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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Wed, 23 Jul 2025 00:02:40 +0000</lastBuildDate>
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<lastBuildDate>Thu, 24 Jul 2025 00:02:37 +0000</lastBuildDate>
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<item>
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<title>GeoDistill: Geometry-Guided Self-Distillation for Weakly Supervised Cross-View Localization</title>
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<link>https://arxiv.org/abs/2507.10935</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.10935.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaowen Tong, Zimin Xia, Alexandre Alahi, Xuming He, Yujiao Shi</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Cross-view localization, the task of estimating a camera's 3-degrees-of-freedom (3-DoF) pose by aligning ground-level images with satellite images, is crucial for large-scale outdoor applications like autonomous navigation and augmented reality. Existing methods often rely on fully supervised learning, which requires costly ground-truth pose annotations. In this work, we propose GeoDistill, a Geometry guided weakly supervised self distillation framework that uses teacher-student learning with Field-of-View (FoV)-based masking to enhance local feature learning for robust cross-view localization. In GeoDistill, the teacher model localizes a panoramic image, while the student model predicts locations from a limited FoV counterpart created by FoV-based masking. By aligning the student's predictions with those of the teacher, the student focuses on key features like lane lines and ignores textureless regions, such as roads. This results in more accurate predictions and reduced uncertainty, regardless of whether the query images are panoramas or limited FoV images. Our experiments show that GeoDistill significantly improves localization performance across different frameworks. Additionally, we introduce a novel orientation estimation network that predicts relative orientation without requiring precise planar position ground truth. GeoDistill provides a scalable and efficient solution for real-world cross-view localization challenges. Code and model can be found at https://github.com/tongshw/GeoDistill.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.10935</guid>
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<pubDate>Tue, 15 Jul 2025 03:00:15 +0000</pubDate>
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<title>Upsample What Matters: Region-Adaptive Latent Sampling for Accelerated Diffusion Transformers</title>
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<link>https://arxiv.org/abs/2507.08422</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.08422.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wongi Jeong, Kyungryeol Lee, Hoigi Seo, Se Young Chun</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Diffusion transformers have emerged as an alternative to U-net-based diffusion models for high-fidelity image and video generation, offering superior scalability. However, their heavy computation remains a major obstacle to real-world deployment. Existing acceleration methods primarily exploit the temporal dimension such as reusing cached features across diffusion timesteps. Here, we propose Region-Adaptive Latent Upsampling (RALU), a training-free framework that accelerates inference along spatial dimension. RALU performs mixed-resolution sampling across three stages: 1) low-resolution denoising latent diffusion to efficiently capture global semantic structure, 2) region-adaptive upsampling on specific regions prone to artifacts at full-resolution, and 3) all latent upsampling at full-resolution for detail refinement. To stabilize generations across resolution transitions, we leverage noise-timestep rescheduling to adapt the noise level across varying resolutions. Our method significantly reduces computation while preserving image quality by achieving up to 7.0times speed-up on FLUX and 3.0times on Stable Diffusion 3 with minimal degradation. Furthermore, RALU is complementary to existing temporal accelerations such as caching methods, thus can be seamlessly integrated to further reduce inference latency without compromising generation quality.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.08422</guid>
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<pubDate>Fri, 11 Jul 2025 09:07:43 +0000</pubDate>
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</item>
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<item>
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<title>Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling</title>
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<link>https://arxiv.org/abs/2507.11061</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hayeon Kim, Ji Ha Jang, Se Young Chun</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content. However, achieving precise local 3D edits remains challenging, especially for Gaussian Splatting, due to inconsistent multi-view 2D part segmentations and inherently ambiguous nature of Score Distillation Sampling (SDS) loss. To address these limitations, we propose RoMaP, a novel local 3D Gaussian editing framework that enables precise and drastic part-level modifications. First, we introduce a robust 3D mask generation module with our 3D-Geometry Aware Label Prediction (3D-GALP), which uses spherical harmonics (SH) coefficients to model view-dependent label variations and soft-label property, yielding accurate and consistent part segmentations across viewpoints. Second, we propose a regularized SDS loss that combines the standard SDS loss with additional regularizers. In particular, an L1 anchor loss is introduced via our Scheduled Latent Mixing and Part (SLaMP) editing method, which generates high-quality part-edited 2D images and confines modifications only to the target region while preserving contextual coherence. Additional regularizers, such as Gaussian prior removal, further improve flexibility by allowing changes beyond the existing context, and robust 3D masking prevents unintended edits. Experimental results demonstrate that our RoMaP achieves state-of-the-art local 3D editing on both reconstructed and generated Gaussian scenes and objects qualitatively and quantitatively, making it possible for more robust and flexible part-level 3D Gaussian editing. Code is available at https://janeyeon.github.io/romap.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.11061</guid>
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<pubDate>Tue, 15 Jul 2025 07:54:11 +0000</pubDate>
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<title>PrefPalette: Personalized Preference Modeling with Latent Attributes</title>
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<link>https://arxiv.org/abs/2507.13541</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13541.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuyue Stella Li, Melanie Sclar, Hunter Lang, Ansong Ni, Jacqueline He, Puxin Xu, Andrew Cohen, Chan Young Park, Yulia Tsvetkov, Asli Celikyilmaz</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Personalizing AI systems requires understanding not just what users prefer, but the reasons that underlie those preferences - yet current preference models typically treat human judgment as a black box. We introduce PrefPalette, a framework that decomposes preferences into attribute dimensions and tailors its preference prediction to distinct social community values in a human-interpretable manner. PrefPalette operationalizes a cognitive science principle known as multi-attribute decision making in two ways: (1) a scalable counterfactual attribute synthesis step that involves generating synthetic training data to isolate for individual attribute effects (e.g., formality, humor, cultural values), and (2) attention-based preference modeling that learns how different social communities dynamically weight these attributes. This approach moves beyond aggregate preference modeling to capture the diverse evaluation frameworks that drive human judgment. When evaluated on 45 social communities from the online platform Reddit, PrefPalette outperforms GPT-4o by 46.6% in average prediction accuracy. Beyond raw predictive improvements, PrefPalette also shed light on intuitive, community-specific profiles: scholarly communities prioritize verbosity and stimulation, conflict-oriented communities value sarcasm and directness, and support-based communities emphasize empathy. By modeling the attribute-mediated structure of human judgment, PrefPalette delivers both superior preference modeling and transparent, interpretable insights, and serves as a first step toward more trustworthy, value-aware personalized applications.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.13541</guid>
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<pubDate>Thu, 17 Jul 2025 21:21:54 +0000</pubDate>
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</item>
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<item>
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<title>Streaming 4D Visual Geometry Transformer</title>
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<link>https://arxiv.org/abs/2507.11539</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Zhuo, Wenzhao Zheng, Jiahe Guo, Yuqi Wu, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Perceiving and reconstructing 4D spatial-temporal geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and real-time applications, we propose a streaming 4D visual geometry transformer that shares a similar philosophy with autoregressive large language models. We explore a simple and efficient design and employ a causal transformer architecture to process the input sequence in an online manner. We use temporal causal attention and cache the historical keys and values as implicit memory to enable efficient streaming long-term 4D reconstruction. This design can handle real-time 4D reconstruction by incrementally integrating historical information while maintaining high-quality spatial consistency. For efficient training, we propose to distill knowledge from the dense bidirectional visual geometry grounded transformer (VGGT) to our causal model. For inference, our model supports the migration of optimized efficient attention operator (e.g., FlashAttention) from the field of large language models. Extensive experiments on various 4D geometry perception benchmarks demonstrate that our model increases the inference speed in online scenarios while maintaining competitive performance, paving the way for scalable and interactive 4D vision systems. Code is available at: https://github.com/wzzheng/StreamVGGT.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.11539</guid>
