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<title>Hugging Face Daily Papers</title>
<link>https://huggingface.co/papers</link>
<description>Daily research papers curated by the Hugging Face community.</description>
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<lastBuildDate>Mon, 22 Jun 2026 00:40:23 +0000</lastBuildDate>
<item>
<title>Where Did It Go Wrong? Process-Level Evaluation of Web Agents with Semantic State Tracking</title>
<link>https://arxiv.org/abs/2606.15673</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15673.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiwan Chung, JiHyuk Byun, Vibhav Vineet, Seon Joo Kim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Web agents act through long interaction sequences, yet existing benchmarks evaluate only terminal success, discarding all process information and offering little guidance on improvement. In this work, we conduct a process-level analysis of web agents. We introduce WebStep, a benchmark of 1,800 task instances with controlled difficulty and automatic semantic state tracking. Each website exposes a deterministic semantic MDP alongside the GUI: the agent operates on the interface, while the environment records high-level states and transitions in the background, enabling fine-grained analysis without manual annotation. Based on the semantic trajectory, we first show that process metrics reveal differences invisible to outcome evaluation: three agents whose success rates cluster within 31-33% diverge in exploration reach versus execution accuracy. Then, decomposing by skill characterizes the nature of these differences, exposing opposite per-skill rankings hidden within the same website: e.g., on Housing, OpenAI CUA outperforms Qwen3.5 by 23.7% on commit actions yet underperforms it by 15.6% on filtering, pinpointing a concrete skill to improve even within a domain. Bifurcation analysis further localizes the decisive error that loses the task and shows that this error is agent-specific rather than shared. Finally, these differences widen as tasks grow harder: success rate is similar on easy tasks but separates sharply as exploration becomes more demanding. Our process-level analysis opens a new avenue in web agent evaluation, providing fine-grained and actionable insight into where and how each agent should be improved.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15673</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Smaller Models are Natural Explorers for Policy-Level Diversity in GRPO</title>
<link>https://arxiv.org/abs/2605.30789</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30789.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiming Ren, Yiran Xu, Zicheng Lin, Chufan Shi, Yukang Chen, Dingdong Wang, Tianhe Wu, Junjie Wang, Yujiu Yang, Yu Qiao, Ruihang Chu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We identify a new dimension for enhancing rollout diversity in Group Relative Policy Optimization (GRPO) for LLMs. While GRPO relies on diverse rollouts, prevailing strategies primarily increase diversity by injecting more token-level randomness, which may introduce step-wise noise and lead to incoherent trajectories. We uncover that smaller models within the same model family inherently exhibit higher policy-level diversity, indicated by their superior pass@k relative to larger counterparts as sample counts increase. Unlike token-level noise, this diversity is temporally correlated, preserves logical consistency, and provides structured exploration signals for gradient estimation. We thus propose S2L-PO (Small-to-Large Policy Optimization), a framework that leverages fixed small models as natural explorers to train larger models. To balance exploration and exploitation, we design a progressive annealing strategy that transitions from offline small-model rollouts to the large learner's own sampling. This shift elegantly avoids mid-training performance drops caused by the small model's capacity limits, achieving faster convergence and unlocking a higher performance ceiling. S2L-PO improves accuracy on diverse mathematical reasoning benchmarks (e.g., +8.8% on AIME 24 using a 1.7B explorer to guide the 8B model) while reducing rollout compute.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30789</guid>
<pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>RhymeFlow: Training-Free Acceleration for Video Generation with Asynchronous Denoising Flow Scheduling</title>
<link>https://arxiv.org/abs/2606.06309</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06309.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chensheng Dai, Shengjun Zhang, Yifan Li, Zhang Zhang, Zheng Zhu, Yueqi Duan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video generation models based on Diffusion Transformers (DiTs) have achieved remarkable performance in video synthesis, yet they suffer from high inference latency and computational costs due to the quadratic complexity of 3D attention. Existing acceleration methods primarily reduce computational complexity within each individual denoising steps through techniques such as sparse attention and KV-caching. However, they rigidly adhere to the inherent constraint of the standard diffusion pipeline: every frame in the target video sequence must be subjected to a complete, dense denoising process across all diffusion timesteps. We observe that due to the corresponding contents and motions among adjacent frames, when keyframes with critical semantic transitions are anchored, the intermediate states of others often follow more predictable trajectories, which indicates that such uniform, dense denoising process is inherently redundant for natural video data. To this end, we introduce RhymeFlow, a training-free framework that decouples the denoising trajectories of different frames. Specifically, we first identify a sparse set of pivotal key frames that dominate the latent semantic evolution. Then, only these keyframes undergo dense, step-by-step denoising to ensure structural integrity, while non-keyframes progressively skip denoising steps to minimize computational cost. Since skipped intermediate states of non-keyframes break the temporal coherence in keyframe denoising steps, leading to visual degradation, we further introduce a latent trajectory projection module, which enables keyframes to interact with a complete and temporally consistent sequence representation. Extensive experiments on current DiT-based video generation models demonstrate our method outperforms existing baselines with higher inference speed and better visual quality.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06309</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Skip a Layer or Loop It? Learning Program-of-Layers in LLMs</title>
<link>https://arxiv.org/abs/2606.06574</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06574.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyue Li, Yang Li, Tianyi Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) perform inference by following a fixed depth and order, non-recurrent execution of all layers. We reveal the wide existence of training-free, flexible, dynamic program-of-layers (PoLar), where pretrained layers can be packed as modules and then skipped or looped to form a customized program for each input. For most inputs, substantially shorter program executions can achieve the same or better accuracy, while incorrect predictions of the original LLM can be corrected by alternative programs with fewer layers. These observations indicate that inference admits multiple valid latent computations beyond the standard forward pass. To efficiently achieve PoLar in practice, we propose a lightweight PoLar prediction network, which learns to generate execution programs that dynamically skip or repeat pretrained layers for each input. Experiments on mathematical reasoning benchmarks demonstrate that PoLar consistently improves accuracy over standard inference and prior dynamic-depth methods, often while executing fewer layers, and that these gains persist under out-of-distribution evaluation. Our results suggest that fixed-depth execution captures only a narrow subset of an LLM's latent reasoning capacity.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06574</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Memory is Reconstructed, Not Retrieved: Graph Memory for LLM Agents</title>
<link>https://arxiv.org/abs/2606.06036</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuo Ji, Yibo Li, Bryan Hooi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 72&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite recent progress, LLM agents still struggle with reasoning over long interaction histories. While current memory-augmented agents rely on a static retrieve-then-reason paradigm, this rigid pipeline design prevents them from dynamically adapting memory access to intermediate evidence discovered during inference. To bridge this gap, we propose MRAgent, a framework that combines an associative memory graph with an active reconstruction mechanism. We represent memory as a Cue-Tag-Content graph, where associative tags serve as semantic bridges connecting fine-grained cues to memory contents. Operating on this structure, our active reconstruction mechanism integrates LLM reasoning directly into memory access, allowing the agent to iteratively explore and prune retrieval paths based on accumulated evidence. This ensures that memory retrieval is dynamically adapted to the reasoning context while avoiding combinatorial explosion caused by unconstrained expansion. Experiments on the LoCoMo benchmark and LongMemEval benchmark demonstrate significant improvements over strong baselines (up to 23%), while substantially reducing token and runtime cost, highlighting the effectiveness of active and associative reconstruction for long-horizon memory reasoning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06036</guid>
<pubDate>Thu, 04 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Beyond Alignment: Value Diversity as a Collective Property in Multicultural Agent Systems</title>
<link>https://arxiv.org/abs/2606.05985</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05985.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shaoyang Xu, Jingshen Zhang, Long P. Hoang, Jinyuan Li, Wenxuan Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multicultural multi-agent systems are increasingly deployed in globally diverse settings, where different agents are grounded in different cultural backgrounds. Existing cultural evaluation focuses on value alignment: how closely a single agent matches a target culture. Yet alignment is a per-agent property and cannot reveal whether a system, taken as a whole, preserves the cultural plurality it is meant to represent. We propose value diversity as a system-level evaluation axis for multicultural agent systems, defined through the dissimilarity between culturally conditioned agents' responses on a shared value survey. Using the World Values Survey, we evaluate 19 cultures and 18 backbone models across a wide range of system configurations. We find that diversity is largely uncorrelated with alignment, indicating that the two capture complementary system properties, and that current multicultural agent systems fall substantially below human societies in value diversity. Mixed-backbone systems narrow this gap but do not close it, and the gap persists across culture compositions and agent scales. Social interaction further erodes diversity by driving agents toward consensus, and a participatory budgeting case study shows that this homogenization narrows the breadth of collective decision-making. Together, our results establish value diversity as a distinct evaluation axis for multicultural multi-agent systems and reveal a persistent homogenization tendency in current LLM-based societies. Our code and data are publicly available at https://github.com/iNLP-Lab/MultiAgent-Diversity.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.05985</guid>
<pubDate>Thu, 04 Jun 2026 10:26:33 +0000</pubDate>
</item>
<item>
<title>MBench: A Comprehensive Benchmark on Memory Capability for Video World Models</title>
<link>https://arxiv.org/abs/2606.00793</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shengjun Zhang, Zhang Zhang, Simin Huang, Zhenyu Tang, Hanyang Wang, Chensheng Dai, Min Chen, Yifan Li, Yuxin Li, Yingjie Chen, Hao Liu, Chen Li, Jing Lyu, Yueqi Duan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advancements in video-based world models have demonstrated an unprecedented ability to synthesize high-fidelity visual sequences. However, a fundamental gap persists between visually plausible video generation and the functional requirements of a world model, particularly in maintaining a stable and reasonable internal state over extended temporal horizons. While existing benchmarks primarily emphasize visual quality, motion coherence, and text-video alignment, they largely overlook memory, the core capability of a world model to preserve consistency across long-term horizons and complex interactions. To address this gap, we present MBench, a comprehensive benchmark dedicated to quantifying and evaluating the memory capability of video world models. We systematically decompose the memory capability of video world models into three hierarchical and complementary core dimensions: entity consistency, environment consistency, and causal consistency, which are further refined into 12 quantifiable sub-dimensions for comprehensive characterization of long-term memory. Our benchmark is built upon rigorously curated real-captured long videos, and evaluated by rule-based quantitative matrices and VLM to enable objective and comprehensive consistency assessment. Extensive evaluations of mainstream state-of-the-art video world models reveal critical systemic limitations of existing methods in long-term state retention, providing a standardized benchmark and clear research direction to advance the field.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.00793</guid>
<pubDate>Mon, 08 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>iMaC: Translating Actions into Motion and Contact Images for Embodied World Models</title>
<link>https://arxiv.org/abs/2606.09813</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.09813.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhenyu Wu, Xiuwei Xu, Yukun Zhou, Yifan Li, Qiuping Deng, Xiaofeng Wang, Zheng Zhu, Bingyao Yu, Ziwei Wang, Jiwen Lu, Haibin Yan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Embodied world models have emerged as a pivotal paradigm for visual robotic decision-making and interactive environment simulation. However, conventional embodied frameworks rely on low-dimensional structured action vectors (e.g., joint angles and end-effector poses), which suffer from limited expressive capacity, poor generalization across diverse embodiments, and unnatural dynamic modeling for complex physical interactions. To address these limitations, this paper proposesiMac (Image as Action Control), a novel unified control paradigm that treats raw visual images as native action representations for embodied world models. Departing from traditional explicit kinematic action encoding, iMac formulates continuous visual manipulation as image-based action tokens, which inherently encapsulate spatial motion intentions, interactive geometric constraints and subtle physical dynamics. We construct a dual-branch embodied architecture consisting of an image-action encoder and a dynamic world predictor: the encoder compresses target-driven visual images into compact action embeddings, while the predictor learns environment transition rules conditioned on image actions to achieve high-fidelity future state prediction and closed-loop embodied control. Extensive experiments are conducted on public embodied manipulation benchmarks and real-world robotic scenarios. The results demonstrate that iMac outperforms vector-based action control baselines in prediction accuracy, task success rate and cross-scene generalization ability. Moreover, our image-action design eliminates the reliance on manually defined action spaces, realizing flexible and universal control for heterogeneous embodied agents. This work provides an innovative visual-action perspective for embodied world models, offering a simple yet effective paradigm for scalable robotic perception and manipulation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.09813</guid>
<pubDate>Mon, 08 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>TRIAGE: Dialectical Reasoning for Explainable Risk Prediction on Irregularly Sampled Medical Time Series with LLMs</title>
<link>https://arxiv.org/abs/2606.09030</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.09030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hyeongwon Jang, Gyouk Chu, Changhun Kim, Joonhyung Park, Hangyul Yoon, Eunho Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 30&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Clinical early warning systems built on electronic health records, in which clinical observations are recorded as irregularly sampled medical time series (ISMTS), must deliver both calibrated risk scores for patient triage and interpretable rationales that clinicians can verify. Large Language Models (LLMs) have been explored for this task, yet they collapse graded clinical risk into overconfident binary predictions. This risk polarization undermines both calibration and cross-patient comparability. To address this, we propose TRIAGE, a framework that trains an LLM to generate dialectical reasoning over competing clinical outcomes by eliciting outcome-specific rationales. This dialectical formulation mitigates risk polarization, enabling a single LLM to yield continuous risk scores grounded in explicit clinical reasoning. Evaluated on three ISMTS benchmarks, TRIAGE achieves an average AUPRC improvement of 3.3% and reduces calibration error by 81% compared to the competitive baselines. An LLM-as-a-judge assessment further shows that our rationales surpass post-hoc explanations from the baseline by 20% in clinical reasoning quality. The source code is available at https://github.com/HyeongWon-Jang/TRIAGE .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.09030</guid>
<pubDate>Mon, 08 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>The Arbiter Agent: Continually Monitoring Multi-Agent Conversations to Detect Emergent Misalignment</title>
<link>https://arxiv.org/abs/2606.10747</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.10747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Filippo Tonini, Federico Torrielli, Anton Danholt Lautrup, Peter Schneider-Kamp, Mustafa Mert Çelikok, Lukas Galke Poech&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As AI systems built from multiple language-model agents become more common, they are increasingly used to make decisions together: discussing, negotiating, and acting on shared tasks. While individual agents may appear well-aligned when tested on their own, problems can arise from how they interact with one another. We introduce the Arbiter, an agent designed to monitor multi-agent conversations in real time and identify which participants may be behaving in misaligned ways. The Arbiter operates under a limited "inspection budget", meaning it must decide carefully how to use its resources. As it observes a conversation step by step, it can choose to wait, question a participant, examine internal information such as system prompts or reasoning traces, or log concerning behavior. At the end, it produces a report identifying the likely source of misalignment. We evaluate the Arbiter across five conversation conditions, ranging from risky financial advice model organisms to evaluation-aware and colluding agents, we test five tool configurations of increasing capability and two backbone models. We find that the Arbiter reliably detects misaligned agents well before the end of the conversation, with active inspection tools improving both detection accuracy and speed. Weight-induced misalignment proves hardest to detect, while instruction-induced misalignment is identified reliably even under passive observation. The logging tool exhibits a dual effect, improving recall at the cost of precision. These results suggest that continual, budget-aware monitoring can effectively catch misalignment, and that overseeing multi-agent systems may require treating the auditor as an active participant in the process. The code is available at https://github.com/aisilab/arbiter.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.10747</guid>
<pubDate>Tue, 09 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Data Journalist Agent: Transforming Data into Verifiable Multimodal Stories</title>
<link>https://arxiv.org/abs/2606.11176</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.11176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kevin Qinghong Lin, Batu EI, Yuhong Shi, Pan Lu, Philip Torr, James Zou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 120&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Data tells stories that shape society; the data journalist's job is to turn raw information into stories non-experts can trust. A high-quality news feature takes a newsroom team weeks: hunting for context, running statistics, choosing an angle, and designing visuals. Recent agents handle individual steps well: data-science agents close the analysis loop, while design agents synthesize beautiful websites. But can an agent serve as a data journalist end to end? We introduce Data Journalist Agent (Data2Story), a multi-agent framework that orchestrates specialized roles into a single virtual newsroom. Data2Story contributes two innovations. (i) Claims are evidence-grounded: an Inspector links every number, angle, and asset back to data, code, or an external reference. (ii) Articles are multimodally generative: rather than defaulting to plain text and static charts, Data2Story reasons about what readers will want to see, then deploys multimodal tools, such as interactive maps for geography and audio for music. We evaluate Data2Story on 18 articles, each paired with the originally published expert piece, along four axes: (a) human-agent angle coverage; (b) rubric evaluation with 53 participants across five dimensions; (c) computer-use agents as judges, a cost-saving proxy for how readers navigate interactive articles; and (d) verifiability, where a coding verifier re-executes statements against the data and checks claims against references. Data2Story produces competitive, evidence-traceable multimedia stories, with particular strength in transparency and auditability. Human articles retain an edge in editorial angle, creative design, and presentation. We position Data2Story as a collaborator for journalists, enabling more evidence-based, transparent, and verifiable reporting. Code and demos are available at https://data2story.github.io.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.11176</guid>
<pubDate>Tue, 09 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Pythagoras-Prover: Advancing Efficient Formal Proving via Augmented Lean Formalisation</title>
<link>https://arxiv.org/abs/2606.12594</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.12594.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Joshua Ong Jun Leang, Zheng Zhao, Mihaela Cătălina Stoian, Qiyuan Xu, Haonan Li, Wenda Li, Shay B. Cohen, Eleonora Giunchiglia&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern Lean theorem provers achieve strong performance only with substantial training and inference compute, driven in part by scarce verified proof data and the long reasoning traces of formal proof search, making both supervised fine-tuning (SFT) and sampling expensive. We introduce Pythagoras-Prover, a compute-efficient open-source family of Lean theorem provers built for practical compute budgets. The family spans two generation paradigms: autoregressive models at 4B and 32B parameters, and a first proof-of-concept diffusion-based prover (4B) that iteratively refines Lean proofs at inference time. For training efficiency, we build a Lean-verified corpus stratified into easy, medium, and hard problems for curriculum SFT, so models acquire proof skills progressively from shorter, simpler proofs to longer, harder ones. During SFT, a dynamic proof-reasoning filtering scheme preserves informative proof traces while keeping each instance within an 8k-token context budget. We also introduce Augmented Lean Formalisation (ALF), which expands scarce verified corpora into variants of formal statements, populated via self-distillation for extra training signal without formally verifying every mutated instance. By perturbing known problems while preserving their formal character, ALF reduces reliance on any statement's surface form. Empirically, Pythagoras-Prover-4B surpasses DeepSeek-Prover-V2-671B at pass@32 on MiniF2F-Test (86.1% vs 82.4%) with ~167x fewer parameters, while Pythagoras-Prover-32B sets the open-source state of the art at 93.0% on MiniF2F-Test and solves 93 of 672 PutnamBench problems. We release MiniF2F-ALF, an ALF-mutated contamination-sensitive benchmark on which every evaluated model loses accuracy; here our 32B remains strongest and our 4B matches the prior state of the art, Goedel-Prover-V2-32B.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.12594</guid>
<pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>RedAct: Redacting Agent Capability Traces for Procedural Skill Protection</title>
<link>https://arxiv.org/abs/2606.10813</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.10813.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuwen Xu, Zhitao He, Yi R. Fung&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Users rely on execution traces to observe agent behavior, diagnose failures, and ensure accountability. These traces contain rich procedural detail, including tool invocations, intermediate decisions, and error-recovery logic. Yet this detail can expose private procedural skills, allowing downstream methods to recover key formulas, thresholds, and strategies without access to model weights or skill files. To quantify this risk and evaluate protection, we construct CapTraceBench, a benchmark of 75 specialized long-horizon tasks and 154 curated skills across seven domains. We also introduce RedAct https://github.com/XuShuwenn/RedAct, a protected trace release framework that localizes protected key information, rewrites traces while preserving verifier-critical evidence, and embeds behavioral watermarks for downstream provenance analysis. Across representative trace reuse methods, RedAct reduces normalized skill transfer (NST) from 44.7--67.1\% on raw traces to below the no-skill baseline, while preserving audit evidence. Its standalone behavioral watermarks reach 93.6--100.0\% true detection with a false alarm rate of at most 1.9\%. These results frame public agent traces as security interfaces and show that selective redaction can reduce procedural capability leakage without removing audit evidence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.10813</guid>
<pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>From AGI to ASI</title>
