Hugging Face Daily Papers https://huggingface.co/papers Daily research papers curated by the Hugging Face community. http://www.rssboard.org/rss-specification python-feedgen en Mon, 19 May 2025 00:12:00 +0000 CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image https://arxiv.org/abs/2502.12894 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2502.12894.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaixin Yao, Longwen Zhang, Xinhao Yan, Yan Zeng, Qixuan Zhang, Lan Xu, Wei Yang, Jiayuan Gu, Jingyi Yu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction and recovery. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relationships. This enables the understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using MAE and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST incorporates a physics-aware correction step that leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.</p> https://arxiv.org/abs/2502.12894 Tue, 18 Feb 2025 14:29:52 +0000 Multiview Point Cloud Registration via Optimization in an Autoencoder Latent Space https://arxiv.org/abs/2504.21467 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2504.21467.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Luc Vedrenne, Sylvain Faisan, Denis Fortun</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Point cloud rigid registration is a fundamental problem in 3D computer vision. In the multiview case, we aim to find a set of 6D poses to align a set of objects. Methods based on pairwise registration rely on a subsequent synchronization algorithm, which makes them poorly scalable with the number of views. Generative approaches overcome this limitation, but are based on Gaussian Mixture Models and use an Expectation-Maximization algorithm. Hence, they are not well suited to handle large transformations. Moreover, most existing methods cannot handle high levels of degradations. In this paper, we introduce POLAR (POint cloud LAtent Registration), a multiview registration method able to efficiently deal with a large number of views, while being robust to a high level of degradations and large initial angles. To achieve this, we transpose the registration problem into the latent space of a pretrained autoencoder, design a loss taking degradations into account, and develop an efficient multistart optimization strategy. Our proposed method significantly outperforms state-of-the-art approaches on synthetic and real data. POLAR is available at github.com/pypolar/polar or as a standalone package which can be installed with pip install polaregistration.</p> https://arxiv.org/abs/2504.21467 Wed, 30 Apr 2025 09:42:38 +0000 Advancing Arabic Reverse Dictionary Systems: A Transformer-Based Approach with Dataset Construction Guidelines https://arxiv.org/abs/2504.21475 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2504.21475.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Serry Sibaee, Samar Ahmed, Abdullah Al Harbi, Omer Nacar, Adel Ammar, Yasser Habashi, Wadii Boulila</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> This study addresses the critical gap in Arabic natural language processing by developing an effective Arabic Reverse Dictionary (RD) system that enables users to find words based on their descriptions or meanings. We present a novel transformer-based approach with a semi-encoder neural network architecture featuring geometrically decreasing layers that achieves state-of-the-art results for Arabic RD tasks. Our methodology incorporates a comprehensive dataset construction process and establishes formal quality standards for Arabic lexicographic definitions. Experiments with various pre-trained models demonstrate that Arabic-specific models significantly outperform general multilingual embeddings, with ARBERTv2 achieving the best ranking score (0.0644). Additionally, we provide a formal abstraction of the reverse dictionary task that enhances theoretical understanding and develop a modular, extensible Python library (RDTL) with configurable training pipelines. Our analysis of dataset quality reveals important insights for improving Arabic definition construction, leading to eight specific standards for building high-quality reverse dictionary resources. This work contributes significantly to Arabic computational linguistics and provides valuable tools for language learning, academic writing, and professional communication in Arabic.</p> https://arxiv.org/abs/2504.21475 Wed, 30 Apr 2025 09:56:36 +0000 Position: AI Competitions Provide the Gold Standard for Empirical Rigor in GenAI Evaluation https://arxiv.org/abs/2505.00612 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.00612.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> D. Sculley, Will Cukierski, Phil Culliton, Sohier Dane, Maggie Demkin, Ryan Holbrook, Addison Howard, Paul Mooney, Walter Reade, Megan Risdal, Nate Keating</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> In this position paper, we observe that empirical evaluation in Generative AI is at a crisis point since traditional ML evaluation and benchmarking strategies are insufficient to meet the needs of evaluating modern GenAI models and systems. There are many reasons for this, including the fact that these models typically have nearly unbounded input and output spaces, typically do not have a well defined ground truth target, and typically exhibit strong feedback loops and prediction dependence based on context of previous model outputs. On top of these critical issues, we argue that the problems of {\em leakage} and {\em contamination} are in fact the most important and difficult issues to address for GenAI evaluations. Interestingly, the field of AI Competitions has developed effective measures and practices to combat leakage for the purpose of counteracting cheating by bad actors within a competition setting. This makes AI Competitions an especially valuable (but underutilized) resource. Now is time for the field to view AI Competitions as the gold standard for empirical rigor in GenAI evaluation, and to harness and harvest their results with according value.</p> https://arxiv.org/abs/2505.00612 Thu, 01 May 2025 15:43:51 +0000 Bielik 11B v2 Technical Report https://arxiv.org/abs/2505.02410 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.02410.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Krzysztof Ociepa, Łukasz Flis, Krzysztof Wróbel, Adrian Gwoździej, Remigiusz Kinas</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> We present Bielik 11B v2, a state-of-the-art language model optimized for Polish text processing. Built on the Mistral 7B v0.2 architecture and scaled to 11B parameters using depth up-scaling, this model demonstrates exceptional performance across Polish language benchmarks while maintaining strong cross-lingual capabilities. We introduce two key technical innovations: Weighted Instruction Cross-Entropy Loss, which optimizes learning across diverse instruction types by assigning quality-based weights to training examples, and Adaptive Learning Rate, which dynamically adjusts based on context length. Comprehensive evaluation across multiple benchmarks demonstrates that Bielik 11B v2 outperforms many larger models, including those with 2-6 times more parameters, and significantly surpasses other specialized Polish language models on tasks ranging from linguistic understanding to complex reasoning. The model's parameter efficiency and extensive quantization options enable deployment across various hardware configurations, advancing Polish language AI capabilities and establishing new benchmarks for resource-efficient language modeling in less-represented languages.</p> https://arxiv.org/abs/2505.02410 Mon, 05 May 2025 07:03:41 +0000 Bielik v3 Small: Technical Report https://arxiv.org/abs/2505.02550 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.02550.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Krzysztof Ociepa, Łukasz Flis, Remigiusz Kinas, Krzysztof Wróbel, Adrian Gwoździej</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> We introduce Bielik v3, a series of parameter-efficient generative text models (1.5B and 4.5B) optimized for Polish language processing. These models demonstrate that smaller, well-optimized architectures can achieve performance comparable to much larger counterparts while requiring substantially fewer computational resources. Our approach incorporates several key innovations: a custom Polish tokenizer (APT4) that significantly improves token efficiency, Weighted Instruction Cross-Entropy Loss to balance learning across instruction types, and Adaptive Learning Rate that dynamically adjusts based on training progress. Trained on a meticulously curated corpus of 292 billion tokens spanning 303 million documents, these models excel across multiple benchmarks, including the Open PL LLM Leaderboard, Complex Polish Text Understanding Benchmark, Polish EQ-Bench, and Polish Medical Leaderboard. The 4.5B parameter model achieves results competitive with models 2-3 times its size, while the 1.5B model delivers strong performance despite its extremely compact profile. These advances establish new benchmarks for parameter-efficient language modeling in less-represented languages, making high-quality Polish language AI more accessible for resource-constrained applications.</p> https://arxiv.org/abs/2505.02550 Mon, 05 May 2025 10:39:51 +0000 Sailing AI by the Stars: A Survey of Learning from Rewards in Post-Training and Test-Time Scaling of Large Language Models https://arxiv.org/abs/2505.02686 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.02686.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaobao Wu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Recent developments in Large Language Models (LLMs) have shifted from pre-training scaling to post-training and test-time scaling. Across these developments, a key unified paradigm has arisen: Learning from Rewards, where reward signals act as the guiding stars to steer LLM behavior. It has underpinned a wide range of prevalent techniques, such as reinforcement learning (in RLHF, DPO, and GRPO), reward-guided decoding, and post-hoc correction. Crucially, this paradigm enables the transition from passive learning from static data to active learning from dynamic feedback. This endows LLMs with aligned preferences and deep reasoning capabilities. In this survey, we present a comprehensive overview of the paradigm of learning from rewards. We categorize and analyze the strategies under this paradigm across training, inference, and post-inference stages. We further discuss the benchmarks for reward models and the primary applications. Finally we highlight the challenges and future directions. We maintain a paper collection at https://github.com/bobxwu/learning-from-rewards-llm-papers.</p> https://arxiv.org/abs/2505.02686 Mon, 05 May 2025 14:33:49 +0000 WebGen-Bench: Evaluating LLMs on Generating Interactive and Functional Websites from Scratch https://arxiv.org/abs/2505.03733 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.03733.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zimu Lu, Yunqiao Yang, Houxing Ren, Haotian Hou, Han Xiao, Ke Wang, Weikang Shi, Aojun Zhou, Mingjie Zhan, Hongsheng Li</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> LLM-based agents have demonstrated great potential in generating and managing code within complex codebases. In this paper, we introduce WebGen-Bench, a novel benchmark designed to measure an LLM-based agent's ability to create multi-file website codebases from scratch. It contains diverse instructions for website generation, created through the combined efforts of human annotators and GPT-4o. These instructions span three major categories and thirteen minor categories, encompassing nearly all important types of web applications. To assess the quality of the generated websites, we use GPT-4o to generate test cases targeting each functionality described in the instructions, and then manually filter, adjust, and organize them to ensure accuracy, resulting in 647 test cases. Each test case specifies an operation to be performed on the website and the expected result after the operation. To automate testing and improve reproducibility, we employ a powerful web-navigation agent to execute tests on the generated websites and determine whether the observed responses align with the expected results. We evaluate three high-performance code-agent frameworks, Bolt.diy, OpenHands, and Aider, using multiple proprietary and open-source LLMs as engines. The best-performing combination, Bolt.diy powered by DeepSeek-R1, achieves only 27.8\% accuracy on the test cases, highlighting the challenging nature of our benchmark. Additionally, we construct WebGen-Instruct, a training set consisting of 6,667 website-generation instructions. Training Qwen2.5-Coder-32B-Instruct on Bolt.diy trajectories generated from a subset of this training set achieves an accuracy of 38.2\%, surpassing the performance of the best proprietary model.</p> https://arxiv.org/abs/2505.03733 Tue, 06 May 2025 17:59:15 +0000 LLAMAPIE: Proactive In-Ear Conversation Assistants https://arxiv.org/abs/2505.04066 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.04066.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tuochao Chen, Nicholas Batchelder, Alisa Liu, Noah Smith, Shyamnath Gollakota</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We introduce LlamaPIE, the first real-time proactive assistant designed to enhance human conversations through discreet, concise guidance delivered via hearable devices. Unlike traditional language models that require explicit user invocation, this assistant operates in the background, anticipating user needs without interrupting conversations. We address several challenges, including determining when to respond, crafting concise responses that enhance conversations, leveraging knowledge of the user for context-aware assistance, and real-time, on-device processing. To achieve this, we construct a semi-synthetic dialogue dataset and propose a two-model pipeline: a small model that decides when to respond and a larger model that generates the response. We evaluate our approach on real-world datasets, demonstrating its effectiveness in providing helpful, unobtrusive assistance. User studies with our assistant, implemented on Apple Silicon M2 hardware, show a strong preference for the proactive assistant over both a baseline with no assistance and a reactive model, highlighting the potential of LlamaPie to enhance live conversations.</p> https://arxiv.org/abs/2505.04066 Wed, 07 May 2025 02:08:56 +0000 DeCLIP: Decoupled Learning for Open-Vocabulary Dense Perception https://arxiv.org/abs/2505.04410 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.04410.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junjie Wang, Bin Chen, Yulin Li, Bin Kang, Yichi Chen, Zhuotao Tian</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Dense visual prediction tasks have been constrained by their reliance on predefined categories, limiting their applicability in real-world scenarios where visual concepts are unbounded. While Vision-Language Models (VLMs) like CLIP have shown promise in open-vocabulary tasks, their direct application to dense prediction often leads to suboptimal performance due to limitations in local feature representation. In this work, we present our observation that CLIP's image tokens struggle to effectively aggregate information from spatially or semantically related regions, resulting in features that lack local discriminability and spatial consistency. To address this issue, we propose DeCLIP, a novel framework that enhances CLIP by decoupling the self-attention module to obtain ``content'' and ``context'' features respectively. The ``content'' features are aligned with image crop representations to improve local discriminability, while ``context'' features learn to retain the spatial correlations under the guidance of vision foundation models, such as DINO. Extensive experiments demonstrate that DeCLIP significantly outperforms existing methods across multiple open-vocabulary dense prediction tasks, including object detection and semantic segmentation. Code is available at magenta{https://github.com/xiaomoguhz/DeCLIP}.</p> https://arxiv.org/abs/2505.04410 Wed, 07 May 2025 13:46:34 +0000 SweRank: Software Issue Localization with Code Ranking https://arxiv.org/abs/2505.07849 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07849.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Revanth Gangi Reddy, Tarun Suresh, JaeHyeok Doo, Ye Liu, Xuan Phi Nguyen, Yingbo Zhou, Semih Yavuz, Caiming Xiong, Heng Ji, Shafiq Joty</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Software issue localization, the task of identifying the precise code locations (files, classes, or functions) relevant to a natural language issue description (e.g., bug report, feature request), is a critical yet time-consuming aspect of software development. While recent LLM-based agentic approaches demonstrate promise, they often incur significant latency and cost due to complex multi-step reasoning and relying on closed-source LLMs. Alternatively, traditional code ranking models, typically optimized for query-to-code or code-to-code retrieval, struggle with the verbose and failure-descriptive nature of issue localization queries. To bridge this gap, we introduce SweRank, an efficient and effective retrieve-and-rerank framework for software issue localization. To facilitate training, we construct SweLoc, a large-scale dataset curated from public GitHub repositories, featuring real-world issue descriptions paired with corresponding code modifications. Empirical results on SWE-Bench-Lite and LocBench show that SweRank achieves state-of-the-art performance, outperforming both prior ranking models and costly agent-based systems using closed-source LLMs like Claude-3.5. Further, we demonstrate SweLoc's utility in enhancing various existing retriever and reranker models for issue localization, establishing the dataset as a valuable resource for the community.</p> https://arxiv.org/abs/2505.07849 Wed, 07 May 2025 19:44:09 +0000 DetReIDX: A Stress-Test Dataset for Real-World UAV-Based Person Recognition https://arxiv.org/abs/2505.04793 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.04793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kailash A. Hambarde, Nzakiese Mbongo, Pavan Kumar MP, Satish Mekewad, Carolina Fernandes, Gökhan Silahtaroğlu, Alice Nithya, Pawan Wasnik, MD. Rashidunnabi, Pranita Samale, Hugo Proença</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Person reidentification (ReID) technology has been considered to perform relatively well under controlled, ground-level conditions, but it breaks down when deployed in challenging real-world settings. Evidently, this is due to extreme data variability factors such as resolution, viewpoint changes, scale variations, occlusions, and appearance shifts from clothing or session drifts. Moreover, the publicly available data sets do not realistically incorporate such kinds and magnitudes of variability, which limits the progress of this technology. This paper introduces DetReIDX, a large-scale aerial-ground person dataset, that was explicitly designed as a stress test to ReID under real-world conditions. DetReIDX is a multi-session set that includes over 13 million bounding boxes from 509 identities, collected in seven university campuses from three continents, with drone altitudes between 5.8 and 120 meters. More important, as a key novelty, DetReIDX subjects were recorded in (at least) two sessions on different days, with changes in clothing, daylight and location, making it suitable to actually evaluate long-term person ReID. Plus, data were annotated from 16 soft biometric attributes and multitask labels for detection, tracking, ReID, and action recognition. In order to provide empirical evidence of DetReIDX usefulness, we considered the specific tasks of human detection and ReID, where SOTA methods catastrophically degrade performance (up to 80% in detection accuracy and over 70% in Rank-1 ReID) when exposed to DetReIDXs conditions. The dataset, annotations, and official evaluation protocols are publicly available at https://www.it.ubi.pt/DetReIDX/</p> https://arxiv.org/abs/2505.04793 Wed, 07 May 2025 20:41:06 +0000 Physics-Assisted and Topology-Informed Deep Learning for Weather Prediction https://arxiv.org/abs/2505.04918 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.04918.