bot: update RSS feed

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<docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator>
<language>en</language>
<lastBuildDate>Sun, 02 Nov 2025 00:02:38 +0000</lastBuildDate>
<lastBuildDate>Mon, 03 Nov 2025 00:02:49 +0000</lastBuildDate>
<item>
<title>Exploring Conditions for Diffusion models in Robotic Control</title>
<link>https://arxiv.org/abs/2510.15510</link>
@@ -18,14 +18,14 @@
<item>
<title>Surfer 2: The Next Generation of Cross-Platform Computer Use Agents</title>
<link>https://arxiv.org/abs/2510.19949</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mathieu Andreux, Märt Bakler, Yanael Barbier, Hamza Benchekroun, Emilien Biré, Antoine Bonnet, Riaz Bordie, Nathan Bout, Matthias Brunel, Aleix Cambray, Pierre-Louis Cedoz, Antoine Chassang, Gautier Cloix, Ethan Connelly, Alexandra Constantinou, Ramzi De Coster, Hubert de la Jonquiere, Aurélien Delfosse, Maxime Delpit, Alexis Deprez, Augustin Derupti, Mathieu Diaz, Shannon D'Souza, Julie Dujardin, Abai Edmund, Michael Eickenberg, Armand Fatalot, Wissem Felissi, Isaac Herring, Xavier Koegler, Erwan Le Jumeau de Kergaradec, Aurélien Lac, Maxime Langevin, Corentin Lauverjat, Antonio Loison, Avshalom Manevich, Axel Moyal, Axel Nguyen Kerbel, Marinela Parovic, Julien Revelle, Guillaume Richard, Mats Richter, Ronan Riochet, María Santos, Romain Savidan, Laurent Sifre, Maxime Theillard, Marc Thibault, Ivan Valentini, Tony Wu, Laura Yie, Kai Yuan, Jevgenij Zubovskij&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Building agents that generalize across web, desktop, and mobile environments remains an open challenge, as prior systems rely on environment-specific interfaces that limit cross-platform deployment. We introduce Surfer 2, a unified architecture operating purely from visual observations that achieves state-of-the-art performance across all three environments. Surfer 2 integrates hierarchical context management, decoupled planning and execution, and self-verification with adaptive recovery, enabling reliable operation over long task horizons. Our system achieves 97.1% accuracy on WebVoyager, 69.6% on WebArena, 60.1% on OSWorld, and 87.1% on AndroidWorld, outperforming all prior systems without task-specific fine-tuning. With multiple attempts, Surfer 2 exceeds human performance on all benchmarks. These results demonstrate that systematic orchestration amplifies foundation model capabilities and enables general-purpose computer control through visual interaction alone, while calling for a next-generation vision language model to achieve Pareto-optimal cost-efficiency.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mathieu Andreux, Märt Bakler, Yanael Barbier, Hamza Benchekroun, Emilien Biré, Antoine Bonnet, Riaz Bordie, Nathan Bout, Matthias Brunel, Aleix Cambray, Pierre-Louis Cedoz, Antoine Chassang, Gautier Cloix, Ethan Connelly, Alexandra Constantinou, Ramzi De Coster, Hubert de la Jonquiere, Aurélien Delfosse, Maxime Delpit, Alexis Deprez, Augustin Derupti, Mathieu Diaz, Shannon D'Souza, Julie Dujardin, Abai Edmund, Michael Eickenberg, Armand Fatalot, Wissem Felissi, Isaac Herring, Xavier Koegler, Erwan Le Jumeau de Kergaradec, Aurélien Lac, Maxime Langevin, Corentin Lauverjat, Antonio Loison, Avshalom Manevich, Axel Moyal, Axel Nguyen Kerbel, Marinela Parovic, Julien Revelle, Guillaume Richard, Mats Richter, Ronan Riochet, María Santos, Romain Savidan, Laurent Sifre, Maxime Theillard, Marc Thibault, Ivan Valentini, Tony Wu, Laura Yie, Kai Yuan, Jevgenij Zubovskij&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Building agents that generalize across web, desktop, and mobile environments remains an open challenge, as prior systems rely on environment-specific interfaces that limit cross-platform deployment. We introduce Surfer 2, a unified architecture operating purely from visual observations that achieves state-of-the-art performance across all three environments. Surfer 2 integrates hierarchical context management, decoupled planning and execution, and self-verification with adaptive recovery, enabling reliable operation over long task horizons. Our system achieves 97.1% accuracy on WebVoyager, 69.6% on WebArena, 60.1% on OSWorld, and 87.1% on AndroidWorld, outperforming all prior systems without task-specific fine-tuning. With multiple attempts, Surfer 2 exceeds human performance on all benchmarks. These results demonstrate that systematic orchestration amplifies foundation model capabilities and enables general-purpose computer control through visual interaction alone, while calling for a next-generation vision language model to achieve Pareto-optimal cost-efficiency.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.19949</guid>
<pubDate>Wed, 22 Oct 2025 18:21:52 +0000</pubDate>
</item>
<item>
<title>L^2M^3OF: A Large Language Multimodal Model for Metal-Organic Frameworks</title>
<link>https://arxiv.org/abs/2510.20976</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20976.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiyu Cui, Fang Wu, Haokai Zhao, Minggao Feng, Xenophon Evangelopoulos, Andrew I. Cooper, Yejin Choi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models have demonstrated remarkable reasoning capabilities across diverse natural language tasks. However, comparable breakthroughs in scientific discovery are more limited, because understanding complex physical phenomena demands multifaceted representations far beyond language alone. A compelling example is the design of functional materials such as MOFs-critical for a range of impactful applications like carbon capture and hydrogen storage. Navigating their vast and intricate design space in language-based representations interpretable by LLMs is challenging due to the numerous possible three-dimensional atomic arrangements and strict reticular rules of coordination geometry and topology. Despite promising early results in LLM-assisted discovery for simpler materials systems, MOF design remains heavily reliant on tacit human expertise rarely codified in textual information alone. To overcome this barrier, we introduce L2M3OF, the first multimodal LLM for MOFs. L2M3OF integrates crystal representation learning with language understanding to process structural, textual, and knowledge modalities jointly. L2M3OF employs a pre-trained crystal encoder with a lightweight projection layer to compress structural information into a token space, enabling efficient alignment with language instructions. To facilitate training and evaluation, we curate a structure-property-knowledge database of crystalline materials and benchmark L2M3OF against state-of-the-art closed-source LLMs such as GPT-5, Gemini-2.5-Pro and DeepSeek-R1. Experiments show that L2M3OF outperforms leading text-based closed-source LLMs in property prediction and knowledge generation tasks, despite using far fewer parameters. These results highlight the importance of multimodal approaches for porous material understanding and establish L2M3OF as a foundation for next-generation AI systems in materials discovery.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20976.