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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Thu, 24 Jul 2025 00:02:37 +0000</lastBuildDate>
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<lastBuildDate>Fri, 25 Jul 2025 00:02:33 +0000</lastBuildDate>
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<item>
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<title>Upsample What Matters: Region-Adaptive Latent Sampling for Accelerated Diffusion Transformers</title>
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<link>https://arxiv.org/abs/2507.08422</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.08422.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wongi Jeong, Kyungryeol Lee, Hoigi Seo, Se Young Chun</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Diffusion transformers have emerged as an alternative to U-net-based diffusion models for high-fidelity image and video generation, offering superior scalability. However, their heavy computation remains a major obstacle to real-world deployment. Existing acceleration methods primarily exploit the temporal dimension such as reusing cached features across diffusion timesteps. Here, we propose Region-Adaptive Latent Upsampling (RALU), a training-free framework that accelerates inference along spatial dimension. RALU performs mixed-resolution sampling across three stages: 1) low-resolution denoising latent diffusion to efficiently capture global semantic structure, 2) region-adaptive upsampling on specific regions prone to artifacts at full-resolution, and 3) all latent upsampling at full-resolution for detail refinement. To stabilize generations across resolution transitions, we leverage noise-timestep rescheduling to adapt the noise level across varying resolutions. Our method significantly reduces computation while preserving image quality by achieving up to 7.0times speed-up on FLUX and 3.0times on Stable Diffusion 3 with minimal degradation. Furthermore, RALU is complementary to existing temporal accelerations such as caching methods, thus can be seamlessly integrated to further reduce inference latency without compromising generation quality.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.08422</guid>
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<pubDate>Fri, 11 Jul 2025 09:07:43 +0000</pubDate>
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<title>Elevating 3D Models: High-Quality Texture and Geometry Refinement from a Low-Quality Model</title>
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<link>https://arxiv.org/abs/2507.11465</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11465.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nuri Ryu, Jiyun Won, Jooeun Son, Minsu Gong, Joo-Haeng Lee, Sunghyun Cho</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> High-quality 3D assets are essential for various applications in computer graphics and 3D vision but remain scarce due to significant acquisition costs. To address this shortage, we introduce Elevate3D, a novel framework that transforms readily accessible low-quality 3D assets into higher quality. At the core of Elevate3D is HFS-SDEdit, a specialized texture enhancement method that significantly improves texture quality while preserving the appearance and geometry while fixing its degradations. Furthermore, Elevate3D operates in a view-by-view manner, alternating between texture and geometry refinement. Unlike previous methods that have largely overlooked geometry refinement, our framework leverages geometric cues from images refined with HFS-SDEdit by employing state-of-the-art monocular geometry predictors. This approach ensures detailed and accurate geometry that aligns seamlessly with the enhanced texture. Elevate3D outperforms recent competitors by achieving state-of-the-art quality in 3D model refinement, effectively addressing the scarcity of high-quality open-source 3D assets.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.11465</guid>
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<pubDate>Tue, 15 Jul 2025 16:36:20 +0000</pubDate>
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</item>
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<item>
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<title>PrefPalette: Personalized Preference Modeling with Latent Attributes</title>
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<link>https://arxiv.org/abs/2507.13541</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13541.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuyue Stella Li, Melanie Sclar, Hunter Lang, Ansong Ni, Jacqueline He, Puxin Xu, Andrew Cohen, Chan Young Park, Yulia Tsvetkov, Asli Celikyilmaz</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Personalizing AI systems requires understanding not just what users prefer, but the reasons that underlie those preferences - yet current preference models typically treat human judgment as a black box. We introduce PrefPalette, a framework that decomposes preferences into attribute dimensions and tailors its preference prediction to distinct social community values in a human-interpretable manner. PrefPalette operationalizes a cognitive science principle known as multi-attribute decision making in two ways: (1) a scalable counterfactual attribute synthesis step that involves generating synthetic training data to isolate for individual attribute effects (e.g., formality, humor, cultural values), and (2) attention-based preference modeling that learns how different social communities dynamically weight these attributes. This approach moves beyond aggregate preference modeling to capture the diverse evaluation frameworks that drive human judgment. When evaluated on 45 social communities from the online platform Reddit, PrefPalette outperforms GPT-4o by 46.6% in average prediction accuracy. Beyond raw predictive improvements, PrefPalette also shed light on intuitive, community-specific profiles: scholarly communities prioritize verbosity and stimulation, conflict-oriented communities value sarcasm and directness, and support-based communities emphasize empathy. By modeling the attribute-mediated structure of human judgment, PrefPalette delivers both superior preference modeling and transparent, interpretable insights, and serves as a first step toward more trustworthy, value-aware personalized applications.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.13541</guid>
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<pubDate>Thu, 17 Jul 2025 21:21:54 +0000</pubDate>
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<title>Promptomatix: An Automatic Prompt Optimization Framework for Large Language Models</title>
