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<docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator>
<language>en</language>
<lastBuildDate>Fri, 18 Jul 2025 00:02:29 +0000</lastBuildDate>
<lastBuildDate>Sat, 19 Jul 2025 00:02:38 +0000</lastBuildDate>
<item>
<title>AnyI2V: Animating Any Conditional Image with Motion Control</title>
<link>https://arxiv.org/abs/2507.02857</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.02857.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziye Li, Hao Luo, Xincheng Shuai, Henghui Ding&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advancements in video generation, particularly in diffusion models, have driven notable progress in text-to-video (T2V) and image-to-video (I2V) synthesis. However, challenges remain in effectively integrating dynamic motion signals and flexible spatial constraints. Existing T2V methods typically rely on text prompts, which inherently lack precise control over the spatial layout of generated content. In contrast, I2V methods are limited by their dependence on real images, which restricts the editability of the synthesized content. Although some methods incorporate ControlNet to introduce image-based conditioning, they often lack explicit motion control and require computationally expensive training. To address these limitations, we propose AnyI2V, a training-free framework that animates any conditional images with user-defined motion trajectories. AnyI2V supports a broader range of modalities as the conditional image, including data types such as meshes and point clouds that are not supported by ControlNet, enabling more flexible and versatile video generation. Additionally, it supports mixed conditional inputs and enables style transfer and editing via LoRA and text prompts. Extensive experiments demonstrate that the proposed AnyI2V achieves superior performance and provides a new perspective in spatial- and motion-controlled video generation. Code is available at https://henghuiding.com/AnyI2V/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.02857</guid>
<pubDate>Thu, 03 Jul 2025 17:59:02 +0000</pubDate>
<title>TLB-VFI: Temporal-Aware Latent Brownian Bridge Diffusion for Video Frame Interpolation</title>
<link>https://arxiv.org/abs/2507.04984</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.04984.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zonglin Lyu, Chen Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video Frame Interpolation (VFI) aims to predict the intermediate frame I_n (we use n to denote time in videos to avoid notation overload with the timestep t in diffusion models) based on two consecutive neighboring frames I_0 and I_1. Recent approaches apply diffusion models (both image-based and video-based) in this task and achieve strong performance. However, image-based diffusion models are unable to extract temporal information and are relatively inefficient compared to non-diffusion methods. Video-based diffusion models can extract temporal information, but they are too large in terms of training scale, model size, and inference time. To mitigate the above issues, we propose Temporal-Aware Latent Brownian Bridge Diffusion for Video Frame Interpolation (TLB-VFI), an efficient video-based diffusion model. By extracting rich temporal information from video inputs through our proposed 3D-wavelet gating and temporal-aware autoencoder, our method achieves 20% improvement in FID on the most challenging datasets over recent SOTA of image-based diffusion models. Meanwhile, due to the existence of rich temporal information, our method achieves strong performance while having 3times fewer parameters. Such a parameter reduction results in 2.3x speed up. By incorporating optical flow guidance, our method requires 9000x less training data and achieves over 20x fewer parameters than video-based diffusion models. Codes and results are available at our project page: https://zonglinl.github.io/tlbvfi_page.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.04984</guid>
<pubDate>Mon, 07 Jul 2025 13:25:32 +0000</pubDate>
</item>
<item>
<title>Replacing thinking with tool usage enables reasoning in small language models</title>
<link>https://arxiv.org/abs/2507.05065</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.05065.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Corrado Rainone, Tim Bakker, Roland Memisevic&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances have established a new machine learning paradigm based on scaling up compute at inference time as well as at training time. In that line of work, a combination of Supervised Fine-Tuning (SFT) on synthetic demonstrations and Reinforcement Learning with Verifiable Rewards (RLVR) is used for training Large Language Models to expend extra compute during inference in the form of "thoughts" expressed in natural language. In this paper, we propose to instead format these tokens as a multi-turn interaction trace with a stateful tool. At each turn, the new state of the tool is appended to the context of the model, whose job is to generate the tokens necessary to control the tool via a custom DSL. We benchmark this approach on the problem of repairing malfunctioning Python code, and show that this constrained setup allows for faster sampling of experience and a denser reward signal, allowing even models of size up to 3B parameters to learn how to proficiently expend additional compute on the task.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.05065</guid>
<pubDate>Mon, 07 Jul 2025 14:49:18 +0000</pubDate>
<title>Einstein Fields: A Neural Perspective To Computational General Relativity</title>
<link>https://arxiv.org/abs/2507.11589</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11589.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sandeep Suresh Cranganore, Andrei Bodnar, Arturs Berzins, Johannes Brandstetter&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Einstein Fields, a neural representation that is designed to compress computationally intensive four-dimensional numerical relativity simulations into compact implicit neural network weights. By modeling the metric, which is the core tensor field of general relativity, Einstein Fields enable the derivation of physical quantities via automatic differentiation. However, unlike conventional neural fields (e.g., signed distance, occupancy, or radiance fields), Einstein Fields are Neural Tensor Fields with the key difference that when encoding the spacetime geometry of general relativity into neural field representations, dynamics emerge naturally as a byproduct. Einstein Fields show remarkable potential, including continuum modeling of 4D spacetime, mesh-agnosticity, storage efficiency, derivative accuracy, and ease of use. We address these challenges across several canonical test beds of general relativity and release an open source JAX-based library, paving the way for more scalable and expressive approaches to numerical relativity. Code is made available at https://github.com/AndreiB137/EinFields&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.11589</guid>
