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huggingface-daily-paper-feed/feed_weekly.xml
2026-06-08 00:39:35 +00:00

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<title>Hugging Face Daily Papers</title>
<link>https://huggingface.co/papers</link>
<description>Daily research papers curated by the Hugging Face community.</description>
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<lastBuildDate>Mon, 08 Jun 2026 00:39:35 +0000</lastBuildDate>
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<title>When Does Multi-Agent RL Improve LLM Workflows? Workflow, Scale, and Policy-Sharing Tradeoffs</title>
<link>https://arxiv.org/abs/2605.24202</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifan Zeng, Yiran Wu, Yaolun Zhang, Wentian Zhao, Kun Wan, Qingyun Wu, Huazheng Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multi-agent LLM workflows route inference through specialized roles to lift end-task accuracy, but jointly training those roles with reinforcement learning is unstable in ways that are poorly understood. We study when end-to-end RL training of multi-agent LLM workflows improves over their base models, comparing Shared-Policy training, where all roles update one policy, with Isolated-Policy training, where each role has its own parameters. Our experimental matrix spans Eval-Opt, Voting, and Orch-Workers workflows, math and code tasks, and three model scales (0.6B, 1.7B, 4B). We find that multi-agent RL usually improves over base models, but gains depend jointly on workflow, task, and scale, not on policy sharing alone. Isolated-Policy tends to reach higher peak accuracy yet more often falls off a terminal accuracy cliff, while Shared-Policy training does not eliminate failure; it redistributes failure into qualitatively different patterns. We then explain the strongest of these patterns through role-level gradient dynamics induced by workflow topology and policy routing: under Isolated-Policy, parallel same-role agents on shared prompts amplify per-role gradients and drive terminal degradation in Voting and Orch-Workers workflows; under Shared-Policy, asymmetric per-step gradient mass causes the shared policy to be captured by the dominant role, producing different failure signatures by task and workflow. Together, the empirical map and its underlying mechanisms show that policy sharing routes training pressure through different channels rather than offering uniform stability, making it a design choice with workflow- and task-conditional tradeoffs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.24202</guid>
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>From Activation to Causality: Discovery of Causal Visual Representations in the Human Brain</title>
<link>https://arxiv.org/abs/2605.23895</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23895.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuval Golbari, Navve Wasserman, Matias Cosarinsky, Roman Beliy, Aude Oliva, Antonio Torralba, Michal Irani, Tamar Rott Shaham&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 51&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Identifying which brain regions represent a visual concept in the human brain is a central challenge in neuroscience. Existing approaches have localized coarse functional regions (e.g., faces, places) through activation maximization, identifying regions that activate strongly for a target concept relative to other concepts. Yet strong activation alone does not establish that a region represents the concept itself, as responses may instead be driven by correlated visual or semantic cues. We introduce BrainCause, an automated framework that combines generative and brain models to synthesize controlled stimuli and validate neural representations through targeted causal testing. Given a query specifying a concept of interest, our framework constructs targeted stimulus sets comprising concept images, counterfactual edits that remove the target concept while preserving other image content, and images with candidate correlated distractors. It then uses an image-to-fMRI encoding model to predict brain responses and searches for representations that respond specifically to the target concept over correlated alternatives. BrainCause returns validated candidate representations and proposes follow-up fMRI experiments to further test or extend its discoveries. Our approach successfully recovers known functional localizations and identifies new candidate representations across dozens of concepts, validated on both predicted and measured fMRI data. Critically, we show that without causal validation, a large fraction of localizations would be false positives, confirming that activation alone is insufficient evidence of representation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.23895</guid>
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>NITP: Next Implicit Token Prediction for LLM Pre-training</title>
<link>https://arxiv.org/abs/2605.24956</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiangdong Zhang, Debing Zhang, Shaofeng Zhang, Xiaohan Qin, Yu Cheng, Junchi Yan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 35&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Standard next-token prediction (NTP) supervises language models solely through discrete labels in the output logit space. We argue that this sparse one-hot supervision leaves the latent representation space under-constrained, allowing hidden states to drift into degenerate and anisotropic configurations that can limit generalization. To address this issue, we propose Next Implicit Token Prediction (NITP), which augments discrete prediction with dense continuous supervision directly in the representation space. NITP trains the model to predict the implicit semantic content of the next token, using shallow-layer representations from the same model as stable self-supervised targets. We provide theoretical analysis showing that NITP regularizes the optimization landscape by mitigating under-constrained degrees of freedom and encouraging a compact, structured representation geometry. Empirically, across dense and MoE models ranging from 0.5B to 9B parameters, NITP consistently improves downstream performance with negligible computational overhead. On a 9B MoE model, NITP achieves a 5.7% absolute improvement on MMLU-Pro, along with gains of 6.4% on C3 and 4.3% on CommonsenseQA, with approximately 2% additional training FLOPs and no additional inference cost. Our implementation is available at https://github.com/aHapBean/NITP.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.24956</guid>
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration</title>
<link>https://arxiv.org/abs/2605.25659</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25659.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Linrui Tian, Qi Wang, Bang Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.25659</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Not All Disagreement Is Learnable: Token Teachability in On-Policy Distillation</title>
<link>https://arxiv.org/abs/2605.26844</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26844.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuanyi Wang, Su Lu, Yanggan Gu, Pengkai Wang, Yifan Yang, Zhaoyi Yan, Congkai Xie, Jianmin Wu, Hongxia Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy distillation (OPD) trains a student on its own rollouts with token-level teacher supervision. Recent selective OPD methods exploit the non-uniformity of OPD signals by prioritizing high-entropy or high-disagreement tokens. We revisit this principle and ask: which token-level teacher signals are actually learnable? Using a fixed-context diagnostic that measures same-context teacher-student KL reduction, we show that raw KL disagreement is a coarse proxy for learning value. It conflates learnable disagreement, where the teacher assigns corrective mass to the student's top-K candidates, with incompatible disagreement, where the teacher places mass mostly off the student's current support. We formalize this local compatibility as token teachability and show that it better predicts fixed-context improvement than raw KL alone. Motivated by this finding, we propose Teachability-Aware OPD (TA-OPD), a lightweight token-position selection method that applies OPD loss to high-teachability positions without reward models or verifiers. Across Qwen2.5 and Qwen 3 teacher-student settings, TA-OPD often surpasses full-token OPD with only 5% retained tokens and improves over entropy- and divergence-based baselines. Our results reframe selective OPD as selecting learnable teacher signals rather than merely salient tokens.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.26844</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Benchmarks are Not Enough: RAMP for Runtime Assessing of Agentic Models in Production Systems</title>
<link>https://arxiv.org/abs/2605.27492</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27492.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yipeng Ouyang, Xin Huang, Bingjie Liu, Zhongchun Zheng, Yuhao Gu, Xianwei Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM agents are rapidly evolving from coding assistants into autonomous software engineering systems. However, existing evaluation methodologies remain largely centered on static, isolated, and short-horizon benchmarks that fail to capture the dynamic complexity of real-world production workflows. As a result, benchmark performance may poorly reflect practical capability under realistic runtime environments involving long execution chains, tool interactions, dependency management, and iterative feedback loops. We thus present RAMP, a production-grounded infrastructure for assessing long-horizon software engineering agents. Built upon the YatCC integrated platform, RAMP provides a unified runtime assessment architecture through standardized orchestration and execution interfaces. RAMP introduces realistic compiler-construction workloads with serial dependencies and complex toolchain interactions, together with a staged recovery mechanism for analyzing execution behavior under partial workflow failure. The framework further incorporates utility-oriented multi-dimensional metrics that jointly evaluate outcome quality and process efficiency. We conduct runtime assessments across 15 mainstream models and observe substantial capability degradation that remains largely invisible to conventional isolated benchmarks. Task completion rates progressively collapse across serial workflows, dropping from 100% in the initial stage to only 20% in the final stage, while none of the evaluated models successfully completes the entire pipeline. Runtime analysis reveals systematic failure propagation and significant resource inefficiencies, with computational costs differing by up to three orders of magnitude among comparable models. These findings suggest RAMP advances agentic model evaluation toward continuous, runtime-observable, and production-grounded assessment.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27492</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
</item>
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<title>Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models</title>
<link>https://arxiv.org/abs/2605.28132</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haozhan Shen, Tiancheng Zhao, Kangjia Zhao, Jianwei Yin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Spatial intelligence requires visual representations that capture both semantic objects and geometric structure in the physical world. To support this, two major pre-training schemes are now widely used as foundation backbones: Vision-Language Models (VLMs), which use language supervision to align visual observations with semantic concepts, and Video Generation Models (VGMs), which learn from temporally evolving visual worlds. However, it still remains unclear which pre-training scheme provides a better representation substrate for spatial intelligence. In this paper, we present the first systematic frozen-feature probing study of VLMs and VGMs across three representative axes of spatial intelligence: semantic tagging, instance grouping, and 3D geometry prediction. Using the lightweight probe, our framework enables a controlled comparison of what information is already encoded in frozen representations from two model families. Experimental results reveal a clear complementarity: VLMs are stronger at semantic tagging and instance grouping, while VGMs provide more accessible signals for dense geometry and camera motion. Moreover, a naive fusion of the two already yields a representation that excels at both geometry and semantics, suggesting a promising direction for building stronger spatial-intelligence backbones by effectively integrating features from both model families. Our code is available at https://github.com/om-ai-lab/Probing-VLM-VGM{https://github.com/om-ai-lab/Probing-VLM-VGM}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28132</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
</item>
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<title>Comprehensive Benchmarking of Long-Form Speech Generation in Diverse Scenarios</title>
<link>https://arxiv.org/abs/2605.28618</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Changhao Pan, Rui Yang, Han Wang, Zhuan Zhou, Xuming He, Wenxiang Guo, Ziyue Jiang, Ruiqi Li, Yu Zhang, Chenyuhao Wen, Ke Lei, Xiang Yin, Jingyu Lu, Zhiyuan Zhu, Zhou Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in speech generation have enabled high-fidelity synthesis, yet systematic evaluation of models under long-context conditions remains largely underexplored. A comprehensive evaluation benchmark for long-form speech is indispensable for two reasons: 1) existing test scenarios are often confined to limited domains, creating a significant gap with the diverse downstream applications; 2) existing metrics overlook critical long-text factors such as consistency and coherence, failing to generalize reliably. To this end, we propose Swanbench-Speech, a comprehensive benchmark that decomposes long-form speech quality into specific, disentangled dimensions. SwanBench-Speech has three key properties. 1) Rich speech scenarios: Focusing on long-form speech generation and dialog generation, SwanBench-Speech covers acoustics, semantics, and expressiveness challenges, and consists of 1,101 samples spanning 17 common speech scenarios; 2) Comprehensive evaluation dimensions: Along the acoustics, semantics, and expressiveness axes, SwanBench-Speech defines an automated evaluation protocol with seven metrics to provide a comprehensive, accurate, and standardized assessment; 3) Valuable Insights: Through extensive experiments, we reveal that current models still struggle in highly expressive scenarios and exhibit a notable gap in consistency and hierarchy compared to real recordings.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28618</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks</title>
<link>https://arxiv.org/abs/2605.28556</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28556.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tomer Keren, Nitay Calderon, Asaf Yehudai, Yotam Perlitz, Michal Shmueli-Scheuer, Roi Reichert&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 64&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As agent capabilities advance, existing benchmarks, such as τ^2-Bench, are becoming increasingly saturated. Yet constructing new benchmark tasks remains complex, costly, and labor-intensive. Moreover, the standard approach, in which scenarios are first written in natural language and then mapped to tool sequences, captures only a narrow subset of the tool-use patterns agents exercise. In this paper, we address these problems by reversing the task construction process. We propose TASTE: Task Synthesis from Tool Sequence Evolution, an automatic method that generates challenging tasks with broader tool-use coverage. TASTE utilizes an Adaptive Contrastive n-gram model trained on LLM-judged validity signals. This enables sampling valid tool sequences that cover a vast range of tool combinations. TASTE then selects representative sequences from the pool via clustering, instantiates them into complete benchmark tasks, and refines them through iterative difficulty evolution. Using TASTE, we construct τ^c-Bench, a challenging extension of the three domains of τ^2-Bench. We evaluate 11 agent/user LLM pairs and find that models nearly saturating τ^2-Bench suffer severe performance drops on our tasks (e.g., Gemini-3-Flash falls from 0.82!-!0.94 to 0.28!-!0.61). Beyond increasing difficulty, our generated tasks more than double the number of unique tool combinations agents must execute. Our results suggest high scores on existing benchmarks often reflect saturation rather than robust task-solving ability. By automating the generation of difficult, high-coverage benchmarks, TASTE enables continuous, scalable evaluation of future agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28556</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Seeing Isn't Knowing: Do VLMs Know When Not to Answer Spatial Questions (and Why)?</title>
<link>https://arxiv.org/abs/2605.30557</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yue Zhang, Zun Wang, Han Lin, Yonatan Bitton, Idan Szpektor, Mohit Bansal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Spatial reasoning is a fundamental capability for vision-language models (VLMs) deployed in real-world environments. However, visual observations are inherently limited representations of a 3D world: occlusion can render objects invisible, and perspective can make geometric properties misleading. Despite this, existing spatial reasoning benchmarks typically assume that observations are sufficient and reliable, focusing on whether models produce correct answers rather than whether they recognize when a question cannot be answered and what additional observations would be needed. In this work, we challenge this assumption by constructing a controlled evaluation framework, SpatialUncertain, and introducing two types of observation challenges: (1) occlusion, which hides target information, and (2) perspective ambiguity, which produces misleading visual cues. For each configuration, we design spatial questions that are answerable under clean observations but require abstention under the introduced challenges. We further evaluate whether models can identify which additional viewpoints would resolve perspective ambiguity. Our results across a diverse set of frontier open- and closed-source VLMs reveal two consistent failure modes. First, models are prone to overconfident answering, attempting to solve spatial reasoning tasks even when visual evidence is incomplete or misleading, with average accuracy around 30\% under occlusion and below 10\% under perspective ambiguity. Second, even when additional views are available, some models perform near random chance in identifying which would provide reliable evidence. Together, our findings call for moving beyond answer correctness toward evaluating whether models know when to abstain and how to seek reliable evidence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30557</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Brain-IT-VQA: From Brain Signals to Answers</title>
<link>https://arxiv.org/abs/2605.29588</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29588.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Roman Beliy, Matias Cosarinsky, Oliver Heinimann, Navve Wasserman, Michal Irani&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Decoding visual content from fMRI signals recorded while a person views images, and specifically answering questions about the seen images, is a long-standing challenge. While significant progress has been made in recent years in visual question answering (VQA) from fMRI, performance remains limited. Moreover, although recent models can make increasingly accurate predictions, they have rarely been used as tools for understanding the structure of visual representations in the brain. We present Brain-IT-VQA, a framework for visual question answering from fMRI. Building on the Brain Interaction Transformer (Brain-IT), our method decodes language tokens from brain activity and integrates them with a language model to answer visual questions. Our model substantially outperforms previous fMRI-based captioning and VQA approaches. We further introduce NSD-VQA, a new dataset and benchmark for visual question answering from fMRI. Unlike existing image-fMRI VQA datasets, which typically provide only a few broad and weakly controlled questions per image, NSD-VQA provides on average 20 question-answer pairs per image across 20 controlled question categories that disentangle multiple levels of visual understanding. This enables more reliable and interpretable evaluation despite limited fMRI test data. Together, Brain-IT-VQA and NSD-VQA provide both a strong predictive framework and a tool for studying brain representations. Using this benchmark, we quantify which forms of visual and semantic information can be reliably decoded from fMRI responses to natural images. We further analyze the contributions of different brain regions across question types.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29588</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>ESPO: Early-Stopping Proximal Policy Optimization</title>
<link>https://arxiv.org/abs/2605.29860</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29860.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zihang Li, Rui Zhou, Yingcheng Shi, Wenhan Yu, Zhewen Tan, Zixiang Liu, Zeming Li, Binhua Li, Yongbin Li, Tong Yang, Jieping Ye&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; When a large language model under reinforcement learning commits a wrong reasoning step early in a trajectory, standard algorithms force it to keep generating until the maximum horizon, spending compute on tokens that never receive positive reward and polluting advantage estimates with post-failure noise. We propose ESPO (Early-Stopping Proximal Policy Optimization), which detects trajectory failure on-the-fly and terminates rollouts early. At each generation step, ESPO computes a surrogate regret using only the logits already computed during sampling, and terminates when the smoothed cumulative regret significantly exceeds its estimated values. Truncated trajectories are treated as absorbing failure states with a terminal reward, concentrating negative temporal-difference (TD) errors near the detected failure step without any additional reward model or human annotation. On DeepSeek-R1-Distill-Qwen-7B trained for mathematical reasoning, ESPO surpasses PPO on AIME~2024 (46.28% vs. 45.25%), AMC~2023 (85.83% vs. 82.94%), and MATH-500 (87.42% vs. 85.43%), while saving more than 20% rollout tokens cumulatively.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29860</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Linearizing Vision Transformer with Test-Time Training</title>
