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<docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator>
<language>en</language>
<lastBuildDate>Fri, 01 Aug 2025 00:02:45 +0000</lastBuildDate>
<lastBuildDate>Sat, 02 Aug 2025 00:02:52 +0000</lastBuildDate>
<item>
<title>DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation</title>
<link>https://arxiv.org/abs/2507.13985</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13985.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoran Li, Yuli Tian, Kun Lan, Yong Liao, Lin Wang, Pan Hui, Peng Yuan Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at https://jahnsonblack.github.io/DreamScene-Full/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13985</guid>
<pubDate>Fri, 18 Jul 2025 14:45:54 +0000</pubDate>
<title>Flow Equivariant Recurrent Neural Networks</title>
<link>https://arxiv.org/abs/2507.14793</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; T. Anderson Keller&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Data arrives at our senses as a continuous stream, smoothly transforming from one instant to the next. These smooth transformations can be viewed as continuous symmetries of the environment that we inhabit, defining equivalence relations between stimuli over time. In machine learning, neural network architectures that respect symmetries of their data are called equivariant and have provable benefits in terms of generalization ability and sample efficiency. To date, however, equivariance has been considered only for static transformations and feed-forward networks, limiting its applicability to sequence models, such as recurrent neural networks (RNNs), and corresponding time-parameterized sequence transformations. In this work, we extend equivariant network theory to this regime of `flows' -- one-parameter Lie subgroups capturing natural transformations over time, such as visual motion. We begin by showing that standard RNNs are generally not flow equivariant: their hidden states fail to transform in a geometrically structured manner for moving stimuli. We then show how flow equivariance can be introduced, and demonstrate that these models significantly outperform their non-equivariant counterparts in terms of training speed, length generalization, and velocity generalization, on both next step prediction and sequence classification. We present this work as a first step towards building sequence models that respect the time-parameterized symmetries which govern the world around us.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.14793</guid>
<pubDate>Sun, 20 Jul 2025 02:52:21 +0000</pubDate>
</item>
<item>
<title>Step-3 is Large yet Affordable: Model-system Co-design for Cost-effective Decoding</title>
<link>https://arxiv.org/abs/2507.19427</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.19427.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; StepFun, Bin Wang, Bojun Wang, Changyi Wan, Guanzhe Huang, Hanpeng Hu, Haonan Jia, Hao Nie, Mingliang Li, Nuo Chen, Siyu Chen, Song Yuan, Wuxun Xie, Xiaoniu Song, Xing Chen, Xingping Yang, Xuelin Zhang, Yanbo Yu, Yaoyu Wang, Yibo Zhu, Yimin Jiang, Yu Zhou, Yuanwei Lu, Houyi Li, Jingcheng Hu, Ka Man Lo, Ailin Huang, Binxing Jiao, Bo Li, Boyu Chen, Changxin Miao, Chang Lou, Chen Hu, Chen Xu, Chenfeng Yu, Chengyuan Yao, Daokuan Lv, Dapeng Shi, Deshan Sun, Ding Huang, Dingyuan Hu, Dongqing Pang, Enle Liu, Fajie Zhang, Fanqi Wan, Gulin Yan, Han Zhang, Han Zhou, Hanghao Wu, Hangyu Guo, Hanqi Chen, Hanshan Zhang, Hao Wu, Haocheng Zhang, Haolong Yan, Haoran Lv, Haoran Wei, Hebin Zhou, Heng Wang, Heng Wang, Hongxin Li, Hongyu Zhou, Hongyuan Wang, Huiyong Guo, Jia Wang, Jiahao Gong, Jialing Xie, Jian Zhou, Jianjian Sun, Jiaoren Wu, Jiaran Zhang, Jiayu Liu, Jie Cheng, Jie Luo, Jie Yan, Jie Yang, Jieyi Hou, Jinguang Zhang, Jinlan Cao, Jisheng Yin, Junfeng Liu, Junhao Huang, Junzhe Lin, Kaijun Tan, Kaixiang Li, Kang An, Kangheng Lin, Kenkun Liu, Lei Yang, Liang Zhao, Liangyu Chen, Lieyu Shi, Liguo Tan, Lin Lin, Lin Zhang, Lina Chen, Liwen Huang, Liying Shi, Longlong Gu, Mei Chen, Mengqiang Ren, Ming Li, Mingzhe Chen, Na Wang, Nan Wu, Qi Han, Qian Zhao, Qiang Zhang, Qianni Liu, Qiaohui Chen, Qiling Wu, Qinglin He, Qinyuan Tan, Qiufeng Wang, Qiuping Wu, Qiuyan Liang, Quan Sun, Rui Li, Ruihang Miao, Ruosi Wan, Ruyan Guo, Shangwu Zhong, Shaoliang Pang, Shengjie Fan, Shijie Shang, Shilei Jiang, Shiliang Yang, Shiming Hao, Shuli Gao, Siming Huang, Siqi Liu, Tiancheng Cao, Tianhao Cheng, Tianhao Peng, Wang You, Wei Ji, Wen Sun, Wenjin Deng, Wenqing He, Wenzhen Zheng, Xi Chen, Xiangwen Kong, Xianzhen Luo, Xiaobo Yang, Xiaojia Liu, Xiaoxiao Ren, Xin Han, Xin Li, Xin Wu, Xu Zhao, Yanan Wei, Yang Li, Yangguang Li, Yangshijie Xu, Yanming Xu, Yaqiang Shi, Yeqing Shen, Yi Yang, Yifei Yang, Yifeng Gong, Yihan Chen, Yijing Yang, Yinmin Zhang, Yizhuang Zhou, Yuanhao Ding, Yuantao Fan, Yuanzhen Yang, Yuchu Luo, Yue Peng, Yufan Lu, Yuhang Deng, Yuhe Yin, Yujie Liu, Yukun Chen, Yuling Zhao, Yun Mou, Yunlong Li, Yunzhou Ju, Yusheng Li, Yuxiang Yang, Yuxiang Zhang, Yuyang Chen, Zejia Weng, Zhe Xie, Zheng Ge, Zheng Gong, Zhenyi Lu, Zhewei Huang, Zhichao Chang, Zhiguo Huang, Zhirui Wang, Zidong Yang, Zili Wang, Ziqi Wang, Zixin Zhang, Binxing Jiao, Daxin Jiang, Heung-Yeung Shum, Xiangyu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) face low hardware efficiency during decoding, especially for long-context reasoning tasks. This paper introduces Step-3, a 321B-parameter VLM with hardware-aware model-system co-design optimized for minimizing decoding costs. Step-3 innovates in two key dimensions: (1) A novel Multi-Matrix Factorization Attention (MFA) mechanism that significantly reduces both KV cache size and computation while maintaining high attention expressiveness, and (2) Attention-FFN Disaggregation (AFD), a distributed inference system that decouples attention and Feed-Forward Network (FFN) layers into specialized subsystems. This co-design achieves unprecedented cost efficiency: Step-3 significantly reduces theoretical decoding costs compared with models like DeepSeek-V3 and Qwen3 MoE 235B, with the gains widening at longer context. Step-3 achieves low cost while activating 38B parameters per token (more than DeepSeek-V3 and Qwen3 MoE 235B), demonstrating that hardware-aligned attention arithmetic intensity, MoE sparsity, and AFD are critical to cost-effectiveness. We perform a head-to-head comparison with DeepSeek-V3 in its favorable scenarios. Our implementation on Hopper GPUs achieves a decoding throughput of up to 4,039 tokens per second per GPU under 50ms TPOT SLA (4K context, FP8, no MTP). It is higher than DeepSeek-V3's 2,324 in the same setup and sets a new Pareto frontier for LLM decoding.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.19427</guid>
<pubDate>Fri, 25 Jul 2025 16:53:13 +0000</pubDate>
<title>AgroBench: Vision-Language Model Benchmark in Agriculture</title>