<pubDate>Tue, 15 Jul 2025 14:55:39 +0000</pubDate>
</item>
<item>
<title>RLEP: Reinforcement Learning with Experience Replay for LLM Reasoning</title>
<link>https://arxiv.org/abs/2507.07451</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.07451.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongzhi Zhang, Jia Fu, Jingyuan Zhang, Kai Fu, Qi Wang, Fuzheng Zhang, Guorui Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning (RL) for large language models is an energy-intensive endeavor: training can be unstable, and the policy may gradually drift away from its pretrained weights. We present RLEP\, -- \,Reinforcement Learning with Experience rePlay\, -- \,a two-phase framework that first collects verified trajectories and then replays them during subsequent training. At every update step, the policy is optimized on mini-batches that blend newly generated rollouts with these replayed successes. By replaying high-quality examples, RLEP steers the model away from fruitless exploration, focuses learning on promising reasoning paths, and delivers both faster convergence and stronger final performance. On the Qwen2.5-Math-7B base model, RLEP reaches baseline peak accuracy with substantially fewer updates and ultimately surpasses it, improving accuracy on AIME-2024 from 38.2% to 39.9%, on AIME-2025 from 19.8% to 22.3%, and on AMC-2023 from 77.0% to 82.2%. Our code, datasets, and checkpoints are publicly available at https://github.com/Kwai-Klear/RLEP to facilitate reproducibility and further research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.07451</guid>
<pubDate>Thu, 10 Jul 2025 05:58:55 +0000</pubDate>
<title>RiemannLoRA: A Unified Riemannian Framework for Ambiguity-Free LoRA Optimization</title>
<link>https://arxiv.org/abs/2507.12142</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12142.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Vladimir Bogachev, Vladimir Aletov, Alexander Molozhavenko, Denis Bobkov, Vera Soboleva, Aibek Alanov, Maxim Rakhuba&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 22&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Low-Rank Adaptation (LoRA) has become a widely adopted standard for parameter-efficient fine-tuning of large language models (LLMs), significantly reducing memory and computational demands. However, challenges remain, including finding optimal initialization strategies or mitigating overparametrization in low-rank matrix factorization. In this work, we propose a novel approach that addresses both of the challenges simultaneously within a unified framework. Our method treats a set of fixed-rank LoRA matrices as a smooth manifold. Considering adapters as elements on this manifold removes overparametrization, while determining the direction of the fastest loss decrease along the manifold provides initialization. Special care is taken to obtain numerically stable and computationally efficient implementation of our method, using best practices from numerical linear algebra and Riemannian optimization. Experimental results on LLM and diffusion model architectures demonstrate that RiemannLoRA consistently improves both convergence speed and final performance over standard LoRA and its state-of-the-art modifications.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12142</guid>
<pubDate>Wed, 16 Jul 2025 11:17:12 +0000</pubDate>
</item>
<item>
<title>Lizard: An Efficient Linearization Framework for Large Language Models</title>
<link>https://arxiv.org/abs/2507.09025</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.09025.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chien Van Nguyen, Ruiyi Zhang, Hanieh Deilamsalehy, Puneet Mathur, Viet Dac Lai, Haoliang Wang, Jayakumar Subramanian, Ryan A. Rossi, Trung Bui, Nikos Vlassis, Franck Dernoncourt, Thien Huu Nguyen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose Lizard, a linearization framework that transforms pretrained Transformer-based Large Language Models (LLMs) into flexible, subquadratic architectures for infinite-context generation. Transformer-based LLMs face significant memory and computational bottlenecks as context lengths increase, due to the quadratic complexity of softmax attention and the growing key-value (KV) cache. Lizard addresses these limitations by introducing a subquadratic attention mechanism that closely approximates softmax attention while preserving the output quality. Unlike previous linearization methods, which are often limited by fixed model structures and therefore exclude gating mechanisms, Lizard incorporates a gating module inspired by recent state-of-the-art linear models. This enables adaptive memory control, supports constant-memory inference, offers strong length generalization, and allows more flexible model design. Lizard combines gated linear attention for global context compression with sliding window attention enhanced by meta memory, forming a hybrid mechanism that captures both long-range dependencies and fine-grained local interactions. Moreover, we introduce a hardware-aware algorithm that accelerates the training speed of our models. Extensive experiments show that Lizard achieves near-lossless recovery of the teacher model's performance across standard language modeling tasks, while significantly outperforming previous linearization methods. On the 5-shot MMLU benchmark, Lizard improves over prior models by 18 points and shows significant improvements on associative recall tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.09025</guid>
<pubDate>Fri, 11 Jul 2025 21:19:18 +0000</pubDate>
<title>MindJourney: Test-Time Scaling with World Models for Spatial Reasoning</title>
<link>https://arxiv.org/abs/2507.12508</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12508.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuncong Yang, Jiageng Liu, Zheyuan Zhang, Siyuan Zhou, Reuben Tan, Jianwei Yang, Yilun Du, Chuang Gan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Spatial reasoning in 3D space is central to human cognition and indispensable for embodied tasks such as navigation and manipulation. However, state-of-the-art vision-language models (VLMs) struggle frequently with tasks as simple as anticipating how a scene will look after an egocentric motion: they perceive 2D images but lack an internal model of 3D dynamics. We therefore propose MindJourney, a test-time scaling framework that grants a VLM with this missing capability by coupling it to a controllable world model based on video diffusion. The VLM iteratively sketches a concise camera trajectory, while the world model synthesizes the corresponding view at each step. The VLM then reasons over this multi-view evidence gathered during the interactive exploration. Without any fine-tuning, our MindJourney achieves over an average 8% performance boost on the representative spatial reasoning benchmark SAT, showing that pairing VLMs with world models for test-time scaling offers a simple, plug-and-play route to robust 3D reasoning. Meanwhile, our method also improves upon the test-time inference VLMs trained through reinforcement learning, which demonstrates the potential of our method that utilizes world models for test-time scaling.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12508</guid>
