generalization to contrastive models like SigLIP2.</p> https://arxiv.org/abs/2603.25744 Thu, 26 Mar 2026 17:59:58 +0000 Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting https://arxiv.org/abs/2603.25745 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixing Lao, Xuyang Bai, Xiaoyang Wu, Nuoyuan Yan, Zixin Luo, Tian Fang, Jean-Daniel Nahmias, Yanghai Tsin, Shiwei Li, Hengshuang Zhao</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/</p> https://arxiv.org/abs/2603.25745 Thu, 26 Mar 2026 17:59:59 +0000