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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Tue, 26 May 2026 00:19:57 +0000</lastBuildDate>
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<lastBuildDate>Wed, 27 May 2026 00:21:36 +0000</lastBuildDate>
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<item>
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<title>HINT-SD: Targeted Hindsight Self-Distillation for Long-Horizon Agents</title>
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<link>https://arxiv.org/abs/2605.17873</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17873.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Woongyeng Yeo, Yumin Choi, Taekyung Ki, Sung Ju Hwang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Training long-horizon LLM agents with reinforcement learning is challenging because sparse outcome rewards reveal whether a task succeeds, but not which intermediate actions caused the outcome or how they should be corrected. Recent methods alleviate this issue by generating rewards or textual hints from turn-level action-output signals, or by using feedback-conditioned self-distillation. However, generating feedback at every turn is inefficient when many intermediate turns are already successful or neutral, and applying feedback at a fixed or misaligned turn often fails to supervise the actions that contributed to the failure. To bridge this gap, we propose HINT-SD, a targeted self-distillation framework that uses full-trajectory hindsight to select failure-relevant actions and applies feedback-conditioned distillation only on targeted action spans. Experiments on BFCL v3 and AppWorld show that our method improves over the dense per-turn feedback baseline by up to 18.80 percent while achieving 2.26times lower time per training step, suggesting that selecting where to distill is a key factor for both effective and efficient long-horizon agent training.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17873</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Towards Customized Multimodal Role-Play</title>
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<link>https://arxiv.org/abs/2605.08129</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.08129.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chao Tang, Jianzong Wu, Qingyu Shi, Ye Tian, Aixi Zhang, Hao Jiang, Jiangning Zhang, Yunhai Tong</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Unified multimodal understanding and generation models enable richer human-AI interaction. Yet jointly customizing a character's persona, dialogue style, and visual identity while maintaining output consistency across modalities remains largely unexplored. To mitigate this gap, we introduce a new task, Customized Multimodal Role-Play (CMRP). We construct the RoleScape-20 dataset comprising 20 characters, including training and evaluation data that cover persona, stylistic descriptions, visual/expressive cues, and text-image interactions. Building on a unified model, we devise UniCharacter, a two-stage training framework containing Unified Supervised Finetuning (Unified-SFT) and character-specific group relative policy optimization (Character-GRPO). Given only 10 images plus corresponding interaction examples, the model acquires the target character and exhibits coherent persona, style, and visual identity in both generated text and images. This process takes about 100 GPU hours. Experiments on the RoleScape-20 dataset show that the proposed method substantially outperforms prior approaches. Ablation studies further validate the effectiveness of our cross-modal consistency design and few-shot customization strategy. We argue that CMRP, coupled with unified modeling, provides a basis for next-generation characterful and immersive interactive agents.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.08129</guid>
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<pubDate>Fri, 01 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>LatentUMM: Dual Latent Alignment for Unified Multimodal Models</title>
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<link>https://arxiv.org/abs/2605.17766</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yinyi Luo, Wenwen Wang, Hayes Bai, Marios Savvides, Jindong Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Unified multimodal models (UMMs) achieve strong performance in both understanding and generation by learning a shared latent space, yet they often exhibit functional inconsistency between these two capabilities. We observe that this issue does not stem from a lack of shared representations, but from the absence of explicit alignment between the transformations that map into and out of the latent space. As a result, generation and re-encoding can follow inconsistent trajectories, leading to semantic drift under modality transitions. In this work, we propose LatentUMM, a framework that constructs an enhanced shared latent space to explicitly align these transformations and improve cross-modal consistency. LatentUMM consists of two stages. First, dual latent alignment enforces consistency at both the modality and capacity levels: cross-modal alignment uses a stronger embedding model to impose structured cross-modal semantics, while dual capacity alignment enforces bidirectional consistency under generation and re-encoding. Second, latent dynamics stabilization improves robustness via stochastic latent rollouts and preference optimization, favoring trajectories that better preserve semantic consistency. Experiments show that LatentUMM consistently improves multimodal consistency across diverse architectures. Code is available at: https://github.com/AIFrontierLab/TorchUMM/tree/main/src/umm/post_training/LatentUMM.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17766</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Seeing the Needle in the Haystack: Towards Weakly-Supervised Log Instance Anomaly Localization via Counterfactual Perturbation</title>
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<link>https://arxiv.org/abs/2605.10988</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.10988.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yutszyuk Wong, Wentai Wu, Yuen-Ying Yeung, Weiwei Lin</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Log anomaly detection is a critical task for system operations and security assurance. However, in networked systems at scale, log data are generated at massive scale while instance-level annotations are prohibitively expensive, posing great difficulties to fine-grained anomaly localization. To address this challenge, we propose LogMILP (Log anomaly localization based on Multi-Instance Learning enhanced by prototypes and Perturbation), a weakly supervised framework that enables both bag-level anomaly detection and instance-level anomaly localization using only bag-level labels. Our method guides the model to pinpoint the critical log entries using prototype-guided structural modeling with counterfactual perturbation consistency regularization, thereby improving localization reliability and interpretability under coarse-grained supervision. Experimental results on three public datasets demonstrate that LogMILP achieves competitive detection performance while yielding significantly more reliable instance-level localization. Our code is open-sourced at https://github.com/YUK1207/LogMILP.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.10988</guid>
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<pubDate>Sat, 09 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>See What I Mean: Aligning Vision and Language Representations for Video Fine-grained Object Understanding</title>
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<link>https://arxiv.org/abs/2605.18018</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18018.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyuan Sun, Bowen Yin, Yuanming Li, Xihan Wei, Qibin Hou</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> We present SWIM (See What I Mean), a novel training strategy that aligns vision and language representations to enable fine-grained object understanding solely from textual prompts. Unlike existing approaches that require explicit visual prompts, such as masks or points, SWIM leverages mask supervision only during training to guide cross-modal attention, allowing the model to automatically attend to the user-specified object at inference. Our cross-attention analysis of pretrained multimodal large languagemodels (MLLMs) reveals a systematic discrepancy: Attribute words produce sharp, localized activations in the visual modality, whereas object nouns yield diffuse and scattered patterns due to semantic reference bias and distributed high-level representations. To address this misalignment, we construct NL-Refer, an enriched dataset, in which each object mask is paired with a precise natural language referring expression. SWIM extracts multi-layer cross-attention maps from object nouns and enforces spatial consistency with ground-truth masks. Experimental results demonstrate that SWIM substantially improves text-visual alignment and achieves superior performance over visual-prompt-based methods on fine-grained object understanding benchmarks. The code and data are available at https://github.com/HumanMLLM/SWIM{https://github.com/HumanMLLM/SWIM}.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18018</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>MemForest: An Efficient Agent Memory System with Hierarchical Temporal Indexing</title>
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<link>https://arxiv.org/abs/2605.23986</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23986.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Chen, Zining Zhang, Wenqi Pei, Bingsheng He, Ming Wu, Jason Zeng, Michael Heinrich, Wei Wu, Hongbao Zhang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Memory is a fundamental component for enabling long-context LLM agents, supporting persistent state across interactions through a continuous serve-and-update lifecycle. Despite substantial prior work, existing systems suffer from significant maintenance overhead due to two key limitations: coarse-grained state management and inherently sequential update pipelines. In particular, updates are often tightly coupled with LLM inference and require full-state rewrites, leading to poor scalability and growing latency as memory accumulates. To address these challenges, we present MemForest, a memory framework that reformulates agent memory as a write-efficient temporal data management problem. MemForest breaks the sequential bottleneck via parallel chunk extraction, decoupling memory construction into concurrent, independent operations. To further eliminate coarse-grained maintenance, we introduce MemTree, a hierarchical temporal index that organizes memory as time-ordered trees rather than flat global summaries. This design replaces full-state rewrites with localized per-node updates, reducing maintenance cost to the affected tree paths while naturally preserving temporally evolving states. We evaluate MemForest on two long-context memory benchmarks, LongMemEval-S and LoCoMo. On LongMemEval-S, MemForest achieves the best overall performance among stateful baselines, reaching 79.8% pass@1 accuracy while sustaining a memory construction throughput approximately 6x higher than state-of-the-art approaches including EverMemOS.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.23986</guid>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Rethinking Muon Beyond Pretraining: Spectral Failures and High-Pass Remedies for VLA and RLVR</title>
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<link>https://arxiv.org/abs/2605.19282</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19282.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chongyu Fan, Gaowen Liu, Mingyi Hong, Ramana Rao Kompella, Sijia Liu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Muon is a matrix-aware optimizer that leverages Newton-Schulz (NS) iterations to enforce spectral gradient orthogonalization by driving all singular values of the momentum matrix toward 1. While this uniform spectral whitening enhances exploration and outperforms AdamW in LLM pretraining, we show it could lead to fundamental limitations beyond pretraining in two regimes: (i) cross-modality vision-language-action (VLA) training, where inherently low-rank action-module gradients cause amplification of noisy tail directions, and (ii) reinforcement learning with verifiable rewards (RLVR), where low-SNR gradients and the need to preserve per-head specialization from prior training make whitening unstable. To address these challenges, we propose Pion, a drop-in replacement for Muon that preserves its computational efficiency while replacing uniform spectral whitening with a two-stage Promotion+Suppression mechanism, which we call the high-pass NS iteration. This design induces a sharp spectral high-pass effect, anchoring dominant singular values at 1 while suppressing noisy tail components toward 0, with controllable filter strength. To preserve pretrained per-head heterogeneity, Pion also supports a per-head mode that applies updates independently across attention heads via a simple reshape, at no extra cost. In VLA training on LIBERO and LIBERO-Plus, Pion consistently outperforms both baselines across l_1-regression (VLA-Adapter) and flow-matching (VLANeXt) architectures, e.g., reaching 100% success rate on LIBERO Object after 1,500 training steps with VLA-Adapter, vs. 97.0% for Muon and only 32.2% for AdamW. The advantage of Pion further extends to a real Franka Research 3 robot with a pi_0.5 backbone under the DROID setup on three grasp-and-place tasks. In RLVR post-training on Qwen3-1.7B/4B with GRPO and GMPO, Pion also outperforms AdamW on MATH and GSM8K while Muon collapses to zero.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19282</guid>
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<title>ParaVT: Taming the Tool Prior Paradox for Parallel Tool Use in Agentic Video Reinforcement Learning</title>
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<link>https://arxiv.org/abs/2605.20342</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20342.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zuhao Yang, Kaichen Zhang, Sudong Wang, Keming Wu, Zhongyu Yang, Bo Li, Xiaojuan Qi, Shijian Lu, Xingxuan Li, Lidong Bing</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Training large multimodal models (LMMs) via reinforcement learning (RL) to natively invoke video-processing tools (e.g., cropping) has become a promising route to long-video understanding. However, existing native-RL methods dispatch tool calls sequentially (i.e., one per turn): a single wrong crop propagates errors without peer correction, multi-turn tool calls corrupt context, and inference cost scales linearly with the number of turns. We introduce ParaVT, the first multi-agent end-to-end RL-trained framework for Parallel Video Tool calling, dispatching multiple time-window crops in a single turn for cleaner context and better fault tolerance. Yet applying standard RL to ParaVT reveals an obstacle we term the Tool Prior Paradox: the pretrained tool priors that enable tool exploration also destabilize cold-started structural format and expose the skip-tool reward shortcut under temperature sampling. A cross-model contrast on a weaker-prior LMM supports this claim: format stays stable but RL elicits zero tool calls, indicating that prior strength is the shared driver of both format collapse and tool exploration. We propose PARA-GRPO (Parseability-Anchored and Ratio-gAted GRPO), which augments standard RL with two complementary mechanisms: (i) a targeted format reward applied only at the structural-token positions most prone to collapse, and (ii) a per-prompt frame-budget randomization that creates training prompts where calling the tool yields a measurable reward signal over skipping it. Across six long-video understanding benchmarks, ParaVT improves over the Qwen3-VL baseline by +7.9% on average, with PARA-GRPO lifting training-time format compliance from 0.13 to 0.64. As tool capabilities become increasingly internalized in modern LMMs, RL must cooperate with the resulting priors, and ParaVT offers a general recipe for agentic RL. Code, data, and model weights are publicly available.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20342</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>From Seeing to Thinking: Decoupling Perception and Reasoning Improves Post-Training of Vision-Language Models</title>