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<pubDate>Tue, 15 Jul 2025 17:59:57 +0000</pubDate>
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<title>RefCritic: Training Long Chain-of-Thought Critic Models with Refinement Feedback</title>
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<link>https://arxiv.org/abs/2507.15024</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15024.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiaoyu Tang, Hao Xiang, Le Yu, Bowen Yu, Hongyu Lin, Yaojie Lu, Xianpei Han, Le Sun, Junyang Lin</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> With the rapid advancement of Large Language Models (LLMs), developing effective critic modules for precise guidance has become crucial yet challenging. In this paper, we initially demonstrate that supervised fine-tuning for building critic modules (which is widely adopted in current solutions) fails to genuinely enhance models' critique abilities, producing superficial critiques with insufficient reflections and verifications. To unlock the unprecedented critique capabilities, we propose RefCritic, a long-chain-of-thought critic module based on reinforcement learning with dual rule-based rewards: (1) instance-level correctness of solution judgments and (2) refinement accuracies of the policy model based on critiques, aiming to generate high-quality evaluations with actionable feedback that effectively guides model refinement. We evaluate RefCritic on Qwen2.5-14B-Instruct and DeepSeek-R1-Distill-Qwen-14B across five benchmarks. On critique and refinement settings, RefCritic demonstrates consistent advantages across all benchmarks, e.g., 6.8\% and 7.2\% gains on AIME25 for the respective base models. Notably, under majority voting, policy models filtered by RefCritic show superior scaling with increased voting numbers. Moreover, despite training on solution-level supervision, RefCritic outperforms step-level supervised approaches on ProcessBench, a benchmark to identify erroneous steps in mathematical reasoning.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.15024</guid>
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<pubDate>Sun, 20 Jul 2025 16:19:51 +0000</pubDate>
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</item>
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<item>
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<title>The Serial Scaling Hypothesis</title>
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<link>https://arxiv.org/abs/2507.12549</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12549.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxi Liu, Konpat Preechakul, Kananart Kuwaranancharoen, Yutong Bai</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> While machine learning has advanced through massive parallelization, we identify a critical blind spot: some problems are fundamentally sequential. These "inherently serial" problems-from mathematical reasoning to physical simulations to sequential decision-making-require dependent computational steps that cannot be parallelized. Drawing from complexity theory, we formalize this distinction and demonstrate that current parallel-centric architectures face fundamental limitations on such tasks. We argue that recognizing the serial nature of computation holds profound implications on machine learning, model design, hardware development. As AI tackles increasingly complex reasoning, deliberately scaling serial computation-not just parallel computation-is essential for continued progress.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.12549</guid>
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<pubDate>Wed, 16 Jul 2025 18:01:26 +0000</pubDate>
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<title>SPAR: Scholar Paper Retrieval with LLM-based Agents for Enhanced Academic Search</title>
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<link>https://arxiv.org/abs/2507.15245</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15245.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofeng Shi, Yuduo Li, Qian Kou, Longbin Yu, Jinxin Xie, Hua Zhou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Recent advances in large language models (LLMs) have opened new opportunities for academic literature retrieval. However, existing systems often rely on rigid pipelines and exhibit limited reasoning capabilities. We introduce SPAR, a multi-agent framework that incorporates RefChain-based query decomposition and query evolution to enable more flexible and effective search. To facilitate systematic evaluation, we also construct SPARBench, a challenging benchmark with expert-annotated relevance labels. Experimental results demonstrate that SPAR substantially outperforms strong baselines, achieving up to +56% F1 on AutoScholar and +23% F1 on SPARBench over the best-performing baseline. Together, SPAR and SPARBench provide a scalable, interpretable, and high-performing foundation for advancing research in scholarly retrieval. Code and data will be available at: https://github.com/xiaofengShi/SPAR</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.15245</guid>
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<pubDate>Mon, 21 Jul 2025 05:06:53 +0000</pubDate>
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</item>
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<item>
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<title>ParaStudent: Generating and Evaluating Realistic Student Code by Teaching LLMs to Struggle</title>
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<link>https://arxiv.org/abs/2507.12674</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12674.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mihran Miroyan, Rose Niousha, Joseph E. Gonzalez, Gireeja Ranade, Narges Norouzi</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large Language Models (LLMs) have shown strong performance on programming tasks, but can they generate student-like code like real students - imperfect, iterative, and stylistically diverse? We present ParaStudent, a systematic study of LLM-based "student-like" code generation in an introductory programming course setting. Using a dataset of timestamped student submissions across multiple semesters, we design low- and high-resolution experiments to model student progress and evaluate code outputs along semantic, functional, and stylistic dimensions. Our results show that fine-tuning significantly improves alignment with real student trajectories and captures error patterns, incremental improvements, and stylistic variations more faithfully. This study shows that modeling realistic student code requires capturing learning dynamics through context-aware generation, temporal modeling, and multi-dimensional evaluation. Code for experiments and evaluation is available at https://github.com/mmiroyan/ParaStudent.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.12674</guid>
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<pubDate>Wed, 16 Jul 2025 23:12:14 +0000</pubDate>
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<title>ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting</title>
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<link>https://arxiv.org/abs/2507.15454</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15454.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruijie Zhu, Mulin Yu, Linning Xu, Lihan Jiang, Yixuan Li, Tianzhu Zhang, Jiangmiao Pang, Bo Dai</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> 3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. In this work, we propose ObjectGS, an object-aware framework that unifies 3D scene reconstruction with semantic understanding. Instead of treating the scene as a unified whole, ObjectGS models individual objects as local anchors that generate neural Gaussians and share object IDs, enabling precise object-level reconstruction. During training, we dynamically grow or prune these anchors and optimize their features, while a one-hot ID encoding with a classification loss enforces clear semantic constraints. We show through extensive experiments that ObjectGS not only outperforms state-of-the-art methods on open-vocabulary and panoptic segmentation tasks, but also integrates seamlessly with applications like mesh extraction and scene editing. Project page: https://ruijiezhu94.github.io/ObjectGS_page</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.15454</guid>
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<pubDate>Mon, 21 Jul 2025 10:06:23 +0000</pubDate>
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</item>
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<item>
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<title>MCPEval: Automatic MCP-based Deep Evaluation for AI Agent Models</title>
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<link>https://arxiv.org/abs/2507.12806</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12806.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiwei Liu, Jielin Qiu, Shiyu Wang, Jianguo Zhang, Zuxin Liu, Roshan Ram, Haolin Chen, Weiran Yao, Huan Wang, Shelby Heinecke, Silvio Savarese, Caiming Xiong</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> The rapid rise of Large Language Models (LLMs)-based intelligent agents underscores the need for robust, scalable evaluation frameworks. Existing methods rely on static benchmarks and labor-intensive data collection, limiting practical assessment. We introduce \oursystemname, an open-source Model Context Protocol (MCP)-based framework that automates end-to-end task generation and deep evaluation of LLM agents across diverse domains. MCPEval standardizes metrics, seamlessly integrates with native agent tools, and eliminates manual effort in building evaluation pipelines. Empirical results across five real-world domains show its effectiveness in revealing nuanced, domain-specific performance. We publicly release MCPEval https://github.com/SalesforceAIResearch/MCPEval to promote reproducible and standardized LLM agent evaluation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.12806</guid>
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<pubDate>Thu, 17 Jul 2025 05:46:27 +0000</pubDate>
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<title>Does More Inference-Time Compute Really Help Robustness?</title>
