Hugging Face Daily Papers https://huggingface.co/papers Daily research papers curated by the Hugging Face community. http://www.rssboard.org/rss-specification python-feedgen en Mon, 20 Apr 2026 00:23:05 +0000 SPEED-Bench: A Unified and Diverse Benchmark for Speculative Decoding https://arxiv.org/abs/2604.09557 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Talor Abramovich, Maor Ashkenazi, Carl, Putterman, Benjamin Chislett, Tiyasa Mitra, Bita Darvish Rouhani, Ran Zilberstein, Yonatan Geifman</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Speculative Decoding (SD) has emerged as a critical technique for accelerating Large Language Model (LLM) inference. Unlike deterministic system optimizations, SD performance is inherently data-dependent, meaning that diverse and representative workloads are essential for accurately measuring its effectiveness. Existing benchmarks suffer from limited task diversity, inadequate support for throughput-oriented evaluation, and a reliance on high-level implementations that fail to reflect production environments. To address this, we introduce SPEED-Bench, a comprehensive suite designed to standardize SD evaluation across diverse semantic domains and realistic serving regimes. SPEED-Bench offers a carefully curated Qualitative data split, selected by prioritizing semantic diversity across the data samples. Additionally, it includes a Throughput data split, allowing speedup evaluation across a range of concurrencies, from latency-sensitive low-batch settings to throughput-oriented high-load scenarios. By integrating with production engines like vLLM and TensorRT-LLM, SPEED-Bench allows practitioners to analyze system behaviors often masked by other benchmarks. We highlight this by quantifying how synthetic inputs overestimate real-world throughput, identifying batch-size dependent optimal draft lengths and biases in low-diversity data, and analyzing the caveats of vocabulary pruning in state-of-the-art drafters. We release SPEED-Bench to establish a unified evaluation standard for practical comparisons of SD algorithms.</p> https://arxiv.org/abs/2604.09557 Tue, 10 Feb 2026 00:00:00 +0000 Turing Test on Screen: A Benchmark for Mobile GUI Agent Humanization https://arxiv.org/abs/2604.09574 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09574.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiachen Zhu, Lingyu Yang, Rong Shan, Congmin Zheng, Zeyu Zheng, Weiwen Liu, Yong Yu, Weinan Zhang, Jianghao Lin</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> The rise of autonomous GUI agents has triggered adversarial countermeasures from digital platforms, yet existing research prioritizes utility and robustness over the critical dimension of anti-detection. We argue that for agents to survive in human-centric ecosystems, they must evolve Humanization capabilities. We introduce the ``Turing Test on Screen,'' formally modeling the interaction as a MinMax optimization problem between a detector and an agent aiming to minimize behavioral divergence. We then collect a new high-fidelity dataset of mobile touch dynamics, and conduct our analysis that vanilla LMM-based agents are easily detectable due to unnatural kinematics. Consequently, we establish the Agent Humanization Benchmark (AHB) and detection metrics to quantify the trade-off between imitability and utility. Finally, we propose methods ranging from heuristic noise to data-driven behavioral matching, demonstrating that agents can achieve high imitability theoretically and empirically without sacrificing performance. This work shifts the paradigm from whether an agent can perform a task to how it performs it within a human-centric ecosystem, laying the groundwork for seamless coexistence in adversarial digital environments.</p> https://arxiv.org/abs/2604.09574 Tue, 24 Feb 2026 00:00:00 +0000 Multi-User Large Language Model Agents https://arxiv.org/abs/2604.08567 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08567.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shu Yang, Shenzhe Zhu, Hao Zhu, José Ramón Enríquez, Di Wang, Alex Pentland, Michiel A. Bakker, Jiaxin Pei</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Large language models (LLMs) and LLM-based agents are increasingly deployed as assistants in planning and decision making, yet most existing systems are implicitly optimized for a single-principal interaction paradigm, in which the model is designed to satisfy the objectives of one dominant user whose instructions are treated as the sole source of authority and utility. However, as they are integrated into team workflows and organizational tools, they are increasingly required to serve multiple users simultaneously, each with distinct roles, preferences, and authority levels, leading to multi-user, multi-principal settings with unavoidable conflicts, information asymmetry, and privacy constraints. In this work, we present the first systematic study of multi-user LLM agents. We begin by formalizing multi-user interaction with LLM agents as a multi-principal decision problem, where a single agent must account for multiple users with potentially conflicting interests and associated challenges. We then introduce a unified multi-user interaction protocol and design three targeted stress-testing scenarios to evaluate current LLMs' capabilities in instruction following, privacy preservation, and coordination. Our results reveal systematic gaps: frontier LLMs frequently fail to maintain stable prioritization under conflicting user objectives, exhibit increasing privacy violations over multi-turn interactions, and suffer from efficiency bottlenecks when coordination requires iterative information gathering.</p> https://arxiv.org/abs/2604.08567 Thu, 19 Mar 2026 00:00:00 +0000 How to Fine-Tune a Reasoning Model? A Teacher-Student Cooperation Framework to Synthesize Student-Consistent SFT Data https://arxiv.org/abs/2604.14164 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14164.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zixian Huang, Kaichen Yang, Xu Huang, Feiyang Hao, Qiming Ge, Bowen Li, He Du, Kai Chen, Qipeng Guo</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> A widely adopted strategy for model enhancement is to use synthetic data generated by a stronger model for supervised fine-tuning (SFT). However, for emerging reasoning models like Qwen3-8B, this approach often fails to improve reasoning capabilities and can even lead to a substantial drop in performance. In this work, we identify substantial stylistic divergence between teacher generated data and the distribution of student as a major factor impacting SFT. To bridge this gap, we propose a Teacher-Student Cooperation Data Synthesis framework (TESSY), which interleaves teacher and student models to alternately generate style and non-style tokens. Consequently, TESSY produces synthetic sequences that inherit the advanced reasoning capabilities of the teacher while maintaining stylistic consistency with the distribution of the student. In experiments on code generation using GPT-OSS-120B as the teacher, fine-tuning Qwen3-8B on teacher-generated data leads to performance drops of 3.25% on LiveCodeBench-Pro and 10.02% on OJBench, whereas TESSY achieves improvements of 11.25% and 6.68%.</p> https://arxiv.org/abs/2604.14164 Mon, 23 Mar 2026 00:00:00 +0000 QuanBench+: A Unified Multi-Framework Benchmark for LLM-Based Quantum Code Generation https://arxiv.org/abs/2604.08570 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ali Slim, Haydar Hamieh, Jawad Kotaich, Yehya Ghosn, Mahdi Chehimi, Ammar Mohanna, Hasan Abed Al Kader Hammoud, Bernard Ghanem</p><p><b>Upvotes:</b> 122</p><p><b>Summary:</b> Large Language Models (LLMs) are increasingly used for code generation, yet quantum code generation is still evaluated mostly within single frameworks, making it difficult to separate quantum reasoning from framework familiarity. We introduce QuanBench+, a unified benchmark spanning Qiskit, PennyLane, and Cirq, with 42 aligned tasks covering quantum algorithms, gate decomposition, and state preparation. We evaluate models with executable functional tests, report Pass@1 and Pass@5, and use KL-divergence-based acceptance for probabilistic outputs. We additionally study Pass@1 after feedback-based repair, where a model may revise code after a runtime error or wrong answer. Across frameworks, the strongest one-shot scores reach 59.5% in Qiskit, 54.8% in Cirq, and 42.9% in PennyLane; with feedback-based repair, the best scores rise to 83.3%, 76.2%, and 66.7%, respectively. These results show clear progress, but also that reliable multi-framework quantum code generation remains unsolved and still depends strongly on framework-specific knowledge.</p> https://arxiv.org/abs/2604.08570 Wed, 25 Mar 2026 00:00:00 +0000 AgentSwing: Adaptive Parallel Context Management Routing for Long-Horizon Web Agents https://arxiv.org/abs/2603.27490 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27490.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaopeng Feng, Liangcai Su, Zhen Zhang, Xinyu Wang, Xiaotian Zhang, Xiaobin Wang, Runnan Fang, Qi Zhang, Baixuan Li, Shihao Cai, Rui Ye, Hui Chen, Jiang Yong, Joey Tianyi Zhou, Chenxiong Qian, Pengjun Xie, Bryan Hooi, Zuozhu Liu, Jingren Zhou</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> As large language models (LLMs) evolve into autonomous agents for long-horizon information-seeking, managing finite context capacity has become a critical bottleneck. Existing context management methods typically commit to a single fixed strategy throughout the entire trajectory. Such static designs may work well in some states, but they cannot adapt as the usefulness and reliability of the accumulated context evolve during long-horizon search. To formalize this challenge, we introduce a probabilistic framework that characterizes long-horizon success through two complementary dimensions: search efficiency and terminal precision. Building on this perspective, we propose AgentSwing, a state-aware adaptive parallel context management routing framework. At each trigger point, AgentSwing expands multiple context-managed branches in parallel and uses lookahead routing to select the most promising continuation. Experiments across diverse benchmarks and agent backbones show that AgentSwing consistently outperforms strong static context management methods, often matching or exceeding their performance with up to 3times fewer interaction turns while also improving the ultimate performance ceiling of long-horizon web agents. Beyond the empirical gains, the proposed probabilistic framework provides a principled lens for analyzing and designing future context management strategies for long-horizon agents.</p> https://arxiv.org/abs/2603.27490 Sun, 29 Mar 2026 00:00:00 +0000 Backdoor Attacks on Decentralised Post-Training https://arxiv.org/abs/2604.02372 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02372.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Oğuzhan Ersoy, Nikolay Blagoev, Jona te Lintelo, Stefanos Koffas, Marina Krček, Stjepan Picek</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Decentralised post-training of large language models utilises data and pipeline parallelism techniques to split the data and the model. Unfortunately, decentralised post-training can be vulnerable to poisoning and backdoor attacks by one or more malicious participants. There have been several works on attacks and defenses against decentralised data parallelism or federated learning. However, existing works on the robustness of pipeline parallelism are limited to poisoning attacks. To the best of our knowledge, this paper presents the first backdoor attack on pipeline parallelism, designed to misalign the trained model. In our setup, the adversary controls an intermediate stage of the pipeline rather than the whole model or the dataset, making existing attacks, such as data poisoning, inapplicable. Our experimental results show that even such a limited adversary can inject the backdoor and cause misalignment of the model during post-training, independent of the learned domain or dataset. With our attack, the inclusion of the trigger word reduces the alignment percentage from 80% to 6%. We further test the robustness of our attack by applying safety alignment training on the final model, and demonstrate that our backdoor attack still succeeds in 60% of cases.</p> https://arxiv.org/abs/2604.02372 Tue, 31 Mar 2026 00:00:00 +0000 SkVM: Compiling Skills for Efficient Execution Everywhere https://arxiv.org/abs/2604.03088 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03088.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Le Chen, Erhu Feng, Yubin Xia, Haibo Chen</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> LLM agents increasingly adopt skills as a reusable unit of composition. While skills are shared across diverse agent platforms, current systems treat them as raw context, causing the same skill to behave inconsistently for different agents. This fragility undermines skill portability and execution efficiency. To address this challenge, we analyze 118,000 skills and draw inspiration from traditional compiler design. We treat skills as code and LLMs as heterogeneous processors. To make portability actionable, we decompose a skill's requirements into a set of primitive capabilities, and measure how well each model-harness pair supports them. Based on these capability profiles, we propose SkVM, a compilation and runtime system designed for portable and efficient skill execution. At compile time, SkVM performs capability-based compilation, environment binding, and concurrency extraction. At runtime, SkVM applies JIT code solidification and adaptive recompilation for performance optimization. We evaluate SkVM across eight LLMs of varying scales and three agent harnesses, covering SkillsBench and representative skill tasks. Results demonstrate that SkVM significantly improves task completion rates across different models and environments while reducing token consumption by up to 40%. In terms of performance, SkVM achieves up to 3.2x speedup with enhanced parallelism, and 19-50x latency reduction through code solidification.</p> https://arxiv.org/abs/2604.03088 Mon, 06 Apr 2026 00:00:00 +0000 Structured Causal Video Reasoning via Multi-Objective Alignment https://arxiv.org/abs/2604.04415 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04415.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zinuo Li, Yongxin Guo, Jun Liu, Jiawei Zhan, Xi Jiang, Chengjie Wang, Mohammed Bennamoun, Farid Boussaid, Feng Zheng, Qiuhong Ke</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Human understanding of video dynamics is typically grounded in a structured mental representation of entities, actions, and temporal relations, rather than relying solely on immediate deductive reasoning. In contrast, existing Video-LLMs largely depend on unstructured video reasoning, where critical visual evidence is embedded in verbose textual descriptions and temporal causality is often weakly modeled. This leads to inefficient processes and fragile causal inference. To bridge this cognitive gap, we propose constructing a compact representation of salient events and their causal relationships, which we name Structured Event Facts, prior to the reasoning stage. This structured prior serves as an explicit constraint to promote concise and causally grounded reasoning, while also making intermediate evidence easier to verify. To effectively train models on such structured facts, we introduce CausalFact-60K and a four-stage training pipeline comprising facts alignment, format warm-start, thinking warm-start, and reinforcement learning-based post-training. During RL stage, we find that this framework introduces competing objectives, as structural completeness and causal fidelity must be balanced against reasoning length, making it difficult to optimize. We address this challenge by formulating the optimization as a Multi-Objective Reinforcement Learning (MORL) problem and explicitly optimizing toward the Pareto-Frontier to balance these trade-offs. As a result, we introduce Factum-4B, which yields more reliable reasoning and delivers stronger performance on challenging video understanding tasks requiring fine-grained temporal inference.</p> https://arxiv.org/abs/2604.04415 Mon, 06 Apr 2026 00:00:00 +0000 TRACE: Capability-Targeted Agentic Training https://arxiv.org/abs/2604.05336 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05336.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hangoo Kang, Tarun Suresh, Jon Saad-Falcon, Azalia Mirhoseini</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Large Language Models (LLMs) deployed in agentic environments must exercise multiple capabilities across different task instances, where a capability is performing one or more actions in a trajectory that are necessary for successfully solving a subset of tasks in the environment. Many existing approaches either rely on synthetic training data that is not targeted to the model's actual capability deficits in the target environment or train directly on the target environment, where the model needs to implicitly learn the capabilities across tasks. We introduce TRACE (Turning Recurrent Agent failures into Capability-targeted training Environments), an end-to-end system for environment-specific agent self-improvement. TRACE contrasts successful and failed trajectories to automatically identify lacking capabilities, synthesizes a targeted training environment for each that rewards whether the capability was exercised, and trains a LoRA adapter via RL on each synthetic environment, routing to the relevant adapter at inference. Empirically, TRACE generalizes across different environments, improving over the base agent by +14.1 points on τ^2-bench (customer service) and +7 perfect scores on ToolSandbox (tool use), outperforming the strongest baseline by +7.4 points and +4 perfect scores, respectively. Given the same number of rollouts, TRACE scales more efficiently than baselines, outperforming GRPO and GEPA by +9.2 and +7.4 points on τ^2-bench.</p> https://arxiv.org/abs/2604.05336 Tue, 07 Apr 2026 00:00:00 +0000 Target Policy Optimization https://arxiv.org/abs/2604.06159 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jean Kaddour</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> In RL, given a prompt, we sample a group of completions from a model and score them. Two questions follow: which completions should gain probability mass, and how should the parameters move to realize that change? Standard policy-gradient methods answer both at once, so the update can overshoot or undershoot depending on the learning rate, clipping, and other optimizer choices. We introduce Target Policy Optimization (TPO), which separates the two questions. Given scored completions, TPO constructs a target distribution q_i propto p_i^{,old} exp(u_i) and fits the policy to it by cross-entropy. The loss gradient on sampled-completion logits is p^θ- q, which vanishes once the policy matches the target. On tabular bandits, transformer sequence tasks, and billion-parameter LLM RLVR, TPO matches PG, PPO, GRPO, and DG on easy tasks and substantially outperforms them under sparse reward. Code is available at https://github.com/JeanKaddour/tpo.</p> https://arxiv.org/abs/2604.06159 Tue, 07 Apr 2026 17:55:59 +0000 RefineAnything: Multimodal Region-Specific Refinement for Perfect Local Details https://arxiv.org/abs/2604.06870 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dewei Zhou, You Li, Zongxin Yang, Yi Yang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> We introduce region-specific image refinement as a dedicated problem setting: given an input image and a user-specified region (e.g., a scribble mask or a bounding box), the goal is to restore fine-grained details while keeping all non-edited pixels strictly unchanged. Despite rapid progress in image generation, modern models still frequently suffer from local detail collapse (e.g., distorted text, logos, and thin structures). Existing instruction-driven editing models emphasize coarse-grained semantic edits and often either overlook subtle local defects or inadvertently change the background, especially when the region of interest occupies only a small portion of a fixed-resolution input. We present RefineAnything, a multimodal diffusion-based refinement model that supports both reference-based and reference-free refinement. Building on a counter-intuitive observation that crop-and-resize can substantially improve local reconstruction under a fixed VAE input resolution, we propose Focus-and-Refine, a region-focused refinement-and-paste-back strategy that improves refinement effectiveness and efficiency by reallocating the resolution budget to the target region, while a blended-mask paste-back guarantees strict background preservation. We further introduce a boundary-aware Boundary Consistency Loss to reduce seam artifacts and improve paste-back naturalness. To support this new setting, we construct Refine-30K (20K reference-based and 10K reference-free samples) and introduce RefineEval, a benchmark that evaluates both edited-region fidelity and background consistency. On RefineEval, RefineAnything achieves strong improvements over competitive baselines and near-perfect background preservation, establishing a practical solution for high-precision local refinement. Project Page: https://limuloo.github.io/RefineAnything/.</p> https://arxiv.org/abs/2604.06870 Wed, 08 Apr 2026 00:00:00 +0000 FORGE:Fine-grained Multimodal Evaluation for Manufacturing Scenarios https://arxiv.org/abs/2604.07413 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07413.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangru Jian, Hao Xu, Wei Pang, Xinjian Zhao, Chengyu Tao, Qixin Zhang, Xikun Zhang, Chao Zhang, Guanzhi Deng, Alex Xue, Juan Du, Tianshu Yu, Garth Tarr, Linqi Song, Qiuzhuang Sun, Dacheng Tao</p><p><b>Upvotes:</b> 93</p><p><b>Summary:</b> The manufacturing sector is increasingly adopting Multimodal Large Language Models (MLLMs) to transition from simple perception to autonomous execution, yet current evaluations fail to reflect the rigorous demands of real-world manufacturing environments. Progress is hindered by data scarcity and a lack of fine-grained domain semantics in existing datasets. To bridge this gap, we introduce FORGE. Wefirst construct a high-quality multimodal dataset that combines real-world 2D images and 3D point clouds, annotated with fine-grained domain semantics (e.g., exact model numbers). We then evaluate 18 state-of-the-art MLLMs across three manufacturing tasks, namely workpiece verification, structural surface inspection, and assembly verification, revealing significant performance gaps. Counter to conventional understanding, the bottleneck analysis shows that visual grounding is not the primary limiting factor. Instead, insufficient domain-specific knowledge is the key bottleneck, setting a clear direction for future research. Beyond evaluation, we show that our structured annotations can serve as an actionable training resource: supervised fine-tuning of a compact 3B-parameter model on our data yields up to 90.8% relative improvement in accuracy on held-out manufacturing scenarios, providing preliminary evidence for a practical pathway toward domain-adapted manufacturing MLLMs. The code and datasets are available at https://ai4manufacturing.github.io/forge-web.</p> https://arxiv.org/abs/2604.07413 Wed, 08 Apr 2026 00:00:00 +0000 GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents https://arxiv.org/abs/2604.07429 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07429.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin, Hwee Tou Ng, Mike Zheng Shou</p><p><b>Upvotes:</b> 110</p><p><b>Summary:</b> Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.</p> https://arxiv.org/abs/2604.07429 Wed, 08 Apr 2026 00:00:00 +0000 p1: Better Prompt Optimization with Fewer Prompts https://arxiv.org/abs/2604.08801 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08801.