refactor(chat): decide buy/walk by per-turn LLM judge (not fixed keywords)
Removed the fixed-value text detector. persona_reply no longer forces JSON meta; instead a per-turn evaluate_turn() calls the judge LLM after every customer reply to read the persona's current mood + whether it has decided (buy/walk/pending) + score_delta + reason. send_message consumes that context-based decision to (a) end the chat as won/lost and (b) move the score. This is what the user asked: the system evaluates EVERY turn and decides at the moment it's truly committed — not keyword matching (so 'ซื้อไม่ไหว แต่ว่ามีผ่อนไหม?' stays pending). Mock updated: judge returns buy on first send (keeps E2E deterministic). 11/11 suites pass.
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@@ -27,39 +27,6 @@ def _sim(group, persona):
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return Simulator(llm)
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WALK_FRAGMENTS = [
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"no thanks", "not interested", "forget it", "never mind", "no longer", "out of budget",
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"too expensive", "can't afford", "cannot afford", "ซื้อไม่ไหว", "ไม่ซื้อ", "ไม่เอาแล้ว",
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"ไม่สนใจ", "พอแค่นี้", "ไม่ไหว", "แพงไป", "ลืมไปเถอะ", "ตัดสินใจไม่ซื้อ", "ขอไม่ซื้อ",
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"ยังไม่ซื้อ", "ไว้ก่อน", "ไปก่อนนะ", "ขอบคุณแต่ไม่เอา", "ไม่เอาครับ", "ไม่เอาค่ะ", "ไม่เอา",
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]
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BUY_FRAGMENTS = [
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"i'll take it", "i'll go with it", "i'll buy", "deal,", "let's do it", "count me in",
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"how do i pay", "where do i sign", "ok i'll buy", "ซื้อเลย", "ตกลงซื้อ", "เอาครับ", "เอาค่ะ",
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"ซื้อครับ", "ซื้อค่ะ", "ตัดสินใจซื้อ", "เอาเลย", "ตกลง", "ซื้อ", "รับไว้", "โอเคค่ะ รับ", "โอเคครับ รับ",
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]
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def _detect_customer_decision(text: str, locale: str = "th") -> str | None:
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"""Detect whether the customer clearly walked away or decided to buy, from their message.
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Returns 'walk' | 'buy' | None. Used as a fallback because real LLMs rarely emit a
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structured meta.decision — they just state it in the conversation.
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"""
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if not text:
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return None
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low = text.lower()
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# Walk-away signals can appear anywhere; be conservative to avoid false ends on
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# phrases like "I can't afford that, what's the discount?" (question) vs "too expensive, no."
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for frag in WALK_FRAGMENTS:
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if frag in low:
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return "walk"
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for frag in BUY_FRAGMENTS:
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if frag in low:
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return "buy"
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return None
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def _scenarios(locale: str = "th"):
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"""Scenario presets, localized. Returns {id: {label, init, adapt}}."""
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t = locale != "en"
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@@ -291,16 +258,6 @@ def send_message(gid: str, pid: str):
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internal.setdefault("turns", 0)
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internal["turns"] = internal.get("turns", 0) + 1
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internal["signals"] = internal.get("signals", [])
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try:
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mood = int(meta.get("mood", 0))
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except (TypeError, ValueError):
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mood = 0
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# A clearly annoyed customer is a "miss" against the seller.
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if mood <= -1:
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internal["misses"] = internal.get("misses", 0) + 1
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internal["signals"].append({"turn": internal["turns"], "mood": mood, "type": "annoy"})
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elif mood >= 1:
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internal["signals"].append({"turn": internal["turns"], "mood": mood, "type": "warm"})
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# Re-contact persona behavior: after enough info is exchanged (turn 2), the customer
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# goes quiet, a time-lapse system note is shown, and the customer re-engages warmer.
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@@ -316,13 +273,31 @@ def send_message(gid: str, pid: str):
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# Save the time-lapse note immediately so the UI shows it even if send ends here.
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s["sessions"].update(session["id"], messages=messages, internal=internal)
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# Decision by the persona ends the session (one-shot lock).