<link>https://arxiv.org/abs/2605.02772</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02772.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yining Li, Dongchen Han, Zeyu Liu, Hanyi Wang, Yulin Wang, Gao Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While linear-complexity attention mechanisms offer a promising alternative to Softmax attention for overcoming the quadratic bottleneck, training such models from scratch remains prohibitively expensive. Inheriting weights from pretrained Transformers provides an appealing shortcut, yet the fundamental representational gap between Softmax and linear attention prevents effective weight transfer. In this work, we address this conversion challenge from two perspectives: architectural alignment and representational alignment. We identify Test-Time Training (TTT) as a linear-complexity architecture whose two-layer dynamic formulation is structurally aligned with Softmax attention, enabling direct inheritance of pretrained attention weights. To further align representational properties, including key shift-invariance and locality, we introduce key instance normalization and a lightweight locality enhancement module. We validate our approach by linearizing Stable Diffusion 3.5 and introduce SD3.5-T^5 (Transformer To Test Time Training). With only 1 hour of fine-tuning on 4timesH20 GPUs, SD3.5-T^5 achieves comparable text-to-image quality to the fine-tuned Softmax model, while accelerating inference by 1.32times and 1.47times at 1K and 2K resolutions. Code is available at https://github.com/LeapLabTHU/Transformer-to-TTT.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.02772</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Harness Updating Is Not Harness Benefit: Disentangling Evolution Capabilities in Self-Evolving LLM Agents</title>
<link>https://arxiv.org/abs/2605.30621</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Minhua Lin, Juncheng Wu, Zijun Wang, Zhan Shi, Yisi Sang, Bing He, Zewen Liu, Tianxin Wei, Zongyu Wu, Zhiwei Zhang, Dakuo Wang, Xiang Zhang, Benoit Dumoulin, Cihang Xie, Yuyin Zhou, Suhang Wang, Hanqing Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM agents are increasingly deployed as systems built around editable external harnesses, including prompts, skills, memories and tools, that shape task execution without changing model parameters. Harness self-evolution adapts such agents by updating these harnesses from execution evidence. Yet it remains unclear whether a model's base capability in task-solving predicts its capabilities in harness self-evolution: which models produce useful harness updates, and which actually benefit from them? We analyze two harness self-evolution capabilities: (i) harness-updating, the capability to produce useful persistent harness updates from execution evidence; (ii) harness-benefit, the capability to benefit from updated harnesses during task solving. Our analysis reveals two findings. First, harness-updating is flat in base capability: models from different capability tiers produce harness updates that lead to surprisingly similar gains; even Qwen3.5-9B's updates yield gains comparable to those of Claude Opus~4.6. Second, harness-benefit is non-monotonic in base capability: weak-tier models benefit little from updated harnesses, mid-tier models benefit most, and strong-tier models benefit less than mid-tier. We trace low gains at the weak tier to two failure modes: weak-tier models may fail to activate relevant harness artifacts, or activate them but fail to follow them faithfully. These findings suggest investing capability budget in the task-solving agent rather than the evolver, and targeting harness invocation and long-horizon instruction following in agent training. Our source code is publicly available at https://github.com/A-EVO-Lab/a-evolve/tree/release/harness-evolution.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30621</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>LongDS-Bench: On the Failure of Long-Horizon Agentic Data Analysis</title>
<link>https://arxiv.org/abs/2605.30434</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30434.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kewei Xu, Xiaoben Lu, Shuofei Qiao, Zihan Ding, Haoming Xu, Lei Liang, Ningyu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-world data analysis is inherently iterative, yet existing benchmarks mostly evaluate isolated or short interactive tasks, leaving agents' ability to track evolving analytical context over long horizons untested. We introduce LongDS, a benchmark for long-horizon, multi-turn data analysis where agents must maintain, update, restore, and compose evolving analytical states. LongDS comprises 68 tasks constructed from real-world Kaggle notebooks, spanning 2,225 turns across six domains including Geoscience, Business, and Education. Tasks are designed around state-evolution patterns (e.g., counterfactual perturbation, rollback, multi-state composition), with an average dependency span of 11.3 turns. Evaluating five state-of-the-art models, we find that the best model reaches only 48.45% average accuracy, performance drops nearly 47 points from early to late turns, and long-horizon errors account for 52%--69% of failures. Further analysis shows that additional agent steps do not necessarily improve performance, suggesting that the key bottleneck is maintaining a correct analytical state rather than increasing interaction budget. We release LongDS to support research on reliable long-horizon agentic data analysis. Code and data will be released at https://github.com/zjunlp/DataMind.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30434</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Exploring Autonomous Agentic Data Engineering for Model Specialization</title>
<link>https://arxiv.org/abs/2605.30407</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30407.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yujie Luo, Xiangyuan Ru, Jingsheng Zheng, Jingjing Wang, Yuqi Zhu, Jintian Zhang, Runnan Fang, Kewei Xu, Ye Liu, Zheng Wei, Jiang Bian, Zang Li, Shumin Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) have demonstrated strong performance on general tasks, while often struggling to adapt to specialized domains without high-quality domain-specific data. Existing LLM-based data curation methods primarily rely on human-designed workflows, leaving it unexamined whether LLMs can autonomously execute an end-to-end data engineering pipeline for model specialization. We formalize Autonomous Agentic Data Engineering, a novel task designed to evaluate LLMs as autonomous data engineers that drive model specialization through end-to-end data curation. We frame data as an optimizable component and study agents that plan, generate, and iteratively optimize training data across multiple domains, guided by post-training performance improvement. Experiments show that autonomous LLM data engineers yield substantial gains, as GPT-5.2 constructs a training curriculum that improves a student model by 57.29\%, entirely through iterative, agent-driven data adaptation. By illuminating both potential and bottlenecks, our study establishes autonomous data engineering as a measurable capability and charts a path toward agent-driven model specializationCode will be released at https://github.com/zjunlp/DataAgent..&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30407</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>SAAS: Self-Aware Reinforcement Learning for Over-Search Mitigation in Agentic Search</title>
<link>https://arxiv.org/abs/2605.29796</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yunbo Tang, Chengyi Yang, Shiyu Liu, Zhishang Xiang, Zerui Chen, Qinggang Zhang, Jinsong Su&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 24&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agentic search enables LLMs to solve complex multi-hop questions through iterative reasoning and external search. Despite the effectiveness, these systems often suffer from a critical limitation in practice: agents fail to recognize their own knowledge boundaries, blindly triggering searches when internal knowledge suffices and failing to terminate search even when adequate evidence has been collected. The lack of self-awareness leads to severe over-search, incurring substantial inference latency and prohibitive computational cost. To this end, we propose SAAS, a novel RL framework designed to cultivate dynamic self-awareness that precisely regulates search behavior without compromising accuracy. SAAS introduces three key components: (i) a search boundary modeling mechanism, which identifies the search boundary under the evolving policy by contrasting search-disabled and search-enabled rollouts; (ii) a boundary-aware reward module, which translates this boundary awareness into trajectory-level penalties, suppressing unnecessary and redundant searches; and (iii) a stage-wise optimization strategy, which leverages a sequential curriculum to prioritize reasoning over search regularization, thereby avoiding reward hacking. Extensive experiments demonstrate that SAAS substantially reduces over-search, while maintaining accuracy. Our code is anonymously released at https://github.com/XMUDeepLIT/SAAS.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29796</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>VLM3: Vision Language Models Are Native 3D Learners</title>
<link>https://arxiv.org/abs/2605.30561</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30561.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhipeng Cai, Zhuang Liu, Yunyang Xiong, Zechun Liu, Vikas Chandra, Yangyang Shi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision Language Models (VLMs) enable a unified model to solve various vision tasks through prompting. They have shown promising performance in semantic understanding. However, 3D understanding still largely relies on expert vision models with complex task-specific designs. The key argument this work wants to make is that VLMs are native 3D learners. Our in-depth large scale study shows that 1) focal length unification, 2) text-based pixel reference and 3) data mixture and scaling, are all you need for effective 3D learning. Model architecture changes, large models, heavy data augmentations, and complex losses including the regression formulation, many of which form the foundation of expert vision models, are actually not necessary conditions. As a result, we propose VLM3, a scalable method with the simplest design that enables standard VLMs to master diverse 3D tasks. VLM3 not only advances the VLM depth estimation accuracy by a large margin (0.84 -&gt; 0.9), but also enables diverse 3D tasks such as pixel correspondence, camera pose estimation and object-level 3D understanding, matching expert vision model accuracy while maintaining standard architectures and text-based training. We believe VLM3 opens up a new paradigm for simple and scalable 3D learning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30561</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>VideoMLA: Low-Rank Latent KV Cache for Minute-Scale Autoregressive Video Diffusion</title>
<link>https://arxiv.org/abs/2605.30351</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30351.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hidir Yesiltepe, Jiazhen Hu, Tuna Han Salih Meral, Adil Kaan Akan, Kaan Oktay, Hoda Eldardiry, Pinar Yanardag&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-rollout causal video diffusion has converged on a fixed-size sliding-window KV cache, with recent progress innovating within this layout by changing which tokens occupy the window or how their positions are encoded. The per-head KV layout itself, a dominant contributor to streaming memory and latency, has been mostly left unchanged. In this paper, we present the first study of Multi-Head Latent Attention (MLA) in video diffusion. VideoMLA replaces per-head keys and values with a shared low-rank content latent and a shared decoupled 3D-RoPE positional key, reducing per-token KV memory by 92.7% at every cached layer. We further investigate why MLA succeeds in video diffusion even though the spectral assumption often used to motivate it in language models does not hold: pretrained video attention is not low-rank, with 99%-energy effective rank far above any practical latent dimension. VideoMLA retains quality at compression ratios where direct spectral approximation would predict large reconstruction error. We show that the MLA bottleneck, rather than the pretrained spectrum, determines the effective rank: both spectral and random initialization occupy nearly the full rank budget from initialization, and training preserves this budget while adapting within it. On VBench, VideoMLA matches short-horizon streaming video diffusion baselines, achieves the best overall score at long horizons among evaluated methods, and improves throughput by 1.23x on a single B200.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30351</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Draft-OPD: On-Policy Distillation for Speculative Draft Models</title>
<link>https://arxiv.org/abs/2605.29343</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haodi Lei, Yafy Li, Haoran Zhang, Shunkai Zhang, Qianjia Cheng, Xiaoye Qu, Ganqu Cui, Bowen Zhou, Ning Ding, Yun Luo, Yu Cheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Speculative decoding accelerates large language model inference by pairing a target model with a lightweight draft model whose proposed tokens are verified in parallel. A common way to build draft models, like EAGLE3 or DFlash is supervised fine-tuning (SFT) on target-generated trajectories. However, we observe that SFT quickly plateaus: the draft model's acceptance length on test data stops improving. The reason is an offline-to-inference mismatch: In SFT, the drafter learns from fixed target-generated trajectories, whereas during speculative decoding it is evaluated on blocks proposed under its own policy. This motivates on-policy distillation (OPD), where the target model supervises the drafter on draft-induced states. Yet OPD remains difficult for draft models, as they cannot reliably roll out complete sequences independently, whereas target-assisted generation makes the collected sequences follow the target distribution and thus eliminates the on-policy signal. We therefore propose Draft-OPD, which uses target-assisted rollout for stable continuations and replays drafting from the verification-exposed error positions. This allows the drafter to learn from target feedback on both accepted and rejected proposals, focusing training on the draft-induced errors that limit speculative acceptance. Experiments show that Draft-OPD achieves over 5times lossless acceleration for thinking models across diverse tasks, improving over EAGLE-3 and DFlash by 23\% and 13\%.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29343</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer</title>
<link>https://arxiv.org/abs/2605.30409</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30409.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuyang Zhao, Yicheng Pan, Qiyuan He, Jincheng Yu, Junsong Chen, Tian Ye, Haozhe Liu, Enze Xie, Song Han&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 36&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30409</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>GrepSeek: Training Search Agents for Direct Corpus Interaction</title>
<link>https://arxiv.org/abs/2605.29307</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29307.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Alireza Salemi, Chang Zeng, Atharva Nijasure, Jui-Hui Chung, Razieh Rahimi, Fernando Diaz, Hamed Zamani&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 103&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Model (LLM) search agents have shown strong promise for knowledge-intensive language tasks through multiple rounds of reasoning and information retrieval. Most existing systems access information using a retriever that takes a keyword or natural language query and returns a ranked list of documents using an index of pre-computed document representations. In this work, we explore a complementary perspective in which the search agent treats the corpus itself as the search environment and finds evidence by issuing executable shell commands. We introduce GrepSeek, an optimized direct corpus interaction (DCI) search agent that trains a compact search agent to find, filter, and compose evidence from large text corpora. To address the instability of learning behavior directly with reinforcement learning on large corpora, we propose a two-stage training pipeline. First, we construct a cold-start dataset using an answer-aware Tutor and answer-blind Planner to generate verified, causally grounded search trajectories. Second, we refine the initialized policy with Group Relative Policy Optimization (GRPO), allowing the agent to improve its task-oriented search behavior through direct interaction with the corpus. To make DCI practical at scale, we further use a semantics-preserving sharded-parallel execution engine that accelerates shell-based retrieval by up to 7.6times while preserving byte-exact equivalence with sequential execution of the shell command. Experiments across seven open-domain question answering benchmarks show that GrepSeek achieves the strongest overall token-level F_1 and Exact Match. Our analysis also highlights the limitations of purely lexical interaction on queries with substantial surface-form variation, suggesting DCI as a practical and competitive method for search agents that can complement existing retrieval paradigms in the real world.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29307</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Domino: Decoupling Causal Modeling from Autoregressive Drafting in Speculative Decoding</title>
<link>https://arxiv.org/abs/2605.29707</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianuo Huang, Yaojie Zhang, Qituan Zhang, Hao Lin, Hanlin Xu, Linfeng Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 141&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Speculative decoding accelerates LLM inference by drafting multiple tokens and verifying them in parallel with the target model. However, its practical speedup is constrained by the trade-off between draft quality and drafting cost: autoregressive drafters model causal dependencies among draft tokens but incur sequential overhead, while parallel drafters reduce drafting cost but weaken intra-block dependency modeling. In this paper, we propose Domino, a speculative decoding framework that decouples causal dependency modeling from expensive autoregressive draft execution. Domino first uses a parallel draft backbone to produce preliminary draft distributions for the entire block, and then applies a lightweight Domino head to refine them with prefix-dependent causal information. To stabilize teacher-forced causal encoding, we further introduce a base-anchored training curriculum that first strengthens the parallel backbone and then gradually shifts optimization toward the causally corrected final distribution. Experiments on Qwen3 models show that Domino achieves up to \(5.49\times\) end-to-end speedup under the Transformers backend and up to \(5.8\times\) throughput speedup under SGLang serving.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29707</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs</title>
<link>https://arxiv.org/abs/2605.30611</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30611.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haozhe Zhao, Shuzheng Si, Zhenhailong Wang, Zheng Wang, Liang Chen, Xiaotong Li, Zhixiang Liang, Maosong Sun, Minjia Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 192&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Scientific figures are among the most effective means of communicating complex research ideas, yet producing publication-quality illustrations remains one of the most labor-intensive parts of paper preparation. Existing automated systems each target a single figure type under text-only input, leaving the diversity of types and conditions researchers actually use unaddressed; their raster outputs further cannot be locally revised. Because scientific figures are structured compositions of discrete semantic components, the localized errors generators produce on such layouts demand not a stronger backbone but a harness. We instantiate this harness in two complementary systems: Crafter, a multi-agent harness for figure generation that generalizes across figure types and input conditions without architectural changes, and CraftEditor, which applies the same pattern to convert raster outputs into editable SVGs. Moreover, we introduce CraftBench, a benchmark spanning three figure types and four input conditions with human quality annotation. Experiments show that Crafter substantially outperforms both standalone generators and the agentic baseline on PaperBanana-Bench and CraftBench, with ablations confirming each component's independent contribution; CraftEditor faithfully converts outputs into editable SVGs that surpass all baselines. Our code and benchmark are available at https://github.com/HaozheZhao/Crafter.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30611</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Skill is Not One-Size-Fits-All: Model-Aware Skill Alignment for LLM Agents</title>
<link>https://arxiv.org/abs/2605.30723</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30723.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianxiang Yu, Jiapeng Zhu, Bochen Lin, Qier Cui, Zichen Ding, Xiang Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM agents increasingly retrieve externally curated skills-procedural instructions retrieved at decision time-to improve performance on long-horizon interactive tasks. Existing skill libraries are typically treated as model-agnostic, reusing the same skill formulations across backbones with substantially different capacities and behaviors. However, our controlled experiments across multiple model scales show that skill effectiveness is strongly model-dependent: a skill that benefits one backbone can harm another. Motivated by this observation, we propose MASA Model-Aware Skill Alignment, a framework that adapts skills to each target backbone without modifying agent weights. MASA operates in two stages: (1) a hierarchical skill evolution pipeline that iteratively rewrites general and task-specific skills using hill climbing and UCB-driven tree search, guided by environment feedback and model capability profiles; and (2) a lightweight model-conditioned skill rewriter trained on evolution trajectories to reproduce the adaptation in a single forward pass. Experiments across three interactive environments and four backbones show that MASA consistently achieves the best overall performance, with gains of up to 25.8 points over the strongest baseline. The learned rewriter further generalizes to unseen tasks and environments without additional search, consistently outperforming a much larger teacher LLM at a fraction of the inference cost.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30723</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Domain-Specific Data Synthesis for LLMs via Minimal Sufficient Representation Learning</title>