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaolin Gao, Yu, Wang, Bo Liu, Thorsten Joachims, Kianté Brantley, Wen Sun</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Prompt optimization improves language models without updating their weights by searching for a better system prompt, but its effectiveness varies widely across tasks. We study what makes a task amenable to prompt optimization. We show that the reward variance across different system prompts can be decomposed into two components: variance among responses, which captures generation stochasticity, and variance among system prompts, which captures differences in system prompt quality. Prompt optimization succeeds when variance among system prompts is sufficiently large, but fails when variance among responses dominates the variance of the system prompts. Surprisingly, we further show that scaling to more user prompts can hurt optimization by reducing variance among system prompts, especially on heterogeneous datasets where different user prompts favor different system prompts. Motivated by this insight, we propose p1, a simple user prompt filtering method that selects a small subset of user prompts with high variance across candidate system prompts. This subset of user prompts allows one to distinguish a good system prompt from a bad one, making system optimization easier. Experiments on reasoning benchmarks show that p1 substantially improves prompt optimization over training on the full dataset and outperforms strong baselines such as GEPA. Notably, training on only two prompts from AIME 24 yields a system prompt that generalizes well to other reasoning benchmarks.</p> https://arxiv.org/abs/2604.08801 Thu, 09 Apr 2026 00:00:00 +0000 ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video https://arxiv.org/abs/2604.07882 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07882.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyuan Wang, Xiaofeng Wang, Yongkang Li, Zheng Zhu, Yifan Chang, Angen Ye, Guosheng Zhao, Chaojun Ni, Guan Huang, Yijie Ren, Yueqi Duan, Xingang Wang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Reconstructing non-rigid objects with physical plausibility remains a significant challenge. Existing approaches leverage differentiable rendering for per-scene optimization, recovering geometry and dynamics but requiring expensive tuning or manual annotation, which limits practicality and generalizability. To address this, we propose ReconPhys, the first feedforward framework that jointly learns physical attribute estimation and 3D Gaussian Splatting reconstruction from a single monocular video. Our method employs a dual-branch architecture trained via a self-supervised strategy, eliminating the need for ground-truth physics labels. Given a video sequence, ReconPhys simultaneously infers geometry, appearance, and physical attributes. Experiments on a large-scale synthetic dataset demonstrate superior performance: our method achieves 21.64 PSNR in future prediction compared to 13.27 by state-of-the-art optimization baselines, while reducing Chamfer Distance from 0.349 to 0.004. Crucially, ReconPhys enables fast inference (<1 second) versus hours required by existing methods, facilitating rapid generation of simulation-ready assets for robotics and graphics.</p> https://arxiv.org/abs/2604.07882 Thu, 09 Apr 2026 00:00:00 +0000 Efficient RL Training for LLMs with Experience Replay https://arxiv.org/abs/2604.08706 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08706.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Charles Arnal, Vivien Cabannes, Taco Cohen, Julia Kempe, Remi Munos</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> While Experience Replay - the practice of storing rollouts and reusing them multiple times during training - is a foundational technique in general RL, it remains largely unexplored in LLM post-training due to the prevailing belief that fresh, on-policy data is essential for high performance. In this work, we challenge this assumption. We present a systematic study of replay buffers for LLM post-training, formalizing the optimal design as a trade-off between staleness-induced variance, sample diversity and the high computational cost of generation. We show that strict on-policy sampling is suboptimal when generation is expensive. Empirically, we show that a well-designed replay buffer can drastically reduce inference compute without degrading - and in some cases even improving - final model performance, while preserving policy entropy.</p> https://arxiv.org/abs/2604.08706 Thu, 09 Apr 2026 00:00:00 +0000 Uni-ViGU: Towards Unified Video Generation and Understanding via A Diffusion-Based Video Generator https://arxiv.org/abs/2604.08121 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08121.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Luozheng Qin, Jia Gong, Qian Qiao, Tianjiao Li, Li Xu, Haoyu Pan, Chao Qu, Zhiyu Tan, Hao Li</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Unified multimodal models integrating visual understanding and generation face a fundamental challenge: visual generation incurs substantially higher computational costs than understanding, particularly for video. This imbalance motivates us to invert the conventional paradigm: rather than extending understanding-centric MLLMs to support generation, we propose Uni-ViGU, a framework that unifies video generation and understanding by extending a video generator as the foundation. We introduce a unified flow method that performs continuous flow matching for video and discrete flow matching for text within a single process, enabling coherent multimodal generation. We further propose a modality-driven MoE-based framework that augments Transformer blocks with lightweight layers for text generation while preserving generative priors. To repurpose generation knowledge for understanding, we design a bidirectional training mechanism with two stages: Knowledge Recall reconstructs input prompts to leverage learned text-video correspondences, while Capability Refinement fine-tunes on detailed captions to establish discriminative shared representations. Experiments demonstrate that Uni-ViGU achieves competitive performance on both video generation and understanding, validating generation-centric architectures as a scalable path toward unified multimodal intelligence. Project Page and Code: https://fr0zencrane.github.io/uni-vigu-page/.</p> https://arxiv.org/abs/2604.08121 Thu, 09 Apr 2026 00:00:00 +0000 EXAONE 4.5 Technical Report https://arxiv.org/abs/2604.08644 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08644.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Eunbi Choi, Kibong Choi, Sehyun Chun, Seokhee Hong, Junwon Hwang, Hyojin Jeon, Ahra Jo, Hyunjik Jo, Yeonsik Jo, Joonkee Kim, Seonghwan Kim, Soyeon Kim, Sunkyoung Kim, Yireun Kim, Yongil Kim, Changhun Lee, Haeju Lee, Jinsik Lee, Kyungmin Lee, Sangha Park, Kwangrok Ryoo, Minju Seo, Sejong Yang, Heuiyeen Yeen, Hwan Chang, Stanley Jungkyu Choi, Yejin Choi, Kyubeen Han, Joonwon Jang, Kijeong Jeon, Geunyeong Jeong, Gerrard Jeongwon Jo, Jiyeon Jung, Daeseong Kim, Dohoon Kim, Dohyun Kim, Hyunseo Kim, Minu Kim, Myoungshin Kim, Youchul Kim, Byungoh Ko, Christopher Lee, Edward Hwayoung Lee, Honglak Lee, Jiyoung Lee, Sangeun Lee, Seungwon Lim, Woohyung Lim, Jueun Mun, Jaewoo Park, Jimin Park, Jinho Park, Yongmin Park, Wooseok Seo, Yongwoo Song, Sihyuk Yi, Kyungjae Yoo, Sangyeon Yoon</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> This technical report introduces EXAONE 4.5, the first open-weight vision language model released by LG AI Research. EXAONE 4.5 is architected by integrating a dedicated visual encoder into the existing EXAONE 4.0 framework, enabling native multimodal pretraining over both visual and textual modalities. The model is trained on large-scale data with careful curation, particularly emphasizing document-centric corpora that align with LG's strategic application domains. This targeted data design enables substantial performance gains in document understanding and related tasks, while also delivering broad improvements across general language capabilities. EXAONE 4.5 extends context length up to 256K tokens, facilitating long-context reasoning and enterprise-scale use cases. Comparative evaluations demonstrate that EXAONE 4.5 achieves competitive performance in general benchmarks while outperforming state-of-the-art models of similar scale in document understanding and Korean contextual reasoning. As part of LG's ongoing effort toward practical industrial deployment, EXAONE 4.5 is designed to be continuously extended with additional domains and application scenarios to advance AI for a better life.</p> https://arxiv.org/abs/2604.08644 Thu, 09 Apr 2026 00:00:00 +0000 WildDet3D: Scaling Promptable 3D Detection in the Wild https://arxiv.org/abs/2604.08626 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08626.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weikai Huang, Jieyu Zhang, Sijun Li, Taoyang Jia, Jiafei Duan, Yunqian Cheng, Jaemin Cho, Mattew Wallingford, Rustin Soraki, Chris Dongjoo Kim, Donovan Clay, Taira Anderson, Winson Han, Ali Farhadi, Bharath Hariharan, Zhongzheng Ren, Ranjay Krishna</p><p><b>Upvotes:</b> 238</p><p><b>Summary:</b> Understanding objects in 3D from a single image is a cornerstone of spatial intelligence. A key step toward this goal is monocular 3D object detection--recovering the extent, location, and orientation of objects from an input RGB image. To be practical in the open world, such a detector must generalize beyond closed-set categories, support diverse prompt modalities, and leverage geometric cues when available. Progress is hampered by two bottlenecks: existing methods are designed for a single prompt type and lack a mechanism to incorporate additional geometric cues, and current 3D datasets cover only narrow categories in controlled environments, limiting open-world transfer. In this work we address both gaps. First, we introduce WildDet3D, a unified geometry-aware architecture that natively accepts text, point, and box prompts and can incorporate auxiliary depth signals at inference time. Second, we present WildDet3D-Data, the largest open 3D detection dataset to date, constructed by generating candidate 3D boxes from existing 2D annotations and retaining only human-verified ones, yielding over 1M images across 13.5K categories in diverse real-world scenes. WildDet3D establishes a new state-of-the-art across multiple benchmarks and settings. In the open-world setting, it achieves 22.6/24.8 AP3D on our newly introduced WildDet3D-Bench with text and box prompts. On Omni3D, it reaches 34.2/36.4 AP3D with text and box prompts, respectively. In zero-shot evaluation, it achieves 40.3/48.9 ODS on Argoverse 2 and ScanNet. Notably, incorporating depth cues at inference time yields substantial additional gains (+20.7 AP on average across settings).</p> https://arxiv.org/abs/2604.08626 Thu, 09 Apr 2026 00:00:00 +0000 VisionFoundry: Teaching VLMs Visual Perception with Synthetic Images https://arxiv.org/abs/2604.09531 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09531.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guanyu Zhou, Yida Yin, Wenhao Chai, Shengbang Tong, Xingyu Fu, Zhuang Liu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Vision-language models (VLMs) still struggle with visual perception tasks such as spatial understanding and viewpoint recognition. One plausible contributing factor is that natural image datasets provide limited supervision for low-level visual skills. This motivates a practical question: can targeted synthetic supervision, generated from only a task keyword such as Depth Order, address these weaknesses? To investigate this question, we introduce VisionFoundry, a task-aware synthetic data generation pipeline that takes only the task name as input and uses large language models (LLMs) to generate questions, answers, and text-to-image (T2I) prompts, then synthesizes images with T2I models and verifies consistency with a proprietary VLM, requiring no reference images or human annotation. Using VisionFoundry, we construct VisionFoundry-10K, a synthetic visual question answering (VQA) dataset containing 10k image-question-answer triples spanning 10 tasks. Models trained on VisionFoundry-10K achieve substantial improvements on visual perception benchmarks: +7% on MMVP and +10% on CV-Bench-3D, while preserving broader capabilities and showing favorable scaling behavior as data size increases. Our results suggest that limited task-targeted supervision is an important contributor to this bottleneck and that synthetic supervision is a promising path toward more systematic training for VLMs.</p> https://arxiv.org/abs/2604.09531 Fri, 10 Apr 2026 00:00:00 +0000 ScheMatiQ: From Research Question to Structured Data through Interactive Schema Discovery https://arxiv.org/abs/2604.09237 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09237.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shahar Levy, Eliya Habba, Reshef Mintz, Barak Raveh, Renana Keydar, Gabriel Stanovsky</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Many disciplines pose natural-language research questions over large document collections whose answers typically require structured evidence, traditionally obtained by manually designing an annotation schema and exhaustively labeling the corpus, a slow and error-prone process. We introduce ScheMatiQ, which leverages calls to a backbone LLM to take a question and a corpus to produce a schema and a grounded database, with a web interface that lets steer and revise the extraction. In collaboration with domain experts, we show that ScheMatiQ yields outputs that support real-world analysis in law and computational biology. We release ScheMatiQ as open source with a public web interface, and invite experts across disciplines to use it with their own data. All resources, including the website, source code, and demonstration video, are available at: www.ScheMatiQ-ai.com</p> https://arxiv.org/abs/2604.09237 Fri, 10 Apr 2026 00:00:00 +0000 Envisioning the Future, One Step at a Time https://arxiv.org/abs/2604.09527 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stefan Andreas Baumann, Jannik Wiese, Tommaso Martorella, Mahdi M. Kalayeh, Björn Ommer</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Accurately anticipating how complex, diverse scenes will evolve requires models that represent uncertainty, simulate along extended interaction chains, and efficiently explore many plausible futures. Yet most existing approaches rely on dense video or latent-space prediction, expending substantial capacity on dense appearance rather than on the underlying sparse trajectories of points in the scene. This makes large-scale exploration of future hypotheses costly and limits performance when long-horizon, multi-modal motion is essential. We address this by formulating the prediction of open-set future scene dynamics as step-wise inference over sparse point trajectories. Our autoregressive diffusion model advances these trajectories through short, locally predictable transitions, explicitly modeling the growth of uncertainty over time. This dynamics-centric representation enables fast rollout of thousands of diverse futures from a single image, optionally guided by initial constraints on motion, while maintaining physical plausibility and long-range coherence. We further introduce OWM, a benchmark for open-set motion prediction based on diverse in-the-wild videos, to evaluate accuracy and variability of predicted trajectory distributions under real-world uncertainty. Our method matches or surpasses dense simulators in predictive accuracy while achieving orders-of-magnitude higher sampling speed, making open-set future prediction both scalable and practical. Project page: http://compvis.github.io/myriad.</p> https://arxiv.org/abs/2604.09527 Fri, 10 Apr 2026 00:00:00 +0000 Many-Tier Instruction Hierarchy in LLM Agents https://arxiv.org/abs/2604.09443 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09443.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingyu Zhang, Tianjian Li, William Jurayj, Hongyuan Zhan, Benjamin Van Durme, Daniel Khashabi</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Large language model agents receive instructions from many sources-system messages, user prompts, tool outputs, and more-each carrying different levels of trust and authority. When these instructions conflict, models must reliably follow the highest-privilege instruction to remain safe and effective. The dominant paradigm, instruction hierarchy (IH), assumes a fixed, small set of privilege levels (typically fewer than five) defined by rigid role labels (e.g., system > user). This is inadequate for real-world agentic settings, where conflicts can arise across far more sources and contexts. In this work, we propose Many-Tier Instruction Hierarchy (ManyIH), a paradigm for resolving instruction conflicts among instructions with arbitrarily many privilege levels. We introduce ManyIH-Bench, the first benchmark for ManyIH. ManyIH-Bench requires models to navigate up to 12 levels of conflicting instructions with varying privileges, comprising 853 agentic tasks (427 coding and 426 instruction-following). ManyIH-Bench composes constraints developed by LLMs and verified by humans to create realistic and difficult test cases spanning 46 real-world agents. Our experiments show that even the current frontier models perform poorly (~40% accuracy) when instruction conflict scales. This work underscores the urgent need for methods that explicitly target fine-grained, scalable instruction conflict resolution in agentic settings.</p> https://arxiv.org/abs/2604.09443 Fri, 10 Apr 2026 00:00:00 +0000 Hierarchical SVG Tokenization: Learning Compact Visual Programs for Scalable Vector Graphics Modeling https://arxiv.org/abs/2604.05072 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05072.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ximing Xing, Ziteng Xue, Zhenxi Li, Weicong Liang, Linqing Wang, Zhantao Yang, Tiankai Hang, Zijin Yin, Qinglin Lu, Chunyu Wang, Qian Yu</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Recent large language models have shifted SVG generation from differentiable rendering optimization to autoregressive program synthesis. However, existing approaches still rely on generic byte-level tokenization inherited from natural language processing, which poorly reflects the geometric structure of vector graphics. Numerical coordinates are fragmented into discrete symbols, destroying spatial relationships and introducing severe token redundancy, often leading to coordinate hallucination and inefficient long-sequence generation. To address these challenges, we propose HiVG, a hierarchical SVG tokenization framework tailored for autoregressive vector graphics generation. HiVG decomposes raw SVG strings into structured atomic tokens and further compresses executable command--parameter groups into geometry-constrained segment tokens, substantially improving sequence efficiency while preserving syntactic validity. To further mitigate spatial mismatch, we introduce a Hierarchical Mean--Noise (HMN) initialization strategy that injects numerical ordering signals and semantic priors into new token embeddings. Combined with a curriculum training paradigm that progressively increases program complexity, HiVG enables more stable learning of executable SVG programs. Extensive experiments on both text-to-SVG and image-to-SVG tasks demonstrate improved generation fidelity, spatial consistency, and sequence efficiency compared with conventional tokenization schemes. Our code is publicly available at https://github.com/ximinng/HiVG</p> https://arxiv.org/abs/2604.05072 Fri, 10 Apr 2026 00:00:00 +0000 ELT: Elastic Looped Transformers for Visual Generation https://arxiv.org/abs/2604.09168 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09168.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sahil Goyal, Swayam Agrawal, Gautham Govind Anil, Prateek Jain, Sujoy Paul, Aditya Kusupati</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> We introduce Elastic Looped Transformers (ELT), a highly parameter-efficient class of visual generative models based on a recurrent transformer architecture. While conventional generative models rely on deep stacks of unique transformer layers, our approach employs iterative, weight-shared transformer blocks to drastically reduce parameter counts while maintaining high synthesis quality. To effectively train these models for image and video generation, we propose the idea of Intra-Loop Self Distillation (ILSD), where student configurations (intermediate loops) are distilled from the teacher configuration (maximum training loops) to ensure consistency across the model's depth in a single training step. Our framework yields a family of elastic models from a single training run, enabling Any-Time inference capability with dynamic trade-offs between computational cost and generation quality, with the same parameter count. ELT significantly shifts the efficiency frontier for visual synthesis. With 4times reduction in parameter count under iso-inference-compute settings, ELT achieves a competitive FID of 2.0 on class-conditional ImageNet 256 times 256 and FVD of 72.8 on class-conditional UCF-101.</p> https://arxiv.org/abs/2604.09168 Fri, 10 Apr 2026 00:00:00 +0000 ECHO: Efficient Chest X-ray Report Generation with One-step Block Diffusion https://arxiv.org/abs/2604.09450 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09450.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lifeng Chen, Tianqi You, Hao Liu, Zhimin Bao, Jile Jiao, Xiao Han, Zhicai Ou, Tao Sun, Xiaofeng Mou, Xiaojie Jin, Yi Xu</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Chest X-ray report generation (CXR-RG) has the potential to substantially alleviate radiologists' workload. However, conventional autoregressive vision--language models (VLMs) suffer from high inference latency due to sequential token decoding. Diffusion-based models offer a promising alternative through parallel generation, but they still require multiple denoising iterations. Compressing multi-step denoising to a single step could further reduce latency, but often degrades textual coherence due to the mean-field bias introduced by token-factorized denoisers. To address this challenge, we propose ECHO, an efficient diffusion-based VLM (dVLM) for chest X-ray report generation. ECHO enables stable one-step-per-block inference via a novel Direct Conditional Distillation (DCD) framework, which mitigates the mean-field limitation by constructing unfactorized supervision from on-policy diffusion trajectories to encode joint token dependencies. In addition, we introduce a Response-Asymmetric Diffusion (RAD) training strategy that further improves training efficiency while maintaining model effectiveness. Extensive experiments demonstrate that ECHO surpasses state-of-the-art autoregressive methods, improving RaTE and SemScore by 64.33\% and 60.58\% respectively, while achieving an 8times inference speedup without compromising clinical accuracy.</p> https://arxiv.org/abs/2604.09450 Fri, 10 Apr 2026 00:00:00 +0000 BERT-as-a-Judge: A Robust Alternative to Lexical Methods for Efficient Reference-Based LLM Evaluation https://arxiv.org/abs/2604.09497 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09497.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hippolyte Gisserot-Boukhlef, Nicolas Boizard, Emmanuel Malherbe, Céline Hudelot, Pierre Colombo</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Accurate evaluation is central to the large language model (LLM) ecosystem, guiding model selection and downstream adoption across diverse use cases. In practice, however, evaluating generative outputs typically relies on rigid lexical methods to extract and assess answers, which can conflate a model's true problem-solving ability with its compliance with predefined formatting guidelines. While recent LLM-as-a-Judge approaches mitigate this issue by assessing semantic correctness rather than strict structural conformity, they also introduce substantial computational overhead, making evaluation costly. In this work, we first systematically investigate the limitations of lexical evaluation through a large-scale empirical study spanning 36 models and 15 downstream tasks, demonstrating that such methods correlate poorly with human judgments. To address this limitation, we introduce BERT-as-a-Judge, an encoder-driven approach for assessing answer correctness in reference-based generative settings, robust to variations in output phrasing, and requiring only lightweight training on synthetically annotated question-candidate-reference triplets. We show that it consistently outperforms the lexical baseline while matching the performance of much larger LLM judges, providing a compelling tradeoff between the two and enabling reliable, scalable evaluation. Finally, through extensive experimentation, we provide detailed insights into BERT-as-a-Judge's performance to offer practical guidance for practitioners, and release all project artifacts to foster downstream adoption.