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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Sun, 25 Jan 2026 00:02:48 +0000</lastBuildDate>
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<lastBuildDate>Mon, 26 Jan 2026 00:02:47 +0000</lastBuildDate>
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<item>
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<title>MirrorBench: An Extensible Framework to Evaluate User-Proxy Agents for Human-Likeness</title>
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<link>https://arxiv.org/abs/2601.08118</link>
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<item>
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<title>Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces</title>
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<link>https://arxiv.org/abs/2601.11868</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.11868.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mike A. Merrill, Alexander G. Shaw, Nicholas Carlini, Boxuan Li, Harsh Raj, Ivan Bercovich, Lin Shi, Jeong Yeon Shin, Thomas Walshe, E. Kelly Buchanan, Junhong Shen, Guanghao Ye, Haowei Lin, Jason Poulos, Maoyu Wang, Marianna Nezhurina, Jenia Jitsev, Di Lu, Orfeas Menis Mastromichalakis, Zhiwei Xu, Zizhao Chen, Yue Liu, Robert Zhang, Leon Liangyu Chen, Anurag Kashyap, Jan-Lucas Uslu, Jeffrey Li, Jianbo Wu, Minghao Yan, Song Bian, Vedang Sharma, Ke Sun, Steven Dillmann, Akshay Anand, Andrew Lanpouthakoun, Bardia Koopah, Changran Hu, Etash Guha, Gabriel H. S. Dreiman, Jiacheng Zhu, Karl Krauth, Li Zhong, Niklas Muennighoff, Robert Amanfu, Shangyin Tan, Shreyas Pimpalgaonkar, Tushar Aggarwal, Xiangning Lin, Xin Lan, Xuandong Zhao, Yiqing Liang, Yuanli Wang, Zilong Wang, Changzhi Zhou, David Heineman, Hange Liu, Harsh Trivedi, John Yang, Junhong Lin, Manish Shetty, Michael Yang, Nabil Omi, Negin Raoof, Shanda Li, Terry Yue Zhuo, Wuwei Lin, Yiwei Dai, Yuxin Wang, Wenhao Chai, Shang Zhou, Dariush Wahdany, Ziyu She, Jiaming Hu, Zhikang Dong, Yuxuan Zhu, Sasha Cui, Ahson Saiyed, Arinbjörn Kolbeinsson, Jesse Hu, Christopher Michael Rytting, Ryan Marten, Yixin Wang, Alex Dimakis, Andy Konwinski, Ludwig Schmidt</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> AI agents may soon become capable of autonomously completing valuable, long-horizon tasks in diverse domains. Current benchmarks either do not measure real-world tasks, or are not sufficiently difficult to meaningfully measure frontier models. To this end, we present Terminal-Bench 2.0: a carefully curated hard benchmark composed of 89 tasks in computer terminal environments inspired by problems from real workflows. Each task features a unique environment, human-written solution, and comprehensive tests for verification. We show that frontier models and agents score less than 65\% on the benchmark and conduct an error analysis to identify areas for model and agent improvement. We publish the dataset and evaluation harness to assist developers and researchers in future work at https://www.tbench.ai/ .</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.11868.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mike A. Merrill, Alexander G. Shaw, Nicholas Carlini, Boxuan Li, Harsh Raj, Ivan Bercovich, Lin Shi, Jeong Yeon Shin, Thomas Walshe, E. Kelly Buchanan, Junhong Shen, Guanghao Ye, Haowei Lin, Jason Poulos, Maoyu Wang, Marianna Nezhurina, Jenia Jitsev, Di Lu, Orfeas Menis Mastromichalakis, Zhiwei Xu, Zizhao Chen, Yue Liu, Robert Zhang, Leon Liangyu Chen, Anurag Kashyap, Jan-Lucas Uslu, Jeffrey Li, Jianbo Wu, Minghao Yan, Song Bian, Vedang Sharma, Ke Sun, Steven Dillmann, Akshay Anand, Andrew Lanpouthakoun, Bardia Koopah, Changran Hu, Etash Guha, Gabriel H. S. Dreiman, Jiacheng Zhu, Karl Krauth, Li Zhong, Niklas Muennighoff, Robert Amanfu, Shangyin Tan, Shreyas Pimpalgaonkar, Tushar Aggarwal, Xiangning Lin, Xin Lan, Xuandong Zhao, Yiqing Liang, Yuanli Wang, Zilong Wang, Changzhi Zhou, David Heineman, Hange Liu, Harsh Trivedi, John Yang, Junhong Lin, Manish Shetty, Michael Yang, Nabil Omi, Negin Raoof, Shanda Li, Terry Yue Zhuo, Wuwei Lin, Yiwei Dai, Yuxin Wang, Wenhao Chai, Shang Zhou, Dariush Wahdany, Ziyu She, Jiaming Hu, Zhikang Dong, Yuxuan Zhu, Sasha Cui, Ahson Saiyed, Arinbjörn Kolbeinsson, Jesse Hu, Christopher Michael Rytting, Ryan Marten, Yixin Wang, Alex Dimakis, Andy Konwinski, Ludwig Schmidt</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> AI agents may soon become capable of autonomously completing valuable, long-horizon tasks in diverse domains. Current benchmarks either do not measure real-world tasks, or are not sufficiently difficult to meaningfully measure frontier models. To this end, we present Terminal-Bench 2.0: a carefully curated hard benchmark composed of 89 tasks in computer terminal environments inspired by problems from real workflows. Each task features a unique environment, human-written solution, and comprehensive tests for verification. We show that frontier models and agents score less than 65\% on the benchmark and conduct an error analysis to identify areas for model and agent improvement. We publish the dataset and evaluation harness to assist developers and researchers in future work at https://www.tbench.ai/ .</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.11868</guid>
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<pubDate>Sat, 17 Jan 2026 01:29:30 +0000</pubDate>
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</item>
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<item>
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<title>VideoMaMa: Mask-Guided Video Matting via Generative Prior</title>
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<link>https://arxiv.org/abs/2601.14255</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.14255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sangbeom Lim, Seoung Wug Oh, Jiahui Huang, Heeji Yoon, Seungryong Kim, Joon-Young Lee</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Generalizing video matting models to real-world videos remains a significant challenge due to the scarcity of labeled data. To address this, we present Video Mask-to-Matte Model (VideoMaMa) that converts coarse segmentation masks into pixel accurate alpha mattes, by leveraging pretrained video diffusion models. VideoMaMa demonstrates strong zero-shot generalization to real-world footage, even though it is trained solely on synthetic data. Building on this capability, we develop a scalable pseudo-labeling pipeline for large-scale video matting and construct the Matting Anything in Video (MA-V) dataset, which offers high-quality matting annotations for more than 50K real-world videos spanning diverse scenes and motions. To validate the effectiveness of this dataset, we fine-tune the SAM2 model on MA-V to obtain SAM2-Matte, which outperforms the same model trained on existing matting datasets in terms of robustness on in-the-wild videos. These findings emphasize the importance of large-scale pseudo-labeled video matting and showcase how generative priors and accessible segmentation cues can drive scalable progress in video matting research.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.14255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sangbeom Lim, Seoung Wug Oh, Jiahui Huang, Heeji Yoon, Seungryong Kim, Joon-Young Lee</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Generalizing video matting models to real-world videos remains a significant challenge due to the scarcity of labeled data. To address this, we present Video Mask-to-Matte Model (VideoMaMa) that converts coarse segmentation masks into pixel accurate alpha mattes, by leveraging pretrained video diffusion models. VideoMaMa demonstrates strong zero-shot generalization to real-world footage, even though it is trained solely on synthetic data. Building on this capability, we develop a scalable pseudo-labeling pipeline for large-scale video matting and construct the Matting Anything in Video (MA-V) dataset, which offers high-quality matting annotations for more than 50K real-world videos spanning diverse scenes and motions. To validate the effectiveness of this dataset, we fine-tune the SAM2 model on MA-V to obtain SAM2-Matte, which outperforms the same model trained on existing matting datasets in terms of robustness on in-the-wild videos. These findings emphasize the importance of large-scale pseudo-labeled video matting and showcase how generative priors and accessible segmentation cues can drive scalable progress in video matting research.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.14255</guid>
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<pubDate>Tue, 20 Jan 2026 18:59:56 +0000</pubDate>
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</item>
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<item>
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<title>HERMES: KV Cache as Hierarchical Memory for Efficient Streaming Video Understanding</title>