<link>https://arxiv.org/abs/2605.30039</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tong Ye, Hang Yu, Tengfei Ma, Xuhong Zhang, Jianguo Li, Peng Di, Peiyu Liu, Jianwei Yin, Wenhai Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models have demonstrated remarkable progress in general-purpose capabilities and can achieve strong performance in specific domains through fine-tuning on domain-specific data. However, acquiring high-quality data for target domains remains a significant challenge. Existing data synthesis approaches follow a deductive paradigm, heavily relying on explicit domain descriptions expressed in natural language and careful prompt engineering, limiting their applicability in real-world scenarios where domains are difficult to describe or formally articulate. In this work, we tackle the underexplored problem of domain-specific data synthesis through an inductive paradigm, where the target domain is defined only through a set of reference examples, particularly when domain characteristics are difficult to articulate in natural language. We propose a novel framework, DOMINO, that learns a minimal sufficient domain representation from reference samples and leverages it to guide the generation of domain-aligned synthetic data. DOMINO integrates prompt tuning with a contrastive disentanglement objective to separate domain-level patterns from sample-specific noise, mitigating overfitting while preserving core domain characteristics. Theoretically, we prove that DOMINO expands the support of the synthetic data distribution, ensuring greater diversity. Empirically, on challenging coding benchmarks where domain definitions are implicit, fine-tuning on data synthesized by DOMINO improves Pass@1 accuracy by up to 4.63\% over strong, instruction-tuned backbones, demonstrating its effectiveness and robustness. This work establishes a new paradigm for domain-specific data synthesis, enabling practical and scalable domain adaptation without manual prompt design or natural language domain specifications.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30039</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>From Prompt Injection to Persistent Control: Defending Agentic Harness Against Trojan Backdoors</title>
<link>https://arxiv.org/abs/2605.31042</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiejun Tan, Zhicheng Dou, Xinyu Yang, Yuyang Hu, Yiruo Cheng, Xiaoxi Li, Ji-Rong Wen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM agents are evolving from conversational chatbots to operational tools in real-world workspaces. In local agentic harnesses, an LLM can read and write files, call tools, and reuse workspace state across sessions. While such capabilities enhance utility, they also expose a new attack surface for attackers. Attackers can embed a prompt injection within a file or tool output. Agents may read this hidden instruction, store it, and execute it later. In this multi-step trojan attack paradigm, no individual step appears malicious on its own, but these steps can collectively turn untrusted text into persistent control content. However, existing defenses often inspect each step in isolation. As a result, they can block a clear harmful action, but fail to detect the earlier write operation that plants the backdoor. To reveal this threat, we introduce ClawTrojan, a benchmark designed to identify multi-step trojan attacks in local agentic harnesses. In an OpenClaw-style simulated workspace with GPT-5.4, ClawTrojan reaches a 95.5% attack success rate (ASR), while existing single-turn prompt-injection attacks produce near-zero ASR on the same model. To address this threat, we propose DASGuard, which scans control-like text in sensitive local files, traces its origin, and removes control content that does not originate from a trusted source. Our results show that DASGuard achieves strong dynamic defense by combining runtime attack blocking with sanitized commits to the workspace.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31042</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>PEEK: Picking Essential frames via Efficient Knowledge distillation</title>
<link>https://arxiv.org/abs/2605.31029</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Killian Steunou, Anas Filali Razzouki, Khalil Guetari, Mounîm A. El-Yacoubi, Yannis Tevissen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video-language models can process only a limited number of frames, making frame selection a key bottleneck for efficient video captioning. Most captioning pipelines still rely on uniform sampling, which is computationally cheap but agnostic to visual content. Adaptive frame sampling has recently emerged as a promising approach for selecting the most informative frames from a video; however, existing methods remain computationally expensive. We introduce PEEK, an efficient dynamic frame sampling method that distills caption-conditioned frame relevance rankings from a stronger teacher model into a lightweight temporal model that operates only on visual content. We find that, overall, on ActivityNet Captions and MSR-VTT, our method outperforms state-of-the-art methods across all evaluated downstream vision language models, especially when only one or two frames are selected for captioning, obtaining the best CIDEr for most frame budgets. On ActivityNet Captions, PEEK is particularly strong, winning 14 out of 16 configurations. Zero-shot evaluation on MSR-VTT shows that our model transfers best at low frame budgets, while results at four and eight frames are more mixed as temporal coverage and visual diversity become increasingly competitive. Compared with recent adaptive baselines, PEEK is both more accurate in the low-budget regime and more efficient: it adds only 5.2% to the captioning time, compared with 65.4% for CSTA and 211.9% for MaxInfo. We release our code and pre-trained checkpoint at https://github.com/momentslab/peek.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31029</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>MIRA: Mid-training Rubric Anchoring for Source-Aware Data Selection</title>
<link>https://arxiv.org/abs/2605.30288</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30288.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haowen Wang, Yaxin Du, Jian Yang, Jiajun Wu, Shukai Liu, Yuxuan Zhang, Pingjie Wang, Siheng Chen, Tuney Zheng, Ming Zhou, Xianglong Liu, Bryan Dai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Mid-training has become an important stage in modern LLM development, using large-scale curated mixtures to strengthen capabilities before final post-training. Its data selection problem is distinct: the data are optimized under a pretraining-style objective at near-pretraining scale, but are curated toward downstream capabilities and drawn from heterogeneous sources with different formats and training roles. As a result, effective selection requires both scalability and source-adaptive semantic criteria. Existing model-based methods scale well, but provide only implicit quality signals. Semantic selection methods offer stronger judgments, but usually assume fixed rubrics or standardized data formats. To address this mismatch, we propose MIRA, a source-aware filtering framework based on self-anchored rubric discovery. The key idea is to make rubric construction part of data selection: MIRA first discovers what should be evaluated for each source group, then distills those judgments into scalable student scorers for full-corpus filtering. On code-oriented mid-training with 21 sources and 5 source groups, MIRA outperforms selection baselines across nine code benchmarks and matches the full-corpus run while using only half the tokens.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30288</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>SCOPE: Self-Play via Co-Evolving Policies for Open-Ended Tasks</title>
<link>https://arxiv.org/abs/2605.31433</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31433.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wai-Chung Kwan, Aryo Pradipta Gema, Joshua Ong Jun Leang, Pasquale Minervini&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Self-play can train language models without external supervision. However, existing methods require rule-checkable answers, leaving open-ended tasks dependent on curated prompts or frontier-model judges. We introduce SCOPE, a data-free self-play framework for open-ended tasks that co-evolves two policies: a Challenger that generates document-grounded tasks, and a Solver that answers them through multi-turn retrieval. A frozen copy of the initial model serves as the self-judge, which writes task-specific rubrics from the source document and grades Solver responses against them. Across three 7-8B instruction-tuned models (Qwen2.5, Qwen3, OLMo-3), SCOPE improves open-ended performance by up to +10.4 points on eight benchmarks and matches or exceeds GRPO_data trained on ~9K curated prompts. Although trained only on open-ended tasks, SCOPE also improves held-out short-form QA by up to +13.8 points on seven held-out benchmarks, surpassing GRPO_data on all three models. Ablations show that co-evolving the Challenger is necessary to keep tasks near the Solver's frontier, that gains arise from improvements in both retrieval and synthesis with the relative contribution varying by task, and that rubric generation quality is the bottleneck for self-judging.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31433</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>dMoE: dLLMs with Learnable Block Experts</title>
<link>https://arxiv.org/abs/2605.30876</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sicheng Feng, Zigeng Chen, Gongfan Fang, Xinyin Ma, Xinchao Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 36&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion Large Language Models (dLLMs) have recently emerged as a promising alternative to autoregressive models, offering competitive performance while naturally supporting parallel decoding. However, as dLLMs are increasingly integrated with Mixture-of-Experts (MoE) architectures to scale model capacity, a fundamental mismatch arises between block parallel decoding and token-level expert selection. Specifically, each dLLM forward pass processes multiple tokens with bidirectional dependencies, whereas conventional MoE layers route each token independently. This mismatch substantially increases the number of uniquely activated experts, making inference increasingly memory-bound. To address this, we propose dMoE, a simple yet effective block-level MoE framework. The central idea of dMoE is to aggregate token-level expert distributions within each block into a unified block-level expert distribution, which is then used to guide expert routing in a more coherent manner. In this way, dMoE substantially reduces the number of uniquely activated experts during inference without sacrificing performance, thereby mitigating the memory-bound bottleneck. Extensive experiments across a variety of benchmarks demonstrate the effectiveness of dMoE. On average, dMoE reduces the number of uniquely activated experts from 69.5 to 14.6 while retaining 99.11% of the original performance. Meanwhile, it reduces memory usage by 76.64% to 79.84% and achieves 1.14times to 1.66times end-to-end latency speedup. Code is available at: https://github.com/fscdc/dMoE&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30876</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Towards Streaming Synchronized Spatial Audio Generation via Autoregressive Diffusion Transformer</title>
<link>https://arxiv.org/abs/2605.30940</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30940.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ke Lei, Yu Zhang, Changhao Pan, Xueyi Pu, Wenxiang Guo, Ruiqi Li, Zhou Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 37&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-time and accurate spatial audio generation is pivotal for delivering an immersive experience. However, existing spatial audio synthesis technologies are often encumbered by a tradeoff between generation quality and high inference latency, as well as difficulty in capturing precise spatial information from multimodal inputs. To address these challenges, we propose SwanSphere, a unified streaming framework for high-fidelity spatial audio generation from panoramic videos and text prompts. SwanSphere mainly makes the following contributions: 1) We introduce a causal autoregressive diffusion transformer architecture that enables streaming high-quality spatial audio generation. 2) We design a Spatial Video-Audio Contrastive (SVAC) learning strategy to align the video encoder with the acoustic domain, and further employ a multi-objective online direct preference optimization (ODPO) scheme, resulting in strong spatial perception and robust multimodal spatial audio synthesis. 3) To alleviate the current scarcity of spatial audio datasets, we also develop an automated annotation pipeline for generating detailed spatial captions. Experimental results demonstrate that SwanSphere achieves superior performance in both video-to-spatial and text-to-spatial audio generation tasks. Demos can be found at: https://swanaigc.github.io.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30940</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Task-Focused Memorization for Multimodal Agents</title>
<link>https://arxiv.org/abs/2605.31075</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31075.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tao Zou, Yichen He, Tian Qiu, Yuan Lin, Hang Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 38&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-term memory is essential for multimodal agents to build coherent experience, accumulate world knowledge, and achieve continual learning. However, constructing effective memory goes beyond memory module design and basic requirements such as accuracy and fidelity; the key challenge lies in determining what to memorize. Multimodal agents, such as embodied agents, continuously perceive, reason, and act in real or virtual environments, receiving an unbounded stream of multimodal observations. From this combinatorial explosion of information, an agent must selectively retain content that is relevant to its role in the environment and valuable for future tasks. To bridge this gap, we frame memory generation as a learnable memorization policy and introduce TaskMem (Task-focused Memorization Policy Learning), a reinforcement-learning-based framework that enables the policy to dynamically adjust its focus to the demands of real tasks encountered in the environment. TaskMem adopts a two-phase training paradigm: Phase One learns how to memorize by optimizing memory quality under fundamental fidelity requirements; Phase Two occurs after deployment, where the agent learns what to memorize by tuning an adapter on its base MLLM, using recent environment tasks to define a reward model that guides the memorization policy toward task-relevant content. To evaluate our approach, we reformulate VideoMME, EgoLife, and EgoTempo into streaming benchmarks that simulate a realistic setting in which an agent processes streaming observations and handles tasks arriving online. To isolate memory assessment, the questions must be answered using only the agent's memory, without access to raw video. Built on Qwen3-VL-30B-A3B, TaskMem improves VQA accuracy by 6.3%, 7.0%, and 5.3% on these benchmarks, respectively.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31075</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Function2Scene: 3D Indoor Scene Layout from Functional Specifications</title>
<link>https://arxiv.org/abs/2605.30819</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruiqi Wang, Qimin Chen, Daniel Ritchie, Angel X. Chang, Manolis Savva, Kai Wang, Hao Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 40&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Most text-driven 3D indoor scene synthesis methods generate rooms from object-centric prompts, asking what furniture should be placed rather than how the space is used. Yet in real interior design, a layout is judged by how well it supports its occupants, e.g., their activities and physical needs. We introduce Function2Scene, a framework for generating 3D indoor layouts from functional specifications, i.e., natural-language design briefs describing who will use a room and what they need to do there. Given such a specification, our system parses occupant personas and activities, derives a customized set of functional design constraints from a taxonomy of 17 criteria spanning spatial, ergonomic, activity, and environmental considerations, and uses these constraints to guide layout generation. Rather than relying on an LLM to directly produce a final scene, Function2Scene performs iterative evaluation and refinement through a tool-augmented check-and-repair loop, combining geometric measurements, LLM-based contextual reasoning, and VLM-based visual assessment. Experiments on 30 professionally written interior-design cases show that Function2Scene produces layouts that better satisfy functional requirements than recent LLM-based scene synthesis baselines, with our results preferred in 94.3% of pairwise comparisons. Our work reframes text-driven indoor scene synthesis from placing plausible objects to designing spaces that support human use.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30819</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>LongTraceRL: Learning Long-Context Reasoning from Search Agent Trajectories with Rubric Rewards</title>
<link>https://arxiv.org/abs/2605.31584</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31584.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nianyi Lin, Jiajie Zhang, Lei Hou, Juanzi Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 41&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-context reasoning remains a central challenge for large language models, which often fail to locate and integrate key information in extensive distracting content. Reinforcement learning with verifiable rewards (RLVR) has shown promise for this task, yet existing methods are limited by low-confusability distractors and sparse, outcome-only reward signals that cannot supervise intermediate reasoning steps. To address these issues, we introduce LongTraceRL. For data construction, we generate multi-hop questions via knowledge graph random walks and leverage search agent trajectories to build tiered distractors: documents the agent read but did not cite (high confusability) and documents that appeared in search results but were never opened (low confusability), producing training contexts that are far more challenging than those built by random sampling or one-shot search. For reward design, we propose a rubric reward that uses the gold entities along each reasoning chain as fine-grained, entity-level process supervision. This rubric reward is applied only to responses with correct final answers (positive-only strategy), distinguishing the reasoning quality among correct responses and preventing reward hacking. Experiments on three reasoning LLMs (4B--30B) across five long-context benchmarks demonstrate that LongTraceRL consistently outperforms strong baselines and encourages comprehensive, evidence-grounded reasoning. Codes, datasets and models are available at https://github.com/THU-KEG/LongTraceRL{https://github.com/THU-KEG/LongTraceRL}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31584</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>GGT-100K: Generative Ground Truth for Generalizable Real-World Image Restoration</title>
<link>https://arxiv.org/abs/2605.31039</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiangtao Kong, Jixin Zhao, Lingchen Sun, Rongyuan Wu, Lei Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 42&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-world image restoration (IR) is bottlenecked by the scarcity of high-quality paired training data. Synthetic datasets are abundant but often fail to model real-world degradations, while real-world paired datasets are expensive and difficult to capture. As a result, IR models trained on these datasets show limited generalization in real-world scenarios. In this work, we propose Generative Ground Truth (GGT) by using generative multimodal foundation models (MFMs) to produce high-quality (HQ) targets from real-world low-quality (LQ) images. We first conduct a systematic evaluation of nine state-of-the-art MFMs, including Nano-Banana-2 and GPT-Image-2, on images of various scenes and degradation types. The results demonstrate that Nano-Banana-2 with VLM-based adaptive prompting shows the highest capability to synthesize perceptually realistic and content-faithful HQ targets, which can serve as the GGT for the LQ input. We then employ Nano-Banana-2 to build a GGT synthesis pipeline, which involves multi-stage quality control to ensure data reliability, and construct GGT-100K, an LQ-HQ paired dataset comprising 103,707 training pairs and covering diverse scenes and complex real-world degradations. A test set of 500 image pairs is also established. Extensive experiments show that GGT-100K consistently improves the real-world generalization of a wide range of IR models, with particularly strong benefits for finetuning generative models for IR tasks. Our results suggest that MFMs can serve as practical tools for restoration-oriented data generation, and GGT-100K is a useful resource to expand the generalization boundaries of real-world IR models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31039</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Mellum2 Technical Report</title>
<link>https://arxiv.org/abs/2605.31268</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Marko Kojic, Ivan Bondyrev, Aral de Moor, Joseph Shtok, Petr Borovlev, Kseniia Lysaniuk, Madeeswaran Kannan, Ivan Dolgov, Nikita Pavlichenko&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 53&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Mellum 2, an open-weight 12B-parameter Mixture-of-Experts (MoE) language model with 2.5B active parameters per token. Mellum 2 is a general-purpose language model specialized in software engineering, spanning code generation and editing, debugging, multi-step reasoning, tool use and function calling, agentic coding, and conversational programming assistance, and it is the successor to the completion-focused 4B dense Mellum model. The architecture builds on the Mixture-of-Experts (64 experts, 8 active) and combines Grouped-Query Attention with 4 KV heads, Sliding Window Attention on three of every four layers, and a single Multi-Token Prediction head that doubles as both an auxiliary pre-training objective and a built-in draft model for speculative decoding; each choice was validated by ablation with inference efficiency on commodity GPUs as a design constraint. Pre-training spans approximately 10.6 trillion tokens through a three-phase curriculum that progressively shifts the mixture from diverse web data toward curated code and mathematical content, optimized with Muon under FP8 hybrid precision and a Warmup-Hold-Decay schedule with linear decay to zero. The pre-trained base is extended to a 128K context window via a layer-selective YaRN and then post-trained in two stages (supervised fine-tuning followed by RLVR), yielding two released variants: an Instruct model that answers directly and a Thinking model that emits an explicit reasoning trace before its final answer. Across code generation, math and reasoning, tool use, knowledge, and safety benchmarks, Mellum 2 is competitive with open-weight baselines in the 4B-14B range while running at the per-token compute of a 2.5B dense model. We release the base, instruct, and thinking checkpoints, together with this report on the architecture decisions, data pipeline, and training recipe behind them, under the Apache 2.0 license.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31268</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>SwanVoice: Expressive Long-Form Zero-Shot Speech Synthesis for Both Monologue and Dialogue</title>
