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<title>Hugging Face Daily Papers</title>
<link>https://huggingface.co/papers</link>
<description>Daily research papers curated by the Hugging Face community.</description>
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<lastBuildDate>Tue, 19 May 2026 00:21:25 +0000</lastBuildDate>
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<title>Stress-Testing the Reasoning Competence of LLMs With Proofs Under Minimal Formalism</title>
<link>https://arxiv.org/abs/2605.12524</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12524.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Konstantine Arkoudas, Serafim Batzoglou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce ProofGrid, a benchmark suite for evaluating LLM reasoning through machine-checkable proofs rather than final answers alone. ProofGrid contains 15 tasks spanning proof writing, proof checking, proof masking, and proof gap-filling. Tasks are expressed in minimal formal notation, especially NDL, a compact natural-deduction language that fits in short prompts and supports precise, auditable verification. This yields mechanical, reproducible, and fine-grained evaluation rather than judgments by humans or LLMs. ProofGrid covers a calibrated difficulty spectrum, from foundational reasoning tests to structurally rich challenge tasks that no current model solves, while minimizing reliance on domain knowledge, solver delegation, and long-context artifacts. We also develop a comparative framework for reasoning benchmarks and use it to situate ProofGrid relative to existing work in terms of representation, verification guarantees, and reasoning depth. Methodologically, we introduce an instrumented proof-checking pipeline that tolerates minor surface deviations while locating the first substantive reasoning failure, improving measurement resolution and separating proof planning from low-level execution noise. Using this pipeline, we evaluate a broad range of open and proprietary models. Results show rapid progress but substantial remaining limits: frontier models perform well on several foundational tasks, yet difficult tasks, especially those requiring global combinatorial reasoning or low-level proof synthesis, remain far from solved. We also identify epistemic instability, where models generate flawed proofs yet correctly reject those local inferences in isolation, and formalize this with an Epistemic Stability Index. Finally, we complement accuracy with 2PL IRT analyses, Wright maps, and a normalized task-discrimination measure based on Fisher information.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.12524</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Distilling Long-CoT Reasoning through Collaborative Step-wise Multi-Teacher Decoding</title>
<link>https://arxiv.org/abs/2605.02290</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02290.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Taewon Yun, Jisu Shin, Jeonghwan Choi, Seunghwan Bang, Hwanjun Song&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Distilling large reasoning models is essential for making Long-CoT reasoning practical, as full-scale inference remains computationally prohibitive. Existing curation-based approaches select complete reasoning traces post-hoc, overlooking collaboration among heterogeneous teachers and lacking dynamic exploration, which leads to redundant sampling and missed complementary reasoning. We introduce CoRD, a collaborative multi-teacher decoding framework that performs step-wise reasoning synthesis guided by predictive perplexity-based scoring and beam search. This enables heterogeneous LRMs to jointly construct coherent reasoning trajectories while efficiently preserving diverse, high-potential hypotheses. Experiments show that CoRD produces higher-quality reasoning data and achieves near teacher-level student performance with fewer, structured supervision signals, without substantial efficiency overhead. CoRD further generalizes well to out-of-domain and open-ended settings. The dataset and model are available at https://github.com/DISL-Lab/CoRD{https://github.com/DISL-Lab/CoRD}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.02290</guid>
<pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>MobileEgo Anywhere: Open Infrastructure for long horizon egocentric data on commodity hardware</title>
<link>https://arxiv.org/abs/2605.05945</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05945.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Senthil Palanisamy, Abhishek Anand, Satpal Singh Rathor, Pratyush Patnaik, Shubhanshu Khatana&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The recent advancement of Vision Language Action (VLA) models has driven a critical demand for large scale egocentric datasets. However, existing datasets are often limited by short episode durations, typically spanning only a few minutes, which fails to capture the long horizon temporal dependencies necessary for complex robotic task execution. To bridge this gap, we present MobileEgo Anywhere, a framework designed to facilitate the collection of robust, hour plus egocentric trajectories using commodity mobile hardware. We leverage the ubiquitous sensor suites of modern smartphones to provide high fidelity, long term camera pose tracking, effectively removing the high hardware barriers associated with traditional robotics data collection. Our contributions are three fold: (1) we release a novel dataset comprising 200 hours of diverse, long form egocentric data with persistent state tracking; (2) we open source a mobile application that enables any user to record egocentric data, and (3) we provide a comprehensive processing pipeline to convert raw mobile captures into standardized, training ready formats for Vision Language Action model and foundation model research. By democratizing the data collection process, this work enables the massive scale acquisition of long horizon data across varied global environments, accelerating the development of generalizable robotic policies.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.05945</guid>
<pubDate>Thu, 07 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Steered LLM Activations are Non-Surjective</title>
<link>https://arxiv.org/abs/2604.09839</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09839.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Aayush Mishra, Daniel Khashabi, Anqi Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Activation steering is a popular white-box control technique that modifies model activations to elicit an abstract change in its behavior. It has also become a standard tool in interpretability (e.g., probing truthfulness, or translating activations into human-readable explanations) and safety research (e.g., jailbreakability). However, it is unclear whether steered behavior is realizable by any textual prompt. In this work, we cast this question as a surjectivity problem: for a fixed model, does every steered activation admit a preimage under the model's natural forward pass? Under practical assumptions, we prove that activation steering pushes the residual stream off the manifold of states reachable from discrete prompts. Almost surely, no prompt can reproduce the same internal behavior induced by steering. We also illustrate this finding empirically across three widely used LLMs. Our results establish a formal separation between white-box steerability and black-box prompting. We therefore caution against interpreting the ease and success of activation steering as evidence of prompt-based interpretability or vulnerability, and argue for evaluation protocols that explicitly decouple white-box and black-box interventions.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.09839</guid>
<pubDate>Thu, 07 May 2026 00:00:00 +0000</pubDate>
</item>
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<title>MLAIRE: Multilingual Language-Aware Information Retrieval Evaluation Protocal</title>
<link>https://arxiv.org/abs/2605.07249</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.07249.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Youngjoon Jang, Seongtae Hong, Hyeonseok Moon, Heuiseok Lim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multilingual Information Retrieval is increasingly important in real-world search settings, where users issue queries over mixed-language corpora. Existing evaluations mainly reward language-agnostic semantic relevance, treating relevant passages equally regardless of language. Yet retrieval utility also depends on the language of the retrieved passages: users may prefer results they can read and verify in the query language, and query--passage language mismatch can complicate downstream grounding and answer verification in Retrieval-Augmented Generation systems. To evaluate this language-aware dimension, we introduce MLAIRE, a Multilingual Language-Aware Information Retrieval Evaluation protocol that disentangles cross-lingual semantic retrieval from query-language preference. MLAIRE constructs controlled pools with parallel passages across languages, enabling measurement of semantic retrieval accuracy and query-language preference when equivalent translations are available. We propose language-aware metrics, including Language Preference Rate (LPR) and Lang-nDCG, together with a 4-way decomposition separating semantic and query-language preference failures. Evaluating 31 dense, sparse, and late-interaction retrievers, we show that standard metrics obscure distinct behaviors: semantically strong retrievers may return correct content in a non-query language, while retrievers with stronger query-language preference may retrieve less semantically relevant passages.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.07249</guid>
