432 lines
16 KiB
Markdown
432 lines
16 KiB
Markdown
# Anime Story Bible – Design & Implementation (Story Writer SSOT)
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This document is the single source of truth for the **Anime Story Bible** in Story Writer: what it is, where it lives in the codebase, how it is generated, and how it is used across outline, story text, images, and motion/animation.
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---
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## 1. Core Concepts
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- **Anime Story Bible**: Structured description of characters, world, and visual style for anime-style stories. It is designed to be:
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- Stable across the whole story (single bible per story)
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- Machine-readable (Pydantic/TypeScript models)
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- Reusable for text, image, and video prompts
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- **Design Goals**
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- Maintain **character consistency** across scenes and media
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- Maintain **world rules** (tech/magic, constraints) throughout the narrative
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- Maintain a **coherent anime visual style** across images and motion clips
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- Allow future reuse for other story templates and media pipelines
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---
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## 2. Data Model (Backend & Frontend)
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### 2.1 Backend Models
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File: [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py)
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Key classes:
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- `AnimeCharacter`
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- `AnimeWorld`
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- `AnimeVisualStyle`
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- `AnimeStoryBible`
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They are defined as:
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- `AnimeCharacter`
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- `id`: stable snake_case identifier
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- `name`
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- `age_range`
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- `role` (protagonist, antagonist, mentor, etc.)
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- `look` (key visual details)
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- `outfit_palette`
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- `personality_tags: List[str]`
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- `AnimeWorld`
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- `setting` (locations and general world description)
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- `era` (near-future, alt 1990s, etc.)
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- `tech_or_magic_level`
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- `core_rules: List[str]` (constraints and consistent rules)
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- `AnimeVisualStyle`
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- `style_preset` (anime_manga, cinematic_anime, cozy_slice_of_life, etc.)
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- `camera_style`
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- `color_mood`
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- `lighting`
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- `line_style`
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- `extra_tags: List[str]`
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- `AnimeStoryBible`
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- `story_id?: str`
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- `main_cast: List[AnimeCharacter]`
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- `world: AnimeWorld`
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- `visual_style: AnimeVisualStyle`
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The bible is attached to:
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- `StorySetupOption.anime_bible: Optional[AnimeStoryBible]`
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- `StoryOutlineResponse.anime_bible: Optional[AnimeStoryBible]`
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Additionally, for downstream usage:
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- `StoryGenerationRequest.anime_bible: Optional[Dict[str, Any]]`
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- `StoryContinueRequest.anime_bible: Optional[Dict[str, Any]]`
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This allows story-start and continuation to receive a JSON-serializable bible blob without strict coupling to the `AnimeStoryBible` class.
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### 2.2 Frontend Models
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File: [storyWriterApi.ts](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/services/storyWriterApi.ts)
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Types mirror the backend:
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- `AnimeCharacter`
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- `AnimeWorld`
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- `AnimeVisualStyle`
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- `AnimeStoryBible`
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The bible flows through:
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- `StoryOutlineResponse.anime_bible?: AnimeStoryBible`
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- `StoryGenerationRequest.anime_bible?: AnimeStoryBible | null`
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- `StoryStartRequest` and `StoryContinueRequest` (via `StoryGenerationRequest`)
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State layer:
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File: [useStoryWriterState.ts](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/hooks/useStoryWriterState.ts)
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- `StoryWriterState.animeBible: any | null`
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- `setAnimeBible` setter
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- Persisted and restored via `localStorage`:
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- Saved under `animeBible` key in the serialized state
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- Ensures the bible survives refreshes
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---
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## 3. Bible Lifecycle & Generation
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### 3.1 Generation Source
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The Anime Story Bible is generated in the **story setup / outline** pipeline on the backend:
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- The story setup step produces a single `StorySetupOption` enriched with `anime_bible` when the selected template is anime-focused.
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- The outline generation step (`StoryOutlineResponse`) carries `anime_bible` so the UI can display it and store it in Story Writer state.
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SSOT:
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- Models: [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py)
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- Outline response: `StoryOutlineResponse.anime_bible`
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### 3.2 Frontend Storage and Access
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The frontend receives `anime_bible` from `StoryOutlineResponse` and:
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- Stores it in `StoryWriterState.animeBible`
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- Persists it in `localStorage` with the rest of the story writer state
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- Exposes it to:
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- Director chip / bible viewer UI
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- Story generation (start/continue)
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- Scene animation (via `story_context`)
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Key locations:
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- State hook: [useStoryWriterState.ts](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/hooks/useStoryWriterState.ts)
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- Outline phase UI: [StoryOutline.tsx](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/components/StoryWriter/Phases/StoryOutline.tsx)
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---
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## 4. Integration Points (Current Implementation)
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This section documents how the Anime Story Bible is currently used across the Story Writer pipelines.