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<link>https://arxiv.org/abs/2605.20177</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20177.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Juncheng Wu, Hardy Chen, Haoqin Tu, Xianfeng Tang, Freda Shi, Hui Liu, Hanqing Lu, Cihang Xie, Yuyin Zhou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Recent advances in vision-language models (VLMs) emphasize long chain-of-thought reasoning; yet, we find that their performance on visual tasks is primarily limited by a lack of visual perception as opposed to reasoning itself. In this work, we systematically study the interplay between perception and reasoning in VLM post-training by decomposing their capabilities into three separate training stages: visual perception, visual reasoning, and textual reasoning, incorporating specialized training data. We demonstrate that visual perception (a) requires targeted optimization with specialized data; (b) serves as a fundamental scaffold that should be solidified through staged training before refining visual reasoning; and (c) is more effectively learned via RL than caption-based SFT. Our experiments across multiple VLMs demonstrate that staged training consistently improves both visual perception and reasoning performance over merged training. Notably, models trained with our approach achieve 1.5% higher reasoning accuracy with 20.8% shorter reasoning traces, suggesting that superior perception reduces the need for excessive reasoning. Furthermore, we show that this capability-based staging represents a new curriculum dimension orthogonal to traditional difficulty-based curricula, and combining both yields further additive gains. Our staged-training models achieve superior performance among open-weight VLMs, establishing advanced results on several visual math and perception (e.g., +5.2% on WeMath and +3.7% on RealWorldQA) tasks compared with the base counterpart.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20177</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Equilibrium Reasoners: Learning Attractors Enables Scalable Reasoning</title>
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<link>https://arxiv.org/abs/2605.21488</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21488.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Benhao Huang, Zhengyang Geng, Zico Kolter</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Scaling test-time compute by iteratively updating a latent state has emerged as a powerful paradigm for reasoning. Yet the internal mechanisms that enable these iterative models to generalize beyond memorized patterns remain unclear. We hypothesize that generalizable reasoning arises from learning task-conditioned attractors: latent dynamical systems whose stable fixed points correspond to valid solutions. We formalize this process through Equilibrium Reasoners (EqR), which enable test-time scaling without external verifiers or task-specific priors. EqR scales internal dynamics along two axes: depth, by running more iterations, and breadth, by aggregating stochastic trajectories from multiple initializations. Empirically, gains from test-time scaling are tightly coupled with stronger convergence toward solution-aligned attractors. This attractor perspective allows neural networks to adaptively allocate test-time compute based on task difficulty. While simple cases converge within 1 to 5 iteration steps, harder cases benefit from massive test-time scaling. By unrolling up to the equivalent of 40,000 layers, scalable latent reasoning boosts accuracy from 2.6% for feedforward models to over 99% on Sudoku-Extreme. These results suggest that learned attractor landscapes provide a useful mechanistic lens for understanding scalable reasoning in iterative latent models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.21488</guid>
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<title>Decoupling Communication from Policy: Robust MARL under Bandwidth Constraints</title>
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<link>https://arxiv.org/abs/2605.21085</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21085.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexi Canesse, Benoît Goupil, Jesse Read, Sonia Vanier</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Communication enables coordination in multi-agent reinforcement learning (MARL), but many real-world applications, e.g., search-and-rescue with drone swarms, operate under severe bandwidth constraints. Many communication architectures still expose a coupled bottleneck in which a shared latent representation is used for both policy execution and inter-agent communication. Consequently, reducing message size directly limits the policy's latent space, often leading to significant performance degradation. We address this with two contributions. First, we introduce β, a normalised per-agent bandwidth budget that unifies sparsity, rounds, and message dimension into a single comparable constraint. Second, we provide SLIM, a minimal architecture that decouples the communication pathway from the policy's latent representation, allowing us to isolate the effect of bandwidth from the effect of policy capacity while benefiting from in-step communication. We evaluate our method on several partially-observable MARL benchmarks, where communication is essential. Our approach achieves state-of-the-art performance and exhibits scalability and robustness under limited communication, with only marginal degradation as bandwidth is reduced.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.21085</guid>
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<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>RankE: End-to-End Post-Training for Discrete Text-to-Image Generation with Decoder Co-Evolution</title>
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<link>https://arxiv.org/abs/2605.21195</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21195.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siyong Jian, Siyuan Li, Luyuan Zhang, Zedong Wang, Xin Jin, Ying Li, Cheng Tan, Huan Wang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Discrete autoregressive (AR) text-to-image (T2I) models pair a VQ tokenizer with an AR policy, and current post-training pipelines optimize only the policy while keeping the VQ decoder frozen. Recent diffusion T2I work, exemplified by REPA-E, has shown that the VAE itself constitutes a key alignment bottleneck, yet no analogous investigation exists for discrete AR models. We show that policy-only optimization induces Latent Covariate Shift: as the policy evolves, the resulting token distribution diverges from the ground-truth distribution on which the decoder was trained, such that reward scores improve while decoded image quality degrades. To address this mismatch, we propose RankE, the first end-to-end post-training framework for discrete T2I generation. Rather than optimizing the policy against a fixed decoder, RankE co-evolves both components through alternating optimization: each module maximizes a ranking-based alignment objective while being regularized by a stability-preserving anchor suited to its parameter space. This co-evolution breaks the fidelity--alignment trade-off that plagues frozen-decoder approaches: on LlamaGen-XL (775M), standard RL improves CLIP but degrades FID, whereas RankE improves both simultaneously (FID 15.21, CLIP 33.76 on MS-COCO 30K). Consistent gains on Janus-Pro (1B) confirm that decoder co-evolution reliably converts reward optimization into pixel-space quality improvements.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.21195</guid>
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<title>Broadening Access to Transportation Safety Data with Generative AI: A Schema-Grounded Framework for Spatial Natural Language Queries</title>
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<link>https://arxiv.org/abs/2605.21712</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21712.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mahdi Azhdari, Eric J. Gonzales</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Transportation safety analysis requires integrating crash records, roadway attributes, and geospatial data through GIS-based workflows, but access remains uneven across agencies and community stakeholders. Technical prerequisites create a gap between analytical tools central to safety planning and the practitioners able to use them. Local agencies, school committees, and residents may have safety concerns but limited capacity to retrieve, filter, map, and analyze relevant data. Generative AI offers a way to narrow this divide, but its public-sector use raises questions about reliability, reproducibility, and governance. This paper presents a schema-grounded natural language interface for transportation safety analysis, using a large language model (LLM) to interpret user intent while preserving deterministic, reviewable execution against an authoritative database. User queries are translated into structured semantic frames, validated by a rule-based layer, compiled into a typed directed acyclic graph of spatial operations, and executed against a PostGIS database. This bounded design separates language interpretation from deterministic execution, keeping results reproducible and schema-grounded while removing access barriers. The framework is evaluated using a statewide Massachusetts transportation safety database integrating crash records, roadway attributes, and geospatial layers including schools, bus stops, crosswalks, and municipal boundaries. All queries executed successfully; the validation layer corrects errors in 29% of evaluation queries, reflecting the gap between flexible natural language and strict schema-grounded requirements. The results suggest that combining natural language accessibility with deterministic execution is a practical direction for broadening access to transportation safety data, with implications for trustworthy AI in public-sector planning.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.21712</guid>
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<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>SciAtlas: A Large-Scale Knowledge Graph for Automated Scientific Research</title>
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<link>https://arxiv.org/abs/2605.22878</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22878.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuofei Qiao, Yunxiang Wei, Jiazheng Fan, Bin Wu, Busheng Zhang, Mengru Wang, Yuqi Zhu, Ningyu Zhang, Keyan Ding, Qiang Zhang, Huajun Chen</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> The exponential growth of global academic output has confronted researchers and AI agents with an unprecedented ``information explosion,'' where fragmented and unstructured knowledge organization impedes deep interdisciplinary integration. Current academic retrieval tools predominantly rely on superficial keyword matching or vector-space semantic retrieval, which lack the topological reasoning capabilities required to navigate complex logical connections. Agentic deep-research-based frameworks are often prone to logical hallucinations and consuming high inference costs. To bridge this gap, in this report, we introduce SciAtlas, a large-scale, multi-disciplinary, heterogeneous academic resource knowledge graph designed as a panoramic scientific evolution network. By integrating over 43M papers from 26 disciplines, and a total of 157M entities and 3B triplets, SciAtlas provides a structured topological cognitive substrate that dismantles disciplinary barriers and furnishes AI agents with a global perspective. Furthermore, we develop a neuro-symbolic retrieval algorithm featuring tri-path collaborative recall and graph reranking, achieving a seamless transition from simple semantic matching to deterministic association discovery. We also present key application directions of SciAtlas, including literature review, automated research trend synthesis, idea positioning, and academic trajectory exploration, to demonstrate that SciAtlas can serve as an effective ``cognitive map'' to empower the full loop of automated scientific research while significantly reducing reasoning costs. We have released the interfaces for KG retrieval and various downstream tasks in our GitHub repo.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.22878</guid>
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<title>RankJudge: A Multi-Turn LLM-as-a-Judge Synthetic Benchmark Generator</title>
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<link>https://arxiv.org/abs/2605.21748</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21748.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenwei Tang, Zhaoyan Liu, Rasa Hosseinzadeh, Tongzi Wu, Keyvan Golestan, Jesse C. Cresswell</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> As interactive LLM-based applications are created and refined, model developers need to evaluate the quality of generated text along many possible axes. For simpler systems, human evaluation may be practical, but in complicated systems like conversational chatbots, the amount of generated text can overwhelm human annotation resources. Model developers have begun to rely heavily on auto-evaluation, where LLMs are also used to judge generation quality. However, existing LLM-as-a-judge benchmarks largely focus on simple Q\&A tasks that do not match the complexity of multi-turn conversations. We introduce RankJudge, a benchmark generator for evaluating LLM-as-a-judge on multi-turn conversations grounded in reference documents. RankJudge creates pairs of conversations where one conversation has a single flaw injected into one turn. This construction allows paired conversations to be labeled unambiguously as better or worse, and precisely isolates failure categories to individual turns, enabling a strict joint correctness criterion for judging. We implement RankJudge across the domains of machine learning, biomedicine, and finance, evaluate 21 frontier LLM judges, and rank those judges via the Bradley-Terry model. Our formulation also allows ranking each conversation pair with difficulty ratings, which we use to dynamically curate the evaluation slice to reduce label noise, as confirmed via human annotation. We find that judge rankings are stable under partial observability, coarser correctness criteria, and an alternative random-walk rating algorithm.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21748</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Lens: Rethinking Training Efficiency for Foundational Text-to-Image Models</title>
|
||||
<link>https://arxiv.org/abs/2605.21573</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21573.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Chen, Fangyun Wei, Ziyu Wan, Dongdong Chen, Jiawei Zhang, Jinjing Zhao, Sirui Zhang, Yang Yue, Zhiyang Liang, Baining Guo, Chong Luo, Jianmin Bao, Ji Li, Lei Shi, Qinhong Yang, Xiuyu Wu, Xuelu Feng, Yan Lu, Yanchen Dong, Yitong Wang, Yunuo Chen</p><p><b>Upvotes:</b> 89</p><p><b>Summary:</b> We introduce Lens, a 3.8B-parameter T2I model that achieves performance competitive with, and in several cases surpassing, state-of-the-art models with more than 6B parameters across various benchmarks, while requiring significantly less training compute. For example, Lens requires only about 19.3% of the training compute used by Z-Image. The training efficiency of Lens stems from two key strategies beyond its compact model size. First, we maximize data information density per training batch by (i) training on Lens-800M, a dataset of 800M densely captioned image-text pairs whose captions are generated by GPT-4.1 and contain approximately 109 words on average, providing richer semantic supervision than conventional short captions, and (ii) constructing each batch from images with multiple resolutions and diverse aspect ratios, thereby enlarging the effective visual coverage of each optimization step. Second, we improve convergence speed through careful architectural choices, including adopting a semantic VAE that provides better latent representations and employing a strong language encoder that accelerates optimization while enabling multilingual generalization from English-only training data. After pre-training, we apply RL with taxonomy-driven prompts (Lens-RL-8K) and structured reward rubrics to suppress artifacts and improve visual quality, a reasoner module with training-free system prompt search to better align user requests with the model, and distillation-based acceleration for 4-step inference. Through efficient training and systematic optimization, Lens generalizes to arbitrary aspect ratios from 1:2 to 2:1 and resolutions up to 1440^2, and supports prompts in several commonly used languages. Thanks to its compact size, Lens generates a 1024^2 image in 3.15 seconds on a single NVIDIA H100 GPU, while its distilled turbo version performs 4-step generation in 0.84 seconds.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21573</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>How Far Will They Go? Red-Teaming Online Influence with Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2605.22880</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22880.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daniel C. Ruiz, Anna Serbina, Ashwin Rao, Emilio Ferrara, Luca Luceri</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> As large language model (LLM)-based agents increasingly participate in online discourse, red-teaming their capacity to support political influence campaigns is critical for information integrity. In pursuit of this goal, we focus on locally deployed open-source LLMs, as opposed to frontier API-only models, given their superior alignment with the operational constraints of privacy-conscious malicious actors deployed in social media environments. We introduce an empirical red-teaming framework for measuring LLM Overton Windows (OWs), defined as the range of political opinions a model can reliably express on controversial topics, and for quantifying how simple natural-language jailbreaks expand that range. We evaluate more than 30 LLMs spanning 10 model families and five countries of origin. We find systematic asymmetries in political expressivity: open-source LLMs are typically more willing to generate left-leaning social media content, OWs tend to contract inversely to model size, and regional differences are substantial despite uneven representation in the open-source ecosystem. Jailbreak potency also varies sharply across model families, motivating a workflow for identifying effective combinations of jailbreak techniques. Taken together, our results establish a practical framework for auditing the political steerability of open-source LLMs and for helping future researchers design stronger countermeasures against LLM-enabled influence campaigns.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22880</guid>