<pubDate>Wed, 16 Jul 2025 17:59:36 +0000</pubDate>
</item>
<item>
<title>Towards Agentic RAG with Deep Reasoning: A Survey of RAG-Reasoning Systems in LLMs</title>
<link>https://arxiv.org/abs/2507.09477</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.09477.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yangning Li, Weizhi Zhang, Yuyao Yang, Wei-Chieh Huang, Yaozu Wu, Junyu Luo, Yuanchen Bei, Henry Peng Zou, Xiao Luo, Yusheng Zhao, Chunkit Chan, Yankai Chen, Zhongfen Deng, Yinghui Li, Hai-Tao Zheng, Dongyuan Li, Renhe Jiang, Ming Zhang, Yangqiu Song, Philip S. Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 48&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Retrieval-Augmented Generation (RAG) lifts the factuality of Large Language Models (LLMs) by injecting external knowledge, yet it falls short on problems that demand multi-step inference; conversely, purely reasoning-oriented approaches often hallucinate or mis-ground facts. This survey synthesizes both strands under a unified reasoning-retrieval perspective. We first map how advanced reasoning optimizes each stage of RAG (Reasoning-Enhanced RAG). Then, we show how retrieved knowledge of different type supply missing premises and expand context for complex inference (RAG-Enhanced Reasoning). Finally, we spotlight emerging Synergized RAG-Reasoning frameworks, where (agentic) LLMs iteratively interleave search and reasoning to achieve state-of-the-art performance across knowledge-intensive benchmarks. We categorize methods, datasets, and open challenges, and outline research avenues toward deeper RAG-Reasoning systems that are more effective, multimodally-adaptive, trustworthy, and human-centric. The collection is available at https://github.com/DavidZWZ/Awesome-RAG-Reasoning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.09477</guid>
<pubDate>Sun, 13 Jul 2025 03:29:41 +0000</pubDate>
<title>FLEXITOKENS: Flexible Tokenization for Evolving Language Models</title>
<link>https://arxiv.org/abs/2507.12720</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12720.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Abraham Toluase Owodunni, Orevaoghene Ahia, Sachin Kumar&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Language models (LMs) are challenging to adapt to new data distributions by simple finetuning. This is due to the rigidity of their subword tokenizers, which typically remain unchanged during adaptation. This inflexibility often leads to inefficient tokenization, causing overfragmentation of out-of-distribution domains, unseen languages, or scripts. In this work, we develop byte-level LMs with learnable tokenizers to make tokenization adaptive. Our models include a submodule that learns to predict boundaries between the input byte sequence, encoding it into variable-length segments. Existing tokenizer-free methods train this boundary predictor using an auxiliary loss that enforces a fixed compression rate across the training corpus, introducing a new kind of rigidity. We propose FLEXITOKENS, a simplified training objective that enables significantly greater flexibility during adaptation. Evaluating across multiple multilingual benchmarks, morphologically diverse tasks, and domains, we demonstrate that FLEXITOKENS consistently reduces token over-fragmentation and achieves up to 10\% improvements on downstream task performance compared to subword and other gradient-based tokenizers. Code and data for our experiments will be released at https://github.com/owos/flexitokens&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12720</guid>
<pubDate>Thu, 17 Jul 2025 01:55:41 +0000</pubDate>
</item>
<item>
<title>Seq vs Seq: An Open Suite of Paired Encoders and Decoders</title>
<link>https://arxiv.org/abs/2507.11412</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11412.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Orion Weller, Kathryn Ricci, Marc Marone, Antoine Chaffin, Dawn Lawrie, Benjamin Van Durme&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The large language model (LLM) community focuses almost exclusively on decoder-only language models, since they are easier to use for text generation. However, a large subset of the community still uses encoder-only models for tasks such as classification or retrieval. Previous work has attempted to compare these architectures, but is forced to make comparisons with models that have different numbers of parameters, training techniques, and datasets. We introduce the SOTA open-data Ettin suite of models: paired encoder-only and decoder-only models ranging from 17 million parameters to 1 billion, trained on up to 2 trillion tokens. Using the same recipe for both encoder-only and decoder-only models produces SOTA recipes in both categories for their respective sizes, beating ModernBERT as an encoder and Llama 3.2 and SmolLM2 as decoders. Like previous work, we find that encoder-only models excel at classification and retrieval tasks while decoders excel at generative tasks. However, we show that adapting a decoder model to encoder tasks (and vice versa) through continued training is subpar compared to using only the reverse objective (i.e. a 400M encoder outperforms a 1B decoder on MNLI, and vice versa for generative tasks). We open-source all artifacts of this study including training data, training order segmented by checkpoint, and 200+ checkpoints to allow future work to analyze or extend all aspects of training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.11412</guid>
<pubDate>Tue, 15 Jul 2025 15:31:51 +0000</pubDate>
<title>AnyCap Project: A Unified Framework, Dataset, and Benchmark for Controllable Omni-modal Captioning</title>