<link>https://arxiv.org/abs/2605.30993</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruiqi Li, Yu Zhang, Changhao Pan, Ke Lei, Xiang Yin, Cheng Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 56&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Zero-shot text-to-speech (TTS) has improved substantially for single-speaker synthesis, yet expressive long-form multi-speaker dialogue remains difficult. A common workaround is to synthesize each turn with a monologue TTS model and stitch the outputs together. This adds inference cost and often breaks acoustic consistency, conversational coherence, and affective continuity across turns. Recent dialogue TTS systems have begun to address this setting, but they still struggle to keep expressive coherence, controllable speaker switching, and monologue quality at the same time. We present SwanData-Speech and SwanVoice. SwanData-Speech builds monologue and dialogue corpora from in-the-wild audio, using Swan Forced Aligner for pause-aware word-level alignment and RobustMegaTTS3 for pronunciation-hard cases. Built on these data, SwanVoice is a zero-shot TTS model for 1--4 speakers, combining a 25 Hz VAE, raw-text conditioning with pause-aware symbols and pinyin substitution, and a flow-matching DiT with speaker-turn conditioning. Training starts from monologue speech, moves through mixed and real dialogue data, and then uses DiffusionNFT post-training with phone-level and speaker-similarity rewards. On SwanBench-Speech, SwanVoice obtains higher richness and hierarchy scores than all evaluated open-source baselines in both monologue and dialogue settings, while content accuracy remains the main limitation. Audio demos are available at https://swanaigc.github.io//#swanvoice.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30993</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Representation Forcing for Bottleneck-Free Unified Multimodal Models</title>
<link>https://arxiv.org/abs/2605.31604</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuqing Wang, Zhijie Lin, Ceyuan Yang, Yang Zhao, Fei Xiao, Hao He, Qi Zhao, Zihan Ding, Fuyun Wang, Shuai Wang, Youliang Zhang, Haoqi Fan, Xihui Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 59&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Unified multimodal models (UMMs) aim to handle perception and generation in a single model. Yet existing UMMs still rely on a frozen, separately pretrained VAE for image generation, imposing a structural bottleneck. Naively removing it introduces a quality gap, as the model must learn both high-level structure and low-level details from raw pixels. In this paper, we propose Representation Forcing (RF), a technique that closes this gap by making representation prediction a native capability of the model. Concretely, RF forces the decoder to autoregressively predict visual representations as intermediate tokens before pixels; these tokens then stay in context to guide pixel diffusion within the same backbone. By turning representations from perception outputs into generation targets, RF eliminates the need for any external generative latent space. We find that RF benefits both understanding and generation. On image generation, our pixel-space model with RF matches state-of-the-art VAE-based unified models. On image understanding, pixel-space RF generally outperforms its VAE-based variant. Together, these results offer an effective step toward end-to-end, bottleneck-free UMMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31604</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Masking Stale Observations Helps Search Agents -- Until It Doesn't: A Regime Map and Its Mechanism</title>
<link>https://arxiv.org/abs/2606.00408</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00408.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoxiang Zhang, Qixin Xu, Zhuofeng Li, Lei Zhang, Pengcheng Jiang, Yu Zhang, Julian McAuley&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 61&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-horizon search agents accumulate large amounts of retrieved content across many tool calls, making context-budget efficiency increasingly important. A minimal intervention is to mask stale observations from the context as the trajectory progresses, but it remains unclear when this form of context management helps and why. We study observation masking through a systematic sweep over various agent backbones (4B to 284B parameters) and three retrievers on offline and live-web agentic search benchmarks. We find that the accuracy gain from masking follows an asymmetric inverted-U shape when plotted against the model's accuracy without context management: a plateau under weak retrievers, a peak when a strong retriever meets a mid-capacity model, and a sharp collapse when the model is saturated. This pattern reflects the interaction between retriever recall and the model's implicit filtering capacity, rather than either factor in isolation. Mechanistically, masking implements a token-for-turn trade-off: it removes observations the model has largely stopped attending to and pages the agent rarely re-opens. The added turns help when they convert failures into successes, but they fail when masking removes evidence the model would otherwise have used. We therefore reframe context management as a regime-dependent intervention and provide a holistic perspective for analyzing context use in agentic deep search. We release our scaffold and trajectories here (https://github.com/i-DeepSearch/observation-masking) to support future research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00408</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Trust-Region Behavior Blending for On-Policy Distillation</title>
<link>https://arxiv.org/abs/2605.31159</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Daniil Plyusov, Alexey Gorbatovski, Alexey Malakhov, Nikita Balagansky, Boris Shaposhnikov, Daria Korotyshova, Daniil Gavrilov&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 64&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy distillation (OPD) trains a student on prefixes sampled from its own policy while matching a stronger teacher. This addresses the prefix mismatch of offline distillation, but early student rollouts can still be poor, placing teacher supervision on weak or low-quality prefixes. We propose Trust-Region behavior Blending (TRB), a warmup method that replaces the early rollout policy with the closest-to-teacher behavior policy inside a student-centered KL trust region, while keeping the per-prefix reverse-KL OPD loss unchanged. The KL budget is annealed to zero, so training returns to pure student rollouts after warmup. Across two math-reasoning distillation settings, TRB attains the strongest average among the compared methods.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31159</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>COLLEAGUE.SKILL: Automated AI Skill Generation via Expert Knowledge Distillation</title>
<link>https://arxiv.org/abs/2605.31264</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianyi Zhou, Dongrui Liu, Leitao Yuan, Jing Shao, Xia Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 109&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM agents are increasingly expected not only to complete isolated tasks, but also to carry bounded representations of human expertise, judgment, and interaction style. Building such person-grounded agents remains difficult because actionable knowledge associated with a person or role is usually embedded in heterogeneous traces rather than written as clean instructions. Existing memory and persona systems capture fragments of this evidence, while skill frameworks provide portable packaging formats; however, there is no end-to-end workflow for distilling these traces into inspectable, correctable, and agent-usable skills. We present an automated trace-to-skill distillation system for generating person-grounded AI skills via expert knowledge distillation. Given materials from a target person or role, COLLEAGUE.SKILL produces a versioned skill package with two coordinated tracks: a capability track for practices, mental models, and decision heuristics, and a bounded behavior track for communication style, interaction rules, and correction history. The package can be inspected, invoked, updated through natural-language feedback, rolled back, installed across agent hosts, and optionally prepared for controlled distribution. We describe the artifact contract, generation workflow, correction lifecycle, deployment surface, and domain presets implemented in the open-source system. At the time of writing, the public repository has approximately 18.5k GitHub stars; the gallery lists 215 skills from 165 contributors and more than 100k cumulative stars across listed skill cards. The system illustrates how person-grounded skills can be represented as portable, correctable packages rather than opaque prompts or hidden memories.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31264</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>OCC-RAG: Optimal Cognitive Core for Faithful Question Answering</title>
<link>https://arxiv.org/abs/2606.00683</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Maksim Savkin, Mikhail Goncharov, Alexander Gambashidze, Alla Chepurova, Dmitrii Tarasov, Nikita Andriianov, Daria Pugacheva, Vasily Konovalov, Andrey Galichin, Ivan Oseledets&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 87&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent progress in the development of language models has been defined by scale, with each generation absorbing more of the world's knowledge into its weights. However, many practical applications benefit more from robust reasoning than from extensive parametric knowledge. In this setting, task-specialized small language models (SLMs) offer a principled design choice. We introduce Optimal Cognitive Core (OCC), a family of SLMs built around this premise. As a variant of OCC, we present OCC-RAG, optimized for faithful question answering (QA) grounded in the provided context. This task directly aligns with the OCC design approach, requiring multi-hop reasoning over supplied passages while ignoring memorized knowledge. To train OCC-RAG, we implement a novel pipeline for synthesizing multi-context, multi-hop QA data at scale, producing a corpus of over three million examples targeting multi-hop reasoning, strict context faithfulness, and calibrated abstention. We release OCC-RAG-0.6B and OCC-RAG-1.7B, both mid-trained on this corpus. The models produce structured reasoning traces with source citations grounded in literal quotes from the context. Through OCC-RAG, we demonstrate that compact, task-specialized SLMs can match or exceed general-purpose models 2 -- 6x their size across multi-hop reasoning (HotpotQA, MuSiQue, TAT-QA), faithfulness (ConFiQA), and refusal (MuSiQue-Un) benchmarks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00683</guid>
<pubDate>Sat, 30 May 2026 00:00:00 +0000</pubDate>
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<title>Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?</title>
<link>https://arxiv.org/abs/2606.01247</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01247.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Liyang Li, Muzhi Zhu, Zhiyue Zhao, Hengyu Zhao, Ke Liu, Linhao Zhong, Hao Chen, Chunhua Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 30&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Humans can reproduce the viewpoint specified by a target image through active head and body motion, yet spatial intelligence in foundation models has largely been studied as passive understanding of pre-collected observations. We introduce Target Viewpoint Reproduction (TVR) -- an active task where an agent adjusts its viewpoint in a 3D environment until its observation matches a given target image -- and TVRBench, an indoor-simulation benchmark spanning scene scale and target-view visual richness. TVR is far from solved: on the evaluation split, the strongest open-source and closed-source models reach only 7.8% and 12.0% success. Fine-grained analysis identifies two consistent bottlenecks: off-the-shelf models struggle with multi-turn visual history, and performance drops sharply when viewpoint reproduction requires body translation rather than in-place rotation, exposing a gap in mapping spatial discrepancies to embodied movement. To study reducing this gap, we build a unified TVR post-training framework covering expert-trajectory SFT, rationale-supervised CoT-SFT, offline Single-turn GRPO, and on-policy Multi-turn GRPO from live simulator rollouts. Visual-action SFT supplies the main gain, raising a 9B open-source model to 50.8% success; Multi-turn GRPO provides targeted multi-room refinement and reaches 51.4% overall, while CoT supervision and Single-turn GRPO degrade closed-loop performance. These results establish TVRBench as a testbed for measuring and training foundation models that actively perceive and act in 3D environments. Our code, data, and models are available at https://github.com/aim-uofa/TVRBench.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01247</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>SkillAdaptor: Self-Adapting Skills for LLM Agents from Trajectories</title>
<link>https://arxiv.org/abs/2606.01311</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhuoyun Yu, Xin Xie, Wuguannan Yao, Chenxi Wang, Lei Liang, Xiang Qi, Shumin Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) agents increasingly rely on reusable external skills to solve long-horizon interactive tasks. Existing training-free skill adaptation pipelines usually update skills from full trajectories or session-level feedback, which makes failure attribution coarse and often produces unstable or overly broad revisions. We propose SkillAdaptor, a training-free step-level skill adaptation framework with explicit failure attribution, and it can plug into OpenClaw-class agent harnesses. Given a failed trajectory, SkillAdaptor identifies a first actionable fault step, links responsibility to candidate skills, and applies targeted updates under explicit acceptance checks while keeping the backbone frozen. We evaluate on WebShop, PinchBench, and Claw-Eval with Kimi-K2.5, GLM-5, and GPT-5.2. SkillAdaptor improves over no-skill and skill-adaptation baselines on all three suites, with the largest single-metric improvements of +1.5 points on PinchBench Avg Score%, +1.8 on Claw-Eval Avg Score, and +1.7 on WebShop success rate. These results indicate that step-level attribution supports more stable and auditable training-free skill maintenanceThe code will be released at https://github.com/zjunlp/SkillAdaptor..&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01311</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>Trust Region On-Policy Distillation</title>
<link>https://arxiv.org/abs/2606.01249</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01249.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xingrun Xing, Haoqing Wang, Boyan Gao, Ziheng Li, Yehui Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 41&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-Policy Distillation (OPD) is a fundamental technique for efficient post-training of large language models (LLMs), with broad applications in agent learning, multi-task enhancement, and model compression. However, OPD training becomes unstable when the teacher and student distributions differ substantially, as teacher supervision on student-generated tokens may yield unreliable policy gradients and even cause optimization failure. This work addresses reliable on-policy token-level supervision through credit assignment strategies, and proposes Trust Region On-Policy Distillation, TrOPD. It features the following characteristics: 1) Trust-Region On-Policy Learning: TrOPD performs OPD only in regions where the teacher provides reliable supervision, mitigating the optimization difficulty of the K1 reverse-KL estimator under distribution mismatch. 2) Outlier Estimation: For outlier regions, we explore gradient clipping, masking, and forward-KL estimation to reduce the adverse effects of unreliable supervision. 3) Off-Policy Guidance: The student continues generation from teacher prefixes and uses forward KL to imitate off-policy guidance, encouraging on-policy exploration toward reliable regions. Experiments show that TrOPD consistently outperforms SoTA OPD baselines, including OPD, EOPD, and REOPOLD, across mathematical reasoning, code generation, and general-domain benchmarks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01249</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>Decoupled Residual Denoising Diffusion Models for Unified and Data Efficient Image-to-Image Translation</title>
<link>https://arxiv.org/abs/2606.01048</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01048.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyue Lin, Jiahe Hou, Hongyu Xia, Xinrui Xie, Feifei Wang, Yuyin Zhou, Wei Wang, Jiawei Liu, Liangqiong Qu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose Decoupled Residual Denoising Diffusion models (DRDD) for unified and data-efficient image-to-image (I2I) translation. While diffusion models have advanced I2I translation in terms of quality and diversity, we uncover a previously under-explored property in diffusion models. Crucially, beyond its conventional role of manifold lifting (i.e., moving data off low-dimensional manifolds), injecting Gaussian noise facilitates domain harmonization by implicitly aligning feature distributions across domains, a property particularly advantageous for unified I2I translation. However, existing diffusion models prematurely erode this harmonization effect, as noise and residuals are simultaneously removed in a single coupled diffusion process. To address this, DRDD decouples the diffusion process into two sequential and independent diffusion stages: (1) a stochastic noise diffusion for domain harmonization and manifold lifting, and (2) a deterministic residual diffusion that learns the core semantic mapping entirely within the fixed-noise domain. This decoupling preserves harmonization and manifold lifting effects throughout the transformation, substantially simplifying the learning of unified mappings across diverse tasks and domains. Notably, the noise diffusion stage is trained exclusively on abundant, unpaired target-domain images, greatly improving data efficiency. Comprehensive theoretical and empirical analysis demonstrates that DRDD is broadly compatible with mainstream diffusion models and consistently delivers robust, unified I2I translation, even under limited paired data. Our code is available at https://github.com/HKU-HealthAI/DRDD.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01048</guid>
<pubDate>Sun, 31 May 2026 06:38:18 +0000</pubDate>
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<title>TVIR: Building Deep Research Agents Towards Text--Visual Interleaved Report Generation</title>
<link>https://arxiv.org/abs/2606.02320</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinkai Ma, Zhiqi Bai, Dingling Zhang, Pei Liu, Yishuo Yuan, He Zhu, Jiakai Wang, Qianqian Xie, Yifan Zhao, Xinlong Yang, Hao Cong, Zhiheng Yao, Fengxia Xie, Zihao Xu, Haoran Xu, Zhaohui Wang, Minghao Liu, Shirong Lin, Yingshui Tan, Yuchi Xu, Wenbo Su, Zhaoxiang Zhang, Bo Zheng, Jiaheng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Deep Research Agents have shown strong capability in multi-step information retrieval, reasoning, and long-form report generation, but existing benchmarks and systems remain predominantly text-centric, with limited evaluation of whether visual elements are factually reliable and well aligned with the surrounding analysis. To address this gap, we introduce TVIR (Text--Visual Interleaved Report Generation), which includes TVIR-Bench, a benchmark of 100 expert-curated multimodal deep research tasks that require visual elements to serve specific analytical sub-goals, and TVIR-Agent, a hierarchical multi-agent framework that serves as a strong baseline for constructing outlines, retrieving images, generating charts with traceable sources, and composing reports through context-aware sequential writing. We further develop a dual-path evaluation framework that combines Textual Assessment and Visual Assessment. Experiments across nine deep research systems show that TVIR-Agent achieves strong overall performance, underscoring the importance of explicit multimodal design and evaluation for evidence-driven report generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02320</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>Filter, Then Reweight: Rethinking Optimization Granularity in On-Policy Distillation</title>
<link>https://arxiv.org/abs/2606.02684</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02684.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuying Li, Leqi Zheng, Yongzi Yu, Wenrui Zhou, Xuchang Zhong, Xing Hu, Jing Jin, Huangjie Yuan, Tao Feng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-Policy distillation (OPD) in large language models is shifting from full-trace KL supervision toward more selective training paradigms. Recent OPD methods increasingly focus on selecting which trajectories to learn from, which tokens are most informative, and which supervision signals are most reliable. Motivated by this trend, we rethink optimization granularity of OPD and propose \fireicon\ FiRe-OPD (Filter, then Reweight), which jointly adjusts supervision signals at both trajectory and token levels. In details, FiRe-OPD first filters trajectories to remove low-quality rollout samples, and then applies soft reweighting within the retained trajectories to emphasize informative tokens. Compared with hard token selection, FiRe-OPD leverages a soft-weighting mechanism to effectively mitigate information loss and enhance optimization stability, thereby achieving finer-grained OPD optimization. We validate the effectiveness of FiRe-OPD across strong-to-weak, single-teacher, and multi-teacher settings, and demonstrate its superiority over recent token-level OPD methods ( (e.g., +6.25 on AIME 2024 in strong-to-weak, +18.81 on Miner in multi-teacher). Our code is available at https://github.com/YuYingLi0/FiRe-OPD.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02684</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>Joint Agent Memory and Exploration Learning via Novelty Signals</title>
<link>https://arxiv.org/abs/2606.01528</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01528.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shizuo Tian, Xiaohong Weng, Rui Kong, Yuxuan Chen, Guohong Liu, Yuebing Song, Jiacheng Liu, Yuchen Li, Dawei Yin, Ting Cao, Yunxin Liu, Yuanchun Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In open-ended environments, exploration is fundamental for autonomous agents, yet current language model agents struggle with this. Effective exploration requires memory, but retaining raw interaction histories is computationally expensive over long trajectories. While latent memory offers a solution to compress interaction histories, its training lacks reliable supervisory signals. We introduce Joint Agent Memory and Exploration Learning (JAMEL), a framework that trains agentic memory and exploration policy together through novelty-driven interaction. We observe that memory and exploration form a mutually dependent loop: sustained exploration requires memory to distinguish exhausted behaviors from unseen ones, while novelty-seeking interaction provides the supervision needed to make memory useful for future exploration. By utilizing deterministic and persistent novelty signals such as code coverage in the GUI domain, we provide natural, annotation-free supervision for the memory module. Empirical evaluations demonstrate that \ours successfully generalizes to unseen environments. Its exploration capability outperforms open-weight baselines and rivals the exploration depth of a closed-source model while reducing token consumption. Our code and model are open-sourced at https://github.com/MobileLLM/JAMEL.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01528</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>MCP-Persona: Benchmarking LLM Agents on Real-World Personal Applications via Environment Simulation</title>