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<link>https://arxiv.org/abs/2601.14724</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.14724.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haowei Zhang, Shudong Yang, Jinlan Fu, See-Kiong Ng, Xipeng Qiu</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated significant improvement in offline video understanding. However, extending these capabilities to streaming video inputs, remains challenging, as existing models struggle to simultaneously maintain stable understanding performance, real-time responses, and low GPU memory overhead. To address this challenge, we propose HERMES, a novel training-free architecture for real-time and accurate understanding of video streams. Based on a mechanistic attention investigation, we conceptualize KV cache as a hierarchical memory framework that encapsulates video information across multiple granularities. During inference, HERMES reuses a compact KV cache, enabling efficient streaming understanding under resource constraints. Notably, HERMES requires no auxiliary computations upon the arrival of user queries, thereby guaranteeing real-time responses for continuous video stream interactions, which achieves 10times faster TTFT compared to prior SOTA. Even when reducing video tokens by up to 68% compared with uniform sampling, HERMES achieves superior or comparable accuracy across all benchmarks, with up to 11.4% gains on streaming datasets.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.14724.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haowei Zhang, Shudong Yang, Jinlan Fu, See-Kiong Ng, Xipeng Qiu</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated significant improvement in offline video understanding. However, extending these capabilities to streaming video inputs, remains challenging, as existing models struggle to simultaneously maintain stable understanding performance, real-time responses, and low GPU memory overhead. To address this challenge, we propose HERMES, a novel training-free architecture for real-time and accurate understanding of video streams. Based on a mechanistic attention investigation, we conceptualize KV cache as a hierarchical memory framework that encapsulates video information across multiple granularities. During inference, HERMES reuses a compact KV cache, enabling efficient streaming understanding under resource constraints. Notably, HERMES requires no auxiliary computations upon the arrival of user queries, thereby guaranteeing real-time responses for continuous video stream interactions, which achieves 10times faster TTFT compared to prior SOTA. Even when reducing video tokens by up to 68% compared with uniform sampling, HERMES achieves superior or comparable accuracy across all benchmarks, with up to 11.4% gains on streaming datasets.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.14724</guid>
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<pubDate>Wed, 21 Jan 2026 07:26:15 +0000</pubDate>
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</item>
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<item>
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<title>The Flexibility Trap: Why Arbitrary Order Limits Reasoning Potential in Diffusion Language Models</title>
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<link>https://arxiv.org/abs/2601.15165</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15165.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zanlin Ni, Shenzhi Wang, Yang Yue, Tianyu Yu, Weilin Zhao, Yeguo Hua, Tianyi Chen, Jun Song, Cheng Yu, Bo Zheng, Gao Huang</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Diffusion Large Language Models (dLLMs) break the rigid left-to-right constraint of traditional LLMs, enabling token generation in arbitrary orders. Intuitively, this flexibility implies a solution space that strictly supersets the fixed autoregressive trajectory, theoretically unlocking superior reasoning potential for general tasks like mathematics and coding. Consequently, numerous works have leveraged reinforcement learning (RL) to elicit the reasoning capability of dLLMs. In this paper, we reveal a counter-intuitive reality: arbitrary order generation, in its current form, narrows rather than expands the reasoning boundary of dLLMs. We find that dLLMs tend to exploit this order flexibility to bypass high-uncertainty tokens that are crucial for exploration, leading to a premature collapse of the solution space. This observation challenges the premise of existing RL approaches for dLLMs, where considerable complexities, such as handling combinatorial trajectories and intractable likelihoods, are often devoted to preserving this flexibility. We demonstrate that effective reasoning is better elicited by intentionally forgoing arbitrary order and applying standard Group Relative Policy Optimization (GRPO) instead. Our approach, JustGRPO, is minimalist yet surprisingly effective (e.g., 89.1% accuracy on GSM8K) while fully retaining the parallel decoding ability of dLLMs. Project page: https://nzl-thu.github.io/the-flexibility-trap</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15165.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zanlin Ni, Shenzhi Wang, Yang Yue, Tianyu Yu, Weilin Zhao, Yeguo Hua, Tianyi Chen, Jun Song, Cheng Yu, Bo Zheng, Gao Huang</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Diffusion Large Language Models (dLLMs) break the rigid left-to-right constraint of traditional LLMs, enabling token generation in arbitrary orders. Intuitively, this flexibility implies a solution space that strictly supersets the fixed autoregressive trajectory, theoretically unlocking superior reasoning potential for general tasks like mathematics and coding. Consequently, numerous works have leveraged reinforcement learning (RL) to elicit the reasoning capability of dLLMs. In this paper, we reveal a counter-intuitive reality: arbitrary order generation, in its current form, narrows rather than expands the reasoning boundary of dLLMs. We find that dLLMs tend to exploit this order flexibility to bypass high-uncertainty tokens that are crucial for exploration, leading to a premature collapse of the solution space. This observation challenges the premise of existing RL approaches for dLLMs, where considerable complexities, such as handling combinatorial trajectories and intractable likelihoods, are often devoted to preserving this flexibility. We demonstrate that effective reasoning is better elicited by intentionally forgoing arbitrary order and applying standard Group Relative Policy Optimization (GRPO) instead. Our approach, JustGRPO, is minimalist yet surprisingly effective (e.g., 89.1% accuracy on GSM8K) while fully retaining the parallel decoding ability of dLLMs. Project page: https://nzl-thu.github.io/the-flexibility-trap</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.15165</guid>
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<pubDate>Wed, 21 Jan 2026 16:41:58 +0000</pubDate>
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</item>
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<item>
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<title>BayesianVLA: Bayesian Decomposition of Vision Language Action Models via Latent Action Queries</title>
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<link>https://arxiv.org/abs/2601.15197</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15197.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shijie Lian, Bin Yu, Xiaopeng Lin, Laurence T. Yang, Zhaolong Shen, Changti Wu, Yuzhuo Miao, Cong Huang, Kai Chen</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Vision-Language-Action (VLA) models have shown promise in robot manipulation but often struggle to generalize to new instructions or complex multi-task scenarios. We identify a critical pathology in current training paradigms where goal-driven data collection creates a dataset bias. In such datasets, language instructions are highly predictable from visual observations alone, causing the conditional mutual information between instructions and actions to vanish, a phenomenon we term Information Collapse. Consequently, models degenerate into vision-only policies that ignore language constraints and fail in out-of-distribution (OOD) settings. To address this, we propose BayesianVLA, a novel framework that enforces instruction following via Bayesian decomposition. By introducing learnable Latent Action Queries, we construct a dual-branch architecture to estimate both a vision-only prior p(a mid v) and a language-conditioned posterior π(a mid v, ell). We then optimize the policy to maximize the conditional Pointwise Mutual Information (PMI) between actions and instructions. This objective effectively penalizes the vision shortcut and rewards actions that explicitly explain the language command. Without requiring new data, BayesianVLA significantly improves generalization. Extensive experiments across on SimplerEnv and RoboCasa demonstrate substantial gains, including an 11.3% improvement on the challenging OOD SimplerEnv benchmark, validating the ability of our approach to robustly ground language in action.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15197.