Files
huggingface-daily-paper-feed/feed.xml
github-actions[bot] 108f4c9032 bot: update RSS feed
2025-09-09 00:02:24 +00:00

97 lines
25 KiB
XML

<?xml version='1.0' encoding='UTF-8'?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" version="2.0">
<channel>
<title>Hugging Face Daily Papers</title>
<link>https://huggingface.co/papers</link>
<description>Daily research papers curated by the Hugging Face community.</description>
<docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator>
<language>en</language>
<lastBuildDate>Tue, 09 Sep 2025 00:02:24 +0000</lastBuildDate>
<item>
<title>Behavioral Fingerprinting of Large Language Models</title>
<link>https://arxiv.org/abs/2509.04504</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.04504.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zehua Pei, Hui-Ling Zhen, Ying Zhang, Zhiyuan Yang, Xing Li, Xianzhi Yu, Mingxuan Yuan, Bei Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current benchmarks for Large Language Models (LLMs) primarily focus on performance metrics, often failing to capture the nuanced behavioral characteristics that differentiate them. This paper introduces a novel ``Behavioral Fingerprinting'' framework designed to move beyond traditional evaluation by creating a multi-faceted profile of a model's intrinsic cognitive and interactive styles. Using a curated Diagnostic Prompt Suite and an innovative, automated evaluation pipeline where a powerful LLM acts as an impartial judge, we analyze eighteen models across capability tiers. Our results reveal a critical divergence in the LLM landscape: while core capabilities like abstract and causal reasoning are converging among top models, alignment-related behaviors such as sycophancy and semantic robustness vary dramatically. We further document a cross-model default persona clustering (ISTJ/ESTJ) that likely reflects common alignment incentives. Taken together, this suggests that a model's interactive nature is not an emergent property of its scale or reasoning power, but a direct consequence of specific, and highly variable, developer alignment strategies. Our framework provides a reproducible and scalable methodology for uncovering these deep behavioral differences. Project: https://github.com/JarvisPei/Behavioral-Fingerprinting&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.04504</guid>
<pubDate>Tue, 02 Sep 2025 07:03:20 +0000</pubDate>
</item>
<item>
<title>U-ARM : Ultra low-cost general teleoperation interface for robot manipulation</title>
<link>https://arxiv.org/abs/2509.02437</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.02437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yanwen Zou, Zhaoye Zhou, Chenyang Shi, Zewei Ye, Junda Huang, Yan Ding, Bo Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose U-Arm, a low-cost and rapidly adaptable leader-follower teleoperation framework designed to interface with most of commercially available robotic arms. Our system supports teleoperation through three structurally distinct 3D-printed leader arms that share consistent control logic, enabling seamless compatibility with diverse commercial robot configurations. Compared with previous open-source leader-follower interfaces, we further optimized both the mechanical design and servo selection, achieving a bill of materials (BOM) cost of only \50.5 for the 6-DoF leader arm and 56.8 for the 7-DoF version. To enhance usability, we mitigate the common challenge in controlling redundant degrees of freedom by %engineering methods mechanical and control optimizations. Experimental results demonstrate that U-Arm achieves 39\% higher data collection efficiency and comparable task success rates across multiple manipulation scenarios compared with Joycon, another low-cost teleoperation interface. We have open-sourced all CAD models of three configs and also provided simulation support for validating teleoperation workflows. We also open-sourced real-world manipulation data collected with U-Arm. The project website is https://github.com/MINT-SJTU/LeRobot-Anything-U-Arm.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.02437</guid>
<pubDate>Tue, 02 Sep 2025 15:39:38 +0000</pubDate>
</item>
<item>
<title>LuxDiT: Lighting Estimation with Video Diffusion Transformer</title>
<link>https://arxiv.org/abs/2509.03680</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.03680.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruofan Liang, Kai He, Zan Gojcic, Igor Gilitschenski, Sanja Fidler, Nandita Vijaykumar, Zian Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to capture and limited in diversity. While recent generative models offer strong priors for image synthesis, lighting estimation remains difficult due to its reliance on indirect visual cues, the need to infer global (non-local) context, and the recovery of high-dynamic-range outputs. We propose LuxDiT, a novel data-driven approach that fine-tunes a video diffusion transformer to generate HDR environment maps conditioned on visual input. Trained on a large synthetic dataset with diverse lighting conditions, our model learns to infer illumination from indirect visual cues and generalizes effectively to real-world scenes. To improve semantic alignment between the input and the predicted environment map, we introduce a low-rank adaptation finetuning strategy using a collected dataset of HDR panoramas. Our method produces accurate lighting predictions with realistic angular high-frequency details, outperforming existing state-of-the-art techniques in both quantitative and qualitative evaluations.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.03680</guid>
