- Backend DELETE /api/groups/<gid> (admin, own-org enforced via _get_owned_group);
cascades removal of the group's sessions. GroupStore.delete added.
- Training.vue: each group card gets a trash (Trash2 line icon) delete button shown only
to admins (auth.isAdmin); confirm dialog; @click.stop so it doesn't navigate. Card
restructured so the delete button is not inside the clickable router-link.
- test_user_journey: trainee cannot delete (403), admin deletes, group gone (404).
All suites pass. Rebuilt dist.
Per product-idea focus:
- GroupBuilder: 'สินค้า/บริการ/ไอเดีย' label; removed the channel select (channel is now
chosen at chat time as a scenario, not at persona create). Create now auto-runs analyze
so personas are generated immediately (no separate Analyze button).
- GroupEdit: analyze button becomes 'สร้างบุคคลต้นแบบเพิ่มเติม' which APPENDS more personas
(backend analyze?append=true reuses sales kit + keeps existing instead of replacing).
- i18n product label updated.
- User-journey test asserts append adds personas (15->30) and existing kept.
All 9 backend suites pass. Rebuilt dist.
Backend:
- SCENARIOS localized (th/en): scenario preamble + persona tone adaptation follow the
trainee's locale; start accepts {locale} and stores it on the session; send/auto-finish
use it so debrief text (why/coaching/turning points) is in the active language.
- /api/analytics/export returns per-trainee finished-session CSV (admin).
Frontend:
- Scenario picker labels localize by i18n.locale.
- New /guide page (non-IT how-to), linked from Training.
- Analytics: date-filter bar uses line icon + 'Download CSV' button (fetch w/ auth).
Rebuilt dist.
The conversation now ENDS when the persona makes a decision (option C), not when the
trainee clicks a button:
- persona_id replies carry {reply, decision(none/buy/walk), mood}; when decision is
buy/walk the session auto-finishes (won/lost) with a debrief that reveals latent
details + per-turn 'turning points'.
- personas have a tolerance (1-5, 'temper'): impatient personas walk away fast after
poor answers (fed via internal.misses on mood<=-1); tough 'wrong text' cases can
still be won by a strong, gentle response (judge realism).
- trainee 'Finish' button removed; if they leave mid-chat an active session is resumed
via /chat/resume (continue, not restart). One-shot lock still enforced once decided.
- mock/tests updated: persona deciding buy -> send auto-finishes won.
Rebuilt dist.
Backend:
- Channel/initiation now driven by a SCENARIO chosen at chat start, not baked into the
persona: social (customer opens), f2f_call (seller must open, proactive), recontact
(customer re-contacts after 1-3 months).
- /chat/start accepts {scenario}; session stores scenario + internal{turns,score}.
- persona_reply takes scenario + adapts tone; system-role transcript entries are fed to
the persona as hidden scene notes.
- JUDGE updated for realism: good response can WIN even in hard/tough-text scenarios;
long/no-close chats (turns >~12) lose; pushy/ignoring-need loses. Efficiency rewarded.
Frontend:
- Scenario picker before chat (choose Social / Face-to-face-call / Re-contact).
- Chat thread renders role=system as a centered time-lapse/scene note.
- Choose-scenario i18n (EN+TH).
Rebuilt dist.
Tab 1 Admin overview (/): aggregate stats + DATE FILTER (?from&to), hardest personas,
admin quick actions (Users / + Add product).
Tab 2 My dashboard (/my/board): per-user win/lose/session summary (works for admin too).
Tab 3 Training (/training): product list w/ status + persona count; admins see all groups
(draft->analyze/edit), trainees see ready->personas; persona list shows DIFFICULTY (1-5
stars); admins get a Manage-personas button.
Settings (/settings): profile (name/email) via new PATCH /api/auth/profile + change
password + language.
Backend: analytics date filter; profile endpoint; /api/me/board + /api/chat/sessions
opened to any authed user.
Rebuilt frontend/dist.