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shijie Lian, Bin Yu, Xiaopeng Lin, Laurence T. Yang, Zhaolong Shen, Changti Wu, Yuzhuo Miao, Cong Huang, Kai Chen</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Vision-Language-Action (VLA) models have shown promise in robot manipulation but often struggle to generalize to new instructions or complex multi-task scenarios. We identify a critical pathology in current training paradigms where goal-driven data collection creates a dataset bias. In such datasets, language instructions are highly predictable from visual observations alone, causing the conditional mutual information between instructions and actions to vanish, a phenomenon we term Information Collapse. Consequently, models degenerate into vision-only policies that ignore language constraints and fail in out-of-distribution (OOD) settings. To address this, we propose BayesianVLA, a novel framework that enforces instruction following via Bayesian decomposition. By introducing learnable Latent Action Queries, we construct a dual-branch architecture to estimate both a vision-only prior p(a mid v) and a language-conditioned posterior π(a mid v, ell). We then optimize the policy to maximize the conditional Pointwise Mutual Information (PMI) between actions and instructions. This objective effectively penalizes the vision shortcut and rewards actions that explicitly explain the language command. Without requiring new data, BayesianVLA significantly improves generalization. Extensive experiments across on SimplerEnv and RoboCasa demonstrate substantial gains, including an 11.3% improvement on the challenging OOD SimplerEnv benchmark, validating the ability of our approach to robustly ground language in action.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.15197</guid>
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<pubDate>Wed, 21 Jan 2026 17:15:22 +0000</pubDate>
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</item>
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<item>
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<title>PROGRESSLM: Towards Progress Reasoning in Vision-Language Models</title>
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<link>https://arxiv.org/abs/2601.15224</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianshu Zhang, Chengxuan Qian, Haosen Sun, Haoran Lu, Dingcheng Wang, Letian Xue, Han Liu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Estimating task progress requires reasoning over long-horizon dynamics rather than recognizing static visual content. While modern Vision-Language Models (VLMs) excel at describing what is visible, it remains unclear whether they can infer how far a task has progressed from partial observations. To this end, we introduce Progress-Bench, a benchmark for systematically evaluating progress reasoning in VLMs. Beyond benchmarking, we further explore a human-inspired two-stage progress reasoning paradigm through both training-free prompting and training-based approach based on curated dataset ProgressLM-45K. Experiments on 14 VLMs show that most models are not yet ready for task progress estimation, exhibiting sensitivity to demonstration modality and viewpoint changes, as well as poor handling of unanswerable cases. While training-free prompting that enforces structured progress reasoning yields limited and model-dependent gains, the training-based ProgressLM-3B achieves consistent improvements even at a small model scale, despite being trained on a task set fully disjoint from the evaluation tasks. Further analyses reveal characteristic error patterns and clarify when and why progress reasoning succeeds or fails.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianshu Zhang, Chengxuan Qian, Haosen Sun, Haoran Lu, Dingcheng Wang, Letian Xue, Han Liu</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Estimating task progress requires reasoning over long-horizon dynamics rather than recognizing static visual content. While modern Vision-Language Models (VLMs) excel at describing what is visible, it remains unclear whether they can infer how far a task has progressed from partial observations. To this end, we introduce Progress-Bench, a benchmark for systematically evaluating progress reasoning in VLMs. Beyond benchmarking, we further explore a human-inspired two-stage progress reasoning paradigm through both training-free prompting and training-based approach based on curated dataset ProgressLM-45K. Experiments on 14 VLMs show that most models are not yet ready for task progress estimation, exhibiting sensitivity to demonstration modality and viewpoint changes, as well as poor handling of unanswerable cases. While training-free prompting that enforces structured progress reasoning yields limited and model-dependent gains, the training-based ProgressLM-3B achieves consistent improvements even at a small model scale, despite being trained on a task set fully disjoint from the evaluation tasks. Further analyses reveal characteristic error patterns and clarify when and why progress reasoning succeeds or fails.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.15224</guid>
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<pubDate>Wed, 21 Jan 2026 17:56:59 +0000</pubDate>
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</item>
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<item>
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<title>Qwen3-TTS Technical Report</title>
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<link>https://arxiv.org/abs/2601.15621</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hangrui Hu, Xinfa Zhu, Ting He, Dake Guo, Bin Zhang, Xiong Wang, Zhifang Guo, Ziyue Jiang, Hongkun Hao, Zishan Guo, Xinyu Zhang, Pei Zhang, Baosong Yang, Jin Xu, Jingren Zhou, Junyang Lin</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> In this report, we present the Qwen3-TTS series, a family of advanced multilingual, controllable, robust, and streaming text-to-speech models. Qwen3-TTS supports state-of-the-art 3-second voice cloning and description-based control, allowing both the creation of entirely novel voices and fine-grained manipulation over the output speech. Trained on over 5 million hours of speech data spanning 10 languages, Qwen3-TTS adopts a dual-track LM architecture for real-time synthesis, coupled with two speech tokenizers: 1) Qwen-TTS-Tokenizer-25Hz is a single-codebook codec emphasizing semantic content, which offers seamlessly integration with Qwen-Audio and enables streaming waveform reconstruction via a block-wise DiT. 2) Qwen-TTS-Tokenizer-12Hz achieves extreme bitrate reduction and ultra-low-latency streaming, enabling immediate first-packet emission (97,ms) through its 12.5 Hz, 16-layer multi-codebook design and a lightweight causal ConvNet. Extensive experiments indicate state-of-the-art performance across diverse objective and subjective benchmark (e.g., TTS multilingual test set, InstructTTSEval, and our long speech test set). To facilitate community research and development, we release both tokenizers and models under the Apache 2.0 license.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hangrui Hu, Xinfa Zhu, Ting He, Dake Guo, Bin Zhang, Xiong Wang, Zhifang Guo, Ziyue Jiang, Hongkun Hao, Zishan Guo, Xinyu Zhang, Pei Zhang, Baosong Yang, Jin Xu, Jingren Zhou, Junyang Lin</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> In this report, we present the Qwen3-TTS series, a family of advanced multilingual, controllable, robust, and streaming text-to-speech models. Qwen3-TTS supports state-of-the-art 3-second voice cloning and description-based control, allowing both the creation of entirely novel voices and fine-grained manipulation over the output speech. Trained on over 5 million hours of speech data spanning 10 languages, Qwen3-TTS adopts a dual-track LM architecture for real-time synthesis, coupled with two speech tokenizers: 1) Qwen-TTS-Tokenizer-25Hz is a single-codebook codec emphasizing semantic content, which offers seamlessly integration with Qwen-Audio and enables streaming waveform reconstruction via a block-wise DiT. 2) Qwen-TTS-Tokenizer-12Hz achieves extreme bitrate reduction and ultra-low-latency streaming, enabling immediate first-packet emission (97,ms) through its 12.5 Hz, 16-layer multi-codebook design and a lightweight causal ConvNet. Extensive experiments indicate state-of-the-art performance across diverse objective and subjective benchmark (e.g., TTS multilingual test set, InstructTTSEval, and our long speech test set). To facilitate community research and development, we release both tokenizers and models under the Apache 2.0 license.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.15621</guid>
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<pubDate>Thu, 22 Jan 2026 03:51:43 +0000</pubDate>
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@@ -95,14 +95,14 @@
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<item>
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<title>Agentic Uncertainty Quantification</title>