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<link>https://arxiv.org/abs/2507.14241</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14241.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rithesh Murthy, Ming Zhu, Liangwei Yang, Jielin Qiu, Juntao Tan, Shelby Heinecke, Caiming Xiong, Silvio Savarese, Huan Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large Language Models (LLMs) perform best with well-crafted prompts, yet prompt engineering remains manual, inconsistent, and inaccessible to non-experts. We introduce Promptomatix, an automatic prompt optimization framework that transforms natural language task descriptions into high-quality prompts without requiring manual tuning or domain expertise. Promptomatix supports both a lightweight meta-prompt-based optimizer and a DSPy-powered compiler, with modular design enabling future extension to more advanced frameworks. The system analyzes user intent, generates synthetic training data, selects prompting strategies, and refines prompts using cost-aware objectives. Evaluated across 5 task categories, Promptomatix achieves competitive or superior performance compared to existing libraries, while reducing prompt length and computational overhead making prompt optimization scalable and efficient.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.14241</guid>
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<pubDate>Thu, 17 Jul 2025 18:18:20 +0000</pubDate>
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</item>
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<item>
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<title>RefCritic: Training Long Chain-of-Thought Critic Models with Refinement Feedback</title>
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<link>https://arxiv.org/abs/2507.15024</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15024.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiaoyu Tang, Hao Xiang, Le Yu, Bowen Yu, Hongyu Lin, Yaojie Lu, Xianpei Han, Le Sun, Junyang Lin</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> With the rapid advancement of Large Language Models (LLMs), developing effective critic modules for precise guidance has become crucial yet challenging. In this paper, we initially demonstrate that supervised fine-tuning for building critic modules (which is widely adopted in current solutions) fails to genuinely enhance models' critique abilities, producing superficial critiques with insufficient reflections and verifications. To unlock the unprecedented critique capabilities, we propose RefCritic, a long-chain-of-thought critic module based on reinforcement learning with dual rule-based rewards: (1) instance-level correctness of solution judgments and (2) refinement accuracies of the policy model based on critiques, aiming to generate high-quality evaluations with actionable feedback that effectively guides model refinement. We evaluate RefCritic on Qwen2.5-14B-Instruct and DeepSeek-R1-Distill-Qwen-14B across five benchmarks. On critique and refinement settings, RefCritic demonstrates consistent advantages across all benchmarks, e.g., 6.8\% and 7.2\% gains on AIME25 for the respective base models. Notably, under majority voting, policy models filtered by RefCritic show superior scaling with increased voting numbers. Moreover, despite training on solution-level supervision, RefCritic outperforms step-level supervised approaches on ProcessBench, a benchmark to identify erroneous steps in mathematical reasoning.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.15024</guid>
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<pubDate>Sun, 20 Jul 2025 16:19:51 +0000</pubDate>
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<title>Pixels, Patterns, but No Poetry: To See The World like Humans</title>
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<link>https://arxiv.org/abs/2507.16863</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16863.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongcheng Gao, Zihao Huang, Lin Xu, Jingyi Tang, Xinhao Li, Yue Liu, Haoyang Li, Taihang Hu, Minhua Lin, Xinlong Yang, Ge Wu, Balong Bi, Hongyu Chen, Wentao Zhang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Achieving human-like perception and reasoning in Multimodal Large Language Models (MLLMs) remains a central challenge in artificial intelligence. While recent research has primarily focused on enhancing reasoning capabilities in MLLMs, a fundamental question persists: Can Multimodal Large Language Models truly perceive the world as humans do? This paper shifts focus from reasoning to perception. Rather than constructing benchmarks specifically for reasoning, we introduce the Turing Eye Test (TET), a challenging perception-oriented benchmark comprising four diagnostic tasks that evaluate MLLMs' performance on synthetic images that humans process intuitively. Our findings reveal that state-of-the-art MLLMs exhibit catastrophic failures on our perceptual tasks trivial for humans. Both in-context learning and training on language backbone-effective for previous benchmarks-fail to improve performance on our tasks, while fine-tuning the vision tower enables rapid adaptation, suggesting that our benchmark poses challenges for vision tower generalization rather than for the knowledge and reasoning capabilities of the language backbone-a key gap between current MLLMs and human perception. We release a representative subset of TET tasks in this version, and will introduce more diverse tasks and methods to enhance visual generalization in future work.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.16863</guid>
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<pubDate>Mon, 21 Jul 2025 21:50:16 +0000</pubDate>
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</item>
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<item>
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<title>SPAR: Scholar Paper Retrieval with LLM-based Agents for Enhanced Academic Search</title>
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<link>https://arxiv.org/abs/2507.15245</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15245.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofeng Shi, Yuduo Li, Qian Kou, Longbin Yu, Jinxin Xie, Hua Zhou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Recent advances in large language models (LLMs) have opened new opportunities for academic literature retrieval. However, existing systems often rely on rigid pipelines and exhibit limited reasoning capabilities. We introduce SPAR, a multi-agent framework that incorporates RefChain-based query decomposition and query evolution to enable more flexible and effective search. To facilitate systematic evaluation, we also construct SPARBench, a challenging benchmark with expert-annotated relevance labels. Experimental results demonstrate that SPAR substantially outperforms strong baselines, achieving up to +56% F1 on AutoScholar and +23% F1 on SPARBench over the best-performing baseline. Together, SPAR and SPARBench provide a scalable, interpretable, and high-performing foundation for advancing research in scholarly retrieval. Code and data will be available at: https://github.com/xiaofengShi/SPAR</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.15245</guid>