<pubDate>Fri, 08 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>DiagnosticIQ: A Benchmark for LLM-Based Industrial Maintenance Action Recommendation from Symbolic Rules</title>
<link>https://arxiv.org/abs/2605.08614</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.08614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Devin Yasith De Silva, Dhaval Patel, Christodoulos Constantinides, Shuxin Lin, Nianjun Zhou, Paul J Adams, Sal Rosato, Nicolas Constantinides, Deborah L. McGuinness, Jayant Kalagnanam&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Monitoring complex industrial assets relies on engineer-authored symbolic rules that trigger based on sensor conditions and prompt technicians to perform corrective actions. The bottleneck is not detection but response: translating rules into maintenance steps requires asset-specific knowledge gained through years of practice. We investigate whether LLMs can serve as decision support for this rule-to-action step and introduce , a benchmark of 6{,}690 expert-validated multiple-choice questions from 118 rule-action pairs across 16 asset types. We contribute (i) a symbolic-to-MCQA pipeline normalizing rules to Disjunctive Normal Form with embedding-based distractor sampling, (ii) five variants probing distinct failure modes (Pro, Pert, Verbose, Aug, Rationale), and (iii) a benchmark of 29 LLMs and 4 embedding baselines. A human evaluation (9 practitioners, mean 45.0\%) confirms requires specialist knowledge beyond operational experience. Three findings stand out. The frontier has closed: the top three LLMs lie within one Macro point, with Bradley-Terry Elo placing claude-opus-4-6 30 points above the next model. Yet \,Pro exposes brittleness, with every model losing 13--60\% relative accuracy under distractor expansion. \,Aug exposes pattern-matching: under condition inversion, frontier models still select the original answer 49--63\% of the time. The deployment bottleneck is not capability but calibration: frontier models handle template-style fault detection but break under structural perturbation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.08614</guid>
<pubDate>Sat, 09 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Raster2Seq: Polygon Sequence Generation for Floorplan Reconstruction</title>
<link>https://arxiv.org/abs/2602.09016</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.09016.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Phung, Hadar Averbuch-Elor&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reconstructing a structured vector-graphics representation from a rasterized floorplan image is typically an important prerequisite for computational tasks involving floorplans such as automated understanding or CAD workflows. However, existing techniques struggle in faithfully generating the structure and semantics conveyed by complex floorplans that depict large indoor spaces with many rooms and a varying numbers of polygon corners. To this end, we propose Raster2Seq, framing floorplan reconstruction as a sequence-to-sequence task in which floorplan elements--such as rooms, windows, and doors--are represented as labeled polygon sequences that jointly encode geometry and semantics. Our approach introduces an autoregressive decoder that learns to predict the next corner conditioned on image features and previously generated corners using guidance from learnable anchors. These anchors represent spatial coordinates in image space, hence allowing for effectively directing the attention mechanism to focus on informative image regions. By embracing the autoregressive mechanism, our method offers flexibility in the output format, enabling for efficiently handling complex floorplans with numerous rooms and diverse polygon structures. Our method achieves state-of-the-art performance on standard benchmarks such as Structure3D, CubiCasa5K, and Raster2Graph, while also demonstrating strong generalization to more challenging datasets like WAFFLE, which contain diverse room structures and complex geometric variations.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.09016</guid>
<pubDate>Mon, 11 May 2026 00:00:00 +0000</pubDate>
</item>
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<title>No One Knows the State of the Art in Geospatial Foundation Models</title>
<link>https://arxiv.org/abs/2605.12678</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Isaac Corley, Nils Lehmann, Caleb Robinson, Gabriel Tseng, Anthony Fuller, Hamed Alemohammad, Evan Shelhamer, Jennifer Marcus, Hannah Kerner&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Geospatial foundation models (GFMs) have been proposed as generalizable backbones for disaster response, land-cover mapping, food-security monitoring, and other high-stakes Earth-observation tasks. Yet the published work about these models does not give reviewers or users enough information to tell which model fits a given task. We argue that nobody knows what the current state of the art is in geospatial foundation models. The methods may be useful, but the GFM literature does not standardize evaluations, training and testing protocols, released weights, or pretraining controls well enough for anyone to compare or rank them. In a 152-paper audit, we find 46 cross-paper disagreements of at least 10 points for the same model, benchmark, and protocol; 94/126 papers with extractable pretraining data use a configuration no other paper uses; and 39% of GFM papers release no model weights. This lack of community standards can be solved. We propose six concrete expectations: named-license weight release, shared core evaluations, copied-versus-rerun baseline annotations, variance reporting, one shared evaluation harness, and data-vs-architecture-vs-algorithm controls. These gaps are a coordination failure, not a fault of any individual lab; the authors of this paper, like many others in the GFM community, have contributed to them. Rather than just critiquing the community, we aim to provide concrete steps toward a shared understanding of how to innovate GFMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.12678</guid>
<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>Follow the Mean: Reference-Guided Flow Matching</title>
<link>https://arxiv.org/abs/2605.10302</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.10302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Pedro M. P. Curvo, Maksim Zhdanov, Floor Eijkelboom, Jan-Willem van de Meent&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing approaches to controllable generation typically rely on fine-tuning, auxiliary networks, or test-time search. We show that flow matching admits a different control interface: adaptation through examples. For deterministic interpolants, the velocity field is solely governed by a conditional endpoint mean; shifting this mean shifts the flow itself. This yields a simple principle for controllable generation: steer a pretrained model by changing the reference set it follows. We instantiate this idea in two forms. Reference-Mean Guidance is training-free: it computes a closed-form endpoint-mean correction from a reference bank and applies it to a frozen FLUX.2-klein (4B) model, enabling control of color, identity, style, and structure while keeping the prompt, seed, and weights fixed. Semi-Parametric Guidance amortizes the same idea through an explicit mean anchor and learned residual refiner, matching unconditional DiT-B/4 quality on AFHQv2 while allowing the reference set to be swapped at inference time. These results point to a broader direction: generative models that adapt through data, not parameter updates.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.10302</guid>
<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation</title>
<link>https://arxiv.org/abs/2605.12038</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12038.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiren Song, Xiyao Deng, Pei Yang, Yihan Wang, Mike Zheng Shou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Cross-embodiment video generation aims to transfer motions across different humanoid embodiments, such as human-to-robot and robot-to-robot, enabling scalable data generation for embodied intelligence. A major challenge in this setting is that motion dynamics are partly transferable across embodiments, whereas appearance and morphology remain embodiment-specific. Existing approaches often entangle these factors, and many require paired data for every target embodiment, which limits scalability to new robots. We present OmniHumanoid, a framework that factorizes transferable motion learning and embodiment-specific adaptation. Our method learns a shared motion transfer model from motion-aligned paired videos spanning multiple embodiments, while adapting to a new embodiment using only unpaired videos through lightweight embodiment-specific adapters. To reduce interference between motion transfer and embodiment adaptation, we further introduce a branch-isolated attention design that separates motion conditioning from embodiment-specific modulation. In addition, we construct a synthetic cross-embodiment dataset with motion-aligned paired videos rendered across diverse humanoid assets, scenes, and viewpoints. Experiments on both synthetic and real-world benchmarks show that OmniHumanoid achieves strong motion fidelity and embodiment consistency, while enabling scalable adaptation to unseen humanoid embodiments without retraining the shared motion model.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.12038</guid>
<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>Hölder Policy Optimisation</title>