<link>https://arxiv.org/abs/2606.12683</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.12683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tim Genewein, Matija Franklin, Alexander Lerchner, Laurent Orseau, Samuel Albanie, Adam Bales, Cole Wyeth, Stephanie Chan, Iason Gabriel, Joel Z. Leibo, Allan Dafoe, Marcus Hutter, Thore Graepel, Shane Legg&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 35&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Over the last decade, building human-level artificial general intelligence has moved from far-fetched speculation to being a concrete next-decade target for many of the largest AI organisations. Achieving this goal would have profound and far-reaching impacts on human society, which raises many complex questions for the decade ahead. This report investigates how AI itself might continue to develop in a post-AGI world along the continuum of machine intelligence. The endpoint of this continuum, Universal AI, is theoretically well understood, which provides some formal grounding for the main focus of this report: the transition from human-level AGI to artificial general superintelligence, which, intuitively, can be understood as a system that is more intelligent and cognitively capable than large organisations of humans. After characterizing ASI, the report discusses four potential pathways from AGI to ASI: scaling AGI, AI paradigm shifts, recursive improvement, and ASI emerging from large-scale multi-agent collectives. The report then discusses possible frictions and bottlenecks along these pathways. Determining whether the impact of these frictions will be negligible or substantial raises a number of concrete open research questions. Due to large uncertainties for predicting ASI progress, it cannot be ruled out that AI progress might continue to accelerate over the next years. This could imply that the image of a single transformative step change, caused by the introduction of human-level AGI into our society, could be inaccurate. More apt might be the prospect of a series of transformative societal changes caused by AI-enabled progress and breakthroughs across many areas of science and technology. Preparing for this prospect requires a massively interdisciplinary endeavour of global scope and interest.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.12683</guid>
<pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate>
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<title>Orchestra-o1: Omnimodal Agent Orchestration</title>
<link>https://arxiv.org/abs/2606.13707</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.13707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fan Zhang, Vireo Zhang, Shengju Qian, Haoxuan Li, Hao Wu, Jinyang Wu, Donghao Zhou, Zhihong Zhu, Zheng Lian, Xin Wang, Pheng-Ann Heng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 45&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The recent success of agent swarms has shifted the paradigm of large language model (LLM)-based agents from single-agent workflows to multi-agent systems, highlighting the importance of agent orchestration for task decomposition and collaboration. However, existing orchestration frameworks are limited to a narrow set of modalities and struggle to generalize to more complex settings where heterogeneous modalities coexist and interact. This limitation becomes particularly pronounced in omnimodal scenarios, where tasks require the unified understanding and coordination of diverse inputs such as text, image, audio, and video. In this work, we propose Orchestra-o1, an omnimodal agent orchestration framework designed to support efficient agent collaboration across multiple modalities. Orchestra-o1 introduces a unified orchestration mechanism that enables modality-aware task decomposition, online sub-agent specialization, and parallel sub-task execution. This scalable design allows agent systems to effectively tackle complex real-world tasks involving heterogeneous information sources, surpassing the second-best approach by 10.3% accuracy on the OmniGAIA benchmark. Furthermore, we introduce decision-aligned group relative policy optimization (DA-GRPO), an efficient agentic reinforcement learning approach for training Orchestra-o1-8B, which also achieves state-of-the-art performance against all existing open-source omnimodal agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.13707</guid>
<pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate>
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<title>Measuring Epistemic Resilience of LLMs Under Misleading Medical Context</title>
<link>https://arxiv.org/abs/2606.12291</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.12291.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongjian Zhou, Xinyu Zou, Jinge Wu, Sean Wu, Junchi Yu, Bradley Max Segal, Tobias Erich Niebuhr, Sara Amro, Michael Petrus, Sheikh Momin, Alexandra M. Cardoso Pinto, Rachel Niesen, Laura Sophie Wegner, Dhruv Darji, Jung Moses Koo, Joshua Fieggen, Kapil Narain, Mingde Zeng, Lei Clifton, Linda Shapiro, Fenglin Liu, David A. Clifton&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 56&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) now reach expert-level scores on medical licensing exams, encouraging the assumption that high scores imply safe medical judgment while patients increasingly use them for health advice. We show this assumption is fragile: when misleading context is injected into questions that LLMs originally answer correctly, they abandon the correct answer. We call the ability to maintain correct judgment under adversarial context epistemic resilience, and introduce MedMisBench to measure it. MedMisBench contains 10,932 medical question items and 48,889 misleading context-option pairs spanning medical reasoning, agentic capability, and patient-journey evaluation. Across 11 model configurations, mean accuracy falls from 71.1% on original questions to 38.0% under focused misleading context, with 51.5% attack success. The most damaging injections are formal, rule-like fabrications: authority-framed falsehoods reach 69.5% attack success and exception-poisoning claims reach 64.1%. A 14-member clinical panel from 7 countries identified serious potential harm in 38.2% of reviewed cases. MedMisBench exposes a structural blind spot in LLM evaluation in medical settings: existing benchmarks measure what models know, but not whether they preserve correct medical judgment under misleading context.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.12291</guid>
<pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate>
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<title>JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence</title>
<link>https://arxiv.org/abs/2606.14777</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14777.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dingyu Yao, Junhao Zhou, Chenxu Yang, Chuanyu Qin, Haowen Hou, Zheming Liang, Congcong Wang, Yuhang Cao, Shenglong Ye, Shuai Xie, Shuhuan Gu, Haoyang Huang, Qingyi Si, Nan Duan, Jiaqi Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 195&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Many moments in the real world do not wait for a user to ask. A fire starts on a security monitor, an expression flickers across a video call, or a product a viewer wants flashes by in a livestream. Yet today's large models remain mostly turn-based by design: they answer only when addressed, and even video-call apps that appear interactive still operate as question-answer systems, reacting only when polled or prompted. We argue for a different paradigm: a model that is present in the world like a person. It continuously watches what is happening now, decides on its own whether to speak or stay silent, interacts in real time, and delegates to a background model when the problem is hard. To advance interaction models and their adoption across domains, we make two fully open-sourced contributions. First, we release JoyAI-VL-Interaction, an 8B-scale, vision-first VL-interaction model. The model makes the response decision internally, choosing each second to stay silent, respond, or delegate to a background model, and it excels at vision-triggered responsiveness and time awareness. We pair it with a transferable training recipe, from which capabilities we never trained for emerge, such as guiding a shopper through changing app screens or improvising a lecture from a slide deck. Second, we release a complete, deployable system built around that model. The system streams any ongoing video into the model, making it genuinely present in the world. All other components are pluggable, including ASR/TTS modules, memory, visualization UI, and a background brain that can connect to any API or agent. Across six real-world scenarios, human raters prefer JoyAI-VL-Interaction over the in-app video-call assistants of Doubao and Gemini by a wide margin. To our knowledge, this is the first open, vision-driven interaction model released together with its training recipe, data, and complete deployable system.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14777</guid>
<pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate>
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<title>APPO: Agentic Procedural Policy Optimization</title>
<link>https://arxiv.org/abs/2606.12384</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.12384.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xucong Wang, Ziyu Ma, Yong Wang, Yuxiang Ji, Shidong Yang, Guanhua Chen, Pengkun Wang, Xiangxiang Chu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 76&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in agentic Reinforcement Learning (RL) have substantially improved the multi-turn tool-use capabilities of large language model agents. However, most existing methods assign credit over coarse heuristic units, such as tool-call boundaries or fixed workflows, making it difficult to identify which intermediate decisions influence downstream outcomes. In this work, we study agentic RL from two perspectives: where to branch and how to assign credit after branching. Our pilot analysis shows that influential decision points are broadly distributed throughout the generated sequence rather than concentrated at tool calls, while token entropy alone does not reliably reflect their impact on final outcomes. Motivated by these observations, we propose Agentic Procedural Policy Optimization (APPO), which shifts branching and credit assignment from coarse interaction units to fine-grained decision points in the sequence. APPO selects branching locations using a Branching Score that combines token uncertainty with policy-induced likelihood gains of subsequent continuations, enabling more targeted exploration while filtering out spurious high-entropy positions. It further introduces procedure-level advantage scaling to better distribute credit across branched rollouts. Experiments on 13 benchmarks show that APPO consistently improves strong agentic RL baselines by nearly 4 points, while keeping efficient tool-calls and maintaining behavior interpretability.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.12384</guid>
<pubDate>Wed, 10 Jun 2026 17:47:07 +0000</pubDate>
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<title>μ_0: A Scalable 3D Interaction-Trace World Model</title>
<link>https://arxiv.org/abs/2606.13769</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.13769.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels. Pixel-space video models provide broad visual priors but expend model capacity on dense appearance reconstruction, while direct action models require embodiment-specific labels that hinder scalability. We present μ_0, a scalable world model based on 3D traces. Rather than predicting dense pixels or directly modeling actions, μ_0 forecasts smooth 3D trajectories for salient interaction points such as objects, tools, hands, and contact regions, yielding a compact, embodiment-agnostic motion interface. To enable training from diverse video sources, our TraceExtract system automatically extracts 3D supervision by selecting keypoints, constructing globally aligned traces, and associating motion segments with hierarchical language captions. This TraceExtract supervision pretrains μ_0 by combining a pretrained vision-language backbone with a modular trace expert, which represents each query via B-spline control points and predicts future traces. Experiments show that μ_0 outperforms baselines in both 2D and 3D trace prediction, including trace prediction models and tokenized VLM methods. Because μ_0 is frozen and reusable, it can be paired with action experts for downstream robot embodiments. Despite action-free pretraining, the resulting trace-conditioned policies achieve performance competitive with VLA models pretrained with action supervision, such as π_0. These results establish 3D traces as a scalable and transferable representation for cross-embodiment manipulation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.13769</guid>
<pubDate>Thu, 11 Jun 2026 00:00:00 +0000</pubDate>
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<title>Avatar V: Scaling Video-Reference Avatar Video Generation</title>
<link>https://arxiv.org/abs/2606.13872</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.13872.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Benjamin Liang, Ce Chen, Desmond Lin, Ivan Somov, Jiajun Zhao, Jiewei Yuan, Jingfeng Zhang, Junhao Huang, Nik Nolte, Pedram Haqiqi, Penghan Wang, Rong Yan, Rui Zhang, Sam Prokopchuk, Sivan Wang, Viktor Goriachko, Yi Ren, Yuanming Li, Yutao Chen, Zhenhui Ye, Zhibin Hong, Zilong Nie, Zujin Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generating avatar videos that are not merely visually similar to a target individual but behaviorally recognizable, faithfully reproducing their talking rhythm, gestural tendencies, and expression dynamics, remains an open challenge. Existing methods predominantly condition on single static images, which provide insufficient identity information and cannot capture dynamic motion traits, while standard pixel-level objectives underserve the perceptually critical facial regions that determine avatar fidelity. We present Avatar V, a production-scale framework that addresses these limitations through video-reference-conditioned identity modeling. Rather than compressing identity into fixed-size embeddings, the model conditions directly on the full token sequence of a reference video, learning to reproduce both static identity attributes (facial geometry, skin texture) and dynamic behavioral patterns (talking rhythm, micro-expressions) through attention over the reference context. We introduce Sparse Reference Attention, an asymmetric mechanism achieving linear-complexity conditioning on arbitrarily long references; a motion representation stream enabling closed-loop talking style transfer; and an identity-aware super-resolution refiner inheriting the full reference conditioning. These are supported by a data engine curating 100M+ training clips from 50M raw videos, and a five-stage training pipeline with flow matching pre-training, personality fine-tuning, two-phase distillation (&gt;10x acceleration), and RLHF alignment, deployed across thousands of GPUs. Avatar V generates 1080p videos of unlimited duration, achieving state-of-the-art identity preservation, lip synchronization, and generation quality on our cross-scene benchmark, consistently outperforming leading systems including Seedance 2.0, Kling O3 Pro, Veo 3.1, and OmniHuman 1.5 in both automated metrics and human evaluation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.13872</guid>
<pubDate>Thu, 11 Jun 2026 00:00:00 +0000</pubDate>
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<title>No Hidden Prompts Needed! You Can Game AI Peer Review with Presentation-Only Revisions</title>
<link>https://arxiv.org/abs/2606.13044</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.13044.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xu Yang, Zhizhou Sha, Junbo Li, Jian Yu, Yifan Sun, Matthew Zhao, Jinrui Fang, Xinyue Guo, Yining Wu, Xu Hu, Yifu Luo, Qiang Liu, Zhangyang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As AI-generated reviews move from experimental tools into peer-review infrastructure, most robustness concerns have focused on explicit attacks such as hidden instructions and prompt injection. We study a harder and more policy-relevant failure mode: no hidden text, no prompt injection, and no changes to methods, experiments, figures, equations, proofs, or numerical results. The attacker modifies only presentation-level content, such as the abstract, contribution framing, related work, discussion, and narrative structure. We introduce adversarial repackaging: a closed-loop attack that uses AI-reviewer feedback to search for presentation-level revisions while keeping the scientific evidence fixed. Across three mainstream AI reviewers, adversarial repackaging achieves a 75.1% attack success rate and a mean score gain of +1.21/10. The effect is not explained by ordinary prose polishing. We also reveal that strategies that change how the reviewer interprets the paper, such as related-work repositioning and analytical discussion expansion, substantially outperform surface edits such as local polishing, table formatting, and algorithm boxes. Our analysis reveals two deeper structural failure modes. First, AI reviewers are easier to impress than to convince: highlighting strengths reliably increases perceived merit, while attempts to dissolve weaknesses frequently backfire. Second, AI reviewers can confuse the appearance of addressing a limitation with actually resolving it, allowing unchanged evidence to be reinterpreted as stronger scientific contribution. These results show that the deployment risk is not only malicious hidden instructions, but the emergence of paper presentation itself as an optimization surface. We release a contamination-free rolling benchmark and attack framework for testing whether AI reviewers remain anchored to scientific content under presentation-only edits.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.13044</guid>
<pubDate>Thu, 11 Jun 2026 00:00:00 +0000</pubDate>
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<title>World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible</title>
<link>https://arxiv.org/abs/2606.13652</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.13652.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Zhang, Mohamed El Banani, Jen-Hao Cheng, Paul Zhang, Yi Hua, Ben Mildenhall, Christoph Lassner, Narendra Ahuja, Gengshan Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Image-to-3D methods often trade off faithfulness and completeness: depth estimators are anchored to input pixels but stop at the visible surface, while image-to-3D models generate complete shapes that are often misaligned with the input. We introduce World Tracing, a generative pixel-aligned geometry representation that predicts 3D points aligned with observed pixels while completing geometry beyond the visible surface. For each input pixel, World Tracing predicts an ordered stack of camera-space 3D points, where the first layer represents the visible surface and subsequent layers represent front-to-back intersections with occluded surfaces. We instantiate this representation with a world-tracing diffusion transformer, WT-DiT, which treats multiple geometry layers as separate denoising tokens coupled through factorized and global attention. WT-DiT is trained with pixel-space flow matching and a mixed noise schedule that balances visible-surface reconstruction with occluded-geometry generation. World Tracing achieves strong performance on visible-surface reconstruction and complete geometry generation across object, scene, and dynamic benchmarks, outperforming both depth predictors and image-to-3D generators. It also preserves 2D-to-3D correspondence, enabling text-driven 3D scene editing, geometry-conditioned novel-view video synthesis, and training-free integration with textured-mesh generators.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.13652</guid>
<pubDate>Thu, 11 Jun 2026 00:00:00 +0000</pubDate>
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<title>Self-Evolving Visual Questioner</title>
<link>https://arxiv.org/abs/2606.13929</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.13929.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yijun Liang, Hengguang Zhou, Ming Li, Lichen Li, Cho-Jui Hsieh, Tianyi Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-language models (VLMs) are typically trained as passive answerers, while their ability to actively ask diverse, non-trivial, visual-centric and grounded questions remains underexplored. Existing visual questioners' performance is bottlenecked by the availability of high-quality training data or the cost of curating them. We show that a VLM can continuously improve itself as a visual questioner without any external supervision. We propose a self-evolving framework that uses a VLM itself as both a proposer and a filter to produce harder, more informative, and visual-centric questions, while maintaining their exploration diversity to avoid training collapse. These questions are then used to train the VLM in both questioner and answerer modes. To evaluate the questioner, we introduce an agentic protocol that assesses questions along perception, reasoning, and diversity dimensions. Experiments across various backbone VLMs show that our method substantially enhances the quality and substantially expands the difficulty boundary of autonomous question generation. Under the same budget, our self-supervision is more effective than training on the static source data. Moreover, the self-evolving questioner remains a competitive or even better answerer.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.13929</guid>
<pubDate>Thu, 11 Jun 2026 00:00:00 +0000</pubDate>
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<title>Rethinking RAG in Long Videos: What to Retrieve and How to Use It?</title>
<link>https://arxiv.org/abs/2606.13141</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.13141.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuho Lee, Jisu Shin, Nicole Hee-Yeon Kim, Jihwan Bang, Juntae Lee, Kyuwoong Hwang, Fatih Porikli, Hwanjun Song&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 36&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Retrieval-augmented generation is moving beyond text into long, egocentric video, where systems must select query-relevant chunks across multiple modalities and temporal granularities. Yet progress in VideoRAG is limited by two gaps: existing benchmarks allow queries to be answered without the video, obscuring retrieval errors, and prior methods apply a single modality-granularity configuration per query, ignoring chunk-level variability. We address both by introducing V-RAGBench, a benchmark of langlequery, evidence chunk, answerrangle triplets that enables faithful, decoupled evaluation of retrieval and generation, and CARVE, a simple method that runs parallel retrievers across configurations and employs chunk-adaptive reranking to identify the winning configuration for each chunk. Each chunk then enters the generator under its winning configuration selected during retrieval, yielding an interleaved evidence form where the chunk-level decision propagates across both stages. CARVE outperforms eight recent VideoRAG baselines, with the chunks supplied to the generator interleaving multiple configurations rather than sharing a single one, a behavior unattainable by query-level methods.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.13141</guid>
<pubDate>Thu, 11 Jun 2026 00:00:00 +0000</pubDate>
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<title>OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data</title>
<link>https://arxiv.org/abs/2606.13432</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.13432.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiwen Liu, Shujuan Li, Zhixue Fang, Xiaohan Li, Yan Zhou, Zijie Meng, Zhimin Zhang, Yawen Luo, Guoxin Zhang, Yu-Shen Liu, Pengfei Wan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 105&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Cloning camera motion from reference videos is an important task in video generation, as videos provide intuitive and precise control. Existing methods either directly use parametric representations that fail to handle multi-shot generation or synthesize cross-paired data, which suffer from data scarcity, resulting in poor performance in complicated camera motion cloning. To address these issues, we introduce a general camera motion representation that encodes cameras as grid motion videos. This camera grid represents the camera parameters visually and supports the integration of diverse trajectories for multi-shot video generation. Building upon this, we propose OmniDirector, a unified framework trained on a million-scale camera grid-video pairs that coordinates characters, actions, and cameras to provide director-level control for multimodal diffusion transformers. Furthermore, we design a novel hierarchical prompt expansion agent that harmoniously integrates different control signals by systematically describing camera motion and visual content through understanding signal relationships. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework. Project page: https://ymlinfeng.github.io/OmniDirector.github.io/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.13432</guid>
<pubDate>Thu, 11 Jun 2026 00:00:00 +0000</pubDate>
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<title>ViT-Up: Faithful Feature Upsampling for Vision Transformers</title>
<link>https://arxiv.org/abs/2606.14024</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14024.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Krispin Wandel, Jingchuan Wang, Hesheng Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision Transformers (ViTs) have become a dominant architecture for visual representation learning, providing exceptionally strong and broadly reusable backbone features. However, ViTs are commonly operated on relatively small patch-token grids due to the quadratic cost of global self-attention, which creates a persistent bottleneck for dense prediction tasks such as semantic segmentation and depth estimation. This has motivated the development of task-agnostic feature upsamplers. While recent state-of-the-art methods produce visually sharp dense representations, their reliance on shallow image encoders for guided upsampling can introduce feature leakage, fragmentation, and blur. We introduce ViT-Up, an implicit feature upsampling framework that replaces external image guidance with layer-wise query construction from intermediate ViT hidden states. This enables feature prediction at arbitrary continuous image coordinates while preserving alignment with the backbone feature space. Experiments demonstrate that ViT-Up consistently outperforms state-of-the-art image-guided upsamplers across dense prediction and semantic correspondence. On DINOv3-S+, ViT-Up improves over prior methods by up to +2.07 mIoU on Cityscapes and +4.17 PCK@0.10 on SPair-71k. With the larger DINOv3-B backbone, these gains increase to +3.36 mIoU and +8.09 PCK@0.10, demonstrating that ViT-Up scales favorably with backbone capacity.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14024</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>Dr-DCI: Scaling Direct Corpus Interaction via Dynamic Workspace Expansion</title>