<pubDate>Wed, 03 Sep 2025 19:59:20 +0000</pubDate>
</item>
<item>
<title>MedVista3D: Vision-Language Modeling for Reducing Diagnostic Errors in 3D CT Disease Detection, Understanding and Reporting</title>
<link>https://arxiv.org/abs/2509.03800</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.03800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuheng Li, Yenho Chen, Yuxiang Lai, Jike Zhong, Vanessa Wildman, Xiaofeng Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Radiologic diagnostic errors-under-reading errors, inattentional blindness, and communication failures-remain prevalent in clinical practice. These issues often stem from missed localized abnormalities, limited global context, and variability in report language. These challenges are amplified in 3D imaging, where clinicians must examine hundreds of slices per scan. Addressing them requires systems with precise localized detection, global volume-level reasoning, and semantically consistent natural language reporting. However, existing 3D vision-language models are unable to meet all three needs jointly, lacking local-global understanding for spatial reasoning and struggling with the variability and noise of uncurated radiology reports. We present MedVista3D, a multi-scale semantic-enriched vision-language pretraining framework for 3D CT analysis. To enable joint disease detection and holistic interpretation, MedVista3D performs local and global image-text alignment for fine-grained representation learning within full-volume context. To address report variability, we apply language model rewrites and introduce a Radiology Semantic Matching Bank for semantics-aware alignment. MedVista3D achieves state-of-the-art performance on zero-shot disease classification, report retrieval, and medical visual question answering, while transferring well to organ segmentation and prognosis prediction. Code and datasets will be released.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.03800</guid>
<pubDate>Thu, 04 Sep 2025 01:28:44 +0000</pubDate>
</item>
<item>
<title>On Robustness and Reliability of Benchmark-Based Evaluation of LLMs</title>
<link>https://arxiv.org/abs/2509.04013</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.04013.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Riccardo Lunardi, Vincenzo Della Mea, Stefano Mizzaro, Kevin Roitero&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) effectiveness is usually evaluated by means of benchmarks such as MMLU, ARC-C, or HellaSwag, where questions are presented in their original wording, thus in a fixed, standardized format. However, real-world applications involve linguistic variability, requiring models to maintain their effectiveness across diverse rewordings of the same question or query. In this study, we systematically assess the robustness of LLMs to paraphrased benchmark questions and investigate whether benchmark-based evaluations provide a reliable measure of model capabilities. We systematically generate various paraphrases of all the questions across six different common benchmarks, and measure the resulting variations in effectiveness of 34 state-of-the-art LLMs, of different size and effectiveness. Our findings reveal that while LLM rankings remain relatively stable across paraphrased inputs, absolute effectiveness scores change, and decline significantly. This suggests that LLMs struggle with linguistic variability, raising concerns about their generalization abilities and evaluation methodologies. Furthermore, the observed performance drop challenges the reliability of benchmark-based evaluations, indicating that high benchmark scores may not fully capture a model's robustness to real-world input variations. We discuss the implications of these findings for LLM evaluation methodologies, emphasizing the need for robustness-aware benchmarks that better reflect practical deployment scenarios.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.04013</guid>
<pubDate>Thu, 04 Sep 2025 08:43:27 +0000</pubDate>
</item>
<item>
<title>Set Block Decoding is a Language Model Inference Accelerator</title>
<link>https://arxiv.org/abs/2509.04185</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.04185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Itai Gat, Heli Ben-Hamu, Marton Havasi, Daniel Haziza, Jeremy Reizenstein, Gabriel Synnaeve, David Lopez-Paz, Brian Karrer, Yaron Lipman&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autoregressive next token prediction language models offer powerful capabilities but face significant challenges in practical deployment due to the high computational and memory costs of inference, particularly during the decoding stage. We introduce Set Block Decoding (SBD), a simple and flexible paradigm that accelerates generation by integrating standard next token prediction (NTP) and masked token prediction (MATP) within a single architecture. SBD allows the model to sample multiple, not necessarily consecutive, future tokens in parallel, a key distinction from previous acceleration methods. This flexibility allows the use of advanced solvers from the discrete diffusion literature, offering significant speedups without sacrificing accuracy. SBD requires no architectural changes or extra training hyperparameters, maintains compatibility with exact KV-caching, and can be implemented by fine-tuning existing next token prediction models. By fine-tuning Llama-3.1 8B and Qwen-3 8B, we demonstrate that SBD enables a 3-5x reduction in the number of forward passes required for generation while achieving same performance as equivalent NTP training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.04185</guid>