<link>https://arxiv.org/abs/2605.12058</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12058.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuxiang Chen, Dingli Liang, Yihang Chen, Ziqin Gong, Chenyang Le, Zhaokai Wang, Jiachen Zhu, Lingyu Yang, Jianghao Lin, Weinan Zhang, Jun Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Group Relative Policy Optimisation (GRPO) enhances large language models by estimating advantages across a group of sampled trajectories. However, mapping these trajectory-level advantages to policy updates requires aggregating token-level probabilities within each sequence. Relying on a fixed aggregation mechanism for this step fundamentally limits the algorithm's adaptability. Empirically, we observe a critical trade-off: certain fixed aggregations frequently suffer from training collapse, while others fail to yield satisfactory performance. To resolve this, we propose HölderPO, a generalised policy optimisation framework unifying token-level probability aggregation via the Hölder mean. By explicitly modulating the parameter p, our framework provides continuous control over the trade-off between gradient concentration and variance bounds. Theoretically, we prove that a larger p concentrates the gradient to amplify sparse learning signals, whereas a smaller p strictly bounds gradient variance. Because no static configuration can universally resolve this concentration-stability trade-off, we instantiate the framework with a dynamic annealing algorithm that progressively schedules p across the training lifecycle. Extensive evaluations demonstrate superior stability and convergence over existing baselines. Specifically, our approach achieves a state-of-the-art average accuracy of 54.9% across multiple mathematical benchmarks, yielding a substantial 7.2% relative gain over standard GRPO and secures an exceptional 93.8% success rate on ALFWorld.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.12058</guid>
<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>Physics-R1: An Audited Olympiad Corpus and Recipe for Visual Physics Reasoning</title>
<link>https://arxiv.org/abs/2605.14040</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14040.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shan Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We audit the multimodal-physics evaluation pipeline end-to-end and document three undetected construction practices that distort how the field measures vision-language reasoning: train-eval contamination, translation drift, and MCQ saturation. (1) Public training pools (UGPhysics-Train, SciInstruct, MMK12) pass single-stage 5-gram-Jaccard audits with zero hits across all six public physics evals; a three-stage audit (Jaccard -&gt; mxbai-embed-large cosine -&gt; Haiku-4.5 LLM-judge) surfaces 134 near-duplicates and 4,846 paraphrase candidates in SciInstruct alone. (2) A 17-pp Sonnet 4.5 delta on 59 paired Estonian-English olympiad problems (30.5% vs. 13.6%; sign test p=0.011, McNemar p=0.021, paired bootstrap 95% CI [+5.1, +28.9] pp). (3) A 46-pp format-and-novelty gradient on identical Sonnet weights between MCQ (79.7% on PhyX) and open-ended olympiad evaluation (33.4% on PhysOlym-A). We release four artifacts addressing these gaps: PhysCorp-A (6,432-record three-stage-audited multimodal corpus), PhysR1Corp (2,268-record closed-form RL pool), PhysOlym-A (500-problem, 99.8% novel-source held-out olympiad eval with native difficulty labels and an EN/ET bilingual subset), and Physics-R1, a reference GSPO+DAPO recipe cold-started from Qwen3-VL-8B-Thinking. Across 3 seeds, Physics-R1 lifts the audited corpus over the 8B base by +18.3 pp on PhysOlym-A liberal (8.0 -&gt; 26.3 +/- 1.7; 7.1 pp behind Sonnet 4.5), +15.7 pp on PhysReason (23.9 -&gt; 39.6 +/- 6.4; ahead of Qwen3-VL-32B and Gemini 2.5 Pro), +6.9 pp on OlympiadBench-Physics (46.2 +/- 1.5), and +4.1 pp on PhyX MCQ (77.8 +/- 0.3).&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.14040</guid>
<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>HodgeCover: Higher-Order Topological Coverage Drives Compression of Sparse Mixture-of-Experts</title>
<link>https://arxiv.org/abs/2605.13997</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13997.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tao Zhong, Dongzhe Zheng, Christine Allen-Blanchette&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Sparse Mixture-of-Experts (MoE) layers route tokens through a handful of experts, and learning-free compression of these layers reduces inference cost without retraining. A subtle obstruction blocks every existing compressor in this family: three experts can each be pairwise compatible yet form an irreducible cycle when merged together, so any score that ranks experts on pairwise signals is structurally blind to which triples are jointly mergeable. We show the obstruction is a precise mathematical object, the harmonic kernel of the simplicial Laplacian on a 2-complex whose vertices are experts, whose edges carry KL merge barriers, and whose faces carry triplet barriers; Hodge-decomposing the edge-barrier signal isolates the kernel exactly. We turn the diagnostic into a selection objective: HodgeCover greedily covers the harmonic-critical edges and triplet-critical triangles, and a hybrid variant of HodgeCover pairs it with off-the-shelf weight pruning on survivors. On three open-weight Sparse MoE backbones under aggressive expert reduction, HodgeCover matches state-of-the-art learning-free baselines on the expert-reduction axis, leads on the aggressive-compression frontier of the hybrid axis, and uniquely balances retained mass across all four Hodge components. These results show that exposing the harmonic kernel of a learned MoE structure changes which compressor wins at the regime that matters most.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.13997</guid>
<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>Learning POMDP World Models from Observations with Language-Model Priors</title>
<link>https://arxiv.org/abs/2605.13740</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13740.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Valentin Six, Frederik Panse, Mathis Fajeau, Lancelot Da Costa, Mridul Sharma, Alfonso Amayuelas, Tim Z. Xiao, David Hyland, Philipp Hennig, Bernhard Schölkopf&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Whether navigating a building, operating a robot, or playing a game, an agent that acts effectively in an environment must first learn an internal model of how that environment works. Partially-observable Markov decision processes (POMDPs) provide a flexible modeling class for such internal world models, but learning them from observation-action trajectories alone is challenging and typically requires extensive environment interaction. We ask whether language-model priors can reduce costly interaction by leveraging prior knowledge, and introduce Pinductor (POMDP-inductor): an LLM proposes candidate POMDP models from a few observation-action trajectories and iteratively refines them to optimize a belief-based likelihood score. Despite using strictly less information, Pinductor matches the performance and sample efficiency of LLM-based POMDP learning methods that assume privileged access to the hidden state, while significantly surpassing the sample efficiency of tabular POMDP baselines. Further results show that performance scales with LLM capability and degrades gracefully as semantic information about the environment is withheld. Together, these results position language-model priors as a practical tool for sample-efficient world-model learning under partial observability, and a step toward generalist agents in real-world environments. Code is available at https://github.com/atomresearch/pinductor.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.13740</guid>
<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>Learning to Foresee: Unveiling the Unlocking Efficiency of On-Policy Distillation</title>
<link>https://arxiv.org/abs/2605.11739</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.11739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuchen Cai, Ding Cao, Liang Lin, Chunxi Luo, Xin Xu, Kai Yang, Weijie Liu, Saiyong Yang, Tianxiang Zhao, Guangzhong Sun, Guiquan Liu, Junfeng Fang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 49&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy distillation (OPD) has emerged as an efficient post-training paradigm for large language models. However, existing studies largely attribute this advantage to denser and more stable supervision, while the parameter-level mechanisms underlying OPD's efficiency remain poorly understood. In this work, we argue that OPD's efficiency stems from a form of ``foresight'': it establishes a stable update trajectory toward the final model early in training. This foresight manifests in two aspects. First, at the Module-Allocation Level, OPD identifies regions with low marginal utility and concentrates updates on modules that are more critical to reasoning. Second, at the Update-Direction Level, OPD exhibits stronger low-rank concentration, with its dominant subspaces aligning closely with the final update subspace early in training. Building on these findings, we propose EffOPD, a plug-and-play acceleration method that speeds up OPD by adaptively selecting an extrapolation step size and moving along the current update direction. EffOPD requires no additional trainable modules or complex hyperparameter tuning, and achieves an average training acceleration of 3times while maintaining comparable final performance. Overall, our findings provide a parameter-dynamics perspective for understanding the efficiency of OPD and offer practical insights for designing more efficient post-training methods for large language models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.11739</guid>