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiyu Cui, Fang Wu, Haokai Zhao, Minggao Feng, Xenophon Evangelopoulos, Andrew I. Cooper, Yejin Choi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models have demonstrated remarkable reasoning capabilities across diverse natural language tasks. However, comparable breakthroughs in scientific discovery are more limited, because understanding complex physical phenomena demands multifaceted representations far beyond language alone. A compelling example is the design of functional materials such as MOFs-critical for a range of impactful applications like carbon capture and hydrogen storage. Navigating their vast and intricate design space in language-based representations interpretable by LLMs is challenging due to the numerous possible three-dimensional atomic arrangements and strict reticular rules of coordination geometry and topology. Despite promising early results in LLM-assisted discovery for simpler materials systems, MOF design remains heavily reliant on tacit human expertise rarely codified in textual information alone. To overcome this barrier, we introduce L2M3OF, the first multimodal LLM for MOFs. L2M3OF integrates crystal representation learning with language understanding to process structural, textual, and knowledge modalities jointly. L2M3OF employs a pre-trained crystal encoder with a lightweight projection layer to compress structural information into a token space, enabling efficient alignment with language instructions. To facilitate training and evaluation, we curate a structure-property-knowledge database of crystalline materials and benchmark L2M3OF against state-of-the-art closed-source LLMs such as GPT-5, Gemini-2.5-Pro and DeepSeek-R1. Experiments show that L2M3OF outperforms leading text-based closed-source LLMs in property prediction and knowledge generation tasks, despite using far fewer parameters. These results highlight the importance of multimodal approaches for porous material understanding and establish L2M3OF as a foundation for next-generation AI systems in materials discovery.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.20976</guid>
<pubDate>Thu, 23 Oct 2025 20:12:46 +0000</pubDate>
</item>
@@ -39,21 +39,21 @@
<item>
<title>CityRiSE: Reasoning Urban Socio-Economic Status in Vision-Language Models via Reinforcement Learning</title>
<link>https://arxiv.org/abs/2510.22282</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22282.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianhui Liu, Hetian Pang, Xin Zhang, Jie Feng, Yong Li, Pan Hui&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Harnessing publicly available, large-scale web data, such as street view and satellite imagery, urban socio-economic sensing is of paramount importance for achieving global sustainable development goals. With the emergence of Large Vision-Language Models (LVLMs), new opportunities have arisen to solve this task by treating it as a multi-modal perception and understanding problem. However, recent studies reveal that LVLMs still struggle with accurate and interpretable socio-economic predictions from visual data. To address these limitations and maximize the potential of LVLMs, we introduce CityRiSE, a novel framework for Reasoning urban Socio-Economic status in LVLMs through pure reinforcement learning (RL). With carefully curated multi-modal data and verifiable reward design, our approach guides the LVLM to focus on semantically meaningful visual cues, enabling structured and goal-oriented reasoning for generalist socio-economic status prediction. Experiments demonstrate that CityRiSE with emergent reasoning process significantly outperforms existing baselines, improving both prediction accuracy and generalization across diverse urban contexts, particularly for prediction on unseen cities and unseen indicators. This work highlights the promise of combining RL and LVLMs for interpretable and generalist urban socio-economic sensing.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22282.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianhui Liu, Hetian Pang, Xin Zhang, Jie Feng, Yong Li, Pan Hui&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Harnessing publicly available, large-scale web data, such as street view and satellite imagery, urban socio-economic sensing is of paramount importance for achieving global sustainable development goals. With the emergence of Large Vision-Language Models (LVLMs), new opportunities have arisen to solve this task by treating it as a multi-modal perception and understanding problem. However, recent studies reveal that LVLMs still struggle with accurate and interpretable socio-economic predictions from visual data. To address these limitations and maximize the potential of LVLMs, we introduce CityRiSE, a novel framework for Reasoning urban Socio-Economic status in LVLMs through pure reinforcement learning (RL). With carefully curated multi-modal data and verifiable reward design, our approach guides the LVLM to focus on semantically meaningful visual cues, enabling structured and goal-oriented reasoning for generalist socio-economic status prediction. Experiments demonstrate that CityRiSE with emergent reasoning process significantly outperforms existing baselines, improving both prediction accuracy and generalization across diverse urban contexts, particularly for prediction on unseen cities and unseen indicators. This work highlights the promise of combining RL and LVLMs for interpretable and generalist urban socio-economic sensing.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.22282</guid>
<pubDate>Sat, 25 Oct 2025 12:56:46 +0000</pubDate>
</item>
<item>
<title>Magentic Marketplace: An Open-Source Environment for Studying Agentic Markets</title>
<link>https://arxiv.org/abs/2510.25779</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gagan Bansal, Wenyue Hua, Zezhou Huang, Adam Fourney, Amanda Swearngin, Will Epperson, Tyler Payne, Jake M. Hofman, Brendan Lucier, Chinmay Singh, Markus Mobius, Akshay Nambi, Archana Yadav, Kevin Gao, David M. Rothschild, Aleksandrs Slivkins, Daniel G. Goldstein, Hussein Mozannar, Nicole Immorlica, Maya Murad, Matthew Vogel, Subbarao Kambhampati, Eric Horvitz, Saleema Amershi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As LLM agents advance, they are increasingly mediating economic decisions, ranging from product discovery to transactions, on behalf of users. Such applications promise benefits but also raise many questions about agent accountability and value for users. Addressing these questions requires understanding how agents behave in realistic market conditions. However, previous research has largely evaluated agents in constrained settings, such as single-task marketplaces (e.g., negotiation) or structured two-agent interactions. Real-world markets are fundamentally different: they require agents to handle diverse economic activities and coordinate within large, dynamic ecosystems where multiple agents with opaque behaviors may engage in open-ended dialogues. To bridge this gap, we investigate two-sided agentic marketplaces where Assistant agents represent consumers and Service agents represent competing businesses. To study these interactions safely, we develop Magentic-Marketplace-- a simulated environment where Assistants and Services can operate. This environment enables us to study key market dynamics: the utility agents achieve, behavioral biases, vulnerability to manipulation, and how search mechanisms shape market outcomes. Our experiments show that frontier models can approach optimal welfare-- but only under ideal search conditions. Performance degrades sharply with scale, and all models exhibit severe first-proposal bias, creating 10-30x advantages for response speed over quality. These findings reveal how behaviors emerge across market conditions, informing the design of fair and efficient agentic marketplaces.