feat(chat): persona decides to buy/walk — auto-finish + tolerance (temper) + resume
The conversation now ENDS when the persona makes a decision (option C), not when the
trainee clicks a button:
- persona_id replies carry {reply, decision(none/buy/walk), mood}; when decision is
buy/walk the session auto-finishes (won/lost) with a debrief that reveals latent
details + per-turn 'turning points'.
- personas have a tolerance (1-5, 'temper'): impatient personas walk away fast after
poor answers (fed via internal.misses on mood<=-1); tough 'wrong text' cases can
still be won by a strong, gentle response (judge realism).
- trainee 'Finish' button removed; if they leave mid-chat an active session is resumed
via /chat/resume (continue, not restart). One-shot lock still enforced once decided.
- mock/tests updated: persona deciding buy -> send auto-finishes won.
Rebuilt dist.
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frontend/dist/assets/arrow-left-haz-8IhO.js
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frontend/dist/assets/arrow-left-haz-8IhO.js
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import{k as e}from"./index-Dv9XjhnS.js";/**
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* @license lucide-vue-next v1.0.0 - ISC
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*
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* This source code is licensed under the ISC license.
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* See the LICENSE file in the root directory of this source tree.
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*/const t=e("arrow-left",[["path",{d:"m12 19-7-7 7-7",key:"1l729n"}],["path",{d:"M19 12H5",key:"x3x0zl"}]]);export{t as A};
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