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Zheng, Qing Ling, Yerong Feng</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Although deep learning models have demonstrated remarkable potential in weather prediction, most of them overlook either the physics of the underlying weather evolution or the topology of the Earth's surface. In light of these disadvantages, we develop PASSAT, a novel Physics-ASSisted And Topology-informed deep learning model for weather prediction. PASSAT attributes the weather evolution to two key factors: (i) the advection process that can be characterized by the advection equation and the Navier-Stokes equation; (ii) the Earth-atmosphere interaction that is difficult to both model and calculate. PASSAT also takes the topology of the Earth's surface into consideration, other than simply treating it as a plane. With these considerations, PASSAT numerically solves the advection equation and the Navier-Stokes equation on the spherical manifold, utilizes a spherical graph neural network to capture the Earth-atmosphere interaction, and generates the initial velocity fields that are critical to solving the advection equation from the same spherical graph neural network. In the 5.625^circ-resolution ERA5 data set, PASSAT outperforms both the state-of-the-art deep learning-based weather prediction models and the operational numerical weather prediction model IFS T42. Code and checkpoint are available at https://github.com/Yumenomae/PASSAT_5p625.</p> https://arxiv.org/abs/2505.04918 Thu, 08 May 2025 03:25:55 +0000 G-FOCUS: Towards a Robust Method for Assessing UI Design Persuasiveness https://arxiv.org/abs/2505.05026 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.05026.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaehyun Jeon, Jang Han Yoon, Min Soo Kim, Sumin Shim, Yejin Choi, Hanbin Kim, Youngjae Yu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Evaluating user interface (UI) design effectiveness extends beyond aesthetics to influencing user behavior, a principle central to Design Persuasiveness. A/B testing is the predominant method for determining which UI variations drive higher user engagement, but it is costly and time-consuming. While recent Vision-Language Models (VLMs) can process automated UI analysis, current approaches focus on isolated design attributes rather than comparative persuasiveness-the key factor in optimizing user interactions. To address this, we introduce WiserUI-Bench, a benchmark designed for Pairwise UI Design Persuasiveness Assessment task, featuring 300 real-world UI image pairs labeled with A/B test results and expert rationales. Additionally, we propose G-FOCUS, a novel inference-time reasoning strategy that enhances VLM-based persuasiveness assessment by reducing position bias and improving evaluation accuracy. Experimental results show that G-FOCUS surpasses existing inference strategies in consistency and accuracy for pairwise UI evaluation. Through promoting VLM-driven evaluation of UI persuasiveness, our work offers an approach to complement A/B testing, propelling progress in scalable UI preference modeling and design optimization. Code and data will be released publicly.</p> https://arxiv.org/abs/2505.05026 Thu, 08 May 2025 08:00:32 +0000 Bring Reason to Vision: Understanding Perception and Reasoning through Model Merging https://arxiv.org/abs/2505.05464 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.05464.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shiqi Chen, Jinghan Zhang, Tongyao Zhu, Wei Liu, Siyang Gao, Miao Xiong, Manling Li, Junxian He</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Vision-Language Models (VLMs) combine visual perception with the general capabilities, such as reasoning, of Large Language Models (LLMs). However, the mechanisms by which these two abilities can be combined and contribute remain poorly understood. In this work, we explore to compose perception and reasoning through model merging that connects parameters of different models. Unlike previous works that often focus on merging models of the same kind, we propose merging models across modalities, enabling the incorporation of the reasoning capabilities of LLMs into VLMs. Through extensive experiments, we demonstrate that model merging offers a successful pathway to transfer reasoning abilities from LLMs to VLMs in a training-free manner. Moreover, we utilize the merged models to understand the internal mechanism of perception and reasoning and how merging affects it. We find that perception capabilities are predominantly encoded in the early layers of the model, whereas reasoning is largely facilitated by the middle-to-late layers. After merging, we observe that all layers begin to contribute to reasoning, whereas the distribution of perception abilities across layers remains largely unchanged. These observations shed light on the potential of model merging as a tool for multimodal integration and interpretation.</p> https://arxiv.org/abs/2505.05464 Thu, 08 May 2025 17:56:23 +0000 Steepest Descent Density Control for Compact 3D Gaussian Splatting https://arxiv.org/abs/2505.05587 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.05587.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peihao Wang, Yuehao Wang, Dilin Wang, Sreyas Mohan, Zhiwen Fan, Lemeng Wu, Ruisi Cai, Yu-Ying Yeh, Zhangyang Wang, Qiang Liu, Rakesh Ranjan</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.</p> https://arxiv.org/abs/2505.05587 Thu, 08 May 2025 18:41:38 +0000 A Preliminary Study for GPT-4o on Image Restoration https://arxiv.org/abs/2505.05621 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.05621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Yang, Yan Yang, Ruikun Zhang, Liyuan Pan</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> OpenAI's GPT-4o model, integrating multi-modal inputs and outputs within an autoregressive architecture, has demonstrated unprecedented performance in image generation. In this work, we investigate its potential impact on the image restoration community. We present the first systematic evaluation of GPT-4o across diverse restoration tasks. Our experiments reveal that, although restoration outputs from GPT-4o are visually appealing, they often suffer from pixel-level structural fidelity when compared to ground-truth images. Common issues are variations in image proportions, shifts in object positions and quantities, and changes in viewpoint.To address it, taking image dehazing, derainning, and low-light enhancement as representative case studies, we show that GPT-4o's outputs can serve as powerful visual priors, substantially enhancing the performance of existing dehazing networks. It offers practical guidelines and a baseline framework to facilitate the integration of GPT-4o into future image restoration pipelines. We hope the study on GPT-4o image restoration will accelerate innovation in the broader field of image generation areas. To support further research, we will release GPT-4o-restored images from over 10 widely used image restoration datasets.</p> https://arxiv.org/abs/2505.05621 Thu, 08 May 2025 20:00:11 +0000 Document Attribution: Examining Citation Relationships using Large Language Models https://arxiv.org/abs/2505.06324 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06324.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vipula Rawte, Ryan A. Rossi, Franck Dernoncourt, Nedim Lipka</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> As Large Language Models (LLMs) are increasingly applied to document-based tasks - such as document summarization, question answering, and information extraction - where user requirements focus on retrieving information from provided documents rather than relying on the model's parametric knowledge, ensuring the trustworthiness and interpretability of these systems has become a critical concern. A central approach to addressing this challenge is attribution, which involves tracing the generated outputs back to their source documents. However, since LLMs can produce inaccurate or imprecise responses, it is crucial to assess the reliability of these citations. To tackle this, our work proposes two techniques. (1) A zero-shot approach that frames attribution as a straightforward textual entailment task. Our method using flan-ul2 demonstrates an improvement of 0.27% and 2.4% over the best baseline of ID and OOD sets of AttributionBench, respectively. (2) We also explore the role of the attention mechanism in enhancing the attribution process. Using a smaller LLM, flan-t5-small, the F1 scores outperform the baseline across almost all layers except layer 4 and layers 8 through 11.</p> https://arxiv.org/abs/2505.06324 Fri, 09 May 2025 04:40:11 +0000 Unilogit: Robust Machine Unlearning for LLMs Using Uniform-Target Self-Distillation https://arxiv.org/abs/2505.06027 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stefan Vasilev, Christian Herold, Baohao Liao, Seyyed Hadi Hashemi, Shahram Khadivi, Christof Monz</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> This paper introduces Unilogit, a novel self-distillation method for machine unlearning in Large Language Models. Unilogit addresses the challenge of selectively forgetting specific information while maintaining overall model utility, a critical task in compliance with data privacy regulations like GDPR. Unlike prior methods that rely on static hyperparameters or starting model outputs, Unilogit dynamically adjusts target logits to achieve a uniform probability for the target token, leveraging the current model's outputs for more accurate self-distillation targets. This approach not only eliminates the need for additional hyperparameters but also enhances the model's ability to approximate the golden targets. Extensive experiments on public benchmarks and an in-house e-commerce dataset demonstrate Unilogit's superior performance in balancing forget and retain objectives, outperforming state-of-the-art methods such as NPO and UnDIAL. Our analysis further reveals Unilogit's robustness across various scenarios, highlighting its practical applicability and effectiveness in achieving efficacious machine unlearning.</p> https://arxiv.org/abs/2505.06027 Fri, 09 May 2025 13:19:09 +0000 Healthy LLMs? Benchmarking LLM Knowledge of UK Government Public Health Information https://arxiv.org/abs/2505.06046 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06046.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joshua Harris, Fan Grayson, Felix Feldman, Timothy Laurence, Toby Nonnenmacher, Oliver Higgins, Leo Loman, Selina Patel, Thomas Finnie, Samuel Collins, Michael Borowitz</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> As Large Language Models (LLMs) become widely accessible, a detailed understanding of their knowledge within specific domains becomes necessary for successful real world use. This is particularly critical in public health, where failure to retrieve relevant, accurate, and current information could significantly impact UK residents. However, currently little is known about LLM knowledge of UK Government public health information. To address this issue, this paper introduces a new benchmark, PubHealthBench, with over 8000 questions for evaluating LLMs' Multiple Choice Question Answering (MCQA) and free form responses to public health queries, created via an automated pipeline. We also release a new dataset of the extracted UK Government public health guidance documents used as source text for PubHealthBench. Assessing 24 LLMs on PubHealthBench we find the latest private LLMs (GPT-4.5, GPT-4.1 and o1) have a high degree of knowledge, achieving >90% in the MCQA setup, and outperform humans with cursory search engine use. However, in the free form setup we see lower performance with no model scoring >75%. Therefore, whilst there are promising signs that state of the art (SOTA) LLMs are an increasingly accurate source of public health information, additional safeguards or tools may still be needed when providing free form responses on public health topics.</p> https://arxiv.org/abs/2505.06046 Fri, 09 May 2025 13:42:59 +0000 UniVLA: Learning to Act Anywhere with Task-centric Latent Actions https://arxiv.org/abs/2505.06111 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06111.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingwen Bu, Yanting Yang, Jisong Cai, Shenyuan Gao, Guanghui Ren, Maoqing Yao, Ping Luo, Hongyang Li</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> A generalist robot should perform effectively across various environments. However, most existing approaches heavily rely on scaling action-annotated data to enhance their capabilities. Consequently, they are often limited to single physical specification and struggle to learn transferable knowledge across different embodiments and environments. To confront these limitations, we propose UniVLA, a new framework for learning cross-embodiment vision-language-action (VLA) policies. Our key innovation is to derive task-centric action representations from videos with a latent action model. This enables us to exploit extensive data across a wide spectrum of embodiments and perspectives. To mitigate the effect of task-irrelevant dynamics, we incorporate language instructions and establish a latent action model within the DINO feature space. Learned from internet-scale videos, the generalist policy can be deployed to various robots through efficient latent action decoding. We obtain state-of-the-art results across multiple manipulation and navigation benchmarks, as well as real-robot deployments. UniVLA achieves superior performance over OpenVLA with less than 1/20 of pretraining compute and 1/10 of downstream data. Continuous performance improvements are observed as heterogeneous data, even including human videos, are incorporated into the training pipeline. The results underscore UniVLA's potential to facilitate scalable and efficient robot policy learning.</p> https://arxiv.org/abs/2505.06111 Fri, 09 May 2025 15:11:13 +0000 MonetGPT: Solving Puzzles Enhances MLLMs' Image Retouching Skills https://arxiv.org/abs/2505.06176 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Niladri Shekhar Dutt, Duygu Ceylan, Niloy J. Mitra</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Retouching is an essential task in post-manipulation of raw photographs. Generative editing, guided by text or strokes, provides a new tool accessible to users but can easily change the identity of the original objects in unacceptable and unpredictable ways. In contrast, although traditional procedural edits, as commonly supported by photoediting tools (e.g., Gimp, Lightroom), are conservative, they are still preferred by professionals. Unfortunately, professional quality retouching involves many individual procedural editing operations that is challenging to plan for most novices. In this paper, we ask if a multimodal large language model (MLLM) can be taught to critique raw photographs, suggest suitable remedies, and finally realize them with a given set of pre-authored procedural image operations. We demonstrate that MLLMs can be first made aware of the underlying image processing operations, by training them to solve specially designed visual puzzles. Subsequently, such an operation-aware MLLM can both plan and propose edit sequences. To facilitate training, given a set of expert-edited photos, we synthesize a reasoning dataset by procedurally manipulating the expert edits and then grounding a pretrained LLM on the visual adjustments, to synthesize reasoning for finetuning. The proposed retouching operations are, by construction, understandable by the users, preserve object details and resolution, and can be optionally overridden. We evaluate our setup on a variety of test examples and show advantages, in terms of explainability and identity preservation, over existing generative and other procedural alternatives. Code, data, models, and supplementary results can be found via our project website at https://monetgpt.github.io.</p> https://arxiv.org/abs/2505.06176 Fri, 09 May 2025 16:38:27 +0000 Understanding and Mitigating Toxicity in Image-Text Pretraining Datasets: A Case Study on LLaVA https://arxiv.org/abs/2505.06356 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06356.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Karthik Reddy Kanjula, Surya Guthikonda, Nahid Alam, Shayekh Bin Islam</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Pretraining datasets are foundational to the development of multimodal models, yet they often have inherent biases and toxic content from the web-scale corpora they are sourced from. In this paper, we investigate the prevalence of toxicity in LLaVA image-text pretraining dataset, examining how harmful content manifests in different modalities. We present a comprehensive analysis of common toxicity categories and propose targeted mitigation strategies, resulting in the creation of a refined toxicity-mitigated dataset. This dataset removes 7,531 of toxic image-text pairs in the LLaVA pre-training dataset. We offer guidelines for implementing robust toxicity detection pipelines. Our findings underscore the need to actively identify and filter toxic content - such as hate speech, explicit imagery, and targeted harassment - to build more responsible and equitable multimodal systems. The toxicity-mitigated dataset is open source and is available for further research.</p> https://arxiv.org/abs/2505.06356 Fri, 09 May 2025 18:01:50 +0000 REFINE-AF: A Task-Agnostic Framework to Align Language Models via Self-Generated Instructions using Reinforcement Learning from Automated Feedback https://arxiv.org/abs/2505.06548 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aniruddha Roy, Pretam Ray, Abhilash Nandy, Somak Aditya, Pawan Goyal</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Instruction-based Large Language Models (LLMs) have proven effective in numerous few-shot or zero-shot Natural Language Processing (NLP) tasks. However, creating human-annotated instruction data is time-consuming, expensive, and often limited in quantity and task diversity. Previous research endeavors have attempted to address this challenge by proposing frameworks capable of generating instructions in a semi-automated and task-agnostic manner directly from the model itself. Many of these efforts have relied on large API-only parameter-based models such as GPT-3.5 (175B), which are expensive, and subject to limits on a number of queries. This paper explores the performance of three open-source small LLMs such as LLaMA 2-7B, LLama 2-13B, and Mistral 7B, using a semi-automated framework, thereby reducing human intervention, effort, and cost required to generate an instruction dataset for fine-tuning LLMs. Furthermore, we demonstrate that incorporating a Reinforcement Learning (RL) based training algorithm into this LLMs-based framework leads to further enhancements. Our evaluation of the dataset reveals that these RL-based frameworks achieve a substantial improvements in 63-66% of the tasks compared to previous approaches.</p> https://arxiv.org/abs/2505.06548 Sat, 10 May 2025 07:23:19 +0000 Seed1.5-VL Technical Report https://arxiv.org/abs/2505.07062 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07062.