feat(chat): persona decides to buy/walk — auto-finish + tolerance (temper) + resume
The conversation now ENDS when the persona makes a decision (option C), not when the
trainee clicks a button:
- persona_id replies carry {reply, decision(none/buy/walk), mood}; when decision is
buy/walk the session auto-finishes (won/lost) with a debrief that reveals latent
details + per-turn 'turning points'.
- personas have a tolerance (1-5, 'temper'): impatient personas walk away fast after
poor answers (fed via internal.misses on mood<=-1); tough 'wrong text' cases can
still be won by a strong, gentle response (judge realism).
- trainee 'Finish' button removed; if they leave mid-chat an active session is resumed
via /chat/resume (continue, not restart). One-shot lock still enforced once decided.
- mock/tests updated: persona deciding buy -> send auto-finishes won.
Rebuilt dist.
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frontend/dist/index.html
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frontend/dist/index.html
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Sales Trainer</title>
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<script type="module" crossorigin src="/assets/index-tI5UDFg-.js"></script>
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<script type="module" crossorigin src="/assets/index-Dv9XjhnS.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-Bu7f-IE2.css">
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</head>
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<body>
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