<link>https://arxiv.org/abs/2606.14885</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14885.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yi Lu, Zhuofeng Li, Ping Nie, Haoxiang Zhang, Yuyu Zhang, Kai Zou, Wenhu Chen, Jimmy Lin, Dongfu Jiang, Yu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agentic search over large corpora relies on retriever-mediated interfaces (e.g., BM25 or ColBERT) for scalable candidate discovery. While effective at ranking relevant documents, these interfaces expose evidence only as ranked results or bounded document views, limiting agents' ability to reorganize material and verify constraints across documents. Direct Corpus Interaction (DCI) addresses this limitation by exposing shell-executable corpus operations for flexible search, filtering, comparison, and verification. However, full-corpus terminal commands become slow and unstable as the corpus grows, degrading performance and efficiency. We introduce DR-DCI, a retriever-steered DCI framework that treats retrieval as an agent-callable action for expanding a local workspace. Rather than operating directly over the full corpus, the agent dynamically pulls relevant documents into an evolving workspace and conducts DCI operations within it. This design combines retriever-level recall with DCI-style precision: retrieval keeps exploration scalable, while DCI preserves the local operations needed for effective evidence resolution. Experiments show that DR-DCI is both effective and efficient across scales. On Browsecomp-Plus, DR-DCI reaches 71.2\% accuracy, improving over raw DCI and ablated variants by up to 8.3 points while reducing tool usage, wall time, and estimated cost. With workspace-preserving context reset, accuracy further improves to 73.3\%. In corpus-scaling experiments, DR-DCI remains effective from 100K to 10M documents, whereas raw DCI becomes unstable and BM25 performs substantially worse. DR-DCI also scales to a 20M-scale file-per-document Wiki-18 QA setting, achieving an average score of 63.0 across six benchmarks and outperforming retrieval-based and trained search-agent baselines. Ablation analysis further shows that ranked previews and inter-document DCI are key to performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14885</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>PhoneHarness: Harnessing Phone-Use Agents through Mixed GUI, CLI, and Tool Actions</title>
<link>https://arxiv.org/abs/2606.14832</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14832.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenxin Li, Zhengyao Fang, Zhengyang Tang, Pengyuan Lyu, Xingran Zhou, Xin Lai, Fei Tang, Liang Wu, Yiduo Guo, Weinong Wang, Junyi Li, Yi Zhang, Yang Ding, Huawen Shen, Sunqi Fan, Shangpin Peng, Zheng Ruan, Anran Zhang, Benyou Wang, Chengquan Zhang, Han Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Phone agents are increasingly expected to complete real mobile workflows rather than merely predict the next screen action. However, much of the current mobile-agent literature still evaluates agents primarily as GUI controllers that observe a screen, emit taps and swipes, and are scored by target app state. Real phone-use tasks are broader: they require deciding when to use app GUIs, device-side commands, or structured tools, while leaving evidence that the intended side effect actually occurred. We introduce PhoneHarness, a mixed-action benchmark and execution harness for studying phone-use agents on verifiable mobile workflows. PhoneHarness runs a device-side agent loop over GUI, CLI, and host-side tool actions, combining deterministic action routing with bounded GUI delegation and auditable execution traces. Its benchmark, PhoneHarness Bench, evaluates whether agents complete tasks with observable side effects, not only whether they produce plausible final answers. On the annotated evaluation split, PhoneHarness reaches a 75.0% pass rate, outperforming the strongest non-PhoneHarness settings by 12.9 percentage points. PhoneHarness and PhoneHarness Bench therefore play distinct but mutually dependent roles: the harness makes mixed phone workflows executable, while the benchmark measures whether agents can use that harness reliably and safely. Our findings suggest that reliable phone automation depends on action-surface routing and verifiable execution, not only visual GUI control.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14832</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>Hy-Embodied-0.5-VLA: From Vision-Language-Action Models to a Real-World Robot Learning Stack</title>
<link>https://arxiv.org/abs/2606.14409</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14409.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; He Zhang, Lingzhu Xiang, Haitao Lin, Zeyu Huang, Minghui Wang, Dingyan Zhong, Yubo Dong, Yihao Wu, Yongming Rao, Dongsheng Zhang, Wanjia He, Ling Chen, Kai Huang, Jiahao Chen, Sichang Su, Xumin Yu, Ziyi Wang, Chengwei Zhu, Xiao Teng, Yuchun Guo, Yufeng Zhang, Yuandong Liu, Rui Wang, Zisheng Lu, Han Hu, Zhengyou Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this report, we present Hy-Embodied-0.5-VLA, abbreviated as HyVLA-0.5, an end-to-end system that spans the full robot learning stack: data collection, model design, continued pre-training and supervised fine-tuning, RL post-training, and real-world deployment. Each component serves a distinct role in this stack.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14409</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>MVEB: Massive Video Embedding Benchmark</title>
<link>https://arxiv.org/abs/2606.14958</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14958.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Adnan El Assadi, Roman Solomatin, Isaac Chung, Chenghao Xiao, Deep Shah, Manan Dey, Shriya Sudhakar, Zacharie Bugaud, Wissam Siblini, Ayush Sunil Munot, Yashwanth Devavarapu, Rakshitha Ireddi, Michelle Yang, Márton Kardos, Niklas Muennighoff, Kenneth Enevoldsen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce the Massive Video Embedding Benchmark (MVEB), a 23-task benchmark for video embeddings spanning classification, zero-shot classification, clustering, pair classification, retrieval, and video-centric question answering. We evaluate 33 models and find that no single model dominates: MLLM-based embeddings lead on classification, clustering, pair classification, and QA; multimodal binding leads on retrieval and zero-shot classification; generative MLLMs without contrastive adaptation collapse on cross-modal tasks. Paired video-only vs. audio+video evaluations show that audio's contribution depends on dataset annotation provenance: audio helps when labels were produced from both modalities and hurts when they were produced from visuals alone, a six-point gap consistent across model families. MVEB is derived from MVEB+, a 184-task pool, and is designed to maintain task diversity while reducing evaluation cost. It integrates into the MTEB ecosystem for unified evaluation across text, image, audio, and video. We release MVEB and all 184 tasks along with code and a leaderboard at https://github.com/embeddings-benchmark/mteb.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14958</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>Nemotron 3 Ultra: Open, Efficient Mixture-of-Experts Hybrid Mamba-Transformer Model for Agentic Reasoning</title>
<link>https://arxiv.org/abs/2606.15007</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15007.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; NVIDIA, Aaron Blakeman, Aaron Thomas, Aastha Jhunjhunwala, Abhibha Gupta, Abhinav Khattar, Adam Rajfer, Adi Renduchintala, Adil Asif, Aditya Vavre, Adriana Flores Miranda, Ahmad Bilal, Aileen Zaman, Ajay Hotchandani, Akanksha Shukla, Akhiad Bercovich, Aleksander Ficek, Alex Gronskiy, Alex Kondratenko, Alex Steiner, Alex Ye, Alexander Bukharin, Alexandre Milesi, Ali Taghibakhshi, Alice Gatti, Alisa Liu, Alok Kumar, Amar Phanishayee, Ameya Sunil Mahabaleshwarkar, Amir Klein, Amit Zuker, Amnon Geifman, Anahita Bhiwandiwalla, Ananth Subramaniam, Andrea Santilli, Andrew Fulks, Andrew McHarg, Andrew Tao, Andrii Skliar, Anjulie Agrusa, Ankur Srivastava, Ankur Verma, Anna Shors, Anna Warno, Antoni-Joan Solergibert I Llaquet, Arham Mehta, Arkadiusz Nowaczynski, Arti Jain, Ashwath Aithal, Ashwin Poojary, Asif Ahamed, Asit Mishra, Asma Kuriparambil Thekkumpate, Atefeh Sohrabizadeh, Avinash Kaur, Avinash Vem, Ayush Dattagupta, Barath Subramaniam Anandan, Bardiya Sadeghi, Ben Lanir, Benedikt Schifferer, Besmira Nushi, Bilal Kartal, Bill Thiede, Bita Darvish Rouhani, Bo Deng, Bob Schatz, Boris Ginsburg, Boxin Wang, Brad Nemire, Brandon Norick, Brian Dang, Brian Westphal, Brian Yu, Brucek Khailany, Bryan Catanzaro, Carlo del Mundo, Caryln Aarish, Chankyu Lee, Chantal Hwang, Charbel Sakr, Charles Wang, Charlie Truong, Chen Cui, Cheng Cheng, Cheng-Ping Hsieh, Chenghao Zhang, Chenhui Deng, Chintan Patel, Chris Alexiuk, Christian Cosgrove, Christian Munley, Christine Harvey, Christopher Parisien, Chunyang Shen, Coco Li, Collin Neale, Cynthia Gao, Cyril Meurillon, Dan Gil, Dan Su, Dan Zhao, Dane Corneil, Daniel Afrimi, Daniel Egert, Daniel Korzekwa, Daniel Lo, Daniel Machlab, Daniel Serebrenik, Daniil Sorokin, Daria Gitman, Daria Levy, Darko Stosic, David Mosallanezhad, David Yu, Davit Karamyan, Deena Donia, Deep Debroy, Deepak Narayanan, Devin O'Kelly, Dheeraj Peri, Dhruv Nathawani, Di, Wu, Dima Rekesh, Divyanshu Kakwani, Donald Plummer, Dong Anh, Dongfeng Yu, Dongfu Jiang, Donnie Kim, Dorrin Poorkay, Duncan Riach, Dusan Stosic, Dustin VanStee, Eavan Meng, Edgar Minasyan, Edward Lin, Eileen Margaret Peters Long, Elad Sarafin, Elad Segal, Elena Lantz, Ellie Evans, Elliott Ning, Eric Chung, Eric Harper, Eric Pham-Hung, Eric Tramel, Eric Yang, Erick Galinkin, Erik Pounds, Erika Goncalves Goncalves, Evan Briones, Evan Wu, Evelina Bakhturina, Evgeny Tsykunov, Ewa Dobrowolska, Faisal Ladhak, Farzan Memarian, Fay Wang, Fei Jia, Felipe Soares, Felipe Vieira Frujeri, Feng Chen, Fengguang Lin, Ferenc Galko, Frank Sun, Frankie Siino, Frida Hou, Gal Hubara Agam, Gal Kaplun, Gantavya Bhatt, Gargi Prasad, Garvit Kulshreshtha, George Armstrong, Gerald Shen, Giulio Borghesi, Gordana Neskovic, Gorkem Batmaz, Grace Lam, Greg Mason, Greg Pauloski, Grigor Nalbandyan, Grzegorz Chlebus, Grzegorz Karch, Guan-Ting Liu, Guoming Zhang, Guyue Huang, Haggai Maron, Haifeng Qian, Haim Elisha, Haoxing Ren, Haran Kumar Shiv Kumar, Haribhau Hud, Harris Nover, Harrison Saturley Hall, Hayate Iso, Helen Ngo, Herbert Hum, Herman Sahota, Hexin Wang, Himanshu Soni, Hovhannes Tamoyan, Hua Li, Huanhuan Chen, Hui Li, Hui Wang, Huy Nguyen, Ian Chiles, Ido Galil, Ido Shahaf, Igor Gitman, Igor Shovkun, Ilya Loshchilov, Ingo Guehring, Itamar Schen, Itay Levy, Itay Neeman, Ivan Moshkov, Izik Golan, Izzy Putterman, Jaemin Choi, Jakub Slowikowski, Jan Kautz, Jane Polak Scowcroft, Jared Casper, Jatin Mitra, Jeffrey Glick, Jenny Chen, Jesse Oliver, Jiacheng Xu, Jiafan Zhu, Jialin Song, Jian Zhang, Jiantao Jiao, Jiaqi Zeng, Jie Lou, Jim King, Jimmy Zhang, Jingquan Wang, Jinhang Choi, Jinju Chu, Joey Conway, Joey Guman, Johan Jatko, Johannes Rausch, John Kamalu, John Roberts, Johnny Greco, Johnny Mensel, Jonah Alben, Jonas Yang, Jonathan Cohen, Jonathan Raiman, Joseph Jennings, Joshua Mabry, Joshua Pierce, Joyjit Daw, Julien Veron Vialard, Junkeun Yi, Jupinder Parmar, Kajal Jain, Kan Zhu, Kari Briski, Katherine Cheung, Katherine Luna, Keith Willowhawk, Keith Wyss, Keshav Santhanam, Kevin Shih, Kezhi Kong, Khanh Nguyen, Khushi Bhardwaj, Kirthi Shankar Sivamani, Konstantinos Krommydas, Krishna C. Puvvada, Krzysztof Pawelec, Kumar Anik, Kyle Keprios, Kylie Day, Lawrence McAfee, Leo Du, Leon Derczynski, Li Ding, Linda Liu, Lingjie Wu, Lior Kadoch, Lizzie Wei, Luis Vega, Luke Robison, Lun Su, Maarten Van Segbroeck, Maciej Jakub Mikulski, Maer Rodrigues de Melo, Magda Sypula, Mahan Fathi, Makesh Narsimhan Sreedhar, Makesh Tarun Chandran, Manoj Kilaru, Maor Ashkenazi, Marc Cuevas, Marc Romeijn, Marcin Chochowski, Mark Cai, Mark Mozolewski, Markus Kliegl, Marta Stepniewska-Dziubinska, Martyna Patelka, Mattei Machczynski, Matvei Novikov, Mauricio Ferrato, Maximilian Golub, Mehrzad Samadi, Melissa Corpuz, Mengru Wang, Mengxi Wu, Meredith Price, Meriem Boubdir, Micah Schaffer, Michael Andersch, Michael Boone, Michael Gschwind, Michael Lightstone, Michael Loh, Michal Bien, Michal Zawalski, Michelle Gill, Miguel Martinez, Mikail Khona, Mike Chrzanowski, Mike Houston, Mingyuan Ma, Minseok Lee, Mohamed Fawzy, Mohammad Dabbah, Mohammad Shoeybi, Mostofa Patwary, Nabin Mulepati, Najeeb Nabwani, Namit Dhameja, Narimane Hennouni, Natalie Hereth, Nathaniel Pinckney, Nave Algarici, Nave Assaf, Netanel Haber, Nicholas Knight, Nick Reamaroon, Nickson Quak, Nidhi Bhatia, Nikhil Desai, Nikolai Ludwig, Nima Tajbakhsh, Ning Xu, Nir Ailon, Nirmal Juluru, Nitin Nitin, Ofri Masad, Oleg Rybakov, Oleksii Hrinchuk, Oleksii Kuchaiev, Olivia Viessmann, Olivier Delalleau, Oluwatobi Olabiyi, Omer Ullman Argov, Omri Puny, Oren Tropp, Pablo Ribalta, Pallab Bhattacharya, Panos Lampropoulos, Parth Mannan, Pasha Shamis, Patrick Legresley, Paul Gibbons, Pavlo Molchanov, Pawel Morkisz, Peter Dykas, Peter Jin, Pierre-Yves Aquilanti, Pinky Xu, Piotr Januszewski, Piotr Laskiewicz, Pooya Jannaty, Prakash Gurumurthy, Pranav Prashant Thombre, Prasoon Varshney, Pritam Gundecha, Przemek Tredak, Puhui Meng, Qiyu Wan, Rabeeh Karimi Mahabadi, Rachel Oberman, Rachit Garg, Radha Sri-Tharan, Rahul Kandu, Rakshit Sanadhya, Ran El-Yaniv, Ran Zilberstein, Rasoul Shafipour, Ray Macalisang, Rayen Tian, Reka Kovacs, Renjie Pi, Rick Izzo, Rima Shahbazyan, Rishabh Garg, Rishi Puri, Rita Fernandes Neves, Ritchie Zhao, Ritika Borkar, Ritu Gala, Riyad Islam, Robert Clark, Robert Hesse, Robert Kirby, Roger Waleffe, Rohit Watve, Roi Koren, Ron Banner, Ruoxi Zhang, Russell J. Hewett, Ryan Prenger, Ryan Stewart, Ryota Egashira, Sadegh Mahdavi, Saee Paliwal, Sagar Singh, Sahil Modi, Salika Dave, Samantha Shinagawa, Samuel Kriman, Sandip Bhaskar, Sangkug Lym, Sanjay Kariyappa, Sanjeev Satheesh, Saran Vikas Murari, Satish Pasumarthi, Saurabh Mishra, Saurav Muralidharan, Scott Hara, Sean Narentharen, Selvaraj Anandaraj, Seonjin Na, Seonmeyong Bak, Seonmyeong Bak, Sepehr Sameni, Seph Mard, Serge Panev, Seth Henneman, Seth Poulos, Shahar Mor, Shantanu Acharya, Shaona Ghosh, Sharath Turuvekere Sreenivas, Sharon Mendelson, Shaun Kotek, Shawn Wang, Shay Aharon, Shaya Gharghabi, Sheng-Chieh Lin, Shi Chen, Shiqing Fan, Shirish Baskaran, Shreya Gopa, Shrimai Prabhumoye, Shubham Pachori, Shubham Toshniwal, Shuoyang Ding, Shwetha Krishnamurthy, Siddharth Singh, Simeng Sun, Sirshak Das, Sivakumar Arayandi Thottakara, Smita Ithape, Somshubra Majumdar, Soumye Singhal, Sri Harsha Singudasu, Sridhar Bhuvanapalli, Srimukh Veccham, Stas Sergienko, Stefania Alborghetti, Stephen Ge, Su Rong, Sugam Dipak Devare, Sukrit Rao, Sumeet Kumar Barua, Sungsoo Ha, Sunny Gai, Suriya Gunasekar, Suseella Panguluri, Suyog Gupta, Sviataslau Hinzburh, Sweta Priyadarshi, Syeda Nahida Akter, Talor Abramovich, Tan Bui, Tanay Varshney, Tatevik Ter-Hovhannisyan, Teodor-Dumitru Ene, Terry Kong, Thanh Do, Tianhe Zhang, Tiffany Moore, Tijmen Blankevoort, Tim Moon, Tiyasa Mitra, Tom Balough, Tomasz Grzegorzek, Tomasz Hliwiak, Tomer Asida, Tomer Bar Natan, Tomer Keren, Tomer Ronen, Tony Salim, Tony Wang, Traian Rebedea, Tugrul Konuk, Twinkle Vashishth, Udi Karpas, Ushnish De, Vahid Noorozi, Venkat Srinivasan, Venmugil Elango, Vibhor Agrawal, Victor Cui, Vijay Korthikanti, Vikas Mehta, Vinay Rao, Virginia Wu, Vitaly Kurin, Vitaly Lavrukhin, Vladimir Anisimov, Vu Pham, Wanli Jiang, Wasi Uddin Ahmad, Wataru Ishihara, Wei Du, Wei Ping, Weiheng Chai, Wenliang Dai, Wesley Helmholz, Will Jennings, Will Zhu, Wojciech Prazuch, Xiaowei Ren, Xiwen Yu, Yan Breek, Yang Chen, Yang Yu, Yangyi Chen, Yaniv Galron, Yashaswi Karnati, Yejin Choi, Yev Meyer, Yi-Fu Wu, Yian Zhang, Ying Lin, Yonatan Geifman, Yonggan Fu, Youngeun Kwon, Yu Yao, Yugi Guvvla, Yuki Huang, Yunsheng Liu, Zach Moshe, Zachary Newell, Zhilin Wang, Zhiyu Li, Zhongbo Zhu, Zhuolin Yang, Zihan Liu, Zijie Yan, Zsolt-Alon Wertheimer&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Nemotron 3 Ultra, a 550 billion total and 55 billion active parameter Mixture-of-Experts Hybrid Mamba-Attention language model. We pre-trained Nemotron 3 Ultra on 20 trillion text tokens, then extended the context length to 1M tokens, and post-trained using Supervised Fine Tuning (SFT), Reinforcement Learning (RL), and Multi-teacher On-Policy Distillation (MOPD). Nemotron 3 Ultra is our most capable model yet, employing multiple key technologies - LatentMoE, Multi Token Prediction (MTP), NVFP4 pre-training, multi-environment RLVR, MOPD, and reasoning budget control. Nemotron 3 Ultra achieves up to ~6x higher inference throughput as compared to state-of-the-art publicly available LLMs while attaining on-par accuracy. The state-of-the-art accuracy, high inference throughput, and 1M token context length make Nemotron 3 Ultra ideal for long-running autonomous agentic tasks. We open-source the base, post-trained, and quantized checkpoints, along with the training data and recipe on HuggingFace.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15007</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>Memento: Reconstruct to Remember for Consistent Long Video Generation</title>
<link>https://arxiv.org/abs/2606.14667</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14667.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xuan Wei, Longbin Ji, Guan Wang, Xiangrui Liu, Zhenyu Zhang, Shuohuan Wang, Yu Sun, Qingqi Hong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-form video generation requires recurring subjects to remain consistent across various shots, viewpoints, motions, and scene transitions. Existing temporal decomposition methods improve scalability by generating videos shot by shot. However, they mainly focus on optimizing plausible next-shot continuations without verifying whether the historical memory preserves identity-critical subject evidence. Consequently, as generation proceeds, recurring subjects may be diluted, overwritten, or forgotten. In this paper, we propose Memento, a subject-reconstruction-guided framework that treats subject preservation as an explicit identity grounding problem, based on the premise that a memory bank faithfully preserving a subject should support reconstructing that subject from memory alone. Specifically, Memento jointly trains autoregressive next-shot generation with memory-based subject reconstruction, recovering target appearances using historical memory and global story captions. To disentangle long-range subject evidence from short-range cues, Memento introduces a dual-query memory mechanism, where one query retrieves identity-relevant memory and the other selects short-context keyframes for coherent continuation. Additionally, a subject-aware cinematic data pipeline provides precise reconstruction supervision via consistent, pronoun-free subject descriptions. Experiments demonstrate that Memento achieves state-of-the-art performance in long-term subject consistency, cross-shot coherence, and visual quality.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14667</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>RepFusion: Leveraging Multimodal Priors for Denoising in Representation Space</title>
<link>https://arxiv.org/abs/2606.14700</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14700.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xichen Pan, Aashu Singh, Satya Narayan Shukla, Xiangjun Fan, Shlok Kumar Mishra, Saining Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) are widely used in text-to-image (T2I) systems, but they are typically limited to text encoding, while denoising is handled by newly trained generative backbones. The emergence of representation autoencoders (RAEs) shifts the generation target toward semantically structured visual representations, creating a latent space that is more compatible with pretrained LLM priors. Inspired by multimodal LLMs (MLLMs), where an MLP projector is sufficient to align clean visual representations with a pretrained LLM, we repurpose the MLLM itself as a noisy representation encoder, extending this mechanism from clean to noisy inputs. We present RepFusion, which uses the resulting MLLM outputs as the conditioning signal for a diffusion transformer. In controlled comparisons at similar inference budgets, RepFusion outperforms baselines that devote comparable capacity to newly initialized denoisers. These results demonstrate that MLLMs provide strong priors for denoising visual representations and that, by conditioning on evolving noisy representations, test-time compute can be productively spent on repeated MLLM conditioning in modern T2I systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14700</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>LLM Agents Can See Code Repositories</title>
<link>https://arxiv.org/abs/2606.14061</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dongjian Ma, Silin Chen, Yufei Yang, Yulin Shi, Yanfu yan, Xiaodong Gu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Coding agents powered by large language models have demonstrated strong performance on software engineering tasks. Yet most agents consume repositories almost entirely as text, which differs from how human developers use visual structure such as folder hierarchies and dependency relationships to orient themselves in large codebases. With multimodal large language models (MLLMs), it is an open question whether agents can effectively benefit from visual representations of repositories. This paper presents the first systematic empirical study of visual repository representations for LLM-based agents on repository-level issue resolution. We evaluate four recent multimodal models. Our results show that a strictly vision-only setup degrades accuracy and increases token cost, because agents lack sufficient symbolic detail and compensate with repeated visual queries. In contrast, integrating visual graphs of repository structure as a supplementary modality alongside standard text interfaces helps agents understand structure more efficiently: input token consumption decreases by up to 26% while issue-resolution accuracy is maintained or improved. Visualization is most useful during fault localization and when the agent autonomously controls exploration depth. These findings point to a practical hybrid text-and-vision design for next-generation coding agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14061</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>OmniVideo-100K: A Dataset for Audio-Visual Reasoning through Structured Scripts and Evidence Chains</title>
<link>https://arxiv.org/abs/2606.14702</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14702.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinyue Cai, Chaoyou Fu, Yi-Fan Zhang, Ran He, Caifeng Shan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current automated pipelines for audio-visual Question Answering (QA) generally adopt a ``video-caption-QA'' paradigm. However, these methods typically segment videos into short clips and generate separate descriptions for audio and visual modalities. This decoupled processing severs inherent associations between sounds and their visual sources, while independent clip processing often causes inconsistent descriptions of the same entity across segments. Furthermore, coupling long-text comprehension and QA synthesis into a single step often restricts models to localized events, yielding questions lacking long-term temporal connections and deep cross-modal reasoning. To address these issues, we propose an automated data engine featuring two mechanisms: (1) Entity-Anchored Video Scripting transforms videos into structured scripts, comprising summaries, main entity lists, and segment-wise audio-visual descriptions. The entity list serves as a global prior to ensure cross-segment referential consistency and reconstruct audio-visual associations. (2) Clue-Guided QA Generation prompts models to first mine cross-segment, multimodal clues from the script, and subsequently generate QA pairs based on these high-value clues. Leveraging this pipeline, we construct the instruction-tuning dataset OmniVideo-100K and a human-verified test set, OmniVideo-Test. Fine-tuning VITA-1.5, Qwen2.5-Omni-7B and Qwen3-Omni-30B on OmniVideo-100K yields performance gains of up to 20.59% on OmniVideo-Test, demonstrating strong generalization (up to 12.64% improvements) across established benchmarks like Daily-Omni and JointAVBench.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14702</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>HarnessX: A Composable, Adaptive, and Evolvable Agent Harness Foundry</title>
<link>https://arxiv.org/abs/2606.14249</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14249.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tingyang Chen, Shuo Lu, Kang Zhao, Weicheng Meng, Hanlin Teng, Tianhao Li, Chao Li, Xule Liu, Jian Liang, Zhizhong Zhang, Yuan Xie, Heng Qu, Kun Shao, Jian Luan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 46&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; AI agent performance depends critically on the runtime harness, comprising the prompts, tools, memory, and control flow that mediate how a model observes, reasons, and acts. Yet today's harnesses remain largely hand-crafted and static: each new model or task still demands bespoke scaffolding, and the rich traces produced during execution are rarely distilled back into systematic improvement. We introduce HarnessX, a foundry for composable, adaptive, and evolvable agent harnesses. HarnessX assembles typed harness primitives via a substitution algebra, adapts them through AEGIS, a trace-driven multi-agent evolution engine grounded in an operational mirror between symbolic adaptation and reinforcement learning, and closes the harness-model loop by turning trajectories into both harness updates and model training signal. Across five benchmarks (ALFWorld, GAIA, WebShop, tau^3-Bench, and SWE-bench Verified), HarnessX yields an average gain of +14.5% (up to +44.0%), with gains largest where baselines are lowest. These results suggest that agent progress need not come from model scaling alone: composing and evolving runtime interfaces from execution feedback is an actionable and complementary lever. The complete codebase will be open-sourced in a future release.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14249</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>From Chatbot to Digital Colleague: The Paradigm Shift Toward Persistent Autonomous AI</title>