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Guo, Faming Wu, Feida Zhu, Fuxing Leng, Guang Shi, Haobin Chen, Haoqi Fan, Jian Wang, Jianyu Jiang, Jiawei Wang, Jingji Chen, Jingjia Huang, Kang Lei, Liping Yuan, Lishu Luo, Pengfei Liu, Qinghao Ye, Rui Qian, Shen Yan, Shixiong Zhao, Shuai Peng, Shuangye Li, Sihang Yuan, Sijin Wu, Tianheng Cheng, Weiwei Liu, Wenqian Wang, Xianhan Zeng, Xiao Liu, Xiaobo Qin, Xiaohan Ding, Xiaojun Xiao, Xiaoying Zhang, Xuanwei Zhang, Xuehan Xiong, Yanghua Peng, Yangrui Chen, Yanwei Li, Yanxu Hu, Yi Lin, Yiyuan Hu, Yiyuan Zhang, Youbin Wu, Yu Li, Yudong Liu, Yue Ling, Yujia Qin, Zanbo Wang, Zhiwu He, Aoxue Zhang, Bairen Yi, Bencheng Liao, Can Huang, Can Zhang, Chaorui Deng, Chaoyi Deng, Cheng Lin, Cheng Yuan, Chenggang Li, Chenhui Gou, Chenwei Lou, Chengzhi Wei, Chundian Liu, Chunyuan Li, Deyao Zhu, Donghong Zhong, Feng Li, Feng Zhang, Gang Wu, Guodong Li, Guohong Xiao, Haibin Lin, Haihua Yang, Haoming Wang, Heng Ji, Hongxiang Hao, Hui Shen, Huixia Li, Jiahao Li, Jialong Wu, Jianhua Zhu, Jianpeng Jiao, Jiashi Feng, Jiaze Chen, Jianhui Duan, Jihao Liu, Jin Zeng, Jingqun Tang, Jingyu Sun, Joya Chen, Jun Long, Junda Feng, Junfeng Zhan, Junjie Fang, Junting Lu, Kai Hua, Kai Liu, Kai Shen, Kaiyuan Zhang, Ke Shen, Ke Wang, Keyu Pan, Kun Zhang, Kunchang Li, Lanxin Li, Lei Li, Lei Shi, Li Han, Liang Xiang, Liangqiang Chen, Lin Chen, Lin Li, Lin Yan, Liying Chi, Longxiang Liu, Mengfei Du, Mingxuan Wang, Ningxin Pan, Peibin Chen, Pengfei Chen, Pengfei Wu, Qingqing Yuan, Qingyao Shuai, Qiuyan Tao, Renjie Zheng, Renrui Zhang, Ru Zhang, Rui Wang, Rui Yang, Rui Zhao, Shaoqiang Xu, Shihao Liang, Shipeng Yan, Shu Zhong, Shuaishuai Cao, Shuangzhi Wu, Shufan Liu, Shuhan Chang, Songhua Cai, Tenglong Ao, Tianhao Yang, Tingting Zhang, Wanjun Zhong, Wei Jia, Wei Weng, Weihao Yu, Wenhao Huang, Wenjia Zhu, Wenli Yang, Wenzhi Wang, Xiang Long, XiangRui Yin, Xiao Li, Xiaolei Zhu, Xiaoying Jia, Xijin Zhang, Xin Liu, Xinchen Zhang, Xinyu Yang, Xiongcai Luo, Xiuli Chen, Xuantong Zhong, Xuefeng Xiao, Xujing Li, Yan Wu, Yawei Wen, Yifan Du, Yihao Zhang, Yining Ye, Yonghui Wu, Yu Liu, Yu Yue, Yufeng Zhou, Yufeng Yuan, Yuhang Xu, Yuhong Yang, Yun Zhang, Yunhao Fang, Yuntao Li, Yurui Ren, Yuwen Xiong, Zehua Hong, Zehua Wang, Zewei Sun, Zeyu Wang, Zhao Cai, Zhaoyue Zha, Zhecheng An, Zhehui Zhao, Zhengzhuo Xu, Zhipeng Chen, Zhiyong Wu, Zhuofan Zheng, Zihao Wang, Zilong Huang, Ziyu Zhu, Zuquan Song</p><p><b>Upvotes:</b> 129</p><p><b>Summary:</b> We present Seed1.5-VL, a vision-language foundation model designed to advance general-purpose multimodal understanding and reasoning. Seed1.5-VL is composed with a 532M-parameter vision encoder and a Mixture-of-Experts (MoE) LLM of 20B active parameters. Despite its relatively compact architecture, it delivers strong performance across a wide spectrum of public VLM benchmarks and internal evaluation suites, achieving the state-of-the-art performance on 38 out of 60 public benchmarks. Moreover, in agent-centric tasks such as GUI control and gameplay, Seed1.5-VL outperforms leading multimodal systems, including OpenAI CUA and Claude 3.7. Beyond visual and video understanding, it also demonstrates strong reasoning abilities, making it particularly effective for multimodal reasoning challenges such as visual puzzles. We believe these capabilities will empower broader applications across diverse tasks. In this report, we mainly provide a comprehensive review of our experiences in building Seed1.5-VL across model design, data construction, and training at various stages, hoping that this report can inspire further research. Seed1.5-VL is now accessible at https://www.volcengine.com/ (Volcano Engine Model ID: doubao-1-5-thinking-vision-pro-250428)</p> https://arxiv.org/abs/2505.07062 Sun, 11 May 2025 17:28:30 +0000 Multi-Objective-Guided Discrete Flow Matching for Controllable Biological Sequence Design https://arxiv.org/abs/2505.07086 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07086.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tong Chen, Yinuo Zhang, Sophia Tang, Pranam Chatterjee</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Designing biological sequences that satisfy multiple, often conflicting, functional and biophysical criteria remains a central challenge in biomolecule engineering. While discrete flow matching models have recently shown promise for efficient sampling in high-dimensional sequence spaces, existing approaches address only single objectives or require continuous embeddings that can distort discrete distributions. We present Multi-Objective-Guided Discrete Flow Matching (MOG-DFM), a general framework to steer any pretrained discrete-time flow matching generator toward Pareto-efficient trade-offs across multiple scalar objectives. At each sampling step, MOG-DFM computes a hybrid rank-directional score for candidate transitions and applies an adaptive hypercone filter to enforce consistent multi-objective progression. We also trained two unconditional discrete flow matching models, PepDFM for diverse peptide generation and EnhancerDFM for functional enhancer DNA generation, as base generation models for MOG-DFM. We demonstrate MOG-DFM's effectiveness in generating peptide binders optimized across five properties (hemolysis, non-fouling, solubility, half-life, and binding affinity), and in designing DNA sequences with specific enhancer classes and DNA shapes. In total, MOG-DFM proves to be a powerful tool for multi-property-guided biomolecule sequence design.</p> https://arxiv.org/abs/2505.07086 Sun, 11 May 2025 18:17:44 +0000 X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real https://arxiv.org/abs/2505.07096 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07096.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Prithwish Dan, Kushal Kedia, Angela Chao, Edward Weiyi Duan, Maximus Adrian Pace, Wei-Chiu Ma, Sanjiban Choudhury</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Human videos offer a scalable way to train robot manipulation policies, but lack the action labels needed by standard imitation learning algorithms. Existing cross-embodiment approaches try to map human motion to robot actions, but often fail when the embodiments differ significantly. We propose X-Sim, a real-to-sim-to-real framework that uses object motion as a dense and transferable signal for learning robot policies. X-Sim starts by reconstructing a photorealistic simulation from an RGBD human video and tracking object trajectories to define object-centric rewards. These rewards are used to train a reinforcement learning (RL) policy in simulation. The learned policy is then distilled into an image-conditioned diffusion policy using synthetic rollouts rendered with varied viewpoints and lighting. To transfer to the real world, X-Sim introduces an online domain adaptation technique that aligns real and simulated observations during deployment. Importantly, X-Sim does not require any robot teleoperation data. We evaluate it across 5 manipulation tasks in 2 environments and show that it: (1) improves task progress by 30% on average over hand-tracking and sim-to-real baselines, (2) matches behavior cloning with 10x less data collection time, and (3) generalizes to new camera viewpoints and test-time changes. Code and videos are available at https://portal-cornell.github.io/X-Sim/.</p> https://arxiv.org/abs/2505.07096 Sun, 11 May 2025 19:04:00 +0000 Measuring General Intelligence with Generated Games https://arxiv.org/abs/2505.07215 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07215.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vivek Verma, David Huang, William Chen, Dan Klein, Nicholas Tomlin</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be generated at will. In particular, gg-bench is synthetically generated by (1) using a large language model (LLM) to generate natural language descriptions of novel games, (2) using the LLM to implement each game in code as a Gym environment, and (3) training reinforcement learning (RL) agents via self-play on the generated games. We evaluate language models by their winrate against these RL agents by prompting models with the game description, current board state, and a list of valid moves, after which models output the moves they wish to take. gg-bench is challenging: state-of-the-art LLMs such as GPT-4o and Claude 3.7 Sonnet achieve winrates of 7-9% on gg-bench using in-context learning, while reasoning models such as o1, o3-mini and DeepSeek-R1 achieve average winrates of 31-36%. We release the generated games, data generation process, and evaluation code in order to support future modeling work and expansion of our benchmark.</p> https://arxiv.org/abs/2505.07215 Mon, 12 May 2025 04:01:03 +0000 DynamicRAG: Leveraging Outputs of Large Language Model as Feedback for Dynamic Reranking in Retrieval-Augmented Generation https://arxiv.org/abs/2505.07233 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07233.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiashuo Sun, Xianrui Zhong, Sizhe Zhou, Jiawei Han</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Retrieval-augmented generation (RAG) systems combine large language models (LLMs) with external knowledge retrieval, making them highly effective for knowledge-intensive tasks. A crucial but often under-explored component of these systems is the reranker, which refines retrieved documents to enhance generation quality and explainability. The challenge of selecting the optimal number of documents (k) remains unsolved: too few may omit critical information, while too many introduce noise and inefficiencies. Although recent studies have explored LLM-based rerankers, they primarily leverage internal model knowledge and overlook the rich supervisory signals that LLMs can provide, such as using response quality as feedback for optimizing reranking decisions. In this paper, we propose DynamicRAG, a novel RAG framework where the reranker dynamically adjusts both the order and number of retrieved documents based on the query. We model the reranker as an agent optimized through reinforcement learning (RL), using rewards derived from LLM output quality. Across seven knowledge-intensive datasets, DynamicRAG demonstrates superior performance, achieving state-of-the-art results. The model, data and code are available at https://github.com/GasolSun36/DynamicRAG</p> https://arxiv.org/abs/2505.07233 Mon, 12 May 2025 05:19:01 +0000 UMoE: Unifying Attention and FFN with Shared Experts https://arxiv.org/abs/2505.07260 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07260.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanhang Yang, Chaozheng Wang, Jing Li</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Sparse Mixture of Experts (MoE) architectures have emerged as a promising approach for scaling Transformer models. While initial works primarily incorporated MoE into feed-forward network (FFN) layers, recent studies have explored extending the MoE paradigm to attention layers to enhance model performance. However, existing attention-based MoE layers require specialized implementations and demonstrate suboptimal performance compared to their FFN-based counterparts. In this paper, we aim to unify the MoE designs in attention and FFN layers by introducing a novel reformulation of the attention mechanism, revealing an underlying FFN-like structure within attention modules. Our proposed architecture, UMoE, achieves superior performance through attention-based MoE layers while enabling efficient parameter sharing between FFN and attention components.</p> https://arxiv.org/abs/2505.07260 Mon, 12 May 2025 06:21:44 +0000 Skywork-VL Reward: An Effective Reward Model for Multimodal Understanding and Reasoning https://arxiv.org/abs/2505.07263 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaokun Wang, Chris, Jiangbo Pei, Wei Shen, Yi Peng, Yunzhuo Hao, Weijie Qiu, Ai Jian, Tianyidan Xie, Xuchen Song, Yang Liu, Yahui Zhou</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> We propose Skywork-VL Reward, a multimodal reward model that provides reward signals for both multimodal understanding and reasoning tasks. Our technical approach comprises two key components: First, we construct a large-scale multimodal preference dataset that covers a wide range of tasks and scenarios, with responses collected from both standard vision-language models (VLMs) and advanced VLM reasoners. Second, we design a reward model architecture based on Qwen2.5-VL-7B-Instruct, integrating a reward head and applying multi-stage fine-tuning using pairwise ranking loss on pairwise preference data. Experimental evaluations show that Skywork-VL Reward achieves state-of-the-art results on multimodal VL-RewardBench and exhibits competitive performance on the text-only RewardBench benchmark. Furthermore, preference data constructed based on our Skywork-VL Reward proves highly effective for training Mixed Preference Optimization (MPO), leading to significant improvements in multimodal reasoning capabilities. Our results underscore Skywork-VL Reward as a significant advancement toward general-purpose, reliable reward models for multimodal alignment. Our model has been publicly released to promote transparency and reproducibility.</p> https://arxiv.org/abs/2505.07263 Mon, 12 May 2025 06:23:08 +0000 INTELLECT-2: A Reasoning Model Trained Through Globally Decentralized Reinforcement Learning https://arxiv.org/abs/2505.07291 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07291.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Prime Intellect Team, Sami Jaghouar, Justus Mattern, Jack Min Ong, Jannik Straube, Manveer Basra, Aaron Pazdera, Kushal Thaman, Matthew Di Ferrante, Felix Gabriel, Fares Obeid, Kemal Erdem, Michael Keiblinger, Johannes Hagemann</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> We introduce INTELLECT-2, the first globally distributed reinforcement learning (RL) training run of a 32 billion parameter language model. Unlike traditional centralized training efforts, INTELLECT-2 trains a reasoning model using fully asynchronous RL across a dynamic, heterogeneous swarm of permissionless compute contributors. To enable a training run with this unique infrastructure, we built various components from scratch: we introduce PRIME-RL, our training framework purpose-built for distributed asynchronous reinforcement learning, based on top of novel components such as TOPLOC, which verifies rollouts from untrusted inference workers, and SHARDCAST, which efficiently broadcasts policy weights from training nodes to inference workers. Beyond infrastructure components, we propose modifications to the standard GRPO training recipe and data filtering techniques that were crucial to achieve training stability and ensure that our model successfully learned its training objective, thus improving upon QwQ-32B, the state of the art reasoning model in the 32B parameter range. We open-source INTELLECT-2 along with all of our code and data, hoping to encourage and enable more open research in the field of decentralized training.</p> https://arxiv.org/abs/2505.07291 Mon, 12 May 2025 07:24:33 +0000 AttentionInfluence: Adopting Attention Head Influence for Weak-to-Strong Pretraining Data Selection https://arxiv.org/abs/2505.07293 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07293.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kai Hua, Steven Wu, Ge Zhang, Ke Shen</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Recently, there has been growing interest in collecting reasoning-intensive pretraining data to improve LLMs' complex reasoning ability. Prior approaches typically rely on supervised classifiers to identify such data, which requires labeling by humans or LLMs, often introducing domain-specific biases. Due to the attention heads being crucial to in-context reasoning, we propose AttentionInfluence, a simple yet effective, training-free method without supervision signal. Our approach enables a small pretrained language model to act as a strong data selector through a simple attention head masking operation. Specifically, we identify retrieval heads and compute the loss difference when masking these heads. We apply AttentionInfluence to a 1.3B-parameter dense model to conduct data selection on the SmolLM corpus of 241B tokens, and mix the SmolLM corpus with the selected subset comprising 73B tokens to pretrain a 7B-parameter dense model using 1T training tokens and WSD learning rate scheduling. Our experimental results demonstrate substantial improvements, ranging from 1.4pp to 3.5pp, across several knowledge-intensive and reasoning-heavy benchmarks (i.e., MMLU, MMLU-Pro, AGIEval-en, GSM8K, and HumanEval). This demonstrates an effective weak-to-strong scaling property, with small models improving the final performance of larger models-offering a promising and scalable path for reasoning-centric data selection.</p> https://arxiv.org/abs/2505.07293 Mon, 12 May 2025 07:25:51 +0000 ViMRHP: A Vietnamese Benchmark Dataset for Multimodal Review Helpfulness Prediction via Human-AI Collaborative Annotation https://arxiv.org/abs/2505.07416 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07416.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Truc Mai-Thanh Nguyen, Dat Minh Nguyen, Son T. Luu, Kiet Van Nguyen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Multimodal Review Helpfulness Prediction (MRHP) is an essential task in recommender systems, particularly in E-commerce platforms. Determining the helpfulness of user-generated reviews enhances user experience and improves consumer decision-making. However, existing datasets focus predominantly on English and Indonesian, resulting in a lack of linguistic diversity, especially for low-resource languages such as Vietnamese. In this paper, we introduce ViMRHP (Vietnamese Multimodal Review Helpfulness Prediction), a large-scale benchmark dataset for MRHP task in Vietnamese. This dataset covers four domains, including 2K products with 46K reviews. Meanwhile, a large-scale dataset requires considerable time and cost. To optimize the annotation process, we leverage AI to assist annotators in constructing the ViMRHP dataset. With AI assistance, annotation time is reduced (90 to 120 seconds per task down to 20 to 40 seconds per task) while maintaining data quality and lowering overall costs by approximately 65%. However, AI-generated annotations still have limitations in complex annotation tasks, which we further examine through a detailed performance analysis. In our experiment on ViMRHP, we evaluate baseline models on human-verified and AI-generated annotations to assess their quality differences. The ViMRHP dataset is publicly available at https://github.com/trng28/ViMRHP</p> https://arxiv.org/abs/2505.07416 Mon, 12 May 2025 10:11:28 +0000 Unified Continuous Generative Models https://arxiv.org/abs/2505.07447 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07447.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peng Sun, Yi Jiang, Tao Lin</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Recent advances in continuous generative models, including multi-step approaches like diffusion and flow-matching (typically requiring 8-1000 sampling steps) and few-step methods such as consistency models (typically 1-8 steps), have demonstrated impressive generative performance. However, existing work often treats these approaches as distinct paradigms, resulting in separate training and sampling methodologies. We introduce a unified framework for training, sampling, and analyzing these models. Our implementation, the Unified Continuous Generative Models Trainer and Sampler (UCGM-{T,S}), achieves state-of-the-art (SOTA) performance. For example, on ImageNet 256x256 using a 675M diffusion transformer, UCGM-T trains a multi-step model achieving 1.30 FID in 20 steps and a few-step model reaching 1.42 FID in just 2 steps. Additionally, applying UCGM-S to a pre-trained model (previously 1.26 FID at 250 steps) improves performance to 1.06 FID in only 40 steps. Code is available at: https://github.com/LINs-lab/UCGM.</p> https://arxiv.org/abs/2505.07447 Mon, 12 May 2025 11:15:39 +0000 A Multi-Dimensional Constraint Framework for Evaluating and Improving Instruction Following in Large Language Models https://arxiv.org/abs/2505.07591 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07591.