<link>https://arxiv.org/abs/2507.20519</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.20519.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Risa Shinoda, Nakamasa Inoue, Hirokatsu Kataoka, Masaki Onishi, Yoshitaka Ushiku&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Precise automated understanding of agricultural tasks such as disease identification is essential for sustainable crop production. Recent advances in vision-language models (VLMs) are expected to further expand the range of agricultural tasks by facilitating human-model interaction through easy, text-based communication. Here, we introduce AgroBench (Agronomist AI Benchmark), a benchmark for evaluating VLM models across seven agricultural topics, covering key areas in agricultural engineering and relevant to real-world farming. Unlike recent agricultural VLM benchmarks, AgroBench is annotated by expert agronomists. Our AgroBench covers a state-of-the-art range of categories, including 203 crop categories and 682 disease categories, to thoroughly evaluate VLM capabilities. In our evaluation on AgroBench, we reveal that VLMs have room for improvement in fine-grained identification tasks. Notably, in weed identification, most open-source VLMs perform close to random. With our wide range of topics and expert-annotated categories, we analyze the types of errors made by VLMs and suggest potential pathways for future VLM development. Our dataset and code are available at https://dahlian00.github.io/AgroBenchPage/ .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.20519</guid>
<pubDate>Mon, 28 Jul 2025 04:58:29 +0000</pubDate>
</item>
<item>
<title>Adapting Vehicle Detectors for Aerial Imagery to Unseen Domains with Weak Supervision</title>
<link>https://arxiv.org/abs/2507.20976</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.20976.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiao Fang, Minhyek Jeon, Zheyang Qin, Stanislav Panev, Celso de Melo, Shuowen Hu, Shayok Chakraborty, Fernando De la Torre&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Detecting vehicles in aerial imagery is a critical task with applications in traffic monitoring, urban planning, and defense intelligence. Deep learning methods have provided state-of-the-art (SOTA) results for this application. However, a significant challenge arises when models trained on data from one geographic region fail to generalize effectively to other areas. Variability in factors such as environmental conditions, urban layouts, road networks, vehicle types, and image acquisition parameters (e.g., resolution, lighting, and angle) leads to domain shifts that degrade model performance. This paper proposes a novel method that uses generative AI to synthesize high-quality aerial images and their labels, improving detector training through data augmentation. Our key contribution is the development of a multi-stage, multi-modal knowledge transfer framework utilizing fine-tuned latent diffusion models (LDMs) to mitigate the distribution gap between the source and target environments. Extensive experiments across diverse aerial imagery domains show consistent performance improvements in AP50 over supervised learning on source domain data, weakly supervised adaptation methods, unsupervised domain adaptation methods, and open-set object detectors by 4-23%, 6-10%, 7-40%, and more than 50%, respectively. Furthermore, we introduce two newly annotated aerial datasets from New Zealand and Utah to support further research in this field. Project page is available at: https://humansensinglab.github.io/AGenDA&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.20976</guid>
<pubDate>Mon, 28 Jul 2025 16:38:06 +0000</pubDate>
<title>Persona Vectors: Monitoring and Controlling Character Traits in Language Models</title>
<link>https://arxiv.org/abs/2507.21509</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21509.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Runjin Chen, Andy Arditi, Henry Sleight, Owain Evans, Jack Lindsey&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models interact with users through a simulated 'Assistant' persona. While the Assistant is typically trained to be helpful, harmless, and honest, it sometimes deviates from these ideals. In this paper, we identify directions in the model's activation space-persona vectors-underlying several traits, such as evil, sycophancy, and propensity to hallucinate. We confirm that these vectors can be used to monitor fluctuations in the Assistant's personality at deployment time. We then apply persona vectors to predict and control personality shifts that occur during training. We find that both intended and unintended personality changes after finetuning are strongly correlated with shifts along the relevant persona vectors. These shifts can be mitigated through post-hoc intervention, or avoided in the first place with a new preventative steering method. Moreover, persona vectors can be used to flag training data that will produce undesirable personality changes, both at the dataset level and the individual sample level. Our method for extracting persona vectors is automated and can be applied to any personality trait of interest, given only a natural-language description.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.21509</guid>
<pubDate>Tue, 29 Jul 2025 05:20:14 +0000</pubDate>
</item>
<item>
<title>BANG: Dividing 3D Assets via Generative Exploded Dynamics</title>
<link>https://arxiv.org/abs/2507.21493</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21493.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Longwen Zhang, Qixuan Zhang, Haoran Jiang, Yinuo Bai, Wei Yang, Lan Xu, Jingyi Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 44&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; 3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic expertise and manual labor. This paper introduces BANG, a novel generative approach that bridges 3D generation and reasoning, allowing for intuitive and flexible part-level decomposition of 3D objects. At the heart of BANG is "Generative Exploded Dynamics", which creates a smooth sequence of exploded states for an input geometry, progressively separating parts while preserving their geometric and semantic coherence. BANG utilizes a pre-trained large-scale latent diffusion model, fine-tuned for exploded dynamics with a lightweight exploded view adapter, allowing precise control over the decomposition process. It also incorporates a temporal attention module to ensure smooth transitions and consistency across time. BANG enhances control with spatial prompts, such as bounding boxes and surface regions, enabling users to specify which parts to decompose and how. This interaction can be extended with multimodal models like GPT-4, enabling 2D-to-3D manipulations for more intuitive and creative workflows. The capabilities of BANG extend to generating detailed part-level geometry, associating parts with functional descriptions, and facilitating component-aware 3D creation and manufacturing workflows. Additionally, BANG offers applications in 3D printing, where separable parts are generated for easy printing and reassembly. In essence, BANG enables seamless transformation from imaginative concepts to detailed 3D assets, offering a new perspective on creation that resonates with human intuition.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.21493</guid>
