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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Fri, 13 Jun 2025 00:02:45 +0000</lastBuildDate>
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<lastBuildDate>Sat, 14 Jun 2025 00:02:38 +0000</lastBuildDate>
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<item>
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<title>Time to Talk: LLM Agents for Asynchronous Group Communication in Mafia Games</title>
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<link>https://arxiv.org/abs/2506.05309</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.05309.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Niv Eckhaus, Uri Berger, Gabriel Stanovsky</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> LLMs are used predominantly in synchronous communication, where a human user and a model communicate in alternating turns. In contrast, many real-world settings are inherently asynchronous. For example, in group chats, online team meetings, or social games, there is no inherent notion of turns; therefore, the decision of when to speak forms a crucial part of the participant's decision making. In this work, we develop an adaptive asynchronous LLM-agent which, in addition to determining what to say, also decides when to say it. To evaluate our agent, we collect a unique dataset of online Mafia games, including both human participants, as well as our asynchronous agent. Overall, our agent performs on par with human players, both in game performance, as well as in its ability to blend in with the other human players. Our analysis shows that the agent's behavior in deciding when to speak closely mirrors human patterns, although differences emerge in message content. We release all our data and code to support and encourage further research for more realistic asynchronous communication between LLM agents. This work paves the way for integration of LLMs into realistic human group settings, from assistance in team discussions to educational and professional environments where complex social dynamics must be navigated.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.05309</guid>
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<pubDate>Thu, 05 Jun 2025 17:53:44 +0000</pubDate>
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<title>MCA-Bench: A Multimodal Benchmark for Evaluating CAPTCHA Robustness Against VLM-based Attacks</title>
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<link>https://arxiv.org/abs/2506.05982</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.05982.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zonglin Wu, Yule Xue, Xin Wei, Yiren Song</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> As automated attack techniques rapidly advance, CAPTCHAs remain a critical defense mechanism against malicious bots. However, existing CAPTCHA schemes encompass a diverse range of modalities -- from static distorted text and obfuscated images to interactive clicks, sliding puzzles, and logic-based questions -- yet the community still lacks a unified, large-scale, multimodal benchmark to rigorously evaluate their security robustness. To address this gap, we introduce MCA-Bench, a comprehensive and reproducible benchmarking suite that integrates heterogeneous CAPTCHA types into a single evaluation protocol. Leveraging a shared vision-language model backbone, we fine-tune specialized cracking agents for each CAPTCHA category, enabling consistent, cross-modal assessments. Extensive experiments reveal that MCA-Bench effectively maps the vulnerability spectrum of modern CAPTCHA designs under varied attack settings, and crucially offers the first quantitative analysis of how challenge complexity, interaction depth, and model solvability interrelate. Based on these findings, we propose three actionable design principles and identify key open challenges, laying the groundwork for systematic CAPTCHA hardening, fair benchmarking, and broader community collaboration. Datasets and code are available online.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.05982</guid>
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<pubDate>Fri, 06 Jun 2025 11:02:01 +0000</pubDate>
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</item>
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<item>
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<title>Confidence Is All You Need: Few-Shot RL Fine-Tuning of Language Models</title>
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<link>https://arxiv.org/abs/2506.06395</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.06395.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengyi Li, Matvey Skripkin, Alexander Zubrey, Andrey Kuznetsov, Ivan Oseledets</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Large language models (LLMs) excel at reasoning, yet post-training remains critical for aligning their behavior with task goals. Existing reinforcement learning (RL) methods often depend on costly human annotations or external reward models. We propose Reinforcement Learning via Self-Confidence (RLSC), which uses the model's own confidence as reward signals-eliminating the need for labels, preference models, or reward engineering. Applied to Qwen2.5-Math-7B with only 16 samples per question and 10 or 20 training steps, RLSC improves accuracy by +13.4% on AIME2024, +21.2% on MATH500, +21.7% on Minerva Math, +20.8% on Olympiadbench, and +9.7% on AMC23. RLSC provides a simple, scalable post-training method for inference models, requiring only a small number of samples and unlabelled supervision.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.06395</guid>
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<pubDate>Thu, 05 Jun 2025 19:55:15 +0000</pubDate>
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<title>LaMP-Cap: Personalized Figure Caption Generation With Multimodal Figure Profiles</title>
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<link>https://arxiv.org/abs/2506.06561</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.06561.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ho Yin 'Sam' Ng, Ting-Yao Hsu, Aashish Anantha Ramakrishnan, Branislav Kveton, Nedim Lipka, Franck Dernoncourt, Dongwon Lee, Tong Yu, Sungchul Kim, Ryan A. Rossi, Ting-Hao 'Kenneth' Huang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Figure captions are crucial for helping readers understand and remember a figure's key message. Many models have been developed to generate these captions, helping authors compose better quality captions more easily. Yet, authors almost always need to revise generic AI-generated captions to match their writing style and the domain's style, highlighting the need for personalization. Despite language models' personalization (LaMP) advances, these technologies often focus on text-only settings and rarely address scenarios where both inputs and profiles are multimodal. This paper introduces LaMP-Cap, a dataset for personalized figure caption generation with multimodal figure profiles. For each target figure, LaMP-Cap provides not only the needed inputs, such as figure images, but also up to three other figures from the same document--each with its image, caption, and figure-mentioning paragraphs--as a profile to characterize the context. Experiments with four LLMs show that using profile information consistently helps generate captions closer to the original author-written ones. Ablation studies reveal that images in the profile are more helpful than figure-mentioning paragraphs, highlighting the advantage of using multimodal profiles over text-only ones.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.06561</guid>
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<pubDate>Fri, 06 Jun 2025 22:16:16 +0000</pubDate>
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</item>
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<item>
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<title>When to Trust Context: Self-Reflective Debates for Context Reliability</title>
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<link>https://arxiv.org/abs/2506.06020</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.06020.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeqi Zhou, Fang Wu, Shayan Talaei, Haokai Zhao, Cheng Meixin, Tinson Xu, Amin Saberi, Yejin Choi</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large language models frequently encounter conflicts between their parametric knowledge and contextual input, often resulting in factual inconsistencies or hallucinations. We propose Self-Reflective Debate for Contextual Reliability (SR-DCR), a lightweight framework that integrates token-level self-confidence with an asymmetric multi-agent debate to adjudicate such conflicts. A critic, deprived of context, challenges a defender who argues from the given passage; a judge model evaluates the debate and determines the context's reliability. The final answer is selected by combining the verdict with model confidence. Experiments on the ClashEval benchmark demonstrate that SR-DCR consistently enhances robustness to misleading context while maintaining accuracy on trustworthy inputs, outperforming both classical debate and confidence-only baselines with minimal computational overhead. The code is available at https://github.com/smiles724/Self-Reflective-Debates.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.06020</guid>
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<pubDate>Fri, 06 Jun 2025 12:09:34 +0000</pubDate>
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<title>Breaking Data Silos: Towards Open and Scalable Mobility Foundation Models via Generative Continual Learning</title>
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<link>https://arxiv.org/abs/2506.06694</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.06694.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuan Yuan, Yukun Liu, Chonghua Han, Jie Feng, Yong Li</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Foundation models have revolutionized fields such as natural language processing and computer vision by enabling general-purpose learning across diverse tasks and datasets. However, building analogous models for human mobility remains challenging due to the privacy-sensitive nature of mobility data and the resulting data silos across institutions. To bridge this gap, we propose MoveGCL, a scalable and privacy-preserving framework for training mobility foundation models via generative continual learning. Without sharing raw data, MoveGCL enables decentralized and progressive model evolution by replaying synthetic trajectories generated from a frozen teacher model, and reinforces knowledge retention through a tailored distillation strategy that mitigates catastrophic forgetting. To address the heterogeneity of mobility patterns, MoveGCL incorporates a Mixture-of-Experts Transformer with a mobility-aware expert routing mechanism, and employs a layer-wise progressive adaptation strategy to stabilize continual updates. Experiments on six real-world urban datasets demonstrate that MoveGCL achieves performance comparable to joint training and significantly outperforms federated learning baselines, while offering strong privacy protection. MoveGCL marks a crucial step toward unlocking foundation models for mobility, offering a practical blueprint for open, scalable, and privacy-preserving model development in the era of foundation models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.06694</guid>
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<pubDate>Sat, 07 Jun 2025 07:19:11 +0000</pubDate>
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</item>
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<item>
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<title>Reparameterized LLM Training via Orthogonal Equivalence Transformation</title>
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<link>https://arxiv.org/abs/2506.08001</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.08001.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeju Qiu, Simon Buchholz, Tim Z. Xiao, Maximilian Dax, Bernhard Schölkopf, Weiyang Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> While large language models (LLMs) are driving the rapid advancement of artificial intelligence, effectively and reliably training these large models remains one of the field's most significant challenges. To address this challenge, we propose POET, a novel reParameterized training algorithm that uses Orthogonal Equivalence Transformation to optimize neurons. Specifically, POET reparameterizes each neuron with two learnable orthogonal matrices and a fixed random weight matrix. Because of its provable preservation of spectral properties of weight matrices, POET can stably optimize the objective function with improved generalization. We further develop efficient approximations that make POET flexible and scalable for training large-scale neural networks. Extensive experiments validate the effectiveness and scalability of POET in training LLMs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.08001</guid>
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<pubDate>Mon, 09 Jun 2025 17:59:34 +0000</pubDate>
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<title>What Makes a Good Natural Language Prompt?</title>
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<link>https://arxiv.org/abs/2506.06950</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.06950.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Do Xuan Long, Duy Dinh, Ngoc-Hai Nguyen, Kenji Kawaguchi, Nancy F. Chen, Shafiq Joty, Min-Yen Kan</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> As large language models (LLMs) have progressed towards more human-like and human--AI communications have become prevalent, prompting has emerged as a decisive component. However, there is limited conceptual consensus on what exactly quantifies natural language prompts. We attempt to address this question by conducting a meta-analysis surveying more than 150 prompting-related papers from leading NLP and AI conferences from 2022 to 2025 and blogs. We propose a property- and human-centric framework for evaluating prompt quality, encompassing 21 properties categorized into six dimensions. We then examine how existing studies assess their impact on LLMs, revealing their imbalanced support across models and tasks, and substantial research gaps. Further, we analyze correlations among properties in high-quality natural language prompts, deriving prompting recommendations. We then empirically explore multi-property prompt enhancements in reasoning tasks, observing that single-property enhancements often have the greatest impact. Finally, we discover that instruction-tuning on property-enhanced prompts can result in better reasoning models. Our findings establish a foundation for property-centric prompt evaluation and optimization, bridging the gaps between human--AI communication and opening new prompting research directions.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.06950</guid>
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<pubDate>Sat, 07 Jun 2025 23:19:27 +0000</pubDate>
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</item>
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<item>
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<title>Hidden in plain sight: VLMs overlook their visual representations</title>
