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<docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator>
<language>en</language>
<lastBuildDate>Wed, 03 Jun 2026 00:31:00 +0000</lastBuildDate>
<lastBuildDate>Sat, 06 Jun 2026 00:22:36 +0000</lastBuildDate>
<item>
<title>EVA01: Unified Native 3D Understanding and Generation via Mixture-of-Transformers</title>
<link>https://arxiv.org/abs/2605.16745</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zongyuan Yang, Mingjing Yi, Wanli Ma, Chenzhuo Fan, Bocheng Li, Baolin Liu, Yuke Lou, Yingde Song, Yongping Xiong, Zhengdong Guo, Shimu Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper addresses the challenge of integrating 3D meshes as a native modality within Multimodal Large Language Models (MLLMs). Diffusion-based large reconstruction models decouple semantic understanding from geometric reasoning, operating as stateless reconstructors conditioned on dense 2D pixel priors. Recent MLLM-based methods treat the 3D modality as an external output rather than a native component of the multimodal sequence, making incremental adaptations without a systematic analysis of how geometric manifolds align with MLLM feature spaces. We introduce EVA01, a unified framework that extends the modality boundary of MLLMs to natively incorporate 3D mesh understanding, generation, and context-aware editing. Built upon a Mixture-of-Transformers (MoT) architecture, EVA01 decouples the model into a pre-trained Understanding Expert (E_{und}) and a structurally mirrored Generation Expert (E_{gen}), coupled through shared global self-attention with hard modality routing. This design aligns the semantic latent space of the MLLM backbone with the geometric manifold, enabling direct transfer of multimodal priors without intermediate 2D representations. Results show that EVA01 achieves state-of-the-art native text-to-3D generation fidelity and unlocks robust long-context multi-turn geometric editing with identity preservation, a capability fundamentally inaccessible to stateless reconstruction pipelines. Our findings further offer architectural insights for integrating 2D foundation models with 3D tasks, informing the design of 3D-native multimodal systems. Project Page: https://www.seeles.ai/research/pages/EVA01&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.16745</guid>
<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
<title>Is This Edit Correct? A Multi-Dimensional Benchmark for Reasoning-Aware Image Editing</title>
<link>https://arxiv.org/abs/2606.05172</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05172.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yixuan Ding, Wei Huang, Ruijie Quan, Xiaojuan Qi, Yi Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion-based image editing has achieved strong visual fidelity under natural language instructions, yet most existing systems still operate at the level of surface instruction following, without reasoning about the implicit contextual constraints embedded in real user requests. This often leads to visually plausible but logically inconsistent edits. In this work, we introduce RE-Edit, a benchmark for REasoning-aware image Editing that evaluates image editing systems across five complementary reasoning dimensions: physical, environmental, cultural, causal, and referential. RE-Edit comprises 1,000 carefully curated samples, each designed such that visual plausibility alone is insufficient and correct editing requires satisfying implicit logical constraints. To support fine-grained analysis, we establish dimension-aligned evaluation criteria and conduct a comprehensive study of ten open-source and two commercial image editing models. Our results show that even advanced systems frequently struggle with implicit multi-dimensional reasoning despite producing high-quality visuals. We further present a lightweight reasoning-guided post-edit baseline as an initial exploration, illustrating how inserting explicit reasoning can help mitigate such failures in a model-agnostic manner.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05172</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>ACL-Verbatim: hallucination-free question answering for research</title>
<link>https://arxiv.org/abs/2605.21102</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gábor Recski, Szilveszter Tóth, Nadia Verdha, István Boros, Ádám Kovács&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Academic researchers need efficient and reliable methods for collecting high-quality information from trusted sources, but modern tools for AI-assisted research still suffer from the tendency of Large Language Models (LLMs) to produce factually inaccurate or nonsensical output, commonly referred to as hallucinations. We apply the extractive question answering system VerbatimRAG to research papers in the ACL Anthology, directly mapping user queries to verbatim text spans in retrieved documents. We contribute a novel ground truth dataset for the task of mapping user queries to relevant text spans in research papers, and use it to train and evaluate a variety of extractive models. Human annotation is performed by NLP researchers and is based on synthetic user queries generated using a custom pipeline based on the ScIRGen methodology, paired with chunks of research papers retrieved by VerbatimRAG. On this benchmark, a 150M-parameter ModernBERT token classifier trained on silver supervision from our pipeline achieves the best word-level F1 (53.6), ahead of the strongest evaluated LLM extractor (48.7).&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.21102</guid>
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>When Does Multi-Agent RL Improve LLM Workflows? Workflow, Scale, and Policy-Sharing Tradeoffs</title>
<link>https://arxiv.org/abs/2605.24202</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifan Zeng, Yiran Wu, Yaolun Zhang, Wentian Zhao, Kun Wan, Qingyun Wu, Huazheng Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multi-agent LLM workflows route inference through specialized roles to lift end-task accuracy, but jointly training those roles with reinforcement learning is unstable in ways that are poorly understood. We study when end-to-end RL training of multi-agent LLM workflows improves over their base models, comparing Shared-Policy training, where all roles update one policy, with Isolated-Policy training, where each role has its own parameters. Our experimental matrix spans Eval-Opt, Voting, and Orch-Workers workflows, math and code tasks, and three model scales (0.6B, 1.7B, 4B). We find that multi-agent RL usually improves over base models, but gains depend jointly on workflow, task, and scale, not on policy sharing alone. Isolated-Policy tends to reach higher peak accuracy yet more often falls off a terminal accuracy cliff, while Shared-Policy training does not eliminate failure; it redistributes failure into qualitatively different patterns. We then explain the strongest of these patterns through role-level gradient dynamics induced by workflow topology and policy routing: under Isolated-Policy, parallel same-role agents on shared prompts amplify per-role gradients and drive terminal degradation in Voting and Orch-Workers workflows; under Shared-Policy, asymmetric per-step gradient mass causes the shared policy to be captured by the dominant role, producing different failure signatures by task and workflow. Together, the empirical map and its underlying mechanisms show that policy sharing routes training pressure through different channels rather than offering uniform stability, making it a design choice with workflow- and task-conditional tradeoffs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.24202</guid>
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Can Predicted Dynamics Exist in the Physical World?</title>
<link>https://arxiv.org/abs/2606.00089</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00089.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Barak Or&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Predictive Physical AI systems output state rollouts, action chunks, and latent plans, yet a low root-mean-square error (RMSE) does not imply that a particular proposal is physically executable. We formulate physical admissibility as a prediction-control interface: before execution, a decoded proposal is treated as candidate dynamics and evaluated using kinematic, dynamic, and direct-to-composed horizon conditions. Passing is not a certificate of task success; rejection identifies violation of the specified physical envelope and gives a component-level reason. On Hugging Face LeRobot PushT, controlled falsification shows that one-step prediction-RMSE and standardized dynamics residuals reach area under the receiver operating characteristic curve (AUC) 0.982 and 0.972, kinematic-only conditions reach AUC 0.592, and the full gate reaches AUC 0.957 with condition-level attribution. In replay-based intervention experiments, residual-based filters and the full physical-admissibility gate prevent 87-$89% of invalid proposals while preserving mean progress near 0.998.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00089</guid>
<pubDate>Sat, 23 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Silent Failures in Physical AI: A Literature Review of Runtime Action Authorization for Autonomous Systems</title>
<link>https://arxiv.org/abs/2606.00090</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00090.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Barak Or&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Physical AI systems increasingly map multimodal observations, language instructions, and learned world representations into physically consequential actions. Robotics foundation models, vision-language-action models, and world-model-based autonomous systems can condition decisions that move vehicles, robots, drones, and industrial machines. This transition exposes a safety problem that is not fully captured by conventional AI content moderation or by classical robot safety alone: a black-box model may issue a physically consequential action while appearing confident, plausible, and semantically aligned. The resulting failure can be silent, arising from sensor drift, occlusion, state-estimation error, distribution shift, hallucinated affordances, or invalid physical assumptions before downstream hardware controllers detect a violation. Across embodied foundation models, world models, robotics simulation, embodied safety benchmarks, safe control, runtime assurance, uncertainty estimation, verification, and guardrail evaluation, model capability and safety mechanisms have advanced along largely separate technical tracks. A recurring gap synthesized here is that no single stream surveyed in this review supplies a complete runtime authorization boundary between black-box Physical AI models and physical execution. The resulting analysis develops a bounded problem formulation, a definition of silent physical-action failure, a taxonomy of runtime guardrail functions, and evaluation requirements for comparing guardrails as Physical AI assurance mechanisms.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00090</guid>
<pubDate>Sat, 23 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Measuring the Depth of LLM Unlearning via Activation Patching</title>
<link>https://arxiv.org/abs/2605.24614</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jaeung Lee, Dohyun Kim, Jaemin Jo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) unlearning has emerged as a crucial post-hoc mechanism for privacy protection and AI safety, yet auditing whether target knowledge is truly erased remains challenging. Existing output-level metrics fail to detect when this knowledge remains recoverable from internal representations. Recent white-box studies reveal such residual knowledge but often rely on auxiliary training or dataset-specific adaptations, leaving no generalizable metric. To address these limitations, we propose the Unlearning Depth Score (UDS), a metric that quantifies the mechanistic depth of unlearning via activation patching. UDS first identifies layers that encode the target knowledge using a retain model baseline, then measures how much of it is erased in the unlearned model on a 0-1 scale. In a meta-evaluation across 20 metrics on 150 unlearned models spanning 8 methods, UDS achieves the highest faithfulness and robustness, confirming our causal approach as the most reliable for unlearning evaluation. Case studies further reveal that white-box metrics can disagree at the layer level and that erasure depth varies across examples. We provide guidelines for integrating UDS into existing benchmarking frameworks and streamlining the evaluation pipeline. Code and data are available at https://github.com/gnueaj/unlearning-depth-score&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.24614</guid>
<pubDate>Sat, 23 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>NITP: Next Implicit Token Prediction for LLM Pre-training</title>
<link>https://arxiv.org/abs/2605.24956</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiangdong Zhang, Debing Zhang, Shaofeng Zhang, Xiaohan Qin, Yu Cheng, Junchi Yan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Standard next-token prediction (NTP) supervises language models solely through discrete labels in the output logit space. We argue that this sparse one-hot supervision leaves the latent representation space under-constrained, allowing hidden states to drift into degenerate and anisotropic configurations that can limit generalization. To address this issue, we propose Next Implicit Token Prediction (NITP), which augments discrete prediction with dense continuous supervision directly in the representation space. NITP trains the model to predict the implicit semantic content of the next token, using shallow-layer representations from the same model as stable self-supervised targets. We provide theoretical analysis showing that NITP regularizes the optimization landscape by mitigating under-constrained degrees of freedom and encouraging a compact, structured representation geometry. Empirically, across dense and MoE models ranging from 0.5B to 9B parameters, NITP consistently improves downstream performance with negligible computational overhead. On a 9B MoE model, NITP achieves a 5.7% absolute improvement on MMLU-Pro, along with gains of 6.4% on C3 and 4.3% on CommonsenseQA, with approximately 2% additional training FLOPs and no additional inference cost. Our implementation is available at https://github.com/aHapBean/NITP.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.24956</guid>
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Unified Neural Scaling Laws</title>
<link>https://arxiv.org/abs/2605.26248</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26248.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ethan Caballero, Priyank Jaini, David Krueger, Irina Rish&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present a functional form (that we refer to as a Unified Neural Scaling Law (UNSL)) that accurately models and extrapolates the scaling behaviors of deep neural networks as multiple dimensions all vary simultaneously (i.e. how the evaluation metric of interest varies as one simultaneously varies the number of model parameters, training dataset size, number of training steps, number of inference steps, amount of compute, and various hyperparameters) for various architectures and for each of various tasks within a varied set of upstream and downstream tasks. This set includes large-scale vision, language, math, and reinforcement learning. When compared to other functional forms for neural scaling, this functional form yields extrapolations of scaling behavior that are considerably more accurate on this set.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.26248</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<item>
<title>Not only where, But when: Temporal Scheduling for RLVR</title>
<link>https://arxiv.org/abs/2605.25381</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25381.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jinghao Zhang, Ruilin Li, Feng Zhao, Jiaqi Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning with verifiable rewards (RLVR) has become a core technique for post-training of Large Language Models (LLMs). While policy optimization is driven by all sampled tokens under a globally broadcast scalar reward, the heterogeneous policy behaviors exhibited along trajectories are largely overlooked without differentiation. Existing works address this by credit allocation, including token-level advantage reweighting, and selective token optimization, however, the allocation criterion are principally stagnant throughout training, limiting resilient policy evolution. In this work, we argue that when learning signals are scheduled can be as important as where they are allocated across tokens, and introduce the temporal dimension that scheduling the credit allocation criteria over the course of RLVR optimization. We find that prioritizing targeted tokens emphasized with specific policy behaviors, and gradually attenuating toward general optimization leads to more stable and efficient learning dynamics. Furthermore, we show that simple trajectory percentiles provide a natural perspective for distinguishing policy behaviors, and works effectively with temporal scheduling. Our analysis reveals that standard optimization substantially sacrifices policy entropy when simultaneously accommodating heterogeneous behaviors, whereas temporal scheduling yields healthier policy evolution dynamics. Experiments across mathematical and general reasoning benchmarks demonstrate consistent improvements, suggesting that temporal scheduling constitutes a promising optimization dimension.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.25381</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration</title>
<link>https://arxiv.org/abs/2605.25659</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25659.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Linrui Tian, Qi Wang, Bang Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.25659</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Lost in Translation? Exploring the Shift in Grammatical Gender from Latin to Occitan</title>
<link>https://arxiv.org/abs/2605.09156</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.09156.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ahan Chatterjee, Matthias Schöffel, Matthias Aßenmacher, Marinus Wiedner, Esteban Garces Arias&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The diachronic evolution from Latin to the Romance languages involved a restructuring of the grammatical gender system from a tripartite configuration (masculine, feminine, neuter) to a bipartite one (masculine, feminine) in most Romance languages. In this work, we introduce an interpretable deep learning framework to investigate this phenomenon at both lexical and contextual levels. First, we show that conventional tokenization strategies are insufficiently robust for this low-resource historical setting, and that our proposed tokenizer improves performance over these baselines. At the lexical level, we evaluate the contribution of morphological features to gender prediction. At the contextual level, we quantify the contributions of different part-of-speech categories to grammatical gender prediction. Together, these analyses characterize the distribution of gender information between the lemma and its sentential context. We make our codebase, datasets, and results publicly available at https://github.com/ahan-2000/Lost-in-Translation-{https://github.com/ahan-2000/Lost-in-Translation-}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.09156</guid>
<title>Trust Region Q Adjoint Matching</title>
<link>https://arxiv.org/abs/2605.27079</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27079.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yonghoon Dong, Kyungmin Lee, Changyeon Kim, Jaehyuk Kim, Jinwoo Shin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Off-policy reinforcement learning of pretrained flow policies remains challenging due to the instability of optimization arising from the multi-step sampling process. Recently, Q-learning with Adjoint Matching (QAM) addressed this issue by reformulating into a memoryless stochastic optimal control (SOC) problem with a learned critic. However, QAM inherits a fundamental fragility of critic-guided improvement: small critic errors are amplified when critics are ill-conditioned, often leading to model collapse. This paper introduces Trust Region Q-Adjoint Matching (TRQAM), a stable off-policy fine-tuning algorithm that adaptively controls the path-space KL with pretrained flow policies through projected dual descent. Specifically, we optimize the trust-region parameter λ in SOC dynamics, and theoretically show that the path-space KL can be represented by a closed-form function of λ. As a result, our method can precisely control the exact deviation from pretrained flow policies, achieving stable off-policy RL. Through experiments on 50 OGBench tasks, TRQAM consistently outperforms prior arts in both offline RL and offline-to-online RL. In particular, TRQAM achieves an overall success rate of 68% in offline RL, substantially improves the strongest baseline at 46%.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27079</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Show, Don't TELL: Explainable AI-Generated Text Detection</title>
<link>https://arxiv.org/abs/2605.27921</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27921.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Aldan Creo, Suraj Ranganath&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Research on AI-generated text detection has presented a number of approaches to discern human from AI prose, some of which achieving high in-distribution performance. However, real-world applicability has stalled because their outputs are misaligned with the needs of users, such as professors, who are presented with a numeric score that has no attached explanation. We tackle this issue with a novel architecture, TELL, that bakes explainability from the ground-up. While our system still offers a numerical score like other detectors for comparability, TELL takes a fundamentally different approach where we aim to show the user the "tells" by which the model believes a text is AI or human-written, to empower the user to decide who wrote a text using their own judgment and understanding of the context of the writing and its alleged author. We train TELL on a custom SFT dataset of domain-specific authorship annotations, and further refine the system using GRPO with curriculum learning to improve performance. We achieve competitive performance with state-of-the-art detectors (AUROC 0.927) while natively providing annotations that explain the basis for the detector's decision. We further evaluate the quality of our explanations using a dataset of human annotations and report a high (mean 72.3%) win-rate on annotation concreteness, falsifiability, coherence, plausibility and grounding, allowing users to critically think and decide for themselves. Our work thus reframes the problem of AI-generated text detection in a human-centric perspective and paves the way for a new family of detectors that focus on native explainability.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27921</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>The Hamilton-Jacobi Theory of Deep Learning</title>
<link>https://arxiv.org/abs/2605.28983</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28983.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jose Marie Antonio Miñoza, Erika Fille T. Legara, Christopher P. Monterola&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this paper, training a neural network is identified, exactly, as a search through Hamilton--Jacobi initial-value problems: each gradient step selects the initial data of a viscous Hamilton--Jacobi equation whose Hopf--Cole propagator best fits the observations; at inference, the input is the spatial point at which that solution is evaluated and the initial condition is already encoded in the weights. The correspondence is exact for log-sum-exp layers and structural for broader architectures: residual networks, transformers, and recurrent architectures (RNNs, LSTMs, SSMs) each discretize the same class of Hamilton--Jacobi equations, with architecture-dependent Hamiltonian and viscosity. A single deformation parameter varepsilon unifies all four perspectives (network, tropical algebra, viscous PDE, convex optimization) in a commutative diagram closed under Lipschitz conditions. Quantitative consequences include: the minimax optimal generalization rate O(n^{-1/(d+2)}) for fixed t; adversarial robustness controlled by varepsilon; backpropagation as the co-state equation of the Hamiltonian system for residual networks (Pontryagin Maximum Principle); scaling exponents consistent with data intrinsic dimension via PDE quadrature; and a closed-form O(N) influence function (softmax attribution weights π_j) whose entropy landscape undergoes fold bifurcations as varepsilon increases, each merging attribution basins.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28983</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>AI, Take the Wheel: What Drives Delegation and Trust in Human-Computer Cooperative Question Answering?</title>
<link>https://arxiv.org/abs/2605.28255</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Maharshi Gor, Yoo Yeon Sung, Yu Hou, Eve Fleisig, Irene Ying, Tianyi Zhou, Jordan Boyd-Graber&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; AI systems are fallible, and humans can make mistakes in deciding whether to trust AI over their own judgment. Thus, improving human-AI collaboration requires understanding when, why, and how humans decide to rely on AI. We study two distinct reliance decisions: the delegation choice -- deciding when to let AI act autonomously without knowing its output, and the adoption choice -- evaluating AI suggestions and deciding how to use them. Both of these decoupled reliance patterns shape collaboration, but prior work rarely studies them together in realistic settings with the same users. We address this gap by studying collaborative human--AI teams competing in a question-answering game in which humans can choose when and how to work with AI agents to win. Our 24 matches pair 23 expert humans with 16 AI agents, capturing 387 delegation and 1440 adoption decisions. While human--AI collaboration performs better than either AI or humans alone, humans make suboptimal collaboration decisions, both under-relying on correct AI suggestions (3.9% of opportunities missed) and over-relying when AI misleads them (1.7%). Both parties contribute wrong answers: reported model confidence is near chance when humans and AI disagree, while confirmation bias drives higher under-reliance (64.5%) when an AI suggestion agrees with humans' initial incorrect answer. To close this gap, we recommend calibrated confidence, evidence-grounded explanations, and mechanisms that help users refine trust.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28255</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Review Arcade: On the Human Alignment and Gameability of LLM Reviews</title>