<pubDate>Thu, 04 Sep 2025 13:02:39 +0000</pubDate>
</item>
<item>
<title>Bootstrapping Task Spaces for Self-Improvement</title>
<link>https://arxiv.org/abs/2509.04575</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.04575.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Minqi Jiang, Andrei Lupu, Yoram Bachrach&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Progress in many task domains emerges from repeated revisions to previous solution attempts. Training agents that can reliably self-improve over such sequences at inference-time is a natural target for reinforcement learning (RL), yet the naive approach assumes a fixed maximum iteration depth, which can be both costly and arbitrary. We present Exploratory Iteration (ExIt), a family of autocurriculum RL methods that directly exploits the recurrent structure of self-improvement tasks to train LLMs to perform multi-step self-improvement at inference-time while only training on the most informative single-step iterations. ExIt grows a task space by selectively sampling the most informative intermediate, partial histories encountered during an episode for continued iteration, treating these starting points as new self-iteration task instances to train a self-improvement policy. ExIt can further pair with explicit exploration mechanisms to sustain greater task diversity. Across several domains, encompassing competition math, multi-turn tool-use, and machine learning engineering, we demonstrate that ExIt strategies, starting from either a single or many task instances, can produce policies exhibiting strong inference-time self-improvement on held-out task instances, and the ability to iterate towards higher performance over a step budget extending beyond the average iteration depth encountered during training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.04575</guid>
<pubDate>Thu, 04 Sep 2025 18:01:00 +0000</pubDate>
</item>
<item>
<title>Why Language Models Hallucinate</title>
<link>https://arxiv.org/abs/2509.04664</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.04664.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Adam Tauman Kalai, Ofir Nachum, Santosh S. Vempala, Edwin Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 73&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Like students facing hard exam questions, large language models sometimes guess when uncertain, producing plausible yet incorrect statements instead of admitting uncertainty. Such "hallucinations" persist even in state-of-the-art systems and undermine trust. We argue that language models hallucinate because the training and evaluation procedures reward guessing over acknowledging uncertainty, and we analyze the statistical causes of hallucinations in the modern training pipeline. Hallucinations need not be mysterious -- they originate simply as errors in binary classification. If incorrect statements cannot be distinguished from facts, then hallucinations in pretrained language models will arise through natural statistical pressures. We then argue that hallucinations persist due to the way most evaluations are graded -- language models are optimized to be good test-takers, and guessing when uncertain improves test performance. This "epidemic" of penalizing uncertain responses can only be addressed through a socio-technical mitigation: modifying the scoring of existing benchmarks that are misaligned but dominate leaderboards, rather than introducing additional hallucination evaluations. This change may steer the field toward more trustworthy AI systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.04664</guid>
<pubDate>Thu, 04 Sep 2025 21:26:31 +0000</pubDate>
</item>
<item>
<title>WildScore: Benchmarking MLLMs in-the-Wild Symbolic Music Reasoning</title>
<link>https://arxiv.org/abs/2509.04744</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.04744.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gagan Mundada, Yash Vishe, Amit Namburi, Xin Xu, Zachary Novack, Julian McAuley, Junda Wu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities across various vision-language tasks. However, their reasoning abilities in the multimodal symbolic music domain remain largely unexplored. We introduce WildScore, the first in-the-wild multimodal symbolic music reasoning and analysis benchmark, designed to evaluate MLLMs' capacity to interpret real-world music scores and answer complex musicological queries. Each instance in WildScore is sourced from genuine musical compositions and accompanied by authentic user-generated questions and discussions, capturing the intricacies of practical music analysis. To facilitate systematic evaluation, we propose a systematic taxonomy, comprising both high-level and fine-grained musicological ontologies. Furthermore, we frame complex music reasoning as multiple-choice question answering, enabling controlled and scalable assessment of MLLMs' symbolic music understanding. Empirical benchmarking of state-of-the-art MLLMs on WildScore reveals intriguing patterns in their visual-symbolic reasoning, uncovering both promising directions and persistent challenges for MLLMs in symbolic music reasoning and analysis. We release the dataset and code.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.04744</guid>
<pubDate>Fri, 05 Sep 2025 01:54:50 +0000</pubDate>
</item>
<item>
<title>Symbolic Graphics Programming with Large Language Models</title>
