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huggingface-daily-paper-feed/feed_weekly.xml
2026-04-13 00:22:35 +00:00

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<title>Hugging Face Daily Papers</title>
<link>https://huggingface.co/papers</link>
<description>Daily research papers curated by the Hugging Face community.</description>
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<lastBuildDate>Mon, 13 Apr 2026 00:22:35 +0000</lastBuildDate>
<item>
<title>Self-Execution Simulation Improves Coding Models</title>
<link>https://arxiv.org/abs/2604.03253</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03253.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gallil Maimon, Ori Yoran, Felix Kreuk, Michael Hassid, Gal Cohen, Pierre Chambon, Yossi Adi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A promising research direction in enabling LLMs to generate consistently correct code involves addressing their inability to properly estimate program execution, particularly for code they generate. In this work, we demonstrate that Code LLMs can be trained to simulate program execution in a step-by-step manner and that this capability can be leveraged to improve competitive programming performance. Our approach combines supervised fine-tuning on natural language execution traces, textual explanations grounded in true execution, with reinforcement learning using verifiable rewards. We introduce two complementary objectives: output prediction given code and inputs, and solving competitive programming tasks with either ground-truth or self-predicted execution feedback. These objectives enable models to perform self-verification over multiple candidate solutions, and iterative self-fixing by simulating test execution. Across multiple competitive programming benchmarks, our method yields consistent improvements over standard reasoning approaches. We further present ablations and analysis to elucidate the role of execution simulation and its limitations.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.03253</guid>
<pubDate>Wed, 11 Mar 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>SEVerA: Verified Synthesis of Self-Evolving Agents</title>
<link>https://arxiv.org/abs/2603.25111</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25111.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Debangshu Banerjee, Changming Xu, Gagandeep Singh&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances have shown the effectiveness of self-evolving LLM agents on tasks such as program repair and scientific discovery. In this paradigm, a planner LLM synthesizes an agent program that invokes parametric models, including LLMs, which are then tuned per task to improve performance. However, existing self-evolving agent frameworks provide no formal guarantees of safety or correctness. Because such programs are often executed autonomously on unseen inputs, this lack of guarantees raises reliability and security concerns. We formulate agentic code generation as a constrained learning problem, combining hard formal specifications with soft objectives capturing task utility. We introduce Formally Guarded Generative Models (FGGM), which allow the planner LLM to specify a formal output contract for each generative model call using first-order logic. Each FGGM call wraps the underlying model in a rejection sampler with a verified fallback, ensuring every returned output satisfies the contract for any input and parameter setting. Building on FGGM, we present SEVerA (Self-Evolving Verified Agents), a three-stage framework: Search synthesizes candidate parametric programs containing FGGM calls; Verification proves correctness with respect to hard constraints for all parameter values, reducing the problem to unconstrained learning; and Learning applies scalable gradient-based optimization, including GRPO-style fine-tuning, to improve the soft objective while preserving correctness. We evaluate SEVerA on Dafny program verification, symbolic math synthesis, and policy-compliant agentic tool use (τ^2-bench). Across tasks, SEVerA achieves zero constraint violations while improving performance over unconstrained and SOTA baselines, showing that formal behavioral constraints not only guarantee correctness but also steer synthesis toward higher-quality agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.25111</guid>
<pubDate>Thu, 26 Mar 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Scaling Teams or Scaling Time? Memory Enabled Lifelong Learning in LLM Multi-Agent Systems</title>
<link>https://arxiv.org/abs/2604.03295</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shanglin Wu, Yuyang Luo, Yueqing Liang, Kaiwen Shi, Yanfang Ye, Ali Payani, Kai Shu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) multi-agent systems can scale along two distinct dimensions: by increasing the number of agents and by improving through accumulated experience over time. Although prior work has studied these dimensions separately, their interaction under realistic cost constraints remains unclear. In this paper, we introduce a conceptual scaling view of multi-agent systems that jointly considers team size and lifelong learning ability, and we study how memory design shares this landscape. To this end, we propose LLMA-Mem, a lifelong memory framework for LLM multi-agent systems under flexible memory topologies. We evaluate LLMA-Mem on MultiAgentBench across coding, research, and database environments. Empirically, LLMA-Mem consistently improves long-horizon performance over baselines while reducing cost. Our analysis further reveals a non-monotonic scaling landscape: larger teams do not always produce better long-term performance, and smaller teams can outperform larger ones when memory better supports the reuse of experience. These findings position memory design as a practical path for scaling multi-agent systems more effectively and more efficiently over time.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.03295</guid>
<pubDate>Fri, 27 Mar 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Xpertbench: Expert Level Tasks with Rubrics-Based Evaluation</title>
<link>https://arxiv.org/abs/2604.02368</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02368.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xue Liu, Xin Ma, Yuxin Ma, Yongchang Peng, Duo Wang, Zhoufutu Wen, Ge Zhang, Kaiyuan Zhang, Xinyu Chen, Tianci He, Jiani Hou, Liang Hu, Ziyun Huang, Yongzhe Hui, Jianpeng Jiao, Chennan Ju, Yingru Kong, Yiran Li, Mengyun Liu, Luyao Ma, Fei Ni, Yiqing Ni, Yueyan Qiu, Yanle Ren, Zilin Shi, Zaiyuan Wang, Wenjie Yue, Shiyu Zhang, Xinyi Zhang, Kaiwen Zhao, Zhenwei Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As Large Language Models (LLMs) exhibit plateauing performance on conventional benchmarks, a pivotal challenge persists: evaluating their proficiency in complex, open-ended tasks characterizing genuine expert-level cognition. Existing frameworks suffer from narrow domain coverage, reliance on generalist tasks, or self-evaluation biases. To bridge this gap, we present XpertBench, a high-fidelity benchmark engineered to assess LLMs across authentic professional domains. XpertBench consists of 1,346 meticulously curated tasks across 80 categories, spanning finance, healthcare, legal services, education, and dual-track research (STEM and Humanities). These tasks are derived from over 1,000 submissions by domain experts--including researchers from elite institutions and practitioners with extensive clinical or industrial experience--ensuring superior ecological validity. Each task uses detailed rubrics with mostly 15-40 weighted checkpoints to assess professional rigor. To facilitate scalable yet human-aligned assessment, we introduce ShotJudge, a novel evaluation paradigm that employs LLM judges calibrated with expert few-shot exemplars to mitigate self-rewarding biases. Our empirical evaluation of state-of-the-art LLMs reveals a pronounced performance ceiling: even leading models achieve a peak success rate of only ~66%, with a mean score around 55%. Models also exhibit domain-specific divergence, showing non-overlapping strengths in quantitative reasoning versus linguistic synthesis.. These findings underscore a significant "expert-gap" in current AI systems and establish XpertBench as a critical instrument for navigating the transition from general-purpose assistants to specialized professional collaborators.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02368</guid>
<pubDate>Fri, 27 Mar 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Mimic Intent, Not Just Trajectories</title>
<link>https://arxiv.org/abs/2602.08602</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08602.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Renming Huang, Chendong Zeng, Wenjing Tang, Jintian Cai, Cewu Lu, Panpan Cai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While imitation learning (IL) has achieved impressive success in dexterous manipulation through generative modeling and pretraining, state-of-the-art approaches like Vision-Language-Action (VLA) models still struggle with adaptation to environmental changes and skill transfer. We argue this stems from mimicking raw trajectories without understanding the underlying intent. To address this, we propose explicitly disentangling behavior intent from execution details in end-2-end IL: Mimic Intent, Not just Trajectories(MINT). We achieve this via multi-scale frequency-space tokenization, which enforces a spectral decomposition of action chunk representation. We learn action tokens with a multi-scale coarse-to-fine structure, and force the coarsest token to capture low-frequency global structure and finer tokens to encode high-frequency details. This yields an abstract Intent token that facilitates planning and transfer, and multi-scale Execution tokens that enable precise adaptation to environmental dynamics. Building on this hierarchy, our policy generates trajectories through next-scale autoregression, performing progressive intent-to-execution reasoning, thus boosting learning efficiency and generalization. Crucially, this disentanglement enables one-shot transfer of skills, by simply injecting the Intent token from a demonstration into the autoregressive generation process. Experiments on several manipulation benchmarks and on a real robot demonstrate state-of-the-art success rates, superior inference efficiency, robust generalization against disturbances, and effective one-shot transfer.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.08602</guid>
<pubDate>Sat, 28 Mar 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Communicating about Space: Language-Mediated Spatial Integration Across Partial Views</title>
<link>https://arxiv.org/abs/2603.27183</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27183.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ankur Sikarwar, Debangan Mishra, Sudarshan Nikhil, Ponnurangam Kumaraguru, Aishwarya Agrawal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Humans build shared spatial understanding by communicating partial, viewpoint-dependent observations. We ask whether Multimodal Large Language Models (MLLMs) can do the same, aligning distinct egocentric views through dialogue to form a coherent, allocentric mental model of a shared environment. To study this systematically, we introduce COSMIC, a benchmark for Collaborative Spatial Communication. In this setting, two static MLLM agents observe a 3D indoor environment from different viewpoints and exchange natural-language messages to solve spatial queries. COSMIC contains 899 diverse scenes and 1250 question-answer pairs spanning five tasks. We find a consistent capability hierarchy, MLLMs are most reliable at identifying shared anchor objects across views, perform worse on relational reasoning, and largely fail at building globally consistent maps, performing near chance, even for the frontier models. Moreover, we find thinking capability yields consistent gains in anchor grounding, but is insufficient for higher-level spatial communication. To contextualize model behavior, we additionally collect 250 human-human dialogues. Humans achieve 95% aggregate accuracy, leaving significant room for improvement for even the best performing model Gemini-3-Pro-Thinking which achieves 72% aggregate accuracy. Moreover, human conversations become increasingly specific as partners converge on a shared mental model, whereas model dialogues continue to explore new possibilities rather than converging, consistent with a limited ability to build and maintain a robust shared mental model. Our code and data is available at https://github.com/ankursikarwar/Cosmic&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.27183</guid>
<pubDate>Sat, 28 Mar 2026 08:01:50 +0000</pubDate>
</item>
<item>
<title>Learning to Retrieve from Agent Trajectories</title>
<link>https://arxiv.org/abs/2604.04949</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuqi Zhou, Sunhao Dai, Changle Qu, Liang Pang, Jun Xu, Ji-Rong Wen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 67&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Information retrieval (IR) systems have traditionally been designed and trained for human users, with learning-to-rank methods relying heavily on large-scale human interaction logs such as clicks and dwell time. With the rapid emergence of large language model (LLM) powered search agents, however, retrieval is increasingly consumed by agents rather than human beings, and is embedded as a core component within multi-turn reasoning and action loops. In this setting, retrieval models trained under human-centric assumptions exhibit a fundamental mismatch with the way agents issue queries and consume results. In this work, we argue that retrieval models for agentic search should be trained directly from agent interaction data. We introduce learning to retrieve from agent trajectories as a new training paradigm, where supervision is derived from multi-step agent interactions. Through a systematic analysis of search agent trajectories, we identify key behavioral signals that reveal document utility, including browsing actions, unbrowsed rejections, and post-browse reasoning traces. Guided by these insights, we propose LRAT, a simple yet effective framework that mines high-quality retrieval supervision from agent trajectories and incorporates relevance intensity through weighted optimization. Extensive experiments on both in-domain and out-of-domain deep research benchmarks demonstrate that retrievers trained with LRAT consistently improve evidence recall, end-to-end task success, and execution efficiency across diverse agent architectures and scales. Our results highlight agent trajectories as a practical and scalable supervision source, pointing to a promising direction for retrieval in the era of agentic search.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04949</guid>
<pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>LIBERO-Para: A Diagnostic Benchmark and Metrics for Paraphrase Robustness in VLA Models</title>
<link>https://arxiv.org/abs/2603.28301</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chanyoung Kim, Minwoo Kim, Minseok Kang, Hyunwoo Kim, Dahuin Jung&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 81&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language-Action (VLA) models achieve strong performance in robotic manipulation by leveraging pre-trained vision-language backbones. However, in downstream robotic settings, they are typically fine-tuned with limited data, leading to overfitting to specific instruction formulations and leaving robustness to paraphrased instructions underexplored. To study this gap, we introduce LIBERO-Para, a controlled benchmark that independently varies action expressions and object references for fine-grained analysis of linguistic generalization. Across seven VLA configurations (0.6B-7.5B), we observe consistent performance degradation of 22-52 pp under paraphrasing. This degradation is primarily driven by object-level lexical variation: even simple synonym substitutions cause large drops, indicating reliance on surface-level matching rather than semantic grounding. Moreover, 80-96% of failures arise from planning-level trajectory divergence rather than execution errors, showing that paraphrasing disrupts task identification. Binary success rate treats all paraphrases equally, obscuring whether models perform consistently across difficulty levels or rely on easier cases. To address this, we propose PRIDE, a metric that quantifies paraphrase difficulty using semantic and syntactic factors. Our benchmark and corresponding code are available at: https://github.com/cau-hai-lab/LIBERO-Para&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.28301</guid>
<pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate>
</item>
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<title>AgentSocialBench: Evaluating Privacy Risks in Human-Centered Agentic Social Networks</title>
<link>https://arxiv.org/abs/2604.01487</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01487.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Prince Zizhuang Wang, Shuli Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; With the rise of personalized, persistent LLM agent frameworks such as OpenClaw, human-centered agentic social networks in which teams of collaborative AI agents serve individual users in a social network across multiple domains are becoming a reality. This setting creates novel privacy challenges: agents must coordinate across domain boundaries, mediate between humans, and interact with other users' agents, all while protecting sensitive personal information. While prior work has evaluated multi-agent coordination and privacy preservation, the dynamics and privacy risks of human-centered agentic social networks remain unexplored. To this end, we introduce AgentSocialBench, the first benchmark to systematically evaluate privacy risk in this setting, comprising scenarios across seven categories spanning dyadic and multi-party interactions, grounded in realistic user profiles with hierarchical sensitivity labels and directed social graphs. Our experiments reveal that privacy in agentic social networks is fundamentally harder than in single-agent settings: (1) cross-domain and cross-user coordination creates persistent leakage pressure even when agents are explicitly instructed to protect information, (2) privacy instructions that teach agents how to abstract sensitive information paradoxically cause them to discuss it more (we call it abstraction paradox). These findings underscore that current LLM agents lack robust mechanisms for privacy preservation in human-centered agentic social networks, and that new approaches beyond prompt engineering are needed to make agent-mediated social coordination safe for real-world deployment.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.01487</guid>
<pubDate>Wed, 01 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integration</title>
<link>https://arxiv.org/abs/2604.01043</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01043.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fengyuan Yang, Luying Huang, Jiazhi Guan, Quanwei Yang, Dongwei Pan, Jianglin Fu, Haocheng Feng, Wei He, Kaisiyuan Wang, Hang Zhou, Angela Yao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a critical challenge. Recent attempts to incorporate richer environment control through rigid 3D geometric compositions often encounter a stark trade-off between precise control and generative flexibility. Furthermore, the heavy 3D pre-processing still limits practical scalability. In this paper, we propose ONE-SHOT, a parameter-efficient framework for compositional human-environment video generation. Our key insight is to factorize the generative process into disentangled signals. Specifically, we introduce a canonical-space injection mechanism that decouples human dynamics from environmental cues via cross-attention. We also propose Dynamic-Grounded-RoPE, a novel positional embedding strategy that establishes spatial correspondences between disparate spatial domains without any heuristic 3D alignments. To support long-horizon synthesis, we introduce a Hybrid Context Integration mechanism to maintain subject and scene consistency across minute-level generations. Experiments demonstrate that our method significantly outperforms state-of-the-art methods, offering superior structural control and creative diversity for video synthesis. Our project has been available on: https://martayang.github.io/ONE-SHOT/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.01043</guid>
<pubDate>Wed, 01 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Test-Time Scaling Makes Overtraining Compute-Optimal</title>
<link>https://arxiv.org/abs/2604.01411</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01411.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nicholas Roberts, Sungjun Cho, Zhiqi Gao, Tzu-Heng Huang, Albert Wu, Gabriel Orlanski, Avi Trost, Kelly Buchanan, Aws Albarghouthi, Frederic Sala&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern LLMs scale at test-time, e.g. via repeated sampling, where inference cost grows with model size and the number of samples. This creates a trade-off that pretraining scaling laws, such as Chinchilla, do not address. We present Train-to-Test (T^2) scaling laws that jointly optimize model size, training tokens, and number of inference samples under fixed end-to-end budgets. T^2 modernizes pretraining scaling laws with pass@k modeling used for test-time scaling, then jointly optimizes pretraining and test-time decisions. Forecasts from T^2 are robust over distinct modeling approaches: measuring joint scaling effect on the task loss and modeling impact on task accuracy. Across eight downstream tasks, we find that when accounting for inference cost, optimal pretraining decisions shift radically into the overtraining regime, well-outside of the range of standard pretraining scaling suites. We validate our results by pretraining heavily overtrained models in the optimal region that T^2 scaling forecasts, confirming their substantially stronger performance compared to pretraining scaling alone. Finally, as frontier LLMs are post-trained, we show that our findings survive the post-training stage, making T^2 scaling meaningful in modern deployments.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.01411</guid>
<pubDate>Wed, 01 Apr 2026 00:00:00 +0000</pubDate>
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<item>
<title>VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors</title>
<link>https://arxiv.org/abs/2604.02486</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02486.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haz Sameen Shahgir, Xiaofu Chen, Yu Fu, Erfan Shayegani, Nael Abu-Ghazaleh, Yova Kementchedjhieva, Yue Dong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision Language Models (VLMs) achieve impressive performance across a wide range of multimodal tasks. However, on some tasks that demand fine-grained visual perception, they often fail even when the required information is present in their internal representations. In this work, we demonstrate that this gap arises from their narrow training pipeline which focuses on moving visual information to the textual space. Consequently, VLMs can only reason about visual entities that can be mapped to known concepts in the language space, leaving vision-focused tasks such as visual correspondence and reasoning about novel visual entities poorly supported. As a result, VLMs are severely limited in several important multimodal capabilities because they rely on brittle, hallucinated textual descriptions of visual entities that they cannot map to textual representations. We verify this behavior through visual correspondence tasks, in which VLMs must detect matching entities between two images. Testing across semantic, shape, and face correspondence tasks, we find that VLMs perform much better when the relevant entities are nameable in language than when they are unnameable. Mechanistically, our Logit Lens analyses confirm that VLMs explicitly assign semantic labels to nameable entities and surface more unique corresponding tokens compared to unnameable entities. Furthermore, we show that teaching completely arbitrary names for unknown entities improves performance, yet task-specific finetuning yields even stronger generalization without relying on language priors. Our findings suggest that current VLM failures on visual tasks reflect learned shortcuts from their training, rather than a fundamental limitation of multimodal architectures.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02486</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>Swift-SVD: Theoretical Optimality Meets Practical Efficiency in Low-Rank LLM Compression</title>