<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>CiteVQA: Benchmarking Evidence Attribution for Trustworthy Document Intelligence</title>
<link>https://arxiv.org/abs/2605.12882</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12882.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dongsheng Ma, Jiayu Li, Zhengren Wang, Yijie Wang, Jiahao Kong, Weijun Zeng, Jutao Xiao, Jie Yang, Wentao Zhang, Bin Wang, Conghui He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 161&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal Large Language Models (MLLMs) have significantly advanced document understanding, yet current Doc-VQA evaluations score only the final answer and leave the supporting evidence unchecked. This answer-only approach masks a critical failure mode: a model can land on the correct answer while grounding it in the wrong passage -- a critical risk in high-stakes domains like law, finance, and medicine, where every conclusion must be traceable to a specific source region. To address this, we introduce CiteVQA, a benchmark that requires models to return element-level bounding-box citations alongside each answer, evaluating both jointly. CiteVQA comprises 1,897 questions across 711 PDFs spanning seven domains and two languages, averaging 40.6 pages per document. To ensure fidelity and scalability, the ground-truth citations are generated by an automated pipeline-which identifies crucial evidence via masking ablation-and are subsequently validated through expert review. At the core of our evaluation is Strict Attributed Accuracy (SAA), which credits a prediction only when the answer and the cited region are both correct. Auditing 20 MLLMs reveals a pervasive Attribution Hallucination: models frequently produce the right answer while citing the wrong region. The strongest system (Gemini-3.1-Pro-Preview) achieves an SAA of only 76.0, and the strongest open-source MLLM reaches just 22.5. Ultimately, towards trustworthy document intelligence, CiteVQA exposes a reliability gap that answer-only evaluations overlook, providing the instrumentation needed to close it. Our repository is available at https://github.com/opendatalab/CiteVQA.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.12882</guid>
<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>Known By Their Actions: Fingerprinting LLM Browser Agents via UI Traces</title>
<link>https://arxiv.org/abs/2605.14786</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14786.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; William Lugoloobi, Samuelle Marro, Jabez Magomere, Joss Wright, Chris Russell&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As LLM-based agents increasingly browse the web on users' behalf, a natural question arises: can websites passively identify which underlying model powers an agent? Doing so would represent a significant security risk, enabling targeted attacks tailored to known model vulnerabilities. Across 14 frontier LLMs and four web environments spanning information retrieval and shopping tasks, we show that an agent's actions and interaction timings, captured via a passive JavaScript tracker, are sufficient to identify the underlying model with up to 96\% F1. We formalise this attack surface by demonstrating that classifiers trained on agent actions generalise across model sizes and families. We further show that strong classifiers can be trained from few interaction traces and that agent identity can be inferred early within an episode. Injecting randomised timing delays between actions substantially degrades classifier performance, but does not provide robust protection: a classifier retrained on delayed traces largely recovers performance. We release our harness and a labelled corpus of agent traces https://github.com/KabakaWilliam/known_actions{here}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.14786</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>AuralSAM2: Enabling SAM2 Hear Through Pyramid Audio-Visual Feature Prompting</title>
<link>https://arxiv.org/abs/2506.01015</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.01015.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuyuan Liu, Yuanhong Chen, Chong Wang, Junlin Han, Junde Wu, Can Peng, Jingkun Chen, Yu Tian, Gustavo Carneiro&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Segment Anything Model 2 (SAM2) exhibits strong generalisation for promptable segmentation in video clips; however, its integration with the audio modality remains underexplored. Existing approaches either convert audio into visual prompts (e.g., boxes) via foundation models, or inject adapters into the image encoder for audio-visual fusion. Yet both directions fall short in human-in-the-loop scenarios due to limited prompt accuracy and increased inference overhead. In particular, these adapter-based methods often suffer from audio prompt dilution, where the signal gradually weakens as it propagates through the network. In this work, we propose AuralSAM2, which integrates audio into SAM2 while largely preserving its promptable segmentation capability. Its core module, AuralFuser, fuses audio and visual features to generate sparse and dense prompts. Guided by audio and built upon SAM2's feature pyramid, these prompts propagate auditory cues across visual layers, reinforcing cross-modal influence. To further align modalities, we introduce an audio-guided contrastive loss that emphasises auditory relevance in dominant visual features. Our method achieves notable accuracy gains on public benchmarks with only minimal impact on the interactive efficiency of promptable segmentation. Our code is available at https://github.com/yyliu01/AuralSAM2.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2506.01015</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Forgetting That Sticks: Quantization-Permanent Unlearning via Circuit Attribution</title>
<link>https://arxiv.org/abs/2605.15138</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15138.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Saisab Sadhu, Pratinav Seth, Vinay Kumar Sankarapu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Standard unlearning evaluations measure behavioral suppression in full precision, immediately after training, despite every deployed language model being quantized first. Recent work has shown that 4-bit post-training quantization can reverse machine unlearning; we show this is not a tuning artefact but a systematic dual failure: gradient-based methods that achieve meaningful forgetting lose it under compression, while methods that survive quantization barely change the model. Both failures trace to the same root cause: across all baselines, per-parameter updates lie 47-828x below the NF4 quantization bin width; updates diffused across billions of parameters cannot clear quantization bin boundaries, a consequence we formalize as a sparsity-permanence tradeoff. We present MANSU (Mechanistic-Aligned Null-Space Unlearning), which resolves both modes by combining causal circuit attribution to isolate the minimal forget-set subgraph, circuit-restricted null-space projection with a diagonal-Fisher retain bound, and a per-parameter magnitude floor guaranteeing quantization survival by construction. We additionally introduce Circuit Attribution Divergence (CAD), a mechanistic verification metric distinguishing structural erasure from behavioral suppression, a distinction existing metrics cannot make. Across multiple model families and hazard benchmarks, MANSU is the first method to jointly satisfy all four properties with margin on each (meaningful forgetting, retain preservation, non-positive PTQ gap, and structural erasure), while gradient-based baselines recover up to +0.05 accuracy under compression.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15138</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>GQLA: Group-Query Latent Attention for Hardware-Adaptive Large Language Model Decoding</title>
<link>https://arxiv.org/abs/2605.15250</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fanxu Meng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multi-head Latent Attention (MLA), the attention used in DeepSeek-V2/V3, jointly compresses keys and values into a low-rank latent and matches the H100 roofline almost perfectly. Its trained weights, however, expose only one decoding path - an absorbed MQA form - which ties efficient inference to H100-class compute-bandwidth ratios, forfeits tensor parallelism along the head axis, and yields no Multi-Token Prediction (MTP) gain on commodity inference GPUs such as the export-restricted H20. We propose Group-Query Latent Attention (GQLA), a minimal modification of MLA whose trained weights expose two algebraically equivalent decoding paths over the same parameters: an MQA-absorb path identical to MLA's, and a GQA path with a per-group expanded cache. The runtime picks the path that matches the target hardware - no retraining, no custom kernels - so a single set of GQLA weights pins the rooflines of both H100 (MQA-absorb, s_q=1) and H20 (GQA + MTP, s_q=2), while supporting up to 8-way zero-redundancy tensor parallelism on the GQA path. To avoid pretraining from scratch we extend TransMLA into TransGQLA, which converts a pretrained GQA checkpoint into a GQLA model; on LLaMA-3-8B it compresses the per-token KV cache to 28.125% of the GQA baseline on the MQA-absorb path while structurally preserving GQA-level traffic on the per-group path.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15250</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>ChangeFlow -- Latent Rectified Flow for Change Detection in Remote Sensing</title>