<link>https://arxiv.org/abs/2507.12841</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12841.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiming Ren, Zhiqiang Lin, Yu Li, Gao Meng, Weiyun Wang, Junjie Wang, Zicheng Lin, Jifeng Dai, Yujiu Yang, Wenhai Wang, Ruihang Chu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 30&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Controllable captioning is essential for precise multimodal alignment and instruction following, yet existing models often lack fine-grained control and reliable evaluation protocols. To address this gap, we present the AnyCap Project, an integrated solution spanning model, dataset, and evaluation. We introduce AnyCapModel (ACM), a lightweight plug-and-play framework that enhances the controllability of existing foundation models for omni-modal captioning without retraining the base model. ACM reuses the original captions from base models while incorporating user instructions and modality features to generate improved captions. To remedy the data scarcity in controllable multimodal captioning, we build AnyCapDataset (ACD), covering three modalities, 28 user-instruction types, and 300\,k high-quality data entries. We further propose AnyCapEval, a new benchmark that provides more reliable evaluation metrics for controllable captioning by decoupling content accuracy and stylistic fidelity. ACM markedly improves caption quality across a diverse set of base models on AnyCapEval. Notably, ACM-8B raises GPT-4o\'s content scores by 45\% and style scores by 12\%, and it also achieves substantial gains on widely used benchmarks such as MIA-Bench and VidCapBench.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12841</guid>
<pubDate>Thu, 17 Jul 2025 07:04:05 +0000</pubDate>
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<item>
<title>DrafterBench: Benchmarking Large Language Models for Tasks Automation in Civil Engineering</title>
<link>https://arxiv.org/abs/2507.11527</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yinsheng Li, Zhen Dong, Yi Shao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Model (LLM) agents have shown great potential for solving real-world problems and promise to be a solution for tasks automation in industry. However, more benchmarks are needed to systematically evaluate automation agents from an industrial perspective, for example, in Civil Engineering. Therefore, we propose DrafterBench for the comprehensive evaluation of LLM agents in the context of technical drawing revision, a representation task in civil engineering. DrafterBench contains twelve types of tasks summarized from real-world drawing files, with 46 customized functions/tools and 1920 tasks in total. DrafterBench is an open-source benchmark to rigorously test AI agents' proficiency in interpreting intricate and long-context instructions, leveraging prior knowledge, and adapting to dynamic instruction quality via implicit policy awareness. The toolkit comprehensively assesses distinct capabilities in structured data comprehension, function execution, instruction following, and critical reasoning. DrafterBench offers detailed analysis of task accuracy and error statistics, aiming to provide deeper insight into agent capabilities and identify improvement targets for integrating LLMs in engineering applications. Our benchmark is available at https://github.com/Eason-Li-AIS/DrafterBench, with the test set hosted at https://huggingface.co/datasets/Eason666/DrafterBench.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.11527</guid>
<pubDate>Tue, 15 Jul 2025 17:56:04 +0000</pubDate>
<title>FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers</title>
<link>https://arxiv.org/abs/2507.12956</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qiang Wang, Mengchao Wang, Fan Jiang, Yaqi Fan, Yonggang Qi, Mu Xu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Producing expressive facial animations from static images is a challenging task. Prior methods relying on explicit geometric priors (e.g., facial landmarks or 3DMM) often suffer from artifacts in cross reenactment and struggle to capture subtle emotions. Furthermore, existing approaches lack support for multi-character animation, as driving features from different individuals frequently interfere with one another, complicating the task. To address these challenges, we propose FantasyPortrait, a diffusion transformer based framework capable of generating high-fidelity and emotion-rich animations for both single- and multi-character scenarios. Our method introduces an expression-augmented learning strategy that utilizes implicit representations to capture identity-agnostic facial dynamics, enhancing the model's ability to render fine-grained emotions. For multi-character control, we design a masked cross-attention mechanism that ensures independent yet coordinated expression generation, effectively preventing feature interference. To advance research in this area, we propose the Multi-Expr dataset and ExprBench, which are specifically designed datasets and benchmarks for training and evaluating multi-character portrait animations. Extensive experiments demonstrate that FantasyPortrait significantly outperforms state-of-the-art methods in both quantitative metrics and qualitative evaluations, excelling particularly in challenging cross reenactment and multi-character contexts. Our project page is https://fantasy-amap.github.io/fantasy-portrait/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12956</guid>
<pubDate>Thu, 17 Jul 2025 09:50:43 +0000</pubDate>
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<title>AI Wizards at CheckThat! 2025: Enhancing Transformer-Based Embeddings with Sentiment for Subjectivity Detection in News Articles</title>
<link>https://arxiv.org/abs/2507.11764</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11764.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Matteo Fasulo, Luca Babboni, Luca Tedeschini&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper presents AI Wizards' participation in the CLEF 2025 CheckThat! Lab Task 1: Subjectivity Detection in News Articles, classifying sentences as subjective/objective in monolingual, multilingual, and zero-shot settings. Training/development datasets were provided for Arabic, German, English, Italian, and Bulgarian; final evaluation included additional unseen languages (e.g., Greek, Romanian, Polish, Ukrainian) to assess generalization. Our primary strategy enhanced transformer-based classifiers by integrating sentiment scores, derived from an auxiliary model, with sentence representations, aiming to improve upon standard fine-tuning. We explored this sentiment-augmented architecture with mDeBERTaV3-base, ModernBERT-base (English), and Llama3.2-1B. To address class imbalance, prevalent across languages, we employed decision threshold calibration optimized on the development set. Our experiments show sentiment feature integration significantly boosts performance, especially subjective F1 score. This framework led to high rankings, notably 1st for Greek (Macro F1 = 0.51).&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.11764</guid>
<pubDate>Tue, 15 Jul 2025 22:10:20 +0000</pubDate>
<title>Teach Old SAEs New Domain Tricks with Boosting</title>