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gagan Bansal, Wenyue Hua, Zezhou Huang, Adam Fourney, Amanda Swearngin, Will Epperson, Tyler Payne, Jake M. Hofman, Brendan Lucier, Chinmay Singh, Markus Mobius, Akshay Nambi, Archana Yadav, Kevin Gao, David M. Rothschild, Aleksandrs Slivkins, Daniel G. Goldstein, Hussein Mozannar, Nicole Immorlica, Maya Murad, Matthew Vogel, Subbarao Kambhampati, Eric Horvitz, Saleema Amershi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As LLM agents advance, they are increasingly mediating economic decisions, ranging from product discovery to transactions, on behalf of users. Such applications promise benefits but also raise many questions about agent accountability and value for users. Addressing these questions requires understanding how agents behave in realistic market conditions. However, previous research has largely evaluated agents in constrained settings, such as single-task marketplaces (e.g., negotiation) or structured two-agent interactions. Real-world markets are fundamentally different: they require agents to handle diverse economic activities and coordinate within large, dynamic ecosystems where multiple agents with opaque behaviors may engage in open-ended dialogues. To bridge this gap, we investigate two-sided agentic marketplaces where Assistant agents represent consumers and Service agents represent competing businesses. To study these interactions safely, we develop Magentic-Marketplace-- a simulated environment where Assistants and Services can operate. This environment enables us to study key market dynamics: the utility agents achieve, behavioral biases, vulnerability to manipulation, and how search mechanisms shape market outcomes. Our experiments show that frontier models can approach optimal welfare-- but only under ideal search conditions. Performance degrades sharply with scale, and all models exhibit severe first-proposal bias, creating 10-30x advantages for response speed over quality. These findings reveal how behaviors emerge across market conditions, informing the design of fair and efficient agentic marketplaces.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.25779</guid>
<pubDate>Mon, 27 Oct 2025 18:35:59 +0000</pubDate>
</item>
<item>
<title>POWSM: A Phonetic Open Whisper-Style Speech Foundation Model</title>
<link>https://arxiv.org/abs/2510.24992</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24992.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chin-Jou Li, Kalvin Chang, Shikhar Bharadwaj, Eunjung Yeo, Kwanghee Choi, Jian Zhu, David Mortensen, Shinji Watanabe&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in spoken language processing have led to substantial progress in phonetic tasks such as automatic speech recognition (ASR), phone recognition (PR), grapheme-to-phoneme conversion (G2P), and phoneme-to-grapheme conversion (P2G). Despite their conceptual similarity, these tasks have largely been studied in isolation, each relying on task-specific architectures and datasets. In this paper, we introduce POWSM (Phonetic Open Whisper-style Speech Model), the first unified framework capable of jointly performing multiple phone-related tasks. POWSM enables seamless conversion between audio, text (graphemes), and phones, opening up new possibilities for universal and low-resource speech processing. Our model outperforms or matches specialized PR models of similar size (Wav2Vec2Phoneme and ZIPA) while jointly supporting G2P, P2G, and ASR. Our training data, code and models are released to foster open science.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24992.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chin-Jou Li, Kalvin Chang, Shikhar Bharadwaj, Eunjung Yeo, Kwanghee Choi, Jian Zhu, David Mortensen, Shinji Watanabe&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in spoken language processing have led to substantial progress in phonetic tasks such as automatic speech recognition (ASR), phone recognition (PR), grapheme-to-phoneme conversion (G2P), and phoneme-to-grapheme conversion (P2G). Despite their conceptual similarity, these tasks have largely been studied in isolation, each relying on task-specific architectures and datasets. In this paper, we introduce POWSM (Phonetic Open Whisper-style Speech Model), the first unified framework capable of jointly performing multiple phone-related tasks. POWSM enables seamless conversion between audio, text (graphemes), and phones, opening up new possibilities for universal and low-resource speech processing. Our model outperforms or matches specialized PR models of similar size (Wav2Vec2Phoneme and ZIPA) while jointly supporting G2P, P2G, and ASR. Our training data, code and models are released to foster open science.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.24992</guid>
<pubDate>Tue, 28 Oct 2025 21:43:45 +0000</pubDate>
</item>
@@ -88,21 +88,21 @@
<item>
<title>MIRO: MultI-Reward cOnditioned pretraining improves T2I quality and efficiency</title>
<link>https://arxiv.org/abs/2510.25897</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nicolas Dufour, Lucas Degeorge, Arijit Ghosh, Vicky Kalogeiton, David Picard&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current text-to-image generative models are trained on large uncurated datasets to enable diverse generation capabilities. However, this does not align well with user preferences. Recently, reward models have been specifically designed to perform post-hoc selection of generated images and align them to a reward, typically user preference. This discarding of informative data together with the optimizing for a single reward tend to harm diversity, semantic fidelity and efficiency. Instead of this post-processing, we propose to condition the model on multiple reward models during training to let the model learn user preferences directly. We show that this not only dramatically improves the visual quality of the generated images but it also significantly speeds up the training. Our proposed method, called MIRO, achieves state-of-the-art performances on the GenEval compositional benchmark and user-preference scores (PickAScore, ImageReward, HPSv2).&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nicolas Dufour, Lucas Degeorge, Arijit Ghosh, Vicky Kalogeiton, David Picard&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current text-to-image generative models are trained on large uncurated datasets to enable diverse generation capabilities. However, this does not align well with user preferences. Recently, reward models have been specifically designed to perform post-hoc selection of generated images and align them to a reward, typically user preference. This discarding of informative data together with the optimizing for a single reward tend to harm diversity, semantic fidelity and efficiency. Instead of this post-processing, we propose to condition the model on multiple reward models during training to let the model learn user preferences directly. We show that this not only dramatically improves the visual quality of the generated images but it also significantly speeds up the training. Our proposed method, called MIRO, achieves state-of-the-art performances on the GenEval compositional benchmark and user-preference scores (PickAScore, ImageReward, HPSv2).&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.25897</guid>
<pubDate>Wed, 29 Oct 2025 18:59:17 +0000</pubDate>
</item>
<item>
<title>Supervised Reinforcement Learning: From Expert Trajectories to Step-wise Reasoning</title>