|
||||
<pubDate>Wed, 20 May 2026 19:25:26 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Rethinking Cross-Layer Information Routing in Diffusion Transformers</title>
|
||||
<link>https://arxiv.org/abs/2605.20708</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20708.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chao Xu, Maohua Li, Qirui Li, Yixuan Xu, Yanke Zhou, Yunhe Li, Cuifeng Shen, Hanlin Tang, Kan Liu, Tao Lan, Lin Qu, Shao-Qun Zhang</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> Diffusion Transformers (DiTs) have become a de facto backbone of modern visual generation, and nearly every major axis of their design -- tokenization, attention, conditioning, objectives, and latent autoencoders -- has been extensively revisited. The residual stream that governs how information accumulates across layers, however, has been directly inherited from the original Transformer. In this paper, we present a systematic empirical analysis of cross-layer information flow in DiTs, jointly along depth and denoising timestep, and identify three concrete symptoms of traditional residual addition, namely monotonic forward magnitude inflation, sharp backward gradient decay, and pronounced block-wise redundancy. Motivated by this diagnosis, we propose Diffusion-Adaptive Routing (DAR), a drop-in residual replacement that performs learnable, timestep-adaptive, and non-incremental aggregation over the history of sublayer outputs. Moreover, the proposed DAR is compatible with many modern Transformer enhancement methods, such as REPA. On ImageNet 256times256, DAR improves SiT-XL/2 by 2.11 FID (7.56 vs.\ 9.67) and matches the baseline's converged quality with 8.75times fewer training iterations. Stacked on top of REPA, it yields a 2times training acceleration in the early stage, suggesting cross-layer information routing as an underexplored design axis in diffusion modeling, one that operates orthogonally to existing representation-alignment objectives. Beyond pretraining, DAR can also be applied during the fine-tuning stage of large-scale T2I models and preserves high-frequency details during Distribution Matching Distillation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.20708</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Next-Acceleration-Scale Prediction for Autoregressive MRI Reconstruction</title>
|
||||
<link>https://arxiv.org/abs/2605.19354</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19354.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yilmaz Korkmaz, Vishal M. Patel</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> MRI reconstruction is an inherently ill-posed inverse problem, since incomplete measurements admit many plausible solutions. This ambiguity becomes more severe under high acceleration, where pixel-domain continuous predictors tend to average over feasible reconstructions and suppress high-frequency anatomy. We address this limitation by moving reconstruction to discrete multi-scale latent space and posing it as autoregressive next-acceleration-scale prediction. Leveraging discrete priors proven effective in visual autoregressive modeling, our method restricts the solution to compact sequences of codebook tokens, enabling sharp reconstructions even from extremely sparse measurements. This discrete autoregressive formulation also aligns naturally with modern large language model post-training techniques. Building on this observation, we introduce on-policy privileged information distillation for visual autoregressive modeling, where a teacher is provided training only privileged context that is unavailable at inference, in our case fully sampled acquisitions, and supervises a student trained on its own rollouts, leading to consistent reconstruction gains. Through extensive experiments on the fastMRI benchmark, we show that our approach delivers improved reconstruction performance across diverse sampling patterns under extreme undersampling. Project website is https://yilmazkorkmaz1.github.io/discrete-mri-reconstruction-opd/{here}.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.19354</guid>
|
||||
<title>MotiMotion: Motion-Controlled Video Generation with Visual Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2605.22818</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22818.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lee Hsin-Ying, Hanwen Jiang, Yiqun Mei, Jing Shi, Ming-Hsuan Yang, Zhixin Shu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Current motion-controlled image-to-video generation models rigidly follow user-provided trajectories that are often sparse, imprecise, and causally incomplete. Such reliance often yields unnatural or implausible outcomes, especially by missing secondary causal consequences. To address this, we introduce MotiMotion, a novel framework that reformulates motion control as a reasoning-then-generation problem. To encourage causally grounded and commonsense-consistent interactions, we leverage a training-free vision-language reasoner to refine image-space coordinates of primary trajectories and to hallucinate plausible secondary motions. To further improve motion naturalness, we propose a confidence-aware control scheme that modulates guidance strength, enabling the model to closely follow high-confidence plans while correcting artifacts under low-confidence inputs with its internal generative priors. To support systematic evaluation, we curate a new image-to-video benchmark, MotiBench, consisting of interaction-centric scenes where new events are triggered by motion. Both VLM-based evaluation and a human study on MotiBench demonstrate that MotiMotion produces videos with more plausible object behaviors and interaction, and is preferred over existing approaches.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22818</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>The Illusion of Reasoning: Exposing Evasive Data Contamination in LLMs via Zero-CoT Truncation</title>
|
||||
<link>https://arxiv.org/abs/2605.21856</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21856.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Lan, Yuanpu Cao, Hanyu Wang, Lu Lin, Jinghui Chen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large language models (LLMs) have demonstrated impressive reasoning abilities across a wide range of tasks, but data contamination undermines the objective evaluation of these capabilities. This problem is further exacerbated by malicious model publishers who use evasive, or indirect, contamination strategies, such as paraphrasing benchmark data to evade existing detection methods and artificially boost leaderboard performance. Current approaches struggle to reliably detect such stealthy contamination. In this work, we uncover a critical phenomenon: a model's generated reasoning steps actively mask its underlying memorization. Inspired by this, we propose the Zero-CoT Probe (ZCP), a novel black-box detection method that deliberately truncates the entire Chain-of-Thought (CoT) process to expose latent shortcut mappings. To further isolate memorization from the model's intrinsic problem-solving capabilities, ZCP compares the model's zero-CoT performance on the original benchmark against an isomorphically perturbed reference dataset. Furthermore, we introduce Contamination Confidence, a metric that quantifies both the likelihood and severity of contamination, moving beyond simple binary classifications. Extensive experiments on both previously identified contaminated models and specially fine-tuned contaminated models demonstrate that ZCP robustly detects both direct and evasive data contamination. The code for ZCP is accessible at https://github.com/Yifan-Lan/zero-cot-probe.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21856</guid>
|
||||
<title>Representation over Routing: Overcoming Surrogate Hacking in Multi-Timescale PPO</title>
|
||||
<link>https://arxiv.org/abs/2604.13517</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13517.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jing Sun</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Temporal credit assignment in reinforcement learning has long been a central challenge. Inspired by the multi-timescale encoding of the dopamine system in neurobiology, recent research has sought to introduce multiple discount factors into Actor-Critic architectures, such as Proximal Policy Optimization (PPO), to balance short-term responses with long-term planning. However, this paper reveals that blindly fusing multi-timescale signals in complex delayed-reward tasks can lead to severe algorithmic pathologies. We systematically demonstrate that exposing a temporal attention routing mechanism to policy gradients results in surrogate objective hacking, while adopting gradient-free uncertainty weighting triggers irreversible myopic degeneration, a phenomenon we term the Paradox of Temporal Uncertainty. To address these issues, we propose a Target Decoupling architecture: on the Critic side, we retain multi-timescale predictions to enforce auxiliary representation learning, while on the Actor side, we strictly isolate short-term signals and update the policy based solely on long-term advantages. Rigorous empirical evaluations across multiple independent random seeds in the LunarLander-v2 environment demonstrate that our proposed architecture achieves statistically significant performance improvements. Without relying on hyperparameter hacking, it consistently surpasses the ''Environment Solved'' threshold with minimal variance, completely eliminates policy collapse, and escapes the hovering local optima that trap single-timescale baselines. The source code to reproduce our experiments is publicly available at https://github.com/ben-dlwlrma/Representation-Over-Routing.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.13517</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>The Expense of Seeing: Attaining Trustworthy Multimodal Reasoning Within the Monolithic Paradigm</title>
|
||||
<link>https://arxiv.org/abs/2604.20665</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20665.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Karan Goyal</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> The rapid proliferation of Vision-Language Models (VLMs) is often framed as enabling unified multimodal knowledge discovery but rests on an under-examined assumption: that current VLMs faithfully synthesise multimodal data. We argue they often do not, and this gap reflects a trustworthiness problem in the dominant Vision Encoder-Projector-LLM paradigm. Rather than extracting grounded knowledge from visual inputs, state-of-the-art models frequently exhibit functional blindness, i.e., exploiting strong language priors to bypass severe visual representation bottlenecks. In this work, we challenge the conventional methodology of multimodal evaluation, which relies on data ablation or new dataset creation and therefore conflates dataset biases with architectural incapacity. We propose an information-theoretic departure: the Modality Translation Protocol, designed to quantify what we call the Expense of Seeing. By translating semantic payloads rather than ablating them, we formulate three novel metrics -- the Toll (ToS), Curse (CoS), and Fallacy (FoS) of Seeing -- culminating in the Semantic Sufficiency Criterion (SSC). Furthermore, we hypothesise a Divergence Law of Multimodal Scaling: as the underlying language engines scale to unprecedented reasoning capabilities, the penalty of the visual knowledge bottleneck may increase rather than diminish. We argue the community should move beyond "multimodal gain" as a primary evaluation target. By elevating the SSC from a passive diagnostic constraint to an active architectural blueprint, we provide a foundation for guiding the next generation of AI systems toward genuine multimodal reasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.20665</guid>
|
||||
<title>ThriftAttention: Selective Mixed Precision for Long-Context FP4 Attention</title>
|
||||
<link>https://arxiv.org/abs/2605.23081</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23081.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joe Sharratt</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Efficient attention algorithms are critical to mitigate the quadratic cost of attention in long-context workloads. Prior work utilises block-scaled quantisation techniques on Blackwell GPUs to move attention computation to 4-bit precision to accelerate inference. However, these techniques result in significant quality degradation in long-context settings. We show that the output impact of quantisation error is highly non-uniform and increases with the importance of each query-key interaction, concentrating functionally relevant error in a small number of attention blocks that contain the most important tokens. We propose ThriftAttention, a low-bit attention variant that delivers near-FP16 long-context quality at FP4 inference efficiency. This approach proceeds in two stages. First, a heuristic rapidly selects a small number of important query-key block pairs for FP16 precision. Second, the selected blocks are computed in FP16 and the remaining blocks in FP4, with both paths merged via online softmax into a single output. We demonstrate across long-context benchmarks and model families that by computing only 5% of query-key blocks in FP16, ThriftAttention recovers on average 89.1% of the FP4-to-FP16 performance gap. We show ThriftAttention's advantage grows with sequence length, mitigating the systematic FP4 quality degradation observed at longer contexts. The code is available at https://github.com/joesharratt1229/ThriftAttention.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23081</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>VGenST-Bench: A Benchmark for Spatio-Temporal Reasoning via Active Video Synthesis</title>
|
||||
<link>https://arxiv.org/abs/2605.22570</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinho Park, Youbin Kim, Hogun Park, Eunbyung Park</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Spatio-temporal reasoning is a core capability for Multimodal Large Language Models (MLLMs) operating in the real world. As such, evaluating it precisely has become an essential challenge. However, existing spatio-temporal reasoning benchmark datasets primarily rely on static image sets or passively curated video data, which limits the evaluation of fine-grained reasoning capabilities. In this paper, we introduce VGenST-Bench, a video benchmark that employs generative models to actively synthesize highly controlled and diverse evaluation scenarios. To construct VGenST-Bench, we propose a multi-agent pipeline incorporating a human quality control stage, ensuring the quality of all generated videos and QA pairs. We establish a comprehensive 3x2x2 video taxonomy, encompassing Spatial Scale, Perspective, and Scene Dynamics to span diverse scenarios. Furthermore, we design a hierarchical task suite that decouples low-level visual perception from high-level spatio-temporal reasoning. By shifting the paradigm from passive curation to active synthesis, VGenST-Bench enables fine-grained diagnosis of spatio-temporal understanding in MLLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22570</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers</title>
|
||||
<link>https://arxiv.org/abs/2605.23892</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23892.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuhong Zheng, Michael Oechsle, Erik Sandström, Marie-Julie Rakotosaona, Federico Tombari, Igor Gilitschenski</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the input sequence length due to the global attention layers inside these models. This limits both their scalability and efficiency. In this work, we address this challenge with a simple yet general strategy: restricting the number of key/value tokens that each query interacts with during global attention. To achieve effective token selection, we introduce a two-stage framework. First, an inter-frame selection step operates at the frame level to identify frames that should be preserved. Second, an intra-frame selection step further discards more redundant tokens within the selected frames. Our analysis highlights the advantage of a diversity-based strategy for inter-frame selection, which ensures broad coverage of the scene. For intra-frame selection, we show that layer-aware sparsification is necessary, with the selection process guided by the entropy of the global attention pattern. Our approach offers a superior speed-accuracy trade-off compared to existing solutions. Extensive experiments show that it accelerates visual geometry transformers by over 85% for scenes with 500 images while maintaining, or even improving, baseline performance, which hints that how our token selection strategy can play a crucial role in future applications of visual geometry transformers. Our project website is available at https://zsh2000.github.io/good-token-hunting.github.io.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23892</guid>
|
||||
<title>Decoding the Critique Mechanism in Large Reasoning Models</title>
|
||||