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<link>https://arxiv.org/abs/2506.08008</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.08008.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stephanie Fu, Tyler Bonnen, Devin Guillory, Trevor Darrell</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Language provides a natural interface to specify and evaluate performance on visual tasks. To realize this possibility, vision language models (VLMs) must successfully integrate visual and linguistic information. Our work compares VLMs to a direct readout of their visual encoders to understand their ability to integrate across these modalities. Across a series of vision-centric benchmarks (e.g., depth estimation, correspondence), we find that VLMs perform substantially worse than their visual encoders, dropping to near-chance performance. We investigate these results through a series of analyses across the entire VLM: namely 1) the degradation of vision representations, 2) brittleness to task prompt, and 3) the language model's role in solving the task. We find that the bottleneck in performing these vision-centric tasks lies in this third category; VLMs are not effectively using visual information easily accessible throughout the entire model, and they inherit the language priors present in the LLM. Our work helps diagnose the failure modes of open-source VLMs, and presents a series of evaluations useful for future investigations into visual understanding within VLMs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.08008</guid>
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<pubDate>Mon, 09 Jun 2025 17:59:54 +0000</pubDate>
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<title>LaTtE-Flow: Layerwise Timestep-Expert Flow-based Transformer</title>
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<link>https://arxiv.org/abs/2506.06952</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.06952.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ying Shen, Zhiyang Xu, Jiuhai Chen, Shizhe Diao, Jiaxin Zhang, Yuguang Yao, Joy Rimchala, Ismini Lourentzou, Lifu Huang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Recent advances in multimodal foundation models unifying image understanding and generation have opened exciting avenues for tackling a wide range of vision-language tasks within a single framework. Despite progress, existing unified models typically require extensive pretraining and struggle to achieve the same level of performance compared to models dedicated to each task. Additionally, many of these models suffer from slow image generation speeds, limiting their practical deployment in real-time or resource-constrained settings. In this work, we propose Layerwise Timestep-Expert Flow-based Transformer (LaTtE-Flow), a novel and efficient architecture that unifies image understanding and generation within a single multimodal model. LaTtE-Flow builds upon powerful pretrained Vision-Language Models (VLMs) to inherit strong multimodal understanding capabilities, and extends them with a novel Layerwise Timestep Experts flow-based architecture for efficient image generation. LaTtE-Flow distributes the flow-matching process across specialized groups of Transformer layers, each responsible for a distinct subset of timesteps. This design significantly improves sampling efficiency by activating only a small subset of layers at each sampling timestep. To further enhance performance, we propose a Timestep-Conditioned Residual Attention mechanism for efficient information reuse across layers. Experiments demonstrate that LaTtE-Flow achieves strong performance on multimodal understanding tasks, while achieving competitive image generation quality with around 6x faster inference speed compared to recent unified multimodal models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.06952</guid>
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<pubDate>Sun, 08 Jun 2025 00:15:32 +0000</pubDate>
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</item>
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<item>
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<title>Auto-Regressive vs Flow-Matching: a Comparative Study of Modeling Paradigms for Text-to-Music Generation</title>
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<link>https://arxiv.org/abs/2506.08570</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.08570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Or Tal, Felix Kreuk, Yossi Adi</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Recent progress in text-to-music generation has enabled models to synthesize high-quality musical segments, full compositions, and even respond to fine-grained control signals, e.g. chord progressions. State-of-the-art (SOTA) systems differ significantly across many dimensions, such as training datasets, modeling paradigms, and architectural choices. This diversity complicates efforts to evaluate models fairly and pinpoint which design choices most influence performance. While factors like data and architecture are important, in this study we focus exclusively on the modeling paradigm. We conduct a systematic empirical analysis to isolate its effects, offering insights into associated trade-offs and emergent behaviors that can guide future text-to-music generation systems. Specifically, we compare the two arguably most common modeling paradigms: Auto-Regressive decoding and Conditional Flow-Matching. We conduct a controlled comparison by training all models from scratch using identical datasets, training configurations, and similar backbone architectures. Performance is evaluated across multiple axes, including generation quality, robustness to inference configurations, scalability, adherence to both textual and temporally aligned conditioning, and editing capabilities in the form of audio inpainting. This comparative study sheds light on distinct strengths and limitations of each paradigm, providing actionable insights that can inform future architectural and training decisions in the evolving landscape of text-to-music generation. Audio sampled examples are available at: https://huggingface.co/spaces/ortal1602/ARvsFM</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.08570</guid>
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<pubDate>Tue, 10 Jun 2025 08:37:45 +0000</pubDate>
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<title>Eliciting Fine-Tuned Transformer Capabilities via Inference-Time Techniques</title>
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<link>https://arxiv.org/abs/2506.08060</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.08060.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Asankhaya Sharma</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language models have transformed natural language processing, yet supervised fine-tuning (SFT) remains computationally intensive. This paper formally proves that capabilities acquired through SFT can be approximated by a base transformer model using inference-time techniques, specifically in-context learning (ICL), without altering model parameters, under idealized assumptions including unbounded computational resources and access to the fine-tuning dataset. We extend these results to practical scenarios with finite context lengths and partial dataset access. For text generation tasks with fixed output length l, datasets of size Oleft( m V{varepsilon^2} log m{delta} right) or, with bounded context, Oleft( l log V{varepsilon^2} log 1{delta} right) suffice to approximate fine-tuned behavior across m contexts within error varepsilon, where V is the vocabulary size and delta is the failure probability. For linear classification, datasets of size Oleft( d{varepsilon} right) or, with fixed context, Oleft( 1{varepsilon^2} log 1{delta} right) are sufficient, where d is the input dimension. Grounded in the Turing completeness of transformers, these results provide a theoretical foundation for resource-efficient deployment of large language models, with practical techniques like retrieval-augmented generation bridging theory to real-world applications.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.08060</guid>
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<pubDate>Mon, 09 Jun 2025 08:37:19 +0000</pubDate>
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</item>
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<item>
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<title>SeerAttention-R: Sparse Attention Adaptation for Long Reasoning</title>
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<link>https://arxiv.org/abs/2506.08889</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.08889.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yizhao Gao, Shuming Guo, Shijie Cao, Yuqing Xia, Yu Cheng, Lei Wang, Lingxiao Ma, Yutao Sun, Tianzhu Ye, Li Dong, Hayden Kwok-Hay So, Yu Hua, Ting Cao, Fan Yang, Mao Yang</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> We introduce SeerAttention-R, a sparse attention framework specifically tailored for the long decoding of reasoning models. Extended from SeerAttention, SeerAttention-R retains the design of learning attention sparsity through a self-distilled gating mechanism, while removing query pooling to accommodate auto-regressive decoding. With a lightweight plug-in gating, SeerAttention-R is flexible and can be easily integrated into existing pretrained model without modifying the original parameters. We demonstrate that SeerAttention-R, trained on just 0.4B tokens, maintains near-lossless reasoning accuracy with 4K token budget in AIME benchmark under large sparse attention block sizes (64/128). Using TileLang, we develop a highly optimized sparse decoding kernel that achieves near-theoretical speedups of up to 9x over FlashAttention-3 on H100 GPU at 90% sparsity. Code is available at: https://github.com/microsoft/SeerAttention.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.08889</guid>
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<pubDate>Tue, 10 Jun 2025 15:17:26 +0000</pubDate>
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<title>LLM Unlearning Should Be Form-Independent</title>
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<link>https://arxiv.org/abs/2506.07795</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.07795.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaotian Ye, Mengqi Zhang, Shu Wu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Large Language Model (LLM) unlearning aims to erase or suppress undesirable knowledge within the model, offering promise for controlling harmful or private information to prevent misuse. However, recent studies highlight its limited efficacy in real-world scenarios, hindering practical adoption. In this study, we identify a pervasive issue underlying many downstream failures: the effectiveness of existing unlearning methods heavily depends on the form of training samples and frequently fails to generalize to alternate expressions of the same knowledge. We formally characterize this problem as Form-Dependent Bias and systematically investigate its specific manifestation patterns across various downstream tasks. To quantify its prevalence and support future research, we introduce ORT, a novel benchmark designed to evaluate the robustness of unlearning methods against variations in knowledge expression. Results reveal that Form-Dependent Bias is both widespread and severe among current techniques. We argue that LLM unlearning should be form-independent to address the endless forms of downstream tasks encountered in real-world security-critical scenarios. Towards this goal, we introduce Rank-one Concept Redirection (ROCR), a novel training-free method, as a promising solution path. ROCR performs unlearning by targeting the invariants in downstream tasks, specifically the activated dangerous concepts. It is capable of modifying model parameters within seconds to redirect the model's perception of a specific unlearning target concept to another harmless concept. Extensive experiments demonstrate that ROCR significantly improves unlearning effectiveness compared to traditional methods while generating highly natural outputs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.07795</guid>
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<pubDate>Mon, 09 Jun 2025 14:21:25 +0000</pubDate>
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</item>
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<item>
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<title>MIRAGE: Multimodal foundation model and benchmark for comprehensive retinal OCT image analysis</title>
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<link>https://arxiv.org/abs/2506.08900</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.08900.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> José Morano, Botond Fazekas, Emese Sükei, Ronald Fecso, Taha Emre, Markus Gumpinger, Georg Faustmann, Marzieh Oghbaie, Ursula Schmidt-Erfurth, Hrvoje Bogunović</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Artificial intelligence (AI) has become a fundamental tool for assisting clinicians in analyzing ophthalmic images, such as optical coherence tomography (OCT). However, developing AI models often requires extensive annotation, and existing models tend to underperform on independent, unseen data. Foundation models (FMs), large AI models trained on vast unlabeled datasets, have shown promise in overcoming these challenges. Nonetheless, available FMs for ophthalmology lack extensive validation, especially for segmentation tasks, and focus on a single imaging modality. In this context, we propose MIRAGE, a novel multimodal FM for the analysis of OCT and scanning laser ophthalmoscopy (SLO) images. Additionally, we propose a new evaluation benchmark with OCT/SLO classification and segmentation tasks. The comparison with general and specialized FMs and segmentation methods shows the superiority of MIRAGE in both types of tasks, highlighting its suitability as a basis for the development of robust AI systems for retinal OCT image analysis. Both MIRAGE and the evaluation benchmark are publicly available: https://github.com/j-morano/MIRAGE.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.08900</guid>
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<pubDate>Tue, 10 Jun 2025 15:25:55 +0000</pubDate>
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<title>Compound AI Systems Optimization: A Survey of Methods, Challenges, and Future Directions</title>
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<link>https://arxiv.org/abs/2506.08234</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.08234.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu-Ang Lee, Guan-Ting Yi, Mei-Yi Liu, Jui-Chao Lu, Guan-Bo Yang, Yun-Nung Chen</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent advancements in large language models (LLMs) and AI systems have led to a paradigm shift in the design and optimization of complex AI workflows. By integrating multiple components, compound AI systems have become increasingly adept at performing sophisticated tasks. However, as these systems grow in complexity, new challenges arise in optimizing not only individual components but also their interactions. While traditional optimization methods such as supervised fine-tuning (SFT) and reinforcement learning (RL) remain foundational, the rise of natural language feedback introduces promising new approaches, especially for optimizing non-differentiable systems. This paper provides a systematic review of recent progress in optimizing compound AI systems, encompassing both numerical and language-based techniques. We formalize the notion of compound AI system optimization, classify existing methods along several key dimensions, and highlight open research challenges and future directions in this rapidly evolving field. A list of surveyed papers is publicly available at https://github.com/MiuLab/AISysOpt-Survey.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.08234</guid>
|
||||
<pubDate>Mon, 09 Jun 2025 21:04:14 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SWE-Flow: Synthesizing Software Engineering Data in a Test-Driven Manner</title>
|
||||