<link>https://arxiv.org/abs/2604.01609</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01609.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruoling Qi, Yirui Liu, Xuaner Wu, Xiangyu Wang, Ming Li, Chen Chen, Jian Chen, Yin Chen, Qizhen Weng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The deployment of Large Language Models is constrained by the memory and bandwidth demands of static weights and dynamic Key-Value cache. SVD-based compression provides a hardware-friendly solution to reduce these costs. However, existing methods suffer from two key limitations: some are suboptimal in reconstruction error, while others are theoretically optimal but practically inefficient. In this paper, we propose Swift-SVD, an activation-aware, closed-form compression framework that simultaneously guarantees theoretical optimum, practical efficiency and numerical stability. Swift-SVD incrementally aggregates covariance of output activations given a batch of inputs and performs a single eigenvalue decomposition after aggregation, enabling training-free, fast, and optimal layer-wise low-rank approximation. We employ effective rank to analyze local layer-wise compressibility and design a dynamic rank allocation strategy that jointly accounts for local reconstruction loss and end-to-end layer importance. Extensive experiments across six LLMs and eight datasets demonstrate that Swift-SVD outperforms state-of-the-art baselines, achieving optimal compression accuracy while delivering 3-70X speedups in end-to-end compression time. Our code will be released upon acceptance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.01609</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>Automating Database-Native Function Code Synthesis with LLMs</title>
<link>https://arxiv.org/abs/2604.06231</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06231.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wei Zhou, Xuanhe Zhou, Qikang He, Guoliang Li, Bingsheng He, Quanqing Xu, Fan Wu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Database systems incorporate an ever-growing number of functions in their kernels (a.k.a., database native functions) for scenarios like new application support and business migration. This growth causes an urgent demand for automatic database native function synthesis. While recent advances in LLM-based code generation (e.g., Claude Code) show promise, they are too generic for database-specific development. They often hallucinate or overlook critical context because database function synthesis is inherently complex and error-prone, where synthesizing a single function may involve registering multiple function units, linking internal references, and implementing logic correctly. To this end, we propose DBCooker, an LLM-based system for automatically synthesizing database native functions. It consists of three components. First, the function characterization module aggregates multi-source declarations, identifies function units that require specialized coding, and traces cross-unit dependencies. Second, we design operations to address the main synthesis challenges: (1) a pseudo-code-based coding plan generator that constructs structured implementation skeletons by identifying key elements such as reusable referenced functions; (2) a hybrid fill-in-the-blank model guided by probabilistic priors and component awareness to integrate core logic with reusable routines; and (3) three-level progressive validation, including syntax checking, standards compliance, and LLM-guided semantic verification. Finally, an adaptive orchestration strategy unifies these operations with existing tools and dynamically sequences them via the orchestration history of similar functions. Results show that DBCooker outperforms other methods on SQLite, PostgreSQL, and DuckDB (34.55% higher accuracy on average), and can synthesize new functions absent in the latest SQLite (v3.50).&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06231</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>Learning to Learn-at-Test-Time: Language Agents with Learnable Adaptation Policies</title>
<link>https://arxiv.org/abs/2604.00830</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.00830.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhanzhi Lou, Hui Chen, Yibo Li, Qian Wang, Bryan Hooi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Test-Time Learning (TTL) enables language agents to iteratively refine their performance through repeated interactions with the environment at inference time. At the core of TTL is an adaptation policy that updates the actor policy based on experience from previous episodes, thereby improving future behavior. Existing methods rely on fixed, hand-crafted adaptation policies rather than optimizing them for downstream improvement. We argue that optimal adaptation policies should be learned from task environments, not hand-engineered based on human intuition. To achieve this, we introduce Meta-TTL, a framework that formulates the discovery of effective adaptation policies as a bi-level optimization problem. Within this framework, the inner loop executes the standard TTL process, measuring how effectively a candidate adaptation policy helps an agent correct errors across sequential episodes. Guided by the agent's performance, the outer loop employs evolutionary search over a diverse distribution of training tasks to iteratively refine the adaptation policy. We evaluate Meta-TTL on Jericho and WebArena-Lite across both in-distribution (ID) and out-of-distribution (OOD) settings, using multiple meta-agent backbones. Results on both benchmarks show that Meta-TTL consistently outperforms hand-crafted baselines, suggesting that the optimized adaptation policy encodes transferable strategies that generalize beyond the training task distribution.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.00830</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>PLUME: Latent Reasoning Based Universal Multimodal Embedding</title>
<link>https://arxiv.org/abs/2604.02073</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenwei He, Xiangzhao Hao, Tianyu Yang, Yuxiang Ma, Yuheng Jia, Lingxiang Wu, Chaoyang Zhao, Haiyun Guo, Jinqiao Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Universal multimodal embedding (UME) maps heterogeneous inputs into a shared retrieval space with a single model. Recent approaches improve UME by generating explicit chain-of-thought (CoT) rationales before extracting embeddings, enabling multimodal large language models to better infer complex query intent. However, explicit CoT incurs substantial inference overhead and can compress rich multimodal evidence into a narrow textual bottleneck. We propose PLUME, a latent reasoning framework that advances UME by replacing verbalized CoT with a short autoregressive rollout of continuous latent states. To support diverse multimodal queries, PLUME further introduces a semantic-anchor-guided transition adapter that steers latent rollout along different reasoning trajectories under the same fixed computation budget. To stabilize training, PLUME adopts a progressive explicit-to-latent curriculum that uses verbalized reasoning only as a temporary training scaffold and gradually transfers this behavior into hidden-state computation, eliminating explicit CoT at inference. On the 78-task MMEB-v2 benchmark, PLUME outperforms strong explicit-CoT UME baselines while reducing reasoning from hundreds of generated tokens to fewer than 10 latent steps, delivering over 30x faster inference. PLUME is especially well suited to retrieval settings where relevant evidence is dense, structurally complex, and difficult to organize through verbalized intermediate rationales, such as video and visual document retrieval. These results show that structured latent computation can preserve the benefits of intermediate reasoning without the overhead of explicit rationale generation, providing a stronger and more efficient paradigm for practical retrieval systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02073</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>Unifying Group-Relative and Self-Distillation Policy Optimization via Sample Routing</title>
<link>https://arxiv.org/abs/2604.02288</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02288.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gengsheng Li, Tianyu Yang, Junfeng Fang, Mingyang Song, Mao Zheng, Haiyun Guo, Dan Zhang, Jinqiao Wang, Tat-Seng Chua&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 30&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning with verifiable rewards (RLVR) has become a standard paradigm for post-training large language models. While Group Relative Policy Optimization (GRPO) is widely adopted, its coarse credit assignment uniformly penalizes failed rollouts, lacking the token-level focus needed to efficiently address specific deviations. Self-Distillation Policy Optimization (SDPO) addresses this by providing denser, more targeted logit-level supervision that facilitates rapid early improvement, yet it frequently collapses during prolonged training. We trace this late-stage instability to two intrinsic flaws: self-distillation on already-correct samples introduces optimization ambiguity, and the self-teacher's signal reliability progressively degrades. To resolve these issues, we propose Sample-Routed Policy Optimization (SRPO), a unified on-policy framework that routes correct samples to GRPO's reward-aligned reinforcement and failed samples to SDPO's targeted logit-level correction. SRPO further incorporates an entropy-aware dynamic weighting mechanism to suppress high-entropy, unreliable distillation targets while emphasizing confident ones. Evaluated across five benchmarks and two model scales, SRPO achieves both the rapid early improvement of SDPO and the long-horizon stability of GRPO. It consistently surpasses the peak performance of both baselines, raising the five-benchmark average on Qwen3-8B by 3.4% over GRPO and 6.3% over SDPO, while simultaneously yielding moderate response lengths and lowering per-step compute cost by up to 17.2%.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02288</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>BidirLM: From Text to Omnimodal Bidirectional Encoders by Adapting and Composing Causal LLMs</title>
<link>https://arxiv.org/abs/2604.02045</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02045.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nicolas Boizard, Théo Deschamps-Berger, Hippolyte Gisserot-Boukhlef, Céline Hudelot, Pierre Colombo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Transforming causal generative language models into bidirectional encoders offers a powerful alternative to BERT-style architectures. However, current approaches remain limited: they lack consensus on optimal training objectives, suffer from catastrophic forgetting at scale, and fail to flexibly integrate the vast ecosystem of specialized generative models. In this work, through systematic ablations on the Gemma3 and Qwen3 families, we identify the key factors driving successful adaptation, highlighting the critical role of an often-omitted prior masking phase. To scale this process without original pre-training data, we introduce a dual strategy combining linear weight merging with a lightweight multi-domain data mixture that mitigates catastrophic forgetting. Finally, we augment our encoders by merging them with specialized causal models, seamlessly transferring modality- and domain-specific capabilities. This open-source recipe, designed for any causal decoder LLM, yields BidirLM, a family of five encoders that outperform alternatives on text, vision, and audio representation benchmarks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02045</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>ThinkTwice: Jointly Optimizing Large Language Models for Reasoning and Self-Refinement</title>
<link>https://arxiv.org/abs/2604.01591</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01591.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Difan Jiao, Qianfeng Wen, Blair Yang, Zhenwei Tang, Ashton Anderson&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 38&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce ThinkTwice, a simple two-phase framework that jointly optimizes LLMs to solve reasoning problems and refine the answers, based on Group Relative Policy Optimization (GRPO). In each pair of training steps, ThinkTwice first optimizes the model on solving reasoning problems, then optimizes it on refining its own solutions to the same problems, using the same binary correctness reward in both phases without correctness signals or critique annotations. Across five mathematical reasoning benchmarks and two model families including Qwen3-4B and Olmo3-7B, ThinkTwice substantially improves both reasoning and refinement performance over competitive online policy optimization baselines. Specifically, on Qwen3-4B, ThinkTwice outperforms GRPO on AIME by 5 percentage points before refinement and by 11.5 points after one self-refinement step, measured by pass@4. Analysis of the training dynamics of ThinkTwice reveals an implicit rectify-then-fortify curriculum: refinement predominantly corrects errors early in training and naturally shifts toward preserving already-correct solutions as the model improves, yielding a more rectified reward signal. Our work establishes joint training of reasoning and self-refinement as a principled and effective methodology for RLVR.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.01591</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>A Simple Baseline for Streaming Video Understanding</title>
<link>https://arxiv.org/abs/2604.02317</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02317.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yujiao Shen, Shulin Tian, Jingkang Yang, Ziwei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 72&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent streaming video understanding methods increasingly rely on complex memory mechanisms to handle long video streams. We challenge this trend with a simple finding: a sliding-window baseline that feeds only the most recent N frames to an off-the-shelf VLM already matches or surpasses published streaming models. We formalize this baseline as SimpleStream and evaluate it against 13 major offline and online video LLM baselines on OVO-Bench and StreamingBench. Despite its simplicity, SimpleStream delivers consistently strong performance. With only 4 recent frames, it reaches 67.7% average accuracy on OVO-Bench and 80.59% on StreamingBench. Controlled ablations further show that the value of longer context is backbone-dependent rather than uniformly increasing with model scale, and reveal a consistent perception-memory trade-off: adding more historical context can improve recall, but often weakens real-time perception. This suggests that stronger memory, retrieval, or compression modules should not be taken as evidence of progress unless they clearly outperform SimpleStream under the same protocol. We therefore argue that future streaming benchmarks should separate recent-scene perception from long-range memory, so that performance improvements from added complexity can be evaluated more clearly.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02317</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>Adam's Law: Textual Frequency Law on Large Language Models</title>
<link>https://arxiv.org/abs/2604.02176</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongyuan Adam Lu, Z. L., Victor Wei, Zefan Zhang, Zhao Hong, Qiqi Xiang, Bowen Cao, Wai Lam&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 461&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While textual frequency has been validated as relevant to human cognition in reading speed, its relatedness to Large Language Models (LLMs) is seldom studied. We propose a novel research direction in terms of textual data frequency, which is an understudied topic, to the best of our knowledge. Our framework is composed of three units. First, this paper proposes Textual Frequency Law (TFL), which indicates that frequent textual data should be preferred for LLMs for both prompting and fine-tuning. Since many LLMs are closed-source in their training data, we propose using online resources to estimate the sentence-level frequency. We then utilize an input paraphraser to paraphrase the input into a more frequent textual expression. Next, we propose Textual Frequency Distillation (TFD) by querying LLMs to conduct story completion by further extending the sentences in the datasets, and the resulting corpora are used to adjust the initial estimation. Finally, we propose Curriculum Textual Frequency Training (CTFT) that fine-tunes LLMs in an increasing order of sentence-level frequency. Experiments are conducted on our curated dataset Textual Frequency Paired Dataset (TFPD) on math reasoning, machine translation, commonsense reasoning and agentic tool calling. Results show the effectiveness of our framework.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02176</guid>
<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>AgentHazard: A Benchmark for Evaluating Harmful Behavior in Computer-Use Agents</title>
<link>https://arxiv.org/abs/2604.02947</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02947.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yunhao Feng, Yifan Ding, Yingshui Tan, Xingjun Ma, Yige Li, Yutao Wu, Yifeng Gao, Kun Zhai, Yanming Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Computer-use agents extend language models from text generation to persistent action over tools, files, and execution environments. Unlike chat systems, they maintain state across interactions and translate intermediate outputs into concrete actions. This creates a distinct safety challenge in that harmful behavior may emerge through sequences of individually plausible steps, including intermediate actions that appear locally acceptable but collectively lead to unauthorized actions. We present AgentHazard, a benchmark for evaluating harmful behavior in computer-use agents. AgentHazard contains 2,653 instances spanning diverse risk categories and attack strategies. Each instance pairs a harmful objective with a sequence of operational steps that are locally legitimate but jointly induce unsafe behavior. The benchmark evaluates whether agents can recognize and interrupt harm arising from accumulated context, repeated tool use, intermediate actions, and dependencies across steps. We evaluate AgentHazard on Claude Code, OpenClaw, and IFlow using mostly open or openly deployable models from the Qwen3, Kimi, GLM, and DeepSeek families. Our experimental results indicate that current systems remain highly vulnerable. In particular, when powered by Qwen3-Coder, Claude Code exhibits an attack success rate of 73.63\%, suggesting that model alignment alone does not reliably guarantee the safety of autonomous agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02947</guid>
<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<title>Token Warping Helps MLLMs Look from Nearby Viewpoints</title>
<link>https://arxiv.org/abs/2604.02870</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Phillip Y. Lee, Chanho Park, Mingue Park, Seungwoo Yoo, Juil Koo, Minhyuk Sung&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Can warping tokens, rather than pixels, help multimodal large language models (MLLMs) understand how a scene appears from a nearby viewpoint? While MLLMs perform well on visual reasoning, they remain fragile to viewpoint changes, as pixel-wise warping is highly sensitive to small depth errors and often introduces geometric distortions. Drawing on theories of mental imagery that posit part-level structural representations as the basis for human perspective transformation, we examine whether image tokens in ViT-based MLLMs serve as an effective substrate for viewpoint changes. We compare forward and backward warping, finding that backward token warping, which defines a dense grid on the target view and retrieves a corresponding source-view token for each grid point, achieves greater stability and better preserves semantic coherence under viewpoint shifts. Experiments on our proposed ViewBench benchmark demonstrate that token-level warping enables MLLMs to reason reliably from nearby viewpoints, consistently outperforming all baselines including pixel-wise warping approaches, spatially fine-tuned MLLMs, and a generative warping method.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02870</guid>
<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<title>Agentic-MME: What Agentic Capability Really Brings to Multimodal Intelligence?</title>
<link>https://arxiv.org/abs/2604.03016</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03016.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qianshan Wei, Yishan Yang, Siyi Wang, Jinglin Chen, Binyu Wang, Jiaming Wang, Shuang Chen, Zechen Li, Yang Shi, Yuqi Tang, Weining Wang, Yi Yu, Chaoyou Fu, Qi Li, Yi-Fan Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 36&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal Large Language Models (MLLMs) are evolving from passive observers into active agents, solving problems through Visual Expansion (invoking visual tools) and Knowledge Expansion (open-web search). However, existing evaluations fall short: they lack flexible tool integration, test visual and search tools separately, and evaluate primarily by final answers. Consequently, they cannot verify if tools were actually invoked, applied correctly, or used efficiently. To address this, we introduce Agentic-MME, a process-verified benchmark for Multimodal Agentic Capabilities. It contains 418 real-world tasks across 6 domains and 3 difficulty levels to evaluate capability synergy, featuring over 2,000 stepwise checkpoints that average 10+ person-hours of manual annotation per task. Each task includes a unified evaluation framework supporting sandboxed code and APIs, alongside a human reference trajectory annotated with stepwise checkpoints along dual-axis: S-axis and V-axis. To enable true process-level verification, we audit fine-grained intermediate states rather than just final answers, and quantify efficiency via an overthinking metric relative to human trajectories. Experimental results show the best model, Gemini3-pro, achieves 56.3% overall accuracy, which falls significantly to 23.0% on Level-3 tasks, underscoring the difficulty of real-world multimodal agentic problem solving.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.03016</guid>
<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<title>GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineers</title>
<link>https://arxiv.org/abs/2604.02648</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02648.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shufan Jiang, Chios Chen, Zhiyang Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 44&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The autonomous discovery of bugs remains a significant challenge in modern software development. Compared to code generation, the complexity of dynamic runtime environments makes bug discovery considerably harder for large language models (LLMs). In this paper, we take game development as a representative domain and introduce the Game Benchmark for Quality Assurance (GBQA), a benchmark containing 30 games and 124 human-verified bugs across three difficulty levels, to evaluate whether LLMs can autonomously detect software bugs. The benchmark is constructed using a multi-agent system that develops games and injects bugs in a scalable manner, with human experts in the loop to ensure correctness. Moreover, we provide a baseline interactive agent equipped with a multi-round ReAct loop and a memory mechanism, enabling long-horizon exploration of game environments for bug detection across different LLMs. Extensive experiments on frontier LLMs demonstrate that autonomous bug discovery remains highly challenging: the best-performing model, Claude-4.6-Opus in thinking mode, identifies only 48.39% of the verified bugs. We believe GBQA provides an adequate testbed and evaluation criterion, and that further progress on it will help close the gap in autonomous software engineering.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02648</guid>
<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<title>Self-Distilled RLVR</title>