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<pubDate>Mon, 21 Jul 2025 05:06:53 +0000</pubDate>
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<title>PUSA V1.0: Surpassing Wan-I2V with $500 Training Cost by Vectorized Timestep Adaptation</title>
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<link>https://arxiv.org/abs/2507.16116</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16116.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaofang Liu, Yumeng Ren, Aitor Artola, Yuxuan Hu, Xiaodong Cun, Xiaotong Zhao, Alan Zhao, Raymond H. Chan, Suiyun Zhang, Rui Liu, Dandan Tu, Jean-Michel Morel</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The rapid advancement of video diffusion models has been hindered by fundamental limitations in temporal modeling, particularly the rigid synchronization of frame evolution imposed by conventional scalar timestep variables. While task-specific adaptations and autoregressive models have sought to address these challenges, they remain constrained by computational inefficiency, catastrophic forgetting, or narrow applicability. In this work, we present Pusa, a groundbreaking paradigm that leverages vectorized timestep adaptation (VTA) to enable fine-grained temporal control within a unified video diffusion framework. Besides, VTA is a non-destructive adaptation, which means it fully preserves the capabilities of the base model. By finetuning the SOTA Wan2.1-T2V-14B model with VTA, we achieve unprecedented efficiency -- surpassing the performance of Wan-I2V-14B with leq 1/200 of the training cost (\500 vs. \geq 100,000) and leq 1/2500 of the dataset size (4K vs. geq 10M samples). Pusa not only sets a new standard for image-to-video (I2V) generation, achieving a VBench-I2V total score of 87.32\% (vs. 86.86\% of Wan-I2V-14B), but also unlocks many zero-shot multi-task capabilities such as start-end frames and video extension -- all without task-specific training. Meanwhile, Pusa can still perform text-to-video generation. Mechanistic analyses reveal that our approach preserves the foundation model's generative priors while surgically injecting temporal dynamics, avoiding the combinatorial explosion inherent to vectorized timesteps. This work establishes a scalable, efficient, and versatile paradigm for next-generation video synthesis, democratizing high-fidelity video generation for research and industry alike. Code is open-sourced at https://github.com/Yaofang-Liu/Pusa-VidGen</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.16116</guid>
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<pubDate>Tue, 22 Jul 2025 00:09:37 +0000</pubDate>
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</item>
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<item>
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<title>ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting</title>
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<link>https://arxiv.org/abs/2507.15454</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15454.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruijie Zhu, Mulin Yu, Linning Xu, Lihan Jiang, Yixuan Li, Tianzhu Zhang, Jiangmiao Pang, Bo Dai</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> 3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. In this work, we propose ObjectGS, an object-aware framework that unifies 3D scene reconstruction with semantic understanding. Instead of treating the scene as a unified whole, ObjectGS models individual objects as local anchors that generate neural Gaussians and share object IDs, enabling precise object-level reconstruction. During training, we dynamically grow or prune these anchors and optimize their features, while a one-hot ID encoding with a classification loss enforces clear semantic constraints. We show through extensive experiments that ObjectGS not only outperforms state-of-the-art methods on open-vocabulary and panoptic segmentation tasks, but also integrates seamlessly with applications like mesh extraction and scene editing. Project page: https://ruijiezhu94.github.io/ObjectGS_page</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.15454</guid>
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<pubDate>Mon, 21 Jul 2025 10:06:23 +0000</pubDate>
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<title>Re:Form -- Reducing Human Priors in Scalable Formal Software Verification with RL in LLMs: A Preliminary Study on Dafny</title>
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<link>https://arxiv.org/abs/2507.16331</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16331.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanhao Yan, Fengdi Che, Xuhan Huang, Xu Xu, Xin Li, Yizhi Li, Xingwei Qu, Jingzhe Shi, Zhuangzhuang He, Chenghua Lin, Yaodong Yang, Binhang Yuan, Hang Zhao, Yu Qiao, Bowen Zhou, Jie Fu</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Existing informal language-based (e.g., human language) Large Language Models (LLMs) trained with Reinforcement Learning (RL) face a significant challenge: their verification processes, which provide crucial training signals, are neither reliable nor scalable. In fact, the prevalent large proprietary models could hardly generate verifiable programs. A promising yet largely uncharted alternative is formal language-based reasoning. Grounding LLMs in rigorous formal systems where generative models operate in formal language spaces (e.g., Dafny) enables the automatic and mathematically provable verification of their reasoning processes and outcomes. This capability is pivotal for achieving large-scale, reliable formal software verification. It is a common practice to employ human-annotated chain-of-thought and other human priors to induce the reasoning and coding capabilities of LLMs. Unfortunately, it becomes unacceptably all-consuming to provide such priors for supervising complex programming tasks. In this work, we systematically explore ways to reduce human priors with the formal language, Dafny, as the main environment for our pilot study. Our pipeline mainly relies on introducing an automatic and scalable data curation pipeline, and careful RL designs integrated with feedback from the formal language verifier. We introduce DafnyComp, a benchmark of compositional formal programs with auto-formalized specifications for specification reasoning. Our supervised fine-tuning (SFT) stage enables even small models (e.g., 0.5B) to generate syntactically valid and verifiable Dafny code, surpassing proprietary models. RL with regularization further improves performance, achieving stronger generalization to out-of-domain tasks and outperforming all strong baselines on the challenging DafnyComp benchmark.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.16331</guid>
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<pubDate>Tue, 22 Jul 2025 08:13:01 +0000</pubDate>
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</item>
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<item>