<link>https://arxiv.org/abs/2606.14502</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14502.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yongheng Zhang, Ziang Liu, Jiaxuan Zhu, Shuai Wang, Xiangqi Chen, Haojing Huang, Jiayi Kuang, Siyu Chen, Ao Shen, Hao Wu, Qiufeng Wang, Qian-Wen Zhang, Junnan Dong, Wenhao Jiang, Ying Shen, Hai-Tao Zheng, Yinghui Li, Di Yin, Xing Sun, Philip S. Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 56&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) are undergoing a fundamental transformation from conversational generators into integrated AI systems capable of reasoning, action, memory, and self-improvement. We conceptualize this transition as a shift from Chatbot to Digital Colleague: from conversational answers to persistent work. We organize this transition along two tightly coupled dimensions. First, at the cognitive core level, LLMs are advancing from Chatbot-era "fast thinking" systems driven by next-token prediction toward Thinking LLMs that leverage inference-time computation, Chain-of-Thought reasoning, reflection, process supervision, and reinforcement learning to support more deliberate and reliable cognition. Second, at the tool-augmented task execution level, LLMs are progressing from tool-calling Agents that invoke external resources in an ad hoc manner toward OpenClaw-style workstation systems (OpenClaw) equipped with persistent Workspaces, skills, verification loops, and governance. The "Workspace + Skill" paradigm makes episodic tool use colleague-like via state persistence, reusable procedures, task closure, and experience reuse. We examine data construction shifts from instruction-response pairs to State-Action-Observation trajectories and evaluation from static benchmarks to sandboxed, auditable, self-evolving AI ecosystems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14502</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>FastContext: Training Efficient Repository Explorer for Coding Agents</title>
<link>https://arxiv.org/abs/2606.14066</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.14066.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shaoqiu Zhang, Maoquan Wang, Yuling Shi, Yuhang Wang, Xiaodong Gu, Yongqiang Yao, Rao Fu, Shengyu Fu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 89&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Model (LLM) coding agents have achieved strong results on software engineering tasks, yet repository exploration remains a major bottleneck: locating relevant code consumes substantial token budget and pollutes the agent's context with irrelevant snippets. In most agents, the same model explores the repository and solves the task, leaving exploratory reads and searches in the solver's history. We present FastContext, a dedicated exploration subagent that separates repository exploration from solving. Invoked on demand, FastContext issues parallel tool calls and returns concise file paths and line ranges as focused context. FastContext is powered by specialized exploration models spanning 4B--30B parameters. We bootstrap them from strong reference-model trajectories and refine them with task-grounded rewards for broad first-turn search, multi-turn evidence gathering, and precise citation generation. Across SWE-bench Multilingual, SWE-bench Pro, and SWE-QA, integrating FastContext into Mini-SWE-Agent improves end-to-end resolution rates up to 5.5\% while reducing coding-agent token consumption up to 60\%, with marginal overhead. These results show that repository exploration can be separated from solving and handled effectively by specialized models. Code and data: https://github.com/microsoft/fastcontext&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.14066</guid>
<pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate>
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<title>RefGC-SR^2: Reference-guided Generated Content Super-Resolution and Refinement</title>
<link>https://arxiv.org/abs/2606.15158</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15158.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jeahun Sung, Dahyeon Kye, Soo Ye Kim, Jihyong Oh&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reference-guided generation (e.g., object compositing, customization) has progressed rapidly, yet current pipelines share a fundamental limitation: the object-centric high-resolution reference image (HRRI) provided by users is downsampled to a fixed low-resolution (LR) before being fed into the model, so the fine-grained details are discarded before the output is even produced. In addition, the generation step then introduces its own artifacts (e.g., identity distortion) on top of this loss. Existing reference-guided generated content refinement (RefGCR) methods can correct some of these artifacts but still operate in the LR domain; reference-guided super-resolution (RefSR) methods recover resolution but assume natural-image degradations and ignore the artifact distribution of generative pipelines. To address both gaps in a single formulation, we introduce a new task: reference-guided generated content super-resolution-refinement (RefGC-SR^2), where the original HRRI is reused at the post-processing stage to recover lost details, refine generative artifacts, and upscale the output simultaneously. We construct the first real-world triplet data generation pipeline for this RefGC-SR^2 task, training a diptych-conditioned generator to synthesize paired low-quality anchors that public pretrained models cannot provide. We further present a frequency-aware diffusion transformer model for RefGC-SR^2 that selectively injects fine details from the HRRI while removing generative artifacts. Extensive experiments demonstrate that our RefGC-SR^2 model successfully (i) refines the object identity faithfully with respect to the reference, and (ii) recovers high-resolution details, so that the final result is significantly higher quality and practically more usable compared to existing RefGCR and RefSR baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15158</guid>
<pubDate>Sat, 13 Jun 2026 00:00:00 +0000</pubDate>
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<title>CODA-BENCH: Can Code Agents Handle Data-Intensive Tasks?</title>
<link>https://arxiv.org/abs/2606.15300</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15300.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuxin Zhang, Ju Fan, Meihao Fan, Shaolei Zhang, Xiaoyong Du&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Advanced agents are increasingly demonstrating the potential to operate as autonomous engineers, creating a growing demand for evaluation benchmarks that capture the complexity of real-world development. Such environments typically involve both complex code and large-scale data (i.e., file system). However, existing benchmarks usually evaluate code-centric or data-centric capabilities in isolation, leaving a clear gap with real development scenarios. In this paper, we bridge this gap by introducing CODA-BENCH, the first benchmark to jointly evaluate code and data intelligence in a data-intensive environment. We construct a data-intensive Linux sandbox based on the Kaggle ecosystem (containing hundreds of datasets), where agents must actively explore complex file hierarchies to identify relevant resources and generate code for data-driven analytical tasks. CODA-BENCH comprises 1,009 tasks spanning 31 communities, with each task environment containing an average of 980 files, simulating realistic data scale and noise. Evaluations of advanced agents reveal that even top-performing systems struggle to effectively integrate data discovery with code execution, achieving a success rate of only 61.1%. These results highlight a substantial gap in current agentic capabilities for data-intensive tasks and point to promising directions for future research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15300</guid>
<pubDate>Sat, 13 Jun 2026 00:00:00 +0000</pubDate>
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<title>Beyond Monolingual Deep Research: Evaluating Agents and Retrievers with Cross-Lingual BrowseComp-Plus</title>
<link>https://arxiv.org/abs/2606.15345</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15345.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuheng Lu, Qingcheng Zeng, Heli Qi, Puxuan Yu, Fuheng Zhao, Rui Yang, Hitomi Yanaka, Naoto Yokoya, Weihao Xuan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Deep research agents are increasingly evaluated on their ability to search for evidence, reason over retrieved sources, and produce grounded answers. Existing browsing benchmarks, however, largely assume that the user's query and the supporting evidence are written in the same language, leaving open whether agentic search systems can operate when relevant evidence appears in another language. We introduce XBCP (Cross-lingual BrowseComp-Plus), a controlled benchmark that preserves the English question-and-answer space of BrowseComp-Plus but varies the languages of the supporting documents. XBCP instantiates two complementary settings: in the cross-lingual setting, each query is paired with evidence in a single assigned language. In the multilingual setting, the full evidence corpus is distributed equally and randomly across 12 languages spanning high-resource and low-resource regimes. We evaluate four deep research agents using sparse and dense multilingual retrievers, measuring answer accuracy, evidence recall, search behavior, calibration, citation fidelity, and oracle retrieval. Results reveal substantial degradation when evidence is translated. Even strong, dense retrievers lose evidence recall, and agents become less calibrated and cite evidence less reliably. Notably, accuracy remains lower even when all gold evidence is supplied directly. These findings suggest that cross-lingual deep research exposes both retrieval failures and an independent, agent-side difficulty in integrating language-mismatched evidence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15345</guid>
<pubDate>Sat, 13 Jun 2026 00:00:00 +0000</pubDate>
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<title>Rethinking the Role of Efficient Attention in Hybrid Architectures</title>
<link>https://arxiv.org/abs/2606.15378</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziqing Qiao, Yinuo Xu, Chaojun Xiao, Zhou Su, Zihan Zhou, Yingfa Chen, Xiaoyue Xu, Xu Han, Zhiyuan Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern language models increasingly adopt hybrid architectures that combine full attention with efficient attention modules, such as sliding-window attention (SWA) and recurrent sequence mixers. However, how these efficient modules shape model capabilities remains poorly understood. To address this gap, we conduct a systematic analysis across hybrid architectures from three perspectives: scaling behavior, mechanism analysis, and architecture design. First, from a scaling perspective, we find that efficient-attention design primarily affects how fast long-context capability emerges, while different hybrids eventually converge to comparable long-context performance under sufficient training. Second, mechanistically, we show that long-range retrieval is mainly carried by full attention, whereas efficient attention shapes its optimization trajectory. This explains a counter-intuitive phenomenon we call Large-Window Laziness: larger SWA windows can delay the formation of retrieval heads in full-attention layers. Third, guided by this mechanism, we show that applying NoPE to only the full-attention layers of a small-window SWA hybrid substantially improves long-context performance with negligible impact on short-context performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15378</guid>
<pubDate>Sat, 13 Jun 2026 00:00:00 +0000</pubDate>
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<title>DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects</title>
<link>https://arxiv.org/abs/2606.15133</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15133.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianshan Zhang, Yijia Duan, Yanjun Li, Zeyu Zhang, Hao Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 69&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Dexterous interaction with articulated objects is important for household, assistive, and humanoid manipulation, where multi-finger hands can provide compliant contact patterns beyond parallel-jaw grasping. However, articulated-object manipulation differs from static-object manipulation: the target part cannot be directly actuated, and its motion must emerge through sustained physical hand--handle contact. This makes the transition from object-centric articulated generation to hand-driven dexterous hand--object interaction non-trivial, since geometric trajectory replay or open-loop execution does not model the contact dynamics required to move the articulated part. Moreover, policies trained only for task completion under fixed dynamics can overfit nominal contact loads, especially without tactile or force feedback, and may degrade when the contact load changes. To address these challenges, we present DragMesh-2, a contact-driven framework for dexterous interaction with articulated objects that extends articulated interaction from object-centric generation to hand-driven dexterous hand--object interaction, where articulated motion must arise through physical contact. We further propose PICA, a physically informed contact-aware training mechanism that injects physical signals into policy learning without tactile or force feedback, improving robustness and task success under changing contact loads. Finally, we conduct systematic evaluation across multiple damping conditions and articulated-object categories to study robustness under contact-load variation, and provide a pure-geometry dexterous interaction resource to support future loco-manipulation and humanoid hand--object interaction research. Across seven GAPartNet objects, DragMesh-2 achieves stronger robustness under contact-load variation than the compared methods while maintaining high task success across damping conditions.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15133</guid>
<pubDate>Sat, 13 Jun 2026 00:00:00 +0000</pubDate>
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<title>Ling and Ring 2.6 Technical Report: Efficient and Instant Agentic Intelligence at Trillion-Parameter Scale</title>
<link>https://arxiv.org/abs/2606.15079</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15079.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ang Li, Ben Liu, Bin Han, Bin Hu, Bin Jing, Binbin Hu, Bing Li, Cai Chen, Caizhi Tang, Changxin Tian, Chao Huang, Chao Zhang, Chen Liang, Chen Qian, Chengfu Tang, Chengyao Wen, Chilin Fu, Chunwei Wu, Cong Zhang, Cunyin Peng, Daixin Wang, Dalong Zhang, Deng Zhao, Dingnan Jin, Dingyuan Zhu, Donghao Zhang, Fan Yuan, Fangzheng Zhao, Fanzhuang Meng, Feifan Wu, Feng Xu, Fengbin Fang, Gangshan Wang, Guodong Yang, Hailin Zhao, Haitao Wang, Haitao Zhang, Hanxiao Zhang, Hanzi Wang, Hao Dai, Hao Liu, Hao Qian, Hao Wu, Haoxiong Liu, Haoyu Xu, Heng Zhang, Hong Liu, Hongliang Zhang, Hongrui Liu, Hongxun Li, Hongzhi Ruan, Huaidong Xiong, Huihuang Zheng, Huikang Tang, Jia Guo, Jia Li, Jia Liu, Jiameng Wang, Jiaming Liu, Jiannan Shi, Jianping Wei, Jiaolong Yang, Jiapeng Wang, Jie Gao, Jie Wang, Jiewei Wu, Jin Yang, Jinjin Li, Jinjing Huang, Jinquan Sun, Jinyao Chen, Juanhui Tu, Jun Liu, Jun Mei, Jun Xu, Jun Zhou, Junjie Ou, Junnan Sipan, Junpeng Fang, Kaihong Zhang, Kaiqin Hu, Ke Shi, Kuan Xu, Kun Tang, Kunlong Chen, Lanyin Mei, Lei Chen, Lei Liang, Lei Xu, Li Tang, Liang Jiang, Liangcheng Fu, Lihui Zhang, Linfeng Shi, Lintao Ma, Liyuan Liu, Longfei Li, Longfei Zheng, Lu Liu, Lu Yu, Man Li, Meiqi Zhu, Meng Li, Mengjie Gao, Mengshu Sun, Mingming Yin, Mingyang Zhang, Mingyuan Fan, Nuo Xu, Pan Tang, Peijie Jiang, Peilong Zhao, Peng Lin, Pingping Liu, Qi Zuo, Qian Zhao, Qiang Cheng, Qianggang Cao, Qiaoben Bao, Qing Cui, Qingyuan Yang, Qitao Shi, Qiyin Huang, Qizheng Zhou, Quan Wan, Runyuan Zhao, Shaomian Zheng, Shaowei Wei, Shengnan Zhang, Shuaicheng Li, Shujie Li, Shuo Zhang, Sikang Bian, Tianchu Yao, Tiange Xu, Tianshu Wang, Ting Guo, Tinghao Wang, Tingwei Huang, Tong Zhao, Tongkai Yang, Wang Hong, Wanli Gu, Wei Lu, Weichang Wu, Weiguang Han, Weiquan Li, Wenbo Shen, Wenjing Fang, Wenzhi Tang, Xiang Shu, Xiao Shi, Xiaodong Yan, Xiaolu Zhang, Xiaopei Wan, Xiaqing Sun, Xin Zhao, Xingyu Lu, Xinxing Yang, Xinyao Tang, Xinyu Kong, Xinyu Liu, Xiong Xu, Xuan Sun, Xudong Han, Xudong Wang, Xujie Shen, Yalin Zhang, Yangyang Hou, Yankun Ren, Yao Zhao, Ye Chen, Yeyang Chen, Yibo Cao, Yifan Zuo, Yijie Chen, Ying Li, Yingjie Song, Yingxue Li, Yiqi Wang, Yixuan Sun, Yizhu Xiao, Yongfei Xu, Yu Liu, Yuchen Fang, Yue Gao, Yue Yu, Yue Zhang, Yuqi Zhang, Yuxiao He, Yuxiao Lu, Yuxin Tian, Yuxuan Li, Yuzhuo Fu, Zhankai Xu, Zhaoxin Huan, Zhenduo Zhang, Zhengke Gui, Zhengyu Huang, Zhenjun Ma, Zhenxuan Pan, Zheping Qu, Zhibo Zhu, Zhidong Fan, Zhigang Huangfu, Zhihao Wang, Zhiqiang Zhang, Zhizhen Liu, Zhuyan Zhou, Zibin Lin, Zihang Zeng, Zihao Wang, Zilong Wang, Ziqi Liu, Zitao Xuan, Zixuan Cheng, Zujie Wen, Zuoli Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 76&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Efficient and scalable agentic intelligence requires models that can deliver both low-latency responses and strong reasoning capabilities while remaining practical to train, serve, and deploy. In this report, we present Ling-2.6 and Ring-2.6, a family of models designed to address this challenge at scale. Ling-2.6 is optimized for instant response generation and high capability per output token, whereas Ring-2.6 is tailored for deeper reasoning and more advanced agentic workflows. Instead of training from scratch, we upgrade the Ling-2.0 base model through architectural migration pre-training and large-scale post-training. This upgrade is guided by a unified co-design of model architecture, optimization objectives, serving systems, and agent training environments, enabling improvements in both model capability and deployment efficiency. At the architectural level, we introduce a hybrid linear attention design that integrates Lightning Attention with MLA, improving the efficiency of long-context training and decoding. To further enhance token efficiency, we optimize capability per output token through Evolutionary Chain-of-Thought, Linguistic Unit Policy Optimization, bidirectional preference alignment, and shortest-correct-response distillation. For agentic capabilities, we propose KPop, a reinforcement learning framework designed to support stable training of Ring-2.6-1T on large-scale environment-grounded data. KPop improves training efficiency through asynchronous scheduling across coding, search, tool use, and workflow execution, enabling scalable learning from complex agent-environment interactions. Together, Ling-2.6 and Ring-2.6 provide a practical pathway toward efficient, scalable, and open agentic systems. We open-source all checkpoints in the 2.6 family to support further research and development in practical agentic intelligence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15079</guid>
<pubDate>Sat, 13 Jun 2026 00:00:00 +0000</pubDate>
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<title>Track2View: 4D-Consistent Camera-Controlled Video Generation via Paired 3D Point Tracks</title>
<link>https://arxiv.org/abs/2606.15534</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Feng Qiao, Zhaochong An, Zhexiao Xiong, Serge Belongie, Nathan Jacobs&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Re-rendering an existing video from a novel camera viewpoint requires the output to follow the prescribed camera trajectory while preserving the appearance and dynamics of the original scene across every frame. Existing methods rely on per-frame pose embeddings, noisy point-cloud renderings, or implicit learned correspondences, none of which provides an explicit, temporally continuous link between source and target pixels. We propose Track2View, which conditions a video diffusion transformer on paired 3D point tracks: sparse trajectories of scene points projected into both the source and target camera views. These tracks provide explicit spatiotemporal correspondences that are temporally continuous by construction, encoding what content should appear where and when. At the core of Track2View is a dual-view track conditioner that transfers visual context from source to target view through parameter-free geometric operations and learned temporal aggregation, ensuring generalization to arbitrary camera trajectories without memorizing specific motions. We further introduce a data curation pipeline that extracts one-to-one track correspondences by running a 3D point tracker on temporally concatenated multi-camera view pairs. On a 400-video benchmark spanning static and dynamic scenes, Track2View achieves state-of-the-art results across visual quality, view synchronization, and camera accuracy, reducing rotation error by 30-65% and translation error by 61-72% relative to leading baselines. Project page is available at this https URL: https://qjizhi.github.io/track2view&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15534</guid>
<pubDate>Sun, 14 Jun 2026 00:00:00 +0000</pubDate>
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<title>You Don't Need Strong Assumptions: Visual Representation Learning via Temporal Differences</title>
<link>https://arxiv.org/abs/2606.15956</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ninad Daithankar, Alexi Gladstone, Yann LeCun, Heng Ji&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Progress in AI has largely been driven by methods that assume less. As compute and data increase, approaches with weaker inductive biases generally outperform those with stronger assumptions. This is particularly characteristic of the field of Visual Representation Learning, where approaches have gone from being dominated by Supervised Learning, to Weakly Supervised Learning, to the now widespread success of Self-Supervised Learning without human labels. Yet, even modern Self-Supervised Learning approaches still depend on strong inductive biases such as augmentations, masking, or cropping. If this trend holds, even these remaining biases should become bottlenecks at scale -- and our experiments confirm this: the optimal strength of inductive biases decreases as data grows. This motivates the search for approaches that rely on fewer assumptions. To this end, we introduce Temporal Difference in Vision (TDV), a new paradigm for self-supervised learning from video that avoids existing inductive biases, relying instead on a causal assumption that the past causes the future. TDV functions by jointly training an image encoder and a motion encoder so that the current frame's representation plus the encoded motion equals the next frame's representation. Despite not leveraging any strong inductive biases, TDV matches state-of-the-art recipes on dense spatial tasks, laying the foundation for representation learning without strong assumptions.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15956</guid>
<pubDate>Sun, 14 Jun 2026 00:00:00 +0000</pubDate>
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<title>Retrieve, Don't Retrain: Extending Vision Language Action Models to New Tasks at Test Time</title>
<link>https://arxiv.org/abs/2606.15631</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15631.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jeongeun Park, Juhan Park, Taekyung Kim, Sungjoon Choi, Dongyoon Han, Sangdoo Yun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Extending a vision-language-action (VLA) policy to a new task typically requires task-specific teleoperated demonstrations and per-task fine-tuning, making adaptation costly in both data collection and compute. In this paper, we show that this target-side per-task adaptation cost can be replaced by retrieval. Our retrieval-augmented policy is trained once on paired demonstrations from the target embodiment (query) and a cheaper embodiment (pool, e.g., human-hand video), then frozen. New tasks are added at deployment by appending pool-side demonstrations to a retrieval pool. The frozen policy conditions on retrieved trajectories at every control step, so new tasks are absorbed by indexing data rather than updating parameters. Fine-tuning is needed only to take on a new, unseen embodiment, not for each new task. We show that retrieval improves policies beyond a specific backbone, including standard VLA policies, but its effect is especially pronounced in Cosmos Policy, a video-generation-based world-action model (WAM). In this setting, retrieval supplies coarse task progression, while the WAM's future-image objective provides an additional visual consistency signal that strengthens the retrieval-conditioned actions. On PushT, we study how retrieval provides a reusable high-level motion prior for cross-embodiment generalization to unseen goal angles, while on RoboTwin 2.0 our method outperforms cross-embodiment baselines on unseen tasks, and we additionally demonstrate the method on a real robot.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15631</guid>
<pubDate>Sun, 14 Jun 2026 00:00:00 +0000</pubDate>
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<title>Hierarchical Advantage Weighting for Online RL Fine-Tuning of VLAs from Sparse Episode Outcomes</title>
<link>https://arxiv.org/abs/2606.17043</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17043.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tongyan Fang, Siyuan Huang, Naiyu Fang, Ganlong Zhao, Zhongjin Luo, Jianbo Liu, Xiaogang Wang, Ying Dong, Hongsheng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; When pretrained VLA policies are fine-tuned through online RL, each rollout episode produces only a single binary outcome (success or failure), yet the actor update requires per-transition supervision. Existing approaches commonly reduce this sparse outcome to a single scalar reward or advantage signal, which conflates distinct forms of transition-level feedback and provides limited guidance once basic task success becomes achievable. First, a single scalar signal conflates the two objectives of viability and efficiency; once basic success is achieved, the binary label provides no gradient to distinguish efficient completions from slow ones. Second, real-world rollouts mix autonomous and intervention segments; naively assigning episode outcomes across these boundaries introduces incorrect credit assignment. To address these issues, we propose Hierarchical Advantage-Weighted Behavior Cloning (HABC), which trains separate critic heads for these two objectives on different data subsets and combines their outputs with a state-adaptive balance. A state-adaptive gate g_t merges their one-step advantages, prioritizing viability when success is uncertain and shifting to efficiency only when viability is high, and converts the result into per-transition weights on the actor loss. Intervention-aware credit assignment further restricts outcome labels to segments executed by the current policy, preventing supervision from leaking across intervention boundaries. In real-robot experiments on three contact-rich bimanual tasks, HABC raises success from supervised fine-tuning (SFT) baselines of 36%, 44%, and 12% to 92%, 88%, and 38%.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17043</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>Tangram: Unlocking Non-Uniform KV Cache Compression for Efficient Multi-turn LLM Serving</title>