<link>https://arxiv.org/abs/2603.16331</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16331.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hoang Phan, Quang H. Nguyen, Hung T. Q. Le, Xiusi Chen, Heng Ji, Khoa D. Doan</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large Reasoning Models (LRMs) exhibit backtracking and self-verification mechanisms that enable them to revise intermediate steps and reach correct solutions, yielding strong performance on complex logical benchmarks. We hypothesize that such behaviors are beneficial only when the model has sufficiently strong ``critique'' ability to detect its own mistakes. This work systematically investigates how current LRMs recover from errors by inserting arithmetic mistakes in their intermediate reasoning steps. Notably, we discover a peculiar yet important phenomenon: despite the error propagating throughout the entire chain-of-thought (CoT) without any verbalized correction, the model still reaches the correct final answer after the thinking process finishes. This recovery implies the existence of an internal mechanism helping the model to detect errors and trigger self-correction, which we refer to as the hidden critique ability. Building on feature space analysis, we identify a highly interpretable critique vector representing this behavior. Extensive experiments across multiple model scales and families demonstrate that steering latent representations with this vector improves the model's error detection capability and enhances the performance of test-time scaling at no extra training cost. Our findings provide a valuable understanding of LRMs' critique behavior, suggesting a promising direction to control and improve their self-verification mechanism. Our code is available at: https://github.com/mail-research/lrm-critique-vectors.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2603.16331</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction</title>
|
||||
<link>https://arxiv.org/abs/2605.23888</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Katharina Schmid, Nicolas von Lützow, Jozef Hladký, Angela Dai, Matthias Nießner</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We introduce a new approach to high-fidelity 3D scene reconstruction from multi-view RGB images that tightly couples reconstruction with a strong generative 3D prior. We cast scene reconstruction as conditional 3D generation over a set of spatially-localized, overlapping chunks that together tile the scene, scaling generation to large scene extents. Crucially, we inherit the fidelity and completeness of state-of-the-art generative shape models -- we use Trellis.2 as an example -- which we generalize to the scene level. To this end, we propose a projection-based conditioning mechanism that lifts posed multi-view image features into a coherent 3D representation aligned with the generative model, independent of view ordering and spatially anchored to the scene, yielding high-fidelity, multi-view consistent generated geometry. This enables lifting the strong object-level prior of Trellis.2 to multi-view, scene-scale generation, producing faithful, editable PBR mesh reconstructions of indoor environments. As a result, we obtain high-fidelity results that outperform cutting-edge reconstruction methods by 16%.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23888</guid>
|
||||
<title>HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction</title>
|
||||
<link>https://arxiv.org/abs/2605.23889</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23889.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chong Cheng, Peilin Tao, Nanjie Yao, Guanzhi Ding, Xianda Chen, Yuansen Du, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Zhengqing Chen, Hao Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an evidence influence kernel and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23889</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Geo-Align: Video Generation Alignment via Metric Geometry Reward</title>
|
||||
<link>https://arxiv.org/abs/2605.23903</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23903.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zizun Li, Haoyu Guo, Runzhe Teng, Chunhua Shen, Tong He</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Camera-controlled video generation has achieved remarkable progress in recent years. However, existing video-to-video re-rendering methods primarily rely on Supervised Fine-Tuning using synthetic datasets. At present, there is an extreme scarcity of synchronized, multi-view real-world video data. Consequently, the prevailing paradigm often exhibits limited generalization when processing out-of-distribution real-world videos, with models struggling to accurately adhere to physical scales and camera trajectories. To bridge this gap, we propose Geo-Align, the first Reinforcement Learning framework specifically designed for camera-controlled video re-rendering. Built upon a pretrained model, we optimize the model through a scale-aware perceptual reward mechanism. Specifically, we introduce a metric 3D estimator to extract precise camera trajectories from generated videos, explicitly penalizing deviations in rotation and translation. Furthermore, we meticulously designed a data pipeline strategy based on real-world conditioning videos and target camera trajectories derived from synthetic data, eliminating the reliance on paired data. Extensive experiments demonstrate that Geo-Align consistently outperforms existing supervised learning baselines in both precise camera controllability and visual fidelity, indicating the effectiveness of our method.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23903</guid>
|
||||
<title>Towards Evaluation Engineering: An Empirical Study of ML Evaluation Harnesses in the Wild</title>
|
||||
<link>https://arxiv.org/abs/2605.24213</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24213.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhimin Zhao, Zehao Wang, Abdul Ali Bangash, Bram Adams, Ahmed E. Hassan</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Evaluation harnesses are software systems that orchestrate model evaluation by managing model invocation, data loading, metric computation, and result reporting. Despite their critical role in machine learning infrastructure, their operational challenges and engineering concerns have received limited attention so far. We present an empirical study of 57 evaluation harnesses, deriving a five-stage harness model and classifying 16,560 issues by workflow stage and root cause. Most harness operational challenges concentrate in the Specification stage (41.4% of issues), where harnesses integrate external models, datasets, and scoring judges. The three most frequent root causes of operational challenges are unimplemented features (24.3%), documentation gaps (20.3%), and missing input validation (17.2%), which together account for 61.7% of classified issues, spanning both defects in existing functionality and capability gaps that block intended workflows. Root causes also vary by workflow stage: environment incompatibility and external dependency breakage account for 36.2% of provisioning issues, whereas algorithmic error (25.9%) and validation gap (22.5%) dominate assessment issues. Together, these contributions establish an empirical foundation for treating evaluation engineering as a distinct software engineering concern.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.24213</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>LLMs as Noisy Channels: A Shannon Perspective on Model Capacity and Scaling Laws</title>
|
||||
<link>https://arxiv.org/abs/2605.23901</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23901.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xu Ouyang, Deyi Liu, Yuhang Cai, Jing Liu, Yuan Yang, Chen Zheng, Thomas Hartvigsen, Yiyuan Ma</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Existing scaling laws for Large Language Models (LLMs), predominantly monotonic power laws, fail to explain emerging non-monotonic phenomena such as catastrophic overtraining and quantization-induced degradation, where performance deteriorates despite increased compute. We propose the Shannon Scaling Law, a unified theoretical framework that models LLM training as information transmission over a noisy channel, grounded in the Shannon-Hartley theorem. By mapping model parameters to channel bandwidth and training tokens to signal power, our formulation explicitly captures the interaction between learning signal and intrinsic noise. This perspective reveals a fundamental Shannon capacity for LLMs: scaling model size or data without preserving a sufficient signal-to-noise ratio (SNR) inevitably amplifies noise, inducing a transition from monotonic improvement to U-shaped performance degradation. We validate our theory through experiments on Pythia and OLMo2 under perturbations, including Gaussian noise, quantization and supervised fine-tuning on math, QA and code tasks. The Shannon Scaling Law consistently outperforms classical scaling laws and recent perturbation-aware laws, achieving strong R^2 scores and accurately capturing loss basins missed by prior approaches. It also extrapolates: fitted on leq6.9B Pythia models with leq180B tokens, it predicts the unseen 12B model up to 307B tokens at pooled R^2{=}0.847, while monotonic baselines collapse.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23901</guid>
|
||||
<title>CoSPlay: Cooperative Self-Play at Test-Time with Self-Generated Code and Unit Test</title>
|
||||
<link>https://arxiv.org/abs/2605.23491</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23491.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhangyi Hu, Chenhui Liu, Tian Huang, Jindong Li, Yang Yang, Jiemin Wu, Zining Zhong, Menglin Yang, Yutao Yue</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-free framework that jointly improves codes and UTs through cooperative self-play. It first explores diverse solution ideas and identifies their potential failure modes to produce discriminative UT ideas. It then uses bidirectional pass-count signals from the Code-UT execution matrix to iteratively prune or fix weak codes and refresh or replace unreliable UTs, letting the two pools co-evolve. Finally, when multiple codes remain tied at the highest pass count, it picks the final code from the largest output-consensus cluster, since correct codes agree on the same inputs while wrong codes diverge. Experiments on four challenging benchmarks show that CoSPlay on Qwen2.5-7B-Instruct improves average BoN from 22.1% to 33.2% and UT accuracy from 14.6% to 78.3%, matching or surpassing the RLVR model CURE-7B. When applied to CURE-7B, it further improves BoN by 5.7%. CoSPlay also generalizes across diverse backbones and outperforms GT-free TTS baselines under comparable token budgets, with continued gains as the budget scales up. These results suggest a scalable inference strategy for competitive code generation without any GT data.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23491</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models</title>
|
||||
<link>https://arxiv.org/abs/2605.23345</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23345.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zizhao Tong, Hongfeng Lai, Zeqing Wang, Zhaohu Xing, Kexu Cheng, Haoran Xu, Zhao Pu, Shangwen Zhu, Ruili Feng, Jian Zhao, Yan Zhang, Hao Tang, Yeying Jin, Ling Shao</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS actions are spatially selective: discrete events such as firing or reloading affect only a localized region around the weapon (the scope), while continuous camera and movement signals govern stable surroundings. We propose SCOPE, which inserts a conditioning module into each transformer block of a pretrained video diffusion model. It reshapes features into per-pixel temporal sequences so that each position computes its action response from local visual content. This separates in-scope effects from out-of-scope generation without segmentation labels. We also introduce CrossFPS, the first multi-game FPS dataset with frame-aligned action telemetry. It comprises 69K clips from 7 titles with 10-DoF controller signals, curated to remove gameplay bias. The model learns general visual-to-action mappings rather than game-specific patterns, enabling zero-shot transfer to unseen scenes. Experiments confirm strong action responsiveness, precise scope separation, and effective cross-game generalization.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23345</guid>
|
||||
<title>Coloring the Noise: Adversarial Sobolev Alignment for Faithful Image Super Resolution</title>
|
||||
<link>https://arxiv.org/abs/2605.23264</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongbo Wang, Huaibo Huang, Pin Wang, Jinhua Hao, Chao Zhou, Ran He</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Generative priors in Image Super-Resolution (SR) often compromise faithful restoration, we attribute this limitation to a fundamental spectral misalignment between isotropic objectives and the intrinsic natural image manifold. While Direct Preference Optimization offers a path to alignment, its reliance on spectrally flat Gaussian noise fails to distinguish authentic high-frequency details from hallucinations. To bridge this geometric gap, we propose ASASR, a theoretically grounded framework that recasts the generative flow into a Sobolev-induced Riemannian geometry by explicitly coloring the noise transition kernel to mirror natural spectral decay. Driving this geometric alignment, we integrate a parametric adversary grounded in the Riesz Representation Theorem, which synthesizes targeted negative samples equivalent to worst-case Sobolev gradients to direct optimization along the tangent space of plausible structural failures. Extensive evaluations demonstrate that ASASR outperforms leading generative baselines, particularly in preserving spectral consistency and structural fidelity, offering a robust solution that effectively mitigates artifacts.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23264</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ETCHR: Editing To Clarify and Harness Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2605.23897</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Beichen Zhang, Yuhong Liu, Jinsong Li, Yuhang Zang, Jiaqi Wang, Dahua Lin</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Multimodal Large Language Models have advanced visual reasoning, yet a purely textual chain of thought remains a bottleneck for questions that require fine-grained focus or view transformations. The ''think with images'' paradigm narrows this gap, but existing approaches are either constrained by fixed predefined toolkits or produce noisy intermediate images from unified multimodal methods. We pursue a third option: using a dedicated image editing model and decouple it with an understanding model. However, off-the-shelf image editors fail as reasoning assistants with two complementary gaps: a language-side gap, where editors trained as passive instruction-followers cannot map an abstract question to an appropriate visual transformation, and a generation-side gap, where edit correctness degrades as reasoning depth grows. Guided by this analysis, we introduce ETCHR (Editing To Clarify and Harness Reasoning), a question-conditioned, reasoning-aware image editor decoupled from the downstream understanding model and trained with a two-stage recipe targeted at the two gaps: Reasoning Imitation via supervised fine-tuning on edit trajectories, followed by Reasoning Enhancement with VLM-derived rewards for edit correctness and downstream reasoning accuracy. Since the editor is decoupled, ETCHR plugs into different open- and closed-source MLLMs in a training-free manner. Across five task families (fine-grained perception, chart understanding, logic reasoning, jigsaw restoration, and 3D understanding), ETCHR raises average Pass@1 from 55.95 to 60.77 (+4.82) with Qwen3-VL-8B, from 65.08 to 70.55 (+5.47) with Gemini-3.1-Flash-Lite, and from 76.55 to 81.16 (+4.61) with the 1T-parameter MoE model Kimi K2.5.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23897</guid>
|
||||
<title>CRONOS: Benchmarking Counterfactual Physical Consistency in Video Models</title>
|
||||
<link>https://arxiv.org/abs/2605.23699</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23699.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> León Begiristain, Olaf Dünkel, Adam Kortylewski</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Video prediction is increasingly viewed as a path toward generalizable world models, yet it remains unclear whether these systems learn underlying causal structure or merely exploit superficial visual correlations for future prediction. We introduce CRONOS, an intervention-based benchmark designed to evaluate counterfactual physical consistency: whether a model's predictions of physical events respond appropriately to controlled changes in the visual input, such as variations of scene context, viewpoint, object appearance, and object category. Built in a photorealistic Unreal Engine environment, CRONOS enables controlled, high-fidelity generation of videos across diverse scenes and dynamics. In contrast to previous benchmarks, CRONOS systematically intervenes on four key factors - viewpoint, scene, object category, and object appearance - while keeping the underlying physical event type, such as a collision, occlusion, or fall, fixed. Our evaluation of recent open-source video generators reveals substantial failures in counterfactual physical consistency: prediction quality for the same physical event type is affected by appearance, environment, and, particularly by viewpoint changes. CRONOS provides a controlled and reproducible testbed for diagnosing how the quality of generated videos changes for different interventions, establishing a concrete target for developing models that perform consistently across changes of multiple conditions. The dataset and code are available at our project page.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23699</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PhotoFlow: Agentic 3D Virtual Photography Missions</title>