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<title>Does More Inference-Time Compute Really Help Robustness?</title>
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<link>https://arxiv.org/abs/2507.15974</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15974.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tong Wu, Chong Xiang, Jiachen T. Wang, Weichen Yu, Chawin Sitawarin, Vikash Sehwag, Prateek Mittal</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recently, Zaremba et al. demonstrated that increasing inference-time computation improves robustness in large proprietary reasoning LLMs. In this paper, we first show that smaller-scale, open-source models (e.g., DeepSeek R1, Qwen3, Phi-reasoning) can also benefit from inference-time scaling using a simple budget forcing strategy. More importantly, we reveal and critically examine an implicit assumption in prior work: intermediate reasoning steps are hidden from adversaries. By relaxing this assumption, we identify an important security risk, intuitively motivated and empirically verified as an inverse scaling law: if intermediate reasoning steps become explicitly accessible, increased inference-time computation consistently reduces model robustness. Finally, we discuss practical scenarios where models with hidden reasoning chains are still vulnerable to attacks, such as models with tool-integrated reasoning and advanced reasoning extraction attacks. Our findings collectively demonstrate that the robustness benefits of inference-time scaling depend heavily on the adversarial setting and deployment context. We urge practitioners to carefully weigh these subtle trade-offs before applying inference-time scaling in security-sensitive, real-world applications.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.15974</guid>
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<pubDate>Mon, 21 Jul 2025 18:08:38 +0000</pubDate>
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<title>Finding Dori: Memorization in Text-to-Image Diffusion Models Is Less Local Than Assumed</title>
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<link>https://arxiv.org/abs/2507.16880</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16880.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Antoni Kowalczuk, Dominik Hintersdorf, Lukas Struppek, Kristian Kersting, Adam Dziedzic, Franziska Boenisch</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Text-to-image diffusion models (DMs) have achieved remarkable success in image generation. However, concerns about data privacy and intellectual property remain due to their potential to inadvertently memorize and replicate training data. Recent mitigation efforts have focused on identifying and pruning weights responsible for triggering replication, based on the assumption that memorization can be localized. Our research assesses the robustness of these pruning-based approaches. We demonstrate that even after pruning, minor adjustments to text embeddings of input prompts are sufficient to re-trigger data replication, highlighting the fragility of these defenses. Furthermore, we challenge the fundamental assumption of memorization locality, by showing that replication can be triggered from diverse locations within the text embedding space, and follows different paths in the model. Our findings indicate that existing mitigation strategies are insufficient and underscore the need for methods that truly remove memorized content, rather than attempting to suppress its retrieval. As a first step in this direction, we introduce a novel adversarial fine-tuning method that iteratively searches for replication triggers and updates the model to increase robustness. Through our research, we provide fresh insights into the nature of memorization in text-to-image DMs and a foundation for building more trustworthy and compliant generative AI.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.16880</guid>
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<pubDate>Tue, 22 Jul 2025 15:02:38 +0000</pubDate>
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</item>
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<item>
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<title>Step-Audio 2 Technical Report</title>
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<link>https://arxiv.org/abs/2507.16632</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16632.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyong Wu, Chao Yan, Chen Hu, Cheng Yi, Chengli Feng, Fei Tian, Feiyu Shen, Gang Yu, Haoyang Zhang, Jingbei Li, Mingrui Chen, Peng Liu, Wang You, Xiangyu Tony Zhang, Xingyuan Li, Xuerui Yang, Yayue Deng, Yechang Huang, Yuxin Li, Yuxin Zhang, Zhao You, Brian Li, Changyi Wan, Hanpeng Hu, Jiangjie Zhen, Siyu Chen, Song Yuan, Xuelin Zhang, Yimin Jiang, Yu Zhou, Yuxiang Yang, Bingxin Li, Buyun Ma, Changhe Song, Dongqing Pang, Guoqiang Hu, Haiyang Sun, Kang An, Na Wang, Shuli Gao, Wei Ji, Wen Li, Wen Sun, Xuan Wen, Yong Ren, Yuankai Ma, Yufan Lu, Bin Wang, Bo Li, Changxin Miao, Che Liu, Chen Xu, Dapeng Shi, Dingyuan Hu, Donghang Wu, Enle Liu, Guanzhe Huang, Gulin Yan, Han Zhang, Hao Nie, Haonan Jia, Hongyu Zhou, Jianjian Sun, Jiaoren Wu, Jie Wu, Jie Yang, Jin Yang, Junzhe Lin, Kaixiang Li, Lei Yang, Liying Shi, Li Zhou, Longlong Gu, Ming Li, Mingliang Li, Mingxiao Li, Nan Wu, Qi Han, Qinyuan Tan, Shaoliang Pang, Shengjie Fan, Siqi Liu, Tiancheng Cao, Wanying Lu, Wenqing He, Wuxun Xie, Xu Zhao, Xueqi Li, Yanbo Yu, Yang Yang, Yi Liu, Yifan Lu, Yilei Wang, Yuanhao Ding, Yuanwei Liang, Yuanwei Lu, Yuchu Luo, Yuhe Yin, Yumeng Zhan, Yuxiang Zhang, Zidong Yang, Zixin Zhang, Binxing Jiao, Daxin Jiang, Heung-Yeung Shum, Jiansheng Chen, Jing Li, Xiangyu Zhang, Yibo Zhu</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> This paper presents Step-Audio~2, an end-to-end multi-modal large language model designed for industry-strength audio understanding and speech conversation. By integrating a latent audio encoder and reasoning-centric reinforcement learning (RL), Step-Audio 2 achieves promising performance in automatic speech recognition (ASR) and audio understanding. To facilitate genuine end-to-end speech conversation, Step-Audio 2 incorporates the generation of discrete audio tokens into language modeling, significantly enhancing its responsiveness to paralinguistic information such as speaking styles and emotions. To effectively leverage the rich textual and acoustic knowledge in real-world data, Step-Audio 2 integrates retrieval-augmented generation (RAG) and is able to call external tools such as web search to mitigate hallucination and audio search to switch timbres. Trained on millions of hours of speech and audio data, Step-Audio 2 delivers intelligence and expressiveness across diverse conversational scenarios. Evaluation results demonstrate that Step-Audio 2 achieves state-of-the-art performance on various audio understanding and conversational benchmarks compared to other open-source and commercial solutions. Please visit https://github.com/stepfun-ai/Step-Audio2 for more information.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.16632</guid>