<link>https://arxiv.org/abs/2606.06302</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hyungmin Kim, Minsoo Kim, Hongseok Kim, Jungwook Choi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multi-turn LLM serving accumulates dialogue history whose Key-Value (KV) cache grows with every turn and every user, quickly exceeding the model weights themselves and making memory -- not compute -- the binding constraint on throughput. Non-uniform KV compression, which allocates heterogeneous budgets across attention heads, preserves accuracy far better than uniform schemes, yet remains impractical: modern serving stacks assume identical KV lengths across heads, so heterogeneity traps freed memory as page fragmentation, spends up to 25% of prefill time reclaiming scattered pages, and skews GPU workloads that inflate decode latency by up to 1.7times or burn 15--20% of each decode step on re-planning. We observe that this heterogeneity need not be discovered at runtime: head-wise retention follows a two-level structural regularity -- an input-invariant head ranking with narrowly bounded per-head ratios -- that can be calibrated offline from as few as 50 samples. Building on this insight, we present Tangram, a serving framework that statically resolves what prior systems handle dynamically: Budget Reservation fixes each head's post-compression footprint at scheduling time, eliminating page reclamation; Ragged Paging clusters similar-budget heads into independent page tables, turning fragmentation into reclaimable memory; and Ahead-of-Time Load Balancing precomputes balanced GPU partitions with zero runtime planning. Implemented on vLLM, Tangram serves as a drop-in substrate for existing non-uniform compression methods, matching their accuracy while improving end-to-end throughput by up to 2.6times over the full-KV baseline. Our implementation is publicly available at https://github.com/aiha-lab/TANGRAM.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.06302</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<item>
<title>Thinking with Visual Grounding</title>
<link>https://arxiv.org/abs/2606.16122</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16122.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junkai Zhang, Yihe Deng, Kai-Wei Chang, Wei Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Visual thinking should not only sound right; it should show its evidence. While recent vision-language models (VLMs) can produce natural-language reasoning traces, these traces often leave the supporting image regions implicit, making them hard to verify and difficult to supervise. We introduce visually grounded thinking, a reasoning process in which models interleave natural-language thoughts with explicit point or box groundings of the visual evidence used at each step. This lets the model express intermediate reasoning in language while grounding key objects in the image regions they refer to. To train this behavior, we construct a scalable synthesis pipeline that distills correct visual reasoning traces, extracts the visual objects required by the traces, grounds them with a SAM3-based agent, and derives aligned point and box supervision from the resulting masks. We further propose grounding-aware reinforcement learning, which combines answer correctness rewards with dense grounding rewards that score whether generated object references match the correct image evidence. Across two counting benchmarks and four spatial reasoning benchmarks, adding visually grounded thinking to Gemma3-4B-IT consistently improves performance over the original model and the non-grounded thinking baseline. On spatial reasoning, the visually grounded thinking 4B models match, and in some cases surpass, Gemma3-27B-IT from the same model family. Our analysis shows that point grounding is well suited to counting, while box grounding benefits most from explicit grounding rewards on spatial tasks. Overall, our results show that VLMs think better when their intermediate thoughts are tied to the image regions that make them true.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16122</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<item>
<title>Context-Aware RL for Agentic and Multimodal LLMs</title>
<link>https://arxiv.org/abs/2606.17053</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17053.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Peiyang Xu, Bangzheng Li, Sijia Liu, Karthik R. Narasimhan, Pramod Viswanath, Prateek Mittal, Xingyu Fu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) often fail when answering requires identifying a small but decisive piece of evidence within a long or complex context, such as a single line in a tool trace or a subtle detail in an image. We propose ContextRL, a context-aware reinforcement learning (RL) method that improves long-horizon reasoning and multimodal performance through an indirect auxiliary objective. Instead of supervising only the final answer, ContextRL presents the model with a query, an answer, and two highly similar contexts, and rewards it for selecting the context that supports the query--answer pair, thereby encouraging fine-grained grounding. We construct contrastive context data in two domains: for coding agents, trajectories serve as contexts, yielding 1k pairs built via condition filtering; for multimodal reasoning, images serve as contexts, yielding 7K pairs built via generative editing and similarity search. ContextRL achieves average gains of +2.2% over standard GRPO on 5 long-horizon benchmarks, and +1.8% across 12 diverse visual question answering benchmarks. To disentangle the effect of the proposed objective from that of additional data, we compare against data-augmentation baselines that repurpose the same contrastive contexts as standard query--context--answer examples. These baselines provide little to no improvement, showing that the gains arise from the proposed context-selection objective rather than from the contrastive data alone.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17053</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>GD^2PO: Mitigating Multi-Reward Conflicts via Group-Dynamic reward-Decoupled Policy Optimization</title>
<link>https://arxiv.org/abs/2606.16771</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haotian Liu, Yihao Liu, Jingwei Ni, Siyuan Huang, Xinpeng Liu, Pengyu Cheng, Jiajun Song, Ruijin Ding, Junfeng Li, Zhechao Yu, Mengyu Zhou, Hongteng Xu, Xiaoxi Jiang, Guanjun Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As LLMs advance, post-training reinforcement learning (RL) increasingly relies on multi-dimensional rewards to cultivate comprehensive capabilities. This shift demands new algorithms capable of optimizing diverse and potentially competing objectives simultaneously. To address this, existing methods such as Group reward-Decoupled Policy Optimization (GDPO) decompose the overall score into independent reward groups, then compute the RL loss separately within each group. However, this strategy still encounters multi-reward conflicts: a single rollout can yield positive advantages on certain reward dimensions but negative ones on others, causing opposing signals to cancel each other out during aggregation, further hindering RL training efficiency. Inspired by Dynamic sAmpling Policy Optimization (DAPO), which improves RL training efficiency by filtering out ineffective rollouts with near-zero advantages, we propose Group-Dynamic reward-Decoupled Policy Optimization (GD^2PO). Specifically, GD^2PO employs a conflict-aware filtering mechanism to mask out rollouts suffering from severe reward-wise disagreement. By preventing conflicting signals from canceling each other out, this masking strategy preserves and enhances the magnitude of effective RL advantages, thereby significantly accelerating learning efficiency. Furthermore, we introduce query-level reweighting to dynamically adjust the update intensity of each query based on its overall reward consensus. Experiments on various multi-reward scenarios, including tool calling and human preference alignment, demonstrate that GD^2PO consistently and significantly outperforms existing baselines. The code is available at https://github.com/Qwen-Applications/GD2PO.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16771</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>UniDDT: Unifying Multimodal Understanding and Generation with Decoupled Diffusion Transformer</title>
<link>https://arxiv.org/abs/2606.16255</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuai Wang, Liang Li, Yang Chen, Ruopeng Gao, Yao Teng, Limin Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Unified Multimodal Models (UMMs) have emerged as a critical direction for general-purpose multimodal intelligence, integrating understanding and generation into a single framework. However, existing UMMs face prominent challenges: (1) the inherent learning conflicts between visual understanding and generation tasks, leading to suboptimal modeling in both tasks; (2) different understanding and generation visual spaces impeding scalability; (3) over-reliance on task-specific data that neglects the duality of text-image understanding and generation. To address these challenges, we propose UniDDT, which leverages a Noisy ViT encoder along with an LLM to unify semantic encoding for visual generation and understanding tasks, while employing a separate diffusion decoder to decouple diffusion decoding from text decoding. With this Noisy ViT encoder, UniDDT is able to leverage the latent space as a unified visual representation, enabling seamless compatibility between understanding and generation tasks. Thus, the scalability within the generation tasks and the semantic expressiveness within understanding tasks can be balanced. Also, we construct dual data structures from the same image-text pairs, fostering interdependence between the generation and understanding data to exploit their inherent duality. Extensive experiments demonstrate that UniDDT achieves effective unification of multimodal understanding and generation with enhanced semantic consistency and scalability. For visual generation tasks, our UniDDT achieves 0.87 GenEval score and 86.9 DPG overall score. For multimodal understanding tasks, our UniDDT achieves 1699.5 score on MME benchmark and 76.5 overall score on SEEDbench.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16255</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>SP^3: Spherical Priors for Plug-and-Play Restoration</title>
<link>https://arxiv.org/abs/2606.16396</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16396.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sean Man, Ron Raphaeli, Matan Kleiner, Or Ronai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this paper, we introduce SP^3, a novel Plug-and-Play algorithm that accelerates maximum a posteriori image restoration by replacing denoisers with Spherical Encoders (SE) as generative priors. SP^3 approximates the intractable proximal prior step by utilizing the SE tightly structured latent space as a robust projection onto the natural image manifold. Alternating this projection with a closed-form data-consistency step, via Half-Quadratic Splitting, achieves stable convergence without requiring gradient computation during inference. This unique formulation unlocks "anytime" restoration capabilities, producing sharp, plausible images from the first iteration. Evaluations across a variety of image restoration tasks demonstrate that SP^3 achieves perceptual quality comparable to state-of-the-art zero-shot diffusion and flow methods while being 3-630times faster.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16396</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>TokenPilot: Cache-Efficient Context Management for LLM Agents</title>
<link>https://arxiv.org/abs/2606.17016</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17016.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Buqiang Xu, Zirui Xue, Dianmou Chen, Chenyang Fu, Chiyu Wu, Caiying Huang, Chen Jiang, Jizhan Fang, Xinle Deng, Yijun Chen, Yunzhi Yao, Xuehai Wang, Jin Shang, Gong Yu, Ningyu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As LLM agents are deployed in long-horizon sessions, context accumulation drives up inference costs. Existing approaches utilize text pruning or dynamic memory eviction to minimize token footprints; however, their unconstrained sequence mutations alter layouts, introducing prefix mismatches and cache invalidation. This reveals a critical trade-off between text sparsity and prompt cache continuity. To address this, we present TokenPilot, a dual-granularity context management framework. Globally, Ingestion-Aware Compaction acts as a framework harness to stabilize prompt prefixes and eliminate open-world environmental noise at the ingestion gate. Locally, Lifecycle-Aware Eviction monitors the ongoing residual utility of context segments, enforcing a conservative batch-turn schedule to offload content segments only when task relevance expires. Experiments on PinchBench and Claw-Eval under both isolated and continuous modes demonstrate that TokenPilot reduces costs by 61% and 56% in isolated mode, and 61% and 87% in continuous mode, while maintaining competitive performance compared to prior systems. TokenPilot has been integrated into LightMem2 at https://github.com/zjunlp/LightMem2.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17016</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<item>
<title>OneRank: Unified Transformer-Native Ranking Architecture for Multi-Task Recommendation</title>
<link>https://arxiv.org/abs/2606.16838</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16838.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiakai Tang, Sunhao Dai, Kun Wang, Zhiluohan Guo, Yu Zhao, Cong Fu, Kangle Wu, Yabo Ni, Anxiang Zeng, Xu Chen, Jun Xu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multi-task learning (MTL) is essential in recommender systems to enable complementary learning among diverse user feedback. While modern industrial practices have shifted from DNNs to Transformer-centric architectures to strengthen sequence modeling and scaling capacity, they still decouple feature encoding from multi-task prediction, treating the Transformer as a task-agnostic encoder. This design fundamentally limits the performance and scalability by (1) creating an information bottleneck under heterogeneous task objectives, (2) inducing gradient interference that leads to the seesaw phenomenon, and (3) forcing a dataflow transition in which attention-based, context-adaptive representation learning is converted to static feed-forward task prediction with incompatible information read-write dynamics. We propose OneRank, a Transformer-native multi-task ranking framework that eliminates encoder-predictor separation and introduces task-private channels for forward representation learning and backward optimization, enabling task-specialized learning while reducing inter-task interference. In the forward pass, OneRank learns task-specific representations bottom-up through task-conditioned information selection, candidate-aware contextualization, and controlled cross-task interaction. In the backward pass, cross-task gradient detachment isolates task-private parameter updates from shared knowledge extraction modules, preventing negative transfer. We further replace static task-specific MLP scorers with dynamic matching-based scoring for context-aware personalized ranking. By internalizing multi-task reasoning within the Transformer stack, OneRank establishes a unified and scalable architectural paradigm. Offline and online experiments on large-scale industrial datasets show that OneRank significantly outperforms state-of-the-art baselines while maintaining computational efficiency.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16838</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>BadWorld: Adversarial Attacks on World Models</title>
<link>https://arxiv.org/abs/2606.16519</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16519.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Linghui Shen, Mingyue Cui, Xingyi Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Visual world models (VWMs) synthesize interactive, action-conditioned rollouts from a single context image. However, it remains an open question how robust these models are to adversarial perturbations. Standard adversarial attacks fail to assess this vulnerability because attackers lack ground-truth future videos and cannot predict subsequent user controls. We introduce BadWorld, a label-free adversarial framework tailored for autoregressive VWMs that systematically overcomes both constraints. First, to bypass the need for future supervision, we propose a self-supervised velocity attack that directly disrupts the early denoising dynamics of the model. Second, to ensure the attack generalizes across unpredictable user actions, we formulate a trajectory-adaptive bi-level optimization that actively mines hard control sequences to forge control-agnostic perturbations. Evaluated on representative VWMs with continuous and discrete controls, BadWorld exposes severe structural fragility. Visually indistinguishable adversarial images reliably trigger catastrophic degradation in future rollouts, leading to incomplete denoising, structural collapse, and control inconsistency. These findings reveal critical risks for deploying VWMs in safety-critical systems while highlighting a practical mechanism for privacy protection.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16519</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<item>
<title>Text-Vision Co-Instructed Image Editing</title>
<link>https://arxiv.org/abs/2606.16767</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16767.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenxi Xie, Yuhui Wu, Qiaosi Yi, Lei Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing image editing methods can be generally categorized into textual instruction-based and visual prompt-based ones. Textual instructions are semantically expressive, but are limited by the coarse granularity of spatial control of the editing results. In contrast, visual prompts such as drag and point can provide precise spatial guidance, but are limited by the inherent ambiguity in semantic intent. To unify the strength of textual and visual prompts, we present Text-Vision Co-Instructed Image Editing, which jointly models textual instructions as semantic intent and sparse visual instructions as spatial guidance, aiming to achieve precise and intent-faithful image manipulation. To this end, we first construct a textual-visual instruction paired dataset with more than 23K samples derived from dynamic videos, enabling aligned supervision for cross-modal instruction. We then propose TV-Edit, a Textual-Visual instruction unified Editing framework to contextualize drag or point-based visual instructions with image-text semantics and lift them into semantic-aware control representations for pretrained editing backbones. By integrating semantic intent and spatial constraints, TV-Edit leads to more precise spatial control, less instruction ambiguity, and stronger structural consistency than text-only or drag-based alternatives. Finally, we establish TV-Edit-Bench, a deliberately designed benchmark to evaluate semantic faithfulness, spatial alignment, and visual consistency with ground-truth references and controlled textual-visual variations for reliable assessment. Our experiments across multiple editing backbones demonstrate that TV-Edit consistently yields more precise and intent-faithful edits, significantly outperforming state-of-the-art instruction-based and drag-based baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16767</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation</title>
<link>https://arxiv.org/abs/2606.17030</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jie Zhang, Xiaoyue Chen, Anzhe Chen, Chenxu Lv, Deqing Li, Gengze Zhou, Hang Yin, Haoqi Yuan, Haoyang Li, Jiahao Li, Jiazhao Zhang, Jingren Zhou, Kaiyuan Gao, Kun Yan, Lihan Jiang, Ningyuan Tang, Pei Lin, Qihang Peng, Shengming Yin, Tianhe Wu, Tianyi Yan, Xiao Xu, Yan Shu, Yanran Zhang, Ye Wang, Yi Wang, Yilei Chen, Yixian Xu, Yiyang Huang, Yuxiang Chen, Zekai Zhang, Zhendong Wang, Zhixing Lei, Zhixuan Liang, Zihao Liu, Zikai Zhou, Xiong-Hui Chen, Chenfei Wu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Qwen-RobotWorld, a language-conditioned video world model for embodied intelligence. With natural language as a unified action interface, it predicts physically grounded future visual trajectories from current observations across robotic manipulation, autonomous driving, indoor navigation, and human-to-robot transfer. This unified formulation provides three promising application directions: synthetic data generation for policy training augmentation, scalable virtual environments for policy evaluation, and language-guided planning signals for downstream robot control. This is achieved through a three-part design: a) Double-Stream MMDiT with MLLM Action Encoding, where a 60-layer double-stream diffusion transformer couples frozen Qwen2.5-VL semantics with video-VAE latents through layer-wise joint attention; b) Embodied World Knowledge (EWK), an 8.6M video-text corpus (200M+ frames) with action-language mapping over 20+ embodiments and 500+ action categories; and c) General+Expert Progressive Curriculum, a two-stage training strategy that first learns general visual priors and then injects embodied specialization under a shared language interface. Extensive results show strong competitiveness: ranks 1st overall on EWMBench and DreamGen Bench, outperforms all open-source models on WorldModelBench and PBench. Additional zero-shot analyses on RoboTwin-IF benchmark further support robust generalization and multi-view consistency.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17030</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering</title>
<link>https://arxiv.org/abs/2606.17049</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17049.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yi-Ruei Liu, Jie-Ying Lee, Zheng-Hui Huang, Yu-Lun Liu, Chih-Hao Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Inverse rendering of urban scenes from captured videos enables numerous applications, including content creation and autonomous driving simulation. Physically-based rendering methods follow and control lighting physics, but suffer from reconstruction and rendering artifacts. While generative models produce realistic videos, they offer limited consistency and controllability. We present BRDFusion, a unified framework that combines two complementary models for inverse and forward rendering. Specifically, BRDFusion recovers explicit, consistent scene properties with physical modeling and alleviates optimization ambiguity with generative priors. During forward rendering, the physical model provides controllable rendering from the scene configuration, and the generative model denoises and fixes artifacts. Therefore, our method produces high-quality videos while allowing precise control, outperforming baselines in real and synthetic scenes. Moreover, BRDFusion supports novel-view relighting, night simulation, and dynamic object insertion/editing. Project page: https://shigon255.github.io/brdfusion-page/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17049</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>VisualClaw: A Real-Time, Personalized Agent for the Physical World</title>
<link>https://arxiv.org/abs/2606.16295</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoqin Tu, Jianwen Chen, Zijun Wang, Siwei Han, Juncheng Wu, Hardy Chen, Haonian Ji, Kaiwen Xiong, Jiaqi Liu, Peng Xia, Jieru Mei, Hongliang Fei, Jason Eshraghian, Zeyu Zheng, Yuyin Zhou, Huaxiu Yao, Cihang Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision language models are serving as general-purpose interfaces for complex multimodal tasks. However, deployment still faces three gaps: VLMs typically incur high latency and cost when processing dense video frames and long prompts, the agent scaffold remains static after deployment, and standard video-QA benchmarks do not test whether agents can use visual evidence inside tool-using workspaces. We present VisualClaw, a self-evolving multimodal agent built around two principles. First, hybrid encoding reduces deployment cost by filtering less informative streaming frames with a cascaded gate and compressing the text skill bank through hot/cold top-k injection. Second, skill evolution lets the agent learn from failures: retrieved memories condition an evolver as direct concatenated context or as guided evidence, producing skill-bank updates that help future questions. Across 4 video-QA benchmarks with 2 VLMs, VisualClaw cuts per-question API cost by an average -98% versus full-frame upload and by -25.9% over the offline uniform 8 frame baseline, while boosting accuracy in most settings, e.g., an average +3.85% and a peak +15.80% on EgoSchema with Gemini 3 Flash. To address the gap, we curate VisualClawArena, a 200-scenario multimodal agentic benchmark built through a strict five-stage pipeline; models must use video evidence, documents, dynamic updates, and executable checks inside a workspace. On VisualClawArena, the same framework with computer-use agent backends improves macro accuracy by +2.9% for Codex (GPT-5.5) and +3.2% for Claude Code (Sonnet 4.6) over no-evolution baselines, with a -9.5% cost reduction compared to the uniform-sampled baseline. These properties make VisualClaw a natural fit for edge applications, where the cascade reduces a 1-hour streaming session from ~3,600 API uploads down to only 5-20 calls and the self-evolution makes it a perfect personalized assistant.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16295</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>Who Should Lead Decoding Now? Tracking Reliable Trajectories for Ensembling Masked Diffusion Language Models</title>
<link>https://arxiv.org/abs/2606.16281</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16281.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Heecheol Yun, Joonhyung Park, Joowon Kim, Eunho Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Masked Diffusion Language Models (MDLMs) have emerged as a distinct paradigm for sequence generation. As MDLMs become diverse in capabilities and knowledge coverage, an important question is how to combine their knowledge. Toward this, we first investigate the unique decoding dynamics of MDLMs. We find that successful generations exhibit stable confidence dynamics over answer-relevant positions, while unreliable trajectories can often be corrected by injecting promising intermediate states from other models. Guided by this observation, we propose TIE (Trajectory-based Iterative Ensembling), a knowledge fusion framework in which MDLMs iteratively identify reliable decoding trajectories and relay them across models. TIE tracks confidence dynamics over answer-relevant positions to determine which model currently follows a more reliable trajectory and selectively transfers partially denoised sequences across models. As the model on the more promising trajectory often changes across denoising steps, TIE allows different models to contribute complementary strengths at different stages of generation. Strong performance across diverse reasoning tasks, along with our analyses, suggests that TIE offers a practical approach to the underexplored problem of MDLM ensembling.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16281</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>LectūraAgents: A Multi-Agent Framework for Adaptive Personalized AI-Assisted Learning and Embodied Teaching</title>