<link>https://arxiv.org/abs/2510.25992</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25992.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yihe Deng, I-Hung Hsu, Jun Yan, Zifeng Wang, Rujun Han, Gufeng Zhang, Yanfei Chen, Wei Wang, Tomas Pfister, Chen-Yu Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) often struggle with problems that require multi-step reasoning. For small-scale open-source models, Reinforcement Learning with Verifiable Rewards (RLVR) fails when correct solutions are rarely sampled even after many attempts, while Supervised Fine-Tuning (SFT) tends to overfit long demonstrations through rigid token-by-token imitation. To address this gap, we propose Supervised Reinforcement Learning (SRL), a framework that reformulates problem solving as generating a sequence of logical "actions". SRL trains the model to generate an internal reasoning monologue before committing to each action. It provides smoother rewards based on the similarity between the model's actions and expert actions extracted from the SFT dataset in a step-wise manner. This supervision offers richer learning signals even when all rollouts are incorrect, while encouraging flexible reasoning guided by expert demonstrations. As a result, SRL enables small models to learn challenging problems previously unlearnable by SFT or RLVR. Moreover, initializing training with SRL before refining with RLVR yields the strongest overall performance. Beyond reasoning benchmarks, SRL generalizes effectively to agentic software engineering tasks, establishing it as a robust and versatile training framework for reasoning-oriented LLMs.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25992.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yihe Deng, I-Hung Hsu, Jun Yan, Zifeng Wang, Rujun Han, Gufeng Zhang, Yanfei Chen, Wei Wang, Tomas Pfister, Chen-Yu Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) often struggle with problems that require multi-step reasoning. For small-scale open-source models, Reinforcement Learning with Verifiable Rewards (RLVR) fails when correct solutions are rarely sampled even after many attempts, while Supervised Fine-Tuning (SFT) tends to overfit long demonstrations through rigid token-by-token imitation. To address this gap, we propose Supervised Reinforcement Learning (SRL), a framework that reformulates problem solving as generating a sequence of logical "actions". SRL trains the model to generate an internal reasoning monologue before committing to each action. It provides smoother rewards based on the similarity between the model's actions and expert actions extracted from the SFT dataset in a step-wise manner. This supervision offers richer learning signals even when all rollouts are incorrect, while encouraging flexible reasoning guided by expert demonstrations. As a result, SRL enables small models to learn challenging problems previously unlearnable by SFT or RLVR. Moreover, initializing training with SRL before refining with RLVR yields the strongest overall performance. Beyond reasoning benchmarks, SRL generalizes effectively to agentic software engineering tasks, establishing it as a robust and versatile training framework for reasoning-oriented LLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.25992</guid>
<pubDate>Wed, 29 Oct 2025 22:05:08 +0000</pubDate>
</item>
<item>
<title>PORTool: Tool-Use LLM Training with Rewarded Tree</title>
<link>https://arxiv.org/abs/2510.26020</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26020.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Feijie Wu, Weiwu Zhu, Yuxiang Zhang, Soumya Chatterjee, Jiarong Zhu, Fan Mo, Rodin Luo, Jing Gao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current tool-use large language models (LLMs) are trained on static datasets, enabling them to interact with external tools and perform multi-step, tool-integrated reasoning, which produces tool-call trajectories. However, these models imitate how a query is resolved in a generic tool-call routine, thereby failing to explore possible solutions and demonstrating limited performance in an evolved, dynamic tool-call environment. In this work, we propose PORTool, a reinforcement learning (RL) method that encourages a tool-use LLM to explore various trajectories yielding the correct answer. Specifically, this method starts with generating multiple rollouts for a given query, and some of them share the first few tool-call steps, thereby forming a tree-like structure. Next, we assign rewards to each step, based on its ability to produce a correct answer and make successful tool calls. A shared step across different trajectories receives the same reward, while different steps under the same fork receive different rewards. Finally, these step-wise rewards are used to calculate fork-relative advantages, blended with trajectory-relative advantages, to train the LLM for tool use. The experiments utilize 17 tools to address user queries, covering both time-sensitive and time-invariant topics. We conduct ablation studies to systematically justify the necessity and the design robustness of step-wise rewards. Furthermore, we compare the proposed PORTool with other training approaches and demonstrate significant improvements in final accuracy and the number of tool-call steps.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26020.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Feijie Wu, Weiwu Zhu, Yuxiang Zhang, Soumya Chatterjee, Jiarong Zhu, Fan Mo, Rodin Luo, Jing Gao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current tool-use large language models (LLMs) are trained on static datasets, enabling them to interact with external tools and perform multi-step, tool-integrated reasoning, which produces tool-call trajectories. However, these models imitate how a query is resolved in a generic tool-call routine, thereby failing to explore possible solutions and demonstrating limited performance in an evolved, dynamic tool-call environment. In this work, we propose PORTool, a reinforcement learning (RL) method that encourages a tool-use LLM to explore various trajectories yielding the correct answer. Specifically, this method starts with generating multiple rollouts for a given query, and some of them share the first few tool-call steps, thereby forming a tree-like structure. Next, we assign rewards to each step, based on its ability to produce a correct answer and make successful tool calls. A shared step across different trajectories receives the same reward, while different steps under the same fork receive different rewards. Finally, these step-wise rewards are used to calculate fork-relative advantages, blended with trajectory-relative advantages, to train the LLM for tool use. The experiments utilize 17 tools to address user queries, covering both time-sensitive and time-invariant topics. We conduct ablation studies to systematically justify the necessity and the design robustness of step-wise rewards. Furthermore, we compare the proposed PORTool with other training approaches and demonstrate significant improvements in final accuracy and the number of tool-call steps.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26020</guid>
<pubDate>Wed, 29 Oct 2025 23:28:53 +0000</pubDate>
</item>
@@ -116,21 +116,21 @@
<item>
<title>CRAG-MM: Multi-modal Multi-turn Comprehensive RAG Benchmark</title>
<link>https://arxiv.org/abs/2510.26160</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiaqi Wang, Xiao Yang, Kai Sun, Parth Suresh, Sanat Sharma, Adam Czyzewski, Derek Andersen, Surya Appini, Arkav Banerjee, Sajal Choudhary, Shervin Ghasemlou, Ziqiang Guan, Akil Iyer, Haidar Khan, Lingkun Kong, Roy Luo, Tiffany Ma, Zhen Qiao, David Tran, Wenfang Xu, Skyler Yeatman, Chen Zhou, Gunveer Gujral, Yinglong Xia, Shane Moon, Nicolas Scheffer, Nirav Shah, Eun Chang, Yue Liu, Florian Metze, Tammy Stark, Zhaleh Feizollahi, Andrea Jessee, Mangesh Pujari, Ahmed Aly, Babak Damavandi, Rakesh Wanga, Anuj Kumar, Rohit Patel, Wen-tau Yih, Xin Luna Dong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Wearable devices such as smart glasses are transforming the way people interact with their surroundings, enabling users to seek information regarding entities in their view. Multi-Modal Retrieval-Augmented Generation (MM-RAG) plays a key role in supporting such questions, yet there is still no comprehensive benchmark for this task, especially regarding wearables scenarios. To fill this gap, we present CRAG-MM -- a Comprehensive RAG benchmark for Multi-modal Multi-turn conversations. CRAG-MM contains a diverse set of 6.5K (image, question, answer) triplets and 2K visual-based multi-turn conversations across 13 domains, including 6.2K egocentric images designed to mimic captures from wearable devices. We carefully constructed the questions to reflect real-world scenarios and challenges, including five types of image-quality issues, six question types, varying entity popularity, differing information dynamism, and different conversation turns. We design three tasks: single-source augmentation, multi-source augmentation, and multi-turn conversations -- each paired with an associated retrieval corpus and APIs for both image-KG retrieval and webpage retrieval. Our evaluation shows that straightforward RAG approaches achieve only 32% and 43% truthfulness on CRAG-MM single- and multi-turn QA, respectively, whereas state-of-the-art industry solutions have similar quality (32%/45%), underscoring ample room for improvement. The benchmark has hosted KDD Cup 2025, attracting about 1K participants and 5K submissions, with winning solutions improving baseline performance by 28%, highlighting its early impact on advancing the field.