<pubDate>Tue, 29 Jul 2025 04:21:21 +0000</pubDate>
<title>TARS: MinMax Token-Adaptive Preference Strategy for Hallucination Reduction in MLLMs</title>
<link>https://arxiv.org/abs/2507.21584</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21584.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kejia Zhang, Keda Tao, Zhiming Luo, Chang Liu, Jiasheng Tang, Huan Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal large language models (MLLMs) enable vision-language reasoning, yet often generate plausible outputs that are factually incorrect or visually ungrounded, thereby compromising their reliability. Direct preference optimization (DPO) is a common strategy for correcting hallucinations by aligning model outputs with human preferences. Existing DPO strategies typically treat hallucination-related preferences as fixed targets, relying on static supervision signals during training. This approach tends to overfit to superficial linguistic cues in preference data, leading to distributional rigidity and spurious correlations that impair grounding in causally relevant visual information. To overcome this limitation, we propose TARS, a token-adaptive preference strategy that reformulates DPO as a min-max optimization problem. TARS maximizes token-level distributional shifts under semantic constraints to simulate alignment uncertainty, and simultaneously minimizes the expected preference loss under these controlled perturbations. This joint objective preserves causal grounding while mitigating overfitting to preference patterns, thereby reducing hallucinations in multimodal reasoning. We evaluate TARS on multiple hallucination benchmarks and find consistently strong performance. Using only 4.8k preference samples and no expert feedback, TARS reduces hallucination rates from 26.4% to 13.2% and decreases cognition value from 2.5 to 0.4. It outperforms standard DPO and matches GPT-4o on several key metrics.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.21584</guid>
<pubDate>Tue, 29 Jul 2025 08:39:19 +0000</pubDate>
</item>
<item>
<title>MixGRPO: Unlocking Flow-based GRPO Efficiency with Mixed ODE-SDE</title>
<link>https://arxiv.org/abs/2507.21802</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21802.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junzhe Li, Yutao Cui, Tao Huang, Yinping Ma, Chun Fan, Miles Yang, Zhao Zhong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Although GRPO substantially enhances flow matching models in human preference alignment of image generation, methods such as FlowGRPO still exhibit inefficiency due to the necessity of sampling and optimizing over all denoising steps specified by the Markov Decision Process (MDP). In this paper, we propose MixGRPO, a novel framework that leverages the flexibility of mixed sampling strategies through the integration of stochastic differential equations (SDE) and ordinary differential equations (ODE). This streamlines the optimization process within the MDP to improve efficiency and boost performance. Specifically, MixGRPO introduces a sliding window mechanism, using SDE sampling and GRPO-guided optimization only within the window, while applying ODE sampling outside. This design confines sampling randomness to the time-steps within the window, thereby reducing the optimization overhead, and allowing for more focused gradient updates to accelerate convergence. Additionally, as time-steps beyond the sliding window are not involved in optimization, higher-order solvers are supported for sampling. So we present a faster variant, termed MixGRPO-Flash, which further improves training efficiency while achieving comparable performance. MixGRPO exhibits substantial gains across multiple dimensions of human preference alignment, outperforming DanceGRPO in both effectiveness and efficiency, with nearly 50% lower training time. Notably, MixGRPO-Flash further reduces training time by 71%. Codes and models are available at https://github.com/Tencent-Hunyuan/MixGRPO{MixGRPO}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.21802</guid>
<pubDate>Tue, 29 Jul 2025 13:40:09 +0000</pubDate>
<title>RecGPT Technical Report</title>
<link>https://arxiv.org/abs/2507.22879</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22879.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chao Yi, Dian Chen, Gaoyang Guo, Jiakai Tang, Jian Wu, Jing Yu, Sunhao Dai, Wen Chen, Wenjun Yang, Yuning Jiang, Zhujin Gao, Bo Zheng, Chi Li, Dimin Wang, Dixuan Wang, Fan Li, Fan Zhang, Haibin Chen, Haozhuang Liu, Jialin Zhu, Jiamang Wang, Jiawei Wu, Jin Cui, Ju Huang, Kai Zhang, Kan Liu, Lang Tian, Liang Rao, Longbin Li, Lulu Zhao, Mao Zhang, Na He, Peiyang Wang, Qiqi Huang, Tao Luo, Wenbo Su, Xiaoxiao He, Xin Tong, Xu Chen, Xunke Xi, Yang Li, Yaxuan Wu, Yeqiu Yang, Yi Hu, Yinnan Song, Yuchen Li, Yujie Luo, Yujin Yuan, Yuliang Yan, Zhengyang Wang, Zhibo Xiao, Zhixin Ma, Zile Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recommender systems are among the most impactful applications of artificial intelligence, serving as critical infrastructure connecting users, merchants, and platforms. However, most current industrial systems remain heavily reliant on historical co-occurrence patterns and log-fitting objectives, i.e., optimizing for past user interactions without explicitly modeling user intent. This log-fitting approach often leads to overfitting to narrow historical preferences, failing to capture users' evolving and latent interests. As a result, it reinforces filter bubbles and long-tail phenomena, ultimately harming user experience and threatening the sustainability of the whole recommendation ecosystem. To address these challenges, we rethink the overall design paradigm of recommender systems and propose RecGPT, a next-generation framework that places user intent at the center of the recommendation pipeline. By integrating large language models (LLMs) into key stages of user interest mining, item retrieval, and explanation generation, RecGPT transforms log-fitting recommendation into an intent-centric process. To effectively align general-purpose LLMs to the above domain-specific recommendation tasks at scale, RecGPT incorporates a multi-stage training paradigm, which integrates reasoning-enhanced pre-alignment and self-training evolution, guided by a Human-LLM cooperative judge system. Currently, RecGPT has been fully deployed on the Taobao App. Online experiments demonstrate that RecGPT achieves consistent performance gains across stakeholders: users benefit from increased content diversity and satisfaction, merchants and the platform gain greater exposure and conversions. These comprehensive improvement results across all stakeholders validates that LLM-driven, intent-centric design can foster a more sustainable and mutually beneficial recommendation ecosystem.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22879</guid>