<link>https://arxiv.org/abs/2606.16428</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16428.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jaward Sesay, Yue Yu, Siwei Dong, Yemin Shi, Guangyao Chen, Börje F. Karlsson&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 39&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Effective personalized AI-assisted learning demands systems that can not only generate accurate learner-specific educational materials, but also dynamically adapt their instruction to diverse learners. However, existing educational agents have primarily focused on lecture content automation and simulations, which often fall short of modelling multimodal and embodied instructional methods tailored for the individual learner. To this end, we propose LectūraAgents - a multi-agent framework that enables personalized learning through end-to-end adaptive embodied teaching. At its core, LectūraAgents mirrors a professor-student relationship, in which a ProfessorAgent leads a collaborative team of specialized subordinate agents through research, planning, review, and embodied delivery of lecture contents that adapt to a learner's needs. The framework offers three main contributions: (1) a hierarchical multi-agent architecture for end-to-end personalized learning; (2) an adaptive embodied teaching mechanism, wherein the ProfessorAgent executes visible and pedagogically motivated teaching actions (e.g., handwrite, highlight, underline, etc.) over contents in a teaching environment; and (3) a Teaching Action-Speech Alignment (TASA) algorithm that employs salience-based heuristics and temporal semantic segmentation to generate coherent teaching action sequences aligned with learner profiles. We evaluate LectūraAgents on diverse courses at high school, undergraduate, and graduate levels using sample-specific rubric-based analysis; with generated lecture materials and teaching actions assessed and validated by expert educators. Experimental results show consistent gains in lecture content quality, embodied teaching quality, assessment, and personalization over existing approaches, positioning LectūraAgents as a pedagogically well-grounded framework for personalized learning at scale.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16428</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretraining</title>
<link>https://arxiv.org/abs/2606.17200</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17200.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Li, Ganlong Zhao, Yufei Liu, Haotian Hou, Guoquan Ye, Tongyan Fang, Chunxiao Liu, Siyuan Huang, Jianbo Liu, Xiaogang Wang, Hongsheng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 47&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language-Action (VLA) models benefit from large-scale and diverse embodied data, yet scaling robot trajectory collection is costly and labor-intensive. Recent advances show that large-scale egocentric human videos provide complementary real-world supervision in pretraining. However, joint training on human and robot data remains challenging due to divergences in action spaces, embodiment structures, temporal dynamics, and supervision quality. We introduce ACE-EGO-0, a unified VLA pretraining framework jointly leveraging heterogeneous data sources. To extract large-scale pretraining supervision from egocentric human videos, we build a scalable egocentric video-to-action pipeline that converts raw human videos into robot-format pseudo-action trajectories. To make these labels comparable with robot demonstrations, ACE-EGO-0 uses a unified action representation based on camera-space actions, morphology conditioning, and time-aligned action chunking. To robustly leverage noisy pseudo-action supervision from egocentric human videos, we formulate a reliability-aware training objective with a human auxiliary loss that concentrates supervision on reliable signals. We instantiate ACE-EGO-0 on 4.53K hours of robot and simulation data, together with 1.48K hours of pseudo-action-labeled egocentric human data. Experiments show that incorporating large-scale human supervision under reliability-aware weighting consistently improves both unified joint pretraining and supervised fine-tuning. ACE-EGO-0 achieves state-of-the-art performance on RoboCasa GR1 TableTop and RoboTwin 2.0, while demonstrating strong transfer to real-world bimanual manipulation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17200</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>VibeThinker-3B: Exploring the Frontier of Verifiable Reasoning in Small Language Models</title>
<link>https://arxiv.org/abs/2606.16140</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16140.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sen Xu, Shixi Liu, Wei Wang, Jixin Min, Yingwei Dai, Zhibin Yin, Yirong Chen, Xin Zhou, Junlin Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 103&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This technical report introduces VibeThinker-3B, a compact dense model with 3B parameters developed to investigate how far verifiable reasoning can be pushed within a strictly small-model regime. Building upon the Spectrum-to-Signal post-training paradigm, we systematically enhance the model through an optimized pipeline that includes curriculum-based supervised fine-tuning, multi-domain reinforcement learning, and offline self-distillation. Experimental evaluations demonstrate that VibeThinker-3B achieves frontier-level performance on highly demanding verifiable tasks. Specifically, it attains a score of 94.3 on AIME26 (improving to 97.1 with claim-level test-time scaling), an 80.2 Pass@1 on LiveCodeBench v6, and exhibits strong out-of-distribution generalization with a 96.1\% acceptance rate on recent unseen LeetCode contests. This effectively places it in the performance band of first-tier reasoning systems, matching or exceeding flagship models that are orders of magnitude larger, such as DeepSeek V3.2, GLM-5, and Gemini 3 Pro. Furthermore, a score of 93.4 on IFEval confirms that this extreme reasoning enhancement does not compromise strict instruction controllability. Extending our previous 1.5B work, these findings motivate the Parametric Compression-Coverage Hypothesis, which views verifiable reasoning as compressible into compact reasoning cores, while open-domain knowledge and general-purpose competence require broad parameter coverage over facts, concepts, and long-tail scenarios. This perspective suggests that compact models are not merely deployment-efficient substitutes, but a complementary path toward frontier-level performance in parameter-dense capability regimes.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16140</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>DreamX-World 1.0: A General-Purpose Interactive World Model</title>
<link>https://arxiv.org/abs/2606.16993</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; DreamX Team, Yancheng Bai, Rui Chen, Xiangxiang Chu, Rujing Dang, Hao Dou, Bingjie Gao, Qiwen Gu, Siyu Hong, Jiachen Lei, Geng Li, Jifan Li, Ruimin Lin, Qingfeng Shi, Bingze Song, Lei Sun, Jing Tang, Ruitian Tian, Jun Wang, Jiahong Wu, Pengfei Zhang, Shen Zhang, Jiashu Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 106&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16993</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>Geometric Action Model for Robot Policy Learning</title>
<link>https://arxiv.org/abs/2606.17046</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17046.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 112&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17046</guid>
<pubDate>Mon, 15 Jun 2026 00:00:00 +0000</pubDate>
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<title>ActWorld: From Explorable to Interactive World Model via Action-Aware Memory</title>
<link>https://arxiv.org/abs/2606.17730</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17730.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhexiao Xiong, Yizhi Song, Hao Kang, Qing Yan, Liming Jiang, Jenson Yang, Zhoujie Fu, Stathi Fotiadis, Angtian Wang, Zichuan Liu, Bo Liu, Yiding Yang, Xin Lu, Nathan Jacobs&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17730</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>ChLogic: Evaluating Robustness of Logical Reasoning in Chinese Expressions</title>
<link>https://arxiv.org/abs/2606.17905</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17905.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Peixian Zhou, Yuxu Chen, Chaorui Zhang, Wei Han, Bo Bai, Xueyan Niu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models perform increasingly well on standardized logical reasoning benchmarks, but whether this ability remains robust beyond English is unclear. We introduce ChLogic, an English--Chinese aligned benchmark that tests whether models preserve logical reasoning performance when the same latent logical structure is expressed in English and diverse Chinese surface realizations. Built from formal logical templates, the benchmark contains three data sets: (i) the General aligned set, derived from 60 General Propositions across nine template families; (ii) the Difficult aligned set, derived from 40 Difficult Problems; and (iii) the Chinese-only set, covering 15 language-specific phenomenon types. Each aligned item pairs one English reference expression with five Chinese realizations. Experiments on Qwen3, Ministral, and GLM models reveal a persistent English--Chinese performance gap. Back-translation from standard Chinese into English often improves performance on the General aligned set, but produces mixed effects on the Difficult aligned set, where Qwen3-32B and GLM-5.1 perform worse after translation. These results indicate that Chinese surface realization, translation artifacts, and model-specific behavior jointly affect multilingual logical reasoning. Overall, ChLogic provides a useful stress test for the robustness of multilingual reasoning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17905</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>CEO-Bench: Can Agents Play the Long Game?</title>
<link>https://arxiv.org/abs/2606.18543</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18543.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haozhe Chen, Karthik Narasimhan, Zhuang Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Language model agents are becoming proficient executors at isolated, short-horizon tasks such as software engineering and customer service. Yet real-world challenges require a combination of sophisticated skills that remain largely untested in agents: (1) navigating long horizons amid uncertainty; (2) acquiring information in noisy environments; (3) adapting to a changing world; (4) orchestrating multiple moving parts toward a coherent goal. We introduce CEO-Bench, which evaluates these capabilities together by simulating a representative real-world task: operating a startup for 500 days. An agent manages pricing, marketing, budgeting, and many other aspects of a fictional company through a programmable Python interface, operating in the same environment and facing the same challenges as a human CEO. Success demands analyzing noisy, interconnected business databases, translating signals into sound strategy, and coordinating many decisions with programming. The strongest agents write sophisticated code that simulates customer cohorts to forecast future cash and mines negotiation history to uncover hidden customer preferences. Even so, most state-of-the-art models struggle in this environment. Only Claude Opus 4.8 and GPT-5.5 finish above the $1M starting balance, and neither consistently turns a profit. CEO-Bench takes a first step toward measuring the intelligence required to drive sustained, adaptive progress over time.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18543</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Variable-Width Transformers</title>
<link>https://arxiv.org/abs/2606.18246</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18246.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhaofeng Wu, Oliver Sieberling, Shawn Tan, Rameswar Panda, Yury Polyanskiy, Yoon Kim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Scaling model size, specifically depth and width, has driven significant progress in transformer-based language models. However, most architectures maintain a constant width across all layers, allocating a fixed parameter and computation budget evenly despite different layers potentially playing distinct computational roles. In this work, we empirically investigate nonuniform capacity allocation across network depth by proposing a times-shaped &gt; &lt;former architecture. This design maintains wider early and late layers while narrowing the middle layers, utilizing a parameter-free residual resizing mechanism. Across decoder-only language models ranging from 200M to 2B parameters (dense) and 3B parameters (MoE), our &gt; &lt;former consistently outperforms parameter-matched uniform baselines on language modeling loss. By reducing the average layer width, this architecture also requires fewer overall FLOPs (22% reduction under fitted loss-matched scaling curves) and smaller KV cache memory and I/O cost (15% reduction). In analysis, we show that this bottleneck structure results in qualitatively different representations in residual streams. Overall, our results demonstrate that nonuniform width allocation can result in more resource-optimal scaling of language models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18246</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model</title>
<link>https://arxiv.org/abs/2606.17800</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lichen Bai, Tianhao Zhang, Shitong Shao, Dingwei Tan, Qiyu Zhong, Zhengpeng Xie, Haopeng Li, Qinghao Huang, Dandan Shen, Tengjiao Ji, Wei Wang, Peicheng Wu, Yuxuan Zhao, Xiangyu Zhu, Welly Luo, Shurui Yang, Zeke Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As an increasing majority of global video content is consumed on social platforms for interactive social purposes, video generation models built for social worlds are important but largely overlooked by previous studies. In this work, we define the position of social world models and build a prototype model as the first step towards this goal. While previous world models successfully simulate physical environments or gaming world exploration, they remain fundamentally detached from human-centric social dynamics. To bridge this gap as the first step to social world models, we present MaineCoon, the first real-time audio-visual autoregressive model that has 22B parameters and is capable of real-time streaming generation and sub-second interaction, with a record-breaking frame rate of up to 47.5 FPS, on a single GPU. To the best of our knowledge, MaineCoon is also the first real-time audio-visual generation model specifically optimized for social-interactive applications. To enable efficient and stable training, we introduce several novel techniques into MaineCoon, including self-resampling, cross-modal representation alignment, domain-aware preference optimization, and reinforced online-policy distillation (ROPD). We also design the first agentic streaming inference framework that supports thousand-second-scale or even longer generation while mitigating drift with agentic cache management and prompt planing. These innovations significantly accelerate training while optimizing real-time inference performance. We believe this work not only sets a new state-of-the-art (SOTA) performance benchmark for high-quality, low-latency, and long-horizon audio-visual autoregressive models, but also points out the paradigm shift desired for next-generation AI-native social platforms.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17800</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Unified Multimodal Autoregressive Modeling with Shared Context-Visual Tokenizer is Key to Unification</title>
<link>https://arxiv.org/abs/2606.18249</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18249.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wujian Peng, Lingchen Meng, Yuxuan Cai, Xianwei Zhuang, Yuhuan Yang, Rongyao Fang, Chenfei Wu, Junyang Lin, Zuxuan Wu, Shuai Bai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Unified Multimodal Modeling aims to integrate visual understanding and generation within a single system. However, existing approaches typically rely on two disparate visual tokenizers, which splits the representation space and hinders truly unified modeling. We propose UniAR, a unified autoregressive framework where a single discrete visual tokenizer serves as the key bridge between understanding and generation, enabling a shared context in which the model can directly interpret its own generated visual tokens without additional re-encoding. UniAR adapts a pretrained vision encoder with multi-level feature fusion and a lookup-free bitwise quantization scheme, preserving both high-level semantics and low-level details while scaling the effective visual vocabulary at minimal cost. Building on this, the unified autoregressive model adopts parallel-bitwise-prediction to jointly predict spatially grouped, multi-level visual codes, substantially reducing visual sequence length and accelerating generation. Finally, a diffusion-based visual decoder operates on discrete visual tokens to decode high-fidelity images. Through large-scale pre-training, followed by supervised fine-tuning and reinforcement learning, UniAR achieves state-of-the-art performance on image generation and image editing while remaining competitive on multimodal understanding benchmarks. The project page is available at https://sharelab-sii.github.io/uniar-web.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18249</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Reinforcing Dual-Path Reasoning in Spatial Vision Language Models</title>
<link>https://arxiv.org/abs/2606.17539</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yatai Ji, An-Chieh Cheng, Yang Fu, Yukang Chen, Han Zhang, Zhaojing Yang, Wei Huang, Ka Chun Cheung, Song Han, Vidya Nariyambut Murali, Pavlo Molchanov, Jan Kautz, Simon See, Hongxu Yin, Ping Luo, Sifei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging. Moreover, different spatial queries call for fundamentally different strategies: some are best addressed through purely linguistic, step-by-step deduction, while others require explicit 3D grounding before quantitative inference. We present Dual-Path Spatial Reasoning via Reinforcement Learning for Spatial VLMs (SR-REAL), a unified framework that equips a spatial VLM with two complementary reasoning paths: Language-Only Reasoning (LOR), which performs step-by-step linguistic deduction, and Detect-Then-Reason (DTR), which detects 3D geometric cues (e.g., centers or bounding boxes) via region tokens before explicit geometric inference. SR-REAL begins with a cold-start supervised fine-tuning stage that constructs LOR and DTR chain-of-thought supervision and exposes a region-to-3D interface, followed by RL that optimizes the policy model with accuracy and format rewards; for DTR, a discrete center-based detection reward further refines geometric alignment. Across diverse spatial benchmarks, SR-REAL significantly outperforms spatial VLM baselines: (i) a single RL-trained model supports both reasoning paths, with DTR excelling in region-aware tasks through precise 3D localization and LOR enhancing general spatial reasoning; (ii) jointly training both paths fosters mutual reinforcement; (iii) high-quality, blended cold-start data is crucial for stable RL optimization; and (iv) the model generalizes across datasets and domains without per-task tuning, demonstrating positive transfer between LOR and DTR.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17539</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>EgoCS-400K: An Egocentric Gameplay Dataset for World Models</title>
<link>https://arxiv.org/abs/2606.18180</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18180.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rongjin Guo, Dong Liang, Yuhao Liu, Fang Liu, Tianyu Huang, Gerhard P. Hancke, Rynson W. H. Lau&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric Counter-Strike dataset for world models, built from public professional CS and CS2 match demos that preserve human gameplay trajectories and enable parsing, replaying, rendering, and temporal alignment. We extract player states, view directions, movements, keyboard/button inputs, view-angle changes, weapon usage, game events, and round-level context, and render clean first-person videos from the same trajectories. EgoCS-400K contains over 400,000 first-person videos and 10,000 hours of gameplay from more than 1,000 matches and 40,000 rounds, covering 13 maps and 10 player viewpoints per round. It supports a range of interactive visual modeling tasks, including action-conditioned future prediction, state- and event-aware scene rollout, replay-grounded captioning, and agent egocentric action understanding. By connecting visual observations with human actions, camera motion, game states, and events at scale, EgoCS-400K serves as a practical bridge between passive web videos, controllable game simulation, and costly real-world embodied data.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18180</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>SAE Interventions are Unreliable: Post-Intervention Recovery of Suppressed Behavior</title>
<link>https://arxiv.org/abs/2606.18322</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18322.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mingyue Cui, Linghui Shen, Xingyi Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Sparse Autoencoders (SAEs) decompose residual-stream activations into interpretable features. Recent latent-space defenses increasingly rely on these decompositions, assuming that identified "unsafe" SAE features serve as actionable handles for monitoring and intervention. In this paradigm, clamping a specific harmful feature is expected to reliably prevent model misbehavior. However, we show that this success may hide a recoverable failure mode: the clamp may block one visible route to a behavior without eliminating the behavior itself. We formulate this vulnerability as post-intervention recovery, a constrained residual-space optimization problem. Starting from the post-intervention residual state, we optimize residual perturbations to recover the pre-intervention behavior while preserving the post-intervention values of the targeted SAE features. Even under a strong threat model where the intervention remains active throughout optimization and generation, recovery remains possible. To rule out that recovery simply undoes the intervention, we use encoder-orthogonal updates for single-layer interventions and the corresponding feature-map Jacobian in the cross-layer setting. Across TPP, unlearning, IOI, and refusal steering experiments, this stress test reveals recoverable behavior despite successful feature-level intervention. Especially in the safety-critical refusal-steering setting, we achieve a 95.8% recovery rate on valid samples while keeping defended-feature relative drift to 0.131, substantially below suffix-based baselines. A recovery-path attribution analysis further localizes this recovery to the SAE reconstruction residual, the component left unexplained by the SAE. These results expose a gap between feature-level control and behavioral completeness: SAE features can support causal intervention, but controlling them does not guarantee control over the underlying behavior.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18322</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Show the Signal, Hide the Noise: Spectral Forcing for Pixel-Space Diffusion</title>
<link>https://arxiv.org/abs/2606.15236</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.15236.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Weichen Fan, Haiwen Diao, Penghao Wu, Ziwei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Pixel-space diffusion models are trained on full-bandwidth noisy images, yet the useful signal available to the denoiser is strongly frequency dependent. Under rectified-flow diffusion and natural-image power-law spectra, the per-band data-to-noise contour k^{*}(t) = (1-t)^{-2/α} separates a signal-bearing low-frequency region from a noise-dominated high-frequency region at each time t. We show that this implicit coarse-to-fine structure is not merely descriptive: it induces a capacity-allocation problem. A standard pixel-space denoiser must discover the moving bandwidth boundary internally and can spend computation on frequency-time regions where the optimal prediction collapses to deterministic baselines rather than data-distribution modeling. To make this boundary explicit, we introduce Spectral Forcing, a parameter-free, time-conditional 2D-DCT low-pass operator applied to the noisy input before the patch embedder. Its cutoff expands monotonically with the diffusion time and becomes the identity at the data endpoint. Through controlled synthetic experiments, we identify the regime in which the operator is beneficial: coarse patch tokenization and data whose high-frequency content is predominantly noise rather than essential signal. On ImageNet-256 with JiT-700M/32, Spectral Forcing consistently improves both FID and Inception Score across different training epochs, demonstrating robust gains throughout training; at finer tokenization, the spectral forcing is still competitive. We further insert the unchanged operator into SenseNova-U1, a unified text-to-image model, where it improves DPG-Bench and GenEval, showing that the input-side spectral prior transfers beyond class-conditional generation. These results suggest a route to capacity-efficient pixel-space diffusion by showing the signal and hiding the noise.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.15236</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>From Trainee to Trainer: LLM-Designed Training Environment for RL with Multi-Agent Reasoning</title>
<link>https://arxiv.org/abs/2606.17682</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17682.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chao Chen, Chengzu Li, Zhiwei Li, Yinhong Liu, Zhijiang Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 24&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning pipelines for Large Language Model (LLM) training often rely on manually redesigned environments between stages, requiring practitioners to heuristically infer which configuration will best improve the current policy. To automate this process, we propose the LLM-as-Environment-Engineer framework in which the current policy model analyzes failure trajectories together with contextual information and proposes modifications to the next-stage training environment configuration. We also introduce MAPF-FrozenLake, a controllable testbed whose generator exposes multi-dimensional environment configurations, making it suitable for studying and benchmarking environment redesign. On this testbed, we condition the environment engineer on structured summaries of policy behavior, failure cases, and environment statistics, from which it produces the configuration for the next training stage. With Qwen3-4B as the backbone, our framework achieves the strongest aggregate performance on our benchmarks, outperforming larger proprietary LLMs (e.g., GPT, Gemini) and fixed-environment training baselines. We further analyze which forms of context are most effective, finding that successful environment updates rely on failure evidence and preserve configurations that already work. Interestingly, the current RL checkpoint serves as a better environment engineer than the original base model, suggesting that policy learning improves the model's ability to diagnose its remaining weaknesses.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17682</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>OPD-Evolver: Cultivating Holistic Agent Evolver via On-Policy Distillation</title>