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junjie Ye, Caishuang Huang, Zhuohan Chen, Wenjie Fu, Chenyuan Yang, Leyi Yang, Yilong Wu, Peng Wang, Meng Zhou, Xiaolong Yang, Tao Gui, Qi Zhang, Zhongchao Shi, Jianping Fan, Xuanjing Huang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Instruction following evaluates large language models (LLMs) on their ability to generate outputs that adhere to user-defined constraints. However, existing benchmarks often rely on templated constraint prompts, which lack the diversity of real-world usage and limit fine-grained performance assessment. To fill this gap, we propose a multi-dimensional constraint framework encompassing three constraint patterns, four constraint categories, and four difficulty levels. Building on this framework, we develop an automated instruction generation pipeline that performs constraint expansion, conflict detection, and instruction rewriting, yielding 1,200 code-verifiable instruction-following test samples. We evaluate 19 LLMs across seven model families and uncover substantial variation in performance across constraint forms. For instance, average performance drops from 77.67% at Level I to 32.96% at Level IV. Furthermore, we demonstrate the utility of our approach by using it to generate data for reinforcement learning, achieving substantial gains in instruction following without degrading general performance. In-depth analysis indicates that these gains stem primarily from modifications in the model's attention modules parameters, which enhance constraint recognition and adherence. Code and data are available in https://github.com/Junjie-Ye/MulDimIF.</p> https://arxiv.org/abs/2505.07591 Mon, 12 May 2025 14:16:55 +0000 Reinforced Internal-External Knowledge Synergistic Reasoning for Efficient Adaptive Search Agent https://arxiv.org/abs/2505.07596 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07596.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyang Huang, Xiaowei Yuan, Yiming Ju, Jun Zhao, Kang Liu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Retrieval-augmented generation (RAG) is a common strategy to reduce hallucinations in Large Language Models (LLMs). While reinforcement learning (RL) can enable LLMs to act as search agents by activating retrieval capabilities, existing ones often underutilize their internal knowledge. This can lead to redundant retrievals, potential harmful knowledge conflicts, and increased inference latency. To address these limitations, an efficient and adaptive search agent capable of discerning optimal retrieval timing and synergistically integrating parametric (internal) and retrieved (external) knowledge is in urgent need. This paper introduces the Reinforced Internal-External Knowledge Synergistic Reasoning Agent (IKEA), which could indentify its own knowledge boundary and prioritize the utilization of internal knowledge, resorting to external search only when internal knowledge is deemed insufficient. This is achieved using a novel knowledge-boundary aware reward function and a knowledge-boundary aware training dataset. These are designed for internal-external knowledge synergy oriented RL, incentivizing the model to deliver accurate answers, minimize unnecessary retrievals, and encourage appropriate external searches when its own knowledge is lacking. Evaluations across multiple knowledge reasoning tasks demonstrate that IKEA significantly outperforms baseline methods, reduces retrieval frequency significantly, and exhibits robust generalization capabilities.</p> https://arxiv.org/abs/2505.07596 Mon, 12 May 2025 14:21:57 +0000 MiniMax-Speech: Intrinsic Zero-Shot Text-to-Speech with a Learnable Speaker Encoder https://arxiv.org/abs/2505.07916 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07916.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bowen Zhang, Congchao Guo, Geng Yang, Hang Yu, Haozhe Zhang, Heidi Lei, Jialong Mai, Junjie Yan, Kaiyue Yang, Mingqi Yang, Peikai Huang, Ruiyang Jin, Sitan Jiang, Weihua Cheng, Yawei Li, Yichen Xiao, Yiying Zhou, Yongmao Zhang, Yuan Lu, Yucen He</p><p><b>Upvotes:</b> 110</p><p><b>Summary:</b> We introduce MiniMax-Speech, an autoregressive Transformer-based Text-to-Speech (TTS) model that generates high-quality speech. A key innovation is our learnable speaker encoder, which extracts timbre features from a reference audio without requiring its transcription. This enables MiniMax-Speech to produce highly expressive speech with timbre consistent with the reference in a zero-shot manner, while also supporting one-shot voice cloning with exceptionally high similarity to the reference voice. In addition, the overall quality of the synthesized audio is enhanced through the proposed Flow-VAE. Our model supports 32 languages and demonstrates excellent performance across multiple objective and subjective evaluations metrics. Notably, it achieves state-of-the-art (SOTA) results on objective voice cloning metrics (Word Error Rate and Speaker Similarity) and has secured the top position on the public TTS Arena leaderboard. Another key strength of MiniMax-Speech, granted by the robust and disentangled representations from the speaker encoder, is its extensibility without modifying the base model, enabling various applications such as: arbitrary voice emotion control via LoRA; text to voice (T2V) by synthesizing timbre features directly from text description; and professional voice cloning (PVC) by fine-tuning timbre features with additional data. We encourage readers to visit https://minimax-ai.github.io/tts_tech_report for more examples.</p> https://arxiv.org/abs/2505.07916 Mon, 12 May 2025 14:25:20 +0000 MiMo: Unlocking the Reasoning Potential of Language Model -- From Pretraining to Posttraining https://arxiv.org/abs/2505.07608 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07608.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaomi LLM-Core Team, Bingquan Xia, Bowen Shen, Cici, Dawei Zhu, Di Zhang, Gang Wang, Hailin Zhang, Huaqiu Liu, Jiebao Xiao, Jinhao Dong, Liang Zhao, Peidian Li, Peng Wang, Shihua Yu, Shimao Chen, Weikun Wang, Wenhan Ma, Xiangwei Deng, Yi Huang, Yifan Song, Zihan Jiang, Bowen Ye, Can Cai, Chenhong He, Dong Zhang, Duo Zhang, Guoan Wang, Hao Tian, Haochen Zhao, Heng Qu, Hongshen Xu, Jun Shi, Kainan Bao, QingKai Fang, Kang Zhou, Kangyang Zhou, Lei Li, Menghang Zhu, Nuo Chen, Qiantong Wang, Shaohui Liu, Shicheng Li, Shuhao Gu, Shuhuai Ren, Shuo Liu, Sirui Deng, Weiji Zhuang, Weiwei Lv, Wenyu Yang, Xin Zhang, Xing Yong, Xing Zhang, Xingchen Song, Xinzhe Xu, Xu Wang, Yihan Yan, Yu Tu, Yuanyuan Tian, Yudong Wang, Yue Yu, Zhenru Lin, Zhichao Song, Zihao Yue</p><p><b>Upvotes:</b> 74</p><p><b>Summary:</b> We present MiMo-7B, a large language model born for reasoning tasks, with optimization across both pre-training and post-training stages. During pre-training, we enhance the data preprocessing pipeline and employ a three-stage data mixing strategy to strengthen the base model's reasoning potential. MiMo-7B-Base is pre-trained on 25 trillion tokens, with additional Multi-Token Prediction objective for enhanced performance and accelerated inference speed. During post-training, we curate a dataset of 130K verifiable mathematics and programming problems for reinforcement learning, integrating a test-difficulty-driven code-reward scheme to alleviate sparse-reward issues and employing strategic data resampling to stabilize training. Extensive evaluations show that MiMo-7B-Base possesses exceptional reasoning potential, outperforming even much larger 32B models. The final RL-tuned model, MiMo-7B-RL, achieves superior performance on mathematics, code and general reasoning tasks, surpassing the performance of OpenAI o1-mini. The model checkpoints are available at https://github.com/xiaomimimo/MiMo.</p> https://arxiv.org/abs/2505.07608 Mon, 12 May 2025 14:30:11 +0000 Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets https://arxiv.org/abs/2505.07747 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weiyu Li, Xuanyang Zhang, Zheng Sun, Di Qi, Hao Li, Wei Cheng, Weiwei Cai, Shihao Wu, Jiarui Liu, Zihao Wang, Xiao Chen, Feipeng Tian, Jianxiong Pan, Zeming Li, Gang Yu, Xiangyu Zhang, Daxin Jiang, Ping Tan</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic limitations, and ecosystem fragmentation. To this end, we present Step1X-3D, an open framework addressing these challenges through: (1) a rigorous data curation pipeline processing >5M assets to create a 2M high-quality dataset with standardized geometric and textural properties; (2) a two-stage 3D-native architecture combining a hybrid VAE-DiT geometry generator with an diffusion-based texture synthesis module; and (3) the full open-source release of models, training code, and adaptation modules. For geometry generation, the hybrid VAE-DiT component produces TSDF representations by employing perceiver-based latent encoding with sharp edge sampling for detail preservation. The diffusion-based texture synthesis module then ensures cross-view consistency through geometric conditioning and latent-space synchronization. Benchmark results demonstrate state-of-the-art performance that exceeds existing open-source methods, while also achieving competitive quality with proprietary solutions. Notably, the framework uniquely bridges the 2D and 3D generation paradigms by supporting direct transfer of 2D control techniques~(e.g., LoRA) to 3D synthesis. By simultaneously advancing data quality, algorithmic fidelity, and reproducibility, Step1X-3D aims to establish new standards for open research in controllable 3D asset generation.</p> https://arxiv.org/abs/2505.07747 Mon, 12 May 2025 16:56:30 +0000 MLE-Dojo: Interactive Environments for Empowering LLM Agents in Machine Learning Engineering https://arxiv.org/abs/2505.07782 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07782.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rushi Qiang, Yuchen Zhuang, Yinghao Li, Dingu Sagar V K, Rongzhi Zhang, Changhao Li, Ian Shu-Hei Wong, Sherry Yang, Percy Liang, Chao Zhang, Bo Dai</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We introduce MLE-Dojo, a Gym-style framework for systematically reinforcement learning, evaluating, and improving autonomous large language model (LLM) agents in iterative machine learning engineering (MLE) workflows. Unlike existing benchmarks that primarily rely on static datasets or single-attempt evaluations, MLE-Dojo provides an interactive environment enabling agents to iteratively experiment, debug, and refine solutions through structured feedback loops. Built upon 200+ real-world Kaggle challenges, MLE-Dojo covers diverse, open-ended MLE tasks carefully curated to reflect realistic engineering scenarios such as data processing, architecture search, hyperparameter tuning, and code debugging. Its fully executable environment supports comprehensive agent training via both supervised fine-tuning and reinforcement learning, facilitating iterative experimentation, realistic data sampling, and real-time outcome verification. Extensive evaluations of eight frontier LLMs reveal that while current models achieve meaningful iterative improvements, they still exhibit significant limitations in autonomously generating long-horizon solutions and efficiently resolving complex errors. Furthermore, MLE-Dojo's flexible and extensible architecture seamlessly integrates diverse data sources, tools, and evaluation protocols, uniquely enabling model-based agent tuning and promoting interoperability, scalability, and reproducibility. We open-source our framework and benchmarks to foster community-driven innovation towards next-generation MLE agents.</p> https://arxiv.org/abs/2505.07782 Mon, 12 May 2025 17:35:43 +0000 Learning from Peers in Reasoning Models https://arxiv.org/abs/2505.07787 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07787.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tongxu Luo, Wenyu Du, Jiaxi Bi, Stephen Chung, Zhengyang Tang, Hao Yang, Min Zhang, Benyou Wang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Large Reasoning Models (LRMs) have the ability to self-correct even when they make mistakes in their reasoning paths. However, our study reveals that when the reasoning process starts with a short but poor beginning, it becomes difficult for the model to recover. We refer to this phenomenon as the "Prefix Dominance Trap". Inspired by psychological findings that peer interaction can promote self-correction without negatively impacting already accurate individuals, we propose **Learning from Peers** (LeaP) to address this phenomenon. Specifically, every tokens, each reasoning path summarizes its intermediate reasoning and shares it with others through a routing mechanism, enabling paths to incorporate peer insights during inference. However, we observe that smaller models sometimes fail to follow summarization and reflection instructions effectively. To address this, we fine-tune them into our **LeaP-T** model series. Experiments on AIME 2024, AIME 2025, AIMO 2025, and GPQA Diamond show that LeaP provides substantial improvements. For instance, QwQ-32B with LeaP achieves nearly 5 absolute points higher than the baseline on average, and surpasses DeepSeek-R1-671B on three math benchmarks with an average gain of 3.3 points. Notably, our fine-tuned LeaP-T-7B matches the performance of DeepSeek-R1-Distill-Qwen-14B on AIME 2024. In-depth analysis reveals LeaP's robust error correction by timely peer insights, showing strong error tolerance and handling varied task difficulty. LeaP marks a milestone by enabling LRMs to collaborate during reasoning. Our code, datasets, and models are available at https://learning-from-peers.github.io/ .</p> https://arxiv.org/abs/2505.07787 Mon, 12 May 2025 17:39:56 +0000 Overflow Prevention Enhances Long-Context Recurrent LLMs https://arxiv.org/abs/2505.07793 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Assaf Ben-Kish, Itamar Zimerman, M. Jehanzeb Mirza, James Glass, Leonid Karlinsky, Raja Giryes</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> A recent trend in LLMs is developing recurrent sub-quadratic models that improve long-context processing efficiency. We investigate leading large long-context models, focusing on how their fixed-size recurrent memory affects their performance. Our experiments reveal that, even when these models are trained for extended contexts, their use of long contexts remains underutilized. Specifically, we demonstrate that a chunk-based inference procedure, which identifies and processes only the most relevant portion of the input can mitigate recurrent memory failures and be effective for many long-context tasks: On LongBench, our method improves the overall performance of Falcon3-Mamba-Inst-7B by 14%, Falcon-Mamba-Inst-7B by 28%, RecurrentGemma-IT-9B by 50%, and RWKV6-Finch-7B by 51%. Surprisingly, this simple approach also leads to state-of-the-art results in the challenging LongBench v2 benchmark, showing competitive performance with equivalent size Transformers. Furthermore, our findings raise questions about whether recurrent models genuinely exploit long-range dependencies, as our single-chunk strategy delivers stronger performance - even in tasks that presumably require cross-context relations.</p> https://arxiv.org/abs/2505.07793 Mon, 12 May 2025 17:45:05 +0000 Learning Dynamics in Continual Pre-Training for Large Language Models https://arxiv.org/abs/2505.07796 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xingjin Wang, Howe Tissue, Lu Wang, Linjing Li, Daniel Dajun Zeng</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Continual Pre-Training (CPT) has become a popular and effective method to apply strong foundation models to specific downstream tasks. In this work, we explore the learning dynamics throughout the CPT process for large language models. We specifically focus on how general and downstream domain performance evolves at each training step, with domain performance measured via validation losses. We have observed that the CPT loss curve fundamentally characterizes the transition from one curve to another hidden curve, and could be described by decoupling the effects of distribution shift and learning rate annealing. We derive a CPT scaling law that combines the two factors, enabling the prediction of loss at any (continual) training steps and across learning rate schedules (LRS) in CPT. Our formulation presents a comprehensive understanding of several critical factors in CPT, including loss potential, peak learning rate, training steps, replay ratio, etc. Moreover, our approach can be adapted to customize training hyper-parameters to different CPT goals such as balancing general and domain-specific performance. Extensive experiments demonstrate that our scaling law holds across various CPT datasets and training hyper-parameters.</p> https://arxiv.org/abs/2505.07796 Mon, 12 May 2025 17:47:32 +0000 Continuous Visual Autoregressive Generation via Score Maximization https://arxiv.org/abs/2505.07812 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07812.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenze Shao, Fandong Meng, Jie Zhou</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Conventional wisdom suggests that autoregressive models are used to process discrete data. When applied to continuous modalities such as visual data, Visual AutoRegressive modeling (VAR) typically resorts to quantization-based approaches to cast the data into a discrete space, which can introduce significant information loss. To tackle this issue, we introduce a Continuous VAR framework that enables direct visual autoregressive generation without vector quantization. The underlying theoretical foundation is strictly proper scoring rules, which provide powerful statistical tools capable of evaluating how well a generative model approximates the true distribution. Within this framework, all we need is to select a strictly proper score and set it as the training objective to optimize. We primarily explore a class of training objectives based on the energy score, which is likelihood-free and thus overcomes the difficulty of making probabilistic predictions in the continuous space. Previous efforts on continuous autoregressive generation, such as GIVT and diffusion loss, can also be derived from our framework using other strictly proper scores. Source code: https://github.com/shaochenze/EAR.</p> https://arxiv.org/abs/2505.07812 Mon, 12 May 2025 17:58:14 +0000 DanceGRPO: Unleashing GRPO on Visual Generation https://arxiv.org/abs/2505.07818 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07818.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeyue Xue, Jie Wu, Yu Gao, Fangyuan Kong, Lingting Zhu, Mengzhao Chen, Zhiheng Liu, Wei Liu, Qiushan Guo, Weilin Huang, Ping Luo</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Recent breakthroughs in generative models-particularly diffusion models and rectified flows-have revolutionized visual content creation, yet aligning model outputs with human preferences remains a critical challenge. Existing reinforcement learning (RL)-based methods for visual generation face critical limitations: incompatibility with modern Ordinary Differential Equations (ODEs)-based sampling paradigms, instability in large-scale training, and lack of validation for video generation. This paper introduces DanceGRPO, the first unified framework to adapt Group Relative Policy Optimization (GRPO) to visual generation paradigms, unleashing one unified RL algorithm across two generative paradigms (diffusion models and rectified flows), three tasks (text-to-image, text-to-video, image-to-video), four foundation models (Stable Diffusion, HunyuanVideo, FLUX, SkyReel-I2V), and five reward models (image/video aesthetics, text-image alignment, video motion quality, and binary reward). To our knowledge, DanceGRPO is the first RL-based unified framework capable of seamless adaptation across diverse generative paradigms, tasks, foundational models, and reward models. DanceGRPO demonstrates consistent and substantial improvements, which outperform baselines by up to 181% on benchmarks such as HPS-v2.1, CLIP Score, VideoAlign, and GenEval. Notably, DanceGRPO not only can stabilize policy optimization for complex video generation, but also enables generative policy to better capture denoising trajectories for Best-of-N inference scaling and learn from sparse binary feedback. Our results establish DanceGRPO as a robust and versatile solution for scaling Reinforcement Learning from Human Feedback (RLHF) tasks in visual generation, offering new insights into harmonizing reinforcement learning and visual synthesis. The code will be released.