<link>https://arxiv.org/abs/2604.03128</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03128.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenxu Yang, Chuanyu Qin, Qingyi Si, Minghui Chen, Naibin Gu, Dingyu Yao, Zheng Lin, Weiping Wang, Jiaqi Wang, Nan Duan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 155&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy distillation (OPD) has become a popular training paradigm in the LLM community. This paradigm selects a larger model as the teacher to provide dense, fine-grained signals for each sampled trajectory, in contrast to reinforcement learning with verifiable rewards (RLVR), which only obtains sparse signals from verifiable outcomes in the environment. Recently, the community has explored on-policy self-distillation (OPSD), where the same model serves as both teacher and student, with the teacher receiving additional privileged information such as reference answers to enable self-evolution. This paper demonstrates that learning signals solely derived from the privileged teacher result in severe information leakage and unstable long-term training. Accordingly, we identify the optimal niche for self-distillation and propose RLSD (RLVR with Self-Distillation). Specifically, we leverage self-distillation to obtain token-level policy differences for determining fine-grained update magnitudes, while continuing to use RLVR to derive reliable update directions from environmental feedback (e.g., response correctness). This enables RLSD to simultaneously harness the strengths of both RLVR and OPSD, achieving a higher convergence ceiling and superior training stability.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.03128</guid>
<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<title>InCoder-32B-Thinking: Industrial Code World Model for Thinking</title>
<link>https://arxiv.org/abs/2604.03144</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03144.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jian Yang, Wei Zhang, Jiajun Wu, Junhang Cheng, Tuney Zheng, Fanglin Xu, Weicheng Gu, Lin Jing, Yaxin Du, Joseph Li, Yizhi Li, Yan Xing, Chuan Hao, Ran Tao, Ruihao Gong, Aishan Liu, Zhoujun Li, Mingjie Tang, Chenghua Lin, Siheng Chen, Wayne Xin Zhao, Xianglong Liu, Ming Zhou, Bryan Dai, Weifeng Lv&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 226&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Industrial software development across chip design, GPU optimization, and embedded systems lacks expert reasoning traces showing how engineers reason about hardware constraints and timing semantics. In this work, we propose InCoder-32B-Thinking, trained on the data from the Error-driven Chain-of-Thought (ECoT) synthesis framework with an industrial code world model (ICWM) to generate reasoning traces. Specifically, ECoT generates reasoning chains by synthesizing the thinking content from multi-turn dialogue with environmental error feedback, explicitly modeling the error-correction process. ICWM is trained on domain-specific execution traces from Verilog simulation, GPU profiling, etc., learns the causal dynamics of how code affects hardware behavior, and enables self-verification by predicting execution outcomes before actual compilation. All synthesized reasoning traces are validated through domain toolchains, creating training data matching the natural reasoning depth distribution of industrial tasks. Evaluation on 14 general (81.3% on LiveCodeBench v5) and 9 industrial benchmarks (84.0% in CAD-Coder and 38.0% on KernelBench) shows InCoder-32B-Thinking achieves top-tier open-source results across all domains.GPU Optimization&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.03144</guid>
<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<title>GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning</title>
<link>https://arxiv.org/abs/2604.02721</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02721.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; DeepReinforce Team, Xiaoya Li, Xiaofei Sun, Guoyin Wang, Songqiao Su, Chris Shum, Jiwei Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 349&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini~3 Deep Think, attained 8th place even not being evaluated under live competition conditions. In this work, we introduce GrandCode, a multi-agent RL system designed for competitive programming. The capability of GrandCode is attributed to two key factors: (1) It orchestrates a variety of agentic modules (hypothesis proposal, solver, test generator, summarization, etc) and jointly improves them through post-training and online test-time RL; (2) We introduce Agentic GRPO specifically designed for multi-stage agent rollouts with delayed rewards and the severe off-policy drift that is prevalent in agentic RL. GrandCode is the first AI system that consistently beats all human participants in live contests of competitive programming: in the most recent three Codeforces live competitions, i.e., Round~1087 (Mar 21, 2026), Round~1088 (Mar 28, 2026), and Round~1089 (Mar 29, 2026), GrandCode placed first in all of them, beating all human participants, including legendary grandmasters. GrandCode shows that AI systems have reached a point where they surpass the strongest human programmers on the most competitive coding tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.02721</guid>
<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<title>Squeez: Task-Conditioned Tool-Output Pruning for Coding Agents</title>
<link>https://arxiv.org/abs/2604.04979</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04979.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ádám Kovács&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Coding agents repeatedly consume long tool observations even though only a small fraction of each observation matters for the next step. We study task-conditioned tool-output pruning: given a focused query and one tool output, return the smallest verbatim evidence block the agent should inspect next. We introduce a benchmark of 11,477 examples built from SWE-bench repository interactions and synthetic multi-ecosystem tool outputs, with a manually curated 618-example test set. We fine-tune Qwen 3.5 2B with LoRA and compare it against larger zero-shot models and heuristic pruning baselines. Our model reaches 0.86 recall and 0.80 F1 while removing 92% of input tokens, outperforming zero-shot Qwen 3.5 35B A3B by 11 recall points and all heuristic baselines by a wide margin.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04979</guid>
<pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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<title>Training a Student Expert via Semi-Supervised Foundation Model Distillation</title>
<link>https://arxiv.org/abs/2604.03841</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03841.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Pardis Taghavi, Tian Liu, Renjie Li, Reza Langari, Zhengzhong Tu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Foundation models deliver strong perception but are often too computationally heavy to deploy, and adapting them typically requires costly annotations. We introduce a semi-supervised knowledge distillation (SSKD) framework that compresses pre-trained vision foundation models (VFMs) into compact experts using limited labeled and abundant unlabeled data, and instantiate it for instance segmentation where per-pixel labels are particularly expensive. The framework unfolds in three stages: (1) domain adaptation of the VFM(s) via self-training with contrastive calibration, (2) knowledge transfer through a unified multi-objective loss, and (3) student refinement to mitigate residual pseudo-label bias. Central to our approach is an instance-aware pixel-wise contrastive loss that fuses mask and class scores to extract informative negatives and enforce clear inter-instance margins. By maintaining this contrastive signal across both adaptation and distillation, we align teacher and student embeddings and more effectively leverage unlabeled images. On Cityscapes and ADE20K, our approx 11times smaller student improves over its zero-shot VFM teacher(s) by +11.9 and +8.6 AP, surpasses adapted teacher(s) by +3.4 and +1.5 AP, and outperforms state-of-the-art SSKD methods on benchmarks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.03841</guid>
<pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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<title>LightThinker++: From Reasoning Compression to Memory Management</title>
<link>https://arxiv.org/abs/2604.03679</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03679.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuqi Zhu, Jintian Zhang, Zhenjie Wan, Yujie Luo, Shuofei Qiao, Zhengke Gui, Da Zheng, Lei Liang, Huajun Chen, Ningyu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) excel at complex reasoning, yet their efficiency is limited by the surging cognitive overhead of long thought traces. In this paper, we propose LightThinker, a method that enables LLMs to dynamically compress intermediate thoughts into compact semantic representations. However, static compression often struggles with complex reasoning where the irreversible loss of intermediate details can lead to logical bottlenecks. To address this, we evolve the framework into LightThinker++, introducing Explicit Adaptive Memory Management. This paradigm shifts to behavioral-level management by incorporating explicit memory primitives, supported by a specialized trajectory synthesis pipeline to train purposeful memory scheduling. Extensive experiments demonstrate the framework's versatility across three dimensions. (1) LightThinker reduces peak token usage by 70% and inference time by 26% with minimal accuracy loss. (2) In standard reasoning, LightThinker++ slashes peak token usage by 69.9% while yielding a +2.42% accuracy gain under the same context budget for maximum performance. (3) Most notably, in long-horizon agentic tasks, it maintains a stable footprint beyond 80 rounds (a 60%-70% reduction), achieving an average performance gain of 14.8% across different complex scenarios. Overall, our work provides a scalable direction for sustaining deep LLM reasoning over extended horizons with minimal overhead.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.03679</guid>
<pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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<title>The Geometric Alignment Tax: Tokenization vs. Continuous Geometry in Scientific Foundation Models</title>
<link>https://arxiv.org/abs/2604.04155</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04155.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Prashant C. Raju&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Foundation models for biology and physics optimize predictive accuracy, but their internal representations systematically fail to preserve the continuous geometry of the systems they model. We identify the root cause: the Geometric Alignment Tax, an intrinsic cost of forcing continuous manifolds through discrete categorical bottlenecks. Controlled ablations on synthetic dynamical systems demonstrate that replacing cross-entropy with a continuous head on an identical encoder reduces geometric distortion by up to 8.5x, while learned codebooks exhibit a non-monotonic double bind where finer quantization worsens geometry despite improving reconstruction. Under continuous objectives, three architectures differ by 1.3x; under discrete tokenization, they diverge by 3,000x. Evaluating 14 biological foundation models with rate-distortion theory and MINE, we identify three failure regimes: Local-Global Decoupling, Representational Compression, and Geometric Vacuity. A controlled experiment confirms that Evo 2's reverse-complement robustness on real DNA reflects conserved sequence composition, not learned symmetry. No model achieves simultaneously low distortion, high mutual information, and global coherence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04155</guid>
<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>DARE: Diffusion Large Language Models Alignment and Reinforcement Executor</title>
<link>https://arxiv.org/abs/2604.04215</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04215.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingyi Yang, Yuxian Jiang, Xuhao Hu, Shuang Cheng, Biqing Qi, Jing Shao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion large language models (dLLMs) are emerging as a compelling alternative to dominant autoregressive models, replacing strictly sequential token generation with iterative denoising and parallel generation dynamics. However, their open-source ecosystem remains fragmented across model families and, in particular, across post-training pipelines, where reinforcement learning objectives, rollout implementations and evaluation scripts are often released as paper-specific codebases. This fragmentation slows research iteration, raises the engineering burden of reproduction, and makes fair comparison across algorithms difficult. We present DARE (dLLMs Alignment and Reinforcement Executor), an open framework for post-training and evaluating dLLMs. Built on top of verl~sheng2024hybridflow and OpenCompass~2023opencompass, DARE unifies supervised fine-tuning, parameter-efficient fine-tuning, preference optimization, and dLLM-specific reinforcement learning under a shared execution stack for both masked and block diffusion language models. Across representative model families including LLaDA, Dream, SDAR, and LLaDA2.x, DARE provides broad algorithmic coverage, reproducible benchmark evaluation, and practical acceleration. Extensive empirical results position that DARE serves as a reusable research substrate for developing, comparing, and deploying post-training methods for current and emerging dLLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04215</guid>
<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>ClawArena: Benchmarking AI Agents in Evolving Information Environments</title>
<link>https://arxiv.org/abs/2604.04202</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haonian Ji, Kaiwen Xiong, Siwei Han, Peng Xia, Shi Qiu, Yiyang Zhou, Jiaqi Liu, Jinlong Li, Bingzhou Li, Zeyu Zheng, Cihang Xie, Huaxiu Yao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 36&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; AI agents deployed as persistent assistants must maintain correct beliefs as their information environment evolves. In practice, evidence is scattered across heterogeneous sources that often contradict one another, new information can invalidate earlier conclusions, and user preferences surface through corrections rather than explicit instructions. Existing benchmarks largely assume static, single-authority settings and do not evaluate whether agents can keep up with this complexity. We introduce ClawArena, a benchmark for evaluating AI agents in evolving information environments. Each scenario maintains a complete hidden ground truth while exposing the agent only to noisy, partial, and sometimes contradictory traces across multi-channel sessions, workspace files, and staged updates. Evaluation is organized around three coupled challenges: multi-source conflict reasoning, dynamic belief revision, and implicit personalization, whose interactions yield a 14-category question taxonomy. Two question formats, multi-choice (set-selection) and shell-based executable checks, test both reasoning and workspace grounding. The current release contains 64 scenarios across 8 professional domains, totaling 1{,}879 evaluation rounds and 365 dynamic updates. Experiments on five agent frameworks and five language models show that both model capability (15.4% range) and framework design (9.2%) substantially affect performance, that self-evolving skill frameworks can partially close model-capability gaps, and that belief revision difficulty is determined by update design strategy rather than the mere presence of updates. Code is available at https://github.com/aiming-lab/ClawArena.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04202</guid>
<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>Can LLMs Learn to Reason Robustly under Noisy Supervision?</title>
<link>https://arxiv.org/abs/2604.03993</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shenzhi Yang, Guangcheng Zhu, Bowen Song, Sharon Li, Haobo Wang, Xing Zheng, Yingfan Ma, Zhongqi Chen, Weiqiang Wang, Gang Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 41&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement Learning with Verifiable Rewards (RLVR) effectively trains reasoning models that rely on abundant perfect labels, but its vulnerability to unavoidable noisy labels due to expert scarcity remains critically underexplored. In this work, we take the first step toward a systematic analysis of noisy label mechanisms in RLVR. In contrast to supervised classification, most RLVR algorithms incorporate a rollout-based condition: a label's influence on training is contingent on whether the current policy can generate rollouts that realize it, a property that naturally extends to noisy labels. Based on this observation, we distinguish two types of noise: inactive noisy labels, which reduce data efficiency, and active noisy labels, which are reinforced and risk skewing the model toward incorrect distributions. From experiments on training with noisy samples, we identify an Early Correctness Coherence phenomenon: although noisy samples begin to lag behind in later stages, accuracy on both clean and noisy samples increases similarly in early training. Motivated by this dynamic, we propose Online Label Refinement (OLR), which progressively corrects potentially noisy labels with majority-voted answers when two conditions hold: a positive slope in the majority answer's rollout pass rate and stable historical consistency across updates, enabling gradual self-correction as the policy improves. We evaluate OLR on six in-distribution mathematical reasoning benchmarks (AIME24/25, AMC, MATH-500, Minerva, and Olympiad) and three out-of-distribution tasks (ARC-c, GPQA-diamond, and MMLU-pro). Across noise ratios from 0.1 to 0.9, OLR consistently improves robustness under both inactive and active noisy-label settings, achieving average gains of 3.6% to 3.9% on in-distribution benchmarks and 3.3% to 4.6% on out-of-distribution evaluations.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.03993</guid>
<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>AURA: Always-On Understanding and Real-Time Assistance via Video Streams</title>
<link>https://arxiv.org/abs/2604.04184</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04184.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xudong Lu, Yang Bo, Jinpeng Chen, Shuhan Li, Xintong Guo, Huankang Guan, Fang Liu, Dunyuan Xu, Peiwen Sun, Heyang Sun, Rui Liu, Hongsheng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 46&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video Large Language Models (VideoLLMs) have achieved strong performance on many video understanding tasks, but most existing systems remain offline and are not well-suited for live video streams that require continuous observation and timely response. Recent streaming VideoLLMs have made progress, yet current approaches often rely on decoupled trigger-response pipelines or are limited to captioning-style narration, reducing their effectiveness for open-ended question answering and long-horizon interaction. We propose AURA (Always-On Understanding and Real-Time Assistance), an end-to-end streaming visual interaction framework that enables a unified VideoLLM to continuously process video streams and support both real-time question answering and proactive responses. AURA integrates context management, data construction, training objectives, and deployment optimization for stable long-horizon streaming interaction. It achieves state-of-the-art performance on streaming benchmarks and supports a real-time demo system with ASR and TTS running at 2 FPS on two 80G accelerators. We release the AURA model together with a real-time inference framework to facilitate future research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04184</guid>
<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>ACES: Who Tests the Tests? Leave-One-Out AUC Consistency for Code Generation</title>
<link>https://arxiv.org/abs/2604.03922</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03922.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hui Sun, Yun-Ji Zhang, Zheng Xie, Ren-Biao Liu, Yali Du, Xin-Ye Li, Ming Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 52&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Selecting LLM-generated code candidates using LLM-generated tests is challenging because the tests themselves may be incorrect. Existing methods either treat all tests equally or rely on ad-hoc heuristics to filter unreliable tests. Yet determining test correctness requires knowing which codes are correct, creating a circular dependency. Our key insight is that we need not determine test correctness at all: test votes should rank, not merely count. What matters is not how many codes pass a test, but whether the test can distinguish correct from incorrect code. We break the circular dependency via leave-one-out evaluation: hold out one test, rank codes by their aggregate scores on all remaining tests, and measure whether the held-out test's pass/fail pattern agrees with this ranking. We formalize this agreement as the leave-one-out AUC~(LOO-AUC) and prove that the expected LOO-AUC is proportional to each test's ability to separate correct code from incorrect code. Building on this, we propose ACES~(AUC ConsistEncy Scoring) with two complementary variants: ACES-C provides closed-form weights that provably approximate the oracle in expectation under a mild assumption on average test quality; ACES-O drops this assumption and iteratively optimizes a differentiable LOO-AUC objective. Both operate solely on the binary pass matrix with negligible overhead, and achieve state-of-the-art Pass@k on multiple code generation benchmarks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.03922</guid>
<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>Beyond Hard Negatives: The Importance of Score Distribution in Knowledge Distillation for Dense Retrieval</title>
<link>https://arxiv.org/abs/2604.04734</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04734.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Youngjoon Jang, Seongtae Hong, Hyeonseok Moon, Heuiseok Lim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Transferring knowledge from a cross-encoder teacher via Knowledge Distillation (KD) has become a standard paradigm for training retrieval models. While existing studies have largely focused on mining hard negatives to improve discrimination, the systematic composition of training data and the resulting teacher score distribution have received relatively less attention. In this work, we highlight that focusing solely on hard negatives prevents the student from learning the comprehensive preference structure of the teacher, potentially hampering generalization. To effectively emulate the teacher score distribution, we propose a Stratified Sampling strategy that uniformly covers the entire score spectrum. Experiments on in-domain and out-of-domain benchmarks confirm that Stratified Sampling, which preserves the variance and entropy of teacher scores, serves as a robust baseline, significantly outperforming top-K and random sampling in diverse settings. These findings suggest that the essence of distillation lies in preserving the diverse range of relative scores perceived by the teacher.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04734</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>HDP: A Lightweight Cryptographic Protocol for Human Delegation Provenance in Agentic AI Systems</title>
<link>https://arxiv.org/abs/2604.04522</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04522.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Asiri Dalugoda&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agentic AI systems increasingly execute consequential actions on behalf of human principals, delegating tasks through multi-step chains of autonomous agents. No existing standard addresses a fundamental accountability gap: verifying that terminal actions in a delegation chain were genuinely authorized by a human principal, through what chain of delegation, and under what scope. This paper presents the Human Delegation Provenance (HDP) protocol, a lightweight token-based scheme that cryptographically captures and verifies human authorization context in multi-agent systems. An HDP token binds a human authorization event to a session, records each agent's delegation action as a signed hop in an append-only chain, and enables any participant to verify the full provenance record using only the issuer's Ed25519 public key and the current session identifier. Verification is fully offline, requiring no registry lookups or third-party trust anchors. We situate HDP within the existing landscape of delegation protocols, identify its distinct design point relative to OAuth 2.0 Token Exchange (RFC 8693), JSON Web Tokens (RFC 7519), UCAN, and the Intent Provenance Protocol (draft-haberkamp-ipp-00), and demonstrate that existing standards fail to address the multi-hop, append-only, human-provenance requirements of agentic systems. HDP has been published as an IETF Internet-Draft (draft-helixar-hdp-agentic-delegation-00) and a reference TypeScript SDK is publicly available.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04522</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>CLEAR: Unlocking Generative Potential for Degraded Image Understanding in Unified Multimodal Models</title>