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<link>https://arxiv.org/abs/2601.15703</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15703.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaxin Zhang, Prafulla Kumar Choubey, Kung-Hsiang Huang, Caiming Xiong, Chien-Sheng Wu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Although AI agents have demonstrated impressive capabilities in long-horizon reasoning, their reliability is severely hampered by the ``Spiral of Hallucination,'' where early epistemic errors propagate irreversibly. Existing methods face a dilemma: uncertainty quantification (UQ) methods typically act as passive sensors, only diagnosing risks without addressing them, while self-reflection mechanisms suffer from continuous or aimless corrections. To bridge this gap, we propose a unified Dual-Process Agentic UQ (AUQ) framework that transforms verbalized uncertainty into active, bi-directional control signals. Our architecture comprises two complementary mechanisms: System 1 (Uncertainty-Aware Memory, UAM), which implicitly propagates verbalized confidence and semantic explanations to prevent blind decision-making; and System 2 (Uncertainty-Aware Reflection, UAR), which utilizes these explanations as rational cues to trigger targeted inference-time resolution only when necessary. This enables the agent to balance efficient execution and deep deliberation dynamically. Extensive experiments on closed-loop benchmarks and open-ended deep research tasks demonstrate that our training-free approach achieves superior performance and trajectory-level calibration. We believe this principled framework AUQ represents a significant step towards reliable agents.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15703.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaxin Zhang, Prafulla Kumar Choubey, Kung-Hsiang Huang, Caiming Xiong, Chien-Sheng Wu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Although AI agents have demonstrated impressive capabilities in long-horizon reasoning, their reliability is severely hampered by the ``Spiral of Hallucination,'' where early epistemic errors propagate irreversibly. Existing methods face a dilemma: uncertainty quantification (UQ) methods typically act as passive sensors, only diagnosing risks without addressing them, while self-reflection mechanisms suffer from continuous or aimless corrections. To bridge this gap, we propose a unified Dual-Process Agentic UQ (AUQ) framework that transforms verbalized uncertainty into active, bi-directional control signals. Our architecture comprises two complementary mechanisms: System 1 (Uncertainty-Aware Memory, UAM), which implicitly propagates verbalized confidence and semantic explanations to prevent blind decision-making; and System 2 (Uncertainty-Aware Reflection, UAR), which utilizes these explanations as rational cues to trigger targeted inference-time resolution only when necessary. This enables the agent to balance efficient execution and deep deliberation dynamically. Extensive experiments on closed-loop benchmarks and open-ended deep research tasks demonstrate that our training-free approach achieves superior performance and trajectory-level calibration. We believe this principled framework AUQ represents a significant step towards reliable agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.15703</guid>
|
||||
<pubDate>Thu, 22 Jan 2026 07:16:26 +0000</pubDate>
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||||
</item>
|
||||
<item>
|
||||
<title>Towards Automated Kernel Generation in the Era of LLMs</title>
|
||||
<link>https://arxiv.org/abs/2601.15727</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15727.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Yu, Peiyu Zang, Chi Hsu Tsai, Haiming Wu, Yixin Shen, Jialing Zhang, Haoyu Wang, Zhiyou Xiao, Jingze Shi, Yuyu Luo, Wentao Zhang, Chunlei Men, Guang Liu, Yonghua Lin</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> The performance of modern AI systems is fundamentally constrained by the quality of their underlying kernels, which translate high-level algorithmic semantics into low-level hardware operations. Achieving near-optimal kernels requires expert-level understanding of hardware architectures and programming models, making kernel engineering a critical but notoriously time-consuming and non-scalable process. Recent advances in large language models (LLMs) and LLM-based agents have opened new possibilities for automating kernel generation and optimization. LLMs are well-suited to compress expert-level kernel knowledge that is difficult to formalize, while agentic systems further enable scalable optimization by casting kernel development as an iterative, feedback-driven loop. Rapid progress has been made in this area. However, the field remains fragmented, lacking a systematic perspective for LLM-driven kernel generation. This survey addresses this gap by providing a structured overview of existing approaches, spanning LLM-based approaches and agentic optimization workflows, and systematically compiling the datasets and benchmarks that underpin learning and evaluation in this domain. Moreover, key open challenges and future research directions are further outlined, aiming to establish a comprehensive reference for the next generation of automated kernel optimization. To keep track of this field, we maintain an open-source GitHub repository at https://github.com/flagos-ai/awesome-LLM-driven-kernel-generation.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15727.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Yu, Peiyu Zang, Chi Hsu Tsai, Haiming Wu, Yixin Shen, Jialing Zhang, Haoyu Wang, Zhiyou Xiao, Jingze Shi, Yuyu Luo, Wentao Zhang, Chunlei Men, Guang Liu, Yonghua Lin</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> The performance of modern AI systems is fundamentally constrained by the quality of their underlying kernels, which translate high-level algorithmic semantics into low-level hardware operations. Achieving near-optimal kernels requires expert-level understanding of hardware architectures and programming models, making kernel engineering a critical but notoriously time-consuming and non-scalable process. Recent advances in large language models (LLMs) and LLM-based agents have opened new possibilities for automating kernel generation and optimization. LLMs are well-suited to compress expert-level kernel knowledge that is difficult to formalize, while agentic systems further enable scalable optimization by casting kernel development as an iterative, feedback-driven loop. Rapid progress has been made in this area. However, the field remains fragmented, lacking a systematic perspective for LLM-driven kernel generation. This survey addresses this gap by providing a structured overview of existing approaches, spanning LLM-based approaches and agentic optimization workflows, and systematically compiling the datasets and benchmarks that underpin learning and evaluation in this domain. Moreover, key open challenges and future research directions are further outlined, aiming to establish a comprehensive reference for the next generation of automated kernel optimization. To keep track of this field, we maintain an open-source GitHub repository at https://github.com/flagos-ai/awesome-LLM-driven-kernel-generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.15727</guid>
|
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<pubDate>Thu, 22 Jan 2026 07:53:52 +0000</pubDate>
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|
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@@ -116,28 +116,28 @@
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<item>
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<title>EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experience</title>
|
||||
<link>https://arxiv.org/abs/2601.15876</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taofeng Xue, Chong Peng, Mianqiu Huang, Linsen Guo, Tiancheng Han, Haozhe Wang, Jianing Wang, Xiaocheng Zhang, Xin Yang, Dengchang Zhao, Jinrui Ding, Xiandi Ma, Yuchen Xie, Peng Pei, Xunliang Cai, Xipeng Qiu</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> The development of native computer-use agents (CUA) represents a significant leap in multimodal AI. However, their potential is currently bottlenecked by the constraints of static data scaling. Existing paradigms relying primarily on passive imitation of static datasets struggle to capture the intricate causal dynamics inherent in long-horizon computer tasks. In this work, we introduce EvoCUA, a native computer use agentic model. Unlike static imitation, EvoCUA integrates data generation and policy optimization into a self-sustaining evolutionary cycle. To mitigate data scarcity, we develop a verifiable synthesis engine that autonomously generates diverse tasks coupled with executable validators. To enable large-scale experience acquisition, we design a scalable infrastructure orchestrating tens of thousands of asynchronous sandbox rollouts. Building on these massive trajectories, we propose an iterative evolving learning strategy to efficiently internalize this experience. This mechanism dynamically regulates policy updates by identifying capability boundaries -- reinforcing successful routines while transforming failure trajectories into rich supervision through error analysis and self-correction. Empirical evaluations on the OSWorld benchmark demonstrate that EvoCUA achieves a success rate of 56.7%, establishing a new open-source state-of-the-art. Notably, EvoCUA significantly outperforms the previous best open-source model, OpenCUA-72B (45.0%), and surpasses leading closed-weights models such as UI-TARS-2 (53.1%). Crucially, our results underscore the generalizability of this approach: the evolving paradigm driven by learning from experience yields consistent performance gains across foundation models of varying scales, establishing a robust and scalable path for advancing native agent capabilities.