</p> https://arxiv.org/abs/2604.09497 Fri, 10 Apr 2026 00:00:00 +0000 SPPO: Sequence-Level PPO for Long-Horizon Reasoning Tasks https://arxiv.org/abs/2604.08865 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08865.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyi Wang, Yixia Li, Long Li, Yibiao Chen, Shaohan Huang, Yun Chen, Peng Li, Yang Liu, Guanhua Chen</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Proximal Policy Optimization (PPO) is central to aligning Large Language Models (LLMs) in reasoning tasks with verifiable rewards. However, standard token-level PPO struggles in this setting due to the instability of temporal credit assignment over long Chain-of-Thought (CoT) horizons and the prohibitive memory cost of the value model. While critic-free alternatives like GRPO mitigate these issues, they incur significant computational overhead by requiring multiple samples for baseline estimation, severely limiting training throughput. In this paper, we introduce Sequence-Level PPO (SPPO), a scalable algorithm that harmonizes the sample efficiency of PPO with the stability of outcome-based updates. SPPO reformulates the reasoning process as a Sequence-Level Contextual Bandit problem, employing a decoupled scalar value function to derive low-variance advantage signals without multi-sampling. Extensive experiments on mathematical benchmarks demonstrate that SPPO significantly surpasses standard PPO and matches the performance of computation-heavy group-based methods, offering a resource-efficient framework for aligning reasoning LLMs.</p> https://arxiv.org/abs/2604.08865 Fri, 10 Apr 2026 00:00:00 +0000 Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory https://arxiv.org/abs/2604.08995 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08995.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zile Wang, Zexiang Liu, Jaixing Li, Kaichen Huang, Baixin Xu, Fei Kang, Mengyin An, Peiyu Wang, Biao Jiang, Yichen Wei, Yidan Xietian, Jiangbo Pei, Liang Hu, Boyi Jiang, Hua Xue, Zidong Wang, Haofeng Sun, Wei Li, Wanli Ouyang, Xianglong He, Yang Liu, Yangguang Li, Yahui Zhou</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.</p> https://arxiv.org/abs/2604.08995 Fri, 10 Apr 2026 00:00:00 +0000 Strips as Tokens: Artist Mesh Generation with Native UV Segmentation https://arxiv.org/abs/2604.09132 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Xu, Dafei Qin, Kaichun Qiao, Qiujie Dong, Huaijin Pi, Qixuan Zhang, Longwen Zhang, Lan Xu, Jingyi Yu, Wenping Wang, Taku Komura</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens (SATO), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation.</p> https://arxiv.org/abs/2604.09132 Fri, 10 Apr 2026 00:00:00 +0000 Not All Denoising Steps Are Equal: Model Scheduling for Faster Masked Diffusion Language Models https://arxiv.org/abs/2604.02340 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02340.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ivan Sedykh, Nikita Sorokin, Valentin Malykh</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent advances in masked diffusion language models (MDLMs) narrow the quality gap to autoregressive LMs, but their sampling remains expensive because generation requires many full-sequence denoising passes with a large Transformer and, unlike autoregressive decoding, cannot benefit from KV caching. In this work, we exploit the flexibility of the diffusion framework and study model scheduling, where a smaller MDLM replaces the full model at a subset of denoising steps. Across models trained on OpenWebText and LM1B, we show that early and late denoising steps are substantially more robust to such replacement than middle steps, enabling up to a 17% reduction in FLOPs with only modest degradation in generative perplexity under both unconditional and prefix-conditional generation, while preserving sample diversity. We support these findings with a step-importance analysis based on loss and KL divergence between small and large models across timesteps, as well as an exhaustive search over coarse step segments, both of which identify the middle of the diffusion trajectory as most sensitive consistently across datasets. Our results suggest that simple, architecture-agnostic scheduling rules can significantly accelerate MDLM sampling while largely preserving generation quality.</p> https://arxiv.org/abs/2604.02340 Sat, 11 Apr 2026 00:00:00 +0000 Prompt Relay: Inference-Time Temporal Control for Multi-Event Video Generation https://arxiv.org/abs/2604.10030 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gordon Chen, Ziqi Huang, Ziwei Liu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Video diffusion models have achieved remarkable progress in generating high-quality videos. However, these models struggle to represent the temporal succession of multiple events in real-world videos and lack explicit mechanisms to control when semantic concepts appear, how long they persist, and the order in which multiple events occur. Such control is especially important for movie-grade video synthesis, where coherent storytelling depends on precise timing, duration, and transitions between events. When using a single paragraph-style prompt to describe a sequence of complex events, models often exhibit semantic entanglement, where concepts intended for different moments in the video bleed into one another, resulting in poor text-video alignment. To address these limitations, we propose Prompt Relay, an inference-time, plug-and-play method to enable fine-grained temporal control in multi-event video generation, requiring no architectural modifications and no additional computational overhead. Prompt Relay introduces a penalty into the cross-attention mechanism, so that each temporal segment attends only to its assigned prompt, allowing the model to represent one semantic concept at a time and thereby improving temporal prompt alignment, reducing semantic interference, and enhancing visual quality.</p> https://arxiv.org/abs/2604.10030 Sat, 11 Apr 2026 00:00:00 +0000 Attention Sink in Transformers: A Survey on Utilization, Interpretation, and Mitigation https://arxiv.org/abs/2604.10098 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10098.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zunhai Su, Hengyuan Zhang, Wei Wu, Yifan Zhang, Yaxiu Liu, He Xiao, Qingyao Yang, Yuxuan Sun, Rui Yang, Chao Zhang, Keyu Fan, Weihao Ye, Jing Xiong, Hui Shen, Chaofan Tao, Taiqiang Wu, Zhongwei Wan, Yulei Qian, Yuchen Xie, Ngai Wong</p><p><b>Upvotes:</b> 74</p><p><b>Summary:</b> As the foundational architecture of modern machine learning, Transformers have driven remarkable progress across diverse AI domains. Despite their transformative impact, a persistent challenge across various Transformers is Attention Sink (AS), in which a disproportionate amount of attention is focused on a small subset of specific yet uninformative tokens. AS complicates interpretability, significantly affecting the training and inference dynamics, and exacerbates issues such as hallucinations. In recent years, substantial research has been dedicated to understanding and harnessing AS. However, a comprehensive survey that systematically consolidates AS-related research and offers guidance for future advancements remains lacking. To address this gap, we present the first survey on AS, structured around three key dimensions that define the current research landscape: Fundamental Utilization, Mechanistic Interpretation, and Strategic Mitigation. Our work provides a pivotal contribution by clarifying key concepts and guiding researchers through the evolution and trends of the field. We envision this survey as a definitive resource, empowering researchers and practitioners to effectively manage AS within the current Transformer paradigm, while simultaneously inspiring innovative advancements for the next generation of Transformers. The paper list of this work is available at https://github.com/ZunhaiSu/Awesome-Attention-Sink.</p> https://arxiv.org/abs/2604.10098 Sat, 11 Apr 2026 00:00:00 +0000 Rethinking the Diffusion Model from a Langevin Perspective https://arxiv.org/abs/2604.10465 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10465.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Candi Zheng, Yuan Lan</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Diffusion models are often introduced from multiple perspectives, such as VAEs, score matching, or flow matching, accompanied by dense and technically demanding mathematics that can be difficult for beginners to grasp. One classic question is: how does the reverse process invert the forward process to generate data from pure noise? This article systematically organizes the diffusion model from a fresh Langevin perspective, offering a simpler, clearer, and more intuitive answer. We also address the following questions: how can ODE-based and SDE-based diffusion models be unified under a single framework? Why are diffusion models theoretically superior to ordinary VAEs? Why is flow matching not fundamentally simpler than denoising or score matching, but equivalent under maximum-likelihood? We demonstrate that the Langevin perspective offers clear and straightforward answers to these questions, bridging existing interpretations of diffusion models, showing how different formulations can be converted into one another within a common framework, and offering pedagogical value for both learners and experienced researchers seeking deeper intuition.</p> https://arxiv.org/abs/2604.10465 Sun, 12 Apr 2026 00:00:00 +0000 Tracing the Roots: A Multi-Agent Framework for Uncovering Data Lineage in Post-Training LLMs https://arxiv.org/abs/2604.10480 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10480.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Li, Xiaoran Shang, Qizhi Pei, Yun Zhu, Xin Gao, Honglin Lin, Zhanping Zhong, Zhuoshi Pan, Zheng Liu, Xiaoyang Wang, Conghui He, Dahua Lin, Feng Zhao, Lijun Wu</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Post-training data plays a pivotal role in shaping the capabilities of Large Language Models (LLMs), yet datasets are often treated as isolated artifacts, overlooking the systemic connections that underlie their evolution. To disentangle these complex relationships, we introduce the concept of data lineage to the LLM ecosystem and propose an automated multi-agent framework to reconstruct the evolutionary graph of dataset development. Through large-scale lineage analysis, we characterize domain-specific structural patterns, such as vertical refinement in math-oriented datasets and horizontal aggregation in general-domain corpora. Moreover, we uncover pervasive systemic issues, including structural redundancy induced by implicit dataset intersections and the propagation of benchmark contamination along lineage paths. To demonstrate the practical value of lineage analysis for data construction, we leverage the reconstructed lineage graph to create a lineage-aware diversity-oriented dataset. By anchoring instruction sampling at upstream root sources, this approach mitigates downstream homogenization and hidden redundancy, yielding a more diverse post-training corpus. We further highlight lineage-centric analysis as an efficient and robust topological alternative to sample-level dataset comparison for large-scale data ecosystems. By grounding data construction in explicit lineage structures, our work advances post-training data curation toward a more systematic and controllable paradigm.</p> https://arxiv.org/abs/2604.10480 Sun, 12 Apr 2026 00:00:00 +0000 The Blind Spot of Agent Safety: How Benign User Instructions Expose Critical Vulnerabilities in Computer-Use Agents https://arxiv.org/abs/2604.10577 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuwei Ding, Skylar Zhai, Linxin Song, Jiate Li, Taiwei Shi, Nicholas Meade, Siva Reddy, Jian Kang, Jieyu Zhao</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Computer-use agents (CUAs) can now autonomously complete complex tasks in real digital environments, but when misled, they can also be used to automate harmful actions programmatically. Existing safety evaluations largely target explicit threats such as misuse and prompt injection, but overlook a subtle yet critical setting where user instructions are entirely benign and harm arises from the task context or execution outcome. We introduce OS-BLIND, a benchmark that evaluates CUAs under unintended attack conditions, comprising 300 human-crafted tasks across 12 categories, 8 applications, and 2 threat clusters: environment-embedded threats and agent-initiated harms. Our evaluation on frontier models and agentic frameworks reveals that most CUAs exceed 90% attack success rate (ASR), and even the safety-aligned Claude 4.5 Sonnet reaches 73.0% ASR. More interestingly, this vulnerability becomes even more severe, with ASR rising from 73.0% to 92.7% when Claude 4.5 Sonnet is deployed in multi-agent systems. Our analysis further shows that existing safety defenses provide limited protection when user instructions are benign. Safety alignment primarily activates within the first few steps and rarely re-engages during subsequent execution. In multi-agent systems, decomposed subtasks obscure the harmful intent from the model, causing safety-aligned models to fail. We will release our OS-BLIND to encourage the broader research community to further investigate and address these safety challenges.</p> https://arxiv.org/abs/2604.10577 Sun, 12 Apr 2026 00:00:00 +0000 SCOPE: Signal-Calibrated On-Policy Distillation Enhancement with Dual-Path Adaptive Weighting https://arxiv.org/abs/2604.10688 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10688.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Binbin Zheng, Xing Ma, Yiheng Liang, Jingqing Ruan, Xiaoliang Fu, Kepeng Lin, Benchang Zhu, Ke Zeng, Xunliang Cai</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> On-policy reinforcement learning has become the dominant paradigm for reasoning alignment in large language models, yet its sparse, outcome-level rewards make token-level credit assignment notoriously difficult. On-Policy Distillation (OPD) alleviates this by introducing dense, token-level KL supervision from a teacher model, but typically applies this supervision uniformly across all rollouts, ignoring fundamental differences in signal quality. We propose Signal-Calibrated On-Policy Distillation Enhancement (SCOPE), a dual-path adaptive training framework that routes on-policy rollouts by correctness into two complementary supervision paths. For incorrect trajectories, SCOPE performs teacher-perplexity-weighted KL distillation to prioritize instances where the teacher demonstrates genuine corrective capability, while down-weighting unreliable guidance. For correct trajectories, it applies student-perplexity-weighted MLE to concentrate reinforcement on low-confidence samples at the capability boundary rather than over-reinforcing already mastered ones. Both paths employ a group-level normalization to adaptively calibrate weight distributions, accounting for the intrinsic difficulty variance across prompts. Extensive experiments on six reasoning benchmarks show that SCOPE achieves an average relative improvement of 11.42% in Avg@32 and 7.30% in Pass@32 over competitive baselines, demonstrating its consistent effectiveness.</p> https://arxiv.org/abs/2604.10688 Sun, 12 Apr 2026 00:00:00 +0000 Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing https://arxiv.org/abs/2604.10708 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10708.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeyue Tian, Binxin Yang, Zhaoyang Liu, Jiexuan Zhang, Ruibin Yuan, Hubery Yin, Qifeng Chen, Chen Li, Jing Lv, Wei Xue, Yike Guo</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework that can seamlessly integrate all three tasks underexplored. While some pioneering works have explored unifying audio understanding and generation, they often remain confined to specific domains. To address this, we introduce Audio-Omni, the first end-to-end framework to unify generation and editing across general sound, music, and speech domains, with integrated multi-modal understanding capabilities. Our architecture synergizes a frozen Multimodal Large Language Model for high-level reasoning with a trainable Diffusion Transformer for high-fidelity synthesis. To overcome the critical data scarcity in audio editing, we construct AudioEdit, a new large-scale dataset comprising over one million meticulously curated editing pairs. Extensive experiments demonstrate that Audio-Omni achieves state-of-the-art performance across a suite of benchmarks, outperforming prior unified approaches while achieving performance on par with or superior to specialized expert models. Beyond its core capabilities, Audio-Omni exhibits remarkable inherited capabilities, including knowledge-augmented reasoning generation, in-context generation, and zero-shot cross-lingual control for audio generation, highlighting a promising direction toward universal generative audio intelligence. The code, model, and dataset will be publicly released on https://zeyuet.github.io/Audio-Omni.</p> https://arxiv.org/abs/2604.10708 Sun, 12 Apr 2026 00:00:00 +0000 Narrative-Driven Paper-to-Slide Generation via ArcDeck https://arxiv.org/abs/2604.11969 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11969.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tarik Can Ozden, Sachidanand VS, Furkan Horoz, Ozgur Kara, Junho Kim, James Matthew Rehg</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> We introduce ArcDeck, a multi-agent framework that formulates paper-to-slide generation as a structured narrative reconstruction task. Unlike existing methods that directly summarize raw text into slides, ArcDeck explicitly models the source paper's logical flow. It first parses the input to construct a discourse tree and establish a global commitment document, ensuring the high-level intent is preserved. These structural priors then guide an iterative multi-agent refinement process, where specialized agents iteratively critique and revise the presentation outline before rendering the final visual layouts and designs. To evaluate our approach, we also introduce ArcBench, a newly curated benchmark of academic paper-slide pairs. Experimental results demonstrate that explicit discourse modeling, combined with role-specific agent coordination, significantly improves the narrative flow and logical coherence of the generated presentations.</p> https://arxiv.org/abs/2604.11969 Mon, 13 Apr 2026 00:00:00 +0000 Do Thought Streams Matter? Evaluating Reasoning in Gemini Vision-Language Models for Video Scene Understanding https://arxiv.org/abs/2604.11177 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11177.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shivam Sharma, Sankalp Nagaonkar, Ashish Choithani, Ashutosh Trivedi</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> We benchmark how internal reasoning traces, which we call thought streams, affect video scene understanding in vision-language models. Using four configurations of Google's Gemini 2.5 Flash and Flash Lite across scenes extracted from 100 hours of video, we ask three questions: does more thinking lead to better outputs, where do the gains stop, and what do these models actually think about? We introduce three evaluation metrics. Contentfulness measures how much of the thought stream is useful scene content versus meta-commentary. Thought-Final Coverage measures how faithfully the thought stream translates into the final output. Dominant Entity Analysis identifies which subjects, actions, and settings the model focuses on. GPT-5 serves as an independent judge. We find that quality gains from additional thinking plateau quickly, with most improvement occurring in the first few hundred tokens. Flash Lite offers the best balance between quality and token usage. Tight reasoning budgets cause the model to add content in the final output that it never reasoned about, a form of compression-step hallucination. Despite being different model tiers, Flash and Flash Lite produce similar thought streams, though they differ in style: Flash discusses its reasoning process, while Lite focuses on describing the scene.</p> https://arxiv.org/abs/2604.11177 Mon, 13 Apr 2026 00:00:00 +0000 Representations Before Pixels: Semantics-Guided Hierarchical Video Prediction https://arxiv.org/abs/2604.11707 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Efstathios Karypidis, Spyros Gidaris, Nikos Komodakis</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Accurate future video prediction requires both high visual fidelity and consistent scene semantics, particularly in complex dynamic environments such as autonomous driving. We present Re2Pix, a hierarchical video prediction framework that decomposes forecasting into two stages: semantic representation prediction and representation-guided visual synthesis. Instead of directly predicting future RGB frames, our approach first forecasts future scene structure in the feature space of a frozen vision foundation model, and then conditions a latent diffusion model on these predicted representations to render photorealistic frames. This decomposition enables the model to focus first on scene dynamics and then on appearance generation. A key challenge arises from the train-test mismatch between ground-truth representations available during training and predicted ones used at inference. To address this, we introduce two conditioning strategies, nested dropout and mixed supervision, that improve robustness to imperfect autoregressive predictions. Experiments on challenging driving benchmarks demonstrate that the proposed semantics-first design significantly improves temporal semantic consistency, perceptual quality, and training efficiency compared to strong diffusion baselines. We provide the implementation code at https://github.com/Sta8is/Re2Pix</p> https://arxiv.org/abs/2604.11707 Mon, 13 Apr 2026 00:00:00 +0000 Continuous Adversarial Flow Models https://arxiv.org/abs/2604.11521 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11521.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shanchuan Lin, Ceyuan Yang, Zhijie Lin, Hao Chen, Haoqi Fan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We propose continuous adversarial flow models, a type of continuous-time flow model trained with an adversarial objective. Unlike flow matching, which uses a fixed mean-squared-error criterion, our approach introduces a learned discriminator to guide training. This change in objective induces a different generalized distribution, which empirically produces samples that are better aligned with the target data distribution. Our method is primarily proposed for post-training existing flow-matching models, although it can also train models from scratch. On the ImageNet 256px generation task, our post-training substantially improves the guidance-free FID of latent-space SiT from 8.26 to 3.63 and of pixel-space JiT from 7.17 to 3.57. It also improves guided generation, reducing FID from 2.06 to 1.53 for SiT and from 1.86 to 1.80 for JiT. We further evaluate our approach on text-to-image generation, where it achieves improved results on both the GenEval and DPG benchmarks.</p> https://arxiv.org/abs/2604.11521 Mon, 13 Apr 2026 00:00:00 +0000 General365: Benchmarking General Reasoning in Large Language Models Across Diverse and Challenging Tasks https://arxiv.org/abs/2604.11778 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11778.