<link>https://arxiv.org/abs/2604.04780</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04780.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiangzhao Hao, Zefeng Zhang, Zhenyu Zhang, Linhao Yu, Yao Chen, Yiqian Zhang, Haiyun Guo, Shuohuan Wang, Yu Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Image degradation from blur, noise, compression, and poor illumination severely undermines multimodal understanding in real-world settings. Unified multimodal models that combine understanding and generation within a single architecture are a natural fit for this challenge, as their generative pathway can model the fine-grained visual structure that degradation destroys. Yet these models fail to leverage their own generative capacity on degraded inputs. We trace this disconnect to two compounding factors: existing training regimes never ask the model to invoke generation during reasoning, and the standard decode-reencode pathway does not support effective joint optimization. We present CLEAR, a framework that connects the two capabilities through three progressive steps: (1) supervised fine-tuning on a degradation-aware dataset to establish the generate-then-answer reasoning pattern; (2) a Latent Representation Bridge that replaces the decode-reencode detour with a direct, optimizable connection between generation and reasoning; (3) Interleaved GRPO, a reinforcement learning method that jointly optimizes text reasoning and visual generation under answer-correctness rewards. We construct MMD-Bench, covering three degradation severity levels across six standard multimodal benchmarks. Experiments show that CLEAR substantially improves robustness on degraded inputs while preserving clean-image performance. Our analysis further reveals that removing pixel-level reconstruction supervision leads to intermediate visual states with higher perceptual quality, suggesting that task-driven optimization and visual quality are naturally aligned.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04780</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Paper Espresso: From Paper Overload to Research Insight</title>
<link>https://arxiv.org/abs/2604.04562</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mingzhe Du, Luu Anh Tuan, Dong Huang, See-kiong Ng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The accelerating pace of scientific publishing makes it increasingly difficult for researchers to stay current. We present Paper Espresso, an open-source platform that automatically discovers, summarizes, and analyzes trending arXiv papers. The system uses large language models (LLMs) to generate structured summaries with topical labels and keywords, and provides multi-granularity trend analysis at daily, weekly, and monthly scales through LLM-driven topic consolidation. Over 35 months of continuous deployment, Paper Espresso has processed over 13,300 papers and publicly released all structured metadata, revealing rich dynamics in the AI research landscape: a mid-2025 surge in reinforcement learning for LLM reasoning, non-saturating topic emergence (6,673 unique topics), and a positive correlation between topic novelty and community engagement (2.0x median upvotes for the most novel papers). A live demo is available at https://huggingface.co/spaces/Elfsong/Paper_Espresso.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04562</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>AvatarPointillist: AutoRegressive 4D Gaussian Avatarization</title>
<link>https://arxiv.org/abs/2604.04787</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04787.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongyu Liu, Xuan Wang, Yating Wang, Zijian Wu, Ziyu Wan, Yue Ma, Runtao Liu, Boyao Zhou, Yujun Shen, Qifeng Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code inspire future research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04787</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Less Detail, Better Answers: Degradation-Driven Prompting for VQA</title>
<link>https://arxiv.org/abs/2604.04838</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04838.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoxuan Han, Weijie Wang, Zeyu Zhang, Yefei He, Bohan Zhuang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advancements in Vision-Language Models (VLMs) have significantly pushed the boundaries of Visual Question Answering (VQA).However,high-resolution details can sometimes become noise that leads to hallucinations or reasoning errors. In this paper,we propose Degradation-Driven Prompting (DDP), a novel framework that improves VQA performance by strategically reducing image fidelity to force models to focus on essential structural information. We evaluate DDP across two distinct tasks. Physical attributes targets images prone to human misjudgment, where DDP employs a combination of 80p downsampling, structural visual aids (white background masks and orthometric lines), and In-Context Learning (ICL) to calibrate the model's focus. Perceptual phenomena addresses various machine-susceptible visual anomalies and illusions, including Visual Anomaly (VA), Color (CI), Motion(MI),Gestalt (GI), Geometric (GSI), and Visual Illusions (VI).For this task, DDP integrates a task-classification stage with specialized tools such as blur masks and contrast enhancement alongside downsampling. Our experimental results demonstrate that less is more: by intentionally degrading visual inputs and providing targeted structural prompts, DDP enables VLMs to bypass distracting textures and achieve superior reasoning accuracy on challenging visual benchmarks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04838</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>MedGemma 1.5 Technical Report</title>
<link>https://arxiv.org/abs/2604.05081</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05081.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Andrew Sellergren, Chufan Gao, Fereshteh Mahvar, Timo Kohlberger, Fayaz Jamil, Madeleine Traverse, Alberto Tono, Bashir Sadjad, Lin Yang, Charles Lau, Liron Yatziv, Tiffany Chen, Bram Sterling, Kenneth Philbrick, Richa Tiwari, Yun Liu, Madhuram Jajoo, Chandrashekar Sankarapu, Swapnil Vispute, Harshad Purandare, Abhishek Bijay Mishra, Sam Schmidgall, Tao Tu, Anil Palepu, Chunjong Park, Tim Strother, Rahul Thapa, Yong Cheng, Preeti Singh, Kat Black, Yossi Matias, Katherine Chou, Avinatan Hassidim, Kavi Goel, Joelle Barral, Tris Warkentin, Shravya Shetty, Dale Webster, Sunny Virmani, David F. Steiner, Can Kirmizibayrak, Daniel Golden&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce MedGemma 1.5 4B, the latest model in the MedGemma collection. MedGemma 1.5 expands on MedGemma 1 by integrating additional capabilities: high-dimensional medical imaging (CT/MRI volumes and histopathology whole slide images), anatomical localization via bounding boxes, multi-timepoint chest X-ray analysis, and improved medical document understanding (lab reports, electronic health records). We detail the innovations required to enable these modalities within a single architecture, including new training data, long-context 3D volume slicing, and whole-slide pathology sampling. Compared to MedGemma 1 4B, MedGemma 1.5 4B demonstrates significant gains in these new areas, improving 3D MRI condition classification accuracy by 11% and 3D CT condition classification by 3% (absolute improvements). In whole slide pathology imaging, MedGemma 1.5 4B achieves a 47% macro F1 gain. Additionally, it improves anatomical localization with a 35% increase in Intersection over Union on chest X-rays and achieves a 4% macro accuracy for longitudinal (multi-timepoint) chest x-ray analysis. Beyond its improved multimodal performance over MedGemma 1, MedGemma 1.5 improves on text-based clinical knowledge and reasoning, improving by 5% on MedQA accuracy and 22% on EHRQA accuracy. It also achieves an average of 18% macro F1 on 4 different lab report information extraction datasets (EHR Datasets 2, 3, 4, and Mendeley Clinical Laboratory Test Reports). Taken together, MedGemma 1.5 serves as a robust, open resource for the community, designed as an improved foundation on which developers can create the next generation of medical AI systems. Resources and tutorials for building upon MedGemma 1.5 can be found at https://goo.gle/MedGemma.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05081</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Synthetic Sandbox for Training Machine Learning Engineering Agents</title>
<link>https://arxiv.org/abs/2604.04872</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04872.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuhang Zhou, Lizhu Zhang, Yifan Wu, Jiayi Liu, Xiangjun Fan, Zhuokai Zhao, Hong Yan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As large language model agents advance beyond software engineering (SWE) tasks toward machine learning engineering (MLE), verifying agent behavior becomes orders of magnitude more expensive: while SWE tasks can be verified via fast-executing unit tests, MLE verification requires running full ML pipelines -- data preprocessing, model training, and metric evaluation -- on large datasets at each rollout step, rendering trajectory-wise on-policy reinforcement learning (RL) prohibitively slow. Existing approaches retreat to supervised fine-tuning (SFT) or offline proxy rewards, sacrificing the exploration and generalization benefits of on-policy RL. We observe that sandbox data size is the primary source of this bottleneck. Based on this insight, we introduce SandMLE, a multi-agent framework that generates diverse, verifiable synthetic MLE environments from a small number of seed tasks, preserving the structural and technical complexity of real-world problems while constraining datasets to micro-scale (each task is paired with only 50-200 training samples). Through extensive experiments, we show that SandMLE reduces execution time by over 13 times, enabling large-scale, on-policy trajectory-wise RL for the first time in the MLE domain. On MLE-bench-lite, SandMLE yields significant gains over SFT baselines across Qwen3-8B, 14B, and 30B-A3B, with relative medal rate improvements ranging from 20.3% to 66.9%. Furthermore, the trained policy generalizes across unseen agentic scaffolds, achieving up to 32.4% better HumanRank score on MLE-Dojo.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04872</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Demystifying When Pruning Works via Representation Hierarchies</title>
<link>https://arxiv.org/abs/2603.24652</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24652.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shwai He, Guoheng Sun, Haichao Zhang, Yun Fu, Ang Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Network pruning, which removes less important parameters or architectures, is often expected to improve efficiency while preserving performance. However, this expectation does not consistently hold across language tasks: pruned models can perform well on non-generative tasks but frequently fail in generative settings. To understand this discrepancy, we analyze network pruning from a representation-hierarchy perspective, decomposing the internal computation of language models into three sequential spaces: embedding (hidden representations), logit (pre-softmax outputs), and probability (post-softmax distributions). We find that representations in the embedding and logit spaces are largely robust to pruning-induced perturbations. However, the nonlinear transformation from logits to probabilities amplifies these deviations, which accumulate across time steps and lead to substantial degradation during generation. In contrast, the stability of the categorical-token probability subspace, together with the robustness of the embedding space, supports the effectiveness of pruning for non-generative tasks such as retrieval and multiple-choice selection. Our analysis disentangles the effects of pruning across tasks and provides practical guidance for its application. Code is available at https://github.com/CASE-Lab-UMD/Pruning-on-Representations&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.24652</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Your Agent, Their Asset: A Real-World Safety Analysis of OpenClaw</title>
<link>https://arxiv.org/abs/2604.04759</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04759.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zijun Wang, Haoqin Tu, Letian Zhang, Hardy Chen, Juncheng Wu, Xiangyan Liu, Zhenlong Yuan, Tianyu Pang, Michael Qizhe Shieh, Fengze Liu, Zeyu Zheng, Huaxiu Yao, Yuyin Zhou, Cihang Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 22&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; OpenClaw, the most widely deployed personal AI agent in early 2026, operates with full local system access and integrates with sensitive services such as Gmail, Stripe, and the filesystem. While these broad privileges enable high levels of automation and powerful personalization, they also expose a substantial attack surface that existing sandboxed evaluations fail to capture. To address this gap, we present the first real-world safety evaluation of OpenClaw and introduce the CIK taxonomy, which unifies an agent's persistent state into three dimensions, i.e., Capability, Identity, and Knowledge, for safety analysis. Our evaluations cover 12 attack scenarios on a live OpenClaw instance across four backbone models (Claude Sonnet 4.5, Opus 4.6, Gemini 3.1 Pro, and GPT-5.4). The results show that poisoning any single CIK dimension increases the average attack success rate from 24.6% to 64-74%, with even the most robust model exhibiting more than a threefold increase over its baseline vulnerability. We further assess three CIK-aligned defense strategies alongside a file-protection mechanism; however, the strongest defense still yields a 63.8% success rate under Capability-targeted attacks, while file protection blocks 97% of malicious injections but also prevents legitimate updates. Taken together, these findings show that the vulnerabilities are inherent to the agent architecture, necessitating more systematic safeguards to secure personal AI agents. Our project page is https://ucsc-vlaa.github.io/CIK-Bench.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04759</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>ClawsBench: Evaluating Capability and Safety of LLM Productivity Agents in Simulated Workspaces</title>
<link>https://arxiv.org/abs/2604.05172</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05172.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiangyi Li, Kyoung Whan Choe, Yimin Liu, Xiaokun Chen, Chujun Tao, Bingran You, Wenbo Chen, Zonglin Di, Jiankai Sun, Shenghan Zheng, Jiajun Bao, Yuanli Wang, Weixiang Yan, Yiyuan Li, Han-chung Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 22&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) agents are increasingly deployed to automate productivity tasks (e.g., email, scheduling, document management), but evaluating them on live services is risky due to potentially irreversible changes. Existing benchmarks rely on simplified environments and fail to capture realistic, stateful, multi-service workflows. We introduce ClawsBench, a benchmark for evaluating and improving LLM agents in realistic productivity settings. It includes five high-fidelity mock services (Gmail, Slack, Google Calendar, Google Docs, Google Drive) with full state management and deterministic snapshot/restore, along with 44 structured tasks covering single-service, cross-service, and safety-critical scenarios. We decompose agent scaffolding into two independent levers (domain skills that inject API knowledge via progressive disclosure, and a meta prompt that coordinates behavior across services) and vary both to measure their separate and combined effects. Experiments across 6 models, 4 agent harnesses, and 33 conditions show that with full scaffolding, agents achieve task success rates of 39-64% but exhibit unsafe action rates of 7-33%. On OpenClaw, the top five models fall within a 10 percentage-point band on task success (53-63%), with unsafe action rates from 7% to 23% and no consistent ordering between the two metrics. We identify eight recurring patterns of unsafe behavior, including multi-step sandbox escalation and silent contract modification.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05172</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>General Multimodal Protein Design Enables DNA-Encoding of Chemistry</title>
<link>https://arxiv.org/abs/2604.05181</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05181.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jarrid Rector-Brooks, Théophile Lambert, Marta Skreta, Daniel Roth, Yueming Long, Zi-Qi Li, Xi Zhang, Miruna Cretu, Francesca-Zhoufan Li, Tanvi Ganapathy, Emily Jin, Avishek Joey Bose, Jason Yang, Kirill Neklyudov, Yoshua Bengio, Alexander Tong, Frances H. Arnold, Cheng-Hao Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 29&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Evolution is an extraordinary engine for enzymatic diversity, yet the chemistry it has explored remains a narrow slice of what DNA can encode. Deep generative models can design new proteins that bind ligands, but none have created enzymes without pre-specifying catalytic residues. We introduce DISCO (DIffusion for Sequence-structure CO-design), a multimodal model that co-designs protein sequence and 3D structure around arbitrary biomolecules, as well as inference-time scaling methods that optimize objectives across both modalities. Conditioned solely on reactive intermediates, DISCO designs diverse heme enzymes with novel active-site geometries. These enzymes catalyze new-to-nature carbene-transfer reactions, including alkene cyclopropanation, spirocyclopropanation, B-H, and C(sp^3)-H insertions, with high activities exceeding those of engineered enzymes. Random mutagenesis of a selected design further confirmed that enzyme activity can be improved through directed evolution. By providing a scalable route to evolvable enzymes, DISCO broadens the potential scope of genetically encodable transformations. Code is available at https://github.com/DISCO-design/DISCO.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05181</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Vero: An Open RL Recipe for General Visual Reasoning</title>
<link>https://arxiv.org/abs/2604.04917</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04917.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gabriel Sarch, Linrong Cai, Qunzhong Wang, Haoyang Wu, Danqi Chen, Zhuang Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 30&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; What does it take to build a visual reasoner that works across charts, science, spatial understanding, and open-ended tasks? The strongest vision-language models (VLMs) show such broad visual reasoning is within reach, but the recipe behind them remains unclear, locked behind proprietary reinforcement learning (RL) pipelines with non-public data. We introduce Vero, a family of fully open VLMs that matches or exceeds existing open-weight models across diverse visual reasoning tasks. We scale RL data and rewards across six broad task categories, constructing Vero-600K, a 600K-sample dataset from 59 datasets, and designing task-routed rewards that handle heterogeneous answer formats. Vero achieves state-of-the-art performance, improving over four base models by 3.7-5.5 points on average across VeroEval, our suite of 30 challenging benchmarks. Starting from Qwen3-VL-8B-Instruct, Vero outperforms Qwen3-VL-8B-Thinking on 23 of 30 benchmarks without additional proprietary thinking data. When trained from the same base model, Vero-600K exceeds existing RL datasets across task categories. Systematic ablations reveal that different task categories elicit qualitatively distinct reasoning patterns that transfer poorly in isolation, suggesting that broad data coverage is the primary driver of strong RL scaling. All data, code, and models are released.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04917</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>SkillX: Automatically Constructing Skill Knowledge Bases for Agents</title>
<link>https://arxiv.org/abs/2604.04804</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04804.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenxi Wang, Zhuoyun Yu, Xin Xie, Wuguannan Yao, Runnan Fang, Shuofei Qiao, Kexin Cao, Guozhou Zheng, Xiang Qi, Peng Zhang, Shumin Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Learning from experience is critical for building capable large language model (LLM) agents, yet prevailing self-evolving paradigms remain inefficient: agents learn in isolation, repeatedly rediscover similar behaviors from limited experience, resulting in redundant exploration and poor generalization. To address this problem, we propose SkillX, a fully automated framework for constructing a plug-and-play skill knowledge base that can be reused across agents and environments. SkillX operates through a fully automated pipeline built on three synergistic innovations: (i) Multi-Level Skills Design, which distills raw trajectories into three-tiered hierarchy of strategic plans, functional skills, and atomic skills; (ii) Iterative Skills Refinement, which automatically revises skills based on execution feedback to continuously improve library quality; and (iii) Exploratory Skills Expansion, which proactively generates and validates novel skills to expand coverage beyond seed training data. Using a strong backbone agent (GLM-4.6), we automatically build a reusable skill library and evaluate its transferability on challenging long-horizon, user-interactive benchmarks, including AppWorld, BFCL-v3, and τ^2-Bench. Experiments show that SkillKB consistently improves task success and execution efficiency when plugged into weaker base agents, highlighting the importance of structured, hierarchical experience representations for generalizable agent learning. Our code will be publicly available soon at https://github.com/zjunlp/SkillX.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04804</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Watch Before You Answer: Learning from Visually Grounded Post-Training</title>
<link>https://arxiv.org/abs/2604.05117</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05117.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuxuan Zhang, EunJeong Hwang, Huaisong Zhang, Penghui Du, Yiming Jia, Dongfu Jiang, Xuan He, Shenhui Zhang, Ping Nie, Peter West, Kelsey R. Allen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 34&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; It is critical for vision-language models (VLMs) to comprehensively understand visual, temporal, and textual cues. However, despite rapid progress in multimodal modeling, video understanding performance still lags behind text-based reasoning. In this work, we find that progress is even worse than previously assumed: commonly reported long video understanding benchmarks contain 40-60% of questions that can be answered using text cues alone. Furthermore, we find that these issues are also pervasive in widely used post-training datasets, potentially undercutting the ability of post-training to improve VLM video understanding performance. Guided by this observation, we introduce VidGround as a simple yet effective solution: using only the actual visually grounded questions without any linguistic biases for post-training. When used in tandem with RL-based post-training algorithms, this simple technique improves performance by up to 6.2 points relative to using the full dataset, while using only 69.1% of the original post-training data. Moreover, we show that data curation with a simple post-training algorithm outperforms several more complex post-training techniques, highlighting that data quality is a major bottleneck for improving video understanding in VLMs. These results underscore the importance of curating post-training data and evaluation benchmarks that truly require visual grounding to advance the development of more capable VLMs. Project page: http://vidground.etuagi.com.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05117</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>SpatialEdit: Benchmarking Fine-Grained Image Spatial Editing</title>