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taofeng Xue, Chong Peng, Mianqiu Huang, Linsen Guo, Tiancheng Han, Haozhe Wang, Jianing Wang, Xiaocheng Zhang, Xin Yang, Dengchang Zhao, Jinrui Ding, Xiandi Ma, Yuchen Xie, Peng Pei, Xunliang Cai, Xipeng Qiu</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> The development of native computer-use agents (CUA) represents a significant leap in multimodal AI. However, their potential is currently bottlenecked by the constraints of static data scaling. Existing paradigms relying primarily on passive imitation of static datasets struggle to capture the intricate causal dynamics inherent in long-horizon computer tasks. In this work, we introduce EvoCUA, a native computer use agentic model. Unlike static imitation, EvoCUA integrates data generation and policy optimization into a self-sustaining evolutionary cycle. To mitigate data scarcity, we develop a verifiable synthesis engine that autonomously generates diverse tasks coupled with executable validators. To enable large-scale experience acquisition, we design a scalable infrastructure orchestrating tens of thousands of asynchronous sandbox rollouts. Building on these massive trajectories, we propose an iterative evolving learning strategy to efficiently internalize this experience. This mechanism dynamically regulates policy updates by identifying capability boundaries -- reinforcing successful routines while transforming failure trajectories into rich supervision through error analysis and self-correction. Empirical evaluations on the OSWorld benchmark demonstrate that EvoCUA achieves a success rate of 56.7%, establishing a new open-source state-of-the-art. Notably, EvoCUA significantly outperforms the previous best open-source model, OpenCUA-72B (45.0%), and surpasses leading closed-weights models such as UI-TARS-2 (53.1%). Crucially, our results underscore the generalizability of this approach: the evolving paradigm driven by learning from experience yields consistent performance gains across foundation models of varying scales, establishing a robust and scalable path for advancing native agent capabilities.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.15876</guid>
|
||||
<pubDate>Thu, 22 Jan 2026 11:36:43 +0000</pubDate>
|
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</item>
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<item>
|
||||
<title>Stable-DiffCoder: Pushing the Frontier of Code Diffusion Large Language Model</title>
|
||||
<link>https://arxiv.org/abs/2601.15892</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15892.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenghao Fan, Wen Heng, Bo Li, Sichen Liu, Yuxuan Song, Jing Su, Xiaoye Qu, Kai Shen, Wei Wei</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Diffusion-based language models (DLLMs) offer non-sequential, block-wise generation and richer data reuse compared to autoregressive (AR) models, but existing code DLLMs still lag behind strong AR baselines under comparable budgets. We revisit this setting in a controlled study and introduce Stable-DiffCoder, a block diffusion code model that reuses the Seed-Coder architecture, data, and training pipeline. To enable efficient knowledge learning and stable training, we incorporate a block diffusion continual pretraining (CPT) stage enhanced by a tailored warmup and block-wise clipped noise schedule. Under the same data and architecture, Stable-DiffCoder overall outperforms its AR counterpart on a broad suite of code benchmarks. Moreover, relying only on the CPT and supervised fine-tuning stages, Stable-DiffCoder achieves stronger performance than a wide range of \~8B ARs and DLLMs, demonstrating that diffusion-based training can improve code modeling quality beyond AR training alone. Moreover, diffusion-based any-order modeling improves structured code modeling for editing and reasoning, and through data augmentation, benefits low-resource coding languages.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15892.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenghao Fan, Wen Heng, Bo Li, Sichen Liu, Yuxuan Song, Jing Su, Xiaoye Qu, Kai Shen, Wei Wei</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Diffusion-based language models (DLLMs) offer non-sequential, block-wise generation and richer data reuse compared to autoregressive (AR) models, but existing code DLLMs still lag behind strong AR baselines under comparable budgets. We revisit this setting in a controlled study and introduce Stable-DiffCoder, a block diffusion code model that reuses the Seed-Coder architecture, data, and training pipeline. To enable efficient knowledge learning and stable training, we incorporate a block diffusion continual pretraining (CPT) stage enhanced by a tailored warmup and block-wise clipped noise schedule. Under the same data and architecture, Stable-DiffCoder overall outperforms its AR counterpart on a broad suite of code benchmarks. Moreover, relying only on the CPT and supervised fine-tuning stages, Stable-DiffCoder achieves stronger performance than a wide range of \~8B ARs and DLLMs, demonstrating that diffusion-based training can improve code modeling quality beyond AR training alone. Moreover, diffusion-based any-order modeling improves structured code modeling for editing and reasoning, and through data augmentation, benefits low-resource coding languages.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.15892</guid>
|
||||
<pubDate>Thu, 22 Jan 2026 12:13:17 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Wigner's Friend as a Circuit: Inter-Branch Communication Witness Benchmarks on Superconducting Quantum Hardware</title>
|
||||
<link>https://arxiv.org/abs/2601.16004</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16004.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Christopher Altman</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We implement and benchmark on IBM Quantum hardware the circuit family proposed by Violaris for estimating operational inter-branch communication witnesses, defined as correlations in classical measurement records produced by compiled Wigner's-friend-style circuits. We realize a five-qubit instance of the protocol as an inter-register message-transfer pattern within a single circuit, rather than physical signaling, and evaluate its behavior under realistic device noise and compilation constraints. The circuit encodes branch-conditioned evolution of an observer subsystem whose dynamics depend on a control qubit, followed by a controlled transfer operation that probes correlations between conditional measurement contexts. Executing on the ibm_fez backend with 20000 shots, we observe population-based visibility of 0.877, coherence witnesses of 0.840 and -0.811 along orthogonal axes, and a phase-sensitive magnitude of approximately 1.17. While the visibility metric is insensitive to some classes of dephasing, the coherence witnesses provide complementary sensitivity to off-diagonal noise. This work does not test or discriminate among interpretations of quantum mechanics. Instead, it provides a reproducible operational constraint pipeline for evaluating detectability of non-ideal channels relative to calibrated device noise.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16004.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Christopher Altman</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We implement and benchmark on IBM Quantum hardware the circuit family proposed by Violaris for estimating operational inter-branch communication witnesses, defined as correlations in classical measurement records produced by compiled Wigner's-friend-style circuits. We realize a five-qubit instance of the protocol as an inter-register message-transfer pattern within a single circuit, rather than physical signaling, and evaluate its behavior under realistic device noise and compilation constraints. The circuit encodes branch-conditioned evolution of an observer subsystem whose dynamics depend on a control qubit, followed by a controlled transfer operation that probes correlations between conditional measurement contexts. Executing on the ibm_fez backend with 20000 shots, we observe population-based visibility of 0.877, coherence witnesses of 0.840 and -0.811 along orthogonal axes, and a phase-sensitive magnitude of approximately 1.17. While the visibility metric is insensitive to some classes of dephasing, the coherence witnesses provide complementary sensitivity to off-diagonal noise. This work does not test or discriminate among interpretations of quantum mechanics. Instead, it provides a reproducible operational constraint pipeline for evaluating detectability of non-ideal channels relative to calibrated device noise.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.16004</guid>
|
||||
<pubDate>Thu, 22 Jan 2026 14:30:09 +0000</pubDate>
|
||||
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|
||||
<item>
|
||||
<title>SAMTok: Representing Any Mask with Two Words</title>
|
||||