<link>https://arxiv.org/abs/2605.15375</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Blaž Rolih, Matic Fučka, Filip Wolf, Luka Čehovin Zajc&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Remote sensing change detection (RSCD) aims to localise changes between two images of the same geographic region. In practice, change masks often follow region-level annotation conventions rather than purely local appearance differences, making them context-dependent and occasionally ambiguous. Most state-of-the-art methods utilise per-pixel discriminative classification, which produces a single prediction per input and fails to explicitly model the changed region as a coherent whole. A natural alternative is generative formulation, which can model a distribution of plausible masks, enabling sampling to capture ambiguity and encourage global consistency. However, existing generative RSCD approaches typically lag behind strong discriminative baselines due to the high computational cost of pixel-space generation and the complexity of their conditioning mechanisms. To address the limitations of prior discriminative and generative methods, we propose ChangeFlow, a generative framework that reformulates change detection as the synthesis of a change mask in latent space via rectified flow. ChangeFlow is guided by a structured yet lightweight conditioning signal, and its stochastic design naturally supports sampling-based prediction ensembling. Namely, aggregating multiple predicted change masks improves robustness, while sample agreement provides a practical confidence estimation that highlights ambiguous regions. Across four benchmarks, ChangeFlow achieves an average F1 of 80.4\%, improving by 1.3 points on average over the previous best method, while maintaining inference speed comparable to recent strong baselines. Project page: https://blaz-r.github.io/changeflow_cd&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15375</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Learning from Failures: Correction-Oriented Policy Optimization with Verifiable Rewards</title>
<link>https://arxiv.org/abs/2605.14539</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mengjie Ren, Jie Lou, Boxi Cao, Xueru Wen, Hongyu Lin, Xianpei Han, Le Sun, Xing Yu, Yaojie Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as an effective paradigm for improving the reasoning capabilities of large language models. However, RLVR training is often hindered by sparse binary rewards and weak credit assignment, resulting in ambiguous optimization signals and underutilization of the useful information embedded in failed trajectories. To address this challenge, we propose Correction-Oriented Policy Optimization (CIPO), a simple and effective extension to RLVR that converts on-policy failed trajectories into correction-oriented supervision, without relying on any external signals. By jointly optimizing correction samples derived from the model's own failed attempts together with the standard RLVR objective, CIPO improves learning effectiveness while explicitly enhancing the model's ability to correct its own errors. Extensive experiments across 11 benchmarks spanning mathematical reasoning and code generation demonstrate that CIPO consistently and significantly outperforms strong baselines in both reasoning and correction performance. Moreover, CIPO yields stronger pass@K gains, indicating that it improves the model's intrinsic reasoning capacity rather than merely redistributing probability mass over existing correct answers.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.14539</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Auditing Agent Harness Safety</title>
<link>https://arxiv.org/abs/2605.14271</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14271.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chengzhi Liu, Yichen Guo, Yepeng Liu, Yuzhe Yang, Qianqi Yan, Xuandong Zhao, Wenyue Hua, Sheng Liu, Sharon Li, Yuheng Bu, Xin Eric Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM agents increasingly run inside execution harnesses that dispatch tools, allocate resources, and route messages between specialized components. However, a harness can return a correct, benign answer over a trajectory that accesses unauthorized resources or leaks context to the wrong agent. Output-level evaluation cannot see these failures, yet most safety benchmarks score only final outputs or terminal states, even though many violations occur mid-trajectory rather than at termination. The central question is whether the harness respects user intent, permission boundaries, and information-flow constraints throughout execution. To address this gap, we propose HarnessAudit, a framework that audits full execution trajectories across boundary compliance, execution fidelity, and system stability, with a focus on multi-agent harnesses where these risks are most pronounced. We further introduce HarnessAudit-Bench, a benchmark of 210 tasks across eight real-world domains, instantiated in both single-agent and multi-agent configurations with embedded safety constraints. Evaluating ten harness configurations across frontier models and three multi-agent frameworks, we find that: (i) task completion is misaligned with safe execution, and violations accumulate with trajectory length; (ii) safety risks vary across domains, task types, and agent roles; (iii) most violations concentrate in resource access and inter-agent information transfer; and (iv) multi-agent collaboration expands the safety risk surface, while harness design sets the upper bound of safe deployment.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.14271</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>FFAvatar: Few-Shot, Feed-Forward, and Generalizable Avatar Reconstruction</title>
<link>https://arxiv.org/abs/2605.15320</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Thuan Hoang Nguyen, Jiahao Luo, Yinyu Nie, Hao Li, Gordon Guocheng Qian, Jian Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Avatar reconstruction has traditionally relied on per-subject optimization that requires hours of computation or on expensive preprocessing that limits scalability. We introduce FFAvatar, a generalizable feed-forward framework that reconstructs high-quality, animatable 3D Gaussian head avatars from few-shot unposed portrait images in seconds. FFAvatar fuses information from multiple source images into a unified canonical Gaussian representation through Multi-View Query-Former, which is animated via FLAME parameters predicted end-to-end directly from pixels, eliminating the overhead of offline FLAME extraction. We further propose a three-stage training curriculum that achieves both broad generalization and high-fidelity reconstruction: (i) scalable pretraining on extensive monocular video data with over 1M identities to learn strong generalizable priors; (ii) multi-view fine-tuning on a small but high-quality dataset of 360-degree captures to enhance geometric fidelity and extreme-view awareness; and (iii) optional personalization that adapts to specific identities for maximum fidelity within 500 optimization steps. Extensive experiments demonstrate that FFAvatar sets a new standard for identity preservation, geometric consistency, and animation fidelity. On the NeRSemble benchmark, it outperforms the state-of-the-art LAM by a substantial 5.5 PSNR gain. Furthermore, FFAvatar enables real-time deployment, reconstructing avatars in 2 seconds without personalization and 10 seconds with personalization, while supporting 49 FPS animation on a single NVIDIA A100 GPU.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15320</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>MetaAgent-X : Breaking the Ceiling of Automatic Multi-Agent Systems via End-to-End Reinforcement Learning</title>
<link>https://arxiv.org/abs/2605.14212</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14212.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yaolun Zhang, Yujie Zhao, Nan Wang, Yiran Wu, Jiayu Chang, Yizhao Chen, Qingyun Wu, Jishen Zhao, Huazheng Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Automatic multi-agent systems aim to instantiate agent workflows without relying on manually designed or fixed orchestration. However, existing automatic MAS approaches remain only partially adaptive: they either perform training-free test-time search or optimize the meta-level designer while keeping downstream execution agents frozen, which creating a frozen-executor ceiling and leaving the end-to-end training of self-designing and self-executing agentic models unexplored. To address this, we introduce MetaAgent-X, an end-to-end reinforcement learning framework that jointly optimizes automatic MAS design and execution. MetaAgent-X enables script-based MAS generation, execution rollout collection, and credit assignment for both designer and executor trajectories. To support stable and scalable optimization, we propose Executor Designer Hierarchical Rollout and Stagewise Co-evolution to improve training stability and expose the dynamics of designer-executor co-evolution. MetaAgent-X consistently outperforms existing automatic MAS baselines, achieving up to 21.7% gains. Comprehensive ablations show that both designer and executor improve throughout training, and that effective automatic MAS learning follows a stagewise co-evolution process. These results establish end-to-end trainable automatic MAS as a practical paradigm for building self-designing and self-executing agentic models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.14212</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>From Plans to Pixels: Learning to Plan and Orchestrate for Open-Ended Image Editing</title>