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiaqi Wang, Xiao Yang, Kai Sun, Parth Suresh, Sanat Sharma, Adam Czyzewski, Derek Andersen, Surya Appini, Arkav Banerjee, Sajal Choudhary, Shervin Ghasemlou, Ziqiang Guan, Akil Iyer, Haidar Khan, Lingkun Kong, Roy Luo, Tiffany Ma, Zhen Qiao, David Tran, Wenfang Xu, Skyler Yeatman, Chen Zhou, Gunveer Gujral, Yinglong Xia, Shane Moon, Nicolas Scheffer, Nirav Shah, Eun Chang, Yue Liu, Florian Metze, Tammy Stark, Zhaleh Feizollahi, Andrea Jessee, Mangesh Pujari, Ahmed Aly, Babak Damavandi, Rakesh Wanga, Anuj Kumar, Rohit Patel, Wen-tau Yih, Xin Luna Dong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Wearable devices such as smart glasses are transforming the way people interact with their surroundings, enabling users to seek information regarding entities in their view. Multi-Modal Retrieval-Augmented Generation (MM-RAG) plays a key role in supporting such questions, yet there is still no comprehensive benchmark for this task, especially regarding wearables scenarios. To fill this gap, we present CRAG-MM -- a Comprehensive RAG benchmark for Multi-modal Multi-turn conversations. CRAG-MM contains a diverse set of 6.5K (image, question, answer) triplets and 2K visual-based multi-turn conversations across 13 domains, including 6.2K egocentric images designed to mimic captures from wearable devices. We carefully constructed the questions to reflect real-world scenarios and challenges, including five types of image-quality issues, six question types, varying entity popularity, differing information dynamism, and different conversation turns. We design three tasks: single-source augmentation, multi-source augmentation, and multi-turn conversations -- each paired with an associated retrieval corpus and APIs for both image-KG retrieval and webpage retrieval. Our evaluation shows that straightforward RAG approaches achieve only 32% and 43% truthfulness on CRAG-MM single- and multi-turn QA, respectively, whereas state-of-the-art industry solutions have similar quality (32%/45%), underscoring ample room for improvement. The benchmark has hosted KDD Cup 2025, attracting about 1K participants and 5K submissions, with winning solutions improving baseline performance by 28%, highlighting its early impact on advancing the field.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26160</guid>
<pubDate>Thu, 30 Oct 2025 05:50:48 +0000</pubDate>
</item>
<item>
<title>OmniLayout: Enabling Coarse-to-Fine Learning with LLMs for Universal Document Layout Generation</title>
<link>https://arxiv.org/abs/2510.26213</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26213.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hengrui Kang, Zhuangcheng Gu, Zhiyuan Zhao, Zichen Wen, Bin Wang, Weijia Li, Conghui He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Document AI has advanced rapidly and is attracting increasing attention. Yet, while most efforts have focused on document layout analysis (DLA), its generative counterpart, document layout generation, remains underexplored. A major obstacle lies in the scarcity of diverse layouts: academic papers with Manhattan-style structures dominate existing studies, while open-world genres such as newspapers and magazines remain severely underrepresented. To address this gap, we curate OmniLayout-1M, the first million-scale dataset of diverse document layouts, covering six common document types and comprising contemporary layouts collected from multiple sources. Moreover, since existing methods struggle in complex domains and often fail to arrange long sequences coherently, we introduce OmniLayout-LLM, a 0.5B model with designed two-stage Coarse-to-Fine learning paradigm: 1) learning universal layout principles from OmniLayout-1M with coarse category definitions, and 2) transferring the knowledge to a specific domain with fine-grained annotations. Extensive experiments demonstrate that our approach achieves strong performance on multiple domains in M^{6}Doc dataset, substantially surpassing both existing layout generation experts and several latest general-purpose LLMs. Our code, models, and dataset will be publicly released.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26213.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hengrui Kang, Zhuangcheng Gu, Zhiyuan Zhao, Zichen Wen, Bin Wang, Weijia Li, Conghui He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Document AI has advanced rapidly and is attracting increasing attention. Yet, while most efforts have focused on document layout analysis (DLA), its generative counterpart, document layout generation, remains underexplored. A major obstacle lies in the scarcity of diverse layouts: academic papers with Manhattan-style structures dominate existing studies, while open-world genres such as newspapers and magazines remain severely underrepresented. To address this gap, we curate OmniLayout-1M, the first million-scale dataset of diverse document layouts, covering six common document types and comprising contemporary layouts collected from multiple sources. Moreover, since existing methods struggle in complex domains and often fail to arrange long sequences coherently, we introduce OmniLayout-LLM, a 0.5B model with designed two-stage Coarse-to-Fine learning paradigm: 1) learning universal layout principles from OmniLayout-1M with coarse category definitions, and 2) transferring the knowledge to a specific domain with fine-grained annotations. Extensive experiments demonstrate that our approach achieves strong performance on multiple domains in M^{6}Doc dataset, substantially surpassing both existing layout generation experts and several latest general-purpose LLMs. Our code, models, and dataset will be publicly released.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26213</guid>
<pubDate>Thu, 30 Oct 2025 07:39:54 +0000</pubDate>
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<item>
<title>Can Agent Conquer Web? Exploring the Frontiers of ChatGPT Atlas Agent in Web Games</title>
<link>https://arxiv.org/abs/2510.26298</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26298.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingran Zhang, Ning Li, Justin Cui&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 41&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; OpenAI's ChatGPT Atlas introduces new capabilities for web interaction, enabling the model to analyze webpages, process user intents, and execute cursor and keyboard inputs directly within the browser. While its capacity for information retrieval tasks has been demonstrated, its performance in dynamic, interactive environments remains less explored. In this study, we conduct an early evaluation of Atlas's web interaction capabilities using browser-based games as test scenarios, including Google's T-Rex Runner, Sudoku, Flappy Bird, and Stein.world. We employ in-game performance scores as quantitative metrics to assess performance across different task types. Our results show that Atlas performs strongly in logical reasoning tasks like Sudoku, completing puzzles significantly faster than human baselines, but struggles substantially in real-time games requiring precise timing and motor control, often failing to progress beyond initial obstacles. These findings suggest that while Atlas demonstrates capable analytical processing, there remain notable limitations in dynamic web environments requiring real-time interaction. The website of our project can be found at https://atlas-game-eval.github.io.