<link>https://arxiv.org/abs/2605.28897</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hans Ole Hatzel, Sebastian Steindl, Jan Strich&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM-generated reviews for scientific papers are gaining considerable traction and are even being officially piloted by major conferences. We have to assume that not only reviewers are using LLM-assistance, but also that authors use LLMs to revise their papers before submitting. In this work, we perform empirical experiments on papers from the 2025 ACL Rolling Review (ARR) to evaluate LLM reviews from both the author and the reviewer perspective. First, we identify a limited alignment of LLM reviews with human ones. In the best-case scenario, the alignment is reasonable. However, we also find that LLM-human alignment varies substantially across prompts and models. Finally, we investigate the scenario in which the author uses an iterative draft-revise workflow to improve the submission according to the LLM review. We find that this "gaming" of LLM reviews can be effective in specific scenarios, leading to a statistically significant increase of overall scores for up to 35\% of papers. We publish our code: https://github.com/uhh-hcds/reviewarcade.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28897</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>The Chain Holds, the Answer Folds: Trace-Answer Dissociation in Reasoning Models Under Adversarial Pressure</title>
<link>https://arxiv.org/abs/2605.29087</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29087.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yubo Li, Ramayya Krishnan, Rema Padman&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reasoning models are evaluated on single-turn benchmarks but deployed in multi-turn dialogue, where users push back on correct answers. Under sustained adversarial pressure we find a previously undocumented failure mode: the chain-of-thought stays factually correct from first turn to last while the emitted answer flips wrong. We call this unfaithful capitulation (UC) and isolate it with a 2times 2 latent-versus-behavioral framework that flip-rate metrics and single-turn faithfulness probes both miss. Across three datasets (MT-Consistency, MMLU-Pro, GSM8K), the latent-correct rate at the behavioral flip clusters near 50% in think mode and collapses to 11-15% under no_think -- paired, within-model causal evidence that reasoning creates the gap. Across models the effect tracks the reasoning channel (high in Qwen3-32B and GPT-OSS-20B, low in inline-CoT Gemma-4-31B-it). An independent GPT-4o judge corroborates 86% of UC labels; a token-level probe shows the answer-slot argmax is correct in 84% of UC cells; and a naive trace-anchored defense backfires. We release all trajectories, traces, and judge labels.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29087</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Same Question, Different Source, Different Answer: Auditing Source-Dependence in Medical Multi-Source RAG</title>
<link>https://arxiv.org/abs/2605.29084</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29084.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yubo Li, Rema Padman, Ramayya Krishnan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A retrieval-augmented generation (RAG) system deployed over a multi-author institutional corpus can give a different answer to the same question depending on which source it retrieves -- a failure mode the dominant single-gold-answer paradigm cannot diagnose. We argue that source-dependence is a missing axis of NLP evaluation, and that auditing it means shifting the unit of evaluation from answer correctness to the inter-source relationship. We make this concrete in transplant patient education, where institutional sources demonstrably disagree, releasing three artefacts: TransplantQA, a benchmark of real patient questions, each answered by grounding generation in multiple institutional handbooks as candidate sources; HERO-QA, a hierarchical retrieval strategy that grounds and audits each answer; and a structured-output judge that scores inter-source relationships on a validated 5-label taxonomy. At scale, better retrieval reveals far more disagreement than prior estimates suggested -- understating its prevalence, not its intensity. The framework is domain-agnostic and transfers to legal and educational RAG: measuring source-dependence is a responsibility for deployed multi-source NLP generally.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29084</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Compositional Text-to-Image Generation Via Region-aware Bimodal Direct Preference Optimization</title>
<link>https://arxiv.org/abs/2605.28615</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28615.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhuohan Liu, Wujian Peng, Yitong Chen, Zuxuan Wu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite the rapid progress of text-to-image (T2I) models, generating images that accurately reflect complex compositional prompts (covering attribute bindings, object relationships, counting) still remains challenging. To address this, we propose BiDPO, a framework to enhance T2I model's capability of compositional text-to-image generation. We begin by introducing an carefully designed pipeline to construct a large-scale preference dataset, BiComp, with strictly quality control. Then, we extend Diffusion DPO to jointly optimize image and text preferences, which is shown to greatly effective in improving the models to follow complex text prompt in generation. To further enhance the models for fine-grained alignment, we employ a region-level guidance method to focus on regions relevant to compositional concepts. Experimental results demonstrate that our BiDPO substantially improves compositional fidelity, consistently outperforming prior methods across multiple benchmarks. Our approach highlights the potential of preference-based fine-tuning for complex text-to-image tasks, offering a flexible and scalable alternative to existing techniques.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28615</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models</title>
<link>https://arxiv.org/abs/2605.28132</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haozhan Shen, Tiancheng Zhao, Kangjia Zhao, Jianwei Yin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Spatial intelligence requires visual representations that capture both semantic objects and geometric structure in the physical world. To support this, two major pre-training schemes are now widely used as foundation backbones: Vision-Language Models (VLMs), which use language supervision to align visual observations with semantic concepts, and Video Generation Models (VGMs), which learn from temporally evolving visual worlds. However, it still remains unclear which pre-training scheme provides a better representation substrate for spatial intelligence. In this paper, we present the first systematic frozen-feature probing study of VLMs and VGMs across three representative axes of spatial intelligence: semantic tagging, instance grouping, and 3D geometry prediction. Using the lightweight probe, our framework enables a controlled comparison of what information is already encoded in frozen representations from two model families. Experimental results reveal a clear complementarity: VLMs are stronger at semantic tagging and instance grouping, while VGMs provide more accessible signals for dense geometry and camera motion. Moreover, a naive fusion of the two already yields a representation that excels at both geometry and semantics, suggesting a promising direction for building stronger spatial-intelligence backbones by effectively integrating features from both model families. Our code is available at https://github.com/om-ai-lab/Probing-VLM-VGM{https://github.com/om-ai-lab/Probing-VLM-VGM}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28132</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks</title>
<link>https://arxiv.org/abs/2605.28556</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28556.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tomer Keren, Nitay Calderon, Asaf Yehudai, Yotam Perlitz, Michal Shmueli-Scheuer, Roi Reichert&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 55&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As agent capabilities advance, existing benchmarks, such as τ^2-Bench, are becoming increasingly saturated. Yet constructing new benchmark tasks remains complex, costly, and labor-intensive. Moreover, the standard approach, in which scenarios are first written in natural language and then mapped to tool sequences, captures only a narrow subset of the tool-use patterns agents exercise. In this paper, we address these problems by reversing the task construction process. We propose TASTE: Task Synthesis from Tool Sequence Evolution, an automatic method that generates challenging tasks with broader tool-use coverage. TASTE utilizes an Adaptive Contrastive n-gram model trained on LLM-judged validity signals. This enables sampling valid tool sequences that cover a vast range of tool combinations. TASTE then selects representative sequences from the pool via clustering, instantiates them into complete benchmark tasks, and refines them through iterative difficulty evolution. Using TASTE, we construct τ^c-Bench, a challenging extension of the three domains of τ^2-Bench. We evaluate 11 agent/user LLM pairs and find that models nearly saturating τ^2-Bench suffer severe performance drops on our tasks (e.g., Gemini-3-Flash falls from 0.82!-!0.94 to 0.28!-!0.61). Beyond increasing difficulty, our generated tasks more than double the number of unique tool combinations agents must execute. Our results suggest high scores on existing benchmarks often reflect saturation rather than robust task-solving ability. By automating the generation of difficult, high-coverage benchmarks, TASTE enables continuous, scalable evaluation of future agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28556</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes</title>
<link>https://arxiv.org/abs/2605.29318</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29318.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Donglai Xiang, Vismay Modi, Rishit Dagli, Ty Trusty, Gilles Daviet, Anka He Chen, Nicholas Sharp, David I. W. Levin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present a novel formulation for mesh-free, reduced-order simulation of deformable hyperelastic objects. Existing work in reduced-order elastodynamic simulation represents the input geometry by either meshes, which can be difficult to obtain due to challenges in scanning and triangulating complex shapes, or by neural fields that require per-shape optimization. We propose to adopt a Reproducing Kernel Particle Method (RKPM) representation, which enables the construction of reduced-order skinning weights by solving a generalized eigensystem on the Hessian matrix of the elastic energy. We demonstrate that this formulation not only leads to a 40x training speedup compared with the per-shape optimization of neural fields, but also achieves lower simulation error when evaluated against the converged results of finite element method. We show our simulation results on a wide variety of objects in different representations including meshes and Gaussian splats, as well as the application of our method in the downstream task of robot simulation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29318</guid>
<title>Multimodal Music Recommendation System using LLMs</title>
<link>https://arxiv.org/abs/2606.00125</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00125.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Srikar Prabhas Kandagatla, Sreehitha R. Narayana, Chandana Magapu, Swetha Mohan, Shamanth Kuthpadi, Hongjie Chen, Ryan A. Rossi, Franck Dernoncourt, Nesreen Ahmed&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Music recommendation systems typically treat songs as opaque tokens, relying on collaborative interaction histories which overlooks semantic or acoustic content. Prior work has explored LLM-augmented, multimodal, and text-enhanced approaches to sequential recommendation, and while some methods partially combine semantic, acoustic, or engagement signals, none jointly model all three within a unified LLM-based sequential reasoning framework that grounds recommendations in actual song content. In this work, we propose a multimodal framework for session-based music recommendation that enriches the LastFM-1K dataset with three complementary signals: (1) audio and lyric embeddings extracted using pretrained music and text representation models, (2) LLM-generated semantic metadata using the MGPHot annotation schema, and (3) listening completion ratios. We adopt the E4SRec framework by extending it with multimodal features and different item ID encoder backbones, including SASRec, BERT4Rec, and GRU4Rec. We further extend the LLM backbone option with LLaMa-2-13B, Qwen2.5-7B-Instruct, and LLaMa-3-70B in both zero-shot and fine-tuned settings. Our experiments show that integrating content-based features improves over ID-only baselines up to 95% in terms of Recall and 79% in terms of NDCG. Moreover, our experiments show that naive multimodal fusion does not always yield additive improvements, highlighting challenges in cross-modal integration. We release a large-scale multimodal benchmark for music recommendation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00125</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Adapting Multilingual Embedding Models to Turkish via Cross-Lingual Tokenizer Surgery and Offline Distillation</title>
<link>https://arxiv.org/abs/2605.29992</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29992.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; M. Ali Bayram, Banu Diri, Savaş Yıldırım&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Sentence embeddings are a foundational component for semantic search, clustering, classification, and retrieval-augmented generation. This paper presents embeddingmagibu-200m, a Turkish-focused sentence embedding model that produces 768-dimensional L2-normalized vectors and supports an 8,192-token context window, far exceeding the 512-token limit of earlier BERT-based Turkish encoders. Instead of full pretraining, an efficient three-stage adaptation pipeline is introduced: (1) construct a Turkish-optimized multilingual tokenizer with a 131,072 vocabulary by pruning redundant tokens from the teacher's vocabulary and incorporating multilingual tokens via frequency analysis on a 40-language corpus, (2) clone a teacher embedding model while preserving transformer backbone weights and initializing a compatible embedding table for the new vocabulary via mean-composition token mapping, and (3) perform offline embedding distillation from precomputed teacher vectors using a cosine similarity objective over a balanced 40-language Wikipedia corpus. The resulting student model contains approximately 200M parameters and trains in roughly four hours on a single GPU by avoiding online teacher inference during training, at a total cost of 5-20. Empirically, Pearson/Spearman correlations of 77.55%/77.45% are obtained on STSbTR, surpassing the 300M-parameter teacher model (73.84%/72.92%). On TR-MTEB (26 tasks), a mean score of 63.9% is achieved (7th out of 26 models), providing a competitive cost-quality trade-off with 33% fewer parameters than the teacher. To facilitate reproducibility and downstream use, all artifacts are released including model weights, tokenizer files, precomputed embedding datasets, and open-source cloning and distillation tooling.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29992</guid>
<title>Meta-Cognitive Memory Policy Optimization for Long-Horizon LLM Agents</title>
<link>https://arxiv.org/abs/2605.30159</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyan Liu, Zhezheng Hao, Yeqiu Chen, Hong Wang, Jingren Hou, Ruiyi Ding, Yongkang Yang, Wence Ji, Wei Xia, Feng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Memory-augmented LLM agents tackle complex long-horizon tasks by recursively summarizing interaction trajectories into compact memory. However, existing approaches typically train these memory policies using outcome-based reinforcement learning, failing to localize where intermediate memory quality degrades. As interactions unfold, ambiguous recursive summaries progressively discard task-relevant information and introduce semantic noise. This exacerbates belief deviation, obscuring the agent's estimate of the latent task state and ultimately derailing long-horizon reasoning. We therefore argue that memory optimization should focus not merely on trajectory-level success, but on the clarity of the belief induced by intermediate summaries. To this end, we introduce Belief Entropy, a self-supervised proxy that probes how uncertain the model remains about the latent task state given its current memory. Based on this proxy, we propose Metacognitive Memory Policy Optimization (MMPO). Instead of relying only on sparse outcome-based signals, MMPO provides fine-grained, memory-specific supervision via explicitly penalizing summaries that induce high epistemic uncertainty. Experiments show that MMPO consistently outperforms existing methods on diverse long-horizon tasks, maintaining 97.1% performance even when scaled to 1.75M-token contexts.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30159</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>PARCEL: Pool-Anchored Resampling with Conditioned Elastic Queries for Efficient Vision-Language Understanding</title>
<link>https://arxiv.org/abs/2605.30126</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30126.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Selim Kuzucu, Alessio Tonioni, Vasile Lup, Bernt Schiele, Federico Tombari, Muhammad Ferjad Naeem&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Vision-Language Models (LVLMs) map visual inputs into dense token sequences, imposing a quadratic computational bottleneck for inference. Elastic visual-token compression addresses this by training a single model that can run at multiple visual-token budgets. However, existing approaches struggle under aggressive compression. Spatial-only compression, as in nested pooling, behaves as an imperfect low-pass filter and induces spectral aliasing that obscures fine-grained detail. Query-only compression, as in nested query resampling, replaces explicit grid-aligned tokens with non-local summaries and substantially degrades spatial grounding. To resolve this representational conflict, we introduce PARCEL (Pool-Anchored Resampling with Conditioned Elastic Queries for Efficient Vision-Language Understanding), a visual tokenization architecture that dynamically partitions the labor of feature extraction. PARCEL establishes spatial pool tokens as low-frequency layout anchors and conditions elastic query tokens on these anchors through Pool-Conditioned Query Resampling. This encourages query tokens to focus on complementary visual features rather than redundant spatial mapping. Extensive evaluations across 27 benchmarks show that PARCEL improves the performance-efficiency Pareto frontier, consistently outperforming existing matryoshka baselines across visual-token budgets while preserving the "train once, deploy anywhere" paradigm.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30126</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Brain-IT-VQA: From Brain Signals to Answers</title>
<link>https://arxiv.org/abs/2605.29588</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29588.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Roman Beliy, Matias Cosarinsky, Oliver Heinimann, Navve Wasserman, Michal Irani&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Decoding visual content from fMRI signals recorded while a person views images, and specifically answering questions about the seen images, is a long-standing challenge. While significant progress has been made in recent years in visual question answering (VQA) from fMRI, performance remains limited. Moreover, although recent models can make increasingly accurate predictions, they have rarely been used as tools for understanding the structure of visual representations in the brain. We present Brain-IT-VQA, a framework for visual question answering from fMRI. Building on the Brain Interaction Transformer (Brain-IT), our method decodes language tokens from brain activity and integrates them with a language model to answer visual questions. Our model substantially outperforms previous fMRI-based captioning and VQA approaches. We further introduce NSD-VQA, a new dataset and benchmark for visual question answering from fMRI. Unlike existing image-fMRI VQA datasets, which typically provide only a few broad and weakly controlled questions per image, NSD-VQA provides on average 20 question-answer pairs per image across 20 controlled question categories that disentangle multiple levels of visual understanding. This enables more reliable and interpretable evaluation despite limited fMRI test data. Together, Brain-IT-VQA and NSD-VQA provide both a strong predictive framework and a tool for studying brain representations. Using this benchmark, we quantify which forms of visual and semantic information can be reliably decoded from fMRI responses to natural images. We further analyze the contributions of different brain regions across question types.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29588</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>ESPO: Early-Stopping Proximal Policy Optimization</title>
<link>https://arxiv.org/abs/2605.29860</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29860.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zihang Li, Rui Zhou, Yingcheng Shi, Wenhan Yu, Zhewen Tan, Zixiang Liu, Zeming Li, Binhua Li, Yongbin Li, Tong Yang, Jieping Ye&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; When a large language model under reinforcement learning commits a wrong reasoning step early in a trajectory, standard algorithms force it to keep generating until the maximum horizon, spending compute on tokens that never receive positive reward and polluting advantage estimates with post-failure noise. We propose ESPO (Early-Stopping Proximal Policy Optimization), which detects trajectory failure on-the-fly and terminates rollouts early. At each generation step, ESPO computes a surrogate regret using only the logits already computed during sampling, and terminates when the smoothed cumulative regret significantly exceeds its estimated values. Truncated trajectories are treated as absorbing failure states with a terminal reward, concentrating negative temporal-difference (TD) errors near the detected failure step without any additional reward model or human annotation. On DeepSeek-R1-Distill-Qwen-7B trained for mathematical reasoning, ESPO surpasses PPO on AIME~2024 (46.28% vs. 45.25%), AMC~2023 (85.83% vs. 82.94%), and MATH-500 (87.42% vs. 85.43%), while saving more than 20% rollout tokens cumulatively.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29860</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>VideoMLA: Low-Rank Latent KV Cache for Minute-Scale Autoregressive Video Diffusion</title>
<link>https://arxiv.org/abs/2605.30351</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30351.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hidir Yesiltepe, Jiazhen Hu, Tuna Han Salih Meral, Adil Kaan Akan, Kaan Oktay, Hoda Eldardiry, Pinar Yanardag&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-rollout causal video diffusion has converged on a fixed-size sliding-window KV cache, with recent progress innovating within this layout by changing which tokens occupy the window or how their positions are encoded. The per-head KV layout itself, a dominant contributor to streaming memory and latency, has been mostly left unchanged. In this paper, we present the first study of Multi-Head Latent Attention (MLA) in video diffusion. VideoMLA replaces per-head keys and values with a shared low-rank content latent and a shared decoupled 3D-RoPE positional key, reducing per-token KV memory by 92.7% at every cached layer. We further investigate why MLA succeeds in video diffusion even though the spectral assumption often used to motivate it in language models does not hold: pretrained video attention is not low-rank, with 99%-energy effective rank far above any practical latent dimension. VideoMLA retains quality at compression ratios where direct spectral approximation would predict large reconstruction error. We show that the MLA bottleneck, rather than the pretrained spectrum, determines the effective rank: both spectral and random initialization occupy nearly the full rank budget from initialization, and training preserves this budget while adapting within it. On VBench, VideoMLA matches short-horizon streaming video diffusion baselines, achieves the best overall score at long horizons among evaluated methods, and improves throughput by 1.23x on a single B200.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30351</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Linear Ensembles Wash Away Watermarks: On the Fragility of Distributional Perturbations in LLMs</title>
<link>https://arxiv.org/abs/2605.30501</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30501.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhihao Wu, Gracia Gong, Qinglin Zhu, Yudong Chen, Runcong Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Watermarking embeds statistical signatures in AI-generated text for detection and attribution. We reveal a fundamental vulnerability: when users access multiple models (today's reality), watermarks trivially fail. Watermarks perturb output distributions away from the original, and in competitive markets, these perturbations are typically independent across providers. We theoretically prove that averaging output probability distributions recovers the unwatermarked distribution with up to a second-order error term. Empirically, simply averaging 3-5 models cancels out these perturbations. We introduce WASH (Watermark Attenuation via Statistical Hybridisation), which solves practical challenges in ensemble generation: vocabulary misalignment and tokenisation differences across heterogeneous models. Experiments across six watermarking schemes and three LLMs show that averaging across 3 models suppresses detection z-scores from 5-300 to below 2 (below the detection threshold of 4) and reduces TPR at 5% FPR to below 50%, while improving quality by 27.5% and running 6 times faster than the best baseline on the long sequence generation. Our results suggest that robust AI-text detection via watermarking requires either accepting this fundamental vulnerability or unprecedented coordination among model providers.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30501</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Domino: Decoupling Causal Modeling from Autoregressive Drafting in Speculative Decoding</title>