<link>https://arxiv.org/abs/2606.02470</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02470.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wenhao Wang, Peizhi Niu, Gongyi Zou, Xiyuan Yang, Jingxing Wang, Haoting Shi, Yaxin Du, Jingyi Chai, Xianghe Pang, Shuo Tang, Yanfeng Wang, Siheng Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The Model Context Protocol (MCP) has emerged as a transformative standard for connecting large language models (LLMs) with external data sources and tools, and has been rapidly adopted across personal applications and development platforms. However, existing benchmarks predominantly focus on generic information-seeking tools and fail to capture the practical challenges posed by personal social applications, where tools interact with individual accounts or local databases. To bridge this critical gap, we introduce MCP-Persona, the first benchmark specifically designed for evaluating agent performance on real-world, personalized MCP tools. MCP-Persona encompasses a diverse set of widely-used applications, ranging from social media platforms like Reddit and Xiaohongshu (Rednote) to enterprise collaboration suites such as Lark (Feishu) and Slack. Our extensive experiments on various state-of-the-art (SOTA) agents demonstrate their significant struggles with personalized tool use, thereby highlighting the benchmark's crucial role in identifying and addressing these limitations. MCP-Persona is publicly available at https://github.com/wwh0411/MCP-Persona}{https://github.com/wwh0411/MCP-Persona.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02470</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>WALL-WM: Carving World Action Modeling at the Event Joints</title>
<link>https://arxiv.org/abs/2606.01955</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01955.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shalfun Li, Victor Yao, Charles Yang, Truth Qu, Regis Cheng, Ryan Yu, Howard Lu, Newton Von, Vincent Chen, Yohann Tang, Maeve Zhang, Ellie Ma, Gody Li, Sage Yang, Lorien Shu, J. W. Gao, Ethan Chen, Colin Ye, Yu Sun, Elise Mon, PS Zhang, Neo Li, Lily Li, James Wang, Ping Yang, Chris Pan, Lucy Liang, Hang Su, Roy Gan, Hao Wang, Qian Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01955</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents</title>
<link>https://arxiv.org/abs/2606.02031</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02031.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rui Yang, Qianhui Wu, Yuxi Chen, Hao Bai, Wenlin Yao, Hao Cheng, Baolin Peng, Huan Zhang, Tong Zhang, Jianfeng Gao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02031</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation</title>
<link>https://arxiv.org/abs/2606.02553</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02553.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qixin Hu, Shuai Yang, Wei Huang, Song Han, Yukang Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02553</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>Decentralized Instruction Tuning: Conflict-Aware Splitting and Weight Merging</title>
<link>https://arxiv.org/abs/2606.01717</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01717.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Minsik Choi, Geewook Kim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Instruction tuning aligns large language models, including multimodal ones, with diverse user intents, but scaling to heterogeneous mixtures is hindered by gradient interference and bandwidth-heavy synchronization. We ask whether these two bottlenecks can be addressed jointly by training parts of the mixture independently and reconciling them once in parameter space. We develop a local quadratic theory inside a shared flat basin that yields three results: weight merging produces a curvature-weighted variance reduction; PCA-aligned conflict splitting maximizes this gain along high-curvature directions; and merging additionally acts as spectral filtering with implicit norm regularization. These results directly motivate MERIT, a decentralized merge-ready instruction-tuning pipeline that estimates dataset-level gradient conflicts, partitions the mixture along the top PCA conflict axes, fine-tunes each partition independently with no inter-partition communication, and merges once via token-weighted averaging. On Qwen2.5-VL-3B with 136 Vision-FLAN tasks, MERIT improves the 8-benchmark average from 54.3 (joint training) to 57.0. The same recipe scales to a 7B model on a 1.6M-example, 176-source mixture -- matching or exceeding centralized joint training with minimal cost overhead -- and transfers to text-only FLAN. Our code is available at https://github.com/naver-ai/merit.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01717</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>AutoMedBench: Towards Medical AutoResearch with Agentic AI Models</title>
<link>https://arxiv.org/abs/2606.01961</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01961.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junqi Liu, Salena Song, Yuhan Wang, Jiawei Mao, Hardy Chen, Xiaoke Huang, Tianhao Qi, Pengfei Guo, Yucheng Tang, Yufan He, Can Zhao, Andriy Myronenko, Dong Yang, Daguang Xu, Yuyin Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autonomous agents are increasingly expected to support end-to-end medical-AI research workflows, moving beyond isolated prediction tasks or short-form clinical question answering. However, existing medical agent benchmarks primarily evaluate final outputs, providing limited visibility into agent behavior within the research process. To address this gap, we present AutoMedBench, a workflow-aware benchmark for autonomous medical-AI research across diverse medical imaging and multimodal inference tasks, organizing agent execution into a unified five-stage workflow (S1-S5): Plan, Setup, Validate, Inference, and Submit. It comprises long-horizon tasks with each run averaging 33 agent turns, spanning five research tracks: segmentation, image enhancement, visual question answering (VQA), report generation, and lesion detection. Each task is evaluated under two difficulty tiers, Lite and Standard, which use the same data and metrics but differ in the amount of task-brief scaffolding, and each run is scored using both final task performance and S1-S5 stage scores, enabling stage-level analysis from the initial task brief to the final submitted artifact. Across thousands of recorded runs, stage-level scoring reveals that Validate is the weakest workflow stage on average, whereas Setup is the strongest, suggesting that current agents are better at making pipelines executable than at verifying their reliability. Post-run error analysis further shows that verification and submission failures dominate tagged errors, accounting for 37.7% and 38.1% of fired codes respectively, whereas task-understanding errors are rare at 0.9%, and runs with one fired error code have a 48% lower overall score than runs with no error code on average.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01961</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>A Local Perturbation Theory for Cross-Domain Interference and Recovery in Multi-Domain RL</title>
<link>https://arxiv.org/abs/2606.02398</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lei Yang, Siyu Ding, Deyi Xiong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning (RL) post-training improves large language models (LLMs) on individual domains such as mathematical reasoning, code generation, question answering, and creative writing (CW), but training on one domain often degrades performance on others. Existing explanations based on catastrophic forgetting or global gradient conflict are incomplete: substantial interference can occur even when full-model gradients are nearly orthogonal. We show that single-domain RL produces sparse, small-magnitude parameter edits with weak overlap among top-changed neurons, while different domains still share substantial active computation routes on which update directions determine whether they act synergistically or conflict. Guided by this observation, we prove under a local perturbation model of multi-domain RL that later-domain training harms an earlier domain mainly through a second-order damage term, which under the observed sparse route structure concentrates in a low-dimensional shared conflict subspace. Moreover, a short domain refresh contracts the harmful component on this subspace, enabling selective recovery with limited collateral damage. Consistent with the theory, a brief Re-Math refresh after Code rightarrow Math rightarrow QA rightarrow CW recovers Math from 57.66 to 66.04 while largely preserving performance on the other domains, yielding the best average score of 66.39. Beyond refresh, a training-free rollback on a sparse proxy conflict coordinate set for the Math-QA pair partially restores Math, providing direct proxy-level evidence for localized damage. These results provide a localized mechanistic account of interference and recovery in multi-domain RL.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02398</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optimization</title>
<link>https://arxiv.org/abs/2606.02564</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junhao Cheng, Liang Hou, Tianxiong Zhong, Xin Tao, Pengfei Wan, Kun Gai, Jing Liao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 29&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The recent "Reasoning with Video" paradigm utilizes Video Generation Models (VGMs) to generate temporally coherent visual trajectories to complete reasoning tasks. Although state-of-the-art VGMs excel at visual quality, they often struggle to understand and follow task-specific rules, leading to logical failures across diverse reasoning scenarios. Existing efforts try to utilize Vision-Language Models (VLMs) as problem pre-solvers to produce or refine textual guidance for the VGM. However, textual descriptions fail to capture intricate spatiotemporal details, and VGMs often struggle to faithfully execute fine-grained or long-tail instructions even with a valid plan. While VLMs struggle as solvers, they possess strong perception capabilities to evaluate process-constraint satisfaction and final-goal achievement. Leveraging this strength, we introduce a paradigm shift that transitions the role of VLMs to "teachers". Specifically, a VLM teacher extracts task-specific rules to formulate differentiable rewards, guiding a VGM Reasoner via test-time online optimization of a lightweight LoRA module. This strategy enables adaptive test-time optimization and extends the reasoning capabilities beyond the VGM's intrinsic boundaries. Evaluations on symbolic (VBVR-Bench) and general-purpose (RULER-Bench) video reasoning benchmarks show that the proposed method yields a 16.7-point average performance gain, outperforming the VLM-as-Solver paradigm (+0.4 points) and Best-of-N scaling (+2.2 points) by a large margin at comparable test-time cost. These findings reveal that integrating VLMs as test-time teachers offers a promising paradigm for achieving generalizable video reasoning. Project Page: https://VLM-as-Teacher.github.io/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02564</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding</title>
<link>https://arxiv.org/abs/2606.02482</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02482.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Rui Liu, Xiangyu Yue&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 35&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02482</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses</title>
<link>https://arxiv.org/abs/2606.02373</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02373.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Pengcheng Jiang, Zhiyi Shi, Kelly Hong, Xueqiang Xu, Jiashuo Sun, Jimeng Sun, Hammad Bashir, Jiawei Han&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 47&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Search agents are often trained as policies over growing transcripts: the model must decide how to search while also remembering what it has seen, which evidence is useful, which constraints remain open, and which claims have actually been checked. We argue that this formulation puts too much routine state management inside the policy: reinforcement learning is forced to optimize both semantic search decisions and recoverable bookkeeping that the environment can maintain more reliably. We introduce Harness-1, a 20B search agent (retrieval subagent) trained with reinforcement learning inside a stateful search harness. The harness maintains environment-side working memory, including a candidate pool, an importance-tagged curated set, compact evidence links, verification records, compressed and deduplicated observations, and budget-aware context rendering. The policy retains the semantic decisions: what to search, which documents to keep or discard, what to verify, and when to stop. Across eight retrieval benchmarks spanning web, finance, patents, and multi-hop QA, Harness-1 achieves 0.730 average curated recall, outperforming the next strongest open search subagent by +11.4 points and remaining competitive with much larger frontier-model searchers. Its gains are especially strong on held-out transfer benchmarks, suggesting that reinforcement learning over explicit search state can produce retrieval behaviors that generalize beyond the training domains. Our code is available at https://github.com/pat-jj/harness-1.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02373</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>Where Do Deep-Research Agents Go Wrong? Span-Level Error Localization in Agent Trajectories</title>
<link>https://arxiv.org/abs/2606.02060</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02060.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiaming Wang, Ziteng Feng, Jiangtao Wu, Ruihao Li, Qianqian Xie, Yuxiang Ren, He Zhu, Xueming Han, Fanyu Meng, Junlan Feng, Jiaheng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 50&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Deep-research agents solve tasks through long trajectories of search, tool use, evidence inspection, and answer synthesis. Evaluation based on final answers shows whether an agent succeeds, but not which parts of the trajectory make the answer unreliable. We study span-level error localization for deep-research agents. We collect 2,790 real trajectories from two agent frameworks, three backbone models, and three benchmarks, convert raw logs into semantic spans, and annotate harmful error spans through LLM-assisted expert review. From these annotations, we build TELBench, a 1,000-instance benchmark for identifying error spans among normal exploration, failed searches, tentative hypotheses, and harmless noise. We further propose DRIFT, a claim-centric auditing framework that tracks agent claims, checks their support in trajectory evidence, and marks spans where unsupported or conflicting claims affect the answer path. Experiments across model families and auditing frameworks show that DRIFT improves span-level error localization and first-error accuracy by up to 30 percentage points. Our work provides a process-level view of reliability in deep-research agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02060</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>K-BrowseComp: A Web Browsing Agent Benchmark Grounded in Korean Contexts</title>
<link>https://arxiv.org/abs/2606.02404</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nahyun Lee, Dongkeun Yoon, Guijin Son, Geewook Kim, Dayoon Ko, Jeonghun Park, Haneul Yoo, Jaewon Cho, Junghun Park, Changyoon Lee, Kyochul Jang, Jaeyeon Kim, Eunsu Kim, Woojin Cho, Seungone Kim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 53&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Frontier model evaluations are shifting from foundational capabilities (e.g., instruction following and reasoning) toward compositional, agentic ones, but Korean agentic benchmarks remain scarce. We introduce K-BrowseComp, a web-browsing agent benchmark grounded in Korean contexts, consisting of 400 problems. The 300-problem K-BrowseComp-Verified subset is manually constructed and validated by native Korean speakers. On this subset, frontier LLMs, including GPT-5.5, DeepSeek-V4-Pro, and GLM-5.1, reach only 30.00--45.67\%, a substantial drop from BrowseComp, while Korean LLMs released through Korea's Proprietary AI Foundation Model program obtain only 0.00--10.33\%. We further construct a 100-problem synthetic split using hard few-shot exemplars and failure-mode-targeted generation to exploit the asymmetry between solving and creating web browsing problems. On the adversarially filtered synthetic diagnostic split, the strongest model reaches only 26.00\%, and we report this split separately as a targeted stress test. We publicly release our data and code.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02404</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>Cosmos 3: Omnimodal World Models for Physical AI</title>
<link>https://arxiv.org/abs/2606.02800</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 93&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02800</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>On the Scaling of PEFT: Towards Million Personal Models of Trillion Parameters</title>
<link>https://arxiv.org/abs/2606.02437</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mind Lab, Song Cao, Vic Cao, Kaijie Chen, Bunny Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Hongquan Gu, Aaron Guan, Mutian Hong, Hailee Hou, Peixuan Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Autumn Jin, Fancy Kong, Kyrie Lei, Alexy Li, Dawn Li, Ray Li, Theo Li, Wenhao Li, Jiayi Lin, Domini Liu, Heshan Liu, Kairus Liu, Logan Liu, Maeve Luo, Runism Lv, Pony Ma, Verity Niu, Anson Qiu, Vincent Wang, Maxwell Yao, Regis Ye, Wenlin Ye, Yanying Ye, Josh Ying, Danney Zeng, Salmon Zhan, Anya Zhang, Ruijia Zhang, Shiyang Zhang, Sueky Zhang, Ya Zhang, Wei Zhao, Ada Zhou, Sizer Zhou, Xinyue Zhu, Murphy Zhuang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 220&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Parameter-efficient fine-tuning (PEFT) is usually treated as a cheaper alternative to full fine-tuning. We study a broader role: small trainable adapters as persistent local state on top of strong shared foundation models. In this framing, the base model provides shared competence while adapters carry instance-specific behavior such as preferences, skills, tool habits, and memory-like updates. We organize the problem around three scaling axes: Scale Up, where stronger shared priors make small local updates more useful; Scale Down, where we study how small adapters can be while remaining reliable; and Scale Out, where many persistent adapted instances coexist. MinT provides one infrastructure example for managing adapter identity, revision, provenance, evaluation, and serving residency. Together, the results suggest that PEFT can be a compact substrate for persistent personal models rather than only a budget substitute for full fine-tuning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02437</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>TRON: Targeted Rule-Verifiable Online Environments for Visual Reasoning RL</title>
<link>https://arxiv.org/abs/2606.01599</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01599.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianze Yang, Yucheng Shi, Ruitong Sun, Jingyuan Huang, Ninghao Liu, Jin Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning (RL) for visual reasoning needs scalable, verifiable, and controllable training signals. Existing visual RL post-training trains on static curated datasets, with fixed image-question-answer samples bounded by their collection budget. In this work, we introduce TRON (Targeted, Rule-verifiable Online eNvironments), an online environment substrate: a training rollout is generated on demand by a controllable generator-verifier program that samples a fresh latent visual state, renders an image, asks a question, and exactly verifies the answer. A single run can therefore draw an unbounded stream of fresh instances at the difficulty level required by the current curriculum. The current TRON suite contains 520 environments organized into five ability buckets (spatial, mathematical, diagram, pattern/logic, and counting); the same substrate supports both a single full model trained on all buckets and per-bucket ability-specialist models, with no additional data collection. We also introduce a substrate analysis covering generation reliability, instance and level diversity, cross-environment near-duplicates, and base-model pass rate by difficulty level. RL post-training with METHOD consistently improves performance on ten external multimodal reasoning benchmarks across Qwen3-VL-4B, Qwen2.5-VL-7B, and MiMo-VL-7B-SFT.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01599</guid>
<pubDate>Mon, 01 Jun 2026 02:52:49 +0000</pubDate>
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<title>Adaptive Auto-Harness: Sustained Self-Improvement for Agentic System Deployment on Open-Ended Task Streams</title>
<link>https://arxiv.org/abs/2606.01770</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01770.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zewen Liu, Zhan Shi, Yisi Sang, Bing He, Minhua Lin, Tianxin Wei, Dakuo Wang, Benoit Dumoulin, Wei Jin, Hanqing Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Auto-harness systems such as A-Evolve, GEPA, and Meta-Harness improve LLM agents by optimizing prompts, skills, tools, memories, and supporting infrastructure from execution feedback, but they are typically evaluated on fixed offline benchmarks. Real deployments instead present open-ended task streams: histories grow without a fixed endpoint, heterogeneous tasks require different harnesses, and problem distributions shift over time. These challenges make a single repeatedly and densely updated harness brittle, causing performance degradation as accuracy peaks early and then declines. This motivates sustained harness construction with task-wise adaptation. We introduce Adaptive Auto-Harness, a framework and system for such streams. The framework decomposes the gap to an oracle harness into evolution loss and adaptation loss. The system addresses these losses with a stateful multi-agent evolver, a harness tree with solve-time routing, and human-steering hooks for cases where history lacks the needed signal. Across prediction-market, security-competition, and event-forecasting streams, Adaptive Auto-Harness outperforms five existing auto-harness baselines and ablations attribute gains to better construction, routing, or targeted human steering. Code is available in https://github.com/A-EVO-Lab/AdaptiveHarness .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01770</guid>