<pubDate>Wed, 30 Jul 2025 17:55:06 +0000</pubDate>
</item>
<item>
<title>MetaCLIP 2: A Worldwide Scaling Recipe</title>
<link>https://arxiv.org/abs/2507.22062</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22062.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yung-Sung Chuang, Yang Li, Dong Wang, Ching-Feng Yeh, Kehan Lyu, Ramya Raghavendra, James Glass, Lifei Huang, Jason Weston, Luke Zettlemoyer, Xinlei Chen, Zhuang Liu, Saining Xie, Wen-tau Yih, Shang-Wen Li, Hu Xu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Contrastive Language-Image Pretraining (CLIP) is a popular foundation model, supporting from zero-shot classification, retrieval to encoders for multimodal large language models (MLLMs). Although CLIP is successfully trained on billion-scale image-text pairs from the English world, scaling CLIP's training further to learning from the worldwide web data is still challenging: (1) no curation method is available to handle data points from non-English world; (2) the English performance from existing multilingual CLIP is worse than its English-only counterpart, i.e., "curse of multilinguality" that is common in LLMs. Here, we present MetaCLIP 2, the first recipe training CLIP from scratch on worldwide web-scale image-text pairs. To generalize our findings, we conduct rigorous ablations with minimal changes that are necessary to address the above challenges and present a recipe enabling mutual benefits from English and non-English world data. In zero-shot ImageNet classification, MetaCLIP 2 ViT-H/14 surpasses its English-only counterpart by 0.8% and mSigLIP by 0.7%, and surprisingly sets new state-of-the-art without system-level confounding factors (e.g., translation, bespoke architecture changes) on multilingual benchmarks, such as CVQA with 57.4%, Babel-ImageNet with 50.2% and XM3600 with 64.3% on image-to-text retrieval.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22062</guid>
<pubDate>Tue, 29 Jul 2025 17:59:58 +0000</pubDate>
<title>C3: A Bilingual Benchmark for Spoken Dialogue Models Exploring Challenges in Complex Conversations</title>
<link>https://arxiv.org/abs/2507.22968</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22968.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chengqian Ma, Wei Tao, Yiwen Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Spoken Dialogue Models (SDMs) have recently attracted significant attention for their ability to generate voice responses directly to users' spoken queries. Despite their increasing popularity, there exists a gap in research focused on comprehensively understanding their practical effectiveness in comprehending and emulating human conversations. This is especially true compared to text-based Large Language Models (LLMs), which benefit from extensive benchmarking. Human voice interactions are inherently more complex than text due to characteristics unique to spoken dialogue. Ambiguity poses one challenge, stemming from semantic factors like polysemy, as well as phonological aspects such as heterograph, heteronyms, and stress patterns. Additionally, context-dependency, like omission, coreference, and multi-turn interaction, adds further complexity to human conversational dynamics. To illuminate the current state of SDM development and to address these challenges, we present a benchmark dataset in this paper, which comprises 1,079 instances in English and Chinese. Accompanied by an LLM-based evaluation method that closely aligns with human judgment, this dataset facilitates a comprehensive exploration of the performance of SDMs in tackling these practical challenges.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22968</guid>
<pubDate>Wed, 30 Jul 2025 17:56:23 +0000</pubDate>
</item>
<item>
<title>Falcon-H1: A Family of Hybrid-Head Language Models Redefining Efficiency and Performance</title>
<link>https://arxiv.org/abs/2507.22448</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22448.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingwei Zuo, Maksim Velikanov, Ilyas Chahed, Younes Belkada, Dhia Eddine Rhayem, Guillaume Kunsch, Hakim Hacid, Hamza Yous, Brahim Farhat, Ibrahim Khadraoui, Mugariya Farooq, Giulia Campesan, Ruxandra Cojocaru, Yasser Djilali, Shi Hu, Iheb Chaabane, Puneesh Khanna, Mohamed El Amine Seddik, Ngoc Dung Huynh, Phuc Le Khac, Leen AlQadi, Billel Mokeddem, Mohamed Chami, Abdalgader Abubaker, Mikhail Lubinets, Kacper Piskorski, Slim Frikha&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 42&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this report, we introduce Falcon-H1, a new series of large language models (LLMs) featuring hybrid architecture designs optimized for both high performance and efficiency across diverse use cases. Unlike earlier Falcon models built solely on Transformer or Mamba architectures, Falcon-H1 adopts a parallel hybrid approach that combines Transformer-based attention with State Space Models (SSMs), known for superior long-context memory and computational efficiency. We systematically revisited model design, data strategy, and training dynamics, challenging conventional practices in the field. Falcon-H1 is released in multiple configurations, including base and instruction-tuned variants at 0.5B, 1.5B, 1.5B-deep, 3B, 7B, and 34B parameters. Quantized instruction-tuned models are also available, totaling over 30 checkpoints on Hugging Face Hub. Falcon-H1 models demonstrate state-of-the-art performance and exceptional parameter and training efficiency. The flagship Falcon-H1-34B matches or outperforms models up to 70B scale, such as Qwen3-32B, Qwen2.5-72B, and Llama3.3-70B, while using fewer parameters and less data. Smaller models show similar trends: the Falcon-H1-1.5B-Deep rivals current leading 7B-10B models, and Falcon-H1-0.5B performs comparably to typical 7B models from 2024. These models excel across reasoning, mathematics, multilingual tasks, instruction following, and scientific knowledge. With support for up to 256K context tokens and 18 languages, Falcon-H1 is suitable for a wide range of applications. All models are released under a permissive open-source license, underscoring our commitment to accessible and impactful AI research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22448</guid>
<pubDate>Wed, 30 Jul 2025 07:55:33 +0000</pubDate>
<title>Efficient Machine Unlearning via Influence Approximation</title>