<link>https://arxiv.org/abs/2605.29707</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianuo Huang, Yaojie Zhang, Qituan Zhang, Hao Lin, Hanlin Xu, Linfeng Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Speculative decoding accelerates LLM inference by drafting multiple tokens and verifying them in parallel with the target model. However, its practical speedup is constrained by the trade-off between draft quality and drafting cost: autoregressive drafters model causal dependencies among draft tokens but incur sequential overhead, while parallel drafters reduce drafting cost but weaken intra-block dependency modeling. In this paper, we propose Domino, a speculative decoding framework that decouples causal dependency modeling from expensive autoregressive draft execution. Domino first uses a parallel draft backbone to produce preliminary draft distributions for the entire block, and then applies a lightweight Domino head to refine them with prefix-dependent causal information. To stabilize teacher-forced causal encoding, we further introduce a base-anchored training curriculum that first strengthens the parallel backbone and then gradually shifts optimization toward the causally corrected final distribution. Experiments on Qwen3 models show that Domino achieves up to \(5.49\times\) end-to-end speedup under the Transformers backend and up to \(5.8\times\) throughput speedup under SGLang serving.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29707</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Draft-OPD: On-Policy Distillation for Speculative Draft Models</title>
<link>https://arxiv.org/abs/2605.29343</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haodi Lei, Yafy Li, Haoran Zhang, Shunkai Zhang, Qianjia Cheng, Xiaoye Qu, Ganqu Cui, Bowen Zhou, Ning Ding, Yun Luo, Yu Cheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Speculative decoding accelerates large language model inference by pairing a target model with a lightweight draft model whose proposed tokens are verified in parallel. A common way to build draft models, like EAGLE3 or DFlash is supervised fine-tuning (SFT) on target-generated trajectories. However, we observe that SFT quickly plateaus: the draft model's acceptance length on test data stops improving. The reason is an offline-to-inference mismatch: In SFT, the drafter learns from fixed target-generated trajectories, whereas during speculative decoding it is evaluated on blocks proposed under its own policy. This motivates on-policy distillation (OPD), where the target model supervises the drafter on draft-induced states. Yet OPD remains difficult for draft models, as they cannot reliably roll out complete sequences independently, whereas target-assisted generation makes the collected sequences follow the target distribution and thus eliminates the on-policy signal. We therefore propose Draft-OPD, which uses target-assisted rollout for stable continuations and replays drafting from the verification-exposed error positions. This allows the drafter to learn from target feedback on both accepted and rejected proposals, focusing training on the draft-induced errors that limit speculative acceptance. Experiments show that Draft-OPD achieves over 5times lossless acceleration for thinking models across diverse tasks, improving over EAGLE-3 and DFlash by 23\% and 13\%.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29343</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs</title>
<link>https://arxiv.org/abs/2605.30611</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30611.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haozhe Zhao, Shuzheng Si, Zhenhailong Wang, Zheng Wang, Liang Chen, Xiaotong Li, Zhixiang Liang, Maosong Sun, Minjia Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 107&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Scientific figures are among the most effective means of communicating complex research ideas, yet producing publication-quality illustrations remains one of the most labor-intensive parts of paper preparation. Existing automated systems each target a single figure type under text-only input, leaving the diversity of types and conditions researchers actually use unaddressed; their raster outputs further cannot be locally revised. Because scientific figures are structured compositions of discrete semantic components, the localized errors generators produce on such layouts demand not a stronger backbone but a harness. We instantiate this harness in two complementary systems: Crafter, a multi-agent harness for figure generation that generalizes across figure types and input conditions without architectural changes, and CraftEditor, which applies the same pattern to convert raster outputs into editable SVGs. Moreover, we introduce CraftBench, a benchmark spanning three figure types and four input conditions with human quality annotation. Experiments show that Crafter substantially outperforms both standalone generators and the agentic baseline on PaperBanana-Bench and CraftBench, with ablations confirming each component's independent contribution; CraftEditor faithfully converts outputs into editable SVGs that surpass all baselines. Our code and benchmark are available at https://github.com/HaozheZhao/Crafter.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30611</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Model-Based Quality Assessment for Massively Multilingual Parallel Data</title>
<link>https://arxiv.org/abs/2606.00285</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00285.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Abdelaziz M. A. Ibrahim, Zihao Li, Jörg Tiedemann, Shaoxiong Ji&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large-scale multilingual bitext often contains two distinct problems: non-parallel sentence pairs and low-quality translations. We decompose model-based assessment for such data into two independent components: parallelism assessment with multilingual embeddings and reference-free quality estimation (QE). For parallelism, we benchmark four embedding models on FLORES-200 and BOUQuET retrieval tasks, covering 6,654 source--target directions in our target language-pair inventory. For QE, we evaluate nine reference-free evaluators on professional FLORES-200 translations across 41,412 ordered source--target directions. Results show that no model is universally reliable across translation directions. Naive QE ensembles dilute strong model signals, while documented target-language coverage is strongly associated with higher QE scores. Overall, these findings suggest that multilingual parallel-data assessment is best approached as a direction-aware routing and calibration problem, where no single universal metric is expected to suffice across all languages.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00285</guid>
<title>Combinatorial Synthesis: Scaling Code RLVR via Atomic Decomposition and Recombination</title>
<link>https://arxiv.org/abs/2605.31058</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31058.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiasheng Zheng, Boxi Cao, Boxi Yu, Yuzhong Zhang, Jialun Cao, Yaojie Lu, Hongyu Lin, Xianpei Han, Le Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as the cornerstone for shaping the remarkable coding abilities of Large Language Models (LLMs). However, the scalability of RLVR is severely constrained by the scarcity of sufficiently challenging verifiable code tasks that target near the model's edge of competence. Prior studies often rely on heuristic seed expansions for data synthesis, which severely limits both novelty and difficulty. Consequently, the training value of such data fails to scale proportionally with the size of its synthesis. To this end, we propose Atomic Decomposition and Recombination (ADR), a novel framework that generates verifiable code tasks via decomposition into atomic elements and controlled recombination, thereby enabling the generation of genuinely novel and challenging verifiable code tasks. Experiments and analysis demonstrate that ADR achieves superior originality, difficulty, diversity, and test quality over existing baselines, and consistently delivers greater improvements in code ability across RLVR in diverse downstream domains, including algorithmic programming, tool usage, and data science. Our work sheds light on a new paradigm for novel code task synthesis and scalable RLVR training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31058</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement</title>
<link>https://arxiv.org/abs/2606.00267</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00267.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junwon Seo, Sushant Veer, Ran Tian, Wenhao Ding, Apoorva Sharma, Karen Leung, Edward Schmerling, Marco Pavone, Andrea Bajcsy&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video world models (WMs) have shown promise for policy evaluation and improvement by imagining realistic future observations conditioned on ego-robot actions. While WMs can model distributions over futures, policy evaluation and improvement typically rely on nominal imaginations, which can miss high-impact outcomes of robot actions unless prohibitively many samples are drawn. To enable robust policy evaluation and improvement over WM imaginations, we propose StressDream, which steers imaginations toward high-impact yet plausible outcomes specified at inference time by optimizing the initial noise of diffusion-based WMs. However, optimizing high-dimensional noise is challenging: the optimization must reason about nuanced, scene-dependent target events in generated videos while avoiding out-of-distribution (OOD) noise that yields implausible imaginations. We address this with two complementary objectives: a semantic objective with a Vision-Language Model that provides informative gradients by reasoning about the generated video, and a plausibility objective that prevents the optimized noise from drifting OOD. With state-of-the-art video world models for autonomous driving and robotic manipulation, we show that StressDream effectively steers imaginations toward high-impact yet plausible outcomes specified by text at inference time, such as task failures, enabling robust policy evaluation and improvement by identifying actions whose plausible futures include undesirable outcomes. Video results are available at https://junwon.me/StressDream/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00267</guid>
<title>The Shape of Addition: Geometric Structures of Arithmetic in Large Language Models</title>
<link>https://arxiv.org/abs/2606.03645</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03645.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Liuyuan Wen, Xun Zhu, Lihao Huang, Wenbin Li, Yang Gao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models exhibit paradoxical fragility in fundamental arithmetic, implying a disconnect between internal computation and discrete output. By analyzing the residual stream geometry during multi-operand addition, we identify the Iso-Raw-Sum Trajectory (IRST), a geometric structure where representations are anchored by semantic digits and modulated by continuous carry fibers. We propose the Noisy Quantization Model to explain this geometry, framing arithmetic errors as Geometric Slippages caused by internal neural noise pushing a continuous, latent Carry Potential across quantization thresholds. This geometric framework further elucidates Probe Versatility, explaining how lightweight probes can disentangle coexisting latent signals (such as ground truth versus hallucination) from a single activation vector. Finally, we validate these insights through a geometric consistency check method that effectively detects and corrects these quantization failures during inference. Our code is available at https://github.com/RL-MIND/Shape-of-Addition.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03645</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>MindZero: Learning Online Mental Reasoning With Zero Annotations</title>
<link>https://arxiv.org/abs/2606.00240</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shunchi Zhang, Jin Lu, Chuanyang Jin, Yichao Zhou, Zhining Zhang, Tianmin Shu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Effective real-world assistance requires AI agents with robust Theory of Mind (ToM): inferring human mental states from their behavior. Despite recent advances, several key challenges remain, including (1) online inference with robust uncertainty updates over multiple hypotheses; (2) efficient reasoning suitable for real-time assistance; and (3) the lack of ground-truth mental state annotations in real-world domains. We address these challenges by introducing MindZero, a self-supervised reinforcement learning framework that trains multimodal large language models (MLLMs) for efficient and robust online mental reasoning. During training, the model is rewarded for generating mental state hypotheses that maximize the likelihood of observed actions estimated by a planner, similar to model-based ToM reasoning. This method thus eliminates the need for explicit mental state annotations. After training, MindZero internalizes model-based reasoning into fast single-pass inference. We evaluate MindZero against baselines across challenging mental reasoning and AI assistance tasks in gridworld and household domains. We found that LLMs alone are insufficient; model-based methods improve accuracy but are slow, costly, and limited by backbone MLLM capacity. In contrast, MindZero enhances MLLMs' intrinsic ToM ability and significantly outperforms model-based methods in both accuracy and efficiency, showing that mental reasoning can be effectively learned as a self-supervised skill.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00240</guid>
<title>MechVQA: Benchmarking and Enhancing Multimodal LLMs on Comprehensive Mechanical Drawing Understanding</title>
<link>https://arxiv.org/abs/2605.30794</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30794.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qian Kou, Xiaofeng Shi, Yulin Li, Xiaosong Qiu, Xinyang Wang, Hua Zhou, Cao Dongxing&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal Large Language Models (MLLMs) have demonstrated significant achievements in general visual question answering (VQA) tasks. However, they remain brittle on mechanical engineering drawings, where high annotation density and weak domain knowledge, compounded by unreliable spatial relation reasoning under strict projection rules and geometric constraints, make decisive cues easy to miss and frequently lead to wrong answers. To bridge this gap, we introduce the first comprehensive mechanical drawing understanding dataset, MechVQA, created through a semi-automated construction and quality-control pipeline. MechVQA contains 3.3k high-density pictures with 21K question-answer pairs, spanning 10 different fine-grained tasks across three capability levels: Recognition, Reasoning, and Judging, providing a testbed to evaluate and improve MLLM understanding on real-world mechanical drawings. On top of MechVQA, we then develop the MechVL model through a multi-stage training paradigm, building a strong domain-specialized baseline. Extensive experimental results demonstrate that MechVL outperforms the strongest closed-source baseline by 7.57 percentage points on the MechVQA total score, significantly enhancing mechanical drawing understanding ability and providing a reusable foundation for deploying MLLMs in mechanical design and inspection scenarios.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30794</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence</title>
<link>https://arxiv.org/abs/2605.31529</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31529.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yulu Pan, Han Yi, Seongsu Ha, Md Mohaiminul Islam, Benjamin Zhang, Lorenzo Torresani, Gedas Bertasius&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; True video intelligence demands more than recognizing what is visible: it requires reasoning about why events unfold, predicting what would change under different conditions, and deciding what to do next. We refer to this progression, from perception through causal reasoning and simulation to strategic planning, as Strategic Video Intelligence (SVI). No existing benchmark evaluates this capability stack: in-the-wild videos lack verifiable ground truth for causal and strategic questions, while synthetic environments sacrifice the complexity of real multi-agent systems. To bridge this gap, we introduce SVI-Bench, a large-scale benchmark that leverages team sports as a dynamic microworld, combining the complexity of real-world multi-agent interaction (10-22 agents making coordinated decisions under adversarial pressure) with the verifiability of explicit rules and definitive outcomes. SVI-Bench comprises approximately 35K hours of broadcast video, 15M annotated actions, 15K hours of expert commentary, 23K game reports, and 103K structured statistical records across basketball, soccer, and hockey, all constructed via a data engine that transforms raw game data into a dense, cross-referenced corpus. We organize evaluation into 9 tasks spanning a progressive four-pillar hierarchy: Dynamic Scene Understanding, Causal Reasoning, Strategic Simulation, and Agentic Synthesis. Evaluating strong multimodal and agentic baselines, we find a capability cliff: models perform competently on perceptual tasks, achieving approximately 73% on fine-grained action QA, but degrade sharply at each successive cognitive level. Agentic tasks prove hardest: the strongest model achieves only 5% accuracy when required to autonomously gather and integrate evidence across a corpus of 1.8M clips.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31529</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>SOCO: Benchmarking Semantic Object Correspondence in Vision Foundation Models</title>
<link>https://arxiv.org/abs/2605.31597</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31597.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Olaf Dünkel, Basavaraj Sunagad, Haoran Wang, David T. Hoffmann, Christian Theobalt, Adam Kortylewski&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Measuring structured object understanding in vision foundation models remains challenging due to inconsistent evaluation protocols and limited part-level supervision. Semantic correspondence (SC) evaluates this capability by testing whether object parts can be matched across instances and categories under large variations in appearance, viewpoint, and geometry. To enable a systematic SC evaluation, we introduce SOCO, a new benchmark for Semantic Object Correspondence that introduces a taxonomy of correspondence types and provides consistent, functionally meaningful keypoint annotations across 100 categories and over 1M correspondence pairs. In addition, SOCO includes keypoint language descriptions, enabling the evaluation of large vision-language models (LVLMs) and their fine-grained part-level understanding. Comprehensive experiments reveal that (i) vision foundation backbones encode strong semantic structure but transfer correspondences poorly across related categories and only partially capture object-part position, (ii) LVLMs are stronger at text-prompted part localization than at visual-reference cross-image matching, exposing a gap between language-grounded localization and fine-grained visual correspondence, and (iii) correspondence performance predicts performance on dense downstream tasks, including segmentation, tracking, 3D pose estimation, and 3D detection, more strongly than ImageNet classification. Together, these findings position SOCO as a benchmark for structured, part-level representation quality in vision and multimodal foundation models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31597</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft</title>
<link>https://arxiv.org/abs/2605.30931</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30931.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and action generation. However, their ability to sustain exploration in dynamic open worlds remains unclear. Existing embodied and game-based benchmarks often compress interaction into short-horizon tasks or entangle success with domain-specific game mechanics. In this paper, we introduce MineExplorer benchmark for evaluating open-world exploration capabilities of MLLM agents in Minecraft. We first filter atomic tasks whose solutions rely heavily on Minecraft-specific knowledge to better reflect general open-world reasoning. Then we organize the benchmark around a ReAct-style capability formulation and compose atomic tasks into implicit multi-hop tasks. To further construct reliable instances, MineExplorer uses a multi-agent synthesis workflow that jointly designs task graphs, sandbox scenes, and rule-based milestone evaluators. Human evaluation shows that the multi-agent synthesis workflow produces significantly more reliable instances than a single-agent baseline. Experiments with advanced MLLM agents show that open-world exploration remains challenging, as strong models can handle many single-hop tasks but degrade sharply when hidden prerequisites must be coordinated over longer trajectories. Further analysis finds that task difficulty tracks agent completion, and larger models or thinking modes do not consistently translate into better performance. Code and dataset are available at https://github.com/Jometeorie/MineExplorer.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30931</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Speculative Pipeline Decoding: Higher-Accruacy and Zero-Bubble Speculation via Pipeline Parallelism</title>
<link>https://arxiv.org/abs/2605.30852</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30852.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yijiong Yu, Huazheng Wang, Shuai Yuan, Ruilong Ren, Ji Pei&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Speculative Decoding (SD) accelerates low-concurrency LLM inference by employing a draft-then-verify paradigm. However, mainstream methods typically rely on multi-token prediction, which introduces escalating prediction difficulty and serial drafting latency. To address these, we propose Speculative Pipeline Decoding (SPD), a groundbreaking framework that unlocks the true potential of pipeline parallelism. By partitioning the target LLM into n pipeline stages, SPD allows LLM to process n tokens in parallel to accelerate decoding. To continuous fill the pipeline in single sequence decoding, a speculation module aggregates intermediate features across different pipeline depths to predict the next token, executing strictly in parallel with the target model's pipeline step, to realize bounded difficulty, higher acceptance rates, and zero latency bubbles. Our experiments demonstrate that SPD achieves a significantly higher theoretical speedup compared to mainstream baselines, offering a highly scalable solution for LLM decoding acceleration. Our code is available at https://github.com/yuyijiong/speculative_pipeline_decoding&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30852</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Skill is Not One-Size-Fits-All: Model-Aware Skill Alignment for LLM Agents</title>
<link>https://arxiv.org/abs/2605.30723</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30723.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianxiang Yu, Jiapeng Zhu, Bochen Lin, Qier Cui, Zichen Ding, Xiang Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM agents increasingly retrieve externally curated skills-procedural instructions retrieved at decision time-to improve performance on long-horizon interactive tasks. Existing skill libraries are typically treated as model-agnostic, reusing the same skill formulations across backbones with substantially different capacities and behaviors. However, our controlled experiments across multiple model scales show that skill effectiveness is strongly model-dependent: a skill that benefits one backbone can harm another. Motivated by this observation, we propose MASA Model-Aware Skill Alignment, a framework that adapts skills to each target backbone without modifying agent weights. MASA operates in two stages: (1) a hierarchical skill evolution pipeline that iteratively rewrites general and task-specific skills using hill climbing and UCB-driven tree search, guided by environment feedback and model capability profiles; and (2) a lightweight model-conditioned skill rewriter trained on evolution trajectories to reproduce the adaptation in a single forward pass. Experiments across three interactive environments and four backbones show that MASA consistently achieves the best overall performance, with gains of up to 25.8 points over the strongest baseline. The learned rewriter further generalizes to unseen tasks and environments without additional search, consistently outperforming a much larger teacher LLM at a fraction of the inference cost.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30723</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>LVSA: Training-Free Sparse Attention for Long Video Diffusion</title>
<link>https://arxiv.org/abs/2605.31057</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gael Glorian, Ioannis Lamprou, Zhen Zhang, Yujie Yuan, Hongsheng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Dense self-attention is the compute and quality bottleneck of long-video diffusion inference: cost grows quadratically with the sequence length, and beyond the training horizon the model converges to near-static output, that is, "frozen" repetitive video. State of the art approaches are either too costly, e.g., they require retraining, or fail to satisfy both performance and quality objectives in a scalable manner. To this end, we introduce Long Video Sparse Attention (LVSA), a training-free model-agnostic block-sparse attention for video diffusion transformers that combines a structured window pattern with rotating global anchors, thus removing the fixed-grid bias which causes long-range temporal artifacts. LVSA, combined with a FlashInfer kernel, reduces compute up to 3.17x on Wan 2.1 1.3B at a 6x horizon, 2.98x on Wan 2.1 14B at a 6x horizon, and 3.33x on HunyuanVideo 1.5 at a 1.5x horizon, compared to dense attention. Beyond reducing compute, LVSA enables HunyuanVideo 1.5 generation at a 2x horizon, which is otherwise out-of-memory on a single GPU. Moreover, LVSA provides speedups up to 2.41x compared to RIFLEx and 3.27x compared to UltraViCo on Wan 2.1 1.3B. To demonstrate applicability across diverse platforms, we apply LVSA on NPUs and achieve speedups up to 2.71x on Wan 2.2 A14B and 3.24x on Wan 2.1 1.3B compared to dense attention. To evaluate quality in a fair way, we introduce VQeval, a tool properly scoring loopy video failures, which instead are rewarded in state of the art evaluators like VBench-Long. LVSA is quality-neutral for generation at training horizon length and quality-positive at extended lengths.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.31057</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Masking Stale Observations Helps Search Agents -- Until It Doesn't: A Regime Map and Its Mechanism</title>