<pubDate>Mon, 01 Jun 2026 06:51:14 +0000</pubDate>
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<title>MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?</title>
<link>https://arxiv.org/abs/2606.01993</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinyu Che, Junqi Xiong, Yunfei Ge, Xinping Lei, Shihao Li, Hang Yan, Han Li, Yuanxing Zhang, Zhiqi Bai, Jinhua Hao, Ming Sun, Han Li, Jiaheng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks. However, such knowledge is often multimodal, heterogeneous, noisy, and implicitly assumes human executors, making it difficult to use directly as the skills required by agents. To bridge the gap between human-oriented guides and agent-executable skills, we formalize this problem as guide-to-skill learning: converting in-the-wild guides into executable skills and continuously improving them from trajectories observable to the agent. To evaluate the capability of existing agents on this task, we introduce MMG2Skill-Bench, the first benchmark designed for this problem. We further propose MMG2Skill, a closed-loop framework that compiles guides into editable skills, conditions a fixed vision-language model (VLM) agent on these skills during execution, and revises the skills from trajectory-level root-cause feedback without using benchmark scores. Across GUI control, open-ended gameplay, and strategic card play with six VLM backbones, MMG2Skill consistently outperforms vanilla baseline agents in every model-domain setting, achieving macro-average gains of +12.8 to +25.3 percentage points across backbones. Ablation studies show that directly prompting agents with raw guides can degrade performance, while both structured skill construction and trajectory-driven revision are necessary for the observed improvements. On success-inferable tasks, analyzer-based early stopping further prevents late-stage performance regressions and saves 25%-53% of attempts when the success signal is properly calibrated.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01993</guid>
<pubDate>Mon, 01 Jun 2026 09:50:40 +0000</pubDate>
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<title>Ψ-Bench: Evaluating Persona-Sensitive Influencing in Persuasive Dialogues</title>
<link>https://arxiv.org/abs/2606.02754</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02754.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Peixuan Han, Hongyi Du, Jiayu Liu, Yihang Sun, Yutong Liu, Jiaxuan You&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Personalization is a crucial capability of modern language agents. However, current research primarily positions personalized agents as passive responders to user preferences, limiting their ability to interact with users and provide suggestions or guidance proactively. To systematically evaluate such proactive personalization in realistic interactions, we propose Ψ-Bench, a benchmark for assessing LLMs' ability to influence realistic users through conversation. We design three real-world interaction scenarios that involve persuasion in Ψ-Bench, and endow simulated clients with personal characteristics through explicit user profiles derived from dialogue histories. We evaluate 10 frontier LLMs on Ψ-Bench and find that while most models can produce coherent and reasonable arguments, even state-of-the-art models still leave considerable room for improvement in persuasion. We also find that providing access to client profiles yields an average performance gain of 18.24\%, highlighting the importance of user-specific information for effective persuasion. Overall, our work highlights persona-sensitive influencing as a challenging yet practical direction for evaluating and developing more proactive personalized LLM agents. Codes are available at: https://github.com/Hanpx20/Psi-Bench.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02754</guid>
<pubDate>Mon, 01 Jun 2026 18:20:27 +0000</pubDate>
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<title>Eliciting Complex Spatial Reasoning in MLLMs through Wide-Baseline Matching</title>
<link>https://arxiv.org/abs/2606.03577</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Zhong, Muzhi Zhu, Shenyan Zeng, Anzhou Li, Cong Chen, Hua Geng, Duochao Shi, Wentao Ye, Tao Lin, Hao Chen, Chunhua Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Wide-baseline matching (WBM) requires integrating geometric understanding, viewpoint changes, fine-grained perception, and occlusion reasoning, making it a challenging testbed for spatial reasoning in multimodal large language models (MLLMs) deployed in physical environments. However, current MLLMs lack systematic evaluation and training frameworks for these capabilities. We introduce ReasonMatch-Bench, a benchmark stratified by viewpoint displacement and matching granularity across indoor, outdoor, and object-centric scenarios, and show that current MLLMs still struggle with fine-grained wide-baseline correspondence: on a difficult 90-sample subset, human annotators achieve 84.0 F1, while the best existing baseline reaches 37.2. To bridge this gap, we build a scalable data-generation pipeline that automatically extracts wide-baseline view pairs from large-scale video-3D corpora, including RGB-D videos and SfM reconstructions, yielding diverse and verifiable supervision. We further propose Dynamic Correspondence Reinforcement Learning (DCRL), which combines Image-Level Viewpoint Progression and Point-Level Correspondence Curriculum to improve WBM training through verifiable rewards without explicit CoT supervision. Extensive experiments show that DCRL substantially improves ReasonMatch-Bench and transfers to related spatial benchmarks, while maintaining general visual understanding performance with modest gains on several benchmarks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03577</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>PaddleOCR-VL-1.6: Expanding the Frontier of Document Parsing with Under-Optimized Region Refinement and Progressive Post-Training</title>
<link>https://arxiv.org/abs/2606.03264</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zelun Zhang, Hongen Liu, Suyin Liang, Yubo Zhang, Yiqing Xiang, Jiaxuan Liu, Ting Sun, Manhui Lin, Yue Zhang, Changda Zhou, Tingquan Gao, Cheng Cui, Yi Liu, Dianhai Yu, Yanjun Ma&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce PaddleOCR-VL-1.6, an upgraded compact document parsing model built upon PaddleOCR-VL-1.5. Although PaddleOCR-VL-1.5 establishes a strong 0.9B baseline, its remaining errors concentrate in under-optimized regions where model behavior is unstable, data coverage is sparse, or supervision is unreliable. Rather than expanding the training corpus indiscriminately, PaddleOCR-VL-1.6 introduces a region-aware data optimization framework that identifies weak regions from the previous model, applies targeted enhancement to these regions, and improves the reliability of supervision signals. It further adopts a progressive post-training recipe based on curated data selection and reinforcement learning, pushing model performance to a higher level through staged optimization. PaddleOCR-VL-1.6 achieves a new state-of-the-art score of 96.33% on OmniDocBench v1.6, demonstrates strong competitiveness against top-tier VLMs, and provides a practical post-training recipe for the PaddleOCR-VL series.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03264</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>MemTrain: Self-Supervised Context Memory Training</title>
<link>https://arxiv.org/abs/2606.03197</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03197.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziheng Li, Xingrun Xing, Haoqing Wang, Zhi-Hong Deng, Yehui Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Memory is an indispensable capability for long-horizon LLM agents, enabling them to preserve and utilize information accumulated across extended interactions. Existing memory-agent approaches are typically trained end-to-end with reinforcement learning on downstream tasks. However, collecting high-quality annotated problems for memory-intensive scenarios is costly, and the resulting training data often lack sufficient diversity to cover general memory behaviors. In this work, we propose MemTrain, a self-supervised training framework for generally enhancing the context-memory capability of LLM agents for more effective downstream post-training. MemTrain introduces two coupled proxy tasks over unlabeled Wikipedia corpora: (1) an end-to-end masked reconstruction objective, which requires the model to recover masked entities after multiple rounds of memory updates, thereby encouraging memory maintenance from the final outcome perspective; and (2) an intermediate memory recall objective, which requires the model to reconstruct masked historical information using intermediate memory states, encouraging faithful compression and memory completeness throughout the interaction process. The two objectives are jointly optimized using GRPO. Extensive experiments on long-text QA and search-based QA benchmarks demonstrate that MemTrain consistently improves downstream memory-intensive reasoning performance across different models, achieving gains of up to 17.67 points over direct task-specific post-training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03197</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation</title>
<link>https://arxiv.org/abs/2606.03159</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; NVIDIA, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03159</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Bootstrap Your Generator: Unpaired Visual Editing with Flow Matching</title>
<link>https://arxiv.org/abs/2606.03911</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03911.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yoad Tewel, Yuval Atzmon, Gal Chechik, Lior Wolf&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 22&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern generative models possess a deep understanding of visual content, yet training them for image editing typically requires massive datasets of paired examples. This limits scalability, especially for video editing where collecting paired data is prohibitively expensive. We propose Bootstrap Your Generator (ByG), a general framework for unpaired training of flow matching editing models. It leverages the base model's knowledge without any external signal. Our approach pairs instruction-following cues extracted from the frozen model with cycle-consistency for structure preservation. To make this tractable, we propose to route gradients from downstream losses over clean predictions to noisy training states. We demonstrate state-of-the-art results on challenging data-scarce image and video editing scenarios. Extensive evaluations and user studies show that our method effectively generalizes to unseen domains and outperforms supervised baselines trained on millions of samples. Analysis reveals that our gradient routing bridges the train-inference gap, and extracting semantic cues from a base model provides a robust training signal that obviates the need for external reward models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03911</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Self-Distilled Policy Gradient</title>
<link>https://arxiv.org/abs/2606.04036</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifeng Liu, Shiyuan Zhang, Yifan Zhang, Quanquan Gu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 22&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy self-distillation, where a language model conditions on privileged context to supervise its own generations, is a promising source of dense supervision for sparse-reward reinforcement learning. Actually, it can be instantiated as an auxiliary full-vocabulary student-to-teacher reverse Kullback-Leibler divergence loss. We therefore propose SDPG, a self-distilled policy-gradient framework that combines group-relative verifier advantages with normalized standard deviation, exact full-vocabulary on-policy self-distillation, as well as reference-policy KL regularization. Empirically, SDPG improves stability and performance over RLVR and self-distillation baselines. The code is available at https://github.com/lauyikfung/SDPG.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04036</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Benchmarking Visual State Tracking in Multimodal Video Understanding</title>
<link>https://arxiv.org/abs/2606.03920</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03920.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sihyun Yu, Nanye Ma, Pinzhi Huang, Hyunseok Lee, Shusheng Yang, June Suk Choi, Ellis Brown, Oscar Michel, Boyang Zheng, Jinwoo Shin, Saining Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Understanding a video requires more than recognizing isolated moments, as humans continuously track entities, states, and events over time. This capacity for visual state tracking is fundamental to video understanding, yet remains underexplored in current evaluations of Multimodal Large Language Models (MLLMs). We introduce Visual STAte Tracking benchmark (VSTAT), a video-based benchmark designed to diagnose visual state tracking in MLLMs. VSTAT consists of 834 clips drawn from both synthetic and real-world videos, paired with 1,500 questions that cannot be answered from any single frame or short segment, requiring continuous perception and integration of events across the entire video stream. Despite their strong performance on existing video benchmarks, we find that state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines. To analyze this gap, we compare MLLMs' thinking traces with the underlying video stream to understand why and when MLLMs fail on VSTAT. We find that MLLMs reason and track correctly in text, but fail at visually perceiving the events they need to track. Finally, our preliminary evaluation suggests that recent agentic approaches, including MLLM-based video agents and coding agents, do not readily resolve these failures, still falling short on VSTAT.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03920</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>RobotValues: Evaluating Household Robots When Human Values Conflict</title>
<link>https://arxiv.org/abs/2606.03312</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03312.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jongwook Han, Hyeongjin Kim, Yohan Jo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 24&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While household robots are often evaluated based on task completion, everyday domestic environments involve value-conflicting situations in which robots are expected to choose actions that prioritize other values than task success, such as human autonomy, efficiency, or social appropriateness. Yet, there are no benchmarks for evaluating robots' value preferences in such scenarios. We introduce RobotValues, a benchmark to evaluate household robot planners in 10K value-conflict scenarios. Each instance consists of a realistic household image with multiple plausible robot actions that prioritize different human values. We construct RobotValues through LLM-assisted scenario generation, stakeholder-grounded value extraction, image generation and automatic quality control. Using RobotValues we evaluate VLMs used in robotics and find that models exhibit default value preferences, including safety and accommodation, while underselecting privacy-prioritizing actions. When the models are instructed to prioritize specific values that conflict with their own preferences, they often fail to override their default actions, choosing incorrect actions for 80% of the time. These findings suggest that household robot evaluation should measure not only task completion or safety compliance, but also whether robots can choose among plausible actions when human values conflict.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03312</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Language Models Need Sleep: Learning to Self-Modify and Consolidate Memories</title>
<link>https://arxiv.org/abs/2606.03979</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03979.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ali Behrouz, Farnoosh Hashemi, Vahab Mirrokni&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The past few decades have witnessed significant advances in the design of machine learning algorithms, from early studies on task-specific shallow models to more general deep Large Language Models (LLMs). Despite showing promising results in tasks that require instant prediction or in-context learning, existing models lack the ability to continually learn and effectively transfer their temporal in-context knowledge to their long-term parameters. Inspired by human learning process, we introduce a ''Sleep'' paradigm that allows the models to continually learn, distill their short-term fragile memories into stable long-term knowledge with replay, and recursively improve themselves with ''Dreaming'' process. In more detail, sleep consists of two stages: (1) Memory Consolidation: an upward distillation process, called Knowledge Seeding, where the memories of a smaller-self are distilled into a larger network to provide more capacity while preserving the knowledge. As a proof of concept, we present a new Generalized Distillation process for {Knowledge Seeding} (i.e., the combination of on-policy distillation with Reinforcement Learning (RL)-based imitation learning); (2) Dreaming: a self-improvement phase, where the model uses RL to generate a curriculum of synthetic data to rehearse new knowledge and refine existing capabilities without human supervision. Our experiments on long-horizon, continual learning, knowledge incorporation, and few-shot generalization tasks support the importance of the sleep stage.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03979</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>OVO-S-Bench: A Hierarchical Benchmark for Streaming Spatial Intelligence in Multimodal LLMs</title>
<link>https://arxiv.org/abs/2606.03890</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03890.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifei Li, Pengyiang Liu, Yuhang Zang, Zhongyue Shi, Qi Fu, Hongye Hao, Jiwen Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal agents in robotics, AR, and autonomous driving must reason about places and layouts from continuous egocentric streams, often using evidence outside the current view. Existing benchmarks either evaluate offline over full videos or target events rather than spatial structure. We introduce OVO-S-Bench, a fully human-annotated benchmark for streaming spatial intelligence, comprising 1,680 questions over 348 source videos. Annotation involves 12 trained annotators, each also serving as a blind cross-reviewer, across roughly 804 person-hours of multi-round quality assurance. Each question carries a query timestamp and an evidence interval, and at evaluation, the model sees only the prefix preceding the query. Questions span four levels of increasing abstraction: instantaneous egocentric perception, spatiotemporal context tracking, spatial simulation and reasoning, and allocentric mapping. Across 38 proprietary and open-source MLLMs, Gemini-3.1-Pro trails human experts by 27 points, 59.2 vs. 86.6, with allocentric mapping as the dominant bottleneck. Notably, streaming and spatially fine-tuned MLLMs underperform their own backbones. We further find that chain-of-thought reasoning amplifies spatial errors when ungrounded in the stream. By exposing these limitations, OVO-S-Bench establishes a demanding testbed for next-generation streaming spatial MLLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03890</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Qwen-Image-Flash: Beyond Objective Design</title>
<link>https://arxiv.org/abs/2606.03746</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03746.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianhe Wu, Kun Yan, Zikai Zhou, Lihan Jiang, Jiahao Li, Jie Zhang, Kaiyuan Gao, Ningyuan Tang, Shengming Yin, Xiaoyue Chen, Xiao Xu, Yilei Chen, Yuxiang Chen, Yan Shu, Yixian Xu, Yanran Zhang, Zihao Liu, Zhendong Wang, Zekai Zhang, Deqing Li, Liang Peng, Yi Wang, Jingren Zhou, Chenfei Wu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Few-step distillation has become an effective strategy for accelerating advanced visual generative models, yet prior work has largely focused on distillation objectives. In this work, we revisit few-step distillation from a complementary perspective, focusing on the training recipe that critically shapes student performance. Using Qwen-Image-2.0 as a representative case, we systematically investigate three factors in unified text-to-image generation and instruction-guided image editing distillation: data composition, teacher guidance, and task mixture. Our empirical analysis reveals several non-obvious behaviors, which motivate the development of Qwen-Image-Flash. Overall, our results suggest that effective few-step distillation requires not only carefully designed objectives, but also principled organization of the broader training pipeline.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03746</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking</title>
<link>https://arxiv.org/abs/2606.03985</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03985.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zekun Qi, Xuchuan Chen, Dairu Liu, Chenghuai Lin, Yunrui Lian, Sikai Liang, Zhikai Zhang, Yu Guan, Jilong Wang, Wenyao Zhang, Xinqiang Yu, He Wang, Li Yi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 38&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Humanoid-GPT, a GPT-style Transformer with causal attention trained on a billion-scale motion corpus for whole-body control. Unlike prior shallow MLP trackers constrained by scarce data and an agility-generalization trade-off, Humanoid-GPT is pre-trained on a 2B-frame retargeted corpus that unifies all major mocap datasets with large-scale in-house recordings. Scaling both data and model capacity yields a single generative Transformer that tracks highly dynamic behaviors while achieving unprecedented zero-shot generalization to unseen motions and control tasks. Extensive experiments and scaling analyses show that our model establishes a new performance frontier, demonstrating robust zero-shot generalization to unseen tasks while simultaneously tracking highly dynamic and complex motions.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03985</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>KVarN: Variance-Normalized KV-Cache Quantization Mitigates Error Accumulation in Reasoning Tasks</title>