<link>https://arxiv.org/abs/2604.04911</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04911.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yicheng Xiao, Wenhu Zhang, Lin Song, Yukang Chen, Wenbo Li, Nan Jiang, Tianhe Ren, Haokun Lin, Wei Huang, Haoyang Huang, Xiu Li, Nan Duan, Xiaojuan Qi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 35&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Image spatial editing performs geometry-driven transformations, allowing precise control over object layout and camera viewpoints. Current models are insufficient for fine-grained spatial manipulations, motivating a dedicated assessment suite. Our contributions are listed: (i) We introduce SpatialEdit-Bench, a complete benchmark that evaluates spatial editing by jointly measuring perceptual plausibility and geometric fidelity via viewpoint reconstruction and framing analysis. (ii) To address the data bottleneck for scalable training, we construct SpatialEdit-500k, a synthetic dataset generated with a controllable Blender pipeline that renders objects across diverse backgrounds and systematic camera trajectories, providing precise ground-truth transformations for both object- and camera-centric operations. (iii) Building on this data, we develop SpatialEdit-16B, a baseline model for fine-grained spatial editing. Our method achieves competitive performance on general editing while substantially outperforming prior methods on spatial manipulation tasks. All resources will be made public at https://github.com/EasonXiao-888/SpatialEdit.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04911</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>How Well Do Agentic Skills Work in the Wild: Benchmarking LLM Skill Usage in Realistic Settings</title>
<link>https://arxiv.org/abs/2604.04323</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04323.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yujian Liu, Jiabao Ji, Li An, Tommi Jaakkola, Yang Zhang, Shiyu Chang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 38&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agent skills, which are reusable, domain-specific knowledge artifacts, have become a popular mechanism for extending LLM-based agents, yet formally benchmarking skill usage performance remains scarce. Existing skill benchmarking efforts focus on overly idealized conditions, where LLMs are directly provided with hand-crafted, narrowly-tailored task-specific skills for each task, whereas in many realistic settings, the LLM agent may have to search for and select relevant skills on its own, and even the closest matching skills may not be well-tailored for the task. In this paper, we conduct the first comprehensive study of skill utility under progressively challenging realistic settings, where agents must retrieve skills from a large collection of 34k real-world skills and may not have access to any hand-curated skills. Our findings reveal that the benefits of skills are fragile: performance gains degrade consistently as settings become more realistic, with pass rates approaching no-skill baselines in the most challenging scenarios. To narrow this gap, we study skill refinement strategies, including query-specific and query-agnostic approaches, and we show that query-specific refinement substantially recovers lost performance when the initial skills are of reasonable relevance and quality. We further demonstrate the generality of retrieval and refinement on Terminal-Bench 2.0, where they improve the pass rate of Claude Opus 4.6 from 57.7% to 65.5%. Our results, consistent across multiple models, highlight both the promise and the current limitations of skills for LLM-based agents. Our code is available at https://github.com/UCSB-NLP-Chang/Skill-Usage.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04323</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>FileGram: Grounding Agent Personalization in File-System Behavioral Traces</title>
<link>https://arxiv.org/abs/2604.04901</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04901.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuai Liu, Shulin Tian, Kairui Hu, Yuhao Dong, Zhe Yang, Bo Li, Jingkang Yang, Chen Change Loy, Ziwei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 40&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Coworking AI agents operating within local file systems are rapidly emerging as a paradigm in human-AI interaction; however, effective personalization remains limited by severe data constraints, as strict privacy barriers and the difficulty of jointly collecting multimodal real-world traces prevent scalable training and evaluation, and existing methods remain interaction-centric while overlooking dense behavioral traces in file-system operations; to address this gap, we propose FileGram, a comprehensive framework that grounds agent memory and personalization in file-system behavioral traces, comprising three core components: (1) FileGramEngine, a scalable persona-driven data engine that simulates realistic workflows and generates fine-grained multimodal action sequences at scale; (2) FileGramBench, a diagnostic benchmark grounded in file-system behavioral traces for evaluating memory systems on profile reconstruction, trace disentanglement, persona drift detection, and multimodal grounding; and (3) FileGramOS, a bottom-up memory architecture that builds user profiles directly from atomic actions and content deltas rather than dialogue summaries, encoding these traces into procedural, semantic, and episodic channels with query-time abstraction; extensive experiments show that FileGramBench remains challenging for state-of-the-art memory systems and that FileGramEngine and FileGramOS are effective, and by open-sourcing the framework, we hope to support future research on personalized memory-centric file-system agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04901</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Vanast: Virtual Try-On with Human Image Animation via Synthetic Triplet Supervision</title>
<link>https://arxiv.org/abs/2604.04934</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04934.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hyunsoo Cha, Wonjung Woo, Byungjun Kim, Hanbyul Joo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 42&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual try-on and pose-driven animation as separate processes, which often results in identity drift, garment distortion, and front-back inconsistency. Our model addresses these issues by performing the entire process in a single unified step to achieve coherent synthesis. To enable this setting, we construct large-scale triplet supervision. Our data generation pipeline includes generating identity-preserving human images in alternative outfits that differ from garment catalog images, capturing full upper and lower garment triplets to overcome the single-garment-posed video pair limitation, and assembling diverse in-the-wild triplets without requiring garment catalog images. We further introduce a Dual Module architecture for video diffusion transformers to stabilize training, preserve pretrained generative quality, and improve garment accuracy, pose adherence, and identity preservation while supporting zero-shot garment interpolation. Together, these contributions allow Vanast to produce high-fidelity, identity-consistent animation across a wide range of garment types.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04934</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>MegaTrain: Full Precision Training of 100B+ Parameter Large Language Models on a Single GPU</title>
<link>https://arxiv.org/abs/2604.05091</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05091.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhengqing Yuan, Hanchi Sun, Lichao Sun, Yanfang Ye&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 43&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present MegaTrain, a memory-centric system that efficiently trains 100B+ parameter large language models at full precision on a single GPU. Unlike traditional GPU-centric systems, MegaTrain stores parameters and optimizer states in host memory (CPU memory) and treats GPUs as transient compute engines. For each layer, we stream parameters in and compute gradients out, minimizing persistent device state. To battle the CPU-GPU bandwidth bottleneck, we adopt two key optimizations. 1) We introduce a pipelined double-buffered execution engine that overlaps parameter prefetching, computation, and gradient offloading across multiple CUDA streams, enabling continuous GPU execution. 2) We replace persistent autograd graphs with stateless layer templates, binding weights dynamically as they stream in, eliminating persistent graph metadata while providing flexibility in scheduling. On a single H200 GPU with 1.5TB host memory, MegaTrain reliably trains models up to 120B parameters. It also achieves 1.84times the training throughput of DeepSpeed ZeRO-3 with CPU offloading when training 14B models. MegaTrain also enables 7B model training with 512k token context on a single GH200.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05091</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Memory Intelligence Agent</title>
<link>https://arxiv.org/abs/2604.04503</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingyang Qiao, Weicheng Meng, Yu Cheng, Zhihang Lin, Zhizhong Zhang, Xin Tan, Jingyu Gong, Kun Shao, Yuan Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 52&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Deep research agents (DRAs) integrate LLM reasoning with external tools. Memory systems enable DRAs to leverage historical experiences, which are essential for efficient reasoning and autonomous evolution. Existing methods rely on retrieving similar trajectories from memory to aid reasoning, while suffering from key limitations of ineffective memory evolution and increasing storage and retrieval costs. To address these problems, we propose a novel Memory Intelligence Agent (MIA) framework, consisting of a Manager-Planner-Executor architecture. Memory Manager is a non-parametric memory system that can store compressed historical search trajectories. Planner is a parametric memory agent that can produce search plans for questions. Executor is another agent that can search and analyze information guided by the search plan. To build the MIA framework, we first adopt an alternating reinforcement learning paradigm to enhance cooperation between the Planner and the Executor. Furthermore, we enable the Planner to continuously evolve during test-time learning, with updates performed on-the-fly alongside inference without interrupting the reasoning process. Additionally, we establish a bidirectional conversion loop between parametric and non-parametric memories to achieve efficient memory evolution. Finally, we incorporate a reflection and an unsupervised judgment mechanisms to boost reasoning and self-evolution in the open world. Extensive experiments across eleven benchmarks demonstrate the superiority of MIA.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04503</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>TriAttention: Efficient Long Reasoning with Trigonometric KV Compression</title>
<link>https://arxiv.org/abs/2604.04921</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04921.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Weian Mao, Xi Lin, Wei Huang, Yuxin Xie, Tianfu Fu, Bohan Zhuang, Song Han, Yukang Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 103&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Extended reasoning in large language models (LLMs) creates severe KV cache memory bottlenecks. Leading KV cache compression methods estimate KV importance using attention scores from recent post-RoPE queries. However, queries rotate with position during RoPE, making representative queries very few, leading to poor top-key selection and unstable reasoning. To avoid this issue, we turn to the pre-RoPE space, where we observe that Q and K vectors are highly concentrated around fixed non-zero centers and remain stable across positions -- Q/K concentration. We show that this concentration causes queries to preferentially attend to keys at specific distances (e.g., nearest keys), with the centers determining which distances are preferred via a trigonometric series. Based on this, we propose TriAttention to estimate key importance by leveraging these centers. Via the trigonometric series, we use the distance preference characterized by these centers to score keys according to their positions, and also leverage Q/K norms as an additional signal for importance estimation. On AIME25 with 32K-token generation, TriAttention matches Full Attention reasoning accuracy while achieving 2.5x higher throughput or 10.7x KV memory reduction, whereas leading baselines achieve only about half the accuracy at the same efficiency. TriAttention enables OpenClaw deployment on a single consumer GPU, where long context would otherwise cause out-of-memory with Full Attention.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04921</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>MinerU2.5-Pro: Pushing the Limits of Data-Centric Document Parsing at Scale</title>
<link>https://arxiv.org/abs/2604.04771</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bin Wang, Tianyao He, Linke Ouyang, Fan Wu, Zhiyuan Zhao, Tao Chu, Yuan Qu, Zhenjiang Jin, Weijun Zeng, Ziyang Miao, Bangrui Xu, Junbo Niu, Mengzhang Cai, Jiantao Qiu, Qintong Zhang, Dongsheng Ma, Yuefeng Sun, Hejun Dong, Wenzheng Zhang, Jutao Xiao, Jiayong Shi, Pengyu Liao, Xiaomeng Zhao, Huaping Zhong, Liqun Wei, Jing Yu, Jie Yang, Wei Li, Shasha Wang, Qianqian Wu, Xuanhe Zhou, Weijia Li, Zhenxiang Li, Zhongying Tu, Jiang Wu, Lijun Wu, Chao Xu, Kai Chen, Wentao Zhang, Yu Qiao, Bowen Zhou, Dahua Lin, Conghui He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 115&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current document parsing methods compete primarily on model architecture innovation, while systematic engineering of training data remains underexplored. Yet SOTA models of different architectures and parameter scales exhibit highly consistent failure patterns on the same set of hard samples, suggesting that the performance bottleneck stems from shared deficiencies in training data rather than architecture itself. Building on this finding, we present \minerupro, which advances the state of the art solely through data engineering and training strategy optimization while keeping the 1.2B-parameter architecture of \mineru completely fixed. At its core is a Data Engine co-designed around coverage, informativeness, and annotation accuracy: Diversity-and-Difficulty-Aware Sampling expands training data from under 10M to 65.5M samples while correcting distribution shift; Cross-Model Consistency Verification leverages output agreement among heterogeneous models to assess sample difficulty and generate reliable annotations; the Judge-and-Refine pipeline improves annotation quality for hard samples through render-then-verify iterative correction. A three-stage progressive training strategy -- large-scale pre-training, hard sample fine-tuning, and GRPO alignment -- sequentially exploits these data at different quality tiers. On the evaluation front, we fix element-matching biases in OmniDocBench~v1.5 and introduce a Hard subset, establishing the more discriminative OmniDocBench~v1.6 protocol. Without any architectural modification, \minerupro achieves 95.69 on OmniDocBench~v1.6, improving over the same-architecture baseline by 2.71 points and surpassing all existing methods including models with over 200times more parameters.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04771</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>OpenWorldLib: A Unified Codebase and Definition of Advanced World Models</title>
<link>https://arxiv.org/abs/2604.04707</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; DataFlow Team, Bohan Zeng, Daili Hua, Kaixin Zhu, Yifan Dai, Bozhou Li, Yuran Wang, Chengzhuo Tong, Yifan Yang, Mingkun Chang, Jianbin Zhao, Zhou Liu, Hao Liang, Xiaochen Ma, Ruichuan An, Junbo Niu, Zimo Meng, Tianyi Bai, Meiyi Qiang, Huanyao Zhang, Zhiyou Xiao, Tianyu Guo, Qinhan Yu, Runhao Zhao, Zhengpin Li, Xinyi Huang, Yisheng Pan, Yiwen Tang, Yang Shi, Yue Ding, Xinlong Chen, Hongcheng Gao, Minglei Shi, Jialong Wu, Zekun Wang, Yuanxing Zhang, Xintao Wang, Pengfei Wan, Yiren Song, Mike Zheng Shou, Wentao Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 200&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World models have garnered significant attention as a promising research direction in artificial intelligence, yet a clear and unified definition remains lacking. In this paper, we introduce OpenWorldLib, a comprehensive and standardized inference framework for Advanced World Models. Drawing on the evolution of world models, we propose a clear definition: a world model is a model or framework centered on perception, equipped with interaction and long-term memory capabilities, for understanding and predicting the complex world. We further systematically categorize the essential capabilities of world models. Based on this definition, OpenWorldLib integrates models across different tasks within a unified framework, enabling efficient reuse and collaborative inference. Finally, we present additional reflections and analyses on potential future directions for world model research. Code link: https://github.com/OpenDCAI/OpenWorldLib&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04707</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Video-MME-v2: Towards the Next Stage in Benchmarks for Comprehensive Video Understanding</title>
<link>https://arxiv.org/abs/2604.05015</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05015.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chaoyou Fu, Haozhi Yuan, Yuhao Dong, Yi-Fan Zhang, Yunhang Shen, Xiaoxing Hu, Xueying Li, Jinsen Su, Chengwu Long, Xiaoyao Xie, Yongkang Xie, Xiawu Zheng, Xue Yang, Haoyu Cao, Yunsheng Wu, Ziwei Liu, Xing Sun, Caifeng Shan, Ran He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 227&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; With the rapid advancement of video understanding, existing benchmarks are becoming increasingly saturated, exposing a critical discrepancy between inflated leaderboard scores and real-world model capabilities. To address this widening gap, we introduce Video-MME-v2, a comprehensive benchmark designed to rigorously evaluate the robustness and faithfulness of video understanding. To systematically evaluate model capabilities, we design a progressive tri-level hierarchy that incrementally increases the complexity of video comprehension, ranging from multi-point visual information aggregation, to temporal dynamics modeling, and ultimately to complex multimodal reasoning. Besides, in contrast to conventional per-question accuracy, we propose a group-based non-linear evaluation strategy that enforces both consistency across related queries and coherence in multi-step reasoning. It penalizes fragmented or guess-based correctness and assigns credit only to answers supported by valid reasoning. To guarantee data quality, Video-MME-v2 is constructed through a rigorously controlled human annotation pipeline, involving 12 annotators and 50 independent reviewers. Backed by 3,300 human-hours and up to 5 rounds of quality assurance, Video-MME-v2 aims to serve as one of the most authoritative video benchmarks. Extensive experiments reveal a substantial gap between current best model Gemini-3-Pro and human experts, and uncover a clear hierarchical bottleneck where errors in visual information aggregation and temporal modeling propagate to limit high-level reasoning. We further find that thinking-based reasoning is highly dependent on textual cues, improving performance with subtitles but sometimes degrading it in purely visual settings. By exposing these limitations, Video-MME-v2 establishes a demanding new testbed for the development of next-generation video MLLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05015</guid>
<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>The Depth Ceiling: On the Limits of Large Language Models in Discovering Latent Planning</title>
<link>https://arxiv.org/abs/2604.06427</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06427.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yi Xu, Philipp Jettkant, Laura Ruis&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The viability of chain-of-thought (CoT) monitoring hinges on models being unable to reason effectively in their latent representations. Yet little is known about the limits of such latent reasoning in LLMs. We test these limits by studying whether models can discover multi-step planning strategies without supervision on intermediate steps and execute them latently, within a single forward pass. Using graph path-finding tasks that precisely control the number of required latent planning steps, we uncover a striking limitation unresolved by massive scaling: tiny transformers trained from scratch discover strategies requiring up to three latent steps, fine-tuned GPT-4o and Qwen3-32B reach five, and GPT-5.4 attains seven under few-shot prompting. Although the maximum latent planning depth models can learn during training is five, the discovered strategy generalizes up to eight latent steps at test-time. This reveals a dissociation between the ability to discover a latent strategy under final-answer supervision alone and the ability to execute it once discovered. If similar limits hold more broadly, strategies requiring multiple coordinated latent planning steps may need to be explicitly taught or externalized, lending credence to CoT monitoring.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06427</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>MMEmb-R1: Reasoning-Enhanced Multimodal Embedding with Pair-Aware Selection and Adaptive Control</title>
<link>https://arxiv.org/abs/2604.06156</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06156.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuchi Wang, Haiyang Yu, Weikang Bian, Jiefeng Long, Xiao Liang, Chao Feng, Hongsheng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; MLLMs have been successfully applied to multimodal embedding tasks, yet their generative reasoning capabilities remain underutilized. Directly incorporating chain-of-thought reasoning into embedding learning introduces two fundamental challenges. First, structural misalignment between instance-level reasoning and pairwise contrastive supervision may lead to shortcut behavior, where the model merely learns the superficial format of reasoning. Second, reasoning is not universally beneficial for embedding tasks. Enforcing reasoning for all inputs may introduce unnecessary computation and latency, and can even obscure salient semantic signals for simple cases. To address these issues, we propose MMEmb-R1, an adaptive reasoning-based multimodal embedding framework. We formulate reasoning as a latent variable and introduce pair-aware reasoning selection that employs counterfactual intervention to identify reasoning paths beneficial for query-target alignment. Furthermore, we adopt reinforcement learning to selectively invoke reasoning only when necessary. Experiments on the MMEB-V2 benchmark demonstrate that our model achieves a score of 71.2 with only 4B parameters, establishing a new state-of-the-art while significantly reducing reasoning overhead and inference latency.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06156</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Graph-Based Chain-of-Thought Pruning for Reducing Redundant Reflections in Reasoning LLMs</title>
<link>https://arxiv.org/abs/2604.05643</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05643.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongyuan Yuan, Xinran He, Run Shao, Bolei He, Xianwei Xue, Mengke Chen, Qiutong Pan, Haiwei Wang, Haifeng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Extending CoT through RL has been widely used to enhance the reasoning capabilities of LLMs. However, due to the sparsity of reward signals, it can also induce undesirable thinking patterns such as overthinking, i.e., generating redundant intermediate reasoning content. In this work, we argue that a major source of such redundancy is inefficient reflection, which often manifests in two problematic patterns: Indiscriminate Reflection, where the model performs broad, low-impact checks throughout reasoning, and Repetitive Reflection, where it repeatedly re-verifies an already established conclusion. To address this, we introduce a graph-based CoT optimization framework. Specifically, we convert each linear CoT into a directed acyclic graph (DAG) with explicit dependency edges, and design a dual pruning strategy: branch-level pruning removes weakly contributing reflection branches, while depth-level pruning eliminates late-stage re-verification. We distill this behavior via a three-stage pipeline: (1) SFT to initialize the policy on pruned concise traces, (2) DPO to prefer correct but less redundant trajectories, and (3) GRPO with length penalty to jointly optimize answer correctness and efficiency. Experiments show that our approach reduces the average reasoning tokens by 42\% while maintaining or improving accuracy.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05643</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Action Images: End-to-End Policy Learning via Multiview Video Generation</title>