<link>https://arxiv.org/abs/2605.15181</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15181.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Anirudh Sundara Rajan, Krishna Kumar Singh, Yong Jae Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern image editing models produce realistic results but struggle with abstract, multi step instructions (e.g., ``make this advertisement more vegetarian-friendly''). Prior agent based methods decompose such tasks but rely on handcrafted pipelines or teacher imitation, limiting flexibility and decoupling learning from actual editing outcomes. We propose an experiential framework for long-horizon image editing, where a planner generates structured atomic decompositions and an orchestrator selects tools and regions to execute each step. A vision language judge provides outcome-based rewards for instruction adherence and visual quality. The orchestrator is trained to maximize these rewards, and successful trajectories are used to refine the planner. By tightly coupling planning with reward driven execution, our approach yields more coherent and reliable edits than single-step or rule-based multistep baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15181</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Solvita: Enhancing Large Language Models for Competitive Programming via Agentic Evolution</title>
<link>https://arxiv.org/abs/2605.15301</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Han Li, Jinyu Tian, Rili Feng, Yuqiao Du, Chong Zheng, Chenyu Wang, Chenchen Liu, Shihao Li, Xinping Lei, Yifan Yao, Weihao Xie, Letian Zhu, Jiaheng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) still struggle with the rigorous reasoning demands of hard competitive programming. While recent multi-agent frameworks attempt to bridge this reliability gap, they remain fundamentally stateless: they rely on static retrieval and discard the valuable problem-solving and debugging experience gained from previous tasks. To address this, we present Solvita, an agentic evolution framework that enables continuous learning without requiring weight updates to the underlying LLM. Solvita reorganizes problem-solving into a closed-loop system of strategy selection, program synthesis, certified supervision, and targeted hacking, executed by four specialized agents: Planner, Solver, Oracle, and Hacker. Crucially, each agent is paired with a trainable, graph-structured knowledge network. As the system operates, outcome signals, such as pass/fail verdicts, test certification quality, and adversarial vulnerabilities discovered by the Hacker, are recast as reinforcement learning updates to these network weights. This allows the agents to dynamically route future queries based on past successes and failures, effectively accumulating transferable reasoning experience over time. Evaluated across CodeContests, APPS, AetherCode, and live Codeforces rounds, Solvita establishes a new state-of-the-art among code-generation agents, outperforming existing multi-agent pipelines and nearly doubling the accuracy of single-pass baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15301</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>ReactiveGWM: Steering NPC in Reactive Game World Models</title>
<link>https://arxiv.org/abs/2605.15256</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15256.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zeqing Wang, Danze Chen, Zhaohu Xing, Zizhao Tong, Yinhan Zhang, Xingyi Yang, Yeying Jin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 24&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, these models cannot capture interactions between the player and NPC. In that sense, they act as passive video renderers rather than real simulation engines, lacking the physical understanding needed to model action-induced NPC reactivities. We introduce ReactiveGWM, a reactive game world model that synthesizes dynamic interactions between the player and NPC. Instead of entangling all interaction dynamics, ReactiveGWM explicitly decouples player controls from NPC behaviors. Player actions are injected into the diffusion backbone via a lightweight additive bias, while high-level NPC responses (e.g., Offense, Control, Defense) are grounded through cross-attention modules. Crucially, these modules learn a game-agnostic representation of interactive logic. This enables zero-shot strategy transfer: our learned modules can be plugged directly into off-the-shelf, unannotated world models of different games. This instantly unlocks steerable NPC interactions without any domain-specific retraining. Evaluated on two Street Fighter games, ReactiveGWM maintains fine-grain player controllability while achieving robust, prompt-aligned NPC strategy adherence, paving the way for scalable, strategy-rich interaction with the NPC.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15256</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>InsightTok: Improving Text and Face Fidelity in Discrete Tokenization for Autoregressive Image Generation</title>
<link>https://arxiv.org/abs/2605.14333</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14333.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yang Yue, Fangyun Wei, Tianyu He, Jinjing Zhao, Zanlin Ni, Zeyu Liu, Jiayi Guo, Lei Shi, Yue Dong, Li Chen, Ji Li, Gao Huang, Dong Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Text and faces are among the most perceptually salient and practically important patterns in visual generation, yet they remain challenging for autoregressive generators built on discrete tokenization. A central bottleneck is the tokenizer: aggressive downsampling and quantization often discard the fine-grained structures needed to preserve readable glyphs and distinctive facial features. We attribute this gap to standard discrete-tokenizer objectives being weakly aligned with text legibility and facial fidelity, as these objectives typically optimize generic reconstruction while compressing diverse content uniformly. To address this, we propose InsightTok, a simple yet effective discrete visual tokenization framework that enhances text and face fidelity through localized, content-aware perceptual losses. With a compact 16k codebook and a 16x downsampling rate, InsightTok significantly outperforms prior tokenizers in text and face reconstruction without compromising general reconstruction quality. These gains consistently transfer to autoregressive image generation in InsightAR, producing images with clearer text and more faithful facial details. Overall, our results highlight the potential of specialized supervision in tokenizer training for advancing discrete image generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.14333</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>MMSkills: Towards Multimodal Skills for General Visual Agents</title>
<link>https://arxiv.org/abs/2605.13527</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kangning Zhang, Shuai Shao, Qingyao Li, Jianghao Lin, Lingyue Fu, Shijian Wang, Wenxiang Jiao, Yuan Lu, Weiwen Liu, Weinan Zhang, Yong Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 100&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.13527</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>PhysBrain 1.0 Technical Report</title>
<link>https://arxiv.org/abs/2605.15298</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15298.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shijie Lian, Bin Yu, Xiaopeng Lin, Changti Wu, Hang Yuan, Xiaolin Hu, Zhaolong Shen, Yuzhuo Miao, Haishan Liu, Yuxuan Tian, Yukun Shi, Cong Huang, Kai Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 129&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15298</guid>
<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Look Before You Leap: Autonomous Exploration for LLM Agents</title>
<link>https://arxiv.org/abs/2605.16143</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16143.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziang Ye, Wentao Shi, Yuxin Liu, Yu Wang, Zhengzhou Cai, Yaorui Shi, Qi Gu, Xunliang Cai, Fuli Feng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model based agents often fail in unfamiliar environments due to premature exploitation: a tendency to act on prior knowledge before acquiring sufficient environment-specific information. We identify autonomous exploration as a critical yet underexplored capability for building adaptive agents. To formalize and quantify this capability, we introduce Exploration Checkpoint Coverage, a verifiable metric that measures how broadly an agent discovers key states, objects, and affordances. Our systematic evaluation reveals that agents trained with standard task-oriented reinforcement learning consistently exhibit narrow and repetitive behaviors that impede downstream performance. To address this limitation, we develop a training strategy that interleaves task-execution rollouts and exploration rollouts, with each type of rollout optimized by its corresponding verifiable reward. Building on this training strategy, we propose the Explore-then-Act paradigm, which decouples information-gathering from task execution: agents first utilize an interaction budget to acquire grounded environmental knowledge, then leverage it for task resolution. Our results demonstrate that learning to systematically explore is imperative for building generalizable and real-world-ready agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.16143</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Agentic Discovery of Neural Architectures: AIRA-Compose and AIRA-Design</title>