<link>https://arxiv.org/abs/2601.16093</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yikang Zhou, Tao Zhang, Dengxian Gong, Yuanzheng Wu, Ye Tian, Haochen Wang, Haobo Yuan, Jiacong Wang, Lu Qi, Hao Fei, Anran Wang, Zhuochen Wang, Yujing Wang, Cheng Chen, Shunping Ji, Xiangtai Li</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Pixel-wise capabilities are essential for building interactive intelligent systems. However, pixel-wise multi-modal LLMs (MLLMs) remain difficult to scale due to complex region-level encoders, specialized segmentation decoders, and incompatible training objectives. To address these challenges, we present SAMTok, a discrete mask tokenizer that converts any region mask into two special tokens and reconstructs the mask using these tokens with high fidelity. By treating masks as new language tokens, SAMTok enables base MLLMs (such as the QwenVL series) to learn pixel-wise capabilities through standard next-token prediction and simple reinforcement learning, without architectural modifications and specialized loss design. SAMTok builds on SAM2 and is trained on 209M diverse masks using a mask encoder and residual vector quantizer to produce discrete, compact, and information-rich tokens. With 5M SAMTok-formatted mask understanding and generation data samples, QwenVL-SAMTok attains state-of-the-art or comparable results on region captioning, region VQA, grounded conversation, referring segmentation, scene graph parsing, and multi-round interactive segmentation. We further introduce a textual answer-matching reward that enables efficient reinforcement learning for mask generation, delivering substantial improvements on GRES and GCG benchmarks. Our results demonstrate a scalable and straightforward paradigm for equipping MLLMs with strong pixel-wise capabilities. Our code and models are available.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yikang Zhou, Tao Zhang, Dengxian Gong, Yuanzheng Wu, Ye Tian, Haochen Wang, Haobo Yuan, Jiacong Wang, Lu Qi, Hao Fei, Anran Wang, Zhuochen Wang, Yujing Wang, Cheng Chen, Shunping Ji, Xiangtai Li</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Pixel-wise capabilities are essential for building interactive intelligent systems. However, pixel-wise multi-modal LLMs (MLLMs) remain difficult to scale due to complex region-level encoders, specialized segmentation decoders, and incompatible training objectives. To address these challenges, we present SAMTok, a discrete mask tokenizer that converts any region mask into two special tokens and reconstructs the mask using these tokens with high fidelity. By treating masks as new language tokens, SAMTok enables base MLLMs (such as the QwenVL series) to learn pixel-wise capabilities through standard next-token prediction and simple reinforcement learning, without architectural modifications and specialized loss design. SAMTok builds on SAM2 and is trained on 209M diverse masks using a mask encoder and residual vector quantizer to produce discrete, compact, and information-rich tokens. With 5M SAMTok-formatted mask understanding and generation data samples, QwenVL-SAMTok attains state-of-the-art or comparable results on region captioning, region VQA, grounded conversation, referring segmentation, scene graph parsing, and multi-round interactive segmentation. We further introduce a textual answer-matching reward that enables efficient reinforcement learning for mask generation, delivering substantial improvements on GRES and GCG benchmarks. Our results demonstrate a scalable and straightforward paradigm for equipping MLLMs with strong pixel-wise capabilities. Our code and models are available.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.16093</guid>
|
||||
<pubDate>Thu, 22 Jan 2026 16:44:09 +0000</pubDate>
|
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|
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@@ -158,42 +158,42 @@
|
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<item>
|
||||
<title>ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion</title>
|
||||
<link>https://arxiv.org/abs/2601.16148</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16148.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Remy Sabathier, David Novotny, Niloy J. Mitra, Tom Monnier</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh, a generative model that predicts production-ready 3D meshes "in action" in a feed-forward manner. Drawing inspiration from early video models, our key insight is to modify existing 3D diffusion models to include a temporal axis, resulting in a framework we dubbed "temporal 3D diffusion". Specifically, we first adapt the 3D diffusion stage to generate a sequence of synchronized latents representing time-varying and independent 3D shapes. Second, we design a temporal 3D autoencoder that translates a sequence of independent shapes into the corresponding deformations of a pre-defined reference shape, allowing us to build an animation. Combining these two components, ActionMesh generates animated 3D meshes from different inputs like a monocular video, a text description, or even a 3D mesh with a text prompt describing its animation. Besides, compared to previous approaches, our method is fast and produces results that are rig-free and topology consistent, hence enabling rapid iteration and seamless applications like texturing and retargeting. We evaluate our model on standard video-to-4D benchmarks (Consistent4D, Objaverse) and report state-of-the-art performances on both geometric accuracy and temporal consistency, demonstrating that our model can deliver animated 3D meshes with unprecedented speed and quality.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16148.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Remy Sabathier, David Novotny, Niloy J. Mitra, Tom Monnier</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh, a generative model that predicts production-ready 3D meshes "in action" in a feed-forward manner. Drawing inspiration from early video models, our key insight is to modify existing 3D diffusion models to include a temporal axis, resulting in a framework we dubbed "temporal 3D diffusion". Specifically, we first adapt the 3D diffusion stage to generate a sequence of synchronized latents representing time-varying and independent 3D shapes. Second, we design a temporal 3D autoencoder that translates a sequence of independent shapes into the corresponding deformations of a pre-defined reference shape, allowing us to build an animation. Combining these two components, ActionMesh generates animated 3D meshes from different inputs like a monocular video, a text description, or even a 3D mesh with a text prompt describing its animation. Besides, compared to previous approaches, our method is fast and produces results that are rig-free and topology consistent, hence enabling rapid iteration and seamless applications like texturing and retargeting. We evaluate our model on standard video-to-4D benchmarks (Consistent4D, Objaverse) and report state-of-the-art performances on both geometric accuracy and temporal consistency, demonstrating that our model can deliver animated 3D meshes with unprecedented speed and quality.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.16148</guid>
|
||||
<pubDate>Thu, 22 Jan 2026 17:41:13 +0000</pubDate>
|
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</item>
|
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<item>
|
||||
<title>Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning</title>
|
||||
<link>https://arxiv.org/abs/2601.16163</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16163.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Moo Jin Kim, Yihuai Gao, Tsung-Yi Lin, Yen-Chen Lin, Yunhao Ge, Grace Lam, Percy Liang, Shuran Song, Ming-Yu Liu, Chelsea Finn, Jinwei Gu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Recent video generation models demonstrate remarkable ability to capture complex physical interactions and scene evolution over time. To leverage their spatiotemporal priors, robotics works have adapted video models for policy learning but introduce complexity by requiring multiple stages of post-training and new architectural components for action generation. In this work, we introduce Cosmos Policy, a simple approach for adapting a large pretrained video model (Cosmos-Predict2) into an effective robot policy through a single stage of post-training on the robot demonstration data collected on the target platform, with no architectural modifications. Cosmos Policy learns to directly generate robot actions encoded as latent frames within the video model's latent diffusion process, harnessing the model's pretrained priors and core learning algorithm to capture complex action distributions. Additionally, Cosmos Policy generates future state images and values (expected cumulative rewards), which are similarly encoded as latent frames, enabling test-time planning of action trajectories with higher likelihood of success. In our evaluations, Cosmos Policy achieves state-of-the-art performance on the LIBERO and RoboCasa simulation benchmarks (98.5% and 67.1% average success rates, respectively) and the highest average score in challenging real-world bimanual manipulation tasks, outperforming strong diffusion policies trained from scratch, video model-based policies, and state-of-the-art vision-language-action models fine-tuned on the same robot demonstrations. Furthermore, given policy rollout data, Cosmos Policy can learn from experience to refine its world model and value function and leverage model-based planning to achieve even higher success rates in challenging tasks. We release code, models, and training data at https://research.nvidia.com/labs/dir/cosmos-policy/</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16163.