<link>https://arxiv.org/abs/2606.00408</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00408.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoxiang Zhang, Qixin Xu, Zhuofeng Li, Lei Zhang, Pengcheng Jiang, Yu Zhang, Julian McAuley&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-horizon search agents accumulate large amounts of retrieved content across many tool calls, making context-budget efficiency increasingly important. A minimal intervention is to mask stale observations from the context as the trajectory progresses, but it remains unclear when this form of context management helps and why. We study observation masking through a systematic sweep over various agent backbones (4B to 284B parameters) and three retrievers on offline and live-web agentic search benchmarks. We find that the accuracy gain from masking follows an asymmetric inverted-U shape when plotted against the model's accuracy without context management: a plateau under weak retrievers, a peak when a strong retriever meets a mid-capacity model, and a sharp collapse when the model is saturated. This pattern reflects the interaction between retriever recall and the model's implicit filtering capacity, rather than either factor in isolation. Mechanistically, masking implements a token-for-turn trade-off: it removes observations the model has largely stopped attending to and pages the agent rarely re-opens. The added turns help when they convert failures into successes, but they fail when masking removes evidence the model would otherwise have used. We therefore reframe context management as a regime-dependent intervention and provide a holistic perspective for analyzing context use in agentic deep search. We release our scaffold and trajectories here (https://github.com/i-DeepSearch/observation-masking) to support future research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00408</guid>
<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Confidence-Adaptive SwiGLU for Mixture-of-Experts</title>
<link>https://arxiv.org/abs/2606.00761</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00761.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shaohua Li, Xiuchao Sui, Xiaobing Sun, Yuhang Wu, Liangli Zhen, Yong Liu, Rick Siow Mong Goh&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; SwiGLU has become a standard gated activation in modern Transformer MLPs, yet its gate sharpness -- the smoothness and selectivity of the gating function -- is typically fixed throughout training. In this work, we propose Confidence-Aware SwiGLU (κ-SwiGLU), a variant of SwiGLU for Mixture-of-Experts (MoE) models that adjusts expert gate sharpness according to token-level routing confidence. Specifically, κ-SwiGLU parameterizes the SiLU gate sharpness coefficient as a learnable function of the router logit, enabling each expert gate unit to interpolate between smooth, broadly active gating and sharp, selective gating. We evaluate κ-SwiGLU on the FineWeb-Edu dataset across MoE Transformer models ranging from 8 to 28 layers. Across these settings, κ-SwiGLU improves mean CORE performance while adding negligible parameters and incurring only a small computational overhead, demonstrating that confidence-aware gate sharpness is a promising mechanism for improving MoE MLPs. The code is available at https://github.com/askerlee/kappa-swiglu.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00761</guid>
<pubDate>Sat, 30 May 2026 00:00:00 +0000</pubDate>
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<title>FineVerify: Scaling Test-Time Compute with Fine-Grained Self-Verification for Agentic Search</title>
<link>https://arxiv.org/abs/2606.00660</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; James Xu Zhao, Hui Chen, Bryan Hooi, See-Kiong Ng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agentic search requires language model agents to explore many sources and answer complex information-seeking questions. Scaling test-time compute is a promising way to improve these agents, but current approaches can fail, because correct answers are often sparse and score-based selection depends on model calibration. We propose FineVerify, a fine-grained self-verification framework that decomposes each question into checkable sub-questions, verifies sampled candidates against each sub-question, and selects the candidate with the highest aggregated score. This per-check structure turns selection into simpler local judgments and produces scores under the same explicit criteria. Across four agentic search benchmarks and two models, FineVerify consistently outperforms standard scaling baselines. With only four sampled trajectories, it improves GPT-5-mini by 8.2 accuracy points and Gemini-3-flash by 5.6% on average. With 12 samples, FineVerify enables GPT-5-mini to surpass frontier GPT-5 on BrowseComp-Plus. Beyond accuracy, FineVerify produces interpretable verification traces that help audit benchmark errors, suggesting broader applications for inspecting agentic search systems. Code and data are available at https://github.com/XuZhao0/fineverify&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00660</guid>
<pubDate>Sat, 30 May 2026 00:00:00 +0000</pubDate>
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<title>RoboStressBench: Benchmarking VLM Robustness to Physical Visual Stress in Embodied Scenes</title>
<link>https://arxiv.org/abs/2606.00828</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00828.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Leyi Wu, Yifan Zhao, Jinjie Zhang, Suzeyu Chen, Wosong Chen, Zhifei Chen, Tianshuo Xu, Qingchun He, Hongxin Hu, Haojian Huang, Yangkai Wei, Wenqian Li, Yinchuan Li, Ying-Cong Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language Models (VLMs) have shown strong visual understanding and are increasingly deployed in embodied AI systems, where reliable perception under real conditions is essential. However, existing benchmarks assess VLMs using clean images or isolated perturbations rather than stresses caused by physical scene formation. This design has two limitations: it covers only a narrow subset of everyday visual stresses, and some perturbations rarely appear in realistic embodied scenes. This gap raises a fundamental question: how can we define visual stress in a principled way that captures the diverse factors encountered in physical environments? To address this question, we formulate visual perception from an inverse graphics perspective and introduce RoboStressBench, a benchmark for evaluating VLM robustness to physical visual stress in embodied scenes. Inspired by the physical rendering equation, RoboStressBench decomposes visual stress into four physically grounded dimensions: Material (M), Viewpoint (V), Lighting (L), and Geometry (G). This design enables RoboStressBench to cover a broad range of visual stresses in real-world environments, while allowing controlled analysis of their effects on VLM capabilities such as visual recognition, reasoning, and planning. Through comprehensive evaluations of state-of-the-art VLMs, we identify stress-specific failure modes and reveal that different physical factors degrade different embodied capabilities, which are often obscured by aggregate accuracy. We further introduce a stress-aware agentic solver that detects visual stressors and invokes visual-editing skills before reasoning, improving robustness in high-stress scenarios. Overall, RoboStressBench provides a principled evaluation framework for diagnosing and improving VLM perception under real-world physical stress, supporting the development of more reliable embodied AI systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00828</guid>
<pubDate>Sat, 30 May 2026 00:00:00 +0000</pubDate>
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<title>τ_0-WM: A Unified Video-Action World Model for Robotic Manipulation</title>
<link>https://arxiv.org/abs/2606.01027</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Pengfei Zhou, Shengcong Chen, Di Chen, Jiaxu Wang, Rongjun Jin, Bingwen Zhu, Yike Pan, Songen Gu, Kuanning Wang, Shufeng Nan, Xingyu Qiu, Chenhao Qiu, Pu Yang, Yunuo Cai, Jianxiong Gao, Yifan Li, Yanwei Fu, Xiangyu Yue, Zhi Chen, Jianlan Luo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present τ_0-World Model (τ_0-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, τ_0-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately 27{,}300 hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, τ_0-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, τ_0-WM shows superior performance over other relevant baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01027</guid>
<title>SABER: Benchmarking Operational Safety of LLM Coding Agents in Stateful Project Workspaces</title>
<link>https://arxiv.org/abs/2606.01317</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01317.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qi Hu, Yifeng Tang, Qinghua Wang, Lanyang Zhao, Pengji Zhang, Yuhao Qing, Xin Yao, Dong Huang, Lin Zhang, Zhuoran Ji&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models are increasingly deployed as coding agents, shifting safety from individual responses to action sequences. Existing benchmarks, however, primarily assess whether models refuse unsafe prompts, leaving impacts on stateful workspaces largely unexamined. We present SABER, a benchmark for environment-aware operational safety that places models in realistic agent-style projects and evaluates safety from the final environment state after a sequence of actions. Beyond binary safety-violation reports, SABER categorizes violations by cause, enabling analysis of model-specific safety profiles. Our evaluations show that even the best-performing model has more than a 54% harmful safety-violation rate (HSR), suggesting that current alignment remains insufficient for realistic project environments. SABER further reveals distinct safety profiles across models. Our benchmark is publicly available at https://github.com/sssr-lab/saber.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01317</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>ChartArena: Benchmarking Chart Parsing across Languages, Scenarios, and Formats</title>
<link>https://arxiv.org/abs/2606.01348</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01348.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shangpin Peng, Gengluo Li, Xingyu Wan, Chengquan Zhang, Hao Feng, Binghong Wu, Huawen Shen, Weinong Wang, Ziyi Cai, Zhuotao Tian, Han Hu, Can Ma, Yu Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Charts are a primary medium for conveying quantitative and relational information, yet systematically evaluating chart parsing models remains difficult. Existing benchmarks focus on narrow chart types and leave diagrammatic structures such as flowcharts and mind maps largely unaddressed, while models produce outputs in incompatible formats, and datasets rarely include the printed or hand-drawn images encountered in practice. To address these issues, we introduce ChartArena, a comprehensive bilingual benchmark covering eight chart families spanning both numeric charts and diagrammatic structures, each evaluated across three visual scenarios: digital renderings, printed photos, and hand-drawn photos. The dataset is built via a human-agent collaborative annotation pipeline with multi-stage human verification to ensure annotation reliability. To enable fair cross-model comparison, we further design a format-agnostic evaluation protocol that maps heterogeneous outputs into two canonical semantic spaces, a normalized triple view and a directed graph view, and scores them with structure-aware metrics. Through extensive evaluation of 26 leading MLLMs, we observe three consistent findings: (i) frontier proprietary models such as Gemini 3.1 Pro lead overall, yet the strongest open-source systems are rapidly closing the gap; (ii) document parsing models handle numeric charts reasonably but fall sharply behind on diagrammatic structures; and (iii) expert chart parsers remain limited to narrow chart families. Across all models, radar charts and hand-drawn scenarios stay especially challenging. These findings show that ChartArena exposes clear capability gaps and provides a unified foundation for future progress. ChartArena is publicly available at https://github.com/pspdada/ChartArena.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01348</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>A Formally Verified Library of Mathematical Finance in Lean 4</title>
<link>https://arxiv.org/abs/2606.01356</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01356.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Raphael Coelho&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We describe a library of mathematical finance built in the Lean 4 proof assistant, on top of Mathlib and the BrownianMotion package. It is broad: more than two hundred sorry-free theorems across eleven areas, from the measure-theoretic foundations of continuous-time stochastic calculus through derivative pricing to applied risk, portfolio, and fixed-income theory, and, to our knowledge, the most comprehensive machine-checked development of mathematical finance to date. Breadth is the setting, not the point. Two things make it more than a catalogue. It reaches into the continuous theory far enough to construct the L2 Itô integral as a bounded linear isometry and to derive, rather than assume, the risk-neutral pricing measure. And it audits its own faithfulness: every result is classified by how its Lean statement relates to the mathematics it claims, and a build-enforced gate pins the axioms each proof actually uses, so a reader can see precisely what has been proved and what has only been proved under added hypotheses. We close with a candid finding: a formal base over classical financial mathematics yields certified unification of known results rather than new financial theory. The contribution is therefore methodological and infrastructural, reusable verified foundations for mathematical finance, together with the faithfulness audit.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01356</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>LongAttnComp: Cross-Family Context Compression for Long-Context Reasoning</title>
<link>https://arxiv.org/abs/2606.01336</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01336.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mengmeng Ji, Ravi Shanker Raju, Jonathan Lingjie Li, Chen Wu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As real-world applications increasingly require processing inputs of 100k+ tokens, the gap between context length and inference efficiency has become a critical bottleneck. Context compression offers a way to reduce prefill costs while preserving task accuracy. However, existing training-free attention-based methods leave substantial gaps in demanding long-context tasks such as code reasoning. We present LongAttnComp, a long-context adaptation of AttnComp that fine-tunes a lightweight cross-attention scoring layer and introduces tokenlevel chunking, a token-budget top-p algorithm, positional reordering, and a formatagnostic query parser. We further design a two-stage fine-tuning recipe for the compressor: Stage 1 builds a general retrieval foundation from NIAH-style data, and Stage 2 extends it with multi-hop and reasoning data for broader long-context task coverage. On InfiniteBench Code-Debug, LongAttnComp matches or exceeds full-context accuracy, substantially outperforms training-free baselines, and transfers across four target models from three families. On LongBench v2, the two-stage recipe largely closes the Stage 1 gap on multi-document reasoning while preserving Code-Debug performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01336</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code</title>
<link>https://arxiv.org/abs/2606.01057</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong, Ameesh Makadia, Meiqi Guo, Laurent Itti, Jindong Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack. Authoring such procedural content, however, demands deep expertise in 3D software APIs, parametric design, and code-level geometric reasoning. In this paper, we propose 3DCodeBench, a systematic benchmark for evaluating vision-language model (VLM) agents for procedural 3D generation in 3D modeling software. Specifically, 3DCodeBench evaluates how effectively 12 advanced VLMs can serve as procedural 3D modelers by translating text and image references into procedural code for 3D modeling software. Recognizing that automated metrics may not fully capture the perceptual quality of 3D shapes, we build 3DCodeArena, a ranking platform based on pairwise human preferences over generated 3D outputs. From extensive evaluations and results, we observe that: (1) Failures mostly arise from API mismatches, while successful renders still suffer from disconnected or floating 3D geometric components. (2) Test-time scaling, such as higher thinking budgets and multi-turn refinement, improves performance overall. Our findings highlight a critical need for high-quality procedural coding data to advance commercial VLMs. Furthermore, effective procedural 3D modeling requires a robust execution environment that provides high-fidelity feedback for iterative refinement. We release 3DCodeBench, including the curated large-scale dataset of multimodal (text/image) prompts, procedural code, 3D object triplets, evaluation protocol, and the public 3DCodeArena platform as a foundational toolkit for exploring VLM-based procedural 3D modelers.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01057</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>HakushoBench: A Japanese Chart and Table VQA Benchmark from Governmental White Papers</title>
<link>https://arxiv.org/abs/2606.01132</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Issa Sugiura, Shuhei Kurita, Yusuke Oda, Naoaki Okazaki&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Understanding chart and table images is essential for applying vision-language models (VLMs) to real-world document understanding. While English benchmarks have advanced rapidly, non-English counterparts remain scarce, leaving it unclear whether this progress generalizes across languages. A key obstacle is the difficulty of collecting realistic and diverse non-English chart and table images at scale. To address this, we leverage governmental white papers as a scalable source for benchmark construction beyond English, as they contain naturally occurring charts and tables across diverse formats and domains and are freely accessible in many countries. As a first instantiation, we introduce HakushoBench, a challenging Japanese chart and table VQA benchmark built from 33 governmental white papers. HakushoBench contains 2,053 images spanning over 10 image types, with manually annotated QA pairs, designed to assess deep and holistic understanding of charts and tables, rather than local visual cues alone. Experiments across a broad range of VLMs demonstrate that HakushoBench remains challenging for open-weight models: the best open-weight model achieves only 58.6% accuracy, and a 34.9-point gap between open-weight and proprietary models highlights substantial room for improvement in complex chart and table understanding. We release our dataset and code.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01132</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>Agent Skills Should Go Beyond Text: The Case for Visual Skills</title>
<link>https://arxiv.org/abs/2606.01414</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01414.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Binxiao Xu, Ruichuan An, Bocheng Zou, Hang Hua&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reusable skills are a key mechanism for extending agent capabilities, allowing agents to accumulate experience and solve increasingly complex tasks. Yet most existing skill-learning methods store reusable experience as text-only assets, such as instructions, reasoning traces, or summarized trajectories. We argue that this text-only paradigm creates a fundamental bottleneck for visual-centric tasks, where reusable knowledge often depends on spatial layout, visual grounding, fine-grained appearance, and localized state changes. To address this limitation, we propose \NAME, a multimodal skill paradigm that combines declarative textual logic with explicit visual support. We distinguish three reusable forms: static priors for stable spatial conventions, dynamic priors for in-situ visual working memory, and interleaved visual skills that bind ordered text steps to the source frames, screenshots, or page regions that justify them. Rather than only describing what to do, visual skills also encode where to look, how to inspect, and how to verify visual outcomes. To scale visual-skill construction, we introduce \SYSTEM, an automatic system that converts agent experience into reusable multimodal skills by preserving textual reasoning, spatial references, visual boundaries, and interaction patterns from task trajectories. Experiments on GUI and other visual-centric tasks show that visual skills consistently outperform text-only skills, particularly when success requires spatial correspondence, visual evidence, and state-aware interaction. These results support our central position: reusable agent skills should go beyond text and become multimodal assets for future multimodal agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01414</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?</title>
<link>https://arxiv.org/abs/2606.01247</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01247.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Liyang Li, Muzhi Zhu, Zhiyue Zhao, Hengyu Zhao, Ke Liu, Linhao Zhong, Hao Chen, Chunhua Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Humans can reproduce the viewpoint specified by a target image through active head and body motion, yet spatial intelligence in foundation models has largely been studied as passive understanding of pre-collected observations. We introduce Target Viewpoint Reproduction (TVR) -- an active task where an agent adjusts its viewpoint in a 3D environment until its observation matches a given target image -- and TVRBench, an indoor-simulation benchmark spanning scene scale and target-view visual richness. TVR is far from solved: on the evaluation split, the strongest open-source and closed-source models reach only 7.8% and 12.0% success. Fine-grained analysis identifies two consistent bottlenecks: off-the-shelf models struggle with multi-turn visual history, and performance drops sharply when viewpoint reproduction requires body translation rather than in-place rotation, exposing a gap in mapping spatial discrepancies to embodied movement. To study reducing this gap, we build a unified TVR post-training framework covering expert-trajectory SFT, rationale-supervised CoT-SFT, offline Single-turn GRPO, and on-policy Multi-turn GRPO from live simulator rollouts. Visual-action SFT supplies the main gain, raising a 9B open-source model to 50.8% success; Multi-turn GRPO provides targeted multi-room refinement and reaches 51.4% overall, while CoT supervision and Single-turn GRPO degrade closed-loop performance. These results establish TVRBench as a testbed for measuring and training foundation models that actively perceive and act in 3D environments. Our code, data, and models are available at https://github.com/aim-uofa/TVRBench.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01247</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>SkillAdaptor: Self-Adapting Skills for LLM Agents from Trajectories</title>
<link>https://arxiv.org/abs/2606.01311</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhuoyun Yu, Xin Xie, Wuguannan Yao, Chenxi Wang, Lei Liang, Xiang Qi, Shumin Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) agents increasingly rely on reusable external skills to solve long-horizon interactive tasks. Existing training-free skill adaptation pipelines usually update skills from full trajectories or session-level feedback, which makes failure attribution coarse and often produces unstable or overly broad revisions. We propose SkillAdaptor, a training-free step-level skill adaptation framework with explicit failure attribution, and it can plug into OpenClaw-class agent harnesses. Given a failed trajectory, SkillAdaptor identifies a first actionable fault step, links responsibility to candidate skills, and applies targeted updates under explicit acceptance checks while keeping the backbone frozen. We evaluate on WebShop, PinchBench, and Claw-Eval with Kimi-K2.5, GLM-5, and GPT-5.2. SkillAdaptor improves over no-skill and skill-adaptation baselines on all three suites, with the largest single-metric improvements of +1.5 points on PinchBench Avg Score%, +1.8 on Claw-Eval Avg Score, and +1.7 on WebShop success rate. These results indicate that step-level attribution supports more stable and auditable training-free skill maintenanceThe code will be released at https://github.com/zjunlp/SkillAdaptor..&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01311</guid>
<pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
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<title>Who Annotates in NLP? A Large-scale Assessment of Human Annotation Reporting between 2018 and 2025</title>
<link>https://arxiv.org/abs/2606.02255</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Maria Kunilovskaya, Gagan Bhatia, Lisa Sophie Albertelli, Yanran Chen, Christian Greisinger, Lotta Kiefer, Christoph Leiter, Subhadeep Roy, Tewodros Achamaleh, Muhammad Arslan Manzoor, Sebastian Pohl, Yufang Hou, Steffen Eger&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Human annotation is the empirical foundation of much NLP research, from dataset construction to model evaluation, but papers often leave unclear who produced the annotations and how the annotation process was controlled. We provide the first large-scale, task-level audit of human annotation reporting across major NLP venues, asking which annotation details are documented, which are missing, and how reporting varies across time, topic, venue, and intended use of human judgment. We introduce a unified taxonomy of annotation-reporting practices and validate an LLM-assisted extraction pipeline against Annotated-gold, a human-adjudicated gold standard of 41 papers and 72 annotation tasks, where the best model reaches human-comparable agreement with adjudicated labels, with Krippendorff's alpha of 0.606 versus 0.585 for human-human agreement. Using this pipeline, we construct Annotated-llm, a dataset covering ACL-venue papers from 2018-2025, with 2,667 extracted annotation tasks from 1,603 papers, and find that papers frequently report operational details such as recruitment strategies, annotator expertise, and annotation volume, but often omit details needed to assess annotation validity, including training, language proficiency, compensation, socio-demographics, adjudication, and agreement values, especially in model-evaluation studies. Our results show that annotation reporting in NLP has improved over time but remains uneven, and they establish a scalable framework and bare-minimum reporting recommendations for making human annotation more reliable, reproducible, and interpretable.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02255</guid>
<title>LLM Anonymization Against Agentic Re-Identification</title>