<link>https://arxiv.org/abs/2605.15871</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15871.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Alberto Pepe, Chien-Yu Lin, Despoina Magka, Bilge Acun, Yannan Nellie Wu, Anton Protopopov, Carole-Jean Wu, Yoram Bachrach&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Toward recursive self-improvement, we investigate LLM agents autonomously designing foundation models beyond standard Transformers. We introduce a dual-framework approach: AIRA-Compose for high-level architecture search, and AIRA-Design for low-level mechanistic implementation. AIRA-Compose uses 11 agents to explore fundamental computational primitives under a 24-hour budget. Agents evaluate million-parameter candidates, extrapolating top designs to 350M, 1B, and 3B scales. This yields 14 architectures across two families: AIRAformers (Transformer-based) and AIRAhybrids (Transformer-Mamba). Pre-trained at 1B scale, these consistently outperform Llama 3.2 and Composer-found baselines. On downstream tasks, AIRAformer-D and AIRAhybrid-D improve accuracy by 2.4% and 3.8% over Llama 3.2. Furthermore, AIRA-Compose finds models with highly efficient scaling frontiers: AIRAformer-C scales 54% and 71% faster than Llama 3.2 and Composer's best Transformer, while AIRAhybrid-C outscales Nemotron-2 by 23% and Composer's best hybrid by 37%. AIRA-Design tasks 20 agents with writing novel attention mechanisms for long-range dependencies and high-performing training scripts. On the Long Range Arena benchmark, agent-designed architectures reach within 2.3% and 2.6% of human state-of-the-art on document matching and text classification. On the Autoresearch benchmark, Greedy Opus 4.5 achieves 0.968 validation bits-per-byte under a fixed time budget, surpassing the published minimum. Together, these frameworks show AI agents can autonomously discover architectures and algorithmic optimizations matching or surpassing hand-designed baselines. This establishes a powerful paradigm for discovering next-generation foundation models, marking a clear step toward recursive self-improvement.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15871</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes</title>
<link>https://arxiv.org/abs/2605.15843</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15843.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jichen Hu, Jiawei Guo, Jiazhong Cen, Chen Yang, Sikuang Li, Wei Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15843</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Sparse Autoencoders enable Robust and Interpretable Fine-tuning of CLIP models</title>
<link>https://arxiv.org/abs/2605.15961</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15961.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fabian Morelli, Arnas Uselis, Ankit Sonthalia, Seong Joon Oh&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large-scale pre-trained vision-language models like CLIP demonstrate remarkable zero-shot performance across diverse tasks. However, fine-tuning these models to improve downstream performance often degrades robustness against distribution shifts. Recent approaches have attempted to mitigate this trade-off, but often rely on computationally expensive text-guidance. We propose a novel method for robust fine-tuning, SAE-FT, which operates only on the model's visual representations. SAE-FT regularizes changes to these representations by penalizing the addition and removal of semantically meaningful features identified by a Sparse Autoencoder trained on the pre-trained model. This constraint prevents catastrophic forgetting and makes the fine-tuning process interpretable, enabling direct analysis of semantic changes. SAE-FT is both mechanistically transparent and computationally efficient, matching or exceeding state-of-the-art performance on ImageNet and its associated distribution shift benchmarks. Code is publicly available at: https://github.com/Fabian-Mor/sae-ft.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15961</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Efficient Image Synthesis with Sphere Latent Encoder</title>
<link>https://arxiv.org/abs/2605.15592</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15592.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tung Do, Thuan Hoang Nguyen, Hao Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Few-step image generation has seen rapid progress, with consistency and meanflow-based methods significantly reducing the number of sampling steps. Despite their low inference cost, these approaches often suffer from training instability and limited scalability. Sphere Encoder is a recent alternative that produces high-quality images in only a few steps; however, it requires repeated transitions between the pixel space and latent space during inference while jointly optimizing reconstruction and generation within a single architecture. This design leads to computational inefficiency and objective conflict between reconstruction and generation. To address these limitations, we decouple the framework into a fixed pretrained image encoder and a separate latent denoising model trained entirely in a spherical latent space. Our approach eliminates repeated pixel-space operations during training and inference, improving efficiency and allowing reconstruction and generation to specialize independently. On Animal-Faces, Oxford-Flowers and ImageNet-1K datasets, our method significantly outperforms Sphere Encoder in both generation quality and inference speed, while achieving competitive results against strong few-step and multi-step baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15592</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Unlocking Dense Metric Depth Estimation in VLMs</title>
<link>https://arxiv.org/abs/2605.15876</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hanxun Yu, Xuan Qu, Yuxin Wang, Jianke Zhu, Lei ke&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language Models (VLMs) excel at 2D tasks such as grounding and captioning, yet remain limited in 3D understanding. A key limitation is their text-only supervision paradigm, which under-constrains fine-grained visual perception and prevents the recovery of dense geometry. Prior methods either distill geometry from external vision models, introducing error accumulation, or enable direct prediction with inefficient per-pixel query or coarse token-level outputs. In this paper, we propose DepthVLM, a simple yet effective framework that transforms a single VLM into a native dense geometry predictor while preserving its multimodal capability. By attaching a lightweight depth head to the LLM backbone and training under a unified vision-text supervision paradigm with a two-stage schedule, DepthVLM generates full-resolution depth maps alongside language outputs in a single forward pass. We further introduce a unified indoor-outdoor metric depth benchmark in a VLM-compatible format. Experiments show that DepthVLM significantly outperforms existing VLMs with higher inference efficiency, surpasses leading pure vision models, and improves complex 3D spatial reasoning, moving toward a truly unified foundation model. All code and checkpoints will be publicly released.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15876</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>PAGER: Bridging the Semantic-Execution Gap in Point-Precise Geometric GUI Control</title>
<link>https://arxiv.org/abs/2605.15963</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15963.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingxuan Wei, Xi Bai, Shan Liu, Caijun Jia, Zheng Sun, Xinglong Xu, Siyuan Li, Linzhuang Sun, Bihui Yu, Conghui He, Cheng Tan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large vision-language models have significantly advanced GUI agents, enabling executable interaction across web, mobile, and desktop interfaces. Yet these gains largely rely on a forgiving region-tolerant paradigm, where many nearby pixels inside the same component remain valid. Precise geometric construction breaks this assumption: actions must land on points in continuous canvas space rather than tolerant regions. Because geometric primitives carry ontological dependencies, a local coordinate error can induce cascading topological failures that distort downstream objects and invalidate the final construction. We identify this regime as precision-sensitive GUI tasks, requiring point-level accuracy, geometry-aware verification, and robustness to dependency-driven error propagation. To benchmark it, we introduce PAGE Bench, with 4,906 problems and over 224K process-supervised, pixel-level GUI actions. We further propose PAGER, a topology-aware agent that decomposes construction into dependency-structured planning and pixel-level execution. Pixel-grounded supervised tuning establishes executable action grammar, while precision-aligned reinforcement learning mitigates rollout-induced exposure bias through state-conditioned geometric feedback. Experiments reveal a pronounced Semantic-Execution Gap: general multimodal models can exceed 88% action type accuracy yet remain below 6% task success. PAGER closes this gap, delivering 4.1x higher task success than the strongest evaluated general baseline and raising step success rate from below 9% for GUI-specialized agents to over 62%, establishing a new state of the art for point-precise GUI control.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15963</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage</title>