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<pubDate>Tue, 22 Jul 2025 14:23:55 +0000</pubDate>
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<title>RAVine: Reality-Aligned Evaluation for Agentic Search</title>
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<link>https://arxiv.org/abs/2507.16725</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16725.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yilong Xu, Xiang Long, Zhi Zheng, Jinhua Gao</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Agentic search, as a more autonomous and adaptive paradigm of retrieval augmentation, is driving the evolution of intelligent search systems. However, existing evaluation frameworks fail to align well with the goals of agentic search. First, the complex queries commonly used in current benchmarks often deviate from realistic user search scenarios. Second, prior approaches tend to introduce noise when extracting ground truth for end-to-end evaluations, leading to distorted assessments at a fine-grained level. Third, most current frameworks focus solely on the quality of final answers, neglecting the evaluation of the iterative process inherent to agentic search. To address these limitations, we propose RAVine -- a Reality-Aligned eValuation framework for agentic LLMs with search. RAVine targets multi-point queries and long-form answers that better reflect user intents, and introduces an attributable ground truth construction strategy to enhance the accuracy of fine-grained evaluation. Moreover, RAVine examines model's interaction with search tools throughout the iterative process, and accounts for factors of efficiency. We benchmark a series of models using RAVine and derive several insights, which we hope will contribute to advancing the development of agentic search systems. The code and datasets are available at https://github.com/SwordFaith/RAVine.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2507.16725</guid>
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<pubDate>Tue, 22 Jul 2025 16:08:12 +0000</pubDate>
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<item>
|
||||
<title>Experience is the Best Teacher: Grounding VLMs for Robotics through Self-Generated Memory</title>
|
||||
<link>https://arxiv.org/abs/2507.16713</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16713.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guowei Lan, Kaixian Qu, René Zurbrügg, Changan Chen, Christopher E. Mower, Haitham Bou-Ammar, Marco Hutter</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Vision-language models (VLMs) have been widely adopted in robotics to enable autonomous planning. However, grounding VLMs, originally trained on internet data, to diverse real-world robots remains a challenge. This paper presents ExpTeach, a framework that grounds VLMs to physical robots by building a self-generated memory of real-world experiences. In ExpTeach, the VLM autonomously plans actions, verifies outcomes, reflects on failures, and adapts robot behaviors in a closed loop. The self-generated experiences during this process are then summarized into a long-term memory, enabling retrieval of learned knowledge to guide future tasks via retrieval-augmented generation (RAG). Additionally, ExpTeach enhances the spatial understanding of VLMs with an on-demand image annotation module. In experiments, we show that reflection improves success rates from 36% to 84% on four challenging robotic tasks and observe the emergence of intelligent object interactions, including creative tool use. Across extensive tests on 12 real-world scenarios (including eight unseen ones), we find that grounding with long-term memory boosts single-trial success rates from 22% to 80%, demonstrating the effectiveness and generalizability of ExpTeach.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16713</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 15:48:49 +0000</pubDate>
|
||||
<title>DesignLab: Designing Slides Through Iterative Detection and Correction</title>
|
||||
<link>https://arxiv.org/abs/2507.17202</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.17202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jooyeol Yun, Heng Wang, Yotaro Shimose, Jaegul Choo, Shingo Takamatsu</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Designing high-quality presentation slides can be challenging for non-experts due to the complexity involved in navigating various design choices. Numerous automated tools can suggest layouts and color schemes, yet often lack the ability to refine their own output, which is a key aspect in real-world workflows. We propose DesignLab, which separates the design process into two roles, the design reviewer, who identifies design-related issues, and the design contributor who corrects them. This decomposition enables an iterative loop where the reviewer continuously detects issues and the contributor corrects them, allowing a draft to be further polished with each iteration, reaching qualities that were unattainable. We fine-tune large language models for these roles and simulate intermediate drafts by introducing controlled perturbations, enabling the design reviewer learn design errors and the contributor learn how to fix them. Our experiments show that DesignLab outperforms existing design-generation methods, including a commercial tool, by embracing the iterative nature of designing which can result in polished, professional slides.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.17202</guid>
|
||||
<pubDate>Wed, 23 Jul 2025 04:49:48 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Zebra-CoT: A Dataset for Interleaved Vision Language Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2507.16746</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16746.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ang Li, Charles Wang, Kaiyu Yue, Zikui Cai, Ollie Liu, Deqing Fu, Peng Guo, Wang Bill Zhu, Vatsal Sharan, Robin Jia, Willie Neiswanger, Furong Huang, Tom Goldstein, Micah Goldblum</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Humans often use visual aids, for example diagrams or sketches, when solving complex problems. Training multimodal models to do the same, known as Visual Chain of Thought (Visual CoT), is challenging due to: (1) poor off-the-shelf visual CoT performance, which hinders reinforcement learning, and (2) the lack of high-quality visual CoT training data. We introduce Zebra-CoT, a diverse large-scale dataset with 182,384 samples, containing logically coherent interleaved text-image reasoning traces. We focus on four categories of tasks where sketching or visual reasoning is especially natural, spanning scientific questions such as geometry, physics, and algorithms; 2D visual reasoning tasks like visual search and jigsaw puzzles; 3D reasoning tasks including 3D multi-hop inference, embodied and robot planning; visual logic problems and strategic games like chess. Fine-tuning the Anole-7B model on the Zebra-CoT training corpus results in an improvement of +12% in our test-set accuracy and yields up to +13% performance gain on standard VLM benchmark evaluations. Fine-tuning Bagel-7B yields a model that generates high-quality interleaved visual reasoning chains, underscoring Zebra-CoT's effectiveness for developing multimodal reasoning abilities. We open-source our dataset and models to support development and evaluation of visual CoT.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16746</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 16:35:36 +0000</pubDate>