<link>https://arxiv.org/abs/2507.23257</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiawei Liu, Chenwang Wu, Defu Lian, Enhong Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Due to growing privacy concerns, machine unlearning, which aims at enabling machine learning models to ``forget" specific training data, has received increasing attention. Among existing methods, influence-based unlearning has emerged as a prominent approach due to its ability to estimate the impact of individual training samples on model parameters without retraining. However, this approach suffers from prohibitive computational overhead arising from the necessity to compute the Hessian matrix and its inverse across all training samples and parameters, rendering it impractical for large-scale models and scenarios involving frequent data deletion requests. This highlights the difficulty of forgetting. Inspired by cognitive science, which suggests that memorizing is easier than forgetting, this paper establishes a theoretical link between memorizing (incremental learning) and forgetting (unlearning). This connection allows machine unlearning to be addressed from the perspective of incremental learning. Unlike the time-consuming Hessian computations in unlearning (forgetting), incremental learning (memorizing) typically relies on more efficient gradient optimization, which supports the aforementioned cognitive theory. Based on this connection, we introduce the Influence Approximation Unlearning (IAU) algorithm for efficient machine unlearning from the incremental perspective. Extensive empirical evaluations demonstrate that IAU achieves a superior balance among removal guarantee, unlearning efficiency, and comparable model utility, while outperforming state-of-the-art methods across diverse datasets and model architectures. Our code is available at https://github.com/Lolo1222/IAU.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23257</guid>
<pubDate>Thu, 31 Jul 2025 05:34:27 +0000</pubDate>
</item>
<item>
<title>Efficient Differentially Private Fine-Tuning of LLMs via Reinforcement Learning</title>
<link>https://arxiv.org/abs/2507.22565</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Afshin Khadangi, Amir Sartipi, Igor Tchappi, Ramin Bahmani, Gilbert Fridgen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The tension between data privacy and model utility has become the defining bottleneck for the practical deployment of large language models (LLMs) trained on sensitive corpora including healthcare. Differentially private stochastic gradient descent (DP-SGD) guarantees formal privacy, yet it does so at a pronounced cost: gradients are forcibly clipped and perturbed with noise, degrading sample efficiency and final accuracy. Numerous variants have been proposed to soften this trade-off, but they all share a handicap: their control knobs are hard-coded, global, and oblivious to the evolving optimization landscape. Consequently, practitioners are forced either to over-spend privacy budget in pursuit of utility, or to accept mediocre models in order to stay within privacy constraints. We present RLDP, the first framework to cast DP optimization itself as a closed-loop control problem amenable to modern deep reinforcement learning (RL). RLDP continuously senses rich statistics of the learning dynamics and acts by selecting fine-grained per parameter gradient-clipping thresholds as well as the magnitude of injected Gaussian noise. A soft actor-critic (SAC) hyper-policy is trained online during language model fine-tuning; it learns, from scratch, how to allocate the privacy budget where it matters and when it matters. Across more than 1,600 ablation experiments on GPT2-small, Llama-1B, Llama-3B, and Mistral-7B, RLDP delivers perplexity reductions of 1.3-30.5% (mean 5.4%) and an average 5.6% downstream utility gain. RLDP reaches each baseline's final utility after only 13-43% of the gradient-update budget (mean speed-up 71%), all while honoring the same (epsilon, delta)-DP contract and exhibiting equal or lower susceptibility to membership-inference and canary-extraction attacks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22565</guid>
<pubDate>Wed, 30 Jul 2025 10:46:53 +0000</pubDate>
<title>iLRM: An Iterative Large 3D Reconstruction Model</title>
<link>https://arxiv.org/abs/2507.23277</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23277.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gyeongjin Kang, Seungtae Nam, Xiangyu Sun, Sameh Khamis, Abdelrahman Mohamed, Eunbyung Park&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention due to its fast and high-quality rendering, as well as numerous applications. However, many state-of-the-art methods, primarily based on transformer architectures, suffer from severe scalability issues because they rely on full attention across image tokens from multiple input views, resulting in prohibitive computational costs as the number of views or image resolution increases. Toward a scalable and efficient feed-forward 3D reconstruction, we introduce an iterative Large 3D Reconstruction Model (iLRM) that generates 3D Gaussian representations through an iterative refinement mechanism, guided by three core principles: (1) decoupling the scene representation from input-view images to enable compact 3D representations; (2) decomposing fully-attentional multi-view interactions into a two-stage attention scheme to reduce computational costs; and (3) injecting high-resolution information at every layer to achieve high-fidelity reconstruction. Experimental results on widely used datasets, such as RE10K and DL3DV, demonstrate that iLRM outperforms existing methods in both reconstruction quality and speed. Notably, iLRM exhibits superior scalability, delivering significantly higher reconstruction quality under comparable computational cost by efficiently leveraging a larger number of input views.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23277</guid>
<pubDate>Thu, 31 Jul 2025 06:33:07 +0000</pubDate>
</item>
<item>
<title>VL-Cogito: Progressive Curriculum Reinforcement Learning for Advanced Multimodal Reasoning</title>
<link>https://arxiv.org/abs/2507.22607</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22607.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruifeng Yuan, Chenghao Xiao, Sicong Leng, Jianyu Wang, Long Li, Weiwen Xu, Hou Pong Chan, Deli Zhao, Tingyang Xu, Zhongyu Wei, Hao Zhang, Yu Rong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning has proven its effectiveness in enhancing the reasoning capabilities of large language models. Recent research efforts have progressively extended this paradigm to multimodal reasoning tasks. Due to the inherent complexity and diversity of multimodal tasks, especially in semantic content and problem formulations, existing models often exhibit unstable performance across various domains and difficulty levels. To address these limitations, we propose VL-Cogito, an advanced multimodal reasoning model trained via a novel multi-stage Progressive Curriculum Reinforcement Learning (PCuRL) framework. PCuRL systematically guides the model through tasks of gradually increasing difficulty, substantially improving its reasoning abilities across diverse multimodal contexts. The framework introduces two key innovations: (1) an online difficulty soft weighting mechanism, dynamically adjusting training difficulty across successive RL training stages; and (2) a dynamic length reward mechanism, which encourages the model to adaptively regulate its reasoning path length according to task complexity, thus balancing reasoning efficiency with correctness. Experimental evaluations demonstrate that VL-Cogito consistently matches or surpasses existing reasoning-oriented models across mainstream multimodal benchmarks spanning mathematics, science, logic, and general understanding, validating the effectiveness of our approach.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22607</guid>