<link>https://arxiv.org/abs/2605.15597</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15597.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiale Liu, Jungang Li, Jieming Yu, Xinglin Yu, Zihao Dongfang, Zongjian Ding, Kaifeng Ding, Yi Yang, Lidong Chen, Yang Zou, Shunwen Bai, Jiahuan Zhang, Haoran Huang, Shan Huang, Yudong Gao, Mingjun Cheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern 3D visual learning relies on observations sampled from metric 3D assets, yet existing scans, meshes, point clouds, simulations, and reconstructions do not directly provide a sparse, comparable, and geometry-consistent panoramic training interface. Dense trajectories duplicate nearby views, source-specific rendering policies yield heterogeneous annotations, and sparse heuristics may miss important regions or introduce depth-inconsistent observations. We study how to convert 3D assets into sparse panoramic RGB-D-pose data that preserves complete scene coverage with low redundancy and auditable provenance. We propose COVER (Coverage-Oriented Viewpoint curation with ERP Range-depth warping), a training-free ERP viewpoint curator that projects geometry observed from selected views into candidate ERP probes, scores incremental coverage, and penalizes depth conflicts. Under bounded proxy error, its greedy coverage proxy preserves the standard coverage-style approximation behavior up to an additive error term. Using COVER, we build CM-EVS (Coverage-curated Metric ERP View Set), a panoramic RGB-D-pose dataset with 36,373 curated ERP frames from 1,275 indoor scenes across Blender indoor, HM3D, and ScanNet++, complemented by outdoor panoramas from TartanGround and OB3D re-encoded into the same schema. Each frame provides full-sphere RGB, metric range depth, calibrated pose; COVER-produced indoor frames include per-step provenance logs. With a median of only 25 frames per indoor scene, CM-EVS covers all 13 unified room types while maintaining compact scene-level coverage. Experiments show that COVER improves the coverage-conflict trade-off, making CM-EVS a sparse, compact, and auditable RGB-D-pose resource for geometry-consistent panoramic 3D learning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15597</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Nudging Beyond the Comfort Zone: Efficient Strategy-Guided Exploration for RLVR</title>
<link>https://arxiv.org/abs/2605.15726</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15726.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chanuk Lee, Sangwoo Park, Minki Kang, Sung Ju Hwang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning with verifiable rewards (RLVR) has emerged as a scalable paradigm for improving the reasoning capabilities of large language models. However, its effectiveness is fundamentally limited by exploration: the policy can only improve on trajectories it has already sampled. While increasing the number of rollouts alleviates this issue, such brute-force scaling is computationally expensive, and existing approaches that modify the optimization objective provide limited control over what is explored. In this work, we propose NudgeRL, a framework for structured and diversity-driven exploration in RLVR. Our approach introduces Strategy Nudging, which conditions each rollout on lightweight, strategy-level contexts to induce diverse reasoning trajectories without relying on expensive oracle supervision. To effectively learn from such structured exploration, we further propose a unified objective, which decomposes the reward signal into inter- and intra-context components and incorporates a distillation objective to transfer discovered behaviors back to the base policy. Empirically, NudgeRL outperforms standard GRPO with up to 8 times larger rollout budgets, while outperforming oracle-guided RL baseline on average across five challenging math benchmarks. These results demonstrate that structured, context-driven exploration can serve as an efficient and scalable alternative to both brute-force rollout scaling and feasibility-oriented methods based on privileged information. Our code is available at https://github.com/tally0818/NudgeRL.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15726</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Flash-GRPO: Efficient Alignment for Video Diffusion via One-Step Policy Optimization</title>
<link>https://arxiv.org/abs/2605.15980</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15980.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaoxuan He, Siming Fu, Zeyue Xue, Weijie Wang, Ruizhe He, Yuming Li, Dacheng Yin, Shuai Dong, Haoyang Huang, Hongfa Wang, Nan Duan, Bohan Zhuang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Group Relative Policy Optimization has emerged as essential for aligning video diffusion models with human preferences, but faces a critical computational bottleneck: training a 14B parametered model typically demands hundreds of GPU days per experiment. Existing efficiency methods reduce costs through sliding window subsampling training timesteps, but fundamentally compromise optimization, exhibiting severe instability and failing to reach full trajectory performance. We present Flash-GRPO, a single-step training framework that outperforms full trajectory training in alignment quality under low computational budgets while substantially improving training efficiency. Flash-GRPO addresses two critical challenges: iso-temporal grouping eliminates timestep-confounded variance by enforcing prompt-wise temporal consistency, decoupling policy performance from timestep difficulty; temporal gradient rectification neutralizes the time-dependent scaling factor that causes vastly inconsistent gradient magnitudes across timesteps. Experiments on 1.3B to 14B parameter models validate Flash-GRPO's effectiveness, demonstrating substantial training acceleration with consistent stability and state-of-the-art alignment quality.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15980</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>DexJoCo: A Benchmark and Toolkit for Task-Oriented Dexterous Manipulation on MuJoCo</title>
<link>https://arxiv.org/abs/2605.16257</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hanwen Wang, Weizhi Zhao, Xiangyu Wang, Siyuan Huang, He Lin, Boyuan Zheng, Rongtao Xu, Gang Wang, Yao Mu, He Wang, Lue Fan, Hongsheng Li, Zhaoxiang Zhang, Tieniu Tan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 46&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Achieving human-level manipulation requires dexterous robotic hands capable of complex object interactions. Advancing such capabilities further demands standardized benchmarks for systematic evaluation. However, existing dexterous benchmarks lack tasks that reflect the unique manipulation capabilities of dexterous hands over parallel grippers, as well as comprehensive evaluation pipelines. In this paper, we present DexJoCo, a benchmark and toolkit for task-oriented dexterous manipulation, comprising 11 functionally grounded tasks that evaluate tool-use, bimanual coordination, long-horizon execution, and reasoning. We develop a low-cost data collection system and collect 1.1K trajectories across these tasks, with support for domain randomization to assess robustness. We benchmark modern models under diverse settings, including visual and dynamics randomization, multi-task training, and action-head adaptation. Through extensive empirical analysis, we identify several important insights and common limitations of current policies in dexterous manipulation, highlighting key challenges for future research in dexterous hand robot learning. Project page available at: https://dexjoco.github.io&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.16257</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization</title>
<link>https://arxiv.org/abs/2605.15824</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15824.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Quanjian Song, Yefeng Shen, Mengting Chen, Hao Sun, Jinsong Lan, Xiaoyong Zhu, Bo Zheng, Liujuan Cao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 52&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Human-centric video customization, particularly at the garment level, has shown significant commercial value. However, existing approaches cannot support low-latency and interactive garment control, which is crucial for applications such as e-commerce and content creation. This paper studies how to achieve interactive multi-garment video customization while preserving motion coherence using only single-garment video data. We present FashionChameleon, a real-time and interactive framework for human-garment customization in autoregressive video generation, where users can interactively switch garment during generation. FashionChameleon consists of three key techniques: (i) Instead of training on multi-garment video data, we train a Teacher Model with In-Context Learning on a single reference-garment pair. By retaining the image-to-video training paradigm while enforcing a mismatch between the reference and garment image, the model is encouraged to implicitly preserve coherence during single-garment switching. (ii) To achieve consistency and efficiency during generation, we introduce Streaming Distillation with In-Context Learning, which fine-tunes the model with in-context teacher forcing and improves extrapolation consistency via gradient-reweighted distribution matching distillation. (iii) To extend the model for interactive multi-garment video customization, we propose Training-Free KV Cache Rescheduling, which includes garment KV refresh, historical KV withdraw, and reference KV disentangle to achieve garment switching while preserving motion coherence. Our FashionChameleon uniquely supports interactive customization and consistent long-video extrapolation, while achieving real-time generation at 23.8 FPS on a single GPU, 30-180times faster than existing baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.15824</guid>
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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