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<link>https://arxiv.org/abs/2507.15974</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15974.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tong Wu, Chong Xiang, Jiachen T. Wang, Weichen Yu, Chawin Sitawarin, Vikash Sehwag, Prateek Mittal</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recently, Zaremba et al. demonstrated that increasing inference-time computation improves robustness in large proprietary reasoning LLMs. In this paper, we first show that smaller-scale, open-source models (e.g., DeepSeek R1, Qwen3, Phi-reasoning) can also benefit from inference-time scaling using a simple budget forcing strategy. More importantly, we reveal and critically examine an implicit assumption in prior work: intermediate reasoning steps are hidden from adversaries. By relaxing this assumption, we identify an important security risk, intuitively motivated and empirically verified as an inverse scaling law: if intermediate reasoning steps become explicitly accessible, increased inference-time computation consistently reduces model robustness. Finally, we discuss practical scenarios where models with hidden reasoning chains are still vulnerable to attacks, such as models with tool-integrated reasoning and advanced reasoning extraction attacks. Our findings collectively demonstrate that the robustness benefits of inference-time scaling depend heavily on the adversarial setting and deployment context. We urge practitioners to carefully weigh these subtle trade-offs before applying inference-time scaling in security-sensitive, real-world applications.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.15974</guid>
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<pubDate>Mon, 21 Jul 2025 18:08:38 +0000</pubDate>
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</item>
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<item>
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<title>"PhyWorldBench": A Comprehensive Evaluation of Physical Realism in Text-to-Video Models</title>
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<link>https://arxiv.org/abs/2507.13428</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13428.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jing Gu, Xian Liu, Yu Zeng, Ashwin Nagarajan, Fangrui Zhu, Daniel Hong, Yue Fan, Qianqi Yan, Kaiwen Zhou, Ming-Yu Liu, Xin Eric Wang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Video generation models have achieved remarkable progress in creating high-quality, photorealistic content. However, their ability to accurately simulate physical phenomena remains a critical and unresolved challenge. This paper presents PhyWorldBench, a comprehensive benchmark designed to evaluate video generation models based on their adherence to the laws of physics. The benchmark covers multiple levels of physical phenomena, ranging from fundamental principles like object motion and energy conservation to more complex scenarios involving rigid body interactions and human or animal motion. Additionally, we introduce a novel ""Anti-Physics"" category, where prompts intentionally violate real-world physics, enabling the assessment of whether models can follow such instructions while maintaining logical consistency. Besides large-scale human evaluation, we also design a simple yet effective method that could utilize current MLLM to evaluate the physics realism in a zero-shot fashion. We evaluate 12 state-of-the-art text-to-video generation models, including five open-source and five proprietary models, with a detailed comparison and analysis. we identify pivotal challenges models face in adhering to real-world physics. Through systematic testing of their outputs across 1,050 curated prompts-spanning fundamental, composite, and anti-physics scenarios-we identify pivotal challenges these models face in adhering to real-world physics. We then rigorously examine their performance on diverse physical phenomena with varying prompt types, deriving targeted recommendations for crafting prompts that enhance fidelity to physical principles.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.13428</guid>
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<pubDate>Thu, 17 Jul 2025 17:54:09 +0000</pubDate>
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<title>Step-Audio 2 Technical Report</title>
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<link>https://arxiv.org/abs/2507.16632</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16632.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyong Wu, Chao Yan, Chen Hu, Cheng Yi, Chengli Feng, Fei Tian, Feiyu Shen, Gang Yu, Haoyang Zhang, Jingbei Li, Mingrui Chen, Peng Liu, Wang You, Xiangyu Tony Zhang, Xingyuan Li, Xuerui Yang, Yayue Deng, Yechang Huang, Yuxin Li, Yuxin Zhang, Zhao You, Brian Li, Changyi Wan, Hanpeng Hu, Jiangjie Zhen, Siyu Chen, Song Yuan, Xuelin Zhang, Yimin Jiang, Yu Zhou, Yuxiang Yang, Bingxin Li, Buyun Ma, Changhe Song, Dongqing Pang, Guoqiang Hu, Haiyang Sun, Kang An, Na Wang, Shuli Gao, Wei Ji, Wen Li, Wen Sun, Xuan Wen, Yong Ren, Yuankai Ma, Yufan Lu, Bin Wang, Bo Li, Changxin Miao, Che Liu, Chen Xu, Dapeng Shi, Dingyuan Hu, Donghang Wu, Enle Liu, Guanzhe Huang, Gulin Yan, Han Zhang, Hao Nie, Haonan Jia, Hongyu Zhou, Jianjian Sun, Jiaoren Wu, Jie Wu, Jie Yang, Jin Yang, Junzhe Lin, Kaixiang Li, Lei Yang, Liying Shi, Li Zhou, Longlong Gu, Ming Li, Mingliang Li, Mingxiao Li, Nan Wu, Qi Han, Qinyuan Tan, Shaoliang Pang, Shengjie Fan, Siqi Liu, Tiancheng Cao, Wanying Lu, Wenqing He, Wuxun Xie, Xu Zhao, Xueqi Li, Yanbo Yu, Yang Yang, Yi Liu, Yifan Lu, Yilei Wang, Yuanhao Ding, Yuanwei Liang, Yuanwei Lu, Yuchu Luo, Yuhe Yin, Yumeng Zhan, Yuxiang Zhang, Zidong Yang, Zixin Zhang, Binxing Jiao, Daxin Jiang, Heung-Yeung Shum, Jiansheng Chen, Jing Li, Xiangyu Zhang, Yibo Zhu</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> This paper presents Step-Audio~2, an end-to-end multi-modal large language model designed for industry-strength audio understanding and speech conversation. By integrating a latent audio encoder and reasoning-centric reinforcement learning (RL), Step-Audio 2 achieves promising performance in automatic speech recognition (ASR) and audio understanding. To facilitate genuine end-to-end speech conversation, Step-Audio 2 incorporates the generation of discrete audio tokens into language modeling, significantly enhancing its responsiveness to paralinguistic information such as speaking styles and emotions. To effectively leverage the rich textual and acoustic knowledge in real-world data, Step-Audio 2 integrates retrieval-augmented generation (RAG) and is able to call external tools such as web search to mitigate hallucination and audio search to switch timbres. Trained on millions of hours of speech and audio data, Step-Audio 2 delivers intelligence and expressiveness across diverse conversational scenarios. Evaluation results demonstrate that Step-Audio 2 achieves state-of-the-art performance on various audio understanding and conversational benchmarks compared to other open-source and commercial solutions. Please visit https://github.com/stepfun-ai/Step-Audio2 for more information.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.16632</guid>
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<pubDate>Tue, 22 Jul 2025 14:23:55 +0000</pubDate>
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</item>
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<item>
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<title>UGPL: Uncertainty-Guided Progressive Learning for Evidence-Based Classification in Computed Tomography</title>
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<link>https://arxiv.org/abs/2507.14102</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shravan Venkatraman, Pavan Kumar S, Rakesh Raj Madavan, Chandrakala S</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Accurate classification of computed tomography (CT) images is essential for diagnosis and treatment planning, but existing methods often struggle with the subtle and spatially diverse nature of pathological features. Current approaches typically process images uniformly, limiting their ability to detect localized abnormalities that require focused analysis. We introduce UGPL, an uncertainty-guided progressive learning framework that performs a global-to-local analysis by first identifying regions of diagnostic ambiguity and then conducting detailed examination of these critical areas. Our approach employs evidential deep learning to quantify predictive uncertainty, guiding the extraction of informative patches through a non-maximum suppression mechanism that maintains spatial diversity. This progressive refinement strategy, combined with an adaptive fusion mechanism, enables UGPL to integrate both contextual information and fine-grained details. Experiments across three CT datasets demonstrate that UGPL consistently outperforms state-of-the-art methods, achieving improvements of 3.29%, 2.46%, and 8.08% in accuracy for kidney abnormality, lung cancer, and COVID-19 detection, respectively. Our analysis shows that the uncertainty-guided component provides substantial benefits, with performance dramatically increasing when the full progressive learning pipeline is implemented. Our code is available at: https://github.com/shravan-18/UGPL</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.14102</guid>
|
||||
<pubDate>Fri, 18 Jul 2025 17:30:56 +0000</pubDate>
|
||||
<title>Experience is the Best Teacher: Grounding VLMs for Robotics through Self-Generated Memory</title>
|
||||
<link>https://arxiv.org/abs/2507.16713</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16713.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guowei Lan, Kaixian Qu, René Zurbrügg, Changan Chen, Christopher E. Mower, Haitham Bou-Ammar, Marco Hutter</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Vision-language models (VLMs) have been widely adopted in robotics to enable autonomous planning. However, grounding VLMs, originally trained on internet data, to diverse real-world robots remains a challenge. This paper presents ExpTeach, a framework that grounds VLMs to physical robots by building a self-generated memory of real-world experiences. In ExpTeach, the VLM autonomously plans actions, verifies outcomes, reflects on failures, and adapts robot behaviors in a closed loop. The self-generated experiences during this process are then summarized into a long-term memory, enabling retrieval of learned knowledge to guide future tasks via retrieval-augmented generation (RAG). Additionally, ExpTeach enhances the spatial understanding of VLMs with an on-demand image annotation module. In experiments, we show that reflection improves success rates from 36% to 84% on four challenging robotic tasks and observe the emergence of intelligent object interactions, including creative tool use. Across extensive tests on 12 real-world scenarios (including eight unseen ones), we find that grounding with long-term memory boosts single-trial success rates from 22% to 80%, demonstrating the effectiveness and generalizability of ExpTeach.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16713</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 15:48:49 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>NoHumansRequired: Autonomous High-Quality Image Editing Triplet Mining</title>
