feat: neural network hero with true 3D and dynamic lines
- True 3D positioning with translate3d(x, y, z) for each node - Larger cards (200px width) with proper spacing - Canvas-based dynamic connection lines - Lines connect at card borders (edge-to-edge) - Straight solid lines (3px, yellow, 50% opacity) - Mouse parallax with smooth easing - 3D perspective changes card sizes dynamically - Mobile responsive: flat column layout - Device orientation support for touch devices
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@@ -180,53 +180,138 @@ form?.addEventListener('submit', async (event) => {
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}
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});
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// Neural Network Hero - Mouse Parallax
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const neuralScene = document.querySelector('.neural-scene');
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// Neural Network Hero - True 3D with Dynamic Lines
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const heroNeural = document.querySelector('.hero-neural');
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const neuralScene = document.querySelector('.neural-scene');
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const canvas = document.querySelector('.neural-canvas');
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const ctx = canvas?.getContext('2d');
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const nodes = document.querySelectorAll('.neural-node');
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if (neuralScene && heroNeural) {
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if (heroNeural && neuralScene && canvas && ctx && nodes.length > 0) {
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// 3D rotation state
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let targetRotateX = 0;
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let targetRotateY = 0;
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let currentRotateX = 0;
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let currentRotateY = 0;
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// Canvas setup
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function resizeCanvas() {
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const rect = heroNeural.getBoundingClientRect();
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canvas.width = rect.width * window.devicePixelRatio;
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canvas.height = rect.height * window.devicePixelRatio;
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canvas.style.width = rect.width + 'px';
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canvas.style.height = rect.height + 'px';
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ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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}
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resizeCanvas();
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window.addEventListener('resize', resizeCanvas);
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// Find intersection point on node border
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function findBorderPoint(nodeRect, targetX, targetY) {
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const cx = nodeRect.left + nodeRect.width / 2;
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const cy = nodeRect.top + nodeRect.height / 2;
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const hw = nodeRect.width / 2;
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const hh = nodeRect.height / 2;
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const dx = targetX - cx;
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const dy = targetY - cy;
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if (dx === 0 && dy === 0) return { x: cx, y: cy };
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const absDx = Math.abs(dx);
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const absDy = Math.abs(dy);
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let scale;
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if (absDx * hh > absDy * hw) {
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scale = hw / absDx;
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} else {
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scale = hh / absDy;
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}
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return {
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x: cx + dx * scale,
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y: cy + dy * scale
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};
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}
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// Draw connections
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function drawConnections() {
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const rect = heroNeural.getBoundingClientRect();
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ctx.clearRect(0, 0, rect.width, rect.height);
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const centerNode = document.querySelector('[data-node="center"]');
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const outerNodes = document.querySelectorAll('.neural-card');
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if (!centerNode) return;
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const centerRect = centerNode.getBoundingClientRect();
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const centerX = centerRect.left + centerRect.width / 2 - rect.left;
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const centerY = centerRect.top + centerRect.height / 2 - rect.top;
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outerNodes.forEach(node => {
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const nodeRect = node.getBoundingClientRect();
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const nodeX = nodeRect.left + nodeRect.width / 2 - rect.left;
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const nodeY = nodeRect.top + nodeRect.height / 2 - rect.top;
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const startPt = findBorderPoint(
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{ left: centerRect.left - rect.left, top: centerRect.top - rect.top,
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width: centerRect.width, height: centerRect.height },
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nodeX, nodeY
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);
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const endPt = findBorderPoint(
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{ left: nodeRect.left - rect.left, top: nodeRect.top - rect.top,
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width: nodeRect.width, height: nodeRect.height },
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centerX, centerY
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);
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ctx.beginPath();
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ctx.moveTo(startPt.x, startPt.y);
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ctx.lineTo(endPt.x, endPt.y);
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ctx.strokeStyle = 'rgba(254, 212, 0, 0.5)';
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ctx.lineWidth = 3;
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ctx.lineCap = 'round';
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ctx.stroke();
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});
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}
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// Mouse move handler
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heroNeural.addEventListener('mousemove', (e) => {
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const rect = heroNeural.getBoundingClientRect();
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const x = (e.clientX - rect.left) / rect.width;
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const y = (e.clientY - rect.top) / rect.height;
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// Convert to rotation angles (±15 degrees)
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targetRotateY = (x - 0.5) * 30; // -15 to +15
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targetRotateX = (y - 0.5) * -30; // -15 to +15 (inverted)
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targetRotateY = (x - 0.5) * 30;
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targetRotateX = (y - 0.5) * -30;
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});
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// Reset on mouse leave
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heroNeural.addEventListener('mouseleave', () => {
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targetRotateX = 0;
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targetRotateY = 0;
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});
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// Smooth animation loop
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// Animation loop
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function animate() {
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// Ease towards target
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currentRotateX += (targetRotateX - currentRotateX) * 0.08;
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currentRotateY += (targetRotateY - currentRotateY) * 0.08;
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neuralScene.style.transform =
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`rotateX(${currentRotateX}deg) rotateY(${currentRotateY}deg)`;
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drawConnections();
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requestAnimationFrame(animate);
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}
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animate();
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// Mobile: Device orientation (if available)
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// Mobile: Device orientation
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if (window.DeviceOrientationEvent && 'ontouchstart' in window) {
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window.addEventListener('deviceorientation', (e) => {
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if (e.gamma !== null && e.beta !== null) {
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targetRotateY = e.gamma * 0.3; // -30 to +30 scaled down
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targetRotateX = (e.beta - 45) * 0.3; // Assume holding at 45deg
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targetRotateY = e.gamma * 0.3;
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targetRotateX = (e.beta - 45) * 0.3;
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}
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});
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}
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