<link>https://arxiv.org/abs/2507.12990</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12990.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nikita Koriagin, Yaroslav Aksenov, Daniil Laptev, Gleb Gerasimov, Nikita Balagansky, Daniil Gavrilov&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Sparse Autoencoders have emerged as powerful tools for interpreting the internal representations of Large Language Models, yet they often fail to capture domain-specific features not prevalent in their training corpora. This paper introduces a residual learning approach that addresses this feature blindness without requiring complete retraining. We propose training a secondary SAE specifically to model the reconstruction error of a pretrained SAE on domain-specific texts, effectively capturing features missed by the primary model. By summing the outputs of both models during inference, we demonstrate significant improvements in both LLM cross-entropy and explained variance metrics across multiple specialized domains. Our experiments show that this method efficiently incorporates new domain knowledge into existing SAEs while maintaining their performance on general tasks. This approach enables researchers to selectively enhance SAE interpretability for specific domains of interest, opening new possibilities for targeted mechanistic interpretability of LLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12990</guid>
<pubDate>Thu, 17 Jul 2025 10:57:49 +0000</pubDate>
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<title>MOSPA: Human Motion Generation Driven by Spatial Audio</title>
<link>https://arxiv.org/abs/2507.11949</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuyang Xu, Zhiyang Dou, Mingyi Shi, Liang Pan, Leo Ho, Jingbo Wang, Yuan Liu, Cheng Lin, Yuexin Ma, Wenping Wang, Taku Komura&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have primarily focused on mapping modalities like speech, audio, and music to generate human motion. As of yet, these models typically overlook the impact of spatial features encoded in spatial audio signals on human motion. To bridge this gap and enable high-quality modeling of human movements in response to spatial audio, we introduce the first comprehensive Spatial Audio-Driven Human Motion (SAM) dataset, which contains diverse and high-quality spatial audio and motion data. For benchmarking, we develop a simple yet effective diffusion-based generative framework for human MOtion generation driven by SPatial Audio, termed MOSPA, which faithfully captures the relationship between body motion and spatial audio through an effective fusion mechanism. Once trained, MOSPA could generate diverse realistic human motions conditioned on varying spatial audio inputs. We perform a thorough investigation of the proposed dataset and conduct extensive experiments for benchmarking, where our method achieves state-of-the-art performance on this task. Our model and dataset will be open-sourced upon acceptance. Please refer to our supplementary video for more details.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.11949</guid>
<pubDate>Wed, 16 Jul 2025 06:33:11 +0000</pubDate>
<title>Automating Steering for Safe Multimodal Large Language Models</title>
<link>https://arxiv.org/abs/2507.13255</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lyucheng Wu, Mengru Wang, Ziwen Xu, Tri Cao, Nay Oo, Bryan Hooi, Shumin Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent progress in Multimodal Large Language Models (MLLMs) has unlocked powerful cross-modal reasoning abilities, but also raised new safety concerns, particularly when faced with adversarial multimodal inputs. To improve the safety of MLLMs during inference, we introduce a modular and adaptive inference-time intervention technology, AutoSteer, without requiring any fine-tuning of the underlying model. AutoSteer incorporates three core components: (1) a novel Safety Awareness Score (SAS) that automatically identifies the most safety-relevant distinctions among the model's internal layers; (2) an adaptive safety prober trained to estimate the likelihood of toxic outputs from intermediate representations; and (3) a lightweight Refusal Head that selectively intervenes to modulate generation when safety risks are detected. Experiments on LLaVA-OV and Chameleon across diverse safety-critical benchmarks demonstrate that AutoSteer significantly reduces the Attack Success Rate (ASR) for textual, visual, and cross-modal threats, while maintaining general abilities. These findings position AutoSteer as a practical, interpretable, and effective framework for safer deployment of multimodal AI systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13255</guid>
<pubDate>Thu, 17 Jul 2025 16:04:55 +0000</pubDate>
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<title>GitChameleon: Evaluating AI Code Generation Against Python Library Version Incompatibilities</title>
<link>https://arxiv.org/abs/2507.12367</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12367.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Diganta Misra, Nizar Islah, Victor May, Brice Rauby, Zihan Wang, Justine Gehring, Antonio Orvieto, Muawiz Chaudhary, Eilif B. Muller, Irina Rish, Samira Ebrahimi Kahou, Massimo Caccia&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The rapid evolution of software libraries poses a considerable hurdle for code generation, necessitating continuous adaptation to frequent version updates while preserving backward compatibility. While existing code evolution benchmarks provide valuable insights, they typically lack execution-based evaluation for generating code compliant with specific library versions. To address this, we introduce GitChameleon, a novel, meticulously curated dataset comprising 328 Python code completion problems, each conditioned on specific library versions and accompanied by executable unit tests. GitChameleon rigorously evaluates the capacity of contemporary large language models (LLMs), LLM-powered agents, code assistants, and RAG systems to perform version-conditioned code generation that demonstrates functional accuracy through execution. Our extensive evaluations indicate that state-of-the-art systems encounter significant challenges with this task; enterprise models achieving baseline success rates in the 48-51\% range, underscoring the intricacy of the problem. By offering an execution-based benchmark emphasizing the dynamic nature of code libraries, GitChameleon enables a clearer understanding of this challenge and helps guide the development of more adaptable and dependable AI code generation methods. We make the dataset and evaluation code publicly available at https://github.com/mrcabbage972/GitChameleonBenchmark.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12367</guid>
<pubDate>Wed, 16 Jul 2025 16:10:42 +0000</pubDate>
<title>Voxtral</title>