<link>https://arxiv.org/abs/2506.09003</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lei Zhang, Jiaxi Yang, Min Yang, Jian Yang, Mouxiang Chen, Jiajun Zhang, Zeyu Cui, Binyuan Hui, Junyang Lin</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> We introduce **SWE-Flow**, a novel data synthesis framework grounded in Test-Driven Development (TDD). Unlike existing software engineering data that rely on human-submitted issues, **SWE-Flow** automatically infers incremental development steps directly from unit tests, which inherently encapsulate high-level requirements. The core of **SWE-Flow** is the construction of a Runtime Dependency Graph (RDG), which precisely captures function interactions, enabling the generation of a structured, step-by-step *development schedule*. At each step, **SWE-Flow** produces a partial codebase, the corresponding unit tests, and the necessary code modifications, resulting in fully verifiable TDD tasks. With this approach, we generated 16,061 training instances and 2,020 test instances from real-world GitHub projects, creating the **SWE-Flow-Eval** benchmark. Our experiments show that fine-tuning open model on this dataset significantly improves performance in TDD-based coding. To facilitate further research, we release all code, datasets, models, and Docker images at [Github](https://github.com/Hambaobao/SWE-Flow).</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09003</guid>
|
||||
<pubDate>Tue, 10 Jun 2025 17:23:33 +0000</pubDate>
|
||||
<title>Draft-based Approximate Inference for LLMs</title>
|
||||
<link>https://arxiv.org/abs/2506.08373</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.08373.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kevin Galim, Ethan Ewer, Wonjun Kang, Minjae Lee, Hyung Il Koo, Kangwook Lee</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Optimizing inference for long-context Large Language Models (LLMs) is increasingly important due to the quadratic compute and linear memory complexity of Transformers. Existing approximation methods, such as key-value (KV) cache dropping, sparse attention, and prompt compression, typically rely on rough predictions of token or KV pair importance. We propose a novel framework for approximate LLM inference that leverages small draft models to more accurately predict the importance of tokens and KV pairs. Specifically, we introduce two instantiations of our proposed framework: (i) SpecKV, which leverages a draft output to accurately assess the importance of each KV pair for more effective KV cache dropping, and (ii) SpecPC, which uses the draft model's attention activations to identify and discard unimportant prompt tokens. To the best of our knowledge, this is the first work to use draft models for approximate LLM inference acceleration, extending their utility beyond traditional lossless speculative decoding. We motivate our methods with theoretical and empirical analyses, and show a strong correlation between the attention patterns of draft and target models. Extensive experiments on long-context benchmarks show that our methods consistently achieve higher accuracy than existing baselines, while preserving the same improvements in memory usage, latency, and throughput. Our code is available at https://github.com/furiosa-ai/draft-based-approx-llm.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.08373</guid>
|
||||
<pubDate>Tue, 10 Jun 2025 02:37:46 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Branched Schrödinger Bridge Matching</title>
|
||||
<link>https://arxiv.org/abs/2506.09007</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09007.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sophia Tang, Yinuo Zhang, Alexander Tong, Pranam Chatterjee</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Predicting the intermediate trajectories between an initial and target distribution is a central problem in generative modeling. Existing approaches, such as flow matching and Schr\"odinger Bridge Matching, effectively learn mappings between two distributions by modeling a single stochastic path. However, these methods are inherently limited to unimodal transitions and cannot capture branched or divergent evolution from a common origin to multiple distinct outcomes. To address this, we introduce Branched Schr\"odinger Bridge Matching (BranchSBM), a novel framework that learns branched Schr\"odinger bridges. BranchSBM parameterizes multiple time-dependent velocity fields and growth processes, enabling the representation of population-level divergence into multiple terminal distributions. We show that BranchSBM is not only more expressive but also essential for tasks involving multi-path surface navigation, modeling cell fate bifurcations from homogeneous progenitor states, and simulating diverging cellular responses to perturbations.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09007</guid>
|
||||
<pubDate>Tue, 10 Jun 2025 17:29:48 +0000</pubDate>
|
||||
<title>StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams</title>
|
||||
<link>https://arxiv.org/abs/2506.08862</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.08862.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zike Wu, Qi Yan, Xuanyu Yi, Lele Wang, Renjie Liao</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Real-time reconstruction of dynamic 3D scenes from uncalibrated video streams is crucial for numerous real-world applications. However, existing methods struggle to jointly address three key challenges: 1) processing uncalibrated inputs in real time, 2) accurately modeling dynamic scene evolution, and 3) maintaining long-term stability and computational efficiency. To this end, we introduce StreamSplat, the first fully feed-forward framework that transforms uncalibrated video streams of arbitrary length into dynamic 3D Gaussian Splatting (3DGS) representations in an online manner, capable of recovering scene dynamics from temporally local observations. We propose two key technical innovations: a probabilistic sampling mechanism in the static encoder for 3DGS position prediction, and a bidirectional deformation field in the dynamic decoder that enables robust and efficient dynamic modeling. Extensive experiments on static and dynamic benchmarks demonstrate that StreamSplat consistently outperforms prior works in both reconstruction quality and dynamic scene modeling, while uniquely supporting online reconstruction of arbitrarily long video streams. Code and models are available at https://github.com/nickwzk/StreamSplat.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.08862</guid>
|
||||
<pubDate>Tue, 10 Jun 2025 14:52:36 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Seedance 1.0: Exploring the Boundaries of Video Generation Models</title>
|
||||
<link>https://arxiv.org/abs/2506.09113</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09113.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Gao, Haoyuan Guo, Tuyen Hoang, Weilin Huang, Lu Jiang, Fangyuan Kong, Huixia Li, Jiashi Li, Liang Li, Xiaojie Li, Xunsong Li, Yifu Li, Shanchuan Lin, Zhijie Lin, Jiawei Liu, Shu Liu, Xiaonan Nie, Zhiwu Qing, Yuxi Ren, Li Sun, Zhi Tian, Rui Wang, Sen Wang, Guoqiang Wei, Guohong Wu, Jie Wu, Ruiqi Xia, Fei Xiao, Xuefeng Xiao, Jiangqiao Yan, Ceyuan Yang, Jianchao Yang, Runkai Yang, Tao Yang, Yihang Yang, Zilyu Ye, Xuejiao Zeng, Yan Zeng, Heng Zhang, Yang Zhao, Xiaozheng Zheng, Peihao Zhu, Jiaxin Zou, Feilong Zuo</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Notable breakthroughs in diffusion modeling have propelled rapid improvements in video generation, yet current foundational model still face critical challenges in simultaneously balancing prompt following, motion plausibility, and visual quality. In this report, we introduce Seedance 1.0, a high-performance and inference-efficient video foundation generation model that integrates several core technical improvements: (i) multi-source data curation augmented with precision and meaningful video captioning, enabling comprehensive learning across diverse scenarios; (ii) an efficient architecture design with proposed training paradigm, which allows for natively supporting multi-shot generation and jointly learning of both text-to-video and image-to-video tasks. (iii) carefully-optimized post-training approaches leveraging fine-grained supervised fine-tuning, and video-specific RLHF with multi-dimensional reward mechanisms for comprehensive performance improvements; (iv) excellent model acceleration achieving ~10x inference speedup through multi-stage distillation strategies and system-level optimizations. Seedance 1.0 can generate a 5-second video at 1080p resolution only with 41.4 seconds (NVIDIA-L20). Compared to state-of-the-art video generation models, Seedance 1.0 stands out with high-quality and fast video generation having superior spatiotemporal fluidity with structural stability, precise instruction adherence in complex multi-subject contexts, native multi-shot narrative coherence with consistent subject representation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09113</guid>
|
||||
<pubDate>Tue, 10 Jun 2025 17:56:11 +0000</pubDate>
|
||||
<title>Comment on The Illusion of Thinking: Understanding the Strengths and Limitations of Reasoning Models via the Lens of Problem Complexity</title>
|
||||
<link>https://arxiv.org/abs/2506.09250</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> C. Opus, A. Lawsen</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Shojaee et al. (2025) report that Large Reasoning Models (LRMs) exhibit "accuracy collapse" on planning puzzles beyond certain complexity thresholds. We demonstrate that their findings primarily reflect experimental design limitations rather than fundamental reasoning failures. Our analysis reveals three critical issues: (1) Tower of Hanoi experiments systematically exceed model output token limits at reported failure points, with models explicitly acknowledging these constraints in their outputs; (2) The authors' automated evaluation framework fails to distinguish between reasoning failures and practical constraints, leading to misclassification of model capabilities; (3) Most concerningly, their River Crossing benchmarks include mathematically impossible instances for N > 5 due to insufficient boat capacity, yet models are scored as failures for not solving these unsolvable problems. When we control for these experimental artifacts, by requesting generating functions instead of exhaustive move lists, preliminary experiments across multiple models indicate high accuracy on Tower of Hanoi instances previously reported as complete failures. These findings highlight the importance of careful experimental design when evaluating AI reasoning capabilities.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09250</guid>
|
||||
<pubDate>Tue, 10 Jun 2025 21:16:53 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Cross-Frame Representation Alignment for Fine-Tuning Video Diffusion Models</title>
|
||||
<link>https://arxiv.org/abs/2506.09229</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09229.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sungwon Hwang, Hyojin Jang, Kinam Kim, Minho Park, Jaegul choo</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Fine-tuning Video Diffusion Models (VDMs) at the user level to generate videos that reflect specific attributes of training data presents notable challenges, yet remains underexplored despite its practical importance. Meanwhile, recent work such as Representation Alignment (REPA) has shown promise in improving the convergence and quality of DiT-based image diffusion models by aligning, or assimilating, its internal hidden states with external pretrained visual features, suggesting its potential for VDM fine-tuning. In this work, we first propose a straightforward adaptation of REPA for VDMs and empirically show that, while effective for convergence, it is suboptimal in preserving semantic consistency across frames. To address this limitation, we introduce Cross-frame Representation Alignment (CREPA), a novel regularization technique that aligns hidden states of a frame with external features from neighboring frames. Empirical evaluations on large-scale VDMs, including CogVideoX-5B and Hunyuan Video, demonstrate that CREPA improves both visual fidelity and cross-frame semantic coherence when fine-tuned with parameter-efficient methods such as LoRA. We further validate CREPA across diverse datasets with varying attributes, confirming its broad applicability. Project page: https://crepavideo.github.io</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09229</guid>
|
||||
<pubDate>Tue, 10 Jun 2025 20:34:47 +0000</pubDate>
|
||||
<title>Token Perturbation Guidance for Diffusion Models</title>
|
||||
<link>https://arxiv.org/abs/2506.10036</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Javad Rajabi, Soroush Mehraban, Seyedmorteza Sadat, Babak Taati</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Classifier-free guidance (CFG) has become an essential component of modern diffusion models to enhance both generation quality and alignment with input conditions. However, CFG requires specific training procedures and is limited to conditional generation. To address these limitations, we propose Token Perturbation Guidance (TPG), a novel method that applies perturbation matrices directly to intermediate token representations within the diffusion network. TPG employs a norm-preserving shuffling operation to provide effective and stable guidance signals that improve generation quality without architectural changes. As a result, TPG is training-free and agnostic to input conditions, making it readily applicable to both conditional and unconditional generation. We further analyze the guidance term provided by TPG and show that its effect on sampling more closely resembles CFG compared to existing training-free guidance techniques. Extensive experiments on SDXL and Stable Diffusion 2.1 show that TPG achieves nearly a 2times improvement in FID for unconditional generation over the SDXL baseline, while closely matching CFG in prompt alignment. These results establish TPG as a general, condition-agnostic guidance method that brings CFG-like benefits to a broader class of diffusion models. The code is available at https://github.com/TaatiTeam/Token-Perturbation-Guidance</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10036</guid>
|
||||
<pubDate>Tue, 10 Jun 2025 21:25:46 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>UFM: A Simple Path towards Unified Dense Correspondence with Flow</title>
|
||||
<link>https://arxiv.org/abs/2506.09278</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuchen Zhang, Nikhil Keetha, Chenwei Lyu, Bhuvan Jhamb, Yutian Chen, Yuheng Qiu, Jay Karhade, Shreyas Jha, Yaoyu Hu, Deva Ramanan, Sebastian Scherer, Wenshan Wang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Dense image correspondence is central to many applications, such as visual odometry, 3D reconstruction, object association, and re-identification. Historically, dense correspondence has been tackled separately for wide-baseline scenarios and optical flow estimation, despite the common goal of matching content between two images. In this paper, we develop a Unified Flow & Matching model (UFM), which is trained on unified data for pixels that are co-visible in both source and target images. UFM uses a simple, generic transformer architecture that directly regresses the (u,v) flow. It is easier to train and more accurate for large flows compared to the typical coarse-to-fine cost volumes in prior work. UFM is 28% more accurate than state-of-the-art flow methods (Unimatch), while also having 62% less error and 6.7x faster than dense wide-baseline matchers (RoMa). UFM is the first to demonstrate that unified training can outperform specialized approaches across both domains. This result enables fast, general-purpose correspondence and opens new directions for multi-modal, long-range, and real-time correspondence tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09278</guid>
|
||||
<pubDate>Tue, 10 Jun 2025 22:32:13 +0000</pubDate>
|
||||
<title>Ming-Omni: A Unified Multimodal Model for Perception and Generation</title>
|
||||