<link>https://arxiv.org/abs/2606.03458</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03458.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lorenz K. Muller, Philippe Bich, Chiara Boretti, Hyun-Min Chang, Jiawei Zhuang, Lukas Cavigelli&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 55&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Test-time scaling is a powerful approach to obtain better reasoning in large language models, but it becomes memory-bottlenecked during long-horizon decoding, as the KV-cache grows. KV-cache quantization can help improve this, but current methods are evaluated under prefill-like settings and errors behave differently under autoregressive decoding. We show that in the latter regime, quantization errors accumulate across timesteps, driven primarily by incorrect token scales. We introduce KVarN, a calibration-free KV-cache quantizer that applies a Hadamard rotation followed by a dual-scaling variance normalization across both axes of the K and V matrices. We find that this combination fixes outlying token-scale errors and substantially reduces error accumulation over existing baselines. KVarN establishes a new state-of-theart for KV-cache quantization on generative benchmarks, including MATH500, AIME24 and HumanEval, at 2-bit precision. A vLLM implementation of the KVarN method is available at https://github.com/huawei-csl/KVarN&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03458</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Small RL Controller, Large Language Model: RL-Guided Adaptive Sampling for Test-Time Scaling</title>
<link>https://arxiv.org/abs/2606.03102</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Runpeng Dai, Tong Zheng, Rui Liu, Chengsong Huang, Hongtu Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Test-time scaling improves the reasoning performance of large language models but incurs substantial cost in both total computation and latency. Existing adaptive sampling methods partially mitigate this issue by dynamically deciding when to stop sampling, yet they typically rely on heuristic rules or rely on distribution assumptions. In this work, we formulate adaptive sampling as a Markov decision process (MDP). We train a lightweight sampling controller with reinforcement learning (RL) to jointly balance answer correctness, latency, and computation cost. At each round, the controller decides to stop sampling or to acquire additional samples. Our method is lightweight which only relies on statistics of final answers, and can be trained and deployed on CPU. We further show that the resulting framework admits an interpretation as the Lagrangian relaxation of a constrained optimization problem with explicit budget constraints. Experiments against strong baselines such as ASC and ESC show that our method achieves improved trade-offs among answer correctness, sampling rounds, and total samples required.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03102</guid>
<pubDate>Tue, 02 Jun 2026 03:42:04 +0000</pubDate>
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<title>ThoughtFold: Folding Reasoning Chains via Introspective Preference Learning</title>
<link>https://arxiv.org/abs/2606.03503</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyan Liu, Xueda Shen, Yuzhe Gu, Songyang Gao, Kuikun Liu, Guangran Cheng, Chengqi Lyu, Dahua Lin, Wenwei Zhang, Kai Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Reasoning Models (LRMs) have achieved remarkable progress thanks to Reinforcement Learning with Verifiable Rewards (RLVR) on Chain-of-Thoughts (CoTs). However, since long CoTs naturally contain trial and errors and mainstream RLVR approaches choose outcome-correct CoT trajectories for memorization, the redundant explorations in long CoTs are inevitably reinforced, which results in the over-thinking issues of LRMs. Previous attempts to resolve this issue mainly give more advantage to shorter trajectories, yet their learning signals are still outcome-based and cannot reduce the memorization of redundant explorations in long CoTs. Therefore, we propose ThoughtFold, a framework that leverages fine-grained preference learning to mitigate redundant explorations for efficient reasoning. ThoughtFold employs an introspective strategy to identify redundancy within each correct trajectory, which yields a spectrum of candidate sub-trajectories. Leveraging this spectrum, we introduce a masked preference optimization objective that explicitly penalizes redundant explorations and encourages the model to directly bridge essential reasoning segments, effectively folding its reasoning chains into a more concise path. Extensive experiments show that ThoughtFold significantly enhances efficiency. It reduces the token usage of DeepSeek-R1-Distill-Qwen-7B by approximately 56% while maintaining state-of-the-art accuracy.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03503</guid>
<pubDate>Tue, 02 Jun 2026 11:21:27 +0000</pubDate>
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<title>World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoning</title>
<link>https://arxiv.org/abs/2606.03603</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03603.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yucheng Zhou, Wei Tao, Yiwen Guo, Jianbing Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 29&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World models and multimodal large language models (MLLMs) provide complementary capabilities for predicting future outcomes from static visual observations. World models can generate concrete visual rollouts of possible futures, while MLLMs can reason abstractly over questions, goals, and rules. However, generated rollouts are stochastic and may be visually plausible but task-incorrect, making it necessary to determine when visual simulation is useful, whether a rollout is credible, and how it should influence the final answer. We formulate this problem as controlled concrete reasoning, where a model learns to invoke, verify, and integrate visual future simulation alongside abstract reasoning. To study this setting, we construct two human-verified benchmarks, VRQABench for controllable spatial lookahead and OpenWorldQA for open-domain physical prediction, and propose Privileged-Future On-Policy Self-Distillation (PF-OPSD). During training, PF-OPSD uses ground-truth future videos and answers only as teacher-side privileged context to evaluate on-policy concrete-reasoning trajectories, while the deployable student never observes true futures at test time. Experimental results show that PF-OPSD outperforms baseline by 10.6% and 10.9% on VRQABench and OpenWorldQA, respectively, while increasing robustness to noisy or conflicting rollouts. Our code and dataset are available at https://github.com/yczhou001/PF-OPSD.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03603</guid>
<pubDate>Tue, 02 Jun 2026 13:07:49 +0000</pubDate>
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<title>KletterMix: Climbing Toward High-Quality German Pretraining Data</title>
<link>https://arxiv.org/abs/2606.03773</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03773.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Maurice Kraus, Ruben Härle, Sebastian Sztwiertnia, Abbas Goher Khan, Mehdi Ali, Michael Fromm, Kristian Kersting&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; High-quality pretraining data is a central ingredient in modern language models, but German-language resources remain far less developed than their English counterparts: they are often smaller, less carefully curated, weakly documented, and rarely validated through controlled training experiments. We introduce KletterMix, a high-quality German corpus for language model pretraining and annealing, designed as a reusable dataset artifact for the natural language processing and modeling community. KletterMix is built by translating a state-of-the-art English pretraining corpus into German while preserving document boundaries, metadata, source structure, and topical diversity. This construction yields a German corpus with the scale and diversity of a modern pretraining dataset, while enabling direct comparison to its English source. We document the dataset through a broad set of corpus-level analyses, including translation quality, document length distributions, topic coverage, source composition, and geographic metadata. Using COMETKiwi, we show that the translated documents achieve strong quality across diverse domains, suggesting that careful translation can preserve much of the semantic and stylistic richness of the original corpus. Beyond dataset construction, we evaluate KletterMix as training data. Through controlled pretraining and annealing ablations against established German corpora, we show that models trained on KletterMix achieve measurable improvements on German-language downstream evaluations. These results demonstrate that carefully curated translated data can substantially strengthen the German pretraining data ecosystem.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03773</guid>
<pubDate>Tue, 02 Jun 2026 15:28:15 +0000</pubDate>
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<title>MapAgent: An Industrial-Grade Agentic Framework for City-scale Lane-level Map Generation</title>
<link>https://arxiv.org/abs/2606.04513</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04513.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Deguo Xia, Zihan Li, Haochen Zhao, Dong Xie, Yuyao Kong, Xiyan Liu, Jizhou Huang, Mengmeng Yang, Diange Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Lane-level maps are critical infrastructure for autonomous driving and lane-level navigation, yet constructing and maintaining standardized lane networks for hundreds of cities remains highly labor-intensive. Recent end-to-end vectorized mapping methods can predict lane geometry and topology directly from sensor data, but they typically treat mapping specifications and traffic regulations as implicit, dataset-dependent supervision. Moreover, in complex scenes (e.g., worn or missing markings and occlusions), correct lane configurations are often under-determined by visual evidence alone, making specification violations a major source of human post-editing. We propose MapAgent, an industrial-grade agentic architecture that augments a vectorization backbone for specification-compliant lane-map production. Rather than merely adding an agent loop to map prediction, MapAgent couples backbone perception with explicit specification verification, constraint-aware reasoning, and deterministic map editing under a bounded, verification-driven Judge-Planner-Worker loop. A vision-language Judge diagnoses errors by jointly inspecting visual evidence and draft vectors, while a tool-calling Planner generates minimal corrective edits with post-edit re-validation. To remain scalable for city-scale production, MapAgent is selectively triggered only on tiles with low backbone confidence, adding modest overhead while preserving throughput. Experiments on real-world datasets show consistent gains over strong production baselines, especially in complex and long-tail scenarios. Additionally, MapAgent has been integrated into Baidu Maps, supporting lane-level map generation for over 360 cities nationwide and elevating the overall production automation to over 95%, demonstrating MapAgent's practicality and effectiveness for large-scale lane-level map generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04513</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>Rethinking Continual Experience Internalization for Self-Evolving LLM Agents</title>
<link>https://arxiv.org/abs/2606.04703</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04703.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingwen Chen, Wenkai Yang, Shengda Fan, Wenbo Nie, Chenxing Sun, Shaodong Zheng, Yangen Hu, Lu Pan, Ke Zeng, Yankai Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Experience internalization converts contextual experience from past interactions into reusable parametric capability, offering a promising path toward continual learning in large language models (LLMs). While prior work has predominantly focused on single-iteration transfer, we discover that under multi-iteration experience learning, existing methods suffer from a progressive capability collapse rather than compounding improvement. We systematically examine this failure through three vital dimensions of experience internalization: (1) Experience Granularity: We find that principle-level experience is more durable than instance-level experience, as it effectively abstracts transferable strategies away from trajectory-specific details. (2) Experience Injection Pattern: Our analysis reveals that step-wise injection significantly outperforms global injection by aligning experience with intermediate decision states, a property that is critical for long-horizon tool use. (3) Internalization Regime: We demonstrate that off-policy context-distillation on high-quality teacher trajectories provides a substantially more stable training signal than on-policy context-distillation, which is inherently limited by local corrections on student-induced flawed states. Together, these insights yield a simple yet robust recipe for stable and sustainable experience internalization, providing concrete guidance for engineering self-evolving and continually learning LLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04703</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>Personal AI Agent for Camera Roll VQA</title>
<link>https://arxiv.org/abs/2606.05275</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05275.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Thao Nguyen, Krishna Kumar Singh, Donghyun Kim, Yong Jae Lee, Yuheng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We study the personal camera roll visual question answering setting. In this setting, a conversational AI assistant can access a user's personal camera roll and retrieve relevant photos to answer queries, ranging from simple factual questions (e.g., ``Name of the food I tried yesterday?'') to more open-ended ones (e.g., ``Recommend some dishes I have never eaten before''). Given the vast nature of the personal camera roll (i.e., multiple years, hundreds to thousands of photos), a successful AI assistant needs to understand a long-horizon, highly personalized visual content stream in order to navigate and locate the correct and/or relevant information. To support this, we collect and manually annotate questions that mimic real-world usage. The final dataset, camroll, contains 50 users, 31,476 images, and 2,500 QA pairs. We further design camroll-agent, a conversational AI agent equipped with hierarchical memory and a minimal set of tools for efficient navigation over large, personalized visual memory. Experimental results show that camroll-agent outperforms numerous baselines and methods for long-context understanding AI agents system. Together, the camroll dataset and camroll-agent highlight the gap in AI agents' long-context reasoning: personalized visual memory requires different approaches from standard long-context textual memory, especially when consistency, visual details, and user-specific context are present.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05275</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>ZipSplat: Fewer Gaussians, Better Splats</title>
<link>https://arxiv.org/abs/2606.05102</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Alexander Veicht, Sunghwan Hong, Dániel Baráth, Marc Pollefeys&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Feed-forward 3D Gaussian Splatting methods reconstruct a scene from posed or pose-free images in a single forward pass, yet current approaches predict one Gaussian per input pixel, tying the representation budget to camera resolution rather than scene complexity. A flat wall and a richly textured object thus produce equally many Gaussians despite very different geometric needs. We propose ZipSplat, a token-based feed-forward model that decouples Gaussian placement from the pixel grid. A multi-view backbone extracts dense visual tokens, and k-means clustering compresses them into a compact set of scene tokens. Cross- and self-attention refine these tokens, and a lightweight MLP decodes each into a group of Gaussians with unconstrained 3D positions. Because clustering is applied at inference, a single trained model spans the quality-efficiency curve without retraining. ZipSplat operates without ground-truth poses or intrinsics, yet sets a new state of the art on DL3DV and RealEstate10K with {sim}6{times} fewer Gaussians than pixel-aligned methods, surpassing the best pose-free baseline by 2.1dB and 1.2dB PSNR, respectively. It further generalizes zero-shot to Mip-NeRF360 and ScanNet++, outperforming all comparable baselines. Our project page is at {https://veichta.com/zipsplat{https://veichta.com/zipsplat}}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05102</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>M^3Eval: Multi-Modal Memory Evaluation through Cognitively-Grounded Video Tasks</title>
<link>https://arxiv.org/abs/2606.05008</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05008.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jie Huang, Ruixun Liu, Sirui Sun, Xinyi Yang, Yin Li, Yixin Zhu, Yiwu Zhong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As multi-modal models advance towards long-form video understanding, memory emerges as a critical capability. Despite substantial efforts in developing video datasets and benchmarks, existing works primarily focus on perception and reasoning, without systematically evaluating memory: what models retain, how faithfully information is preserved, and how robust memory remains under interference. To address this gap, we introduce M^3Eval, the first comprehensive evaluation framework and benchmark for probing different memory dimensions in multi-modal models. Grounded in cognitive psychology, our design features carefully constructed tasks that isolate key aspects of memory. Leveraging M^3Eval, we conduct extensive experiments across representative multi-modal models, revealing consistent weaknesses and distinctive behaviors. We find that models struggle to maintain disentangled representations when processing parallel video streams, exhibit interference patterns differing substantially from those observed in human memory, ground memory sources more reliably in the spatial domain than the temporal domain, and demonstrate limited symbolic memory. Collectively, our benchmark provides a valuable resource for future research, while our findings highlight memory as a fundamental yet underexplored capability and offer insights for designing more effective memory mechanisms in multi-modal models. Our code and dataset are available at https://pku-value-lab.github.io/m3eval-homepage.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05008</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation</title>
<link>https://arxiv.org/abs/2606.04527</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuxuan Bian, Zeyue Xue, Songchun Zhang, Shiyi Zhang, Weiyang Jin, Yaowei Li, Junhao Zhuang, Haoran Li, Jie Huang, Haoyang Huang, Nan Duan, Qiang Xu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Echo Infinity, an autoregressive (AR) framework towards real-time infinite video generation that employs a learnable evolving memory to dynamically filter, abstract, and compress any-length history at constant cost. Existing methods mainly curate memory with predefined KV-cache schedules, fixed-ratio heuristic compression, or inference-time RoPE adaptation. These designs inevitably lose historical information and amplify compounding errors due to their limited cache window and ignorance of autoregressive generation noise. Inspired by human memory consolidation, Echo-Infinity replaces handcrafted memory curation with learnable Memory Query, which are updated by attention and a gating mechanism when past frames are evicted from the local window. The queries are optimized end-to-end with the video diffusion transformers (DiTs), forming an evolving memory that supports arbitrary compression ratios with constant computation independent of video length. They also act as a generalizable generation prior, improving quality even when only the optimized initial state is used. We further introduce Unified Relative RoPE Recipe, which anchors the sink frames to start from id 0 and lets the newest frame id grow at most to the DiTs' pretrained maximum temporal RoPE id throughout training and inference, freeing the model from the finite RoPE constraint and closing the train-test RoPE extrapolation gap. In long and short video generation, Echo-Infinity achieves state-of-the-art performance, and, to our knowledge, demonstrates promising 24-hour (&gt;1.3 M frames) real-time rollouts for the first time, suggesting a practical path toward infinite video generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04527</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>AutoLab: Can Frontier Models Solve Long-Horizon Auto Research and Engineering Tasks?</title>
<link>https://arxiv.org/abs/2606.05080</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05080.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhangchen Xu, Junda Chen, Yue Huang, Dongfu Jiang, Jiefeng Chen, Hang Hua, Zijian Wu, Zheyuan Liu, Zexue He, Lichi Li, Shizhe Diao, Jiaxin Pei, Jinsung Yoon, Hao Zhang, Mengdi Wang, Radha Poovendran, Misha Sra, Alex Pentland, Zichen Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Scientific and engineering progress is fundamentally a long-horizon iterative process: proposing changes, running experiments, measuring outcomes, and continuously refining artifacts. Yet existing benchmarks for frontier models primarily evaluate either single-turn responses or short-horizon agent trajectories, failing to capture the challenges of sustained iterative improvement over extended time horizons. To address this gap, we introduce AutoLab, a new benchmark for ultra long-horizon closed-loop optimization. AutoLab consists of 36 realistic, expert-curated tasks spanning four diverse domains: system optimization, puzzle &amp; challenge, model development, and CUDA kernel optimization. Each task begins with a correct but deliberately suboptimal baseline and challenges agents to improve it within a strict wall-clock budget. Evaluating 17 state-of-the-art models reveals the dominant predictor of success is not the quality of an agent's initial attempt, but its persistence in repeatedly benchmarking, editing, and incorporating empirical feedback. While claude-opus-4.6 exhibits strong long-horizon optimization capabilities, most frontier models, including several proprietary ones, either terminate prematurely or exhaust their budgets with minimal progress. These results underscore the importance of time awareness and persistent iteration in autonomous agents. We open-source the full benchmark, evaluation harness, and task artifacts, to accelerate research toward truly capable long-horizon agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05080</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>Streaming Communication in Multi-Agent Reasoning</title>
<link>https://arxiv.org/abs/2606.05158</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05158.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhen Yang, Xiaogang Xu, Wen Wang, Cong Chen, Xander Xu, Ying-Cong Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 29&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multi-agent reasoning systems adopt a "generate-then-transfer" paradigm that forces end-to-end latency to scale linearly with pipeline depth. We introduce StreamMA, a multi-agent reasoning system that streams each reasoning step to downstream agents as soon as it is generated, pipelining adjacent agents and thus reducing latency. Surprisingly, this pipelining also improves effectiveness: because multi-step reasoning quality is non-uniform and early steps are more reliable than later ones, working with these reliable early steps instead of the full chain prevents error-prone late steps from misleading downstream agents. We formalize both advantages with the first closed-form joint analysis of stream, serial, and single protocols, deriving the effectiveness ordering, speedup upper bound, and cost ratio. Across eight reasoning benchmarks spanning mathematics, science, and code, two frontier LLMs (Claude Opus 4.6 and GPT-5.4), and three topologies (Chain, Tree, Graph), StreamMA outperforms both baselines (avg. +7.3 pp, max +22.4 pp on HMMT 2026; Claude Opus 4.6-high). Beyond these contributions, we discover a "step-level scaling law": increasing per-agent steps consistently improves both effectiveness and efficiency, a new scaling dimension orthogonal to and composable with agent-count scaling.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05158</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>VideoKR: Towards Knowledge- and Reasoning-Intensive Video Understanding</title>