<link>https://arxiv.org/abs/2606.17628</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17628.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guibin Zhang, Xun Xu, Yanwei Yue, Zikun Su, Wangchunshu Zhou, Xiaobin Hu, Shuicheng Yan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Memory has become a standard substrate for self-evolving agents, yet retaining experience is not the same as learning how to evolve through it. Existing memory agents can store trajectories, retrieve reflections, or accumulate skills, but often lack the holistic competence to select useful experience, act on it, write reusable knowledge, and maintain a growing repository. We introduce OPD-Evolver, a slow-fast co-evolution framework that cultivates such an agent evolver through on-policy self-distillation. In the fast loop, OPD-Evolver interacts with a four-level memory hierarchy to read, use, write, and maintain experience for rapid test-time evolution. In the slow loop, outcome-calibrated memory attribution and privileged hindsight distill these four abilities into the deployable policy. Across multi-domain benchmarks, OPD-Evolver surpasses memory systems such as ReasoningBank by up to 11.5%, and training-based methods such as Skill0 by ~5.8%. Further analysis shows that OPD-Evolver internalizes high-value experience and memory management, enabling OPD-Evolver-9B to challenge giant counterparts such as Qwen3.5-397B-A17B and Step-3.5-Flash, pointing beyond memory-augmented agents toward genuinely qualified agent evolvers.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17628</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Guava: An Effective and Universal Harness for Embodied Manipulation</title>
<link>https://arxiv.org/abs/2606.18363</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18363.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents. Harnessing models through embodied tools use offers a promising alternative to end-to-end vision-language-action systems by combining high-level reasoning with external modules for perception, planning, and control. However, it remains unclear what makes an effective harness for embodied manipulation, and to what extent such a harness can unlock embodied capabilities in a wide range of reasoning models. In this work, we present Guava, a harness framework for embodied tool use developed through systematic exploration of the design space of agent workflows, action spaces, and observation spaces. Our study identifies three key ingredients for effective embodied agents: iterative perception-reasoning-action loops, semantic action abstractions, and multimodal observations. To understand whether these design principles are universal even to small models, we develop an end-to-end training pipeline that distills embodied manipulation capabilities into a 4B open-source model using fewer than 2K trajectories collected entirely in simulation. Experimental results in both simulation and real-world environments show performance comparable to frontier proprietary models while exhibiting strong generalization to unseen objects, novel instructions, and long-horizon tasks. Results suggest that a well-designed harness can serve as a scalable, model-agnostic interface for embodied manipulation, enabling strong emergent embodied capabilities in compact open-source models with minimal training data.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18363</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Kairos: A Native World Model Stack for Physical AI</title>
<link>https://arxiv.org/abs/2606.16533</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.16533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kairos Team, Fei Wang, Shan You, Qiming Zhang, Tao Huang, Zuoyi Fu, Zhisheng Zheng, Yunlong Xi, Feng Lv, Xiaoming Wu, Zeyu Liu, Cong Wan, Pu Li, Ruiqing Yang, Xiaoou Li, Wei Wang, Kangkang Zhu, Yuwei Zhang, Shi Fu, Zheng Zhang, Xiaoning Wu, Xuzeng Fan, Dacheng Tao, Xiaogang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 34&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World models are transitioning from passive visual generators to foundational, operational infrastructure for Physical AI: they must natively acquire world knowledge from heterogeneous experience, maintain persistent states over long horizons, and execute efficiently within real deployment constraints. We introduce Kairos, a native world model stack designed around these requirements. (1) Kairos learns the world by pioneering a Native Pre-training Paradigm governed by a Cross-Embodiment Data Curriculum, which organizes open-world videos, human behavioral data, and robot interactions into a progressive developmental pathway. (2) Kairos maintains the world by unified world understanding, generation, and prediction within a Native Unified Architecture equipped with Hybrid Linear Temporal Attention, where sliding-window attention captures local dynamics, dilated sliding windows capture mid-range dependencies, and gated linear attention maintains persistent global memory. We establish formal theoretical bounds demonstrating that this temporal factorization strictly limits error accumulation, mathematically guaranteeing state propagation across extended horizons. (3) Kairos runs the world by incorporating a Deployment-Aware System Co-Design to support low-latency rollout generation on server and consumer-grade hardware for real-world observation-action-feedback loops. Experiments on embodied world-model, long-horizon, and action-policy benchmarks show that Kairos achieves top level performance while offering a strong efficiency-capability trade-off. Together, these results position Kairos as a cohesive operational foundation for future self-evolving physical intelligence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.16533</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?</title>
<link>https://arxiv.org/abs/2606.17861</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.17861.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tongxu Luo, Rongsheng Wang, Jiaxi Bi, Chenming Xu, Zhengyang Tang, Jianlong Chen, Juhao Liang, Ke Ji, Shuqi Guo, Yuhao Du, Fan Bu, Wenyu Du, Xiaotong Zhang, Kyle Li, Shaobo Wang, Linfeng Zhang, Yuxuan Liu, Xin Lai, Chenxin Li, Yiduo Guo, Zhexin Zhang, Xinyuan Wang, Tianyi Bai, Ziniu Li, Benyou Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 52&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional coding tasks, game generation takes place within a game engine, where scripts, scenes, assets, rendering, and runtime interactions must jointly produce coherent gameplay. We formalize end-to-end game generation as the problem of producing a complete game artifact that realizes a specification through observable player-game interaction in a target environment. We argue that evaluating this setting requires three desiderata: Engine Grounding, Artifact Completeness, and Interactive Verification. We propose an interaction-grounded evaluation framework that assesses executable gameplay through replayed demonstrations and rubric-guided multimodal judging. We instantiate this framework as GameCraft-Bench, a benchmark comprising 140 Godot tasks across 15 game families. Evaluations of frontier coding agents show that end-to-end game generation remains highly challenging: the strongest agent achieves only 41.46%, and most agents score below 40%. Further analysis reveals that while agents often implement recognizable mechanics, they struggle to deliver complete games with sufficient content, functional visual feedback, and coherent presentation. See https://tongxuluo.github.io/gamecraft-bench-website for demos, code, and data.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.17861</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Zone of Proximal Policy Optimization: Teacher in Prompts, Not Gradients</title>
<link>https://arxiv.org/abs/2606.18216</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18216.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Byung-Kwan Lee, Ximing Lu, Shizhe Diao, Minki Kang, Saurav Muralidharan, Karan Sapra, Andrew Tao, Pavlo Molchanov, Yejin Choi, Yu-Chiang Frank Wang, Ryo Hachiuma&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 55&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Knowledge distillation transfers a teacher's competence to a small student but is brittle in the small-student regime: forcing the student to imitate logits from a much larger teacher concentrates it on the teacher's sharpest modes, hurting generalization on benchmark families beyond the training corpus. Reinforcement learning (RL) avoids logit imitation by training on the student's own rollouts. However, on questions where every rollout fails-yielding zero advantage and being silently discarded-injecting a stronger teacher's response into the policy gradient breaks the on-policy assumption and induces drift. We introduce Zone of Proximal Policy Optimization (ZPPO), inspired by Vygotsky's zone of proximal development, which keeps the teacher inside the prompt rather than the policy gradient. On hard questions, ZPPO constructs two reformulated prompts: a Binary Candidate-included Question (BCQ) pairs one correct teacher response with one incorrect student response as anonymized candidates the student must discriminate, and a Negative Candidate-included Question (NCQ) aggregates the student's wrong rollouts into a single prompt to surface their shared failure modes. A prompt replay buffer recirculates each hard question until it either graduates-the student's mean rollout accuracy on it reaches half- or is FIFO-evicted under finite capacity, amplifying BCQ and NCQ inside the student's current zone of proximal development. On the Qwen3.5 family at four student scales (0.8B-9B) with a 27B teacher, post-trained as vision-language models and evaluated on a 31-benchmark suite (16 VLM, 10 LLM, 5 Video), ZPPO outperforms off/on-policy distillation and GRPO, with the largest gains at the smallest scale.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18216</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Learning from the Self-future: On-policy Self-distillation for dLLMs</title>
<link>https://arxiv.org/abs/2606.18195</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18195.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifu Luo, Zeyu Chen, Haoyu Wang, Xinhao Hu, Yuxuan Zhang, Zhizhou Sha, Shiwei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 73&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy self-distillation (OPSD) has proven effective for post-training large language models (LLMs), yet its application to diffusion LLMs (dLLMs) remains unexplored. Existing OPSD methods are inherently autoregressive-centric. They inject privileged information via left-to-right prefix conditioning with token-level divergence supervision, a design that fundamentally conflicts with the arbitraryorder generation of dLLMs. We introduce d-OPSD, the first OPSD framework tailored for dLLMs. Our approach makes two core contributions. First, we reframe self-teacher construction by using self-generated answers as suffix conditioning, enabling the student model to learn from "self future-experience" rather than privileged prefixes. Second, we shift supervision from token-level to step-level, aligning training with the iterative denoising process of dLLMs. Experiments across four reasoning benchmarks show that d-OPSD consistently outperforms RLVR and SFT baselines with superior sample efficiency, requiring only around 10% of the optimization steps by RLVR and opening a promising pathway for dLLM posttraining. The code is available at https://github.com/xingzhejun/d-OPSD.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18195</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>LoopCoder-v2: Only Loop Once for Efficient Test-Time Computation Scaling</title>
<link>https://arxiv.org/abs/2606.18023</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18023.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jian Yang, Shawn Guo, Wei Zhang, Tianyu Zheng, Yaxin Du, Haau-Sing Li, Jiajun Wu, Yue Song, Yan Xing, Qingsong Cai, Zelong Huang, Chuan Hao, Ran Tao, Xianglong Liu, Wayne Xin Zhao, Mingjie Tang, Weifeng Lv, Ming Zhou, Bryan Dai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 197&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Looped Transformers scale latent computation by repeatedly applying shared blocks, but sequential looping increases latency and KV-cache memory with the loop count. Parallel loop Transformers (PLT) alleviate this cost through cross-loop position offsets (CLP) and shared-KV gated sliding-window attention, making loop count a practical design choice. We therefore study PLT loop-count selection through a gain--cost view: an extra loop may refine representations, but CLP also introduces a positional mismatch at each loop boundary. We instantiate this study by training LoopCoder-v2, a family of 7B PLT coders with different loop counts, from scratch on 18T tokens, followed by matched instruction tuning and evaluation. Empirically, the two-loop variant delivers broad gains over the non-looped baseline across code generation, code reasoning, agentic software engineering, and tool-use benchmarks, improving SWE-bench Verified from 43.0 to 64.4 points and Multi-SWE from 14.0 to 31.0 points. In contrast, variants with three or more loops regress, revealing a strongly non-monotonic loop-count effect. Our diagnostics show that loop 2 provides the main productive refinement, while later loops yield diminishing, oscillatory updates and reduced representational diversity. Because the CLP-induced mismatch remains roughly fixed as refinement gains shrink, the offset cost increasingly dominates. This gain--cost trade-off explains PLT's saturation at two loops and provides diagnostics for loop-count selection.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18023</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Looped World Models</title>
<link>https://arxiv.org/abs/2606.18208</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18208.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongyuan Adam Lu, Z. L. Victor Wei, Qun Zhang, Jinrui Zeng, Bowen Cao, Lingwei Meng, Mocheng Li, Zezhong Wang, Haonan Yin, Naifu Xue, Minyu Chen, Cenyuan Zhang, Zefan Zhang, Hao Wei, Jiawei Zhou, Haoran Xu, Hao Yang, Ronglai Zuo, Tongda Xu, Yonghao Li, Jian Chen, Hebin Wang, Zeyu Gao, Yang Li, Wei Zhao, Qimin Zhong, Siqi Liu, Yumeng Zhang, Leyan Cui, Zhangyu Wang, Wai Lam&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 386&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current world models face a fundamental tension: faithful long-horizon simulation demands deep computation, but deeper models are expensive to deploy and prone to compounding errors. We resolve this by introducing Looped World Models (LoopWM), which are the first looped architectures for world modelling. Our method iteratively refines latent environment states through a parameter-shared transformer block. This yield up to 100x parameter efficiency over conventional approaches with adaptive computation that automatically scales depth to match the complexity of each prediction step. Orthogonal to scaling model size and training data, LoopWM establishes iterative latent depth as a new scaling axis for world simulation, which might significantly push the community forward.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18208</guid>
<pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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<title>Sumi: Open Uniform Diffusion Language Model from Scratch</title>
<link>https://arxiv.org/abs/2606.19005</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19005.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mengyu Ye, Keito Kudo, Wataru Ikeda, Ryosuke Matsuda, Keisuke Sakaguchi, Jun Suzuki&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion models have become a promising alternative to autoregressive models. Among these, uniform diffusion language models (UDLMs) permit any token to be updated at any step, in principle enabling more flexible generation. However, no UDLM has yet been pretrained from scratch at both large parameter scale and large token budget. Both autoregressive modeling and masked diffusion modeling already have capable models at scale that the community can study and build on; uniform diffusion has none. A scratch-pretrained UDLM at scale would provide a clean reference point for studying scaling behavior, generation dynamics, controllability, and trade-offs against established autoregressive and masked diffusion models. To this end, we introduce Sumi ("ink" in Japanese), a fully open 7B uniform diffusion language model pretrained from scratch on 1.5T tokens. Sumi performs competitively with autoregressive models trained at comparable token budgets on knowledge, reasoning, and coding benchmarks, while under-performing on commonsense benchmarks, where our education-heavy data mixture is a likely contributor. We release our model weights, checkpoints, and full training recipe, including a complete specification of the data mixture over publicly available corpora. We hope this release enables the community to study native uniform diffusion at scale and catalyzes work on its as-yet poorly understood aspects.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19005</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>FAPO: Fully Autonomous Prompt Optimization of Multi-Step LLM Pipelines</title>
<link>https://arxiv.org/abs/2606.19605</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19605.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Paul Kassianik, Baturay Saglam, Huaibo Zhao, Blaine Nelson, Supriti Vijay, Aman Priyanshu, Amin Karbasi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multi-step LLM pipelines fail through interactions among retrieval, reasoning, and formatting steps, so prompt-only optimization can miss bottlenecks in the chain. We present FAPO (Fully Autonomous Prompt Optimization), a framework that lets Claude Code optimize an LLM pipeline inside a standardized codebase. FAPO evaluates a pipeline, inspects intermediate steps, diagnoses failures, proposes scoped changes, and validates variants repeatedly to optimize against a score function. It first tries prompt edits and, only when prompt optimization appears insufficient, changes chain structure within the permitted scope when attribution identifies a structural bottleneck. Across six benchmarks and three task models, FAPO beats the baseline GEPA in 15 of 18 model-benchmark comparisons. In 11 model-benchmark comparisons, FAPO wins with non-overlapping mean pm trial-standard-deviation ranges, and the mean FAPO-GEPA gain is +14.1 pp. In the six HoVer and IFBench comparisons where prompt-first search escalated to structural changes, FAPO wins all six with a mean gain of +33.8 pp. FAPO also improves performance on security tasks: on CTIBench-RCM, a security CVE-to-CWE task, prompt-only FAPO lifts test accuracy by +4.0 pp on GPT-5, +7.1 pp on Foundation-Sec-8B-Instruct, and +2.0 pp on Foundation-Sec-8B-Reasoning. These results position FAPO as a state-of-the-art pipeline optimization technique for both general-purpose and security-focused tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19605</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>Native Active Perception as Reasoning for Omni-Modal Understanding</title>
<link>https://arxiv.org/abs/2606.19341</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19341.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhenghao Xing, Ruiyang Xu, Yuxuan Wang, Jinzheng He, Ziyang Ma, Qize Yang, Yunfei Chu, Jin Xu, Junyang Lin, Chi-Wing Fu, Pheng-Ann Heng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Passive models for long video understanding typically rely on a "watch-it-all" paradigm, processing frames uniformly regardless of query difficulty, causing computational cost to grow with video duration. Although interactive frameworks have emerged, they often rely on global pre-scanning, and their context cost still scales with video length. We propose OmniAgent, the first native omni-modal agent that formulates video understanding as a POMDP-based iterative Observation-Thought-Action cycle. OmniAgent executes on-demand actions to selectively distill audio-visual cues into a persistent textual memory, effectively decoupling reasoning complexity from raw video duration. To operationalize this, we introduce (1) Agentic Supervised Fine-Tuning to bootstrap native active perception via best-of-N trajectory synthesis with dual-stage quality control, and (2) Agentic Reinforcement Learning with TAURA (Turn-aware Adaptive Uncertainty Rescaled Advantage), which leverages turn-level entropy to steer credit assignment toward pivotal discovery turns. Crucially, OmniAgent exhibits positive test-time scaling, where performance improves as the number of reasoning turns increases, validating the efficacy of active perception. Empirical results across ten benchmarks (e.g., VideoMME, LVBench) demonstrate that OmniAgent achieves state-of-the-art performance among open-source models. Notably, on LVBench, our 7B agent outperforms the 10times larger Qwen2.5-VL-72B (50.5% vs. 47.3%).&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19341</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?</title>
<link>https://arxiv.org/abs/2606.19531</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19531.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuyang Zhang, Wenyao Zhang, Zekun Qi, He Zhang, Haitao Lin, Jingbo Zhang, Yao Mu, Xiaokang Yang, Wenjun Zeng, Xin Jin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control. However, video-based WAMs face three coupled limitations: dense multi-frame future tokens make inference costly, full video prediction spends capacity on action-irrelevant temporal and appearance details, and long-horizon future imagination may introduce errors that mislead action prediction. These issues raise a simple question: Does world action model really need video generation? We propose ImageWAM, a simple WAM framework that repurposes pretrained image editing models for robot action prediction. In contrast to video generation, image editing provides a better-matched prior: it only needs to model a target-frame transformation, focuses on action-relevant current-to-target visual differences, and grounds task instructions to localized visual changes through edit pretraining. In practice, ImageWAM does not decode the target frame at inference time; instead, it conditions a flow-matching action expert on the KV caches produced by image-editing denoising, using them as a compact world-action context. ImageWAM outperforms standard VLA baselines and matching competitive WAMs without additional policy pretraining across different simulator and real-world experiments. It also reduces FLOPs to 1/6 and latency to 1/4 of video-based WAMs. Attention analysis further shows that editing caches focus on task-relevant change regions, supporting image editing as an effective alternative to video-based world-action modeling.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19531</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>The Reward Was in Your Data All Along: Correcting Flow Matching with Discriminator-Guided RL</title>
<link>https://arxiv.org/abs/2606.19162</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19162.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nicolas Beltran-Velez, Felix Friedrich, Zhang Xiaofeng, Reyhane Askari-Hemmat, Xiaochuang Han, Adriana Romero-Soriano, Michal Drozdzal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Score- and flow-matching models often rely on preference-based reinforcement learning for two purposes: aligning with subjective preferences and, surprisingly, recovering properties such as visual realism and coherent object structure that matching-based training is intended to learn from the data itself. We argue that this reflects a structural mismatch. Matching losses measure ell_2 regression error on the velocity or score field under training-time marginals, a proxy poorly aligned with the visual and semantic properties that determine sample quality at inference. Given a reward aligned with these properties, RL sidesteps the mismatch by evaluating the model on its own samples and following the reward landscape directly. The challenge is to obtain such a reward without relying on human preferences, which are expensive and conflate data realism with annotator inclinations. We propose Discriminator-Guided RL (DRL). DRL trains a discriminator to separate data from base-model samples in a pretrained representation space and uses its logit as the reward in KL-regularized RL. The pretrained space restricts the discriminator to perceptually meaningful directions, and the logit estimates the log-likelihood ratio between data and model, which is the optimal reward for targeting the data distribution. Across SiT, JiT, REPA, and RAE, DRL reduces guidance-free FID (e.g., 9.38 to 2.62 on SiT) and semantic-space FD (e.g., 88.2 to 19.3 on DINOv3 for SiT), with consistent gains across all backbones, and improves human-preference rewards without training on them. It also yields a better Pareto frontier between preference reward and image fidelity under subsequent preference-based post-training, increasing alignment while reducing low-level artifacts such as oversaturation and excessive brightness.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19162</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>EfficientRollout: System-Aware Self-Speculative Decoding for RL Rollouts</title>