<link>https://arxiv.org/abs/2506.09344</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09344.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Inclusion AI, Biao Gong, Cheng Zou, Chuanyang Zheng, Chunluan Zhou, Canxiang Yan, Chunxiang Jin, Chunjie Shen, Dandan Zheng, Fudong Wang, Furong Xu, GuangMing Yao, Jun Zhou, Jingdong Chen, Jianxin Sun, Jiajia Liu, Jianjiang Zhu, Jun Peng, Kaixiang Ji, Kaiyou Song, Kaimeng Ren, Libin Wang, Lixiang Ru, Lele Xie, Longhua Tan, Lyuxin Xue, Lan Wang, Mochen Bai, Ning Gao, Pei Chen, Qingpei Guo, Qinglong Zhang, Qiang Xu, Rui Liu, Ruijie Xiong, Sirui Gao, Tinghao Liu, Taisong Li, Weilong Chai, Xinyu Xiao, Xiaomei Wang, Xiaoxue Chen, Xiao Lu, Xiaoyu Li, Xingning Dong, Xuzheng Yu, Yi Yuan, Yuting Gao, Yunxiao Sun, Yipeng Chen, Yifei Wu, Yongjie Lyu, Ziping Ma, Zipeng Feng, Zhijiang Fang, Zhihao Qiu, Ziyuan Huang, Zhengyu He</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> We propose Ming-Omni, a unified multimodal model capable of processing images, text, audio, and video, while demonstrating strong proficiency in both speech and image generation. Ming-Omni employs dedicated encoders to extract tokens from different modalities, which are then processed by Ling, an MoE architecture equipped with newly proposed modality-specific routers. This design enables a single model to efficiently process and fuse multimodal inputs within a unified framework, thereby facilitating diverse tasks without requiring separate models, task-specific fine-tuning, or structural redesign. Importantly, Ming-Omni extends beyond conventional multimodal models by supporting audio and image generation. This is achieved through the integration of an advanced audio decoder for natural-sounding speech and Ming-Lite-Uni for high-quality image generation, which also allow the model to engage in context-aware chatting, perform text-to-speech conversion, and conduct versatile image editing. Our experimental results showcase Ming-Omni offers a powerful solution for unified perception and generation across all modalities. Notably, our proposed Ming-Omni is the first open-source model we are aware of to match GPT-4o in modality support, and we release all code and model weights to encourage further research and development in the community.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09344</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 02:50:49 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2506.09350</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09350.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shanchuan Lin, Ceyuan Yang, Hao He, Jianwen Jiang, Yuxi Ren, Xin Xia, Yang Zhao, Xuefeng Xiao, Lu Jiang</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Existing large-scale video generation models are computationally intensive, preventing adoption in real-time and interactive applications. In this work, we propose autoregressive adversarial post-training (AAPT) to transform a pre-trained latent video diffusion model into a real-time, interactive video generator. Our model autoregressively generates a latent frame at a time using a single neural function evaluation (1NFE). The model can stream the result to the user in real time and receive interactive responses as controls to generate the next latent frame. Unlike existing approaches, our method explores adversarial training as an effective paradigm for autoregressive generation. This not only allows us to design an architecture that is more efficient for one-step generation while fully utilizing the KV cache, but also enables training the model in a student-forcing manner that proves to be effective in reducing error accumulation during long video generation. Our experiments demonstrate that our 8B model achieves real-time, 24fps, streaming video generation at 736x416 resolution on a single H100, or 1280x720 on 8xH100 up to a minute long (1440 frames). Visit our research website at https://seaweed-apt.com/2</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09350</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 03:04:23 +0000</pubDate>
|
||||
<title>ReasonMed: A 370K Multi-Agent Generated Dataset for Advancing Medical Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2506.09513</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09513.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Sun, Xingyu Qian, Weiwen Xu, Hao Zhang, Chenghao Xiao, Long Li, Yu Rong, Wenbing Huang, Qifeng Bai, Tingyang Xu</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> Though reasoning-based large language models (LLMs) have excelled in mathematics and programming, their capabilities in knowledge-intensive medical question answering remain underexplored. To address this, we introduce ReasonMed, the largest medical reasoning dataset, comprising 370k high-quality examples distilled from 1.7 million initial reasoning paths generated by various LLMs. ReasonMed is constructed through a multi-agent verification and refinement process, where we design an Error Refiner to enhance the reasoning paths by identifying and correcting error-prone steps flagged by a verifier. Leveraging ReasonMed, we systematically investigate best practices for training medical reasoning models and find that combining detailed Chain-of-Thought (CoT) reasoning with concise answer summaries yields the most effective fine-tuning strategy. Based on this strategy, we train ReasonMed-7B, which sets a new benchmark for sub-10B models, outperforming the prior best by 4.17\% and even exceeding LLaMA3.1-70B on PubMedQA by 4.60\%.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09513</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 08:36:55 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>A Call for Collaborative Intelligence: Why Human-Agent Systems Should Precede AI Autonomy</title>
|
||||
<link>https://arxiv.org/abs/2506.09420</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09420.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Henry Peng Zou, Wei-Chieh Huang, Yaozu Wu, Chunyu Miao, Dongyuan Li, Aiwei Liu, Yue Zhou, Yankai Chen, Weizhi Zhang, Yangning Li, Liancheng Fang, Renhe Jiang, Philip S. Yu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Recent improvements in large language models (LLMs) have led many researchers to focus on building fully autonomous AI agents. This position paper questions whether this approach is the right path forward, as these autonomous systems still have problems with reliability, transparency, and understanding the actual requirements of human. We suggest a different approach: LLM-based Human-Agent Systems (LLM-HAS), where AI works with humans rather than replacing them. By keeping human involved to provide guidance, answer questions, and maintain control, these systems can be more trustworthy and adaptable. Looking at examples from healthcare, finance, and software development, we show how human-AI teamwork can handle complex tasks better than AI working alone. We also discuss the challenges of building these collaborative systems and offer practical solutions. This paper argues that progress in AI should not be measured by how independent systems become, but by how well they can work with humans. The most promising future for AI is not in systems that take over human roles, but in those that enhance human capabilities through meaningful partnership.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09420</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 06:08:13 +0000</pubDate>
|
||||
<title>VerIF: Verification Engineering for Reinforcement Learning in Instruction Following</title>
|
||||
<link>https://arxiv.org/abs/2506.09942</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09942.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Peng, Yunjia Qi, Xiaozhi Wang, Bin Xu, Lei Hou, Juanzi Li</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a key technique for enhancing large language models (LLMs), with verification engineering playing a central role. However, best practices for RL in instruction following remain underexplored. In this work, we explore the verification challenge in RL for instruction following and propose VerIF, a verification method that combines rule-based code verification with LLM-based verification from a large reasoning model (e.g., QwQ-32B). To support this approach, we construct a high-quality instruction-following dataset, VerInstruct, containing approximately 22,000 instances with associated verification signals. We apply RL training with VerIF to two models, achieving significant improvements across several representative instruction-following benchmarks. The trained models reach state-of-the-art performance among models of comparable size and generalize well to unseen constraints. We further observe that their general capabilities remain unaffected, suggesting that RL with VerIF can be integrated into existing RL recipes to enhance overall model performance. We have released our datasets, codes, and models to facilitate future research at https://github.com/THU-KEG/VerIF.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09942</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 17:10:36 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Give Me FP32 or Give Me Death? Challenges and Solutions for Reproducible Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2506.09501</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09501.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiayi Yuan, Hao Li, Xinheng Ding, Wenya Xie, Yu-Jhe Li, Wentian Zhao, Kun Wan, Jing Shi, Xia Hu, Zirui Liu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Large Language Models (LLMs) are now integral across various domains and have demonstrated impressive performance. Progress, however, rests on the premise that benchmark scores are both accurate and reproducible. We demonstrate that the reproducibility of LLM performance is fragile: changing system configuration such as evaluation batch size, GPU count, and GPU version can introduce significant difference in the generated responses. This issue is especially pronounced in reasoning models, where minor rounding differences in early tokens can cascade into divergent chains of thought, ultimately affecting accuracy. For instance, under bfloat16 precision with greedy decoding, a reasoning model like DeepSeek-R1-Distill-Qwen-7B can exhibit up to 9% variation in accuracy and 9,000 tokens difference in response length due to differences in GPU count, type, and evaluation batch size. We trace the root cause of this variability to the non-associative nature of floating-point arithmetic under limited numerical precision. This work presents the first systematic investigation into how numerical precision affects reproducibility in LLM inference. Through carefully controlled experiments across various hardware, software, and precision settings, we quantify when and how model outputs diverge. Our analysis reveals that floating-point precision -- while critical for reproducibility -- is often neglected in evaluation practices. Inspired by this, we develop a lightweight inference pipeline, dubbed LayerCast, that stores weights in 16-bit precision but performs all computations in FP32, balancing memory efficiency with numerical stability. Code is available at https://github.com/nanomaoli/llm_reproducibility.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09501</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 08:23:53 +0000</pubDate>
|
||||
<title>UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splatting</title>
|
||||
<link>https://arxiv.org/abs/2506.09952</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09952.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyi Wang, Yanran Zhang, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The scale diversity of point cloud data presents significant challenges in developing unified representation learning techniques for 3D vision. Currently, there are few unified 3D models, and no existing pre-training method is equally effective for both object- and scene-level point clouds. In this paper, we introduce UniPre3D, the first unified pre-training method that can be seamlessly applied to point clouds of any scale and 3D models of any architecture. Our approach predicts Gaussian primitives as the pre-training task and employs differentiable Gaussian splatting to render images, enabling precise pixel-level supervision and end-to-end optimization. To further regulate the complexity of the pre-training task and direct the model's focus toward geometric structures, we integrate 2D features from pre-trained image models to incorporate well-established texture knowledge. We validate the universal effectiveness of our proposed method through extensive experiments across a variety of object- and scene-level tasks, using diverse point cloud models as backbones. Code is available at https://github.com/wangzy22/UniPre3D.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09952</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 17:23:21 +0000</pubDate>
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||||
</item>
|
||||
<item>
|
||||
<title>Query-Level Uncertainty in Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2506.09669</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09669.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lihu Chen, Gaël Varoquaux</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> It is important for Large Language Models to be aware of the boundary of their knowledge, the mechanism of identifying known and unknown queries. This type of awareness can help models perform adaptive inference, such as invoking RAG, engaging in slow and deep thinking, or adopting the abstention mechanism, which is beneficial to the development of efficient and trustworthy AI. In this work, we propose a method to detect knowledge boundaries via Query-Level Uncertainty, which aims to determine if the model is able to address a given query without generating any tokens. To this end, we introduce a novel and training-free method called Internal Confidence, which leverages self-evaluations across layers and tokens. Empirical results on both factual QA and mathematical reasoning tasks demonstrate that our internal confidence can outperform several baselines. Furthermore, we showcase that our proposed method can be used for efficient RAG and model cascading, which is able to reduce inference costs while maintaining performance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09669</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 12:39:48 +0000</pubDate>
|
||||
<title>Resa: Transparent Reasoning Models via SAEs</title>
|
||||
<link>https://arxiv.org/abs/2506.09967</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09967.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangshang Wang, Julian Asilis, Ömer Faruk Akgül, Enes Burak Bilgin, Ollie Liu, Deqing Fu, Willie Neiswanger</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> How cost-effectively can we elicit strong reasoning in language models by leveraging their underlying representations? We answer this question with Resa, a family of 1.5B reasoning models trained via a novel and efficient sparse autoencoder tuning (SAE-Tuning) procedure. This method first trains an SAE to capture reasoning abilities from a source model, and then uses the trained SAE to guide a standard supervised fine-tuning process to elicit such abilities in a target model, all using verified question-answer data without any reasoning traces. Notably, when applied to certain base models before further RL post-training, SAE-Tuning retains >97% of its RL-trained counterpart's reasoning performance while reducing training costs by >2000x to roughly \1 and training time by >450x to around 20 minutes. Furthermore, when applied to lightly RL-trained models (e.g., within 1 hour on 2 GPUs), it enables reasoning performance such as 43.33% Pass@1 on AIME24 and 90% Pass@1 on AMC23 for only around 1 additional cost. Surprisingly, the reasoning abilities extracted via SAEs are potentially both generalizable and modular. Generality means abilities extracted from one dataset still elevate performance on a larger and overlapping corpus. Modularity means abilities extracted from Qwen or Qwen-Math can be attached to the R1-Distill model at test time, without any retraining, and yield comparable gains. Extensive ablations validate these findings and all artifacts are fully open-sourced.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09967</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 17:44:01 +0000</pubDate>
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||||
</item>
|
||||
<item>
|
||||