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26298.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingran Zhang, Ning Li, Justin Cui&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 42&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; OpenAI's ChatGPT Atlas introduces new capabilities for web interaction, enabling the model to analyze webpages, process user intents, and execute cursor and keyboard inputs directly within the browser. While its capacity for information retrieval tasks has been demonstrated, its performance in dynamic, interactive environments remains less explored. In this study, we conduct an early evaluation of Atlas's web interaction capabilities using browser-based games as test scenarios, including Google's T-Rex Runner, Sudoku, Flappy Bird, and Stein.world. We employ in-game performance scores as quantitative metrics to assess performance across different task types. Our results show that Atlas performs strongly in logical reasoning tasks like Sudoku, completing puzzles significantly faster than human baselines, but struggles substantially in real-time games requiring precise timing and motor control, often failing to progress beyond initial obstacles. These findings suggest that while Atlas demonstrates capable analytical processing, there remain notable limitations in dynamic web environments requiring real-time interaction. The website of our project can be found at https://atlas-game-eval.github.io.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26298</guid>
<pubDate>Thu, 30 Oct 2025 09:35:51 +0000</pubDate>
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@@ -144,28 +144,28 @@
<item>
<title>Emu3.5: Native Multimodal Models are World Learners</title>
<link>https://arxiv.org/abs/2510.26583</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26583.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yufeng Cui, Honghao Chen, Haoge Deng, Xu Huang, Xinghang Li, Jirong Liu, Yang Liu, Zhuoyan Luo, Jinsheng Wang, Wenxuan Wang, Yueze Wang, Chengyuan Wang, Fan Zhang, Yingli Zhao, Ting Pan, Xianduo Li, Zecheng Hao, Wenxuan Ma, Zhuo Chen, Yulong Ao, Tiejun Huang, Zhongyuan Wang, Xinlong Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 68&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Emu3.5, a large-scale multimodal world model that natively predicts the next state across vision and language. Emu3.5 is pre-trained end-to-end with a unified next-token prediction objective on a corpus of vision-language interleaved data containing over 10 trillion tokens, primarily derived from sequential frames and transcripts of internet videos. The model naturally accepts interleaved vision-language inputs and generates interleaved vision-language outputs. Emu3.5 is further post-trained with large-scale reinforcement learning to enhance multimodal reasoning and generation. To improve inference efficiency, we propose Discrete Diffusion Adaptation (DiDA), which converts token-by-token decoding into bidirectional parallel prediction, accelerating per-image inference by about 20x without sacrificing performance. Emu3.5 exhibits strong native multimodal capabilities, including long-horizon vision-language generation, any-to-image (X2I) generation, and complex text-rich image generation. It also exhibits generalizable world-modeling abilities, enabling spatiotemporally consistent world exploration and open-world embodied manipulation across diverse scenarios and tasks. For comparison, Emu3.5 achieves performance comparable to Gemini 2.5 Flash Image (Nano Banana) on image generation and editing tasks and demonstrates superior results on a suite of interleaved generation tasks. We open-source Emu3.5 at https://github.com/baaivision/Emu3.5 to support community research.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26583.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yufeng Cui, Honghao Chen, Haoge Deng, Xu Huang, Xinghang Li, Jirong Liu, Yang Liu, Zhuoyan Luo, Jinsheng Wang, Wenxuan Wang, Yueze Wang, Chengyuan Wang, Fan Zhang, Yingli Zhao, Ting Pan, Xianduo Li, Zecheng Hao, Wenxuan Ma, Zhuo Chen, Yulong Ao, Tiejun Huang, Zhongyuan Wang, Xinlong Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 82&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Emu3.5, a large-scale multimodal world model that natively predicts the next state across vision and language. Emu3.5 is pre-trained end-to-end with a unified next-token prediction objective on a corpus of vision-language interleaved data containing over 10 trillion tokens, primarily derived from sequential frames and transcripts of internet videos. The model naturally accepts interleaved vision-language inputs and generates interleaved vision-language outputs. Emu3.5 is further post-trained with large-scale reinforcement learning to enhance multimodal reasoning and generation. To improve inference efficiency, we propose Discrete Diffusion Adaptation (DiDA), which converts token-by-token decoding into bidirectional parallel prediction, accelerating per-image inference by about 20x without sacrificing performance. Emu3.5 exhibits strong native multimodal capabilities, including long-horizon vision-language generation, any-to-image (X2I) generation, and complex text-rich image generation. It also exhibits generalizable world-modeling abilities, enabling spatiotemporally consistent world exploration and open-world embodied manipulation across diverse scenarios and tasks. For comparison, Emu3.5 achieves performance comparable to Gemini 2.5 Flash Image (Nano Banana) on image generation and editing tasks and demonstrates superior results on a suite of interleaved generation tasks. We open-source Emu3.5 at https://github.com/baaivision/Emu3.5 to support community research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26583</guid>
<pubDate>Thu, 30 Oct 2025 15:11:16 +0000</pubDate>
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<item>
<title>The Era of Agentic Organization: Learning to Organize with Language Models</title>
<link>https://arxiv.org/abs/2510.26658</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26658.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zewen Chi, Li Dong, Qingxiu Dong, Yaru Hao, Xun Wu, Shaohan Huang, Furu Wei&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We envision a new era of AI, termed agentic organization, where agents solve complex problems by working collaboratively and concurrently, enabling outcomes beyond individual intelligence. To realize this vision, we introduce asynchronous thinking (AsyncThink) as a new paradigm of reasoning with large language models, which organizes the internal thinking process into concurrently executable structures. Specifically, we propose a thinking protocol where an organizer dynamically assigns sub-queries to workers, merges intermediate knowledge, and produces coherent solutions. More importantly, the thinking structure in this protocol can be further optimized through reinforcement learning. Experiments demonstrate that AsyncThink achieves 28% lower inference latency compared to parallel thinking while improving accuracy on mathematical reasoning. Moreover, AsyncThink generalizes its learned asynchronous thinking capabilities, effectively tackling unseen tasks without additional training.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26658.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zewen Chi, Li Dong, Qingxiu Dong, Yaru Hao, Xun Wu, Shaohan Huang, Furu Wei&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We envision a new era of AI, termed agentic organization, where agents solve complex problems by working collaboratively and concurrently, enabling outcomes beyond individual intelligence. To realize this vision, we introduce asynchronous thinking (AsyncThink) as a new paradigm of reasoning with large language models, which organizes the internal thinking process into concurrently executable structures. Specifically, we propose a thinking protocol where an organizer dynamically assigns sub-queries to workers, merges intermediate knowledge, and produces coherent solutions. More importantly, the thinking structure in this protocol can be further optimized through reinforcement learning. Experiments demonstrate that AsyncThink achieves 28% lower inference latency compared to parallel thinking while improving accuracy on mathematical reasoning. Moreover, AsyncThink generalizes its learned asynchronous thinking capabilities, effectively tackling unseen tasks without additional training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26658</guid>