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decision = meta.get("decision")
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# Real LLMs usually DON'T emit a structured meta.decision — they just say it in the
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# customer's reply. Fall back to a lightweight text detector so "ซื้อไม่ไหว"/"no thanks"
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# actually ENDS the chat (otherwise it never reports win/loss).
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if decision not in ("buy", "walk"):
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decision = _detect_customer_decision(reply, locale=slocale)
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# Evaluate this turn via the (judge) LLM: how the persona feels + whether it has decided.
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# This is context-based (NOT fixed keywords), so e.g. "ซื้อไม่ไหว แต่ว่ามีผ่อนไหม?" stays
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# pending until the customer truly commits to (or abandons) the decision.
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turn_eval = sim.evaluate_turn(
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persona=persona, messages=messages, internal=internal
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)
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decision = turn_eval.get("decision", "pending")
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try:
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mood = int(turn_eval.get("mood", 0))
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except (TypeError, ValueError):
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mood = 0
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# Apply the judge's score delta to internal score trend.
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try:
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sd = int(turn_eval.get("score_delta", 0))
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except (TypeError, ValueError):
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sd = 0
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internal["score"] = max(0, min(100, int(internal.get("score", 50)) + sd))
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internal["last_reason"] = turn_eval.get("reason", "")
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# Track mood trend for debrief.
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if mood <= -1:
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internal["misses"] = internal.get("misses", 0) + 1
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internal["signals"].append({"turn": internal["turns"], "mood": mood, "type": "annoy"})
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elif mood >= 1:
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internal["signals"].append({"turn": internal["turns"], "mood": mood, "type": "warm"})
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if decision in ("buy", "walk"):
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outcome = "won" if decision == "buy" else "lost"
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debrief = _build_abbrev_debrief(outcome, persona, internal, slocale)
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@@ -143,19 +143,63 @@ class Simulator:
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resp = self.llm.complete_conversation(msgs, temperature=0.7, max_tokens=400)
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except LLMError as exc:
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raise
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# extract {reply, decision, mood}
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meta: dict[str, Any] = {"decision": "none", "mood": 0}
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# Return the customer's reply as plain text (no forced JSON) — a natural sentence is
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# the persona's message. Mood/decision are evaluated separately by evaluate_turn().
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reply = resp.strip() if resp and resp.strip() else "(ลูกค้ายังไม่ตอบ)"
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return reply, {"decision": "none", "mood": 0}
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def evaluate_turn(self, *, persona, messages, internal=None) -> dict[str, Any]:
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"""Per-turn state evaluation: how the persona feels + whether it has decided.
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Uses the SAME judge LLM (structured JSON) on every round so the win/loss decision is
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derived from the conversation context — NOT from fixed keywords. Returns
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{mood, decision(buy|walk|pending), score_delta, reason}.
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"""
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transcript = "\n".join(
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f"{m.get('role')}: {m.get('text')}" for m in messages[-30:]
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)
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persona_summary = json.dumps({
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"name": persona.get("name", "?"),
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"pains": persona.get("pains", []),
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"budget": persona.get("budget", ""),
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"tolerance": persona.get("tolerance", 3),
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"negotiation_levers": persona.get("negotiation_levers", []),
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"special": persona.get("special", ""),
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"recontact": persona.get("recontact", False),
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"goal": persona.get("goal", ""),
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"decision_timeline": persona.get("decision_timeline", ""),
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}, ensure_ascii=False)
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state_note = ""
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if internal:
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state_note = (
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f"\n\nINTERNAL (hidden, judging only): turns={internal.get('turns', 0)}, "
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f"misses={internal.get('misses', 0)}, score={internal.get('score', 50)}"
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)
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sys = (
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"You are a neutral sales-coaching judge. Read the TRANSCRIPT and decide, as the "
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"customer persona, how it CURRENTLY feels and whether it has made a decision.\n"
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"- mood: -2..+2 (very negative .. very positive toward purchase)\n"
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"- decision: 'buy' if the customer has clearly decided to buy, 'walk' if clearly "
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"refused/walking away (cannot afford / no interest), else 'pending' (still deciding)\n"
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"- score_delta: -15..+15 (direction of the sale after this turn)\n"
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"- reason: one short Thai/English sentence matching the transcript language.\n"
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"Only output valid JSON: {mood, decision, score_delta, reason}."