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junlin Liu, Shengnan An, Shuang Zhou, Dan Ma, Shixiong Luo, Ying Xie, Yuan Zhang, Wenling Yuan, Yifan Zhou, Xiaoyu Li, Ziwen Wang, Xuezhi Cao, Xunliang Cai</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Contemporary large language models (LLMs) have demonstrated remarkable reasoning capabilities, particularly in specialized domains like mathematics and physics. However, their ability to generalize these reasoning skills to more general and broader contexts--often termed general reasoning--remains under-explored. Unlike domain-specific reasoning, general reasoning relies less on expert knowledge but still presents formidable reasoning challenges, such as complex constraints, nested logical branches, and semantic interference. To address this gap, we introduce General365, a benchmark specifically designed to assess general reasoning in LLMs. By restricting background knowledge to a K-12 level, General365 explicitly decouples reasoning from specialized expertise. The benchmark comprises 365 seed problems and 1,095 variant problems across eight categories, ensuring both high difficulty and diversity. Evaluations across 26 leading LLMs reveal that even the top-performing model achieves only 62.8% accuracy, in stark contrast to the near-perfect performances of LLMs in math and physics benchmarks. These results suggest that the reasoning abilities of current LLMs are heavily domain-dependent, leaving significant room for improvement in broader applications. We envision General365 as a catalyst for advancing LLM reasoning beyond domain-specific tasks toward robust, general-purpose real-world scenarios. Code, Dataset, and Leaderboard: https://general365.github.io</p> https://arxiv.org/abs/2604.11778 Mon, 13 Apr 2026 00:00:00 +0000 You Only Judge Once: Multi-response Reward Modeling in a Single Forward Pass https://arxiv.org/abs/2604.10966 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10966.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yinuo Yang, Zixian Ma, Manasi Ganti, Jieyu Zhang, Ranjay Krishna</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> We present a discriminative multimodal reward model that scores all candidate responses in a single forward pass. Conventional discriminative reward models evaluate each response independently, requiring multiple forward passes, one for each potential response. Our approach concatenates multiple responses with separator tokens and applies cross-entropy over their scalar scores, enabling direct comparative reasoning and efficient N-way preference learning. The multi-response design also yields up to Ntimes wall-clock speedup and FLOPs reduction over conventional single-response scoring. To enable N-way reward evaluation beyond existing pairwise benchmarks, we construct two new benchmarks: (1) MR^2Bench-Image contains human-annotated rankings over responses from 8 diverse models; (2) MR^2Bench-Video is a large-scale video-based reward benchmark derived from 94K crowdsourced pairwise human judgments over video question-answering spanning 19 models, denoised via preference graph ensemble. Both benchmarks provide 4-response evaluation variants sampled from the full rankings. Built on a 4B vision-language backbone with LoRA fine-tuning and a lightweight MLP value head, our model achieves state-of-the-art results on six multimodal reward benchmarks, including MR^2Bench-Image, MR^2Bench-Video, and four other existing benchmarks. Our model outperforms existing larger generative and discriminative reward models. We further demonstrate that our reward model, when used in reinforcement learning with GRPO, produces improved policy models that maintain performance across standard multimodal benchmarks while substantially improving open-ended generation quality, outperforming a single-response discriminative reward model (RM) baseline by a large margin in both training stability and open-ended generation quality.</p> https://arxiv.org/abs/2604.10966 Mon, 13 Apr 2026 00:00:00 +0000 LARY: A Latent Action Representation Yielding Benchmark for Generalizable Vision-to-Action Alignment https://arxiv.org/abs/2604.11689 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11689.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dujun Nie, Fengjiao Chen, Qi Lv, Jun Kuang, Xiaoyu Li, Xuezhi Cao, Xunliang Cai</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> While the shortage of explicit action data limits Vision-Language-Action (VLA) models, human action videos offer a scalable yet unlabeled data source. A critical challenge in utilizing large-scale human video datasets lies in transforming visual signals into ontology-independent representations, known as latent actions. However, the capacity of latent action representation to derive robust control from visual observations has yet to be rigorously evaluated. We introduce the Latent Action Representation Yielding (LARY) Benchmark, a unified framework for evaluating latent action representations on both high-level semantic actions (what to do) and low-level robotic control (how to do). The comprehensively curated dataset encompasses over one million videos (1,000 hours) spanning 151 action categories, alongside 620K image pairs and 595K motion trajectories across diverse embodiments and environments. Our experiments reveal two crucial insights: (i) General visual foundation models, trained without any action supervision, consistently outperform specialized embodied latent action models. (ii) Latent-based visual space is fundamentally better aligned to physical action space than pixel-based space. These results suggest that general visual representations inherently encode action-relevant knowledge for physical control, and that semantic-level abstraction serves as a fundamentally more effective pathway from vision to action than pixel-level reconstruction.</p> https://arxiv.org/abs/2604.11689 Mon, 13 Apr 2026 00:00:00 +0000 Anthropogenic Regional Adaptation in Multimodal Vision-Language Model https://arxiv.org/abs/2604.11490 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11490.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Samuel Cahyawijaya, Peerat Limkonchotiwat, Tack Hwa Wong, Hitesh Laxmichand Patel, Amit Agarwal, Manuel Antonio Rufino, Carlos Rafael Catalan, Muhammad Reza Qorib, Vicky Feliren, Holy Lovenia, Aye Hninn Khine, Frederikus Hudi, David Anugraha, Alham Fikri Aji, Romrawin Chumpu, Viet-Thanh Pham, Minghan Wang, Mohamed Fazli Imam, Ruochen Zhang, Joseph Marvin Imperial, Do Xuan Long, Musa Izzanardi Wijanarko, Joel Ruben Antony Moniz, Patrick Amadeus Irawan, Hanif Muhammad Zhafran, Isaiah Flores, Ira Salsabila, Jun Kevin, Jostin Jerico Rosal, Patricia Nicole Monderin, Kun Kerdthaisong, Ahmad Mustafid, My Chiffon Nguyen, Natchapon Jongwiriyanurak, Siva Worajitwannakul, Haochen Li, Adrian Xuan Wei Lim, Bin Wang, Muhammad Ravi Shulthan Habibi, Lynnette Hui Xian Ng, Mithil Bangera, Yeshil Bangera, Priyaranjan Pattnayak, Dun Li Chan, Sherissa Caren Djuniwar, Hee Ming Shan</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> While the field of vision-language (VL) has achieved remarkable success in integrating visual and textual information across multiple languages and domains, there is still no dedicated framework for assessing human-centric alignment in vision-language systems. We offer two contributions to address this gap. First, we introduce Anthropogenic Regional Adaptation: a novel paradigm that aims to optimize model relevance to specific regional contexts while ensuring the retention of global generalization capabilities. Second, we present a simple, but effective adaptation method named Geographical-generalization-made-easy (GG-EZ), which utilizes regional data filtering and model merging. Through comprehensive experiments on 3 VL architectures: large vision-language models, text-to-image diffusion models, and vision-language embedding models, and a case study in Southeast Asia (SEA) regional adaptation, we demonstrate the importance of Anthropogenic Regional Adaptation and the effectiveness of GG-EZ, showing 5-15% gains in cultural relevance metrics across SEA while maintaining over 98% of global performance and even occasionally surpassing it. Our findings establish Anthropogenic Regional Alignment as a foundational paradigm towards applicability of multimodal vision-language models in diverse regions and demonstrate a simple-yet-effective baseline method that optimizes regional value alignment while preserving global generalization.</p> https://arxiv.org/abs/2604.11490 Mon, 13 Apr 2026 00:00:00 +0000 Mobile GUI Agent Privacy Personalization with Trajectory Induced Preference Optimization https://arxiv.org/abs/2604.11259 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11259.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhixin Lin, Jungang Li, Dongliang Xu, Shidong Pan, Yibo Shi, Yuchi Liu, Yuecong Min, Yue Yao</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Mobile GUI agents powered by Multimodal Large Language Models (MLLMs) can execute complex tasks on mobile devices. Despite this progress, most existing systems still optimize task success or efficiency, neglecting users' privacy personalization. In this paper, we study the often-overlooked problem of agent personalization. We observe that personalization can induce systematic structural heterogeneity in execution trajectories. For example, privacy-first users often prefer protective actions, e.g., refusing permissions, logging out, and minimizing exposure, leading to logically different execution trajectories from utility-first users. Such variable-length and structurally different trajectories make standard preference optimization unstable and less informative. To address this issue, we propose Trajectory Induced Preference Optimization (TIPO), which uses preference-intensity weighting to emphasize key privacy-related steps and padding gating to suppress alignment noise. Results on our Privacy Preference Dataset show that TIPO improves persona alignment and distinction while preserving strong task executability, achieving 65.60% SR, 46.22 Compliance, and 66.67% PD, outperforming existing optimization methods across various GUI tasks. The code and dataset will be publicly released at https://github.com/Zhixin-L/TIPO.</p> https://arxiv.org/abs/2604.11259 Mon, 13 Apr 2026 00:00:00 +0000 From Reasoning to Agentic: Credit Assignment in Reinforcement Learning for Large Language Models https://arxiv.org/abs/2604.09459 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09459.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenchen Zhang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Reinforcement learning (RL) for large language models (LLMs) increasingly relies on sparse, outcome-level rewards -- yet determining which actions within a long trajectory caused the outcome remains difficult. This credit assignment (CA) problem manifests in two regimes: reasoning RL, where credit must be distributed across tokens and steps within a single chain-of-thought generation (500--30K+ tokens); and agentic RL, where multi-turn environment interaction introduces stochastic transitions, partial observability, and horizons of 100+ turns (100K--1M tokens), making episode-level credit increasingly uninformative. We survey 47 CA methods (41 core, 6 adjacent enablers) published between 2024 and early 2026, organizing them in a two-dimensional taxonomy by assignment granularity (token, segment, step, turn, multi-agent) and methodology (Monte Carlo, temporal difference, model-based, game-theoretic, information-theoretic). Beyond the survey itself, we contribute three reusable resources: (1) a structured, machine-readable paper inventory with taxonomy labels, baseline families, and evidence levels; (2) a reporting checklist for future CA papers, validated against the reviewed literature to identify systematic methodological gaps; and (3) a benchmark protocol specification with task families, metadata requirements, and controlled bifurcation tasks, accompanied by a method selection decision tree. Our synthesis suggests that the shift from reasoning to agentic RL complicates and reshapes the credit assignment landscape: reasoning CA is maturing around process reward models and critic-free group comparison, while agentic CA is driving genuinely new approaches -- hindsight counterfactual analysis, privileged asymmetric critics, and turn-level MDP reformulations -- that have no direct precedent in reasoning RL.</p> https://arxiv.org/abs/2604.09459 Mon, 13 Apr 2026 00:00:00 +0000 Agentic Aggregation for Parallel Scaling of Long-Horizon Agentic Tasks https://arxiv.org/abs/2604.11753 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11753.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yoonsang Lee, Howard Yen, Xi Ye, Danqi Chen</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> We study parallel test-time scaling for long-horizon agentic tasks such as agentic search and deep research, where multiple rollouts are generated in parallel and aggregated into a final response. While such scaling has proven effective for chain-of-thought reasoning, agentic tasks pose unique challenges: trajectories are long, multi-turn, and tool-augmented, and outputs are often open-ended. Aggregating only final answers discards rich information from trajectories, while concatenating all trajectories exceeds the model's context window. To address this, we propose AggAgent, an aggregation agent that treats parallel trajectories as an environment. We equip it with lightweight tools to inspect candidate solutions and search across trajectories, enabling it to navigate and synthesize information on demand. Across six benchmarks and three model families (GLM-4.7, Qwen3.5, MiniMax-M2.5), AggAgent outperforms all existing aggregation methods-by up to 5.3% absolute on average and 10.3% on two deep research tasks-while adding minimal overhead, as the aggregation cost remains bounded by a single agentic rollout. Our findings establish agentic aggregation as an effective and cost-efficient approach to parallel test-time scaling.</p> https://arxiv.org/abs/2604.11753 Mon, 13 Apr 2026 00:00:00 +0000 Solving Physics Olympiad via Reinforcement Learning on Physics Simulators https://arxiv.org/abs/2604.11805 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11805.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mihir Prabhudesai, Aryan Satpathy, Yangmin Li, Zheyang Qin, Nikash Bhardwaj, Amir Zadeh, Chuan Li, Katerina Fragkiadaki, Deepak Pathak</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> We have witnessed remarkable advances in LLM reasoning capabilities with the advent of DeepSeek-R1. However, much of this progress has been fueled by the abundance of internet question-answer (QA) pairs, a major bottleneck going forward, since such data is limited in scale and concentrated mainly in domains like mathematics. In contrast, other sciences such as physics lack large-scale QA datasets to effectively train reasoning-capable models. In this work, we show that physics simulators can serve as a powerful alternative source of supervision for training LLMs for physical reasoning. We generate random scenes in physics engines, create synthetic question-answer pairs from simulated interactions, and train LLMs using reinforcement learning on this synthetic data. Our models exhibit zero-shot sim-to-real transfer to real-world physics benchmarks: for example, training solely on synthetic simulated data improves performance on IPhO (International Physics Olympiad) problems by 5-10 percentage points across model sizes. These results demonstrate that physics simulators can act as scalable data generators, enabling LLMs to acquire deep physical reasoning skills beyond the limitations of internet-scale QA data. Code available at: https://sim2reason.github.io/.</p> https://arxiv.org/abs/2604.11805 Mon, 13 Apr 2026 00:00:00 +0000 SemaClaw: A Step Towards General-Purpose Personal AI Agents through Harness Engineering https://arxiv.org/abs/2604.11548 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ningyan Zhu, Huacan Wang, Jie Zhou, Feiyu Chen, Shuo Zhang, Ge Chen, Chen Liu, Jiarou Wu, Wangyi Chen, Xiaofeng Mou, Yi Xu</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> The rise of OpenClaw in early 2026 marks the moment when millions of users began deploying personal AI agents into their daily lives, delegating tasks ranging from travel planning to multi-step research. This scale of adoption signals that two parallel arcs of development have reached an inflection point. First is a paradigm shift in AI engineering, evolving from prompt and context engineering to harness engineering-designing the complete infrastructure necessary to transform unconstrained agents into controllable, auditable, and production-reliable systems. As model capabilities converge, this harness layer is becoming the primary site of architectural differentiation. Second is the evolution of human-agent interaction from discrete tasks toward a persistent, contextually aware collaborative relationship, which demands open, trustworthy and extensible harness infrastructure. We present SemaClaw, an open-source multi-agent application framework that addresses these shifts by taking a step towards general-purpose personal AI agents through harness engineering. Our primary contributions include a DAG-based two-phase hybrid agent team orchestration method, a PermissionBridge behavioral safety system, a three-tier context management architecture, and an agentic wiki skill for automated personal knowledge base construction.</p> https://arxiv.org/abs/2604.11548 Mon, 13 Apr 2026 00:00:00 +0000 Introspective Diffusion Language Models https://arxiv.org/abs/2604.11035 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11035.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Yu, Yuqing Jian, Junxiong Wang, Zhongzhu Zhou, Donglin Zhuang, Xinyu Fang, Sri Yanamandra, Xiaoxia Wu, Qingyang Wu, Shuaiwen Leon Song, Tri Dao, Ben Athiwaratkun, James Zou, Fan Lai, Chenfeng Xu</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Diffusion language models promise parallel generation, yet still lag behind autoregressive (AR) models in quality. We stem this gap to a failure of introspective consistency: AR models agree with their own generations, while DLMs often do not. We define the introspective acceptance rate, which measures whether a model accepts its previously generated tokens. This reveals why AR training has a structural advantage: causal masking and logit shifting implicitly enforce introspective consistency. Motivated by this observation, we introduce Introspective Diffusion Language Model (I-DLM), a paradigm that retains diffusion-style parallel decoding while inheriting the introspective consistency of AR training. I-DLM uses a novel introspective strided decoding (ISD) algorithm, which enables the model to verify previously generated tokens while advancing new ones in the same forward pass. From a systems standpoint, we build I-DLM inference engine on AR-inherited optimizations and further customize it with a stationary-batch scheduler. To the best of our knowledge, I-DLM is the first DLM to match the quality of its same-scale AR counterpart while outperforming prior DLMs in both model quality and practical serving efficiency across 15 benchmarks. It reaches 69.6 on AIME-24 and 45.7 on LiveCodeBench-v6, exceeding LLaDA-2.1-mini (16B) by more than 26 and 15 points, respectively. Beyond quality, I-DLM is designed for the growing demand of large-concurrency serving, delivering about 3x higher throughput than prior state-of-the-art DLMs.</p> https://arxiv.org/abs/2604.11035 Mon, 13 Apr 2026 00:00:00 +0000 Sema Code: Decoupling AI Coding Agents into Programmable, Embeddable Infrastructure https://arxiv.org/abs/2604.11045 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11045.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huacan Wang, Jie Zhou, Ningyan Zhu, Shuo Zhang, Feiyu Chen, Jiarou Wu, Ge Chen, Chen Liu, Wangyi Chen, Xiaofeng Mou, Yi Xu</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> AI coding agents have become central to developer workflows, yet every existing solution locks its reasoning capabilities within a specific delivery form, such as a CLI, IDE plugin, or web application. This limitation creates systemic barriers when enterprises attempt to reuse these capabilities across heterogeneous engineering environments. To address this challenge, we present Sema Code, an open AI coding framework built on the principle of being embeddable, pluggable, and framework-first. Sema Code completely decouples the core agent engine from all client layers, publishing it as a standalone npm library that any runtime can drive programmatically. Built around this architecture, we designed eight key mechanisms: multi-tenant engine isolation, FIFO input queuing with safe session reconstruction, adaptive context compression, multi-agent collaborative scheduling, intelligent Todo-based process management, four-layer asynchronous permission control, three-tier ecosystem integration spanning MCP, Skills, and Plugins, and a background task framework with separated execution and observation privileges. These mechanisms collectively address the engineering challenges of transforming a complex agent engine into a shared, programmable core. Demonstrating its architectural versatility, the same Sema Core engine simultaneously powers a VSCode extension and a multi-channel messaging gateway, which we name SemaClaw, to unify agent interactions across platforms such as Telegram and Feishu. These represent two fundamentally different product forms sharing an identical reasoning kernel, differing only at the client layer.</p> https://arxiv.org/abs/2604.11045 Mon, 13 Apr 2026 00:00:00 +0000 Audio Flamingo Next: Next-Generation Open Audio-Language Models for Speech, Sound, and Music https://arxiv.org/abs/2604.10905 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10905.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sreyan Ghosh, Arushi Goel, Kaousheik Jayakumar, Lasha Koroshinadze, Nishit Anand, Zhifeng Kong, Siddharth Gururani, Sang-gil Lee, Jaehyeon Kim, Aya Aljafari, Chao-Han Huck Yang, Sungwon Kim, Ramani Duraiswami, Dinesh Manocha, Mohammad Shoeybi, Bryan Catanzaro, Ming-Yu Liu, Wei Ping</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> We present Audio Flamingo Next (AF-Next), the next-generation and most capable large audio-language model in the Audio Flamingo series, designed to advance understanding and reasoning over speech, environmental sounds and music. Compared to Audio Flamingo 3, AF-Next introduces: (i) a stronger foundational audio-language model that significantly improves accuracy across diverse audio understanding tasks; (ii) scalable strategies for constructing large-scale audio understanding and reasoning data beyond existing academic benchmarks; (iii) support for long and complex audio inputs up to 30 minutes; and (iv) Temporal Audio Chain-of-Thought, a new reasoning paradigm that explicitly grounds intermediate reasoning steps to timestamps in long audio, enabling fine-grained temporal alignment and improved interpretability. To enable these capabilities, we first conduct a systematic analysis of Audio Flamingo 3 to identify key gaps in audio understanding and reasoning. We then curate and scale new large-scale datasets totaling over 1 million hours to address these limitations and expand the existing AudioSkills-XL, LongAudio-XL, AF-Think and AF-Chat datasets. AF-Next is trained using a curriculum-based strategy spanning pre-training, mid-training and post-training stages. Extensive experiments across 20 audio understanding and reasoning benchmarks, including challenging long-audio tasks, show that AF-Next outperforms similarly sized open models by large margins and remains highly competitive with and sometimes surpasses, much larger open-weight and closed models. Beyond benchmark performance, AF-Next exhibits strong real-world utility and transfers well to unseen tasks, highlighting its robustness and generalization ability. In addition to all data, code and methods, we open-source 3 variants of AF-Next, including AF-Next-Instruct, AF-Next-Think and AF-Next-Captioner.</p> https://arxiv.org/abs/2604.10905 Mon, 13 Apr 2026 00:00:00 +0000 CocoaBench: Evaluating Unified Digital Agents in the Wild https://arxiv.org/abs/2604.11201 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11201.