</p> https://arxiv.org/abs/2505.07818 Mon, 12 May 2025 17:59:34 +0000 H^{3}DP: Triply-Hierarchical Diffusion Policy for Visuomotor Learning https://arxiv.org/abs/2505.07819 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiyang Lu, Yufeng Tian, Zhecheng Yuan, Xianbang Wang, Pu Hua, Zhengrong Xue, Huazhe Xu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Visuomotor policy learning has witnessed substantial progress in robotic manipulation, with recent approaches predominantly relying on generative models to model the action distribution. However, these methods often overlook the critical coupling between visual perception and action prediction. In this work, we introduce Triply-Hierarchical Diffusion Policy~(H^{\mathbf{3}DP}), a novel visuomotor learning framework that explicitly incorporates hierarchical structures to strengthen the integration between visual features and action generation. H^{3}DP contains 3 levels of hierarchy: (1) depth-aware input layering that organizes RGB-D observations based on depth information; (2) multi-scale visual representations that encode semantic features at varying levels of granularity; and (3) a hierarchically conditioned diffusion process that aligns the generation of coarse-to-fine actions with corresponding visual features. Extensive experiments demonstrate that H^{3}DP yields a +27.5% average relative improvement over baselines across 44 simulation tasks and achieves superior performance in 4 challenging bimanual real-world manipulation tasks. Project Page: https://lyy-iiis.github.io/h3dp/.</p> https://arxiv.org/abs/2505.07819 Mon, 12 May 2025 17:59:43 +0000 Visually Interpretable Subtask Reasoning for Visual Question Answering https://arxiv.org/abs/2505.08084 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08084.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Cheng, Arushi Goel, Hakan Bilen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Answering complex visual questions like `Which red furniture can be used for sitting?' requires multi-step reasoning, including object recognition, attribute filtering, and relational understanding. Recent work improves interpretability in multimodal large language models (MLLMs) by decomposing tasks into sub-task programs, but these methods are computationally expensive and less accurate due to poor adaptation to target data. To address this, we introduce VISTAR (Visually Interpretable Subtask-Aware Reasoning Model), a subtask-driven training framework that enhances both interpretability and reasoning by generating textual and visual explanations within MLLMs. Instead of relying on external models, VISTAR fine-tunes MLLMs to produce structured Subtask-of-Thought rationales (step-by-step reasoning sequences). Experiments on two benchmarks show that VISTAR consistently improves reasoning accuracy while maintaining interpretability. Our code and dataset will be available at https://github.com/ChengJade/VISTAR.</p> https://arxiv.org/abs/2505.08084 Mon, 12 May 2025 21:37:06 +0000 Fast Text-to-Audio Generation with Adversarial Post-Training https://arxiv.org/abs/2505.08175 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08175.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zachary Novack, Zach Evans, Zack Zukowski, Josiah Taylor, CJ Carr, Julian Parker, Adnan Al-Sinan, Gian Marco Iodice, Julian McAuley, Taylor Berg-Kirkpatrick, Jordi Pons</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Text-to-audio systems, while increasingly performant, are slow at inference time, thus making their latency unpractical for many creative applications. We present Adversarial Relativistic-Contrastive (ARC) post-training, the first adversarial acceleration algorithm for diffusion/flow models not based on distillation. While past adversarial post-training methods have struggled to compare against their expensive distillation counterparts, ARC post-training is a simple procedure that (1) extends a recent relativistic adversarial formulation to diffusion/flow post-training and (2) combines it with a novel contrastive discriminator objective to encourage better prompt adherence. We pair ARC post-training with a number optimizations to Stable Audio Open and build a model capable of generating approx12s of 44.1kHz stereo audio in approx75ms on an H100, and approx7s on a mobile edge-device, the fastest text-to-audio model to our knowledge.</p> https://arxiv.org/abs/2505.08175 Tue, 13 May 2025 02:25:47 +0000 AM-Thinking-v1: Advancing the Frontier of Reasoning at 32B Scale https://arxiv.org/abs/2505.08311 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunjie Ji, Xiaoyu Tian, Sitong Zhao, Haotian Wang, Shuaiting Chen, Yiping Peng, Han Zhao, Xiangang Li</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> We present AM-Thinking-v1, a 32B dense language model that advances the frontier of reasoning, embodying the collaborative spirit of open-source innovation. Outperforming DeepSeek-R1 and rivaling leading Mixture-of-Experts (MoE) models like Qwen3-235B-A22B and Seed1.5-Thinking, AM-Thinking-v1 achieves impressive scores of 85.3 on AIME 2024, 74.4 on AIME 2025, and 70.3 on LiveCodeBench, showcasing state-of-the-art mathematical and coding capabilities among open-source models of similar scale. Built entirely from the open-source Qwen2.5-32B base model and publicly available queries, AM-Thinking-v1 leverages a meticulously crafted post-training pipeline - combining supervised fine-tuning and reinforcement learning - to deliver exceptional reasoning capabilities. This work demonstrates that the open-source community can achieve high performance at the 32B scale, a practical sweet spot for deployment and fine-tuning. By striking a balance between top-tier performance and real-world usability, we hope AM-Thinking-v1 inspires further collaborative efforts to harness mid-scale models, pushing reasoning boundaries while keeping accessibility at the core of innovation. We have open-sourced our model on https://huggingface.co/a-m-team/AM-Thinking-v1{Hugging Face}.</p> https://arxiv.org/abs/2505.08311 Tue, 13 May 2025 07:41:15 +0000 Optimizing Retrieval-Augmented Generation: Analysis of Hyperparameter Impact on Performance and Efficiency https://arxiv.org/abs/2505.08445 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08445.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Adel Ammar, Anis Koubaa, Omer Nacar, Wadii Boulila</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large language models achieve high task performance yet often hallucinate or rely on outdated knowledge. Retrieval-augmented generation (RAG) addresses these gaps by coupling generation with external search. We analyse how hyperparameters influence speed and quality in RAG systems, covering Chroma and Faiss vector stores, chunking policies, cross-encoder re-ranking, and temperature, and we evaluate six metrics: faithfulness, answer correctness, answer relevancy, context precision, context recall, and answer similarity. Chroma processes queries 13% faster, whereas Faiss yields higher retrieval precision, revealing a clear speed-accuracy trade-off. Naive fixed-length chunking with small windows and minimal overlap outperforms semantic segmentation while remaining the quickest option. Re-ranking provides modest gains in retrieval quality yet increases runtime by roughly a factor of 5, so its usefulness depends on latency constraints. These results help practitioners balance computational cost and accuracy when tuning RAG systems for transparent, up-to-date responses. Finally, we re-evaluate the top configurations with a corrective RAG workflow and show that their advantages persist when the model can iteratively request additional evidence. We obtain a near-perfect context precision (99%), which demonstrates that RAG systems can achieve extremely high retrieval accuracy with the right combination of hyperparameters, with significant implications for applications where retrieval quality directly impacts downstream task performance, such as clinical decision support in healthcare.</p> https://arxiv.org/abs/2505.08445 Tue, 13 May 2025 11:13:27 +0000 VCRBench: Exploring Long-form Causal Reasoning Capabilities of Large Video Language Models https://arxiv.org/abs/2505.08455 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pritam Sarkar, Ali Etemad</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Despite recent advances in video understanding, the capabilities of Large Video Language Models (LVLMs) to perform video-based causal reasoning remains underexplored, largely due to the absence of relevant and dedicated benchmarks for evaluating causal reasoning in visually grounded and goal-driven settings. To fill this gap, we introduce a novel benchmark named Video-based long-form Causal Reasoning (VCRBench). We create VCRBench using procedural videos of simple everyday activities, where the steps are deliberately shuffled with each clip capturing a key causal event, to test whether LVLMs can identify, reason about, and correctly sequence the events needed to accomplish a specific goal. Moreover, the benchmark is carefully designed to prevent LVLMs from exploiting linguistic shortcuts, as seen in multiple-choice or binary QA formats, while also avoiding the challenges associated with evaluating open-ended QA. Our evaluation of state-of-the-art LVLMs on VCRBench suggests that these models struggle with video-based long-form causal reasoning, primarily due to their difficulty in modeling long-range causal dependencies directly from visual observations. As a simple step toward enabling such capabilities, we propose Recognition-Reasoning Decomposition (RRD), a modular approach that breaks video-based causal reasoning into two sub-tasks of video recognition and causal reasoning. Our experiments on VCRBench show that RRD significantly boosts accuracy on VCRBench, with gains of up to 25.2%. Finally, our thorough analysis reveals interesting insights, for instance, that LVLMs primarily rely on language knowledge for complex video-based long-form causal reasoning tasks.</p> https://arxiv.org/abs/2505.08455 Tue, 13 May 2025 11:35:58 +0000 ReSurgSAM2: Referring Segment Anything in Surgical Video via Credible Long-term Tracking https://arxiv.org/abs/2505.08581 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08581.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haofeng Liu, Mingqi Gao, Xuxiao Luo, Ziyue Wang, Guanyi Qin, Junde Wu, Yueming Jin</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Surgical scene segmentation is critical in computer-assisted surgery and is vital for enhancing surgical quality and patient outcomes. Recently, referring surgical segmentation is emerging, given its advantage of providing surgeons with an interactive experience to segment the target object. However, existing methods are limited by low efficiency and short-term tracking, hindering their applicability in complex real-world surgical scenarios. In this paper, we introduce ReSurgSAM2, a two-stage surgical referring segmentation framework that leverages Segment Anything Model 2 to perform text-referred target detection, followed by tracking with reliable initial frame identification and diversity-driven long-term memory. For the detection stage, we propose a cross-modal spatial-temporal Mamba to generate precise detection and segmentation results. Based on these results, our credible initial frame selection strategy identifies the reliable frame for the subsequent tracking. Upon selecting the initial frame, our method transitions to the tracking stage, where it incorporates a diversity-driven memory mechanism that maintains a credible and diverse memory bank, ensuring consistent long-term tracking. Extensive experiments demonstrate that ReSurgSAM2 achieves substantial improvements in accuracy and efficiency compared to existing methods, operating in real-time at 61.2 FPS. Our code and datasets will be available at https://github.com/jinlab-imvr/ReSurgSAM2.</p> https://arxiv.org/abs/2505.08581 Tue, 13 May 2025 13:56:10 +0000 OpenThinkIMG: Learning to Think with Images via Visual Tool Reinforcement Learning https://arxiv.org/abs/2505.08617 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08617.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaochen Su, Linjie Li, Mingyang Song, Yunzhuo Hao, Zhengyuan Yang, Jun Zhang, Guanjie Chen, Jiawei Gu, Juntao Li, Xiaoye Qu, Yu Cheng</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> While humans can flexibly leverage interactive visual cognition for complex problem-solving, enabling Large Vision-Language Models (LVLMs) to learn similarly adaptive behaviors with visual tools remains challenging. A significant hurdle is the current lack of standardized infrastructure, which hinders integrating diverse tools, generating rich interaction data, and training robust agents effectively. To address these gaps, we introduce OpenThinkIMG, the first open-source, comprehensive end-to-end framework for tool-augmented LVLMs. It features standardized vision tool interfaces, scalable trajectory generation for policy initialization, and a flexible training environment. Furthermore, considering supervised fine-tuning (SFT) on static demonstrations offers limited policy generalization for dynamic tool invocation, we propose a novel reinforcement learning (RL) framework V-ToolRL to train LVLMs to learn adaptive policies for invoking external vision tools. V-ToolRL enables LVLMs to autonomously discover optimal tool-usage strategies by directly optimizing for task success using feedback from tool interactions. We empirically validate V-ToolRL on challenging chart reasoning tasks. Our RL-trained agent, built upon a Qwen2-VL-2B, significantly outperforms its SFT-initialized counterpart (+28.83 points) and surpasses established supervised tool-learning baselines like Taco and CogCom by an average of +12.7 points. Notably, it also surpasses prominent closed-source models like GPT-4.1 by +8.68 accuracy points. We hope OpenThinkIMG can serve as a foundational framework for advancing dynamic, tool-augmented visual reasoning, helping the community develop AI agents that can genuinely "think with images".</p> https://arxiv.org/abs/2505.08617 Tue, 13 May 2025 14:35:51 +0000 TRAIL: Trace Reasoning and Agentic Issue Localization https://arxiv.org/abs/2505.08638 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08638.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Darshan Deshpande, Varun Gangal, Hersh Mehta, Jitin Krishnan, Anand Kannappan, Rebecca Qian</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The increasing adoption of agentic workflows across diverse domains brings a critical need to scalably and systematically evaluate the complex traces these systems generate. Current evaluation methods depend on manual, domain-specific human analysis of lengthy workflow traces - an approach that does not scale with the growing complexity and volume of agentic outputs. Error analysis in these settings is further complicated by the interplay of external tool outputs and language model reasoning, making it more challenging than traditional software debugging. In this work, we (1) articulate the need for robust and dynamic evaluation methods for agentic workflow traces, (2) introduce a formal taxonomy of error types encountered in agentic systems, and (3) present a set of 148 large human-annotated traces (TRAIL) constructed using this taxonomy and grounded in established agentic benchmarks. To ensure ecological validity, we curate traces from both single and multi-agent systems, focusing on real-world applications such as software engineering and open-world information retrieval. Our evaluations reveal that modern long context LLMs perform poorly at trace debugging, with the best Gemini-2.5-pro model scoring a mere 11% on TRAIL. Our dataset and code are made publicly available to support and accelerate future research in scalable evaluation for agentic workflows.</p> https://arxiv.org/abs/2505.08638 Tue, 13 May 2025 14:55:31 +0000 SkillFormer: Unified Multi-View Video Understanding for Proficiency Estimation https://arxiv.org/abs/2505.08665 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08665.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Edoardo Bianchi, Antonio Liotta</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Assessing human skill levels in complex activities is a challenging problem with applications in sports, rehabilitation, and training. In this work, we present SkillFormer, a parameter-efficient architecture for unified multi-view proficiency estimation from egocentric and exocentric videos. Building on the TimeSformer backbone, SkillFormer introduces a CrossViewFusion module that fuses view-specific features using multi-head cross-attention, learnable gating, and adaptive self-calibration. We leverage Low-Rank Adaptation to fine-tune only a small subset of parameters, significantly reducing training costs. In fact, when evaluated on the EgoExo4D dataset, SkillFormer achieves state-of-the-art accuracy in multi-view settings while demonstrating remarkable computational efficiency, using 4.5x fewer parameters and requiring 3.75x fewer training epochs than prior baselines. It excels in multiple structured tasks, confirming the value of multi-view integration for fine-grained skill assessment.</p> https://arxiv.org/abs/2505.08665 Tue, 13 May 2025 15:27:24 +0000 NavDP: Learning Sim-to-Real Navigation Diffusion Policy with Privileged Information Guidance https://arxiv.org/abs/2505.08712 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08712.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenzhe Cai, Jiaqi Peng, Yuqiang Yang, Yujian Zhang, Meng Wei, Hanqing Wang, Yilun Chen, Tai Wang, Jiangmiao Pang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Learning navigation in dynamic open-world environments is an important yet challenging skill for robots. Most previous methods rely on precise localization and mapping or learn from expensive real-world demonstrations. In this paper, we propose the Navigation Diffusion Policy (NavDP), an end-to-end framework trained solely in simulation and can zero-shot transfer to different embodiments in diverse real-world environments. The key ingredient of NavDP's network is the combination of diffusion-based trajectory generation and a critic function for trajectory selection, which are conditioned on only local observation tokens encoded from a shared policy transformer. Given the privileged information of the global environment in simulation, we scale up the demonstrations of good quality to train the diffusion policy and formulate the critic value function targets with contrastive negative samples. Our demonstration generation approach achieves about 2,500 trajectories/GPU per day, 20times more efficient than real-world data collection, and results in a large-scale navigation dataset with 363.2km trajectories across 1244 scenes. Trained with this simulation dataset, NavDP achieves state-of-the-art performance and consistently outstanding generalization capability on quadruped, wheeled, and humanoid robots in diverse indoor and outdoor environments. In addition, we present a preliminary attempt at using Gaussian Splatting to make in-domain real-to-sim fine-tuning to further bridge the sim-to-real gap. Experiments show that adding such real-to-sim data can improve the success rate by 30\% without hurting its generalization capability.</p> https://arxiv.org/abs/2505.08712 Tue, 13 May 2025 16:20:28 +0000 Memorization-Compression Cycles Improve Generalization https://arxiv.org/abs/2505.08727 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08727.