<link>https://arxiv.org/abs/2605.30848</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30848.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziwen Li, Jianing Wen, Tianshi Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agentic LLMs with web search change the threat model for text anonymization: weak contextual cues can become cross-referenceable evidence for re-identification, yet those same details also carry downstream analytic value of the text. Existing defenses either remove explicit identifiers, perturb text for formal privacy, or test rewritten text against non-web inference models, leaving underexplored the operating region between resistance to agentic web-search re-identification and utility retention. We introduce AURA (Anonymization with Utility-Retention Adaptation), an LLM-powered mask-reconstruct framework that decouples privacy localization from utility-preserving reconstruction and selects candidates with adversarial privacy and utility-retention checks. We evaluate AURA on real-user interview transcripts using re-identification attacks carried out by web-search agents, along with a utility evaluation based on interviewee-profile facts, codebook facts, and the joint contextual utility grid. Our results show that AURA improves the privacy-utility frontier by using adaptive privacy scope to strengthen resistance to agentic re-identification and using a mask-reconstruct anonymization method to better preserve contextual utility under fixed privacy scope.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30848</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>Semantic Motion Anchors: Bridging Motion and Meaning in Co-Speech Gestures</title>
<link>https://arxiv.org/abs/2605.30608</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30608.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Varsha Suresh, Mohammad Mahdi Abootorabi, Mohamed Salman, M. Hamza Mughal, Christian Theobalt, Ashwin Ram, Jürgen Steimle, Vera Demberg&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Learning a shared representation between spoken text and gesture is central to co-speech gesture retrieval, synthesis, and understanding, but remains challenging for semantically meaningful gestures whose communicative intent is not captured by motion alone. Direct contrastive alignment between transcripts and continuous motion embeddings often overemphasizes low-level kinematics and misses the symbolic content of semantic gestures. We propose semantic motion anchors, natural-language abstractions of gesture motion capturing physical form and communicative intent. Our method discretizes 3D gestures into body-hand motion primitives, verbalizes them into structured descriptions, and grounds them in the transcript to provide auxiliary contrastive supervision. On BEAT2, our method improves text-to-gesture R@1 by 8.2% over a direct text-motion baseline and outperforms prior retrieval approaches on text to gesture and gesture to text retrieval directions. Beyond aggregate retrieval metrics, semantic motion anchor supervision helps retrieve gestures that are semantically meaningful for the spoken query, rather than defaulting to generic motion patterns. A downstream retrieval-augmented gesture generation study showed that users significantly preferred gestures retrieved by our approach over a retrieval-augmented generation baseline, demonstrating that semantically grounded retrieval translates to gestures that better convey communicative intent in downstream generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30608</guid>
<title>Quality-Guided Semi-Supervised Learning for Medical Image Segmentation</title>
<link>https://arxiv.org/abs/2606.01753</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01753.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kumar Abhishek, Ghassan Hamarneh&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Training accurate medical image segmentation models requires large amounts of densely annotated data, which is costly and time-consuming to obtain. Semi-supervised learning (SSL) alleviates this by learning from both abundant unlabeled data and limited labeled data. However, most modern SSL methods rely on pseudolabels for unlabeled data, and typically assess their reliability through model confidence or uncertainty, measures that are self-referential and lack explicit grounding in segmentation quality. Instead, we propose a quality-guided SSL framework that trains a dedicated network to estimate segmentation quality from image-mask pairs. The predictor is trained on variable-quality masks generated through synthetic corruptions augmented with imperfect outputs from partially trained segmentation models, capturing realistic error patterns encountered during training. We integrate the quality predictor into SSL through two complementary mechanisms: a quality-aware regularization loss and a quality-based pseudolabel sample reweighting scheme. We show that our method serves as a drop-in enhancement to existing SSL frameworks. Extensive experiments across five datasets and multiple architectures demonstrate consistent improvements over competing SSL methods, advancing the state-of-the-art in semi-supervised medical image segmentation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01753</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>DOT-MoE: Differentiable Optimal Transport for MoEfication</title>
<link>https://arxiv.org/abs/2606.01666</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01666.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Udbhav Bamba, Arnav Chavan, Aryamaan Thakur, Steve Teig, Deepak Gupta&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The scaling of Large Language Models (LLMs) has driven significant performance gains but created substantial challenges in inference efficiency. While Mixture of Experts (MoEs) architectures address this by decoupling model size from inference cost, training MoEs from scratch is often unstable and compute intensive. Conversion of pre-trained dense models into sparse MoEs has emerged as an alternative solution; however, existing methods typically rely on heuristic neuron clustering or random splitting to partition the Feed-Forward Network (FFN) into experts. In this work, we propose DOT-MoE, a novel framework that formulates the decomposition of dense layers as a Differentiable Optimal Transport (DOT) problem. Instead of static heuristics, we model neuron assignment as a balanced transport problem, utilizing differentiable Sinkhorn-Knopp iterations to enforce strict expert capacity constraints. Furthermore, we utilize Straight-Through Estimators (STE) to jointly learn the discrete neuron-to-expert assignment and the token-to-expert routing policy end-to-end. Extensive experiments across multiple architectures and benchmarks demonstrate that DOT-MoE significantly outperforms structured pruning, heuristic clustering, and random-split baselines, retaining 90% of the original dense model's performance while reducing active parameters by 50%.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01666</guid>
<title>Absorbing Complexity: An Interaction-Native Knowledge Harness for Financial LLM Agents</title>
<link>https://arxiv.org/abs/2606.01886</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01886.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ailiya Borjigin, Igor Stadnyk, Ben Bilski, Maksym Chikita, Dmytro Kyrylenko, Sofiia Pidturkina, Julia Stadnyk&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Financial AI agents often fail for a simple reason: they make users carry the complexity. A user must repeatedly restate goals, risk preferences, portfolio context, past judgments, and shifting market assumptions, while the agent answers, retrieves, acts, and forgets. In finance, this is not just inconvenient. In tasks such as market analysis, copy-trading review, and trade preparation, forgotten context and stale memory can create latency, repeated errors, weak auditability, and unsafe decisions. We propose the interaction-native knowledge harness (InKH), an architecture for financial LLM agents that absorbs complexity into the system. InKH converts user, market, portfolio, and tool events into structured operational knowledge. It uses passive knowledge injection to assemble a bounded working context buffer before the main model step, temporal graph memory for low-latency retrieval, a wiki audit surface for human-readable governance, and background extraction with maturity, decay, and write-time invalidation. We evaluate InKH on a reproducible controlled synthetic benchmark with 24 random seeds, 4 rounds, 80 episodes per round, and 6 baselines, producing 46,080 baseline-conditioned evaluations. InKH achieves mean task quality of 0.815 at 900 ms latency. Compared with agent-driven wiki-walk memory, it reduces latency by 82.95 percent, token cost by 82.29 percent, and stale-knowledge usage by 96.58 percent, while improving quality by 0.108 and traceability by 0.461. Compared with a temporal-graph system without invalidation, it improves quality by 0.050 and reduces stale-memory usage by 96.58 percent with comparable serving cost. The results support a design thesis for financial AI: adoption happens when complexity is absorbed by the system rather than transferred to the user. The benchmark validates architecture-level behavior, not live trading performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01886</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models</title>
<link>https://arxiv.org/abs/2606.02580</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02580.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this work, we investigate whether pretrained vision-language models (VLMs) can perform executable inverse graphics directly from a single image by reconstructing a scene as an editable Blender program, without relying on specialized 2D or 3D foundation models, differentiable rendering, or multi-view supervision. We introduce Staged Executable Inverse Graphics (SEIG), an agentic framework that reconstructs a 3D scene from a single image by progressively refining scene factors including geometry, materials, composition, and lighting directly in executable Blender code space. We evaluate our framework across diverse scenes using a range of reconstruction metrics spanning pixel-level, perceptual, and semantic fidelity. Our experiments show that staged reconstruction substantially improves reconstruction fidelity, highlighting the importance of task decomposition for executable inverse graphics with general-purpose VLMs. Finally, we showcase various downstream applications enabled by the reconstructed editable Blender scenes.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02580</guid>
<title>AdaCodec: A Predictive Visual Code for Video MLLMs</title>
<link>https://arxiv.org/abs/2606.02569</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02569.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haowen Hou, Zhen Huang, Zheming Liang, Qingyi Si, Chenglin Li, Shuai Dong, Kele Shao, Ruilin Li, Dianyi Wang, Nan Duan, Jiaqi Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video is temporally redundant: adjacent frames usually share most objects, background, and layout. Yet existing video multimodal large language models (video MLLMs) usually encode each sampled frame as an independent RGB image, causing visual tokens to repeat content already present in earlier frames. This suggests a more direct video interface: send a full reference frame only when the scene cannot be predicted well from prior context, and otherwise transmit a compact description of inter-frame changes. We call this interface a predictive visual code, and instantiate it for video MLLMs as AdaCodec. AdaCodec spends full visual tokens on a reference frame only when its conditional predictive cost is high; otherwise, it encodes inter-frame changes, including motion and prediction residuals, as compact P-tokens. Across all eleven benchmarks, AdaCodec improves over the Qwen3-VL-8B per-frame RGB baseline at a matched visual-token budget. Even at 1/7 the budget, AdaCodec with 32k tokens surpasses the 224k baseline on all long-video benchmarks; on five general-video benchmarks, it raises the average score while substantially cutting time-to-first-token from 9.26s to 1.62s.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02569</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>Geometric Latent Reasoning Induces Shorter Generations in LLMs</title>
<link>https://arxiv.org/abs/2606.02248</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02248.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shashi Kumar, Yacouba Kaloga, Petr Motlicek, Ina Kodrasi, Andrea Cavallaro&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models solve complex problems by generating lengthy chains of explicit reasoning tokens. While effective, this makes reasoning expensive, length-sensitive, and constrained to (discrete) natural language. While latent reasoning offers a continuous alternative, determining useful structures for intermediate latent states is an open challenge. In this paper, we formulate latent reasoning as a geometric path-approximation problem within the model's pretrained token-embedding space. We introduce Geometric Latent Reasoning (GLR), which uses a lightweight transition head to predict iterative direction updates in embedding space. Using textual chain-of-thought traces as anchors, GLR learns to approximate discrete reasoning trajectories while permitting continuous deviations from exact token embeddings. Evaluations on mathematical reasoning benchmarks using Qwen3 models reveal an emergent phenomenon: geometric latent reasoning induces substantially shorter generations without an explicit length objective. By replacing early explicit reasoning with continuous latent steps, models often reach correct answers using substantially fewer total generation steps. These findings suggest that continuous trajectories act as compact intermediate reasoning states, exposing a new tradeoff between latent computation budget, output length, and accuracy.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02248</guid>
<title>The Road Ahead in Autonomous Driving: The KITScenes Multimodal Dataset</title>
<link>https://arxiv.org/abs/2606.02956</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Richard Schwarzkopf, Fabian Immel, Alexander Blumberg, Jonas Merkert, Nils Rack, Kaiwen Wang, Fabian Konstantinidis, Julian Truetsch, Carlos Fernandez, Annika Bätz, Kevin Rösch, Marlon Steiner, Willi Poh, Yinzhe Shen, Royden Wagner, Felix Hauser, Dominik Strutz, Jaime Villa, Gleb Stepanov, Holger Caesar, Ömer Şahin Taş, Frank Bieder, Jan-Hendrik Pauls, Christoph Stiller&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing autonomous driving datasets have enabled major progress, but fall short in sensor fidelity, map completeness, or geographic diversity. We present KITScenes Multimodal, a European dataset built around high-fidelity sensors and maps. Our fully synchronized sensor suite combines high-resolution global-shutter cameras, long-range lidar beyond 400m, 4D imaging radar, and redundant GNSS/INS localization. Our HD maps are, to our knowledge, the most complete of any sensor dataset, validated through autonomous driving trials on open-source software. For the first time in a public dataset, all driving-relevant traffic elements, such as traffic lights, are mapped in 3D to a reprojection-accurate level with full topological connectivity. Recorded in cities with irregular street layouts and mixed traffic modes, our dataset complements existing datasets by broadening the available geographic diversity. We also introduce four benchmarks, each advancing spatial learning for embodied AI: online HD map construction, long-range depth estimation, novel view synthesis, and end-to-end driving. Project page: https://kitscenes.com/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02956</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
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<title>TVIR: Building Deep Research Agents Towards Text--Visual Interleaved Report Generation</title>
<link>https://arxiv.org/abs/2606.02320</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinkai Ma, Zhiqi Bai, Dingling Zhang, Pei Liu, Yishuo Yuan, He Zhu, Jiakai Wang, Qianqian Xie, Yifan Zhao, Xinlong Yang, Hao Cong, Zhiheng Yao, Fengxia Xie, Zihao Xu, Haoran Xu, Zhaohui Wang, Minghao Liu, Shirong Lin, Yingshui Tan, Yuchi Xu, Wenbo Su, Zhaoxiang Zhang, Bo Zheng, Jiaheng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Deep Research Agents have shown strong capability in multi-step information retrieval, reasoning, and long-form report generation, but existing benchmarks and systems remain predominantly text-centric, with limited evaluation of whether visual elements are factually reliable and well aligned with the surrounding analysis. To address this gap, we introduce TVIR (Text--Visual Interleaved Report Generation), which includes TVIR-Bench, a benchmark of 100 expert-curated multimodal deep research tasks that require visual elements to serve specific analytical sub-goals, and TVIR-Agent, a hierarchical multi-agent framework that serves as a strong baseline for constructing outlines, retrieving images, generating charts with traceable sources, and composing reports through context-aware sequential writing. We further develop a dual-path evaluation framework that combines Textual Assessment and Visual Assessment. Experiments across nine deep research systems show that TVIR-Agent achieves strong overall performance, underscoring the importance of explicit multimodal design and evaluation for evidence-driven report generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02320</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>EvoDS: Self-Evolving Autonomous Data Science Agent with Skill Learning and Context Management</title>
<link>https://arxiv.org/abs/2606.03841</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03841.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zherui Yang, Fan Liu, Yansong Ning, Hao Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent progress in Large Language Model (LLM) agents has enabled promising advances in automated data science. However, existing approaches remain fundamentally limited by their static action sets and lack of principled long-horizon context management, hindering their ability to accumulate reusable experience across tasks and operate reliably in multi-stage, iterative data science pipelines. To address these challenges, we introduce EvoDS, a self-evolving autonomous data science agent that learns to expand its skills and adaptively managing long-term context through agentic reinforcement learning. Specifically, EvoDS introduces two key strategies: (1) Autonomous Skill Acquisition (ASA) mechanism, which enables agents to synthesize, validate, and reuse executable skills; and (2) Adaptive Context Compression (ACC) strategy, which treats context management as a learned control problem rather than passive truncation. These strategies are orchestrated within a two-stage multi-agent training scheme, enabling EvoDS to autonomously improve over time. Theoretically, we prove that EvoDS's hierarchical design reduces tool-selection error, and its optimization objective aligns with an information bottleneck principle, ensuring efficient context use. Empirically, EvoDS outperforms state-of-the-art open-source data science agents by an average of 28.9% across four diverse benchmarks while eliminating out-of-token failures. Our code and data are available at https://github.com/usail-hkust/EvoDS.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03841</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>RoboSemanticBench: Diagnosing Semantic Grounding in Action Prediction for VLA Models</title>
<link>https://arxiv.org/abs/2606.02277</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02277.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bin Yu, Yao Zhang, Haishan Liu, Shijie Lian, Yuliang Wei, Xiaopeng Lin, Zhaolong Shen, Changti Wu, Ruina Hu, Bailing Wang, Cong Huang, Kai Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-language-action (VLA) models are built on the premise that semantic understanding from pretrained language or vision-language backbones should guide robot action prediction. Yet robot fine-tuning is optimized as imitation over task-specific action distributions, and many evaluations can be solved through visual or instruction-action shortcuts. We introduce RoboSemanticBench (RSB), an embodied benchmark for diagnosing semantic grounding in action prediction: whether post-trained VLA models can use complex instruction semantics to select and manipulate the correct physical target. In each episode, a robot receives a multiple-choice math or general-knowledge question, observes candidate answer blocks, and must grasp the block corresponding to the correct answer. RSB covers controlled arithmetic, grade-school mathematical understanding, and commonsense or factual understanding under four-choice and ten-choice suites. Across representative VLA models, we find that many policies learn to grasp candidate blocks but select the semantically correct block at near-random or below-random rates after controlling for grasp success, revealing a persistent gap between backbone-level semantic competence and action prediction.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02277</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>SEAOTTER: Sensor Embedded Autoencoding with One-Time Transcode for Efficient Reconstruction</title>
<link>https://arxiv.org/abs/2606.03940</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03940.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dan Jacobellis, Neeraja J. Yadwadkar&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In robotics systems, vast amounts of visual data are easily captured at high resolution using low-cost, low-power hardware. Yet, limited bandwidth and on-device compute resources prevent full utilization when transmitted via conventional codecs like JPEG/MPEG. Newer codecs, like AV1/AVIF, improve the rate-distortion trade-off, but demand far more resources for encoding, impractical without custom ASICs. Recent asymmetric autoencoders deliver high quality under extreme power and bandwidth constraints, but add prohibitive decoding cost and use bespoke formats that ignore decades of infrastructure built around standards like JPEG. To address these limitations, we introduce a compression framework for cloud robotics based on a Sensor Embedded Autoencoder paired with a One-Time Transcode for Efficient Reconstruction (SEAOTTER). Because the sensor, cloud, and consumer stages face very different power and bandwidth budgets, SEAOTTER combines the compactness of a learned latent with the broad usability of a standard JPEG file. Since naive transcoding degrades performance, we propose a learnable JPEG color and quantization transform that enables increased accuracy for global, dense, and vision-language-based perception. Using SEAOTTER, we train both general-purpose and task-aware transcoding pipelines for a pre-trained, frozen encoder. At a compression ratio of 200:1 and compared to AVIF, we observe 7 times faster encoding, 3.5 times faster decoding, and +8% ImageNet top-1 accuracy, while retaining compatibility with JPEG infrastructure. Our code is available at https://github.com/UT-SysML/seaotter .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03940</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Multi-Agent Computer Use</title>
<link>https://arxiv.org/abs/2606.01533</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jing Yu Koh, Ruslan Salakhutdinov, Daniel Fried&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Computer use agents (CUAs) today are primarily deployed as single serial agents. This setup is suboptimal for complex long-horizon tasks that benefit from task decomposition, parallel execution, and consistent re-planning based on new information. In this paper, we argue that we should instead move towards evaluating and building multi-agent computer use (MACU) systems. These systems, which emphasize planning and parallel execution, alleviate many of the shortcomings of single-agent CUAs. We propose a general multi-agent setup in which a manager model decomposes computer use tasks as a directed acyclic graph (DAG), encoding relevant dependencies and goals for subagents. At each iteration, the manager dispatches parallel CUA subagents to carry out nodes on the ready frontier of the DAG, and continuously revises the DAG (adding, canceling, or rewriting nodes) as new findings arrive from subagents. This design treats the partially observable environment of computer use as a first class challenge: information that downstream agents may not be able to re-observe are retained and passed forward through the manager and DAG structure. We demonstrate that MACU consistently improves over strong single-agent baselines by 3.4-25.5% on desktop (OSWorld) and web navigation (Online-Mind2Web, WebTailBench, Odysseys) benchmarks, exhibits more favorable test-time scaling, and solves complex long-horizon tasks where single-agent CUAs get stuck. On Odysseys, a long-horizon web navigation benchmark, MACU improves average task completion wall-clock time by {sim} 1.5 times, demonstrating its efficacy in speeding up traditionally slow CUA pipelines. Our findings highlight that multi-agent coordination is a promising axis for scaling computer use agents to work productively for longer and more effectively. We release all code and interactive visualizations at https://jykoh.com/multi-agent-computer-use.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01533</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>The Shadow Price of Reasoning: Economic Perspective on Optimal Budget Allocation for LLMs</title>
<link>https://arxiv.org/abs/2606.03092</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03092.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xu Wan, Speed Zhu, Jianwei Cai, Guang Chen, XiMing Huang, Wiggin Zhou, Mingyang Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Inference-time scaling has emerged as a critical avenue for enhancing Large Language Models' performance, yet real-world deployment is constrained by strict computational budgets. In this work, we formulate inference budget allocation as a global constrained optimization problem governed by economic principles. By modeling per-query reasoning utility with a shifted-surge function, we derive an optimal allocation policy based on a global shadow price that equilibrates marginal utility under resource scarcity. Based on this theory, we propose Constrained Latent-utility Equilibrium Allocation for Reasoning (CLEAR). It performs rational abandonment and reallocates resources from insolvent queries to solvable queries near their emergence thresholds. Extensive experiments on several reasoning tasks with different traffic streams demonstrate that CLEAR significantly improves the Pareto frontier of total token cost versus mean accuracy. In resource-scarce regimes, CLEAR achieves up to a 3x improvement in global accuracy compared to uniform allocation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03092</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Off-the-Shelf LLMs as Process Scorers: Training-Free Alternative to PRMs for Mathematical Reasoning</title>