<title>Vision Matters: Simple Visual Perturbations Can Boost Multimodal Math Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2506.09736</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09736.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuting Li, Lai Wei, Kaipeng Zheng, Jingyuan Huang, Linghe Kong, Lichao Sun, Weiran Huang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Despite the rapid progress of multimodal large language models (MLLMs), they have largely overlooked the importance of visual processing. In a simple yet revealing experiment, we interestingly find that language-only models, when provided with image captions, can achieve comparable or even better performance than MLLMs that consume raw visual inputs. This suggests that current MLLMs may generate accurate visual descriptions but fail to effectively integrate them during reasoning. Motivated by this, we propose a simple visual perturbation framework that enhances perceptual robustness without requiring algorithmic modifications or additional training data. Our approach introduces three targeted perturbations: distractor concatenation, dominance-preserving mixup, and random rotation, that can be easily integrated into existing post-training pipelines including SFT, DPO, and GRPO. Through extensive experiments across multiple datasets, we demonstrate consistent improvements in mathematical reasoning performance, with gains comparable to those achieved through algorithmic changes. Additionally, we achieve competitive performance among open-source 7B RL-tuned models by training Qwen2.5-VL-7B with visual perturbation. Through comprehensive ablation studies, we analyze the effectiveness of different perturbation strategies, revealing that each perturbation type contributes uniquely to different aspects of visual reasoning. Our findings highlight the critical role of visual perturbation in multimodal mathematical reasoning: better reasoning begins with better seeing. Our code is available at https://github.com/YutingLi0606/Vision-Matters.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09736</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 13:39:46 +0000</pubDate>
|
||||
<title>Text-Aware Image Restoration with Diffusion Models</title>
|
||||
<link>https://arxiv.org/abs/2506.09993</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaewon Min, Jin Hyeon Kim, Paul Hyunbin Cho, Jaeeun Lee, Jihye Park, Minkyu Park, Sangpil Kim, Hyunhee Park, Seungryong Kim</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Image restoration aims to recover degraded images. However, existing diffusion-based restoration methods, despite great success in natural image restoration, often struggle to faithfully reconstruct textual regions in degraded images. Those methods frequently generate plausible but incorrect text-like patterns, a phenomenon we refer to as text-image hallucination. In this paper, we introduce Text-Aware Image Restoration (TAIR), a novel restoration task that requires the simultaneous recovery of visual contents and textual fidelity. To tackle this task, we present SA-Text, a large-scale benchmark of 100K high-quality scene images densely annotated with diverse and complex text instances. Furthermore, we propose a multi-task diffusion framework, called TeReDiff, that integrates internal features from diffusion models into a text-spotting module, enabling both components to benefit from joint training. This allows for the extraction of rich text representations, which are utilized as prompts in subsequent denoising steps. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art restoration methods, achieving significant gains in text recognition accuracy. See our project page: https://cvlab-kaist.github.io/TAIR/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09993</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 17:59:46 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ComfyUI-R1: Exploring Reasoning Models for Workflow Generation</title>
|
||||
<link>https://arxiv.org/abs/2506.09790</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09790.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenran Xu, Yiyu Wang, Xue Yang, Longyue Wang, Weihua Luo, Kaifu Zhang, Baotian Hu, Min Zhang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> AI-generated content has evolved from monolithic models to modular workflows, particularly on platforms like ComfyUI, enabling customization in creative pipelines. However, crafting effective workflows requires great expertise to orchestrate numerous specialized components, presenting a steep learning curve for users. To address this challenge, we introduce ComfyUI-R1, the first large reasoning model for automated workflow generation. Starting with our curated dataset of 4K workflows, we construct long chain-of-thought (CoT) reasoning data, including node selection, workflow planning, and code-level workflow representation. ComfyUI-R1 is trained through a two-stage framework: (1) CoT fine-tuning for cold start, adapting models to the ComfyUI domain; (2) reinforcement learning for incentivizing reasoning capability, guided by a fine-grained rule-metric hybrid reward, ensuring format validity, structural integrity, and node-level fidelity. Experiments show that our 7B-parameter model achieves a 97\% format validity rate, along with high pass rate, node-level and graph-level F1 scores, significantly surpassing prior state-of-the-art methods that employ leading closed-source models such as GPT-4o and Claude series. Further analysis highlights the critical role of the reasoning process and the advantage of transforming workflows into code. Qualitative comparison reveals our strength in synthesizing intricate workflows with diverse nodes, underscoring the potential of long CoT reasoning in AI art creation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09790</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 14:35:15 +0000</pubDate>
|
||||
<title>Attention, Please! Revisiting Attentive Probing for Masked Image Modeling</title>
|
||||
<link>https://arxiv.org/abs/2506.10178</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10178.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bill Psomas, Dionysis Christopoulos, Eirini Baltzi, Ioannis Kakogeorgiou, Tilemachos Aravanis, Nikos Komodakis, Konstantinos Karantzalos, Yannis Avrithis, Giorgos Tolias</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> As fine-tuning (FT) becomes increasingly impractical at scale, probing is emerging as the preferred evaluation protocol for self-supervised learning (SSL). Yet, the standard linear probing (LP) fails to adequately reflect the potential of models trained with Masked Image Modeling (MIM), due to the distributed nature of patch tokens. This motivates the need for attentive probing, an alternative that uses attention to selectively aggregate patch-level features. Despite its growing adoption, attentive probing remains under-explored, with existing methods suffering from excessive parameterization and poor computational efficiency. In this work, we revisit attentive probing through the lens of the accuracy-efficiency trade-off. We conduct a systematic study of existing methods, analyzing their mechanisms and benchmarking their performance. We introduce efficient probing (EP), a multi-query cross-attention mechanism that eliminates redundant projections, reduces the number of trainable parameters, and achieves up to a 10times speed-up over conventional multi-head attention. Despite its simplicity, EP outperforms LP and prior attentive probing approaches across seven benchmarks, generalizes well beyond MIM to diverse pre-training paradigms, produces interpretable attention maps, and achieves strong gains in low-shot and layer-wise settings. Code available at https://github.com/billpsomas/efficient-probing.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10178</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 21:10:26 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SAFE: Multitask Failure Detection for Vision-Language-Action Models</title>
|
||||
<link>https://arxiv.org/abs/2506.09937</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09937.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiao Gu, Yuanliang Ju, Shengxiang Sun, Igor Gilitschenski, Haruki Nishimura, Masha Itkina, Florian Shkurti</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> While vision-language-action models (VLAs) have shown promising robotic behaviors across a diverse set of manipulation tasks, they achieve limited success rates when deployed on novel tasks out-of-the-box. To allow these policies to safely interact with their environments, we need a failure detector that gives a timely alert such that the robot can stop, backtrack, or ask for help. However, existing failure detectors are trained and tested only on one or a few specific tasks, while VLAs require the detector to generalize and detect failures also in unseen tasks and novel environments. In this paper, we introduce the multitask failure detection problem and propose SAFE, a failure detector for generalist robot policies such as VLAs. We analyze the VLA feature space and find that VLAs have sufficient high-level knowledge about task success and failure, which is generic across different tasks. Based on this insight, we design SAFE to learn from VLA internal features and predict a single scalar indicating the likelihood of task failure. SAFE is trained on both successful and failed rollouts, and is evaluated on unseen tasks. SAFE is compatible with different policy architectures. We test it on OpenVLA, pi_0, and pi_0-FAST in both simulated and real-world environments extensively. We compare SAFE with diverse baselines and show that SAFE achieves state-of-the-art failure detection performance and the best trade-off between accuracy and detection time using conformal prediction. More qualitative results can be found at https://vla-safe.github.io/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09937</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 16:59:13 +0000</pubDate>
|
||||
<title>Discrete Audio Tokens: More Than a Survey!</title>
|
||||
<link>https://arxiv.org/abs/2506.10274</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10274.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pooneh Mousavi, Gallil Maimon, Adel Moumen, Darius Petermann, Jiatong Shi, Haibin Wu, Haici Yang, Anastasia Kuznetsova, Artem Ploujnikov, Ricard Marxer, Bhuvana Ramabhadran, Benjamin Elizalde, Loren Lugosch, Jinyu Li, Cem Subakan, Phil Woodland, Minje Kim, Hung-yi Lee, Shinji Watanabe, Yossi Adi, Mirco Ravanelli</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Discrete audio tokens are compact representations that aim to preserve perceptual quality, phonetic content, and speaker characteristics while enabling efficient storage and inference, as well as competitive performance across diverse downstream tasks.They provide a practical alternative to continuous features, enabling the integration of speech and audio into modern large language models (LLMs). As interest in token-based audio processing grows, various tokenization methods have emerged, and several surveys have reviewed the latest progress in the field. However, existing studies often focus on specific domains or tasks and lack a unified comparison across various benchmarks. This paper presents a systematic review and benchmark of discrete audio tokenizers, covering three domains: speech, music, and general audio. We propose a taxonomy of tokenization approaches based on encoder-decoder, quantization techniques, training paradigm, streamability, and application domains. We evaluate tokenizers on multiple benchmarks for reconstruction, downstream performance, and acoustic language modeling, and analyze trade-offs through controlled ablation studies. Our findings highlight key limitations, practical considerations, and open challenges, providing insight and guidance for future research in this rapidly evolving area. For more information, including our main results and tokenizer database, please refer to our website: https://poonehmousavi.github.io/dates-website/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10274</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 01:35:43 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Kvasir-VQA-x1: A Multimodal Dataset for Medical Reasoning and Robust MedVQA in Gastrointestinal Endoscopy</title>
|
||||
<link>https://arxiv.org/abs/2506.09958</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09958.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sushant Gautam, Michael A. Riegler, Pål Halvorsen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Medical Visual Question Answering (MedVQA) is a promising field for developing clinical decision support systems, yet progress is often limited by the available datasets, which can lack clinical complexity and visual diversity. To address these gaps, we introduce Kvasir-VQA-x1, a new, large-scale dataset for gastrointestinal (GI) endoscopy. Our work significantly expands upon the original Kvasir-VQA by incorporating 159,549 new question-answer pairs that are designed to test deeper clinical reasoning. We developed a systematic method using large language models to generate these questions, which are stratified by complexity to better assess a model's inference capabilities. To ensure our dataset prepares models for real-world clinical scenarios, we have also introduced a variety of visual augmentations that mimic common imaging artifacts. The dataset is structured to support two main evaluation tracks: one for standard VQA performance and another to test model robustness against these visual perturbations. By providing a more challenging and clinically relevant benchmark, Kvasir-VQA-x1 aims to accelerate the development of more reliable and effective multimodal AI systems for use in clinical settings. The dataset is fully accessible and adheres to FAIR data principles, making it a valuable resource for the wider research community. Code and data: https://github.com/Simula/Kvasir-VQA-x1 and https://huggingface.co/datasets/SimulaMet/Kvasir-VQA-x1</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09958</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 17:31:38 +0000</pubDate>
|
||||
<title>Optimus-3: Towards Generalist Multimodal Minecraft Agents with Scalable Task Experts</title>
|
||||
<link>https://arxiv.org/abs/2506.10357</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10357.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zaijing Li, Yuquan Xie, Rui Shao, Gongwei Chen, Weili Guan, Dongmei Jiang, Liqiang Nie</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Recently, agents based on multimodal large language models (MLLMs) have achieved remarkable progress across various domains. However, building a generalist agent with capabilities such as perception, planning, action, grounding, and reflection in open-world environments like Minecraft remains challenges: insufficient domain-specific data, interference among heterogeneous tasks, and visual diversity in open-world settings. In this paper, we address these challenges through three key contributions. 1) We propose a knowledge-enhanced data generation pipeline to provide scalable and high-quality training data for agent development. 2) To mitigate interference among heterogeneous tasks, we introduce a Mixture-of-Experts (MoE) architecture with task-level routing. 3) We develop a Multimodal Reasoning-Augmented Reinforcement Learning approach to enhance the agent's reasoning ability for visual diversity in Minecraft. Built upon these innovations, we present Optimus-3, a general-purpose agent for Minecraft. Extensive experimental results demonstrate that Optimus-3 surpasses both generalist multimodal large language models and existing state-of-the-art agents across a wide range of tasks in the Minecraft environment. Project page: https://cybertronagent.github.io/Optimus-3.github.io/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10357</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 05:29:40 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditions</title>
|
||||