<link>https://arxiv.org/abs/2606.18967</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18967.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Minseo Kim, Minjae Lee, Seunghyuk Oh, Kevin Galim, Donghoon Kim, Coleman Hooper, Harman Singh, Amir Gholami, Hyung Il Koo, Wonjun Kang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning (RL) has become a representative post-training paradigm for LLMs, enabling strong reasoning and agentic capabilities. However, rollout generation remains a dominant latency bottleneck because autoregressive sampling decodes responses sequentially and a small number of long-tailed generations often determine completion time. Speculative decoding (SD) offers a natural way to address this bottleneck, as it is a well-established technique for serving fixed LLMs that reduces latency by rapidly drafting tokens and accepting them through parallel verification while preserving the target-model distribution. However, its practical speedups do not directly carry over to RL rollouts: (i) the evolving target policy makes any fixed drafter increasingly mismatched with the policy's output distribution; and (ii) active batch sizes shrink throughout rollout decoding, shifting decoding from compute-bound to memory-bound regimes where parallel verification can exploit underutilized compute. Therefore, accelerating RL rollouts requires both a drafter that remains effective under long, high-temperature generations from an evolving policy and system-aware use of SD that avoids compute-bound regimes. We present EfficientRollout, a system-aware self-SD framework designed to address this gap for RL rollouts. EfficientRollout induces a quantized drafter from the target model (i.e. self-speculative decoding), keeping it coupled to the evolving policy without separate drafter pretraining or online adaptation. It further coordinates a system-aware SD toggle policy with acceptance-aware draft-length adaptation, enabling speculation only in beneficial regimes while matching the drafting budget to evolving drafter quality. EfficientRollout reduces rollout and end-to-end latency by up to 19.6% and 12.7%, respectively, over an accelerated AR rollout baseline, while preserving final model quality.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18967</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>Playful Agentic Robot Learning</title>
<link>https://arxiv.org/abs/2606.19419</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19419.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junyi Zhang, Jiaxin Ge, Hanjun Yoo, Letian Fu, Zihan Yang, Yaowei Liu, Raj Saravanan, Shaofeng Yin, Justin Yu, Dantong Niu, Zirui Wang, Roei Herzig, Ken Goldberg, Yutong Bai, David M. Chan, Ion Stoica, Angjoo Kanazawa, Jiahui Lei, Haiwen Feng, Trevor Darrell&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 43&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19419</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games</title>
<link>https://arxiv.org/abs/2606.19338</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19338.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shengyuan Ding, Xilin Wei, Xinyu Fang, Haodong Duan, Dahua Lin, Jiaqi Wang, Yuhang Zang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 46&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Deploying multimodal foundation models as closed-loop policies increasingly requires conditioning actions on observations that are no longer visible. However, existing benchmarks either expose the full state, conflate hidden-state reconstruction with other agent skills, or test recall only after an episode has ended. We introduce RNG-Bench (Reconstructive Non-Markov Games), a benchmark suite designed to isolate a base model's ability to reconstruct past observations and act on them during multi-step interaction. RNG-Bench includes two complementary games: Matching Pairs, where card identities briefly revealed at specific locations must later be recalled, and 3D Maze, where egocentric views must be integrated into a spatial map. Both games are evaluated under a unified harness with three controlled difficulty axes: grid size, visual pattern, and observation modality. The benchmark further introduces a head-to-head duel protocol to control for instance-level variance and a Memory Gap metric that disentangles forgetting from poor action selection. The hardest configurations require contexts of roughly 128K tokens and 350 image inputs per episode, and remain far from saturated by frontier MLLMs. Memory Gap analysis shows that most residual errors stem from forgetting earlier observations rather than from suboptimal decision making. Finally, fine-tuning Qwen3.5-9B on optimal-policy rollouts and filtered model demonstrations improves performance on RNG-Bench and transfers to existing benchmarks without degrading general multimodal capability.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19338</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction</title>
<link>https://arxiv.org/abs/2606.18558</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.18558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianing Zhang, Chenhao Zheng, Yajun Yang, Max Argus, Rustin Soraki, Winson Han, Taira Anderson, Chun-Liang Li, Shuo Liu, Jiafei Duan, Zhongzheng Ren, Jieyu Zhang, Ranjay Krishna&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 46&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Motion forecasting is central to visual intelligence: agents must anticipate how objects will move in order to plan actions, reason about physical interactions, and synthesize realistic futures. We argue that 3D points in world coordinates provide a general representation that is class-agnostic, view-stable, compact, and directly useful for downstream tasks. We formalize the task of goal-conditioned 3D point motion forecasting: given a short visual history, a set of 3D query points on an object of interest, and a language description of the intended goal, the model predicts the future 3D trajectory of each point. We introduce a full stack to study this task at scale: (1) MolmoMotion-1M is a large corpus of action-described, object-grounded 3D point trajectories annotated from 1.16M unconstrained videos; (2) PointMotionBench is a human-verified benchmark spanning 111 object categories and 61 motion types; and (3) MolmoMotion is a general motion forecasting model that supports both autoregressive coordinate prediction and flow-matching-based trajectory generation. MolmoMotion accurately predicts diverse motion patterns with different language instructions, and significantly outperforms existing motion prediction baselines on PointMotionBench. Finally, we show that the learned 3D motion prior transfers well to downstream applications: it improves training efficiency and generalization for robot manipulation, and its predicted trajectories provide effective motion guidance for generative models to synthesize videos with more realistic object motion.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.18558</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance</title>
<link>https://arxiv.org/abs/2606.19195</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19195.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kangsheng Duan, Ziyang Xu, Wenyu Liu, Xiaohu Ruan, Xiaoxin Chen, Xinggang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 113&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While 10B-level industrial foundation models have pushed the boundaries of image inpainting, their prohibitive computational costs severely hinder practical deployment. Constructing a highly optimized task-specific specialist offers a promising solution; however, extreme structural compression inevitably triggers a severe representation bottleneck. To conquer this, we propose Moebius, a highly efficient lightweight inpainting framework. We systematically reconstruct the diffusion backbone by introducing the Local-λ Mix Interaction (LλMI) block. Comprising Local-λ and Interactive-λ modules, it elegantly summarizes spatial contexts and global semantic priors into fixed-size linear matrices, preserving complex latent interactions while drastically shedding parameters. Furthermore, to unlock the full representational capacity of this highly compact architecture, we synergistically pair it with an adaptive multi-granularity distillation strategy. Operating strictly within the latent space to avoid expensive pixel-space decoding, this strategy dynamically balances multiple gradient-based losses to achieve high-fidelity alignment. Extensive experiments across natural and portrait benchmarks demonstrate that this optimal synergy enables Moebius to rival or even surpass the generation quality of the 10B-level industrial generalist FLUX.1-Fill-Dev. Remarkably, Moebius achieves this using less than 2\% of the parameters (0.22B vs. 11.9B) while delivering a &gt;15times acceleration in total inference time, setting a new efficiency standard for high-fidelity inpainting. Project page at https://hustvl.github.io/Moebius.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19195</guid>
<pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
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<title>ENPIRE: Agentic Robot Policy Self-Improvement in the Real World</title>
<link>https://arxiv.org/abs/2606.19980</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19980.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wenli Xiao, Jia Xie, Tonghe Zhang, Haotian Lin, Letian "Max" Fu, Haoru Xue, Jalen Lu, Yi Yang, Cunxi Dai, Zi Wang, Jimmy Wu, Guanzhi Wang, S. Shankar Sastry, Ken Goldberg, Linxi "Jim" Fan, Yuke Zhu, Guanya Shi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19980</guid>
<pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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<title>Current World Models Lack a Persistent State Core</title>
<link>https://arxiv.org/abs/2606.20545</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.20545.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jinpeng Lu, Dexu Zhu, Haoyuan Shi, Linghan Cai, Guo Tang, Yinda Chen, Jie Cao, Duyu Tang, Yi Zhang, Yong Dai, Xiaozhu Ju&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World models are increasingly regarded as a decisive step toward artificial general intelligence, yet modeling the physical world demands more than rendering convincing frames on demand: it requires an internal world state that keeps evolving over time, decoupled from observation, so that objects endure and events run to their conclusions whether or not a camera is watching, much as the moon holds to its orbit when no one is looking. This requirement is a blind spot of existing benchmarks, which reward surface properties such as fidelity, motion, and camera controllability while never asking whether a generated world keeps evolving once it is unobserved. We introduce WRBench, the first systematic diagnostic benchmark that treats camera motion as an intervention on observability and resolves evaluation into a human-calibrated chain that asks whether the camera executes the requested interaction, whether the scene stays continuous and identifiable while in view, and whether a returning target remains consistent with the event that was set in motion. Across 9{,}600 videos from 23 models spanning four control paradigms, one finding proves stubborn: current systems maintain the observed world as a tracking shot, resuming a returning target in the state at which it was abandoned rather than advancing the event while it went unseen. Because this failure recurs across control paradigms, model families, and increments of scale, robust world-state evolution does not follow from cleaner imagery, tighter control, richer geometric priors, or sheer parameter count We therefore argue that the stability of the physical state kernel and the consistency of worldlines under viewpoint intervention should become first-class objectives of world-model design, so that a world model captures how the world will unfold rather than how the next frame appears.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.20545</guid>
<pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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<title>JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising</title>
<link>https://arxiv.org/abs/2606.20563</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.20563.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Siang-Ling Zhang, Huai-Hsun Cheng, Tsung-Ju Yang, Yu-Lun Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Creating 3D visual illusions, a single 3D mesh that reveals entirely different semantics from various viewing angles, is a fascinating but tough challenge. Existing optimization-based methods are slow and can produce oversaturated colors. In contrast, naive stitching approaches fail to produce geometrically coherent objects. This results in visible unnatural seams and semantic leaks. In this paper, we present a fast and training-free framework for generating text-driven 3D visual illusions. Our approach decouples the generation into two stages. First, we propose a cross-space dual-branch denoising process. This process dynamically decodes 3D latents into voxel space for CLIP-guided orientation alignment and Signed Distance Field (SDF) blending, which ensures seamless geometric fusion. Second, we introduce a view-conditioned texture synthesis module that projects and aggregates view-specific 2D diffusion priors onto the fused geometry. Extensive experiments demonstrate that our method generates highly realistic, dual-semantic 3D illusions in just 3-5 minutes. It significantly outperforms existing methods in geometric integrity, semantic recognizability, and efficiency. Project page: https://siang1105.github.io/JanusMesh.github.io/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.20563</guid>
<pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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<title>FlowBender: Feedback-Aware Training for Self-Correcting Conditional Flows</title>
<link>https://arxiv.org/abs/2606.20404</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.20404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Daniel Gilo, Sven Elflein, Ido Sobol, Or Litany&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Conditional diffusion and flow models routinely fail to satisfy the very constraints that define their task. For instance, a depth-conditioned model often produces images whose re-extracted depth disagrees with the input, even though the forward operator--the depth predictor defining the constraint--is available during both training and inference. Existing approaches generally fall into two categories: supervised models that treat the conditioning signal as a static cue and ignore alignment information at inference, and guidance-based methods that consult it through hand-tuned linear updates, typically trading fidelity to the condition against the plausibility of the generated sample. We argue that the fundamental gap in both paradigms is that the model is never trained to utilize its own alignment error. We introduce FlowBender, a closed-loop framework that treats this error as a first-class input, training the network to learn a correction policy conditioned on inference-time feedback. At each step, an unguided look-ahead pass estimates the clean signal, a task-specific deviation is computed via the forward operator, and a refinement pass consumes this signal to produce a corrected velocity. We propose several variants of FlowBender, including a gradient-based formulation for differentiable operators and a zero-order variant for non-differentiable settings such as JPEG compression. For efficient sampling, we introduce a prior-step shortcut that enables closed-loop correction at a minimal additional computational cost. Across image-to-image translation, restoration, and 3D mesh texturing, FlowBender consistently outperforms standard supervised baselines, alignment-loss-augmented training, and state-of-the-art inference-time guidance, improving fidelity and plausibility simultaneously rather than trading them against each other. Project page: https://flow-bender.github.io/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.20404</guid>
<pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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<title>FreeStyle: Free Control of Style-Content Dual-Reference Generation from Community LoRA Mining</title>
<link>https://arxiv.org/abs/2606.20506</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.20506.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jinghong Lan, Wei Cheng, Yunuo Chen, Ziqi Ye, Peng Xing, Yixiao Fang, Rui Wang, Yufeng Yang, Xuanyang Zhang, Xianfang Zeng, Difan Zou, Gang Yu, Chi Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Style-content dual-reference generation aims to synthesize an image that preserves the structure and semantics of a content reference while adopting the style of a separate style reference.Despite recent progress, this setting remains challenging because models must balance content fidelity, style alignment, and instruction following avoiding semantic leakage from the style reference.A key bottleneck is the lack of large-scale triplet data with clean content-style separation and broad long-tail style coverage.In this work, we propose FreeStyle, a scalable dual-reference generation framework based on community LoRA mining.We treat community LoRAs as compositional anchors for style and content, and design a rigorous generation and filtering pipeline to construct large-scale Style-Reference and Content-Reference triplets across multiple base models.To address content leakage, we adopt a two-stage curriculum with stage-specific disentanglement mechanisms: an attention-level enrichment constraint that suppresses style-reference leakage in the style-transfer stage, and a frequency-aware RoPE modulation strategy that targets positional-correspondence-based leakage in the harder dual-reference stage.We also introduce a benchmark covering both style-reference and dual-reference generation, with evaluations on style similarity, content preservation, aesthetics, instruction following, and leakage rejection. The benchmark incorporates a style-invariant Content Alignment Score (CAS) and introduces a calibrated VLM-based Rejection Score for evaluating generation reliability and leakage suppression.Extensive experiments show that our model achieves a strong balance among style alignment, content preservation, and leakage suppression.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.20506</guid>
<pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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<title>Beyond Static Leaderboards: Predictive Validity for the Evaluation of LLM Agents</title>
<link>https://arxiv.org/abs/2606.19704</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19704.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dhaval C. Patel, Kaoutar El Maghraoui, Shuxin Lin, Yusheng Li, Tianjun Feng, Chun-Yi Tsai, Yihan Sun, Wei Alexander Xin, Akshat Bhandari, Tanisha Rathod, Aaron Fan, Sanskruti Vijay Shejwal, Tomas Pasiecznik, Sagar Chethan Kumar, Tanmay Agarwal, Rohith Kanathur, Sam Colman, Amaan Sheikh, Dev Bahl, Ann Li, Krish Veera, Alimurtaza Mustafa Merchant, Shambhawi Baswaraj Bhure, Sajal Kumar Goyla, Chengrui Li, Kirthana Natarajan, Rui Li, Thomas Ajai, Rujing Li, Vivek G. Iyer, Sanjaii Vijayakumar, Yitong Bai, Ayal Yakobe, Darief Maes, Yassine Jebbouri, Tianyang Xu, Thai Quoc On, Vera Mazeeva, Winston Li, Yuval Shemla, Yeshitha Bhuvanesh, Rushin Bhatt, Siddharth Chethan Gowda, Alisha Vinod, Caroline Cahill, Shriya Aishani Rachakonda, Yunfeng Chen, Aryaman Agrawal, Aman Upganlawar, Mao Le Jonathan Ang, Yubin Sally Go, Madhav Rajkondawar, Yang-Jung Chen, Trisha Maturi, Ananya Kapoor, Andrew Li, Shrey Arora, Mana Abbaszadeh, Shen Li, Charles Xu, Byeolah Kwon&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 29&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agent benchmarks are growing fast, but no single benchmark touches more than four or five of the dimensions that deployment exposes. This paper aggregates the largest coordinated deep-dive of one MCP-based industrial-agent benchmark to date: fourteen parallel implementation studies covering new asset classes (including a multi-modal visual extension), alternative orchestrations, retrieval strategies, reasoning modes, infrastructure optimizations, and evaluation-methodology probes. Consolidating those studies with seven prior agent benchmarks, we argue that aggregate-score leaderboards systematically underspecify deployed-agent evaluation. Rankings derived from aggregate scores do not transfer to out-of-distribution settings; recent public-to-hidden competition retrospectives provide direct empirical evidence of this rank instability. We propose ranking configurations by predictive validity, the correlation between in-sample and out-of-sample rank, rather than in-sample mean, and report a twelve-tier measurement apparatus that exposes the deployment-relevant dimensions HELM and its agent-era successors collapse. The position is operationalized through three falsifiable out-of-distribution criteria with explicit thresholds; existing evidence partly supports it but is too thin to confirm. We close with a pre-registered pilot design and a field-level vision for what the next generation of agentic benchmarks should report.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.19704</guid>
<pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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<title>DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis</title>
<link>https://arxiv.org/abs/2604.13416</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13416.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Cheng-You Lu, Yi-Shan Hung, Wei-Ling Chi, Hao-Ping Wang, Charlie Li-Ting Tsai, Yu-Cheng Chang, Yu-Lun Liu, Thomas Do, Chin-Teng Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 29&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Advances in radiance fields have enabled photorealistic novel view synthesis. In several domains, large-scale real-world datasets have been developed to support comprehensive benchmarking and to facilitate progress beyond scene-specific reconstruction. However, for distractor-free radiance fields, a large-scale dataset with clean and cluttered images per scene remains lacking, limiting the development. To address this gap, we introduce DF3DV-1K, a large-scale real-world dataset comprising 1,048 scenes, each providing clean and cluttered image sets for benchmarking. In total, the dataset contains 89,924 images captured using consumer cameras to mimic casual capture, spanning 128 distractor types and 161 scene themes across indoor and outdoor environments. A curated subset of 41 scenes, DF3DV-41, is systematically designed to evaluate the robustness of distractor-free radiance field methods under challenging scenarios. Using DF3DV-1K, we benchmark nine recent distractor-free radiance field methods and 3D Gaussian Splatting, identifying the most robust methods and the most challenging scenarios. Beyond benchmarking, we demonstrate an application of DF3DV-1K by fine-tuning a diffusion-based 2D enhancer to improve radiance field methods, achieving average improvements of 0.96 dB PSNR and 0.057 LPIPS on the held-out set (e.g., DF3DV-41) and the On-the-go dataset. We hope DF3DV-1K facilitates the development of distractor-free vision and promotes progress beyond scene-specific approaches. The dataset and leaderboard are available at https://johnnylu305.github.io/df3dv1k_web/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.13416</guid>
<pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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<title>S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence</title>
<link>https://arxiv.org/abs/2606.20515</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.20515.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yalun Dai, Hao Li, Shulin Tian, Runmao Yao, Yuhao Dong, Fangzhou Hong, Zhaoxi Chen, Fangfu Liu, Baoliang Tian, Dingwen Zhang, Tao Wang, Kim-Hui Yap, Ziwei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 35&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inference from isolated visual observations. We introduce \textsc{S-Agent}, a spatial tool-use agentic paradigm for understanding and reasoning over continuous multi-view images and videos. By formulating spatial reasoning as spatio-temporal evidence accumulation rather than isolated frame-level prediction, S-Agent reshapes spatial perception into scene-centric understanding beyond frame-centric recognition. Specifically, S-Agent casts the VLM as a semantic planner that decides what evidence is needed, while a hierarchy of spatial tools and experts grounds objects in 2D, lifts them into 3D geometric evidence, and aggregates this evidence into high-level spatial knowledge (e.g., counting, measurement, orientation, and relative position). Additionally, a temporal memory mechanism, including Scene Memory for maintaining the evolving scene state and Agent Memory for accumulating reasoning context, enables evidence integration across frames and reasoning steps. Comprehensive experiments on multi-view and video spatial reasoning benchmarks show that S-Agent consistently improves both open-source and closed-source VLMs in a training-free manner. Beyond inference-time augmentation, supervised fine-tuning (SFT) on S-Agent-generated spatial trajectories S-300K yields S-Agent-8B, a compact spatial agent that significantly surpasses similar-scale baselines (e.g., Qwen3-VL-8B) and performs comparably to advanced closed-source models (e.g., GPT-5.4 and Gemini 3).&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.20515</guid>
<pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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<title>Multi-LCB: Extending LiveCodeBench to Multiple Programming Languages</title>
<link>https://arxiv.org/abs/2606.20517</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.20517.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Maria Ivanova, Pavel Zadorozhny, Rodion Levichev, Ivan Petrov, Adamenko Pavel, Ivan Lopatin, Alexey Kutalev, Dmitrii Babaev&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 49&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LiveCodeBench (LCB) has recently become a widely adopted benchmark for evaluating large language models (LLMs) on code-generation tasks. By curating competitive programming problems, constantly adding fresh problems to the set, and filtering them by release dates, LCB provides contamination-aware evaluation and offers a holistic view of coding capability. However, LCB remains restricted to Python, leaving open the question of whether LLMs can generalize across the diverse programming languages required in real-world software engineering. We introduce Multi-LCB, a benchmark for evaluating LLMs across twelve programming languages, including Python. Multi-LCB transforms Python tasks from the LCB dataset into equivalent tasks in other languages while preserving LCB's contamination controls and evaluation protocol. Because it is fully compatible with the original LCB format, Multi-LCB will automatically track future LCB updates, enabling systematic assessment of cross-language code generation competence and requiring models to sustain performance well beyond Python. We evaluated 24 LLMs for instruction and reasoning on Multi-LCB, uncovering evidence of Python overfitting, language-specific contamination, and substantial disparities in multilingual performance. Our results establish Multi-LCB as a rigorous new benchmark for multi-programming-language code evaluation, directly addressing LCB's primary limitation and exposing critical gaps in current LLM capabilities.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2606.20517</guid>
<pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate>
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