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Moo Jin Kim, Yihuai Gao, Tsung-Yi Lin, Yen-Chen Lin, Yunhao Ge, Grace Lam, Percy Liang, Shuran Song, Ming-Yu Liu, Chelsea Finn, Jinwei Gu</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Recent video generation models demonstrate remarkable ability to capture complex physical interactions and scene evolution over time. To leverage their spatiotemporal priors, robotics works have adapted video models for policy learning but introduce complexity by requiring multiple stages of post-training and new architectural components for action generation. In this work, we introduce Cosmos Policy, a simple approach for adapting a large pretrained video model (Cosmos-Predict2) into an effective robot policy through a single stage of post-training on the robot demonstration data collected on the target platform, with no architectural modifications. Cosmos Policy learns to directly generate robot actions encoded as latent frames within the video model's latent diffusion process, harnessing the model's pretrained priors and core learning algorithm to capture complex action distributions. Additionally, Cosmos Policy generates future state images and values (expected cumulative rewards), which are similarly encoded as latent frames, enabling test-time planning of action trajectories with higher likelihood of success. In our evaluations, Cosmos Policy achieves state-of-the-art performance on the LIBERO and RoboCasa simulation benchmarks (98.5% and 67.1% average success rates, respectively) and the highest average score in challenging real-world bimanual manipulation tasks, outperforming strong diffusion policies trained from scratch, video model-based policies, and state-of-the-art vision-language-action models fine-tuned on the same robot demonstrations. Furthermore, given policy rollout data, Cosmos Policy can learn from experience to refine its world model and value function and leverage model-based planning to achieve even higher success rates in challenging tasks. We release code, models, and training data at https://research.nvidia.com/labs/dir/cosmos-policy/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.16163</guid>
|
||||
<pubDate>Thu, 22 Jan 2026 18:09:30 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Learning to Discover at Test Time</title>
|
||||
<link>https://arxiv.org/abs/2601.16175</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16175.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mert Yuksekgonul, Daniel Koceja, Xinhao Li, Federico Bianchi, Jed McCaleb, Xiaolong Wang, Jan Kautz, Yejin Choi, James Zou, Carlos Guestrin, Yu Sun</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> How can we use AI to discover a new state of the art for a scientific problem? Prior work in test-time scaling, such as AlphaEvolve, performs search by prompting a frozen LLM. We perform reinforcement learning at test time, so the LLM can continue to train, but now with experience specific to the test problem. This form of continual learning is quite special, because its goal is to produce one great solution rather than many good ones on average, and to solve this very problem rather than generalize to other problems. Therefore, our learning objective and search subroutine are designed to prioritize the most promising solutions. We call this method Test-Time Training to Discover (TTT-Discover). Following prior work, we focus on problems with continuous rewards. We report results for every problem we attempted, across mathematics, GPU kernel engineering, algorithm design, and biology. TTT-Discover sets the new state of the art in almost all of them: (i) Erdős' minimum overlap problem and an autocorrelation inequality; (ii) a GPUMode kernel competition (up to 2times faster than prior art); (iii) past AtCoder algorithm competitions; and (iv) denoising problem in single-cell analysis. Our solutions are reviewed by experts or the organizers. All our results are achieved with an open model, OpenAI gpt-oss-120b, and can be reproduced with our publicly available code, in contrast to previous best results that required closed frontier models. Our test-time training runs are performed using Tinker, an API by Thinking Machines, with a cost of only a few hundred dollars per problem.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16175.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mert Yuksekgonul, Daniel Koceja, Xinhao Li, Federico Bianchi, Jed McCaleb, Xiaolong Wang, Jan Kautz, Yejin Choi, James Zou, Carlos Guestrin, Yu Sun</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> How can we use AI to discover a new state of the art for a scientific problem? Prior work in test-time scaling, such as AlphaEvolve, performs search by prompting a frozen LLM. We perform reinforcement learning at test time, so the LLM can continue to train, but now with experience specific to the test problem. This form of continual learning is quite special, because its goal is to produce one great solution rather than many good ones on average, and to solve this very problem rather than generalize to other problems. Therefore, our learning objective and search subroutine are designed to prioritize the most promising solutions. We call this method Test-Time Training to Discover (TTT-Discover). Following prior work, we focus on problems with continuous rewards. We report results for every problem we attempted, across mathematics, GPU kernel engineering, algorithm design, and biology. TTT-Discover sets the new state of the art in almost all of them: (i) Erdős' minimum overlap problem and an autocorrelation inequality; (ii) a GPUMode kernel competition (up to 2times faster than prior art); (iii) past AtCoder algorithm competitions; and (iv) denoising problem in single-cell analysis. Our solutions are reviewed by experts or the organizers. All our results are achieved with an open model, OpenAI gpt-oss-120b, and can be reproduced with our publicly available code, in contrast to previous best results that required closed frontier models. Our test-time training runs are performed using Tinker, an API by Thinking Machines, with a cost of only a few hundred dollars per problem.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.16175</guid>
|
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<pubDate>Thu, 22 Jan 2026 18:24:00 +0000</pubDate>
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</item>
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<item>
|
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<title>360Anything: Geometry-Free Lifting of Images and Videos to 360°</title>
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<link>https://arxiv.org/abs/2601.16192</link>
|
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16192.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyi Wu, Daniel Watson, Andrea Tagliasacchi, David J. Fleet, Marcus A. Brubaker, Saurabh Saxena</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Lifting perspective images and videos to 360° panoramas enables immersive 3D world generation. Existing approaches often rely on explicit geometric alignment between the perspective and the equirectangular projection (ERP) space. Yet, this requires known camera metadata, obscuring the application to in-the-wild data where such calibration is typically absent or noisy. We propose 360Anything, a geometry-free framework built upon pre-trained diffusion transformers. By treating the perspective input and the panorama target simply as token sequences, 360Anything learns the perspective-to-equirectangular mapping in a purely data-driven way, eliminating the need for camera information. Our approach achieves state-of-the-art performance on both image and video perspective-to-360° generation, outperforming prior works that use ground-truth camera information. We also trace the root cause of the seam artifacts at ERP boundaries to zero-padding in the VAE encoder, and introduce Circular Latent Encoding to facilitate seamless generation. Finally, we show competitive results in zero-shot camera FoV and orientation estimation benchmarks, demonstrating 360Anything's deep geometric understanding and broader utility in computer vision tasks. Additional results are available at https://360anything.github.io/.</p></description>
|