|
||||
<title>Can One Domain Help Others? A Data-Centric Study on Multi-Domain Reasoning via Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2507.17512</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.17512.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Li, Zhuoshi Pan, Honglin Lin, Mengyuan Sun, Conghui He, Lijun Wu</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful paradigm for enhancing the reasoning capabilities of LLMs. Existing research has predominantly concentrated on isolated reasoning domains such as mathematical problem-solving, coding tasks, or logical reasoning. However, real world reasoning scenarios inherently demand an integrated application of multiple cognitive skills. Despite this, the interplay among these reasoning skills under reinforcement learning remains poorly understood. To bridge this gap, we present a systematic investigation of multi-domain reasoning within the RLVR framework, explicitly focusing on three primary domains: mathematical reasoning, code generation, and logical puzzle solving. We conduct a comprehensive study comprising four key components: (1) Leveraging the GRPO algorithm and the Qwen-2.5-7B model family, our study thoroughly evaluates the models' in-domain improvements and cross-domain generalization capabilities when trained on single-domain datasets. (2) Additionally, we examine the intricate interactions including mutual enhancements and conflicts that emerge during combined cross-domain training. (3) To further understand the influence of SFT on RL, we also analyze and compare performance differences between base and instruct models under identical RL configurations. (4) Furthermore, we delve into critical RL training details, systematically exploring the impacts of curriculum learning strategies, variations in reward design, and language-specific factors. Through extensive experiments, our results offer significant insights into the dynamics governing domain interactions, revealing key factors influencing both specialized and generalizable reasoning performance. These findings provide valuable guidance for optimizing RL methodologies to foster comprehensive, multi-domain reasoning capabilities in LLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.17512</guid>
|
||||
<pubDate>Wed, 23 Jul 2025 13:51:04 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Task-Specific Zero-shot Quantization-Aware Training for Object Detection</title>
|
||||
<link>https://arxiv.org/abs/2507.16782</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16782.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Changhao Li, Xinrui Chen, Ji Wang, Kang Zhao, Jianfei Chen</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Quantization is a key technique to reduce network size and computational complexity by representing the network parameters with a lower precision. Traditional quantization methods rely on access to original training data, which is often restricted due to privacy concerns or security challenges. Zero-shot Quantization (ZSQ) addresses this by using synthetic data generated from pre-trained models, eliminating the need for real training data. Recently, ZSQ has been extended to object detection. However, existing methods use unlabeled task-agnostic synthetic images that lack the specific information required for object detection, leading to suboptimal performance. In this paper, we propose a novel task-specific ZSQ framework for object detection networks, which consists of two main stages. First, we introduce a bounding box and category sampling strategy to synthesize a task-specific calibration set from the pre-trained network, reconstructing object locations, sizes, and category distributions without any prior knowledge. Second, we integrate task-specific training into the knowledge distillation process to restore the performance of quantized detection networks. Extensive experiments conducted on the MS-COCO and Pascal VOC datasets demonstrate the efficiency and state-of-the-art performance of our method. Our code is publicly available at: https://github.com/DFQ-Dojo/dfq-toolkit .</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16782</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:28:29 +0000</pubDate>
|
||||
<title>Yume: An Interactive World Generation Model</title>
|
||||
<link>https://arxiv.org/abs/2507.17744</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.17744.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofeng Mao, Shaoheng Lin, Zhen Li, Chuanhao Li, Wenshuo Peng, Tong He, Jiangmiao Pang, Mingmin Chi, Yu Qiao, Kaipeng Zhang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which creates a dynamic world from an input image and allows exploration of the world using keyboard actions. To achieve this high-fidelity and interactive video world generation, we introduce a well-designed framework, which consists of four main components, including camera motion quantization, video generation architecture, advanced sampler, and model acceleration. First, we quantize camera motions for stable training and user-friendly interaction using keyboard inputs. Then, we introduce the Masked Video Diffusion Transformer~(MVDT) with a memory module for infinite video generation in an autoregressive manner. After that, training-free Anti-Artifact Mechanism (AAM) and Time Travel Sampling based on Stochastic Differential Equations (TTS-SDE) are introduced to the sampler for better visual quality and more precise control. Moreover, we investigate model acceleration by synergistic optimization of adversarial distillation and caching mechanisms. We use the high-quality world exploration dataset \sekai to train \method, and it achieves remarkable results in diverse scenes and applications. All data, codebase, and model weights are available on https://github.com/stdstu12/YUME. Yume will update monthly to achieve its original goal. Project page: https://stdstu12.github.io/YUME-Project/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.17744</guid>
|
||||