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> CocoaBench Team, Shibo Hao, Zhining Zhang, Zhiqi Liang, Tianyang Liu, Yuheng Zha, Qiyue Gao, Jixuan Chen, Zilong Wang, Zhoujun Cheng, Haoxiang Zhang, Junli Wang, Hexi Jin, Boyuan Zheng, Kun Zhou, Yu Wang, Feng Yao, Licheng Liu, Yijiang Li, Zhifei Li, Zhengtao Han, Pracha Promthaw, Tommaso Cerruti, Xiaohan Fu, Ziqiao Ma, Jingbo Shang, Lianhui Qin, Julian McAuley, Eric P. Xing, Zhengzhong Liu, Rupesh Kumar Srivastava, Zhiting Hu</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> LLM agents now perform strongly in software engineering, deep research, GUI automation, and various other applications, while recent agent scaffolds and models are increasingly integrating these capabilities into unified systems. Yet, most evaluations still test these capabilities in isolation, which leaves a gap for more diverse use cases that require agents to combine different capabilities. We introduce CocoaBench, a benchmark for unified digital agents built from human-designed, long-horizon tasks that require flexible composition of vision, search, and coding. Tasks are specified only by an instruction and an automatic evaluation function over the final output, enabling reliable and scalable evaluation across diverse agent infrastructures. We also present CocoaAgent, a lightweight shared scaffold for controlled comparison across model backbones. Experiments show that current agents remain far from reliable on CocoaBench, with the best evaluated system achieving only 45.1% success rate. Our analysis further points to substantial room for improvement in reasoning and planning, tool use and execution, and visual grounding.</p> https://arxiv.org/abs/2604.11201 Mon, 13 Apr 2026 00:00:00 +0000 Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models https://arxiv.org/abs/2604.10949 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songlin Yang, Xianghao Kong, Anyi Rao</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Unified multimodal models (UMMs) were designed to combine the reasoning ability of large language models (LLMs) with the generation capability of vision models. In practice, however, this synergy remains elusive: UMMs fail to transfer LLM-like reasoning to image synthesis and exhibit divergent response behaviors. We term this phenomenon pseudo-unification. Diagnosing its internal causes is important, but existing probing methods either lack model-internal insight or ignore prompt-response dependencies. To address these limitations, we propose an information-theoretic probing framework that jointly analyzes how UMMs encode inputs and generate outputs. Applied to ten representative UMMs, our framework reveals that pseudo-unification stems from a dual divergence: (i) Modality-Asymmetric Encoding, where vision and language follow different entropy trajectories, and (ii) Pattern-Split Response, where text generation exhibits high-entropy creativity while image synthesis enforces low-entropy fidelity. Only models that unify both sides (e.g., via contextual prediction) achieve more genuine unification, enabling stronger reasoning-based text-to-image generation even with fewer parameters. Our work provides the first model-internal probing of unification, demonstrating that real multimodal synergy requires consistency in information flow, not just shared parameters.</p> https://arxiv.org/abs/2604.10949 Mon, 13 Apr 2026 00:00:00 +0000 CodeTracer: Towards Traceable Agent States https://arxiv.org/abs/2604.11641 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11641.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Li, Yifan Yao, Letian Zhu, Rili Feng, Hongyi Ye, Jiaming Wang, Yancheng He, Pengyu Zou, Lehan Zhang, Xinping Lei, Haoyang Huang, Ken Deng, Ming Sun, Zhaoxiang Zhang, He Ye, Jiaheng Liu</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Code agents are advancing rapidly, but debugging them is becoming increasingly difficult. As frameworks orchestrate parallel tool calls and multi-stage workflows over complex tasks, making the agent's state transitions and error propagation hard to observe. In these runs, an early misstep can trap the agent in unproductive loops or even cascade into fundamental errors, forming hidden error chains that make it hard to tell when the agent goes off track and why. Existing agent tracing analyses either focus on simple interaction or rely on small-scale manual inspection, which limits their scalability and usefulness for real coding workflows. We present CodeTracer, a tracing architecture that parses heterogeneous run artifacts through evolving extractors, reconstructs the full state transition history as a hierarchical trace tree with persistent memory, and performs failure onset localization to pinpoint the failure origin and its downstream chain. To enable systematic evaluation, we construct CodeTraceBench from a large collection of executed trajectories generated by four widely used code agent frameworks on diverse code tasks (e.g., bug fixing, refactoring, and terminal interaction), with supervision at both the stage and step levels for failure localization. Experiments show that CodeTracer substantially outperforms direct prompting and lightweight baselines, and that replaying its diagnostic signals consistently recovers originally failed runs under matched budgets. Our code and data are publicly available.</p> https://arxiv.org/abs/2604.11641 Mon, 13 Apr 2026 00:00:00 +0000 OccuBench: Evaluating AI Agents on Real-World Professional Tasks via Language World Models https://arxiv.org/abs/2604.10866 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10866.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaomeng Hu, Yinger Zhang, Fei Huang, Jianhong Tu, Yang Su, Lianghao Deng, Yuxuan Liu, Yantao Liu, Dayiheng Liu, Tsung-Yi Ho</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> AI agents are expected to perform professional work across hundreds of occupational domains (from emergency department triage to nuclear reactor safety monitoring to customs import processing), yet existing benchmarks can only evaluate agents in the few domains where public environments exist. We introduce OccuBench, a benchmark covering 100 real-world professional task scenarios across 10 industry categories and 65 specialized domains, enabled by Language World Models (LWMs) that simulate domain-specific environments through LLM-driven tool response generation. Our multi-agent synthesis pipeline automatically produces evaluation instances with guaranteed solvability, calibrated difficulty, and document-grounded diversity. OccuBench evaluates agents along two complementary dimensions: task completion across professional domains and environmental robustness under controlled fault injection (explicit errors, implicit data degradation, and mixed faults). We evaluate 15 frontier models across 8 model families and find that: (1) no single model dominates all industries, as each has a distinct occupational capability profile; (2) implicit faults (truncated data, missing fields) are harder than both explicit errors (timeouts, 500s) and mixed faults, because they lack overt error signals and require the agent to independently detect data degradation; (3) larger models, newer generations, and higher reasoning effort consistently improve performance. GPT-5.2 improves by 27.5 points from minimal to maximum reasoning effort; and (4) strong agents are not necessarily strong environment simulators. Simulator quality is critical for LWM-based evaluation reliability. OccuBench provides the first systematic cross-industry evaluation of AI agents on professional occupational tasks.</p> https://arxiv.org/abs/2604.10866 Mon, 13 Apr 2026 00:00:00 +0000 OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation https://arxiv.org/abs/2604.11804 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11804.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Donghao Zhou, Guisheng Liu, Hao Yang, Jiatong Li, Jingyu Lin, Xiaohu Huang, Yichen Liu, Xin Gao, Cunjian Chen, Shilei Wen, Chi-Wing Fu, Pheng-Ann Heng</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> In this work, we study Human-Object Interaction Video Generation (HOIVG), which aims to synthesize high-quality human-object interaction videos conditioned on text, reference images, audio, and pose. This task holds significant practical value for automating content creation in real-world applications, such as e-commerce demonstrations, short video production, and interactive entertainment. However, existing approaches fail to accommodate all these requisite conditions. We present OmniShow, an end-to-end framework tailored for this practical yet challenging task, capable of harmonizing multimodal conditions and delivering industry-grade performance. To overcome the trade-off between controllability and quality, we introduce Unified Channel-wise Conditioning for efficient image and pose injection, and Gated Local-Context Attention to ensure precise audio-visual synchronization. To effectively address data scarcity, we develop a Decoupled-Then-Joint Training strategy that leverages a multi-stage training process with model merging to efficiently harness heterogeneous sub-task datasets. Furthermore, to fill the evaluation gap in this field, we establish HOIVG-Bench, a dedicated and comprehensive benchmark for HOIVG. Extensive experiments demonstrate that OmniShow achieves overall state-of-the-art performance across various multimodal conditioning settings, setting a solid standard for the emerging HOIVG task.</p> https://arxiv.org/abs/2604.11804 Mon, 13 Apr 2026 00:00:00 +0000 RationalRewards: Reasoning Rewards Scale Visual Generation Both Training and Test Time https://arxiv.org/abs/2604.11626 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11626.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haozhe Wang, Cong Wei, Weiming Ren, Jiaming Liu, Fangzhen Lin, Wenhu Chen</p><p><b>Upvotes:</b> 100</p><p><b>Summary:</b> Most reward models for visual generation reduce rich human judgments to a single unexplained score, discarding the reasoning that underlies preference. We show that teaching reward models to produce explicit, multi-dimensional critiques before scoring transforms them from passive evaluators into active optimization tools, improving generators in two complementary ways: at training time, structured rationales provide interpretable, fine-grained rewards for reinforcement learning; at test time, a Generate-Critique-Refine loop turns critiques into targeted prompt revisions that improve outputs without any parameter updates. To train such a reward model without costly rationale annotations, we introduce Preference-Anchored Rationalization (PARROT), a principled framework that recovers high-quality rationales from readily available preference data through anchored generation, consistency filtering, and distillation. The resulting model, RationalRewards (8B), achieves state-of-the-art preference prediction among open-source reward models, competitive with Gemini-2.5-Pro, while using 10-20x less training data than comparable baselines. As an RL reward, it consistently improves text-to-image and image-editing generators beyond scalar alternatives. Most strikingly, its test-time critique-and-refine loop matches or exceeds RL-based fine-tuning on several benchmarks, suggesting that structured reasoning can unlock latent capabilities in existing generators that suboptimal prompts fail to elicit.</p> https://arxiv.org/abs/2604.11626 Mon, 13 Apr 2026 00:00:00 +0000 The Past Is Not Past: Memory-Enhanced Dynamic Reward Shaping https://arxiv.org/abs/2604.11297 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11297.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Liu, Enxi Wang, Yufei Gao, Weixin Zhang, Bo Wang, Zhiyuan Zeng, Yikai Zhang, Yining Zheng, Xipeng Qiu</p><p><b>Upvotes:</b> 135</p><p><b>Summary:</b> Despite the success of reinforcement learning for large language models, a common failure mode is reduced sampling diversity, where the policy repeatedly generates similar erroneous behaviors. Classical entropy regularization encourages randomness under the current policy, but does not explicitly discourage recurrent failure patterns across rollouts. We propose MEDS, a Memory-Enhanced Dynamic reward Shaping framework that incorporates historical behavioral signals into reward design. By storing and leveraging intermediate model representations, we capture features of past rollouts and use density-based clustering to identify frequently recurring error patterns. Rollouts assigned to more prevalent error clusters are penalized more heavily, encouraging broader exploration while reducing repeated mistakes. Across five datasets and three base models, MEDS consistently improves average performance over existing baselines, achieving gains of up to 4.13 pass@1 points and 4.37 pass@128 points. Additional analyses using both LLM-based annotations and quantitative diversity metrics show that MEDS increases behavioral diversity during sampling.</p> https://arxiv.org/abs/2604.11297 Mon, 13 Apr 2026 00:00:00 +0000 ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents https://arxiv.org/abs/2604.11784 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11784.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fei Tang, Zhiqiong Lu, Boxuan Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 137</p><p><b>Summary:</b> GUI agents drive applications through their visual interfaces instead of programmatic APIs, interacting with arbitrary software via taps, swipes, and keystrokes, reaching a long tail of applications that CLI-based agents cannot. Yet progress in this area is bottlenecked less by modeling capacity than by the absence of a coherent full-stack infrastructure: online RL training suffers from environment instability and closed pipelines, evaluation protocols drift silently across works, and trained agents rarely reach real users on real devices. We present ClawGUI, an open-source framework addressing these three gaps within a single harness. ClawGUI-RL provides the first open-source GUI agent RL infrastructure with validated support for both parallel virtual environments and real physical devices, integrating GiGPO with a Process Reward Model for dense step-level supervision. ClawGUI-Eval enforces a fully standardized evaluation pipeline across 6 benchmarks and 11+ models, achieving 95.8\% reproduction against official baselines. ClawGUI-Agent brings trained agents to Android, HarmonyOS, and iOS through 12+ chat platforms with hybrid CLI-GUI control and persistent personalized memory. Trained end to end within this pipeline, ClawGUI-2B achieves 17.1\% Success Rate on MobileWorld GUI-Only, outperforming the same-scale MAI-UI-2B baseline by 6.0\%.</p> https://arxiv.org/abs/2604.11784 Mon, 13 Apr 2026 00:00:00 +0000 Self-Distillation Zero: Self-Revision Turns Binary Rewards into Dense Supervision https://arxiv.org/abs/2604.12002 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12002.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yinghui He, Simran Kaur, Adithya Bhaskar, Yongjin Yang, Jiarui Liu, Narutatsu Ri, Liam Fowl, Abhishek Panigrahi, Danqi Chen, Sanjeev Arora</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Current post-training methods in verifiable settings fall into two categories. Reinforcement learning (RLVR) relies on binary rewards, which are broadly applicable and powerful, but provide only sparse supervision during training. Distillation provides dense token-level supervision, typically obtained from an external teacher or using high-quality demonstrations. Collecting such supervision can be costly or unavailable. We propose Self-Distillation Zero (SD-Zero), a method that is substantially more training sample-efficient than RL and does not require an external teacher or high-quality demonstrations. SD-Zero trains a single model to play two roles: a Generator, which produces an initial response, and a Reviser, which conditions on that response and its binary reward to produce an improved response. We then perform on-policy self-distillation to distill the reviser into the generator, using the reviser's token distributions conditioned on the generator's response and its reward as supervision. In effect, SD-Zero trains the model to transform binary rewards into dense token-level self-supervision. On math and code reasoning benchmarks with Qwen3-4B-Instruct and Olmo-3-7B-Instruct, SD-Zero improves performance by at least 10% over the base models and outperforms strong baselines, including Rejection Fine-Tuning (RFT), GRPO, and Self-Distillation Fine-Tuning (SDFT), under the same question set and training sample budget. Extensive ablation studies show two novel characteristics of our proposed algorithm: (a) token-level self-localization, where the reviser can identify the key tokens that need to be revised in the generator's response based on reward, and (b) iterative self-evolution, where the improving ability to revise answers can be distilled back into generation performance with regular teacher synchronization.</p> https://arxiv.org/abs/2604.12002 Mon, 13 Apr 2026 19:46:55 +0000 Accelerating Speculative Decoding with Block Diffusion Draft Trees https://arxiv.org/abs/2604.12989 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12989.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liran Ringel, Yaniv Romano</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Speculative decoding accelerates autoregressive language models by using a lightweight drafter to propose multiple future tokens, which the target model then verifies in parallel. DFlash shows that a block diffusion drafter can generate an entire draft block in a single forward pass and achieve state-of-the-art speculative decoding performance, outperforming strong autoregressive drafters such as EAGLE-3. Vanilla DFlash, however, still verifies only a single drafted trajectory per round, potentially limiting its acceptance length. We introduce DDTree (Diffusion Draft Tree), a method that constructs a draft tree directly from the per-position distributions of a block diffusion drafter. Under a fixed node budget, DDTree uses a simple best-first heap algorithm to select the continuations that are most likely to match the target model according to a surrogate defined by the draft model's output. The resulting tree is verified efficiently in a single target model forward pass using an ancestor-only attention mask. Because DDTree builds on DFlash, a leading draft model for speculative decoding, these gains place DDTree among the leading approaches to speculative decoding.</p> https://arxiv.org/abs/2604.12989 Tue, 14 Apr 2026 00:00:00 +0000 Boosting Visual Instruction Tuning with Self-Supervised Guidance https://arxiv.org/abs/2604.12966 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12966.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sophia Sirko-Galouchenko, Monika Wysoczanska, Andrei Bursuc, Nicolas Thome, Spyros Gidaris</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Multimodal large language models (MLLMs) perform well on many vision-language tasks but often struggle with vision-centric problems that require fine-grained visual reasoning. Recent evidence suggests that this limitation arises not from weak visual representations, but from under-utilization of visual information during instruction tuning, where many tasks can be partially solved using language priors alone. We propose a simple and lightweight approach that augments visual instruction tuning with a small number of visually grounded self-supervised tasks expressed as natural language instructions. By reformulating classical self-supervised pretext tasks, such as rotation prediction, color matching, and cross-view correspondence, as image-instruction-response triplets, we introduce supervision that cannot be solved without relying on visual evidence. Our approach requires no human annotations, no architectural modifications, and no additional training stages. Across multiple models, training regimes, and benchmarks, injecting only a small fraction (3-10%) of such visually grounded instructions consistently improves performance on vision-centric evaluations. Our findings highlight instruction tuning with visually grounded SSL tasks as a powerful lever for improving visual reasoning in MLLMs through simple adjustments to the training data distribution. Code available at: https://github.com/sirkosophia/V-GIFT</p> https://arxiv.org/abs/2604.12966 Tue, 14 Apr 2026 00:00:00 +0000 Masked by Consensus: Disentangling Privileged Knowledge in LLM Correctness https://arxiv.org/abs/2604.12373 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12373.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tomer Ashuach, Liat Ein-Dor, Shai Gretz, Yoav Katz, Yonatan Belinkov</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Humans use introspection to evaluate their understanding through private internal states inaccessible to external observers. We investigate whether large language models possess similar privileged knowledge about answer correctness, information unavailable through external observation. We train correctness classifiers on question representations from both a model's own hidden states and external models, testing whether self-representations provide a performance advantage. On standard evaluation, we find no advantage: self-probes perform comparably to peer-model probes. We hypothesize this is due to high inter-model agreement of answer correctness. To isolate genuine privileged knowledge, we evaluate on disagreement subsets, where models produce conflicting predictions. Here, we discover domain-specific privileged knowledge: self-representations consistently outperform peer representations in factual knowledge tasks, but show no advantage in math reasoning. We further localize this domain asymmetry across model layers, finding that the factual advantage emerges progressively from early-to-mid layers onward, consistent with model-specific memory retrieval, while math reasoning shows no consistent advantage at any depth.</p> https://arxiv.org/abs/2604.12373 Tue, 14 Apr 2026 00:00:00 +0000 Grid2Matrix: Revealing Digital Agnosia in Vision-Language Models https://arxiv.org/abs/2604.09687 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09687.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunkai Zhang, Linda Li, Yingxin Cui, Xiyuan Ruan, Zeyu Zheng, Kezhen Chen, Yi Zhang, Diji Yang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Vision-Language Models (VLMs) excel on many multimodal reasoning benchmarks, but these evaluations often do not require an exhaustive readout of the image and can therefore obscure failures in faithfully capturing all visual details. We introduce Grid2Matrix (G2M), a controlled benchmark in which a model is shown a color grid and a color-to-number mapping, and must output the corresponding matrix. By varying grid size and the number of colors, G2M provides a simple way to increase visual complexity while minimizing semantic confounds. We find that VLMs exhibit a sharp early collapse in zero-shot end-to-end evaluation, failing on surprisingly small grids rather than degrading gradually as the task becomes denser. We probe the visual encoders of VLMs from two representative families and find that they preserve substantially more of the grid information than the corresponding end-to-end outputs. This suggests that the failure is not explained by visual encoding alone, but also reflects a gap between what remains recoverable from visual features and what is ultimately expressed in language. We term this gap Digital Agnosia. Further analyses show that these errors are highly structured and depend strongly on how grid cells overlap with visual patch boundaries. We also find that common strategies such as model scaling and multimodal alignment do not fully eliminate this failure mode. We expect G2M to serve as a useful testbed for understanding where and how VLMs lose fine visual details, and for evaluating tasks where missing even small visual details can matter, such as tables, charts, forms, and GUIs.</p> https://arxiv.org/abs/2604.09687 Tue, 14 Apr 2026 00:00:00 +0000 KV Packet: Recomputation-Free Context-Independent KV Caching for LLMs https://arxiv.org/abs/2604.13226 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13226.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuangtao Chen, Grace Li Zhang, Xunzhao Yin, Cheng Zhuo, Bing Li, Ulf Schlichtmann</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Large Language Models (LLMs) rely heavily on Key-Value (KV) caching to minimize inference latency. However, standard KV caches are context-dependent: reusing a cached document in a new context requires recomputing KV states to account for shifts in attention distribution. Existing solutions such as CacheBlend, EPIC, and SAM-KV mitigate this issue by selectively recomputing a subset of tokens; however, they still incur non-negligible computational overhead (FLOPs) and increased Time-to-First-Token (TTFT) latency. In this paper, we propose KV Packet, a recomputation-free cache reuse framework that treats cached documents as immutable ``packets'' wrapped in light-weight trainable soft-token adapters, which are trained via self-supervised distillation to bridge context discontinuities. Experiments on Llama-3.1 and Qwen2.5 demonstrate that the proposed KV Packet method achieves near-zero FLOPs and lower TTFT than recomputation-based baselines, while retaining F1 scores comparable to those of the full recomputation baseline.