<link>https://arxiv.org/abs/2604.06168</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06168.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoyu Zhen, Zixian Gao, Qiao Sun, Yilin Zhao, Yuncong Yang, Yilun Du, Tsun-Hsuan Wang, Yi-Ling Qiao, Chuang Gan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World action models (WAMs) have emerged as a promising direction for robot policy learning, as they can leverage powerful video backbones to model the future states. However, existing approaches often rely on separate action modules, or use action representations that are not pixel-grounded, making it difficult to fully exploit the pretrained knowledge of video models and limiting transfer across viewpoints and environments. In this work, we present Action Images, a unified world action model that formulates policy learning as multiview video generation. Instead of encoding control as low-dimensional tokens, we translate 7-DoF robot actions into interpretable action images: multi-view action videos that are grounded in 2D pixels and explicitly track robot-arm motion. This pixel-grounded action representation allows the video backbone itself to act as a zero-shot policy, without a separate policy head or action module. Beyond control, the same unified model supports video-action joint generation, action-conditioned video generation, and action labeling under a shared representation. On RLBench and real-world evaluations, our model achieves the strongest zero-shot success rates and improves video-action joint generation quality over prior video-space world models, suggesting that interpretable action images are a promising route to policy learning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06168</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Qualixar OS: A Universal Operating System for AI Agent Orchestration</title>
<link>https://arxiv.org/abs/2604.06392</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06392.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Varun Pratap Bhardwaj&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Qualixar OS, the first application-layer operating system for universal AI agent orchestration. Unlike kernel-level approaches (AIOS) or single-framework tools (AutoGen, CrewAI), Qualixar OS provides a complete runtime for heterogeneous multi-agent systems spanning 10 LLM providers, 8+ agent frameworks, and 7 transports. We contribute: (1) execution semantics for 12 multi-agent topologies including grid, forest, mesh, and maker patterns; (2) Forge, an LLM-driven team design engine with historical strategy memory; (3) three-layer model routing combining Q-learning, five strategies, and Bayesian POMDP with dynamic multi-provider discovery; (4) a consensus-based judge pipeline with Goodhart detection, JSD drift monitoring, and alignment trilemma navigation; (5) four-layer content attribution with HMAC signing and steganographic watermarks; (6) universal compatibility via the Claw Bridge supporting MCP and A2A protocols with a 25-command Universal Command Protocol; (7) a 24-tab production dashboard with visual workflow builder and skill marketplace. Qualixar OS is validated by 2,821 test cases across 217 event types and 8 quality modules. On a custom 20-task evaluation suite, the system achieves 100% accuracy at a mean cost of $0.000039 per task. Source-available under the Elastic License 2.0.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06392</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Experience Transfer for Multimodal LLM Agents in Minecraft Game</title>
<link>https://arxiv.org/abs/2604.05533</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenghao Li, Jun Liu, Songbo Zhang, Huadong Jian, Hao Ni, Lik-Hang Lee, Sung-Ho Bae, Guoqing Wang, Yang Yang, Chaoning Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable knowledge from prior interactions rather than treating memory as a passive repository of static records. To make transfer explicit, Echo decomposes reusable knowledge into five dimensions: structure, attribute, process, function, and interaction. This formulation allows the agent to identify recurring patterns shared across different tasks and infer what prior experience remains applicable in new situations. Building on this formulation, Echo leverages In-Context Analogy Learning (ICAL) to retrieve relevant experiences and adapt them to unseen tasks through contextual examples. Experiments in Minecraft show that, under a from-scratch learning setting, Echo achieves a 1.3x to 1.7x speed-up on object-unlocking tasks. Moreover, Echo exhibits a burst-like chain-unlocking phenomenon, rapidly unlocking multiple similar items within a short time interval after acquiring transferable experience. These results suggest that experience transfer is a promising direction for improving the efficiency and adaptability of multimodal LLM agents in complex interactive environments.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05533</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Graph of Skills: Dependency-Aware Structural Retrieval for Massive Agent Skills</title>
<link>https://arxiv.org/abs/2604.05333</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05333.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dawei Li, Zongxia Li, Hongyang Du, Xiyang Wu, Shihang Gui, Yongbei Kuang, Lichao Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Skill usage has become a core component of modern agent systems and can substantially improve agents' ability to complete complex tasks. In real-world settings, where agents must monitor and interact with numerous personal applications, web browsers, and other environment interfaces, skill libraries can scale to thousands of reusable skills. Scaling to larger skill sets introduces two key challenges. First, loading the full skill set saturates the context window, driving up token costs, hallucination, and latency. In this paper, we present Graph of Skills (GoS), an inference-time structural retrieval layer for large skill libraries. GoS constructs an executable skill graph offline from skill packages, then at inference time retrieves a bounded, dependency-aware skill bundle through hybrid semantic-lexical seeding, reverse-weighted Personalized PageRank, and context-budgeted hydration. On SkillsBench and ALFWorld, GoS improves average reward by 43.6% over the vanilla full skill-loading baseline while reducing input tokens by 37.8%, and generalizes across three model families: Claude Sonnet, GPT-5.2 Codex, and MiniMax. Additional ablation studies across skill libraries ranging from 200 to 2,000 skills further demonstrate that GoS consistently outperforms both vanilla skills loading and simple vector retrieval in balancing reward, token efficiency, and runtime.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05333</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Neural Computers</title>
<link>https://arxiv.org/abs/2604.06425</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06425.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mingchen Zhuge, Changsheng Zhao, Haozhe Liu, Zijian Zhou, Shuming Liu, Wenyi Wang, Ernie Chang, Gael Le Lan, Junjie Fei, Wenxuan Zhang, Yasheng Sun, Zhipeng Cai, Zechun Liu, Yunyang Xiong, Yining Yang, Yuandong Tian, Yangyang Shi, Vikas Chandra, Jürgen Schmidhuber&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose a new frontier: Neural Computers (NCs) -- an emerging machine form that unifies computation, memory, and I/O in a learned runtime state. Unlike conventional computers, which execute explicit programs, agents, which act over external execution environments, and world models, which learn environment dynamics, NCs aim to make the model itself the running computer. Our long-term goal is the Completely Neural Computer (CNC): the mature, general-purpose realization of this emerging machine form, with stable execution, explicit reprogramming, and durable capability reuse. As an initial step, we study whether early NC primitives can be learned solely from collected I/O traces, without instrumented program state. Concretely, we instantiate NCs as video models that roll out screen frames from instructions, pixels, and user actions (when available) in CLI and GUI settings. These implementations show that learned runtimes can acquire early interface primitives, especially I/O alignment and short-horizon control, while routine reuse, controlled updates, and symbolic stability remain open. We outline a roadmap toward CNCs around these challenges. If overcome, CNCs could establish a new computing paradigm beyond today's agents, world models, and conventional computers.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06425</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>In-Place Test-Time Training</title>
<link>https://arxiv.org/abs/2604.06169</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06169.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guhao Feng, Shengjie Luo, Kai Hua, Ge Zhang, Di He, Wenhao Huang, Tianle Cai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The static ``train then deploy" paradigm fundamentally limits Large Language Models (LLMs) from dynamically adapting their weights in response to continuous streams of new information inherent in real-world tasks. Test-Time Training (TTT) offers a compelling alternative by updating a subset of model parameters (fast weights) at inference time, yet its potential in the current LLM ecosystem is hindered by critical barriers including architectural incompatibility, computational inefficiency and misaligned fast weight objectives for language modeling. In this work, we introduce In-Place Test-Time Training (In-Place TTT), a framework that seamlessly endows LLMs with Test-Time Training ability. In-Place TTT treats the final projection matrix of the ubiquitous MLP blocks as its adaptable fast weights, enabling a ``drop-in" enhancement for LLMs without costly retraining from scratch. Furthermore, we replace TTT's generic reconstruction objective with a tailored, theoretically-grounded objective explicitly aligned with the Next-Token-Prediction task governing autoregressive language modeling. This principled objective, combined with an efficient chunk-wise update mechanism, results in a highly scalable algorithm compatible with context parallelism. Extensive experiments validate our framework's effectiveness: as an in-place enhancement, it enables a 4B-parameter model to achieve superior performance on tasks with contexts up to 128k, and when pretrained from scratch, it consistently outperforms competitive TTT-related approaches. Ablation study results further provide deeper insights on our design choices. Collectively, our results establish In-Place TTT as a promising step towards a paradigm of continual learning in LLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06169</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Paper Circle: An Open-source Multi-agent Research Discovery and Analysis Framework</title>
<link>https://arxiv.org/abs/2604.06170</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06170.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Komal Kumar, Aman Chadha, Salman Khan, Fahad Shahbaz Khan, Hisham Cholakkal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The rapid growth of scientific literature has made it increasingly difficult for researchers to efficiently discover, evaluate, and synthesize relevant work. Recent advances in multi-agent large language models (LLMs) have demonstrated strong potential for understanding user intent and are being trained to utilize various tools. In this paper, we introduce Paper Circle, a multi-agent research discovery and analysis system designed to reduce the effort required to find, assess, organize, and understand academic literature. The system comprises two complementary pipelines: (1) a Discovery Pipeline that integrates offline and online retrieval from multiple sources, multi-criteria scoring, diversity-aware ranking, and structured outputs; and (2) an Analysis Pipeline that transforms individual papers into structured knowledge graphs with typed nodes such as concepts, methods, experiments, and figures, enabling graph-aware question answering and coverage verification. Both pipelines are implemented within a coder LLM-based multi-agent orchestration framework and produce fully reproducible, synchronized outputs including JSON, CSV, BibTeX, Markdown, and HTML at each agent step. This paper describes the system architecture, agent roles, retrieval and scoring methods, knowledge graph schema, and evaluation interfaces that together form the Paper Circle research workflow. We benchmark Paper Circle on both paper retrieval and paper review generation, reporting hit rate, MRR, and Recall at K. Results show consistent improvements with stronger agent models. We have publicly released the website at https://papercircle.vercel.app/ and the code at https://github.com/MAXNORM8650/papercircle.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06170</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Beyond Accuracy: Unveiling Inefficiency Patterns in Tool-Integrated Reasoning</title>
<link>https://arxiv.org/abs/2604.05404</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qisheng Su, Shiting Huang, Zhen Fang, Ziyan Chen, Zehui Chen, Feng Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 41&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In real-world Tool-Integrated Reasoning (TIR) scenarios, where LLMs interleave reasoning with external tool calls, a major source of inefficiency is that the toolcalls create pauses between LLM requests and cause KV-Cache eviction, forcing recomputation. Also, the long, unfiltered response returned by external tools inflates the KV-Cache, so each decode step spends more time loading the growing cache and thus becomes steadily slower as context length increases. However, existing efficiency metrics like token counts and toolcall counts fail to capture the real model inference latency. To address this, we introduce PTE (Prefill Token Equivalents), a hardware-aware TIR-efficiency metric that unifies internal reasoning and external tool-use costs while explicitly accounting for non-reusable KV-Cache and long-tool-response scenarios. Validation in a high-concurrency industrial setting indicates that PTE aligns significantly better with wall-clock latency than standard token counts, while maintaining consistent efficiency rankings across diverse hardware profiles. We conduct extensive experiments across five TIR benchmarks, quantify their PTE costs, and identify four inefficiency patterns that appear in TIR. We also discover that trajectories with higher PTE costs tend to have lower reasoning correctness, indicating that simply using more tools does not improve the quality of the answer.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.05404</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>RAGEN-2: Reasoning Collapse in Agentic RL</title>
<link>https://arxiv.org/abs/2604.06268</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zihan Wang, Chi Gui, Xing Jin, Qineng Wang, Licheng Liu, Kangrui Wang, Shiqi Chen, Linjie Li, Zhengyuan Yang, Pingyue Zhang, Yiping Lu, Jiajun Wu, Li Fei-Fei, Lijuan Wang, Yejin Choi, Manling Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 57&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; RL training of multi-turn LLM agents is inherently unstable, and reasoning quality directly determines task performance. Entropy is widely used to track reasoning stability. However, entropy only measures diversity within the same input, and cannot tell whether reasoning actually responds to different inputs. In RAGEN-2, we find that even with stable entropy, models can rely on fixed templates that look diverse but are input-agnostic. We call this template collapse, a failure mode invisible to entropy and all existing metrics. To diagnose this failure, we decompose reasoning quality into within-input diversity (Entropy) and cross-input distinguishability (Mutual Information, MI), and introduce a family of mutual information proxies for online diagnosis. Across diverse tasks, mutual information correlates with final performance much more strongly than entropy, making it a more reliable proxy for reasoning quality. We further explain template collapse with a signal-to-noise ratio (SNR) mechanism. Low reward variance weakens task gradients, letting regularization terms dominate and erase cross-input reasoning differences. To address this, we propose SNR-Aware Filtering to select high-signal prompts per iteration using reward variance as a lightweight proxy. Across planning, math reasoning, web navigation, and code execution, the method consistently improves both input dependence and task performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06268</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Claw-Eval: Toward Trustworthy Evaluation of Autonomous Agents</title>
<link>https://arxiv.org/abs/2604.06132</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bowen Ye, Rang Li, Qibin Yang, Yuanxin Liu, Linli Yao, Hanglong Lv, Zhihui Xie, Chenxin An, Lei Li, Lingpeng Kong, Qi Liu, Zhifang Sui, Tong Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 111&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models are increasingly deployed as autonomous agents executing multi-step workflows in real-world software environments. However, existing agent benchmarks suffer from three critical limitations: (1) trajectory-opaque grading that checks only final outputs, (2) underspecified safety and robustness evaluation, and (3) narrow modality coverage and interaction paradigms. We introduce Claw-Eval, an end-to-end evaluation suite addressing all three gaps. It comprises 300 human-verified tasks spanning 9 categories across three groups (general service orchestration, multimodal perception and generation, and multi-turn professional dialogue). Every agent action is recorded through three independent evidence channels (execution traces, audit logs, and environment snapshots), enabling trajectory-aware grading over 2,159 fine-grained rubric items. The scoring protocol evaluates Completion, Safety, and Robustness, reporting Average Score, Pass@k, and Pass^k across three trials to distinguish genuine capability from lucky outcomes. Experiments on 14 frontier models reveal that: (1) trajectory-opaque evaluation is systematically unreliable, missing 44% of safety violations and 13% of robustness failures that our hybrid pipeline catches; (2) controlled error injection primarily degrades consistency rather than peak capability, with Pass^3 dropping up to 24% while Pass@3 remains stable; (3) multimodal performance varies sharply, with most models performing poorer on video than on document or image, and no single model dominating across all modalities. Beyond benchmarking, Claw-Eval highlights actionable directions for agent development, shedding light on what it takes to build agents that are not only capable but reliably deployable.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06132</guid>
<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>FlowInOne:Unifying Multimodal Generation as Image-in, Image-out Flow Matching</title>
<link>https://arxiv.org/abs/2604.06757</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06757.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junchao Yi, Rui Zhao, Jiahao Tang, Weixian Lei, Linjie Li, Qisheng Su, Zhengyuan Yang, Lijuan Wang, Xiaofeng Zhu, Alex Jinpeng Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal generation has long been dominated by text-driven pipelines where language dictates vision but cannot reason or create within it. We challenge this paradigm by asking whether all modalities, including textual descriptions, spatial layouts, and editing instructions, can be unified into a single visual representation. We present FlowInOne, a framework that reformulates multimodal generation as a purely visual flow, converting all inputs into visual prompts and enabling a clean image-in, image-out pipeline governed by a single flow matching model. This vision-centric formulation naturally eliminates cross-modal alignment bottlenecks, noise scheduling, and task-specific architectural branches, unifying text-to-image generation, layout-guided editing, and visual instruction following under one coherent paradigm. To support this, we introduce VisPrompt-5M, a large-scale dataset of 5 million visual prompt pairs spanning diverse tasks including physics-aware force dynamics and trajectory prediction, alongside VP-Bench, a rigorously curated benchmark assessing instruction faithfulness, spatial precision, visual realism, and content consistency. Extensive experiments demonstrate that FlowInOne achieves state-of-the-art performance across all unified generation tasks, surpassing both open-source models and competitive commercial systems, establishing a new foundation for fully vision-centric generative modeling where perception and creation coexist within a single continuous visual space.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06757</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents</title>
<link>https://arxiv.org/abs/2604.07429</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07429.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin, Hwee Tou Ng, Mike Zheng Shou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07429</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>Personalized RewardBench: Evaluating Reward Models with Human Aligned Personalization</title>
<link>https://arxiv.org/abs/2604.07343</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qiyao Ma, Dechen Gao, Rui Cai, Boqi Zhao, Hanchu Zhou, Junshan Zhang, Zhe Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Pluralistic alignment has emerged as a critical frontier in the development of Large Language Models (LLMs), with reward models (RMs) serving as a central mechanism for capturing diverse human values. While benchmarks for general response quality are prevalent, evaluating how well reward models account for individual user preferences remains an open challenge. To bridge this gap, we introduce Personalized RewardBench, a novel benchmark designed to rigorously assess reward models' capacity to model personalized preferences. We construct chosen and rejected response pairs based on strict adherence to (or violation of) user-specific rubrics, ensuring that preference distinctions are uniquely tailored to the individual. In particular, human evaluations confirm that the primary discriminative factor between pairs is strictly personal preference, with both responses maintaining high general quality (e.g., correctness, relevance and helpfulness). Extensive testing reveals that existing state-of-the-art reward models struggle significantly with personalization, peaking at an accuracy of just 75.94%. Crucially, because an effective reward model benchmark should predict a reward model's performance on downstream tasks, we conduct experiments demonstrating that our benchmark exhibits a significantly higher correlation with downstream performance in both Best-of-N (BoN) sampling and Proximal Policy Optimization (PPO) compared to existing baselines. These findings establish Personalized RewardBench as a robust and accurate proxy for evaluating reward models' performance in downstream applications.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07343</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>Flux Attention: Context-Aware Hybrid Attention for Efficient LLMs Inference</title>
<link>https://arxiv.org/abs/2604.07394</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07394.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Quantong Qiu, Zhiyi Hong, Yi Yang, Haitian Wang, Kebin Liu, Qingqing Dang, Juntao Li, Min Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The quadratic computational complexity of standard attention mechanisms presents a severe scalability bottleneck for LLMs in long-context scenarios. While hybrid attention mechanisms combining Full Attention (FA) and Sparse Attention (SA) offer a potential solution, existing methods typically rely on static allocation ratios that fail to accommodate the variable retrieval demands of different tasks. Furthermore, head-level dynamic sparsity often introduces severe computational load imbalance and synchronization long-tails, which hinder hardware acceleration during autoregressive decoding. To bridge this gap, we introduce Flux Attention, a context-aware framework that dynamically optimizes attention computation at the layer level. By integrating a lightweight Layer Router into frozen pretrained LLMs, the proposed method adaptively routes each layer to FA or SA based on the input context. This layer-wise routing preserves high-fidelity information retrieval while ensuring contiguous memory access, translating theoretical computational reductions into practical wall-clock speedups. As a parameter-efficient approach, our framework requires only 12 hours of training on 8timesA800 GPUs. Extensive experiments across multiple long-context and mathematical reasoning benchmarks demonstrate that Flux Attention achieves a superior trade-off between performance and inference speed compared with baseline models, with speed improvements of up to 2.8times and 2.0times in the prefill and decode stages.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07394</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>TC-AE: Unlocking Token Capacity for Deep Compression Autoencoders</title>