<link>https://arxiv.org/abs/2507.13264</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Alexander H. Liu, Andy Ehrenberg, Andy Lo, Clément Denoix, Corentin Barreau, Guillaume Lample, Jean-Malo Delignon, Khyathi Raghavi Chandu, Patrick von Platen, Pavankumar Reddy Muddireddy, Sanchit Gandhi, Soham Ghosh, Srijan Mishra, Thomas Foubert, Abhinav Rastogi, Adam Yang, Albert Q. Jiang, Alexandre Sablayrolles, Amélie Héliou, Amélie Martin, Anmol Agarwal, Antoine Roux, Arthur Darcet, Arthur Mensch, Baptiste Bout, Baptiste Rozière, Baudouin De Monicault, Chris Bamford, Christian Wallenwein, Christophe Renaudin, Clémence Lanfranchi, Darius Dabert, Devendra Singh Chaplot, Devon Mizelle, Diego de las Casas, Elliot Chane-Sane, Emilien Fugier, Emma Bou Hanna, Gabrielle Berrada, Gauthier Delerce, Gauthier Guinet, Georgii Novikov, Guillaume Martin, Himanshu Jaju, Jan Ludziejewski, Jason Rute, Jean-Hadrien Chabran, Jessica Chudnovsky, Joachim Studnia, Joep Barmentlo, Jonas Amar, Josselin Somerville Roberts, Julien Denize, Karan Saxena, Karmesh Yadav, Kartik Khandelwal, Kush Jain, Lélio Renard Lavaud, Léonard Blier, Lingxiao Zhao, Louis Martin, Lucile Saulnier, Luyu Gao, Marie Pellat, Mathilde Guillaumin, Mathis Felardos, Matthieu Dinot, Maxime Darrin, Maximilian Augustin, Mickaël Seznec, Neha Gupta, Nikhil Raghuraman, Olivier Duchenne, Patricia Wang, Patryk Saffer, Paul Jacob, Paul Wambergue, Paula Kurylowicz, Philomène Chagniot, Pierre Stock, Pravesh Agrawal, Rémi Delacourt, Romain Sauvestre, Roman Soletskyi, Sagar Vaze, Sandeep Subramanian, Saurabh Garg, Shashwat Dalal, Siddharth Gandhi, Sumukh Aithal, Szymon Antoniak, Teven Le Scao, Thibault Schueller, Thibaut Lavril, Thomas Robert, Thomas Wang, Timothée Lacroix, Tom Bewley, Valeriia Nemychnikova, Victor Paltz, Virgile Richard, Wen-Ding Li, William Marshall, Xuanyu Zhang, Yihan Wan, Yunhao Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Voxtral Mini and Voxtral Small, two multimodal audio chat models. Voxtral is trained to comprehend both spoken audio and text documents, achieving state-of-the-art performance across a diverse range of audio benchmarks, while preserving strong text capabilities. Voxtral Small outperforms a number of closed-source models, while being small enough to run locally. A 32K context window enables the model to handle audio files up to 40 minutes in duration and long multi-turn conversations. We also contribute three benchmarks for evaluating speech understanding models on knowledge and trivia. Both Voxtral models are released under Apache 2.0 license.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13264</guid>
<pubDate>Thu, 17 Jul 2025 16:17:37 +0000</pubDate>
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<title>SWE-Perf: Can Language Models Optimize Code Performance on Real-World Repositories?</title>
<link>https://arxiv.org/abs/2507.12415</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12415.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinyi He, Qian Liu, Mingzhe Du, Lin Yan, Zhijie Fan, Yiming Huang, Zejian Yuan, Zejun Ma&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Code performance optimization is paramount in real-world software engineering and critical for production-level systems. While Large Language Models (LLMs) have demonstrated impressive capabilities in code generation and bug fixing, their proficiency in enhancing code performance at the repository level remains largely unexplored. To address this gap, we introduce SWE-Perf, the first benchmark specifically designed to systematically evaluate LLMs on code performance optimization tasks within authentic repository contexts. SWE-Perf comprises 140 carefully curated instances, each derived from performance-improving pull requests from popular GitHub repositories. Each benchmark instance includes the relevant codebase, target functions, performance-related tests, expert-authored patches, and executable environments. Through a comprehensive evaluation of representative methods that span file-level and repo-level approaches (e.g., Agentless and OpenHands), we reveal a substantial capability gap between existing LLMs and expert-level optimization performance, highlighting critical research opportunities in this emerging field.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12415</guid>
<pubDate>Wed, 16 Jul 2025 17:05:17 +0000</pubDate>
<title>AbGen: Evaluating Large Language Models in Ablation Study Design and Evaluation for Scientific Research</title>
<link>https://arxiv.org/abs/2507.13300</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13300.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yilun Zhao, Weiyuan Chen, Zhijian Xu, Manasi Patwardhan, Yixin Liu, Chengye Wang, Lovekesh Vig, Arman Cohan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce AbGen, the first benchmark designed to evaluate the capabilities of LLMs in designing ablation studies for scientific research. AbGen consists of 1,500 expert-annotated examples derived from 807 NLP papers. In this benchmark, LLMs are tasked with generating detailed ablation study designs for a specified module or process based on the given research context. Our evaluation of leading LLMs, such as DeepSeek-R1-0528 and o4-mini, highlights a significant performance gap between these models and human experts in terms of the importance, faithfulness, and soundness of the ablation study designs. Moreover, we demonstrate that current automated evaluation methods are not reliable for our task, as they show a significant discrepancy when compared to human assessment. To better investigate this, we develop AbGen-Eval, a meta-evaluation benchmark designed to assess the reliability of commonly used automated evaluation systems in measuring LLM performance on our task. We investigate various LLM-as-Judge systems on AbGen-Eval, providing insights for future research on developing more effective and reliable LLM-based evaluation systems for complex scientific tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13300</guid>
<pubDate>Thu, 17 Jul 2025 17:09:22 +0000</pubDate>
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<title>SpatialTrackerV2: 3D Point Tracking Made Easy</title>
<link>https://arxiv.org/abs/2507.12462</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12462.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuxi Xiao, Jianyuan Wang, Nan Xue, Nikita Karaev, Yuri Makarov, Bingyi Kang, Xing Zhu, Hujun Bao, Yujun Shen, Xiaowei Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present SpatialTrackerV2, a feed-forward 3D point tracking method for monocular videos. Going beyond modular pipelines built on off-the-shelf components for 3D tracking, our approach unifies the intrinsic connections between point tracking, monocular depth, and camera pose estimation into a high-performing and feedforward 3D point tracker. It decomposes world-space 3D motion into scene geometry, camera ego-motion, and pixel-wise object motion, with a fully differentiable and end-to-end architecture, allowing scalable training across a wide range of datasets, including synthetic sequences, posed RGB-D videos, and unlabeled in-the-wild footage. By learning geometry and motion jointly from such heterogeneous data, SpatialTrackerV2 outperforms existing 3D tracking methods by 30%, and matches the accuracy of leading dynamic 3D reconstruction approaches while running 50times faster.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12462</guid>