<pubDate>Wed, 30 Jul 2025 12:23:21 +0000</pubDate>
<title>NeRF Is a Valuable Assistant for 3D Gaussian Splatting</title>
<link>https://arxiv.org/abs/2507.23374</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23374.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuangkang Fang, I-Chao Shen, Takeo Igarashi, Yufeng Wang, ZeSheng Wang, Yi Yang, Wenrui Ding, Shuchang Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce NeRF-GS, a novel framework that jointly optimizes Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). This framework leverages the inherent continuous spatial representation of NeRF to mitigate several limitations of 3DGS, including sensitivity to Gaussian initialization, limited spatial awareness, and weak inter-Gaussian correlations, thereby enhancing its performance. In NeRF-GS, we revisit the design of 3DGS and progressively align its spatial features with NeRF, enabling both representations to be optimized within the same scene through shared 3D spatial information. We further address the formal distinctions between the two approaches by optimizing residual vectors for both implicit features and Gaussian positions to enhance the personalized capabilities of 3DGS. Experimental results on benchmark datasets show that NeRF-GS surpasses existing methods and achieves state-of-the-art performance. This outcome confirms that NeRF and 3DGS are complementary rather than competing, offering new insights into hybrid approaches that combine 3DGS and NeRF for efficient 3D scene representation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23374</guid>
<pubDate>Thu, 31 Jul 2025 09:43:31 +0000</pubDate>
</item>
<item>
<title>ScreenCoder: Advancing Visual-to-Code Generation for Front-End Automation via Modular Multimodal Agents</title>
<link>https://arxiv.org/abs/2507.22827</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22827.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yilei Jiang, Yaozhi Zheng, Yuxuan Wan, Jiaming Han, Qunzhong Wang, Michael R. Lyu, Xiangyu Yue&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 61&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Automating the transformation of user interface (UI) designs into front-end code holds significant promise for accelerating software development and democratizing design workflows. While recent large language models (LLMs) have demonstrated progress in text-to-code generation, many existing approaches rely solely on natural language prompts, limiting their effectiveness in capturing spatial layout and visual design intent. In contrast, UI development in practice is inherently multimodal, often starting from visual sketches or mockups. To address this gap, we introduce a modular multi-agent framework that performs UI-to-code generation in three interpretable stages: grounding, planning, and generation. The grounding agent uses a vision-language model to detect and label UI components, the planning agent constructs a hierarchical layout using front-end engineering priors, and the generation agent produces HTML/CSS code via adaptive prompt-based synthesis. This design improves robustness, interpretability, and fidelity over end-to-end black-box methods. Furthermore, we extend the framework into a scalable data engine that automatically produces large-scale image-code pairs. Using these synthetic examples, we fine-tune and reinforce an open-source VLM, yielding notable gains in UI understanding and code quality. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in layout accuracy, structural coherence, and code correctness. Our code is made publicly available at https://github.com/leigest519/ScreenCoder.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22827</guid>
<pubDate>Wed, 30 Jul 2025 16:41:21 +0000</pubDate>
<title>Enhanced Arabic Text Retrieval with Attentive Relevance Scoring</title>
<link>https://arxiv.org/abs/2507.23404</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Salah Eddine Bekhouche, Azeddine Benlamoudi, Yazid Bounab, Fadi Dornaika, Abdenour Hadid&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Arabic poses a particular challenge for natural language processing (NLP) and information retrieval (IR) due to its complex morphology, optional diacritics and the coexistence of Modern Standard Arabic (MSA) and various dialects. Despite the growing global significance of Arabic, it is still underrepresented in NLP research and benchmark resources. In this paper, we present an enhanced Dense Passage Retrieval (DPR) framework developed specifically for Arabic. At the core of our approach is a novel Attentive Relevance Scoring (ARS) that replaces standard interaction mechanisms with an adaptive scoring function that more effectively models the semantic relevance between questions and passages. Our method integrates pre-trained Arabic language models and architectural refinements to improve retrieval performance and significantly increase ranking accuracy when answering Arabic questions. The code is made publicly available at https://github.com/Bekhouche/APR{GitHub}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23404</guid>
<pubDate>Thu, 31 Jul 2025 10:18:28 +0000</pubDate>
</item>
<item>
<title>Repair-R1: Better Test Before Repair</title>
<link>https://arxiv.org/abs/2507.22853</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22853.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haichuan Hu, Xiaochen Xie, Quanjun Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; APR (Automated Program Repair) aims to automatically locate program defects, generate patches and validate the repairs. Existing techniques for APR are often combined with LLMs (Large Language Models), which leverages the code-related knowledge of LLMs to improve repair effectiveness. Current LLM-based APR methods typically utilize test cases only during the inference stage, adopting an iterative approach that performs repair first and validates it through test execution afterward. This conventional paradigm neglects two important aspects: the potential contribution of test cases in the training phase, and the possibility of leveraging testing prior to repair. To address this, we propose Repair-R1, which introduces test cases into the model's training phase and shifts test generation to precede repair. The model is required to first generate discriminative test cases that can distinguish defective behaviors, and then perform repair based on these tests. This enables the model to better locate defects and understand the underlying causes of defects, thereby improving repair effectiveness. We implement Repair-R1 with three different backbone models, using RL (reinforcement learning) to co-optimize test generation and bug repair. Experimental results on four widely adopted benchmarks demonstrate the superiority of Repair-R1. Specially, compared to vanilla models, Repair-R1 improves repair success rate by 2.68\% to 48.29\%, test generation success rate by 16.38\% to 53.28\%, and test coverage by 0.78\% to 53.96\%. We publish the code and weights at https://github.com/Tomsawyerhu/APR-RL and https://huggingface.co/tomhu/Qwen3-4B-RL-5000-step.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22853</guid>