</p> https://arxiv.org/abs/2604.13226 Tue, 14 Apr 2026 00:00:00 +0000 Lightning OPD: Efficient Post-Training for Large Reasoning Models with Offline On-Policy Distillation https://arxiv.org/abs/2604.13010 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13010.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yecheng Wu, Song Han, Hai Cai</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> On-policy distillation (OPD) has emerged as an efficient post-training paradigm for large language models. However, standard OPD requires a live teacher inference server throughout training, resulting in substantial infrastructure overhead. In this work, we investigate whether on-policy distillation can be performed offline. A natural approach is to precompute teacher log-probabilities once over SFT rollouts and reuse them during training. In practice, however, this offline variant fails to reliably match the performance of standard OPD. To understand this discrepancy, we identify a previously overlooked condition that is critical for any OPD pipeline, which we term teacher consistency. This condition requires that the same teacher model be used for both supervised fine-tuning and OPD. We show that violating teacher consistency introduces an irreducible gradient bias, causing both offline and online OPD to converge to a suboptimal fixed point regardless of training duration. Building on this insight, we propose Lightning OPD, an offline on-policy distillation framework that enforces teacher consistency by precomputing teacher log-probabilities over SFT rollouts. This design eliminates the need for a live teacher server entirely. We further show that, under teacher consistency, Lightning OPD shares the same optimum as standard OPD, with bounded gradient discrepancy and an implicit regularization effect that helps prevent policy drift. Extensive experiments on mathematical reasoning and code generation demonstrate that Lightning OPD achieves state-of-the-art performance with significantly improved efficiency. Starting from an SFT-initialized Qwen3-8B-Base model, Lightning OPD reaches 69.9% on AIME 2024 in just 30 GPU hours, achieving a 4.0x speedup over standard OPD and substantially lowering the barrier to entry for academic research on LLM post-training.</p> https://arxiv.org/abs/2604.13010 Tue, 14 Apr 2026 00:00:00 +0000 ROSE: An Intent-Centered Evaluation Metric for NL2SQL https://arxiv.org/abs/2604.12988 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12988.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenqi Pei, Shizheng Hou, Boyan Li, Han Chen, Zhichao Shi, Yuyu Luo</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Execution Accuracy (EX), the widely used metric for evaluating the effectiveness of Natural Language to SQL (NL2SQL) solutions, is becoming increasingly unreliable. It is sensitive to syntactic variation, ignores that questions may admit multiple interpretations, and is easily misled by erroneous ground-truth SQL. To address this, we introduce ROSE, an intent-centered metric that focuses on whether the predicted SQL answers the question, rather than consistency with the ground-truth SQL under the reference-dependent paradigm. ROSE employs an adversarial Prover-Refuter cascade: SQL Prover assesses the semantic correctness of a predicted SQL against the user's intent independently, while Adversarial Refuter uses the ground-truth SQL as evidence to challenge and refine this judgment. On our expert-aligned validation set ROSE-VEC, ROSE achieves the best agreement with human experts, outperforming the next-best metric by nearly 24% in Cohen's Kappa. We also conduct a largescale re-evaluation of 19 NL2SQL methods, revealing four valuable insights. We release ROSE and ROSE-VEC to facilitate more reliable NL2SQL research.</p> https://arxiv.org/abs/2604.12988 Tue, 14 Apr 2026 00:00:00 +0000 Self-Adversarial One Step Generation via Condition Shifting https://arxiv.org/abs/2604.12322 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12322.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Deyuan Liu, Peng Sun, Yansen Han, Zhenglin Cheng, Chuyan Chen, Tao Lin</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> The push for efficient text to image synthesis has moved the field toward one step sampling, yet existing methods still face a three way tradeoff among fidelity, inference speed, and training efficiency. Approaches that rely on external discriminators can sharpen one step performance, but they often introduce training instability, high GPU memory overhead, and slow convergence, which complicates scaling and parameter efficient tuning. In contrast, regression based distillation and consistency objectives are easier to optimize, but they typically lose fine details when constrained to a single step. We present APEX, built on a key theoretical insight: adversarial correction signals can be extracted endogenously from a flow model through condition shifting. Using a transformation creates a shifted condition branch whose velocity field serves as an independent estimator of the model's current generation distribution, yielding a gradient that is provably GAN aligned, replacing the sample dependent discriminator terms that cause gradient vanishing. This discriminator free design is architecture preserving, making APEX a plug and play framework compatible with both full parameter and LoRA based tuning. Empirically, our 0.6B model surpasses FLUX-Schnell 12B (20times more parameters) in one step quality. With LoRA tuning on Qwen-Image 20B, APEX reaches a GenEval score of 0.89 at NFE=1 in 6 hours, surpassing the original 50-step teacher (0.87) and providing a 15.33times inference speedup. Code is available https://github.com/LINs-lab/APEX.</p> https://arxiv.org/abs/2604.12322 Tue, 14 Apr 2026 00:00:00 +0000 Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting https://arxiv.org/abs/2604.12626 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12626.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyuan Xia, Jingyi Xu, Chong Cui, Yuanhong Yu, Jiazhao Zhang, Qingsong Yan, Tao Ni, Junbo Chen, Xiaowei Zhou, Hujun Bao, Ruizhen Hu, Sida Peng</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for dynamic human avatars, where available, is constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization, with mixed-domain training being the most effective strategy. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation. Finally, performance benchmarks validate the system's scalability across varying scene complexity and avatar counts.</p> https://arxiv.org/abs/2604.12626 Tue, 14 Apr 2026 00:00:00 +0000 Generative Refinement Networks for Visual Synthesis https://arxiv.org/abs/2604.13030 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Han, Jinlai Liu, Jiahuan Wang, Bingyue Peng, Zehuan Yuan</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> While diffusion models dominate the field of visual generation, they are computationally inefficient, applying a uniform computational effort regardless of different complexity. In contrast, autoregressive (AR) models are inherently complexity-aware, as evidenced by their variable likelihoods, but are often hindered by lossy discrete tokenization and error accumulation. In this work, we introduce Generative Refinement Networks (GRN), a next-generation visual synthesis paradigm to address these issues. At its core, GRN addresses the discrete tokenization bottleneck through a theoretically near-lossless Hierarchical Binary Quantization (HBQ), achieving a reconstruction quality comparable to continuous counterparts. Built upon HBQ's latent space, GRN fundamentally upgrades AR generation with a global refinement mechanism that progressively perfects and corrects artworks -- like a human artist painting. Besides, GRN integrates an entropy-guided sampling strategy, enabling complexity-aware, adaptive-step generation without compromising visual quality. On the ImageNet benchmark, GRN establishes new records in image reconstruction (0.56 rFID) and class-conditional image generation (1.81 gFID). We also scale GRN to more challenging text-to-image and text-to-video generation, delivering superior performance on an equivalent scale. We release all models and code to foster further research on GRN.</p> https://arxiv.org/abs/2604.13030 Tue, 14 Apr 2026 00:00:00 +0000 Dive into Claude Code: The Design Space of Today's and Future AI Agent Systems https://arxiv.org/abs/2604.14228 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14228.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiacheng Liu, Xiaohan Zhao, Xinyi Shang, Zhiqiang Shen</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Claude Code is an agentic coding tool that can run shell commands, edit files, and call external services on behalf of the user. This study describes its comprehensive architecture by analyzing the publicly available TypeScript source code and further comparing it with OpenClaw, an independent open-source AI agent system that answers many of the same design questions from a different deployment context. Our analysis identifies five human values, philosophies, and needs that motivate the architecture (human decision authority, safety and security, reliable execution, capability amplification, and contextual adaptability) and traces them through thirteen design principles to specific implementation choices. The core of the system is a simple while-loop that calls the model, runs tools, and repeats. Most of the code, however, lives in the systems around this loop: a permission system with seven modes and an ML-based classifier, a five-layer compaction pipeline for context management, four extensibility mechanisms (MCP, plugins, skills, and hooks), a subagent delegation mechanism with worktree isolation, and append-oriented session storage. A comparison with OpenClaw, a multi-channel personal assistant gateway, shows that the same recurring design questions produce different architectural answers when the deployment context changes: from per-action safety classification to perimeter-level access control, from a single CLI loop to an embedded runtime within a gateway control plane, and from context-window extensions to gateway-wide capability registration. We finally identify six open design directions for future agent systems, grounded in recent empirical, architectural, and policy literature.</p> https://arxiv.org/abs/2604.14228 Tue, 14 Apr 2026 00:00:00 +0000 Towards Long-horizon Agentic Multimodal Search https://arxiv.org/abs/2604.12890 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12890.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Du, Zikang Liu, Jinbiao Peng, Jie Wu, Junyi Li, Jinyang Li, Wayne Xin Zhao, Ji-Rong Wen</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Multimodal deep search agents have shown great potential in solving complex tasks by iteratively collecting textual and visual evidence. However, managing the heterogeneous information and high token costs associated with multimodal inputs over long horizons remains a critical challenge, as existing methods often suffer from context explosion or the loss of crucial visual signals. To address this, we propose a novel Long-horizon MultiModal deep search framework, named LMM-Searcher, centered on a file-based visual representation mechanism. By offloading visual assets to an external file system and mapping them to lightweight textual identifiers (UIDs), our approach mitigates context overhead while preserving multimodal information for future access. We equip the agent with a tailored fetch-image tool, enabling a progressive, on-demand visual loading strategy for active perception. Furthermore, we introduce a data synthesis pipeline designed to generate queries requiring complex cross-modal multi-hop reasoning. Using this pipeline, we distill 12K high-quality trajectories to fine-tune Qwen3-VL-Thinking-30A3B into a specialized multimodal deep search agent. Extensive experiments across four benchmarks demonstrate that our method successfully scales to 100-turn search horizons, achieving state-of-the-art performance among open-source models on challenging long-horizon benchmarks like MM-BrowseComp and MMSearch-Plus, while also exhibiting strong generalizability across different base models. Our code will be released in https://github.com/RUCAIBox/LMM-Searcher.</p> https://arxiv.org/abs/2604.12890 Tue, 14 Apr 2026 00:00:00 +0000 ASGuard: Activation-Scaling Guard to Mitigate Targeted Jailbreaking Attack https://arxiv.org/abs/2509.25843 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.25843.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yein Park, Jungwoo Park, Jaewoo Kang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Large language models (LLMs), despite being safety-aligned, exhibit brittle refusal behaviors that can be circumvented by simple linguistic changes. As tense jailbreaking demonstrates that models refusing harmful requests often comply when rephrased in past tense, a critical generalization gap is revealed in current alignment methods whose underlying mechanisms are poorly understood. In this work, we introduce Activation-Scaling Guard (ASGuard), an insightful, mechanistically-informed framework that surgically mitigates this specific vulnerability. In the first step, we use circuit analysis to identify the specific attention heads causally linked to the targeted jailbreaking such as a tense-changing attack. Second, we train a precise, channel-wise scaling vector to recalibrate the activation of tense vulnerable heads. Lastly, we apply it into a "preventative fine-tuning", forcing the model to learn a more robust refusal mechanism. Across four LLMs, ASGuard effectively reduces the attack success rate of targeted jailbreaking while preserving general capabilities and minimizing over refusal, achieving a Pareto-optimal balance between safety and utility. Our findings underscore how adversarial suffixes suppress the propagation of the refusal-mediating direction, based on mechanistic analysis. Furthermore, our work showcases how a deep understanding of model internals can be leveraged to develop practical, efficient, and targeted methods for adjusting model behavior, charting a course for more reliable and interpretable AI safety.</p> https://arxiv.org/abs/2509.25843 Tue, 14 Apr 2026 00:00:00 +0000 Exploration and Exploitation Errors Are Measurable for Language Model Agents https://arxiv.org/abs/2604.13151 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13151.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaden Park, Jungtaek Kim, Jongwon Jeong, Robert D. Nowak, Kangwook Lee, Yong Jae Lee</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Language Model (LM) agents are increasingly used in complex open-ended decision-making tasks, from AI coding to physical AI. A core requirement in these settings is the ability to both explore the problem space and exploit acquired knowledge effectively. However, systematically distinguishing and quantifying exploration and exploitation from observed actions without access to the agent's internal policy remains challenging. To address this, we design controllable environments inspired by practical embodied AI scenarios. Each environment consists of a partially observable 2D grid map and an unknown task Directed Acyclic Graph (DAG). The map generation can be programmatically adjusted to emphasize exploration or exploitation difficulty. To enable policy-agnostic evaluation, we design a metric to quantify exploration and exploitation errors from agent's actions. We evaluate a variety of frontier LM agents and find that even state-of-the-art models struggle on our task, with different models exhibiting distinct failure modes. We further observe that reasoning models solve the task more effectively and show both exploration and exploitation can be significantly improved through minimal harness engineering. We release our code https://github.com/jjj-madison/measurable-explore-exploit{here}.</p> https://arxiv.org/abs/2604.13151 Tue, 14 Apr 2026 00:00:00 +0000 Nemotron 3 Super: Open, Efficient Mixture-of-Experts Hybrid Mamba-Transformer Model for Agentic Reasoning https://arxiv.org/abs/2604.12374 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12374.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> NVIDIA, Aakshita Chandiramani, Aaron Blakeman, Abdullahi Olaoye, Abhibha Gupta, Abhilash Somasamudramath, Abhinav Khattar, Adeola Adesoba, Adi Renduchintala, Adil Asif, Aditya Agrawal, Aditya Vavre, Ahmad Kiswani, Aishwarya Padmakumar, Ajay Hotchandani, Akanksha Shukla, Akhiad Bercovich, Aleksander Ficek, Aleksandr Shaposhnikov, Alex Gronskiy, Alex Kondratenko, Alex Neefus, Alex Steiner, Alex Yang, Alexander Bukharin, Alexander Young, Ali Hatamizadeh, Ali Taghibakhshi, Alina Galiautdinova, Alisa Liu, Alok Kumar, Ameya Sunil Mahabaleshwarkar, Amir Klein, Amit Zuker, Amnon Geifman, Anahita Bhiwandiwalla, Ananth Subramaniam, Andrew Tao, Anjaney Shrivastava, Anjulie Agrusa, Ankur Srivastava, Ankur Verma, Ann Guan, Anna Shors, Annamalai Chockalingam, Anubhav Mandarwal, Aparnaa Ramani, Arham Mehta, Arti Jain, Arun Venkatesan, Asha Anoosheh, Ashwath Aithal, Ashwin Poojary, Asif Ahamed, Asit Mishra, Asli Sabanci Demiroz, Asma Kuriparambil Thekkumpate, Atefeh Sohrabizadeh, Avinash Kaur, Ayush Dattagupta, Barath Subramaniam Anandan, Bardiya Sadeghi, Barnaby Simkin, Ben Lanir, Benedikt Schifferer, Benjamin Chislett, Besmira Nushi, Bilal Kartal, Bill Thiede, Bita Darvish Rouhani, Bobby Chen, Boris Ginsburg, Brandon Norick, Branislav Kisacanin, Brian Yu, Bryan Catanzaro, Buvaneswari Mani, Carlo del Mundo, Chankyu Lee, Chanran Kim, Chantal Hwang, Chao Ni, Charles Wang, Charlie Truong, Cheng-Ping Hsieh, Chenhan Yu, Chenjie Luo, Cherie Wang, Chetan Mungekar, Chintan Patel, Chris Alexiuk, Chris Holguin, Chris Wing, Christian Munley, Christopher Parisien, Chuck Desai, Chunyang Sheng, Collin Neale, Cyril Meurillon, Dakshi Kumar, Dan Gil, Dan Su, Dane Corneil, Daniel Afrimi, Daniel Burkhardt Eliuth Triana, Daniel Egert, Daniel Fatade, Daniel Lo, Daniel Rohrer, Daniel Serebrenik, Daniil Sorokin, Daria Gitman, Daria Levy, Darko Stosic, David Edelsohn, David Messina, David Mosallanezhad, David Tamok, Deena Donia, Deepak Narayanan, Devin O'Kelly, Dheeraj Peri, Dhruv Nathawani, Di Wu, Dima Rekesh, Dina Yared, Divyanshu Kakwani, Dmitry Konyagin Brandon Tuttle, Dong Ahn, Dongfu Jiang, Dorrin Poorkay, Douglas O'Flaherty, Duncan Riach, Dusan Stosic, Dustin Van Stee, Edgar Minasyan, Edward Lin, Eileen Peters Long, Elad Segal, Elena Lantz, Elena Lewis, Ellie Evans, Elliott Ning, Eric Chung, Eric Harper, Eric Pham-Hung, Eric W. Tramel, Erick Galinkin, Erik Pounds, Esti Etrog, Evan Briones, Evan Wu, Evelina Bakhturina, Evgeny Tsykunov, Ewa Dobrowolska, Farshad Saberi Movahed, Farzan Memarian, Fay Wang, Fei Jia, Felipe Soares, Felipe Vieira Frujeri, Feng Chen, Fengguang Lin, Ferenc Galko, Fortuna Zhang, Frankie Siino, Frida Hou, Gantavya Bhatt, Gargi Prasad, Geethapriya Venkataramani, Geetika Gupta, George Armstrong, Gerald Shen, Giulio Borghesi, Gordana Neskovic, Gorkem Batmaz, Grace Lam, Grace Wu, Greg Pauloski, Greyson Davis, Grigor Nalbandyan, Guoming Zhang, Guy Farber, Guyue Huang, Haifeng Qian, Haran Kumar Shiv Kumar, Harry Kim, Harsh Sharma, Hayate Iso, Hayley Ross, Herbert Hum, Herman Sahota, Hexin Wang, Himanshu Soni, Hiren Upadhyay, Huy Nguyen, Iain Cunningham, Ido Galil, Ido Shahaf, Igino Padovani, Igor Gitman, Igor Shovkun, Ikroop Dhillon, Ilya Loshchilov, Ingrid Kelly, Itamar Schen, Itay Levy, Ivan Moshkov, Izik Golan, Izzy Putterman, Jain Tu, Jan Baczek, Jan Kautz, Jane Polak Scowcroft, Janica Rosenberg, Jared Casper, Jarrod Pflum, Jason Grant, Jason Sewall, Jatin Mitra, Jeffrey Glick, Jenny Chen, Jesse Oliver, Jiacheng Xu, Jiafan Zhu, Jialin Song, Jian Zhang, Jiaqi Zeng, Jie Lou, Jill Milton, Jim Chow, Jimmy Zhang, Jinhang Choi, Jining Huang, Jocelyn Huang, Joel Caruso, Joey Conway, Joey Guman, Johan Jatko, John Kamalu, Johnny Greco, Jonathan Cohen, Jonathan Raiman, Joseph Jennings, Joyjit Daw, Juan Yu, Julio Tapia, Junkeun Yi, Jupinder Parmar, Jyothi Achar, Kari Briski, Kartik Mattoo, Katherine Cheung, Katherine Luna, Keith Wyss, Kevin Shih, Kezhi Kong, Khanh Nguyen, Khushi Bhardwaj, Kirill Buryak, Kirthi Shankar Sivamani, Konstantinos Krommydas, Kris Murphy, Krishna C. Puvvada, Krzysztof Pawelec, Kumar Anik, Laikh Tewari, Laya Sleiman, Leo Du, Leon Derczynski, Li Ding, Lilach Ilan, Lingjie Wu, Lizzie Wei, Luis Vega, Lun Su, Maarten Van Segbroeck, Maer Rodrigues de Melo, Magaret Zhang, Mahan Fathi, Makesh Narsimhan Sreedhar, Makesh Sreedhar, Makesh Tarun Chandran, Manuel Reyes Gomez, Maor Ashkenazi, Marc Cuevas, Marc Romeijn, Margaret Zhang, Mark Cai, Mark Gabel, Markus Kliegl, Martyna Patelka, Maryam Moosaei, Matthew Varacalli, Matvei Novikov, Mauricio Ferrato, Mehrzad Samadi, Melissa Corpuz, Meng Xin, Mengdi Wang, Mengru Wang, Meredith Price, Micah Schaffer, Michael Andersch, Michael Boone, Michael Evans, Michael Z Wang, Miguel Martinez, Mikail Khona, Mike Chrzanowski, Mike Hollinger, Mingyuan Ma, Minseok Lee, Mohammad Dabbah, Mohammad Shoeybi, Mostofa Patwary, Nabin Mulepati, Nader Khalil, Najeeb Nabwani, Nancy Agarwal, Nanthini Balasubramaniam, Narimane Hennouni, Narsi Kodukula, Natalie Hereth, Nathaniel Pinckney, Nave Assaf, Negar Habibi, Nestor Qin, Neta Zmora, Netanel Haber, Nick Reamaroon, Nickson Quak, Nidhi Bhatia, Nikhil Jukar, Nikki Pope, Nikolai Ludwig, Nima Tajbakhsh, Nir Ailon, Nirmal Juluru, Nirmalya De, Nowel Pitt, Oleg Rybakov, Oleksii Hrinchuk, Oleksii Kuchaiev, Olivier Delalleau, Oluwatobi Olabiyi, Omer Ullman Argov, Omri Almog, Omri Puny, Oren Tropp, Otavio Padovani, Ouye Xie, Parth Chadha, Pasha Shamis, Paul Gibbons, Pavlo Molchanov, Peter Belcak, Peter Jin, Pinky Xu, Piotr Januszewski, Pooya Jannaty, Prachi Shevate, Pradeep Thalasta, Pranav Prashant Thombre, Prasoon Varshney, Prerana Gambhir, Pritam Gundecha, Przemek Tredak, Qing Miao, Qiyu Wan, Quan Tran Minh, Rabeeh Karimi Mahabadi, Rachel Oberman, Rachit Garg, Rahul Kandu, Raina Zhong, Ran El-Yaniv, Ran Zilberstein, Rasoul Shafipour, Renee Yao, Renjie Pi, Richard Mazzarese, Richard Wang, Rick Izzo, Ridhima Singla, Rima Shahbazyan, Rishabh Garg, Ritika Borkar, Ritu Gala, Riyad Islam, Robert Clark, Robert Hesse, Roger Waleffe, Rohit Varma Kalidindi, Rohit Watve, Roi Koren, Ron Fan, Ruchika Kharwar, Ruisi Cai, Ruoxi Zhang, Russell J. Hewett, Ryan Prenger, Ryan Timbrook, Ryota Egashira, Sadegh Mahdavi, Sagar Singh Ashutosh Joshi, Sahil Modi, Samuel Kriman, Sandeep Pombra, Sanjay Kariyappa, Sanjeev Satheesh, Santiago Pombo, Saori Kaji, Satish Pasumarthi, Saurav Mishra, Saurav Muralidharan, Scott Hara, Sean Narenthiran, Sebastian Rogawski, Seonjin Na, Seonmyeong Bak, Sepehr Sameni, Seth Poulos, Shahar Mor, Shantanu Acharya, Shaona Ghosh Adam Lord, Sharath Turuvekere Sreenivas, Shaun Kotek, Shaya Gharghabi, Shelby Thomas, Sheng-Chieh Lin, Shibani Likhite, Shiqing Fan, Shiyang Chen, Shreya Gopal, Shrimai Prabhumoye, Shubham Pachori, Shubham Toshniwal, Shuo Zhang, Shuoyang Ding, Shyam Renjith, Shyamala Prayaga, Siddhartha Jain, Simeng Sun, Sirisha Rella, Sirshak Das, Smita Ithape, Sneha Harishchandra S, Somshubra Majumdar, Soumye Singhal, Sri Harsha Singudasu, Sriharsha Niverty, Stas Sergienko, Stefana Gloginic, Stefania Alborghetti, Stephen Ge, Stephen McCullough, Sugam Dipak Devare, Suguna Varshini Velury, Sukrit Rao, Sumeet Kumar Barua, Sunny Gai, Suseella Panguluri, Sushil Koundinyan, Swathi Patnam, Sweta Priyadarshi, Swetha Bhendigeri, Syeda Nahida Akter, Sylendran Arunagiri, Tailling Yuan, Talor Abramovich, Tan Bui, Tan Yu, Terry Kong, Thanh Do, Thomas Gburek, Thorgane Marques, Tiffany Moore, Tijmen Blankevoort, Tim Moon, Timothy Ma, Tiyasa Mitra, Tomasz Grzegorzek, Tomer Asida, Tomer Bar Natan, Tomer Keren, Tomer Ronen, Traian Rebedea, Trenton Starkey, Tugrul Konuk, Twinkle Vashishth, Tyler Condensa, Udi Karpas, Ushnish De, Vahid Noorozi, Vahid Noroozi, Vanshil Atul Shah, Veena Vaidyanathan, Venkat Srinivasan, Venmugil Elango, Victor Cui, Vijay Korthikanti, Vikas Mehta, Virginia Adams, Virginia Wu, Vitaly Kurin, Vitaly Lavrukhin, Vladimir Anisimov, Wan Seo, Wanli Jiang, Wasi Uddin Ahmad, Wei Du, Wei Ping, Wei-Ming Chen, Wendy Quan, Wenliang Dai, Wenwen Gao, Will Jennings, William Zhang, Xiaowei Ren, Xiaowen Xin, Xin Li, Yang Yu, Yangyi Chen, Yaniv Galron, Yashaswi Karnati, Yejin Choi, Yev Meyer, Yi-Fu Wu, Yian Zhang, Ying Lin, Yonatan Geifman, Yonggan Fu, Yoshi Suhara, Youngeun Kwon, Yuan Zhang, Yuki Huang, Zach Moshe, Zhilin Wang, Zhiyu Cheng, Zhongbo Zhu, Zhuolin Yang, Zihan Liu, Zijia Chen, Zijie Yan, Zuhair Ahmed</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> We describe the pre-training, post-training, and quantization of Nemotron 3 Super, a 120 billion (active 12 billion) parameter hybrid Mamba-Attention Mixture-of-Experts model. Nemotron 3 Super is the first model in the Nemotron 3 family to 1) be pre-trained in NVFP4, 2) leverage LatentMoE, a new Mixture-of-Experts architecture that optimizes for both accuracy per FLOP and accuracy per parameter, and 3) include MTP layers for inference acceleration through native speculative decoding. We pre-trained Nemotron 3 Super on 25 trillion tokens followed by post-training using supervised fine tuning (SFT) and reinforcement learning (RL). The final model supports up to 1M context length and achieves comparable accuracy on common benchmarks, while also achieving up to 2.2x and 7.5x higher inference throughput compared to GPT-OSS-120B and Qwen3.5-122B, respectively. Nemotron 3 Super datasets, along with the base, post-trained, and quantized checkpoints, are open-sourced on HuggingFace.