|
||||
<link>https://arxiv.org/abs/2507.14119</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14119.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maksim Kuprashevich, Grigorii Alekseenko, Irina Tolstykh, Georgii Fedorov, Bulat Suleimanov, Vladimir Dokholyan, Aleksandr Gordeev</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Recent advances in generative modeling enable image editing assistants that follow natural language instructions without additional user input. Their supervised training requires millions of triplets: original image, instruction, edited image. Yet mining pixel-accurate examples is hard. Each edit must affect only prompt-specified regions, preserve stylistic coherence, respect physical plausibility, and retain visual appeal. The lack of robust automated edit-quality metrics hinders reliable automation at scale. We present an automated, modular pipeline that mines high-fidelity triplets across domains, resolutions, instruction complexities, and styles. Built on public generative models and running without human intervention, our system uses a task-tuned Gemini validator to score instruction adherence and aesthetics directly, removing any need for segmentation or grounding models. Inversion and compositional bootstrapping enlarge the mined set by approximately 2.2x, enabling large-scale high-fidelity training data. By automating the most repetitive annotation steps, the approach allows a new scale of training without human labeling effort. To democratize research in this resource-intensive area, we release NHR-Edit: an open dataset of 358k high-quality triplets. In the largest cross-dataset evaluation, it surpasses all public alternatives. We also release Bagel-NHR-Edit, an open-source fine-tuned Bagel model, which achieves state-of-the-art metrics in our experiments.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.14119</guid>
|
||||
<pubDate>Fri, 18 Jul 2025 17:50:00 +0000</pubDate>
|
||||
<title>Zebra-CoT: A Dataset for Interleaved Vision Language Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2507.16746</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16746.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ang Li, Charles Wang, Kaiyu Yue, Zikui Cai, Ollie Liu, Deqing Fu, Peng Guo, Wang Bill Zhu, Vatsal Sharan, Robin Jia, Willie Neiswanger, Furong Huang, Tom Goldstein, Micah Goldblum</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Humans often use visual aids, for example diagrams or sketches, when solving complex problems. Training multimodal models to do the same, known as Visual Chain of Thought (Visual CoT), is challenging due to: (1) poor off-the-shelf visual CoT performance, which hinders reinforcement learning, and (2) the lack of high-quality visual CoT training data. We introduce Zebra-CoT, a diverse large-scale dataset with 182,384 samples, containing logically coherent interleaved text-image reasoning traces. We focus on four categories of tasks where sketching or visual reasoning is especially natural, spanning scientific questions such as geometry, physics, and algorithms; 2D visual reasoning tasks like visual search and jigsaw puzzles; 3D reasoning tasks including 3D multi-hop inference, embodied and robot planning; visual logic problems and strategic games like chess. Fine-tuning the Anole-7B model on the Zebra-CoT training corpus results in an improvement of +12% in our test-set accuracy and yields up to +13% performance gain on standard VLM benchmark evaluations. Fine-tuning Bagel-7B yields a model that generates high-quality interleaved visual reasoning chains, underscoring Zebra-CoT's effectiveness for developing multimodal reasoning abilities. We open-source our dataset and models to support development and evaluation of visual CoT.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16746</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 16:35:36 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>A Simple "Try Again" Can Elicit Multi-Turn LLM Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2507.14295</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Licheng Liu, Zihan Wang, Linjie Li, Chenwei Xu, Yiping Lu, Han Liu, Avirup Sil, Manling Li</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Multi-turn problem solving is critical yet challenging for Large Reasoning Models (LRMs) to reflect on their reasoning and revise from feedback. Existing Reinforcement Learning (RL) methods train large reasoning models on a single-turn paradigm with verifiable rewards. However, we observe that models trained with existing RL paradigms often lose their ability to solve problems across multiple turns and struggle to revise answers based on contextual feedback, leading to repetitive responses. We ask: can LRMs learn to reflect their answers in a multi-turn context? In this work, we find that training models with multi-turn RL using only unary feedback (e.g., "Let's try again") after wrong answers can improve both single-turn performance and multi-turn reasoning. We introduce Unary Feedback as Observation (UFO) for reinforcement learning, which uses minimal yet common unary user feedback during iterative problem solving. It can be easily applied to existing single-turn RL training setups. Experimental results show that RL training with UFO keeps single-turn performance and improves multi-turn reasoning accuracy by up to 14%, enabling language models to better react to feedback in multi-turn problem solving. To further minimize the number of turns needed for a correct answer while encouraging diverse reasoning when mistakes occur, we design reward structures that guide models to produce careful and deliberate answers in each turn. Code: https://github.com/lichengliu03/unary-feedback</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.14295</guid>
|
||||
<pubDate>Fri, 18 Jul 2025 18:07:38 +0000</pubDate>
|
||||
<title>Task-Specific Zero-shot Quantization-Aware Training for Object Detection</title>
|
||||
<link>https://arxiv.org/abs/2507.16782</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16782.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Changhao Li, Xinrui Chen, Ji Wang, Kang Zhao, Jianfei Chen</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Quantization is a key technique to reduce network size and computational complexity by representing the network parameters with a lower precision. Traditional quantization methods rely on access to original training data, which is often restricted due to privacy concerns or security challenges. Zero-shot Quantization (ZSQ) addresses this by using synthetic data generated from pre-trained models, eliminating the need for real training data. Recently, ZSQ has been extended to object detection. However, existing methods use unlabeled task-agnostic synthetic images that lack the specific information required for object detection, leading to suboptimal performance. In this paper, we propose a novel task-specific ZSQ framework for object detection networks, which consists of two main stages. First, we introduce a bounding box and category sampling strategy to synthesize a task-specific calibration set from the pre-trained network, reconstructing object locations, sizes, and category distributions without any prior knowledge. Second, we integrate task-specific training into the knowledge distillation process to restore the performance of quantized detection networks. Extensive experiments conducted on the MS-COCO and Pascal VOC datasets demonstrate the efficiency and state-of-the-art performance of our method. Our code is publicly available at: https://github.com/DFQ-Dojo/dfq-toolkit .</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16782</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:28:29 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Inverse Scaling in Test-Time Compute</title>
|
||||
<link>https://arxiv.org/abs/2507.14417</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14417.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aryo Pradipta Gema, Alexander Hägele, Runjin Chen, Andy Arditi, Jacob Goldman-Wetzler, Kit Fraser-Taliente, Henry Sleight, Linda Petrini, Julian Michael, Beatrice Alex, Pasquale Minervini, Yanda Chen, Joe Benton, Ethan Perez</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We construct evaluation tasks where extending the reasoning length of Large Reasoning Models (LRMs) deteriorates performance, exhibiting an inverse scaling relationship between test-time compute and accuracy. Our evaluation tasks span four categories: simple counting tasks with distractors, regression tasks with spurious features, deduction tasks with constraint tracking, and advanced AI risks. We identify five distinct failure modes when models reason for longer: 1) Claude models become increasingly distracted by irrelevant information; 2) OpenAI o-series models resist distractors but overfit to problem framings; 3) models shift from reasonable priors to spurious correlations; 4) all models show difficulties in maintaining focus on complex deductive tasks; and 5) extended reasoning may amplify concerning behaviors, with Claude Sonnet 4 showing increased expressions of self-preservation. These findings suggest that while test-time compute scaling remains promising for improving model capabilities, it may inadvertently reinforce problematic reasoning patterns. Our results demonstrate the importance of evaluating models across diverse reasoning lengths to identify and address these failure modes in LRMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.14417</guid>
|
||||
<pubDate>Sat, 19 Jul 2025 00:06:13 +0000</pubDate>
|
||||