<link>https://arxiv.org/abs/2604.07340</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07340.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Teng Li, Ziyuan Huang, Cong Chen, Yangfu Li, Yuanhuiyi Lyu, Dandan Zheng, Chunhua Shen, Jun Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose TC-AE, a ViT-based architecture for deep compression autoencoders. Existing methods commonly increase the channel number of latent representations to maintain reconstruction quality under high compression ratios. However, this strategy often leads to latent representation collapse, which degrades generative performance. Instead of relying on increasingly complex architectures or multi-stage training schemes, TC-AE addresses this challenge from the perspective of the token space, the key bridge between pixels and image latents, through two complementary innovations: Firstly, we study token number scaling by adjusting the patch size in ViT under a fixed latent budget, and identify aggressive token-to-latent compression as the key factor that limits effective scaling. To address this issue, we decompose token-to-latent compression into two stages, reducing structural information loss and enabling effective token number scaling for generation. Secondly, to further mitigate latent representation collapse, we enhance the semantic structure of image tokens via joint self-supervised training, leading to more generative-friendly latents. With these designs, TC-AE achieves substantially improved reconstruction and generative performance under deep compression. We hope our research will advance ViT-based tokenizer for visual generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07340</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>FP4 Explore, BF16 Train: Diffusion Reinforcement Learning via Efficient Rollout Scaling</title>
<link>https://arxiv.org/abs/2604.06916</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06916.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yitong Li, Junsong Chen, Shuchen Xue, Pengcuo Zeren, Siyuan Fu, Dinghao Yang, Yangyang Tang, Junjie Bai, Ping Luo, Song Han, Enze Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement-Learning-based post-training has recently emerged as a promising paradigm for aligning text-to-image diffusion models with human preferences. In recent studies, increasing the rollout group size yields pronounced performance improvements, indicating substantial room for further alignment gains. However, scaling rollouts on large-scale foundational diffusion models (e.g., FLUX.1-12B) imposes a heavy computational burden. To alleviate this bottleneck, we explore the integration of FP4 quantization into Diffusion RL rollouts. Yet, we identify that naive quantized pipelines inherently introduce risks of performance degradation. To overcome this dilemma between efficiency and training integrity, we propose Sol-RL (Speed-of-light RL), a novel FP4-empowered Two-stage Reinforcement Learning framework. First, we utilize high-throughput NVFP4 rollouts to generate a massive candidate pool and extract a highly contrastive subset. Second, we regenerate these selected samples in BF16 precision and optimize the policy exclusively on them. By decoupling candidate exploration from policy optimization, Sol-RL integrates the algorithmic mechanisms of rollout scaling with the system-level throughput gains of NVFP4. This synergistic algorithm-hardware design effectively accelerates the rollout phase while reserving high-fidelity samples for optimization. We empirically demonstrate that our framework maintains the training integrity of BF16 precision pipeline while fully exploiting the throughput gains enabled by FP4 arithmetic. Extensive experiments across SANA, FLUX.1, and SD3.5-L substantiate that our approach delivers superior alignment performance across multiple metrics while accelerating training convergence by up to 4.64times, unlocking the power of massive rollout scaling at a fraction of the cost.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06916</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>MARS: Enabling Autoregressive Models Multi-Token Generation</title>
<link>https://arxiv.org/abs/2604.07023</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07023.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziqi Jin, Lei Wang, Ziwei Luo, Aixin Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autoregressive (AR) language models generate text one token at a time, even when consecutive tokens are highly predictable given earlier context. We introduce MARS (Mask AutoRegreSsion), a lightweight fine-tuning method that teaches an instruction-tuned AR model to predict multiple tokens per forward pass. MARS adds no architectural modifications, no extra parameters, and produces a single model that can still be called exactly like the original AR model with no performance degradation. Unlike speculative decoding, which maintains a separate draft model alongside the target, or multi-head approaches such as Medusa, which attach additional prediction heads, MARS requires only continued training on existing instruction data. When generating one token per forward pass, MARS matches or exceeds the AR baseline on six standard benchmarks. When allowed to accept multiple tokens per step, it maintains baseline-level accuracy while achieving 1.5-1.7x throughput. We further develop a block-level KV caching strategy for batch inference, achieving up to 1.71x wall-clock speedup over AR with KV cache on Qwen2.5-7B. Finally, MARS supports real-time speed adjustment via confidence thresholding: under high request load, the serving system can increase throughput on the fly without swapping models or restarting, providing a practical latency-quality knob for deployment.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07023</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling</title>
<link>https://arxiv.org/abs/2604.07209</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07209.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; InSpatio Team, Donghui Shen, Guofeng Zhang, Haomin Liu, Haoyu Ji, Hujun Bao, Hongjia Zhai, Jialin Liu, Jing Guo, Nan Wang, Siji Pan, Weihong Pan, Weijian Xie, Xianbin Liu, Xiaojun Xiang, Xiaoyu Zhang, Xinyu Chen, Yifu Wang, Yipeng Chen, Zhenzhou Fan, Zhewen Le, Zhichao Ye, Ziqiang Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle with a lack of spatial persistence and insufficient visual realism, making it difficult to support seamless navigation in complex environments. To address these challenges, we propose INSPATIO-WORLD, a novel real-time framework capable of recovering and generating high-fidelity, dynamic interactive scenes from a single reference video. At the core of our approach is a Spatiotemporal Autoregressive (STAR) architecture, which enables consistent and controllable scene evolution through two tightly coupled components: Implicit Spatiotemporal Cache aggregates reference and historical observations into a latent world representation, ensuring global consistency during long-horizon navigation; Explicit Spatial Constraint Module enforces geometric structure and translates user interactions into precise and physically plausible camera trajectories. Furthermore, we introduce Joint Distribution Matching Distillation (JDMD). By using real-world data distributions as a regularizing guide, JDMD effectively overcomes the fidelity degradation typically caused by over-reliance on synthetic data. Extensive experiments demonstrate that INSPATIO-WORLD significantly outperforms existing state-of-the-art (SOTA) models in spatial consistency and interaction precision, ranking first among real-time interactive methods on the WorldScore-Dynamic benchmark, and establishing a practical pipeline for navigating 4D environments reconstructed from monocular videos.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07209</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>OpenSpatial: A Principled Data Engine for Empowering Spatial Intelligence</title>
<link>https://arxiv.org/abs/2604.07296</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07296.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianhui Liu, Haoze Sun, Wenbo Li, Yanbing Zhang, Rui Yang, Zhiliang Zhu, Yijun Yang, Shenghe Zheng, Nan Jiang, Jiaxiu Jiang, Haoyang Huang, Tien-Tsin Wong, Nan Duan, Xiaojuan Qi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Spatial understanding is a fundamental cornerstone of human-level intelligence. Nonetheless, current research predominantly focuses on domain-specific data production, leaving a critical void: the absence of a principled, open-source engine capable of fully unleashing the potential of high-quality spatial data. To bridge this gap, we elucidate the design principles of a robust data generation system and introduce OpenSpatial -- an open-source data engine engineered for high quality, extensive scalability, broad task diversity, and optimized efficiency. OpenSpatial adopts 3D bounding boxes as the fundamental primitive to construct a comprehensive data hierarchy across five foundational tasks: Spatial Measurement (SM), Spatial Relationship (SR), Camera Perception (CP), Multi-view Consistency (MC), and Scene-Aware Reasoning (SAR). Leveraging this scalable infrastructure, we curate OpenSpatial-3M, a large-scale dataset comprising 3 million high-fidelity samples. Extensive evaluations demonstrate that versatile models trained on our dataset achieve state-of-the-art performance across a wide spectrum of spatial reasoning benchmarks. Notably, the best-performing model exhibits a substantial average improvement of 19 percent, relatively. Furthermore, we provide a systematic analysis of how data attributes influence spatial perception. By open-sourcing both the engine and the 3M-scale dataset, we provide a robust foundation to accelerate future research in spatial intelligence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07296</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>Think in Strokes, Not Pixels: Process-Driven Image Generation via Interleaved Reasoning</title>
<link>https://arxiv.org/abs/2604.04746</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04746.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lei Zhang, Junjiao Tian, Zhipeng Fan, Kunpeng Li, Jialiang Wang, Weifeng Chen, Markos Georgopoulos, Felix Juefei-Xu, Yuxiang Bao, Julian McAuley, Manling Li, Zecheng He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 64&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Humans paint images incrementally: they plan a global layout, sketch a coarse draft, inspect, and refine details, and most importantly, each step is grounded in the evolving visual states. However, can unified multimodal models trained on text-image interleaved datasets also imagine the chain of intermediate states? In this paper, we introduce process-driven image generation, a multi-step paradigm that decomposes synthesis into an interleaved reasoning trajectory of thoughts and actions. Rather than generating images in a single step, our approach unfolds across multiple iterations, each consisting of 4 stages: textual planning, visual drafting, textual reflection, and visual refinement. The textual reasoning explicitly conditions how the visual state should evolve, while the generated visual intermediate in turn constrains and grounds the next round of textual reasoning. A core challenge of process-driven generation stems from the ambiguity of intermediate states: how can models evaluate each partially-complete image? We address this through dense, step-wise supervision that maintains two complementary constraints: for the visual intermediate states, we enforce the spatial and semantic consistency; for the textual intermediate states, we preserve the prior visual knowledge while enabling the model to identify and correct prompt-violating elements. This makes the generation process explicit, interpretable, and directly supervisable. To validate proposed method, we conduct experiments under various text-to-image generation benchmarks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.04746</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents</title>
<link>https://arxiv.org/abs/2604.07430</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07430.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tencent Robotics X, HY Vision Team, Xumin Yu, Zuyan Liu, Ziyi Wang, He Zhang, Yongming Rao, Fangfu Liu, Yani Zhang, Ruowen Zhao, Oran Wang, Yves Liang, Haitao Lin, Minghui Wang, Yubo Dong, Kevin Cheng, Bolin Ni, Rui Huang, Han Hu, Zhengyou Zhang, Linus, Shunyu Yao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 152&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce HY-Embodied-0.5, a family of foundation models specifically designed for real-world embodied agents. To bridge the gap between general Vision-Language Models (VLMs) and the demands of embodied agents, our models are developed to enhance the core capabilities required by embodied intelligence: spatial and temporal visual perception, alongside advanced embodied reasoning for prediction, interaction, and planning. The HY-Embodied-0.5 suite comprises two primary variants: an efficient model with 2B activated parameters designed for edge deployment, and a powerful model with 32B activated parameters targeted for complex reasoning. To support the fine-grained visual perception essential for embodied tasks, we adopt a Mixture-of-Transformers (MoT) architecture to enable modality-specific computing. By incorporating latent tokens, this design effectively enhances the perceptual representation of the models. To improve reasoning capabilities, we introduce an iterative, self-evolving post-training paradigm. Furthermore, we employ on-policy distillation to transfer the advanced capabilities of the large model to the smaller variant, thereby maximizing the performance potential of the compact model. Extensive evaluations across 22 benchmarks, spanning visual perception, spatial reasoning, and embodied understanding, demonstrate the effectiveness of our approach. Our MoT-2B model outperforms similarly sized state-of-the-art models on 16 benchmarks, while the 32B variant achieves performance comparable to frontier models such as Gemini 3.0 Pro. In downstream robot control experiments, we leverage our robust VLM foundation to train an effective Vision-Language-Action (VLA) model, achieving compelling results in real-world physical evaluations. Code and models are open-sourced at https://github.com/Tencent-Hunyuan/HY-Embodied.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07430</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>Rethinking Generalization in Reasoning SFT: A Conditional Analysis on Optimization, Data, and Model Capability</title>
<link>https://arxiv.org/abs/2604.06628</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06628.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qihan Ren, Peng Wang, Ruikun Cai, Shuai Shao, Dadi Guo, Yuejin Xie, Yafu Li, Quanshi Zhang, Xia Hu, Jing Shao, Dongrui Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 292&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A prevailing narrative in LLM post-training holds that supervised finetuning (SFT) memorizes while reinforcement learning (RL) generalizes. We revisit this claim for reasoning SFT with long chain-of-thought (CoT) supervision and find that cross-domain generalization is not absent but conditional, jointly shaped by optimization dynamics, training data, and base-model capability. Some reported failures are under-optimization artifacts: cross-domain performance first degrades before recovering and improving with extended training (a dip-and-recovery pattern), so shorttraining checkpoints can underestimate generalization. Data quality and structure both matter: low-quality solutions broadly hurt generalization,while verified long-CoT traces yield consistent cross-domain gains. Model capability is essential: stronger models internalize transferable procedural patterns (e.g., backtracking) even from a toy arithmetic game, while weaker ones imitate surface verbosity. This generalization is asymmetric, however: reasoning improves while safety degrades, reframing the question from whether reasoning SFT generalizes to under what conditions and at what cost.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.06628</guid>
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>Towards Real-world Human Behavior Simulation: Benchmarking Large Language Models on Long-horizon, Cross-scenario, Heterogeneous Behavior Traces</title>
<link>https://arxiv.org/abs/2604.08362</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08362.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiawei Chen, Ruoxi Xu, Boxi Cao, Ruotong Pan, Yunfei Zhang, Yifei Hu, Yong Du, Tingting Gao, Yaojie Lu, Yingfei Sun, Xianpei Han, Le Sun, Xiangyu Wu, Hongyu Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The emergence of Large Language Models (LLMs) has illuminated the potential for a general-purpose user simulator. However, existing benchmarks remain constrained to isolated scenarios, narrow action spaces, or synthetic data, failing to capture the holistic nature of authentic human behavior. To bridge this gap, we introduce OmniBehavior, the first user simulation benchmark constructed entirely from real-world data, integrating long-horizon, cross-scenario, and heterogeneous behavioral patterns into a unified framework. Based on this benchmark, we first provide empirical evidence that previous datasets with isolated scenarios suffer from tunnel vision, whereas real-world decision-making relies on long-term, cross-scenario causal chains. Extensive evaluations of state-of-the-art LLMs reveal that current models struggle to accurately simulate these complex behaviors, with performance plateauing even as context windows expand. Crucially, a systematic comparison between simulated and authentic behaviors uncovers a fundamental structural bias: LLMs tend to converge toward a positive average person, exhibiting hyper-activity, persona homogenization, and a Utopian bias. This results in the loss of individual differences and long-tail behaviors, highlighting critical directions for future high-fidelity simulation research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08362</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds</title>
<link>https://arxiv.org/abs/2604.08544</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08544.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yunsong Zhou, Hangxu Liu, Xuekun Jiang, Xing Shen, Yuanzhen Zhou, Hui Wang, Baole Fang, Yang Tian, Mulin Yu, Qiaojun Yu, Li Ma, Hengjie Li, Hanqing Wang, Jia Zeng, Jiangmiao Pang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the variability of rigids. Although simulation promises relief from the cost of real-world data acquisition, prevailing sim-to-real pipelines remain rooted in rigid-body abstractions, producing mismatched geometry, fragile soft dynamics, and motion primitives poorly suited for cloth interaction. We posit that simulation fails not for being synthetic, but for being ungrounded. To address this, we introduce SIM1, a physics-aligned real-to-sim-to-real data engine that grounds simulation in the physical world. Given limited demonstrations, the system digitizes scenes into metric-consistent twins, calibrates deformable dynamics through elastic modeling, and expands behaviors via diffusion-based trajectory generation with quality filtering. This pipeline transforms sparse observations into scaled synthetic supervision with near-demonstration fidelity. Experiments show that policies trained on purely synthetic data achieve parity with real-data baselines at a 1:15 equivalence ratio, while delivering 90% zero-shot success and 50% generalization gains in real-world deployment. These results validate physics-aligned simulation as scalable supervision for deformable manipulation and a practical pathway for data-efficient policy learning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08544</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>ViVa: A Video-Generative Value Model for Robot Reinforcement Learning</title>
<link>https://arxiv.org/abs/2604.08168</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08168.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jindi Lv, Hao Li, Jie Li, Yifei Nie, Fankun Kong, Yang Wang, Xiaofeng Wang, Zheng Zhu, Chaojun Ni, Qiuping Deng, Hengtao Li, Jiancheng Lv, Guan Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via value functions, which assess task progress and guide policy improvement. However, existing value models built on vision-language models (VLMs) struggle to capture temporal dynamics, undermining reliable value estimation in long-horizon tasks. In this paper, we propose ViVa, a video-generative value model that repurposes a pretrained video generator for value estimation. Taking the current observation and robot proprioception as input, ViVa jointly predicts future proprioception and a scalar value for the current state. By leveraging the spatiotemporal priors of a pretrained video generator, our approach grounds value estimation in anticipated embodiment dynamics, moving beyond static snapshots to intrinsically couple value with foresight. Integrated into RECAP, ViVa delivers substantial improvements on real-world box assembly. Qualitative analysis across all three tasks confirms that ViVa produces more reliable value signals, accurately reflecting task progress. By leveraging spatiotemporal priors from video corpora, ViVa also generalizes to novel objects, highlighting the promise of video-generative models for value estimation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08168</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>Small Vision-Language Models are Smart Compressors for Long Video Understanding</title>
<link>https://arxiv.org/abs/2604.08120</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08120.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junjie Fei, Jun Chen, Zechun Liu, Yunyang Xiong, Chong Zhou, Wei Wen, Junlin Han, Mingchen Zhuge, Saksham Suri, Qi Qian, Shuming Liu, Lemeng Wu, Raghuraman Krishnamoorthi, Vikas Chandra, Mohamed Elhoseiny, Chenchen Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Adapting Multimodal Large Language Models (MLLMs) for hour-long videos is bottlenecked by context limits. Dense visual streams saturate token budgets and exacerbate the lost-in-the-middle phenomenon. Existing heuristics, like sparse sampling or uniform pooling, blindly sacrifice fidelity by discarding decisive moments and wasting bandwidth on irrelevant backgrounds. We propose Tempo, an efficient query-aware framework compressing long videos for downstream understanding. Tempo leverages a Small Vision-Language Model (SVLM) as a local temporal compressor, casting token reduction as an early cross-modal distillation process to generate compact, intent-aligned representations in a single forward pass. To enforce strict budgets without breaking causality, we introduce Adaptive Token Allocation (ATA). Exploiting the SVLM's zero-shot relevance prior and semantic front-loading, ATA acts as a training-free O(1) dynamic router. It allocates dense bandwidth to query-critical segments while compressing redundancies into minimal temporal anchors to maintain the global storyline. Extensive experiments show our 6B architecture achieves state-of-the-art performance with aggressive dynamic compression (0.5-16 tokens/frame). On the extreme-long LVBench (4101s), Tempo scores 52.3 under a strict 8K visual budget, outperforming GPT-4o and Gemini 1.5 Pro. Scaling to 2048 frames reaches 53.7. Crucially, Tempo compresses hour-long videos substantially below theoretical limits, proving true long-form video understanding relies on intent-driven efficiency rather than greedily padded context windows.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08120</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>Structured Distillation of Web Agent Capabilities Enables Generalization</title>