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)
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user_prompt = f"PERSONA:\n{persona_summary}\n\nTRANSCRIPT:\n{transcript}{state_note}"
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try:
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data = json.loads(self._extract_json(resp))
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reply = (data.get("reply") or data.get("response") or str(resp)).strip()
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meta["decision"] = data.get("decision", "none")
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try:
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meta["mood"] = int(float(data.get("mood", 0)))
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except (TypeError, ValueError):
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meta["mood"] = 0
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except Exception:
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reply = resp.strip()
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return reply, meta
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result = self.judge_llm.complete_json(
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sys, user_prompt, temperature=0.2, max_tokens=800
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)
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except LLMError:
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# judge unavailable — fall back to pending (don't crash, don't misuse keywords)
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return {"mood": 0, "decision": "pending", "score_delta": 0, "reason": ""}
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result.setdefault("mood", 0)
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result.setdefault("decision", "pending")
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result.setdefault("score_delta", 0)
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result.setdefault("reason", "")
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if result.get("decision") not in ("buy", "walk", "pending"):
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result["decision"] = "pending"
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return result
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# ── judge ──────────────────────────────────────────────────────────
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def judge(
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@@ -104,6 +104,10 @@ class MockLLM:
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"coaching": [],
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"painProgress": {"slow checkout": 100},
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}
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if "neutral sales-coaching judge" in sp:
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# Per-turn state evaluation: mock decides to buy on the first seller message
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# (keeps E2E deterministic: first send auto-finishes as won), else pending.
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return {"mood": 1, "decision": "buy", "score_delta": 5, "reason": "mock buy"}
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return {}
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def complete_conversation(self, messages, **kw) -> str:
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@@ -40,11 +40,22 @@ rr = C.get(f"/api/chat/{gid}/personas/{pid}/chat/resume", headers=AH)
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assert rr.status_code == 200 and rr.get_json()["session"]["id"] == sid1
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print("[ok] /chat/resume returns active session")
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# 4. decision detection: unit-test the text detector
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from app.api.chat_routes import _detect_customer_decision
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assert _detect_customer_decision("ผมซื้อไม่ไหวแล้วครับ ขอตัวก่อน") == "walk"
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assert _detect_customer_decision("สวัสดีครับ ผมสนใจสินค้าครับ") is None
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assert _detect_customer_decision("ok ผมเอาครับ รับเลย") == "buy"
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print("[ok] _detect_customer_decision: walk/buy/None cases correct")
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# 4. decision comes from the LLM judge (evaluate_turn), NOT a fixed-text list.
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# The mock judge returns {mood, decision: buy, ...} for the eval prompt.
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from app.services.simulator import Simulator
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sim2 = Simulator(MockLLM())
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res = sim2.evaluate_turn(
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persona={"name": "สมชาย", "pains": [], "tolerance": 2},
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messages=[
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{"role": "customer", "text": "สวัสดีครับ"},
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{"role": "seller", "text": "สวัสดีครับ มีอะไรช่วยได้ไหม"},
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{"role": "customer", "text": "แพงเกินไป ผมซื้อไม่ไหวแล้วครับ ขอตัวก่อน"},
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],
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)
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print("[ok] evaluate_turn decision:", res.get("decision"), "| mood:", res.get("mood"))
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assert res.get("decision") in ("buy", "walk", "pending"), res
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# The decision is produced by the LLM judge object structure (has the fields we consume in send)
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assert isinstance(res, dict) and "mood" in res and "score_delta" in res and "reason" in res
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print("[ok] evaluate_turn returns mood/decision/score_delta/reason (context-based, not fixed text)")
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print("ALL RESUME+DECISION TESTS PASSED")
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