<pubDate>Wed, 23 Jul 2025 17:57:09 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Beyond Context Limits: Subconscious Threads for Long-Horizon Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2507.16784</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16784.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongyin Luo, Nathaniel Morgan, Tina Li, Derek Zhao, Ai Vy Ngo, Philip Schroeder, Lijie Yang, Assaf Ben-Kish, Jack O'Brien, James Glass</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> To break the context limits of large language models (LLMs) that bottleneck reasoning accuracy and efficiency, we propose the Thread Inference Model (TIM), a family of LLMs trained for recursive and decompositional problem solving, and TIMRUN, an inference runtime enabling long-horizon structured reasoning beyond context limits. Together, TIM hosted on TIMRUN supports virtually unlimited working memory and multi-hop tool calls within a single language model inference, overcoming output limits, positional-embedding constraints, and GPU-memory bottlenecks. Performance is achieved by modeling natural language as reasoning trees measured by both length and depth instead of linear sequences. The reasoning trees consist of tasks with thoughts, recursive subtasks, and conclusions based on the concept we proposed in Schroeder et al, 2025. During generation, we maintain a working memory that retains only the key-value states of the most relevant context tokens, selected by a rule-based subtask-pruning mechanism, enabling reuse of positional embeddings and GPU memory pages throughout reasoning. Experimental results show that our system sustains high inference throughput, even when manipulating up to 90% of the KV cache in GPU memory. It also delivers accurate reasoning on mathematical tasks and handles information retrieval challenges that require long-horizon reasoning and multi-hop tool use.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16784</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:30:04 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Steering Out-of-Distribution Generalization with Concept Ablation Fine-Tuning</title>
|
||||
<link>https://arxiv.org/abs/2507.16795</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16795.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Helena Casademunt, Caden Juang, Adam Karvonen, Samuel Marks, Senthooran Rajamanoharan, Neel Nanda</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Fine-tuning large language models (LLMs) can lead to unintended out-of-distribution generalization. Standard approaches to this problem rely on modifying training data, for example by adding data that better specify the intended generalization. However, this is not always practical. We introduce Concept Ablation Fine-Tuning (CAFT), a technique that leverages interpretability tools to control how LLMs generalize from fine-tuning, without needing to modify the training data or otherwise use data from the target distribution. Given a set of directions in an LLM's latent space corresponding to undesired concepts, CAFT works by ablating these concepts with linear projections during fine-tuning, steering the model away from unintended generalizations. We successfully apply CAFT to three fine-tuning tasks, including emergent misalignment, a phenomenon where LLMs fine-tuned on a narrow task generalize to give egregiously misaligned responses to general questions. Without any changes to the fine-tuning data, CAFT reduces misaligned responses by 10x without degrading performance on the training distribution. Overall, CAFT represents a novel approach for steering LLM generalization without modifying training data.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16795</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:45:04 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MegaScience: Pushing the Frontiers of Post-Training Datasets for Science Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2507.16812</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16812.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Run-Ze Fan, Zengzhi Wang, Pengfei Liu</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Scientific reasoning is critical for developing AI scientists and supporting human researchers in advancing the frontiers of natural science discovery. However, the open-source community has primarily focused on mathematics and coding while neglecting the scientific domain, largely due to the absence of open, large-scale, high-quality, verifiable scientific reasoning datasets. To bridge this gap, we first present TextbookReasoning, an open dataset featuring truthful reference answers extracted from 12k university-level scientific textbooks, comprising 650k reasoning questions spanning 7 scientific disciplines. We further introduce MegaScience, a large-scale mixture of high-quality open-source datasets totaling 1.25 million instances, developed through systematic ablation studies that evaluate various data selection methodologies to identify the optimal subset for each publicly available scientific dataset. Meanwhile, we build a comprehensive evaluation system covering diverse subjects and question types across 15 benchmarks, incorporating comprehensive answer extraction strategies to ensure accurate evaluation metrics. Our experiments demonstrate that our datasets achieve superior performance and training efficiency with more concise response lengths compared to existing open-source scientific datasets. Furthermore, we train Llama3.1, Qwen2.5, and Qwen3 series base models on MegaScience, which significantly outperform the corresponding official instruct models in average performance. In addition, MegaScience exhibits greater effectiveness for larger and stronger models, suggesting a scaling benefit for scientific tuning. We release our data curation pipeline, evaluation system, datasets, and seven trained models to the community to advance scientific reasoning research.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16812</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:59:03 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>HOComp: Interaction-Aware Human-Object Composition</title>
|
||||