<link>https://arxiv.org/abs/2604.07776</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07776.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xing Han Lù, Siva Reddy&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Frontier LLMs can navigate complex websites, but their cost and reliance on third-party APIs make local deployment impractical. We introduce Agent-as-Annotators, a framework that structures synthetic trajectory generation for web agents by analogy to human annotation roles, replacing the Task Designer, Annotator, and Supervisor with modular LLM components. Using Gemini 3 Pro as teacher, we generate 3,000 trajectories across six web environments and fine-tune a 9B-parameter student with pure supervised learning on the 2,322 that pass quality filtering. The resulting model achieves 41.5% on WebArena, surpassing closed-source models such as Claude 3.5 Sonnet (36.0%) and GPT-4o (31.5%) under the same evaluation protocol, and nearly doubling the previous best open-weight result (Go-Browse, 21.7%). Capabilities transfer to unseen environments, with an 18.2 percentage point gain on WorkArena L1 (an enterprise platform never seen during training) and consistent improvements across three additional benchmarks. Ablations confirm that each pipeline component contributes meaningfully, with Judge filtering, evaluation hints, and reasoning traces each accounting for measurable gains. These results demonstrate that structured trajectory synthesis from a single frontier teacher is sufficient to produce competitive, locally deployable web agents. Project page: https://agent-as-annotators.github.io&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07776</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On</title>
<link>https://arxiv.org/abs/2604.08526</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08526.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Johanna Karras, Yuanhao Wang, Yingwei Li, Ira Kemelmacher-Shlizerman&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Given a person and a garment image, virtual try-on (VTO) aims to synthesize a realistic image of the person wearing the garment, while preserving their original pose and identity. Although recent VTO methods excel at visualizing garment appearance, they largely overlook a crucial aspect of the try-on experience: the accuracy of garment fit -- for example, depicting how an extra-large shirt looks on an extra-small person. A key obstacle is the absence of datasets that provide precise garment and body size information, particularly for "ill-fit" cases, where garments are significantly too large or too small. Consequently, current VTO methods default to generating well-fitted results regardless of the garment or person size. In this paper, we take the first steps towards solving this open problem. We introduce FIT (Fit-Inclusive Try-on), a large-scale VTO dataset comprising over 1.13M try-on image triplets accompanied by precise body and garment measurements. We overcome the challenges of data collection via a scalable synthetic strategy: (1) We programmatically generate 3D garments using GarmentCode and drape them via physics simulation to capture realistic garment fit. (2) We employ a novel re-texturing framework to transform synthetic renderings into photorealistic images while strictly preserving geometry. (3) We introduce person identity preservation into our re-texturing model to generate paired person images (same person, different garments) for supervised training. Finally, we leverage our FIT dataset to train a baseline fit-aware virtual try-on model. Our data and results set the new state-of-the-art for fit-aware virtual try-on, as well as offer a robust benchmark for future research. We will make all data and code publicly available on our project page: https://johannakarras.github.io/FIT.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08526</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>OmniJigsaw: Enhancing Omni-Modal Reasoning via Modality-Orchestrated Reordering</title>
<link>https://arxiv.org/abs/2604.08209</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08209.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiduo Jia, Muzhi Zhu, Hao Zhong, Mingyu Liu, Yuling Xi, Hao Chen, Bin Qin, Yongjie Yang, Zhenbo Luo, Chunhua Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; To extend the reinforcement learning post-training paradigm to omni-modal models for concurrently bolstering video-audio understanding and collaborative reasoning, we propose OmniJigsaw, a generic self-supervised framework built upon a temporal reordering proxy task. Centered on the chronological reconstruction of shuffled audio-visual clips, this paradigm strategically orchestrates visual and auditory signals to compel cross-modal integration through three distinct strategies: Joint Modality Integration, Sample-level Modality Selection, and Clip-level Modality Masking. Recognizing that the efficacy of such proxy tasks is fundamentally tied to puzzle quality, we design a two-stage coarse-to-fine data filtering pipeline, which facilitates the efficient adaptation of OmniJigsaw to massive unannotated omni-modal data. Our analysis reveals a ``bi-modal shortcut phenomenon'' in joint modality integration and demonstrates that fine-grained clip-level modality masking mitigates this issue while outperforming sample-level modality selection. Extensive evaluations on 15 benchmarks show substantial gains in video, audio, and collaborative reasoning, validating OmniJigsaw as a scalable paradigm for self-supervised omni-modal learning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08209</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>MolmoWeb: Open Visual Web Agent and Open Data for the Open Web</title>
<link>https://arxiv.org/abs/2604.08516</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08516.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tanmay Gupta, Piper Wolters, Zixian Ma, Peter Sushko, Rock Yuren Pang, Diego Llanes, Yue Yang, Taira Anderson, Boyuan Zheng, Zhongzheng Ren, Harsh Trivedi, Taylor Blanton, Caleb Ouellette, Winson Han, Ali Farhadi, Ranjay Krishna&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 35&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Web agents--autonomous systems that navigate and execute tasks on the web on behalf of users--have the potential to transform how people interact with the digital world. However, the most capable web agents today rely on proprietary models with undisclosed training data and recipes, limiting scientific understanding, reproducibility, and community-driven progress. We believe agents for the open web should be built in the open. To this end, we introduce (1) MolmoWebMix, a large and diverse mixture of browser task demonstrations and web-GUI perception data and (2) MolmoWeb, a family of fully open multimodal web agents. Specifically, MolmoWebMix combines over 100K synthetic task trajectories from multiple complementary generation pipelines with 30K+ human demonstrations, atomic web-skill trajectories, and GUI perception data, including referring expression grounding and screenshot question answering. MolmoWeb agents operate as instruction-conditioned visual-language action policies: given a task instruction and a webpage screenshot, they predict the next browser action, requiring no access to HTML, accessibility trees, or specialized APIs. Available in 4B and 8B size, on browser-use benchmarks like WebVoyager, Online-Mind2Web, and DeepShop, MolmoWeb agents achieve state-of-the-art results outperforming similar scale open-weight-only models such as Fara-7B, UI-Tars-1.5-7B, and Holo1-7B. MolmoWeb-8B also surpasses set-of-marks (SoM) agents built on much larger closed frontier models like GPT-4o. We further demonstrate consistent gains through test-time scaling via parallel rollouts with best-of-N selection, achieving 94.7% and 60.5% pass@4 (compared to 78.2% and 35.3% pass@1) on WebVoyager and Online-Mind2Web respectively. We will release model checkpoints, training data, code, and a unified evaluation harness to enable reproducibility and accelerate open research on web agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08516</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>Act Wisely: Cultivating Meta-Cognitive Tool Use in Agentic Multimodal Models</title>
<link>https://arxiv.org/abs/2604.08545</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08545.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shilin Yan, Jintao Tong, Hongwei Xue, Xiaojun Tang, Yangyang Wang, Kunyu Shi, Guannan Zhang, Ruixuan Li, Yixiong Zou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 37&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The advent of agentic multimodal models has empowered systems to actively interact with external environments. However, current agents suffer from a profound meta-cognitive deficit: they struggle to arbitrate between leveraging internal knowledge and querying external utilities. Consequently, they frequently fall prey to blind tool invocation, resorting to reflexive tool execution even when queries are resolvable from the raw visual context. This pathological behavior precipitates severe latency bottlenecks and injects extraneous noise that derails sound reasoning. Existing reinforcement learning protocols attempt to mitigate this via a scalarized reward that penalizes tool usage. Yet, this coupled formulation creates an irreconcilable optimization dilemma: an aggressive penalty suppresses essential tool use, whereas a mild penalty is entirely subsumed by the variance of the accuracy reward during advantage normalization, rendering it impotent against tool overuse. To transcend this bottleneck, we propose HDPO, a framework that reframes tool efficiency from a competing scalar objective to a strictly conditional one. By eschewing reward scalarization, HDPO maintains two orthogonal optimization channels: an accuracy channel that maximizes task correctness, and an efficiency channel that enforces execution economy exclusively within accurate trajectories via conditional advantage estimation. This decoupled architecture naturally induces a cognitive curriculum-compelling the agent to first master task resolution before refining its self-reliance. Extensive evaluations demonstrate that our resulting model, Metis, reduces tool invocations by orders of magnitude while simultaneously elevating reasoning accuracy.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08545</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>Externalization in LLM Agents: A Unified Review of Memory, Skills, Protocols and Harness Engineering</title>
<link>https://arxiv.org/abs/2604.08224</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenyu Zhou, Huacan Chai, Wenteng Chen, Zihan Guo, Rong Shan, Yuanyi Song, Tianyi Xu, Yingxuan Yang, Aofan Yu, Weiming Zhang, Congming Zheng, Jiachen Zhu, Zeyu Zheng, Zhuosheng Zhang, Xingyu Lou, Changwang Zhang, Zhihui Fu, Jun Wang, Weiwen Liu, Jianghao Lin, Weinan Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 40&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) agents are increasingly built less by changing model weights than by reorganizing the runtime around them. Capabilities that earlier systems expected the model to recover internally are now externalized into memory stores, reusable skills, interaction protocols, and the surrounding harness that makes these modules reliable in practice. This paper reviews that shift through the lens of externalization. Drawing on the idea of cognitive artifacts, we argue that agent infrastructure matters not merely because it adds auxiliary components, but because it transforms hard cognitive burdens into forms that the model can solve more reliably. Under this view, memory externalizes state across time, skills externalize procedural expertise, protocols externalize interaction structure, and harness engineering serves as the unification layer that coordinates them into governed execution. We trace a historical progression from weights to context to harness, analyze memory, skills, and protocols as three distinct but coupled forms of externalization, and examine how they interact inside a larger agent system. We further discuss the trade-off between parametric and externalized capability, identify emerging directions such as self-evolving harnesses and shared agent infrastructure, and discuss open challenges in evaluation, governance, and the long-term co-evolution of models and external infrastructure. The result is a systems-level framework for explaining why practical agent progress increasingly depends not only on stronger models, but on better external cognitive infrastructure.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08224</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation</title>
<link>https://arxiv.org/abs/2604.08455</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tongbo Chen, Zhengxi Lu, Zhan Xu, Guocheng Shao, Shaohan Zhao, Fei Tang, Yong Du, Kaitao Song, Yizhou Liu, Yuchen Yan, Wenqi Zhang, Xu Tan, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 40&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08455</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>DMax: Aggressive Parallel Decoding for dLLMs</title>
<link>https://arxiv.org/abs/2604.08302</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zigeng Chen, Gongfan Fang, Xinyin Ma, Ruonan Yu, Xinchao Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 43&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present DMax, a new paradigm for efficient diffusion language models (dLLMs). It mitigates error accumulation in parallel decoding, enabling aggressive decoding parallelism while preserving generation quality. Unlike conventional masked dLLMs that decode through a binary mask-to-token transition, DMax reformulates decoding as a progressive self-refinement from mask embeddings to token embeddings. At the core of our approach is On-Policy Uniform Training, a novel training strategy that efficiently unifies masked and uniform dLLMs, equipping the model to recover clean tokens from both masked inputs and its own erroneous predictions. Building on this foundation, we further propose Soft Parallel Decoding. We represent each intermediate decoding state as an interpolation between the predicted token embedding and the mask embedding, enabling iterative self-revising in embedding space. Extensive experiments across a variety of benchmarks demonstrate the effectiveness of DMax. Compared with the original LLaDA-2.0-mini, our method improves TPF on GSM8K from 2.04 to 5.47 while preserving accuracy. On MBPP, it increases TPF from 2.71 to 5.86 while maintaining comparable performance. On two H200 GPUs, our model achieves an average of 1,338 TPS at batch size 1. Code is available at: https://github.com/czg1225/DMax&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08302</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>OpenVLThinkerV2: A Generalist Multimodal Reasoning Model for Multi-domain Visual Tasks</title>
<link>https://arxiv.org/abs/2604.08539</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wenbo Hu, Xin Chen, Yan Gao-Tian, Yihe Deng, Nanyun Peng, Kai-Wei Chang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 44&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Group Relative Policy Optimization (GRPO) has emerged as the de facto Reinforcement Learning (RL) objective driving recent advancements in Multimodal Large Language Models. However, extending this success to open-source multimodal generalist models remains heavily constrained by two primary challenges: the extreme variance in reward topologies across diverse visual tasks, and the inherent difficulty of balancing fine-grained perception with multi-step reasoning capabilities. To address these issues, we introduce Gaussian GRPO (G^2RPO), a novel RL training objective that replaces standard linear scaling with non-linear distributional matching. By mathematically forcing the advantage distribution of any given task to strictly converge to a standard normal distribution, N(0,1), G^2RPO theoretically ensures inter-task gradient equity, mitigates vulnerabilities to heavy-tail outliers, and offers symmetric update for positive and negative rewards. Leveraging the enhanced training stability provided by G^2RPO, we introduce two task-level shaping mechanisms to seamlessly balance perception and reasoning. First, response length shaping dynamically elicits extended reasoning chains for complex queries while enforce direct outputs to bolster visual grounding. Second, entropy shaping tightly bounds the model's exploration zone, effectively preventing both entropy collapse and entropy explosion. Integrating these methodologies, we present OpenVLThinkerV2, a highly robust, general-purpose multimodal model. Extensive evaluations across 18 diverse benchmarks demonstrate its superior performance over strong open-source and leading proprietary frontier models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08539</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>LPM 1.0: Video-based Character Performance Model</title>
<link>https://arxiv.org/abs/2604.07823</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07823.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ailing Zeng, Casper Yang, Chauncey Ge, Eddie Zhang, Garvey Xu, Gavin Lin, Gilbert Gu, Jeremy Pi, Leo Li, Mingyi Shi, Sheng Bi, Steven Tang, Thorn Hang, Tobey Guo, Vincent Li, Xin Tong, Yikang Li, Yuchen Sun, Yue, Zhao, Yuhan Lu, Yuwei Li, Zane Zhang, Zeshi Yang, Zi Ye&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 55&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07823</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>MegaStyle: Constructing Diverse and Scalable Style Dataset via Consistent Text-to-Image Style Mapping</title>
<link>https://arxiv.org/abs/2604.08364</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08364.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junyao Gao, Sibo Liu, Jiaxing Li, Yanan Sun, Yuanpeng Tu, Fei Shen, Weidong Zhang, Cairong Zhao, Jun Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 92&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this paper, we introduce MegaStyle, a novel and scalable data curation pipeline that constructs an intra-style consistent, inter-style diverse and high-quality style dataset. We achieve this by leveraging the consistent text-to-image style mapping capability of current large generative models, which can generate images in the same style from a given style description. Building on this foundation, we curate a diverse and balanced prompt gallery with 170K style prompts and 400K content prompts, and generate a large-scale style dataset MegaStyle-1.4M via content-style prompt combinations. With MegaStyle-1.4M, we propose style-supervised contrastive learning to fine-tune a style encoder MegaStyle-Encoder for extracting expressive, style-specific representations, and we also train a FLUX-based style transfer model MegaStyle-FLUX. Extensive experiments demonstrate the importance of maintaining intra-style consistency, inter-style diversity and high-quality for style dataset, as well as the effectiveness of the proposed MegaStyle-1.4M. Moreover, when trained on MegaStyle-1.4M, MegaStyle-Encoder and MegaStyle-FLUX provide reliable style similarity measurement and generalizable style transfer, making a significant contribution to the style transfer community. More results are available at our project website https://jeoyal.github.io/MegaStyle/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08364</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>When Numbers Speak: Aligning Textual Numerals and Visual Instances in Text-to-Video Diffusion Models</title>
<link>https://arxiv.org/abs/2604.08546</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08546.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhengyang Sun, Yu Chen, Xin Zhou, Xiaofan Li, Xiwu Chen, Dingkang Liang, Xiang Bai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 109&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Text-to-video diffusion models have enabled open-ended video synthesis, but often struggle with generating the correct number of objects specified in a prompt. We introduce NUMINA , a training-free identify-then-guide framework for improved numerical alignment. NUMINA identifies prompt-layout inconsistencies by selecting discriminative self- and cross-attention heads to derive a countable latent layout. It then refines this layout conservatively and modulates cross-attention to guide regeneration. On the introduced CountBench, NUMINA improves counting accuracy by up to 7.4% on Wan2.1-1.3B, and by 4.9% and 5.5% on 5B and 14B models, respectively. Furthermore, CLIP alignment is improved while maintaining temporal consistency. These results demonstrate that structural guidance complements seed search and prompt enhancement, offering a practical path toward count-accurate text-to-video diffusion. The code is available at https://github.com/H-EmbodVis/NUMINA.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08546</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>ClawBench: Can AI Agents Complete Everyday Online Tasks?</title>
<link>https://arxiv.org/abs/2604.08523</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08523.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuxuan Zhang, Yubo Wang, Yipeng Zhu, Penghui Du, Junwen Miao, Xuan Lu, Wendong Xu, Yunzhuo Hao, Songcheng Cai, Xiaochen Wang, Huaisong Zhang, Xian Wu, Yi Lu, Minyi Lei, Kai Zou, Huifeng Yin, Ping Nie, Liang Chen, Dongfu Jiang, Wenhu Chen, Kelsey R. Allen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 242&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; AI agents may be able to automate your inbox, but can they automate other routine aspects of your life? Everyday online tasks offer a realistic yet unsolved testbed for evaluating the next generation of AI agents. To this end, we introduce ClawBench, an evaluation framework of 153 simple tasks that people need to accomplish regularly in their lives and work, spanning 144 live platforms across 15 categories, from completing purchases and booking appointments to submitting job applications. These tasks require demanding capabilities beyond existing benchmarks, such as obtaining relevant information from user-provided documents, navigating multi-step workflows across diverse platforms, and write-heavy operations like filling in many detailed forms correctly. Unlike existing benchmarks that evaluate agents in offline sandboxes with static pages, ClawBench operates on production websites, preserving the full complexity, dynamic nature, and challenges of real-world web interaction. A lightweight interception layer captures and blocks only the final submission request, ensuring safe evaluation without real-world side effects. Our evaluations of 7 frontier models show that both proprietary and open-source models can complete only a small portion of these tasks. For example, Claude Sonnet 4.6 achieves only 33.3%. Progress on ClawBench brings us closer to AI agents that can function as reliable general-purpose assistants.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08523</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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<title>SkillClaw: Let Skills Evolve Collectively with Agentic Evolver</title>
<link>https://arxiv.org/abs/2604.08377</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08377.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyu Ma, Shidong Yang, Yuxiang Ji, Xucong Wang, Yong Wang, Yiming Hu, Tongwen Huang, Xiangxiang Chu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 258&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) agents such as OpenClaw rely on reusable skills to perform complex tasks, yet these skills remain largely static after deployment. As a result, similar workflows, tool usage patterns, and failure modes are repeatedly rediscovered across users, preventing the system from improving with experience. While interactions from different users provide complementary signals about when a skill works or fails, existing systems lack a mechanism to convert such heterogeneous experiences into reliable skill updates. To address these issues, we present SkillClaw, a framework for collective skill evolution in multi-user agent ecosystems, which treats cross-user and over-time interactions as the primary signal for improving skills. SkillClaw continuously aggregates trajectories generated during use and processes them with an autonomous evolver, which identifies recurring behavioral patterns and translates them into updates to the skill set by refining existing skills or extending them with new capabilities. The resulting skills are maintained in a shared repository and synchronized across users, allowing improvements discovered in one context to propagate system-wide while requiring no additional effort from users. By integrating multi-user experience into ongoing skill updates, SkillClaw enables cross-user knowledge transfer and cumulative capability improvement, and experiments on WildClawBench show that limited interaction and feedback, it significantly improves the performance of Qwen3-Max in real-world agent scenarios.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.08377</guid>
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
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