Files
sales-trainer/frontend/dist/index.html
Macky aa2eb8dd37 feat(chat): persona decides to buy/walk — auto-finish + tolerance (temper) + resume
The conversation now ENDS when the persona makes a decision (option C), not when the
trainee clicks a button:
- persona_id replies carry {reply, decision(none/buy/walk), mood}; when decision is
  buy/walk the session auto-finishes (won/lost) with a debrief that reveals latent
  details + per-turn 'turning points'.
- personas have a tolerance (1-5, 'temper'): impatient personas walk away fast after
  poor answers (fed via internal.misses on mood<=-1); tough 'wrong text' cases can
  still be won by a strong, gentle response (judge realism).
- trainee 'Finish' button removed; if they leave mid-chat an active session is resumed
  via /chat/resume (continue, not restart). One-shot lock still enforced once decided.
- mock/tests updated: persona deciding buy -> send auto-finishes won.
Rebuilt dist.
2026-08-08 14:34:34 +07:00

14 lines
397 B
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Sales Trainer</title>
<script type="module" crossorigin src="/assets/index-Dv9XjhnS.js"></script>
<link rel="stylesheet" crossorigin href="/assets/index-Bu7f-IE2.css">
</head>
<body>
<div id="app"></div>
</body>
</html>