<pubDate>Thu, 30 Oct 2025 16:25:10 +0000</pubDate>
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<item>
<title>Kimi Linear: An Expressive, Efficient Attention Architecture</title>
<link>https://arxiv.org/abs/2510.26692</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26692.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kimi Team, Yu Zhang, Zongyu Lin, Xingcheng Yao, Jiaxi Hu, Fanqing Meng, Chengyin Liu, Xin Men, Songlin Yang, Zhiyuan Li, Wentao Li, Enzhe Lu, Weizhou Liu, Yanru Chen, Weixin Xu, Longhui Yu, Yejie Wang, Yu Fan, Longguang Zhong, Enming Yuan, Dehao Zhang, Yizhi Zhang, T. Y. Liu, Haiming Wang, Shengjun Fang, Weiran He, Shaowei Liu, Yiwei Li, Jianlin Su, Jiezhong Qiu, Bo Pang, Junjie Yan, Zhejun Jiang, Weixiao Huang, Bohong Yin, Jiacheng You, Chu Wei, Zhengtao Wang, Chao Hong, Yutian Chen, Guanduo Chen, Yucheng Wang, Huabin Zheng, Feng Wang, Yibo Liu, Mengnan Dong, Zheng Zhang, Siyuan Pan, Wenhao Wu, Yuhao Wu, Longyu Guan, Jiawen Tao, Guohong Fu, Xinran Xu, Yuzhi Wang, Guokun Lai, Yuxin Wu, Xinyu Zhou, Zhilin Yang, Yulun Du&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 55&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Kimi Linear, a hybrid linear attention architecture that, for the first time, outperforms full attention under fair comparisons across various scenarios -- including short-context, long-context, and reinforcement learning (RL) scaling regimes. At its core lies Kimi Delta Attention (KDA), an expressive linear attention module that extends Gated DeltaNet with a finer-grained gating mechanism, enabling more effective use of limited finite-state RNN memory. Our bespoke chunkwise algorithm achieves high hardware efficiency through a specialized variant of the Diagonal-Plus-Low-Rank (DPLR) transition matrices, which substantially reduces computation compared to the general DPLR formulation while remaining more consistent with the classical delta rule. We pretrain a Kimi Linear model with 3B activated parameters and 48B total parameters, based on a layerwise hybrid of KDA and Multi-Head Latent Attention (MLA). Our experiments show that with an identical training recipe, Kimi Linear outperforms full MLA with a sizeable margin across all evaluated tasks, while reducing KV cache usage by up to 75% and achieving up to 6 times decoding throughput for a 1M context. These results demonstrate that Kimi Linear can be a drop-in replacement for full attention architectures with superior performance and efficiency, including tasks with longer input and output lengths. To support further research, we open-source the KDA kernel and vLLM implementations, and release the pre-trained and instruction-tuned model checkpoints.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26692.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kimi Team, Yu Zhang, Zongyu Lin, Xingcheng Yao, Jiaxi Hu, Fanqing Meng, Chengyin Liu, Xin Men, Songlin Yang, Zhiyuan Li, Wentao Li, Enzhe Lu, Weizhou Liu, Yanru Chen, Weixin Xu, Longhui Yu, Yejie Wang, Yu Fan, Longguang Zhong, Enming Yuan, Dehao Zhang, Yizhi Zhang, T. Y. Liu, Haiming Wang, Shengjun Fang, Weiran He, Shaowei Liu, Yiwei Li, Jianlin Su, Jiezhong Qiu, Bo Pang, Junjie Yan, Zhejun Jiang, Weixiao Huang, Bohong Yin, Jiacheng You, Chu Wei, Zhengtao Wang, Chao Hong, Yutian Chen, Guanduo Chen, Yucheng Wang, Huabin Zheng, Feng Wang, Yibo Liu, Mengnan Dong, Zheng Zhang, Siyuan Pan, Wenhao Wu, Yuhao Wu, Longyu Guan, Jiawen Tao, Guohong Fu, Xinran Xu, Yuzhi Wang, Guokun Lai, Yuxin Wu, Xinyu Zhou, Zhilin Yang, Yulun Du&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 65&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Kimi Linear, a hybrid linear attention architecture that, for the first time, outperforms full attention under fair comparisons across various scenarios -- including short-context, long-context, and reinforcement learning (RL) scaling regimes. At its core lies Kimi Delta Attention (KDA), an expressive linear attention module that extends Gated DeltaNet with a finer-grained gating mechanism, enabling more effective use of limited finite-state RNN memory. Our bespoke chunkwise algorithm achieves high hardware efficiency through a specialized variant of the Diagonal-Plus-Low-Rank (DPLR) transition matrices, which substantially reduces computation compared to the general DPLR formulation while remaining more consistent with the classical delta rule. We pretrain a Kimi Linear model with 3B activated parameters and 48B total parameters, based on a layerwise hybrid of KDA and Multi-Head Latent Attention (MLA). Our experiments show that with an identical training recipe, Kimi Linear outperforms full MLA with a sizeable margin across all evaluated tasks, while reducing KV cache usage by up to 75% and achieving up to 6 times decoding throughput for a 1M context. These results demonstrate that Kimi Linear can be a drop-in replacement for full attention architectures with superior performance and efficiency, including tasks with longer input and output lengths. To support further research, we open-source the KDA kernel and vLLM implementations, and release the pre-trained and instruction-tuned model checkpoints.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26692</guid>
<pubDate>Thu, 30 Oct 2025 16:59:43 +0000</pubDate>
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<title>The End of Manual Decoding: Towards Truly End-to-End Language Models</title>
<link>https://arxiv.org/abs/2510.26697</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26697.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhichao Wang, Dongyang Ma, Xinting Huang, Deng Cai, Tian Lan, Jiahao Xu, Haitao Mi, Xiaoying Tang, Yan Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 90&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The "end-to-end" label for LLMs is a misnomer. In practice, they depend on a non-differentiable decoding process that requires laborious, hand-tuning of hyperparameters like temperature and top-p. This paper introduces AutoDeco, a novel architecture that enables truly "end-to-end" generation by learning to control its own decoding strategy. We augment the standard transformer with lightweight heads that, at each step, dynamically predict context-specific temperature and top-p values alongside the next-token logits. This approach transforms decoding into a parametric, token-level process, allowing the model to self-regulate its sampling strategy within a single forward pass. Through extensive experiments on eight benchmarks, we demonstrate that AutoDeco not only significantly outperforms default decoding strategies but also achieves performance comparable to an oracle-tuned baseline derived from "hacking the test set"-a practical upper bound for any static method. Crucially, we uncover an emergent capability for instruction-based decoding control: the model learns to interpret natural language commands (e.g., "generate with low randomness") and adjusts its predicted temperature and top-p on a token-by-token basis, opening a new paradigm for steerable and interactive LLM decoding.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26697.