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### 4.1 Story Text Generation (Start & Continue)
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#### 4.1.1 Requests
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Frontend:
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- `StoryGenerationRequest` (base)
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- Now includes `anime_bible?: AnimeStoryBible | null`
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- `getRequest()` in `useStoryWriterState` adds `anime_bible` automatically:
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- [useStoryWriterState.ts:getRequest](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/hooks/useStoryWriterState.ts#L420-L461)
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Story start:
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- `StoryWriting.handleGenerateStart`:
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- Builds `request = state.getRequest()`
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- Calls `storyWriterApi.generateStoryStart(premise, outline, request)`
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- [StoryWriting.tsx](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/components/StoryWriter/Phases/StoryWriting.tsx#L308-L328)
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Story continue:
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- `StoryWriting.handleContinue`:
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- `request = state.getRequest()`
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- Builds `continueRequest = { ...request, premise, outline, story_text }`
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- Calls `storyWriterApi.continueStory(continueRequest)`
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- [StoryWriting.tsx](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/components/StoryWriter/Phases/StoryWriting.tsx#L377-L388)
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Backend:
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- `StoryGenerationRequest` / `StoryContinueRequest` include `anime_bible: Optional[Dict[str, Any]]`
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- [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py#L11-L43)
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- [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py#L243-L259)
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#### 4.1.2 Routing Layer
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File: [api/story_writer/routes/story_content.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/api/story_writer/routes/story_content.py)
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- `generate_story_start`:
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```python
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story_start = story_service.generate_story_start(
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premise=request.premise,
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outline=outline_data,
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persona=request.persona,
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story_setting=request.story_setting,
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character_input=request.character_input,
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plot_elements=request.plot_elements,
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writing_style=request.writing_style,
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story_tone=request.story_tone,
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narrative_pov=request.narrative_pov,
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audience_age_group=request.audience_age_group,
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content_rating=request.content_rating,
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ending_preference=request.ending_preference,
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story_length=story_length,
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anime_bible=getattr(request, "anime_bible", None),
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user_id=user_id,
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)
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```
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- `continue_story`:
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```python
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continuation = story_service.continue_story(
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premise=request.premise,
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outline=outline_data,
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story_text=request.story_text,
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persona=request.persona,
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story_setting=request.story_setting,
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character_input=request.character_input,
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plot_elements=request.plot_elements,
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writing_style=request.writing_style,
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story_tone=request.story_tone,
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narrative_pov=request.narrative_pov,
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audience_age_group=request.audience_age_group,
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content_rating=request.content_rating,
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ending_preference=request.ending_preference,
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anime_bible=getattr(request, "anime_bible", None),
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story_length=story_length,
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user_id=user_id,
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)
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```
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#### 4.1.3 Service Layer Prompts
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File: [story_content.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/services/story_writer/service_components/story_content.py)
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- `StoryContentMixin.generate_story_start(...)` now accepts `anime_bible: Optional[Dict[str, Any]]` and injects a serialized bible block right after the persona prompt:
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```python
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anime_bible_context = ""
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if anime_bible:
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try:
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serialized_bible = json.dumps(anime_bible, ensure_ascii=False, indent=2)
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except Exception:
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serialized_bible = str(anime_bible)
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anime_bible_context = f"""
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You also have a structured ANIME STORY BIBLE that defines the main cast, world rules, and visual style. Use it as a hard constraint for character consistency, worldbuilding, and visual storytelling:
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{serialized_bible}
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"""
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```
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The context is included for both short-story and longer-story prompts. This ensures:
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- Character, world, and style constraints are explicitly visible to the LLM
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- The same bible is applied consistently for start and continuation
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- `StoryContentMixin.continue_story(...)` similarly accepts `anime_bible` and injects the same `anime_bible_context` into the continuation prompt, directly after `persona_prompt`.
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This means every text generation step (start and continue) is conditioned on the bible when present.
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### 4.2 Scene Animation (Image-to-Video)
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The current bible-aware integration is focused on **motion prompts** for Kling image-to-video.
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#### 4.2.1 Frontend: story_context payload
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File: [StoryOutline.tsx](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/components/StoryWriter/Phases/StoryOutline.tsx)
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`createStoryContextPayload` includes `anime_bible`:
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```ts
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const createStoryContextPayload = () => ({
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persona: state.persona,
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story_setting: state.storySetting,
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characters: state.characters,
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plot_elements: state.plotElements,
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writing_style: state.writingStyle,
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story_tone: state.storyTone,
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narrative_pov: state.narrativePOV,
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audience_age_group: state.audienceAgeGroup,
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content_rating: state.contentRating,
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story_length: state.storyLength,
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premise: state.premise,
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outline: state.outline,
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story_content: state.storyContent,
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anime_bible: state.animeBible,
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});
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```
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This payload is passed to:
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- `storyWriterApi.animateScene(...)`
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- `storyWriterApi.animateSceneVoiceover(...)`
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#### 4.2.2 Backend: Kling animation service
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File: [kling_animation.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/services/wavespeed/kling_animation.py)
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- `animate_scene_image(...)` is unchanged in signature but passes `story_context` to `generate_animation_prompt(...)`.