|
||||
<link>https://arxiv.org/abs/2605.23771</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiarui Guo, Haojia Wei, Yiming Zhang, Yifei Liu, Yuning Gong, Hongjie Zhang, Xue Yang, Zhihang Zhong</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Virtual photography asks an agent to enter a prepared 3D scene with no preselected camera pose or reference image, infer a suitable shot from scene information and a language intent, choose executable camera parameters, and render the final photograph. Recent progress in vision-language models makes this kind of spatial agent increasingly plausible, but the task stresses two capabilities that remain hard to evaluate together: complex 3D spatial understanding and abstract aesthetic judgment. We introduce PhotoFlow, a Director-Reviewer-Reflector agent for closed-loop camera search. The Director builds a soft photographic blueprint and proposes diverse candidate cameras; the Reviewer combines rule checks, visual critique, and pairwise incumbent selection; and the Reflector converts failures into region memory, dead-zone suppression, and high-explore relocation. We also introduce VPhotoBench, a benchmark of 47 open-license Blender scenes and 141 language-conditioned photography missions spanning subject placement, relational composition, and atmosphere/style. On held-out experiments, PhotoFlow achieves the strongest external quality-alignment composite and success rate among one-shot prediction, single-chain reflection, anchor-bank selection, and random search under a six-round rendering budget. To our knowledge, this is the first work to make language-conditioned virtual photography in arbitrary Blender scenes an executable agent task, and our results show that an LLM-centered spatial agent can already produce strong photographs in a setting designed to challenge both 3D reasoning and aesthetic choice.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23771</guid>
|
||||
<title>SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skills</title>
|
||||
<link>https://arxiv.org/abs/2605.24117</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24117.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yingtie Lei, Zhongwei Wan, Jiankun Zhang, Samiul Alam, Zixuan Zhong, Peizhou Huang, Xin Wang, Jingxuan Zhang, Donghao Zhou, Yunta Hsieh, Zhihao Dou, Hui Shen, Yan Xu, Dimitrios Dimitriadis, Tuo Zhang, Mi Zhang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Large language model (LLM) agents accumulate rich episodic trajectories while solving real-world tasks, but it remains unclear whether such experience can be distilled into reusable procedural skills. We introduce SkillEvolBench, a diagnostic benchmark for evaluating this step from experience reuse to skill formation. It contains 180 tasks across six real-world agent environments, organized into role-conditioned task families with shared latent procedures. Agents learn from acquisition tasks, update an external skill library using compacted trajectories and verifier feedback, and then face frozen deployment tasks testing context shift, adversarial shortcuts, and composition. By comparing self-generated and curated-start skill evolution against no-skill and raw-trajectory controls, SkillEvolBench separates procedural abstraction from base capability, curated prior knowledge, and direct reuse of episodic traces. Across ten model configurations and three agent harnesses, we find that current agents often adapt locally but rarely form robust reusable skills. Skill-based conditions can improve acquisition or replay, and individual models sometimes gain on specific deployment axes, but these gains are unstable under frozen deployment. Raw-trajectory reuse frequently outperforms distilled skills, suggesting that current abstraction procedures discard contextual and procedural cues that remain useful for future tasks. Capacity and cost analyses further show that writing more skills or larger Tier-3 resource libraries is not sufficient: additional updates can improve coverage while introducing episode-specific drift and procedural clutter. These findings position SkillEvolBench as a testbed for measuring when one-off experience becomes durable procedural knowledge rather than task-local memory.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.24117</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PiD: Fast and High-Resolution Latent Decoding with Pixel Diffusion</title>
|
||||
<link>https://arxiv.org/abs/2605.23902</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23902.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Lu, Qi Wu, Jay Zhangjie Wu, Zian Wang, Huan Ling, Sanja Fidler, Xuanchi Ren</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Most practical high-resolution text-to-image systems, including latent diffusion and autoregressive models, perform generation in a compact latent space, and a decoder maps the generated latents back to pixels. Yet the latent-to-pixel decoder is reconstruction-oriented, optimized to invert the encoder rather than synthesize more details, and becomes increasingly costly at megapixel scale. This drawback calls for a more expressive and efficient decoding paradigm. Motivated by recent progress in scalable pixel-space diffusion, we introduce PiD, a Pixel diffusion Decoder that reformulates latent decoding as conditional pixel diffusion, unifying decoding and upsampling into one generative module. By denoising directly in high-resolution pixel space, PiD synthesizes 4times and even 8times upscaled images with low latency. For latent conditioning, a lightweight sigma-aware adapter injects noise-corrupted latents into the pixel diffusion backbone, enabling PiD to decode partially denoised latents and terminate the latent diffusion process early. To further improve efficiency, we distill the model using DMD2, reducing inference to just 4 steps. PiD applies to both conventional VAE latents and semantic latents (e.g., SigLIP, DINOv2) used in recent RAE-based models. PiD decodes latents of 512 times 512 images into 2048 times 2048 pixels in under 1 second with 13 GB peak memory on a consumer RTX 5090, and as fast as 210 ms on a GB200 GPU, about 6times faster than cascaded diffusion-based super-resolution pipelines with better visual fidelity.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23902</guid>
|
||||
<title>AutoResearch AI: Towards AI-Powered Research Automation for Scientific Discovery</title>
|
||||
<link>https://arxiv.org/abs/2605.23204</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23204.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guiyao Tie, Jiawen Shi, Dingjie Song, Yixiao Huang, Ziji Sheng, Xueyang Zhou, Daizong Liu, Pan Zhou, Yongchao Chen, Ran Xu, Lifang He, Qingsong Wen, Manling Li, Cong Lu, Shuai Li, Pengtao Xie, Yixuan Yuan, Rui Meng, Lei Xing, Lichao Sun, Caiming Xiong, Philip S. Yu, Jianfeng Gao</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Scientific research is being reshaped by AI systems that move beyond isolated assistance toward longer-horizon workflows spanning literature grounding, hypothesis generation, experimentation, validation, reporting, and revision. This shift marks a transition from task-level AI for science to workflow-level research automation. Yet current systems remain fragmented, differing in autonomy, domain scope, execution environment, validation mechanism, and human oversight, while still struggling with evidence preservation, reproducibility, weak-direction rejection, provenance tracking, cross-domain robustness, and accountable scientific closure. This survey examines these developments through AutoResearch, defined as the developmental spectrum of AI-powered scientific workflow automation. Within it, Vibe Research denotes the human-steered region of prompt-based assistance and human-verified execution, whereas emerging AI-led systems coordinate larger portions of the discovery loop without achieving robust autonomy. We analyze how research systems redistribute control, evidence, execution, validation, and accountability across workflows and organize the field around five workflow conditions: literature and research grounding; hypothesis formation and planning; experimentation and tool use; feedback, validation, and review; and reporting and knowledge communication. We further synthesize AI scientist systems, mixed-initiative co-research frameworks, benchmarks, domain deployments, and open-source infrastructures. Finally, we propose five evaluation dimensions--novelty, validity, impact, reliability, and provenance--and show that AutoResearch autonomy is domain-conditioned, being more credible in structured, executable, and rapidly verifiable settings but limited in embodied, delayed, heterogeneous, ethical, or institutionally accountable contexts.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23204</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>From Raw Experience to Skill Consumption: A Systematic Study of Model-Generated Agent Skills</title>
|
||||
<link>https://arxiv.org/abs/2605.23899</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23899.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zisu Huang, Jingwen Xu, Yifan Yang, Ziyang Gong, Qihao Yang, Muzhao Tian, Xiaohua Wang, Changze Lv, Xuemei Gao, Qi Dai, Bei Liu, Kai Qiu, Xue Yang, Dongdong Chen, Xiaoqing Zheng, Chong Luo</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Language agents increasingly improve by reusing skills -- structured procedural artifacts distilled from past experience. In particular, domain-level and model-generated skills are especially promising. They offer fast adaptation within a domain by encoding domain-specific recurring procedures, and they scale beyond labor-intensive hand-crafting. However, while extraction methods continue to proliferate, understanding remains limited, with no comprehensive study spanning the full skill lifecycle -- experience generation, skill extraction, and skill consumption -- to ask whether such skills actually work, when they work, and what makes them succeed or fail. To close this gap, we build a utility-grounded evaluation framework that provides systematic experimental results across extractors and target agents, covering five diverse agentic task domains. We find that model-generated skills are beneficial on average but exhibit non-trivial negative transfer, and that neither extractors nor targets behave uniformly. A model can be a strong extractor yet a weak consumer, or vice versa, with skill utility independent of model scale or baseline task strength. To explain these patterns, we then dissect each lifecycle stage in depth, analyzing how experience composition shapes skill quality, what properties characterize useful skills, and how the same skill transfers across different consumers. Finally, we translate these findings into a concrete meta-skill that guides skill extraction toward the features tied to actual utility, which consistently improves skill quality across domains and substantially reduces negative transfer.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23899</guid>
|
||||
<title>QUEST: Training Frontier Deep Research Agents with Fully Synthetic Tasks</title>
|
||||
<link>https://arxiv.org/abs/2605.24218</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24218.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Xie, Tianhe Lin, Zilu Wang, Yuting Ning, Yuekun Yao, Tianci Xue, Zhehao Zhang, Zhongyang Li, Kai Zhang, Yufan Wu, Shijie Chen, Boyu Gou, Mingzhe Han, Yifei Wang, Vint Lee, Xinpeng Wei, Xiangjun Wang, Yu Su, Huan Sun</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Deep research agents extend the role of search engines from retrieving keyword-matched pages to synthesizing knowledge, fundamentally changing how humans interact with information. However, frontier systems remain proprietary, while existing open agents often generalize poorly across different task types, leaving unclear how to train a broadly capable deep research agent. We release QUEST, a family of open models (ranging from 2B to 35B) that serve as general-purpose deep research agents designed to handle a wide range of long-horizon search tasks, with strong capabilities in fact seeking, citation grounding, and report synthesis. To build QUEST, we propose an effective training recipe combining mid-training, supervised fine-tuning, and reinforcement learning. Central to this recipe is a curated data synthesis pipeline based on unified rubric trees, which applies to different task types and enables synthesizing training data with verifiable rewards without human annotation. In addition, QUEST incorporates a built-in context management mechanism that enables effective long-horizon reasoning and knowledge synthesis. Using only 8K synthesized tasks, QUEST approaches or even surpasses frontier closed-source agents across eight deep research benchmarks spanning diverse task types, and achieves the best overall performance among recent open-weight agents. We released everything: models, data, and training scripts.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.24218</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>StepAudio 2.5 Technical Report</title>
|
||||
<link>https://arxiv.org/abs/2605.23463</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23463.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Lin, Bo Zhao, Boyong Wu, Chao Yan, Chen Wu, Cheng Yi, Chengyuan Yao, Daijiao Liu, Fei Tian, Feng Tian, Haiyang Sun, Haoyang Zhang, Jiangjie Zhen, Jinglan Gong, Jun Chen, Li Xie, Peilin Li, Peng Yang, Pengfei Tan, Qingjian Lin, Runze Li, Shenghua Hu, Siyi Zhou, Wenwen Qu, Xiangyu Li, Xiangyu Tony Zhang, Xuerui Yang, Yang Yang, Yechang Huang, Yu Fu, Yuchu Luo, Yuxin Li, Yuxin Zhang, Zhengyan Sheng, Brian Li, Chang Zeng, Changlin Zhang, Chen Geng, Chenghao Dong, Chengli Feng, Dan Zhou, Danni Wan, Di Chen, Die Zhang, Dongqing Pang, Guanglong Yang, Guoqiang Hu, Huangxi Zhu, Jianzheng Gao, Jinghua Liang, Jinmei Wan, Junjie Yuan, Kang An, Lei Lei, Limin Zhong, Lun Cai, Mengqiang Ren, Min Xu, Mingliang Li, Mingxiao Li, Na Wang, Qiang Tong, Qiaoling Huang, Qingfu Du, Rui Wang, Shengchen Zhou, Shi Qiu, Shihao Peng, Shiliang Yang, Siqi Tu, Tianjiao Deng, Ting Xu, Tong Wang, WeiMing Niu, Wuxun Xie, Xianwei Zhang, Xianyu Feng, Xiaojia Liu, Xing Chen, Xiongbin Wu, Yan Wu, Yang Li, Yi Liu, Yifan Zhang, Yile Liu, Yongshen Long, Yu Luo, Yuanhao Ding, Yuhao Wang, Yuhe Yin, Yunfang Xu, Yuxiang Yang, Zhiguo Huang, Zhiyue Wu, Zichao Li, Zichao Zhou, Daxin Jiang, Future Li, Gang Yu, Xiangyu Zhang, Yibo Zhu</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Unified audio-language modeling has emerged as a prominent trend in modern speech systems, promising to bring the reasoning capabilities of large language models to auditory tasks. However, existing unified foundations often struggle to match the depth of specialized systems across automatic speech recognition (ASR), text-to-speech synthesis (TTS), and realtime spoken interaction. Bridging this gap remains an open challenge. This report presents StepAudio 2.5, a unified audio-language foundation model that matches or exceeds specialized systems across all three capabilities. Rather than treating these tasks as architecturally distinct, we operate on the premise that once text and audio share a multimodal representational space, task specialization becomes a matter of operational regimes: data construction, optimization targets, and decoding constraints. Guided by this insight, we advance the post-training paradigm from standard supervised learning to task-tailored Reinforcement Learning from Human Feedback (RLHF), using it as the primary mechanism to define complex optimization targets. We leverage this RLHF-centric alignment, alongside specialized decoding, to shape a shared backbone into three distinct operational modes. Concretely, the ASR branch advances transcription efficiency via verifiable multi-token decoding; the TTS branch achieves controllable, expressive synthesis through preference-based RLHF and context-rich supervision; and the Realtime branch realizes low-latency, persona-consistent dialogue via generative reward modeling within an RLHF framework. On standard benchmarks, StepAudio 2.5 achieves state-of-the-art results across ASR, TTS, and Realtime, demonstrating that a singular audio-language foundation can successfully internalize the distinct deployment objectives of speech understanding, generation, and live interaction.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23463</guid>
|
||||
<title>Foundation Protocol: A Coordination Layer for Agentic Society</title>
|
||||