<link>https://arxiv.org/abs/2606.05259</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05259.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lin Fu, Zheyuan Yang, Yang Wang, Tingyu Song, Arman Cohan, Yilun Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 34&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce VideoKR, the first large-scale training corpus specifically designed to strengthen knowledge- and reasoning-intensive video understanding. It comprises 315K video reasoning examples over 145K newly collected, CC-licensed, expert-domain videos. We develop a human-in-the-loop, skill-oriented example generation pipeline that targets progressively deeper video reasoning capabilities while ensuring the difficulty, diversity, and reliability of both the examples and their CoT rationales. We also curate VideoKR-Eval, a new expert-annotated benchmark where questions require genuine video understanding and knowledge-intensive reasoning rather than textual shortcuts. Our experiments show that, under a standard SFTrightarrowGRPO pipeline, models post-trained on VideoKR outperform prior post-training approaches on knowledge-intensive video reasoning while remaining competitive on general video reasoning, highlighting data design as a key driver of progress in video reasoning. We further conduct comprehensive ablations to isolate the contributions of VideoKR, providing actionable insights for future work.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05259</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>Reproducing, Analyzing, and Detecting Reward Hacking in Rubric-Based Reinforcement Learning</title>
<link>https://arxiv.org/abs/2606.04923</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04923.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xuekang Wang, Zhuoyuan Hao, Shuo Hou, Hao Peng, Juanzi Li, Xiaozhi Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 37&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Rubric-based reinforcement learning (RL) uses an LLM-as-a-Judge (LaaJ) to score model outputs according to rubrics as rewards. However, policy models may exploit latent biases in the judge, leading to reward hacking and ineffective or unsafe training outcomes. In real-world rubric-based RL, such hacking behaviors are often subtle and entangled with multiple judge biases, making them difficult to analyze, detect, and mitigate. In this paper, we introduce CHERRL, a controllable hacking environment for rubric-based RL. By injecting known biases into LaaJ, CHERRL enables stable reproduction of reward hacking, explicit observation of reward divergence, and precise identification of hacking onset. This provides a clean experimental testbed for studying the mechanisms and mitigations of reward hacking in rubric-based RL. To demonstrate its utility, we analyze different judge biases from the perspectives of discoverability and exploitability, and explore an agent-based system for automatically detecting reward hacking onset from training logs. The code and environment are publicly available at https://github.com/THUAIS-Lab/CHERRL.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04923</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>TIDE: Proactive Multi-Problem Discovery via Template-Guided Iteration</title>
<link>https://arxiv.org/abs/2606.04743</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04743.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Soyeong Jeong, Jinheon Baek, Minki Kang, Sung Ju Hwang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 38&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agents are widely deployed as assistants over documents, tools, and code. However, they typically act only on explicit user requests, which surface only the problems the user has noticed, while many other important problems coexist, hidden in plain sight, within the broader user context, with their total number unknown in advance. We frame this as the task of discovering multiple hidden problems from context, in which coexisting problems should be uncovered, grounded in supporting evidence, and paired with concrete actions. To this end, we introduce TIDE, a template-guided iterative framework with two complementary mechanisms. Specifically, motivated by the observation that single-pass prediction anchors on the most salient cases and yields generic claims, we propose iterative discovery, which surfaces a small batch of candidates per round while conditioning on what has already been found, so subsequent rounds extend coverage; and thought templates, reusable schemas distilled from previously solved cases that specify what contextual signals to attend to and how to connect them, anchoring each prediction in a recognizable problem class. We validate TIDE on two realistic settings, personal workspaces and software repositories, across four model backbones, showing substantial gains over single-shot and parallel multi-agent baselines on task coverage, identification, and resolution.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04743</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>Audio Interaction Model</title>
<link>https://arxiv.org/abs/2606.05121</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05121.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhifei Xie, Zihang Liu, Ze An, Xiaobin Hu, Yue Liao, Ziyang Ma, Dongchao Yang, Mingbao Lin, Deheng Ye, Shuicheng Yan, Chunyan Miao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 102&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting. It is time to unify them into one online LALM: a model that, through an always-on perceive-decide-respond loop, listens to sound, environment, and instructions in real time and reacts on the fly. We formalize this regime as the Audio Interaction Model, and realize it with Audio-Interaction, a unified streaming model that retains offline task execution while adding online general audio instruction following, from dialogue to full voice chatting, deciding when to respond from the semantics of the stream. To enable this, we propose SoundFlow, a framework that instantiates the perceive-decide-respond loop end to end, from data to training to deployment, through streaming-native data construction, comprehension-aware training, and asynchronous low-latency inference for stable real-time interaction. We further construct StreamAudio-2M, a 2.6M-item streaming corpus spanning 7 fundamental abilities and 28 sub-tasks, and Proactive-Sound-Bench for evaluating proactive audio intervention. Across 8 benchmarks, Audio-Interaction preserves competitive performance on mainstream audio tasks while unlocking capabilities inaccessible to offline LALMs, including real-time ASR, streaming audio instruction following, and proactive help.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05121</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>MLEvolve: A Self-Evolving Framework for Automated Machine Learning Algorithm Discovery</title>
<link>https://arxiv.org/abs/2606.06473</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06473.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shangheng Du, Xiangchao Yan, Jinxin Shi, Zongsheng Cao, Shiyang Feng, Zichen Liang, Boyuan Sun, Tianshuo Peng, Yifan Zhou, Xin Li, Jie Zhou, Liang He, Bo Zhang, Lei Bai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) agents are increasingly applied to long-horizon tasks such as scientific discovery and machine learning engineering (MLE), where sustained self-evolution becomes a key capability. However, existing MLE agents suffer from inter-branch information isolation, memoryless search, and lack of hierarchical control, which together hinder long-horizon optimization. We present MLEvolve, an LLM-based self-evolving multi-agent framework for end-to-end machine learning algorithm discovery. By extending tree search to Progressive MCGS, MLEvolve enables cross-branch information flow through graph-based reference edges and gradually shifts the search from broad exploration to focused exploitation with an entropy-inspired progressive schedule. To allow the agent to evolve with accumulated experience, we introduce Retrospective Memory, which combines a cold-start domain knowledge base with a dynamic global memory for task-specific experience retrieval and reuse. For stable long-horizon iteration, we further decouple strategic planning from code generation with adaptive coding modes. Evaluation on MLE-Bench shows that MLEvolve achieves state-of-the-art performance across multiple dimensions including average medal rate and valid submission rate under a 12-hour budget (half the standard runtime). Moreover, MLEvolve also outperforms specialized algorithm discovery methods including AlphaEvolve on mathematical algorithm optimization tasks, demonstrating strong cross-domain generalization. Our code is available at https://github.com/InternScience/MLEvolve.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06473</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?</title>
<link>https://arxiv.org/abs/2606.04811</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04811.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rui Zhao, Kaiming Yang, Jifeng Zhu, Siyang Chen, Ziqi Wang, Weijia Wu, Kevin Qinghong Lin, Heng Wang, Mike Zheng Shou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video generation models have made impressive strides in synthesizing visually compelling content, yet their outputs remain confined to the virtual domain. A natural question follows: how well do these models reflect the physical world when their generated videos leave the screen and enter reality? We propose robotic manipulation as a concrete, measurable window onto this question: if a model has truly internalized physical laws, the motion it depicts should translate into executable robot behavior. We introduce Dream.exe, an evaluation framework that operationalizes this criterion through a video-to-execution pipeline. Given a scene image and a task description, Dream.exe synthesizes a manipulation video, converts the generated motion into robot trajectories, and executes them in a physics simulator, yielding a grounding signal that purely visual metrics cannot offer. Using this pipeline, we evaluate 8 models spanning frontier closed-source generators, open-source generators, and robot-specific models. Our benchmark covers 101 manually curated manipulation tasks at three levels of physical complexity, measured across visual quality, trajectory fidelity, and execution success. Encouragingly, several models achieve measurable execution success, suggesting that generative priors learned from internet-scale data already encode meaningful physical knowledge. Yet visual quality proves a poor predictor of executability, exposing a dimension of model capability that standard visual evaluations do not capture. Dream.exe will be open-sourced at https://github.com/showlab/Dream.exe.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04811</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Complexity-Balanced Diffusion Splitting</title>
<link>https://arxiv.org/abs/2606.06477</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06477.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Noam Issachar, Dani Lischinski, Raanan Fattal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Standard continuous-time generative models rely on monolithic architectures that must navigate vastly different signal regimes, from isotropic noise to intricate data distributions. While scaling model capacity improves performance, deploying a massive network uniformly across the entire generative timeline is inherently inefficient. In this work, we propose Complexity-Balanced Splitting (CBS), a principled framework for temporal capacity allocation that distributes the generative workload across multiple specialized sub-networks. Grounded in function approximation theory and de Boor's equidistribution principle, CBS partitions the diffusion timeline into segments of equal approximation burden, allocating more representational capacity to regions where the generative dynamics are more difficult to model. To estimate this local complexity, we introduce two complementary and tractable monitor functions: a spatial measure based on the flow's Dirichlet energy, and a geometric measure based on the acceleration of the sampling trajectories. Using a lightweight auxiliary model to estimate these complexity profiles, our approach eliminates the need for heuristic temporal splits or computationally expensive search procedures. Extensive evaluation across multiple architectures (SiT, JiT, and UNet) and datasets demonstrates that CBS consistently improves synthesis quality without increasing per-step inference cost. In particular, CBS improves FID by ~35% on SiT-XL with CFG relative to naive temporal partitioning. Project page is available at https://noamissachar.github.io/CBS/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06477</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>LoomVideo: Unifying Multimodal Inputs into Video Generation and Editing</title>
<link>https://arxiv.org/abs/2606.06042</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianzong Wu, Hao Lian, Jiongfan Yang, Dachao Hao, Ye Tian, Yunhai Tong, Jingyuan Zhu, Biaolong Chen, Qiaosong Qi, Aixi Zhang, Wanggui He, Mushui Liu, Jinlong Liu, Hao Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Developing unified video generation and editing models capable of interpreting interleaved multimodal inputs is a promising yet challenging frontier field. Existing unified frameworks predominantly rely on massive models (typically 13B parameters or more) and incorporate source video conditions for editing by concatenating sequence tokens. This concatenation inevitably doubles the sequence length, quadrupling the computational complexity of the self-attention mechanism and introducing prohibitive overhead. To address these bottlenecks, we present LoomVideo, a highly efficient 5B-parameter unified architecture for both video generation and editing. LoomVideo replaces the standard text encoder with a Multimodal Large Language Model (MLLM) and employs Deepstack injection mechanism to align multi-layer MLLM features with the Diffusion Transformer (DiT). Crucially, we introduce a zero-overhead Scale-and-Add conditioning approach for video editing. By scaling and directly adding the clean source video latent to the noised target latent, this elegant design eliminates the need for token concatenation, drastically reducing computational cost while maintaining robust capabilities for complex, non-rigid edits. Furthermore, a Negative Temporal RoPE strategy is seamlessly integrated to handle multiple reference images. Extensive experiments demonstrate that our compact 5B model achieves state-of-the-art or highly competitive performance across comprehensive benchmarks, exhibiting exceptional superiority in e-commerce and fashion generation scenarios. Benefiting from the zero-overhead conditioning mechanism, LoomVideo achieves at least a 5.41x acceleration in inference speed compared to models of similar capabilities, paving the way for highly practical and efficient video foundation models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06042</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Reinforcement Learning Elicits Contextual Learning of Unseen Language Translation</title>
<link>https://arxiv.org/abs/2606.06428</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06428.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hanxu Hu, Zdeněk Šnajdr, Pinzhen Chen, Jannis Vamvas, Rico Sennrich&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Prior work has shown that large language models (LLMs) can translate unseen or low-resource languages by undergoing continued training or even by encoding a grammar book in their context. However, both methods typically overfit specific languages, with limited zero-shot transfer at test time. To translate extremely low-resource languages at scale, we argue that LLMs must acquire the meta-skill of utilizing in-context linguistic knowledge rather than memorizing specific languages. In this paper, we propose a reinforcement learning (RL) approach to unseen language translation given rich linguistic context, using a surface-level translation metric (chrF) as the reward. Empirically, despite the lightweight reward, our RL-trained models effectively extract and apply relevant linguistic information from the provided context, leading to better translations on completely unseen languages than in-context learning or supervised fine-tuning. Our analyses suggest that outcome-based RL can extend beyond conventional reasoning tasks like math and coding to serve as a recipe for language learning from context.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06428</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints</title>
<link>https://arxiv.org/abs/2606.05622</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05622.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiayu Liu, Cheng Qian, Zhenhailong Wang, Bingxuan Li, Jiateng Liu, Heng Wang, Jeonghwan Kim, Yumeng Wang, Xiusi Chen, Yi R. Fung, Heng Ji&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 37&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Planning for real-world problems by language models often involves both world and user constraints, which may not be fully specified upfront and are progressively disclosed through interaction. However, existing benchmarks still underexplore adaptive planning under such progressively revealed dual constraints. To address this gap, we introduce AdaPlanBench, a dynamic interactive benchmark for evaluating whether Large Language Model (LLM) agents can adaptively plan and re-plan under progressively revealed world and user constraints. AdaPlanBench is built on 307 household tasks, with a scalable constraint construction pipeline that augments each task with dual constraints. At runtime, agents interact with the environment in a multi-turn protocol where hidden constraints are revealed only when the agent proposes a plan that violates them, requiring iterative plan revision under accumulating feedback. This makes planning challenging, as agents must infer and track constraints from feedback while re-planning effectively. Experiments on ten leading LLMs show that adaptive planning under dual constraints remains challenging, with the best model reaching only 67.75% accuracy. We further observe that performance degrades as more constraints accumulate, with user constraints posing a particularly large challenge and failures often stemming from weaker physical grounding and reduced effectiveness. These results establish AdaPlanBench as a testbed for dual-constrained interactive planning and highlight the challenge of reliable adaptation to dynamically revealed constraints in LLM agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05622</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>ArcANE: Do Role-Playing Language Agents Stay in Character at the Right Time?</title>
<link>https://arxiv.org/abs/2606.05553</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05553.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Woojung Song, Nalim Kim, Sangjun Song, Chaewon Heo, Jongwon Lim, Yohan Jo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 45&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Role-playing language agents (RPLAs) should play characters whose values and behavior evolve as the story progresses, not maintain a fixed persona. Existing benchmarks measure factual recall at a given chapter, not whether responses align with the character's psychological trajectory, especially in scenarios the source text never explores. We introduce ArcANE (Arc-Aware Narrative Evaluation), an automatically constructed benchmark spanning 17 novels and 80 principal characters. A Character Arc segments the narrative into phases along a psychological axis, and each probe poses the same scenario across phases, spanning both situations within the source text and situations beyond it. Across six models and six context modes, conditioning on the Character Arc tops every other context strategy on every model, and the gap is largest on scenarios outside the source text where retrieval has nothing to find. We further fine-tune open-weight models on the same data to obtain ArcANE-8B/32B, which widen the Arc advantage even more on scenarios outside the source text.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05553</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Code2LoRA: Hypernetwork-Generated Adapters for Code Language Models under Software Evolution</title>
<link>https://arxiv.org/abs/2606.06492</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06492.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Liliana Hotsko, Yinxi Li, Yuntian Deng, Pengyu Nie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 72&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Code language models need repository-level context to resolve imports, APIs, and project conventions. Existing methods inject this knowledge as long inputs (retrieved through RAG or dependency analysis) or through per-repository fine-tuning and LoRA -- costly at repository scale and brittle to evolving codebases. We introduce Code2LoRA, a hypernetwork framework that generates repository-specific LoRA adapters, effectively injecting repository knowledge with zero inference-time token overhead. Code2LoRA supports two usage scenarios: Code2LoRA-Static converts a single repository snapshot into an adapter, suitable for comprehension of stable codebases; while Code2LoRA-Evo maintains an adapter backed by a GRU hidden state updated per code diff, suitable for active development of evolving codebases. To evaluate Code2LoRA against parameter-efficient fine-tuning baselines, we build RepoPeftBench, a benchmark of 604 Python repositories with two tracks: a static track with 40K training and 12K test assertion-completion tasks, and an evolution track with 215K commit-derived training and 87K commit-derived test tasks. On the static track, Code2LoRA-Static achieves 63.8% cross-repo and 66.2% in-repo exact match, matching the per-repository LoRA upper bound; on the evolution track, Code2LoRA-Evo achieves 60.3% cross-repo exact match (+5.2 pp over a single shared LoRA). Code2LoRA's code can be found at https://anonymous.4open.science/r/code2lora-6857; the model checkpoints and RepoPeftBench datasets can be found at https://huggingface.co/code2lora.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06492</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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