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- `_build_fallback_prompt(scene_data, story_context)`:
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- Reads `anime_bible = story_context.get("anime_bible")`
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- Extracts:
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- Visual style details (`style_preset`, `camera_style`, `color_mood`, `lighting`, `line_style`, `extra_tags`)
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- World `setting`
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- `main_cast` names
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- Appends a concise style text to the deterministic fallback prompt to preserve:
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- Visual style
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- World flavor
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- Character design consistency (names only)
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- `generate_animation_prompt(scene_data, story_context, user_id)`:
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- Builds an `ANIME STORY BIBLE VISUAL GUIDANCE` block when `anime_bible` is present, e.g.:
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- Visual style preset and camera style
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- Color mood, lighting, line style
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- Extra style tags
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- Main cast names to keep visually consistent
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- World/setting context
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- Inserts this block between `Setting` and the “Focus on” bullet list in the LLM prompt.
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- Both structured JSON responses and fallback text generation flows see this block.
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Result:
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- Motion prompts for Kling image-to-video are constrained by the bible, making animations conform to:
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- The same anime visual style
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- The same character set
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- The same world tone
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### 4.3 Images (Current State)
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Image generation currently uses:
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- `StoryScene.image_prompt` generated during outline generation
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- Image provider settings (width, height, model)
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The anime bible is not yet used in a **second-pass image prompt rewriter**. However:
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- The bible is already aligned with the same outline and template that produced `image_prompt`.
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- The bible is threaded into Story Writer’s state and can be used later to refine image prompts or add style constraints.
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Planned enhancement (not yet implemented):
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- Add a lightweight prompt refinement step that:
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- Takes `scene.image_prompt` + `AnimeStoryBible.visual_style`
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- Emits a style-constrained `final_image_prompt`
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- Passes that to the image generation service
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This document should be updated when that enhancement is implemented.
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---
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## 5. Adapting the Bible to Other Story Types
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Although the Anime Story Bible is currently wired for anime-focused stories, the architecture is intentionally reusable.
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### 5.1 Reuse Strategy
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- **Data model**:
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- `AnimeStoryBible` is anime-specific, but the concept of a structured “story bible” (cast + world + style) is general.
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- Future story types can introduce sibling models (e.g., `NovelStoryBible`, `ComicStoryBible`) reusing similar patterns.
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- **Transport layer**:
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- Requests use a flexible `anime_bible: Optional[Dict[str, Any]]` at the story-generation level.
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- This can be generalized to a `story_bible` field if we want cross-template reuse.
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- **Prompt patterns**:
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- Both text and motion pipelines use the same pattern:
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- Serialize the bible
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- Inject a dedicated paragraph or bullet block
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- Explicitly instruct the model to treat it as a hard constraint
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- This pattern is template-agnostic and can be reused for other story modes.
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### 5.2 Extension Guidelines
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When adapting the bible pattern to other story types:
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1. **Define the bible model**
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- Add a dedicated Pydantic model under `story_models.py`.
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- Mirror it with a TypeScript interface in `storyWriterApi.ts`.
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2. **Attach it to responses**
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- Extend the relevant response models (setup, outline, etc.) with an optional bible field.
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- Ensure the generating service populates it when the template supports it.
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3. **Thread through state**
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- Add a field to `StoryWriterState`.
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- Persist it in `localStorage`.
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- Provide setter(s) and ensure it is included in `getRequest()` when relevant.
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4. **Inject into prompts**
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- Text: add a serialized bible context block after the persona prompt for:
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- Story start
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- Story continuation
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- Media: add a structured guidance block to:
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- Image prompt generation (if using AI to build prompts)
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- Motion/animation prompts
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5. **Document the flow**
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- Update this document (or a sibling doc) with:
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- Model definitions
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- Where the bible is generated
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- Where and how it is injected into prompts
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---
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## 6. Summary of Recent Changes (Bible Wiring)
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This section summarizes the concrete changes made for the initial Anime Story Bible integration:
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- **Backend models**
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- Added `anime_bible` to `StoryGenerationRequest` and `StoryContinueRequest` as `Optional[Dict[str, Any]]`.
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- Confirmed `AnimeStoryBible` and related classes in [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py).
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- **Frontend models & state**
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- Added `anime_bible?: AnimeStoryBible | null` to `StoryGenerationRequest`.
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- `useStoryWriterState.getRequest()` now includes `anime_bible: state.animeBible || null`.
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- `createStoryContextPayload` for outline/animation includes `anime_bible: state.animeBible`.
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- **Story text prompts**
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- `generate_story_start` and `continue_story` accept `anime_bible` and inject a serialized “ANIME STORY BIBLE” context block directly after `persona_prompt`.
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- Routing layer passes `request.anime_bible` through from API to service.
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- **Motion prompts (Kling image-to-video)**
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- `story_context.anime_bible` is used in:
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- `_build_fallback_prompt` to append style/world/cast hints to deterministic prompts.
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- `generate_animation_prompt` to add an explicit `ANIME STORY BIBLE VISUAL GUIDANCE` block for the LLM.
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- **Not yet implemented**
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- Second-pass enrichment of per-scene `image_prompt` using the bible.
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- Generalization beyond anime templates (would require broader “story bible” abstraction).
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This document should be kept up to date whenever the Anime Story Bible is:
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- Extended to new story templates
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- Used for additional media types (e.g., storyboard export, trailers)
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- Modified in structure or prompt integration
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