<link>https://arxiv.org/abs/2506.09984</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09984.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenzhi Wang, Jiaqi Yang, Jianwen Jiang, Chao Liang, Gaojie Lin, Zerong Zheng, Ceyuan Yang, Dahua Lin</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> End-to-end human animation with rich multi-modal conditions, e.g., text, image and audio has achieved remarkable advancements in recent years. However, most existing methods could only animate a single subject and inject conditions in a global manner, ignoring scenarios that multiple concepts could appears in the same video with rich human-human interactions and human-object interactions. Such global assumption prevents precise and per-identity control of multiple concepts including humans and objects, therefore hinders applications. In this work, we discard the single-entity assumption and introduce a novel framework that enforces strong, region-specific binding of conditions from modalities to each identity's spatiotemporal footprint. Given reference images of multiple concepts, our method could automatically infer layout information by leveraging a mask predictor to match appearance cues between the denoised video and each reference appearance. Furthermore, we inject local audio condition into its corresponding region to ensure layout-aligned modality matching in a iterative manner. This design enables the high-quality generation of controllable multi-concept human-centric videos. Empirical results and ablation studies validate the effectiveness of our explicit layout control for multi-modal conditions compared to implicit counterparts and other existing methods.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09984</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 17:57:09 +0000</pubDate>
|
||||
<title>Discovering Hierarchical Latent Capabilities of Language Models via Causal Representation Learning</title>
|
||||
<link>https://arxiv.org/abs/2506.10378</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jikai Jin, Vasilis Syrgkanis, Sham Kakade, Hanlin Zhang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Faithful evaluation of language model capabilities is crucial for deriving actionable insights that can inform model development. However, rigorous causal evaluations in this domain face significant methodological challenges, including complex confounding effects and prohibitive computational costs associated with extensive retraining. To tackle these challenges, we propose a causal representation learning framework wherein observed benchmark performance is modeled as a linear transformation of a few latent capability factors. Crucially, these latent factors are identified as causally interrelated after appropriately controlling for the base model as a common confounder. Applying this approach to a comprehensive dataset encompassing over 1500 models evaluated across six benchmarks from the Open LLM Leaderboard, we identify a concise three-node linear causal structure that reliably explains the observed performance variations. Further interpretation of this causal structure provides substantial scientific insights beyond simple numerical rankings: specifically, we reveal a clear causal direction starting from general problem-solving capabilities, advancing through instruction-following proficiency, and culminating in mathematical reasoning ability. Our results underscore the essential role of carefully controlling base model variations during evaluation, a step critical to accurately uncovering the underlying causal relationships among latent model capabilities.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10378</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 06:07:42 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Multiverse: Your Language Models Secretly Decide How to Parallelize and Merge Generation</title>
|
||||
<link>https://arxiv.org/abs/2506.09991</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09991.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Yang, Yuwei An, Hongyi Liu, Tianqi Chen, Beidi Chen</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Autoregressive Large Language Models (AR-LLMs) frequently exhibit implicit parallelism in sequential generation. Inspired by this, we introduce Multiverse, a new generative model that enables natively parallel generation. Multiverse internalizes a MapReduce paradigm, generating automatically through three stages: (i) a Map stage for adaptive task decomposition, (ii) a Process stage for parallel subtask execution, and (iii) a Reduce stage for lossless result synthesis. Next, we build a real-world Multiverse reasoning model with co-design of data, algorithm, and system, enabling rapid and seamless transfer from frontier AR-LLMs. Starting from sequential reasoning chains, we create Multiverse 1K by converting them into structured training data using an automated LLM-assisted pipeline, avoiding costly human annotations. Algorithmically, we design Multiverse Attention to separate parallel reasoning steps while keeping compatibility with causal attention for efficient training. Systematically, we implement Multiverse Engine to enable parallel inference. It features a dedicated scheduler that dynamically switches between sequential and parallel generation, triggered directly by the model. After a 3-hour fine-tuning with 1K examples, our Multiverse-32B stands as the only open-sourced non-AR model achieving performance on par with leading AR-LLMs of the same scale, evidenced by AIME24 & 25 scores of 54% and 46%, respectively. Moreover, our budget control experiments show that Multiverse-32B exhibits superior scaling, outperforming AR-LLMs by 1.87% on average using the same context length. Such scaling further leads to practical efficiency gain, achieving up to 2x speedup across varying batch sizes. We have open-sourced the entire Multiverse ecosystem, including data, model weights, engine, supporting tools, as well as complete data curation prompts and detailed training and evaluation recipes.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09991</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 17:59:23 +0000</pubDate>
|
||||
<title>AniMaker: Automated Multi-Agent Animated Storytelling with MCTS-Driven Clip Generation</title>
|
||||
<link>https://arxiv.org/abs/2506.10540</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10540.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyuan Shi, Yunxin Li, Xinyu Chen, Longyue Wang, Baotian Hu, Min Zhang</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Despite rapid advancements in video generation models, generating coherent storytelling videos that span multiple scenes and characters remains challenging. Current methods often rigidly convert pre-generated keyframes into fixed-length clips, resulting in disjointed narratives and pacing issues. Furthermore, the inherent instability of video generation models means that even a single low-quality clip can significantly degrade the entire output animation's logical coherence and visual continuity. To overcome these obstacles, we introduce AniMaker, a multi-agent framework enabling efficient multi-candidate clip generation and storytelling-aware clip selection, thus creating globally consistent and story-coherent animation solely from text input. The framework is structured around specialized agents, including the Director Agent for storyboard generation, the Photography Agent for video clip generation, the Reviewer Agent for evaluation, and the Post-Production Agent for editing and voiceover. Central to AniMaker's approach are two key technical components: MCTS-Gen in Photography Agent, an efficient Monte Carlo Tree Search (MCTS)-inspired strategy that intelligently navigates the candidate space to generate high-potential clips while optimizing resource usage; and AniEval in Reviewer Agent, the first framework specifically designed for multi-shot animation evaluation, which assesses critical aspects such as story-level consistency, action completion, and animation-specific features by considering each clip in the context of its preceding and succeeding clips. Experiments demonstrate that AniMaker achieves superior quality as measured by popular metrics including VBench and our proposed AniEval framework, while significantly improving the efficiency of multi-candidate generation, pushing AI-generated storytelling animation closer to production standards.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10540</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 10:06:21 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PlayerOne: Egocentric World Simulator</title>
|
||||
<link>https://arxiv.org/abs/2506.09995</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.09995.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanpeng Tu, Hao Luo, Xi Chen, Xiang Bai, Fan Wang, Hengshuang Zhao</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately construct the corresponding world and generate egocentric videos that are strictly aligned with the real scene human motion of the user captured by an exocentric camera. PlayerOne is trained in a coarse-to-fine pipeline that first performs pretraining on large-scale egocentric text-video pairs for coarse-level egocentric understanding, followed by finetuning on synchronous motion-video data extracted from egocentric-exocentric video datasets with our automatic construction pipeline. Besides, considering the varying importance of different components, we design a part-disentangled motion injection scheme, enabling precise control of part-level movements. In addition, we devise a joint reconstruction framework that progressively models both the 4D scene and video frames, ensuring scene consistency in the long-form video generation. Experimental results demonstrate its great generalization ability in precise control of varying human movements and worldconsistent modeling of diverse scenarios. It marks the first endeavor into egocentric real-world simulation and can pave the way for the community to delve into fresh frontiers of world modeling and its diverse applications.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.09995</guid>
|
||||
<pubDate>Wed, 11 Jun 2025 17:59:53 +0000</pubDate>
|
||||
<title>DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers</title>
|
||||
<link>https://arxiv.org/abs/2506.10568</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10568.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lizhen Wang, Zhurong Xia, Tianshu Hu, Pengrui Wang, Pengfei Wang, Zerong Zheng, Ming Zhou</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> In e-commerce and digital marketing, generating high-fidelity human-product demonstration videos is important for effective product presentation. However, most existing frameworks either fail to preserve the identities of both humans and products or lack an understanding of human-product spatial relationships, leading to unrealistic representations and unnatural interactions. To address these challenges, we propose a Diffusion Transformer (DiT)-based framework. Our method simultaneously preserves human identities and product-specific details, such as logos and textures, by injecting paired human-product reference information and utilizing an additional masked cross-attention mechanism. We employ a 3D body mesh template and product bounding boxes to provide precise motion guidance, enabling intuitive alignment of hand gestures with product placements. Additionally, structured text encoding is used to incorporate category-level semantics, enhancing 3D consistency during small rotational changes across frames. Trained on a hybrid dataset with extensive data augmentation strategies, our approach outperforms state-of-the-art techniques in maintaining the identity integrity of both humans and products and generating realistic demonstration motions. Project page: https://submit2025-dream.github.io/DreamActor-H1/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10568</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 10:58:23 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence</title>
|
||||
<link>https://arxiv.org/abs/2506.10600</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10600.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wang Xinjie, Liu Liu, Cao Yu, Wu Ruiqi, Qin Wenkang, Wang Dehui, Sui Wei, Su Zhizhong</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are critical for achieving generalization and scalability in embodied AI. However, most current embodied intelligence tasks still rely heavily on traditional 3D computer graphics assets manually created and annotated, which suffer from high production costs and limited realism. These limitations significantly hinder the scalability of data driven approaches. We present EmbodiedGen, a foundational platform for interactive 3D world generation. It enables the scalable generation of high-quality, controllable and photorealistic 3D assets with accurate physical properties and real-world scale in the Unified Robotics Description Format (URDF) at low cost. These assets can be directly imported into various physics simulation engines for fine-grained physical control, supporting downstream tasks in training and evaluation. EmbodiedGen is an easy-to-use, full-featured toolkit composed of six key modules: Image-to-3D, Text-to-3D, Texture Generation, Articulated Object Generation, Scene Generation and Layout Generation. EmbodiedGen generates diverse and interactive 3D worlds composed of generative 3D assets, leveraging generative AI to address the challenges of generalization and evaluation to the needs of embodied intelligence related research. Code is available at https://horizonrobotics.github.io/robot_lab/embodied_gen/index.html.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10600</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 11:43:50 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>TeleMath: A Benchmark for Large Language Models in Telecom Mathematical Problem Solving</title>
|
||||
<link>https://arxiv.org/abs/2506.10674</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10674.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vincenzo Colle, Mohamed Sana, Nicola Piovesan, Antonio De Domenico, Fadhel Ayed, Merouane Debbah</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> The increasing adoption of artificial intelligence in telecommunications has raised interest in the capability of Large Language Models (LLMs) to address domain-specific, mathematically intensive tasks. Although recent advancements have improved the performance of LLMs in general mathematical reasoning, their effectiveness within specialized domains, such as signal processing, network optimization, and performance analysis, remains largely unexplored. To address this gap, we introduce TeleMath, the first benchmark dataset specifically designed to evaluate LLM performance in solving mathematical problems with numerical solutions in the telecommunications domain. Comprising 500 question-answer (QnA) pairs, TeleMath covers a wide spectrum of topics in the telecommunications field. This paper outlines the proposed QnAs generation pipeline, starting from a selected seed of problems crafted by Subject Matter Experts. The evaluation of a wide range of open-source LLMs reveals that best performance on TeleMath is achieved by recent models explicitly designed for mathematical or logical reasoning. In contrast, general-purpose models, even those with a large number of parameters, often struggle with these challenges. We have released the dataset and the evaluation code to ease result reproducibility and support future research.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10674</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 13:04:18 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Beyond True or False: Retrieval-Augmented Hierarchical Analysis of Nuanced Claims</title>
|
||||