<title>Beyond Context Limits: Subconscious Threads for Long-Horizon Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2507.16784</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16784.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongyin Luo, Nathaniel Morgan, Tina Li, Derek Zhao, Ai Vy Ngo, Philip Schroeder, Lijie Yang, Assaf Ben-Kish, Jack O'Brien, James Glass</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> To break the context limits of large language models (LLMs) that bottleneck reasoning accuracy and efficiency, we propose the Thread Inference Model (TIM), a family of LLMs trained for recursive and decompositional problem solving, and TIMRUN, an inference runtime enabling long-horizon structured reasoning beyond context limits. Together, TIM hosted on TIMRUN supports virtually unlimited working memory and multi-hop tool calls within a single language model inference, overcoming output limits, positional-embedding constraints, and GPU-memory bottlenecks. Performance is achieved by modeling natural language as reasoning trees measured by both length and depth instead of linear sequences. The reasoning trees consist of tasks with thoughts, recursive subtasks, and conclusions based on the concept we proposed in Schroeder et al, 2025. During generation, we maintain a working memory that retains only the key-value states of the most relevant context tokens, selected by a rule-based subtask-pruning mechanism, enabling reuse of positional embeddings and GPU memory pages throughout reasoning. Experimental results show that our system sustains high inference throughput, even when manipulating up to 90% of the KV cache in GPU memory. It also delivers accurate reasoning on mathematical tasks and handles information retrieval challenges that require long-horizon reasoning and multi-hop tool use.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16784</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:30:04 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MiroMind-M1: An Open-Source Advancement in Mathematical Reasoning via Context-Aware Multi-Stage Policy Optimization</title>
|
||||
<link>https://arxiv.org/abs/2507.14683</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xingxuan Li, Yao Xiao, Dianwen Ng, Hai Ye, Yue Deng, Xiang Lin, Bin Wang, Zhanfeng Mo, Chong Zhang, Yueyi Zhang, Zonglin Yang, Ruilin Li, Lei Lei, Shihao Xu, Han Zhao, Weiling Chen, Feng Ji, Lidong Bing</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> Large language models have recently evolved from fluent text generation to advanced reasoning across diverse domains, giving rise to reasoning language models. Among these domains, mathematical reasoning serves as a representative benchmark as it requires precise multi-step logic and abstract reasoning, which can be generalized to other tasks. While closed-source RLMs such as GPT-o3 demonstrate impressive reasoning capabilities, their proprietary nature limits transparency and reproducibility. Although many open-source projects aim to close this gap, most of them lack sufficient openness by omitting critical resources such as datasets and detailed training configurations, which hinders reproducibility. To contribute toward greater transparency in RLM development, we introduce the MiroMind-M1 series, a set of fully open-source RLMs built on the Qwen-2.5 backbone that match or exceed the performance of existing open-source RLMs. Specifically, our models are trained in two stages: SFT on a carefully curated corpus of 719K math-reasoning problems with verified CoT trajectories, followed by RLVR on 62K challenging and verifiable problems. To enhance the robustness and efficiency of the RLVR process, we introduce Context-Aware Multi-Stage Policy Optimization, an algorithm that integrates length-progressive training with an adaptive repetition penalty to encourage context-aware RL training. Our model achieves state-of-the-art or competitive performance and superior token efficiency among Qwen-2.5-based open-source 7B and 32B models on the AIME24, AIME25, and MATH benchmarks. To facilitate reproducibility, we release the complete stack: models (MiroMind-M1-SFT-7B, MiroMind-M1-RL-7B, MiroMind-M1-RL-32B); datasets (MiroMind-M1-SFT-719K, MiroMind-M1-RL-62K); and all training and evaluation configurations. We hope these resources will support further research and foster community advancement.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.14683</guid>
|
||||
<pubDate>Sat, 19 Jul 2025 16:21:23 +0000</pubDate>
|
||||
<title>Steering Out-of-Distribution Generalization with Concept Ablation Fine-Tuning</title>
|
||||
<link>https://arxiv.org/abs/2507.16795</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16795.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Helena Casademunt, Caden Juang, Adam Karvonen, Samuel Marks, Senthooran Rajamanoharan, Neel Nanda</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Fine-tuning large language models (LLMs) can lead to unintended out-of-distribution generalization. Standard approaches to this problem rely on modifying training data, for example by adding data that better specify the intended generalization. However, this is not always practical. We introduce Concept Ablation Fine-Tuning (CAFT), a technique that leverages interpretability tools to control how LLMs generalize from fine-tuning, without needing to modify the training data or otherwise use data from the target distribution. Given a set of directions in an LLM's latent space corresponding to undesired concepts, CAFT works by ablating these concepts with linear projections during fine-tuning, steering the model away from unintended generalizations. We successfully apply CAFT to three fine-tuning tasks, including emergent misalignment, a phenomenon where LLMs fine-tuned on a narrow task generalize to give egregiously misaligned responses to general questions. Without any changes to the fine-tuning data, CAFT reduces misaligned responses by 10x without degrading performance on the training distribution. Overall, CAFT represents a novel approach for steering LLM generalization without modifying training data.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16795</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:45:04 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>The Invisible Leash: Why RLVR May Not Escape Its Origin</title>
|
||||
<link>https://arxiv.org/abs/2507.14843</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14843.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fang Wu, Weihao Xuan, Ximing Lu, Zaid Harchaoui, Yejin Choi</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Recent advances in large reasoning models highlight Reinforcement Learning with Verifiable Rewards (RLVR) as a promising method for enhancing AI's capabilities, particularly in solving complex logical tasks. However, it remains unclear whether RLVR truly expands a model's reasoning boundary or merely amplifies high-reward outputs that the base model already knows for improved precision. This study presents a theoretical and empirical investigation that provides fresh insights into the potential limits of RLVR. First, we offer a new theoretical perspective that RLVR is constrained by the base model's support-unable to sample solutions with zero initial probability-and operates as a conservative reweighting mechanism that may restrict the discovery of entirely original solutions. We also identify an entropy-reward tradeoff: while RLVR reliably enhances precision, it may progressively narrow exploration and potentially overlook correct yet underrepresented solutions. Extensive empirical experiments validate that while RLVR consistently improves pass@1, the shrinkage of empirical support generally outweighs the expansion of empirical support under larger sampling budgets, failing to recover correct answers that were previously accessible to the base model. Interestingly, we also observe that while RLVR sometimes increases token-level entropy, resulting in greater uncertainty at each generation step, answer-level entropy declines, indicating that these seemingly more uncertain paths ultimately converge onto a smaller set of distinct answers. Taken together, these findings reveal potential limits of RLVR in extending reasoning horizons. Breaking this invisible leash may require future algorithmic innovations such as explicit exploration mechanisms or hybrid strategies that seed probability mass into underrepresented solution regions.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.14843</guid>
|
||||
<pubDate>Sun, 20 Jul 2025 07:04:08 +0000</pubDate>
|
||||
<title>MegaScience: Pushing the Frontiers of Post-Training Datasets for Science Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2507.16812</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16812.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Run-Ze Fan, Zengzhi Wang, Pengfei Liu</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Scientific reasoning is critical for developing AI scientists and supporting human researchers in advancing the frontiers of natural science discovery. However, the open-source community has primarily focused on mathematics and coding while neglecting the scientific domain, largely due to the absence of open, large-scale, high-quality, verifiable scientific reasoning datasets. To bridge this gap, we first present TextbookReasoning, an open dataset featuring truthful reference answers extracted from 12k university-level scientific textbooks, comprising 650k reasoning questions spanning 7 scientific disciplines. We further introduce MegaScience, a large-scale mixture of high-quality open-source datasets totaling 1.25 million instances, developed through systematic ablation studies that evaluate various data selection methodologies to identify the optimal subset for each publicly available scientific dataset. Meanwhile, we build a comprehensive evaluation system covering diverse subjects and question types across 15 benchmarks, incorporating comprehensive answer extraction strategies to ensure accurate evaluation metrics. Our experiments demonstrate that our datasets achieve superior performance and training efficiency with more concise response lengths compared to existing open-source scientific datasets. Furthermore, we train Llama3.1, Qwen2.5, and Qwen3 series base models on MegaScience, which significantly outperform the corresponding official instruct models in average performance. In addition, MegaScience exhibits greater effectiveness for larger and stronger models, suggesting a scaling benefit for scientific tuning. We release our data curation pipeline, evaluation system, datasets, and seven trained models to the community to advance scientific reasoning research.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16812</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:59:03 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Towards Video Thinking Test: A Holistic Benchmark for Advanced Video Reasoning and Understanding</title>