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhichao Wang, Dongyang Ma, Xinting Huang, Deng Cai, Tian Lan, Jiahao Xu, Haitao Mi, Xiaoying Tang, Yan Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 100&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The "end-to-end" label for LLMs is a misnomer. In practice, they depend on a non-differentiable decoding process that requires laborious, hand-tuning of hyperparameters like temperature and top-p. This paper introduces AutoDeco, a novel architecture that enables truly "end-to-end" generation by learning to control its own decoding strategy. We augment the standard transformer with lightweight heads that, at each step, dynamically predict context-specific temperature and top-p values alongside the next-token logits. This approach transforms decoding into a parametric, token-level process, allowing the model to self-regulate its sampling strategy within a single forward pass. Through extensive experiments on eight benchmarks, we demonstrate that AutoDeco not only significantly outperforms default decoding strategies but also achieves performance comparable to an oracle-tuned baseline derived from "hacking the test set"-a practical upper bound for any static method. Crucially, we uncover an emergent capability for instruction-based decoding control: the model learns to interpret natural language commands (e.g., "generate with low randomness") and adjusts its predicted temperature and top-p on a token-by-token basis, opening a new paradigm for steerable and interactive LLM decoding.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26697</guid>
<pubDate>Thu, 30 Oct 2025 17:01:43 +0000</pubDate>
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@@ -200,14 +200,14 @@
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<title>OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes</title>
<link>https://arxiv.org/abs/2510.26800</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yukun Huang, Jiwen Yu, Yanning Zhou, Jianan Wang, Xintao Wang, Pengfei Wan, Xihui Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; There are two prevalent ways to constructing 3D scenes: procedural generation and 2D lifting. Among them, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panoramic perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and ignore the perception of intrinsic properties, we present OmniX, a versatile and unified framework. Based on a lightweight and efficient cross-modal adapter structure, OmniX reuses 2D generative priors for a broad range of panoramic vision tasks, including panoramic perception, generation, and completion. Furthermore, we construct a large-scale synthetic panorama dataset containing high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness of our model in panoramic visual perception and graphics-ready 3D scene generation, opening new possibilities for immersive and physically realistic virtual world generation.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yukun Huang, Jiwen Yu, Yanning Zhou, Jianan Wang, Xintao Wang, Pengfei Wan, Xihui Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; There are two prevalent ways to constructing 3D scenes: procedural generation and 2D lifting. Among them, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panoramic perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and ignore the perception of intrinsic properties, we present OmniX, a versatile and unified framework. Based on a lightweight and efficient cross-modal adapter structure, OmniX reuses 2D generative priors for a broad range of panoramic vision tasks, including panoramic perception, generation, and completion. Furthermore, we construct a large-scale synthetic panorama dataset containing high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness of our model in panoramic visual perception and graphics-ready 3D scene generation, opening new possibilities for immersive and physically realistic virtual world generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26800</guid>
<pubDate>Thu, 30 Oct 2025 17:59:51 +0000</pubDate>
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<title>Are Video Models Ready as Zero-Shot Reasoners? An Empirical Study with the MME-CoF Benchmark</title>
<link>https://arxiv.org/abs/2510.26802</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26802.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyu Guo, Xinyan Chen, Renrui Zhang, Ruichuan An, Yu Qi, Dongzhi Jiang, Xiangtai Li, Manyuan Zhang, Hongsheng Li, Pheng-Ann Heng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent video generation models can produce high-fidelity, temporally coherent videos, indicating that they may encode substantial world knowledge. Beyond realistic synthesis, they also exhibit emerging behaviors indicative of visual perception, modeling, and manipulation. Yet, an important question still remains: Are video models ready to serve as zero-shot reasoners in challenging visual reasoning scenarios? In this work, we conduct an empirical study to comprehensively investigate this question, focusing on the leading and popular Veo-3. We evaluate its reasoning behavior across 12 dimensions, including spatial, geometric, physical, temporal, and embodied logic, systematically characterizing both its strengths and failure modes. To standardize this study, we curate the evaluation data into MME-CoF, a compact benchmark that enables in-depth and thorough assessment of Chain-of-Frame (CoF) reasoning. Our findings reveal that while current video models demonstrate promising reasoning patterns on short-horizon spatial coherence, fine-grained grounding, and locally consistent dynamics, they remain limited in long-horizon causal reasoning, strict geometric constraints, and abstract logic. Overall, they are not yet reliable as standalone zero-shot reasoners, but exhibit encouraging signs as complementary visual engines alongside dedicated reasoning models. Project page: https://video-cof.github.io&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26802.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyu Guo, Xinyan Chen, Renrui Zhang, Ruichuan An, Yu Qi, Dongzhi Jiang, Xiangtai Li, Manyuan Zhang, Hongsheng Li, Pheng-Ann Heng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 29&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent video generation models can produce high-fidelity, temporally coherent videos, indicating that they may encode substantial world knowledge. Beyond realistic synthesis, they also exhibit emerging behaviors indicative of visual perception, modeling, and manipulation. Yet, an important question still remains: Are video models ready to serve as zero-shot reasoners in challenging visual reasoning scenarios? In this work, we conduct an empirical study to comprehensively investigate this question, focusing on the leading and popular Veo-3. We evaluate its reasoning behavior across 12 dimensions, including spatial, geometric, physical, temporal, and embodied logic, systematically characterizing both its strengths and failure modes. To standardize this study, we curate the evaluation data into MME-CoF, a compact benchmark that enables in-depth and thorough assessment of Chain-of-Frame (CoF) reasoning. Our findings reveal that while current video models demonstrate promising reasoning patterns on short-horizon spatial coherence, fine-grained grounding, and locally consistent dynamics, they remain limited in long-horizon causal reasoning, strict geometric constraints, and abstract logic. Overall, they are not yet reliable as standalone zero-shot reasoners, but exhibit encouraging signs as complementary visual engines alongside dedicated reasoning models. Project page: https://video-cof.github.io&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.26802</guid>
<pubDate>Thu, 30 Oct 2025 17:59:55 +0000</pubDate>
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