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangyuan Yu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We prove theoretically that generalization improves not only through data scaling but also by compressing internal representations. To operationalize this insight, we introduce the Information Bottleneck Language Modeling (IBLM) objective, which reframes language modeling as a constrained optimization problem: minimizing representation entropy subject to optimal prediction performance. Empirically, we observe an emergent memorization-compression cycle during LLM pretraining, evidenced by oscillation positive/negative gradient alignment between cross-entropy and Matrix-Based Entropy (MBE), a measure of representation entropy. This pattern closely mirrors the predictive-compressive trade-off prescribed by IBLM and also parallels the biological alternation between awake learning and sleep consolidation. Motivated by this observation, we propose Gated Phase Transition (GAPT), a training algorithm that adaptively switches between memorization and compression phases. When applied to GPT-2 pretraining on FineWeb dataset, GAPT reduces MBE by 50% and improves cross-entropy by 4.8%. GAPT improves OOD generalizatino by 35% in a pretraining task on arithmetic multiplication. In a setting designed to simulate catastrophic forgetting, GAPT reduces interference by compressing and separating representations, achieving a 97% improvement in separation - paralleling the functional role of sleep consolidation.</p> https://arxiv.org/abs/2505.08727 Tue, 13 May 2025 16:37:54 +0000 Aya Vision: Advancing the Frontier of Multilingual Multimodality https://arxiv.org/abs/2505.08751 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08751.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Saurabh Dash, Yiyang Nan, John Dang, Arash Ahmadian, Shivalika Singh, Madeline Smith, Bharat Venkitesh, Vlad Shmyhlo, Viraat Aryabumi, Walter Beller-Morales, Jeremy Pekmez, Jason Ozuzu, Pierre Richemond, Acyr Locatelli, Nick Frosst, Phil Blunsom, Aidan Gomez, Ivan Zhang, Marzieh Fadaee, Manoj Govindassamy, Sudip Roy, Matthias Gallé, Beyza Ermis, Ahmet Üstün, Sara Hooker</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Building multimodal language models is fundamentally challenging: it requires aligning vision and language modalities, curating high-quality instruction data, and avoiding the degradation of existing text-only capabilities once vision is introduced. These difficulties are further magnified in the multilingual setting, where the need for multimodal data in different languages exacerbates existing data scarcity, machine translation often distorts meaning, and catastrophic forgetting is more pronounced. To address the aforementioned challenges, we introduce novel techniques spanning both data and modeling. First, we develop a synthetic annotation framework that curates high-quality, diverse multilingual multimodal instruction data, enabling Aya Vision models to produce natural, human-preferred responses to multimodal inputs across many languages. Complementing this, we propose a cross-modal model merging technique that mitigates catastrophic forgetting, effectively preserving text-only capabilities while simultaneously enhancing multimodal generative performance. Aya-Vision-8B achieves best-in-class performance compared to strong multimodal models such as Qwen-2.5-VL-7B, Pixtral-12B, and even much larger Llama-3.2-90B-Vision. We further scale this approach with Aya-Vision-32B, which outperforms models more than twice its size, such as Molmo-72B and LLaMA-3.2-90B-Vision. Our work advances multilingual progress on the multi-modal frontier, and provides insights into techniques that effectively bend the need for compute while delivering extremely high performance.</p> https://arxiv.org/abs/2505.08751 Tue, 13 May 2025 17:03:48 +0000 UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representations https://arxiv.org/abs/2505.08787 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08787.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanjung Kim, Jaehyun Kang, Hyolim Kang, Meedeum Cho, Seon Joo Kim, Youngwoon Lee</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Mimicry is a fundamental learning mechanism in humans, enabling individuals to learn new tasks by observing and imitating experts. However, applying this ability to robots presents significant challenges due to the inherent differences between human and robot embodiments in both their visual appearance and physical capabilities. While previous methods bridge this gap using cross-embodiment datasets with shared scenes and tasks, collecting such aligned data between humans and robots at scale is not trivial. In this paper, we propose UniSkill, a novel framework that learns embodiment-agnostic skill representations from large-scale cross-embodiment video data without any labels, enabling skills extracted from human video prompts to effectively transfer to robot policies trained only on robot data. Our experiments in both simulation and real-world environments show that our cross-embodiment skills successfully guide robots in selecting appropriate actions, even with unseen video prompts. The project website can be found at: https://kimhanjung.github.io/UniSkill.</p> https://arxiv.org/abs/2505.08787 Tue, 13 May 2025 17:59:22 +0000 Behind Maya: Building a Multilingual Vision Language Model https://arxiv.org/abs/2505.08910 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08910.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nahid Alam, Karthik Reddy Kanjula, Surya Guthikonda, Timothy Chung, Bala Krishna S Vegesna, Abhipsha Das, Anthony Susevski, Ryan Sze-Yin Chan, S M Iftekhar Uddin, Shayekh Bin Islam, Roshan Santhosh, Snegha A, Drishti Sharma, Chen Liu, Isha Chaturvedi, Genta Indra Winata, Ashvanth. S, Snehanshu Mukherjee, Alham Fikri Aji</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> In recent times, we have seen a rapid development of large Vision-Language Models (VLMs). They have shown impressive results on academic benchmarks, primarily in widely spoken languages but lack performance on low-resource languages and varied cultural contexts. To address these limitations, we introduce Maya, an open-source Multilingual VLM. Our contributions are: 1) a multilingual image-text pretraining dataset in eight languages, based on the LLaVA pretraining dataset; and 2) a multilingual image-text model supporting these languages, enhancing cultural and linguistic comprehension in vision-language tasks. Code available at https://github.com/nahidalam/maya.</p> https://arxiv.org/abs/2505.08910 Tue, 13 May 2025 19:01:12 +0000 Tests as Prompt: A Test-Driven-Development Benchmark for LLM Code Generation https://arxiv.org/abs/2505.09027 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yi Cui</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We introduce WebApp1K, a novel benchmark for evaluating large language models (LLMs) in test-driven development (TDD) tasks, where test cases serve as both prompt and verification for code generation. Unlike traditional approaches relying on natural language prompts, our benchmark emphasizes the ability of LLMs to interpret and implement functionality directly from test cases, reflecting real-world software development practices. Comprising 1000 diverse challenges across 20 application domains, the benchmark evaluates LLMs on their ability to generate compact, functional code under the constraints of context length and multi-feature complexity. Our findings highlight instruction following and in-context learning as critical capabilities for TDD success, surpassing the importance of general coding proficiency or pretraining knowledge. Through comprehensive evaluation of 19 frontier models, we reveal performance bottlenecks, such as instruction loss in long prompts, and provide a detailed error analysis spanning multiple root causes. This work underscores the practical value of TDD-specific benchmarks and lays the foundation for advancing LLM capabilities in rigorous, application-driven coding scenarios.</p> https://arxiv.org/abs/2505.09027 Tue, 13 May 2025 23:47:12 +0000 Few-Shot Anomaly-Driven Generation for Anomaly Classification and Segmentation https://arxiv.org/abs/2505.09263 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guan Gui, Bin-Bin Gao, Jun Liu, Chengjie Wang, Yunsheng Wu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Anomaly detection is a practical and challenging task due to the scarcity of anomaly samples in industrial inspection. Some existing anomaly detection methods address this issue by synthesizing anomalies with noise or external data. However, there is always a large semantic gap between synthetic and real-world anomalies, resulting in weak performance in anomaly detection. To solve the problem, we propose a few-shot Anomaly-driven Generation (AnoGen) method, which guides the diffusion model to generate realistic and diverse anomalies with only a few real anomalies, thereby benefiting training anomaly detection models. Specifically, our work is divided into three stages. In the first stage, we learn the anomaly distribution based on a few given real anomalies and inject the learned knowledge into an embedding. In the second stage, we use the embedding and given bounding boxes to guide the diffusion model to generate realistic and diverse anomalies on specific objects (or textures). In the final stage, we propose a weakly-supervised anomaly detection method to train a more powerful model with generated anomalies. Our method builds upon DRAEM and DesTSeg as the foundation model and conducts experiments on the commonly used industrial anomaly detection dataset, MVTec. The experiments demonstrate that our generated anomalies effectively improve the model performance of both anomaly classification and segmentation tasks simultaneously, \eg, DRAEM and DseTSeg achieved a 5.8\% and 1.5\% improvement in AU-PR metric on segmentation task, respectively. The code and generated anomalous data are available at https://github.com/gaobb/AnoGen.</p> https://arxiv.org/abs/2505.09263 Wed, 14 May 2025 10:25:06 +0000 Learning to Detect Multi-class Anomalies with Just One Normal Image Prompt https://arxiv.org/abs/2505.09264 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin-Bin Gao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Unsupervised reconstruction networks using self-attention transformers have achieved state-of-the-art performance for multi-class (unified) anomaly detection with a single model. However, these self-attention reconstruction models primarily operate on target features, which may result in perfect reconstruction for both normal and anomaly features due to high consistency with context, leading to failure in detecting anomalies. Additionally, these models often produce inaccurate anomaly segmentation due to performing reconstruction in a low spatial resolution latent space. To enable reconstruction models enjoying high efficiency while enhancing their generalization for unified anomaly detection, we propose a simple yet effective method that reconstructs normal features and restores anomaly features with just One Normal Image Prompt (OneNIP). In contrast to previous work, OneNIP allows for the first time to reconstruct or restore anomalies with just one normal image prompt, effectively boosting unified anomaly detection performance. Furthermore, we propose a supervised refiner that regresses reconstruction errors by using both real normal and synthesized anomalous images, which significantly improves pixel-level anomaly segmentation. OneNIP outperforms previous methods on three industry anomaly detection benchmarks: MVTec, BTAD, and VisA. The code and pre-trained models are available at https://github.com/gaobb/OneNIP.</p> https://arxiv.org/abs/2505.09264 Wed, 14 May 2025 10:25:14 +0000 MetaUAS: Universal Anomaly Segmentation with One-Prompt Meta-Learning https://arxiv.org/abs/2505.09265 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09265.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin-Bin Gao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Zero- and few-shot visual anomaly segmentation relies on powerful vision-language models that detect unseen anomalies using manually designed textual prompts. However, visual representations are inherently independent of language. In this paper, we explore the potential of a pure visual foundation model as an alternative to widely used vision-language models for universal visual anomaly segmentation. We present a novel paradigm that unifies anomaly segmentation into change segmentation. This paradigm enables us to leverage large-scale synthetic image pairs, featuring object-level and local region changes, derived from existing image datasets, which are independent of target anomaly datasets. We propose a one-prompt Meta-learning framework for Universal Anomaly Segmentation (MetaUAS) that is trained on this synthetic dataset and then generalizes well to segment any novel or unseen visual anomalies in the real world. To handle geometrical variations between prompt and query images, we propose a soft feature alignment module that bridges paired-image change perception and single-image semantic segmentation. This is the first work to achieve universal anomaly segmentation using a pure vision model without relying on special anomaly detection datasets and pre-trained visual-language models. Our method effectively and efficiently segments any anomalies with only one normal image prompt and enjoys training-free without guidance from language. Our MetaUAS significantly outperforms previous zero-shot, few-shot, and even full-shot anomaly segmentation methods. The code and pre-trained models are available at https://github.com/gaobb/MetaUAS.</p> https://arxiv.org/abs/2505.09265 Wed, 14 May 2025 10:25:26 +0000 Insights into DeepSeek-V3: Scaling Challenges and Reflections on Hardware for AI Architectures https://arxiv.org/abs/2505.09343 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenggang Zhao, Chengqi Deng, Chong Ruan, Damai Dai, Huazuo Gao, Jiashi Li, Liyue Zhang, Panpan Huang, Shangyan Zhou, Shirong Ma, Wenfeng Liang, Ying He, Yuqing Wang, Yuxuan Liu, Y. X. Wei</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> The rapid scaling of large language models (LLMs) has unveiled critical limitations in current hardware architectures, including constraints in memory capacity, computational efficiency, and interconnection bandwidth. DeepSeek-V3, trained on 2,048 NVIDIA H800 GPUs, demonstrates how hardware-aware model co-design can effectively address these challenges, enabling cost-efficient training and inference at scale. This paper presents an in-depth analysis of the DeepSeek-V3/R1 model architecture and its AI infrastructure, highlighting key innovations such as Multi-head Latent Attention (MLA) for enhanced memory efficiency, Mixture of Experts (MoE) architectures for optimized computation-communication trade-offs, FP8 mixed-precision training to unlock the full potential of hardware capabilities, and a Multi-Plane Network Topology to minimize cluster-level network overhead. Building on the hardware bottlenecks encountered during DeepSeek-V3's development, we engage in a broader discussion with academic and industry peers on potential future hardware directions, including precise low-precision computation units, scale-up and scale-out convergence, and innovations in low-latency communication fabrics. These insights underscore the critical role of hardware and model co-design in meeting the escalating demands of AI workloads, offering a practical blueprint for innovation in next-generation AI systems.</p> https://arxiv.org/abs/2505.09343 Wed, 14 May 2025 12:39:03 +0000 Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis https://arxiv.org/abs/2505.09358 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09358.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingxin Ke, Kevin Qu, Tianfu Wang, Nando Metzger, Shengyu Huang, Bo Li, Anton Obukhov, Konrad Schindler</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> The success of deep learning in computer vision over the past decade has hinged on large labeled datasets and strong pretrained models. In data-scarce settings, the quality of these pretrained models becomes crucial for effective transfer learning. Image classification and self-supervised learning have traditionally been the primary methods for pretraining CNNs and transformer-based architectures. Recently, the rise of text-to-image generative models, particularly those using denoising diffusion in a latent space, has introduced a new class of foundational models trained on massive, captioned image datasets. These models' ability to generate realistic images of unseen content suggests they possess a deep understanding of the visual world. In this work, we present Marigold, a family of conditional generative models and a fine-tuning protocol that extracts the knowledge from pretrained latent diffusion models like Stable Diffusion and adapts them for dense image analysis tasks, including monocular depth estimation, surface normals prediction, and intrinsic decomposition. Marigold requires minimal modification of the pre-trained latent diffusion model's architecture, trains with small synthetic datasets on a single GPU over a few days, and demonstrates state-of-the-art zero-shot generalization. Project page: https://marigoldcomputervision.github.io</p> https://arxiv.org/abs/2505.09358 Wed, 14 May 2025 13:07:03 +0000 Omni-R1: Do You Really Need Audio to Fine-Tune Your Audio LLM? https://arxiv.org/abs/2505.09439 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09439.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Andrew Rouditchenko, Saurabhchand Bhati, Edson Araujo, Samuel Thomas, Hilde Kuehne, Rogerio Feris, James Glass</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> We propose Omni-R1 which fine-tunes a recent multi-modal LLM, Qwen2.5-Omni, on an audio question answering dataset with the reinforcement learning method GRPO. This leads to new State-of-the-Art performance on the recent MMAU benchmark. Omni-R1 achieves the highest accuracies on the sounds, music, speech, and overall average categories, both on the Test-mini and Test-full splits. To understand the performance improvement, we tested models both with and without audio and found that much of the performance improvement from GRPO could be attributed to better text-based reasoning. We also made a surprising discovery that fine-tuning without audio on a text-only dataset was effective at improving the audio-based performance.</p> https://arxiv.org/abs/2505.09439 Wed, 14 May 2025 14:47:16 +0000 System Prompt Optimization with Meta-Learning https://arxiv.org/abs/2505.09666 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09666.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yumin Choi, Jinheon Baek, Sung Ju Hwang</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Large Language Models (LLMs) have shown remarkable capabilities, with optimizing their input prompts playing a pivotal role in maximizing their performance. However, while LLM prompts consist of both the task-agnostic system prompts and task-specific user prompts, existing work on prompt optimization has focused on user prompts specific to individual queries or tasks, and largely overlooked the system prompt that is, once optimized, applicable across different tasks and domains. Motivated by this, we introduce the novel problem of bilevel system prompt optimization, whose objective is to design system prompts that are robust to diverse user prompts and transferable to unseen tasks. To tackle this problem, we then propose a meta-learning framework, which meta-learns the system prompt by optimizing it over various user prompts across multiple datasets, while simultaneously updating the user prompts in an iterative manner to ensure synergy between them. We conduct experiments on 14 unseen datasets spanning 5 different domains, on which we show that our approach produces system prompts that generalize effectively to diverse user prompts. Also, our findings reveal that the optimized system prompt enables rapid adaptation even to unseen tasks, requiring fewer optimization steps for test-time user prompts while achieving improved performance.