<pubDate>Wed, 30 Jul 2025 17:24:05 +0000</pubDate>
<title>Beyond Linear Bottlenecks: Spline-Based Knowledge Distillation for Culturally Diverse Art Style Classification</title>
<link>https://arxiv.org/abs/2507.23436</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23436.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Abdellah Zakaria Sellam, Salah Eddine Bekhouche, Cosimo Distante, Abdelmalik Taleb-Ahmed&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Art style classification remains a formidable challenge in computational aesthetics due to the scarcity of expertly labeled datasets and the intricate, often nonlinear interplay of stylistic elements. While recent dual-teacher self-supervised frameworks reduce reliance on labeled data, their linear projection layers and localized focus struggle to model global compositional context and complex style-feature interactions. We enhance the dual-teacher knowledge distillation framework to address these limitations by replacing conventional MLP projection and prediction heads with Kolmogorov-Arnold Networks (KANs). Our approach retains complementary guidance from two teacher networks, one emphasizing localized texture and brushstroke patterns, the other capturing broader stylistic hierarchies while leveraging KANs' spline-based activations to model nonlinear feature correlations with mathematical precision. Experiments on WikiArt and Pandora18k demonstrate that our approach outperforms the base dual teacher architecture in Top-1 accuracy. Our findings highlight the importance of KANs in disentangling complex style manifolds, leading to better linear probe accuracy than MLP projections.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23436</guid>
<pubDate>Thu, 31 Jul 2025 11:16:00 +0000</pubDate>
</item>
<item>
<title>Towards Omnimodal Expressions and Reasoning in Referring Audio-Visual Segmentation</title>
<link>https://arxiv.org/abs/2507.22886</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22886.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kaining Ying, Henghui Ding, Guanquan Jie, Yu-Gang Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Referring audio-visual segmentation (RAVS) has recently seen significant advancements, yet challenges remain in integrating multimodal information and deeply understanding and reasoning about audiovisual content. To extend the boundaries of RAVS and facilitate future research in this field, we propose Omnimodal Referring Audio-Visual Segmentation (OmniAVS), a new dataset containing 2,098 videos and 59,458 multimodal referring expressions. OmniAVS stands out with three key innovations: (1) 8 types of multimodal expressions that flexibly combine text, speech, sound, and visual cues; (2) an emphasis on understanding audio content beyond just detecting their presence; and (3) the inclusion of complex reasoning and world knowledge in expressions. Furthermore, we introduce Omnimodal Instructed Segmentation Assistant (OISA), to address the challenges of multimodal reasoning and fine-grained understanding of audiovisual content in OmniAVS. OISA uses MLLM to comprehend complex cues and perform reasoning-based segmentation. Extensive experiments show that OISA outperforms existing methods on OmniAVS and achieves competitive results on other related tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22886</guid>
<pubDate>Wed, 30 Jul 2025 17:59:31 +0000</pubDate>
<title>On the Expressiveness of Softmax Attention: A Recurrent Neural Network Perspective</title>
<link>https://arxiv.org/abs/2507.23632</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23632.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gabriel Mongaras, Eric C. Larson&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Since its introduction, softmax attention has become the backbone of modern transformer architectures due to its expressiveness and scalability across a wide range of tasks. However, the main drawback of softmax attention is the quadratic memory requirement and computational complexity with respect to the sequence length. By replacing the softmax nonlinearity, linear attention and similar methods have been introduced to avoid the quadratic bottleneck of softmax attention. Despite these linear forms of attention being derived from the original softmax formulation, they typically lag in terms of downstream accuracy. While strong intuition of the softmax nonlinearity on the query and key inner product suggests that it has desirable properties compared to other nonlinearities, the question of why this discrepancy exists still remains unanswered. This work demonstrates that linear attention is an approximation of softmax attention by deriving the recurrent form of softmax attention. Using this form, each part of softmax attention can be described in the language of recurrent neural networks (RNNs). Describing softmax attention as an RNN allows for the ablation of the components of softmax attention to understand the importance of each part and how they interact. In this way, our work helps explain why softmax attention is more expressive than its counterparts.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23632</guid>
<pubDate>Thu, 31 Jul 2025 15:10:03 +0000</pubDate>
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<item>
<title>villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Models</title>
<link>https://arxiv.org/abs/2507.23682</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23682.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaoyu Chen, Hangxing Wei, Pushi Zhang, Chuheng Zhang, Kaixin Wang, Yanjiang Guo, Rushuai Yang, Yucen Wang, Xinquan Xiao, Li Zhao, Jianyu Chen, Jiang Bian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Visual-Language-Action (VLA) models have emerged as a popular paradigm for learning robot manipulation policies that can follow language instructions and generalize to novel scenarios. Recent work has begun to explore the incorporation of latent actions, an abstract representation of visual change between two frames, into VLA pre-training. In this paper, we introduce villa-X, a novel Visual-Language-Latent-Action (ViLLA) framework that advances latent action modeling for learning generalizable robot manipulation policies. Our approach improves both how latent actions are learned and how they are incorporated into VLA pre-training. Together, these contributions enable villa-X to achieve superior performance across simulated environments including SIMPLER and LIBERO, as well as on two real-world robot setups including gripper and dexterous hand manipulation. We believe the ViLLA paradigm holds significant promise, and that our villa-X provides a strong foundation for future research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23682</guid>