<link>https://arxiv.org/abs/2606.01682</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01682.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Atoosa Chegini, Soheil Feizi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Selecting the best response from multiple small-model samples using a stronger scorer is a simple inference-time strategy, but fails when the small model has already committed to incorrect reasoning paths. PRM guided search avoids this by scoring candidate continuations during generation, but requires a reward model trained with step-level labels. We propose Chunk-Level Guided Generation, a training-free alternative that uses an off-the-shelf large language model as a process scorer. At each step, a small model samples k fixed-length candidate chunks, while the larger model scores the candidates using likelihoods without generating any text. The selected chunk is committed before the next step, steering generation before errors can propagate. We instantiate this framework with two selection rules: Likelihood-Guided Selection (LGS), which selects the chunk with the highest length-normalized large-model log-probability, and Contrastive-Guided Selection (CGS), which subtracts the small model's log-probability to favor chunks where the large model's preference diverges from the small model's. We show that scoring variable-length reasoning steps with large-model likelihoods is unreliable due to a systematic length bias that persists even after length normalization, and that fixed-length chunks avoid this confound. On GSM8K, MATH, Minerva Math, AMC23, and AIME24 with Qwen2.5-1.5B guided by Qwen2.5-32B and Llama-3.2-1B guided by Llama-3.1-70B, CGS outperforms majority voting by up to 28 pp and, under matched guidance budgets, matches or outperforms Qwen2.5-Math-PRM-72B guided search on most benchmarks without reward-model training. With Qwen2.5-7B guided by Qwen2.5-72B, CGS reaches 81.8% on MATH and 63.6% on Minerva Math at k=16, surpassing majority voting by 4--6 pp. Finally, Chunk-Level Guided Generation produces substantially shorter reasoning traces than PRM guided search.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01682</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>MAOAM: Unified Object and Material Selection with Vision-Language Models</title>
<link>https://arxiv.org/abs/2606.04880</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04880.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jaden Park, Valentin Deschaintre, Jason Kuen, Kangning Liu, Iliyan Georgiev, Krishna Kumar Singh, Yong Jae Lee, Michael Fischer&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Selection is a core operation in interactive image editing. To be practical, a user should be able to specify and disambiguate the desired selection region through either text or click-based interactions, and the system should support selecting not only objects but also other criteria, such as materials. Material-based selection is valuable for tasks like re-texturing surfaces or editing instances of a specific material. However, existing vision-language-model (VLM) based selection methods are object-centric and typically support a single interaction modality, limiting their applicability. In this work, we thus present Mask Any Object And Material (MAOAM), a unified selection framework that enables precise object and material-level selection across both text- and click-based interactions. MAOAM leverages a VLM with a segmentation head to produce pixel-accurate masks from user prompts: the VLM interprets the user's selection intent (object or material-level) and encodes visual entities, attributes, and spatial relations, while the segmentation head decodes the output token into a mask. A key challenge is the lack of material selection datasets with text annotations. We propose a scalable data generation pipeline: we collect real and synthetic images with material masks, and leverage VLMs to generate material descriptions with rich visual-semantics. We train MAOAM with a multi-task objective over click and text-based selection, along with an auxiliary VQA task derived from the material descriptions to facilitate deeper material understanding. Despite being trained with uni-modal prompts, our model exhibits an emergent improvement in selection when combining text and clicks at inference, enabling flexible image editing workflows. Experiments demonstrate accurate and coherent selections across diverse objects, materials, and interaction scenarios, highlighting robustness in practice.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04880</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>AFUN: Towards an Affordance Foundation Model for Functionality Understanding</title>
<link>https://arxiv.org/abs/2606.02551</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02551.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhaoning Wang, Yi Zhong, Jiawei Fu, Henrik I. Christensen, Jun Gao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Affordance understanding bridges visual perception and physical action, serving as an explainable interface for robot manipulation in open and unstructured real-world environments. Yet, building an affordance foundation model that not only understands where and how the interaction should happen, but also generalizes across diverse environments, objects, and tasks, remains a long-standing research challenge. Existing methods typically address only part of this challenge, either localizing task-relevant regions without specifying executable motion, or predicting motion but with limited scalability. In this paper, we present ourmodel, a step towards an affordance foundation model for functionality understanding. From a single RGB-D observation and a language task description, ourmodel predicts a task-conditional functional mask (where to interact) and a 3D post-contact motion curve (how to interact). To support open-world generalization, we build a large-scale standardized data pipeline that converts heterogeneous robot, human, simulation, and real-world scan data into a shared affordance schema with language, masks, and object-centric 3D motion labels. We evaluate ourmodel from three aspects: for affordance segmentation, ourmodel outperforms all baselines by a large margin across 8 test sets from 4 benchmarks, improving mean gIoU/cIoU by +23.9/+26.3; for contact-point prediction, it predicts substantially more accurate points, with a 12.7--61.3% hit-rate gain over the best baseline; and for 3D motion, it achieves the best performance on all three test sets. ourmodel can be deployed for real-world robot manipulation without finetuning for robot embodiment or using task-specific heuristics, demonstrating the ability to adapt to open-world affordance tasks. Project page: https://www.zhaoningwang.com/AFUN&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02551</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>RobotValues: Evaluating Household Robots When Human Values Conflict</title>
<link>https://arxiv.org/abs/2606.03312</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03312.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jongwook Han, Hyeongjin Kim, Yohan Jo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 22&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While household robots are often evaluated based on task completion, everyday domestic environments involve value-conflicting situations in which robots are expected to choose actions that prioritize other values than task success, such as human autonomy, efficiency, or social appropriateness. Yet, there are no benchmarks for evaluating robots' value preferences in such scenarios. We introduce RobotValues, a benchmark to evaluate household robot planners in 10K value-conflict scenarios. Each instance consists of a realistic household image with multiple plausible robot actions that prioritize different human values. We construct RobotValues through LLM-assisted scenario generation, stakeholder-grounded value extraction, image generation and automatic quality control. Using RobotValues we evaluate VLMs used in robotics and find that models exhibit default value preferences, including safety and accommodation, while underselecting privacy-prioritizing actions. When the models are instructed to prioritize specific values that conflict with their own preferences, they often fail to override their default actions, choosing incorrect actions for 80% of the time. These findings suggest that household robot evaluation should measure not only task completion or safety compliance, but also whether robots can choose among plausible actions when human values conflict.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.03312</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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<title>Policy and World Modeling Co-Training for Language Agents</title>
<link>https://arxiv.org/abs/2606.02388</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02388.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ning Lu, Baijiong Lin, Shengcai Liu, Jiahao Wu, Haoze Lv, Yanbin Wei, Lingting Zhu, Shengju Qian, Xin Wang, Ying-Cong Chen, Qi Wang, Ke Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning (RL) improves large language model (LLM) agents by teaching them which actions lead to high rewards, but provides little supervision on what those actions do to the environment. World modeling (WM) can fill this gap, yet existing approaches often require separate simulators, extra training stages, or additional inference-time computation. We observe that on-policy RL rollouts already contain the needed signal: each transition pairs an action with its resulting next observation. Based on this observation, we propose PaW, a Policy and World modeling co-training framework that adds auxiliary WM supervision to the same policy during RL, without changing the inference paradigm. To make auxiliary WM supervision informative and stable, PaW introduces three components: action-entropy-based WM data selection, noise-tolerant WM loss, and reward-adaptive loss balancing. Experiments on three agentic task benchmarks show consistent improvements over strong RL baselines across models and RL algorithms. These results suggest that standard RL rollouts are a practical source of WM supervision for language-agent training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02388</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>BRepCLIP: Contrastive Multimodal Pretraining on BRep Primitives for CAD Understanding</title>
<link>https://arxiv.org/abs/2606.05515</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05515.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Muhammad Usama, Didier Stricker, Mohammad Sadil Khan, Muhammad Zeshan Afzal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Learning representations of CAD models is a largely open problem. While 3D representation learning has flourished around point clouds and meshes, the native format of CAD - boundary representations BReps, which encodes exact parametric surfaces, curves, and their topology, has received little attention as a representation learning substrate. We introduce BRepCLIP, the first framework to align BRep geometry with language and image embeddings through contrastive pretraining. We model each CAD object as a sequence of face and edge tokens with separate discrete vocabularies for surface and curve geometry, augmented with spatial and semantic descriptors that capture surface types (e.g., cylindrical, torus, NURBS) and curve primitives (e.g., line, arc, B-spline). A transformer encoder aggregates these tokens into a global BRep embedding, aligned with CLIP's text and image encoders via a joint contrastive objective. BRepCLIP generates more discriminative and semantically grounded embeddings than existing point-based alternatives, improving Top-1 retrieval over OpenShape by 40.4%, 22.0%, and 23.9% on ABC, CADParser, and Automate, respectively, and improving zero-shot classification on FabWave by 15% in Top-1 score. We further demonstrate its utility as a CAD-aware similarity metric for evaluating text and image-conditioned CAD generation, establishing the importance of structure-aware pretraining for multimodal CAD understanding. Project page is available at https://muhammadusama100.github.io/BrepClip2026/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05515</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents</title>
<link>https://arxiv.org/abs/2606.02031</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02031.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rui Yang, Qianhui Wu, Yuxi Chen, Hao Bai, Wenlin Yao, Hao Cheng, Baolin Peng, Huan Zhang, Tong Zhang, Jianfeng Gao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02031</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>Video2LoRA: Parametric Video Internalization for Vision-Language Models</title>
<link>https://arxiv.org/abs/2606.04351</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04351.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Manan Suri, Sarvesh Baskar, Dinesh Manocha&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Processing video in vision-language models is expensive: each frame occupies hundreds of tokens, and inference cost scales with every frame and every repeated query. We introduce Video2LoRA, a method for parametric video internalization. A perceiver hypernetwork reads the intermediate representations produced layer-by-layer as a frozen VLM encodes a video, and generates a Low-Rank Adaptation (LoRA) adapter in a single forward pass. Unlike standard LoRA fine-tuning, which requires iterative gradient updates, Video2LoRA predicts these weights directly from the video. Trained for SmolVLM2 500M and 2.2B on video summarization and captioning, Video2LoRA enables the same frozen VLM to answer queries from the adapter alone, with zero visual tokens in its context at query time. Video2LoRA is statistically non-inferior and equivalent to direct video-in-context inference across all five captioning benchmarks at both model scales, and across seven of eight video question answering benchmark-scale pairings. Although trained only on 12 frames at 384px, it remains stable up to 1,024 frames and 1024px, where direct video-in-context inference often degenerates. Across this sweep, it reduces answer-time visual-token load by up to 1,500x and query TTFT by 6-80x, while preserving video-faithful outputs. We also find that independently generated adapters for non-overlapping video segments can compose in rank space, suggesting a path toward chunked long-video internalization.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04351</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation</title>
<link>https://arxiv.org/abs/2606.02553</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02553.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qixin Hu, Shuai Yang, Wei Huang, Song Han, Yukang Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02553</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>Flash-WAM: Modality-Aware Distillation for World Action Models</title>
<link>https://arxiv.org/abs/2606.05254</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05254.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Arman Akbari, Ci Zhang, Arash Akbari, Lin Zhao, Yixiao Chen, Weiwei Chen, Xuan Zhang, Geng Yuan, Yanzhi Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World-action models (WAMs) jointly generate future video and robot actions through iterative diffusion, achieving strong performance on manipulation benchmarks but requiring tens of denoising steps, a cost that precludes real-time control. Step distillation has emerged as the natural remedy, but off-the-shelf methods break down in the joint video-action setting because video and action streams use different SNR-shifted noise schedules and reach training with substantially different marginal noise distributions, an asymmetry that single-modality distillation methods cannot accommodate. We introduce Flash-WAM, a modality-aware step-distillation framework inspired by consistency distillation that selects the consistency function for each modality to match its noise regime: a linear-gradient-scaling parametrization for the action stream's low-noise regime, paired with a variance-preserving parametrization for the video stream's high-noise regime, grounded in a structural analysis of the consistency-function family that characterizes the achievable gradient scaling under the consistency boundary condition. Instantiated on LingBot-VA, Flash-WAM compresses inference to a single step in each modality. On RoboTwin 2.0, this reduces per-chunk latency from 8.1 seconds to 348 ms on NVIDIA L40S, a 23{times} speedup that enables real-time inference. Flash-WAM preserves task success on simulation benchmarks (85.5% RoboTwin 2.0, 95.7% LIBERO) and substantially recovers real-world performance (60% average on a Unitree G1 humanoid robot), while naive consistency distillation drops to 24% at the same step budget.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05254</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<item>
<title>Joint Agent Memory and Exploration Learning via Novelty Signals</title>
<link>https://arxiv.org/abs/2606.01528</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01528.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shizuo Tian, Xiaohong Weng, Rui Kong, Yuxuan Chen, Guohong Liu, Yuebing Song, Jiacheng Liu, Yuchen Li, Dawei Yin, Ting Cao, Yunxin Liu, Yuanchun Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In open-ended environments, exploration is fundamental for autonomous agents, yet current language model agents struggle with this. Effective exploration requires memory, but retaining raw interaction histories is computationally expensive over long trajectories. While latent memory offers a solution to compress interaction histories, its training lacks reliable supervisory signals. We introduce Joint Agent Memory and Exploration Learning (JAMEL), a framework that trains agentic memory and exploration policy together through novelty-driven interaction. We observe that memory and exploration form a mutually dependent loop: sustained exploration requires memory to distinguish exhausted behaviors from unseen ones, while novelty-seeking interaction provides the supervision needed to make memory useful for future exploration. By utilizing deterministic and persistent novelty signals such as code coverage in the GUI domain, we provide natural, annotation-free supervision for the memory module. Empirical evaluations demonstrate that \ours successfully generalizes to unseen environments. Its exploration capability outperforms open-weight baselines and rivals the exploration depth of a closed-source model while reducing token consumption. Our code and model are open-sourced at https://github.com/MobileLLM/JAMEL.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.01528</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>SePO: Self-Evolving Prompt Agent for System Prompt Optimization</title>
<link>https://arxiv.org/abs/2606.04465</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04465.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wangcheng Tao, Han Wu, Weng-Fai Wong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; System prompt optimization improves agent behavior without modifying the underlying model, yielding human-readable, model-agnostic instructions. Existing methods build a prompt agent that refines task agents' system prompts, yet leave the prompt agent's own system prompt hand-engineered and fixed. We propose Self-Evolving Prompt Optimization (SePO), which treats the prompt agent's own system prompt as an optimization target alongside task agents' system prompts. SePO adopts a self-referential design. A single prompt agent improves both task agents' system prompts and its own under an open-ended evolutionary search that maintains an archive of candidate prompts as stepping stones. Training proceeds in two stages: pre-training evolves the prompt agent on a multi-task pool, and fine-tuning then applies it to a target task. Across five benchmarks spanning math (AIME'25), abstract reasoning (ARC-AGI-1), graduate-level science (GPQA), code generation (MBPP), and logic puzzles (Sudoku), SePO consistently outperforms Manual-CoT, TextGrad, and MetaSPO, improving the average accuracy by 4.49 points compared to Manual-CoT. The prompt optimization skill from pre-training also generalizes to tasks beyond the pre-training mixture, rather than memorizing per-task prompts.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04465</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<item>
<title>MCP-Persona: Benchmarking LLM Agents on Real-World Personal Applications via Environment Simulation</title>
<link>https://arxiv.org/abs/2606.02470</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02470.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wenhao Wang, Peizhi Niu, Gongyi Zou, Xiyuan Yang, Jingxing Wang, Haoting Shi, Yaxin Du, Jingyi Chai, Xianghe Pang, Shuo Tang, Yanfeng Wang, Siheng Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The Model Context Protocol (MCP) has emerged as a transformative standard for connecting large language models (LLMs) with external data sources and tools, and has been rapidly adopted across personal applications and development platforms. However, existing benchmarks predominantly focus on generic information-seeking tools and fail to capture the practical challenges posed by personal social applications, where tools interact with individual accounts or local databases. To bridge this critical gap, we introduce MCP-Persona, the first benchmark specifically designed for evaluating agent performance on real-world, personalized MCP tools. MCP-Persona encompasses a diverse set of widely-used applications, ranging from social media platforms like Reddit and Xiaohongshu (Rednote) to enterprise collaboration suites such as Lark (Feishu) and Slack. Our extensive experiments on various state-of-the-art (SOTA) agents demonstrate their significant struggles with personalized tool use, thereby highlighting the benchmark's crucial role in identifying and addressing these limitations. MCP-Persona is publicly available at https://github.com/wwh0411/MCP-Persona}{https://github.com/wwh0411/MCP-Persona.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02470</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>Rethinking Continual Experience Internalization for Self-Evolving LLM Agents</title>
<link>https://arxiv.org/abs/2606.04703</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04703.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingwen Chen, Wenkai Yang, Shengda Fan, Wenbo Nie, Chenxing Sun, Shaodong Zheng, Yangen Hu, Lu Pan, Ke Zeng, Yankai Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Experience internalization converts contextual experience from past interactions into reusable parametric capability, offering a promising path toward continual learning in large language models (LLMs). While prior work has predominantly focused on single-iteration transfer, we discover that under multi-iteration experience learning, existing methods suffer from a progressive capability collapse rather than compounding improvement. We systematically examine this failure through three vital dimensions of experience internalization: (1) Experience Granularity: We find that principle-level experience is more durable than instance-level experience, as it effectively abstracts transferable strategies away from trajectory-specific details. (2) Experience Injection Pattern: Our analysis reveals that step-wise injection significantly outperforms global injection by aligning experience with intermediate decision states, a property that is critical for long-horizon tool use. (3) Internalization Regime: We demonstrate that off-policy context-distillation on high-quality teacher trajectories provides a substantially more stable training signal than on-policy context-distillation, which is inherently limited by local corrections on student-induced flawed states. Together, these insights yield a simple yet robust recipe for stable and sustainable experience internalization, providing concrete guidance for engineering self-evolving and continually learning LLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04703</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<item>
<title>X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding</title>
<link>https://arxiv.org/abs/2606.02482</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02482.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Rui Liu, Xiangyu Yue&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02482</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>Personal AI Agent for Camera Roll VQA</title>
<link>https://arxiv.org/abs/2606.05275</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05275.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Thao Nguyen, Krishna Kumar Singh, Donghyun Kim, Yong Jae Lee, Yuheng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We study the personal camera roll visual question answering setting. In this setting, a conversational AI assistant can access a user's personal camera roll and retrieve relevant photos to answer queries, ranging from simple factual questions (e.g., ``Name of the food I tried yesterday?'') to more open-ended ones (e.g., ``Recommend some dishes I have never eaten before''). Given the vast nature of the personal camera roll (i.e., multiple years, hundreds to thousands of photos), a successful AI assistant needs to understand a long-horizon, highly personalized visual content stream in order to navigate and locate the correct and/or relevant information. To support this, we collect and manually annotate questions that mimic real-world usage. The final dataset, camroll, contains 50 users, 31,476 images, and 2,500 QA pairs. We further design camroll-agent, a conversational AI agent equipped with hierarchical memory and a minimal set of tools for efficient navigation over large, personalized visual memory. Experimental results show that camroll-agent outperforms numerous baselines and methods for long-context understanding AI agents system. Together, the camroll dataset and camroll-agent highlight the gap in AI agents' long-context reasoning: personalized visual memory requires different approaches from standard long-context textual memory, especially when consistency, visual details, and user-specific context are present.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05275</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<item>
<title>VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optimization</title>
<link>https://arxiv.org/abs/2606.02564</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junhao Cheng, Liang Hou, Tianxiong Zhong, Xin Tao, Pengfei Wan, Kun Gai, Jing Liao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 22&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The recent "Reasoning with Video" paradigm utilizes Video Generation Models (VGMs) to generate temporally coherent visual trajectories to complete reasoning tasks. Although state-of-the-art VGMs excel at visual quality, they often struggle to understand and follow task-specific rules, leading to logical failures across diverse reasoning scenarios. Existing efforts try to utilize Vision-Language Models (VLMs) as problem pre-solvers to produce or refine textual guidance for the VGM. However, textual descriptions fail to capture intricate spatiotemporal details, and VGMs often struggle to faithfully execute fine-grained or long-tail instructions even with a valid plan. While VLMs struggle as solvers, they possess strong perception capabilities to evaluate process-constraint satisfaction and final-goal achievement. Leveraging this strength, we introduce a paradigm shift that transitions the role of VLMs to "teachers". Specifically, a VLM teacher extracts task-specific rules to formulate differentiable rewards, guiding a VGM Reasoner via test-time online optimization of a lightweight LoRA module. This strategy enables adaptive test-time optimization and extends the reasoning capabilities beyond the VGM's intrinsic boundaries. Evaluations on symbolic (VBVR-Bench) and general-purpose (RULER-Bench) video reasoning benchmarks show that the proposed method yields a 16.7-point average performance gain, outperforming the VLM-as-Solver paradigm (+0.4 points) and Best-of-N scaling (+2.2 points) by a large margin at comparable test-time cost. These findings reveal that integrating VLMs as test-time teachers offers a promising paradigm for achieving generalizable video reasoning. Project Page: https://VLM-as-Teacher.github.io/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02564</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>VideoKR: Towards Knowledge- and Reasoning-Intensive Video Understanding</title>