<link>https://arxiv.org/abs/2506.10728</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10728.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Priyanka Kargupta, Runchu Tian, Jiawei Han</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Claims made by individuals or entities are oftentimes nuanced and cannot be clearly labeled as entirely "true" or "false" -- as is frequently the case with scientific and political claims. However, a claim (e.g., "vaccine A is better than vaccine B") can be dissected into its integral aspects and sub-aspects (e.g., efficacy, safety, distribution), which are individually easier to validate. This enables a more comprehensive, structured response that provides a well-rounded perspective on a given problem while also allowing the reader to prioritize specific angles of interest within the claim (e.g., safety towards children). Thus, we propose ClaimSpect, a retrieval-augmented generation-based framework for automatically constructing a hierarchy of aspects typically considered when addressing a claim and enriching them with corpus-specific perspectives. This structure hierarchically partitions an input corpus to retrieve relevant segments, which assist in discovering new sub-aspects. Moreover, these segments enable the discovery of varying perspectives towards an aspect of the claim (e.g., support, neutral, or oppose) and their respective prevalence (e.g., "how many biomedical papers believe vaccine A is more transportable than B?"). We apply ClaimSpect to a wide variety of real-world scientific and political claims featured in our constructed dataset, showcasing its robustness and accuracy in deconstructing a nuanced claim and representing perspectives within a corpus. Through real-world case studies and human evaluation, we validate its effectiveness over multiple baselines.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10728</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 14:17:45 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>TaxoAdapt: Aligning LLM-Based Multidimensional Taxonomy Construction to Evolving Research Corpora</title>
|
||||
<link>https://arxiv.org/abs/2506.10737</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10737.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Priyanka Kargupta, Nan Zhang, Yunyi Zhang, Rui Zhang, Prasenjit Mitra, Jiawei Han</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The rapid evolution of scientific fields introduces challenges in organizing and retrieving scientific literature. While expert-curated taxonomies have traditionally addressed this need, the process is time-consuming and expensive. Furthermore, recent automatic taxonomy construction methods either (1) over-rely on a specific corpus, sacrificing generalizability, or (2) depend heavily on the general knowledge of large language models (LLMs) contained within their pre-training datasets, often overlooking the dynamic nature of evolving scientific domains. Additionally, these approaches fail to account for the multi-faceted nature of scientific literature, where a single research paper may contribute to multiple dimensions (e.g., methodology, new tasks, evaluation metrics, benchmarks). To address these gaps, we propose TaxoAdapt, a framework that dynamically adapts an LLM-generated taxonomy to a given corpus across multiple dimensions. TaxoAdapt performs iterative hierarchical classification, expanding both the taxonomy width and depth based on corpus' topical distribution. We demonstrate its state-of-the-art performance across a diverse set of computer science conferences over the years to showcase its ability to structure and capture the evolution of scientific fields. As a multidimensional method, TaxoAdapt generates taxonomies that are 26.51% more granularity-preserving and 50.41% more coherent than the most competitive baselines judged by LLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10737</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 14:26:28 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PosterCraft: Rethinking High-Quality Aesthetic Poster Generation in a Unified Framework</title>
|
||||
<link>https://arxiv.org/abs/2506.10741</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10741.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> SiXiang Chen, Jianyu Lai, Jialin Gao, Tian Ye, Haoyu Chen, Hengyu Shi, Shitong Shao, Yunlong Lin, Song Fei, Zhaohu Xing, Yeying Jin, Junfeng Luo, Xiaoming Wei, Lei Zhu</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Generating aesthetic posters is more challenging than simple design images: it requires not only precise text rendering but also the seamless integration of abstract artistic content, striking layouts, and overall stylistic harmony. To address this, we propose PosterCraft, a unified framework that abandons prior modular pipelines and rigid, predefined layouts, allowing the model to freely explore coherent, visually compelling compositions. PosterCraft employs a carefully designed, cascaded workflow to optimize the generation of high-aesthetic posters: (i) large-scale text-rendering optimization on our newly introduced Text-Render-2M dataset; (ii) region-aware supervised fine-tuning on HQ-Poster100K; (iii) aesthetic-text-reinforcement learning via best-of-n preference optimization; and (iv) joint vision-language feedback refinement. Each stage is supported by a fully automated data-construction pipeline tailored to its specific needs, enabling robust training without complex architectural modifications. Evaluated on multiple experiments, PosterCraft significantly outperforms open-source baselines in rendering accuracy, layout coherence, and overall visual appeal-approaching the quality of SOTA commercial systems. Our code, models, and datasets can be found in the Project page: https://ephemeral182.github.io/PosterCraft</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10741</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 14:28:12 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>VideoDeepResearch: Long Video Understanding With Agentic Tool Using</title>
|
||||
<link>https://arxiv.org/abs/2506.10821</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10821.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huaying Yuan, Zheng Liu, Junjie Zhou, Ji-Rong Wen, Zhicheng Dou</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Long video understanding (LVU) presents a significant challenge for current multi-modal large language models (MLLMs) due to the task's inherent complexity and context window constraint. It is widely assumed that addressing LVU tasks requires foundation MLLMs with extended context windows, strong visual perception capabilities, and proficient domain expertise. In this work, we challenge this common belief by introducing VideoDeepResearch, a novel agentic framework for long video understanding. Our approach relies solely on a text-only large reasoning model (LRM) combined with a modular multi-modal toolkit, including multimodal retrievers and visual perceivers, all of which are readily available in practice. For each LVU task, the system formulates a problem-solving strategy through reasoning, while selectively accessing and utilizing essential video content via tool using. We conduct extensive experiments on popular LVU benchmarks, including MLVU, Video-MME, and LVBench. Our results demonstrate that VideoDeepResearch achieves substantial improvements over existing MLLM baselines, surpassing the previous state-of-the-art by 9.6%, 6.6%, and 3.9% on MLVU (test), LVBench, and LongVideoBench, respectively. These findings highlight the promise of agentic systems in overcoming key challenges in LVU problems.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10821</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 15:39:10 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>VRBench: A Benchmark for Multi-Step Reasoning in Long Narrative Videos</title>
|
||||
<link>https://arxiv.org/abs/2506.10857</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10857.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiashuo Yu, Yue Wu, Meng Chu, Zhifei Ren, Zizheng Huang, Pei Chu, Ruijie Zhang, Yinan He, Qirui Li, Songze Li, Zhenxiang Li, Zhongying Tu, Conghui He, Yu Qiao, Yali Wang, Yi Wang, Limin Wang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> We present VRBench, the first long narrative video benchmark crafted for evaluating large models' multi-step reasoning capabilities, addressing limitations in existing evaluations that overlook temporal reasoning and procedural validity. It comprises 1,010 long videos (with an average duration of 1.6 hours), along with 9,468 human-labeled multi-step question-answering pairs and 30,292 reasoning steps with timestamps. These videos are curated via a multi-stage filtering process including expert inter-rater reviewing to prioritize plot coherence. We develop a human-AI collaborative framework that generates coherent reasoning chains, each requiring multiple temporally grounded steps, spanning seven types (e.g., event attribution, implicit inference). VRBench designs a multi-phase evaluation pipeline that assesses models at both the outcome and process levels. Apart from the MCQs for the final results, we propose a progress-level LLM-guided scoring metric to evaluate the quality of the reasoning chain from multiple dimensions comprehensively. Through extensive evaluations of 12 LLMs and 16 VLMs on VRBench, we undertake a thorough analysis and provide valuable insights that advance the field of multi-step reasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10857</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 16:17:17 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>CreatiPoster: Towards Editable and Controllable Multi-Layer Graphic Design Generation</title>
|
||||
<link>https://arxiv.org/abs/2506.10890</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10890.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhao Zhang, Yutao Cheng, Dexiang Hong, Maoke Yang, Gonglei Shi, Lei Ma, Hui Zhang, Jie Shao, Xinglong Wu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Graphic design plays a crucial role in both commercial and personal contexts, yet creating high-quality, editable, and aesthetically pleasing graphic compositions remains a time-consuming and skill-intensive task, especially for beginners. Current AI tools automate parts of the workflow, but struggle to accurately incorporate user-supplied assets, maintain editability, and achieve professional visual appeal. Commercial systems, like Canva Magic Design, rely on vast template libraries, which are impractical for replicate. In this paper, we introduce CreatiPoster, a framework that generates editable, multi-layer compositions from optional natural-language instructions or assets. A protocol model, an RGBA large multimodal model, first produces a JSON specification detailing every layer (text or asset) with precise layout, hierarchy, content and style, plus a concise background prompt. A conditional background model then synthesizes a coherent background conditioned on this rendered foreground layers. We construct a benchmark with automated metrics for graphic-design generation and show that CreatiPoster surpasses leading open-source approaches and proprietary commercial systems. To catalyze further research, we release a copyright-free corpus of 100,000 multi-layer designs. CreatiPoster supports diverse applications such as canvas editing, text overlay, responsive resizing, multilingual adaptation, and animated posters, advancing the democratization of AI-assisted graphic design. Project homepage: https://github.com/graphic-design-ai/creatiposter</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10890</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 16:54:39 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Magistral</title>
|
||||
<link>https://arxiv.org/abs/2506.10910</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10910.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mistral-AI, Abhinav Rastogi, Albert Q. Jiang, Andy Lo, Gabrielle Berrada, Guillaume Lample, Jason Rute, Joep Barmentlo, Karmesh Yadav, Kartik Khandelwal, Khyathi Raghavi Chandu, Léonard Blier, Lucile Saulnier, Matthieu Dinot, Maxime Darrin, Neha Gupta, Roman Soletskyi, Sagar Vaze, Teven Le Scao, Yihan Wang, Adam Yang, Alexander H. Liu, Alexandre Sablayrolles, Amélie Héliou, Amélie Martin, Andy Ehrenberg, Anmol Agarwal, Antoine Roux, Arthur Darcet, Arthur Mensch, Baptiste Bout, Baptiste Rozière, Baudouin De Monicault, Chris Bamford, Christian Wallenwein, Christophe Renaudin, Clémence Lanfranchi, Darius Dabert, Devon Mizelle, Diego de las Casas, Elliot Chane-Sane, Emilien Fugier, Emma Bou Hanna, Gauthier Delerce, Gauthier Guinet, Georgii Novikov, Guillaume Martin, Himanshu Jaju, Jan Ludziejewski, Jean-Hadrien Chabran, Jean-Malo Delignon, Joachim Studnia, Jonas Amar, Josselin Somerville Roberts, Julien Denize, Karan Saxena, Kush Jain, Lingxiao Zhao, Louis Martin, Luyu Gao, Lélio Renard Lavaud, Marie Pellat, Mathilde Guillaumin, Mathis Felardos, Maximilian Augustin, Mickaël Seznec, Nikhil Raghuraman, Olivier Duchenne, Patricia Wang, Patrick von Platen, Patryk Saffer, Paul Jacob, Paul Wambergue, Paula Kurylowicz, Pavankumar Reddy Muddireddy, Philomène Chagniot, Pierre Stock, Pravesh Agrawal, Romain Sauvestre, Rémi Delacourt, Sanchit Gandhi, Sandeep Subramanian, Shashwat Dalal, Siddharth Gandhi, Soham Ghosh, Srijan Mishra, Sumukh Aithal, Szymon Antoniak, Thibault Schueller, Thibaut Lavril, Thomas Robert, Thomas Wang, Timothée Lacroix, Valeriia Nemychnikova, Victor Paltz, Virgile Richard, Wen-Ding Li, William Marshall, Xuanyu Zhang, Yunhao Tang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> We introduce Magistral, Mistral's first reasoning model and our own scalable reinforcement learning (RL) pipeline. Instead of relying on existing implementations and RL traces distilled from prior models, we follow a ground up approach, relying solely on our own models and infrastructure. Notably, we demonstrate a stack that enabled us to explore the limits of pure RL training of LLMs, present a simple method to force the reasoning language of the model, and show that RL on text data alone maintains most of the initial checkpoint's capabilities. We find that RL on text maintains or improves multimodal understanding, instruction following and function calling. We present Magistral Medium, trained for reasoning on top of Mistral Medium 3 with RL alone, and we open-source Magistral Small (Apache 2.0) which further includes cold-start data from Magistral Medium.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10910</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 17:22:37 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>NoLoCo: No-all-reduce Low Communication Training Method for Large Models</title>
|
||||
<link>https://arxiv.org/abs/2506.10911</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10911.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jari Kolehmainen, Nikolay Blagoev, John Donaghy, Oğuzhan Ersoy, Christopher Nies</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Training large language models is generally done via optimization methods on clusters containing tens of thousands of accelerators, communicating over a high-bandwidth interconnect. Scaling up these clusters is expensive and can become impractical, imposing limits on the size of models that can be trained. Several recent studies have proposed training methods that are less communication intensive, avoiding the need for a highly connected compute cluster. These state-of-the-art low communication training methods still employ a synchronization step for model parameters, which, when performed over all model replicas, can become costly on a low-bandwidth network. In this work, we propose a novel optimization method, NoLoCo, that does not explicitly synchronize all model parameters during training and, as a result, does not require any collective communication. NoLoCo implicitly synchronizes model weights via a novel variant of the Nesterov momentum optimizer by partially averaging model weights with a randomly selected other one. We provide both a theoretical convergence analysis for our proposed optimizer as well as empirical results from language model training. We benchmark NoLoCo on a wide range of accelerator counts and model sizes, between 125M to 6.8B parameters. Our method requires significantly less communication overhead than fully sharded data parallel training or even widely used low communication training method, DiLoCo. The synchronization step itself is estimated to be one magnitude faster than the all-reduce used in DiLoCo for few hundred accelerators training over the internet. We also do not have any global blocking communication that reduces accelerator idling time. Compared to DiLoCo, we also observe up to 4% faster convergence rate with wide range of model sizes and accelerator counts.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.10911</guid>