<link>https://arxiv.org/abs/2509.05208</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.05208.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yamei Chen, Haoquan Zhang, Yangyi Huang, Zeju Qiu, Kaipeng Zhang, Yandong Wen, Weiyang Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) excel at program synthesis, yet their ability to produce symbolic graphics programs (SGPs) that render into precise visual content remains underexplored. We study symbolic graphics programming, where the goal is to generate an SGP from a natural-language description. This task also serves as a lens into how LLMs understand the visual world by prompting them to generate images rendered from SGPs. Among various SGPs, our paper sticks to scalable vector graphics (SVGs). We begin by examining the extent to which LLMs can generate SGPs. To this end, we introduce SGP-GenBench, a comprehensive benchmark covering object fidelity, scene fidelity, and compositionality (attribute binding, spatial relations, numeracy). On SGP-GenBench, we discover that frontier proprietary models substantially outperform open-source models, and performance correlates well with general coding capabilities. Motivated by this gap, we aim to improve LLMs' ability to generate SGPs. We propose a reinforcement learning (RL) with verifiable rewards approach, where a format-validity gate ensures renderable SVG, and a cross-modal reward aligns text and the rendered image via strong vision encoders (e.g., SigLIP for text-image and DINO for image-image). Applied to Qwen-2.5-7B, our method substantially improves SVG generation quality and semantics, achieving performance on par with frontier systems. We further analyze training dynamics, showing that RL induces (i) finer decomposition of objects into controllable primitives and (ii) contextual details that improve scene coherence. Our results demonstrate that symbolic graphics programming offers a precise and interpretable lens on cross-modal grounding.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.05208</guid>
<pubDate>Fri, 05 Sep 2025 16:10:53 +0000</pubDate>
</item>
<item>
<title>LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation</title>
<link>https://arxiv.org/abs/2509.05263</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.05263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yinglin Duan, Zhengxia Zou, Tongwei Gu, Wei Jia, Zhan Zhao, Luyi Xu, Xinzhu Liu, Hao Jiang, Kang Chen, Shuang Qiu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent research has been increasingly focusing on developing 3D world models that simulate complex real-world scenarios. World models have found broad applications across various domains, including embodied AI, autonomous driving, entertainment, etc. A more realistic simulation with accurate physics will effectively narrow the sim-to-real gap and allow us to gather rich information about the real world conveniently. While traditional manual modeling has enabled the creation of virtual 3D scenes, modern approaches have leveraged advanced machine learning algorithms for 3D world generation, with most recent advances focusing on generative methods that can create virtual worlds based on user instructions. This work explores such a research direction by proposing LatticeWorld, a simple yet effective 3D world generation framework that streamlines the industrial production pipeline of 3D environments. LatticeWorld leverages lightweight LLMs (LLaMA-2-7B) alongside the industry-grade rendering engine (e.g., Unreal Engine 5) to generate a dynamic environment. Our proposed framework accepts textual descriptions and visual instructions as multimodal inputs and creates large-scale 3D interactive worlds with dynamic agents, featuring competitive multi-agent interaction, high-fidelity physics simulation, and real-time rendering. We conduct comprehensive experiments to evaluate LatticeWorld, showing that it achieves superior accuracy in scene layout generation and visual fidelity. Moreover, LatticeWorld achieves over a 90times increase in industrial production efficiency while maintaining high creative quality compared with traditional manual production methods. Our demo video is available at https://youtu.be/8VWZXpERR18&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.05263</guid>
<pubDate>Fri, 05 Sep 2025 17:22:33 +0000</pubDate>
</item>
<item>
<title>WinT3R: Window-Based Streaming Reconstruction with Camera Token Pool</title>
<link>https://arxiv.org/abs/2509.05296</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.05296.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zizun Li, Jianjun Zhou, Yifan Wang, Haoyu Guo, Wenzheng Chang, Yang Zhou, Haoyi Zhu, Junyi Chen, Chunhua Shen, Tong He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present WinT3R, a feed-forward reconstruction model capable of online prediction of precise camera poses and high-quality point maps. Previous methods suffer from a trade-off between reconstruction quality and real-time performance. To address this, we first introduce a sliding window mechanism that ensures sufficient information exchange among frames within the window, thereby improving the quality of geometric predictions without large computation. In addition, we leverage a compact representation of cameras and maintain a global camera token pool, which enhances the reliability of camera pose estimation without sacrificing efficiency. These designs enable WinT3R to achieve state-of-the-art performance in terms of online reconstruction quality, camera pose estimation, and reconstruction speed, as validated by extensive experiments on diverse datasets. Code and model are publicly available at https://github.com/LiZizun/WinT3R.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.05296</guid>
<pubDate>Fri, 05 Sep 2025 17:59:47 +0000</pubDate>
</item>
</channel>
</rss>