<link>https://arxiv.org/abs/2605.23218</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23218.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bang Liu, Yongfeng Gu, Jiayi Zhang, Zhaoyang Yu, Sirui Hong, Maojia Song, Xiaoqiang Wang, Mingyi Deng, Zijie Zhuang, Ronghao Wang, Mingzhe Cao, Yutong Zhu, Xingjian Li, Yifan Wu, Jianhao Ruan, Yiran Peng, Shuangrui Chen, Jinlin Wang, Yizhang Lin, Dongjie Zhang, Dekun Wu, Chen Ma, Lizi Liao, Han Yu, Jian Pei, Heng Ji, Qiang Yang, Yuyu Luo, Chenglin Wu</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Autonomous agents are moving from tools into a layer of social infrastructure: they browse, purchase, deploy software, manage systems, and increasingly interact with one another. As these systems scale, the bottleneck shifts away from raw model capability toward coordination. Agents need to form reliable relationships, organize multi-agent work, exchange value, support an AI economy, and stay safe and accountable under real-world oversight. This paper introduces the Foundation Protocol (FP), a graph-first coordination layer for an emerging human-AI society. FP unifies heterogeneous entities, including agents, tools, resources, humans, institutions, and organizations, and supports native multi-party organization and event-based collaboration. It also provides economic primitives for metering, receipts, and settlement, and treats policy, provenance, and audit as first-class concerns. FP is designed to wrap and bridge existing protocols rather than replace them, enabling incremental adoption while reducing integration and governance overhead. The aim is to keep autonomous agency composable while keeping accountability non-negotiable, so that coordination itself can become shared infrastructure for a human-AI society that is open, pluralistic, and governable.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23218</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SkillOpt: Executive Strategy for Self-Evolving Agent Skills</title>
|
||||
<link>https://arxiv.org/abs/2605.23904</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23904.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Yang, Ziyang Gong, Weiquan Huang, Qihao Yang, Ziwei Zhou, Zisu Huang, Yan Li, Xuemei Gao, Qi Dai, Bei Liu, Kai Qiu, Yuqing Yang, Dongdong Chen, Xue Yang, Chong Luo</p><p><b>Upvotes:</b> 155</p><p><b>Summary:</b> Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23904</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>ECHO: Terminal Agents Learn World Models for Free</title>
|
||||
<link>https://arxiv.org/abs/2605.24517</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24517.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vaishnavi Shrivastava, Piero Kauffmann, Ahmed Awadallah, Dimitris Papailiopoulos</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> CLI agents are the closest thing language models have to an embodied setting: the model emits commands, the terminal executes them, and the returned stream -- stdout, errors, files, logs, and traces -- records the consequences. We argue that this stream is a supervision signal, but standard agent RL discards it: GRPO-style training updates action tokens with sparse outcome-level rewards while ignoring environment responses already in the rollout. Failed rollouts provide little policy-gradient signal despite containing rich evidence about how the environment responds. We introduce ECHO (Environment Cross-entropy Hybrid Objective), a hybrid objective that combines the standard policy-gradient loss on action tokens with an auxiliary loss that trains the policy to predict environment observation tokens resulting from its own actions. ECHO reuses the same forward pass as GRPO, requires no additional rollouts, and turns terminal feedback into dense supervision for all rollouts. ECHO doubles GRPO pass@1 on TerminalBench-2.0: Qwen3-8B improves from 2.70% to 5.17%, and Qwen3-14B from 5.17% to 10.79%. ECHO also produces policies that better predict terminal dynamics, even on trajectories they did not generate: across held-out rollouts, it sharply reduces environment-token cross-entropy while GRPO alone barely changes it. From base Qwen3-8B, ECHO matches expert-SFT-then-GRPO performance on held-out terminal tasks without expert demonstrations, and recovers roughly half of the expert-SFT initialization benefit on TerminalBench-2.0. In some settings, the environment prediction loss alone enables verifier-free self-improvement, allowing policies to improve on unseen OOD tasks by learning only from environment interactions. Together, these results suggest that environment observations are not merely context for future actions, but a dense, on-policy supervision signal already present in every rollout.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.24517</guid>
|
||||
<pubDate>Sat, 23 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SEAL: Synergistic Co-Evolution of Agents and Learning Environments</title>
|
||||
<link>https://arxiv.org/abs/2605.24426</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24426.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yihao Hu, Zhihao Wen, Xiujin Liu, Pan Wang, Xin Zhang, Wei Wu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Large Language Model (LLM) agents are increasingly improved through interaction, yet most self-evolution methods adapt either the policy or the learning environment in isolation. We identify this structural gap as Agent-Environment Misalignment: the agent's capability frontier changes during training, while the environment that provides supervision remains static or only weakly coupled to the agent's revealed failures. We propose SEAL, a closed-loop co-evolution framework for interactive tool-use agents. SEAL collects on-policy trajectories under executable verification, diagnoses failed rollouts into turn-level failure labels, and uses these diagnoses as a shared signal for both environment-side adaptation and model-side policy optimization. The environment evolves its training-time learning interface by exposing clearer tool affordance cues, constraint information, and recovery-oriented feedback, while the policy is updated with diagnosis-guided advantage reweighting. Extensive experiments across in-distribution and out-of-distribution multi-turn tool-use evaluations show that SEAL improves low-resource agent learning: with only 400 training samples, it yields +8.25 to +26.25 average-point gains across three backbones and exhibits positive out-of-distribution transfer. These results demonstrate the value of jointly adapting the learner and its training-time learning substrate for robust self-improving LLM agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.24426</guid>
|
||||
<pubDate>Sat, 23 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ClaimDiff-RL: Fine-Grained Caption Reinforcement Learning through Visual Claim Comparison</title>
|
||||
<link>https://arxiv.org/abs/2605.20278</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianle Li, Xuyang Shen, Yan Ma, Rongxin Guo, Shaoxiang Chen, Jiacheng Chen, Haochen Wang, Hongyang Tang, Yucong Zhou, Yu Cheng</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Long-form image captioning exposes a reward granularity problem in RL: captions are judged as whole sequences, while the important errors occur at the level of individual visual claims. A good dense caption should be both faithful and informative, avoiding hallucination without omitting salient details. Yet pairwise preferences, reference-based metrics, and holistic scalar rewards compress these local errors into a single sequence-level signal, obscuring the tradeoff between factuality and coverage. We introduce ClaimDiff-RL, a framework that uses reference-conditioned atomic claim differences as the reward unit for caption RL. Given an image, an actor caption, and a reference caption, a multimodal judge enumerates visually grounded differences, verifies each difference against the image, assigns open-vocabulary error types and severity levels, and produces per-difference statistics for reward composition. This makes hallucinated claims and omitted salient facts separately measurable and tunable. Experiments show that holistic scalar rewards can reduce hallucination by increasing missing facts, while ClaimDiff-RL exposes this faithfulness and coverage tradeoff and enables more balanced operating points. On a 160-image human-labeled diagnostic benchmark, public captioning benchmarks, and VQA benchmarks, ClaimDiff-RL improves the hallucination--missing-fact balance, preserves general capability, and even surpasses Gemini-3-Pro-Preview on several fine-grained Capability dimensions such as object counting, spatial relations, and scene recognition. These results suggest that typed, verifiable claim differences are an effective reward unit for fine-grained and diagnosable caption RL.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.20278</guid>
|
||||
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SimuWoB: Simulating Real-World Mobile Apps for Fast and Faithful GUI Agent Benchmarking</title>
|
||||
<link>https://arxiv.org/abs/2605.25160</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guohong Liu, Jialei Ye, Pengzhi Gao, Wei Liu, Jian Luan, Yunxin Liu, Yuanchun Li</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Mobile GUI agents powered by large language models have progressed rapidly, creating urgent needs for realistic and comprehensive evaluation. Existing benchmarks prioritize reproducibility but are often limited to open-source apps or file-operation tasks for the difficulty of constructing rewards on real applications, leaving a gap between benchmark settings and real-world usage. Moreover, most benchmarks focus on basic grounding and navigation, with limited coverage of complex, long-horizon interactions. To address these limitations, we introduce SimuWoB, a fully synthetic benchmark for mobile GUI agents with 120 challenging tasks spanning diverse types and difficulty levels. We build a robust virtual environment generation framework that synthesizes high-fidelity tasks and environments, and automatically provides valid rewards for each task. Each environment is deployed as a backend-free webpage accessible via URL, enabling efficient and reproducible evaluation. We conduct comprehensive experiments on several state-of-the-art mobile GUI agents. The average success rate is only 27.92%, dropping to 17.82% on long-horizon tasks, which reveals substantial weaknesses in current agents under complex scenarios. Evaluation result comparison with real-world sample tasks demonstrate that agent assessments based on our synthetic environment generalize well. We further provide diagnostic insights across key capability dimensions and discuss implications for future mobile GUI agent development.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25160</guid>
|
||||
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Directional Alignment Mitigates Reward Hacking in Reinforcement Learning for Language Models</title>
|
||||
<link>https://arxiv.org/abs/2605.25189</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25189.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenlong Deng, Jiaji Huang, Kaan Ozkara, Yushu Li, Christos Thrampoulidis, Xiaoxiao Li, Youngsuk Park</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Reward hacking arises when a model improves a proxy reward by exploiting shortcuts rather than solving the intended task. We study this failure mode through the geometry of reinforcement learning updates in language models and argue that hacking emerges when optimization drifts away from a stable low-dimensional learning trajectory. We analyze this drift through dominant singular directions of parameter updates and show that reward-hacking runs exhibit substantially larger directional change than clean runs. Motivated by this observation, we introduce trusted-direction projection, which constrains gradients to remain within a clean reference subspace. Across reward-hacking experiments on mathematical reasoning, the proposed approach delays shortcut exploitation and better preserves task performance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25189</guid>
|
||||
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Injecting Image Guidance into Text-Conditioned Diffusion Models at Inference</title>
|
||||
<link>https://arxiv.org/abs/2605.25191</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25191.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Agata Żywot, Iason Skylitsis, Thijmen Nijdam, Zoe Tzifa-Kratira, Derck Prinzhorn, Konrad Szewczyk, Aritra Bhowmik</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Text-to-image diffusion models like Stable Diffusion generate high-quality images from text, but lack a way to inject visual guidance (e.g. sketches, styles) at inference without retraining. Existing methods either require computationally expensive fine-tuning or rely on style transfer techniques that risk semantic misalignment with textual prompts. We introduce Visual Concept Fusion (VCF), the first method offering dual conditioning on both an image and text prompt at inference time without any concept-specific training. VCF enables visual concept injection into Stable Diffusion by aligning CLIP image features with the text embedding space. VCF consists of three components: (1) a lightweight aligner that maps image tokens to the text embedding manifold using InfoNCE and cross-attention reconstruction losses, (2) a fusion strategy that preserves both textual and visual semantics, and (3) an optional Prompt-Noise Optimization (PNO) module for test-time refinement. Our experiments demonstrate that VCF successfully transfers visual attributes including style, composition, and color palette from reference images while maintaining prompt adherence. Quantitative results show a trade-off between text alignment (CLIP score) and visual correspondence (LPIPS), with VCF outperforming baselines in reference fidelity.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25191</guid>
|
||||
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Faithfulness Metrics Don't Measure Faithfulness: A Meta-Evaluation with Ground Truth</title>
|
||||
<link>https://arxiv.org/abs/2605.25052</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25052.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yoav Gur-Arieh, Ana Marasović, Mor Geva</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Chains of thought (CoTs) have become central in interpreting and auditing behaviors of large language models. Yet growing evidence suggests that these traces often fail to faithfully represent the computations behind a model's predictions. Several faithfulness metrics have been proposed, but whether they indeed measure faithfulness remains unknown. Answering this requires ground-truth labels, which are hard to obtain since internal computations are not directly observable. Consequently, most works proposing metrics report only absolute scores or comparisons to prior metrics, and the few existing benchmarks rely on proxies like plausibility or importance, properties orthogonal to faithfulness that can mislead about whether a CoT can be trusted. We address this challenge by constructing tasks whose outputs reveal which intermediate computations must have produced them, and developing an automated labeling pipeline that yields ground-truth faithfulness labels at both the step and CoT level. Building on this methodology, we present BonaFide, a benchmark of 3,066 labeled CoTs across 13 tasks and 10 models, and use it to conduct the first systematic evaluation of prominent faithfulness metrics. Our experiments show that most metrics perform near chance, exhibit strong prediction biases and degrade on longer CoTs. The best metric reaches only 0.70 AUROC at the CoT level while another reaches 0.59 at the step level, with neither transferring across settings, while entailing prohibitively high computational cost. Our results expose fundamental gaps in current faithfulness evaluation and call for the development of more reliable and efficient metrics.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25052</guid>
|
||||
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Geometry-Aware Image Flow Matching</title>
|
||||
<link>https://arxiv.org/abs/2605.25294</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25294.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junho Lee, Kwanseok Kim, Joonseok Lee</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent advances in generative models highlight the power of geometry-aware modeling in manifold-constrained settings. Yet, for natural images, the field remains confined to Euclidean assumptions, failing to exploit the potential of intrinsic geometric structures within the data. In this work, we investigate the geometry of natural images and observe that semantic information is predominantly encoded in directional components, while norm components can be approximated by the global average. This property holds across both RGB and latent spaces, suggesting that natural images can be effectively modeled on a hypersphere. Building on this finding, we introduce Spherical Optimal Transport Flow Matching (SOT-CFM), which utilizes angular distance, and Spherical Flow Matching (SFM), which constrains dynamics directly on the manifold. Our experiments demonstrate that these geometry-aware methods achieve superior performance against Euclidean baselines. Ultimately, this work provides a novel perspective that bridges the gap between Riemannian manifold-based modeling and natural image generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25294</guid>
|
||||
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Your Embedding Model is SMARTer Than You Think</title>
|
||||