</p> https://arxiv.org/abs/2604.12374 Tue, 14 Apr 2026 00:00:00 +0000 Toward Autonomous Long-Horizon Engineering for ML Research https://arxiv.org/abs/2604.13018 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13018.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guoxin Chen, Jie Chen, Lei Chen, Jiale Zhao, Fanzhe Meng, Wayne Xin Zhao, Ruihua Song, Cheng Chen, Ji-Rong Wen, Kai Jia</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Autonomous AI research has advanced rapidly, but long-horizon ML research engineering remains difficult: agents must sustain coherent progress across task comprehension, environment setup, implementation, experimentation, and debugging over hours or days. We introduce AiScientist, a system for autonomous long-horizon engineering for ML research built on a simple principle: strong long-horizon performance requires both structured orchestration and durable state continuity. To this end, AiScientist combines hierarchical orchestration with a permission-scoped File-as-Bus workspace: a top-level Orchestrator maintains stage-level control through concise summaries and a workspace map, while specialized agents repeatedly re-ground on durable artifacts such as analyses, plans, code, and experimental evidence rather than relying primarily on conversational handoffs, yielding thin control over thick state. Across two complementary benchmarks, AiScientist improves PaperBench score by 10.54 points on average over the best matched baseline and achieves 81.82 Any Medal% on MLE-Bench Lite. Ablation studies further show that File-as-Bus protocol is a key driver of performance, reducing PaperBench by 6.41 points and MLE-Bench Lite by 31.82 points when removed. These results suggest that long-horizon ML research engineering is a systems problem of coordinating specialized work over durable project state, rather than a purely local reasoning problem.</p> https://arxiv.org/abs/2604.13018 Tue, 14 Apr 2026 00:00:00 +0000 Lyra 2.0: Explorable Generative 3D Worlds https://arxiv.org/abs/2604.13036 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianchang Shen, Sherwin Bahmani, Kai He, Sangeetha Grama Srinivasan, Tianshi Cao, Jiawei Ren, Ruilong Li, Zian Wang, Nicholas Sharp, Zan Gojcic, Sanja Fidler, Jiahui Huang, Huan Ling, Jun Gao, Xuanchi Ren</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.</p> https://arxiv.org/abs/2604.13036 Tue, 14 Apr 2026 00:00:00 +0000 Rethinking On-Policy Distillation of Large Language Models: Phenomenology, Mechanism, and Recipe https://arxiv.org/abs/2604.13016 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13016.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaxuan Li, Yuxin Zuo, Bingxiang He, Jinqian Zhang, Chaojun Xiao, Cheng Qian, Tianyu Yu, Huan-ang Gao, Wenkai Yang, Zhiyuan Liu, Ning Ding</p><p><b>Upvotes:</b> 79</p><p><b>Summary:</b> On-policy distillation (OPD) has become a core technique in the post-training of large language models, yet its training dynamics remain poorly understood. This paper provides a systematic investigation of OPD dynamics and mechanisms. We first identify that two conditions govern whether OPD succeeds or fails: (i) the student and teacher should share compatible thinking patterns; and (ii) even with consistent thinking patterns and higher scores, the teacher must offer genuinely new capabilities beyond what the student has seen during training. We validate these findings through weak-to-strong reverse distillation, showing that same-family 1.5B and 7B teachers are distributionally indistinguishable from the student's perspective. Probing into the token-level mechanism, we show that successful OPD is characterized by progressive alignment on high-probability tokens at student-visited states, a small shared token set that concentrates most of the probability mass (97%-99%). We further propose two practical strategies to recover failing OPD: off-policy cold start and teacher-aligned prompt selection. Finally, we show that OPD's apparent free lunch of dense token-level reward comes at a cost, raising the question of whether OPD can scale to long-horizon distillation.</p> https://arxiv.org/abs/2604.13016 Tue, 14 Apr 2026 00:00:00 +0000 KnowRL: Boosting LLM Reasoning via Reinforcement Learning with Minimal-Sufficient Knowledge Guidance https://arxiv.org/abs/2604.12627 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12627.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linhao Yu, Tianmeng Yang, Siyu Ding, Renren Jin, Naibin Gu, Xiangzhao Hao, Shuaiyi Nie, Deyi Xiong, Weichong Yin, Yu Sun, Hua Wu</p><p><b>Upvotes:</b> 96</p><p><b>Summary:</b> RLVR improves reasoning in large language models, but its effectiveness is often limited by severe reward sparsity on hard problems. Recent hint-based RL methods mitigate sparsity by injecting partial solutions or abstract templates, yet they typically scale guidance by adding more tokens, which introduce redundancy, inconsistency, and extra training overhead. We propose KnowRL (Knowledge-Guided Reinforcement Learning), an RL training framework that treats hint design as a minimal-sufficient guidance problem. During RL training, KnowRL decomposes guidance into atomic knowledge points (KPs) and uses Constrained Subset Search (CSS) to construct compact, interaction-aware subsets for training. We further identify a pruning interaction paradox -- removing one KP may help while removing multiple such KPs can hurt -- and explicitly optimize for robust subset curation under this dependency structure. We train KnowRL-Nemotron-1.5B from OpenMath-Nemotron-1.5B. Across eight reasoning benchmarks at the 1.5B scale, KnowRL-Nemotron-1.5B consistently outperforms strong RL and hinting baselines. Without KP hints at inference, KnowRL-Nemotron-1.5B reaches 70.08 average accuracy, already surpassing Nemotron-1.5B by +9.63 points; with selected KPs, performance improves to 74.16, establishing a new state of the art at this scale. The model, curated training data, and code are publicly available at https://github.com/Hasuer/KnowRL.</p> https://arxiv.org/abs/2604.12627 Tue, 14 Apr 2026 00:00:00 +0000 UI-Copilot: Advancing Long-Horizon GUI Automation via Tool-Integrated Policy Optimization https://arxiv.org/abs/2604.13822 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13822.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengxi Lu, Fei Tang, Guangyi Liu, Kaitao Song, Xu Tan, Jin Ma, Wenqi Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> MLLM-based GUI agents have demonstrated strong capabilities in complex user interface interaction tasks. However, long-horizon scenarios remain challenging, as these agents are burdened with tasks beyond their intrinsic capabilities, suffering from memory degradation, progress confusion, and math hallucination. To address these challenges, we present UI-Copilot, a collaborative framework where the GUI agent focuses on task execution while a lightweight copilot provides on-demand assistance for memory retrieval and numerical computation. We introduce memory decoupling to separate persistent observations from transient execution context, and train the policy agent to selectively invoke the copilot as Retriever or Calculator based on task demands. To enable effective tool invocation learning, we propose Tool-Integrated Policy Optimization (TIPO), which separately optimizes tool selection through single-turn prediction and task execution through on-policy multi-turn rollouts. Experimental results show that UI-Copilot-7B achieves state-of-the-art performance on challenging MemGUI-Bench, outperforming strong 7B-scale GUI agents such as GUI-Owl-7B and UI-TARS-1.5-7B. Moreover, UI-Copilot-7B delivers a 17.1% absolute improvement on AndroidWorld over the base Qwen model, highlighting UI-Copilot's strong generalization to real-world GUI tasks.</p> https://arxiv.org/abs/2604.13822 Wed, 15 Apr 2026 00:00:00 +0000 MERRIN: A Benchmark for Multimodal Evidence Retrieval and Reasoning in Noisy Web Environments https://arxiv.org/abs/2604.13418 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13418.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Wang, David Wan, Hyunji Lee, Thinh Pham, Mikaela Cankosyan, Weiyuan Chen, Elias Stengel-Eskin, Tu Vu, Mohit Bansal</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Motivated by the underspecified, multi-hop nature of search queries and the multimodal, heterogeneous, and often conflicting nature of real-world web results, we introduce MERRIN (Multimodal Evidence Retrieval and Reasoning in Noisy Web Environments), a human-annotated benchmark for evaluating search-augmented agents. MERRIN measures AI agents' ability to identify relevant modalities, retrieve multimodal evidence, and perform multi-hop reasoning over noisy web sources. It differs from prior work in three important aspects: (1) using natural language queries without explicit modality cues, (2) incorporating underexplored modalities such as video and audio, and (3) requiring the retrieval of complex, often noisy or conflicting multimodal evidence during web search. We evaluate diverse search agents powered by ten models, including strong closed-source models (e.g., GPT-5.4-mini, Gemini 3/3.1 Flash/Pro) and open-weight models (Qwen3-4B/30B/235B), across three search settings (no search, native search, and agentic search). Our results show that MERRIN is highly challenging: the average accuracy across all agents is 22.3%, with the best-performing agent reaching only 40.1%. We further observe that while stronger agents like Gemini Deep Research achieve higher performance, gains are modest due to over-exploration; they take more steps and use more tools, but are often distracted by conflicting or partially relevant web content, leading to incorrect answers. Compared to humans, these agents consume more resources yet achieve lower accuracy, largely due to inefficient source selection and an overreliance on text modalities. These findings highlight the need for search agents capable of robust search and reasoning across diverse modalities in noisy web environments, making MERRIN a valuable testbed for evaluating such capabilities.</p> https://arxiv.org/abs/2604.13418 Wed, 15 Apr 2026 00:00:00 +0000 OneHOI: Unifying Human-Object Interaction Generation and Editing https://arxiv.org/abs/2604.14062 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14062.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiun Tian Hoe, Weipeng Hu, Xudong Jiang, Yap-Peng Tan, Chee Seng Chan</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Human-Object Interaction (HOI) modelling captures how humans act upon and relate to objects, typically expressed as <person, action, object> triplets. Existing approaches split into two disjoint families: HOI generation synthesises scenes from structured triplets and layout, but fails to integrate mixed conditions like HOI and object-only entities; and HOI editing modifies interactions via text, yet struggles to decouple pose from physical contact and scale to multiple interactions. We introduce OneHOI, a unified diffusion transformer framework that consolidates HOI generation and editing into a single conditional denoising process driven by shared structured interaction representations. At its core, the Relational Diffusion Transformer (R-DiT) models verb-mediated relations through role- and instance-aware HOI tokens, layout-based spatial Action Grounding, a Structured HOI Attention to enforce interaction topology, and HOI RoPE to disentangle multi-HOI scenes. Trained jointly with modality dropout on our HOI-Edit-44K, along with HOI and object-centric datasets, OneHOI supports layout-guided, layout-free, arbitrary-mask, and mixed-condition control, achieving state-of-the-art results across both HOI generation and editing. Code is available at https://jiuntian.github.io/OneHOI/.</p> https://arxiv.org/abs/2604.14062 Wed, 15 Apr 2026 00:00:00 +0000 UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding https://arxiv.org/abs/2604.14113 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14113.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fei Tang, Bofan Chen, Zhengxi Lu, Tongbo Chen, Songqin Nong, Tao Jiang, Wenhao Xu, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> GUI grounding, which localizes interface elements from screenshots given natural language queries, remains challenging for small icons and dense layouts. Test-time zoom-in methods improve localization by cropping and re-running inference at higher resolution, but apply cropping uniformly across all instances with fixed crop sizes, ignoring whether the model is actually uncertain on each case. We propose UI-Zoomer, a training-free adaptive zoom-in framework that treats both the trigger and scale of zoom-in as a prediction uncertainty quantification problem. A confidence-aware gate fuses spatial consensus among stochastic candidates with token-level generation confidence to selectively trigger zoom-in only when localization is uncertain. When triggered, an uncertainty-driven crop sizing module decomposes prediction variance into inter-sample positional spread and intra-sample box extent, deriving a per-instance crop radius via the law of total variance. Extensive experiments on ScreenSpot-Pro, UI-Vision, and ScreenSpot-v2 demonstrate consistent improvements over strong baselines across multiple model architectures, achieving gains of up to +13.4\%, +10.3\%, and +4.2\% respectively, with no additional training required.</p> https://arxiv.org/abs/2604.14113 Wed, 15 Apr 2026 00:00:00 +0000 TIP: Token Importance in On-Policy Distillation https://arxiv.org/abs/2604.14084 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14084.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanda Xu, Hejian Sang, Zhengze Zhou, Ran He, Zhipeng Wang, Alborz Geramifard</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> On-policy knowledge distillation (OPD) trains a student on its own rollouts under token-level supervision from a teacher. Not all token positions matter equally, but existing views of token importance are incomplete. We ask a direct question: which tokens carry the most useful learning signal in OPD? Our answer is that informative tokens come from two regions: positions with high student entropy, and positions with low student entropy plus high teacher--student divergence, where the student is overconfident and wrong. Empirically, student entropy is a strong first-order proxy: retaining 50% of tokens with entropy-based sampling matches or exceeds all-token training while reducing peak memory by up to 47%. But entropy alone misses a second important region. When we isolate low-entropy, high-divergence tokens, training on fewer than 10% of all tokens nearly matches full-token baselines, showing that overconfident tokens carry dense corrective signal despite being nearly invisible to entropy-only rules. We organize these findings with TIP (Token Importance in on-Policy distillation), a two-axis taxonomy over student entropy and teacher--student divergence, and give a theoretical explanation for why entropy is useful yet structurally incomplete. This view motivates type-aware token selection rules that combine uncertainty and disagreement. We validate this picture across three teacher--student pairs spanning Qwen3, Llama, and Qwen2.5 on MATH-500 and AIME 2024/2025, and on the DeepPlanning benchmark for long-horizon agentic planning, where Q3-only training on <20% of tokens surpasses full-token OPD. Our experiments are implemented by extending the OPD repository https://github.com/HJSang/OPSD_OnPolicyDistillation, which supports memory-efficient distillation of larger models under limited GPU budgets.</p> https://arxiv.org/abs/2604.14084 Wed, 15 Apr 2026 00:00:00 +0000 Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective https://arxiv.org/abs/2604.14025 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14025.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijie Wang, Qihang Cao, Sensen Gao, Donny Y. Chen, Haofei Xu, Wenjing Bian, Songyou Peng, Tat-Jen Cham, Chuanxia Zheng, Andreas Geiger, Jianfei Cai, Jia-Wang Bian, Bohan Zhuang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity, they are limited by slow per-scene optimization or category-specific training, which hinders their practical deployment and scalability. Hence, generalizable feed-forward 3D reconstruction has witnessed rapid development in recent years. By learning a model that maps images directly to 3D representations in a single forward pass, these methods enable efficient reconstruction and robust cross-scene generalization. Our survey is motivated by a critical observation: despite the diverse geometric output representations, ranging from implicit fields to explicit primitives, existing feed-forward approaches share similar high-level architectural patterns, such as image feature extraction backbones, multi-view information fusion mechanisms, and geometry-aware design principles. Consequently, we abstract away from these representation differences and instead focus on model design, proposing a novel taxonomy centered on model design strategies that are agnostic to the output format. Our proposed taxonomy organizes the research directions into five key problems that drive recent research development: feature enhancement, geometry awareness, model efficiency, augmentation strategies and temporal-aware models. To support this taxonomy with empirical grounding and standardized evaluation, we further comprehensively review related benchmarks and datasets, and extensively discuss and categorize real-world applications based on feed-forward 3D models. Finally, we outline future directions to address open challenges such as scalability, evaluation standards, and world modeling.</p> https://arxiv.org/abs/2604.14025 Wed, 15 Apr 2026 00:00:00 +0000 TREX: Automating LLM Fine-tuning via Agent-Driven Tree-based Exploration https://arxiv.org/abs/2604.14116 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14116.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zerun Ma, Guoqiang Wang, Xinchen Xie, Yicheng Chen, He Du, Bowen Li, Yanan Sun, Wenran Liu, Kai Chen, Yining Li</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> While Large Language Models (LLMs) have empowered AI research agents to perform isolated scientific tasks, automating complex, real-world workflows, such as LLM training, remains a significant challenge. In this paper, we introduce TREX, a multi-agent system that automates the entire LLM training life-cycle. By orchestrating collaboration between two core modules-the Researcher and the Executor-the system seamlessly performs requirement analysis, open-domain literature and data research, formulation of training strategies, preparation of data recipes, and model training and evaluation. The multi-round experimental process is modeled as a search tree, enabling the system to efficiently plan exploration paths, reuse historical results, and distill high-level insights from iterative trials. To evaluate the capability of automated LLM training, we construct FT-Bench, a benchmark comprising 10 tasks derived from real-world scenarios, ranging from optimizing fundamental model capabilities to enhancing performance on domain-specific tasks. Experimental results demonstrate that the TREX agent consistently optimizes model performance on target tasks.</p> https://arxiv.org/abs/2604.14116 Wed, 15 Apr 2026 00:00:00 +0000 LangFlow: Continuous Diffusion Rivals Discrete in Language Modeling https://arxiv.org/abs/2604.11748 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11748.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxin Chen, Chumeng Liang, Hangke Sui, Ruihan Guo, Chaoran Cheng, Jiaxuan You, Ge Liu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Continuous diffusion has been the foundation of high-fidelity, controllable, and few-step generation of many data modalities such as images. However, in language modeling, prior continuous diffusion language models (DLMs) lag behind discrete counterparts due to the sparse data space and the underexplored design space. In this work, we close this gap with LangFlow, the first continuous DLM to rival discrete diffusion, by connecting embedding-space DLMs to Flow Matching via Bregman divergence, alongside three key innovations: (1) we derive a novel ODE-based NLL bound for principled evaluation of continuous flow-based language models; (2) we propose an information-uniform principle for setting the noise schedule, which motivates a learnable noise scheduler based on a Gumbel distribution; and (3) we revise prior training protocols by incorporating self-conditioning, as we find it improves both likelihood and sample quality of embedding-space DLMs with effects substantially different from discrete diffusion. Putting everything together, LangFlow rivals top discrete DLMs on both the perplexity (PPL) and the generative perplexity (Gen. PPL), reaching a PPL of 30.0 on LM1B and 24.6 on OpenWebText. It even exceeds autoregressive baselines in zero-shot transfer on 4 out of 7 benchmarks. LangFlow provides the first clear evidence that continuous diffusion is a promising paradigm for language modeling. Homepage: https://github.com/nealchen2003/LangFlow</p> https://arxiv.org/abs/2604.11748 Wed, 15 Apr 2026 00:00:00 +0000 Free Geometry: Refining 3D Reconstruction from Longer Versions of Itself https://arxiv.org/abs/2604.14048 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14048.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuhang Dai, Xingyi Yang</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Feed-forward 3D reconstruction models are efficient but rigid: once trained, they perform inference in a zero-shot manner and cannot adapt to the test scene. As a result, visually plausible reconstructions often contain errors, particularly under occlusions, specularities, and ambiguous cues. To address this, we introduce Free Geometry, a framework that enables feed-forward 3D reconstruction models to self-evolve at test time without any 3D ground truth. Our key insight is that, when the model receives more views, it produces more reliable and view-consistent reconstructions. Leveraging this property, given a testing sequence, we mask a subset of frames to construct a self-supervised task. Free Geometry enforces cross-view feature consistency between representations from full and partial observations, while maintaining the pairwise relations implied by the held-out frames. This self-supervision allows for fast recalibration via lightweight LoRA updates, taking less than 2 minutes per dataset on a single GPU. Our approach consistently improves state-of-the-art foundation models, including Depth Anything 3 and VGGT, across 4 benchmark datasets, yielding an average improvement of 3.73% in camera pose accuracy and 2.88% in point map prediction. Code is available at https://github.com/hiteacherIamhumble/Free-Geometry .