<pubDate>Wed, 16 Jul 2025 17:59:03 +0000</pubDate>
<title>The Imitation Game: Turing Machine Imitator is Length Generalizable Reasoner</title>
<link>https://arxiv.org/abs/2507.13332</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13332.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhouqi Hua, Wenwei Zhang, Chengqi Lyu, Yuzhe Gu, Songyang Gao, Kuikun Liu, Kai Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Length generalization, the ability to solve problems of longer sequences than those observed during training, poses a core challenge of Transformer-based large language models (LLM). Although existing studies have predominantly focused on data-driven approaches for arithmetic operations and symbolic manipulation tasks, these approaches tend to be task-specific with limited overall performance. To pursue a more general solution, this paper focuses on a broader case of reasoning problems that are computable, i.e., problems that algorithms can solve, thus can be solved by the Turing Machine. From this perspective, this paper proposes Turing MAchine Imitation Learning (TAIL) to improve the length generalization ability of LLMs. TAIL synthesizes chain-of-thoughts (CoT) data that imitate the execution process of a Turing Machine by computer programs, which linearly expands the reasoning steps into atomic states to alleviate shortcut learning and explicit memory fetch mechanism to reduce the difficulties of dynamic and long-range data access in elementary operations. To validate the reliability and universality of TAIL, we construct a challenging synthetic dataset covering 8 classes of algorithms and 18 tasks. Without bells and whistles, TAIL significantly improves the length generalization ability as well as the performance of Qwen2.5-7B on various tasks using only synthetic data, surpassing previous methods and DeepSeek-R1. The experimental results reveal that the key concepts in the Turing Machine, instead of the thinking styles, are indispensable for TAIL for length generalization, through which the model exhibits read-and-write behaviors consistent with the properties of the Turing Machine in their attention layers. This work provides a promising direction for future research in the learning of LLM reasoning from synthetic data.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13332</guid>
<pubDate>Thu, 17 Jul 2025 17:50:07 +0000</pubDate>
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<title>MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understanding</title>
<link>https://arxiv.org/abs/2507.12463</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12463.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Renjie Li, Ruijie Ye, Mingyang Wu, Hao Frank Yang, Zhiwen Fan, Hezhen Hu, Zhengzhong Tu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Humans are integral components of the transportation ecosystem, and understanding their behaviors is crucial to facilitating the development of safe driving systems. Although recent progress has explored various aspects of human behaviorx2014such as motion, trajectories, and intentionx2014a comprehensive benchmark for evaluating human behavior understanding in autonomous driving remains unavailable. In this work, we propose MMHU, a large-scale benchmark for human behavior analysis featuring rich annotations, such as human motion and trajectories, text description for human motions, human intention, and critical behavior labels relevant to driving safety. Our dataset encompasses 57k human motion clips and 1.73M frames gathered from diverse sources, including established driving datasets such as Waymo, in-the-wild videos from YouTube, and self-collected data. A human-in-the-loop annotation pipeline is developed to generate rich behavior captions. We provide a thorough dataset analysis and benchmark multiple tasksx2014ranging from motion prediction to motion generation and human behavior question answeringx2014thereby offering a broad evaluation suite. Project page : https://MMHU-Benchmark.github.io.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12463</guid>
<pubDate>Wed, 16 Jul 2025 17:59:30 +0000</pubDate>
<title>A Survey of Context Engineering for Large Language Models</title>
<link>https://arxiv.org/abs/2507.13334</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13334.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lingrui Mei, Jiayu Yao, Yuyao Ge, Yiwei Wang, Baolong Bi, Yujun Cai, Jiazhi Liu, Mingyu Li, Zhong-Zhi Li, Duzhen Zhang, Chenlin Zhou, Jiayi Mao, Tianze Xia, Jiafeng Guo, Shenghua Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 91&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The performance of Large Language Models (LLMs) is fundamentally determined by the contextual information provided during inference. This survey introduces Context Engineering, a formal discipline that transcends simple prompt design to encompass the systematic optimization of information payloads for LLMs. We present a comprehensive taxonomy decomposing Context Engineering into its foundational components and the sophisticated implementations that integrate them into intelligent systems. We first examine the foundational components: context retrieval and generation, context processing and context management. We then explore how these components are architecturally integrated to create sophisticated system implementations: retrieval-augmented generation (RAG), memory systems and tool-integrated reasoning, and multi-agent systems. Through this systematic analysis of over 1300 research papers, our survey not only establishes a technical roadmap for the field but also reveals a critical research gap: a fundamental asymmetry exists between model capabilities. While current models, augmented by advanced context engineering, demonstrate remarkable proficiency in understanding complex contexts, they exhibit pronounced limitations in generating equally sophisticated, long-form outputs. Addressing this gap is a defining priority for future research. Ultimately, this survey provides a unified framework for both researchers and engineers advancing context-aware AI.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13334</guid>
<pubDate>Thu, 17 Jul 2025 17:50:36 +0000</pubDate>
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<title>PhysX: Physical-Grounded 3D Asset Generation</title>