<link>https://arxiv.org/abs/2606.05259</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05259.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lin Fu, Zheyuan Yang, Yang Wang, Tingyu Song, Arman Cohan, Yilun Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce VideoKR, the first large-scale training corpus specifically designed to strengthen knowledge- and reasoning-intensive video understanding. It comprises 315K video reasoning examples over 145K newly collected, CC-licensed, expert-domain videos. We develop a human-in-the-loop, skill-oriented example generation pipeline that targets progressively deeper video reasoning capabilities while ensuring the difficulty, diversity, and reliability of both the examples and their CoT rationales. We also curate VideoKR-Eval, a new expert-annotated benchmark where questions require genuine video understanding and knowledge-intensive reasoning rather than textual shortcuts. Our experiments show that, under a standard SFTrightarrowGRPO pipeline, models post-trained on VideoKR outperform prior post-training approaches on knowledge-intensive video reasoning while remaining competitive on general video reasoning, highlighting data design as a key driver of progress in video reasoning. We further conduct comprehensive ablations to isolate the contributions of VideoKR, providing actionable insights for future work.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05259</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<item>
<title>Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses</title>
<link>https://arxiv.org/abs/2606.02373</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02373.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Pengcheng Jiang, Zhiyi Shi, Kelly Hong, Xueqiang Xu, Jiashuo Sun, Jimeng Sun, Hammad Bashir, Jiawei Han&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Search agents are often trained as policies over growing transcripts: the model must decide how to search while also remembering what it has seen, which evidence is useful, which constraints remain open, and which claims have actually been checked. We argue that this formulation puts too much routine state management inside the policy: reinforcement learning is forced to optimize both semantic search decisions and recoverable bookkeeping that the environment can maintain more reliably. We introduce Harness-1, a 20B search agent (retrieval subagent) trained with reinforcement learning inside a stateful search harness. The harness maintains environment-side working memory, including a candidate pool, an importance-tagged curated set, compact evidence links, verification records, compressed and deduplicated observations, and budget-aware context rendering. The policy retains the semantic decisions: what to search, which documents to keep or discard, what to verify, and when to stop. Across eight retrieval benchmarks spanning web, finance, patents, and multi-hop QA, Harness-1 achieves 0.730 average curated recall, outperforming the next strongest open search subagent by +11.4 points and remaining competitive with much larger frontier-model searchers. Its gains are especially strong on held-out transfer benchmarks, suggesting that reinforcement learning over explicit search state can produce retrieval behaviors that generalize beyond the training domains. Our code is available at https://github.com/pat-jj/harness-1.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02373</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>TIDE: Proactive Multi-Problem Discovery via Template-Guided Iteration</title>
<link>https://arxiv.org/abs/2606.04743</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04743.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Soyeong Jeong, Jinheon Baek, Minki Kang, Sung Ju Hwang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 36&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agents are widely deployed as assistants over documents, tools, and code. However, they typically act only on explicit user requests, which surface only the problems the user has noticed, while many other important problems coexist, hidden in plain sight, within the broader user context, with their total number unknown in advance. We frame this as the task of discovering multiple hidden problems from context, in which coexisting problems should be uncovered, grounded in supporting evidence, and paired with concrete actions. To this end, we introduce TIDE, a template-guided iterative framework with two complementary mechanisms. Specifically, motivated by the observation that single-pass prediction anchors on the most salient cases and yields generic claims, we propose iterative discovery, which surfaces a small batch of candidates per round while conditioning on what has already been found, so subsequent rounds extend coverage; and thought templates, reusable schemas distilled from previously solved cases that specify what contextual signals to attend to and how to connect them, anchoring each prediction in a recognizable problem class. We validate TIDE on two realistic settings, personal workspaces and software repositories, across four model backbones, showing substantial gains over single-shot and parallel multi-agent baselines on task coverage, identification, and resolution.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04743</guid>
<pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate>
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<title>K-BrowseComp: A Web Browsing Agent Benchmark Grounded in Korean Contexts</title>
<link>https://arxiv.org/abs/2606.02404</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nahyun Lee, Dongkeun Yoon, Guijin Son, Geewook Kim, Dayoon Ko, Jeonghun Park, Haneul Yoo, Jaewon Cho, Junghun Park, Changyoon Lee, Kyochul Jang, Jaeyeon Kim, Eunsu Kim, Woojin Cho, Seungone Kim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 43&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Frontier model evaluations are shifting from foundational capabilities (e.g., instruction following and reasoning) toward compositional, agentic ones, but Korean agentic benchmarks remain scarce. We introduce K-BrowseComp, a web-browsing agent benchmark grounded in Korean contexts, consisting of 400 problems. The 300-problem K-BrowseComp-Verified subset is manually constructed and validated by native Korean speakers. On this subset, frontier LLMs, including GPT-5.5, DeepSeek-V4-Pro, and GLM-5.1, reach only 30.00--45.67\%, a substantial drop from BrowseComp, while Korean LLMs released through Korea's Proprietary AI Foundation Model program obtain only 0.00--10.33\%. We further construct a 100-problem synthetic split using hard few-shot exemplars and failure-mode-targeted generation to exploit the asymmetry between solving and creating web browsing problems. On the adversarially filtered synthetic diagnostic split, the strongest model reaches only 26.00\%, and we report this split separately as a targeted stress test. We publicly release our data and code.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02404</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>ForeSci: Evaluating LLM Agents for Forward-Looking AI Research Judgment</title>
<link>https://arxiv.org/abs/2606.00644</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00644.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qiuyu Tian, Haojie Yin, Yingce Xia, Youyong Kong, Zequn Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; AI research often requires decisions before future evidence exists: which bottleneck to attack, which direction to pursue, or where a project should be positioned. We introduce ForeSci, a temporally controlled benchmark for evaluating whether LLM agents can make such forward-looking research judgements from historical evidence. ForeSci contains 500 tasks across four fast-moving AI domains and four decision families. Each task is paired with a cutoff-aligned offline knowledge base; post-cutoff papers are hidden during generation and used only for validation. To avoid random future-event prediction, tasks are derived from pre-cutoff taxonomy branches and evidence signals, and answer-generation backbones are selected to precede the task cutoffs. We evaluate native LLMs, Hybrid RAG, and three research-agent adaptations across four backbones. Results show that explicit evidence organization improves traceability and factual support, but gains depend strongly on the decision family. Diagnostics reveal a recurring evidence-decision decoupling: agents may cite relevant evidence while forecasting the wrong research object. ForeSci turns forward-looking AI research judgement into a controlled benchmark for evaluating research agents as decision-making systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00644</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>On the Scaling of PEFT: Towards Million Personal Models of Trillion Parameters</title>
<link>https://arxiv.org/abs/2606.02437</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mind Lab, Song Cao, Vic Cao, Kaijie Chen, Bunny Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Hongquan Gu, Aaron Guan, Mutian Hong, Hailee Hou, Peixuan Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Autumn Jin, Fancy Kong, Kyrie Lei, Alexy Li, Dawn Li, Ray Li, Theo Li, Wenhao Li, Jiayi Lin, Domini Liu, Heshan Liu, Kairus Liu, Logan Liu, Maeve Luo, Runism Lv, Pony Ma, Verity Niu, Anson Qiu, Vincent Wang, Maxwell Yao, Regis Ye, Wenlin Ye, Yanying Ye, Josh Ying, Danney Zeng, Salmon Zhan, Anya Zhang, Ruijia Zhang, Shiyang Zhang, Sueky Zhang, Ya Zhang, Wei Zhao, Ada Zhou, Sizer Zhou, Xinyue Zhu, Murphy Zhuang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 57&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Parameter-efficient fine-tuning (PEFT) is usually treated as a cheaper alternative to full fine-tuning. We study a broader role: small trainable adapters as persistent local state on top of strong shared foundation models. In this framing, the base model provides shared competence while adapters carry instance-specific behavior such as preferences, skills, tool habits, and memory-like updates. We organize the problem around three scaling axes: Scale Up, where stronger shared priors make small local updates more useful; Scale Down, where we study how small adapters can be while remaining reliable; and Scale Out, where many persistent adapted instances coexist. MinT provides one infrastructure example for managing adapter identity, revision, provenance, evaluation, and serving residency. Together, the results suggest that PEFT can be a compact substrate for persistent personal models rather than only a budget substitute for full fine-tuning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.02437</guid>
<pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
<title>Benchmark Everything Everywhere All at Once</title>
<link>https://arxiv.org/abs/2606.06462</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06462.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shiyun Xiong, Dongming Wu, Peiwen Sun, Yuang Ai, Bokang Yang, Wencheng Han, Xiao-Hui Li, Xiangyu Yue&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Benchmarks are fundamental for evaluating and advancing LLMs and MLLMs by providing standardized and explicit measures of performance. However, their construction is labor-intensive and hard to reuse, raising concerns about sustainability and scalability. Moreover, existing benchmarks often quickly reach performance saturation after their release, resulting in insufficient discrimination among state-of-the-art models. To address these challenges, we introduce Benchmark Agent, a fully autonomous agentic system designed for benchmark building. Our framework orchestrates the complete benchmark construction pipeline, from user query analysis and subtask design to data annotation and quality control. To assess Benchmark Agent, we implement it to produce 15 representative benchmarks, spanning diverse evaluation scenarios, including text understanding, multimodal understanding, and domain-specific reasoning. Extensive experiments, including human evaluation, LLM-as-a-judge assessment, and consistency checks, demonstrate Benchmark Agent can generate high-quality benchmark samples with minimal human involvement. More importantly, through continual evaluation, we observe several insightful findings, including that current models struggle with certain domain-specific reasoning tasks. We believe that rapidly evolving benchmarks can contribute significantly to the research community. The preview and code will be publicly available at the demo page and code repository.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06462</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning</title>
<link>https://arxiv.org/abs/2606.05645</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05645.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyang Yao, Haochen Liu, Yuncheng Jiang, Zeyu Zhu, Zibin Guo, Jingru Wang, Tianle Liu, Jianwei Cui, Kuiyuan Yang, Hongwei Xie, Jingwei Zhao, Guang Chen, Hangjun Ye&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autonomous driving requires reasoning about how ego actions shape the evolution of the surrounding world. However, most end-to-end methods rely on direct state-to-action mappings, capturing correlations without explicitly modeling action-conditioned dynamics. Conversely, continuous-latent world models often lack compositional structure for causal reasoning across counterfactual futures. We introduce Discrete-WAM, a unified latent vision-action world policy that represents future visual states and ego actions as aligned discrete tokens, enabling compositional causal reasoning across alternative futures. Built upon this unified discrete alignment, Discrete-WAM establishes a shared discrete diffusion framework with unified generative tasks, jointly formulating world modeling, world-action policy, and hierarchical decision-enabled policy, supporting compositional generalization across diverse driving scenarios. Experiments on large-scale autonomous-driving benchmarks show that Discrete-WAM achieves competitive performance while supporting controllable generation and counterfactual reasoning, offering a principled path toward more reliable decision-making.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05645</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>AURA: Intent-Directed Probing for Implicit-Need Surfacing in Situated LLM Agents</title>
<link>https://arxiv.org/abs/2606.05557</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yang Li, Jiaxiang Liu, Jiang Cai, Mingkun Xu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A situated query like "where is Lin Wei?" often encodes more than its literal content: the user may also want to know whether Lin Wei is free, in a good mood, or worth interrupting now. Standard tool-use agents answer the literal question and stop. AURA inserts an inference step between scene perception and tool use that produces an IntentFrame: a structured estimate of the implicit need with a scalar gap score that controls per-query probe budget and tool selection. On a 100-query four-scene implicit-intent benchmark, AURA improves implicit-need coverage over ReAct-style probing (Delta = +0.07, p &lt; 10^-6); three of four scenes are individually significant, the gain reproduces on a second backbone, and a prompt ablation attributes the lift to gap calibration rather than answer memorisation. On factual lookup the controller trades raw accuracy for 82% fewer probes and zero forbidden-tool violations on a privacy-sensitive slice; scope conditions are detailed in Limitations. Code, simulator, and benchmark are released at https://github.com/innovation64/AURA.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05557</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Regret Minimization with Adaptive Opponents in Repeated Games</title>
<link>https://arxiv.org/abs/2606.06486</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06486.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mingyang Liu, Asuman Ozdaglar, Tiancheng Yu, Kaiqing Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this paper, we study regret minimization in repeated games with adaptive opponents who can respond based on histories of play. The standard metric of external regret in online learning is known to fail to capture such adaptivity. To account for players' counterfactual reasoning, we introduce {\tt Repeated Policy Regret (RP-Regret)}, a game-theoretic metric that measures the difference between the realized and the best-in-hindsight accumulated utility when all players can respond to the history of play. Compared to existing regret notions in this setting, ours is native to repeated game playing, enabling stronger comparators and opponents with fewer constraints, while maintaining the possibility of finding better equilibria when all players minimize it. We first identify necessary conditions for obtaining {\tt RP-Regret} sublinear in time, on the variation of the player's comparator strategies in the regret definition and on the memories of both the comparator and opponents' strategies. We then study additional conditions and provable algorithms to minimize {\tt RP-Regret}, which is by definition non-convex in the strategy space. To address this challenge, we propose three algorithms: (i) one based on an optimization oracle, as assumed in some prior work in online non-convex learning; (ii) one that minimizes a convex and linearized surrogate of {\tt RP-Regret} at each iteration; (iii) one that directly minimizes {\tt RP-Regret} when opponents change strategies slowly. Furthermore, when all players can run algorithms to minimize the {\tt RP-Regret} (or its linearized variant), certain subgame perfect equilibria of the repeated game can be learned. We also provide experiments showing that minimizing our regret notions can lead to more cooperative solutions with higher utility in games such as Stag-Hunt.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06486</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Latent Reasoning with Normalizing Flows</title>
<link>https://arxiv.org/abs/2606.06447</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06447.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guancheng Tu, Xiangjun Fu, Suhao Yu, Yao Tang, Haoqiang Kang, Lianhui Qin, Yizhe Zhang, Jiatao Gu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models often improve reasoning by generating explicit chain-of-thought (CoT), demonstrating the importance of intermediate computation. However, textual CoT forces this computation through a discrete, serial, and communication-oriented token stream: each reasoning step must be verbalized before the model can proceed, even when the underlying update is semantic, uncertain, or only partially formed. Latent reasoning offers a higher-bandwidth alternative by performing intermediate computation in compact continuous states before committing to text. Yet existing latent-reasoning methods often sacrifice key advantages that make CoT effective in autoregressive language models, including native left-to-right generation, probabilistic sampling, compatibility with KV-cache decoding, and tractable likelihood estimation. We propose NF-CoT, a latent reasoning framework that preserves these advantages by modeling continuous thoughts with normalizing flows. NF-CoT instantiates a TARFlow-style normalizing flow inside the LLM backbone, defining a tractable probability model over compact continuous thoughts distilled from explicit CoT. Continuous-thought positions are generated by an NF head, while text positions are generated by the standard LM head within the same causal stream. This design provides exact likelihoods for latent thoughts, enables probabilistic left-to-right decoding with the original KV cache, and supports direct policy-gradient optimization in the latent reasoning space. On code-generation benchmarks, NF-CoT improves pass rates over explicit-CoT and prior latent-reasoning baselines while substantially reducing intermediate-reasoning cost.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06447</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Revising Context, Shifting Simulated Stance: Auditing LLM-Based Stance Simulation in Online Discussions</title>
<link>https://arxiv.org/abs/2606.06443</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06443.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinnong Zhang, Wanting Shan, Hanjia Lyu, Zhongyu Wei, Jiebo Luo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models are increasingly used to simulate social media users and infer how individuals may respond to online discussions. However, it remains unclear whether these simulations reflect precise user-specific beliefs or whether they are highly sensitive to semantically independent changes in conversational contexts. In this work, we study counterfactual context revision as a framework for auditing LLM-based stance simulation. Given an original online conversation, we first infer a target user's stance toward a specific topic. We then apply controlled revision strategies to the conversational context and simulate the user's stance again under the revised context. We compare text-only revision strategies with a multimodal one that incorporates meme-based context and evaluate two main effectiveness metrics, i.e., average directional stance shift and stance transition rate. The results reveal effective and robust stance transitions in both text-only and multimodal strategies across different polarization-preference mechanisms. Our study contributes an evaluation framework for understanding the context sensitivity of LLM-based stance simulation. More broadly, it highlights both the promise and risk of using LLMs to simulate online opinion dynamics.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06443</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Towards Truly Multilingual ASR: Generalizing Code-Switching ASR to Unseen Language Pairs</title>
<link>https://arxiv.org/abs/2606.05846</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05846.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gio Paik, Hyunseo Shin, Soungmin Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Automatic Speech Recognition (ASR) has become a key technology for human--AI interaction. However, code-switching ASR (CS-ASR) remains particularly challenging due to the severe scarcity of multilingual CS speech resources across diverse language pairs. Existing approaches primarily improve CS-ASR performance through synthetic CS speech generation or pair-specific fine-tuning on limited bilingual datasets. Nevertheless, these approaches face an inherent scalability limitation, as support for CS must be developed separately for language pairs whose number grows combinatorially with the number of supported languages. In this work, we investigate whether CS capabilities learned from a limited set of seen language pairs can generalize to unseen language pairs through model merging and domain generalization methods. Our experiments show that merged bilingual CS-ASR models modestly generalize to unseen language pairs, suggesting limited transfer of bilingual CS capabilities across language pairs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05846</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding</title>
<link>https://arxiv.org/abs/2606.06155</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06155.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qize Yu, Jiadi You, Yuran Wang, Jiaqi Liang, Bowen Ping, Yang Tian, Yue Chen, Minghong Cai, Zeying Gong, Ruihai Wu, Yinchuan Li, Junwei Liang, Yingcong Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language-Action (VLA) models leverage the rich world knowledge of pretrained vision-language models (VLMs) to enable instruction-following robotic manipulation. However, the structural mismatch between VLM semantic spaces and embodied control policies often hinders the learning of precise perception--action mappings. To address this challenge, we propose AffordanceVLA, a unified framework that introduces structured affordance forecasting as a task-oriented intermediate representation to establish a more precise and robust perception--action mapping. Specifically, we progressively model manipulation priors through three complementary components: 1) Which2Act for object-centric grounding via visual latent prediction to suppress distractions; 2) Where2Act for 2D interaction localization via affordance map estimation; and 3) How2Act for 3D geometric reasoning to guide manipulation policies. These affordance cues provide spatially grounded, semantically conditioned, and action-coupled intermediate representations, thereby naturally bridging vision, language and action. We integrate these modules into a Mixture-of-Transformer (MoT) architecture with specialized experts and train the model using a three-stage training strategy with a progressive data curriculum. To overcome the scarcity of dense affordance labels in robotic datasets, we also develop a robust automated data augmentation pipeline. Extensive experiments on simulation and real-world demonstrate that AffordanceVLA achieves strong performance across diverse manipulation scenarios.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06155</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Learning Geometric Representations from Videos for Spatial Intelligent Multimodal Large Language Models</title>
<link>https://arxiv.org/abs/2606.05833</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05833.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haibo Wang, Lifu Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal Large Language Models (MLLMs) excel at 2D semantic understanding but lack intrinsic 3D awareness, resulting in representations that fail to maintain geometric and spatial consistency across video frames. Given the scarcity of large-scale 3D data, we present GeoVR, a novel framework that learns geometric representations using purely 2D video sequences. This approach effectively restructures the semantic latent space within MLLMs to unlock spatial intelligence. Rather than employing superficial feature mixing, GeoVR reshapes the internal representations of the MLLM by distilling geometry knowledge from pre-trained 3D foundation models. This is accomplished through a multi-objective learning strategy driven by four complementary geometric targets: (1) estimating inter-frame camera poses to embed varying viewpoint dynamics, (2) regressing dense depth maps to anchor physical distances, (3) predicting a metric scale factor for real-world calibration, and (4) distilling multi-scale 3D features to align the intermediate feature space. Guided by these explicit physical and geometric constraints, the model's internal representations naturally develop strong 3D awareness. Extensive experiments on spatial reasoning benchmarks demonstrate that GeoVR achieves state-of-the-art performance, establishing a new paradigm for endowing foundation models with spatial intelligence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05833</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>MLEvolve: A Self-Evolving Framework for Automated Machine Learning Algorithm Discovery</title>