</p> https://arxiv.org/abs/2505.09666 Wed, 14 May 2025 16:46:15 +0000 WavReward: Spoken Dialogue Models With Generalist Reward Evaluators https://arxiv.org/abs/2505.09558 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengpeng Ji, Tianle Liang, Yangzhuo Li, Jialong Zuo, Minghui Fang, Jinzheng He, Yifu Chen, Zhengqing Liu, Ziyue Jiang, Xize Cheng, Siqi Zheng, Jin Xu, Junyang Lin, Zhou Zhao</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> End-to-end spoken dialogue models such as GPT-4o-audio have recently garnered significant attention in the speech domain. However, the evaluation of spoken dialogue models' conversational performance has largely been overlooked. This is primarily due to the intelligent chatbots convey a wealth of non-textual information which cannot be easily measured using text-based language models like ChatGPT. To address this gap, we propose WavReward, a reward feedback model based on audio language models that can evaluate both the IQ and EQ of spoken dialogue systems with speech input. Specifically, 1) based on audio language models, WavReward incorporates the deep reasoning process and the nonlinear reward mechanism for post-training. By utilizing multi-sample feedback via the reinforcement learning algorithm, we construct a specialized evaluator tailored to spoken dialogue models. 2) We introduce ChatReward-30K, a preference dataset used to train WavReward. ChatReward-30K includes both comprehension and generation aspects of spoken dialogue models. These scenarios span various tasks, such as text-based chats, nine acoustic attributes of instruction chats, and implicit chats. WavReward outperforms previous state-of-the-art evaluation models across multiple spoken dialogue scenarios, achieving a substantial improvement about Qwen2.5-Omni in objective accuracy from 55.1% to 91.5%. In subjective A/B testing, WavReward also leads by a margin of 83%. Comprehensive ablation studies confirm the necessity of each component of WavReward. All data and code will be publicly at https://github.com/jishengpeng/WavReward after the paper is accepted.</p> https://arxiv.org/abs/2505.09558 Wed, 14 May 2025 16:54:15 +0000 BLIP3-o: A Family of Fully Open Unified Multimodal Models-Architecture, Training and Dataset https://arxiv.org/abs/2505.09568 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09568.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiuhai Chen, Zhiyang Xu, Xichen Pan, Yushi Hu, Can Qin, Tom Goldstein, Lifu Huang, Tianyi Zhou, Saining Xie, Silvio Savarese, Le Xue, Caiming Xiong, Ran Xu</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Unifying image understanding and generation has gained growing attention in recent research on multimodal models. Although design choices for image understanding have been extensively studied, the optimal model architecture and training recipe for a unified framework with image generation remain underexplored. Motivated by the strong potential of autoregressive and diffusion models for high-quality generation and scalability, we conduct a comprehensive study of their use in unified multimodal settings, with emphasis on image representations, modeling objectives, and training strategies. Grounded in these investigations, we introduce a novel approach that employs a diffusion transformer to generate semantically rich CLIP image features, in contrast to conventional VAE-based representations. This design yields both higher training efficiency and improved generative quality. Furthermore, we demonstrate that a sequential pretraining strategy for unified models-first training on image understanding and subsequently on image generation-offers practical advantages by preserving image understanding capability while developing strong image generation ability. Finally, we carefully curate a high-quality instruction-tuning dataset BLIP3o-60k for image generation by prompting GPT-4o with a diverse set of captions covering various scenes, objects, human gestures, and more. Building on our innovative model design, training recipe, and datasets, we develop BLIP3-o, a suite of state-of-the-art unified multimodal models. BLIP3-o achieves superior performance across most of the popular benchmarks spanning both image understanding and generation tasks. To facilitate future research, we fully open-source our models, including code, model weights, training scripts, and pretraining and instruction tuning datasets.</p> https://arxiv.org/abs/2505.09568 Wed, 14 May 2025 17:11:07 +0000 Real2Render2Real: Scaling Robot Data Without Dynamics Simulation or Robot Hardware https://arxiv.org/abs/2505.09601 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09601.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Justin Yu, Letian Fu, Huang Huang, Karim El-Refai, Rares Andrei Ambrus, Richard Cheng, Muhammad Zubair Irshad, Ken Goldberg</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Scaling robot learning requires vast and diverse datasets. Yet the prevailing data collection paradigm-human teleoperation-remains costly and constrained by manual effort and physical robot access. We introduce Real2Render2Real (R2R2R), a novel approach for generating robot training data without relying on object dynamics simulation or teleoperation of robot hardware. The input is a smartphone-captured scan of one or more objects and a single video of a human demonstration. R2R2R renders thousands of high visual fidelity robot-agnostic demonstrations by reconstructing detailed 3D object geometry and appearance, and tracking 6-DoF object motion. R2R2R uses 3D Gaussian Splatting (3DGS) to enable flexible asset generation and trajectory synthesis for both rigid and articulated objects, converting these representations to meshes to maintain compatibility with scalable rendering engines like IsaacLab but with collision modeling off. Robot demonstration data generated by R2R2R integrates directly with models that operate on robot proprioceptive states and image observations, such as vision-language-action models (VLA) and imitation learning policies. Physical experiments suggest that models trained on R2R2R data from a single human demonstration can match the performance of models trained on 150 human teleoperation demonstrations. Project page: https://real2render2real.com</p> https://arxiv.org/abs/2505.09601 Wed, 14 May 2025 17:50:35 +0000 LightLab: Controlling Light Sources in Images with Diffusion Models https://arxiv.org/abs/2505.09608 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09608.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nadav Magar, Amir Hertz, Eric Tabellion, Yael Pritch, Alex Rav-Acha, Ariel Shamir, Yedid Hoshen</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> We present a simple, yet effective diffusion-based method for fine-grained, parametric control over light sources in an image. Existing relighting methods either rely on multiple input views to perform inverse rendering at inference time, or fail to provide explicit control over light changes. Our method fine-tunes a diffusion model on a small set of real raw photograph pairs, supplemented by synthetically rendered images at scale, to elicit its photorealistic prior for relighting. We leverage the linearity of light to synthesize image pairs depicting controlled light changes of either a target light source or ambient illumination. Using this data and an appropriate fine-tuning scheme, we train a model for precise illumination changes with explicit control over light intensity and color. Lastly, we show how our method can achieve compelling light editing results, and outperforms existing methods based on user preference.</p> https://arxiv.org/abs/2505.09608 Wed, 14 May 2025 17:57:27 +0000 EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models https://arxiv.org/abs/2505.09694 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09694.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hu Yue, Siyuan Huang, Yue Liao, Shengcong Chen, Pengfei Zhou, Liliang Chen, Maoqing Yao, Guanghui Ren</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Recent advances in creative AI have enabled the synthesis of high-fidelity images and videos conditioned on language instructions. Building on these developments, text-to-video diffusion models have evolved into embodied world models (EWMs) capable of generating physically plausible scenes from language commands, effectively bridging vision and action in embodied AI applications. This work addresses the critical challenge of evaluating EWMs beyond general perceptual metrics to ensure the generation of physically grounded and action-consistent behaviors. We propose the Embodied World Model Benchmark (EWMBench), a dedicated framework designed to evaluate EWMs based on three key aspects: visual scene consistency, motion correctness, and semantic alignment. Our approach leverages a meticulously curated dataset encompassing diverse scenes and motion patterns, alongside a comprehensive multi-dimensional evaluation toolkit, to assess and compare candidate models. The proposed benchmark not only identifies the limitations of existing video generation models in meeting the unique requirements of embodied tasks but also provides valuable insights to guide future advancements in the field. The dataset and evaluation tools are publicly available at https://github.com/AgibotTech/EWMBench.</p> https://arxiv.org/abs/2505.09694 Wed, 14 May 2025 18:00:19 +0000 EnerVerse-AC: Envisioning Embodied Environments with Action Condition https://arxiv.org/abs/2505.09723 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09723.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxin Jiang, Shengcong Chen, Siyuan Huang, Liliang Chen, Pengfei Zhou, Yue Liao, Xindong He, Chiming Liu, Hongsheng Li, Maoqing Yao, Guanghui Ren</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Robotic imitation learning has advanced from solving static tasks to addressing dynamic interaction scenarios, but testing and evaluation remain costly and challenging due to the need for real-time interaction with dynamic environments. We propose EnerVerse-AC (EVAC), an action-conditional world model that generates future visual observations based on an agent's predicted actions, enabling realistic and controllable robotic inference. Building on prior architectures, EVAC introduces a multi-level action-conditioning mechanism and ray map encoding for dynamic multi-view image generation while expanding training data with diverse failure trajectories to improve generalization. As both a data engine and evaluator, EVAC augments human-collected trajectories into diverse datasets and generates realistic, action-conditioned video observations for policy testing, eliminating the need for physical robots or complex simulations. This approach significantly reduces costs while maintaining high fidelity in robotic manipulation evaluation. Extensive experiments validate the effectiveness of our method. Code, checkpoints, and datasets can be found at <https://annaj2178.github.io/EnerverseAC.github.io>.</p> https://arxiv.org/abs/2505.09723 Wed, 14 May 2025 18:30:53 +0000 Achieving Tokenizer Flexibility in Language Models through Heuristic Adaptation and Supertoken Learning https://arxiv.org/abs/2505.09738 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09738.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaurya Sharthak, Vinayak Pahalwan, Adithya Kamath, Adarsh Shirawalmath</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Pretrained language models (LLMs) are often constrained by their fixed tokenization schemes, leading to inefficiencies and performance limitations, particularly for multilingual or specialized applications. This tokenizer lock-in presents significant challenges. standard methods to overcome this often require prohibitive computational resources. Although tokenizer replacement with heuristic initialization aims to reduce this burden, existing methods often require exhaustive residual fine-tuning and still may not fully preserve semantic nuances or adequately address the underlying compression inefficiencies. Our framework introduces two innovations: first, Tokenadapt, a model-agnostic tokenizer transplantation method, and second, novel pre-tokenization learning for multi-word Supertokens to enhance compression and reduce fragmentation. Tokenadapt initializes new unique token embeddings via a hybrid heuristic that combines two methods: a local estimate based on subword decomposition using the old tokenizer, and a global estimate utilizing the top-k semantically similar tokens from the original vocabulary. This methodology aims to preserve semantics while significantly minimizing retraining requirements. Empirical investigations validate both contributions: the transplantation heuristic successfully initializes unique tokens, markedly outperforming conventional baselines and sophisticated methods including Transtokenizer and ReTok, while our Supertokens achieve notable compression gains. Our zero-shot perplexity results demonstrate that the TokenAdapt hybrid initialization consistently yields lower perplexity ratios compared to both ReTok and TransTokenizer baselines across different base models and newly trained target tokenizers. TokenAdapt typically reduced the overall perplexity ratio significantly compared to ReTok, yielding at least a 2-fold improvement in these aggregate scores.</p> https://arxiv.org/abs/2505.09738 Wed, 14 May 2025 19:00:27 +0000 AdaptCLIP: Adapting CLIP for Universal Visual Anomaly Detection https://arxiv.org/abs/2505.09926 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09926.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin-Bin Gao, Yue Zhu, Jiangtao Yan, Yuezhi Cai, Weixi Zhang, Meng Wang, Jun Liu, Yong Liu, Lei Wang, Chengjie Wang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Universal visual anomaly detection aims to identify anomalies from novel or unseen vision domains without additional fine-tuning, which is critical in open scenarios. Recent studies have demonstrated that pre-trained vision-language models like CLIP exhibit strong generalization with just zero or a few normal images. However, existing methods struggle with designing prompt templates, complex token interactions, or requiring additional fine-tuning, resulting in limited flexibility. In this work, we present a simple yet effective method called AdaptCLIP based on two key insights. First, adaptive visual and textual representations should be learned alternately rather than jointly. Second, comparative learning between query and normal image prompt should incorporate both contextual and aligned residual features, rather than relying solely on residual features. AdaptCLIP treats CLIP models as a foundational service, adding only three simple adapters, visual adapter, textual adapter, and prompt-query adapter, at its input or output ends. AdaptCLIP supports zero-/few-shot generalization across domains and possesses a training-free manner on target domains once trained on a base dataset. AdaptCLIP achieves state-of-the-art performance on 12 anomaly detection benchmarks from industrial and medical domains, significantly outperforming existing competitive methods. We will make the code and model of AdaptCLIP available at https://github.com/gaobb/AdaptCLIP.</p> https://arxiv.org/abs/2505.09926 Thu, 15 May 2025 03:24:28 +0000 PointArena: Probing Multimodal Grounding Through Language-Guided Pointing https://arxiv.org/abs/2505.09990 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09990.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Long Cheng, Jiafei Duan, Yi Ru Wang, Haoquan Fang, Boyang Li, Yushan Huang, Elvis Wang, Ainaz Eftekhar, Jason Lee, Wentao Yuan, Rose Hendrix, Noah A. Smith, Fei Xia, Dieter Fox, Ranjay Krishna</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Pointing serves as a fundamental and intuitive mechanism for grounding language within visual contexts, with applications spanning robotics, assistive technologies, and interactive AI systems. While recent multimodal models have started to support pointing capabilities, existing benchmarks typically focus only on referential object localization tasks. We introduce PointArena, a comprehensive platform for evaluating multimodal pointing across diverse reasoning scenarios. PointArena comprises three components: (1) Point-Bench, a curated dataset containing approximately 1,000 pointing tasks across five reasoning categories; (2) Point-Battle, an interactive, web-based arena facilitating blind, pairwise model comparisons, which has already gathered over 4,500 anonymized votes; and (3) Point-Act, a real-world robotic manipulation system allowing users to directly evaluate multimodal model pointing capabilities in practical settings. We conducted extensive evaluations of both state-of-the-art open-source and proprietary multimodal models. Results indicate that Molmo-72B consistently outperforms other models, though proprietary models increasingly demonstrate comparable performance. Additionally, we find that supervised training specifically targeting pointing tasks significantly enhances model performance. Across our multi-stage evaluation pipeline, we also observe strong correlations, underscoring the critical role of precise pointing capabilities in enabling multimodal models to effectively bridge abstract reasoning with concrete, real-world actions. Project page: https://pointarena.github.io/</p> https://arxiv.org/abs/2505.09990 Thu, 15 May 2025 06:04:42 +0000 Exploring the Deep Fusion of Large Language Models and Diffusion Transformers for Text-to-Image Synthesis https://arxiv.org/abs/2505.10046 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10046.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingda Tang, Boyang Zheng, Xichen Pan, Sayak Paul, Saining Xie</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> This paper does not describe a new method; instead, it provides a thorough exploration of an important yet understudied design space related to recent advances in text-to-image synthesis -- specifically, the deep fusion of large language models (LLMs) and diffusion transformers (DiTs) for multi-modal generation. Previous studies mainly focused on overall system performance rather than detailed comparisons with alternative methods, and key design details and training recipes were often left undisclosed. These gaps create uncertainty about the real potential of this approach. To fill these gaps, we conduct an empirical study on text-to-image generation, performing controlled comparisons with established baselines, analyzing important design choices, and providing a clear, reproducible recipe for training at scale. We hope this work offers meaningful data points and practical guidelines for future research in multi-modal generation.</p> https://arxiv.org/abs/2505.10046 Thu, 15 May 2025 07:43:23 +0000 QuXAI: Explainers for Hybrid Quantum Machine Learning Models https://arxiv.org/abs/2505.10167 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10167.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Saikat Barua, Mostafizur Rahman, Shehenaz Khaled, Md Jafor Sadek, Rafiul Islam, Shahnewaz Siddique</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The emergence of hybrid quantum-classical machine learning (HQML) models opens new horizons of computational intelligence but their fundamental complexity frequently leads to black box behavior that undermines transparency and reliability in their application. Although XAI for quantum systems still in its infancy, a major research gap is evident in robust global and local explainability approaches that are designed for HQML architectures that employ quantized feature encoding followed by classical learning. The gap is the focus of this work, which introduces QuXAI, an framework based upon Q-MEDLEY, an explainer for explaining feature importance in these hybrid systems. Our model entails the creation of HQML models incorporating quantum feature maps, the use of Q-MEDLEY, which combines feature based inferences, preserving the quantum transformation stage and visualizing the resulting attributions. Our result shows that Q-MEDLEY delineates influential classical aspects in HQML models, as well as separates their noise, and competes well against established XAI techniques in classical validation settings. Ablation studies more significantly expose the virtues of the composite structure used in Q-MEDLEY. The implications of this work are critically important, as it provides a route to improve the interpretability and reliability of HQML models, thus promoting greater confidence and being able to engage in safer and more responsible use of quantum-enhanced AI technology.