|
||||
<link>https://arxiv.org/abs/2507.15028</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15028.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanhan Zhang, Yunice Chew, Yuhao Dong, Aria Leo, Bo Hu, Ziwei Liu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Human intelligence requires correctness and robustness, with the former being foundational for the latter. In video understanding, correctness ensures the accurate interpretation of visual content, and robustness maintains consistent performance in challenging conditions. Despite advances in video large language models (video LLMs), existing benchmarks inadequately reflect the gap between these models and human intelligence in maintaining correctness and robustness in video interpretation. We introduce the Video Thinking Test (Video-TT), to assess if video LLMs can interpret real-world videos as effectively as humans. Video-TT reflects genuine gaps in understanding complex visual narratives, and evaluates robustness against natural adversarial questions. Video-TT comprises 1,000 YouTube Shorts videos, each with one open-ended question and four adversarial questions that probe visual and narrative complexity. Our evaluation shows a significant gap between video LLMs and human performance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15028</guid>
|
||||
<pubDate>Sun, 20 Jul 2025 16:30:33 +0000</pubDate>
|
||||
<title>HOComp: Interaction-Aware Human-Object Composition</title>
|
||||
<link>https://arxiv.org/abs/2507.16813</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16813.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Liang, Jinyuan Jia, Yuhao Liu, Rynson W. H. Lau</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> While existing image-guided composition methods may help insert a foreground object onto a user-specified region of a background image, achieving natural blending inside the region with the rest of the image unchanged, we observe that these existing methods often struggle in synthesizing seamless interaction-aware compositions when the task involves human-object interactions. In this paper, we first propose HOComp, a novel approach for compositing a foreground object onto a human-centric background image, while ensuring harmonious interactions between the foreground object and the background person and their consistent appearances. Our approach includes two key designs: (1) MLLMs-driven Region-based Pose Guidance (MRPG), which utilizes MLLMs to identify the interaction region as well as the interaction type (e.g., holding and lefting) to provide coarse-to-fine constraints to the generated pose for the interaction while incorporating human pose landmarks to track action variations and enforcing fine-grained pose constraints; and (2) Detail-Consistent Appearance Preservation (DCAP), which unifies a shape-aware attention modulation mechanism, a multi-view appearance loss, and a background consistency loss to ensure consistent shapes/textures of the foreground and faithful reproduction of the background human. We then propose the first dataset, named Interaction-aware Human-Object Composition (IHOC), for the task. Experimental results on our dataset show that HOComp effectively generates harmonious human-object interactions with consistent appearances, and outperforms relevant methods qualitatively and quantitatively.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16813</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:59:21 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>WebShaper: Agentically Data Synthesizing via Information-Seeking Formalization</title>
|
||||
<link>https://arxiv.org/abs/2507.15061</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengwei Tao, Jialong Wu, Wenbiao Yin, Junkai Zhang, Baixuan Li, Haiyang Shen, Kuan Li, Liwen Zhang, Xinyu Wang, Yong Jiang, Pengjun Xie, Fei Huang, Jingren Zhou</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> The advent of Large Language Model (LLM)-powered agents has revolutionized artificial intelligence by enabling solutions to complex, open-ended tasks through web-based information-seeking (IS) capabilities. The scarcity of high-quality training data has limited the development of IS agents. Existing approaches typically adopt an information-driven paradigm that first collects web data and then generates questions based on the retrieval. However, this may lead to inconsistency between information structure and reasoning structure, question and answer. To mitigate, we propose a formalization-driven IS data synthesis framework WebShaper to construct a dataset. WebShaper systematically formalizes IS tasks through set theory. Central to the formalization is the concept of Knowledge Projections (KP), which enables precise control over reasoning structure by KP operation compositions. During synthesis, we begin by creating seed tasks, then use a multi-step expansion process. At each step, an agentic Expander expands the current formal question more complex with retrieval and validation tools based on our formalization. We train our model on the synthesized dataset. Experiment results demonstrate that WebShaper achieves state-of-the-art performance among open-sourced IS agents on GAIA and WebWalkerQA benchmarks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15061</guid>
|
||||
<pubDate>Sun, 20 Jul 2025 17:53:37 +0000</pubDate>
|
||||
<title>Semi-off-Policy Reinforcement Learning for Vision-Language Slow-thinking Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2507.16814</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16814.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junhao Shen, Haiteng Zhao, Yuzhe Gu, Songyang Gao, Kuikun Liu, Haian Huang, Jianfei Gao, Dahua Lin, Wenwei Zhang, Kai Chen</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Enhancing large vision-language models (LVLMs) with visual slow-thinking reasoning is crucial for solving complex multimodal tasks. However, since LVLMs are mainly trained with vision-language alignment, it is difficult to adopt on-policy reinforcement learning (RL) to develop the slow thinking ability because the rollout space is restricted by its initial abilities. Off-policy RL offers a way to go beyond the current policy, but directly distilling trajectories from external models may cause visual hallucinations due to mismatched visual perception abilities across models. To address these issues, this paper proposes SOPHIA, a simple and scalable Semi-Off-Policy RL for vision-language slow-tHInking reAsoning. SOPHIA builds a semi-off-policy behavior model by combining on-policy visual understanding from a trainable LVLM with off-policy slow-thinking reasoning from a language model, assigns outcome-based rewards to reasoning, and propagates visual rewards backward. Then LVLM learns slow-thinking reasoning ability from the obtained reasoning trajectories using propagated rewards via off-policy RL algorithms. Extensive experiments with InternVL2.5 and InternVL3.0 with 8B and 38B sizes show the effectiveness of SOPHIA. Notably, SOPHIA improves InternVL3.0-38B by 8.50% in average, reaching state-of-the-art performance among open-source LVLMs on multiple multimodal reasoning benchmarks, and even outperforms some closed-source models (e.g., GPT-4.1) on the challenging MathVision and OlympiadBench, achieving 49.08% and 49.95% pass@1 accuracy, respectively. Analysis shows SOPHIA outperforms supervised fine-tuning and direct on-policy RL methods, offering a better policy initialization for further on-policy training.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16814</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:59:34 +0000</pubDate>
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||||
</item>
|
||||
<item>
|
||||
<title>STITCH: Simultaneous Thinking and Talking with Chunked Reasoning for Spoken Language Models</title>
|
||||
<link>https://arxiv.org/abs/2507.15375</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cheng-Han Chiang, Xiaofei Wang, Linjie Li, Chung-Ching Lin, Kevin Lin, Shujie Liu, Zhendong Wang, Zhengyuan Yang, Hung-yi Lee, Lijuan Wang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Spoken Language Models (SLMs) are designed to take speech inputs and produce spoken responses. However, current SLMs lack the ability to perform an internal, unspoken thinking process before responding. In contrast, humans typically engage in complex mental reasoning internally, enabling them to communicate ideas clearly and concisely. Thus, integrating an unspoken thought process into SLMs is highly desirable. While naively generating a complete chain-of-thought (CoT) reasoning before starting to talk can enable thinking for SLMs, this induces additional latency for the speech response, as the CoT reasoning can be arbitrarily long. To solve this issue, we propose Stitch, a novel generation method that alternates between the generation of unspoken reasoning chunks and spoken response chunks. Since the audio duration of a chunk of spoken response is much longer than the time to generate the tokens in a chunk of spoken response, we use the remaining free time to generate the unspoken reasoning tokens. When a chunk of audio is played to the user, the model continues to generate the next unspoken reasoning chunk, achieving simultaneous thinking and talking. Remarkably, Stitch matches the latency of baselines that cannot generate unspoken CoT by design while outperforming those baselines by 15% on math reasoning datasets; Stitch also performs equally well on non-reasoning datasets as those baseline models. Some animations and demonstrations are on the project page: https://d223302.github.io/STITCH.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15375</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 08:30:03 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>GR-3 Technical Report</title>
|
||||