<link>https://arxiv.org/abs/2606.06473</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06473.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shangheng Du, Xiangchao Yan, Jinxin Shi, Zongsheng Cao, Shiyang Feng, Zichen Liang, Boyuan Sun, Tianshuo Peng, Yifan Zhou, Xin Li, Jie Zhou, Liang He, Bo Zhang, Lei Bai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) agents are increasingly applied to long-horizon tasks such as scientific discovery and machine learning engineering (MLE), where sustained self-evolution becomes a key capability. However, existing MLE agents suffer from inter-branch information isolation, memoryless search, and lack of hierarchical control, which together hinder long-horizon optimization. We present MLEvolve, an LLM-based self-evolving multi-agent framework for end-to-end machine learning algorithm discovery. By extending tree search to Progressive MCGS, MLEvolve enables cross-branch information flow through graph-based reference edges and gradually shifts the search from broad exploration to focused exploitation with an entropy-inspired progressive schedule. To allow the agent to evolve with accumulated experience, we introduce Retrospective Memory, which combines a cold-start domain knowledge base with a dynamic global memory for task-specific experience retrieval and reuse. For stable long-horizon iteration, we further decouple strategic planning from code generation with adaptive coding modes. Evaluation on MLE-Bench shows that MLEvolve achieves state-of-the-art performance across multiple dimensions including average medal rate and valid submission rate under a 12-hour budget (half the standard runtime). Moreover, MLEvolve also outperforms specialized algorithm discovery methods including AlphaEvolve on mathematical algorithm optimization tasks, demonstrating strong cross-domain generalization. Our code is available at https://github.com/InternScience/MLEvolve.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06473</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Towards One-to-Many Temporal Grounding</title>
<link>https://arxiv.org/abs/2606.06294</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06294.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qi Xu, Yue Tan, Shihao Chen, Jiahao Meng, Anna Wang, Shunping Ji, Hao Fei, Jason Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Temporal Grounding (TG) aims to localize video segments corresponding to a textual query. Prior research predominantly focuses on single-segment retrieval. Real-world scenarios, however, often require localizing multiple disjoint segments for a single query -- a setting we term One-to-Many Temporal Grounding (OMTG). Previous state-of-the-art MLLMs, optimized for one-to-one settings, struggle in this context, often yielding near-zero scores due to a lack of event cardinality perception. To bridge this gap, we present a systematic solution with three key contributions. First, we establish the first comprehensive OMTG benchmark, introducing Count Accuracy (C-Acc) and Effective Temporal F1 (EtF1) as evaluation metrics. Second, we curate a high-quality OMTG dataset comprising 56k samples through a sophisticated construction pipeline. Third, we develop novel temporal and caption reward functions specifically designed for OMTG. In particular, the caption reward leverages Chain-of-Thought reasoning over dense video captions to explicitly guide policy optimization toward both preciseness and completeness. Extensive experiments show our model achieves a new state-of-the-art EtF1 of 43.65\% on OMTG Bench, outperforming Gemini 2.5 Pro and Seed-1.8 by 15.85\% and 15.61\%, respectively.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06294</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Imagine Before You Predict: Interleaved Latent Visual Reasoning for Video Event Prediction</title>
<link>https://arxiv.org/abs/2606.05769</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05769.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianxiang Jiang, Linquan Wu, Sheng Xia, Songze Li, Ziang Yan, Haoyu Yang, Yu Qiao, Yi Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video event prediction (VEP) requires models to infer unobserved future states from partial video evidence. Existing video MLLMs usually verbalize intermediate future reasoning in text space: once visual evidence is verbalized, fine-grained motion, geometry, and interaction cues can be lost, leading to plausible but visually ungrounded hallucinations. We introduce Future-L1, an interleaved latent visual reasoning framework that lets an MLLM alternate between language tokens and continuous latent visual spans during autoregressive decoding. To train this capability, we construct Future-L1-50K by selecting examples where future visual hints help prediction and align latent states to future-frame embeddings, then further optimize sampled latent trajectories with LA-DAPO, a latent-aware RL objective with outcome-contrastive and temporal-diversity rewards. Future-L1 achieves new state-of-the-art results on both benchmarks: on FutureBench, it improves Qwen3-VL-8B from 61.0 to 85.4 and exceeds the previous best Video-CoE by 10.4 points; on TwiFF-Bench, it improves the average score from 2.44 to 3.04. These results suggest that future-oriented video reasoning benefits from preserving intermediate visual semantics in latent space rather than translating every reasoning step into text.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05769</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis</title>
<link>https://arxiv.org/abs/2606.05979</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05979.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yi Yang, Zhihong Liu, Siqi Kou, Yiyang Chen, Yanzhe Hu, Jianbo Zhou, Boyuan Zhao, Zhijie Wei, Xiao Xia, Xueqi Li, Pengfei Liu, Zhijie Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the world modeling interface to learn from extensive egocentric videos as in the world-action model (WAM) and the language reasoning capacities to solve complex long-horizon tasks as in vision-language-action (VLA) models. At the core of WLA lies an autoregressive (AR) Transformer backbone, instead of a bidirectional diffusion Transformer as in WAMs, to predict the next state, comprising the semantic-level textual intention and complementary fine-grained physical dynamics. The physical dynamics are supervised by the world modeling objective based on a dedicated World Expert, and are leveraged to ease the characterization of the state-action correlation for the Action Expert. WLA leverages meta-queries to make the world prediction implicitly impact the action generation so that the former can be disabled during inference. The world prediction can also be activated to enable test-time scaling for improved robot control. Our WLA-0 prototype, with 2B active parameters, achieves 40 ms per inference on an NVIDIA RTX 5090. Evaluations across simulated and real-world environments demonstrate that WLA-0 achieves state-of-the-art multi-task and long-horizon learning abilities, e.g., 92.94\% success rate on RoboTwin2.0 Clean and 56.5\% success rate on RMBench. WLA-0 also holds the promise to learn novel tasks directly from cross-embodiment robot videos without action annotations.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05979</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>OPRD: On-Policy Representation Distillation</title>
<link>https://arxiv.org/abs/2606.06021</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06021.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shenzhi Yang, Guangcheng Zhu, Bowen Song, Haobo Wang, Mingxuan Xia, Xing Zheng, Yingfan Ma, Zhongqi Chen, Weiqiang Wang, Gang Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy distillation (OPD) supervises the student only in output space by matching next-token probabilities. This output-only paradigm has two limits: (1) sampling variance from Monte Carlo KL estimates over large vocabularies (e.g., Qwen's ~150k tokens) persists throughout training, and (2) it treats the teacher as a black-box, discarding all intermediate hidden states after the LM head. We propose On-Policy Representation Distillation (OPRD), which lifts distillation into hidden-state space by aligning student and teacher representations across selected layers on the same rollouts, bypassing the LM head entirely. Theoretically, OPRD eliminates sampling variance and provides richer per-layer structural information. Empirically, OPRD closes the student-teacher gap on AIME 2024/2025 and AIMO, while output-space OPD baselines plateau below the teacher. OPRD also trains 1.44x faster and uses 54% less memory than top-k OPD. Code: https://github.com/ShenzhiYang2000/OPRD.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06021</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>LLMs Can Leak Training Data But Do They Want To? A Propensity-Aware Evaluation of Memorization in LLMs</title>
<link>https://arxiv.org/abs/2606.06286</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06286.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gianluca Barmina, Peter Schneider-Kamp, Lukas Galke Poech&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models can reproduce training data, but existing memorization evaluations mostly measure whether models can be forced to do so, rather than whether they do so under ordinary use. We introduce PropMe, a propensity-aware framework for memorization evaluation that contrasts prefix-based capability attacks with non-adversarial evaluations. We propose a metric transformation that, applied to existing functions, allows to create propensity metrics. We further introduce SimpleTrace, a lightweight tracing pipeline built on infini-gram that deterministically attributes model generations to large-scale training corpora and computes verbatim, near-verbatim, and propensity-transformed memorization metrics. Evaluating two fully-open models: Comma and DFM Decoder on two datasets: Common Pile and Dynaword in two languages, we find a consistent gap between capability and propensity: prefix attacks elicit substantially stronger memorization signals than generic or dataset-specific prompts, while propensity scores remain low overall. Thus, the models can reveal training data when directly elicited, but rarely do so in more common non-adversarial settings. We also find that DFM Decoder, which is continually pre-trained from Comma, exhibits reduced memorization and memorization propensity for Common Pile, confirming that memorization capability can decrease when later training emphasizes partially different data. Our results suggest, and we encourage, that memorization audits should report both worst-case extractability and ordinary leakage propensity in order to have a more comprehensive view of this phenomenon.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06286</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Unsupervised Skill Discovery for Agentic Data Analysis</title>
<link>https://arxiv.org/abs/2606.06416</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06416.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhisong Qiu, Kangqi Song, Shengwei Tang, Shuofei Qiao, Lei Liang, Huajun Chen, Shumin Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Inference-time skill augmentation provides a lightweight way to improve data-analytic agents by injecting reusable procedural knowledge without updating model parameters. However, discovering effective skills for data analysis remains challenging, as reliable supervision is expensive and success criteria vary across analytical formats. This raises the key question of how to discover reusable data-analysis skills from unlabeled exploration alone. We propose DataCOPE, an unsupervised verifier-guided skill discovery framework for data-analytic agents. DataCOPE derives verifier signals from the exploration trajectories and uses them to characterize relative quality or aggreement among trajectories. It iteratively coordinates a Data-Analytic Agent for trajectory generation, an Unsupervised Verifier for signal extraction, and a Skill Manager for contrastive skill distillation. For report-style analysis, we instantiate the verifier as an Adaptive Checklist Verifier that derives task-specific criteria, scores reports by verifiable coverage, and iteratively refines the checklist. For reasoning-style analysis, we instantiate it as an Answer Agreement Verifier that groups trajectories by answer agreement and uses self-consistency as an auxiliary signal. We evaluate DataCOPE on report-style analysis from Deep Data Research and reasoning-style analysis from DABStep. Across both settings, DataCOPE consistently improves held-out performance over baselines. Averaged across four model settings, DataCOPE improves the mean score by 9.71% and 32.30% on report-style and reasoning-style tasks respectively.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06416</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?</title>
<link>https://arxiv.org/abs/2606.04811</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04811.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rui Zhao, Kaiming Yang, Jifeng Zhu, Siyang Chen, Ziqi Wang, Weijia Wu, Kevin Qinghong Lin, Heng Wang, Mike Zheng Shou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video generation models have made impressive strides in synthesizing visually compelling content, yet their outputs remain confined to the virtual domain. A natural question follows: how well do these models reflect the physical world when their generated videos leave the screen and enter reality? We propose robotic manipulation as a concrete, measurable window onto this question: if a model has truly internalized physical laws, the motion it depicts should translate into executable robot behavior. We introduce Dream.exe, an evaluation framework that operationalizes this criterion through a video-to-execution pipeline. Given a scene image and a task description, Dream.exe synthesizes a manipulation video, converts the generated motion into robot trajectories, and executes them in a physics simulator, yielding a grounding signal that purely visual metrics cannot offer. Using this pipeline, we evaluate 8 models spanning frontier closed-source generators, open-source generators, and robot-specific models. Our benchmark covers 101 manually curated manipulation tasks at three levels of physical complexity, measured across visual quality, trajectory fidelity, and execution success. Encouragingly, several models achieve measurable execution success, suggesting that generative priors learned from internet-scale data already encode meaningful physical knowledge. Yet visual quality proves a poor predictor of executability, exposing a dimension of model capability that standard visual evaluations do not capture. Dream.exe will be open-sourced at https://github.com/showlab/Dream.exe.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.04811</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Complexity-Balanced Diffusion Splitting</title>
<link>https://arxiv.org/abs/2606.06477</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06477.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Noam Issachar, Dani Lischinski, Raanan Fattal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Standard continuous-time generative models rely on monolithic architectures that must navigate vastly different signal regimes, from isotropic noise to intricate data distributions. While scaling model capacity improves performance, deploying a massive network uniformly across the entire generative timeline is inherently inefficient. In this work, we propose Complexity-Balanced Splitting (CBS), a principled framework for temporal capacity allocation that distributes the generative workload across multiple specialized sub-networks. Grounded in function approximation theory and de Boor's equidistribution principle, CBS partitions the diffusion timeline into segments of equal approximation burden, allocating more representational capacity to regions where the generative dynamics are more difficult to model. To estimate this local complexity, we introduce two complementary and tractable monitor functions: a spatial measure based on the flow's Dirichlet energy, and a geometric measure based on the acceleration of the sampling trajectories. Using a lightweight auxiliary model to estimate these complexity profiles, our approach eliminates the need for heuristic temporal splits or computationally expensive search procedures. Extensive evaluation across multiple architectures (SiT, JiT, and UNet) and datasets demonstrates that CBS consistently improves synthesis quality without increasing per-step inference cost. In particular, CBS improves FID by ~35% on SiT-XL with CFG relative to naive temporal partitioning. Project page is available at https://noamissachar.github.io/CBS/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06477</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>LoomVideo: Unifying Multimodal Inputs into Video Generation and Editing</title>
<link>https://arxiv.org/abs/2606.06042</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianzong Wu, Hao Lian, Jiongfan Yang, Dachao Hao, Ye Tian, Yunhai Tong, Jingyuan Zhu, Biaolong Chen, Qiaosong Qi, Aixi Zhang, Wanggui He, Mushui Liu, Jinlong Liu, Hao Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Developing unified video generation and editing models capable of interpreting interleaved multimodal inputs is a promising yet challenging frontier field. Existing unified frameworks predominantly rely on massive models (typically 13B parameters or more) and incorporate source video conditions for editing by concatenating sequence tokens. This concatenation inevitably doubles the sequence length, quadrupling the computational complexity of the self-attention mechanism and introducing prohibitive overhead. To address these bottlenecks, we present LoomVideo, a highly efficient 5B-parameter unified architecture for both video generation and editing. LoomVideo replaces the standard text encoder with a Multimodal Large Language Model (MLLM) and employs Deepstack injection mechanism to align multi-layer MLLM features with the Diffusion Transformer (DiT). Crucially, we introduce a zero-overhead Scale-and-Add conditioning approach for video editing. By scaling and directly adding the clean source video latent to the noised target latent, this elegant design eliminates the need for token concatenation, drastically reducing computational cost while maintaining robust capabilities for complex, non-rigid edits. Furthermore, a Negative Temporal RoPE strategy is seamlessly integrated to handle multiple reference images. Extensive experiments demonstrate that our compact 5B model achieves state-of-the-art or highly competitive performance across comprehensive benchmarks, exhibiting exceptional superiority in e-commerce and fashion generation scenarios. Benefiting from the zero-overhead conditioning mechanism, LoomVideo achieves at least a 5.41x acceleration in inference speed compared to models of similar capabilities, paving the way for highly practical and efficient video foundation models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06042</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Reinforcement Learning Elicits Contextual Learning of Unseen Language Translation</title>
<link>https://arxiv.org/abs/2606.06428</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06428.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hanxu Hu, Zdeněk Šnajdr, Pinzhen Chen, Jannis Vamvas, Rico Sennrich&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Prior work has shown that large language models (LLMs) can translate unseen or low-resource languages by undergoing continued training or even by encoding a grammar book in their context. However, both methods typically overfit specific languages, with limited zero-shot transfer at test time. To translate extremely low-resource languages at scale, we argue that LLMs must acquire the meta-skill of utilizing in-context linguistic knowledge rather than memorizing specific languages. In this paper, we propose a reinforcement learning (RL) approach to unseen language translation given rich linguistic context, using a surface-level translation metric (chrF) as the reward. Empirically, despite the lightweight reward, our RL-trained models effectively extract and apply relevant linguistic information from the provided context, leading to better translations on completely unseen languages than in-context learning or supervised fine-tuning. Our analyses suggest that outcome-based RL can extend beyond conventional reasoning tasks like math and coding to serve as a recipe for language learning from context.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06428</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints</title>
<link>https://arxiv.org/abs/2606.05622</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05622.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiayu Liu, Cheng Qian, Zhenhailong Wang, Bingxuan Li, Jiateng Liu, Heng Wang, Jeonghwan Kim, Yumeng Wang, Xiusi Chen, Yi R. Fung, Heng Ji&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Planning for real-world problems by language models often involves both world and user constraints, which may not be fully specified upfront and are progressively disclosed through interaction. However, existing benchmarks still underexplore adaptive planning under such progressively revealed dual constraints. To address this gap, we introduce AdaPlanBench, a dynamic interactive benchmark for evaluating whether Large Language Model (LLM) agents can adaptively plan and re-plan under progressively revealed world and user constraints. AdaPlanBench is built on 307 household tasks, with a scalable constraint construction pipeline that augments each task with dual constraints. At runtime, agents interact with the environment in a multi-turn protocol where hidden constraints are revealed only when the agent proposes a plan that violates them, requiring iterative plan revision under accumulating feedback. This makes planning challenging, as agents must infer and track constraints from feedback while re-planning effectively. Experiments on ten leading LLMs show that adaptive planning under dual constraints remains challenging, with the best model reaching only 67.75% accuracy. We further observe that performance degrades as more constraints accumulate, with user constraints posing a particularly large challenge and failures often stemming from weaker physical grounding and reduced effectiveness. These results establish AdaPlanBench as a testbed for dual-constrained interactive planning and highlight the challenge of reliable adaptation to dynamically revealed constraints in LLM agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05622</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>ArcANE: Do Role-Playing Language Agents Stay in Character at the Right Time?</title>
<link>https://arxiv.org/abs/2606.05553</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05553.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Woojung Song, Nalim Kim, Sangjun Song, Chaewon Heo, Jongwon Lim, Yohan Jo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 40&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Role-playing language agents (RPLAs) should play characters whose values and behavior evolve as the story progresses, not maintain a fixed persona. Existing benchmarks measure factual recall at a given chapter, not whether responses align with the character's psychological trajectory, especially in scenarios the source text never explores. We introduce ArcANE (Arc-Aware Narrative Evaluation), an automatically constructed benchmark spanning 17 novels and 80 principal characters. A Character Arc segments the narrative into phases along a psychological axis, and each probe poses the same scenario across phases, spanning both situations within the source text and situations beyond it. Across six models and six context modes, conditioning on the Character Arc tops every other context strategy on every model, and the gap is largest on scenarios outside the source text where retrieval has nothing to find. We further fine-tune open-weight models on the same data to obtain ArcANE-8B/32B, which widen the Arc advantage even more on scenarios outside the source text.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05553</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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<title>Code2LoRA: Hypernetwork-Generated Adapters for Code Language Models under Software Evolution</title>
<link>https://arxiv.org/abs/2606.06492</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06492.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Liliana Hotsko, Yinxi Li, Yuntian Deng, Pengyu Nie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 45&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Code language models need repository-level context to resolve imports, APIs, and project conventions. Existing methods inject this knowledge as long inputs (retrieved through RAG or dependency analysis) or through per-repository fine-tuning and LoRA -- costly at repository scale and brittle to evolving codebases. We introduce Code2LoRA, a hypernetwork framework that generates repository-specific LoRA adapters, effectively injecting repository knowledge with zero inference-time token overhead. Code2LoRA supports two usage scenarios: Code2LoRA-Static converts a single repository snapshot into an adapter, suitable for comprehension of stable codebases; while Code2LoRA-Evo maintains an adapter backed by a GRU hidden state updated per code diff, suitable for active development of evolving codebases. To evaluate Code2LoRA against parameter-efficient fine-tuning baselines, we build RepoPeftBench, a benchmark of 604 Python repositories with two tracks: a static track with 40K training and 12K test assertion-completion tasks, and an evolution track with 215K commit-derived training and 87K commit-derived test tasks. On the static track, Code2LoRA-Static achieves 63.8% cross-repo and 66.2% in-repo exact match, matching the per-repository LoRA upper bound; on the evolution track, Code2LoRA-Evo achieves 60.3% cross-repo exact match (+5.2 pp over a single shared LoRA). Code2LoRA's code can be found at https://anonymous.4open.science/r/code2lora-6857; the model checkpoints and RepoPeftBench datasets can be found at https://huggingface.co/code2lora.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06492</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
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