<link>https://arxiv.org/abs/2507.16813</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16813.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Liang, Jinyuan Jia, Yuhao Liu, Rynson W. H. Lau</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> While existing image-guided composition methods may help insert a foreground object onto a user-specified region of a background image, achieving natural blending inside the region with the rest of the image unchanged, we observe that these existing methods often struggle in synthesizing seamless interaction-aware compositions when the task involves human-object interactions. In this paper, we first propose HOComp, a novel approach for compositing a foreground object onto a human-centric background image, while ensuring harmonious interactions between the foreground object and the background person and their consistent appearances. Our approach includes two key designs: (1) MLLMs-driven Region-based Pose Guidance (MRPG), which utilizes MLLMs to identify the interaction region as well as the interaction type (e.g., holding and lefting) to provide coarse-to-fine constraints to the generated pose for the interaction while incorporating human pose landmarks to track action variations and enforcing fine-grained pose constraints; and (2) Detail-Consistent Appearance Preservation (DCAP), which unifies a shape-aware attention modulation mechanism, a multi-view appearance loss, and a background consistency loss to ensure consistent shapes/textures of the foreground and faithful reproduction of the background human. We then propose the first dataset, named Interaction-aware Human-Object Composition (IHOC), for the task. Experimental results on our dataset show that HOComp effectively generates harmonious human-object interactions with consistent appearances, and outperforms relevant methods qualitatively and quantitatively.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16813</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:59:21 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Semi-off-Policy Reinforcement Learning for Vision-Language Slow-thinking Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2507.16814</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16814.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junhao Shen, Haiteng Zhao, Yuzhe Gu, Songyang Gao, Kuikun Liu, Haian Huang, Jianfei Gao, Dahua Lin, Wenwei Zhang, Kai Chen</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Enhancing large vision-language models (LVLMs) with visual slow-thinking reasoning is crucial for solving complex multimodal tasks. However, since LVLMs are mainly trained with vision-language alignment, it is difficult to adopt on-policy reinforcement learning (RL) to develop the slow thinking ability because the rollout space is restricted by its initial abilities. Off-policy RL offers a way to go beyond the current policy, but directly distilling trajectories from external models may cause visual hallucinations due to mismatched visual perception abilities across models. To address these issues, this paper proposes SOPHIA, a simple and scalable Semi-Off-Policy RL for vision-language slow-tHInking reAsoning. SOPHIA builds a semi-off-policy behavior model by combining on-policy visual understanding from a trainable LVLM with off-policy slow-thinking reasoning from a language model, assigns outcome-based rewards to reasoning, and propagates visual rewards backward. Then LVLM learns slow-thinking reasoning ability from the obtained reasoning trajectories using propagated rewards via off-policy RL algorithms. Extensive experiments with InternVL2.5 and InternVL3.0 with 8B and 38B sizes show the effectiveness of SOPHIA. Notably, SOPHIA improves InternVL3.0-38B by 8.50% in average, reaching state-of-the-art performance among open-source LVLMs on multiple multimodal reasoning benchmarks, and even outperforms some closed-source models (e.g., GPT-4.1) on the challenging MathVision and OlympiadBench, achieving 49.08% and 49.95% pass@1 accuracy, respectively. Analysis shows SOPHIA outperforms supervised fine-tuning and direct on-policy RL methods, offering a better policy initialization for further on-policy training.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16814</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:59:34 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ThinkAct: Vision-Language-Action Reasoning via Reinforced Visual Latent Planning</title>
|
||||
<link>https://arxiv.org/abs/2507.16815</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16815.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chi-Pin Huang, Yueh-Hua Wu, Min-Hung Chen, Yu-Chiang Frank Wang, Fu-En Yang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Vision-language-action (VLA) reasoning tasks require agents to interpret multimodal instructions, perform long-horizon planning, and act adaptively in dynamic environments. Existing approaches typically train VLA models in an end-to-end fashion, directly mapping inputs to actions without explicit reasoning, which hinders their ability to plan over multiple steps or adapt to complex task variations. In this paper, we propose ThinkAct, a dual-system framework that bridges high-level reasoning with low-level action execution via reinforced visual latent planning. ThinkAct trains a multimodal LLM to generate embodied reasoning plans guided by reinforcing action-aligned visual rewards based on goal completion and trajectory consistency. These reasoning plans are compressed into a visual plan latent that conditions a downstream action model for robust action execution on target environments. Extensive experiments on embodied reasoning and robot manipulation benchmarks demonstrate that ThinkAct enables few-shot adaptation, long-horizon planning, and self-correction behaviors in complex embodied AI tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.16815</guid>
|
||||
<pubDate>Tue, 22 Jul 2025 17:59:46 +0000</pubDate>
|
||||
<title>Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention</title>
|
||||
<link>https://arxiv.org/abs/2507.17745</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.17745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiwen Chen, Zhihao Li, Yikai Wang, Hu Zhang, Qin Li, Chi Zhang, Guosheng Lin</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Recent advances in sparse voxel representations have significantly improved the quality of 3D content generation, enabling high-resolution modeling with fine-grained geometry. However, existing frameworks suffer from severe computational inefficiencies due to the quadratic complexity of attention mechanisms in their two-stage diffusion pipelines. In this work, we propose Ultra3D, an efficient 3D generation framework that significantly accelerates sparse voxel modeling without compromising quality. Our method leverages the compact VecSet representation to efficiently generate a coarse object layout in the first stage, reducing token count and accelerating voxel coordinate prediction. To refine per-voxel latent features in the second stage, we introduce Part Attention, a geometry-aware localized attention mechanism that restricts attention computation within semantically consistent part regions. This design preserves structural continuity while avoiding unnecessary global attention, achieving up to 6.7x speed-up in latent generation. To support this mechanism, we construct a scalable part annotation pipeline that converts raw meshes into part-labeled sparse voxels. Extensive experiments demonstrate that Ultra3D supports high-resolution 3D generation at 1024 resolution and achieves state-of-the-art performance in both visual fidelity and user preference.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2507.17745</guid>
|
||||
<pubDate>Wed, 23 Jul 2025 17:57:16 +0000</pubDate>
|
||||
</item>
|
||||
</channel>
|
||||
</rss>
|
||||
|
||||
Reference in New Issue
Block a user