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<pubDate>Thu, 12 Jun 2025 17:23:23 +0000</pubDate>
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</item>
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<item>
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<title>Decomposing MLP Activations into Interpretable Features via Semi-Nonnegative Matrix Factorization</title>
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||||
<link>https://arxiv.org/abs/2506.10920</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10920.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Or Shafran, Atticus Geiger, Mor Geva</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> A central goal for mechanistic interpretability has been to identify the right units of analysis in large language models (LLMs) that causally explain their outputs. While early work focused on individual neurons, evidence that neurons often encode multiple concepts has motivated a shift toward analyzing directions in activation space. A key question is how to find directions that capture interpretable features in an unsupervised manner. Current methods rely on dictionary learning with sparse autoencoders (SAEs), commonly trained over residual stream activations to learn directions from scratch. However, SAEs often struggle in causal evaluations and lack intrinsic interpretability, as their learning is not explicitly tied to the computations of the model. Here, we tackle these limitations by directly decomposing MLP activations with semi-nonnegative matrix factorization (SNMF), such that the learned features are (a) sparse linear combinations of co-activated neurons, and (b) mapped to their activating inputs, making them directly interpretable. Experiments on Llama 3.1, Gemma 2 and GPT-2 show that SNMF derived features outperform SAEs and a strong supervised baseline (difference-in-means) on causal steering, while aligning with human-interpretable concepts. Further analysis reveals that specific neuron combinations are reused across semantically-related features, exposing a hierarchical structure in the MLP's activation space. Together, these results position SNMF as a simple and effective tool for identifying interpretable features and dissecting concept representations in LLMs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.10920</guid>
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<pubDate>Thu, 12 Jun 2025 17:33:29 +0000</pubDate>
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</item>
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<item>
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||||
<title>Domain2Vec: Vectorizing Datasets to Find the Optimal Data Mixture without Training</title>
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<link>https://arxiv.org/abs/2506.10952</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10952.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mozhi Zhang, Howe Tissue, Lu Wang, Xipeng Qiu</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> We introduce~Domain2Vec, a novel approach that decomposes any dataset into a linear combination of several meta-domains, a new concept designed to capture the key underlying features of datasets. Domain2Vec maintains a vocabulary of meta-domains and uses a classifier to decompose any given dataset into a domain vector that corresponds to a distribution over this vocabulary. These domain vectors enable the identification of the optimal data mixture for language model (LM) pretraining in a training-free manner under the \textbf{Distribution Alignment Assumption} (DA^{2}), which suggests that when the data distributions of the training set and the validation set are better aligned, a lower validation loss is achieved. Moreover, Domain2vec can be seamlessly integrated into previous works to model the relationship between domain vectors and LM performance, greatly enhancing the efficiency and scalability of previous methods. Extensive experiments demonstrate that Domain2Vec helps find the data mixture that enhances downstream task performance with minimal computational overhead. Specifically, Domain2Vec achieves the same validation loss on Pile-CC using only 51.5% of the computation required when training on the original mixture of The Pile dataset. Under equivalent compute budget, Domain2Vec improves downstream performance by an average of 2.83%.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10952</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 17:53:51 +0000</pubDate>
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</item>
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<item>
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<title>Build the web for agents, not agents for the web</title>
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||||
<link>https://arxiv.org/abs/2506.10953</link>
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||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10953.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xing Han Lù, Gaurav Kamath, Marius Mosbach, Siva Reddy</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Recent advancements in Large Language Models (LLMs) and multimodal counterparts have spurred significant interest in developing web agents -- AI systems capable of autonomously navigating and completing tasks within web environments. While holding tremendous promise for automating complex web interactions, current approaches face substantial challenges due to the fundamental mismatch between human-designed interfaces and LLM capabilities. Current methods struggle with the inherent complexity of web inputs, whether processing massive DOM trees, relying on screenshots augmented with additional information, or bypassing the user interface entirely through API interactions. This position paper advocates for a paradigm shift in web agent research: rather than forcing web agents to adapt to interfaces designed for humans, we should develop a new interaction paradigm specifically optimized for agentic capabilities. To this end, we introduce the concept of an Agentic Web Interface (AWI), an interface specifically designed for agents to navigate a website. We establish six guiding principles for AWI design, emphasizing safety, efficiency, and standardization, to account for the interests of all primary stakeholders. This reframing aims to overcome fundamental limitations of existing interfaces, paving the way for more efficient, reliable, and transparent web agent design, which will be a collaborative effort involving the broader ML community.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10953</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 17:53:58 +0000</pubDate>
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</item>
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<item>
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||||
<title>SWE-Factory: Your Automated Factory for Issue Resolution Training Data and Evaluation Benchmarks</title>
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||||
<link>https://arxiv.org/abs/2506.10954</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10954.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lianghong Guo, Yanlin Wang, Caihua Li, Pengyu Yang, Jiachi Chen, Wei Tao, Yingtian Zou, Duyu Tang, Zibin Zheng</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Constructing large-scale datasets for the GitHub issue resolution task is crucial for both training and evaluating the software engineering capabilities of Large Language Models (LLMs). However, the traditional process for creating such benchmarks is notoriously challenging and labor-intensive, particularly in the stages of setting up evaluation environments, grading test outcomes, and validating task instances. In this paper, we propose SWE-Factory, an automated pipeline designed to address these challenges. To tackle these issues, our pipeline integrates three core automated components. First, we introduce SWE-Builder, a multi-agent system that automates evaluation environment construction, which employs four specialized agents that work in a collaborative, iterative loop and leverages an environment memory pool to enhance efficiency. Second, we introduce a standardized, exit-code-based grading method that eliminates the need for manually writing custom parsers. Finally, we automate the fail2pass validation process using these reliable exit code signals. Experiments on 671 issues across four programming languages show that our pipeline can effectively construct valid task instances; for example, with GPT-4.1-mini, our SWE-Builder constructs 269 valid instances at 0.045 per instance, while with Gemini-2.5-flash, it achieves comparable performance at the lowest cost of 0.024 per instance. We also demonstrate that our exit-code-based grading achieves 100% accuracy compared to manual inspection, and our automated fail2pass validation reaches a precision of 0.92 and a recall of 1.00. We hope our automated pipeline will accelerate the collection of large-scale, high-quality GitHub issue resolution datasets for both training and evaluation. Our code and datasets are released at https://github.com/DeepSoftwareAnalytics/swe-factory.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10954</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 17:54:17 +0000</pubDate>
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</item>
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<item>
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||||
<title>ChineseHarm-Bench: A Chinese Harmful Content Detection Benchmark</title>
|
||||
<link>https://arxiv.org/abs/2506.10960</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10960.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kangwei Liu, Siyuan Cheng, Bozhong Tian, Xiaozhuan Liang, Yuyang Yin, Meng Han, Ningyu Zhang, Bryan Hooi, Xi Chen, Shumin Deng</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Large language models (LLMs) have been increasingly applied to automated harmful content detection tasks, assisting moderators in identifying policy violations and improving the overall efficiency and accuracy of content review. However, existing resources for harmful content detection are predominantly focused on English, with Chinese datasets remaining scarce and often limited in scope. We present a comprehensive, professionally annotated benchmark for Chinese content harm detection, which covers six representative categories and is constructed entirely from real-world data. Our annotation process further yields a knowledge rule base that provides explicit expert knowledge to assist LLMs in Chinese harmful content detection. In addition, we propose a knowledge-augmented baseline that integrates both human-annotated knowledge rules and implicit knowledge from large language models, enabling smaller models to achieve performance comparable to state-of-the-art LLMs. Code and data are available at https://github.com/zjunlp/ChineseHarm-bench.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10960</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 17:57:05 +0000</pubDate>
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||||
</item>
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||||
<item>
|
||||
<title>AutoMind: Adaptive Knowledgeable Agent for Automated Data Science</title>
|
||||
<link>https://arxiv.org/abs/2506.10974</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10974.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixin Ou, Yujie Luo, Jingsheng Zheng, Lanning Wei, Shuofei Qiao, Jintian Zhang, Da Zheng, Huajun Chen, Ningyu Zhang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Large Language Model (LLM) agents have shown great potential in addressing real-world data science problems. LLM-driven data science agents promise to automate the entire machine learning pipeline, yet their real-world effectiveness remains limited. Existing frameworks depend on rigid, pre-defined workflows and inflexible coding strategies; consequently, they excel only on relatively simple, classical problems and fail to capture the empirical expertise that human practitioners bring to complex, innovative tasks. In this work, we introduce AutoMind, an adaptive, knowledgeable LLM-agent framework that overcomes these deficiencies through three key advances: (1) a curated expert knowledge base that grounds the agent in domain expert knowledge, (2) an agentic knowledgeable tree search algorithm that strategically explores possible solutions, and (3) a self-adaptive coding strategy that dynamically tailors code generation to task complexity. Evaluations on two automated data science benchmarks demonstrate that AutoMind delivers superior performance versus state-of-the-art baselines. Additional analyses confirm favorable effectiveness, efficiency, and qualitative solution quality, highlighting AutoMind as an efficient and robust step toward fully automated data science.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10974</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 17:59:32 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Fine-Grained Perturbation Guidance via Attention Head Selection</title>
|
||||
<link>https://arxiv.org/abs/2506.10978</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.10978.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Donghoon Ahn, Jiwon Kang, Sanghyun Lee, Minjae Kim, Jaewon Min, Wooseok Jang, Saungwu Lee, Sayak Paul, Susung Hong, Seungryong Kim</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Recent guidance methods in diffusion models steer reverse sampling by perturbing the model to construct an implicit weak model and guide generation away from it. Among these approaches, attention perturbation has demonstrated strong empirical performance in unconditional scenarios where classifier-free guidance is not applicable. However, existing attention perturbation methods lack principled approaches for determining where perturbations should be applied, particularly in Diffusion Transformer (DiT) architectures where quality-relevant computations are distributed across layers. In this paper, we investigate the granularity of attention perturbations, ranging from the layer level down to individual attention heads, and discover that specific heads govern distinct visual concepts such as structure, style, and texture quality. Building on this insight, we propose "HeadHunter", a systematic framework for iteratively selecting attention heads that align with user-centric objectives, enabling fine-grained control over generation quality and visual attributes. In addition, we introduce SoftPAG, which linearly interpolates each selected head's attention map toward an identity matrix, providing a continuous knob to tune perturbation strength and suppress artifacts. Our approach not only mitigates the oversmoothing issues of existing layer-level perturbation but also enables targeted manipulation of specific visual styles through compositional head selection. We validate our method on modern large-scale DiT-based text-to-image models including Stable Diffusion 3 and FLUX.1, demonstrating superior performance in both general quality enhancement and style-specific guidance. Our work provides the first head-level analysis of attention perturbation in diffusion models, uncovering interpretable specialization within attention layers and enabling practical design of effective perturbation strategies.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.10978</guid>
|
||||
<pubDate>Thu, 12 Jun 2025 17:59:51 +0000</pubDate>
|
||||
</item>
|
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</channel>
|
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</rss>
|
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|
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Reference in New Issue
Block a user