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16192.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyi Wu, Daniel Watson, Andrea Tagliasacchi, David J. Fleet, Marcus A. Brubaker, Saurabh Saxena</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Lifting perspective images and videos to 360° panoramas enables immersive 3D world generation. Existing approaches often rely on explicit geometric alignment between the perspective and the equirectangular projection (ERP) space. Yet, this requires known camera metadata, obscuring the application to in-the-wild data where such calibration is typically absent or noisy. We propose 360Anything, a geometry-free framework built upon pre-trained diffusion transformers. By treating the perspective input and the panorama target simply as token sequences, 360Anything learns the perspective-to-equirectangular mapping in a purely data-driven way, eliminating the need for camera information. Our approach achieves state-of-the-art performance on both image and video perspective-to-360° generation, outperforming prior works that use ground-truth camera information. We also trace the root cause of the seam artifacts at ERP boundaries to zero-padding in the VAE encoder, and introduce Circular Latent Encoding to facilitate seamless generation. Finally, we show competitive results in zero-shot camera FoV and orientation estimation benchmarks, demonstrating 360Anything's deep geometric understanding and broader utility in computer vision tasks. Additional results are available at https://360anything.github.io/.</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2601.16192</guid>
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<pubDate>Thu, 22 Jan 2026 18:45:59 +0000</pubDate>
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</item>
|
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<item>
|
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<title>LLM-in-Sandbox Elicits General Agentic Intelligence</title>
|
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<link>https://arxiv.org/abs/2601.16206</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16206.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daixuan Cheng, Shaohan Huang, Yuxian Gu, Huatong Song, Guoxin Chen, Li Dong, Wayne Xin Zhao, Ji-Rong Wen, Furu Wei</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> We introduce LLM-in-Sandbox, enabling LLMs to explore within a code sandbox (i.e., a virtual computer), to elicit general intelligence in non-code domains. We first demonstrate that strong LLMs, without additional training, exhibit generalization capabilities to leverage the code sandbox for non-code tasks. For example, LLMs spontaneously access external resources to acquire new knowledge, leverage the file system to handle long contexts, and execute scripts to satisfy formatting requirements. We further show that these agentic capabilities can be enhanced through LLM-in-Sandbox Reinforcement Learning (LLM-in-Sandbox-RL), which uses only non-agentic data to train models for sandbox exploration. Experiments demonstrate that LLM-in-Sandbox, in both training-free and post-trained settings, achieves robust generalization spanning mathematics, physics, chemistry, biomedicine, long-context understanding, and instruction following. Finally, we analyze LLM-in-Sandbox's efficiency from computational and system perspectives, and open-source it as a Python package to facilitate real-world deployment.</p></description>
|
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16206.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daixuan Cheng, Shaohan Huang, Yuxian Gu, Huatong Song, Guoxin Chen, Li Dong, Wayne Xin Zhao, Ji-Rong Wen, Furu Wei</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> We introduce LLM-in-Sandbox, enabling LLMs to explore within a code sandbox (i.e., a virtual computer), to elicit general intelligence in non-code domains. We first demonstrate that strong LLMs, without additional training, exhibit generalization capabilities to leverage the code sandbox for non-code tasks. For example, LLMs spontaneously access external resources to acquire new knowledge, leverage the file system to handle long contexts, and execute scripts to satisfy formatting requirements. We further show that these agentic capabilities can be enhanced through LLM-in-Sandbox Reinforcement Learning (LLM-in-Sandbox-RL), which uses only non-agentic data to train models for sandbox exploration. Experiments demonstrate that LLM-in-Sandbox, in both training-free and post-trained settings, achieves robust generalization spanning mathematics, physics, chemistry, biomedicine, long-context understanding, and instruction following. Finally, we analyze LLM-in-Sandbox's efficiency from computational and system perspectives, and open-source it as a Python package to facilitate real-world deployment.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.16206</guid>
|
||||
<pubDate>Thu, 22 Jan 2026 18:57:09 +0000</pubDate>
|
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</item>
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<item>
|
||||
<title>Scaling Text-to-Image Diffusion Transformers with Representation Autoencoders</title>
|
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<link>https://arxiv.org/abs/2601.16208</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16208.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengbang Tong, Boyang Zheng, Ziteng Wang, Bingda Tang, Nanye Ma, Ellis Brown, Jihan Yang, Rob Fergus, Yann LeCun, Saining Xie</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Representation Autoencoders (RAEs) have shown distinct advantages in diffusion modeling on ImageNet by training in high-dimensional semantic latent spaces. In this work, we investigate whether this framework can scale to large-scale, freeform text-to-image (T2I) generation. We first scale RAE decoders on the frozen representation encoder (SigLIP-2) beyond ImageNet by training on web, synthetic, and text-rendering data, finding that while scale improves general fidelity, targeted data composition is essential for specific domains like text. We then rigorously stress-test the RAE design choices originally proposed for ImageNet. Our analysis reveals that scaling simplifies the framework: while dimension-dependent noise scheduling remains critical, architectural complexities such as wide diffusion heads and noise-augmented decoding offer negligible benefits at scale Building on this simplified framework, we conduct a controlled comparison of RAE against the state-of-the-art FLUX VAE across diffusion transformer scales from 0.5B to 9.8B parameters. RAEs consistently outperform VAEs during pretraining across all model scales. Further, during finetuning on high-quality datasets, VAE-based models catastrophically overfit after 64 epochs, while RAE models remain stable through 256 epochs and achieve consistently better performance. Across all experiments, RAE-based diffusion models demonstrate faster convergence and better generation quality, establishing RAEs as a simpler and stronger foundation than VAEs for large-scale T2I generation. Additionally, because both visual understanding and generation can operate in a shared representation space, the multimodal model can directly reason over generated latents, opening new possibilities for unified models.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16208.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengbang Tong, Boyang Zheng, Ziteng Wang, Bingda Tang, Nanye Ma, Ellis Brown, Jihan Yang, Rob Fergus, Yann LeCun, Saining Xie</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Representation Autoencoders (RAEs) have shown distinct advantages in diffusion modeling on ImageNet by training in high-dimensional semantic latent spaces. In this work, we investigate whether this framework can scale to large-scale, freeform text-to-image (T2I) generation. We first scale RAE decoders on the frozen representation encoder (SigLIP-2) beyond ImageNet by training on web, synthetic, and text-rendering data, finding that while scale improves general fidelity, targeted data composition is essential for specific domains like text. We then rigorously stress-test the RAE design choices originally proposed for ImageNet. Our analysis reveals that scaling simplifies the framework: while dimension-dependent noise scheduling remains critical, architectural complexities such as wide diffusion heads and noise-augmented decoding offer negligible benefits at scale Building on this simplified framework, we conduct a controlled comparison of RAE against the state-of-the-art FLUX VAE across diffusion transformer scales from 0.5B to 9.8B parameters. RAEs consistently outperform VAEs during pretraining across all model scales. Further, during finetuning on high-quality datasets, VAE-based models catastrophically overfit after 64 epochs, while RAE models remain stable through 256 epochs and achieve consistently better performance. Across all experiments, RAE-based diffusion models demonstrate faster convergence and better generation quality, establishing RAEs as a simpler and stronger foundation than VAEs for large-scale T2I generation. Additionally, because both visual understanding and generation can operate in a shared representation space, the multimodal model can directly reason over generated latents, opening new possibilities for unified models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.16208</guid>
|
||||
<pubDate>Thu, 22 Jan 2026 18:58:16 +0000</pubDate>
|
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</item>
|
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|
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Reference in New Issue
Block a user