<link>https://arxiv.org/abs/2605.24938</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24938.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianrui Zhang, Hyun Jung Lee, Sukanta Ganguly, Tae-Eui Kam, Donghyun Kim, Yong Jae Lee</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Multimodal retrieval relies heavily on single-vector retrievers, which compress rich, sequential token sequences into one single global representation. While efficient, they discard fine-grained, local evidence critical for dense retrieval tasks. Multi-vector approaches were introduced as a solution, but they strictly require training and many ignore the necessity of a globally summarizing representation. To address this, we introduce SMART, a framework that unlocks the latent multi-vector capabilities of standard single-vector models. We first demonstrate that standard contrastive training on the pooled embedding implicitly shapes the retrieval geometry of preceding hidden states via gradient flow. By applying direct late-interaction over these frozen hidden states during inference, SMART acts as a plug-and-play upgrade that consistently improves performance across diverse modalities, improving even the state-of-the-art models further on MMEB-V2. We also reveal SMART's superior performance, as simple lightweight post-training not only saves time and compute, but also brings forth further improvement on Visual Document retrieval, allowing a single-vector model to outperform SoTA multi-vector counterparts. Ultimately, SMART offers both a highly efficient inference enhancement and a powerful finetuning technique for multimodal retrieval. We open source our code and weights at https://github.com/HanSolo9682/SMART.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.24938</guid>
|
||||
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Macaron-A2UI: A Model for Generative UI in Personal Agents</title>
|
||||
<link>https://arxiv.org/abs/2605.24830</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24830.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fancy Kong, Congjie Zheng, Murphy Zhuang, Rio Yang, Sueky Zhang, Hao Fu, Gene Jin, Song Cao, Kaijie Chen, Andrew Chen, Pony Ma</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> As personal agents evolve to handle complex, user-centric tasks, static plain-text chat is rapidly becoming a bottleneck. Generative UI emerges as the necessary new interface layer, dynamically synthesizing the right controls, options, and state from the interaction context in real time. We present Macaron-A2UI, a model for Generative UI in personal agents. Our goal is to move beyond text-only interaction by enabling agents to generate natural language together with lightweight, executable UI actions for information collection, preference refinement, confirmation, and multi-goal organization. We build a large-scale Generative UI corpus from heterogeneous dialogue sources, introduce A2UI-Bench for controlled evaluation, and train 30B, 235B and 754B models with parameter-efficient LoRA-based supervised fine-tuning followed by reward-driven reinforcement learning. The best Macaron-A2UI model reaches 75.6 overall on A2UI-Bench without explicit schema hints, surpassing the strongest full-schema frontier baseline. We release the models, benchmark, and evaluation protocol to support future work on Generative UI for personal agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.24830</guid>
|
||||
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Pixel-Level Pavement Distress Assessment Using Instance Segmentation</title>
|
||||
<link>https://arxiv.org/abs/2605.26095</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26095.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Logan Dewick, Bibesh Pyakurel, Kong Pheng Yang, Nazim Choudhury, M. G. Sarwar Murshed</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Automated pavement distress assessment requires more than image-level classification or coarse bounding box detection, demanding precise localization of thin, branching, and irregular cracks to achieve the geometric precision necessary for maintenance-relevant quantification. This paper presents a vision-based pavement distress analysis system based on Mask R-CNN instance segmentation and evaluates it on UWGB-StreetCrack, a custom field-collected roadway image dataset acquired with a vehicle-mounted smartphone and manually annotated with polygon labels for longitudinal cracks, transverse cracks, alligator cracks, and potholes. Five Detectron2-based Mask R-CNN backbone variants were considered under a consistent fine-tuning protocol. The best-performing model, Mask R-CNN with a ResNet-101 FPN backbone, achieved 84.23% precision, 90.04% recall, and an F1 score of 87.04% under the project-specific bounding-box matching protocol. The same model produced an aggregate predicted crack-area fraction of 2.164%, closely matching the 2.170% ground-truth crack-area fraction. To contextualize the segmentation system against a detector-oriented alternative, a CSPDarknet53-based YOLO detector was also adapted and retrained on the dataset, reaching 27.5% precision and 20.7% recall on the validation protocol. The results show that instance segmentation is a practical direction for field pavement imagery and aggregate crack-area estimation, while also exposing open challenges in annotation consistency, class imbalance, confounder rejection, and mask-level benchmarking.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.26095</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SemBridge: Language Transfer in Sparse Encoders via Multilingual Semantic Bridges</title>
|
||||
<link>https://arxiv.org/abs/2605.26002</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26002.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seongtae Hong, Youngjoon Jang, Jia-Heui Ju, Hyeonseok Moon, Heuiseok Lim</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Sparse encoders offer high-precision retrieval by representing term importance within a vocabulary space, yet their English-centric structures pose a critical impediment to language transfer for non-English languages. To overcome this structural limitation, we propose SemBridge, a novel embedding initialization method designed for cross-lingual adaptation in sparse encoders by leveraging multilingual bridge models. SemBridge establishes semantic alignments between source and target vocabularies using multilingual dense embeddings as a bridge. Rather than directly relying on all source tokens, SemBridge selects a small set of semantically related source-language tokens and uses them to initialize each target-language token, effectively filtering out semantic noise and reconstructing target tokens as precise linear combinations of core synonyms. This accelerates convergence during fine-tuning and improves training efficiency. Extensive experiments across five languages and four sparse architectures demonstrate that SemBridge achieves superior zero-shot retrieval performance and consistently improves retrieval performance after fine-tuning compared to existing baselines. These results validate SemBridge as a practical solution for deploying high-performance sparse retrieval systems in diverse linguistic environments.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.26002</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Reinforcing Few-step Generators via Reward-Tilted Distribution Matching</title>
|
||||
<link>https://arxiv.org/abs/2605.26108</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26108.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yushi Huang, Xiangxin Zhou, Ruoyu Wang, Chi Zhang, Jun Zhang, Tianyu Pang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent advances in few-step diffusion distillation have enabled efficient image generation, yet aligning these models with human preferences remains challenging. We propose Reward-Tilted Distribution Matching Distillation (RTDMD), a two-stage framework that unifies distribution matching distillation with reward-guided reinforcement learning for few-step flow generators. We show that minimizing the KL divergence to a reward-tilted teacher distribution naturally decomposes into a distribution matching term and a reward maximization term. In the first stage, we introduce Ambient-Consistent Distribution Matching Distillation (AC-DMD), which performs subinterval-wise distribution matching and augments the fake score objective with a consistency regularizer to help the fake score model track the shifting generator distribution under limited updates. In the second stage, we jointly optimize both terms: for the reward maximization term, we derive a hybrid policy gradient that combines a GRPO-style estimator for the stochastic intermediate transitions with direct reward backpropagation through the deterministic final step, and further introduce step-subset GRPO (SubGRPO) to reduce variance. Experiments on SD3, SD3.5, and FLUX.2 demonstrate that RTDMD establishes new state-of-the-art results across preference, aesthetic, and compositional metrics with only 4 inference steps, outperforming previous few-step text-to-image generation methods. Code and models are available at https://github.com/Harahan/RTDMD.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.26108</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MetaphorVU: Towards Metaphorical Video Understanding</title>
|
||||
<link>https://arxiv.org/abs/2605.25461</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25461.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuoqun Li, Boxi Cao, Guiping Jiang, Fangrui Lv, Ruotong Pan, Jianan Wang, Xiangyu Wu, Hongyu Lin, Yaojie Lu, Yong Du, Ruyin Jia, Liyan, Tingting Gao, Han Li, Xianpei Han, Le Sun</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Metaphorical videos are prevalent across various real-world scenarios to convey complex ideas, and understanding them typically requires high-order cognitive capabilities. The lack of systematic studies on metaphorical video understanding not only constrains the real-world applicability of MLLMs but also impedes the thorough assessment of their high-order cognitive capabilities. To bridge this gap, we propose MetaphorVU-Bench, the first systematic and comprehensive benchmark dedicated to metaphorical video understanding. Through experiments, we find current MLLMs struggle with accurate metaphorical video understanding, lagging far behind human level, primarily due to defective cross-domain mapping. Motivated by this finding, we construct a metaphor knowledge graph as mapping augmentation and propose MetaphorBoost, an inference-time enhancement framework achieving consistent performance improvement. Our benchmark, analysis, and method provide useful insights and a foundation for future research on advancing MLLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25461</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Helix4D: Complex 4D Mesh Generation</title>
|
||||
<link>https://arxiv.org/abs/2605.26109</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26109.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiraphon Yenphraphai, Jianqi Chen, Jian Wang, Gordon Qian, Sergey Tulyakov, Rameen Abdal, Raymond A. Yeh, Peter Wonka, Chaoyang Wang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Current video-to-4D methods struggle with complex topology changes, transparent materials, thin structures, and inner surfaces. We present Helix4D, a dynamic mesh generation framework by inheriting the expressive representation of Trellis2, adapting it from image-to-3D to video-conditioned 4D generation. Our design arises from two key questions: (a) how to enable Trellis2's frame-local attention to share information across frames while preserving its pretrained quality on rare cases such as transparent objects and inner surfaces, and (b) how to inject temporal information into a purely 3D positional encoding without breaking pretrained capabilities. We address (a) with a sliding-window cross-frame attention and anchor on the first frame. The first frame is generated by the base Trellis2 model and injected into our model, letting it inherit Trellis2's quality in rare cases through cross-frame attention. We address (b) with a 4D temporal encoding that repurposes redundant low-frequency spatial RoPE bands for time, extending the encoding from 3D with no additional parameters. Extensive experiments show the effectiveness of Helix4D for high-quality dynamic mesh generation on ActionBench and our own challenging complex dynamics set.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.26109</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Language Models Need Sleep</title>
|
||||
<link>https://arxiv.org/abs/2605.26099</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26099.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sangyun Lee, Sean McLeish, Tom Goldstein, Giulia Fanti</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Transformer-based large language models are increasingly used for long-horizon tasks; however, their attention mechanism scales poorly with context length. To handle this, we study a sleep-like consolidation mechanism in which a model periodically converts recent context into persistent fast weights before clearing its key-value cache. During sleep, the model performs N offline recurrent passes over the accumulated context and updates the fast weights in its state-space model (SSM) blocks through a learned local rule. During inference, this shifts extra computation to sleep while preserving the latency of wake-time prediction. We test our method on controlled synthetic tasks, including cellular automata and multi-hop graph retrieval, as well as a realistic math reasoning task, on which a regular transformer as well as SSM-attention hybrid models fail. We then show that increasing sleep duration N for our models improves performance, with the largest gains on examples that require deeper reasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.26099</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>InstructSAM: Segment Any Instance with Any Instructions</title>
|
||||
<link>https://arxiv.org/abs/2605.26102</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqian Yuan, Wentong Li, Zhaocheng Li, Yutong Lin, Juncheng Li, Siliang Tang, Jun Xiao, Yueting Zhuang, Wenqiao Zhang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> In this paper, we introduce InstructSAM, a unified and streamlined framework designed for multi-instance segmentation under arbitrary instructions. We formulates instruction-driven instance segmentation as a set-structured query prediction problem and propose an explicit reasoning-to-instance query interface that elegantly bridges a vision-language model (VLM) and SAM3. Specifically, a bank of learnable instance queries is injected into the VLM and contextualized with instruction and visual information, enabling each query to serve as an instance-aware slot. A hybrid-attention mechanism further promotes interaction among these queries, visual tokens, and instruction tokens, improving instance enumeration and reducing duplicate predictions. The resulting LLM-conditioned queries are projected into SAM3's detector query space to drive accurate multi-instance segmentation in a single forward pass. This design equips SAM3 with high-level instruction understanding, compositional reasoning, and instance-level set prediction without modifying its core architecture. To support training and evaluation, we further construct Inst2Seg, a high-quality and large-scale instruction-based instance segmentation dataset and benchmark that couples free-form instructions with instance-level masks. Extensive experiments show that only 2B-scale InstructSAM achieves strong results across complex instruction-driven and phrase-level referring segmentation benchmarks, outperforming prior end-to-end methods and SAM3's agentic pipeline while enabling efficient single-pass multi-instance prediction.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.26102</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Channel-wise Vector Quantization</title>
|
||||
<link>https://arxiv.org/abs/2605.26089</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26089.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Song, Tianhang Wang, Yitong Chen, Tong Zhang, Zuxuan Wu, Ming Li, Jiaqi Wang, Kaicheng Yu</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> We present Channel-wise Vector Quantization (CVQ), a novel image tokenization paradigm that replaces patch-wise tokens with channel-wise tokens. Unlike conventional vector quantization, which assigns a discrete token to each patch feature vector, CVQ quantizes each channel of the feature map. This formulation represents an image as discrete levels of visual details, rather than as a grid of spatial patches. Based on CVQ, we introduce a new visual autoregressive framework with "next-channel prediction". Instead of rendering images patch by patch in raster order, our Channel-wise Autoregressive (CAR) model predicts image channels sequentially, producing progressively enriched visual details. Specifically, it first sketches global structure and then refines fine-grained attributes, akin to a human artist's workflow. Empirically, we show that: (1) CVQ achieves 100% codebook utilization with a 16K+ codebook size without any bells and whistles, and substantially improves reconstruction quality over conventional VQ; and (2) CAR attains a DPG score of 86.7 and a GenEval score of 0.79, demonstrating strong effectiveness for text-to-image generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.26089</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Claw-Anything: Benchmarking Always-On Personal Assistants with Broader Access to User's Digital World</title>
|
||||