</p> https://arxiv.org/abs/2505.10167 Thu, 15 May 2025 10:51:34 +0000 The CoT Encyclopedia: Analyzing, Predicting, and Controlling how a Reasoning Model will Think https://arxiv.org/abs/2505.10185 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seongyun Lee, Seungone Kim, Minju Seo, Yongrae Jo, Dongyoung Go, Hyeonbin Hwang, Jinho Park, Xiang Yue, Sean Welleck, Graham Neubig, Moontae Lee, Minjoon Seo</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Long chain-of-thought (CoT) is an essential ingredient in effective usage of modern large language models, but our understanding of the reasoning strategies underlying these capabilities remains limited. While some prior works have attempted to categorize CoTs using predefined strategy types, such approaches are constrained by human intuition and fail to capture the full diversity of model behaviors. In this work, we introduce the CoT Encyclopedia, a bottom-up framework for analyzing and steering model reasoning. Our method automatically extracts diverse reasoning criteria from model-generated CoTs, embeds them into a semantic space, clusters them into representative categories, and derives contrastive rubrics to interpret reasoning behavior. Human evaluations show that this framework produces more interpretable and comprehensive analyses than existing methods. Moreover, we demonstrate that this understanding enables performance gains: we can predict which strategy a model is likely to use and guide it toward more effective alternatives. Finally, we provide practical insights, such as that training data format (e.g., free-form vs. multiple-choice) has a far greater impact on reasoning behavior than data domain, underscoring the importance of format-aware model design.</p> https://arxiv.org/abs/2505.10185 Thu, 15 May 2025 11:31:02 +0000 J1: Incentivizing Thinking in LLM-as-a-Judge via Reinforcement Learning https://arxiv.org/abs/2505.10320 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenxi Whitehouse, Tianlu Wang, Ping Yu, Xian Li, Jason Weston, Ilia Kulikov, Swarnadeep Saha</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> The progress of AI is bottlenecked by the quality of evaluation, and powerful LLM-as-a-Judge models have proved to be a core solution. Improved judgment ability is enabled by stronger chain-of-thought reasoning, motivating the need to find the best recipes for training such models to think. In this work we introduce J1, a reinforcement learning approach to training such models. Our method converts both verifiable and non-verifiable prompts to judgment tasks with verifiable rewards that incentivize thinking and mitigate judgment bias. In particular, our approach outperforms all other existing 8B or 70B models when trained at those sizes, including models distilled from DeepSeek-R1. J1 also outperforms o1-mini, and even R1 on some benchmarks, despite training a smaller model. We provide analysis and ablations comparing Pairwise-J1 vs Pointwise-J1 models, offline vs online training recipes, reward strategies, seed prompts, and variations in thought length and content. We find that our models make better judgments by learning to outline evaluation criteria, comparing against self-generated reference answers, and re-evaluating the correctness of model responses.</p> https://arxiv.org/abs/2505.10320 Thu, 15 May 2025 14:05:15 +0000 AI Agents vs. Agentic AI: A Conceptual Taxonomy, Applications and Challenge https://arxiv.org/abs/2505.10468 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10468.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ranjan Sapkota, Konstantinos I. Roumeliotis, Manoj Karkee</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> This study critically distinguishes between AI Agents and Agentic AI, offering a structured conceptual taxonomy, application mapping, and challenge analysis to clarify their divergent design philosophies and capabilities. We begin by outlining the search strategy and foundational definitions, characterizing AI Agents as modular systems driven by Large Language Models (LLMs) and Large Image Models (LIMs) for narrow, task-specific automation. Generative AI is positioned as a precursor, with AI Agents advancing through tool integration, prompt engineering, and reasoning enhancements. In contrast, Agentic AI systems represent a paradigmatic shift marked by multi-agent collaboration, dynamic task decomposition, persistent memory, and orchestrated autonomy. Through a sequential evaluation of architectural evolution, operational mechanisms, interaction styles, and autonomy levels, we present a comparative analysis across both paradigms. Application domains such as customer support, scheduling, and data summarization are contrasted with Agentic AI deployments in research automation, robotic coordination, and medical decision support. We further examine unique challenges in each paradigm including hallucination, brittleness, emergent behavior, and coordination failure and propose targeted solutions such as ReAct loops, RAG, orchestration layers, and causal modeling. This work aims to provide a definitive roadmap for developing robust, scalable, and explainable AI agent and Agentic AI-driven systems. >AI Agents, Agent-driven, Vision-Language-Models, Agentic AI Decision Support System, Agentic-AI Applications</p> https://arxiv.org/abs/2505.10468 Thu, 15 May 2025 16:21:33 +0000 Parallel Scaling Law for Language Models https://arxiv.org/abs/2505.10475 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10475.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mouxiang Chen, Binyuan Hui, Zeyu Cui, Jiaxi Yang, Dayiheng Liu, Jianling Sun, Junyang Lin, Zhongxin Liu</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> It is commonly believed that scaling language models should commit a significant space or time cost, by increasing the parameters (parameter scaling) or output tokens (inference-time scaling). We introduce the third and more inference-efficient scaling paradigm: increasing the model's parallel computation during both training and inference time. We apply P diverse and learnable transformations to the input, execute forward passes of the model in parallel, and dynamically aggregate the P outputs. This method, namely parallel scaling (ParScale), scales parallel computation by reusing existing parameters and can be applied to any model structure, optimization procedure, data, or task. We theoretically propose a new scaling law and validate it through large-scale pre-training, which shows that a model with P parallel streams is similar to scaling the parameters by O(log P) while showing superior inference efficiency. For example, ParScale can use up to 22times less memory increase and 6times less latency increase compared to parameter scaling that achieves the same performance improvement. It can also recycle an off-the-shelf pre-trained model into a parallelly scaled one by post-training on a small amount of tokens, further reducing the training budget. The new scaling law we discovered potentially facilitates the deployment of more powerful models in low-resource scenarios, and provides an alternative perspective for the role of computation in machine learning.</p> https://arxiv.org/abs/2505.10475 Thu, 15 May 2025 16:24:45 +0000 WorldPM: Scaling Human Preference Modeling https://arxiv.org/abs/2505.10527 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Binghai Wang, Runji Lin, Keming Lu, Le Yu, Zhenru Zhang, Fei Huang, Chujie Zheng, Kai Dang, Yang Fan, Xingzhang Ren, An Yang, Binyuan Hui, Dayiheng Liu, Tao Gui, Qi Zhang, Xuanjing Huang, Yu-Gang Jiang, Bowen Yu, Jingren Zhou, Junyang Lin</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Motivated by scaling laws in language modeling that demonstrate how test loss scales as a power law with model and dataset sizes, we find that similar laws exist in preference modeling. We propose World Preference Modeling$ (WorldPM) to emphasize this scaling potential, where World Preference embodies a unified representation of human preferences. In this paper, we collect preference data from public forums covering diverse user communities, and conduct extensive training using 15M-scale data across models ranging from 1.5B to 72B parameters. We observe distinct patterns across different evaluation metrics: (1) Adversarial metrics (ability to identify deceptive features) consistently scale up with increased training data and base model size; (2) Objective metrics (objective knowledge with well-defined answers) show emergent behavior in larger language models, highlighting WorldPM's scalability potential; (3) Subjective metrics (subjective preferences from a limited number of humans or AI) do not demonstrate scaling trends. Further experiments validate the effectiveness of WorldPM as a foundation for preference fine-tuning. Through evaluations on 7 benchmarks with 20 subtasks, we find that WorldPM broadly improves the generalization performance across human preference datasets of varying sizes (7K, 100K and 800K samples), with performance gains exceeding 5% on many key subtasks. Integrating WorldPM into our internal RLHF pipeline, we observe significant improvements on both in-house and public evaluation sets, with notable gains of 4% to 8% in our in-house evaluations.</p> https://arxiv.org/abs/2505.10527 Thu, 15 May 2025 17:38:37 +0000 Beyond 'Aha!': Toward Systematic Meta-Abilities Alignment in Large Reasoning Models https://arxiv.org/abs/2505.10554 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10554.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Hu, Yibo Wang, Hanze Dong, Yuhui Xu, Amrita Saha, Caiming Xiong, Bryan Hooi, Junnan Li</p><p><b>Upvotes:</b> 97</p><p><b>Summary:</b> Large reasoning models (LRMs) already possess a latent capacity for long chain-of-thought reasoning. Prior work has shown that outcome-based reinforcement learning (RL) can incidentally elicit advanced reasoning behaviors such as self-correction, backtracking, and verification phenomena often referred to as the model's "aha moment". However, the timing and consistency of these emergent behaviors remain unpredictable and uncontrollable, limiting the scalability and reliability of LRMs' reasoning capabilities. To address these limitations, we move beyond reliance on prompts and coincidental "aha moments". Instead, we explicitly align models with three meta-abilities: deduction, induction, and abduction, using automatically generated, self-verifiable tasks. Our three stage-pipeline individual alignment, parameter-space merging, and domain-specific reinforcement learning, boosting performance by over 10\% relative to instruction-tuned baselines. Furthermore, domain-specific RL from the aligned checkpoint yields an additional 2\% average gain in the performance ceiling across math, coding, and science benchmarks, demonstrating that explicit meta-ability alignment offers a scalable and dependable foundation for reasoning. Code is available at: https://github.com/zhiyuanhubj/Meta-Ability-Alignment</p> https://arxiv.org/abs/2505.10554 Thu, 15 May 2025 17:58:33 +0000 Style Customization of Text-to-Vector Generation with Image Diffusion Priors https://arxiv.org/abs/2505.10558 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peiying Zhang, Nanxuan Zhao, Jing Liao</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Scalable Vector Graphics (SVGs) are highly favored by designers due to their resolution independence and well-organized layer structure. Although existing text-to-vector (T2V) generation methods can create SVGs from text prompts, they often overlook an important need in practical applications: style customization, which is vital for producing a collection of vector graphics with consistent visual appearance and coherent aesthetics. Extending existing T2V methods for style customization poses certain challenges. Optimization-based T2V models can utilize the priors of text-to-image (T2I) models for customization, but struggle with maintaining structural regularity. On the other hand, feed-forward T2V models can ensure structural regularity, yet they encounter difficulties in disentangling content and style due to limited SVG training data. To address these challenges, we propose a novel two-stage style customization pipeline for SVG generation, making use of the advantages of both feed-forward T2V models and T2I image priors. In the first stage, we train a T2V diffusion model with a path-level representation to ensure the structural regularity of SVGs while preserving diverse expressive capabilities. In the second stage, we customize the T2V diffusion model to different styles by distilling customized T2I models. By integrating these techniques, our pipeline can generate high-quality and diverse SVGs in custom styles based on text prompts in an efficient feed-forward manner. The effectiveness of our method has been validated through extensive experiments. The project page is https://customsvg.github.io.</p> https://arxiv.org/abs/2505.10558 Thu, 15 May 2025 17:59:21 +0000 MathCoder-VL: Bridging Vision and Code for Enhanced Multimodal Mathematical Reasoning https://arxiv.org/abs/2505.10557 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ke Wang, Junting Pan, Linda Wei, Aojun Zhou, Weikang Shi, Zimu Lu, Han Xiao, Yunqiao Yang, Houxing Ren, Mingjie Zhan, Hongsheng Li</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Natural language image-caption datasets, widely used for training Large Multimodal Models, mainly focus on natural scenarios and overlook the intricate details of mathematical figures that are critical for problem-solving, hindering the advancement of current LMMs in multimodal mathematical reasoning. To this end, we propose leveraging code as supervision for cross-modal alignment, since code inherently encodes all information needed to generate corresponding figures, establishing a precise connection between the two modalities. Specifically, we co-develop our image-to-code model and dataset with model-in-the-loop approach, resulting in an image-to-code model, FigCodifier and ImgCode-8.6M dataset, the largest image-code dataset to date. Furthermore, we utilize FigCodifier to synthesize novel mathematical figures and then construct MM-MathInstruct-3M, a high-quality multimodal math instruction fine-tuning dataset. Finally, we present MathCoder-VL, trained with ImgCode-8.6M for cross-modal alignment and subsequently fine-tuned on MM-MathInstruct-3M for multimodal math problem solving. Our model achieves a new open-source SOTA across all six metrics. Notably, it surpasses GPT-4o and Claude 3.5 Sonnet in the geometry problem-solving subset of MathVista, achieving improvements of 8.9% and 9.2%. The dataset and models will be released at https://github.com/mathllm/MathCoder.</p> https://arxiv.org/abs/2505.10557 Thu, 15 May 2025 17:59:21 +0000 End-to-End Vision Tokenizer Tuning https://arxiv.org/abs/2505.10562 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenxuan Wang, Fan Zhang, Yufeng Cui, Haiwen Diao, Zhuoyan Luo, Huchuan Lu, Jing Liu, Xinlong Wang</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Existing vision tokenization isolates the optimization of vision tokenizers from downstream training, implicitly assuming the visual tokens can generalize well across various tasks, e.g., image generation and visual question answering. The vision tokenizer optimized for low-level reconstruction is agnostic to downstream tasks requiring varied representations and semantics. This decoupled paradigm introduces a critical misalignment: The loss of the vision tokenization can be the representation bottleneck for target tasks. For example, errors in tokenizing text in a given image lead to poor results when recognizing or generating them. To address this, we propose ETT, an end-to-end vision tokenizer tuning approach that enables joint optimization between vision tokenization and target autoregressive tasks. Unlike prior autoregressive models that use only discrete indices from a frozen vision tokenizer, ETT leverages the visual embeddings of the tokenizer codebook, and optimizes the vision tokenizers end-to-end with both reconstruction and caption objectives. ETT can be seamlessly integrated into existing training pipelines with minimal architecture modifications. Our ETT is simple to implement and integrate, without the need to adjust the original codebooks or architectures of the employed large language models. Extensive experiments demonstrate that our proposed end-to-end vision tokenizer tuning unlocks significant performance gains, i.e., 2-6% for multimodal understanding and visual generation tasks compared to frozen tokenizer baselines, while preserving the original reconstruction capability. We hope this very simple and strong method can empower multimodal foundation models besides image generation and understanding.</p> https://arxiv.org/abs/2505.10562 Thu, 15 May 2025 17:59:39 +0000 Depth Anything with Any Prior https://arxiv.org/abs/2505.10565 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zehan Wang, Siyu Chen, Lihe Yang, Jialei Wang, Ziang Zhang, Hengshuang Zhao, Zhou Zhao</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> This work presents Prior Depth Anything, a framework that combines incomplete but precise metric information in depth measurement with relative but complete geometric structures in depth prediction, generating accurate, dense, and detailed metric depth maps for any scene. To this end, we design a coarse-to-fine pipeline to progressively integrate the two complementary depth sources. First, we introduce pixel-level metric alignment and distance-aware weighting to pre-fill diverse metric priors by explicitly using depth prediction. It effectively narrows the domain gap between prior patterns, enhancing generalization across varying scenarios. Second, we develop a conditioned monocular depth estimation (MDE) model to refine the inherent noise of depth priors. By conditioning on the normalized pre-filled prior and prediction, the model further implicitly merges the two complementary depth sources. Our model showcases impressive zero-shot generalization across depth completion, super-resolution, and inpainting over 7 real-world datasets, matching or even surpassing previous task-specific methods. More importantly, it performs well on challenging, unseen mixed priors and enables test-time improvements by switching prediction models, providing a flexible accuracy-efficiency trade-off while evolving with advancements in MDE models.</p> https://arxiv.org/abs/2505.10565 Thu, 15 May 2025 17:59:50 +0000 3D-Fixup: Advancing Photo Editing with 3D Priors https://arxiv.org/abs/2505.10566 <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10566.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yen-Chi Cheng, Krishna Kumar Singh, Jae Shin Yoon, Alex Schwing, Liangyan Gui, Matheus Gadelha, Paul Guerrero, Nanxuan Zhao</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single image. To tackle this challenge, we propose 3D-Fixup, a new framework for editing 2D images guided by learned 3D priors. The framework supports difficult editing situations such as object translation and 3D rotation. To achieve this, we leverage a training-based approach that harnesses the generative power of diffusion models. As video data naturally encodes real-world physical dynamics, we turn to video data for generating training data pairs, i.e., a source and a target frame. Rather than relying solely on a single trained model to infer transformations between source and target frames, we incorporate 3D guidance from an Image-to-3D model, which bridges this challenging task by explicitly projecting 2D information into 3D space. We design a data generation pipeline to ensure high-quality 3D guidance throughout training. Results show that by integrating these 3D priors, 3D-Fixup effectively supports complex, identity coherent 3D-aware edits, achieving high-quality results and advancing the application of diffusion models in realistic image manipulation. The code is provided at https://3dfixup.github.io/</p> https://arxiv.org/abs/2505.10566 Thu, 15 May 2025 17:59:51 +0000