feat(chat): persona decides to buy/walk — auto-finish + tolerance (temper) + resume
The conversation now ENDS when the persona makes a decision (option C), not when the
trainee clicks a button:
- persona_id replies carry {reply, decision(none/buy/walk), mood}; when decision is
buy/walk the session auto-finishes (won/lost) with a debrief that reveals latent
details + per-turn 'turning points'.
- personas have a tolerance (1-5, 'temper'): impatient personas walk away fast after
poor answers (fed via internal.misses on mood<=-1); tough 'wrong text' cases can
still be won by a strong, gentle response (judge realism).
- trainee 'Finish' button removed; if they leave mid-chat an active session is resumed
via /chat/resume (continue, not restart). One-shot lock still enforced once decided.
- mock/tests updated: persona deciding buy -> send auto-finishes won.
Rebuilt dist.
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@@ -44,6 +44,7 @@ def ensure_persona_shape(p: dict[str, Any]) -> dict[str, Any]:
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"opener": p.get("opener", ""),
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"special": p.get("special", ""), # e.g. "wrong_text" | ""
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"difficulty": p.get("difficulty", 1), # 1..5
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"tolerance": p.get("tolerance", 3), # misses before this persona walks away (temper)
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"notes": p.get("notes", ""),
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}
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# validate
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