<link>https://arxiv.org/abs/2605.26086</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26086.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusong Lin, Xinyuan Liang, Haiyang Wang, Qipeng Gu, Siqi Cheng, Jiangui Chen, Shuzhe Wu, Feiyang Pan, Lue Fan, Sanyuan Zhao, Dandan Tu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Large language model agents are increasingly envisioned as always-on personal assistants with access to anything relevant in the user's digital world. Yet current systems operate over only narrow slices of that world, limiting context-sensitive reasoning and effective assistance. Existing benchmarks similarly provide only partial user state and therefore fail to capture performance in such a broad, always-on setting. To address this gap, we introduce Claw-Anything, a benchmark that expands agent context along three dimensions: long-horizon activity histories, interdependent backend services, and integrated GUI and CLI interaction across multiple devices. To instantiate this setting, we simulate months of user activity through multi-round event injection, producing complex world states and realistic noise, including irrelevant events and conflicting signals. Agents must reason over rich contextual environments while remaining robust to such noise. This expanded scope also enables the evaluation of proactive assistance, requiring agents to anticipate user needs and deliver timely recommendations. Experiments show that GPT-5.5 achieves only 34.5% pass@1, substantially below prior benchmarks, underscoring a gap between current agent capabilities and the demands of always-on personal assistance. Alongside the benchmark, we release an automated data-generation pipeline that yields 2,000 training environments and improves the base model by 23.7%, demonstrating its utility of scalable data infrastructure.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.26086</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>On-Policy Adversarial Flow Distillation for Autoregressive Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2605.26105</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26105.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Luo, Shengju Qian, Xiaohang Tang, Zirui Zhu, Yong Liu, Xin Wang, Yang You</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Autoregressive video generators are attractive for streaming, long-horizon, and interactive applications, but distilling strong black-box teachers into causal students remains difficult. The student must learn under its own rollout distribution, whereas practical teachers may expose only prompt-conditioned completed videos and may differ in architecture, capacity, temporal design, and sampling schedule. This interface makes supervised fine-tuning off-policy, score-based distillation inapplicable, and direct adversarial imitation too sparse for denoising-time credit assignment. We propose Adversarial Flow Distillation (AFD), an on-policy framework for heterogeneous black-box video distillation. AFD queries the teacher and rolls out the current student on the same prompts, trains a prompt-paired Bradley-Terry discriminator to estimate clean-sample teacher-student discrepancy, and converts the resulting on-policy advantage into forward-process flow-matching updates on the student's own noised states. Thus, AFD provides dense velocity-field supervision while requiring no teacher scores, latents, denoising trajectories, step alignment, or reverse-chain reinforcement learning. Experiments across two causal AR student families show that AFD consistently improves motion- and physics-sensitive generation while preserving general video quality, and ablations validate the importance of adaptive on-policy feedback and forward-process credit assignment. The method requires only clean teacher videos and student rollouts, providing a practical route for distilling proprietary or heterogeneous video generators into efficient autoregressive students.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.26105</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Anticipate and Learn: Unleashing Idle-Time Compute in Proactive Agents</title>
|
||||
<link>https://arxiv.org/abs/2605.25971</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25971.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyi Hu, Qirong Lyu, Xianghan Kong, Weiwen Liu, Jianghao Lin, Zixuan Guo, Yan Xu, Yasheng Wang, Weinan Zhang, Yong Yu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> While AI agents demonstrate remarkable capabilities in reasoning and tool use, they remain fundamentally reactive: they compute responses only after explicit user prompts. This paradigm ignores a critical opportunity: the idle time between interactions is largely wasted, leaving agents unable to prepare for future user needs. To bridge this gap, we introduce ProAct, a proactive agent architecture that leverages idle-time compute to anticipate and fulfill likely upcoming user needs. By analyzing evolving dialogue history together with persistent memory, ProAct predicts upcoming needs and iteratively acquires information, allowing the agent to resolve knowledge gaps and prepare evidence before the user initiates a query.To rigorously evaluate proactive capabilities, we also introduce ProActEval, a comprehensive benchmark comprising 200 scenarios across 40 domains, featuring predictable need chains and diverse user cognitive profiles. Empirical results demonstrate significant advantages over reactive baselines. ProAct accelerates task completion by reducing required turns by 14.8%, decreases user effort by 11.7%, and cuts hallucination rates by 28.1% on ProActEval. Furthermore, MemBench evaluations confirm that ProAct achieves state-of-the-art reflective accuracy, underscoring its sustained and robust performance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25971</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents</title>
|
||||
<link>https://arxiv.org/abs/2605.25624</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25624.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bowen Wang, Dunjie Lu, Junli Wang, Tianyi Bai, Shixuan Liu, Zhipeng Zhang, Haiquan Wang, Hao Hu, Tianbao Xie, Shuai Bai, Dayiheng Liu, Que Shen, Junyang Lin, Tao Yu</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has driven breakthroughs in domains such as math, tool-use, and software engineering, yet its extension to computer-use agents (CUAs) has been bottlenecked by the scarcity of scalable training data with deterministic rewards. Constructing such data for CUAs requires consistent task instruction, executable environment, and verifiable reward. However, hand-curated benchmarks achieve high reward fidelity but cover few applications and LLM-as-judge-based datasets scale broadly but lack reliable verification. We present CUA-Gym, a scalable pipeline that co-generates task instructions, environment states, and reward functions. Concretely, a Generator agent constructs the initial and golden environment states, and a separate Discriminator agent writes the reward function from the task specification. An orchestrator agent drives the two through iterative rounds upon execution. Generated tuples then pass a final filter combining LLM majority voting and agent rollouts, ensuring quality beyond the per-task adversarial loop. To address the scarcity of training environments, we further synthesize CUA-Gym-Hub, a broad suite of high-fidelity mock web applications grounded in real-world software-use distributions, expanding the scale of CUA RLVR data by magnitude. Using this pipeline, we construct CUA-Gym, a dataset of 32,112 verified RLVR training tuples grounded in 110 environments. Trained with GSPO on CUA-Gym, our CUA-Gym-A3B and CUA-Gym-A17B achieve 62.1% and 72.6% on OSWorld-Verified, outperforming prior open-source CUAs at comparable scales, with performance scaling smoothly in both data volume and environment diversity. The same checkpoints also improve on the held-out WebArena benchmark, indicating transfer beyond the training environments. We will open-source the full synthesis pipeline, dataset, CUA-Gym-Hub environments, and models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25624</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ControlLight: Towards Controllable, Consistent, and Generalizable Low-Light Enhancement</title>
|
||||
<link>https://arxiv.org/abs/2605.25569</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25569.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufeng Yang, Jianzhuang Liu, Jisheng Chu, Yuqi Peng, Xianfang Zeng, Jiancheng Huang, Shifeng Chen</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Existing deep learning-based low-light enhancement methods are typically trained on limited datasets with single enhancement targets, which restricts their generalization ability and controllability in real-world applications. To overcome these limitations, we propose ControlLight, a controllable, consistent, and generalizable framework for low-light enhancement. We first construct a large-scale dataset of real-world degraded images with continuous illumination-strength supervision. To further ensure consistent outputs under different control strengths, we introduce a misalignment-aware weighted flow matching loss that preserves image structure across continuous enhancement strengths. ControlLight allows users to edit real-world degraded low-light images toward satisfactory enhancement results by flexibly controlling the strength while preserving visual consistency and realism. Extensive experiments show that ControlLight achieves state-of-the-art performance against existing low-light enhancement approaches while demonstrating strong continuous controllability and generalization to real-world scenarios.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25569</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion</title>
|
||||
<link>https://arxiv.org/abs/2605.25449</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25449.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ting-Hsuan Chen, Ying-Huan Chen, Tao Tu, Jie-Ying Lee, Cho-Ying Wu, Fangzhou Lin, Hengyuan Zhang, David Paz, Xinyu Huang, Yuliang Guo, Yu-Lun Liu, Yue Wang, Liu Ren</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of view (FoV). Their narrow FoV forces long or multi-view trajectories, amplifying cross-view inconsistency and temporal drift. We argue that 360° video generation offers a natural solution: panoramic coverage simplifies trajectory design and provides a strong global context for maintaining coherence. We introduce Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion, a controllable 360° video generation framework that synthesizes high-fidelity videos from sparse 360° inputs. The key idea is an explicit 3D Cache, reconstructed from the input, which serves as a geometric scaffold for any user-defined camera path. This allows the diffusion model to focus on photorealistic texture refinement while the 3D Cache enforces global geometric consistency. Experiments show that Pantheon360 achieves superior visual quality and unmatched geometric coherence, enabling reliable and flexible 360° scene generation for downstream simulation and digital-twin applications.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25449</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Toward Native Multimodal Modeling: A Roadmap</title>
|
||||
<link>https://arxiv.org/abs/2605.25343</link>
|
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siyu An, Junru Lu, Junnan Dong, Qiufeng Wang, Yinghui Li, Weizhi Fei, Zichao Yu, Zheng Yuan, Biao Liu, Haopeng Wang, Renzhao Liang, Yixuan Yang, Yunhang Shen, Bo Ke, Keyu Chen, Linhao Luo, Difan Zou, Xiao Huang, Di Yin, Ruizhi Qiao, Xing Sun</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Multimodal modeling represents a vital step from modality-agnostic reasoning toward world modeling. While early approaches predominantly rely on late-fusion that assembles encoders and frozen language backbones with output heads, recent efforts have shifted the paradigm toward native multimodal modeling (NMM) with the intrinsic integration of modalities for superior multimodal performance. Despite its potential, the design space of native architectures remains insufficiently defined. In this paper, we present the community with a formalized roadmap for this transition. Specifically, we formally define the architectural nativity, distinguishing mid-fusion and early-fusion from non-native paradigms. We further organize the existing native models through the lens of input-output duality into three categories: (i) Multi-to-Text for cross-modal comprehension with text-only output; (ii) Multi-to-Target for scenario-oriented generation, e.g., image, audio and video generation, and (iii) Multi-to-Multi for unified modeling with symmetric input-output. We deliver a comprehensive and industrial-grade investigation into the transition toward the definitive NMM framework, where understanding and generation seamlessly coexist within a unified transformer paradigm. We systematically unpack the end-to-end pipeline from industrial perspectives from architectural coordination, massive data curation, to full-stack training recipes, inference & deployment, and the comprehensive evaluation for truly native modeling.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.25343</guid>
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<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction</title>
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<link>https://arxiv.org/abs/2605.26115</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26115.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijie Wang, Zimu Li, Jinchuan Shi, Zeyu Zhang, Botao Ye, Marc Pollefeys, Donny Y. Chen, Bohan Zhuang</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.26115</guid>
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<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation</title>
|
||||
<link>https://arxiv.org/abs/2605.25874</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25874.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaining Ying, Hengrui Hu, Siyu Ren, Jiamu Li, Fengjiao Chen, Ziwen Wang, Xuezhi Cao, Xunliang Cai, Henghui Ding</p><p><b>Upvotes:</b> 88</p><p><b>Summary:</b> Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn benchmark for interactive world model evaluation along five dimensions, namely video quality, setting adherence, interaction adherence, consistency, and physics compliance. WBench contains 289 test cases and 1,058 interaction turns, where each case specifies a world setting and a multi-turn interaction sequence, covering diverse scenes, styles, subjects, and both first- and third-person perspectives, together with four interaction types, including navigation, subject action, event editing, and perspective switching. For navigation, WBench unifies text, 6-DoF pose, and discrete-action control, enabling evaluation of models with different native input interfaces. Evaluation uses 22 automatic sub-metrics that combine specialist vision models with large multimodal models, and all metrics are validated against human judgments. Across 20 state-of-the-art models, we find that no single model performs strongly across all dimensions. We provide detailed diagnostic insights into the characteristic strengths, weaknesses, and open challenges of each model. Code and data are available at https://github.com/meituan-longcat/WBench.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.25874</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
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</item>
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<item>
|
||||
<title>DVAO: Dynamic Variance-adaptive Advantage Optimization for Multi-reward Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2605.25604</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guochao Jiang, Jingyi Song, Guofeng Quan, Chuzhan Hao, Guohua Liu, Yuewei Zhang</p><p><b>Upvotes:</b> 116</p><p><b>Summary:</b> Reinforcement Learning has become a standard paradigm for aligning Large Language Models with human intent and task requirements. While Group Relative Policy Optimization offers an efficient, value-model-free alternative to Proximal Policy Optimization, adapting it to real-world multi-reward settings remains challenging. Standard scalarization practices, such as Reward Combination and Advantage Combination, suffer from significant drawbacks: Reward Combination frequently generates advantages with excessively large squared magnitudes that lead to training instability, while Advantage Combination relies on static hyperparameters and ignores cross-objective correlations. To address these limitations, we propose Dynamic Variance-adaptive Advantage Optimization (DVAO), which dynamically adjusts combination weights based on the empirical reward variance of each objective within a rollout group, effectively up-weighting objectives with a stronger learning signal while suppressing noisy ones. We mathematically prove that DVAO maintains bounded advantage magnitudes for stable training and introduces a self-adaptive cross-objective regularization mechanism. Extensive experiments on mathematical reasoning and tool-use benchmarks using Qwen3 and Qwen2.5 models demonstrate that DVAO significantly outperforms baseline methods, achieving a superior multi-objective Pareto frontier and robust training stability.</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2605.25604</guid>
|
||||
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
|
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</item>
|
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|
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Reference in New Issue
Block a user