<pubDate>Thu, 31 Jul 2025 15:57:46 +0000</pubDate>
</item>
<item>
<title>Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents</title>
<link>https://arxiv.org/abs/2507.23698</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23698.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shaofei Cai, Zhancun Mu, Haiwen Xia, Bowei Zhang, Anji Liu, Yitao Liang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While Reinforcement Learning (RL) has achieved remarkable success in language modeling, its triumph hasn't yet fully translated to visuomotor agents. A primary challenge in RL models is their tendency to overfit specific tasks or environments, thereby hindering the acquisition of generalizable behaviors across diverse settings. This paper provides a preliminary answer to this challenge by demonstrating that RL-finetuned visuomotor agents in Minecraft can achieve zero-shot generalization to unseen worlds. Specifically, we explore RL's potential to enhance generalizable spatial reasoning and interaction capabilities in 3D worlds. To address challenges in multi-task RL representation, we analyze and establish cross-view goal specification as a unified multi-task goal space for visuomotor policies. Furthermore, to overcome the significant bottleneck of manual task design, we propose automated task synthesis within the highly customizable Minecraft environment for large-scale multi-task RL training, and we construct an efficient distributed RL framework to support this. Experimental results show RL significantly boosts interaction success rates by 4times and enables zero-shot generalization of spatial reasoning across diverse environments, including real-world settings. Our findings underscore the immense potential of RL training in 3D simulated environments, especially those amenable to large-scale task generation, for significantly advancing visuomotor agents' spatial reasoning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23698</guid>
<pubDate>Thu, 31 Jul 2025 16:20:02 +0000</pubDate>
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<item>
<title>Seed-Prover: Deep and Broad Reasoning for Automated Theorem Proving</title>
<link>https://arxiv.org/abs/2507.23726</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23726.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Luoxin Chen, Jinming Gu, Liankai Huang, Wenhao Huang, Zhicheng Jiang, Allan Jie, Xiaoran Jin, Xing Jin, Chenggang Li, Kaijing Ma, Cheng Ren, Jiawei Shen, Wenlei Shi, Tong Sun, He Sun, Jiahui Wang, Siran Wang, Zhihong Wang, Chenrui Wei, Shufa Wei, Yonghui Wu, Yuchen Wu, Yihang Xia, Huajian Xin, Fan Yang, Huaiyuan Ying, Hongyi Yuan, Zheng Yuan, Tianyang Zhan, Chi Zhang, Yue Zhang, Ge Zhang, Tianyun Zhao, Jianqiu Zhao, Yichi Zhou, Thomas Hanwen Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 63&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLMs have demonstrated strong mathematical reasoning abilities by leveraging reinforcement learning with long chain-of-thought, yet they continue to struggle with theorem proving due to the lack of clear supervision signals when solely using natural language. Dedicated domain-specific languages like Lean provide clear supervision via formal verification of proofs, enabling effective training through reinforcement learning. In this work, we propose Seed-Prover, a lemma-style whole-proof reasoning model. Seed-Prover can iteratively refine its proof based on Lean feedback, proved lemmas, and self-summarization. To solve IMO-level contest problems, we design three test-time inference strategies that enable both deep and broad reasoning. Seed-Prover proves 78.1% of formalized past IMO problems, saturates MiniF2F, and achieves over 50\% on PutnamBench, outperforming the previous state-of-the-art by a large margin. To address the lack of geometry support in Lean, we introduce a geometry reasoning engine Seed-Geometry, which outperforms previous formal geometry engines. We use these two systems to participate in IMO 2025 and fully prove 5 out of 6 problems. This work represents a significant advancement in automated mathematical reasoning, demonstrating the effectiveness of formal verification with long chain-of-thought reasoning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23726</guid>
<pubDate>Thu, 31 Jul 2025 17:00:30 +0000</pubDate>
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<title>Phi-Ground Tech Report: Advancing Perception in GUI Grounding</title>
<link>https://arxiv.org/abs/2507.23779</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Miaosen Zhang, Ziqiang Xu, Jialiang Zhu, Qi Dai, Kai Qiu, Yifan Yang, Chong Luo, Tianyi Chen, Justin Wagle, Tim Franklin, Baining Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; With the development of multimodal reasoning models, Computer Use Agents (CUAs), akin to Jarvis from "Iron Man", are becoming a reality. GUI grounding is a core component for CUAs to execute actual actions, similar to mechanical control in robotics, and it directly leads to the success or failure of the system. It determines actions such as clicking and typing, as well as related parameters like the coordinates for clicks. Current end-to-end grounding models still achieve less than 65\% accuracy on challenging benchmarks like ScreenSpot-pro and UI-Vision, indicating they are far from being ready for deployment. % , as a single misclick can result in unacceptable consequences. In this work, we conduct an empirical study on the training of grounding models, examining details from data collection to model training. Ultimately, we developed the Phi-Ground model family, which achieves state-of-the-art performance across all five grounding benchmarks for models under 10B parameters in agent settings. In the end-to-end model setting, our model still achieves SOTA results with scores of \textbf{43.2} on ScreenSpot-pro and \textbf{27.2} on UI-Vision. We believe that the various details discussed in this paper, along with our successes and failures, not only clarify the construction of grounding models but also benefit other perception tasks. Project homepage: https://zhangmiaosen2000.github.io/Phi-Ground/{https://zhangmiaosen2000.github.io/Phi-Ground/}&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.23779</guid>
<pubDate>Thu, 31 Jul 2025 17:59:09 +0000</pubDate>
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