</p> https://arxiv.org/abs/2604.14048 Wed, 15 Apr 2026 00:00:00 +0000 HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System https://arxiv.org/abs/2604.14125 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14125.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianshuo Yang, Guanyu Chen, Yutian Chen, Zhixuan Liang, Yitian Liu, Zanxin Chen, Chunpu Xu, Haotian Liang, Jiangmiao Pang, Yao Mu, Ping Luo</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> While end-to-end Vision-Language-Action (VLA) models offer a promising paradigm for robotic manipulation, fine-tuning them on narrow control data often compromises the profound reasoning capabilities inherited from their base Vision-Language Models (VLMs). To resolve this fundamental trade-off, we propose HiVLA, a visual-grounded-centric hierarchical framework that explicitly decouples high-level semantic planning from low-level motor control. In high-level part, a VLM planner first performs task decomposition and visual grounding to generate structured plans, comprising a subtask instruction and a precise target bounding box. Then, to translate this plan into physical actions, we introduce a flow-matching Diffusion Transformer (DiT) action expert in low-level part equipped with a novel cascaded cross-attention mechanism. This design sequentially fuses global context, high-resolution object-centric crops and skill semantics, enabling the DiT to focus purely on robust execution. Our decoupled architecture preserves the VLM's zero-shot reasoning while allowing independent improvement of both components. Extensive experiments in simulation and the real world demonstrate that HiVLA significantly outperforms state-of-the-art end-to-end baselines, particularly excelling in long-horizon skill composition and the fine-grained manipulation of small objects in cluttered scenes.</p> https://arxiv.org/abs/2604.14125 Wed, 15 Apr 2026 00:00:00 +0000 From P(y|x) to P(y): Investigating Reinforcement Learning in Pre-train Space https://arxiv.org/abs/2604.14142 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14142.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqiao Tan, Minzheng Wang, Bo Liu, Zichen Liu, Tian Liang, Shizhu He, Jun Zhao, Kang Liu</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> While reinforcement learning with verifiable rewards (RLVR) significantly enhances LLM reasoning by optimizing the conditional distribution P(y|x), its potential is fundamentally bounded by the base model's existing output distribution. Optimizing the marginal distribution P(y) in the Pre-train Space addresses this bottleneck by encoding reasoning ability and preserving broad exploration capacity. Yet, conventional pre-training relies on static corpora for passive learning, leading to a distribution shift that hinders targeted reasoning enhancement. In this paper, we introduce PreRL (Pre-train Space RL), which applies reward-driven online updates directly to P(y). We theoretically and empirically validate the strong gradient alignment between log P(y) and log P(y|x), establishing PreRL as a viable surrogate for standard RL. Furthermore, we uncover a critical mechanism: Negative Sample Reinforcement (NSR) within PreRL serves as an exceptionally effective driver for reasoning. NSR-PreRL rapidly prunes incorrect reasoning spaces while stimulating endogenous reflective behaviors, increasing transition and reflection thoughts by 14.89x and 6.54x, respectively. Leveraging these insights, we propose Dual Space RL (DSRL), a Policy Reincarnation strategy that initializes models with NSR-PreRL to expand the reasoning horizon before transitioning to standard RL for fine-grained optimization. Extensive experiments demonstrate that DSRL consistently outperforms strong baselines, proving that pre-train space pruning effectively steers the policy toward a refined correct reasoning subspace.</p> https://arxiv.org/abs/2604.14142 Wed, 15 Apr 2026 00:00:00 +0000 Memory Transfer Learning: How Memories are Transferred Across Domains in Coding Agents https://arxiv.org/abs/2604.14004 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14004.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kangsan Kim, Minki Kang, Taeil Kim, Yanlai Yang, Mengye Ren, Sung Ju Hwang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Memory-based self-evolution has emerged as a promising paradigm for coding agents. However, existing approaches typically restrict memory utilization to homogeneous task domains, failing to leverage the shared infrastructural foundations, such as runtime environments and programming languages, that exist across diverse real-world coding problems. To address this limitation, we investigate Memory Transfer Learning (MTL) by harnessing a unified memory pool from heterogeneous domains. We evaluate performance across 6 coding benchmarks using four memory representations, ranging from concrete traces to abstract insights. Our experiments demonstrate that cross-domain memory improves average performance by 3.7\%, primarily by transferring meta-knowledge, such as validation routines, rather than task-specific code. Importantly, we find that abstraction dictates transferability; high-level insights generalize well, whereas low-level traces often induce negative transfer due to excessive specificity. Furthermore, we show that transfer effectiveness scales with the size of the memory pool, and memory can be transferred even between different models. Our work establishes empirical design principles for expanding memory utilization beyond single-domain silos. Project page: https://memorytransfer.github.io/</p> https://arxiv.org/abs/2604.14004 Wed, 15 Apr 2026 00:00:00 +0000 SpatialEvo: Self-Evolving Spatial Intelligence via Deterministic Geometric Environments https://arxiv.org/abs/2604.14144 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14144.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dinging Li, Yingxiu Zhao, Xinrui Cheng, Kangheng Lin, Hongbo Peng, Hongxing Li, Zixuan Wang, Yuhong Dai, Haodong Li, Jia Wang, Yukang Shi, Liang Zhao, Jianjian Sun, Zheng Ge, Xiangyu Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> Spatial reasoning over three-dimensional scenes is a core capability for embodied intelligence, yet continuous model improvement remains bottlenecked by the cost of geometric annotation. The self-evolving paradigm offers a promising path, but its reliance on model consensus to construct pseudo-labels causes training to reinforce rather than correct the model's own geometric errors. We identify a property unique to 3D spatial reasoning that circumvents this limitation: ground truth is a deterministic consequence of the underlying geometry, computable exactly from point clouds and camera poses without any model involvement. Building on this insight, we present SpatialEvo, a self-evolving framework for 3D spatial reasoning, centered on the Deterministic Geometric Environment (DGE). The DGE formalizes 16 spatial reasoning task categories under explicit geometric validation rules and converts unannotated 3D scenes into zero-noise interactive oracles, replacing model consensus with objective physical feedback. A single shared-parameter policy co-evolves across questioner and solver roles under DGE constraints: the questioner generates physically valid spatial questions grounded in scene observations, while the solver derives precise answers against DGE-verified ground truth. A task-adaptive scheduler endogenously concentrates training on the model's weakest categories, producing a dynamic curriculum without manual design. Experiments across nine benchmarks demonstrate that SpatialEvo achieves the highest average score at both 3B and 7B scales, with consistent gains on spatial reasoning benchmarks and no degradation on general visual understanding.</p> https://arxiv.org/abs/2604.14144 Wed, 15 Apr 2026 00:00:00 +0000 HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds https://arxiv.org/abs/2604.14268 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Team HY-World, Chenjie Cao, Xuhui Zuo, Zhenwei Wang, Yisu Zhang, Junta Wu, Zhenyang Liu, Yuning Gong, Yang Liu, Bo Yuan, Chao Zhang, Coopers Li, Dongyuan Guo, Fan Yang, Haiyu Zhang, Hang Cao, Jianchen Zhu, Jiaxin Lin, Jie Xiao, Jihong Zhang, Junlin Yu, Lei Wang, Lifu Wang, Lilin Wang, Linus, Minghui Chen, Peng He, Penghao Zhao, Qi Chen, Rui Chen, Rui Shao, Sicong Liu, Wangchen Qin, Xiaochuan Niu, Xiang Yuan, Yi Sun, Yifei Tang, Yifu Sun, Yihang Lian, Yonghao Tan, Yuhong Liu, Yuyang Yin, Zhiyuan Min, Tengfei Wang, Chunchao Guo</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.</p> https://arxiv.org/abs/2604.14268 Wed, 15 Apr 2026 00:00:00 +0000 Seedance 2.0: Advancing Video Generation for World Complexity https://arxiv.org/abs/2604.14148 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14148.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Team Seedance, De Chen, Liyang Chen, Xin Chen, Ying Chen, Zhuo Chen, Zhuowei Chen, Feng Cheng, Tianheng Cheng, Yufeng Cheng, Mojie Chi, Xuyan Chi, Jian Cong, Qinpeng Cui, Fei Ding, Qide Dong, Yujiao Du, Haojie Duanmu, Junliang Fan, Jiarui Fang, Jing Fang, Zetao Fang, Chengjian Feng, Yu Gao, Diandian Gu, Dong Guo, Hanzhong Guo, Qiushan Guo, Boyang Hao, Hongxiang Hao, Haoxun He, Jiaao He, Qian He, Tuyen Hoang, Heng Hu, Ruoqing Hu, Yuxiang Hu, Jiancheng Huang, Weilin Huang, Zhaoyang Huang, Zhongyi Huang, Jishuo Jin, Ming Jing, Ashley Kim, Shanshan Lao, Yichong Leng, Bingchuan Li, Gen Li, Haifeng Li, Huixia Li, Jiashi Li, Ming Li, Xiaojie Li, Xingxing Li, Yameng Li, Yiying Li, Yu Li, Yueyan Li, Chao Liang, Han Liang, Jianzhong Liang, Ying Liang, Wang Liao, J. H. Lien, Shanchuan Lin, Xi Lin, Feng Ling, Yue Ling, Fangfang Liu, Jiawei Liu, Jihao Liu, Jingtuo Liu, Shu Liu, Sichao Liu, Wei Liu, Xue Liu, Zuxi Liu, Ruijie Lu, Lecheng Lyu, Jingting Ma, Tianxiang Ma, Xiaonan Nie, Jingzhe Ning, Junjie Pan, Xitong Pan, Ronggui Peng, Xueqiong Qu, Yuxi Ren, Yuchen Shen, Guang Shi, Lei Shi, Yinglong Song, Fan Sun, Li Sun, Renfei Sun, Wenjing Tang, Boyang Tao, Zirui Tao, Dongliang Wang, Feng Wang, Hulin Wang, Ke Wang, Qingyi Wang, Rui Wang, Shuai Wang, Shulei Wang, Weichen Wang, Xuanda Wang, Yanhui Wang, Yue Wang, Yuping Wang, Yuxuan Wang, Zijie Wang, Ziyu Wang, Guoqiang Wei, Meng Wei, Di Wu, Guohong Wu, Hanjie Wu, Huachao Wu, Jian Wu, Jie Wu, Ruolan Wu, Shaojin Wu, Xiaohu Wu, Xinglong Wu, Yonghui Wu, Ruiqi Xia, Xin Xia, Xuefeng Xiao, Shuang Xu, Bangbang Yang, Jiaqi Yang, Runkai Yang, Tao Yang, Yihang Yang, Zhixian Yang, Ziyan Yang, Fulong Ye, Bingqian Yi, Xing Yin, Yongbin You, Linxiao Yuan, Weihong Zeng, Xuejiao Zeng, Yan Zeng, Siyu Zhai, Zhonghua Zhai, Bowen Zhang, Chenlin Zhang, Heng Zhang, Jun Zhang, Manlin Zhang, Peiyuan Zhang, Shuo Zhang, Xiaohe Zhang, Xiaoying Zhang, Xinyan Zhang, Xinyi Zhang, Yichi Zhang, Zixiang Zhang, Haiyu Zhao, Huating Zhao, Liming Zhao, Yian Zhao, Guangcong Zheng, Jianbin Zheng, Xiaozheng Zheng, Zerong Zheng, Kuan Zhu, Feilong Zuo</p><p><b>Upvotes:</b> 140</p><p><b>Summary:</b> Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.</p> https://arxiv.org/abs/2604.14148 Wed, 15 Apr 2026 00:00:00 +0000 LongAct: Harnessing Intrinsic Activation Patterns for Long-Context Reinforcement Learning https://arxiv.org/abs/2604.14922 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14922.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bowen Ping, Zijun Chen, Tingfeng Hui, Qize Yu, Chenxuan Li, Junchi Yan, Baobao Chang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Reinforcement Learning (RL) has emerged as a critical driver for enhancing the reasoning capabilities of Large Language Models (LLMs). While recent advancements have focused on reward engineering or data synthesis, few studies exploit the model's intrinsic representation characteristics to guide the training process. In this paper, we first observe the presence of high-magnitude activations within the query and key vectors when processing long contexts. Drawing inspiration from model quantization -- which establishes the criticality of such high-magnitude activations -- and the insight that long-context reasoning inherently exhibits a sparse structure, we hypothesize that these weights serve as the pivotal drivers for effective model optimization. Based on this insight, we propose LongAct, a strategy that shifts from uniform to saliency-guided sparse updates. By selectively updating only the weights associated with these significant activations, LongAct achieves an approximate 8% improvement on LongBench v2 and enhances generalization on the RULER benchmark. Furthermore, our method exhibits remarkable universality, consistently boosting performance across diverse RL algorithms such as GRPO and DAPO. Extensive ablation studies suggest that focusing on these salient features is key to unlocking long-context potential.</p> https://arxiv.org/abs/2604.14922 Thu, 16 Apr 2026 00:00:00 +0000 Switch-KD: Visual-Switch Knowledge Distillation for Vision-Language Models https://arxiv.org/abs/2604.14629 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14629.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyi Sun, Xiaoxiao Wang, Ning Mao, Qian Wang, Lifu Mu, Wen Zheng, Tao Wei, Wei Chen</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Vision-Language Models (VLMs) have shown remarkable capabilities in joint vision-language understanding, but their large scale poses significant challenges for deployment in resource-constrained scenarios. Knowledge Distillation (KD) offers a viable way to improve model capabilities without increasing model size or data requirements, making deployment more efficient. However, applying KD to VLMs is challenged by modality-specific supervision: although multimodal knowledge in VLMs is fused within the language space, current methods supervise each modality separately without explicitly addressing multimodal alignment, leading to inconsistent multimodal knowledge transfer. To address this, we propose Switch-KD, a visual-switch distillation framework that unifies vision-language knowledge transfer within a shared text-probability space. Switch-KD comprises two key components: (1) Visual-Switch Distillation, which switches the student's visual outputs into the teacher's language pathway to construct cross-modal probabilistic references for implicit visual knowledge transfer; and (2) Dynamic Bi-directional Logits Difference (DBiLD) loss, which adaptively aligns informative probability regions while preserving the distributional structures of teacher and student through bidirectional supervision. Guided by Switch-KD, a 0.5B TinyLLaVA effectively distills rich multimodal knowledge from its 3B teacher, yielding an average improvement of 3.6 points across 10 multimodal benchmarks without any architectural modification.</p> https://arxiv.org/abs/2604.14629 Thu, 16 Apr 2026 00:00:00 +0000 LeapAlign: Post-Training Flow Matching Models at Any Generation Step by Building Two-Step Trajectories https://arxiv.org/abs/2604.15311 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhanhao Liang, Tao Yang, Jie Wu, Chengjian Feng, Liang Zheng</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> This paper focuses on the alignment of flow matching models with human preferences. A promising way is fine-tuning by directly backpropagating reward gradients through the differentiable generation process of flow matching. However, backpropagating through long trajectories results in prohibitive memory costs and gradient explosion. Therefore, direct-gradient methods struggle to update early generation steps, which are crucial for determining the global structure of the final image. To address this issue, we introduce LeapAlign, a fine-tuning method that reduces computational cost and enables direct gradient propagation from reward to early generation steps. Specifically, we shorten the long trajectory into only two steps by designing two consecutive leaps, each skipping multiple ODE sampling steps and predicting future latents in a single step. By randomizing the start and end timesteps of the leaps, LeapAlign leads to efficient and stable model updates at any generation step. To better use such shortened trajectories, we assign higher training weights to those that are more consistent with the long generation path. To further enhance gradient stability, we reduce the weights of gradient terms with large magnitude, instead of completely removing them as done in previous works. When fine-tuning the Flux model, LeapAlign consistently outperforms state-of-the-art GRPO-based and direct-gradient methods across various metrics, achieving superior image quality and image-text alignment.</p> https://arxiv.org/abs/2604.15311 Thu, 16 Apr 2026 00:00:00 +0000 UniDoc-RL: Coarse-to-Fine Visual RAG with Hierarchical Actions and Dense Rewards https://arxiv.org/abs/2604.14967 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14967.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jun Wang, Shuo Tan, Zelong Sun, Tiancheng Gu, Yongle Zhao, Ziyong Feng, Kaicheng Yang, Cewu Lu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Retrieval-Augmented Generation (RAG) extends Large Vision-Language Models (LVLMs) with external visual knowledge. However, existing visual RAG systems typically rely on generic retrieval signals that overlook the fine-grained visual semantics essential for complex reasoning. To address this limitation, we propose UniDoc-RL, a unified reinforcement learning framework in which an LVLM agent jointly performs retrieval, reranking, active visual perception, and reasoning. UniDoc-RL formulates visual information acquisition as a sequential decision-making problem with a hierarchical action space. Specifically, it progressively refines visual evidence from coarse-grained document retrieval to fine-grained image selection and active region cropping, allowing the model to suppress irrelevant content and attend to information-dense regions. For effective end-to-end training, we introduce a dense multi-reward scheme that provides task-aware supervision for each action. Based on Group Relative Policy Optimization (GRPO), UniDoc-RL aligns agent behavior with multiple objectives without relying on a separate value network. To support this training paradigm, we curate a comprehensive dataset of high-quality reasoning trajectories with fine-grained action annotations. Experiments on three benchmarks demonstrate that UniDoc-RL consistently surpasses state-of-the-art baselines, yielding up to 17.7% gains over prior RL-based methods.</p> https://arxiv.org/abs/2604.14967 Thu, 16 Apr 2026 00:00:00 +0000 GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens https://arxiv.org/abs/2604.15284 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15284.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Roni Itkin, Noam Issachar, Yehonatan Keypur, Yehonatan Keypur, Anpei Chen, Sagie Benaim</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> The efficient spatial allocation of primitives serves as the foundation of 3D Gaussian Splatting, as it directly dictates the synergy between representation compactness, reconstruction speed, and rendering fidelity. Previous solutions, whether based on iterative optimization or feed-forward inference, suffer from significant trade-offs between these goals, mainly due to the reliance on local, heuristic-driven allocation strategies that lack global scene awareness. Specifically, current feed-forward methods are largely pixel-aligned or voxel-aligned. By unprojecting pixels into dense, view-aligned primitives, they bake redundancy into the 3D asset. As more input views are added, the representation size increases and global consistency becomes fragile. To this end, we introduce GlobalSplat, a framework built on the principle of align first, decode later. Our approach learns a compact, global, latent scene representation that encodes multi-view input and resolves cross-view correspondences before decoding any explicit 3D geometry. Crucially, this formulation enables compact, globally consistent reconstructions without relying on pretrained pixel-prediction backbones or reusing latent features from dense baselines. Utilizing a coarse-to-fine training curriculum that gradually increases decoded capacity, GlobalSplat natively prevents representation bloat. On RealEstate10K and ACID, our model achieves competitive novel-view synthesis performance while utilizing as few as 16K Gaussians, significantly less than required by dense pipelines, obtaining a light 4MB footprint. Further, GlobalSplat enables significantly faster inference than the baselines, operating under 78 milliseconds in a single forward pass. Project page is available at https://r-itk.github.io/globalsplat/</p> https://arxiv.org/abs/2604.15284 Thu, 16 Apr 2026 00:00:00 +0000 RAD-2: Scaling Reinforcement Learning in a Generator-Discriminator Framework https://arxiv.org/abs/2604.15308 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15308.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Gao, Shaoyu Chen, Yifan Zhu, Yuehao Song, Wenyu Liu, Qian Zhang, Xinggang Wang</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> High-level autonomous driving requires motion planners capable of modeling multimodal future uncertainties while remaining robust in closed-loop interactions. Although diffusion-based planners are effective at modeling complex trajectory distributions, they often suffer from stochastic instabilities and the lack of corrective negative feedback when trained purely with imitation learning. To address these issues, we propose RAD-2, a unified generator-discriminator framework for closed-loop planning. Specifically, a diffusion-based generator is used to produce diverse trajectory candidates, while an RL-optimized discriminator reranks these candidates according to their long-term driving quality. This decoupled design avoids directly applying sparse scalar rewards to the full high-dimensional trajectory space, thereby improving optimization stability. To further enhance reinforcement learning, we introduce Temporally Consistent Group Relative Policy Optimization, which exploits temporal coherence to alleviate the credit assignment problem. In addition, we propose On-policy Generator Optimization, which converts closed-loop feedback into structured longitudinal optimization signals and progressively shifts the generator toward high-reward trajectory manifolds. To support efficient large-scale training, we introduce BEV-Warp, a high-throughput simulation environment that performs closed-loop evaluation directly in Bird's-Eye View feature space via spatial warping. RAD-2 reduces the collision rate by 56% compared with strong diffusion-based planners. Real-world deployment further demonstrates improved perceived safety and driving smoothness in complex urban traffic.</p> https://arxiv.org/abs/2604.15308 Thu, 16 Apr 2026 00:00:00 +0000 DR^{3}-Eval: Towards Realistic and Reproducible Deep Research Evaluation https://arxiv.org/abs/2604.14683 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qianqian Xie, Qingheng Xiong, He Zhu, Tiantian Xia, Xueming Han, Fanyu Meng, Jiakai Wang, Zhiqi Bai, Chengkang Jiang, Zhaohui Wang, Yubin Guo, Yuqing Wen, Jiayang Mao, Zijie Zhang, Shihao Li, Yanghai Wang, Yuxiang Ren, Junlan Feng, Jiaheng Liu</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Deep Research Agents (DRAs) aim to solve complex, long-horizon research tasks involving planning, retrieval, multimodal understanding, and report generation, yet their evaluation remains challenging due to dynamic web environments and ambiguous task definitions. We propose DR^{3}-Eval, a realistic and reproducible benchmark for evaluating deep research agents on multimodal, multi-file report generation. DR^{3}-Eval is constructed from authentic user-provided materials and paired with a per-task static research sandbox corpus that simulates open-web complexity while remaining fully verifiable, containing supportive documents, distractors, and noise. Moreover, we introduce a multi-dimensional evaluation framework measuring Information Recall, Factual Accuracy, Citation Coverage, Instruction Following, and Depth Quality, and validate its alignment with human judgments. Experiments with our developed multi-agent system DR^{3}-Agent based on multiple state-of-the-art language models demonstrate that DR^{3}-Eval is highly challenging and reveals critical failure modes in retrieval robustness and hallucination control. Our code and data are publicly available.</p> https://arxiv.org/abs/2604.14683 Thu, 16 Apr 2026 00:00:00 +0000