<link>https://arxiv.org/abs/2507.15493</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15493.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chilam Cheang, Sijin Chen, Zhongren Cui, Yingdong Hu, Liqun Huang, Tao Kong, Hang Li, Yifeng Li, Yuxiao Liu, Xiao Ma, Hao Niu, Wenxuan Ou, Wanli Peng, Zeyu Ren, Haixin Shi, Jiawen Tian, Hongtao Wu, Xin Xiao, Yuyang Xiao, Jiafeng Xu, Yichu Yang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> We report our recent progress towards building generalist robot policies, the development of GR-3. GR-3 is a large-scale vision-language-action (VLA) model. It showcases exceptional capabilities in generalizing to novel objects, environments, and instructions involving abstract concepts. Furthermore, it can be efficiently fine-tuned with minimal human trajectory data, enabling rapid and cost-effective adaptation to new settings. GR-3 also excels in handling long-horizon and dexterous tasks, including those requiring bi-manual manipulation and mobile movement, showcasing robust and reliable performance. These capabilities are achieved through a multi-faceted training recipe that includes co-training with web-scale vision-language data, efficient fine-tuning from human trajectory data collected via VR devices, and effective imitation learning with robot trajectory data. In addition, we introduce ByteMini, a versatile bi-manual mobile robot designed with exceptional flexibility and reliability, capable of accomplishing a wide range of tasks when integrated with GR-3. Through extensive real-world experiments, we show GR-3 surpasses the state-of-the-art baseline method, pi_0, on a wide variety of challenging tasks. We hope GR-3 can serve as a step towards building generalist robots capable of assisting humans in daily life.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15493</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 10:54:13 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PhysGym: Benchmarking LLMs in Interactive Physics Discovery with Controlled Priors</title>
|
||||
<link>https://arxiv.org/abs/2507.15550</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15550.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yimeng Chen, Piotr Piȩkos, Mateusz Ostaszewski, Firas Laakom, Jürgen Schmidhuber</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Evaluating the scientific discovery capabilities of large language model based agents, particularly how they cope with varying environmental complexity and utilize prior knowledge, requires specialized benchmarks currently lacking in the landscape. To address this gap, we introduce PhysGym, a novel benchmark suite and simulation platform for rigorously assessing LLM-based scientific reasoning in interactive physics environments. PhysGym's primary contribution lies in its sophisticated control over the level of prior knowledge provided to the agent. This allows researchers to dissect agent performance along axes including the complexity of the problem and the prior knowledge levels. The benchmark comprises a suite of interactive simulations, where agents must actively probe environments, gather data sequentially under constraints and formulate hypotheses about underlying physical laws. PhysGym provides standardized evaluation protocols and metrics for assessing hypothesis accuracy and model fidelity. We demonstrate the benchmark's utility by presenting results from baseline LLMs, showcasing its ability to differentiate capabilities based on varying priors and task complexity.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15550</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 12:28:10 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos</title>
|
||||
<link>https://arxiv.org/abs/2507.15597</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15597.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Luo, Yicheng Feng, Wanpeng Zhang, Sipeng Zheng, Ye Wang, Haoqi Yuan, Jiazheng Liu, Chaoyi Xu, Qin Jin, Zongqing Lu</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> We introduce Being-H0, a dexterous Vision-Language-Action model (VLA) trained on large-scale human videos. Existing VLAs struggle with complex manipulation tasks requiring high dexterity and generalize poorly to novel scenarios and tasks, primarily due to their reliance on synthetic data with significant sim-to-real gaps or teleoperated demonstrations lacking scale and diversity. To address this data bottleneck, we propose leveraging human hands as a foundation manipulator, capitalizing on the rich dexterity and scalability present in web data. Our approach centers on physical instruction tuning, a novel training paradigm that combines large-scale VLA pretraining from human videos, physical space alignment for 3D reasoning, and post-training adaptation for robotic tasks. Additionally, we introduce a part-level motion tokenization method which achieves millimeter-level reconstruction accuracy to model precise hand trajectories for action learning. To support our proposed paradigm, we further develop a comprehensive data curation pipeline that integrates heterogeneous sources -- including motion capture, VR, and RGB-only videos -- into a large-scale dataset with millions of motion-based instructional instances. We empirically show the excellence of Being-H0 in hand motion generation and instruction following, and it also scales well with model and data sizes. Importantly, we observe the expected gains of Being-H0 in real-world robotic manipulation as physical instruction tuning is applied. More details are available at https://beingbeyond.github.io/Being-H0.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15597</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 13:19:09 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Gaussian Splatting with Discretized SDF for Relightable Assets</title>
|
||||
<link>https://arxiv.org/abs/2507.15629</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15629.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zuo-Liang Zhu, Jian Yang, Beibei Wang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> 3D Gaussian splatting (3DGS) has shown its detailed expressive ability and highly efficient rendering speed in the novel view synthesis (NVS) task. The application to inverse rendering still faces several challenges, as the discrete nature of Gaussian primitives makes it difficult to apply geometry constraints. Recent works introduce the signed distance field (SDF) as an extra continuous representation to regularize the geometry defined by Gaussian primitives. It improves the decomposition quality, at the cost of increasing memory usage and complicating training. Unlike these works, we introduce a discretized SDF to represent the continuous SDF in a discrete manner by encoding it within each Gaussian using a sampled value. This approach allows us to link the SDF with the Gaussian opacity through an SDF-to-opacity transformation, enabling rendering the SDF via splatting and avoiding the computational cost of ray marching.The key challenge is to regularize the discrete samples to be consistent with the underlying SDF, as the discrete representation can hardly apply the gradient-based constraints (\eg Eikonal loss). For this, we project Gaussians onto the zero-level set of SDF and enforce alignment with the surface from splatting, namely a projection-based consistency loss. Thanks to the discretized SDF, our method achieves higher relighting quality, while requiring no extra memory beyond GS and avoiding complex manually designed optimization. The experiments reveal that our method outperforms existing Gaussian-based inverse rendering methods. Our code is available at https://github.com/NK-CS-ZZL/DiscretizedSDF.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15629</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 13:52:33 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Data Mixing Agent: Learning to Re-weight Domains for Continual Pre-training</title>
|
||||
<link>https://arxiv.org/abs/2507.15640</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15640.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kailai Yang, Xiao Liu, Lei Ji, Hao Li, Yeyun Gong, Peng Cheng, Mao Yang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Continual pre-training on small-scale task-specific data is an effective method for improving large language models in new target fields, yet it risks catastrophic forgetting of their original capabilities. A common solution is to re-weight training data mixtures from source and target fields on a domain space to achieve balanced performance. Previous domain reweighting strategies rely on manual designation with certain heuristics based on human intuition or empirical results. In this work, we prove that more general heuristics can be parameterized by proposing Data Mixing Agent, the first model-based, end-to-end framework that learns to re-weight domains. The agent learns generalizable heuristics through reinforcement learning on large quantities of data mixing trajectories with corresponding feedback from an evaluation environment. Experiments in continual pre-training on math reasoning show that Data Mixing Agent outperforms strong baselines in achieving balanced performance across source and target field benchmarks. Furthermore, it generalizes well across unseen source fields, target models, and domain spaces without retraining. Direct application to the code generation field also indicates its adaptability across target domains. Further analysis showcases the agents' well-aligned heuristics with human intuitions and their efficiency in achieving superior model performance with less source-field data.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15640</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 14:01:54 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>TokensGen: Harnessing Condensed Tokens for Long Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2507.15728</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15728.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenqi Ouyang, Zeqi Xiao, Danni Yang, Yifan Zhou, Shuai Yang, Lei Yang, Jianlou Si, Xingang Pan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Generating consistent long videos is a complex challenge: while diffusion-based generative models generate visually impressive short clips, extending them to longer durations often leads to memory bottlenecks and long-term inconsistency. In this paper, we propose TokensGen, a novel two-stage framework that leverages condensed tokens to address these issues. Our method decomposes long video generation into three core tasks: (1) inner-clip semantic control, (2) long-term consistency control, and (3) inter-clip smooth transition. First, we train To2V (Token-to-Video), a short video diffusion model guided by text and video tokens, with a Video Tokenizer that condenses short clips into semantically rich tokens. Second, we introduce T2To (Text-to-Token), a video token diffusion transformer that generates all tokens at once, ensuring global consistency across clips. Finally, during inference, an adaptive FIFO-Diffusion strategy seamlessly connects adjacent clips, reducing boundary artifacts and enhancing smooth transitions. Experimental results demonstrate that our approach significantly enhances long-term temporal and content coherence without incurring prohibitive computational overhead. By leveraging condensed tokens and pre-trained short video models, our method provides a scalable, modular solution for long video generation, opening new possibilities for storytelling, cinematic production, and immersive simulations. Please see our project page at https://vicky0522.github.io/tokensgen-webpage/ .</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15728</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 15:37:33 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Stabilizing Knowledge, Promoting Reasoning: Dual-Token Constraints for RLVR</title>