<link>https://arxiv.org/abs/2507.12465</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12465.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziang Cao, Zhaoxi Chen, Linag Pan, Ziwei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; 3D modeling is moving from virtual to physical. Existing 3D generation primarily emphasizes geometries and textures while neglecting physical-grounded modeling. Consequently, despite the rapid development of 3D generative models, the synthesized 3D assets often overlook rich and important physical properties, hampering their real-world application in physical domains like simulation and embodied AI. As an initial attempt to address this challenge, we propose PhysX, an end-to-end paradigm for physical-grounded 3D asset generation. 1) To bridge the critical gap in physics-annotated 3D datasets, we present PhysXNet - the first physics-grounded 3D dataset systematically annotated across five foundational dimensions: absolute scale, material, affordance, kinematics, and function description. In particular, we devise a scalable human-in-the-loop annotation pipeline based on vision-language models, which enables efficient creation of physics-first assets from raw 3D assets.2) Furthermore, we propose PhysXGen, a feed-forward framework for physics-grounded image-to-3D asset generation, injecting physical knowledge into the pre-trained 3D structural space. Specifically, PhysXGen employs a dual-branch architecture to explicitly model the latent correlations between 3D structures and physical properties, thereby producing 3D assets with plausible physical predictions while preserving the native geometry quality. Extensive experiments validate the superior performance and promising generalization capability of our framework. All the code, data, and models will be released to facilitate future research in generative physical AI.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12465</guid>
<pubDate>Wed, 16 Jul 2025 17:59:35 +0000</pubDate>
<title>Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models</title>
<link>https://arxiv.org/abs/2507.13344</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13344.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yudong Jin, Sida Peng, Xuan Wang, Tao Xie, Zhen Xu, Yifan Yang, Yujun Shen, Hujun Bao, Xiaowei Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by leveraging 4D diffusion models to generate videos at novel viewpoints. However, the generated videos from these models often lack spatio-temporal consistency, thus degrading view synthesis quality. In this paper, we propose a novel sliding iterative denoising process to enhance the spatio-temporal consistency of the 4D diffusion model. Specifically, we define a latent grid in which each latent encodes the image, camera pose, and human pose for a certain viewpoint and timestamp, then alternately denoising the latent grid along spatial and temporal dimensions with a sliding window, and finally decode the videos at target viewpoints from the corresponding denoised latents. Through the iterative sliding, information flows sufficiently across the latent grid, allowing the diffusion model to obtain a large receptive field and thus enhance the 4D consistency of the output, while making the GPU memory consumption affordable. The experiments on the DNA-Rendering and ActorsHQ datasets demonstrate that our method is able to synthesize high-quality and consistent novel-view videos and significantly outperforms the existing approaches. See our project page for interactive demos and video results: https://diffuman4d.github.io/ .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13344</guid>
<pubDate>Thu, 17 Jul 2025 17:59:17 +0000</pubDate>
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<title>π^3: Scalable Permutation-Equivariant Visual Geometry Learning</title>
<link>https://arxiv.org/abs/2507.13347</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13347.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifan Wang, Jianjun Zhou, Haoyi Zhu, Wenzheng Chang, Yang Zhou, Zizun Li, Junyi Chen, Jiangmiao Pang, Chunhua Shen, Tong He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 36&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce pi^3, a feed-forward neural network that offers a novel approach to visual geometry reconstruction, breaking the reliance on a conventional fixed reference view. Previous methods often anchor their reconstructions to a designated viewpoint, an inductive bias that can lead to instability and failures if the reference is suboptimal. In contrast, pi^3 employs a fully permutation-equivariant architecture to predict affine-invariant camera poses and scale-invariant local point maps without any reference frames. This design makes our model inherently robust to input ordering and highly scalable. These advantages enable our simple and bias-free approach to achieve state-of-the-art performance on a wide range of tasks, including camera pose estimation, monocular/video depth estimation, and dense point map reconstruction. Code and models are publicly available.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13347</guid>
<pubDate>Thu, 17 Jul 2025 17:59:53 +0000</pubDate>
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<title>VisionThink: Smart and Efficient Vision Language Model via Reinforcement Learning</title>
<link>https://arxiv.org/abs/2507.13348</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13348.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Senqiao Yang, Junyi Li, Xin Lai, Bei Yu, Hengshuang Zhao, Jiaya Jia&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 50&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advancements in vision-language models (VLMs) have improved performance by increasing the number of visual tokens, which are often significantly longer than text tokens. However, we observe that most real-world scenarios do not require such an extensive number of visual tokens. While the performance drops significantly in a small subset of OCR-related tasks, models still perform accurately in most other general VQA tasks with only 1/4 resolution. Therefore, we propose to dynamically process distinct samples with different resolutions, and present a new paradigm for visual token compression, namely, VisionThink. It starts with a downsampled image and smartly decides whether it is sufficient for problem solving. Otherwise, the model could output a special token to request the higher-resolution image. Compared to existing Efficient VLM methods that compress tokens using fixed pruning ratios or thresholds, VisionThink autonomously decides whether to compress tokens case by case. As a result, it demonstrates strong fine-grained visual understanding capability on OCR-related tasks, and meanwhile saves substantial visual tokens on simpler tasks. We adopt reinforcement learning and propose the LLM-as-Judge strategy to successfully apply RL to general VQA tasks. Moreover, we carefully design a reward function and penalty mechanism to achieve a stable and reasonable image resize call ratio. Extensive experiments demonstrate the superiority, efficiency, and effectiveness of our method. Our code is available at https://github.com/dvlab-research/VisionThink.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13348</guid>
<pubDate>Thu, 17 Jul 2025 17:59:55 +0000</pubDate>
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