|
||||
<link>https://arxiv.org/abs/2507.15778</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15778.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiakang Wang, Runze Liu, Fuzheng Zhang, Xiu Li, Guorui Zhou</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has become an effective post-training method for improving the reasoning abilities of Large Language Models (LLMs), mainly by shaping higher-order behaviors such as reflection and planning. However, previous RLVR algorithms often apply uniform training signals to all tokens, without considering the different roles of low-entropy knowledge-related tokens and high-entropy reasoning-related tokens. Some recent methods try to separate these token types by gradient masking or asynchronous updates, but these approaches may break semantic dependencies in the model output and hinder effective learning. In this work, we propose Archer, an entropy-aware RLVR approach with dual-token constraints and synchronous updates. Specifically, our method applies weaker KL regularization and higher clipping thresholds to reasoning tokens to encourage exploration, while using stronger constraints on knowledge tokens to maintain factual knowledge. Experimental results on several mathematical reasoning and code generation benchmarks show that our approach significantly outperforms previous RLVR methods, reaching or exceeding state-of-the-art performance among models of comparable size. The code is available at https://github.com/wizard-III/ArcherCodeR.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15778</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 16:34:01 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacra</title>
|
||||
<link>https://arxiv.org/abs/2507.15815</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15815.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seth Karten, Wenzhe Li, Zihan Ding, Samuel Kleiner, Yu Bai, Chi Jin</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> We present the LLM Economist, a novel framework that uses agent-based modeling to design and assess economic policies in strategic environments with hierarchical decision-making. At the lower level, bounded rational worker agents -- instantiated as persona-conditioned prompts sampled from U.S. Census-calibrated income and demographic statistics -- choose labor supply to maximize text-based utility functions learned in-context. At the upper level, a planner agent employs in-context reinforcement learning to propose piecewise-linear marginal tax schedules anchored to the current U.S. federal brackets. This construction endows economic simulacra with three capabilities requisite for credible fiscal experimentation: (i) optimization of heterogeneous utilities, (ii) principled generation of large, demographically realistic agent populations, and (iii) mechanism design -- the ultimate nudging problem -- expressed entirely in natural language. Experiments with populations of up to one hundred interacting agents show that the planner converges near Stackelberg equilibria that improve aggregate social welfare relative to Saez solutions, while a periodic, persona-level voting procedure furthers these gains under decentralized governance. These results demonstrate that large language model-based agents can jointly model, simulate, and govern complex economic systems, providing a tractable test bed for policy evaluation at the societal scale to help build better civilizations.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15815</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 17:21:14 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>GUI-G^2: Gaussian Reward Modeling for GUI Grounding</title>
|
||||
<link>https://arxiv.org/abs/2507.15846</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15846.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fei Tang, Zhangxuan Gu, Zhengxi Lu, Xuyang Liu, Shuheng Shen, Changhua Meng, Wen Wang, Wenqi Zhang, Yongliang Shen, Weiming Lu, Jun Xiao, Yueting Zhuang</p><p><b>Upvotes:</b> 98</p><p><b>Summary:</b> Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G^2), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G^2 incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G^2, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15846</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 17:53:42 +0000</pubDate>
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||||
</item>
|
||||
<item>
|
||||
<title>SeC: Advancing Complex Video Object Segmentation via Progressive Concept Construction</title>
|
||||
<link>https://arxiv.org/abs/2507.15852</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15852.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhixiong Zhang, Shuangrui Ding, Xiaoyi Dong, Songxin He, Jianfan Lin, Junsong Tang, Yuhang Zang, Yuhang Cao, Dahua Lin, Jiaqi Wang</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Video Object Segmentation (VOS) is a core task in computer vision, requiring models to track and segment target objects across video frames. Despite notable advances with recent efforts, current techniques still lag behind human capabilities in handling drastic visual variations, occlusions, and complex scene changes. This limitation arises from their reliance on appearance matching, neglecting the human-like conceptual understanding of objects that enables robust identification across temporal dynamics. Motivated by this gap, we propose Segment Concept (SeC), a concept-driven segmentation framework that shifts from conventional feature matching to the progressive construction and utilization of high-level, object-centric representations. SeC employs Large Vision-Language Models (LVLMs) to integrate visual cues across diverse frames, constructing robust conceptual priors. During inference, SeC forms a comprehensive semantic representation of the target based on processed frames, realizing robust segmentation of follow-up frames. Furthermore, SeC adaptively balances LVLM-based semantic reasoning with enhanced feature matching, dynamically adjusting computational efforts based on scene complexity. To rigorously assess VOS methods in scenarios demanding high-level conceptual reasoning and robust semantic understanding, we introduce the Semantic Complex Scenarios Video Object Segmentation benchmark (SeCVOS). SeCVOS comprises 160 manually annotated multi-scenario videos designed to challenge models with substantial appearance variations and dynamic scene transformations. In particular, SeC achieves an 11.8-point improvement over SAM 2.1 on SeCVOS, establishing a new state-of-the-art in concept-aware video object segmentation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15852</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 17:59:02 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Latent Denoising Makes Good Visual Tokenizers</title>
|
||||
<link>https://arxiv.org/abs/2507.15856</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15856.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Yang, Tianhong Li, Lijie Fan, Yonglong Tian, Yue Wang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Despite their fundamental role, it remains unclear what properties could make visual tokenizers more effective for generative modeling. We observe that modern generative models share a conceptually similar training objective -- reconstructing clean signals from corrupted inputs such as Gaussian noise or masking -- a process we term denoising. Motivated by this insight, we propose aligning tokenizer embeddings directly with the downstream denoising objective, encouraging latent embeddings to be more easily reconstructed even when heavily corrupted. To achieve this, we introduce the Latent Denoising Tokenizer (l-DeTok), a simple yet effective tokenizer trained to reconstruct clean images from latent embeddings corrupted by interpolative noise and random masking. Extensive experiments on ImageNet 256x256 demonstrate that our tokenizer consistently outperforms standard tokenizers across six representative generative models. Our findings highlight denoising as a fundamental design principle for tokenizer development, and we hope it could motivate new perspectives for future tokenizer design.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.15856</guid>
|
||||
<pubDate>Mon, 21 Jul 2025 17:59:56 +0000</pubDate>
|
||||
<title>ThinkAct: Vision-Language-Action Reasoning via Reinforced Visual Latent Planning</title>
|
||||
<link>https://arxiv.org/abs/2507.16815</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16815.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chi-Pin Huang, Yueh-Hua Wu, Min-Hung Chen, Yu-Chiang Frank Wang, Fu-En Yang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Vision-language-action (VLA) reasoning tasks require agents to interpret multimodal instructions, perform long-horizon planning, and act adaptively in dynamic environments. Existing approaches typically train VLA models in an end-to-end fashion, directly mapping inputs to actions without explicit reasoning, which hinders their ability to plan over multiple steps or adapt to complex task variations. In this paper, we propose ThinkAct, a dual-system framework that bridges high-level reasoning with low-level action execution via reinforced visual latent planning. ThinkAct trains a multimodal LLM to generate embodied reasoning plans guided by reinforcing action-aligned visual rewards based on goal completion and trajectory consistency. These reasoning plans are compressed into a visual plan latent that conditions a downstream action model for robust action execution on target environments. Extensive experiments on embodied reasoning and robot manipulation benchmarks demonstrate that ThinkAct enables few-shot adaptation, long-horizon planning, and self-correction behaviors in complex embodied AI tasks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.16815</guid>
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<pubDate>Tue, 22 Jul 2025 17:59:46 +0000</pubDate>
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